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-rw-r--r--xc/lib/GL/mesa/src/drv/Imakefile11
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_context.c306
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_context.h193
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_dd.c108
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_dd.h12
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_eltpath.c444
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_elttmp.h219
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_fastpath.c248
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_fasttmp.h203
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_ioctl.c447
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_ioctl.h190
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_lock.c36
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_lock.h76
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_pipeline.c17
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_pipeline.h11
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_screen.c349
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_screen.h112
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_span.c118
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_span.h10
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_state.c817
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_state.h14
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_tex.c947
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_tex.h61
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_texobj.h41
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_tris.c87
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_tris.h78
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h223
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_vb.c272
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_vb.h113
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_xmesa.c261
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/Imakefile381
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_context.c234
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_context.h253
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_dd.c217
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_dd.h46
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_eltpath.c504
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_elttmp.h246
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_fastpath.c542
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_fasttmp.h185
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.c703
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.h161
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_lock.c95
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_lock.h112
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_pipeline.c168
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_pipeline.h54
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_screen.c220
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_screen.h87
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_span.c345
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_span.h45
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_state.c1338
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_state.h55
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_tex.c2248
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_tex.h96
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_texobj.h87
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_tris.c209
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_tris.h316
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_tritmp.h336
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_vb.c483
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_vb.h136
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_xmesa.c280
-rw-r--r--xc/lib/GL/mesa/src/drv/sis/sis_alloc.c2
61 files changed, 13083 insertions, 3125 deletions
diff --git a/xc/lib/GL/mesa/src/drv/Imakefile b/xc/lib/GL/mesa/src/drv/Imakefile
index 88b259502..0f0dcebf5 100644
--- a/xc/lib/GL/mesa/src/drv/Imakefile
+++ b/xc/lib/GL/mesa/src/drv/Imakefile
@@ -23,7 +23,10 @@ DRIVER += common mga
DRIVER += common i810
#endif
#if GlxBuiltInR128
-DRIVER += r128
+DRIVER += common r128
+#endif
+#if GlxBuiltInRadeon
+DRIVER += common radeon
#endif
#if GlxBuiltInFfb
DRIVER += ffb
@@ -43,17 +46,19 @@ SUBDIRS += gamma
SUBDIRS += mga
SUBDIRS += i810
SUBDIRS += r128
+SUBDIRS += radeon
SUBDIRS += sis
#if HasGlide3
SUBDIRS += tdfx
#endif
-#elif defined(AlphaArchitecture)
+#elif defined(AlphaArchitecture)
SUBDIRS += common
SUBDIRS += gamma
SUBDIRS += mga
SUBDIRS += r128
+SUBDIRS += radeon
#if HasGlide3
SUBDIRS += tdfx
#endif
@@ -64,7 +69,7 @@ SUBDIRS += ffb
#else
-SUBDIRS =
+SUBDIRS =
#endif /* architecture */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_context.c b/xc/lib/GL/mesa/src/drv/r128/r128_context.c
index e11a47a47..03b871538 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_context.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_context.c
@@ -60,188 +60,176 @@ int R128_DEBUG = (0
);
#endif
-/* Create the device specific context */
-GLboolean r128CreateContext(Display *dpy, GLvisual *glVisual,
- __DRIcontextPrivate *driContextPriv)
+/* Create the device specific context.
+ */
+GLboolean r128CreateContext( Display *dpy, GLvisual *glVisual,
+ __DRIcontextPrivate *driContextPriv )
{
- r128ContextPtr r128ctx;
- r128ScreenPtr r128scrn;
- GLcontext *ctx = driContextPriv->mesaContext;
- int i;
- char *v;
- __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
-
- r128ctx = (r128ContextPtr)Xcalloc(1, sizeof(*r128ctx));
- if (!r128ctx) return GL_FALSE;
-
- /* Initialize r128Context */
- r128ctx->glCtx = ctx;
- r128ctx->display = dpy;
-
- r128ctx->driContext = driContextPriv;
- r128ctx->driScreen = sPriv;
- r128ctx->driDrawable = NULL; /* Set by XMesaMakeCurrent */
-
- r128ctx->hHWContext = driContextPriv->hHWContext;
- r128ctx->driFd = sPriv->fd;
- r128ctx->driHwLock = &sPriv->pSAREA->lock;
+ GLcontext *ctx = driContextPriv->mesaContext;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ r128ContextPtr rmesa;
+ r128ScreenPtr r128scrn;
+ int i;
+
+ rmesa = (r128ContextPtr) CALLOC( sizeof(*rmesa) );
+ if ( !rmesa ) return GL_FALSE;
+
+ rmesa->glCtx = ctx;
+ rmesa->display = dpy;
+
+ rmesa->driContext = driContextPriv;
+ rmesa->driScreen = sPriv;
+ rmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */
+
+ rmesa->hHWContext = driContextPriv->hHWContext;
+ rmesa->driHwLock = &sPriv->pSAREA->lock;
+ rmesa->driFd = sPriv->fd;
+
+ r128scrn = rmesa->r128Screen = (r128ScreenPtr)(sPriv->private);
+
+ rmesa->sarea = (R128SAREAPrivPtr)((char *)sPriv->pSAREA +
+ sizeof(XF86DRISAREARec));
+
+ rmesa->tmp_matrix = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
+ if ( !rmesa->tmp_matrix ) {
+ FREE( rmesa );
+ return GL_FALSE;
+ }
+
+ rmesa->CurrentTexObj[0] = NULL;
+ rmesa->CurrentTexObj[1] = NULL;
+
+ make_empty_list( &rmesa->SwappedOut );
+
+ for ( i = 0 ; i < r128scrn->numTexHeaps ; i++ ) {
+ make_empty_list( &rmesa->TexObjList[i] );
+ rmesa->texHeap[i] = mmInit( 0, r128scrn->texSize[i] );
+ rmesa->lastTexAge[i] = -1;
+ }
+ rmesa->lastTexHeap = r128scrn->numTexHeaps;
+
+ rmesa->RenderIndex = -1; /* Impossible value */
+ rmesa->OnFastPath = 0;
+
+ rmesa->vert_buf = NULL;
+ rmesa->num_verts = 0;
+
+ rmesa->elt_buf = NULL;
+ rmesa->retained_buf = NULL;
+ rmesa->vert_heap = r128scrn->buffers->list->address;
+
+ /* KW: Set the maximum texture size small enough that we can
+ * guarentee that both texture units can bind a maximal texture
+ * and have them both in on-card memory at once. (Kevin or
+ * Gareth: Please check these numbers are OK)
+ */
+ if ( r128scrn->texSize[0] < 2*1024*1024 ) {
+ ctx->Const.MaxTextureLevels = 9;
+ ctx->Const.MaxTextureSize = (1 << 8);
+ } else if ( r128scrn->texSize[0] < 8*1024*1024 ) {
+ ctx->Const.MaxTextureLevels = 10;
+ ctx->Const.MaxTextureSize = (1 << 9);
+ } else {
+ ctx->Const.MaxTextureLevels = 11;
+ ctx->Const.MaxTextureSize = (1 << 10);
+ }
+
+ ctx->Const.MaxTextureUnits = 2;
- r128scrn = r128ctx->r128Screen = (r128ScreenPtr)(sPriv->private);
-
- r128ctx->sarea = (R128SAREAPriv *)((char *)sPriv->pSAREA +
- sizeof(XF86DRISAREARec));
-
- r128ctx->CurrentTexObj[0] = NULL;
- r128ctx->CurrentTexObj[1] = NULL;
- make_empty_list(&r128ctx->SwappedOut);
- for (i = 0; i < r128scrn->NRTexHeaps; i++) {
- make_empty_list(&r128ctx->TexObjList[i]);
- r128ctx->texHeap[i] = mmInit(0, r128scrn->texSize[i]);
- r128ctx->lastTexAge[i] = -1;
- }
- r128ctx->lastTexHeap = r128scrn->NRTexHeaps;
-
- r128ctx->DepthSize = glVisual->DepthBits;
- r128ctx->StencilSize = glVisual->StencilBits;
-
- r128ctx->useFastPath = GL_FALSE;
- r128ctx->lod_bias = 0x3f;
+#if ENABLE_PERF_BOXES
+ if ( getenv( "LIBGL_PERFORMANCE_BOXES" ) ) {
+ rmesa->boxes = 1;
+ } else {
+ rmesa->boxes = 0;
+ }
+#endif
- r128ctx->num_verts = 0;
- r128ctx->vert_buf = NULL;
+ ctx->DriverCtx = (void *)rmesa;
- r128ctx->elt_buf = NULL;
- r128ctx->retained_buf = NULL;
- r128ctx->vert_heap = r128ctx->r128Screen->buffers->list->address;
+ r128DDInitExtensions( ctx );
-#if 0
- r128ctx->CCEbuf= (CARD32 *)MALLOC(sizeof(*r128ctx->CCEbuf) *
- r128scrn->ringEntries);
- r128ctx->CCEcount = 0;
-#endif
+ r128DDInitDriverFuncs( ctx );
+ r128DDInitIoctlFuncs( ctx );
+ r128DDInitStateFuncs( ctx );
+ r128DDInitSpanFuncs( ctx );
+ r128DDInitTextureFuncs( ctx );
- if ((v = getenv("LIBGL_CCE_TIMEOUT")))
- r128ctx->CCEtimeout = strtoul(v, NULL, 10);
- else
- r128ctx->CCEtimeout = (R128_DEFAULT_TOTAL_CCE_TIMEOUT /
- R128_DEFAULT_CCE_TIMEOUT);
- if (r128ctx->CCEtimeout <= 0) r128ctx->CCEtimeout = 1;
-
- /* Initialize GLcontext */
- ctx->DriverCtx = (void *)r128ctx;
-
- r128DDInitExtensions(ctx);
-
- r128DDInitDriverFuncs(ctx);
- r128DDInitIoctlFuncs(ctx);
- r128DDInitStateFuncs(ctx);
- r128DDInitSpanFuncs(ctx);
- r128DDInitTextureFuncs(ctx);
-
- ctx->Driver.TriangleCaps = (DD_TRI_CULL
- | DD_TRI_LIGHT_TWOSIDE
- | DD_TRI_OFFSET);
-
- /* Ask Mesa to clip fog coordinates for us
- */
- ctx->TriangleCaps |= DD_CLIP_FOG_COORD;
-
- /* Reset Mesa's current 2D texture pointers to the driver's textures */
- ctx->Shared->DefaultD[2][0].DriverData = NULL;
- ctx->Shared->DefaultD[2][1].DriverData = NULL;
-
- /* KW: Set the maximum texture size small enough that we can
- * guarentee that both texture units can bind a maximal texture
- * and have them both in on-card memory at once. (Kevin or
- * Gareth: Please check these numbers are OK)
- */
- if (r128scrn->texSize[0] < 2*1024*1024) {
- ctx->Const.MaxTextureLevels = 9;
- ctx->Const.MaxTextureSize = 1<<8;
- } else if (r128scrn->texSize[0] < 8*1024*1024) {
- ctx->Const.MaxTextureLevels = 10;
- ctx->Const.MaxTextureSize = 1<<9;
- } else {
- ctx->Const.MaxTextureLevels = 11;
- ctx->Const.MaxTextureSize = 1<<10;
- }
-
- ctx->Const.MaxTextureUnits = 2;
+ ctx->Driver.TriangleCaps = (DD_TRI_CULL |
+ DD_TRI_LIGHT_TWOSIDE |
+ DD_TRI_STIPPLE |
+ DD_TRI_OFFSET);
-#if ENABLE_PERF_BOXES
- if (getenv("LIBGL_PERFORMANCE_BOXES"))
- r128ctx->boxes = 1;
- else
- r128ctx->boxes = 0;
-#endif
+ /* Ask Mesa to clip fog coordinates for us.
+ */
+ ctx->TriangleCaps |= DD_CLIP_FOG_COORD;
- /* If Mesa has current a vertex buffer, make sure the driver's VB
- data is up to date */
- if (ctx->VB) r128DDRegisterVB(ctx->VB);
+ if ( ctx->VB )
+ r128DDRegisterVB( ctx->VB );
- /* Register the fast path */
- if (ctx->NrPipelineStages)
- ctx->NrPipelineStages =
- r128DDRegisterPipelineStages(ctx->PipelineStage,
- ctx->PipelineStage,
- ctx->NrPipelineStages);
+ if ( ctx->NrPipelineStages ) {
+ ctx->NrPipelineStages =
+ r128DDRegisterPipelineStages( ctx->PipelineStage,
+ ctx->PipelineStage,
+ ctx->NrPipelineStages );
+ }
- r128DDInitState(r128ctx);
+ r128DDInitState( rmesa );
- driContextPriv->driverPrivate = (void *)r128ctx;
+ driContextPriv->driverPrivate = (void *)rmesa;
- return GL_TRUE;
+ return GL_TRUE;
}
-/* Destroy the device specific context */
-void r128DestroyContext(r128ContextPtr r128ctx)
+/* Destroy the device specific context.
+ */
+void r128DestroyContext( r128ContextPtr rmesa )
{
- if (r128ctx) {
- r128TexObjPtr t, next_t;
- int i;
+ if ( rmesa ) {
+ r128TexObjPtr t, next_t;
+ int i;
-#if 0
- FREE( r128ctx->CCEbuf );
-#endif
+ for ( i = 0 ; i < rmesa->r128Screen->numTexHeaps ; i++ ) {
+ foreach_s ( t, next_t, &rmesa->TexObjList[i] ) {
+ r128DestroyTexObj( rmesa, t );
+ }
+ mmDestroy( rmesa->texHeap[i] );
+ }
- for (i = 0; i < r128ctx->r128Screen->NRTexHeaps; i++) {
- foreach_s (t, next_t, &r128ctx->TexObjList[i])
- r128DestroyTexObj(r128ctx, t);
- }
+ foreach_s ( t, next_t, &rmesa->SwappedOut ) {
+ r128DestroyTexObj( rmesa, t );
+ }
- foreach_s (t, next_t, &r128ctx->SwappedOut)
- r128DestroyTexObj(r128ctx, t);
-
- Xfree(r128ctx);
- }
+ ALIGN_FREE( rmesa->tmp_matrix );
+ FREE( rmesa );
+ }
#if 0
- glx_fini_prof();
+ /* Use this to force shared object profiling. */
+ glx_fini_prof();
#endif
}
/* Load the device specific context into the hardware. The actual
- setting of the hardware state is done in the r128UpdateHWState(). */
-r128ContextPtr r128MakeCurrent(r128ContextPtr oldCtx,
- r128ContextPtr newCtx,
- __DRIdrawablePrivate *dPriv)
+ * setting of the hardware state is done in the r128UpdateHWState().
+ */
+r128ContextPtr r128MakeCurrent( r128ContextPtr oldCtx,
+ r128ContextPtr newCtx,
+ __DRIdrawablePrivate *dPriv )
{
- if (oldCtx) {
- if (!R128CCE_USE_RING_BUFFER(newCtx->r128Screen->CCEMode))
- newCtx->dirty |= R128_REQUIRE_QUIESCENCE;
- if (oldCtx != newCtx) {
- newCtx->new_state |= R128_NEW_CONTEXT;
- newCtx->dirty = R128_UPLOAD_ALL;
- }
- if (oldCtx->driDrawable != dPriv) {
- newCtx->new_state |= R128_NEW_WINDOW;
- }
- } else {
- newCtx->new_state |= R128_NEW_CONTEXT;
- newCtx->dirty = R128_UPLOAD_ALL;
- }
-
- newCtx->driDrawable = dPriv;
-
- return newCtx;
+ if ( oldCtx ) {
+ if ( oldCtx != newCtx ) {
+ newCtx->new_state |= R128_NEW_CONTEXT;
+ newCtx->dirty = R128_UPLOAD_ALL;
+ }
+ if ( oldCtx->driDrawable != dPriv ) {
+ newCtx->new_state |= R128_NEW_WINDOW | R128_NEW_CLIP;
+ }
+ } else {
+ newCtx->new_state |= R128_NEW_CONTEXT;
+ newCtx->dirty = R128_UPLOAD_ALL;
+ }
+
+ newCtx->driDrawable = dPriv;
+
+ return newCtx;
}
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_context.h b/xc/lib/GL/mesa/src/drv/r128/r128_context.h
index a6f5b31ae..46ddcff3b 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_context.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_context.h
@@ -33,8 +33,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
-#ifndef _R128_CONTEXT_H_
-#define _R128_CONTEXT_H_
+#ifndef __R128_CONTEXT_H__
+#define __R128_CONTEXT_H__
#ifdef GLX_DIRECT_RENDERING
@@ -67,7 +67,7 @@ typedef struct r128_context *r128ContextPtr;
#define R128_NEW_CLIP 0x0008
#define R128_NEW_CULL 0x0010
#define R128_NEW_MASKS 0x0020
-#define R128_NEW_RENDER 0x0040
+#define R128_NEW_RENDER_NOT 0x0040
#define R128_NEW_WINDOW 0x0080
#define R128_NEW_TEXTURE 0x0100
#define R128_NEW_CONTEXT 0x0200
@@ -101,168 +101,155 @@ typedef void (*r128_interp_func)( GLfloat t,
struct r128_elt_tab {
void (*emit_unclipped_verts)( struct vertex_buffer *VB );
- void (*build_tri_verts)( r128ContextPtr r128ctx,
+ void (*build_tri_verts)( r128ContextPtr rmesa,
struct vertex_buffer *VB,
GLfloat *O, GLuint *elt );
void (*interp)( GLfloat t, GLfloat *O,
const GLfloat *I, const GLfloat *J );
- void (*project_and_emit_verts)( r128ContextPtr r128ctx,
+ void (*project_and_emit_verts)( r128ContextPtr rmesa,
const GLfloat *verts,
GLuint *elts,
- int nr );
+ GLuint nr );
};
struct r128_context {
- GLcontext *glCtx; /* Mesa context */
+ GLcontext *glCtx; /* Mesa context */
/* Driver and hardware state management
*/
- GLuint new_state;
- GLuint dirty; /* Hardware state to be updated */
- r128_context_regs_t setup;
+ GLuint new_state;
+ GLuint dirty; /* Hardware state to be updated */
+ r128_context_regs_t setup;
- GLuint vertsize;
- CARD32 vc_format;
- GLfloat depth_scale;
+ GLuint vertsize;
+ GLuint vc_format;
+ GLfloat depth_scale;
- CARD32 Color; /* Current draw color */
- CARD32 ClearColor; /* Color used to clear color buffer */
- CARD32 ClearDepth; /* Value used to clear depth buffer */
- CARD32 ClearStencil; /* Value used to clear stencil */
+ CARD32 Color; /* Current draw color */
+ CARD32 ClearColor; /* Color used to clear color buffer */
+ CARD32 ClearDepth; /* Value used to clear depth buffer */
+ CARD32 ClearStencil; /* Value used to clear stencil */
/* Map GL texture units onto hardware
*/
- GLint multitex;
- GLint tmu_source[2];
- GLint tex_dest[2];
- GLuint blend_flags;
- CARD32 env_color;
- GLint lod_bias;
+ GLint multitex;
+ GLint tmu_source[2];
+ GLint tex_dest[2];
+ GLuint tex_combine[2];
+ GLuint blend_flags;
+ GLuint env_color;
/* Texture object bookkeeping
*/
- r128TexObjPtr CurrentTexObj[2];
- r128TexObj TexObjList[R128_NR_TEX_HEAPS];
- r128TexObj SwappedOut;
- memHeap_t *texHeap[R128_NR_TEX_HEAPS];
- GLint lastTexAge[R128_NR_TEX_HEAPS];
- GLint lastTexHeap;
+ r128TexObjPtr CurrentTexObj[2];
+ r128TexObj TexObjList[R128_NR_TEX_HEAPS];
+ r128TexObj SwappedOut;
+ memHeap_t *texHeap[R128_NR_TEX_HEAPS];
+ GLint lastTexAge[R128_NR_TEX_HEAPS];
+ GLint lastTexHeap;
/* Current rendering state, fallbacks
*/
- points_func PointsFunc;
- line_func LineFunc;
- triangle_func TriangleFunc;
- quad_func QuadFunc;
+ points_func PointsFunc;
+ line_func LineFunc;
+ triangle_func TriangleFunc;
+ quad_func QuadFunc;
- CARD32 IndirectTriangles;
- CARD32 Fallback;
+ GLuint IndirectTriangles;
+ GLuint Fallback;
/* Fast path
*/
- GLuint useFastPath;
- GLuint SetupIndex;
- GLuint SetupDone;
- GLuint RenderIndex;
- r128_interp_func interp;
+ GLuint SetupIndex;
+ GLuint SetupDone;
+ GLuint RenderIndex;
+ GLuint OnFastPath;
+ r128_interp_func interp;
+ GLfloat *tmp_matrix;
/* Vertex buffers
*/
- drmBufPtr vert_buf;
- GLuint num_verts;
+ drmBufPtr vert_buf;
+ GLuint num_verts;
/* Elt path
*/
- drmBufPtr elt_buf, retained_buf;
- GLushort *first_elt, *next_elt;
- GLfloat *next_vert, *vert_heap;
- GLushort next_vert_index;
- GLushort first_vert_index;
- GLuint elt_vertsize;
- struct r128_elt_tab *elt_tab;
- GLfloat device_matrix[16];
-
- /* CCE command packets
+ drmBufPtr elt_buf, retained_buf;
+ GLushort *first_elt, *next_elt;
+ GLfloat *next_vert, *vert_heap;
+ GLushort next_vert_index;
+ GLushort first_vert_index;
+ GLuint elt_vertsize;
+ struct r128_elt_tab *elt_tab;
+ GLfloat device_matrix[16];
+
+ /* Page flipping
*/
-#if 0
- CARD32 *CCEbuf; /* buffer to submit to CCE */
- GLuint CCEcount; /* number of dwords in CCEbuf */
-#endif
- GLint CCEtimeout; /* number of times to loop
- before exiting */
+ GLuint doPageFlip;
+ GLuint currentPage;
- /* Visual, drawable, cliprect and scissor information
+ /* Drawable, cliprect and scissor information
*/
- GLint DepthSize; /* Bits in depth buffer */
- GLint StencilSize; /* Bits in stencil buffer */
-
- GLenum DrawBuffer; /* Optimize draw buffer update */
- GLint drawOffset, drawPitch;
- GLint drawX, drawY;
- GLint readOffset, readPitch;
- GLint readX, readY;
+ GLenum DrawBuffer; /* Optimize draw buffer update */
+ GLint drawOffset, drawPitch;
+ GLint readOffset, readPitch;
- GLuint numClipRects; /* Cliprects for the draw buffer */
- XF86DRIClipRectPtr pClipRects;
+ GLuint numClipRects; /* Cliprects for the draw buffer */
+ XF86DRIClipRectPtr pClipRects;
- GLuint scissor;
- XF86DRIClipRectRec ScissorRect; /* Current software scissor */
+ GLuint scissor;
+ XF86DRIClipRectRec ScissorRect; /* Current software scissor */
/* Mirrors of some DRI state
*/
- Display *display; /* X server display */
+ Display *display; /* X server display */
__DRIcontextPrivate *driContext; /* DRI context */
__DRIscreenPrivate *driScreen; /* DRI screen */
__DRIdrawablePrivate *driDrawable; /* DRI drawable bound to this ctx */
- drmContext hHWContext;
- drmLock *driHwLock;
- int driFd;
+ drmContext hHWContext;
+ drmLock *driHwLock;
+ int driFd;
- r128ScreenPtr r128Screen; /* Screen private DRI data */
- R128SAREAPriv *sarea; /* Private SAREA data */
+ r128ScreenPtr r128Screen; /* Screen private DRI data */
+ R128SAREAPrivPtr sarea; /* Private SAREA data */
/* Performance counters
- */
- GLuint boxes; /* Draw performance boxes */
- GLuint hardwareWentIdle;
- GLuint c_clears;
- GLuint c_drawWaits;
- GLuint c_textureSwaps;
- GLuint c_textureBytes;
- GLuint c_vertexBuffers;
+ */
+ GLuint boxes; /* Draw performance boxes */
+ GLuint hardwareWentIdle;
+ GLuint c_clears;
+ GLuint c_drawWaits;
+ GLuint c_textureSwaps;
+ GLuint c_textureBytes;
+ GLuint c_vertexBuffers;
};
#define R128_CONTEXT(ctx) ((r128ContextPtr)(ctx->DriverCtx))
-#define R128_MESACTX(r128ctx) ((r128ctx)->glCtx)
-#define R128_DRIDRAWABLE(r128ctx) ((r128ctx)->driDrawable)
-#define R128_DRISCREEN(r128ctx) ((r128ctx)->r128Screen->driScreen)
-
-#define R128_IS_PLAIN( r128ctx ) \
- (r128ctx->r128Screen->chipset == R128_CARD_TYPE_R128)
-#define R128_IS_PRO( r128ctx ) \
- (r128ctx->r128Screen->chipset == R128_CARD_TYPE_R128_PRO)
-#define R128_IS_MOBILITY( r128ctx ) \
- (r128ctx->r128Screen->chipset == R128_CARD_TYPE_R128_MOBILITY)
+#define R128_IS_PLAIN( rmesa ) \
+ (rmesa->r128Screen->chipset == R128_CARD_TYPE_R128)
+#define R128_IS_PRO( rmesa ) \
+ (rmesa->r128Screen->chipset == R128_CARD_TYPE_R128_PRO)
+#define R128_IS_MOBILITY( rmesa ) \
+ (rmesa->r128Screen->chipset == R128_CARD_TYPE_R128_MOBILITY)
-extern GLboolean r128CreateContext(Display *dpy, GLvisual *glVisual,
- __DRIcontextPrivate *driContextPriv);
-extern void r128DestroyContext(r128ContextPtr r128ctx);
-extern r128ContextPtr r128MakeCurrent(r128ContextPtr oldCtx,
- r128ContextPtr newCtx,
- __DRIdrawablePrivate *dPriv);
+extern GLboolean r128CreateContext( Display *dpy, GLvisual *glVisual,
+ __DRIcontextPrivate *driContextPriv );
+extern void r128DestroyContext( r128ContextPtr rmesa );
+extern r128ContextPtr r128MakeCurrent( r128ContextPtr oldCtx,
+ r128ContextPtr newCtx,
+ __DRIdrawablePrivate *dPriv );
/* ================================================================
* Debugging:
*/
#define DEBUG 0
-#define DEBUG_LOCKING 0
#define ENABLE_PERF_BOXES 0
#if DEBUG
@@ -280,4 +267,4 @@ extern int R128_DEBUG;
#define DEBUG_VERBOSE_2D 0x40
#endif
-#endif /* _R128_CONTEXT_H_ */
+#endif /* __R128_CONTEXT_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_dd.c b/xc/lib/GL/mesa/src/drv/r128/r128_dd.c
index a16b04276..67a548339 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_dd.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_dd.c
@@ -28,8 +28,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
@@ -45,43 +45,48 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "X86/common_x86_asm.h"
#endif
-#define R128_DATE "20001215"
+#define R128_DATE "20010101"
-/* Return the current color buffer size */
+
+/* Return the width and height of the current color buffer.
+ */
static void r128DDGetBufferSize( GLcontext *ctx,
GLuint *width, GLuint *height )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- *width = r128ctx->driDrawable->w;
- *height = r128ctx->driDrawable->h;
+ LOCK_HARDWARE( rmesa );
+ *width = rmesa->driDrawable->w;
+ *height = rmesa->driDrawable->h;
+ UNLOCK_HARDWARE( rmesa );
}
-/* Return various strings for glGetString() */
+/* Return various strings for glGetString().
+ */
static const GLubyte *r128DDGetString( GLcontext *ctx, GLenum name )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
static GLubyte buffer[128];
switch ( name ) {
case GL_VENDOR:
- return (const GLubyte *)"VA Linux Systems, Inc.";
+ return "VA Linux Systems, Inc.";
case GL_RENDERER:
sprintf((void *)buffer, "Mesa DRI Rage128 " R128_DATE );
/* Append any chipset-specific information.
*/
- if ( R128_IS_PRO( r128ctx ) ) {
+ if ( R128_IS_PRO( rmesa ) ) {
strncat( buffer, " Pro", 4 );
}
- if ( R128_IS_MOBILITY( r128ctx ) ) {
+ if ( R128_IS_MOBILITY( rmesa ) ) {
strncat( buffer, " M3", 3 );
}
/* Append any AGP-specific information.
*/
- switch ( r128ctx->r128Screen->AGPMode ) {
+ switch ( rmesa->r128Screen->AGPMode ) {
case 1:
strncat( buffer, " AGP 1x", 7 );
break;
@@ -124,19 +129,19 @@ static const GLubyte *r128DDGetString( GLcontext *ctx, GLenum name )
*/
static void r128DDFlush( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
+ FLUSH_BATCH( rmesa );
#if ENABLE_PERF_BOXES
- if ( r128ctx->boxes ) {
- LOCK_HARDWARE( r128ctx );
- r128PerformanceBoxesLocked( r128ctx );
- UNLOCK_HARDWARE( r128ctx );
+ if ( rmesa->boxes ) {
+ LOCK_HARDWARE( rmesa );
+ r128PerformanceBoxesLocked( rmesa );
+ UNLOCK_HARDWARE( rmesa );
}
/* Log the performance counters if necessary */
- r128PerformanceCounters( r128ctx );
+ r128PerformanceCounters( rmesa );
#endif
}
@@ -145,21 +150,22 @@ static void r128DDFlush( GLcontext *ctx )
*/
static void r128DDFinish( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
#if ENABLE_PERF_BOXES
/* Bump the performance counter */
- r128ctx->c_drawWaits++;
+ rmesa->c_drawWaits++;
#endif
r128DDFlush( ctx );
- r128WaitForIdle( r128ctx );
+ r128WaitForIdle( rmesa );
}
-/* Return various parameters requested by Mesa (this is deprecated) */
+/* Return various parameters requested by Mesa (this is deprecated).
+ */
static GLint r128DDGetParameteri( const GLcontext *ctx, GLint param )
{
- switch (param) {
+ switch ( param ) {
case DD_HAVE_HARDWARE_FOG:
return 1;
default:
@@ -167,45 +173,49 @@ static GLint r128DDGetParameteri( const GLcontext *ctx, GLint param )
}
}
-/* Initialize the extensions supported by this driver */
+/* Initialize the extensions supported by this driver.
+ */
void r128DDInitExtensions( GLcontext *ctx )
{
- /* FIXME: Are there other extensions to enable/disable??? */
- gl_extensions_disable( ctx, "GL_EXT_shared_texture_palette" );
- gl_extensions_disable( ctx, "GL_EXT_paletted_texture" );
- gl_extensions_disable( ctx, "GL_EXT_point_parameters" );
- gl_extensions_disable( ctx, "ARB_imaging" );
- gl_extensions_disable( ctx, "GL_EXT_blend_minmax" );
+ gl_extensions_disable( ctx, "GL_ARB_imaging" );
+ gl_extensions_disable( ctx, "GL_ARB_texture_compression" );
+ gl_extensions_disable( ctx, "GL_ARB_texture_cube_map" );
+
+ gl_extensions_disable( ctx, "GL_EXT_blend_color" );
gl_extensions_disable( ctx, "GL_EXT_blend_logic_op" );
+ gl_extensions_disable( ctx, "GL_EXT_blend_minmax" );
gl_extensions_disable( ctx, "GL_EXT_blend_subtract" );
- gl_extensions_disable( ctx, "GL_INGR_blend_func_separate" );
+ gl_extensions_disable( ctx, "GL_EXT_convolution" );
+ gl_extensions_disable( ctx, "GL_EXT_paletted_texture" );
+ gl_extensions_disable( ctx, "GL_EXT_point_parameters" );
+ gl_extensions_disable( ctx, "GL_EXT_shared_texture_palette" );
+ gl_extensions_disable( ctx, "GL_EXT_texture_env_combine" );
- if ( getenv( "LIBGL_NO_MULTITEXTURE" ) )
- gl_extensions_disable( ctx, "GL_ARB_multitexture" );
+ gl_extensions_disable( ctx, "GL_HP_occlusion_test" );
+
+ gl_extensions_disable( ctx, "GL_INGR_blend_func_separate" );
gl_extensions_disable( ctx, "GL_SGI_color_matrix" );
gl_extensions_disable( ctx, "GL_SGI_color_table" );
gl_extensions_disable( ctx, "GL_SGIX_pixel_texture" );
- gl_extensions_disable( ctx, "GL_ARB_texture_cube_map" );
- gl_extensions_disable( ctx, "GL_ARB_texture_compression" );
- gl_extensions_disable( ctx, "GL_EXT_convolution" );
}
-/* Initialize the driver's misc functions */
+/* Initialize the driver's misc functions.
+ */
void r128DDInitDriverFuncs( GLcontext *ctx )
{
- ctx->Driver.GetBufferSize = r128DDGetBufferSize;
- ctx->Driver.GetString = r128DDGetString;
- ctx->Driver.Finish = r128DDFinish;
- ctx->Driver.Flush = r128DDFlush;
+ ctx->Driver.GetBufferSize = r128DDGetBufferSize;
+ ctx->Driver.GetString = r128DDGetString;
+ ctx->Driver.Finish = r128DDFinish;
+ ctx->Driver.Flush = r128DDFlush;
- ctx->Driver.Error = NULL;
- ctx->Driver.GetParameteri = r128DDGetParameteri;
+ ctx->Driver.Error = NULL;
+ ctx->Driver.GetParameteri = r128DDGetParameteri;
- ctx->Driver.DrawPixels = NULL;
- ctx->Driver.Bitmap = NULL;
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.Bitmap = NULL;
- ctx->Driver.RegisterVB = r128DDRegisterVB;
- ctx->Driver.UnregisterVB = r128DDUnregisterVB;
- ctx->Driver.BuildPrecalcPipeline = r128DDBuildPrecalcPipeline;
+ ctx->Driver.RegisterVB = r128DDRegisterVB;
+ ctx->Driver.UnregisterVB = r128DDUnregisterVB;
+ ctx->Driver.BuildPrecalcPipeline = r128DDBuildPrecalcPipeline;
}
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_dd.h b/xc/lib/GL/mesa/src/drv/r128/r128_dd.h
index 447745c43..005949053 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_dd.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_dd.h
@@ -28,18 +28,18 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
-#ifndef _R128_DD_H_
-#define _R128_DD_H_
+#ifndef __R128_DD_H__
+#define __R128_DD_H__
#ifdef GLX_DIRECT_RENDERING
-extern void r128DDInitExtensions(GLcontext *ctx);
-extern void r128DDInitDriverFuncs(GLcontext *ctx);
+extern void r128DDInitExtensions( GLcontext *ctx );
+extern void r128DDInitDriverFuncs( GLcontext *ctx );
#endif
-#endif /* _R128_DD_H_ */
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_eltpath.c b/xc/lib/GL/mesa/src/drv/r128/r128_eltpath.c
index 02085932a..74c29812f 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_eltpath.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_eltpath.c
@@ -1,25 +1,35 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_eltpath.c,v 1.2 2000/12/07 20:26:08 dawes Exp $ */
+/**************************************************************************
+
+Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
+ Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
/*
- * GLX Hardware Device Driver for Matrox G400
- * Copyright (C) 1999 Keith Whitwell
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
- * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
*
*/
@@ -39,193 +49,168 @@
#include "mmath.h"
#include "xform.h"
-#define DEBUG_ELTPATH 0
/* Always use a full-sized stride for vertices. [FIXME]
* Stride in the buffers must be a quadword multiple.
*/
#define CLIP_STRIDE 10
-static void fire_elts( r128ContextPtr r128ctx )
+static void fire_elts( r128ContextPtr rmesa )
{
- int vertsize = r128ctx->vertsize;
+ GLuint vertsize = rmesa->vertsize;
- LOCK_HARDWARE( r128ctx );
-
- if ( DEBUG_ELTPATH )
- fprintf( stderr, "\n%s: elt=%p ret=%p vs=%d\n",
- __FUNCTION__, r128ctx->elt_buf,
- r128ctx->retained_buf, vertsize );
+ LOCK_HARDWARE( rmesa );
/* Fire queued elements and discard that buffer if its contents
* won't be referenced by future elements.
