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/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file provides wrappers for all the standard C library functions
* like malloc, free, printf, getenv, etc.
*/
#ifndef IMPORTS_H
#define IMPORTS_H
#define MALLOC(BYTES) _mesa_malloc(BYTES)
#define CALLOC(BYTES) _mesa_calloc(BYTES)
#define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T))
#define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))
#define FREE(PTR) _mesa_free(PTR)
#define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N)
#define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N)
#define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N)
#define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N)
#define ALIGN_FREE(PTR) _mesa_align_free(PTR)
#define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES)
#define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N)
extern void _mesa_memset16( GLushort *dst, GLushort val, size_t n );
#define MEMSET16( DST, VAL, N ) \
_mesa_memset16( (GLushort *) (DST), (GLushort) (VAL), (size_t) (N) )
/* MACs and BeOS don't support static larger than 32kb, so... */
#if defined(macintosh) && !defined(__MRC__)
/*extern char *AGLAlloc(int size);*/
/*extern void AGLFree(char* ptr);*/
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_alloc(sizeof(TYPE)*(SIZE))
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
#elif defined(__BEOS__)
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_malloc(sizeof(TYPE)*(SIZE))
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
#else
# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE NAME[SIZE1][SIZE2][SIZE3]
# define CHECKARRAY(NAME,CMD) do {} while(0)
# define UNDEFARRAY(NAME)
#endif
#ifdef MESA_EXTERNAL_BUFFERALLOC
/*
* If you want Mesa's depth/stencil/accum/etc buffers to be allocated
* with a specialized allocator you can define MESA_EXTERNAL_BUFFERALLOC
* and implement _ext_mesa_alloc/free_pixelbuffer() in your app.
* Contributed by Gerk Huisma (gerk@five-d.demon.nl).
*/
extern void *_ext_mesa_alloc_pixelbuffer( unsigned int size );
extern void _ext_mesa_free_pixelbuffer( void *pb );
#define MESA_PBUFFER_ALLOC(BYTES) (void *) _ext_mesa_alloc_pixelbuffer(BYTES)
#define MESA_PBUFFER_FREE(PTR) _ext_mesa_free_pixelbuffer(PTR)
#else
/* Default buffer allocation uses the aligned allocation routines: */
#define MESA_PBUFFER_ALLOC(BYTES) (void *) _mesa_align_malloc(BYTES, 512)
#define MESA_PBUFFER_FREE(PTR) _mesa_align_free(PTR)
#endif
extern void *
_mesa_malloc( size_t bytes );
extern void *
_mesa_calloc( size_t bytes );
extern void
_mesa_free( void *ptr );
extern void *
_mesa_align_malloc( size_t bytes, unsigned long alignment );
extern void *
_mesa_align_calloc( size_t bytes, unsigned long alignment );
extern void
_mesa_align_free( void *ptr );
extern void *
_mesa_memcpy( void *dest, const void *src, size_t n );
extern void
_mesa_memset( void *dst, int val, size_t n );
extern void
_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
extern void
_mesa_bzero( void *dst, size_t n );
extern double
_mesa_sin(double a);
extern double
_mesa_cos(double a);
extern double
_mesa_sqrt(double x);
extern double
_mesa_pow(double x, double y);
extern char *
_mesa_getenv( const char *var );
extern char *
_mesa_strstr( const char *haystack, const char *needle );
extern char *
_mesa_strncat( char *dest, const char *src, size_t n );
extern char *
_mesa_strcpy( char *dest, const char *src );
extern char *
_mesa_strncpy( char *dest, const char *src, size_t n );
extern size_t
_mesa_strlen( const char *s );
extern int
_mesa_strcmp( const char *s1, const char *s2 );
extern int
_mesa_strncmp( const char *s1, const char *s2, size_t n );
extern char *
_mesa_strdup( const char *s );
extern int
_mesa_atoi( const char *s );
extern double
_mesa_strtod( const char *s, char **end );
extern int
_mesa_sprintf( char *str, const char *fmt, ... );
extern void
_mesa_printf( const char *fmtString, ... );
extern void
_mesa_warning( __GLcontext *gc, const char *fmtString, ... );
extern void
_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );
extern void
_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );
extern void
_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
extern void
_mesa_init_default_imports( __GLimports *imports, void *driverCtx );
#endif /* IMPORTS_H */
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