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/* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
* Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
* terms stated above.
*
* Thank you for your contribution, David!
*
* Please make note of the above copyright/license statement. If you
* contributed code or bug fixes to this code under the previous (GNU
* Library) license and object to the new license, your code will be
* removed at your request. Please see the Mesa docs/COPYRIGHT file
* for more information.
*
* Additional Mesa/3Dfx driver developers:
* Daryll Strauss <daryll@precisioninsight.com>
* Keith Whitwell <keith@precisioninsight.com>
*
* See fxapi.h for more revision/author details.
*/
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#if defined(FX)
#include "fxdrv.h"
#include "mmath.h"
#include "macros.h"
#include "vector.h"
#include "types.h"
#if 0 && defined(__i386__)
#define NEGATIVE(f) ((*(int *)&f) < 0)
#define DIFFERENT_SIGNS(a,b) (((*(int *)&a)^(*(int *)&b)) < 0)
#else
#define NEGATIVE(f) (f < 0)
#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
#endif
#define LINTERP( T, A, B ) ( (A) + (T) * ( (B) - (A) ) )
#define CLIP(sgn,v) \
do { \
GLuint out = in ^ 1; \
GLfloat **indata = inlist[in]; \
GrVertex **inverts = vertlist[in]; \
GrVertex **outverts = vertlist[out]; \
GLfloat **outdata = inlist[in = out]; \
GLfloat *J = indata[n-1]; \
GLfloat dpJ = (sgn J[v]) + J[3]; \
GLuint nr = n; \
\
for (i = n = 0 ; i < nr ; i++) { \
GLfloat *I = indata[i]; \
GLfloat dpI = (sgn I[v]) + I[3]; \
\
if (DIFFERENT_SIGNS(dpI, dpJ)) { \
GLuint j; \
GLfloat t = dpI / (dpI - dpJ); \
outverts[n] = 0; \
outdata[n++] = store; \
store[3] = LINTERP(t, I[3], J[3]); \
store[v] = - sgn store[3]; \
if (v != 0) store[0] = LINTERP(t, I[0], J[0]); \
if (v != 1) store[1] = LINTERP(t, I[1], J[1]); \
if (v != 2) store[2] = LINTERP(t, I[2], J[2]); \
store += 4; \
for (j = 4 ; j < sz ; j+=4,store+=4) { \
store[0] = LINTERP(t, I[j], J[j] ); \
store[1] = LINTERP(t, I[j+1], J[j+1] ); \
store[2] = LINTERP(t, I[j+2], J[j+2] ); \
store[3] = LINTERP(t, I[j+3], J[j+3] ); \
} \
} \
\
if (!NEGATIVE(dpI)) { \
outverts[n] = inverts[i]; \
outdata[n++] = I; \
} \
\
\
J = I; \
dpJ = dpI; \
} \
\
if (n < 3) return 0; \
} while (0)
/* Originally used this for the viewclip planes as well, as in
* CLIP(-1,0,0,1), which was just as fast, but tended to lead to
* cracks. I haven't figured out exactly why this is, but the above
* code only really differs in the way it sets store[v] to +- w.
*/
#define UCLIP(a,b,c,d) \
do { \
GLuint out = in ^ 1; \
GLfloat **indata = inlist[in]; \
GrVertex **inverts = vertlist[in]; \
GrVertex **outverts = vertlist[out]; \
GLfloat **outdata = inlist[in = out]; \
GLfloat *J = indata[n-1]; \
GLfloat dpJ = DOT4V(J,a,b,c,d); \
GLuint nr = n; \
\
for (i = n = 0 ; i < nr ; i++) { \
GLfloat *I = indata[i]; \
GLfloat dpI = DOT4V(I,a,b,c,d); \
\
if (DIFFERENT_SIGNS(dpI, dpJ)) { \
GLuint j; \
GLfloat t = dpI / (dpI - dpJ); \
outverts[n] = 0; \
outdata[n++] = store; \
for (j = 0 ; j < sz ; j+=4,store+=4) { \
store[0] = LINTERP(t, I[j], J[j] ); \
store[1] = LINTERP(t, I[j+1], J[j+1] ); \
store[2] = LINTERP(t, I[j+2], J[j+2] ); \
store[3] = LINTERP(t, I[j+3], J[j+3] ); \
} \
} \
\
if (!NEGATIVE(dpI)) { \
outverts[n] = inverts[i]; \
outdata[n++] = I; \
} \
\
\
J = I; \
dpJ = dpI; \
} \
\
if (n < 3) return 0; \
} while (0)
/* Data parameter is organized as 4 clip coordinates followed by an
* arbitary number (sz-4) of additional data. The three original
* vertices are packed together at the start, and there is room for at
* least VB_MAX_CLIPPED_VERTS vertices of the same size in this
* storage.