*/
- if ( r128ctx->elt_buf )
+ if ( rmesa->elt_buf )
{
- GLuint retain = (r128ctx->elt_buf == r128ctx->retained_buf);
-
- if ( r128ctx->first_elt != r128ctx->next_elt ) {
- r128FireEltsLocked( r128ctx,
- ((GLuint)r128ctx->first_elt -
- (GLuint)r128ctx->elt_buf->address),
- ((GLuint)r128ctx->next_elt -
- (GLuint)r128ctx->elt_buf->address),
+ GLuint retain = (rmesa->elt_buf == rmesa->retained_buf);
+
+ if ( rmesa->first_elt != rmesa->next_elt ) {
+ r128FireEltsLocked( rmesa,
+ ((GLuint)rmesa->first_elt -
+ (GLuint)rmesa->elt_buf->address),
+ ((GLuint)rmesa->next_elt -
+ (GLuint)rmesa->elt_buf->address),
!retain );
} else if ( !retain ) {
- r128ReleaseBufLocked( r128ctx, r128ctx->elt_buf );
+ r128ReleaseBufLocked( rmesa, rmesa->elt_buf );
}
- r128ctx->elt_buf = 0;
+ rmesa->elt_buf = 0;
}
- else if ( r128ctx->vert_buf )
+ else if ( rmesa->vert_buf )
{
- r128FlushVerticesLocked( r128ctx );
+ r128FlushVerticesLocked( rmesa );
}
- r128GetEltBufLocked( r128ctx );
+ r128GetEltBufLocked( rmesa );
- UNLOCK_HARDWARE( r128ctx );
+ UNLOCK_HARDWARE( rmesa );
/* Give the compiler a chance to optimize the divisions.
*/
switch ( vertsize ) {
case 8:
- r128ctx->next_vert_index = (GLushort)
- (((r128ctx->elt_buf->idx + 1) *
+ rmesa->next_vert_index = (GLushort)
+ (((rmesa->elt_buf->idx + 1) *
R128_BUFFER_SIZE / (8 * sizeof(GLuint))) - 1);
- r128ctx->next_vert = (GLfloat *)
- ((GLuint)r128ctx->vert_heap +
- r128ctx->next_vert_index * 8 * sizeof(GLfloat));
+ rmesa->next_vert = (GLfloat *)
+ ((GLuint)rmesa->vert_heap +
+ rmesa->next_vert_index * 8 * sizeof(GLfloat));
break;
case 10:
- r128ctx->next_vert_index = (GLushort)
- (((r128ctx->elt_buf->idx + 1) *
+ rmesa->next_vert_index = (GLushort)
+ (((rmesa->elt_buf->idx + 1) *
R128_BUFFER_SIZE / (10 * sizeof(GLuint))) - 1);
- r128ctx->next_vert = (GLfloat *)
- ((GLuint)r128ctx->vert_heap +
- r128ctx->next_vert_index * 10 * sizeof(GLfloat));
+ rmesa->next_vert = (GLfloat *)
+ ((GLuint)rmesa->vert_heap +
+ rmesa->next_vert_index * 10 * sizeof(GLfloat));
break;
}
- r128ctx->first_elt = r128ctx->next_elt = (GLushort *)
- ((GLubyte *)r128ctx->elt_buf->address + R128_INDEX_PRIM_OFFSET);
-
- r128ctx->elt_vertsize = vertsize;
+ rmesa->first_elt = rmesa->next_elt = (GLushort *)
+ ((GLubyte *)rmesa->elt_buf->address + R128_INDEX_PRIM_OFFSET);
- if ( DEBUG_ELTPATH )
- fprintf( stderr, "new elt=%p idx=%d tot=%d next=%p idx=%d\n\n",
- r128ctx->elt_buf, r128ctx->elt_buf->idx,
- r128ctx->elt_buf->total,
- r128ctx->next_vert, r128ctx->next_vert_index );
-
- {
- GLint space = (GLint)((GLuint)r128ctx->next_vert -
- (GLuint)r128ctx->next_elt);
- if ( DEBUG_ELTPATH )
- fprintf( stderr, " new nv=%p ne=%p space=%d\n",
- r128ctx->next_vert, r128ctx->next_elt, space );
- }
+ rmesa->elt_vertsize = vertsize;
}
-static void release_bufs( r128ContextPtr r128ctx )
+static void release_bufs( r128ContextPtr rmesa )
{
- if ( DEBUG_ELTPATH )
- fprintf( stderr, "%s: %d idx=%d\n",
- __FUNCTION__,
- r128ctx->retained_buf &&
- r128ctx->retained_buf != r128ctx->elt_buf,
- r128ctx->retained_buf ? r128ctx->retained_buf->idx : -1 );
-
- if ( r128ctx->retained_buf && r128ctx->retained_buf != r128ctx->elt_buf )
+ if ( rmesa->retained_buf && rmesa->retained_buf != rmesa->elt_buf )
{
- LOCK_HARDWARE( r128ctx );
- if ( r128ctx->first_elt != r128ctx->next_elt ) {
- r128FireEltsLocked( r128ctx,
- ((GLuint)r128ctx->first_elt -
- (GLuint)r128ctx->elt_buf->address),
- ((GLuint)r128ctx->next_elt -
- (GLuint)r128ctx->elt_buf->address),
+ LOCK_HARDWARE( rmesa );
+ if ( rmesa->first_elt != rmesa->next_elt ) {
+ r128FireEltsLocked( rmesa,
+ ((GLuint)rmesa->first_elt -
+ (GLuint)rmesa->elt_buf->address),
+ ((GLuint)rmesa->next_elt -
+ (GLuint)rmesa->elt_buf->address),
0 );
- ALIGN_NEXT_ELT( r128ctx );
- r128ctx->first_elt = r128ctx->next_elt;
+ ALIGN_NEXT_ELT( rmesa );
+ rmesa->first_elt = rmesa->next_elt;
}
- r128ReleaseBufLocked( r128ctx, r128ctx->retained_buf );
- UNLOCK_HARDWARE( r128ctx );
+ r128ReleaseBufLocked( rmesa, rmesa->retained_buf );
+ UNLOCK_HARDWARE( rmesa );
}
- r128ctx->retained_buf = 0;
+ rmesa->retained_buf = 0;
}
-#define NEGATIVE(f) (f < 0)
-#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
-#define LINTERP( T, A, B ) ( (A) + (T) * ( (B) - (A) ) )
+#define NEGATIVE( f ) (f < 0)
+#define DIFFERENT_SIGNS( a, b ) ((a * b) < 0)
+#define LINTERP( T, A, B ) ((A) + (T) * ((B) - (A)))
-#define INTERP_RGBA(t, out, a, b) { \
- int i; \
- for (i = 0; i < 4; i++) { \
- GLfloat fa = UBYTE_COLOR_TO_FLOAT_COLOR(a[i]); \
- GLfloat fb = UBYTE_COLOR_TO_FLOAT_COLOR(b[i]); \
- GLfloat fo = LINTERP(t, fa, fb); \
- FLOAT_COLOR_TO_UBYTE_COLOR(out[i], fo); \
- } \
+#define INTERP_RGBA( t, out, a, b ) { \
+ GLuint i; \
+ for ( i = 0 ; i < 4 ; i++ ) { \
+ GLfloat fa = UBYTE_COLOR_TO_FLOAT_COLOR( a[i] ); \
+ GLfloat fb = UBYTE_COLOR_TO_FLOAT_COLOR( b[i] ); \
+ GLfloat fo = LINTERP( t, fa, fb ); \
+ FLOAT_COLOR_TO_UBYTE_COLOR( out[i], fo ); \
+ } \
}
-#define CLIP(SGN,V,PLANE) \
-if (mask & PLANE) { \
- GLuint *indata = inlist[in]; \
- GLuint *outdata = inlist[in ^= 1]; \
- GLuint nr = n; \
- GLfloat *J = verts[indata[nr-1]]; \
- GLfloat dpJ = (SGN J[V]) + J[3]; \
- \
- for (i = n = 0 ; i < nr ; i++) { \
- GLuint elt_i = indata[i]; \
- GLfloat *I = verts[elt_i]; \
- GLfloat dpI = (SGN I[V]) + I[3]; \
- \
- if (DIFFERENT_SIGNS(dpI, dpJ)) { \
- GLfloat *O = verts[next_vert]; \
- outdata[n++] = next_vert++; \
- \
- if (NEGATIVE(dpI)) { \
- GLfloat t = dpI / (dpI - dpJ); \
- interp(t, O, I, J); \
- } \
- else \
- { \
- GLfloat t = dpJ / (dpJ - dpI); \
- interp(t, O, J, I); \
- } \
- } \
- \
- if (!NEGATIVE(dpI)) \
- outdata[n++] = elt_i; \
- \
- J = I; \
- dpJ = dpI; \
- } \
- \
- if (n < 3) return; \
-}
+#define CLIP( SGN, V, PLANE ) \
+do { \
+ if ( mask & PLANE ) { \
+ GLuint *indata = inlist[in]; \
+ GLuint *outdata = inlist[in ^= 1]; \
+ GLuint nr = n; \
+ GLfloat *J = verts[indata[nr-1]]; \
+ GLfloat dpJ = (SGN J[V]) + J[3]; \
+ \
+ for ( i = n = 0 ; i < nr ; i++ ) { \
+ GLuint elt_i = indata[i]; \
+ GLfloat *I = verts[elt_i]; \
+ GLfloat dpI = (SGN I[V]) + I[3]; \
+ \
+ if ( DIFFERENT_SIGNS( dpI, dpJ ) ) { \
+ GLfloat *O = verts[next_vert]; \
+ outdata[n++] = next_vert++; \
+ \
+ if ( NEGATIVE( dpI ) ) { \
+ GLfloat t = dpI / (dpI - dpJ); \
+ interp( t, O, I, J ); \
+ } \
+ else \
+ { \
+ GLfloat t = dpJ / (dpJ - dpI); \
+ interp( t, O, J, I ); \
+ } \
+ } \
+ \
+ if ( !NEGATIVE( dpI ) ) \
+ outdata[n++] = elt_i; \
+ \
+ J = I; \
+ dpJ = dpI; \
+ } \
+ \
+ if ( n < 3 ) return; \
+ } \
+} while (0)
-static void r128_tri_clip( r128ContextPtr r128ctx,
+static void r128_tri_clip( r128ContextPtr rmesa,
struct vertex_buffer *VB,
GLuint *elt,
GLubyte mask )
{
- struct r128_elt_tab *tab = r128ctx->elt_tab;
+ struct r128_elt_tab *tab = rmesa->elt_tab;
r128_interp_func interp = tab->interp;
- GLint vertsize = r128ctx->vertsize;
+ GLuint vertsize = rmesa->vertsize;
GLuint inlist[2][VB_MAX_CLIPPED_VERTS];
GLuint in = 0;
GLuint n = 3, next_vert = 3;
@@ -235,55 +220,44 @@ static void r128_tri_clip( r128ContextPtr r128ctx,
/* Build temporary vertices in clipspace. This is the potential
* downside to this path.
*/
- tab->build_tri_verts( r128ctx, VB, (GLfloat *)verts, elt );
+ tab->build_tri_verts( rmesa, VB, (GLfloat *)verts, elt );
inlist[0][0] = 0;
inlist[0][1] = 1;
inlist[0][2] = 2;
- CLIP(-,0,CLIP_RIGHT_BIT);
- CLIP(+,0,CLIP_LEFT_BIT);
- CLIP(-,1,CLIP_TOP_BIT);
- CLIP(+,1,CLIP_BOTTOM_BIT);
- CLIP(-,2,CLIP_FAR_BIT);
- CLIP(+,2,CLIP_NEAR_BIT);
+ CLIP( -, 0, CLIP_RIGHT_BIT );
+ CLIP( +, 0, CLIP_LEFT_BIT );
+ CLIP( -, 1, CLIP_TOP_BIT );
+ CLIP( +, 1, CLIP_BOTTOM_BIT );
+ CLIP( -, 2, CLIP_FAR_BIT );
+ CLIP( +, 2, CLIP_NEAR_BIT );
{
GLuint *out = inlist[in];
- GLint space = (GLint)((GLuint)r128ctx->next_vert -
- (GLuint)r128ctx->next_elt);
+ GLint space = (GLint)((GLuint)rmesa->next_vert -
+ (GLuint)rmesa->next_elt);
- if ( DEBUG_ELTPATH )
- fprintf( stderr, " clip nv=%p ne=%p space=%d thresh=%d %d\n",
- r128ctx->next_vert, r128ctx->next_elt,
- space, (GLint)n * (vertsize + 2) * (GLint)sizeof(GLuint),
- space < (GLint)n * (vertsize + 2) * (GLint)sizeof(GLuint) );
-
- /* GH: Why the hell do we explicitly have to test the sign of the
- * available space here?
- */
- if ( space < (GLint)n * (vertsize + 2) * (GLint)sizeof(GLuint) ) {
- fire_elts( r128ctx );
+ if ( space < (GLint)(n * (vertsize + 2) * sizeof(GLuint)) ) {
+ fire_elts( rmesa );
}
/* Project the new vertices and emit to dma buffers. Translate
* out values to physical addresses for setup dma.
*/
- tab->project_and_emit_verts( r128ctx, (GLfloat *)verts, out, n );
+ tab->project_and_emit_verts( rmesa, (GLfloat *)verts, out, n );
/* Convert the planar polygon to a list of triangles and emit to
* elt buffers.
*/
- for (i = 2 ; i < n ; i++) {
- r128ctx->next_elt[0] = (GLushort) out[0];
- r128ctx->next_elt[1] = (GLushort) out[i-1];
- r128ctx->next_elt[2] = (GLushort) out[i];
- r128ctx->next_elt += 3;
+ for ( i = 2 ; i < n ; i++ ) {
+ rmesa->next_elt[0] = (GLushort) out[0];
+ rmesa->next_elt[1] = (GLushort) out[i-1];
+ rmesa->next_elt[2] = (GLushort) out[i];
+ rmesa->next_elt += 3;
}
}
- if ( DEBUG_ELTPATH )
- fflush( stderr );
}
@@ -295,37 +269,22 @@ static void r128_tri_clip( r128ContextPtr r128ctx,
* unclipped primitives from the original list.
*/
-#define INIT(x)
+#define INIT( x )
#define TRI_THRESHOLD (GLint)(2 * sizeof(GLuint))
-#define UNCLIPPED_VERT(x) (GLushort)(r128ctx->first_vert_index - x)
+#define UNCLIPPED_VERT( x ) (GLushort)(rmesa->first_vert_index - x)
#define TRIANGLE( e2, e1, e0 ) \
do { \
- if ( DEBUG_ELTPATH ) \
- fprintf( stderr, " tri nv=%p ne=%p space=%d thresh=%d %d\n", \
- r128ctx->next_vert, r128ctx->next_elt, \
- (GLint)((GLuint)r128ctx->next_vert - \
- (GLuint)r128ctx->next_elt), TRI_THRESHOLD, \
- ( (GLint)((GLuint)r128ctx->next_vert - \
- (GLuint)r128ctx->next_elt) < TRI_THRESHOLD ) );\
- if ( (GLint)((GLuint)r128ctx->next_vert - \
- (GLuint)r128ctx->next_elt) < TRI_THRESHOLD ) { \
- if ( DEBUG_ELTPATH ) \
- fprintf( stderr, " firing elts...\n" ); \
- fire_elts( r128ctx ); \
+ if ( (GLint)((GLuint)rmesa->next_vert - \
+ (GLuint)rmesa->next_elt) < TRI_THRESHOLD ) { \
+ fire_elts( rmesa ); \
} \
- r128ctx->next_elt[0] = UNCLIPPED_VERT( e2 ); \
- r128ctx->next_elt[1] = UNCLIPPED_VERT( e1 ); \
- r128ctx->next_elt[2] = UNCLIPPED_VERT( e0 ); \
- if ( 0 ) \
- fprintf( stderr, " tri %d,%d,%d -> %hd,%hd,%hd\n", \
- e2, e1, e0, r128ctx->next_elt[0], \
- r128ctx->next_elt[1], r128ctx->next_elt[2]); \
- r128ctx->next_elt += 3; \
- if ( DEBUG_ELTPATH ) \
- fflush( stderr ); \
+ rmesa->next_elt[0] = UNCLIPPED_VERT( e2 ); \
+ rmesa->next_elt[1] = UNCLIPPED_VERT( e1 ); \
+ rmesa->next_elt[2] = UNCLIPPED_VERT( e0 ); \
+ rmesa->next_elt += 3; \
} while (0)
#define CLIP_TRIANGLE( e2, e1, e0 ) \
@@ -337,16 +296,16 @@ do { \
out[0] = e2; \
out[1] = e1; \
out[2] = e0; \
- r128_tri_clip( r128ctx, VB, out, ormask ); \
+ r128_tri_clip( rmesa, VB, out, ormask ); \
} \
} while (0)
#define LOCAL_VARS \
- r128ContextPtr r128ctx = R128_CONTEXT( VB->ctx ); \
+ r128ContextPtr rmesa = R128_CONTEXT(VB->ctx); \
GLuint *elt = VB->EltPtr->data; \
GLuint out[VB_MAX_CLIPPED_VERTS]; \
GLubyte *mask = VB->ClipMask; \
- (void) mask; (void) out; (void) elt; (void) r128ctx;
+ (void) mask; (void) out; (void) elt; (void) rmesa;
@@ -355,7 +314,7 @@ do { \
#define RENDER_TRI( i2, i1, i0, pv, parity ) \
do { \
GLuint e2 = elt[i2], e1 = elt[i1], e0 = elt[i0]; \
- if (parity) e2 = elt[i1], e1 = elt[i2]; \
+ if ( parity ) e2 = elt[i1], e1 = elt[i2]; \
CLIP_TRIANGLE( e2, e1, e0 ); \
} while (0)
@@ -369,20 +328,20 @@ do { \
#define LOCAL_VARS \
- r128ContextPtr r128ctx = R128_CONTEXT( VB->ctx ); \
+ r128ContextPtr rmesa = R128_CONTEXT(VB->ctx); \
GLuint *elt = VB->EltPtr->data; \
- (void) elt; (void) r128ctx;
+ (void) elt; (void) rmesa;
#define RENDER_POINTS( start, count )
#define RENDER_LINE( i1, i0 )
#define RENDER_TRI( i2, i1, i0, pv, parity ) \
do { \
GLuint e2 = elt[i2], e1 = elt[i1], e0 = elt[i0]; \
- if (parity) e2 = elt[i1], e1 = elt[i2]; \
+ if ( parity ) e2 = elt[i1], e1 = elt[i2]; \
TRIANGLE( e2, e1, e0 ); \
} while (0)
-#define RENDER_QUAD(i3, i2, i1, i0, pv ) \
+#define RENDER_QUAD( i3, i2, i1, i0, pv ) \
TRIANGLE( elt[i3], elt[i2], elt[i0] ); \
TRIANGLE( elt[i2], elt[i1], elt[i0] )
@@ -394,16 +353,16 @@ do { \
static void refresh_projection_matrix( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLmatrix *mat = &ctx->Viewport.WindowMap;
- GLfloat *m = r128ctx->device_matrix;
+ GLfloat *m = rmesa->device_matrix;
m[MAT_SX] = mat->m[MAT_SX];
m[MAT_TX] = mat->m[MAT_TX];
m[MAT_SY] = -mat->m[MAT_SY];
- m[MAT_TY] = -mat->m[MAT_TY] + r128ctx->driDrawable->h;
- m[MAT_SZ] = mat->m[MAT_SZ] * r128ctx->depth_scale;
- m[MAT_TZ] = mat->m[MAT_TZ] * r128ctx->depth_scale;
+ m[MAT_TY] = -mat->m[MAT_TY] + rmesa->driDrawable->h;
+ m[MAT_SZ] = mat->m[MAT_SZ] * rmesa->depth_scale;
+ m[MAT_TZ] = mat->m[MAT_TZ] * rmesa->depth_scale;
}
#define CLIP_UBYTE_B 0
@@ -439,7 +398,7 @@ static void refresh_projection_matrix( GLcontext *ctx )
/* Very sparsely popluated array - fix the indices.
*/
-static struct r128_elt_tab r128EltTab[0x80];
+static struct r128_elt_tab r128EltTab[R128_MAX_SETUPFUNC];
void r128DDEltPathInit( void )
{
@@ -451,7 +410,9 @@ void r128DDEltPathInit( void )
r128_init_eltpath_TEX0( &r128EltTab[R128_TEX0_BIT] );
r128_init_eltpath_RGBA_TEX0( &r128EltTab[R128_RGBA_BIT|R128_TEX0_BIT] );
r128_init_eltpath_TEX0_TEX1( &r128EltTab[R128_TEX0_BIT|R128_TEX1_BIT] );
- r128_init_eltpath_RGBA_TEX0_TEX1( &r128EltTab[R128_RGBA_BIT|R128_TEX0_BIT|R128_TEX1_BIT] );
+ r128_init_eltpath_RGBA_TEX0_TEX1( &r128EltTab[(R128_RGBA_BIT |
+ R128_TEX0_BIT |
+ R128_TEX1_BIT)] );
}
#define VALID_SETUP (R128_RGBA_BIT|R128_TEX0_BIT|R128_TEX1_BIT)
@@ -473,17 +434,11 @@ void r128DDEltPath( struct vertex_buffer *VB )
{
GLcontext *ctx = VB->ctx;
GLenum prim = ctx->CVA.elt_mode;
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- struct r128_elt_tab *tab = &r128EltTab[r128ctx->SetupIndex & VALID_SETUP];
- GLint vertsize = r128ctx->vertsize;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ struct r128_elt_tab *tab = &r128EltTab[rmesa->SetupIndex & VALID_SETUP];
+ GLuint vertsize = rmesa->vertsize;
GLint space;
- if ( DEBUG_ELTPATH )
- fprintf( stderr, "\n\n\n%s: count=%d space=%d\n",
- __FUNCTION__, VB->Count,
- (GLint)((GLuint)r128ctx->next_vert -
- (GLuint)r128ctx->next_elt) );
-
VB->ClipPtr = TransformRaw( &VB->Clip,
&ctx->ModelProjectMatrix,
VB->ObjPtr );
@@ -498,40 +453,27 @@ void r128DDEltPath( struct vertex_buffer *VB )
&VB->ClipOrMask,
&VB->ClipAndMask );
- if ( VB->ClipAndMask ) {
- if ( DEBUG_ELTPATH )
- fprintf( stderr, " clipped, returning...\n" );
+ if ( VB->ClipAndMask )
return;
- }
- if ( r128ctx->vert_buf ) {
- r128FlushVertices( r128ctx );
- }
- if ( r128ctx->new_state ) {
+
+ if ( rmesa->vert_buf )
+ r128FlushVertices( rmesa );
+
+ if ( rmesa->new_state )
r128DDUpdateHWState( ctx );
- }
- space = (GLint)((GLuint)r128ctx->next_vert -
- (GLuint)r128ctx->next_elt);
+ space = (GLint)((GLuint)rmesa->next_vert -
+ (GLuint)rmesa->next_elt);
/* Allocate a single buffer to hold unclipped vertices. All
* unclipped vertices must be contiguous.
*/
- if ( DEBUG_ELTPATH )
- fprintf( stderr, " top nv=%p ne=%p space=%d reqd=%d count=%d clip=0x%x\n\n",
- r128ctx->next_vert, r128ctx->next_elt, space,
- (GLint)VB->Count * vertsize * sizeof(GLuint),
- VB->Count, VB->ClipOrMask );
-
- /* Because we need to adjust the next_elt pointer to accomodate the
- * CCE packet header, we can sometimes go past the next_vert pointer
- * and thus have negative space.
- */
- if ( space < (GLint)VB->Count * vertsize * (GLint)sizeof(GLuint) ||
- r128ctx->vertsize != r128ctx->elt_vertsize ) {
- fire_elts( r128ctx );
+ if ( space < (GLint)(VB->Count * vertsize * sizeof(GLuint)) ||
+ rmesa->vertsize != rmesa->elt_vertsize ) {
+ fire_elts( rmesa );
}
- r128ctx->retained_buf = r128ctx->elt_buf;
+ rmesa->retained_buf = rmesa->elt_buf;
/* Emit unclipped vertices to the buffer.
*/
@@ -540,7 +482,7 @@ void r128DDEltPath( struct vertex_buffer *VB )
/* Emit indices and clipped vertices to one or more buffers.
*/
if ( VB->ClipOrMask ) {
- r128ctx->elt_tab = tab;
+ rmesa->elt_tab = tab;
r128_render_tab_elt[prim]( VB, 0, VB->EltPtr->count, 0 );
} else {
r128_render_tab_elt_unclipped[prim]( VB, 0, VB->EltPtr->count, 0 );
@@ -548,20 +490,10 @@ void r128DDEltPath( struct vertex_buffer *VB )
/* Send to hardware and release the elt buffer.
*/
- release_bufs( r128ctx );
+ release_bufs( rmesa );
/* This indicates that there is no cached data to reuse.
*/
VB->pipeline->data_valid = 0;
VB->pipeline->new_state = 0;
-
- if ( DEBUG_ELTPATH ) {
- FLUSH_BATCH( r128ctx );
-
- LOCK_HARDWARE( r128ctx );
- drmR128WaitForIdleCCE( r128ctx->driFd );
- UNLOCK_HARDWARE( r128ctx );
-
- __asm__ __volatile__ ( "int $3" );
- }
}
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_elttmp.h b/xc/lib/GL/mesa/src/drv/r128/r128_elttmp.h
index ba82a261f..e477bd7b9 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_elttmp.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_elttmp.h
@@ -1,25 +1,35 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_elttmp.h,v 1.1 2000/12/04 19:21:46 dawes Exp $ */
+/**************************************************************************
+
+Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
+ Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
/*
- * DRI Hardware Device Driver for G200/G400
- * Copyright (C) 1999 Keith Whitwell
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
- * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
*
*/
@@ -34,8 +44,7 @@
*/
static void TAG(emit_unclipped_verts)( struct vertex_buffer *VB )
{
- GLuint i;
- r128ContextPtr r128ctx = R128_CONTEXT(VB->ctx);
+ r128ContextPtr rmesa = R128_CONTEXT(VB->ctx);
GLfloat *dev = VB->Projected->start;
GLubyte *color = VB->ColorPtr->start;
GLfloat *tex0_data = VB->TexCoordPtr[0]->start;
@@ -43,45 +52,38 @@ static void TAG(emit_unclipped_verts)( struct vertex_buffer *VB )
GLuint color_stride = VB->ColorPtr->stride;
GLuint tex0_stride = VB->TexCoordPtr[0]->stride;
GLuint tex1_stride = VB->TexCoordPtr[1]->stride;
- GLuint buffer_stride = r128ctx->vertsize;
+ GLuint buffer_stride = rmesa->vertsize;
- GLfloat *f = r128ctx->next_vert;
+ GLfloat *f = rmesa->next_vert;
GLuint count = VB->Count;
GLubyte *clipmask = VB->ClipMask;
- const GLfloat *m = r128ctx->device_matrix;
+ const GLfloat *m = rmesa->device_matrix;
const GLfloat sx = m[0], sy = m[5], sz = m[10];
const GLfloat tx = m[12], ty = m[13], tz = m[14];
+ GLuint i;
- if ( 0 )
- fprintf( stderr, "%s: stride=%d\n", __FUNCTION__, buffer_stride );
-
- r128ctx->retained_buf = r128ctx->elt_buf;
- r128ctx->first_vert_index = r128ctx->next_vert_index;
+ rmesa->retained_buf = rmesa->elt_buf;
+ rmesa->first_vert_index = rmesa->next_vert_index;
for ( i = 0 ; i < count ; f -= buffer_stride, i++ )
{
if ( !clipmask[i] )
{
- if ( 0 )
- fprintf( stderr, "vert=%d addr=%p space=0x%x\n",
- i, f, (GLuint)f - (GLuint)r128ctx->elt_buf->address );
-
f[0] = sx * dev[0] + tx;
f[1] = sy * dev[1] + ty;
f[2] = sz * dev[2] + tz;
f[3] = dev[3];
- if (TYPE & R128_RGBA_BIT) {
+ if ( TYPE & R128_RGBA_BIT ) {
#if 0 /*defined(USE_X86_ASM)*/
- __asm__ (
- "movl (%%edx),%%eax \n"
- "bswap %%eax \n"
- "rorl $8,%%eax \n"
- "movl %%eax,16(%%edi) \n"
- :
- : "d" (color), "D" (f)
- : "%eax" );
+ __asm__ ( "movl (%%edx),%%eax \n"
+ "bswap %%eax \n"
+ "rorl $8,%%eax \n"
+ "movl %%eax,16(%%edi) \n"
+ :
+ : "d" (color), "D" (f)
+ : "%eax" );
#else
GLubyte *b = (GLubyte *)&f[4];
b[CLIP_UBYTE_B] = color[2];
@@ -91,25 +93,25 @@ static void TAG(emit_unclipped_verts)( struct vertex_buffer *VB )
#endif
}
- if (TYPE & R128_TEX0_BIT) {
- *(int*)&f[6] = *(int*)&tex0_data[0];
- *(int*)&f[7] = *(int*)&tex0_data[1];
+ if ( TYPE & R128_TEX0_BIT ) {
+ *(GLuint *)&f[6] = *(GLuint *)&tex0_data[0];
+ *(GLuint *)&f[7] = *(GLuint *)&tex0_data[1];
}
- if (TYPE & R128_TEX1_BIT) {
- *(int*)&f[8] = *(int*)&tex1_data[0];
- *(int*)&f[9] = *(int*)&tex1_data[1];
+ if ( TYPE & R128_TEX1_BIT ) {
+ *(GLuint *)&f[8] = *(GLuint *)&tex1_data[0];
+ *(GLuint *)&f[9] = *(GLuint *)&tex1_data[1];
}
}
- STRIDE_F(dev, 16);
- if (TYPE & R128_RGBA_BIT) color += color_stride;
- if (TYPE & R128_TEX0_BIT) STRIDE_F(tex0_data, tex0_stride);
- if (TYPE & R128_TEX1_BIT) STRIDE_F(tex1_data, tex1_stride);
+ STRIDE_F( dev, 16 );
+ if ( TYPE & R128_RGBA_BIT ) color += color_stride;
+ if ( TYPE & R128_TEX0_BIT ) STRIDE_F( tex0_data, tex0_stride );
+ if ( TYPE & R128_TEX1_BIT ) STRIDE_F( tex1_data, tex1_stride );
}
- r128ctx->next_vert = f;
- r128ctx->next_vert_index -= count;
+ rmesa->next_vert = f;
+ rmesa->next_vert_index -= count;
}
@@ -117,12 +119,12 @@ static void TAG(emit_unclipped_verts)( struct vertex_buffer *VB )
* Recreate from the VB data rather than trying to read back from
* uncached memory.
*/
-static void TAG(build_tri_verts)( r128ContextPtr r128ctx,
+static void TAG(build_tri_verts)( r128ContextPtr rmesa,
struct vertex_buffer *VB,
GLfloat *O,
GLuint *elt )
{
- int i;
+ GLint i;
for ( i = 0 ; i < 3 ; i++, O += CLIP_STRIDE ) {
GLfloat *clip = VB->Clip.start + elt[i]*4;
@@ -132,8 +134,8 @@ static void TAG(build_tri_verts)( r128ContextPtr r128ctx,
O[2] = clip[2];
O[3] = clip[3];
- if (TYPE & R128_RGBA_BIT) {
- GLubyte *col = VEC_ELT(VB->ColorPtr, GLubyte, elt[i]);
+ if ( TYPE & R128_RGBA_BIT ) {
+ GLubyte *col = VEC_ELT( VB->ColorPtr, GLubyte, elt[i] );
GLubyte *b = (GLubyte *)&O[4];
b[CLIP_UBYTE_R] = col[0];
b[CLIP_UBYTE_G] = col[1];
@@ -141,22 +143,16 @@ static void TAG(build_tri_verts)( r128ContextPtr r128ctx,
b[CLIP_UBYTE_A] = col[3];
}
- if ( 0 )
- fprintf(stderr,
- "build_tri_vert elt[%d]=%d index=0x%x (first_index=0x%x)\n",
- i, elt[i], (GLuint)UNCLIPPED_VERT(elt[i]),
- (GLuint)r128ctx->first_vert_index);
-
*(GLuint *)&O[5] = UNCLIPPED_VERT(elt[i]);
- if (TYPE & R128_TEX0_BIT) {
- GLfloat *tex0_data = VEC_ELT(VB->TexCoordPtr[0], GLfloat, elt[i]);
+ if ( TYPE & R128_TEX0_BIT ) {
+ GLfloat *tex0_data = VEC_ELT( VB->TexCoordPtr[0], GLfloat, elt[i] );
*(int*)&O[6] = *(int*)&tex0_data[0];
*(int*)&O[7] = *(int*)&tex0_data[1];
}
- if (TYPE & R128_TEX1_BIT) {
- GLfloat *tex1_data = VEC_ELT(VB->TexCoordPtr[1], GLfloat, elt[i]);
+ if ( TYPE & R128_TEX1_BIT ) {
+ GLfloat *tex1_data = VEC_ELT( VB->TexCoordPtr[1], GLfloat, elt[i] );
*(int*)&O[8] = *(int*)&tex1_data[0];
*(int*)&O[9] = *(int*)&tex1_data[1];
}
@@ -171,30 +167,28 @@ static void TAG(interp)( GLfloat t,
const GLfloat *I,
const GLfloat *J )
{
- O[0] = LINTERP(t, I[0], J[0]);
- O[1] = LINTERP(t, I[1], J[1]);
- O[2] = LINTERP(t, I[2], J[2]);
- O[3] = LINTERP(t, I[3], J[3]);
-
- if (TYPE & R128_RGBA_BIT) {
- INTERP_RGBA(t,
- ((GLubyte *)&(O[4])),
- ((GLubyte *)&(I[4])),
- ((GLubyte *)&(J[4])));
+ O[0] = LINTERP( t, I[0], J[0] );
+ O[1] = LINTERP( t, I[1], J[1] );
+ O[2] = LINTERP( t, I[2], J[2] );
+ O[3] = LINTERP( t, I[3], J[3] );
+
+ if ( TYPE & R128_RGBA_BIT ) {
+ INTERP_RGBA( t,
+ ((GLubyte *)&(O[4])),
+ ((GLubyte *)&(I[4])),
+ ((GLubyte *)&(J[4])) );
}
- if (0) fprintf(stderr, "setting 0x%x to ~0\n", (GLuint)&O[5]);
-
*(GLuint *)&O[5] = ~0; /* note that this is a new vertex */
- if (TYPE & R128_TEX0_BIT) {
- O[6] = LINTERP(t, I[6], J[6]);
- O[7] = LINTERP(t, I[7], J[7]);
+ if ( TYPE & R128_TEX0_BIT ) {
+ O[6] = LINTERP( t, I[6], J[6] );
+ O[7] = LINTERP( t, I[7], J[7] );
}
- if (TYPE & R128_TEX1_BIT) {
- O[8] = LINTERP(t, I[8], J[8]);
- O[9] = LINTERP(t, I[9], J[9]);
+ if ( TYPE & R128_TEX1_BIT ) {
+ O[8] = LINTERP( t, I[8], J[8] );
+ O[9] = LINTERP( t, I[9], J[9] );
}
}
@@ -204,30 +198,26 @@ static void TAG(interp)( GLfloat t,
* new ones to dma buffers. Update the element list to a format
* suitable for sending to hardware.
