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/* $Id: norm_args.h,v 1.1.1.1 2002/10/22 13:06:14 alanh Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Normal transform function interface for assembly code. Simply define
* FRAME_OFFSET to the number of bytes pushed onto the stack before
* using the ARG_* argument macros.
*
* Gareth Hughes <gareth@valinux.com>
*/
#ifndef __NORM_ARGS_H__
#define __NORM_ARGS_H__
/* Offsets for normal_func arguments
*
* typedef void (*normal_func)( CONST GLmatrix *mat,
* GLfloat scale,
* CONST GLvector3f *in,
* CONST GLfloat lengths[],
* GLvector3f *dest );
*/
#define OFFSET_MAT 4
#define OFFSET_SCALE 8
#define OFFSET_IN 12
#define OFFSET_LENGTHS 16
#define OFFSET_DEST 20
#define ARG_MAT REGOFF(FRAME_OFFSET+OFFSET_MAT, ESP)
#define ARG_SCALE REGOFF(FRAME_OFFSET+OFFSET_SCALE, ESP)
#define ARG_IN REGOFF(FRAME_OFFSET+OFFSET_IN, ESP)
#define ARG_LENGTHS REGOFF(FRAME_OFFSET+OFFSET_LENGTHS, ESP)
#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
#endif
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