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/* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
* Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
* terms stated above.
*
* Thank you for your contribution, David!
*
* Please make note of the above copyright/license statement. If you
* contributed code or bug fixes to this code under the previous (GNU
* Library) license and object to the new license, your code will be
* removed at your request. Please see the Mesa docs/COPYRIGHT file
* for more information.
*
* Additional Mesa/3Dfx driver developers:
* Daryll Strauss <daryll@precisioninsight.com>
* Keith Whitwell <keith@precisioninsight.com>
*
* See fxapi.h for more revision/author details.
*/
/*
* Notes: the folowing code works only if count is > start.
* Corrently we are looking for the pattern:
* v0,v1,v2 v2,v1,v3, v2,v3,v4....
*
* For this:
* #define STRIP0 ((u1 == v1) && (u2 == v0))
* #define STRIP1 ((u0 == v0) && (u2 == v1))
*
*/
static void TAG(render_vb_triangles_smooth_indirect_sd)
( struct vertex_buffer *VB,
GLuint start,
GLuint count,
GLuint parity)
{
GLint u0,u1,u2;
GLint v0,v1,v2;
GLuint *elt = VB->EltPtr->data;
int i;
LOCAL_VARS
INIT(GL_TRIANGLES);
elt = &elt[start-1];
u0 = *(++elt);
u1 = *(++elt);
u2 = *(++elt);
i = start+3;
while (i < count)
{
v0 = *(++elt);
v1 = *(++elt);
v2 = *(++elt);
if (CLIPPED(u0,u1,u2))
{
if (!CULLED(u0,u1,u2)) SENDCLIPTRI(u0,u1,u2);
}
else
{
if (STRIP0(u,v))
{
int is_strips = 1;
int parity = 0;
STRIPSLOCAL_VAR
FLUSHTRI();
STARTSTRIPS(u0,u1,u2);
while (is_strips && i < count)
{
SENDSTRIPS(v2);
u0 = v0; u1 = v1; u2 = v2; i+= 3;
v0 = *(++elt);
v1 = *(++elt);
v2 = *(++elt);
if (parity) {
is_strips = STRIP0(u,v);
parity = 0;
} else {
is_strips = STRIP1(u,v);
parity = 1;
}
}
FLUSHSTRIPS();
if (i >= count)
return;
}
else
{
SENDTRI(u0,u1,u2);
}
}
u0 = v0; u1 = v1; u2 = v2; i+= 3;
}
if (CLIPPED(u0,u1,u2))
{
if (!CULLED(u0,u1,u2)) SENDCLIPTRI(u0,u1,u2);
}
else
{
SENDTRI(u0,u1,u2);
}
FLUSHTRI();
}
#ifndef PRESERVE_VB_DEFS
#undef SENDTRI
#undef STRIP0
#undef STRIP1
#undef LOCAL_VARS
#undef STRIPSLOCAL_VAR
#undef INIT
#undef SENDTRI
#undef FLUSHTRI
#undef STARTSTRIPS
#undef SENDSTRIPS
#undef FLUSHSTRIPS
#undef CLIPPED
#undef CULLED
#undef SENDCLIPTRI
#endif
#ifndef PRESERVE_TAG
#undef TAG
#endif
#undef PRESERVE_VB_DEFS
#undef PRESERVE_TAG
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