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/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* New (3.1) transformation code written by Keith Whitwell.
*/
#define COPY_FUNC( BITS ) \
static void TAG2(copy, BITS)(GLvector4f *to, const GLvector4f *f, \
const GLubyte mask[] ) \
{ \
GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
GLfloat *from = f->start; \
GLuint stride = f->stride; \
GLuint count = f->count; \
GLuint i; \
(void) mask; \
\
if (BITS) \
STRIDE_LOOP { \
CULL_CHECK { \
if (BITS&1) t[i][0] = from[0]; \
if (BITS&2) t[i][1] = from[1]; \
if (BITS&4) t[i][2] = from[2]; \
if (BITS&8) t[i][3] = from[3]; \
} \
} \
}
/* static void TAG2(clean, BITS)(GLvector4f *to ) */
/* { */
/* GLfloat (*t)[4] = to->data; */
/* GLuint i; */
/* if (BITS) */
/* for (i = 0 ; i < VB_SIZE ; i++) { */
/* if (BITS&1) t[i][0] = 0; */
/* if (BITS&2) t[i][1] = 0; */
/* if (BITS&4) t[i][2] = 0; */
/* if (BITS&8) t[i][3] = 1; */
/* } */
/* to->flags &= ~BITS; */
/* } */
/* We got them all here:
*/
COPY_FUNC( 0x0 ) /* noop */
COPY_FUNC( 0x1 )
COPY_FUNC( 0x2 )
COPY_FUNC( 0x3 )
COPY_FUNC( 0x4 )
COPY_FUNC( 0x5 )
COPY_FUNC( 0x6 )
COPY_FUNC( 0x7 )
COPY_FUNC( 0x8 )
COPY_FUNC( 0x9 )
COPY_FUNC( 0xa )
COPY_FUNC( 0xb )
COPY_FUNC( 0xc )
COPY_FUNC( 0xd )
COPY_FUNC( 0xe )
COPY_FUNC( 0xf )
static void TAG2(init_copy, 0 ) ( void )
{
gl_copy_tab[IDX][0x0] = TAG2(copy, 0x0);
gl_copy_tab[IDX][0x1] = TAG2(copy, 0x1);
gl_copy_tab[IDX][0x2] = TAG2(copy, 0x2);
gl_copy_tab[IDX][0x3] = TAG2(copy, 0x3);
gl_copy_tab[IDX][0x4] = TAG2(copy, 0x4);
gl_copy_tab[IDX][0x5] = TAG2(copy, 0x5);
gl_copy_tab[IDX][0x6] = TAG2(copy, 0x6);
gl_copy_tab[IDX][0x7] = TAG2(copy, 0x7);
gl_copy_tab[IDX][0x8] = TAG2(copy, 0x8);
gl_copy_tab[IDX][0x9] = TAG2(copy, 0x9);
gl_copy_tab[IDX][0xa] = TAG2(copy, 0xa);
gl_copy_tab[IDX][0xb] = TAG2(copy, 0xb);
gl_copy_tab[IDX][0xc] = TAG2(copy, 0xc);
gl_copy_tab[IDX][0xd] = TAG2(copy, 0xd);
gl_copy_tab[IDX][0xe] = TAG2(copy, 0xe);
gl_copy_tab[IDX][0xf] = TAG2(copy, 0xf);
/* gl_clean_tab[IDX][0x0] = TAG2(clean, 0x0); */
/* gl_clean_tab[IDX][0x1] = TAG2(clean, 0x1); */
/* gl_clean_tab[IDX][0x2] = TAG2(clean, 0x2); */
/* gl_clean_tab[IDX][0x3] = TAG2(clean, 0x3); */
/* gl_clean_tab[IDX][0x4] = TAG2(clean, 0x4); */
/* gl_clean_tab[IDX][0x5] = TAG2(clean, 0x5); */
/* gl_clean_tab[IDX][0x6] = TAG2(clean, 0x6); */
/* gl_clean_tab[IDX][0x7] = TAG2(clean, 0x7); */
/* gl_clean_tab[IDX][0x8] = TAG2(clean, 0x8); */
/* gl_clean_tab[IDX][0x9] = TAG2(clean, 0x9); */
/* gl_clean_tab[IDX][0xa] = TAG2(clean, 0xa); */
/* gl_clean_tab[IDX][0xb] = TAG2(clean, 0xb); */
/* gl_clean_tab[IDX][0xc] = TAG2(clean, 0xc); */
/* gl_clean_tab[IDX][0xd] = TAG2(clean, 0xd); */
/* gl_clean_tab[IDX][0xe] = TAG2(clean, 0xe); */
/* gl_clean_tab[IDX][0xf] = TAG2(clean, 0xf); */
}
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