*/
-static void TAG(project_and_emit_verts)( r128ContextPtr r128ctx,
+static void TAG(project_and_emit_verts)( r128ContextPtr rmesa,
const GLfloat *verts,
GLuint *elt,
- int nr)
+ GLuint nr)
{
- GLfloat *O = r128ctx->next_vert;
- GLushort index = r128ctx->next_vert_index;
- GLuint buffer_stride = r128ctx->vertsize;
+ GLfloat *O = rmesa->next_vert;
+ GLushort index = rmesa->next_vert_index;
+ GLuint buffer_stride = rmesa->vertsize;
- const GLfloat *m = r128ctx->device_matrix;
+ const GLfloat *m = rmesa->device_matrix;
const GLfloat sx = m[0], sy = m[5], sz = m[10];
const GLfloat tx = m[12], ty = m[13], tz = m[14];
GLuint i;
- for (i = 0 ; i < nr ; i++) {
+ for ( i = 0 ; i < nr ; i++ ) {
const GLfloat *I = &verts[elt[i] * CLIP_STRIDE];
GLuint tmp = *(GLuint *)&I[5];
- if (0) fprintf(stderr, "elt[%d] (tmp 0x%x %d) %d --> ",
- i, (GLuint)&I[5], tmp, elt[i]);
-
- if ((elt[i] = tmp) == ~0)
- {
- GLfloat oow = 1.0/I[3];
+ if ( (elt[i] = tmp) == ~0 ) {
+ GLfloat oow = 1.0 / I[3];
elt[i] = index--;
@@ -236,37 +226,36 @@ static void TAG(project_and_emit_verts)( r128ContextPtr r128ctx,
O[2] = sz * I[2] * oow + tz;
O[3] = oow;
- if (TYPE & R128_RGBA_BIT) {
- *(int*)&O[4] = *(int*)&I[4];
+ if ( TYPE & R128_RGBA_BIT ) {
+ *(GLuint *)&O[4] = *(GLuint *)&I[4];
}
- if (TYPE & R128_TEX0_BIT) {
- *(int*)&O[6] = *(int*)&I[6];
- *(int*)&O[7] = *(int*)&I[7];
+ if ( TYPE & R128_TEX0_BIT ) {
+ *(GLuint *)&O[6] = *(GLuint *)&I[6];
+ *(GLuint *)&O[7] = *(GLuint *)&I[7];
}
- if (TYPE & R128_TEX1_BIT) {
- *(int*)&O[8] = *(int*)&I[8];
- *(int*)&O[9] = *(int*)&I[9];
+ if ( TYPE & R128_TEX1_BIT ) {
+ *(GLuint *)&O[8] = *(GLuint *)&I[8];
+ *(GLuint *)&O[9] = *(GLuint *)&I[9];
}
O -= buffer_stride;
}
- if (0) fprintf(stderr, "0x%x\n", elt[i]);
}
- r128ctx->next_vert = O;
- r128ctx->next_vert_index = index;
+ rmesa->next_vert = O;
+ rmesa->next_vert_index = index;
}
static void TAG(r128_init_eltpath)( struct r128_elt_tab *tab )
{
- tab->emit_unclipped_verts = TAG(emit_unclipped_verts);
- tab->build_tri_verts = TAG(build_tri_verts);
- tab->interp = TAG(interp);
- tab->project_and_emit_verts = TAG(project_and_emit_verts);
+ tab->emit_unclipped_verts = TAG(emit_unclipped_verts);
+ tab->build_tri_verts = TAG(build_tri_verts);
+ tab->interp = TAG(interp);
+ tab->project_and_emit_verts = TAG(project_and_emit_verts);
}
#undef TYPE
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_fastpath.c b/xc/lib/GL/mesa/src/drv/r128/r128_fastpath.c
index 57dab53a9..df382c641 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_fastpath.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_fastpath.c
@@ -29,8 +29,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
* Keith Whitwell <keithw@valinux.com>
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
@@ -44,67 +44,58 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "cva.h"
#include "vertices.h"
-/* HACK: Declare this global for now */
-static GLfloat m[16] __attribute__ ((aligned (16)));
-
-/* FIXME: These routines were copied from the i810 driver, and were only
- slightly modified for the Rage 128. They still need to be optmizied
- and cleaned up. Also, support for USE_RHW2 needs to be added.
-
- KW: The fastpath never does projective texturing, so RHW2 support
- isn't necesary here.
-*/
struct r128_fast_tab {
void (*build_vertices)( struct vertex_buffer *VB, GLuint do_cliptest );
void (*interp)( GLfloat t, GLfloat *O, const GLfloat *I, const GLfloat *J );
};
-#define POINT(x) r128_draw_point( r128ctx, &vert[x], psize )
-#define LINE(x,y) r128_draw_line( r128ctx, &vert[x], &vert[y], lwidth )
-#define TRI(x,y,z) r128_draw_triangle( r128ctx, &vert[x], &vert[y], &vert[z] )
+#define POINT(x) r128_draw_point( rmesa, &vert[x], psize )
+#define LINE(x,y) r128_draw_line( rmesa, &vert[x], &vert[y], lwidth )
+#define TRI(x,y,z) r128_draw_triangle( rmesa, &vert[x], &vert[y], &vert[z] )
/* Direct, and no clipping required. The clip funcs have not been
- written yet, so this is only useful for the fast path. */
-#define RENDER_POINTS(start, count) \
+ * written yet, so this is only useful for the fast path.
+ */
+#define RENDER_POINTS( start, count ) \
do { \
GLuint e; \
- for (e = start; e < count; e++) \
- POINT(elt[e]); \
+ for ( e = start ; e < count ; e++ ) \
+ POINT( elt[e] ); \
} while (0)
-#define RENDER_LINE(i1, i) \
+#define RENDER_LINE( i1, i ) \
do { \
GLuint e1 = elt[i1], e = elt[i]; \
- LINE(e1, e); \
+ LINE( e1, e ); \
} while (0)
-#define RENDER_TRI(i2, i1, i, pv, parity) \
+#define RENDER_TRI( i2, i1, i, pv, parity ) \
do { \
GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
- if (parity) { \
+ if ( parity ) { \
GLuint tmp = e2; \
e2 = e1; \
e1 = tmp; \
} \
- TRI(e2, e1, e); \
+ TRI( e2, e1, e ); \
} while (0)
-#define RENDER_QUAD(i3, i2, i1, i, pv) \
+#define RENDER_QUAD( i3, i2, i1, i, pv ) \
do { \
GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
- TRI(e3, e2, e); \
- TRI(e2, e1, e); \
+ TRI( e3, e2, e ); \
+ TRI( e2, e1, e ); \
} while (0)
#define LOCAL_VARS \
- r128VertexPtr vert = R128_DRIVER_DATA(VB)->verts; \
- const GLuint *elt = VB->EltPtr->data; \
- GLcontext *ctx = VB->ctx; \
- r128ContextPtr r128ctx = R128_CONTEXT(ctx); \
- const GLfloat lwidth = ctx->Line.Width; \
- const GLfloat psize = ctx->Point.Size; \
+ r128VertexPtr vert = R128_DRIVER_DATA(VB)->verts; \
+ const GLuint *elt = VB->EltPtr->data; \
+ GLcontext *ctx = VB->ctx; \
+ r128ContextPtr rmesa = R128_CONTEXT(ctx); \
+ const GLfloat lwidth = ctx->Line.Width; \
+ const GLfloat psize = ctx->Point.Size; \
(void) lwidth; (void) psize; (void) vert;
#define TAG(x) r128_##x##_smooth_indirect
@@ -112,12 +103,12 @@ do { \
-#define NEGATIVE(f) (f < 0)
-#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
-#define LINTERP(T, A, B) ((A) + (T) * ((B) - (A)))
+#define NEGATIVE( f ) (f < 0)
+#define DIFFERENT_SIGNS( a, b ) ((a * b) < 0)
+#define LINTERP( T, A, B ) ((A) + (T) * ((B) - (A)))
-#define INTERP_RGBA(t, out, a, b) \
+#define INTERP_RGBA( t, out, a, b ) \
do { \
int i; \
for (i = 0; i < 4; i++) { \
@@ -129,9 +120,9 @@ do { \
} while (0)
-#define CLIP(SGN, V, PLANE) \
+#define CLIP( SGN, V, PLANE ) \
do { \
- if (mask & PLANE) { \
+ if ( mask & PLANE ) { \
GLuint *indata = inlist[in]; \
GLuint *outdata = inlist[in ^= 1]; \
GLuint nr = n; \
@@ -139,16 +130,16 @@ do { \
GLfloat dpJ = (SGN J[V]) + J[3]; \
\
inlist[0] = vlist1; \
- for (i = n = 0 ; i < nr ; i++) { \
+ for ( i = n = 0 ; i < nr ; i++ ) { \
GLuint elt_i = indata[i]; \
GLfloat *I = verts[elt_i].f; \
GLfloat dpI = (SGN I[V]) + I[3]; \
\
- if (DIFFERENT_SIGNS(dpI, dpJ)) { \
+ if ( DIFFERENT_SIGNS( dpI, dpJ ) ) { \
GLfloat *O = verts[next_vert].f; \
GLfloat t, *in, *out; \
\
- if (NEGATIVE(dpI)) { \
+ if ( NEGATIVE( dpI ) ) { \
t = dpI / (dpI - dpJ); \
in = I; \
out = J; \
@@ -158,7 +149,7 @@ do { \
out = I; \
} \
\
- interp(t, O, in, out); \
+ interp( t, O, in, out ); \
\
clipmask[next_vert] = 0; \
outdata[n++] = next_vert++; \
@@ -166,7 +157,7 @@ do { \
\
clipmask[elt_i] |= PLANE; /* don't set up */ \
\
- if (!NEGATIVE(dpI)) { \
+ if ( !NEGATIVE( dpI ) ) { \
outdata[n++] = elt_i; \
clipmask[elt_i] &= ~PLANE; /* set up after all */ \
} \
@@ -175,25 +166,25 @@ do { \
dpJ = dpI; \
} \
\
- if (n < 3) return; \
+ if ( n < 3 ) return; \
} \
} while (0)
-#define LINE_CLIP(x,y,z,w,PLANE) \
+#define LINE_CLIP( x, y, z, w, PLANE ) \
do { \
- if (mask & PLANE) { \
- GLfloat dpI = DOT4V(I,x,y,z,w); \
- GLfloat dpJ = DOT4V(J,x,y,z,w); \
+ if ( mask & PLANE ) { \
+ GLfloat dpI = DOT4V( I, x, y, z, w ); \
+ GLfloat dpJ = DOT4V( J, x, y, z, w ); \
\
- if (DIFFERENT_SIGNS(dpI, dpJ)) { \
+ if ( DIFFERENT_SIGNS( dpI, dpJ ) ) { \
GLfloat *O = verts[next_vert].f; \
GLfloat t = dpI / (dpI - dpJ); \
\
- interp(t, O, I, J); \
+ interp( t, O, I, J ); \
\
clipmask[next_vert] = 0; \
\
- if (NEGATIVE(dpI)) { \
+ if ( NEGATIVE( dpI ) ) { \
clipmask[elts[0]] |= PLANE; \
I = O; \
elts[0] = next_vert++; \
@@ -202,13 +193,13 @@ do { \
J = O; \
elts[1] = next_vert++; \
} \
- } else if (NEGATIVE(dpI)) return; \
+ } else if ( NEGATIVE( dpI ) ) return; \
} \
} while (0)
static __inline void r128_tri_clip( GLuint **p_elts,
- r128Vertex *verts,
+ r128VertexPtr verts,
GLubyte *clipmask,
GLuint *p_next_vert,
GLubyte mask,
@@ -237,7 +228,7 @@ static __inline void r128_tri_clip( GLuint **p_elts,
/* Convert the planar polygon to a list of triangles */
out = inlist[in];
- for (i = 2 ; i < n ; i++) {
+ for ( i = 2 ; i < n ; i++ ) {
elts[0] = out[0];
elts[1] = out[i-1];
elts[2] = out[i];
@@ -250,7 +241,7 @@ static __inline void r128_tri_clip( GLuint **p_elts,
static __inline void r128_line_clip( GLuint **p_elts,
- r128Vertex *verts,
+ r128VertexPtr verts,
GLubyte *clipmask,
GLuint *p_next_vert,
GLubyte mask,
@@ -274,26 +265,27 @@ static __inline void r128_line_clip( GLuint **p_elts,
-#define CLIP_POINT(e) \
+#define CLIP_POINT( e ) \
do { \
if (mask[e]) *out++ = e; \
} while (0)
-#define CLIP_LINE(e1, e0) \
+#define CLIP_LINE( e1, e0 ) \
do { \
GLubyte ormask = mask[e0] | mask[e1]; \
out[0] = e1; \
out[1] = e0; \
out += 2; \
- if (ormask) { \
+ if ( ormask ) { \
out-=2; \
- if (!(mask[e0] & mask[e1])) { \
- r128_line_clip(&out, verts, mask, &next_vert, ormask, interp); \
+ if ( !(mask[e0] & mask[e1]) ) { \
+ r128_line_clip( &out, verts, mask, \
+ &next_vert, ormask, interp ); \
} \
} \
} while (0)
-#define CLIP_TRIANGLE(e2, e1, e0) \
+#define CLIP_TRIANGLE( e2, e1, e0 ) \
do { \
GLubyte ormask; \
out[0] = e2; \
@@ -301,10 +293,11 @@ do { \
out[2] = e0; \
out += 3; \
ormask = mask[e2] | mask[e1] | mask[e0]; \
- if (ormask) { \
+ if ( ormask ) { \
out -= 3; \
- if (!(mask[e2] & mask[e1] & mask[e0])) { \
- r128_tri_clip(&out, verts, mask, &next_vert, ormask, interp); \
+ if ( !(mask[e2] & mask[e1] & mask[e0]) ) { \
+ r128_tri_clip( &out, verts, mask, \
+ &next_vert, ormask, interp ); \
} \
} \
} while (0)
@@ -316,47 +309,47 @@ do { \
* ie (points, lines, triangles) containing all the clipped and
* unclipped primitives from the original list.
*/
-#define LOCAL_VARS \
- r128ContextPtr r128ctx = R128_CONTEXT(VB->ctx); \
- r128VertexBufferPtr r128VB = R128_DRIVER_DATA(VB); \
- GLuint *elt = VB->EltPtr->data; \
- r128Vertex *verts = r128VB->verts; \
- GLuint next_vert = r128VB->last_vert; \
- GLuint *out = r128VB->clipped_elements.data; \
- GLubyte *mask = VB->ClipMask; \
- r128_interp_func interp = r128ctx->interp; \
+#define LOCAL_VARS \
+ r128ContextPtr rmesa = R128_CONTEXT(VB->ctx); \
+ r128VertexBufferPtr r128VB = R128_DRIVER_DATA(VB); \
+ GLuint *elt = VB->EltPtr->data; \
+ r128VertexPtr verts = r128VB->verts; \
+ GLuint next_vert = r128VB->last_vert; \
+ GLuint *out = r128VB->clipped_elements.data; \
+ GLubyte *mask = VB->ClipMask; \
+ r128_interp_func interp = rmesa->interp; \
(void) interp; (void) verts;
-#define POSTFIX \
- r128VB->clipped_elements.count = out - r128VB->clipped_elements.data; \
+#define POSTFIX \
+ r128VB->clipped_elements.count = out - r128VB->clipped_elements.data;\
r128VB->last_vert = next_vert;
-#define INIT(x)
+#define INIT( x )
-#define RENDER_POINTS(start, count) \
-do { \
- GLuint i; \
- for (i = start; i < count; i++) \
- CLIP_POINT(elt[i]); \
+#define RENDER_POINTS( start, count ) \
+do { \
+ GLuint i; \
+ for ( i = start ; i < count ; i++ ) \
+ CLIP_POINT( elt[i] ); \
} while (0)
-#define RENDER_LINE(i1, i0) \
-do { \
- CLIP_LINE(elt[i1], elt[i0]); \
+#define RENDER_LINE( i1, i0 ) \
+do { \
+ CLIP_LINE( elt[i1], elt[i0] ); \
} while (0)
-#define RENDER_TRI(i2, i1, i0, pv, parity) \
-do { \
- GLuint e2 = elt[i2], e1 = elt[i1], e0 = elt[i0]; \
- if (parity) e2 = elt[i1], e1 = elt[i2]; \
- CLIP_TRIANGLE(e2, e1, e0); \
+#define RENDER_TRI( i2, i1, i0, pv, parity ) \
+do { \
+ GLuint e2 = elt[i2], e1 = elt[i1], e0 = elt[i0]; \
+ if ( parity ) e2 = elt[i1], e1 = elt[i2]; \
+ CLIP_TRIANGLE( e2, e1, e0 ); \
} while (0)
-#define RENDER_QUAD(i3, i2, i1, i0, pv) \
-do { \
- CLIP_TRIANGLE(elt[i3], elt[i2], elt[i0]); \
- CLIP_TRIANGLE(elt[i2], elt[i1], elt[i0]); \
+#define RENDER_QUAD( i3, i2, i1, i0, pv ) \
+do { \
+ CLIP_TRIANGLE( elt[i3], elt[i2], elt[i0] ); \
+ CLIP_TRIANGLE( elt[i2], elt[i1], elt[i0] ); \
} while (0)
#define TAG(x) r128_##x##_clip_elt
@@ -406,17 +399,16 @@ do { \
-/* Render elements directly from original list of vertices. */
static void r128_render_elements_direct( struct vertex_buffer *VB )
{
- GLcontext *ctx = VB->ctx;
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
- GLenum prim = ctx->CVA.elt_mode;
- GLuint nr = VB->EltPtr->count;
- render_func func = r128_render_tab_smooth_indirect[prim];
- GLuint p = 0;
-
- if ( r128ctx->new_state )
+ GLcontext *ctx = VB->ctx;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ GLenum prim = ctx->CVA.elt_mode;
+ GLuint nr = VB->EltPtr->count;
+ render_func func = r128_render_tab_smooth_indirect[prim];
+ GLuint p = 0;
+
+ if ( rmesa->new_state )
r128DDUpdateHWState( ctx );
do {
@@ -425,20 +417,20 @@ static void r128_render_elements_direct( struct vertex_buffer *VB )
ctx->Driver.MultipassFunc( VB, ++p ) );
}
-/* Project vertices from clip to device space */
static void r128_project_vertices( struct vertex_buffer *VB )
{
- GLcontext *ctx = VB->ctx;
- GLmatrix *mat = &ctx->Viewport.WindowMap;
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
- r128VertexBufferPtr r128VB = R128_DRIVER_DATA(VB);
+ GLcontext *ctx = VB->ctx;
+ GLmatrix *mat = &ctx->Viewport.WindowMap;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ r128VertexBufferPtr r128VB = R128_DRIVER_DATA(VB);
+ GLfloat *m = rmesa->tmp_matrix;
m[MAT_SX] = mat->m[MAT_SX];
m[MAT_TX] = mat->m[MAT_TX];
m[MAT_SY] = -mat->m[MAT_SY];
- m[MAT_TY] = -mat->m[MAT_TY] + r128ctx->driDrawable->h;
- m[MAT_SZ] = mat->m[MAT_SZ] * r128ctx->depth_scale;
- m[MAT_TZ] = mat->m[MAT_TZ] * r128ctx->depth_scale;
+ m[MAT_TY] = -mat->m[MAT_TY] + rmesa->driDrawable->h;
+ m[MAT_SZ] = mat->m[MAT_SZ] * rmesa->depth_scale;
+ m[MAT_TZ] = mat->m[MAT_TZ] * rmesa->depth_scale;
gl_project_v16( r128VB->verts[VB->CopyStart].f,
r128VB->verts[r128VB->last_vert].f,
@@ -446,20 +438,20 @@ static void r128_project_vertices( struct vertex_buffer *VB )
16 * 4 );
}
-/* Project clipped vertices from clip to device space */
static void r128_project_clipped_vertices( struct vertex_buffer *VB )
{
- GLcontext *ctx = VB->ctx;
- GLmatrix *mat = &ctx->Viewport.WindowMap;
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
- r128VertexBufferPtr r128VB = R128_DRIVER_DATA(VB);
+ GLcontext *ctx = VB->ctx;
+ GLmatrix *mat = &ctx->Viewport.WindowMap;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ r128VertexBufferPtr r128VB = R128_DRIVER_DATA(VB);
+ GLfloat *m = rmesa->tmp_matrix;
m[MAT_SX] = mat->m[MAT_SX];
m[MAT_TX] = mat->m[MAT_TX];
m[MAT_SY] = -mat->m[MAT_SY];
- m[MAT_TY] = -mat->m[MAT_TY] + r128ctx->driDrawable->h;
- m[MAT_SZ] = mat->m[MAT_SZ] * r128ctx->depth_scale;
- m[MAT_TZ] = mat->m[MAT_TZ] * r128ctx->depth_scale;
+ m[MAT_TY] = -mat->m[MAT_TY] + rmesa->driDrawable->h;
+ m[MAT_SZ] = mat->m[MAT_SZ] * rmesa->depth_scale;
+ m[MAT_TZ] = mat->m[MAT_TZ] * rmesa->depth_scale;
gl_project_clipped_v16( r128VB->verts[VB->CopyStart].f,
r128VB->verts[r128VB->last_vert].f,
@@ -468,9 +460,8 @@ static void r128_project_clipped_vertices( struct vertex_buffer *VB )
VB->ClipMask + VB->CopyStart );
}
-static struct r128_fast_tab r128FastTab[0x80];
+static struct r128_fast_tab r128FastTab[R128_MAX_SETUPFUNC];
-/* Initialize the table of fast path support functions */
void r128DDFastPathInit( void )
{
r128_render_init_clip_elt();
@@ -481,25 +472,26 @@ void r128DDFastPathInit( void )
r128_init_fastpath_TEX0( &r128FastTab[R128_TEX0_BIT] );
r128_init_fastpath_RGBA_TEX0( &r128FastTab[R128_RGBA_BIT|R128_TEX0_BIT] );
r128_init_fastpath_TEX0_TEX1( &r128FastTab[R128_TEX0_BIT|R128_TEX1_BIT] );
- r128_init_fastpath_RGBA_TEX0_TEX1( &r128FastTab[R128_RGBA_BIT|R128_TEX0_BIT|
- R128_TEX1_BIT] );
+ r128_init_fastpath_RGBA_TEX0_TEX1( &r128FastTab[(R128_RGBA_BIT |
+ R128_TEX0_BIT |
+ R128_TEX1_BIT)] );
}
#define VALID_SETUP (R128_RGBA_BIT | R128_TEX0_BIT | R128_TEX1_BIT)
void r128DDFastPath( struct vertex_buffer *VB )
{
- GLcontext *ctx = VB->ctx;
+ GLcontext *ctx = VB->ctx;
GLenum prim = ctx->CVA.elt_mode;
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- struct r128_fast_tab *tab = &r128FastTab[r128ctx->SetupIndex & VALID_SETUP];
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ struct r128_fast_tab *tab = &r128FastTab[rmesa->SetupIndex & VALID_SETUP];
GLuint do_cliptest = 1;
gl_prepare_arrays_cva( VB ); /* still need this */
if ( ( gl_reduce_prim[prim] == GL_TRIANGLES ) &&
( VB->Count < (R128_BUFFER_SIZE / (10 * sizeof(GLuint))) ) &&
- ( ctx->ModelProjectMatrix.flags & (MAT_FLAG_GENERAL|
+ ( ctx->ModelProjectMatrix.flags & (MAT_FLAG_GENERAL |
MAT_FLAG_PERSPECTIVE) ) )
{
r128DDEltPath( VB );
@@ -514,14 +506,14 @@ void r128DDFastPath( struct vertex_buffer *VB )
tab->build_vertices( VB, do_cliptest ); /* object->clip space */
- if ( r128ctx->new_state )
+ if ( rmesa->new_state )
r128DDUpdateHWState( ctx );
if ( VB->ClipOrMask ) {
if ( !VB->ClipAndMask ) {
render_func *clip = r128_render_tab_clip_elt;
- r128ctx->interp = tab->interp;
+ rmesa->interp = tab->interp;
clip[prim]( VB, 0, VB->EltPtr->count, 0 ); /* build new elts */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_fasttmp.h b/xc/lib/GL/mesa/src/drv/r128/r128_fasttmp.h
index 8f51fe74c..8a7cef504 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_fasttmp.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_fasttmp.h
@@ -33,12 +33,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
-/* FIXME: These routines were copied from the i810 driver, and were only
- slightly modified for the Rage 128. They still need to be optmizied
- and cleaned up. Also, support for USE_RHW2 needs to be added. */
-
/* The first part of setup is applied to all vertices, clipped or
- * unclipped. This data w!ill be used for clipping, and then all
+ * unclipped. This data will be used for clipping, and then all
* vertices with a zero clipmask will be projected to device space.
*
* This could be split into several loops, but - it seems that the
@@ -46,106 +42,107 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* performance factor, and that multiple loops mean multiple cache
* misses....
*/
-static void TAG(r128_setup_full)(struct vertex_buffer *VB, GLuint do_cliptest)
+static void TAG(r128_setup_full)( struct vertex_buffer *VB,
+ GLuint do_cliptest )
{
- GLcontext *ctx = VB->ctx;
- r128VertexBufferPtr r128VB = R128_DRIVER_DATA(VB);
- const GLfloat *m = ctx->ModelProjectMatrix.m;
- GLuint start = VB->CopyStart;
- GLuint count = VB->Count;
+ GLcontext *ctx = VB->ctx;
+ r128VertexBufferPtr rvb = R128_DRIVER_DATA(VB);
+ const GLfloat *m = ctx->ModelProjectMatrix.m;
+ GLuint start = VB->CopyStart;
+ GLuint count = VB->Count;
- gl_xform_points3_v16_general(r128VB->verts[start].f,
+ gl_xform_points3_v16_general( rvb->verts[start].f,
m,
VB->ObjPtr->start,
VB->ObjPtr->stride,
- count - start);
-
- if (do_cliptest) {
- VB->ClipAndMask = ~0;
- VB->ClipOrMask = 0;
- gl_cliptest_points4_v16(r128VB->verts[start].f,
- r128VB->verts[count].f,
- &(VB->ClipOrMask),
- &(VB->ClipAndMask),
- VB->ClipMask + start);
- }
-
- /* These branches are all resolved at compile time. Hopefully all
- * the pointers are valid addresses even when not enabled.
- */
- if (TYPE) {
- GLubyte *color = VB->ColorPtr->start;
- GLfloat *tex0_data = VB->TexCoordPtr[0]->start;
- GLfloat *tex1_data = VB->TexCoordPtr[1]->start;
-
- GLuint color_stride = VB->ColorPtr->stride;
- GLuint tex0_stride = VB->TexCoordPtr[0]->stride;
- GLuint tex1_stride = VB->TexCoordPtr[1]->stride;
-
- GLfloat *f = r128VB->verts[start].f;
- GLfloat *end = f + (16 * (count - start));
-
- while (f != end) {
- if (TYPE & R128_RGBA_BIT) {
+ count - start );
+
+ if ( do_cliptest ) {
+ VB->ClipAndMask = ~0;
+ VB->ClipOrMask = 0;
+ gl_cliptest_points4_v16( rvb->verts[start].f,
+ rvb->verts[count].f,
+ &(VB->ClipOrMask),
+ &(VB->ClipAndMask),
+ VB->ClipMask + start );
+ }
+
+ /* These branches are all resolved at compile time. Hopefully all
+ * the pointers are valid addresses even when not enabled.
+ */
+ if ( TYPE ) {
+ GLubyte *color = VB->ColorPtr->start;
+ GLfloat *tex0_data = VB->TexCoordPtr[0]->start;
+ GLfloat *tex1_data = VB->TexCoordPtr[1]->start;
+
+ GLuint color_stride = VB->ColorPtr->stride;
+ GLuint tex0_stride = VB->TexCoordPtr[0]->stride;
+ GLuint tex1_stride = VB->TexCoordPtr[1]->stride;
+
+ GLfloat *f = rvb->verts[start].f;
+ GLfloat *end = f + (16 * (count - start));
+
+ while ( f != end ) {
+ if ( TYPE & R128_RGBA_BIT ) {
#if defined(USE_X86_ASM)
- /* GTH: I'd like to get some accurate timing data on the
- * bswap instruction, but it gives a nice speedup anyway.
- */
- __asm__ ("movl (%%edx),%%eax \n"
+ /* GH: I'd like to get some accurate timing data on the
+ * bswap instruction, but it gives a nice speedup anyway.
+ */
+ __asm__ ( "movl (%%edx),%%eax \n"
"bswap %%eax \n"
"rorl $8,%%eax \n"
"movl %%eax,16(%%edi) \n"
:
: "d" (color), "D" (f)
- : "%eax");
+ : "%eax" );
#else
- GLubyte *col = color;
- GLubyte *b = (GLubyte *)&f[CLIP_UBYTE_COLOR];
- b[CLIP_UBYTE_B] = col[2];
- b[CLIP_UBYTE_G] = col[1];
- b[CLIP_UBYTE_R] = col[0];
- b[CLIP_UBYTE_A] = col[3];
+ GLubyte *col = color;
+ GLubyte *b = (GLubyte *)&f[CLIP_UBYTE_COLOR];
+ b[CLIP_UBYTE_B] = col[2];
+ b[CLIP_UBYTE_G] = col[1];
+ b[CLIP_UBYTE_R] = col[0];
+ b[CLIP_UBYTE_A] = col[3];
#endif
- }
- if (TYPE & R128_TEX0_BIT) {
+ }
+ if ( TYPE & R128_TEX0_BIT ) {
#if defined (USE_X86_ASM)
- __asm__ ("movl (%%ecx), %%eax \n"
+ __asm__ ( "movl (%%ecx), %%eax \n"
"movl %%eax, 24(%%edi) \n"
"movl 4(%%ecx), %%eax \n"
"movl %%eax, 28(%%edi)"
:
: "c" (tex0_data), "D" (f)
- : "%eax");
+ : "%eax" );
#else
- *(unsigned int *)(f+CLIP_S0) = *(unsigned int *)tex0_data;
- *(unsigned int *)(f+CLIP_T0) = *(unsigned int *)(tex0_data+1);
+ *(GLuint *)(f+CLIP_S0) = *(GLuint *)tex0_data;
+ *(GLuint *)(f+CLIP_T0) = *(GLuint *)(tex0_data+1);
#endif
- }
- if (TYPE & R128_TEX1_BIT) {
- /* Hits a second cache line.
- */
+ }
+ if ( TYPE & R128_TEX1_BIT ) {
+ /* Hits a second cache line.
+ */
#if defined (USE_X86_ASM)
- __asm__ ("movl (%%esi), %%eax \n"
+ __asm__ ( "movl (%%esi), %%eax \n"
"movl %%eax, 32(%%edi) \n"
"movl 4(%%esi), %%eax \n"
"movl %%eax, 36(%%edi)"
:
: "S" (tex1_data), "D" (f)
- : "%eax");
+ : "%eax" );
#else
- *(unsigned int *)(f+CLIP_S1) = *(unsigned int *)tex1_data;
- *(unsigned int *)(f+CLIP_T1) = *(unsigned int *)(tex1_data+1);
+ *(GLuint *)(f+CLIP_S1) = *(GLuint *)tex1_data;
+ *(GLuint *)(f+CLIP_T1) = *(GLuint *)(tex1_data+1);
#endif
- }
- if (TYPE & R128_RGBA_BIT) color += color_stride;
- if (TYPE & R128_TEX0_BIT) STRIDE_F(tex0_data, tex0_stride);
- if (TYPE & R128_TEX1_BIT) STRIDE_F(tex1_data, tex1_stride);
- f += 16;
- }
- }
-
- r128VB->clipped_elements.count = start;
- r128VB->last_vert = count;
+ }
+ if ( TYPE & R128_RGBA_BIT ) color += color_stride;
+ if ( TYPE & R128_TEX0_BIT ) STRIDE_F( tex0_data, tex0_stride );
+ if ( TYPE & R128_TEX1_BIT ) STRIDE_F( tex1_data, tex1_stride );
+ f += 16;
+ }
+ }
+
+ rvb->clipped_elements.count = start;
+ rvb->last_vert = count;
}
@@ -153,39 +150,39 @@ static void TAG(r128_setup_full)(struct vertex_buffer *VB, GLuint do_cliptest)
* routine into the header. Less code and better chance of doing some
* of this stuff in assembly.
*/
-static void TAG(r128_interp_vert)(GLfloat t,
- GLfloat *O,
- const GLfloat *I,
- const GLfloat *J)
+static void TAG(r128_interp_vert)( GLfloat t,
+ GLfloat *O,
+ const GLfloat *I,
+ const GLfloat *J )
{
- O[0] = LINTERP(t, I[0], J[0]);
- O[1] = LINTERP(t, I[1], J[1]);
- O[2] = LINTERP(t, I[2], J[2]);
- O[3] = LINTERP(t, I[3], J[3]);
-
- if (TYPE & R128_RGBA_BIT) {
- INTERP_RGBA(t,
- ((GLubyte *)&(O[4])),
- ((GLubyte *)&(I[4])),
- ((GLubyte *)&(J[4])));
- }
-
- if (TYPE & R128_TEX0_BIT) {
- O[6] = LINTERP(t, I[6], J[6]);
- O[7] = LINTERP(t, I[7], J[7]);
- }
-
- if (TYPE & R128_TEX1_BIT) {
- O[8] = LINTERP(t, I[8], J[8]);
- O[9] = LINTERP(t, I[9], J[9]);
- }
+ O[0] = LINTERP( t, I[0], J[0] );
+ O[1] = LINTERP( t, I[1], J[1] );
+ O[2] = LINTERP( t, I[2], J[2] );
+ O[3] = LINTERP( t, I[3], J[3] );
+
+ if ( TYPE & R128_RGBA_BIT ) {
+ INTERP_RGBA( t,
+ ((GLubyte *)&(O[4])),
+ ((GLubyte *)&(I[4])),
+ ((GLubyte *)&(J[4])) );
+ }
+
+ if ( TYPE & R128_TEX0_BIT ) {
+ O[6] = LINTERP( t, I[6], J[6] );
+ O[7] = LINTERP( t, I[7], J[7] );
+ }
+
+ if ( TYPE & R128_TEX1_BIT ) {
+ O[8] = LINTERP( t, I[8], J[8] );
+ O[9] = LINTERP( t, I[9], J[9] );
+ }
}
static void TAG(r128_init_fastpath)(struct r128_fast_tab *tab)
{
- tab->build_vertices = TAG(r128_setup_full);
- tab->interp = TAG(r128_interp_vert);
+ tab->build_vertices = TAG(r128_setup_full);
+ tab->interp = TAG(r128_interp_vert);
}
#undef TYPE
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_ioctl.c b/xc/lib/GL/mesa/src/drv/r128/r128_ioctl.c
index 2ae7fe4b5..713edcd32 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_ioctl.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_ioctl.c
@@ -38,7 +38,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mem.h"
-#define R128_TIMEOUT 2000000
+#define R128_TIMEOUT 2048
/* =============================================================
@@ -47,9 +47,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Get a new VB from the pool of vertex buffers in AGP space.