*
*/
static INLINE GLuint fx_clip_triangle( GLcontext *ctx,
GLfloat *inoutlist[],
GrVertex **verts,
GLuint sz,
GLuint mask )
{
GLuint n = 3;
GLfloat *store = inoutlist[n-1] + sz;
GLfloat *vlist[VB_MAX_CLIPPED_VERTS];
GrVertex *verts2[VB_MAX_CLIPPED_VERTS];
GLfloat **inlist[2];
GrVertex **vertlist[2];
GLuint in = 0;
GLuint i;
inlist[0] = inoutlist;
inlist[1] = vlist;
vertlist[0] = verts;
vertlist[1] = verts2;
if (mask & CLIP_ALL_BITS)
{
if (mask & CLIP_RIGHT_BIT)
CLIP(-,0);
if (mask & CLIP_LEFT_BIT)
CLIP(+,0);
if (mask & CLIP_TOP_BIT)
CLIP(-,1);
if (mask & CLIP_BOTTOM_BIT)
CLIP(+,1);
if (mask & CLIP_FAR_BIT)
CLIP(-,2);
if (mask & CLIP_NEAR_BIT)
CLIP(+,2);
}
if (mask & CLIP_USER_BIT) {
GLuint bit;
GLfloat (*plane)[4] = &ctx->Transform.ClipUserPlane[0];
for (bit = 0x100 ; bit < mask ; plane++, bit *= 2) {
if (mask & bit) {
GLfloat a = plane[0][0];
GLfloat b = plane[0][1];
GLfloat c = plane[0][2];
GLfloat d = plane[0][3];
UCLIP(a,b,c,d);
}
}
}
if (inlist[in] != inoutlist)
for (i = 0 ; i < n ; i++) {
inoutlist[i] = inlist[in][i];
verts[i] = verts2[i];
}
return n;
}
static INLINE GLuint fx_view_clip_triangle( GLcontext *ctx,
GLfloat *inoutlist[],
GrVertex **verts,
GLuint sz,
GLubyte mask )
{
GLuint n = 3;
GLfloat *store = inoutlist[n-1] + sz;
GLfloat *vlist[VB_MAX_CLIPPED_VERTS];
GrVertex *verts2[VB_MAX_CLIPPED_VERTS];
GLfloat **inlist[2];
GrVertex **vertlist[2];
GLuint in = 0;
GLuint i;
inlist[0] = inoutlist;
inlist[1] = vlist;
vertlist[0] = verts;
vertlist[1] = verts2;
if (mask & CLIP_RIGHT_BIT)
CLIP(-,0);
if (mask & CLIP_LEFT_BIT)
CLIP(+,0);
if (mask & CLIP_TOP_BIT)
CLIP(-,1);
if (mask & CLIP_BOTTOM_BIT)
CLIP(+,1);
if (mask & CLIP_FAR_BIT)
CLIP(-,2);
if (mask & CLIP_NEAR_BIT)
CLIP(+,2);
if (inlist[in] != inoutlist)
for (i = 0 ; i < n ; i++) {
inoutlist[i] = inlist[in][i];
verts[i] = verts2[i];
}
return n;
}
#undef CLIP
#define CLIP(x,y,z,w) \
do { \
GLfloat dpI = DOT4V(I,x,y,z,w); \
GLfloat dpJ = DOT4V(J,x,y,z,w); \
\
if (DIFFERENT_SIGNS(dpI, dpJ)) { \
GLuint j; \
GLfloat t = dpI / (dpI - dpJ); \
GLfloat *tmp = store; \
\
for (j = 0 ; j < sz ; j+=2) { \
*store++ = LINTERP(t, I[j], J[j] ); \
*store++ = LINTERP(t, I[j+1], J[j+1] ); \
} \
\
if (NEGATIVE(dpI)) \
I = tmp; \
else \
J = tmp; \
\
} \
else if (NEGATIVE(dpI)) \
return 0; \
\
} while (0)
static GLuint fx_clip_line( GLcontext *ctx,
GLfloat *inoutlist[],
GLuint sz,
GLubyte clipor )
{
GLfloat *I = inoutlist[0];
GLfloat *J = inoutlist[1];
GLfloat *store = J + sz;
if (clipor & CLIP_ALL_BITS)
{
if (clipor & CLIP_LEFT_BIT)
CLIP(1,0,0,1);
if (clipor & CLIP_RIGHT_BIT)
CLIP(-1,0,0,1);
if (clipor & CLIP_TOP_BIT)
CLIP(0,-1,0,1);