*/
-drmBufPtr r128GetBufferLocked( r128ContextPtr r128ctx )
+drmBufPtr r128GetBufferLocked( r128ContextPtr rmesa )
{
- int fd = r128ctx->r128Screen->driScreen->fd;
+ int fd = rmesa->r128Screen->driScreen->fd;
int index = 0;
int size = 0;
drmDMAReq dma;
@@ -57,7 +57,7 @@ drmBufPtr r128GetBufferLocked( r128ContextPtr r128ctx )
int to = 0;
int ret;
- dma.context = r128ctx->hHWContext;
+ dma.context = rmesa->hHWContext;
dma.send_count = 0;
dma.send_list = NULL;
dma.send_sizes = NULL;
@@ -68,15 +68,15 @@ drmBufPtr r128GetBufferLocked( r128ContextPtr r128ctx )
dma.request_sizes = &size;
dma.granted_count = 0;
- while ( !buf && ( to++ < r128ctx->CCEtimeout ) ) {
+ while ( !buf && ( to++ < R128_TIMEOUT ) ) {
ret = drmDMA( fd, &dma );
if ( ret == 0 ) {
- buf = &r128ctx->r128Screen->buffers->list[index];
+ buf = &rmesa->r128Screen->buffers->list[index];
buf->used = 0;
#if ENABLE_PERF_BOXES
/* Bump the performance counter */
- r128ctx->c_vertexBuffers++;
+ rmesa->c_vertexBuffers++;
#endif
return buf;
}
@@ -84,6 +84,7 @@ drmBufPtr r128GetBufferLocked( r128ContextPtr r128ctx )
if ( !buf ) {
drmR128EngineReset( fd );
+ UNLOCK_HARDWARE( rmesa );
fprintf( stderr, "Error: Could not get new VB... exiting\n" );
exit( -1 );
}
@@ -91,57 +92,50 @@ drmBufPtr r128GetBufferLocked( r128ContextPtr r128ctx )
return buf;
}
-void r128FlushVerticesLocked( r128ContextPtr r128ctx )
+void r128FlushVerticesLocked( r128ContextPtr rmesa )
{
- XF86DRIClipRectPtr pbox = r128ctx->pClipRects;
- int nbox = r128ctx->numClipRects;
- drmBufPtr buffer = r128ctx->vert_buf;
- int count = r128ctx->num_verts;
+ XF86DRIClipRectPtr pbox = rmesa->pClipRects;
+ int nbox = rmesa->numClipRects;
+ drmBufPtr buffer = rmesa->vert_buf;
+ int count = rmesa->num_verts;
int prim = R128_TRIANGLES;
- int fd = r128ctx->driScreen->fd;
+ int fd = rmesa->driScreen->fd;
int i;
- if ( 0 )
- fprintf( stderr, "%s: buf=%d count=%d\n",
- __FUNCTION__, buffer ? buffer->idx : -1, count );
+ rmesa->num_verts = 0;
+ rmesa->vert_buf = NULL;
- r128ctx->num_verts = 0;
- r128ctx->vert_buf = NULL;
-
- if ( !buffer ) {
+ if ( !buffer )
return;
- }
- if ( r128ctx->dirty & ~R128_UPLOAD_CLIPRECTS ) {
- r128EmitHwStateLocked( r128ctx );
- }
+ if ( rmesa->dirty & ~R128_UPLOAD_CLIPRECTS )
+ r128EmitHwStateLocked( rmesa );
- if ( !nbox ) {
+ if ( !nbox )
count = 0;
- }
- if ( nbox >= R128_NR_SAREA_CLIPRECTS ) {
- r128ctx->dirty |= R128_UPLOAD_CLIPRECTS;
- }
- if ( !count || !(r128ctx->dirty & R128_UPLOAD_CLIPRECTS) )
+ if ( nbox >= R128_NR_SAREA_CLIPRECTS )
+ rmesa->dirty |= R128_UPLOAD_CLIPRECTS;
+
+ if ( !count || !(rmesa->dirty & R128_UPLOAD_CLIPRECTS) )
{
if ( nbox < 3 ) {
- r128ctx->sarea->nbox = 0;
+ rmesa->sarea->nbox = 0;
} else {
- r128ctx->sarea->nbox = nbox;
+ rmesa->sarea->nbox = nbox;
}
drmR128FlushVertexBuffer( fd, prim, buffer->idx, count, 1 );
}
else
{
- for (i = 0 ; i < nbox ; ) {
+ for ( i = 0 ; i < nbox ; ) {
int nr = MIN2( i + R128_NR_SAREA_CLIPRECTS, nbox );
- XF86DRIClipRectPtr b = r128ctx->sarea->boxes;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
int discard = 0;
- r128ctx->sarea->nbox = nr - i;
- for ( ; i < nr ; i++) {
+ rmesa->sarea->nbox = nr - i;
+ for ( ; i < nr ; i++ ) {
*b++ = pbox[i];
}
@@ -151,12 +145,12 @@ void r128FlushVerticesLocked( r128ContextPtr r128ctx )
discard = 1;
}
- r128ctx->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
drmR128FlushVertexBuffer( fd, prim, buffer->idx, count, discard );
}
}
- r128ctx->dirty &= ~R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty &= ~R128_UPLOAD_CLIPRECTS;
}
@@ -165,60 +159,53 @@ void r128FlushVerticesLocked( r128ContextPtr r128ctx )
* Indexed vertex buffer handling
*/
-void r128GetEltBufLocked( r128ContextPtr r128ctx )
+void r128GetEltBufLocked( r128ContextPtr rmesa )
{
- r128ctx->elt_buf = r128GetBufferLocked( r128ctx );
+ rmesa->elt_buf = r128GetBufferLocked( rmesa );
}
-void r128FireEltsLocked( r128ContextPtr r128ctx,
+void r128FireEltsLocked( r128ContextPtr rmesa,
GLuint start, GLuint end,
GLuint discard )
{
- XF86DRIClipRectPtr pbox = r128ctx->pClipRects;
- int nbox = r128ctx->numClipRects;
- drmBufPtr buffer = r128ctx->elt_buf;
+ XF86DRIClipRectPtr pbox = rmesa->pClipRects;
+ int nbox = rmesa->numClipRects;
+ drmBufPtr buffer = rmesa->elt_buf;
int prim = R128_TRIANGLES;
- int fd = r128ctx->driScreen->fd;
+ int fd = rmesa->driScreen->fd;
int i;
- if ( 0 )
- fprintf( stderr, "%s: start=%d end=%d discard=%d\n",
- __FUNCTION__, start, end, discard );
-
- if ( !buffer ) {
+ if ( !buffer )
return;
- }
- if ( r128ctx->dirty & ~R128_UPLOAD_CLIPRECTS ) {
- r128EmitHwStateLocked( r128ctx );
- }
+ if ( rmesa->dirty & ~R128_UPLOAD_CLIPRECTS )
+ r128EmitHwStateLocked( rmesa );
- if ( !nbox ) {
+ if ( !nbox )
end = start;
- }
- if ( nbox >= R128_NR_SAREA_CLIPRECTS ) {
- r128ctx->dirty |= R128_UPLOAD_CLIPRECTS;
- }
- if ( start == end || !(r128ctx->dirty & R128_UPLOAD_CLIPRECTS) )
+ if ( nbox >= R128_NR_SAREA_CLIPRECTS )
+ rmesa->dirty |= R128_UPLOAD_CLIPRECTS;
+
+ if ( start == end || !(rmesa->dirty & R128_UPLOAD_CLIPRECTS) )
{
if ( nbox < 3 ) {
- r128ctx->sarea->nbox = 0;
+ rmesa->sarea->nbox = 0;
} else {
- r128ctx->sarea->nbox = nbox;
+ rmesa->sarea->nbox = nbox;
}
drmR128FlushIndices( fd, prim, buffer->idx, start, end, discard );
}
else
{
- for (i = 0 ; i < nbox ; ) {
+ for ( i = 0 ; i < nbox ; ) {
int nr = MIN2( i + R128_NR_SAREA_CLIPRECTS, nbox );
- XF86DRIClipRectPtr b = r128ctx->sarea->boxes;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
int d = 0;
- r128ctx->sarea->nbox = nr - i;
- for ( ; i < nr ; i++) {
+ rmesa->sarea->nbox = nr - i;
+ for ( ; i < nr ; i++ ) {
*b++ = pbox[i];
}
@@ -228,44 +215,40 @@ void r128FireEltsLocked( r128ContextPtr r128ctx,
d = discard;
}
- r128ctx->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
drmR128FlushIndices( fd, prim, buffer->idx, start, end, discard );
}
}
if ( R128_DEBUG & DEBUG_ALWAYS_SYNC ) {
- drmR128WaitForIdleCCE( r128ctx->driFd );
+ drmR128WaitForIdleCCE( rmesa->driFd );
}
- r128ctx->dirty &= ~R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty &= ~R128_UPLOAD_CLIPRECTS;
}
-void r128FlushEltsLocked( r128ContextPtr r128ctx )
+void r128FlushEltsLocked( r128ContextPtr rmesa )
{
- if ( r128ctx->first_elt != r128ctx->next_elt ) {
- r128FireEltsLocked( r128ctx,
- ((GLuint)r128ctx->first_elt -
- (GLuint)r128ctx->elt_buf->address),
- ((GLuint)r128ctx->next_elt -
- (GLuint)r128ctx->elt_buf->address),
+ if ( rmesa->first_elt != rmesa->next_elt ) {
+ r128FireEltsLocked( rmesa,
+ ((GLuint)rmesa->first_elt -
+ (GLuint)rmesa->elt_buf->address),
+ ((GLuint)rmesa->next_elt -
+ (GLuint)rmesa->elt_buf->address),
0 );
- ALIGN_NEXT_ELT( r128ctx );
- r128ctx->first_elt = r128ctx->next_elt;
+ ALIGN_NEXT_ELT( rmesa );
+ rmesa->first_elt = rmesa->next_elt;
}
}
-void r128ReleaseBufLocked( r128ContextPtr r128ctx, drmBufPtr buffer )
+void r128ReleaseBufLocked( r128ContextPtr rmesa, drmBufPtr buffer )
{
- int fd = r128ctx->driScreen->fd;
-
- if ( 0 )
- fprintf( stderr, "%s: buffer=%p\n",
- __FUNCTION__, buffer );
+ int fd = rmesa->driScreen->fd;
- if ( !buffer ) {
+ if ( !buffer )
return;
- }
+
drmR128FlushVertexBuffer( fd, R128_TRIANGLES, buffer->idx, 0, 1 );
}
@@ -273,28 +256,28 @@ void r128ReleaseBufLocked( r128ContextPtr r128ctx, drmBufPtr buffer )
/* Allocate some space in the current vertex buffer. If the current
* buffer is full, flush it and grab another one.
*/
-CARD32 *r128AllocVertices( r128ContextPtr r128ctx, int count )
+CARD32 *r128AllocVertices( r128ContextPtr rmesa, int count )
{
- return r128AllocVerticesInline( r128ctx, count );
+ return r128AllocVerticesInline( rmesa, count );
}
-
/* ================================================================
* Texture uploads
*/
-void r128FireBlitLocked( r128ContextPtr r128ctx, drmBufPtr buffer,
+void r128FireBlitLocked( r128ContextPtr rmesa, drmBufPtr buffer,
GLint offset, GLint pitch, GLint format,
GLint x, GLint y, GLint width, GLint height )
{
GLint ret;
- ret = drmR128TextureBlit( r128ctx->driFd, buffer->idx,
+ ret = drmR128TextureBlit( rmesa->driFd, buffer->idx,
offset, pitch, format,
x, y, width, height );
if ( ret ) {
+ UNLOCK_HARDWARE( rmesa );
fprintf( stderr, "drmR128TextureBlit: return = %d\n", ret );
exit( 1 );
}
@@ -317,16 +300,16 @@ static void delay( void ) {
* long as we want for a frame to complete. If it never does, then
* the card has locked.
*/
-static int r128WaitForFrameCompletion( r128ContextPtr r128ctx )
+static int r128WaitForFrameCompletion( r128ContextPtr rmesa )
{
- unsigned char *R128MMIO = r128ctx->r128Screen->mmio;
+ unsigned char *R128MMIO = rmesa->r128Screen->mmio.map;
CARD32 frame;
int i;
int wait = 0;
while ( 1 ) {
frame = INREG( R128_LAST_FRAME_REG );
- if ( r128ctx->sarea->last_frame - frame <= R128_MAX_OUTSTANDING ) {
+ if ( rmesa->sarea->last_frame - frame <= R128_MAX_OUTSTANDING ) {
break;
}
@@ -340,68 +323,129 @@ static int r128WaitForFrameCompletion( r128ContextPtr r128ctx )
return wait;
}
-/* Copy the back color buffer to the front color buffer */
-void r128SwapBuffers( r128ContextPtr r128ctx )
+/* Copy the back color buffer to the front color buffer.
+ */
+void r128SwapBuffers( r128ContextPtr rmesa )
{
- GLint nbox = r128ctx->numClipRects;
+ GLint nbox = rmesa->numClipRects;
GLint i;
GLint ret;
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "\n********************************\n" );
fprintf( stderr, "\n%s( %p )\n\n",
- __FUNCTION__, r128ctx->glCtx );
+ __FUNCTION__, rmesa->glCtx );
fflush( stderr );
}
- /* Flush any outstanding vertex buffers */
- FLUSH_BATCH( r128ctx );
+ FLUSH_BATCH( rmesa );
- LOCK_HARDWARE( r128ctx );
+ LOCK_HARDWARE( rmesa );
/* Throttle the frame rate -- only allow one pending swap buffers
* request at a time.
*/
- if ( !r128WaitForFrameCompletion( r128ctx ) ) {
- r128ctx->hardwareWentIdle = 1;
+ if ( !r128WaitForFrameCompletion( rmesa ) ) {
+ rmesa->hardwareWentIdle = 1;
} else {
- r128ctx->hardwareWentIdle = 0;
+ rmesa->hardwareWentIdle = 0;
}
for ( i = 0 ; i < nbox ; ) {
GLint nr = MIN2( i + R128_NR_SAREA_CLIPRECTS , nbox );
- XF86DRIClipRectPtr box = r128ctx->pClipRects;
- XF86DRIClipRectPtr b = r128ctx->sarea->boxes;
+ XF86DRIClipRectPtr box = rmesa->pClipRects;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
GLint n = 0;
for ( ; i < nr ; i++ ) {
*b++ = *(XF86DRIClipRectRec *)&box[i];
n++;
}
- r128ctx->sarea->nbox = n;
+ rmesa->sarea->nbox = n;
- ret = drmR128SwapBuffers( r128ctx->driFd );
+ ret = drmR128SwapBuffers( rmesa->driFd );
if ( ret ) {
+ UNLOCK_HARDWARE( rmesa );
fprintf( stderr, "drmR128SwapBuffers: return = %d\n", ret );
exit( 1 );
}
}
if ( R128_DEBUG & DEBUG_ALWAYS_SYNC ) {
- drmR128WaitForIdleCCE( r128ctx->driFd );
+ drmR128WaitForIdleCCE( rmesa->driFd );
}
- UNLOCK_HARDWARE( r128ctx );
+ UNLOCK_HARDWARE( rmesa );
- r128ctx->new_state |= R128_NEW_CONTEXT;
- r128ctx->dirty |= (R128_UPLOAD_CONTEXT |
- R128_UPLOAD_MASKS |
- R128_UPLOAD_CLIPRECTS);
+ rmesa->new_state |= R128_NEW_CONTEXT;
+ rmesa->dirty |= (R128_UPLOAD_CONTEXT |
+ R128_UPLOAD_MASKS |
+ R128_UPLOAD_CLIPRECTS);
#if ENABLE_PERF_BOXES
/* Log the performance counters if necessary */
- r128PerformanceCounters( r128ctx );
+ r128PerformanceCounters( rmesa );
+#endif
+}
+
+void r128PageFlip( r128ContextPtr rmesa )
+{
+ GLint ret;
+
+ if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "\n%s( %p ): page=%d\n\n",
+ __FUNCTION__, rmesa->glCtx, rmesa->currentPage );
+ }
+
+ FLUSH_BATCH( rmesa );
+
+ LOCK_HARDWARE( rmesa );
+
+ /* Throttle the frame rate -- only allow one pending swap buffers
+ * request at a time.
+ */
+ if ( !r128WaitForFrameCompletion( rmesa ) ) {
+ rmesa->hardwareWentIdle = 1;
+ } else {
+ rmesa->hardwareWentIdle = 0;
+ }
+
+ /* The kernel will have been initialized to perform page flipping
+ * on a swapbuffers ioctl.
+ */
+ ret = drmR128SwapBuffers( rmesa->driFd );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ if ( ret ) {
+ fprintf( stderr, "drmR128SwapBuffers: return = %d\n", ret );
+ exit( 1 );
+ }
+
+ if ( rmesa->currentPage == 0 ) {
+ rmesa->drawOffset = rmesa->r128Screen->frontOffset;
+ rmesa->drawPitch = rmesa->r128Screen->frontPitch;
+ rmesa->currentPage = 1;
+ } else {
+ rmesa->drawOffset = rmesa->r128Screen->backOffset;
+ rmesa->drawPitch = rmesa->r128Screen->backPitch;
+ rmesa->currentPage = 0;
+ }
+
+ rmesa->setup.dst_pitch_offset_c = (((rmesa->drawPitch/8) << 21) |
+ (rmesa->drawOffset >> 5));
+ rmesa->new_state |= R128_NEW_WINDOW;
+
+ /* FIXME: Do we need this anymore? */
+ rmesa->new_state |= R128_NEW_CONTEXT;
+ rmesa->dirty |= (R128_UPLOAD_CONTEXT |
+ R128_UPLOAD_MASKS |
+ R128_UPLOAD_CLIPRECTS);
+
+#if ENABLE_PERF_BOXES
+ /* Log the performance counters if necessary */
+ r128PerformanceCounters( rmesa );
#endif
}
@@ -413,8 +457,8 @@ void r128SwapBuffers( r128ContextPtr r128ctx )
static GLbitfield r128DDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint cx, GLint cy, GLint cw, GLint ch )
{
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = r128ctx->driDrawable;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable;
GLuint flags = 0;
GLint i;
GLint ret;
@@ -423,13 +467,13 @@ static GLbitfield r128DDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
fprintf( stderr, "%s:\n", __FUNCTION__ );
}
- FLUSH_BATCH( r128ctx );
+ FLUSH_BATCH( rmesa );
/* Update and emit any new state. We need to do this here to catch
* changes to the masks.
* FIXME: Just update the masks?
*/
- if ( r128ctx->new_state )
+ if ( rmesa->new_state )
r128DDUpdateHWState( ctx );
if ( mask & DD_FRONT_LEFT_BIT ) {
@@ -454,24 +498,23 @@ static GLbitfield r128DDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
#endif
- if ( !flags ) {
+ if ( !flags )
return mask;
- }
/* Flip top to bottom */
cx += dPriv->x;
cy = dPriv->y + dPriv->h - cy - ch;
- LOCK_HARDWARE( r128ctx );
+ LOCK_HARDWARE( rmesa );
- if ( r128ctx->dirty & ~R128_UPLOAD_CLIPRECTS ) {
- r128EmitHwStateLocked( r128ctx );
+ if ( rmesa->dirty & ~R128_UPLOAD_CLIPRECTS ) {
+ r128EmitHwStateLocked( rmesa );
}
- for ( i = 0 ; i < r128ctx->numClipRects ; ) {
- GLint nr = MIN2( i + R128_NR_SAREA_CLIPRECTS , r128ctx->numClipRects );
- XF86DRIClipRectPtr box = r128ctx->pClipRects;
- XF86DRIClipRectPtr b = r128ctx->sarea->boxes;
+ for ( i = 0 ; i < rmesa->numClipRects ; ) {
+ GLint nr = MIN2( i + R128_NR_SAREA_CLIPRECTS , rmesa->numClipRects );
+ XF86DRIClipRectPtr box = rmesa->pClipRects;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
GLint n = 0;
if ( !all ) {
@@ -502,30 +545,31 @@ static GLbitfield r128DDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
}
- r128ctx->sarea->nbox = n;
+ rmesa->sarea->nbox = n;
if ( R128_DEBUG & DEBUG_VERBOSE_IOCTL ) {
fprintf( stderr,
"drmR128Clear: flag 0x%x color %x depth %x nbox %d\n",
flags,
- (GLuint)r128ctx->ClearColor,
- (GLuint)r128ctx->ClearDepth,
- r128ctx->sarea->nbox );
+ (GLuint)rmesa->ClearColor,
+ (GLuint)rmesa->ClearDepth,
+ rmesa->sarea->nbox );
}
- ret = drmR128Clear( r128ctx->driFd, flags,
+ ret = drmR128Clear( rmesa->driFd, flags,
cx, cy, cw, ch,
- r128ctx->ClearColor, r128ctx->ClearDepth );
+ rmesa->ClearColor, rmesa->ClearDepth );
if ( ret ) {
+ UNLOCK_HARDWARE( rmesa );
fprintf( stderr, "drmR128Clear: return = %d\n", ret );
exit( 1 );
}
}
- UNLOCK_HARDWARE( r128ctx );
+ UNLOCK_HARDWARE( rmesa );
- r128ctx->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty |= R128_UPLOAD_CLIPRECTS;
return mask;
}
@@ -535,29 +579,29 @@ static GLbitfield r128DDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
* Depth spans, pixels
*/
-void r128WriteDepthSpanLocked( r128ContextPtr r128ctx,
+void r128WriteDepthSpanLocked( r128ContextPtr rmesa,
GLuint n, GLint x, GLint y,
const GLdepth depth[],
const GLubyte mask[] )
{
- XF86DRIClipRectPtr pbox = r128ctx->pClipRects;
- int nbox = r128ctx->numClipRects;
- int fd = r128ctx->driScreen->fd;
+ XF86DRIClipRectPtr pbox = rmesa->pClipRects;
+ int nbox = rmesa->numClipRects;
+ int fd = rmesa->driScreen->fd;
int i;
if ( !nbox || !n ) {
return;
}
if ( nbox >= R128_NR_SAREA_CLIPRECTS ) {
- r128ctx->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty |= R128_UPLOAD_CLIPRECTS;
}
- if ( !(r128ctx->dirty & R128_UPLOAD_CLIPRECTS) )
+ if ( !(rmesa->dirty & R128_UPLOAD_CLIPRECTS) )
{
if ( nbox < 3 ) {
- r128ctx->sarea->nbox = 0;
+ rmesa->sarea->nbox = 0;
} else {
- r128ctx->sarea->nbox = nbox;
+ rmesa->sarea->nbox = nbox;
}
drmR128WriteDepthSpan( fd, n, x, y, depth, mask );
@@ -566,44 +610,44 @@ void r128WriteDepthSpanLocked( r128ContextPtr r128ctx,
{
for (i = 0 ; i < nbox ; ) {
int nr = MIN2( i + R128_NR_SAREA_CLIPRECTS, nbox );
- XF86DRIClipRectPtr b = r128ctx->sarea->boxes;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
- r128ctx->sarea->nbox = nr - i;
+ rmesa->sarea->nbox = nr - i;
for ( ; i < nr ; i++) {
*b++ = pbox[i];
}
- r128ctx->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
drmR128WriteDepthSpan( fd, n, x, y, depth, mask );
}
}
- r128ctx->dirty &= ~R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty &= ~R128_UPLOAD_CLIPRECTS;
}
-void r128WriteDepthPixelsLocked( r128ContextPtr r128ctx, GLuint n,
+void r128WriteDepthPixelsLocked( r128ContextPtr rmesa, GLuint n,
const GLint x[], const GLint y[],
const GLdepth depth[],
const GLubyte mask[] )
{
- XF86DRIClipRectPtr pbox = r128ctx->pClipRects;
- int nbox = r128ctx->numClipRects;
- int fd = r128ctx->driScreen->fd;
+ XF86DRIClipRectPtr pbox = rmesa->pClipRects;
+ int nbox = rmesa->numClipRects;
+ int fd = rmesa->driScreen->fd;
int i;
if ( !nbox || !n ) {
return;
}
if ( nbox >= R128_NR_SAREA_CLIPRECTS ) {
- r128ctx->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty |= R128_UPLOAD_CLIPRECTS;
}
- if ( !(r128ctx->dirty & R128_UPLOAD_CLIPRECTS) )
+ if ( !(rmesa->dirty & R128_UPLOAD_CLIPRECTS) )
{
if ( nbox < 3 ) {
- r128ctx->sarea->nbox = 0;
+ rmesa->sarea->nbox = 0;
} else {
- r128ctx->sarea->nbox = nbox;
+ rmesa->sarea->nbox = nbox;
}
drmR128WriteDepthPixels( fd, n, x, y, depth, mask );
@@ -612,42 +656,42 @@ void r128WriteDepthPixelsLocked( r128ContextPtr r128ctx, GLuint n,
{
for (i = 0 ; i < nbox ; ) {
int nr = MIN2( i + R128_NR_SAREA_CLIPRECTS, nbox );
- XF86DRIClipRectPtr b = r128ctx->sarea->boxes;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
- r128ctx->sarea->nbox = nr - i;
+ rmesa->sarea->nbox = nr - i;
for ( ; i < nr ; i++) {
*b++ = pbox[i];
}
- r128ctx->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
drmR128WriteDepthPixels( fd, n, x, y, depth, mask );
}
}
- r128ctx->dirty &= ~R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty &= ~R128_UPLOAD_CLIPRECTS;
}
-void r128ReadDepthSpanLocked( r128ContextPtr r128ctx,
+void r128ReadDepthSpanLocked( r128ContextPtr rmesa,
GLuint n, GLint x, GLint y )
{
- XF86DRIClipRectPtr pbox = r128ctx->pClipRects;
- int nbox = r128ctx->numClipRects;
- int fd = r128ctx->driScreen->fd;
+ XF86DRIClipRectPtr pbox = rmesa->pClipRects;
+ int nbox = rmesa->numClipRects;
+ int fd = rmesa->driScreen->fd;
int i;
if ( !nbox || !n ) {
return;
}
if ( nbox >= R128_NR_SAREA_CLIPRECTS ) {
- r128ctx->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty |= R128_UPLOAD_CLIPRECTS;
}
- if ( !(r128ctx->dirty & R128_UPLOAD_CLIPRECTS) )
+ if ( !(rmesa->dirty & R128_UPLOAD_CLIPRECTS) )
{
if ( nbox < 3 ) {
- r128ctx->sarea->nbox = 0;
+ rmesa->sarea->nbox = 0;
} else {
- r128ctx->sarea->nbox = nbox;
+ rmesa->sarea->nbox = nbox;
}
drmR128ReadDepthSpan( fd, n, x, y );
@@ -656,42 +700,42 @@ void r128ReadDepthSpanLocked( r128ContextPtr r128ctx,
{
for (i = 0 ; i < nbox ; ) {
int nr = MIN2( i + R128_NR_SAREA_CLIPRECTS, nbox );
- XF86DRIClipRectPtr b = r128ctx->sarea->boxes;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
- r128ctx->sarea->nbox = nr - i;
+ rmesa->sarea->nbox = nr - i;
for ( ; i < nr ; i++) {
*b++ = pbox[i];
}
- r128ctx->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
drmR128ReadDepthSpan( fd, n, x, y );
}
}
- r128ctx->dirty &= ~R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty &= ~R128_UPLOAD_CLIPRECTS;
}
-void r128ReadDepthPixelsLocked( r128ContextPtr r128ctx, GLuint n,
+void r128ReadDepthPixelsLocked( r128ContextPtr rmesa, GLuint n,
const GLint x[], const GLint y[] )
{
- XF86DRIClipRectPtr pbox = r128ctx->pClipRects;
- int nbox = r128ctx->numClipRects;
- int fd = r128ctx->driScreen->fd;
+ XF86DRIClipRectPtr pbox = rmesa->pClipRects;
+ int nbox = rmesa->numClipRects;
+ int fd = rmesa->driScreen->fd;
int i;
if ( !nbox || !n ) {
return;
}
if ( nbox >= R128_NR_SAREA_CLIPRECTS ) {
- r128ctx->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty |= R128_UPLOAD_CLIPRECTS;
}
- if ( !(r128ctx->dirty & R128_UPLOAD_CLIPRECTS) )
+ if ( !(rmesa->dirty & R128_UPLOAD_CLIPRECTS) )
{
if ( nbox < 3 ) {
- r128ctx->sarea->nbox = 0;
+ rmesa->sarea->nbox = 0;
} else {
- r128ctx->sarea->nbox = nbox;
+ rmesa->sarea->nbox = nbox;
}
drmR128ReadDepthPixels( fd, n, x, y );
@@ -700,60 +744,35 @@ void r128ReadDepthPixelsLocked( r128ContextPtr r128ctx, GLuint n,
{
for (i = 0 ; i < nbox ; ) {
int nr = MIN2( i + R128_NR_SAREA_CLIPRECTS, nbox );
- XF86DRIClipRectPtr b = r128ctx->sarea->boxes;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
- r128ctx->sarea->nbox = nr - i;
+ rmesa->sarea->nbox = nr - i;
for ( ; i < nr ; i++) {
*b++ = pbox[i];
}
- r128ctx->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
+ rmesa->sarea->dirty |= R128_UPLOAD_CLIPRECTS;
drmR128ReadDepthPixels( fd, n, x, y );
}
}
- r128ctx->dirty &= ~R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty &= ~R128_UPLOAD_CLIPRECTS;
}
-/* ================================================================
- * Deprecated function...
- */
-void r128SubmitPacketLocked( r128ContextPtr r128ctx,
- CARD32 *buf, GLuint count )
-{
- CARD32 *b;
- int c = count;
- int fd = r128ctx->r128Screen->driScreen->fd;
- int to = 0;
- int ret;
-
- do {
- b = buf + (count - c);
- ret = drmR128SubmitPacket( fd, b, &c, 0 );
- } while ( ( ret == -EBUSY ) && ( to++ < r128ctx->CCEtimeout ) );
-
- if ( ret < 0 ) {
- drmR128EngineReset( fd );
- fprintf( stderr, "Error: Could not submit packet... exiting\n" );
- exit( -1 );
- }
-}
-
-
-
-void r128WaitForIdleLocked( r128ContextPtr r128ctx )
+void r128WaitForIdleLocked( r128ContextPtr rmesa )
{
- int fd = r128ctx->r128Screen->driScreen->fd;
+ int fd = rmesa->r128Screen->driScreen->fd;
int to = 0;
int ret;
do {
ret = drmR128WaitForIdleCCE( fd );
- } while ( ( ret == -EBUSY ) && ( to++ < r128ctx->CCEtimeout ) );
+ } while ( ( ret == -EBUSY ) && ( to++ < R128_TIMEOUT ) );
if ( ret < 0 ) {
drmR128EngineReset( fd );
+ UNLOCK_HARDWARE( rmesa );
fprintf( stderr, "Error: Rage 128 timed out... exiting\n" );
exit( -1 );
}
@@ -762,5 +781,5 @@ void r128WaitForIdleLocked( r128ContextPtr r128ctx )
void r128DDInitIoctlFuncs( GLcontext *ctx )
{
- ctx->Driver.Clear = r128DDClear;
+ ctx->Driver.Clear = r128DDClear;
}
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_ioctl.h b/xc/lib/GL/mesa/src/drv/r128/r128_ioctl.h
index 43b77659b..aafd0859b 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_ioctl.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_ioctl.h
@@ -44,174 +44,128 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xf86drm.h"
#include "xf86drmR128.h"
-#define R128_DEFAULT_TOTAL_CCE_TIMEOUT 1000000 /* usecs */
-
#define R128_BUFFER_MAX_DWORDS (R128_BUFFER_SIZE / sizeof(CARD32))
-#define FLUSH_BATCH( r128ctx ) \
-do { \
- if ( R128_DEBUG & DEBUG_VERBOSE_IOCTL ) \
- fprintf( stderr, "FLUSH_BATCH in %s\n", __FUNCTION__ ); \
- if ( r128ctx->vert_buf ) { \
- r128FlushVertices( r128ctx ); \
- } else if ( r128ctx->next_elt != r128ctx->first_elt ) { \
- r128FlushElts( r128ctx ); \
- } \
-} while (0)
-
-#define r128FlushVertices( r128ctx ) \
-do { \
- LOCK_HARDWARE( r128ctx ); \
- r128FlushVerticesLocked( r128ctx ); \
- UNLOCK_HARDWARE( r128ctx ); \
-} while (0)
-
-
-extern drmBufPtr r128GetBufferLocked( r128ContextPtr r128ctx );
-extern void r128FlushVerticesLocked( r128ContextPtr r128ctx );
+extern drmBufPtr r128GetBufferLocked( r128ContextPtr rmesa );
+extern void r128FlushVerticesLocked( r128ContextPtr rmesa );
-
-#define r128FlushElts( r128ctx ) \
-do { \
- LOCK_HARDWARE( r128ctx ); \
- r128FlushEltsLocked( r128ctx ); \
- UNLOCK_HARDWARE( r128ctx ); \
-} while (0)
-
-extern void r128GetEltBufLocked( r128ContextPtr r128ctx );
-extern void r128FlushEltsLocked( r128ContextPtr r128ctx );
-extern void r128FireEltsLocked( r128ContextPtr r128ctx,
+extern void r128GetEltBufLocked( r128ContextPtr rmesa );
+extern void r128FlushEltsLocked( r128ContextPtr rmesa );
+extern void r128FireEltsLocked( r128ContextPtr rmesa,
GLuint start, GLuint end,
GLuint discard );
-extern void r128ReleaseBufLocked( r128ContextPtr r128ctx, drmBufPtr buffer );
-
-
-/* 64-bit align the next element address, and then make room for the
- * next indexed prim packet header.
- */
-#define ALIGN_NEXT_ELT( r128ctx ) \
-do { \
- r128ctx->next_elt = (GLushort *) \
- (((GLuint)r128ctx->next_elt + 7) & ~0x7); \
- r128ctx->next_elt = (GLushort *) \
- ((GLubyte *)r128ctx->next_elt + R128_INDEX_PRIM_OFFSET); \
-} while (0)
-
+extern void r128ReleaseBufLocked( r128ContextPtr rmesa, drmBufPtr buffer );
/* Make this available as both a regular and an inline function.
*/
-extern CARD32 *r128AllocVertices( r128ContextPtr r128ctx, int count );
+extern CARD32 *r128AllocVertices( r128ContextPtr rmesa, int count );
-static __inline CARD32 *r128AllocVerticesInline( r128ContextPtr r128ctx,
+static __inline CARD32 *r128AllocVerticesInline( r128ContextPtr rmesa,
int count )
{
- int bytes = count * r128ctx->vertsize * sizeof(CARD32);
- CARD32 *head;
+ int bytes = count * rmesa->vertsize * sizeof(CARD32);
+ CARD32 *head;
- if ( !r128ctx->vert_buf ) {
- LOCK_HARDWARE( r128ctx );
+ if ( !rmesa->vert_buf ) {
+ LOCK_HARDWARE( rmesa );
- if ( r128ctx->first_elt != r128ctx->next_elt ) {
- r128FlushEltsLocked( r128ctx );
- }
+ if ( rmesa->first_elt != rmesa->next_elt ) {
+ r128FlushEltsLocked( rmesa );
+ }
- r128ctx->vert_buf = r128GetBufferLocked( r128ctx );
+ rmesa->vert_buf = r128GetBufferLocked( rmesa );
- UNLOCK_HARDWARE( r128ctx );
- } else if ( r128ctx->vert_buf->used + bytes > r128ctx->vert_buf->total ) {
- LOCK_HARDWARE( r128ctx );
+ UNLOCK_HARDWARE( rmesa );
+ } else if ( rmesa->vert_buf->used + bytes > rmesa->vert_buf->total ) {
+ LOCK_HARDWARE( rmesa );
- r128FlushVerticesLocked( r128ctx );
- r128ctx->vert_buf = r128GetBufferLocked( r128ctx );
+ r128FlushVerticesLocked( rmesa );
+ rmesa->vert_buf = r128GetBufferLocked( rmesa );
- UNLOCK_HARDWARE( r128ctx );
- }
+ UNLOCK_HARDWARE( rmesa );
+ }
- head = (CARD32 *)((char *)r128ctx->vert_buf->address +
- r128ctx->vert_buf->used);
+ head = (CARD32 *)((char *)rmesa->vert_buf->address +
+ rmesa->vert_buf->used);
- r128ctx->num_verts += count;
- r128ctx->vert_buf->used += bytes;
- return head;
+ rmesa->num_verts += count;
+ rmesa->vert_buf->used += bytes;
+ return head;
}
-
-extern void r128FireBlitLocked( r128ContextPtr r128ctx, drmBufPtr buffer,
+extern void r128FireBlitLocked( r128ContextPtr rmesa, drmBufPtr buffer,
GLint offset, GLint pitch, GLint format,
GLint x, GLint y, GLint width, GLint height );
-
-extern void r128WriteDepthSpanLocked( r128ContextPtr r128ctx,
+extern void r128WriteDepthSpanLocked( r128ContextPtr rmesa,
GLuint n, GLint x, GLint y,
const GLdepth depth[],
const GLubyte mask[] );
-extern void r128WriteDepthPixelsLocked( r128ContextPtr r128ctx, GLuint n,
+extern void r128WriteDepthPixelsLocked( r128ContextPtr rmesa, GLuint n,
const GLint x[], const GLint y[],
const GLdepth depth[],
const GLubyte mask[] );
-extern void r128ReadDepthSpanLocked( r128ContextPtr r128ctx,
+extern void r128ReadDepthSpanLocked( r128ContextPtr rmesa,
GLuint n, GLint x, GLint y );
-extern void r128ReadDepthPixelsLocked( r128ContextPtr r128ctx, GLuint n,
+extern void r128ReadDepthPixelsLocked( r128ContextPtr rmesa, GLuint n,
const GLint x[], const GLint y[] );
+extern void r128SwapBuffers( r128ContextPtr rmesa );
+extern void r128PageFlip( r128ContextPtr rmesa );
-extern void r128SwapBuffers( r128ContextPtr r128ctx );
-
-
-#define r128WaitForIdle( r128ctx ) \
-do { \
- LOCK_HARDWARE( r128ctx ); \
- r128WaitForIdleLocked( r128ctx ); \
- UNLOCK_HARDWARE( r128ctx ); \
-} while (0)
-
-extern void r128WaitForIdleLocked( r128ContextPtr r128ctx );
+extern void r128WaitForIdleLocked( r128ContextPtr rmesa );
extern void r128DDInitIoctlFuncs( GLcontext *ctx );
-
/* ================================================================
- * Deprecated functions:
+ * Helper macros:
*/
-typedef union {
- float f;
- int i;
-} floatTOint;
-
-/* Insert an integer value into the CCE ring buffer. */
-#define R128CCE(v) \
-do { \
- r128ctx->CCEbuf[r128ctx->CCEcount] = (v); \
- r128ctx->CCEcount++; \
+#define FLUSH_BATCH( rmesa ) \
+do { \
+ if ( R128_DEBUG & DEBUG_VERBOSE_IOCTL ) \
+ fprintf( stderr, "FLUSH_BATCH in %s\n", __FUNCTION__ ); \
+ if ( rmesa->vert_buf ) { \
+ r128FlushVertices( rmesa ); \
+ } else if ( rmesa->next_elt != rmesa->first_elt ) { \
+ r128FlushElts( rmesa ); \
+ } \
} while (0)
-/* Insert an floating point value into the CCE ring buffer. */
-#define R128CCEF(v) \
-do { \
- floatTOint fTi; \
- fTi.f = (v); \
- r128ctx->CCEbuf[r128ctx->CCEcount] = fTi.i; \
- r128ctx->CCEcount++; \
+/* 64-bit align the next element address, and then make room for the
+ * next indexed prim packet header.
+ */
+#define ALIGN_NEXT_ELT( rmesa ) \
+do { \
+ rmesa->next_elt = (GLushort *) \
+ (((GLuint)rmesa->next_elt + 7) & ~0x7); \
+ rmesa->next_elt = (GLushort *) \
+ ((GLubyte *)rmesa->next_elt + R128_INDEX_PRIM_OFFSET); \
} while (0)
-/* Insert a type-[0123] packet header into the ring buffer */
-#define R128CCE0(p,r,n) R128CCE((p) | ((n) << 16) | ((r) >> 2))
-#define R128CCE1(p,r1,r2) R128CCE((p) | (((r2) >> 2) << 11) | ((r1) >> 2))
-#define R128CCE2(p) R128CCE((p))
-#define R128CCE3(p,n) R128CCE((p) | ((n) << 16))
+#define r128FlushVertices( rmesa ) \
+do { \
+ LOCK_HARDWARE( rmesa ); \
+ r128FlushVerticesLocked( rmesa ); \
+ UNLOCK_HARDWARE( rmesa ); \
+} while (0)
-#define R128CCE_SUBMIT_PACKET() \
-do { \
- r128SubmitPacketLocked( r128ctx, r128ctx->CCEbuf, r128ctx->CCEcount ); \
- r128ctx->CCEcount = 0; \
+#define r128FlushElts( rmesa ) \
+do { \
+ LOCK_HARDWARE( rmesa ); \
+ r128FlushEltsLocked( rmesa ); \
+ UNLOCK_HARDWARE( rmesa ); \
} while (0)
-extern void r128SubmitPacketLocked( r128ContextPtr r128ctx,
- CARD32 *buf, GLuint count );
+#define r128WaitForIdle( rmesa ) \
+ do { \
+ LOCK_HARDWARE( rmesa ); \
+ r128WaitForIdleLocked( rmesa ); \
+ UNLOCK_HARDWARE( rmesa ); \
+ } while (0)
#endif
#endif /* __R128_IOCTL_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_lock.c b/xc/lib/GL/mesa/src/drv/r128/r128_lock.c
index 6c9331c74..8fdef0d95 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_lock.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_lock.c
@@ -38,7 +38,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#if DEBUG_LOCKING
char *prevLockFile = NULL;
-int prevLockLine = 0;
+int prevLockLine = 0;
#endif
@@ -50,15 +50,15 @@ int prevLockLine = 0;
* the hardware lock when it changes the window state, this routine will
* automatically be called after such a change.
*/
-void r128GetLock( r128ContextPtr r128ctx, GLuint flags )
+void r128GetLock( r128ContextPtr rmesa, GLuint flags )
{
- __DRIdrawablePrivate *dPriv = r128ctx->driDrawable;
- __DRIscreenPrivate *sPriv = r128ctx->driScreen;
- R128SAREAPriv *sarea = r128ctx->sarea;
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable;
+ __DRIscreenPrivate *sPriv = rmesa->driScreen;
+ R128SAREAPrivPtr sarea = rmesa->sarea;
int stamp = dPriv->lastStamp;
int i;
- drmGetLock( r128ctx->driFd, r128ctx->hHWContext, flags );
+ drmGetLock( rmesa->driFd, rmesa->hHWContext, flags );
/* The window might have moved, so we might need to get new clip
* rects.
@@ -68,26 +68,26 @@ void r128GetLock( r128ContextPtr r128ctx, GLuint flags )
* Since the hardware state depends on having the latest drawable
* clip rects, all state checking must be done _after_ this call.
*/
- XMESA_VALIDATE_DRAWABLE_INFO( r128ctx->display, sPriv, dPriv );
+ XMESA_VALIDATE_DRAWABLE_INFO( rmesa->display, sPriv, dPriv );
if ( stamp != dPriv->lastStamp ) {
- r128ctx->new_state |= R128_NEW_WINDOW | R128_NEW_CLIP;
- r128ctx->SetupDone = 0;
+ rmesa->new_state |= R128_NEW_WINDOW | R128_NEW_CLIP;
+ rmesa->SetupDone = 0;
}
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_CLIPRECTS;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_CLIPRECTS;
- r128ctx->numClipRects = dPriv->numClipRects;
- r128ctx->pClipRects = dPriv->pClipRects;
+ rmesa->numClipRects = dPriv->numClipRects;
+ rmesa->pClipRects = dPriv->pClipRects;
- if ( sarea->ctxOwner != r128ctx->hHWContext ) {
- sarea->ctxOwner = r128ctx->hHWContext;
- r128ctx->dirty = R128_UPLOAD_ALL;
+ if ( sarea->ctxOwner != rmesa->hHWContext ) {
+ sarea->ctxOwner = rmesa->hHWContext;
+ rmesa->dirty = R128_UPLOAD_ALL;
}
- for ( i = 0 ; i < r128ctx->lastTexHeap ; i++ ) {
- if ( sarea->texAge[i] != r128ctx->lastTexAge[i] ) {
- r128AgeTextures( r128ctx, i );
+ for ( i = 0 ; i < rmesa->lastTexHeap ; i++ ) {
+ if ( sarea->texAge[i] != rmesa->lastTexAge[i] ) {
+ r128AgeTextures( rmesa, i );
}
}
}
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_lock.h b/xc/lib/GL/mesa/src/drv/r128/r128_lock.h
index 7ae5b639a..2da57bb44 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_lock.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_lock.h
@@ -33,40 +33,42 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
-#ifndef _R128_LOCK_H_
-#define _R128_LOCK_H_
+#ifndef __R128_LOCK_H__
+#define __R128_LOCK_H__
#ifdef GLX_DIRECT_RENDERING
-extern void r128GetLock( r128ContextPtr r128ctx, GLuint flags );
+extern void r128GetLock( r128ContextPtr rmesa, GLuint flags );
+/* Turn DEBUG_LOCKING on to find locking conflicts.
+ */
+#define DEBUG_LOCKING 0
-/* Turn DEBUG_LOCKING on to find locking conflicts (see r128_init.h) */
-#ifdef DEBUG_LOCKING
+#if DEBUG_LOCKING
extern char *prevLockFile;
-extern int prevLockLine;
-
-#define DEBUG_LOCK() \
- do { \
- prevLockFile = (__FILE__); \
- prevLockLine = (__LINE__); \
- } while (0)
-
-#define DEBUG_RESET() \
- do { \
- prevLockFile = 0; \
- prevLockLine = 0; \
- } while (0)
-
-#define DEBUG_CHECK_LOCK() \
- do { \
- if (prevLockFile) { \
- fprintf(stderr, \
- "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
- prevLockFile, prevLockLine, __FILE__, __LINE__); \
- exit(1); \
- } \
- } while (0)
+extern int prevLockLine;
+
+#define DEBUG_LOCK() \
+ do { \
+ prevLockFile = (__FILE__); \
+ prevLockLine = (__LINE__); \
+ } while (0)
+
+#define DEBUG_RESET() \
+ do { \
+ prevLockFile = 0; \
+ prevLockLine = 0; \
+ } while (0)
+
+#define DEBUG_CHECK_LOCK() \
+ do { \
+ if ( prevLockFile ) { \
+ fprintf( stderr, \
+ "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
+ prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
+ exit( 1 ); \
+ } \
+ } while (0)
#else
@@ -84,26 +86,26 @@ extern int prevLockLine;
/* Lock the hardware and validate our state.
*/
-#define LOCK_HARDWARE( r128ctx ) \
+#define LOCK_HARDWARE( rmesa ) \
do { \
char __ret = 0; \
DEBUG_CHECK_LOCK(); \
- DRM_CAS( r128ctx->driHwLock, r128ctx->hHWContext, \
- (DRM_LOCK_HELD | r128ctx->hHWContext), __ret ); \
+ DRM_CAS( rmesa->driHwLock, rmesa->hHWContext, \
+ (DRM_LOCK_HELD | rmesa->hHWContext), __ret ); \
if ( __ret ) \
- r128GetLock( r128ctx, 0 ); \
+ r128GetLock( rmesa, 0 ); \
DEBUG_LOCK(); \
} while (0)
/* Unlock the hardware.
*/
-#define UNLOCK_HARDWARE( r128ctx ) \
+#define UNLOCK_HARDWARE( rmesa ) \
do { \
- DRM_UNLOCK( r128ctx->driFd, \
- r128ctx->driHwLock, \
- r128ctx->hHWContext ); \
+ DRM_UNLOCK( rmesa->driFd, \
+ rmesa->driHwLock, \
+ rmesa->hHWContext ); \
DEBUG_RESET(); \
} while (0)
#endif
-#endif /* _R128_LOCK_H_ */
+#endif /* __R128_LOCK_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_pipeline.c b/xc/lib/GL/mesa/src/drv/r128/r128_pipeline.c
index 4b17e5636..e42fa4075 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_pipeline.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_pipeline.c
@@ -41,7 +41,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "fog.h"
static struct gl_pipeline_stage r128_fast_stage = {
- "R128 Fast Path",
+ "r128 Fast Path",
(PIPE_OP_VERT_XFORM |
PIPE_OP_RAST_SETUP_0 |
PIPE_OP_RAST_SETUP_1 |
@@ -66,10 +66,10 @@ static struct gl_pipeline_stage r128_fast_stage = {
*/
GLboolean r128DDBuildPrecalcPipeline( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
struct gl_pipeline *pipe = &ctx->CVA.pre;
- if ( r128ctx->RenderIndex == 0 &&
+ if ( rmesa->RenderIndex == 0 &&
(ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
(ctx->Array.Flags & (VERT_OBJ_234 |
VERT_TEX0_4 |
@@ -81,15 +81,15 @@ GLboolean r128DDBuildPrecalcPipeline( GLcontext *ctx )
pipe->new_inputs = ctx->RenderFlags & VERT_DATA;
pipe->ops = pipe->stages[0]->ops;
- r128ctx->useFastPath = GL_TRUE;
+ rmesa->OnFastPath = GL_TRUE;
return GL_TRUE;
}
- if ( r128ctx->useFastPath ) {
- r128ctx->useFastPath = GL_FALSE;
+ if ( rmesa->OnFastPath ) {
+ rmesa->OnFastPath = GL_FALSE;
- ctx->CVA.VB->ClipOrMask = 0;
- ctx->CVA.VB->ClipAndMask = CLIP_ALL_BITS;
+ ctx->CVA.VB->ClipOrMask = 0;
+ ctx->CVA.VB->ClipAndMask = CLIP_ALL_BITS;
ctx->Array.NewArrayState |= ctx->Array.Summary;
}
@@ -123,7 +123,6 @@ static void r128DDCheckRasterSetup( GLcontext *ctx,
}
-/* Register the pipeline with our stages included */
GLuint r128DDRegisterPipelineStages( struct gl_pipeline_stage *out,
const struct gl_pipeline_stage *in,
GLuint nr )
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_pipeline.h b/xc/lib/GL/mesa/src/drv/r128/r128_pipeline.h
index 84c667240..5e40bd6f6 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_pipeline.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_pipeline.h
@@ -28,13 +28,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
-#ifndef _R128_PIPELINE_H_
-#define _R128_PIPELINE_H_
+#ifndef __R128_PIPELINE_H__
+#define __R128_PIPELINE_H__
+
+#ifdef GLX_DIRECT_RENDERING
extern GLboolean r128DDBuildPrecalcPipeline( GLcontext *ctx );
extern GLuint r128DDRegisterPipelineStages( struct gl_pipeline_stage *out,
@@ -47,4 +49,5 @@ extern void r128DDFastPath( struct vertex_buffer *VB );
extern void r128DDEltPathInit( void );
extern void r128DDEltPath( struct vertex_buffer *VB );
-#endif /* _R128_PIPELINE_H_ */
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_screen.c b/xc/lib/GL/mesa/src/drv/r128/r128_screen.c
index 139e7fbc3..029ccd4ca 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_screen.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_screen.c
@@ -28,8 +28,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
@@ -41,7 +41,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_vb.h"
#include "r128_pipeline.h"
-#include <sys/mman.h>
+#include "mem.h"
#if 1
/* Including xf86PciInfo.h introduces a bunch of errors...
@@ -57,208 +57,157 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#endif
-/* Create the device specific screen private data struct */
-r128ScreenPtr r128CreateScreen(__DRIscreenPrivate *sPriv)
+/* Create the device specific screen private data struct.
+ */
+r128ScreenPtr r128CreateScreen( __DRIscreenPrivate *sPriv )
{
- r128ScreenPtr r128Screen;
- R128DRIPtr r128DRIPriv = (R128DRIPtr)sPriv->pDevPriv;
- int cpp;
-
- /* Allocate the private area */
- r128Screen = (r128ScreenPtr)Xmalloc(sizeof(*r128Screen));
- if (!r128Screen) return NULL;
-
- /* This is first since which regions we map depends on whether or
- not we are using a PCI card */
- r128Screen->IsPCI = r128DRIPriv->IsPCI;
-
- r128Screen->mmioRgn.handle = r128DRIPriv->registerHandle;
- r128Screen->mmioRgn.size = r128DRIPriv->registerSize;
- if (drmMap(sPriv->fd,
- r128Screen->mmioRgn.handle,
- r128Screen->mmioRgn.size,
- (drmAddressPtr)&r128Screen->mmio)) {
- Xfree(r128Screen);
- return NULL;
- }
-
- if (!r128Screen->IsPCI) {
- r128Screen->ringRgn.handle = r128DRIPriv->ringHandle;
- r128Screen->ringRgn.size = r128DRIPriv->ringMapSize;
- if (drmMap(sPriv->fd,
- r128Screen->ringRgn.handle,
- r128Screen->ringRgn.size,
- (drmAddressPtr)&r128Screen->ring)) {
- drmUnmap((drmAddress)r128Screen->mmio, r128Screen->mmioRgn.size);
- Xfree(r128Screen);
- return NULL;
- }
-
- r128Screen->ringReadRgn.handle = r128DRIPriv->ringReadPtrHandle;
- r128Screen->ringReadRgn.size = r128DRIPriv->ringReadMapSize;
- if (drmMap(sPriv->fd,
- r128Screen->ringReadRgn.handle,
- r128Screen->ringReadRgn.size,
- (drmAddressPtr)&r128Screen->ringReadPtr)) {
- drmUnmap((drmAddress)r128Screen->ring, r128Screen->ringRgn.size);
- drmUnmap((drmAddress)r128Screen->mmio, r128Screen->mmioRgn.size);
- Xfree(r128Screen);
- return NULL;
- }
-
- r128Screen->bufRgn.handle = r128DRIPriv->bufHandle;
- r128Screen->bufRgn.size = r128DRIPriv->bufMapSize;
- if (drmMap(sPriv->fd,
- r128Screen->bufRgn.handle,
- r128Screen->bufRgn.size,
- (drmAddressPtr)&r128Screen->buf)) {
- drmUnmap((drmAddress)r128Screen->ringReadPtr,
- r128Screen->ringReadRgn.size);
- drmUnmap((drmAddress)r128Screen->ring, r128Screen->ringRgn.size);
- drmUnmap((drmAddress)r128Screen->mmio, r128Screen->mmioRgn.size);
- Xfree(r128Screen);
- return NULL;
- }
- r128Screen->bufOffset = r128DRIPriv->bufOffset;
-
- r128Screen->agpTexRgn.handle = r128DRIPriv->agpTexHandle;
- r128Screen->agpTexRgn.size = r128DRIPriv->agpTexMapSize;
- if (drmMap(sPriv->fd,
- r128Screen->agpTexRgn.handle,
- r128Screen->agpTexRgn.size,
- (drmAddressPtr)&r128Screen->agpTex)) {
- drmUnmap((drmAddress)r128Screen->buf, r128Screen->bufRgn.size);
- drmUnmap((drmAddress)r128Screen->ringReadPtr,
- r128Screen->ringReadRgn.size);
- drmUnmap((drmAddress)r128Screen->ring, r128Screen->ringRgn.size);
- drmUnmap((drmAddress)r128Screen->mmio, r128Screen->mmioRgn.size);
- Xfree(r128Screen);
- return NULL;
- }
- r128Screen->agpTexOffset = r128DRIPriv->agpTexOffset;
-
- if (!(r128Screen->buffers = drmMapBufs(sPriv->fd))) {
- drmUnmap((drmAddress)r128Screen->agpTex,
- r128Screen->agpTexRgn.size);
- drmUnmap((drmAddress)r128Screen->buf, r128Screen->bufRgn.size);
- drmUnmap((drmAddress)r128Screen->ringReadPtr,
- r128Screen->ringReadRgn.size);
- drmUnmap((drmAddress)r128Screen->ring, r128Screen->ringRgn.size);
- drmUnmap((drmAddress)r128Screen->mmio, r128Screen->mmioRgn.size);
- Xfree(r128Screen);
- return NULL;
- }
- }
-
- /* Allow both AGP and PCI cards to use vertex buffers. PCI cards use
- * the ring walker method, ie. the vertex buffer data is actually part
- * of the command stream.
- */
- r128Screen->bufMapSize = r128DRIPriv->bufMapSize;
-
- r128Screen->deviceID = r128DRIPriv->deviceID;
-
- r128Screen->depth = r128DRIPriv->depth;
- r128Screen->bpp = r128DRIPriv->bpp;
- r128Screen->pixel_code = (r128Screen->bpp != 16 ?
- r128Screen->bpp :
- r128Screen->depth);
-
- cpp = r128Screen->bpp / 8;
-
- r128Screen->fb = sPriv->pFB;
- r128Screen->fbOffset = sPriv->fbOrigin;
- r128Screen->fbStride = sPriv->fbStride;
- r128Screen->fbSize = sPriv->fbSize;
-
- r128Screen->frontOffset = r128DRIPriv->frontOffset;
- r128Screen->frontPitch = r128DRIPriv->frontPitch;
- r128Screen->backOffset = r128DRIPriv->backOffset;
- r128Screen->backPitch = r128DRIPriv->backPitch;
- r128Screen->depthOffset = r128DRIPriv->depthOffset;
- r128Screen->depthPitch = r128DRIPriv->depthPitch;
- r128Screen->spanOffset = r128DRIPriv->spanOffset;
-
- r128Screen->texOffset[R128_LOCAL_TEX_HEAP] = r128DRIPriv->textureOffset;
- r128Screen->texSize[R128_LOCAL_TEX_HEAP] = r128DRIPriv->textureSize;
- r128Screen->log2TexGran[R128_LOCAL_TEX_HEAP] = r128DRIPriv->log2TexGran;
-
- if (r128Screen->IsPCI) {
- r128Screen->texOffset[R128_AGP_TEX_HEAP] = 0;
- r128Screen->texSize[R128_AGP_TEX_HEAP] = 0;
- r128Screen->log2TexGran[R128_AGP_TEX_HEAP] = 0;
- r128Screen->NRTexHeaps = R128_NR_TEX_HEAPS-1;
- } else {
- r128Screen->texOffset[R128_AGP_TEX_HEAP] = 0;
- r128Screen->texSize[R128_AGP_TEX_HEAP] =
- r128DRIPriv->agpTexMapSize;
- r128Screen->log2TexGran[R128_AGP_TEX_HEAP] =
- r128DRIPriv->log2AGPTexGran;
- r128Screen->NRTexHeaps = R128_NR_TEX_HEAPS;
- }
-
- r128Screen->AGPMode = r128DRIPriv->AGPMode;
-
- r128Screen->CCEMode = r128DRIPriv->CCEMode;
- r128Screen->CCEFifoSize = r128DRIPriv->CCEFifoSize;
-
- r128Screen->ringEntries = r128DRIPriv->ringSize/sizeof(CARD32);
- if (!r128Screen->IsPCI) {
- r128Screen->ringStartPtr = (int *)r128Screen->ring;
- r128Screen->ringEndPtr = (int *)(r128Screen->ring
- + r128DRIPriv->ringSize);
- }
-
- r128Screen->MMIOFifoSlots = 0;
- r128Screen->CCEFifoSlots = 0;
-
- r128Screen->CCEFifoAddr = R128_PM4_FIFO_DATA_EVEN;
-
- r128Screen->driScreen = sPriv;
-
- switch ( r128DRIPriv->deviceID ) {
- case PCI_CHIP_RAGE128RE:
- case PCI_CHIP_RAGE128RF:
- case PCI_CHIP_RAGE128RK:
- case PCI_CHIP_RAGE128RL:
- r128Screen->chipset = R128_CARD_TYPE_R128;
- break;
- case PCI_CHIP_RAGE128PF:
- r128Screen->chipset = R128_CARD_TYPE_R128_PRO;
- break;
- case PCI_CHIP_RAGE128LE:
- case PCI_CHIP_RAGE128LF:
- r128Screen->chipset = R128_CARD_TYPE_R128_MOBILITY;
- break;
- default:
- r128Screen->chipset = R128_CARD_TYPE_R128;
- break;
- }
-
- r128DDFastPathInit();
- r128DDEltPathInit();
- r128DDTriangleFuncsInit();
- r128DDSetupInit();
-
- return r128Screen;
+ r128ScreenPtr r128Screen;
+ R128DRIPtr r128DRIPriv = (R128DRIPtr)sPriv->pDevPriv;
+
+ /* Check the DRI version */
+ {
+ int major, minor, patch;
+ if ( XF86DRIQueryVersion( sPriv->display, &major, &minor, &patch ) ) {
+ if ( major != 3 || minor != 0 || patch < 0 ) {
+ char msg[128];
+ sprintf( msg, "r128 DRI driver expected DRI version 3.0.x but got version %d.%d.%d", major, minor, patch );
+ __driMesaMessage( msg );
+ return GL_FALSE;
+ }
+ }
+ }
+
+ /* Check that the DDX driver version is compatible */
+ if ( sPriv->ddxMajor != 4 ||
+ sPriv->ddxMinor != 0 ||
+ sPriv->ddxPatch < 0 ) {
+ char msg[128];
+ sprintf( msg, "r128 DRI driver expected DDX driver version 4.0.x but got version %d.%d.%d", sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch );
+ __driMesaMessage( msg );
+ return GL_FALSE;
+ }
+
+ /* Check that the DRM driver version is compatible */
+ if ( sPriv->drmMajor != 2 ||
+ sPriv->drmMinor != 1 ||
+ sPriv->drmPatch < 0 ) {
+ char msg[128];
+ sprintf( msg, "r128 DRI driver expected DRM driver version 2.1.x but got version %d.%d.%d", sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch );
+ __driMesaMessage( msg );
+ return GL_FALSE;
+ }
+
+ /* Allocate the private area */
+ r128Screen = (r128ScreenPtr) CALLOC( sizeof(*r128Screen) );
+ if ( !r128Screen ) return NULL;
+
+ /* This is first since which regions we map depends on whether or
+ * not we are using a PCI card.
+ */
+ r128Screen->IsPCI = r128DRIPriv->IsPCI;
+
+ r128Screen->mmio.handle = r128DRIPriv->registerHandle;
+ r128Screen->mmio.size = r128DRIPriv->registerSize;
+ if ( drmMap( sPriv->fd,
+ r128Screen->mmio.handle,
+ r128Screen->mmio.size,
+ (drmAddressPtr)&r128Screen->mmio.map ) ) {
+ FREE( r128Screen );
+ return NULL;
+ }
+
+ r128Screen->buffers = drmMapBufs( sPriv->fd );
+ if ( !r128Screen->buffers ) {
+ drmUnmap( (drmAddress)r128Screen->mmio.map, r128Screen->mmio.size );
+ FREE( r128Screen );
+ return NULL;
+ }
+
+ if ( !r128Screen->IsPCI ) {
+ r128Screen->agpTextures.handle = r128DRIPriv->agpTexHandle;
+ r128Screen->agpTextures.size = r128DRIPriv->agpTexMapSize;
+ if ( drmMap( sPriv->fd,
+ r128Screen->agpTextures.handle,
+ r128Screen->agpTextures.size,
+ (drmAddressPtr)&r128Screen->agpTextures.map ) ) {
+ drmUnmapBufs( r128Screen->buffers );
+ drmUnmap( (drmAddress)r128Screen->mmio.map, r128Screen->mmio.size );
+ FREE( r128Screen );
+ return NULL;
+ }
+ }
+
+ switch ( r128DRIPriv->deviceID ) {
+ case PCI_CHIP_RAGE128RE:
+ case PCI_CHIP_RAGE128RF:
+ case PCI_CHIP_RAGE128RK:
+ case PCI_CHIP_RAGE128RL:
+ r128Screen->chipset = R128_CARD_TYPE_R128;
+ break;
+ case PCI_CHIP_RAGE128PF:
+ r128Screen->chipset = R128_CARD_TYPE_R128_PRO;
+ break;
+ case PCI_CHIP_RAGE128LE:
+ case PCI_CHIP_RAGE128LF:
+ r128Screen->chipset = R128_CARD_TYPE_R128_MOBILITY;
+ break;
+ default:
+ r128Screen->chipset = R128_CARD_TYPE_R128;
+ break;
+ }
+
+ r128Screen->cpp = r128DRIPriv->bpp / 8;
+ r128Screen->AGPMode = r128DRIPriv->AGPMode;
+
+ r128Screen->frontOffset = r128DRIPriv->frontOffset;
+ r128Screen->frontPitch = r128DRIPriv->frontPitch;
+ r128Screen->backOffset = r128DRIPriv->backOffset;
+ r128Screen->backPitch = r128DRIPriv->backPitch;
+ r128Screen->depthOffset = r128DRIPriv->depthOffset;
+ r128Screen->depthPitch = r128DRIPriv->depthPitch;
+ r128Screen->spanOffset = r128DRIPriv->spanOffset;
+
+ r128Screen->texOffset[R128_CARD_HEAP] = r128DRIPriv->textureOffset;
+ r128Screen->texSize[R128_CARD_HEAP] = r128DRIPriv->textureSize;
+ r128Screen->logTexGranularity[R128_CARD_HEAP] = r128DRIPriv->log2TexGran;
+
+ if ( r128Screen->IsPCI ) {
+ r128Screen->numTexHeaps = R128_NR_TEX_HEAPS - 1;
+ r128Screen->texOffset[R128_AGP_HEAP] = 0;
+ r128Screen->texSize[R128_AGP_HEAP] = 0;
+ r128Screen->logTexGranularity[R128_AGP_HEAP] = 0;
+ } else {
+ r128Screen->numTexHeaps = R128_NR_TEX_HEAPS;
+ r128Screen->texOffset[R128_AGP_HEAP] =
+ r128DRIPriv->agpTexOffset + R128_AGP_TEX_OFFSET;
+ r128Screen->texSize[R128_AGP_HEAP] = r128DRIPriv->agpTexMapSize;
+ r128Screen->logTexGranularity[R128_AGP_HEAP] =
+ r128DRIPriv->log2AGPTexGran;
+ }
+
+ r128Screen->driScreen = sPriv;
+
+ r128DDSetupInit();
+ r128DDTriangleFuncsInit();
+ r128DDFastPathInit();
+ r128DDEltPathInit();
+
+ return r128Screen;
}
-/* Destroy the device specific screen private data struct */
-void r128DestroyScreen(__DRIscreenPrivate *sPriv)
+/* Destroy the device specific screen private data struct.