if (clipor & CLIP_BOTTOM_BIT)
CLIP(0,1,0,1);
if (clipor & CLIP_FAR_BIT)
CLIP(0,0,-1,1);
if (clipor & CLIP_NEAR_BIT)
CLIP(0,0,1,1);
}
if (clipor & CLIP_USER_BIT) {
GLuint i;
for (i = 0 ; i < MAX_CLIP_PLANES ; i++) {
if (ctx->Transform.ClipEnabled[i]) {
GLfloat a = ctx->Transform.ClipUserPlane[i][0];
GLfloat b = ctx->Transform.ClipUserPlane[i][1];
GLfloat c = ctx->Transform.ClipUserPlane[i][2];
GLfloat d = ctx->Transform.ClipUserPlane[i][3];
CLIP(a,b,c,d);
}
}
}
inoutlist[0] = I;
inoutlist[1] = J;
return 2;
}
#if defined(FX_V2)
#define VARS_XYZW \
GLfloat vsx = mat[MAT_SX]; \
GLfloat vsy = mat[MAT_SY]; \
GLfloat vsz = mat[MAT_SZ]; \
GLfloat vtx = mat[MAT_TX]; \
GLfloat vty = mat[MAT_TY]; \
GLfloat vtz = mat[MAT_TZ];
#define DO_SETUP_XYZW \
{ \
GLfloat oow = 1.0 / data[3]; \
v->x = data[0]*oow*vsx + vtx; \
v->y = data[1]*oow*vsy + vty; \
v->ooz = data[2]*oow*vsz + vtz; \
v->oow = oow; \
}
#else
#if defined(DRIVERTS)
#define VARS_XYZW \
GLfloat vsx = mat[MAT_SX]; \
GLfloat vsy = mat[MAT_SY]; \
GLfloat vsz = mat[MAT_SZ]; \
GLfloat vtx = mat[MAT_TX]+fxMesa->x_offset; \
GLfloat vty = mat[MAT_TY]+fxMesa->y_delta; \
GLfloat vtz = mat[MAT_TZ];
#define DO_SETUP_XYZW \
{ \
GLfloat oow = 1.0 / data[3]; \
v->x = data[0]*oow*vsx + vtx; \
v->y = data[1]*oow*vsy + vty; \
v->ooz = data[2]*oow*vsz + vtz; \
v->oow = oow; \
}
#else
#define VARS_XYZW \
GLfloat vsx = mat[MAT_SX]; \
GLfloat vsy = mat[MAT_SY]; \
GLfloat vsz = mat[MAT_SZ]; \
const GLfloat snapper = (3L << 18); \
GLfloat snap_tx = mat[MAT_TX] + snapper; \
GLfloat snap_ty = mat[MAT_TY] + snapper; \
GLfloat vtz = mat[MAT_TZ];
#define DO_SETUP_XYZW \
{ \
GLfloat oow = 1.0 / data[3]; \
v->x = data[0]*oow*vsx + snap_tx; \
v->y = data[1]*oow*vsy + snap_ty; \
v->ooz = data[2]*oow*vsz + vtz; \
v->oow = oow; \
v->x -= snapper; \
v->y -= snapper; \
}
#endif
#endif
#define COPY_XYZW_STRIDE \
{ GLfloat *clip = VEC_ELT(VB->ClipPtr, GLfloat, e); \
COPY_4FV(out, clip); }
#define VARS_RGBA
#define COPY_RGBA_STRIDE \
{ GLubyte *color = VEC_ELT(VB->ColorPtr, GLubyte, e); \
UBYTE_RGBA_TO_FLOAT_255_RGBA((out+4), color); }
#if FX_USE_PARGB
#define DO_SETUP_RGBA \
GET_PARGB(v) = (((int)data[4+3]) << 24) | \
(((int)data[4+0]) << 16) | \
(((int)data[4+1]) << 8) | \
(((int)data[4+2]) << 0);
#else
#define DO_SETUP_RGBA \
v->r = data[4+0]; \
v->g = data[4+1]; \
v->b = data[4+2]; \
v->a = data[4+3];
#endif /* FX_USE_PARGB */
#define VARS_TMU0 \
struct gl_texture_unit *t0 = &ctx->Texture.Unit[tmu0_source]; \
GLfloat sScale0 = fxTMGetTexInfo(t0->Current)->sScale; \
GLfloat tScale0 = fxTMGetTexInfo(t0->Current)->tScale; \
#define COPY_TMU0_STRIDE(offset) \
{ GLfloat *tc0 = VEC_ELT(tc0_vec, GLfloat, e); \
COPY_2V((out+offset), tc0); }
#define DO_SETUP_TMU0(offset) \
v->tmuvtx[0].sow = data[offset+0]*sScale0*v->oow; \
v->tmuvtx[0].tow = data[offset+1]*tScale0*v->oow;
#define VARS_TMU1 \
struct gl_texture_unit *t1 = &ctx->Texture.Unit[tmu1_source]; \
GLfloat sScale1 = fxTMGetTexInfo(t1->Current)->sScale; \
GLfloat tScale1 = fxTMGetTexInfo(t1->Current)->tScale;
#define COPY_TMU1_STRIDE(offset) \
{ GLfloat *tc1 = VEC_ELT(tc1_vec, GLfloat, e); \
COPY_2V((out+offset), tc1); }
#define DO_SETUP_TMU1(offset) \
v->tmuvtx[1].sow = data[offset+0]*sScale1*v->oow; \
v->tmuvtx[1].tow = data[offset+1]*tScale1*v->oow;
#define COPY_NIL(offset) ASSIGN_2V((out+offset), 0, 0);
#define IND 0
#define TAG(x) x##_nil
#include "fxcliptmp.h"
#define IND SETUP_RGBA
#define TAG(x) x##_RGBA
#include "fxcliptmp.h"
#define IND SETUP_TMU0
#define TAG(x) x##_TMU0
#include "fxcliptmp.h"
#define IND (SETUP_TMU0|SETUP_TMU1)
#define TAG(x) x##_TMU0_TMU1
#include "fxcliptmp.h"
#define IND (SETUP_RGBA|SETUP_TMU0)
#define TAG(x) x##_RGBA_TMU0
#include "fxcliptmp.h"
#define IND (SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)
#define TAG(x) x##_RGBA_TMU0_TMU1
#include "fxcliptmp.h"
tfxTriViewClipFunc fxTriViewClipTab[0x8];
tfxTriClipFunc fxTriClipStrideTab[0x8];
tfxLineClipFunc fxLineClipTab[0x8];
void fxDDClipInit()
{
fxTriViewClipTab[0] = fx_tri_view_clip_nil;
fxTriViewClipTab[SETUP_RGBA] = fx_tri_view_clip_RGBA;
fxTriViewClipTab[SETUP_TMU0] = fx_tri_view_clip_TMU0;
fxTriViewClipTab[SETUP_TMU0|SETUP_TMU1] = fx_tri_view_clip_TMU0_TMU1;
fxTriViewClipTab[SETUP_RGBA|SETUP_TMU0] = fx_tri_view_clip_RGBA_TMU0;
fxTriViewClipTab[SETUP_RGBA|SETUP_TMU0|SETUP_TMU1] = fx_tri_view_clip_RGBA_TMU0_TMU1;
fxTriClipStrideTab[0] = fx_tri_clip_stride_nil;
fxTriClipStrideTab[SETUP_RGBA] = fx_tri_clip_stride_RGBA;
fxTriClipStrideTab[SETUP_TMU0] = fx_tri_clip_stride_TMU0;
fxTriClipStrideTab[SETUP_TMU0|SETUP_TMU1] = fx_tri_clip_stride_TMU0_TMU1;
fxTriClipStrideTab[SETUP_RGBA|SETUP_TMU0] = fx_tri_clip_stride_RGBA_TMU0;
fxTriClipStrideTab[SETUP_RGBA|SETUP_TMU0|SETUP_TMU1] = fx_tri_clip_stride_RGBA_TMU0_TMU1;
fxLineClipTab[0] = fx_line_clip_nil;
fxLineClipTab[SETUP_RGBA] = fx_line_clip_RGBA;
fxLineClipTab[SETUP_TMU0] = fx_line_clip_TMU0;
fxLineClipTab[SETUP_TMU0|SETUP_TMU1] = fx_line_clip_TMU0_TMU1;
fxLineClipTab[SETUP_RGBA|SETUP_TMU0] = fx_line_clip_RGBA_TMU0;
fxLineClipTab[SETUP_RGBA|SETUP_TMU0|SETUP_TMU1] = fx_line_clip_RGBA_TMU0_TMU1;
}
#else
/*
* Need this to provide at least one external definition.
*/
int gl_fxclip_dummy(void)
{
return 0;
}
#endif
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