+ */
+void r128DestroyScreen( __DRIscreenPrivate *sPriv )
{
- r128ScreenPtr r128Screen = (r128ScreenPtr)sPriv->private;
-
- if (!r128Screen->IsPCI) {
- drmUnmapBufs(r128Screen->buffers);
+ r128ScreenPtr r128Screen = (r128ScreenPtr)sPriv->private;
- drmUnmap((drmAddress)r128Screen->agpTex, r128Screen->agpTexRgn.size);
- drmUnmap((drmAddress)r128Screen->buf, r128Screen->bufRgn.size);
- drmUnmap((drmAddress)r128Screen->ringReadPtr,
- r128Screen->ringReadRgn.size);
- drmUnmap((drmAddress)r128Screen->ring, r128Screen->ringRgn.size);
- }
- drmUnmap((drmAddress)r128Screen->mmio, r128Screen->mmioRgn.size);
+ if ( !r128Screen->IsPCI ) {
+ drmUnmap( (drmAddress)r128Screen->agpTextures.map,
+ r128Screen->agpTextures.size );
+ }
+ drmUnmapBufs( r128Screen->buffers );
+ drmUnmap( (drmAddress)r128Screen->mmio.map, r128Screen->mmio.size );
- Xfree(r128Screen);
- sPriv->private = NULL;
+ FREE( r128Screen );
+ sPriv->private = NULL;
}
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_screen.h b/xc/lib/GL/mesa/src/drv/r128/r128_screen.h
index 4fd6b7ac7..b3e6259e8 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_screen.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_screen.h
@@ -28,98 +28,58 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
-#ifndef _R128_SCREEN_H_
-#define _R128_SCREEN_H_
+#ifndef __R128_SCREEN_H__
+#define __R128_SCREEN_H__
#ifdef GLX_DIRECT_RENDERING
#include "r128_sarea.h"
typedef struct {
- drmHandle handle; /* Handle to the DRM region */
- drmSize size; /* Size of the DRM region */
+ drmHandle handle; /* Handle to the DRM region */
+ drmSize size; /* Size of the DRM region */
+ unsigned char *map; /* Mapping of the DRM region */
} r128RegionRec, *r128RegionPtr;
typedef struct {
- /* MMIO register data */
- r128RegionRec mmioRgn;
- unsigned char *mmio;
-
- /* CCE ring buffer data */
- r128RegionRec ringRgn;
- unsigned char *ring;
-
- /* CCE ring read pointer data */
- r128RegionRec ringReadRgn;
-
- /* CCE vertex/indirect buffer data */
- r128RegionRec bufRgn;
- unsigned char *buf;
- int bufOffset;
- int bufMapSize;
- drmBufMapPtr buffers;
-
- /* CCE AGP Texture data */
- r128RegionRec agpTexRgn;
- unsigned char *agpTex;
- int agpTexOffset;
-
- /* Frame buffer data */
- unsigned char *fb;
- unsigned long fbOffset;
- int fbStride;
- int fbSize;
-
- unsigned int frontX, frontY; /* Start of front buffer */
- unsigned int frontOffset, frontPitch;
- unsigned int backX, backY; /* Start of shared back buffer */
- unsigned int backOffset, backPitch;
- unsigned int depthX, depthY; /* Start of shared depth buffer */
- unsigned int depthOffset, depthPitch;
- unsigned int spanOffset;
-
- int chipset;
- int IsPCI; /* Current card is a PCI card */
- int AGPMode;
-
- int CCEMode; /* CCE mode that server/clients use */
- int CCEFifoSize; /* Size of the CCE command FIFO */
-
- /* CCE ring buffer data */
- int ringEntries;
-
- volatile int *ringReadPtr; /* Pointer to current read addr */
- int *ringStartPtr; /* Pointer to end of ring buffer */
- int *ringEndPtr; /* Pointer to end of ring buffer */
-
- /* DRI screen private data */
- int deviceID; /* PCI device ID */
- int depth; /* Depth of display (8, 15, 16, 24) */
- int bpp; /* Bit depth of disp (8, 16, 24, 32) */
- int pixel_code; /* 8, 15, 16, 24, 32 */
+
+ GLint chipset;
+ GLint cpp;
+ GLint IsPCI; /* Current card is a PCI card */
+ GLint AGPMode;
+
+ GLuint frontOffset;
+ GLuint frontPitch;
+ GLuint backOffset;
+ GLuint backPitch;
+
+ GLuint depthOffset;
+ GLuint depthPitch;
+ GLuint spanOffset;
/* Shared texture data */
- int NRTexHeaps;
- int texOffset[R128_NR_TEX_HEAPS];
- int texSize[R128_NR_TEX_HEAPS];
- int log2TexGran[R128_NR_TEX_HEAPS];
-
- int MMIOFifoSlots; /* Free slots in the FIFO (64 max) */
- int CCEFifoSlots; /* Free slots in the CCE FIFO */
-
- int CCEFifoAddr; /* MMIO offset to write next CCE
- value (only used when CCE is
- in PIO mode). */
- __DRIscreenPrivate *driScreen;
+ GLint numTexHeaps;
+ GLint texOffset[R128_NR_TEX_HEAPS];
+ GLint texSize[R128_NR_TEX_HEAPS];
+ GLint logTexGranularity[R128_NR_TEX_HEAPS];
+
+ r128RegionRec mmio;
+ r128RegionRec agpTextures;
+
+ drmBufMapPtr buffers;
+
+ __DRIscreenPrivate *driScreen;
+
} r128ScreenRec, *r128ScreenPtr;
-r128ScreenPtr r128CreateScreen(__DRIscreenPrivate *sPriv);
-void r128DestroyScreen(__DRIscreenPrivate *sPriv);
+
+extern r128ScreenPtr r128CreateScreen( __DRIscreenPrivate *sPriv );
+extern void r128DestroyScreen( __DRIscreenPrivate *sPriv );
#endif
-#endif /* _R128_SCREEN_H_ */
+#endif /* __R128_SCREEN_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_span.c b/xc/lib/GL/mesa/src/drv/r128/r128_span.c
index c25250378..f0d7c318f 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_span.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_span.c
@@ -28,9 +28,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
- * Keith Whitwell <keithw@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
@@ -47,32 +47,34 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define HAVE_HW_DEPTH_PIXELS 1
#define LOCAL_VARS \
- r128ContextPtr r128ctx = R128_CONTEXT(ctx); \
- r128ScreenPtr r128scrn = r128ctx->r128Screen; \
- __DRIdrawablePrivate *dPriv = r128ctx->driDrawable; \
- GLuint pitch = r128scrn->fbStride; \
+ r128ContextPtr rmesa = R128_CONTEXT(ctx); \
+ r128ScreenPtr r128scrn = rmesa->r128Screen; \
+ __DRIscreenPrivate *sPriv = rmesa->driScreen; \
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
+ GLuint pitch = r128scrn->frontPitch * r128scrn->cpp; \
GLuint height = dPriv->h; \
- char *buf = (char *)(r128scrn->fb + \
- r128ctx->drawOffset + \
- (dPriv->x * r128scrn->bpp/8) + \
+ char *buf = (char *)(sPriv->pFB + \
+ rmesa->drawOffset + \
+ (dPriv->x * r128scrn->cpp) + \
(dPriv->y * pitch)); \
- char *read_buf = (char *)(r128scrn->fb + \
- r128ctx->readOffset + \
- (dPriv->x * r128scrn->bpp/8) + \
+ char *read_buf = (char *)(sPriv->pFB + \
+ rmesa->readOffset + \
+ (dPriv->x * r128scrn->cpp) + \
(dPriv->y * pitch)); \
GLushort p; \
(void) read_buf; (void) buf; (void) p
#define LOCAL_DEPTH_VARS \
- r128ContextPtr r128ctx = R128_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = r128ctx->driDrawable; \
+ r128ContextPtr rmesa = R128_CONTEXT(ctx); \
+ r128ScreenPtr r128scrn = rmesa->r128Screen; \
+ __DRIscreenPrivate *sPriv = rmesa->driScreen; \
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
GLuint height = dPriv->h; \
- (void) height
+ (void) r128scrn; (void) sPriv; (void) height
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-#define INIT_MONO_PIXEL( p ) \
- p = r128ctx->Color
+#define INIT_MONO_PIXEL( p ) p = rmesa->Color
#define CLIPPIXEL( _x, _y ) \
((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
@@ -88,18 +90,18 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
if (_x1 + _n1 >= maxx) n1 -= (_x1 + n1 - maxx) + 1; \
}
-#define Y_FLIP( _y ) (height - _y - 1)
+#define Y_FLIP( _y ) (height - _y - 1)
#define HW_LOCK() \
- r128ContextPtr r128ctx = R128_CONTEXT(ctx); \
- FLUSH_BATCH( r128ctx ); \
- LOCK_HARDWARE( r128ctx ); \
- r128WaitForIdleLocked( r128ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx); \
+ FLUSH_BATCH( rmesa ); \
+ LOCK_HARDWARE( rmesa ); \
+ r128WaitForIdleLocked( rmesa );
#define HW_CLIPLOOP() \
do { \
- __DRIdrawablePrivate *dPriv = r128ctx->driDrawable; \
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
int _nc = dPriv->numClipRects; \
\
while ( _nc-- ) { \
@@ -113,7 +115,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
} while (0)
#define HW_UNLOCK() \
- UNLOCK_HARDWARE( r128ctx ) \
+ UNLOCK_HARDWARE( rmesa )
@@ -122,23 +124,26 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* 16 bit, RGB565 color spanline and pixel functions
- */ \
+ */
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \
(((int)g & 0xfc) << 3) | \
(((int)b & 0xf8) >> 3))
#define WRITE_PIXEL( _x, _y, p ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = p
+ *(GLushort *)(buf + _x*2 + _y*pitch) = p
#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
- rgba[0] = (p >> 8) & 0xf8; \
- rgba[1] = (p >> 3) & 0xfc; \
- rgba[2] = (p << 3) & 0xf8; \
- rgba[3] = 0xff; \
- } while (0)
+ do { \
+ GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
+ rgba[0] = (p >> 8) & 0xf8; \
+ rgba[1] = (p >> 3) & 0xfc; \
+ rgba[2] = (p << 3) & 0xf8; \
+ rgba[3] = 0xff; \
+ if ( rgba[0] & 0x08 ) rgba[0] |= 0x07; \
+ if ( rgba[1] & 0x04 ) rgba[1] |= 0x03; \
+ if ( rgba[2] & 0x08 ) rgba[2] |= 0x07; \
+ } while (0)
#define TAG(x) r128##x##_RGB565
#include "spantmp.h"
@@ -175,9 +180,8 @@ do { \
/* 16-bit depth buffer functions
*/
-
#define WRITE_DEPTH_SPAN() \
- r128WriteDepthSpanLocked( r128ctx, n, \
+ r128WriteDepthSpanLocked( rmesa, n, \
x + dPriv->x, \
y + dPriv->y, \
depth, mask );
@@ -192,20 +196,19 @@ do { \
for ( i = 0 ; i < n ; i++ ) { \
oy[i] = Y_FLIP( y[i] ) + dPriv->y; \
} \
- r128WriteDepthPixelsLocked( r128ctx, n, ox, oy, depth, mask ); \
+ r128WriteDepthPixelsLocked( rmesa, n, ox, oy, depth, mask ); \
} while (0)
#define READ_DEPTH_SPAN() \
do { \
- r128ScreenPtr r128scrn = r128ctx->r128Screen; \
- GLushort *buf = (GLushort *)((GLubyte *)r128scrn->fb + \
+ GLushort *buf = (GLushort *)((GLubyte *)sPriv->pFB + \
r128scrn->spanOffset); \
GLint i; \
\
- r128ReadDepthSpanLocked( r128ctx, n, \
+ r128ReadDepthSpanLocked( rmesa, n, \
x + dPriv->x, \
y + dPriv->y ); \
- r128WaitForIdleLocked( r128ctx ); \
+ r128WaitForIdleLocked( rmesa ); \
\
for ( i = 0 ; i < n ; i++ ) { \
depth[i] = buf[i]; \
@@ -214,8 +217,7 @@ do { \
#define READ_DEPTH_PIXELS() \
do { \
- r128ScreenPtr r128scrn = r128ctx->r128Screen; \
- GLushort *buf = (GLushort *)((GLubyte *)r128scrn->fb + \
+ GLushort *buf = (GLushort *)((GLubyte *)sPriv->pFB + \
r128scrn->spanOffset); \
GLint i, remaining = n; \
\
@@ -236,8 +238,8 @@ do { \
oy[i] = Y_FLIP( y[i] ) + dPriv->y; \
} \
\
- r128ReadDepthPixelsLocked( r128ctx, count, ox, oy ); \
- r128WaitForIdleLocked( r128ctx ); \
+ r128ReadDepthPixelsLocked( rmesa, count, ox, oy ); \
+ r128WaitForIdleLocked( rmesa ); \
\
for ( i = 0 ; i < count ; i++ ) { \
depth[i] = buf[i]; \
@@ -256,7 +258,7 @@ do { \
/* 24-bit depth, 8-bit stencil buffer functions
*/
#define WRITE_DEPTH_SPAN() \
- r128WriteDepthSpanLocked( r128ctx, n, \
+ r128WriteDepthSpanLocked( rmesa, n, \
x + dPriv->x, \
y + dPriv->y, \
depth, mask );
@@ -271,20 +273,19 @@ do { \
for ( i = 0 ; i < n ; i++ ) { \
oy[i] = Y_FLIP( y[i] ) + dPriv->y; \
} \
- r128WriteDepthPixelsLocked( r128ctx, n, ox, oy, depth, mask ); \
+ r128WriteDepthPixelsLocked( rmesa, n, ox, oy, depth, mask ); \
} while (0)
#define READ_DEPTH_SPAN() \
do { \
- r128ScreenPtr r128scrn = r128ctx->r128Screen; \
- GLuint *buf = (GLuint *)((GLubyte *)r128scrn->fb + \
+ GLuint *buf = (GLuint *)((GLubyte *)sPriv->pFB + \
r128scrn->spanOffset); \
GLint i; \
\
- r128ReadDepthSpanLocked( r128ctx, n, \
+ r128ReadDepthSpanLocked( rmesa, n, \
x + dPriv->x, \
y + dPriv->y ); \
- r128WaitForIdleLocked( r128ctx ); \
+ r128WaitForIdleLocked( rmesa ); \
\
for ( i = 0 ; i < n ; i++ ) { \
depth[i] = buf[i] & 0x00ffffff; \
@@ -293,8 +294,7 @@ do { \
#define READ_DEPTH_PIXELS() \
do { \
- r128ScreenPtr r128scrn = r128ctx->r128Screen; \
- GLuint *buf = (GLuint *)((GLubyte *)r128scrn->fb + \
+ GLuint *buf = (GLuint *)((GLubyte *)sPriv->pFB + \
r128scrn->spanOffset); \
GLint i, remaining = n; \
\
@@ -315,8 +315,8 @@ do { \
oy[i] = Y_FLIP( y[i] ) + dPriv->y; \
} \
\
- r128ReadDepthPixelsLocked( r128ctx, count, ox, oy ); \
- r128WaitForIdleLocked( r128ctx ); \
+ r128ReadDepthPixelsLocked( rmesa, count, ox, oy ); \
+ r128WaitForIdleLocked( rmesa ); \
\
for ( i = 0 ; i < count ; i++ ) { \
depth[i] = buf[i] & 0x00ffffff; \
@@ -344,10 +344,10 @@ do { \
void r128DDInitSpanFuncs( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- switch ( r128ctx->r128Screen->bpp ) {
- case 16:
+ switch ( rmesa->r128Screen->cpp ) {
+ case 2:
ctx->Driver.WriteRGBASpan = r128WriteRGBASpan_RGB565;
ctx->Driver.WriteRGBSpan = r128WriteRGBSpan_RGB565;
ctx->Driver.WriteMonoRGBASpan = r128WriteMonoRGBASpan_RGB565;
@@ -357,7 +357,7 @@ void r128DDInitSpanFuncs( GLcontext *ctx )
ctx->Driver.ReadRGBAPixels = r128ReadRGBAPixels_RGB565;
break;
- case 32:
+ case 4:
ctx->Driver.WriteRGBASpan = r128WriteRGBASpan_ARGB8888;
ctx->Driver.WriteRGBSpan = r128WriteRGBSpan_ARGB8888;
ctx->Driver.WriteMonoRGBASpan = r128WriteMonoRGBASpan_ARGB8888;
@@ -371,7 +371,7 @@ void r128DDInitSpanFuncs( GLcontext *ctx )
break;
}
- switch ( r128ctx->DepthSize ) {
+ switch ( rmesa->glCtx->Visual->DepthBits ) {
case 16:
ctx->Driver.ReadDepthSpan = r128ReadDepthSpan_16;
ctx->Driver.WriteDepthSpan = r128WriteDepthSpan_16;
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_span.h b/xc/lib/GL/mesa/src/drv/r128/r128_span.h
index 486445d31..fefa5bd67 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_span.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_span.h
@@ -28,17 +28,17 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
-#ifndef _R128_SPAN_H_
-#define _R128_SPAN_H_
+#ifndef __R128_SPAN_H__
+#define __R128_SPAN_H__
#ifdef GLX_DIRECT_RENDERING
-extern void r128DDInitSpanFuncs(GLcontext *ctx);
+extern void r128DDInitSpanFuncs( GLcontext *ctx );
#endif
-#endif /* _R128_SPAN_H_ */
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_state.c b/xc/lib/GL/mesa/src/drv/r128/r128_state.c
index 10a955af7..18a6f25e3 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_state.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_state.c
@@ -29,6 +29,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
* Keith Whitwell <keithw@valinux.com>
*
*/
@@ -51,9 +52,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
static void r128UpdateAlphaMode( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- CARD32 a = r128ctx->setup.misc_3d_state_cntl_reg;
- CARD32 t = r128ctx->setup.tex_cntl_c;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ CARD32 a = rmesa->setup.misc_3d_state_cntl_reg;
+ CARD32 t = rmesa->setup.tex_cntl_c;
if ( ctx->Color.AlphaEnabled ) {
GLubyte ref = ctx->Color.AlphaRef;
@@ -63,7 +64,6 @@ static void r128UpdateAlphaMode( GLcontext *ctx )
switch ( ctx->Color.AlphaFunc ) {
case GL_NEVER:
a |= R128_ALPHA_TEST_NEVER;
- ref = 0;
break;
case GL_LESS:
a |= R128_ALPHA_TEST_LESS;
@@ -159,48 +159,48 @@ static void r128UpdateAlphaMode( GLcontext *ctx )
t &= ~R128_ALPHA_ENABLE;
}
- if ( r128ctx->setup.misc_3d_state_cntl_reg != a ) {
- r128ctx->setup.misc_3d_state_cntl_reg = a;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_MASKS;
+ if ( rmesa->setup.misc_3d_state_cntl_reg != a ) {
+ rmesa->setup.misc_3d_state_cntl_reg = a;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_MASKS;
}
- if ( r128ctx->setup.tex_cntl_c != t ) {
- r128ctx->setup.tex_cntl_c = t;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_MASKS;
+ if ( rmesa->setup.tex_cntl_c != t ) {
+ rmesa->setup.tex_cntl_c = t;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_MASKS;
}
}
static void r128DDAlphaFunc( GLcontext *ctx, GLenum func, GLclampf ref )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_ALPHA;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_ALPHA;
}
static void r128DDBlendEquation( GLcontext *ctx, GLenum mode )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_ALPHA;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_ALPHA;
}
static void r128DDBlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_ALPHA;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_ALPHA;
}
static void r128DDBlendFuncSeparate( GLcontext *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_ALPHA;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_ALPHA;
}
@@ -210,9 +210,9 @@ static void r128DDBlendFuncSeparate( GLcontext *ctx,
static void r128UpdateZMode( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- CARD32 z = r128ctx->setup.z_sten_cntl_c;
- CARD32 t = r128ctx->setup.tex_cntl_c;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ CARD32 z = rmesa->setup.z_sten_cntl_c;
+ CARD32 t = rmesa->setup.tex_cntl_c;
if ( ctx->Depth.Test ) {
z &= ~R128_Z_TEST_MASK;
@@ -255,45 +255,45 @@ static void r128UpdateZMode( GLcontext *ctx )
t &= ~R128_Z_WRITE_ENABLE;
}
- if ( r128ctx->setup.z_sten_cntl_c != z ) {
- r128ctx->setup.z_sten_cntl_c = z;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
+ if ( rmesa->setup.z_sten_cntl_c != z ) {
+ rmesa->setup.z_sten_cntl_c = z;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
- if ( r128ctx->setup.tex_cntl_c != t ) {
- r128ctx->setup.tex_cntl_c = t;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
+ if ( rmesa->setup.tex_cntl_c != t ) {
+ rmesa->setup.tex_cntl_c = t;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
}
static void r128DDDepthFunc( GLcontext *ctx, GLenum func )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_DEPTH;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_DEPTH;
}
static void r128DDDepthMask( GLcontext *ctx, GLboolean flag )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_DEPTH;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_DEPTH;
}
static void r128DDClearDepth( GLcontext *ctx, GLclampd d )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- switch ( r128ctx->DepthSize ) {
- case 16:
- r128ctx->ClearDepth = d * 0x0000ffff;
+ switch ( rmesa->setup.z_sten_cntl_c & R128_Z_PIX_WIDTH_MASK ) {
+ case R128_Z_PIX_WIDTH_16:
+ rmesa->ClearDepth = d * 0x0000ffff;
break;
- case 24:
- r128ctx->ClearDepth = d * 0x00ffffff;
+ case R128_Z_PIX_WIDTH_24:
+ rmesa->ClearDepth = d * 0x00ffffff;
break;
- case 32:
- r128ctx->ClearDepth = d * 0xffffffff;
+ case R128_Z_PIX_WIDTH_32:
+ rmesa->ClearDepth = d * 0xffffffff;
break;
}
}
@@ -305,8 +305,8 @@ static void r128DDClearDepth( GLcontext *ctx, GLclampd d )
static void r128UpdateFogAttrib( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- CARD32 t = r128ctx->setup.tex_cntl_c;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ CARD32 t = rmesa->setup.tex_cntl_c;
GLubyte c[4];
CARD32 col;
@@ -316,25 +316,25 @@ static void r128UpdateFogAttrib( GLcontext *ctx )
t &= ~R128_FOG_ENABLE;
}
- FLOAT_RGBA_TO_UBYTE_RGBA( c, ctx->Fog.Color );
- col = r128PackColor( 32, c[0], c[1], c[2], c[3] );
+ FLOAT_RGB_TO_UBYTE_RGB( c, ctx->Fog.Color );
+ col = r128PackColor( 4, c[0], c[1], c[2], 0 );
- if ( r128ctx->setup.fog_color_c != col ) {
- r128ctx->setup.fog_color_c = col;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
+ if ( rmesa->setup.fog_color_c != col ) {
+ rmesa->setup.fog_color_c = col;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
- if ( r128ctx->setup.tex_cntl_c != t ) {
- r128ctx->setup.tex_cntl_c = t;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
+ if ( rmesa->setup.tex_cntl_c != t ) {
+ rmesa->setup.tex_cntl_c = t;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
}
static void r128DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_FOG;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_FOG;
}
@@ -344,14 +344,14 @@ static void r128DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
static void r128UpdateClipping( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- if ( r128ctx->driDrawable ) {
- __DRIdrawablePrivate *drawable = r128ctx->driDrawable;
+ if ( rmesa->driDrawable ) {
+ __DRIdrawablePrivate *drawable = rmesa->driDrawable;
int x1 = 0;
int y1 = 0;
- int x2 = r128ctx->driDrawable->w - 1;
- int y2 = r128ctx->driDrawable->h - 1;
+ int x2 = drawable->w - 1;
+ int y2 = drawable->h - 1;
if ( ctx->Scissor.Enabled ) {
if ( ctx->Scissor.X > x1 ) {
@@ -368,51 +368,25 @@ static void r128UpdateClipping( GLcontext *ctx )
}
}
- x1 += r128ctx->driDrawable->x;
- y1 += r128ctx->driDrawable->y;
- x2 += r128ctx->driDrawable->x;
- y2 += r128ctx->driDrawable->y;
-
- if ( 0 ) {
- fprintf( stderr, "%s: drawable %3d %3d %3d %3d\n",
- __FUNCTION__,
- r128ctx->driDrawable->x,
- r128ctx->driDrawable->y,
- r128ctx->driDrawable->w,
- r128ctx->driDrawable->h );
- fprintf( stderr, "%s: draw buf %3d %3d %3d %3d\n",
- __FUNCTION__,
- ctx->DrawBuffer->Xmin,
- ctx->DrawBuffer->Ymin,
- ctx->DrawBuffer->Xmax,
- ctx->DrawBuffer->Ymax );
- fprintf( stderr, "%s: scissor %3d %3d %3d %3d\n",
- __FUNCTION__,
- ctx->Scissor.X,
- ctx->Scissor.Y,
- ctx->Scissor.Width,
- ctx->Scissor.Height );
- fprintf( stderr, "%s: final %3d %3d %3d %3d\n",
- __FUNCTION__, x1, y1, x2, y2 );
- fprintf( stderr, "\n" );
- }
+ x1 += drawable->x;
+ y1 += drawable->y;
+ x2 += drawable->x;
+ y2 += drawable->y;
- r128ctx->setup.sc_top_left_c = ((x1 << 0) |
- (y1 << 16));
- r128ctx->setup.sc_bottom_right_c = ((x2 << 0) |
- (y2 << 16));
+ rmesa->setup.sc_top_left_c = ((y1 << 16) | x1);
+ rmesa->setup.sc_bottom_right_c = ((y2 << 16) | x2);
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
}
static void r128DDScissor( GLcontext *ctx,
GLint x, GLint y, GLsizei w, GLsizei h )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_CLIP;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_CLIP;
}
@@ -422,8 +396,8 @@ static void r128DDScissor( GLcontext *ctx,
static void r128UpdateCull( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- CARD32 f = r128ctx->setup.pm4_vc_fpu_setup;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ CARD32 f = rmesa->setup.pm4_vc_fpu_setup;
f &= ~R128_FRONT_DIR_MASK;
@@ -453,26 +427,26 @@ static void r128UpdateCull( GLcontext *ctx )
}
}
- if ( r128ctx->setup.pm4_vc_fpu_setup != f ) {
- r128ctx->setup.pm4_vc_fpu_setup = f;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_SETUP;
+ if ( rmesa->setup.pm4_vc_fpu_setup != f ) {
+ rmesa->setup.pm4_vc_fpu_setup = f;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_SETUP;
}
}
static void r128DDCullFace( GLcontext *ctx, GLenum mode )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_CULL;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_CULL;
}
static void r128DDFrontFace( GLcontext *ctx, GLenum mode )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_CULL;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_CULL;
}
@@ -482,17 +456,17 @@ static void r128DDFrontFace( GLcontext *ctx, GLenum mode )
static void r128UpdateMasks( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- GLuint mask = r128PackColor( r128ctx->r128Screen->bpp,
+ GLuint mask = r128PackColor( rmesa->r128Screen->cpp,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP] );
- if ( r128ctx->setup.plane_3d_mask_c != mask ) {
- r128ctx->setup.plane_3d_mask_c = mask;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_MASKS;
+ if ( rmesa->setup.plane_3d_mask_c != mask ) {
+ rmesa->setup.plane_3d_mask_c = mask;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_MASKS;
}
}
@@ -500,10 +474,10 @@ static GLboolean r128DDColorMask( GLcontext *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_MASKS;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_MASKS;
return GL_TRUE;
}
@@ -517,48 +491,33 @@ static GLboolean r128DDColorMask( GLcontext *ctx,
* sense to break them out of the core texture state update routines.
*/
-static void r128UpdateRenderAttrib( GLcontext *ctx )
-{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- CARD32 t = r128ctx->setup.tex_cntl_c;
- CARD32 bias = r128ctx->lod_bias & 0xff;;
-
- t &= ~R128_LOD_BIAS_MASK;
- t |= (bias << R128_LOD_BIAS_SHIFT);
-
- if ( ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ) {
- t |= R128_SPEC_LIGHT_ENABLE;
- } else {
- t &= ~R128_SPEC_LIGHT_ENABLE;
- }
-
- if ( ctx->Color.DitherFlag ) {
- t |= R128_DITHER_ENABLE;
- } else {
- t &= ~R128_DITHER_ENABLE;
- }
-
- if ( r128ctx->setup.tex_cntl_c != t ) {
- r128ctx->setup.tex_cntl_c = t;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
- }
-}
-
static void r128DDLightModelfv( GLcontext *ctx, GLenum pname,
const GLfloat *param )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
if ( pname == GL_LIGHT_MODEL_COLOR_CONTROL ) {
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_RENDER;
+ CARD32 t = rmesa->setup.tex_cntl_c;
+
+ FLUSH_BATCH( rmesa );
+
+ if ( ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ) {
+ t |= R128_SPEC_LIGHT_ENABLE;
+ } else {
+ t &= ~R128_SPEC_LIGHT_ENABLE;
+ }
+
+ if ( rmesa->setup.tex_cntl_c != t ) {
+ rmesa->setup.tex_cntl_c = t;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
+ }
}
}
static void r128DDShadeModel( GLcontext *ctx, GLenum mode )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- CARD32 s = r128ctx->setup.pm4_vc_fpu_setup;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ CARD32 s = rmesa->setup.pm4_vc_fpu_setup;
s &= ~R128_FPU_COLOR_MASK;
@@ -573,12 +532,12 @@ static void r128DDShadeModel( GLcontext *ctx, GLenum mode )
return;
}
- if ( r128ctx->setup.pm4_vc_fpu_setup != s ) {
- FLUSH_BATCH( r128ctx );
- r128ctx->setup.pm4_vc_fpu_setup = s;
+ if ( rmesa->setup.pm4_vc_fpu_setup != s ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.pm4_vc_fpu_setup = s;
- r128ctx->new_state |= R128_NEW_CONTEXT;
- r128ctx->dirty |= R128_UPLOAD_SETUP;
+ rmesa->new_state |= R128_NEW_CONTEXT;
+ rmesa->dirty |= R128_UPLOAD_SETUP;
}
}
@@ -589,14 +548,14 @@ static void r128DDShadeModel( GLcontext *ctx, GLenum mode )
void r128UpdateWindow( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- int x = r128ctx->driDrawable->x;
- int y = r128ctx->driDrawable->y;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ int x = rmesa->driDrawable->x;
+ int y = rmesa->driDrawable->y;
- r128ctx->setup.window_xy_offset = ((y << R128_WINDOW_Y_SHIFT) |
- (x << R128_WINDOW_X_SHIFT));
+ rmesa->setup.window_xy_offset = ((y << R128_WINDOW_Y_SHIFT) |
+ (x << R128_WINDOW_X_SHIFT));
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_WINDOW;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_WINDOW;
}
@@ -607,73 +566,65 @@ void r128UpdateWindow( GLcontext *ctx )
static void r128DDClearColor( GLcontext *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- r128ctx->ClearColor = r128PackColor( r128ctx->r128Screen->bpp,
- r, g, b, a );
+ rmesa->ClearColor = r128PackColor( rmesa->r128Screen->cpp,
+ r, g, b, a );
}
static void r128DDColor( GLcontext *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- r128ctx->Color = r128PackColor( r128ctx->r128Screen->bpp,
- r, g, b, a );
+ rmesa->Color = r128PackColor( rmesa->r128Screen->cpp,
+ r, g, b, a );
}
static void r128DDLogicOpCode( GLcontext *ctx, GLenum opcode )
{
if ( ctx->Color.ColorLogicOpEnabled ) {
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- FLUSH_BATCH( r128ctx );
+ FLUSH_BATCH( rmesa );
if ( opcode == GL_COPY ) {
- r128ctx->Fallback &= ~R128_FALLBACK_LOGICOP;
+ rmesa->Fallback &= ~R128_FALLBACK_LOGICOP;
} else {
- r128ctx->Fallback |= R128_FALLBACK_LOGICOP;
+ rmesa->Fallback |= R128_FALLBACK_LOGICOP;
}
}
}
static GLboolean r128DDSetDrawBuffer( GLcontext *ctx, GLenum mode )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
int found = GL_TRUE;
- FLUSH_BATCH( r128ctx );
+ FLUSH_BATCH( rmesa );
- if ( r128ctx->DrawBuffer != mode ) {
- r128ctx->DrawBuffer = mode;
- r128ctx->Fallback &= ~R128_FALLBACK_DRAW_BUFFER;
+ if ( rmesa->DrawBuffer != mode ) {
+ rmesa->DrawBuffer = mode;
+ rmesa->Fallback &= ~R128_FALLBACK_DRAW_BUFFER;
switch ( mode ) {
case GL_FRONT_LEFT:
- r128ctx->drawX = r128ctx->r128Screen->frontX;
- r128ctx->drawY = r128ctx->r128Screen->frontY;
- r128ctx->drawOffset = r128ctx->r128Screen->frontOffset;
- r128ctx->drawPitch = r128ctx->r128Screen->frontPitch;
- r128ctx->readX = r128ctx->r128Screen->frontX;
- r128ctx->readY = r128ctx->r128Screen->frontY;
+ rmesa->drawOffset = rmesa->r128Screen->frontOffset;
+ rmesa->drawPitch = rmesa->r128Screen->frontPitch;
break;
case GL_BACK_LEFT:
- r128ctx->drawX = r128ctx->r128Screen->backX;
- r128ctx->drawY = r128ctx->r128Screen->backY;
- r128ctx->drawOffset = r128ctx->r128Screen->backOffset;
- r128ctx->drawPitch = r128ctx->r128Screen->backPitch;
- r128ctx->readX = r128ctx->r128Screen->backX;
- r128ctx->readY = r128ctx->r128Screen->backY;
+ rmesa->drawOffset = rmesa->r128Screen->backOffset;
+ rmesa->drawPitch = rmesa->r128Screen->backPitch;
break;
default:
- r128ctx->Fallback |= R128_FALLBACK_DRAW_BUFFER;
+ rmesa->Fallback |= R128_FALLBACK_DRAW_BUFFER;
found = GL_FALSE;
break;
}
- r128ctx->setup.dst_pitch_offset_c = (((r128ctx->drawPitch/8) << 21) |
- (r128ctx->drawOffset >> 5));
- r128ctx->new_state |= R128_NEW_WINDOW;
+ rmesa->setup.dst_pitch_offset_c = (((rmesa->drawPitch/8) << 21) |
+ (rmesa->drawOffset >> 5));
+ rmesa->new_state |= R128_NEW_WINDOW;
}
return found;
@@ -683,25 +634,21 @@ static void r128DDSetReadBuffer( GLcontext *ctx,
GLframebuffer *colorBuffer,
GLenum mode )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
- r128ctx->Fallback &= ~R128_FALLBACK_READ_BUFFER;
+ rmesa->Fallback &= ~R128_FALLBACK_READ_BUFFER;
switch ( mode ) {
case GL_FRONT_LEFT:
- r128ctx->readOffset = r128ctx->r128Screen->frontOffset;
- r128ctx->readPitch = r128ctx->r128Screen->frontPitch;
- r128ctx->readX = r128ctx->r128Screen->frontX;
- r128ctx->readY = r128ctx->r128Screen->frontY;
+ rmesa->readOffset = rmesa->r128Screen->frontOffset;
+ rmesa->readPitch = rmesa->r128Screen->frontPitch;
break;
case GL_BACK_LEFT:
- r128ctx->readOffset = r128ctx->r128Screen->backOffset;
- r128ctx->readPitch = r128ctx->r128Screen->backPitch;
- r128ctx->readX = r128ctx->r128Screen->backX;
- r128ctx->readY = r128ctx->r128Screen->backY;
+ rmesa->readOffset = rmesa->r128Screen->backOffset;
+ rmesa->readPitch = rmesa->r128Screen->backPitch;
break;
default:
- r128ctx->Fallback |= R128_FALLBACK_READ_BUFFER;
+ rmesa->Fallback |= R128_FALLBACK_READ_BUFFER;
break;
}
}
@@ -713,28 +660,27 @@ static void r128DDSetReadBuffer( GLcontext *ctx,
static void r128DDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint *stipple = (GLuint *)mask;
- FLUSH_BATCH( r128ctx );
- ctx->Driver.TriangleCaps |= DD_TRI_STIPPLE;
+ FLUSH_BATCH( rmesa );
- r128ctx->setup.dp_gui_master_cntl_c &= ~R128_GMC_BRUSH_NONE;
+ rmesa->setup.dp_gui_master_cntl_c &= ~R128_GMC_BRUSH_NONE;
if ( ctx->Polygon.StippleFlag && ctx->PB->primitive == GL_POLYGON ) {
- r128ctx->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_32x32_MONO_FG_LA;
+ rmesa->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_32x32_MONO_FG_LA;
} else {
- r128ctx->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_SOLID_COLOR;
+ rmesa->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_SOLID_COLOR;
}
- LOCK_HARDWARE( r128ctx );
+ LOCK_HARDWARE( rmesa );
- drmR128PolygonStipple( r128ctx->driFd, stipple );
+ drmR128PolygonStipple( rmesa->driFd, stipple );
- UNLOCK_HARDWARE( r128ctx );
+ UNLOCK_HARDWARE( rmesa );
- r128ctx->new_state |= R128_NEW_CONTEXT;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
+ rmesa->new_state |= R128_NEW_CONTEXT;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
@@ -744,7 +690,7 @@ static void r128DDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
static void r128DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %s = %s )\n",
@@ -755,68 +701,81 @@ static void r128DDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
switch ( cap ) {
case GL_ALPHA_TEST:
case GL_BLEND:
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_ALPHA;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_ALPHA;
break;
case GL_CULL_FACE:
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_CULL;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_CULL;
break;
case GL_DEPTH_TEST:
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_DEPTH;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_DEPTH;
break;
case GL_DITHER:
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_RENDER;
+ do {
+ CARD32 t = rmesa->setup.tex_cntl_c;
+ FLUSH_BATCH( rmesa );
+
+ if ( ctx->Color.DitherFlag ) {
+ t |= R128_DITHER_ENABLE;
+ } else {
+ t &= ~R128_DITHER_ENABLE;
+ }
+
+ if ( rmesa->setup.tex_cntl_c != t ) {
+ rmesa->setup.tex_cntl_c = t;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
+ }
+ } while (0);
break;
case GL_FOG:
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_FOG;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_FOG;
break;
case GL_INDEX_LOGIC_OP:
case GL_COLOR_LOGIC_OP:
- FLUSH_BATCH( r128ctx );
+ FLUSH_BATCH( rmesa );
if ( state && ctx->Color.LogicOp != GL_COPY ) {
- r128ctx->Fallback |= R128_FALLBACK_LOGICOP;
+ rmesa->Fallback |= R128_FALLBACK_LOGICOP;
} else {
- r128ctx->Fallback &= ~R128_FALLBACK_LOGICOP;
+ rmesa->Fallback &= ~R128_FALLBACK_LOGICOP;
}
break;
case GL_SCISSOR_TEST:
- FLUSH_BATCH( r128ctx );
- r128ctx->scissor = state;
- r128ctx->new_state |= R128_NEW_CLIP;
+ FLUSH_BATCH( rmesa );
+ rmesa->scissor = state;
+ rmesa->new_state |= R128_NEW_CLIP;
break;
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_TEXTURE;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_TEXTURE;
break;
case GL_POLYGON_STIPPLE:
if ( (ctx->Driver.TriangleCaps & DD_TRI_STIPPLE) &&
ctx->PB->primitive == GL_POLYGON )
{
- FLUSH_BATCH( r128ctx );
- r128ctx->setup.dp_gui_master_cntl_c &= ~R128_GMC_BRUSH_NONE;
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.dp_gui_master_cntl_c &= ~R128_GMC_BRUSH_NONE;
if ( state ) {
- r128ctx->setup.dp_gui_master_cntl_c |=
+ rmesa->setup.dp_gui_master_cntl_c |=
R128_GMC_BRUSH_32x32_MONO_FG_LA;
} else {
- r128ctx->setup.dp_gui_master_cntl_c |=
+ rmesa->setup.dp_gui_master_cntl_c |=
R128_GMC_BRUSH_SOLID_COLOR;
}
- r128ctx->new_state |= R128_NEW_CONTEXT;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
+ rmesa->new_state |= R128_NEW_CONTEXT;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
break;
@@ -860,51 +819,65 @@ static void r128DDPrintDirty( const char *msg, GLuint state )
* Blits of any type should always upload the context and masks after
* they are done.
*/
-void r128EmitHwStateLocked( r128ContextPtr r128ctx )
+void r128EmitHwStateLocked( r128ContextPtr rmesa )
{
- R128SAREAPrivPtr sarea = r128ctx->sarea;
- r128_context_regs_t *regs = &(r128ctx->setup);
- r128TexObjPtr t0 = r128ctx->CurrentTexObj[0];
- r128TexObjPtr t1 = r128ctx->CurrentTexObj[1];
+ R128SAREAPrivPtr sarea = rmesa->sarea;
+ r128_context_regs_t *regs = &(rmesa->setup);
+ r128TexObjPtr t0 = rmesa->CurrentTexObj[0];
+ r128TexObjPtr t1 = rmesa->CurrentTexObj[1];
if ( R128_DEBUG & DEBUG_VERBOSE_MSG ) {
- r128DDPrintDirty( "r128EmitHwStateLocked", r128ctx->dirty );
+ r128DDPrintDirty( "r128EmitHwStateLocked", rmesa->dirty );
}
- if ( r128ctx->dirty & R128_UPLOAD_TEX0IMAGES ) {
- if ( t0 ) r128UploadTexImages( r128ctx, t0 );
- r128ctx->dirty &= ~R128_UPLOAD_TEX0IMAGES;
+ if ( rmesa->dirty & R128_UPLOAD_TEX0IMAGES ) {
+ if ( t0 ) r128UploadTexImages( rmesa, t0 );
+ rmesa->dirty &= ~R128_UPLOAD_TEX0IMAGES;
}
- if ( r128ctx->dirty & R128_UPLOAD_TEX1IMAGES ) {
- if ( t1 ) r128UploadTexImages( r128ctx, t1 );
- r128ctx->dirty &= ~R128_UPLOAD_TEX1IMAGES;
+ if ( rmesa->dirty & R128_UPLOAD_TEX1IMAGES ) {
+ if ( t1 ) r128UploadTexImages( rmesa, t1 );
+ rmesa->dirty &= ~R128_UPLOAD_TEX1IMAGES;
}
- if ( r128ctx->dirty & (R128_UPLOAD_CONTEXT |
- R128_UPLOAD_SETUP |
- R128_UPLOAD_MASKS |
- R128_UPLOAD_WINDOW |
- R128_UPLOAD_CORE |
- R128_UPLOAD_TEX0) ) {
+ if ( rmesa->dirty & (R128_UPLOAD_CONTEXT |
+ R128_UPLOAD_SETUP |
+ R128_UPLOAD_MASKS |
+ R128_UPLOAD_WINDOW |
+ R128_UPLOAD_CORE |
+ R128_UPLOAD_TEX0) ) {
memcpy( &sarea->ContextState, regs, sizeof(sarea->ContextState) );
}
- if ( (r128ctx->dirty & R128_UPLOAD_TEX0) && t0 ) {
- memcpy( &sarea->TexState[0], &t0->setup, sizeof(sarea->TexState[0]) );
+ if ( (rmesa->dirty & R128_UPLOAD_TEX0) && t0 ) {
+ r128_texture_regs_t *tex = &sarea->TexState[0];
+
+ tex->tex_cntl = t0->setup.tex_cntl;
+ tex->tex_combine_cntl = rmesa->tex_combine[0];
+ tex->tex_size_pitch = t0->setup.tex_size_pitch;
+ memcpy( &tex->tex_offset[0], &t0->setup.tex_offset[0],
+ sizeof(tex->tex_offset ) );
+ tex->tex_border_color = t0->setup.tex_border_color;
}
- if ( (r128ctx->dirty & R128_UPLOAD_TEX1) && t1 ) {
- memcpy( &sarea->TexState[1], &t1->setup, sizeof(sarea->TexState[1]) );
+ if ( (rmesa->dirty & R128_UPLOAD_TEX1) && t1 ) {
+ r128_texture_regs_t *tex = &sarea->TexState[1];
+
+ tex->tex_cntl = t1->setup.tex_cntl;
+ tex->tex_combine_cntl = rmesa->tex_combine[1];
+ tex->tex_size_pitch = t1->setup.tex_size_pitch;
+ memcpy( &tex->tex_offset[0], &t1->setup.tex_offset[0],
+ sizeof(tex->tex_offset ) );
+ tex->tex_border_color = t1->setup.tex_border_color;
}
- sarea->vertsize = r128ctx->vertsize;
- sarea->vc_format = r128ctx->vc_format;
+ sarea->vertsize = rmesa->vertsize;
+ sarea->vc_format = rmesa->vc_format;
/* Turn off the texture cache flushing */
- r128ctx->setup.tex_cntl_c &= ~R128_TEX_CACHE_FLUSH;
+ rmesa->setup.tex_cntl_c &= ~R128_TEX_CACHE_FLUSH;
- sarea->dirty |= r128ctx->dirty;
- r128ctx->dirty &= R128_UPLOAD_CLIPRECTS;
+ sarea->dirty |= rmesa->dirty;
+ rmesa->dirty &= R128_UPLOAD_CLIPRECTS;
}
static void r128DDPrintState( const char *msg, GLuint flags )
@@ -924,17 +897,16 @@ static void r128DDPrintState( const char *msg, GLuint flags )
(flags & R128_NEW_WINDOW) ? "window, " : "" );
}
-/* Update the hardware state */
void r128DDUpdateHWState( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- int new_state = r128ctx->new_state;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ int new_state = rmesa->new_state;
if ( new_state )
{
- FLUSH_BATCH( r128ctx );
+ FLUSH_BATCH( rmesa );
- r128ctx->new_state = 0;
+ rmesa->new_state = 0;
if ( R128_DEBUG & DEBUG_VERBOSE_MSG )
r128DDPrintState( "r128UpdateHwState", new_state );
@@ -959,9 +931,6 @@ void r128DDUpdateHWState( GLcontext *ctx )
if ( new_state & R128_NEW_MASKS )
r128UpdateMasks( ctx );
- if ( new_state & R128_NEW_RENDER )
- r128UpdateRenderAttrib( ctx );
-
if ( new_state & R128_NEW_WINDOW )
r128UpdateWindow( ctx );
@@ -980,8 +949,8 @@ void r128DDUpdateHWState( GLcontext *ctx )
*/
static void r128DDReducedPrimitiveChange( GLcontext *ctx, GLenum prim )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- CARD32 f = r128ctx->setup.pm4_vc_fpu_setup;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ CARD32 f = rmesa->setup.pm4_vc_fpu_setup;
f |= R128_BACKFACE_SOLID | R128_FRONTFACE_SOLID;
@@ -1000,14 +969,14 @@ static void r128DDReducedPrimitiveChange( GLcontext *ctx, GLenum prim )
}
}
- if ( r128ctx->setup.pm4_vc_fpu_setup != f ) {
- FLUSH_BATCH( r128ctx );
- r128ctx->setup.pm4_vc_fpu_setup = f;
+ if ( rmesa->setup.pm4_vc_fpu_setup != f ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.pm4_vc_fpu_setup = f;
/* NOTE: Only upload the setup state, everything else has been
* uploaded by the usual means already.
*/
- r128ctx->dirty |= R128_UPLOAD_SETUP;
+ rmesa->dirty |= R128_UPLOAD_SETUP;
}
}
@@ -1020,7 +989,7 @@ static void r128DDReducedPrimitiveChange( GLcontext *ctx, GLenum prim )
void r128DDUpdateState( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
if ( ctx->NewState & INTERESTED ) {
r128DDChooseRenderState( ctx );
@@ -1030,188 +999,182 @@ void r128DDUpdateState( GLcontext *ctx )
/* Need to do this here to detect texture fallbacks before
* setting triangle functions.
*/
- if ( r128ctx->new_state & R128_NEW_TEXTURE ) {
+ if ( rmesa->new_state & R128_NEW_TEXTURE ) {
r128DDUpdateHWState( ctx );
}
- if ( !r128ctx->Fallback ) {
+ if ( !rmesa->Fallback ) {
ctx->IndirectTriangles &= ~DD_SW_RASTERIZE;
- ctx->IndirectTriangles |= r128ctx->IndirectTriangles;
+ ctx->IndirectTriangles |= rmesa->IndirectTriangles;
- ctx->Driver.PointsFunc = r128ctx->PointsFunc;
- ctx->Driver.LineFunc = r128ctx->LineFunc;
- ctx->Driver.TriangleFunc = r128ctx->TriangleFunc;
- ctx->Driver.QuadFunc = r128ctx->QuadFunc;
+ ctx->Driver.PointsFunc = rmesa->PointsFunc;
+ ctx->Driver.LineFunc = rmesa->LineFunc;
+ ctx->Driver.TriangleFunc = rmesa->TriangleFunc;
+ ctx->Driver.QuadFunc = rmesa->QuadFunc;
}
}
-/* Initialize the context's hardware state */
-void r128DDInitState( r128ContextPtr r128ctx )
+/* Initialize the context's hardware state.
+ */
+void r128DDInitState( r128ContextPtr rmesa )
{
int dst_bpp, depth_bpp;
- CARD32 bias;
- switch ( r128ctx->r128Screen->bpp ) {
- case 16: dst_bpp = R128_GMC_DST_16BPP; break;
- case 32: dst_bpp = R128_GMC_DST_32BPP; break;
+ switch ( rmesa->r128Screen->cpp ) {
+ case 2:
+ dst_bpp = R128_GMC_DST_16BPP;
+ break;
+ case 4:
+ dst_bpp = R128_GMC_DST_32BPP;
+ break;
default:
- fprintf( stderr, "Error: Unsupported pixel depth %d... exiting\n",
- r128ctx->r128Screen->bpp );
+ fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
exit( -1 );
}
- switch ( r128ctx->DepthSize ) {
+ rmesa->ClearColor = 0x00000000;
+
+ switch ( rmesa->glCtx->Visual->DepthBits ) {
case 16:
- r128ctx->ClearDepth = 0x0000ffff;
+ rmesa->ClearDepth = 0x0000ffff;
depth_bpp = R128_Z_PIX_WIDTH_16;
- r128ctx->depth_scale = 1.0 / 65536.0;
+ rmesa->depth_scale = 1.0 / (GLfloat)0xffff;
break;
case 24:
- r128ctx->ClearDepth = 0x00ffffff;
+ rmesa->ClearDepth = 0x00ffffff;
depth_bpp = R128_Z_PIX_WIDTH_24;
- r128ctx->depth_scale = 1.0 / 16777216.0;
- break;
- case 32:
- r128ctx->ClearDepth = 0xffffffff;
- depth_bpp = R128_Z_PIX_WIDTH_32;
- r128ctx->depth_scale = 1.0 / 4294967296.0;
+ rmesa->depth_scale = 1.0 / (GLfloat)0xffffff;
break;
default:
fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
- r128ctx->DepthSize );
+ rmesa->glCtx->Visual->DepthBits );
exit( -1 );
}
- r128ctx->ClearColor = 0x00000000;
+ rmesa->RenderIndex = R128_FALLBACK_BIT;
+ rmesa->PointsFunc = NULL;
+ rmesa->LineFunc = NULL;
+ rmesa->TriangleFunc = NULL;
+ rmesa->QuadFunc = NULL;
- r128ctx->RenderIndex = R128_FALLBACK_BIT;
- r128ctx->PointsFunc = NULL;
- r128ctx->LineFunc = NULL;
- r128ctx->TriangleFunc = NULL;
- r128ctx->QuadFunc = NULL;
+ rmesa->IndirectTriangles = 0;
+ rmesa->Fallback = 0;
- r128ctx->IndirectTriangles = 0;
- r128ctx->Fallback = 0;
-
- if ( r128ctx->glCtx->Visual->DBflag ) {
- r128ctx->DrawBuffer = GL_BACK_LEFT;
- r128ctx->drawOffset = r128ctx->readOffset =
- r128ctx->r128Screen->backOffset;
- r128ctx->drawPitch = r128ctx->readPitch =
- r128ctx->r128Screen->backPitch;
+ if ( rmesa->glCtx->Visual->DBflag ) {
+ rmesa->DrawBuffer = GL_BACK_LEFT;
+ rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->backOffset;
+ rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->backPitch;
} else {
- r128ctx->DrawBuffer = GL_FRONT_LEFT;
- r128ctx->drawOffset = r128ctx->readOffset =
- r128ctx->r128Screen->frontOffset;
- r128ctx->drawPitch = r128ctx->readPitch =
- r128ctx->r128Screen->frontPitch;
+ rmesa->DrawBuffer = GL_FRONT_LEFT;
+ rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->frontOffset;
+ rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
}
/* Harware state:
*/
- r128ctx->setup.dst_pitch_offset_c = (((r128ctx->drawPitch/8) << 21) |
- (r128ctx->drawOffset >> 5));
-
- r128ctx->setup.dp_gui_master_cntl_c = (R128_GMC_DST_PITCH_OFFSET_CNTL |
- R128_GMC_DST_CLIPPING |
- R128_GMC_BRUSH_SOLID_COLOR |
- dst_bpp |
- R128_GMC_SRC_DATATYPE_COLOR |
- R128_GMC_BYTE_MSB_TO_LSB |
- R128_GMC_CONVERSION_TEMP_6500 |
- R128_ROP3_S |
- R128_DP_SRC_SOURCE_MEMORY |
- R128_GMC_3D_FCN_EN |
- R128_GMC_CLR_CMP_CNTL_DIS |
- R128_GMC_AUX_CLIP_DIS |
- R128_GMC_WR_MSK_DIS);
-
- r128ctx->setup.sc_top_left_c = 0x00000000;
- r128ctx->setup.sc_bottom_right_c = 0x1fff1fff;
-
- r128ctx->setup.z_offset_c = r128ctx->r128Screen->depthOffset;
- r128ctx->setup.z_pitch_c = ((r128ctx->r128Screen->depthPitch >> 3) |
- R128_Z_TILE);
-
- r128ctx->setup.z_sten_cntl_c = (depth_bpp |
- R128_Z_TEST_LESS |
- R128_STENCIL_TEST_ALWAYS |
- R128_STENCIL_S_FAIL_KEEP |
- R128_STENCIL_ZPASS_KEEP |
- R128_STENCIL_ZFAIL_KEEP);
-
- bias = r128ctx->lod_bias & 0xff;
- r128ctx->setup.tex_cntl_c = (R128_Z_WRITE_ENABLE |
- R128_SHADE_ENABLE |
- R128_DITHER_ENABLE |
- R128_ALPHA_IN_TEX_COMPLETE_A |
- R128_LIGHT_DIS |
- R128_ALPHA_LIGHT_DIS |
- R128_TEX_CACHE_FLUSH |
- (bias << R128_LOD_BIAS_SHIFT));
-
- r128ctx->setup.misc_3d_state_cntl_reg = (R128_MISC_SCALE_3D_TEXMAP_SHADE |
- R128_MISC_SCALE_PIX_REPLICATE |
- R128_ALPHA_COMB_ADD_CLAMP |
- R128_FOG_VERTEX |
- R128_ALPHA_BLEND_SRC_ONE |
- R128_ALPHA_BLEND_DST_ZERO |
- R128_ALPHA_TEST_ALWAYS);
-
- r128ctx->setup.texture_clr_cmp_clr_c = 0x00000000;
- r128ctx->setup.texture_clr_cmp_msk_c = 0xffffffff;
-
- r128ctx->setup.fog_color_c = 0x00000000;
-
- r128ctx->setup.pm4_vc_fpu_setup = (R128_FRONT_DIR_CCW |
- R128_BACKFACE_SOLID |
- R128_FRONTFACE_SOLID |
- R128_FPU_COLOR_GOURAUD |
- R128_FPU_SUB_PIX_4BITS |
- R128_FPU_MODE_3D |
- R128_TRAP_BITS_DISABLE |
- R128_XFACTOR_2 |
- R128_YFACTOR_2 |
- R128_FLAT_SHADE_VERTEX_OGL |
- R128_FPU_ROUND_TRUNCATE |
- R128_WM_SEL_8DW);
-
- r128ctx->setup.setup_cntl = (R128_COLOR_GOURAUD |
- R128_PRIM_TYPE_TRI |
- R128_TEXTURE_ST_MULT_W |
- R128_STARTING_VERTEX_1 |
- R128_ENDING_VERTEX_3 |
- R128_SU_POLY_LINE_NOT_LAST |
- R128_SUB_PIX_4BITS);
-
- r128ctx->setup.tex_size_pitch_c = 0x00000000;
- r128ctx->setup.constant_color_c = 0x00ffffff;
-
- r128ctx->setup.dp_write_mask = 0xffffffff;
- r128ctx->setup.sten_ref_mask_c = 0xffff0000;
- r128ctx->setup.plane_3d_mask_c = 0xffffffff;
-
- r128ctx->setup.window_xy_offset = 0x00000000;
-
- r128ctx->setup.scale_3d_cntl = (R128_SCALE_DITHER_TABLE |
- R128_TEX_CACHE_SIZE_FULL |
- R128_DITHER_INIT_RESET |
- R128_SCALE_3D_TEXMAP_SHADE |
- R128_SCALE_PIX_REPLICATE |
- R128_ALPHA_COMB_ADD_CLAMP |
- R128_FOG_VERTEX |
- R128_ALPHA_BLEND_SRC_ONE |
- R128_ALPHA_BLEND_DST_ZERO |
- R128_ALPHA_TEST_ALWAYS |
- R128_COMPOSITE_SHADOW_CMP_EQUAL |
- R128_TEX_MAP_ALPHA_IN_TEXTURE |
- R128_TEX_CACHE_LINE_SIZE_4QW);
-
- r128ctx->new_state = R128_NEW_ALL;
+ rmesa->setup.dst_pitch_offset_c = (((rmesa->drawPitch/8) << 21) |
+ (rmesa->drawOffset >> 5));
+
+ rmesa->setup.dp_gui_master_cntl_c = (R128_GMC_DST_PITCH_OFFSET_CNTL |
+ R128_GMC_DST_CLIPPING |
+ R128_GMC_BRUSH_SOLID_COLOR |
+ dst_bpp |
+ R128_GMC_SRC_DATATYPE_COLOR |
+ R128_GMC_BYTE_MSB_TO_LSB |
+ R128_GMC_CONVERSION_TEMP_6500 |
+ R128_ROP3_S |
+ R128_DP_SRC_SOURCE_MEMORY |
+ R128_GMC_3D_FCN_EN |
+ R128_GMC_CLR_CMP_CNTL_DIS |
+ R128_GMC_AUX_CLIP_DIS |
+ R128_GMC_WR_MSK_DIS);
+
+ rmesa->setup.sc_top_left_c = 0x00000000;
+ rmesa->setup.sc_bottom_right_c = 0x1fff1fff;
+
+ rmesa->setup.z_offset_c = rmesa->r128Screen->depthOffset;
+ rmesa->setup.z_pitch_c = ((rmesa->r128Screen->depthPitch >> 3) |
+ R128_Z_TILE);
+
+ rmesa->setup.z_sten_cntl_c = (depth_bpp |
+ R128_Z_TEST_LESS |
+ R128_STENCIL_TEST_ALWAYS |
+ R128_STENCIL_S_FAIL_KEEP |
+ R128_STENCIL_ZPASS_KEEP |
+ R128_STENCIL_ZFAIL_KEEP);
+
+ rmesa->setup.tex_cntl_c = (R128_Z_WRITE_ENABLE |
+ R128_SHADE_ENABLE |
+ R128_DITHER_ENABLE |
+ R128_ALPHA_IN_TEX_COMPLETE_A |
+ R128_LIGHT_DIS |
+ R128_ALPHA_LIGHT_DIS |
+ R128_TEX_CACHE_FLUSH |
+ (0x3f << R128_LOD_BIAS_SHIFT));
+
+ rmesa->setup.misc_3d_state_cntl_reg = (R128_MISC_SCALE_3D_TEXMAP_SHADE |
+ R128_MISC_SCALE_PIX_REPLICATE |
+ R128_ALPHA_COMB_ADD_CLAMP |
+ R128_FOG_VERTEX |
+ R128_ALPHA_BLEND_SRC_ONE |
+ R128_ALPHA_BLEND_DST_ZERO |
+ R128_ALPHA_TEST_ALWAYS);
+
+ rmesa->setup.texture_clr_cmp_clr_c = 0x00000000;
+ rmesa->setup.texture_clr_cmp_msk_c = 0xffffffff;
+
+ rmesa->setup.fog_color_c = 0x00000000;
+
+ rmesa->setup.pm4_vc_fpu_setup = (R128_FRONT_DIR_CCW |
+ R128_BACKFACE_SOLID |
+ R128_FRONTFACE_SOLID |
+ R128_FPU_COLOR_GOURAUD |
+ R128_FPU_SUB_PIX_4BITS |
+ R128_FPU_MODE_3D |
+ R128_TRAP_BITS_DISABLE |
+ R128_XFACTOR_2 |
+ R128_YFACTOR_2 |
+ R128_FLAT_SHADE_VERTEX_OGL |
+ R128_FPU_ROUND_TRUNCATE |
+ R128_WM_SEL_8DW);
+
+ rmesa->setup.setup_cntl = (R128_COLOR_GOURAUD |
+ R128_PRIM_TYPE_TRI |
+ R128_TEXTURE_ST_MULT_W |
+ R128_STARTING_VERTEX_1 |
+ R128_ENDING_VERTEX_3 |
+ R128_SU_POLY_LINE_NOT_LAST |
+ R128_SUB_PIX_4BITS);
+
+ rmesa->setup.tex_size_pitch_c = 0x00000000;
+ rmesa->setup.constant_color_c = 0x00ffffff;
+
+ rmesa->setup.dp_write_mask = 0xffffffff;
+ rmesa->setup.sten_ref_mask_c = 0xffff0000;
+ rmesa->setup.plane_3d_mask_c = 0xffffffff;
+
+ rmesa->setup.window_xy_offset = 0x00000000;
+
+ rmesa->setup.scale_3d_cntl = (R128_SCALE_DITHER_TABLE |
+ R128_TEX_CACHE_SIZE_FULL |
+ R128_DITHER_INIT_RESET |
+ R128_SCALE_3D_TEXMAP_SHADE |
+ R128_SCALE_PIX_REPLICATE |
+ R128_ALPHA_COMB_ADD_CLAMP |
+ R128_FOG_VERTEX |
+ R128_ALPHA_BLEND_SRC_ONE |
+ R128_ALPHA_BLEND_DST_ZERO |
+ R128_ALPHA_TEST_ALWAYS |
+ R128_COMPOSITE_SHADOW_CMP_EQUAL |
+ R128_TEX_MAP_ALPHA_IN_TEXTURE |
+ R128_TEX_CACHE_LINE_SIZE_4QW);
+
+ rmesa->new_state = R128_NEW_ALL;
}
-/* Initialize the driver's state functions */
+/* Initialize the driver's state functions.
+ */
void r128DDInitStateFuncs( GLcontext *ctx )
{
ctx->Driver.UpdateState = r128DDUpdateState;
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_state.h b/xc/lib/GL/mesa/src/drv/r128/r128_state.h
index 6d122879d..97b01c7fa 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_state.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_state.h
@@ -28,29 +28,27 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
-#ifndef _R128_STATE_H_
-#define _R128_STATE_H_
+#ifndef __R128_STATE_H__
+#define __R128_STATE_H__
#ifdef GLX_DIRECT_RENDERING
#include "r128_context.h"
-extern void r128DDInitState( r128ContextPtr r128ctx );
+extern void r128DDInitState( r128ContextPtr rmesa );
extern void r128DDInitStateFuncs( GLcontext *ctx );
extern void r128DDUpdateState( GLcontext *ctx );
extern void r128DDUpdateHWState( GLcontext *ctx );
extern void r128UpdateWindow( GLcontext *ctx );
-extern void r128SetClipRects( r128ContextPtr r128ctx,
- XF86DRIClipRectPtr pc, int nc );
-extern void r128EmitHwStateLocked( r128ContextPtr r128ctx );
+extern void r128EmitHwStateLocked( r128ContextPtr rmesa );
#endif
-#endif /* _R128_STATE_H_ */
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_tex.c b/xc/lib/GL/mesa/src/drv/r128/r128_tex.c
index ff619fa46..da06d4ed5 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_tex.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_tex.c
@@ -28,8 +28,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
@@ -44,14 +44,77 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "enums.h"
#include "mem.h"
+#define TEX_0 1
+#define TEX_1 2
-static void r128SetTexWrap(r128TexObjPtr t, GLenum srwap, GLenum twrap);
-static void r128SetTexFilter(r128TexObjPtr t, GLenum minf, GLenum magf);
-static void r128SetTexBorderColor(r128TexObjPtr t, GLubyte c[4]);
-/* Allocate and initialize hardware state associated with texture `t' */
-/* NOTE: This function is only called while holding the hardware lock */
-static r128TexObjPtr r128CreateTexObj( r128ContextPtr r128ctx,
+static void r128SetTexWrap( r128TexObjPtr t, GLenum swrap, GLenum twrap )
+{
+ t->setup.tex_cntl &= ~(R128_TEX_CLAMP_S_MASK | R128_TEX_CLAMP_T_MASK);
+
+ switch ( swrap ) {
+ case GL_CLAMP:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_S_CLAMP;
+ break;
+ case GL_REPEAT:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_S_WRAP;
+ break;
+ }
+
+ switch ( twrap ) {
+ case GL_CLAMP:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_T_CLAMP;
+ break;
+ case GL_REPEAT:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_T_WRAP;
+ break;
+ }
+}
+
+static void r128SetTexFilter( r128TexObjPtr t, GLenum minf, GLenum magf )
+{
+ t->setup.tex_cntl &= ~(R128_MIN_BLEND_MASK | R128_MAG_BLEND_MASK);
+
+ switch ( minf ) {
+ case GL_NEAREST:
+ t->setup.tex_cntl |= R128_MIN_BLEND_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->setup.tex_cntl |= R128_MIN_BLEND_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ t->setup.tex_cntl |= R128_MIN_BLEND_MIPNEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ t->setup.tex_cntl |= R128_MIN_BLEND_LINEARMIPNEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ t->setup.tex_cntl |= R128_MIN_BLEND_MIPLINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ t->setup.tex_cntl |= R128_MIN_BLEND_LINEARMIPLINEAR;
+ break;
+ }
+
+ switch ( magf ) {
+ case GL_NEAREST:
+ t->setup.tex_cntl |= R128_MAG_BLEND_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->setup.tex_cntl |= R128_MAG_BLEND_LINEAR;
+ break;
+ }
+}
+
+static void r128SetTexBorderColor( r128TexObjPtr t, GLubyte c[4] )
+{
+ t->setup.tex_border_color = r128PackColor( 4, c[0], c[1], c[2], c[3] );
+}
+
+
+/* Allocate and initialize hardware state associated with texture `t'.
+ */
+static r128TexObjPtr r128CreateTexObj( r128ContextPtr rmesa,
struct gl_texture_object *tObj )
{
r128TexObjPtr t;
@@ -64,7 +127,7 @@ static r128TexObjPtr r128CreateTexObj( r128ContextPtr r128ctx,
if ( !image )
return NULL;
- t = (r128TexObjPtr)CALLOC( sizeof(*t) );
+ t = (r128TexObjPtr) CALLOC( sizeof(*t) );
if ( !t )
return NULL;
@@ -75,8 +138,7 @@ static r128TexObjPtr r128CreateTexObj( r128ContextPtr r128ctx,
case GL_RGBA:
case GL_ALPHA:
case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- if ( r128ctx->r128Screen->bpp == 32 ) {
+ if ( rmesa->r128Screen->cpp == 4 ) {
t->texelBytes = 4;
t->textureFormat = R128_DATATYPE_ARGB8888;
} else {
@@ -86,7 +148,7 @@ static r128TexObjPtr r128CreateTexObj( r128ContextPtr r128ctx,
break;
case GL_RGB:
- if ( r128ctx->r128Screen->bpp == 32 ) {
+ if ( rmesa->r128Screen->cpp == 4 ) {
t->texelBytes = 4;
t->textureFormat = R128_DATATYPE_ARGB8888;
} else {
@@ -96,14 +158,9 @@ static r128TexObjPtr r128CreateTexObj( r128ContextPtr r128ctx,
break;
case GL_LUMINANCE:
- if ( r128ctx->r128Screen->bpp == 32 ) {
- t->texelBytes = 4;
- t->textureFormat = R128_DATATYPE_ARGB8888;
- } else {
- t->texelBytes = 2;
- /* Use this to get true greys */
- t->textureFormat = R128_DATATYPE_ARGB1555;
- }
+ case GL_INTENSITY:
+ t->texelBytes = 1;
+ t->textureFormat = R128_DATATYPE_RGB8;
break;
case GL_COLOR_INDEX:
@@ -176,7 +233,7 @@ static r128TexObjPtr r128CreateTexObj( r128ContextPtr r128ctx,
(log2Height << R128_TEX_HEIGHT_SHIFT) |
(log2MinSize << R128_TEX_MIN_SIZE_SHIFT));
- for ( i = 0 ; i < R128_TEX_MAXLEVELS ; i++ ) {
+ for ( i = 0 ; i < R128_MAX_TEXTURE_LEVELS ; i++ ) {
t->setup.tex_offset[i] = 0x00000000;
}
t->setup.tex_border_color = 0x00000000;
@@ -196,12 +253,13 @@ static r128TexObjPtr r128CreateTexObj( r128ContextPtr r128ctx,
return t;
}
-/* Destroy hardware state associated with texture `t' */
-void r128DestroyTexObj( r128ContextPtr r128ctx, r128TexObjPtr t )
+/* Destroy hardware state associated with texture `t'.
+ */
+void r128DestroyTexObj( r128ContextPtr rmesa, r128TexObjPtr t )
{
#if ENABLE_PERF_BOXES
/* Bump the performace counter */
- r128ctx->c_textureSwaps++;
+ rmesa->c_textureSwaps++;
#endif
if ( !t ) return;
@@ -212,19 +270,21 @@ void r128DestroyTexObj( r128ContextPtr r128ctx, r128TexObjPtr t )
if ( t->tObj )
t->tObj->DriverData = NULL;
- if ( t->bound )
- r128ctx->CurrentTexObj[t->bound-1] = NULL;
+
+ if ( t->bound & TEX_0 ) rmesa->CurrentTexObj[0] = NULL;
+ if ( t->bound & TEX_1 ) rmesa->CurrentTexObj[1] = NULL;
remove_from_list( t );
FREE( t );
}
-/* Keep track of swapped out texture objects */
-static void r128SwapOutTexObj( r128ContextPtr r128ctx, r128TexObjPtr t )
+/* Keep track of swapped out texture objects.
+ */
+static void r128SwapOutTexObj( r128ContextPtr rmesa, r128TexObjPtr t )
{
#if ENABLE_PERF_BOXES
/* Bump the performace counter */
- r128ctx->c_textureSwaps++;
+ rmesa->c_textureSwaps++;
#endif
if ( t->memBlock ) {
mmFreeMem( t->memBlock );
@@ -232,18 +292,19 @@ static void r128SwapOutTexObj( r128ContextPtr r128ctx, r128TexObjPtr t )
}
t->dirty_images = ~0;
- move_to_tail( &r128ctx->SwappedOut, t );
+ move_to_tail( &rmesa->SwappedOut, t );
}
-/* Print out debugging information about texture LRU */
-void r128PrintLocalLRU( r128ContextPtr r128ctx, int heap )
+/* Print out debugging information about texture LRU.
+ */
+void r128PrintLocalLRU( r128ContextPtr rmesa, int heap )
{
r128TexObjPtr t;
- int sz = 1 << (r128ctx->r128Screen->log2TexGran[heap]);
+ int sz = 1 << (rmesa->r128Screen->logTexGranularity[heap]);
fprintf( stderr, "\nLocal LRU, heap %d:\n", heap );
- foreach( t, &r128ctx->TexObjList[heap] ) {
+ foreach ( t, &rmesa->TexObjList[heap] ) {
if ( !t->tObj ) {
fprintf( stderr, "Placeholder %d at 0x%x sz 0x%x\n",
t->memBlock->ofs / sz,
@@ -260,9 +321,9 @@ void r128PrintLocalLRU( r128ContextPtr r128ctx, int heap )
fprintf( stderr, "\n" );
}
-void r128PrintGlobalLRU( r128ContextPtr r128ctx, int heap )
+void r128PrintGlobalLRU( r128ContextPtr rmesa, int heap )
{
- r128_tex_region_t *list = r128ctx->sarea->texList[heap];
+ r128_tex_region_t *list = rmesa->sarea->texList[heap];
int i, j;
fprintf( stderr, "\nGlobal LRU, heap %d list %p:\n", heap, list );
@@ -285,12 +346,12 @@ void r128PrintGlobalLRU( r128ContextPtr r128ctx, int heap )
fprintf( stderr, "\n" );
}
-/* Reset the global texture LRU */
-/* NOTE: This function is only called while holding the hardware lock */
-static void r128ResetGlobalLRU( r128ContextPtr r128ctx, int heap )
+/* Reset the global texture LRU.
+ */
+static void r128ResetGlobalLRU( r128ContextPtr rmesa, int heap )
{
- r128_tex_region_t *list = r128ctx->sarea->texList[heap];
- int sz = 1 << r128ctx->r128Screen->log2TexGran[heap];
+ r128_tex_region_t *list = rmesa->sarea->texList[heap];
+ int sz = 1 << rmesa->r128Screen->logTexGranularity[heap];
int i;
/* (Re)initialize the global circular LRU list. The last element in
@@ -298,7 +359,7 @@ static void r128ResetGlobalLRU( r128ContextPtr r128ctx, int heap )
* the end of the array allows it to be addressed rationally when
* looking up objects at a particular location in texture memory.
*/
- for ( i = 0 ; (i+1) * sz <= r128ctx->r128Screen->texSize[heap] ; i++ ) {
+ for ( i = 0 ; (i+1) * sz <= rmesa->r128Screen->texSize[heap] ; i++ ) {
list[i].prev = i-1;
list[i].next = i+1;
list[i].age = 0;
@@ -310,21 +371,21 @@ static void r128ResetGlobalLRU( r128ContextPtr r128ctx, int heap )
list[i].next = R128_NR_TEX_REGIONS;
list[R128_NR_TEX_REGIONS].prev = i;
list[R128_NR_TEX_REGIONS].next = 0;
- r128ctx->sarea->texAge[heap] = 0;
+ rmesa->sarea->texAge[heap] = 0;
}
-/* Update the local and glock texture LRUs */
-/* NOTE: This function is only called while holding the hardware lock */
-static void r128UpdateTexLRU( r128ContextPtr r128ctx, r128TexObjPtr t )
+/* Update the local and glock texture LRUs.
+ */
+static void r128UpdateTexLRU( r128ContextPtr rmesa, r128TexObjPtr t )
{
int heap = t->heap;
- r128_tex_region_t *list = r128ctx->sarea->texList[heap];
- int log2sz = r128ctx->r128Screen->log2TexGran[heap];
+ r128_tex_region_t *list = rmesa->sarea->texList[heap];
+ int log2sz = rmesa->r128Screen->logTexGranularity[heap];
int start = t->memBlock->ofs >> log2sz;
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
int i;
- r128ctx->lastTexAge[heap] = ++r128ctx->sarea->texAge[heap];
+ rmesa->lastTexAge[heap] = ++rmesa->sarea->texAge[heap];
if ( !t->memBlock ) {
fprintf( stderr, "no memblock\n\n" );
@@ -332,12 +393,12 @@ static void r128UpdateTexLRU( r128ContextPtr r128ctx, r128TexObjPtr t )
}
/* Update our local LRU */
- move_to_head( &r128ctx->TexObjList[heap], t );
+ move_to_head( &rmesa->TexObjList[heap], t );
/* Update the global LRU */
for ( i = start ; i <= end ; i++ ) {
list[i].in_use = 1;
- list[i].age = r128ctx->lastTexAge[heap];
+ list[i].age = rmesa->lastTexAge[heap];
/* remove_from_list(i) */
list[(CARD32)list[i].next].prev = list[i].prev;
@@ -351,23 +412,23 @@ static void r128UpdateTexLRU( r128ContextPtr r128ctx, r128TexObjPtr t )
}
if ( 0 ) {
- r128PrintGlobalLRU( r128ctx, t->heap );
- r128PrintLocalLRU( r128ctx, t->heap );
+ r128PrintGlobalLRU( rmesa, t->heap );
+ r128PrintLocalLRU( rmesa, t->heap );
}
}
/* Update our notion of what textures have been changed since we last
- held the lock. This pertains to both our local textures and the
- textures belonging to other clients. Keep track of other client's
- textures by pushing a placeholder texture onto the LRU list -- these
- are denoted by (tObj == NULL). */
-/* NOTE: This function is only called while holding the hardware lock */
-static void r128TexturesGone( r128ContextPtr r128ctx, int heap,
+ * held the lock. This pertains to both our local textures and the
+ * textures belonging to other clients. Keep track of other client's
+ * textures by pushing a placeholder texture onto the LRU list -- these
+ * are denoted by (tObj == NULL).
+ */
+static void r128TexturesGone( r128ContextPtr rmesa, int heap,
int offset, int size, int in_use )
{
r128TexObjPtr t, tmp;
- foreach_s ( t, tmp, &r128ctx->TexObjList[heap] ) {
+ foreach_s ( t, tmp, &rmesa->TexObjList[heap] ) {
if ( t->memBlock->ofs >= offset + size ||
t->memBlock->ofs + t->memBlock->size <= offset )
continue;
@@ -376,37 +437,38 @@ static void r128TexturesGone( r128ContextPtr r128ctx, int heap,
* bound objects, however.
*/
if ( t->bound ) {
- r128SwapOutTexObj( r128ctx, t );
+ r128SwapOutTexObj( rmesa, t );
} else {
- r128DestroyTexObj( r128ctx, t );
+ r128DestroyTexObj( rmesa, t );
}
}
if ( in_use ) {
t = (r128TexObjPtr) CALLOC( sizeof(*t) );
- if (!t) return;
+ if ( !t ) return;
- t->memBlock = mmAllocMem( r128ctx->texHeap[heap], size, 0, offset );
+ t->memBlock = mmAllocMem( rmesa->texHeap[heap], size, 0, offset );
if ( !t->memBlock ) {
fprintf( stderr, "Couldn't alloc placeholder sz %x ofs %x\n",
(int)size, (int)offset );
- mmDumpMemInfo( r128ctx->texHeap[heap] );
+ mmDumpMemInfo( rmesa->texHeap[heap] );
return;
}
- insert_at_head( &r128ctx->TexObjList[heap], t );
+ insert_at_head( &rmesa->TexObjList[heap], t );
}
}
/* Update our client's shared texture state. If another client has
- modified a region in which we have textures, then we need to figure
- out which of our textures has been removed, and update our global
- LRU. */
-void r128AgeTextures( r128ContextPtr r128ctx, int heap )
+ * modified a region in which we have textures, then we need to figure
+ * out which of our textures has been removed, and update our global
+ * LRU.
+ */
+void r128AgeTextures( r128ContextPtr rmesa, int heap )
{
- R128SAREAPriv *sarea = r128ctx->sarea;
+ R128SAREAPrivPtr sarea = rmesa->sarea;
- if ( sarea->texAge[heap] != r128ctx->lastTexAge[heap] ) {
- int sz = 1 << r128ctx->r128Screen->log2TexGran[heap];
+ if ( sarea->texAge[heap] != rmesa->lastTexAge[heap] ) {
+ int sz = 1 << rmesa->r128Screen->logTexGranularity[heap];
int nr = 0;
int idx;
@@ -418,15 +480,16 @@ void r128AgeTextures( r128ContextPtr r128ctx, int heap )
idx = sarea->texList[heap][idx].prev, nr++ )
{
/* If switching texturing schemes, then the SAREA might not
- have been properly cleared, so we need to reset the
- global texture LRU. */
- if ( idx * sz > r128ctx->r128Screen->texSize[heap] ) {
+ * have been properly cleared, so we need to reset the
+ * global texture LRU.
+ */
+ if ( idx * sz > rmesa->r128Screen->texSize[heap] ) {
nr = R128_NR_TEX_REGIONS;
break;
}
- if ( sarea->texList[heap][idx].age > r128ctx->lastTexAge[heap] ) {
- r128TexturesGone( r128ctx, heap, idx * sz, sz,
+ if ( sarea->texList[heap][idx].age > rmesa->lastTexAge[heap] ) {
+ r128TexturesGone( rmesa, heap, idx * sz, sz,
sarea->texList[heap][idx].in_use );
}
}
@@ -436,24 +499,30 @@ void r128AgeTextures( r128ContextPtr r128ctx, int heap )
* global texture LRU.
*/
if ( nr == R128_NR_TEX_REGIONS ) {
- r128TexturesGone( r128ctx, heap, 0,
- r128ctx->r128Screen->texSize[heap], 0 );
- r128ResetGlobalLRU( r128ctx, heap );
+ r128TexturesGone( rmesa, heap, 0,
+ rmesa->r128Screen->texSize[heap], 0 );
+ r128ResetGlobalLRU( rmesa, heap );
}
if ( 0 ) {
- r128PrintGlobalLRU( r128ctx, heap );
- r128PrintLocalLRU( r128ctx, heap );
+ r128PrintGlobalLRU( rmesa, heap );
+ r128PrintLocalLRU( rmesa, heap );
}
- r128ctx->dirty |= (R128_UPLOAD_CONTEXT |
- R128_UPLOAD_TEX0IMAGES |
- R128_UPLOAD_TEX1IMAGES);
- r128ctx->lastTexAge[heap] = sarea->texAge[heap];
+ rmesa->dirty |= (R128_UPLOAD_CONTEXT |
+ R128_UPLOAD_TEX0IMAGES |
+ R128_UPLOAD_TEX1IMAGES);
+ rmesa->lastTexAge[heap] = sarea->texAge[heap];
}
}
-/* Convert a block of Mesa-formatted texture to an 8bpp hardware format */
+
+/* ================================================================
+ * Texture image conversions
+ */
+
+/* Convert a block of Mesa-formatted texture to an 8bpp hardware format.
+ */
static void r128ConvertTexture8bpp( CARD32 *dst,
struct gl_texture_image *image,
int x, int y, int width, int height,
@@ -463,20 +532,6 @@ static void r128ConvertTexture8bpp( CARD32 *dst,
int i, j;
switch ( image->Format ) {
- case GL_RGB:
- for ( i = 0 ; i < height ; i++ ) {
- src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 3;
- for ( j = width >> 2 ; j ; j-- ) {
- *dst++= ((R128PACKCOLOR332( src[0], src[1], src[2] )) |
- (R128PACKCOLOR332( src[3], src[4], src[5] ) << 8) |
- (R128PACKCOLOR332( src[6], src[7], src[8] ) << 16) |
- (R128PACKCOLOR332( src[9], src[10], src[11] ) << 24));
- src += 12;
- }
- }
- break;
-
- case GL_ALPHA:
case GL_LUMINANCE:
case GL_INTENSITY:
case GL_COLOR_INDEX:
@@ -496,7 +551,8 @@ static void r128ConvertTexture8bpp( CARD32 *dst,
}
}
-/* Convert a block of Mesa-formatted texture to a 16bpp hardware format */
+/* Convert a block of Mesa-formatted texture to a 16bpp hardware format.
+ */
static void r128ConvertTexture16bpp( CARD32 *dst,
struct gl_texture_image *image,
int x, int y, int width, int height,
@@ -512,17 +568,6 @@ static void r128ConvertTexture16bpp( CARD32 *dst,
switch ( image->Format ) {
- case GL_RGB:
- for ( i = 0 ; i < height ; i++ ) {
- src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 3;
- for ( j = width >> 1 ; j ; j-- ) {
- *dst++ = ((R128PACKCOLOR565( src[0], src[1], src[2] )) |
- (R128PACKCOLOR565( src[3], src[4], src[5] ) << 16));
- src += 6;
- }
- }
- break;
-
case GL_RGBA:
for ( i = 0 ; i < height ; i++ ) {
src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 4;
@@ -534,23 +579,23 @@ static void r128ConvertTexture16bpp( CARD32 *dst,
}
break;
- case GL_ALPHA:
+ case GL_RGB:
for ( i = 0 ; i < height ; i++ ) {
- src = (CARD8 *)image->Data + ((y + i) * pitch + x);
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 3;
for ( j = width >> 1 ; j ; j-- ) {
- *dst++ = ((R128PACKCOLOR4444( 0xff, 0xff, 0xff, src[0] )) |
- (R128PACKCOLOR4444( 0xff, 0xff, 0xff, src[1] ) << 16));
- src += 2;
+ *dst++ = ((R128PACKCOLOR565( src[0], src[1], src[2] )) |
+ (R128PACKCOLOR565( src[3], src[4], src[5] ) << 16));
+ src += 6;
}
}
break;
- case GL_LUMINANCE:
+ case GL_ALPHA:
for ( i = 0 ; i < height ; i++ ) {
src = (CARD8 *)image->Data + ((y + i) * pitch + x);
for ( j = width >> 1 ; j ; j-- ) {
- *dst++ = ((R128PACKCOLOR1555( src[0], src[0], src[0], 0xff )) |
- (R128PACKCOLOR1555( src[1], src[1], src[1], 0xff ) << 16));
+ *dst++ = ((R128PACKCOLOR4444( 0xff, 0xff, 0xff, src[0] )) |
+ (R128PACKCOLOR4444( 0xff, 0xff, 0xff, src[1] ) << 16));
src += 2;
}
}
@@ -567,17 +612,6 @@ static void r128ConvertTexture16bpp( CARD32 *dst,
}
break;
- case GL_INTENSITY:
- for ( i = 0 ; i < height ; i++ ) {
- src = (CARD8 *)image->Data + ((y + i) * pitch + x);
- for ( j = width >> 1 ; j ; j-- ) {
- *dst++ = ((R128PACKCOLOR4444( src[0], src[0], src[0], src[0] )) |
- (R128PACKCOLOR4444( src[1], src[1], src[1], src[1] ) << 16));
- src += 2;
- }
- }
- break;
-
default:
fprintf( stderr, "%s: unsupported format 0x%x\n",
__FUNCTION__, image->Format );
@@ -585,7 +619,8 @@ static void r128ConvertTexture16bpp( CARD32 *dst,
}
}
-/* Convert a block of Mesa-formatted texture to a 32bpp hardware format */
+/* Convert a block of Mesa-formatted texture to a 32bpp hardware format.
+ */
static void r128ConvertTexture32bpp( CARD32 *dst,
struct gl_texture_image *image,
int x, int y, int width, int height,
@@ -595,16 +630,6 @@ static void r128ConvertTexture32bpp( CARD32 *dst,
int i, j;
switch ( image->Format ) {
- case GL_RGB:
- for ( i = 0 ; i < height ; i++ ) {
- src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 3;
- for ( j = width ; j ; j-- ) {
- *dst++ = R128PACKCOLOR8888( src[0], src[1], src[2], 0xff );
- src += 3;
- }
- }
- break;
-
case GL_RGBA:
for ( i = 0 ; i < height ; i++ ) {
src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 4;
@@ -615,21 +640,21 @@ static void r128ConvertTexture32bpp( CARD32 *dst,
}
break;
- case GL_ALPHA:
+ case GL_RGB:
for ( i = 0 ; i < height ; i++ ) {
- src = (CARD8 *)image->Data + ((y + i) * pitch + x);
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 3;
for ( j = width ; j ; j-- ) {
- *dst++ = R128PACKCOLOR8888( 0xff, 0xff, 0xff, src[0] );
- src += 1;
+ *dst++ = R128PACKCOLOR8888( src[0], src[1], src[2], 0xff );
+ src += 3;
}
}
break;
- case GL_LUMINANCE:
+ case GL_ALPHA:
for ( i = 0 ; i < height ; i++ ) {
src = (CARD8 *)image->Data + ((y + i) * pitch + x);
for ( j = width ; j ; j-- ) {
- *dst++ = R128PACKCOLOR8888( src[0], src[0], src[0], 0xff );
+ *dst++ = R128PACKCOLOR8888( 0xff, 0xff, 0xff, src[0] );
src += 1;
}
}
@@ -645,16 +670,6 @@ static void r128ConvertTexture32bpp( CARD32 *dst,
}
break;
- case GL_INTENSITY:
- for ( i = 0 ; i < height ; i++ ) {
- src = (CARD8 *)image->Data + ((y + i) * pitch + x);
- for ( j = width ; j ; j-- ) {
- *dst++ = R128PACKCOLOR8888( src[0], src[0], src[0], src[0] );
- src += 1;
- }
- }
- break;
-
default:
fprintf( stderr, "%s: unsupported format 0x%x\n",
__FUNCTION__, image->Format );
@@ -663,9 +678,9 @@ static void r128ConvertTexture32bpp( CARD32 *dst,
}
/* Upload the texture image associated with texture `t' at level `level'
- at the address relative to `start'. */
-/* NOTE: This function is only called while holding the hardware lock */
-static void r128UploadSubImage( r128ContextPtr r128ctx,
+ * at the address relative to `start'.
+ */
+static void r128UploadSubImage( r128ContextPtr rmesa,
r128TexObjPtr t, int level,
int x, int y, int width, int height )
{
@@ -680,7 +695,7 @@ static void r128UploadSubImage( r128ContextPtr r128ctx,
int i;
/* Ensure we have a valid texture to upload */
- if ( ( level < 0 ) || ( level > R128_TEX_MAXLEVELS ) )
+ if ( ( level < 0 ) || ( level > R128_MAX_TEXTURE_LEVELS ) )
return;
image = t->tObj->Image[level];
@@ -694,7 +709,7 @@ static void r128UploadSubImage( r128ContextPtr r128ctx,
}
#if 1
- /* FIXME: The subimage index calcs are wrong - who changed them? */
+ /* FIXME: The subimage index calcs are wrong... */
x = 0;
y = 0;
width = image->Width;
@@ -768,23 +783,17 @@ static void r128UploadSubImage( r128ContextPtr r128ctx,
dwords = width * height / texelsPerDword;
offset = t->bufAddr + t->image[level].offset;
- /* Fix offset for AGP textures */
- if ( t->heap == R128_AGP_TEX_HEAP ) {
- offset += R128_AGP_TEX_OFFSET + r128ctx->r128Screen->agpTexOffset;
- }
-
#if ENABLE_PERF_BOXES
/* Bump the performace counter */
- r128ctx->c_textureBytes += (dwords << 2);
+ rmesa->c_textureBytes += (dwords << 2);
#endif
-
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "r128UploadSubImage: %d,%d of %d,%d at %d,%d\n",
width, height, image->Width, image->Height, x, y );
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d "
"level: %d format: %x\n",
- (int)offset, pitch, dwords, level, format );
+ (GLuint)offset, (GLuint)pitch, dwords, level, format );
}
/* Subdivide the texture if required */
@@ -803,11 +812,11 @@ static void r128UploadSubImage( r128ContextPtr r128ctx,
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, " blitting: %d,%d at %d,%d - %d dwords\n",
- width, height, x, y, dwords );
+ width, height, x, y, dwords );
}
/* Grab the indirect buffer for the texture blit */
- buffer = r128GetBufferLocked( r128ctx );
+ buffer = r128GetBufferLocked( rmesa );
dst = (CARD32 *)((char *)buffer->address + R128_HOSTDATA_BLIT_OFFSET);
@@ -827,13 +836,13 @@ static void r128UploadSubImage( r128ContextPtr r128ctx,
break;
}
- r128FireBlitLocked( r128ctx, buffer,
+ r128FireBlitLocked( rmesa, buffer,
offset, pitch, format,
x, y, width, height );
}
- r128ctx->new_state |= R128_NEW_CONTEXT;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_MASKS;
+ rmesa->new_state |= R128_NEW_CONTEXT;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_MASKS;
}
/* Upload the texture images associated with texture `t'. This might
@@ -841,7 +850,7 @@ static void r128UploadSubImage( r128ContextPtr r128ctx,
* make room for these images.
*/
/* NOTE: This function is only called while holding the hardware lock */
-int r128UploadTexImages( r128ContextPtr r128ctx, r128TexObjPtr t )
+int r128UploadTexImages( r128ContextPtr rmesa, r128TexObjPtr t )
{
int i;
int minLevel;
@@ -850,47 +859,47 @@ int r128UploadTexImages( r128ContextPtr r128ctx, r128TexObjPtr t )
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %p )\n",
- __FUNCTION__, r128ctx->glCtx, t );
+ __FUNCTION__, rmesa->glCtx, t );
}
if ( !t ) return 0;
/* Choose the heap appropriately */
- heap = t->heap = R128_LOCAL_TEX_HEAP;
- if ( !r128ctx->r128Screen->IsPCI &&
- t->totalSize > r128ctx->r128Screen->texSize[heap] ) {
- heap = t->heap = R128_AGP_TEX_HEAP;
+ heap = t->heap = R128_CARD_HEAP;
+ if ( !rmesa->r128Screen->IsPCI &&
+ t->totalSize > rmesa->r128Screen->texSize[heap] ) {
+ heap = t->heap = R128_AGP_HEAP;
}
/* Do we need to eject LRU texture objects? */
if ( !t->memBlock ) {
/* Allocate a memory block on a 4k boundary (1<<12 == 4096) */
- t->memBlock = mmAllocMem( r128ctx->texHeap[heap], t->totalSize, 12, 0 );
+ t->memBlock = mmAllocMem( rmesa->texHeap[heap], t->totalSize, 12, 0 );
/* Try AGP before kicking anything out of local mem */
- if ( !t->memBlock && heap == R128_LOCAL_TEX_HEAP ) {
- t->memBlock = mmAllocMem( r128ctx->texHeap[R128_AGP_TEX_HEAP],
+ if ( !t->memBlock && heap == R128_CARD_HEAP ) {
+ t->memBlock = mmAllocMem( rmesa->texHeap[R128_AGP_HEAP],
t->totalSize, 12, 0 );
if ( t->memBlock )
- heap = t->heap = R128_AGP_TEX_HEAP;
+ heap = t->heap = R128_AGP_HEAP;
}
/* Kick out textures until the requested texture fits */
while ( !t->memBlock ) {
- if ( r128ctx->TexObjList[heap].prev->bound ) {
+ if ( rmesa->TexObjList[heap].prev->bound ) {
fprintf( stderr,
"r128UploadTexImages: ran into bound texture\n" );
return -1;
}
- if ( r128ctx->TexObjList[heap].prev == &r128ctx->TexObjList[heap] ) {
- if ( r128ctx->r128Screen->IsPCI ) {
+ if ( rmesa->TexObjList[heap].prev == &rmesa->TexObjList[heap] ) {
+ if ( rmesa->r128Screen->IsPCI ) {
fprintf( stderr, "r128UploadTexImages: upload texture "
"failure on local texture heaps, sz=%d\n",
t->totalSize );
return -1;
- } else if ( heap == R128_LOCAL_TEX_HEAP ) {
- heap = t->heap = R128_AGP_TEX_HEAP;
+ } else if ( heap == R128_CARD_HEAP ) {
+ heap = t->heap = R128_AGP_HEAP;
continue;
} else {
fprintf( stderr, "r128UploadTexImages: upload texture "
@@ -901,14 +910,14 @@ int r128UploadTexImages( r128ContextPtr r128ctx, r128TexObjPtr t )
}
}
- r128DestroyTexObj( r128ctx, r128ctx->TexObjList[heap].prev );
+ r128DestroyTexObj( rmesa, rmesa->TexObjList[heap].prev );
- t->memBlock = mmAllocMem( r128ctx->texHeap[heap],
+ t->memBlock = mmAllocMem( rmesa->texHeap[heap],
t->totalSize, 12, 0 );
}
/* Set the base offset of the texture image */
- t->bufAddr = r128ctx->r128Screen->texOffset[heap] + t->memBlock->ofs;
+ t->bufAddr = rmesa->r128Screen->texOffset[heap] + t->memBlock->ofs;
maxLevel = ((t->setup.tex_size_pitch & R128_TEX_SIZE_MASK) >>
R128_TEX_SIZE_SHIFT);
@@ -917,7 +926,7 @@ int r128UploadTexImages( r128ContextPtr r128ctx, r128TexObjPtr t )
/* Set texture offsets */
if ( t->setup.tex_cntl & R128_MIP_MAP_DISABLE ) {
- for ( i = 0 ; i < R128_TEX_MAXLEVELS ; i++ ) {
+ for ( i = 0 ; i < R128_MAX_TEXTURE_LEVELS ; i++ ) {
t->setup.tex_offset[i] = t->bufAddr;
}
} else {
@@ -926,22 +935,15 @@ int r128UploadTexImages( r128ContextPtr r128ctx, r128TexObjPtr t )
(t->image[maxLevel-i].offset + t->bufAddr);
}
}
- /* Fix AGP texture offsets */
- if ( heap == R128_AGP_TEX_HEAP ) {
- for ( i = 0 ; i < R128_TEX_MAXLEVELS ; i++ ) {
- t->setup.tex_offset[i] += R128_AGP_TEX_OFFSET +
- r128ctx->r128Screen->agpTexOffset;
- }
- }
/* Force loading the new state into the hardware */
switch ( t->bound ) {
case 1:
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_TEX0;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_TEX0;
break;
case 2:
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_TEX1;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_TEX1;
break;
default:
@@ -950,7 +952,7 @@ int r128UploadTexImages( r128ContextPtr r128ctx, r128TexObjPtr t )
}
/* Let the world know we've used this memory recently */
- r128UpdateTexLRU( r128ctx, t );
+ r128UpdateTexLRU( rmesa, t );
/* Upload any images that are new */
if ( t->dirty_images ) {
@@ -961,14 +963,14 @@ int r128UploadTexImages( r128ContextPtr r128ctx, r128TexObjPtr t )
for ( i = 0 ; i <= num_levels ; i++ ) {
if ( t->dirty_images & (1 << i) ) {
- r128UploadSubImage( r128ctx, t, i, 0, 0,
+ r128UploadSubImage( rmesa, t, i, 0, 0,
t->image[i].width, t->image[i].height );
}
}
- r128ctx->setup.tex_cntl_c |= R128_TEX_CACHE_FLUSH;
+ rmesa->setup.tex_cntl_c |= R128_TEX_CACHE_FLUSH;
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
t->dirty_images = 0;
@@ -976,47 +978,50 @@ int r128UploadTexImages( r128ContextPtr r128ctx, r128TexObjPtr t )
}
-/*
- * Texture combiners:
+/* ================================================================
+ * Texture combine functions
*/
-#define COLOR_COMB_DISABLE (R128_COMB_DIS | \
- R128_COLOR_FACTOR_TEX)
-#define COLOR_COMB_COPY_INPUT (R128_COMB_COPY_INP | \
- R128_COLOR_FACTOR_TEX)
-#define COLOR_COMB_MODULATE (R128_COMB_MODULATE | \
- R128_COLOR_FACTOR_TEX)
-#define COLOR_COMB_MODULATE_NTEX (R128_COMB_MODULATE | \
- R128_COLOR_FACTOR_NTEX)
-#define COLOR_COMB_ADD (R128_COMB_ADD | \
- R128_COLOR_FACTOR_TEX)
-#define COLOR_COMB_BLEND_TEX (R128_COMB_BLEND_TEXTURE | \
- R128_COLOR_FACTOR_TEX)
-
-#define ALPHA_COMB_DISABLE (R128_COMB_ALPHA_DIS | \
- R128_ALPHA_FACTOR_TEX_ALPHA)
-#define ALPHA_COMB_COPY_INPUT (R128_COMB_ALPHA_COPY_INP | \
- R128_ALPHA_FACTOR_TEX_ALPHA)
-#define ALPHA_COMB_MODULATE (R128_COMB_ALPHA_MODULATE | \
- R128_ALPHA_FACTOR_TEX_ALPHA)
-#define ALPHA_COMB_MODULATE_NTEX (R128_COMB_ALPHA_MODULATE | \
- R128_ALPHA_FACTOR_NTEX_ALPHA)
-#define ALPHA_COMB_ADD (R128_COMB_ADD | \
- R128_ALPHA_FACTOR_TEX_ALPHA)
-
-#define INPUT_INTERP (R128_INPUT_FACTOR_INT_COLOR | \
- R128_INP_FACTOR_A_INT_ALPHA)
-#define INPUT_PREVIOUS (R128_INPUT_FACTOR_PREV_COLOR | \
- R128_INP_FACTOR_A_PREV_ALPHA)
-
-static void r128UpdateTextureStage( GLcontext *ctx, int unit )
+#define COLOR_COMB_DISABLE (R128_COMB_DIS | \
+ R128_COLOR_FACTOR_TEX)
+#define COLOR_COMB_COPY_INPUT (R128_COMB_COPY_INP | \
+ R128_COLOR_FACTOR_TEX)
+#define COLOR_COMB_MODULATE (R128_COMB_MODULATE | \
+ R128_COLOR_FACTOR_TEX)
+#define COLOR_COMB_MODULATE_NTEX (R128_COMB_MODULATE | \
+ R128_COLOR_FACTOR_NTEX)
+#define COLOR_COMB_ADD (R128_COMB_ADD | \
+ R128_COLOR_FACTOR_TEX)
+#define COLOR_COMB_BLEND_TEX (R128_COMB_BLEND_TEXTURE | \
+ R128_COLOR_FACTOR_TEX)
+/* Rage 128 Pro/M3 only! */
+#define COLOR_COMB_BLEND_COLOR (R128_COMB_MODULATE2X | \
+ R128_COMB_FCN_MSB | \
+ R128_COLOR_FACTOR_CONST_COLOR)
+
+#define ALPHA_COMB_DISABLE (R128_COMB_ALPHA_DIS | \
+ R128_ALPHA_FACTOR_TEX_ALPHA)
+#define ALPHA_COMB_COPY_INPUT (R128_COMB_ALPHA_COPY_INP | \
+ R128_ALPHA_FACTOR_TEX_ALPHA)
+#define ALPHA_COMB_MODULATE (R128_COMB_ALPHA_MODULATE | \
+ R128_ALPHA_FACTOR_TEX_ALPHA)
+#define ALPHA_COMB_MODULATE_NTEX (R128_COMB_ALPHA_MODULATE | \
+ R128_ALPHA_FACTOR_NTEX_ALPHA)
+#define ALPHA_COMB_ADD (R128_COMB_ALPHA_ADD | \
+ R128_ALPHA_FACTOR_TEX_ALPHA)
+
+#define INPUT_INTERP (R128_INPUT_FACTOR_INT_COLOR | \
+ R128_INP_FACTOR_A_INT_ALPHA)
+#define INPUT_PREVIOUS (R128_INPUT_FACTOR_PREV_COLOR | \
+ R128_INP_FACTOR_A_PREV_ALPHA)
+
+static void r128UpdateTextureEnv( GLcontext *ctx, int unit )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- int source = r128ctx->tmu_source[unit];
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ GLint source = rmesa->tmu_source[unit];
struct gl_texture_object *tObj;
- r128TexObjPtr t;
GLuint enabled;
- CARD32 combine;
+ GLuint combine;
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p, %d )\n",
@@ -1038,9 +1043,6 @@ static void r128UpdateTextureStage( GLcontext *ctx, int unit )
( tObj != ctx->Texture.Unit[source].CurrentD[1] ) )
return;
- /* We definately have a valid texture now */
- t = tObj->DriverData;
-
if ( unit == 0 ) {
combine = INPUT_INTERP;
} else {
@@ -1120,20 +1122,63 @@ static void r128UpdateTextureStage( GLcontext *ctx, int unit )
break;
case GL_BLEND:
- /* Catch the cases of GL_BLEND we can't handle (yet, in some cases).
+ /* Rage 128 Pro and M3 can handle GL_BLEND texturing.
+ */
+ if ( !R128_IS_PLAIN( rmesa ) ) {
+ switch ( tObj->Image[0]->Format ) {
+ case GL_RGBA:
+ case GL_LUMINANCE_ALPHA:
+ combine |= (COLOR_COMB_BLEND_COLOR | /* C = Cf(1-Ct)+CcCt */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ break;
+
+ case GL_RGB:
+ case GL_LUMINANCE:
+ combine |= (COLOR_COMB_BLEND_COLOR | /* C = Cf(1-Ct)+CcCt */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ break;
+
+ case GL_ALPHA:
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ break;
+
+ case GL_INTENSITY:
+ /* GH: We could be smarter about this... */
+ switch ( rmesa->env_color & 0xff000000 ) {
+ case 0x00000000:
+ combine |= (COLOR_COMB_BLEND_COLOR | /* C = Cf(1-It)+CcIt */
+ ALPHA_COMB_MODULATE_NTEX); /* A = Af(1-It) */
+ default:
+ combine |= (COLOR_COMB_MODULATE | /* C = fallback */
+ ALPHA_COMB_MODULATE); /* A = fallback */
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
+ break;
+ }
+ break;
+
+ case GL_COLOR_INDEX:
+ default:
+ return;
+ }
+ break;
+ }
+
+ /* Rage 128 has to fake some cases of GL_BLEND, otherwise fallback
+ * to software rendering.
*/
- if ( r128ctx->blend_flags ) {
- r128ctx->Fallback |= R128_FALLBACK_TEXTURE;
+ if ( rmesa->blend_flags ) {
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
}
switch ( tObj->Image[0]->Format ) {
case GL_RGBA:
case GL_LUMINANCE_ALPHA:
- switch ( r128ctx->env_color ) {
+ switch ( rmesa->env_color & 0x00ffffff ) {
case 0x00000000:
combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
ALPHA_COMB_MODULATE); /* A = AfAt */
break;
- case 0xffffffff:
+ case 0x00ffffff:
if ( unit == 0 ) {
combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
ALPHA_COMB_MODULATE); /* A = AfAt */
@@ -1145,18 +1190,18 @@ static void r128UpdateTextureStage( GLcontext *ctx, int unit )
default:
combine |= (COLOR_COMB_MODULATE | /* C = fallback */
ALPHA_COMB_MODULATE); /* A = fallback */
- r128ctx->Fallback |= R128_FALLBACK_TEXTURE;
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
break;
}
break;
case GL_RGB:
case GL_LUMINANCE:
- switch ( r128ctx->env_color ) {
+ switch ( rmesa->env_color & 0x00ffffff ) {
case 0x00000000:
combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
ALPHA_COMB_COPY_INPUT); /* A = Af */
break;
- case 0xffffffff:
+ case 0x00ffffff:
if ( unit == 0 ) {
combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
ALPHA_COMB_COPY_INPUT); /* A = Af */
@@ -1168,42 +1213,52 @@ static void r128UpdateTextureStage( GLcontext *ctx, int unit )
default:
combine |= (COLOR_COMB_MODULATE | /* C = fallback */
ALPHA_COMB_COPY_INPUT); /* A = fallback */
- r128ctx->Fallback |= R128_FALLBACK_TEXTURE;
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
break;
}
break;
case GL_ALPHA:
- combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
- ALPHA_COMB_MODULATE); /* A = AfAt */
+ if ( unit == 0 ) {
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ } else {
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ }
break;
case GL_INTENSITY:
- switch ( r128ctx->env_color ) {
+ switch ( rmesa->env_color & 0x00ffffff ) {
case 0x00000000:
- combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
- ALPHA_COMB_MODULATE_NTEX); /* A = Af(1-Ct) */
+ combine |= COLOR_COMB_MODULATE_NTEX; /* C = Cf(1-It) */
break;
case 0x00ffffff:
if ( unit == 0 ) {
- combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
- ALPHA_COMB_MODULATE_NTEX); /* A = Af(1-Ct) */
+ combine |= COLOR_COMB_MODULATE_NTEX; /* C = Cf(1-It) */
} else {
- combine |= (COLOR_COMB_ADD | /* C = Cf+Ct */
- ALPHA_COMB_COPY_INPUT); /* A = Af */
+ combine |= COLOR_COMB_ADD; /* C = Cf+It */
}
break;
- case 0xffffffff:
+ default:
+ combine |= (COLOR_COMB_MODULATE | /* C = fallback */
+ ALPHA_COMB_MODULATE); /* A = fallback */
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
+ break;
+ }
+ switch ( rmesa->env_color & 0xff000000 ) {
+ case 0x00000000:
+ combine |= ALPHA_COMB_MODULATE_NTEX; /* A = Af(1-It) */
+ break;
+ case 0xff000000:
if ( unit == 0 ) {
- combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
- ALPHA_COMB_MODULATE_NTEX); /* A = Af(1-Ct) */
+ combine |= ALPHA_COMB_MODULATE_NTEX; /* A = Af(1-It) */
} else {
- combine |= (COLOR_COMB_ADD | /* C = Cf+Ct */
- ALPHA_COMB_ADD); /* A = Af+At */
+ combine |= ALPHA_COMB_ADD; /* A = Af+It */
}
break;
default:
combine |= (COLOR_COMB_MODULATE | /* C = fallback */
ALPHA_COMB_MODULATE); /* A = fallback */
- r128ctx->Fallback |= R128_FALLBACK_TEXTURE;
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
break;
}
break;
@@ -1217,7 +1272,6 @@ static void r128UpdateTextureStage( GLcontext *ctx, int unit )
switch ( tObj->Image[0]->Format ) {
case GL_RGBA:
case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
combine |= (COLOR_COMB_ADD | /* C = Cf+Ct */
ALPHA_COMB_MODULATE); /* A = AfAt */
break;
@@ -1230,6 +1284,10 @@ static void r128UpdateTextureStage( GLcontext *ctx, int unit )
combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
ALPHA_COMB_MODULATE); /* A = AfAt */
break;
+ case GL_INTENSITY:
+ combine |= (COLOR_COMB_ADD | /* C = Cf+Ct */
+ ALPHA_COMB_ADD); /* A = Af+At */
+ break;
case GL_COLOR_INDEX:
default:
return;
@@ -1240,13 +1298,13 @@ static void r128UpdateTextureStage( GLcontext *ctx, int unit )
return;
}
- t->setup.tex_combine_cntl = combine;
+ rmesa->tex_combine[unit] = combine;
}
static void r128UpdateTextureObject( GLcontext *ctx, int unit )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- int source = r128ctx->tmu_source[unit];
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ int source = rmesa->tmu_source[unit];
struct gl_texture_object *tObj;
r128TexObjPtr t;
GLuint enabled;
@@ -1256,14 +1314,10 @@ static void r128UpdateTextureObject( GLcontext *ctx, int unit )
__FUNCTION__, ctx, unit, ctx->Texture.ReallyEnabled );
}
- /* Disable all texturing until it is known to be good */
- r128ctx->setup.tex_cntl_c &= ~(R128_TEXMAP_ENABLE |
- R128_SEC_TEXMAP_ENABLE);
-
enabled = (ctx->Texture.ReallyEnabled >> (source * 4)) & TEXTURE0_ANY;
if ( enabled != TEXTURE0_2D && enabled != TEXTURE0_1D ) {
if ( enabled )
- r128ctx->Fallback |= R128_FALLBACK_TEXTURE;
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
return;
}
@@ -1272,13 +1326,13 @@ static void r128UpdateTextureObject( GLcontext *ctx, int unit )
*/
tObj = ctx->Texture.Unit[source].Current;
if ( !tObj || !tObj->Complete ) {
- r128ctx->Fallback |= R128_FALLBACK_TEXTURE;
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
return;
}
if ( ( tObj != ctx->Texture.Unit[source].CurrentD[2] ) &&
( tObj != ctx->Texture.Unit[source].CurrentD[1] ) ) {
- r128ctx->Fallback |= R128_FALLBACK_TEXTURE;
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
return;
}
@@ -1286,13 +1340,13 @@ static void r128UpdateTextureObject( GLcontext *ctx, int unit )
/* If this is the first time the texture has been used, then create
* a new texture object for it.
*/
- r128CreateTexObj( r128ctx, tObj );
+ r128CreateTexObj( rmesa, tObj );
if ( !tObj->DriverData ) {
/* Can't create a texture object... */
fprintf( stderr, "%s: texture object creation failed!\n",
__FUNCTION__ );
- r128ctx->Fallback |= R128_FALLBACK_TEXTURE;
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
return;
}
}
@@ -1301,39 +1355,37 @@ static void r128UpdateTextureObject( GLcontext *ctx, int unit )
t = tObj->DriverData;
/* Force the texture unit state to be loaded into the hardware */
- r128ctx->dirty |= R128_UPLOAD_CONTEXT | (R128_UPLOAD_TEX0 << unit);
+ rmesa->dirty |= R128_UPLOAD_CONTEXT | (R128_UPLOAD_TEX0 << unit);
/* Force any texture images to be loaded into the hardware */
if ( t->dirty_images )
- r128ctx->dirty |= (R128_UPLOAD_TEX0IMAGES << unit);
+ rmesa->dirty |= (R128_UPLOAD_TEX0IMAGES << unit);
/* Bind to the given texture unit */
- r128ctx->CurrentTexObj[unit] = t;
- t->bound = unit + 1;
+ rmesa->CurrentTexObj[unit] = t;
+ t->bound |= unit + 1;
if ( t->memBlock )
- r128UpdateTexLRU( r128ctx, t );
+ r128UpdateTexLRU( rmesa, t );
if ( unit == 0 ) {
- r128ctx->setup.tex_cntl_c |= R128_TEXMAP_ENABLE;
- r128ctx->setup.tex_size_pitch_c |= t->setup.tex_size_pitch << 0;
- r128ctx->setup.scale_3d_cntl &= ~R128_TEX_CACHE_SPLIT;
+ rmesa->setup.tex_cntl_c |= R128_TEXMAP_ENABLE;
+ rmesa->setup.tex_size_pitch_c |= t->setup.tex_size_pitch << 0;
+ rmesa->setup.scale_3d_cntl &= ~R128_TEX_CACHE_SPLIT;
t->setup.tex_cntl &= ~R128_SEC_SELECT_SEC_ST;
} else {
t->setup.tex_cntl |= R128_SEC_SELECT_SEC_ST;
- r128ctx->setup.tex_cntl_c |= (R128_TEXMAP_ENABLE |
- R128_SEC_TEXMAP_ENABLE) ;
- r128ctx->setup.tex_size_pitch_c |= t->setup.tex_size_pitch << 16;
- r128ctx->setup.scale_3d_cntl |= R128_TEX_CACHE_SPLIT;
+ rmesa->setup.tex_cntl_c |= R128_SEC_TEXMAP_ENABLE;
+ rmesa->setup.tex_size_pitch_c |= t->setup.tex_size_pitch << 16;
+ rmesa->setup.scale_3d_cntl |= R128_TEX_CACHE_SPLIT;
}
}
-/* Update the hardware texture state */
void r128UpdateTextureState( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p ) en=0x%x\n",
@@ -1341,112 +1393,47 @@ void r128UpdateTextureState( GLcontext *ctx )
}
/* Clear any texturing fallbacks */
- r128ctx->Fallback &= ~R128_FALLBACK_TEXTURE;
+ rmesa->Fallback &= ~R128_FALLBACK_TEXTURE;
- /* Unbind any currently bound textures */
- if ( r128ctx->CurrentTexObj[0] ) r128ctx->CurrentTexObj[0]->bound = 0;
- if ( r128ctx->CurrentTexObj[1] ) r128ctx->CurrentTexObj[1]->bound = 0;
- r128ctx->CurrentTexObj[0] = NULL;
- r128ctx->CurrentTexObj[1] = NULL;
+ /* Unbind any currently bound textures */
+ if ( rmesa->CurrentTexObj[0] ) rmesa->CurrentTexObj[0]->bound = 0;
+ if ( rmesa->CurrentTexObj[1] ) rmesa->CurrentTexObj[1]->bound = 0;
+ rmesa->CurrentTexObj[0] = NULL;
+ rmesa->CurrentTexObj[1] = NULL;
- r128ctx->setup.tex_size_pitch_c = 0x00000000;
+ if ( ctx->Enabled & (TEXTURE0_3D|TEXTURE1_3D) )
+ rmesa->Fallback |= R128_FALLBACK_TEXTURE;
+
+ /* Disable all texturing until it is known to be good */
+ rmesa->setup.tex_cntl_c &= ~(R128_TEXMAP_ENABLE |
+ R128_SEC_TEXMAP_ENABLE);
+ rmesa->setup.tex_size_pitch_c = 0x00000000;
r128UpdateTextureObject( ctx, 0 );
- r128UpdateTextureStage( ctx, 0 );
+ r128UpdateTextureEnv( ctx, 0 );
- if ( r128ctx->multitex ) {
+ if ( rmesa->multitex ) {
r128UpdateTextureObject( ctx, 1 );
- r128UpdateTextureStage( ctx, 1 );
+ r128UpdateTextureEnv( ctx, 1 );
}
- r128ctx->dirty |= R128_UPLOAD_CONTEXT;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
-/* Set the texture wrap mode */
-static void r128SetTexWrap( r128TexObjPtr t, GLenum swrap, GLenum twrap )
-{
- t->setup.tex_cntl &= ~(R128_TEX_CLAMP_S_MASK | R128_TEX_CLAMP_T_MASK);
-
- switch ( swrap ) {
- case GL_CLAMP:
- t->setup.tex_cntl |= R128_TEX_CLAMP_S_CLAMP;
- break;
- case GL_REPEAT:
- t->setup.tex_cntl |= R128_TEX_CLAMP_S_WRAP;
- break;
- }
-
- switch ( twrap ) {
- case GL_CLAMP:
- t->setup.tex_cntl |= R128_TEX_CLAMP_T_CLAMP;
- break;
- case GL_REPEAT:
- t->setup.tex_cntl |= R128_TEX_CLAMP_T_WRAP;
- break;
- }
-}
-
-/* Set the texture filter mode */
-static void r128SetTexFilter( r128TexObjPtr t, GLenum minf, GLenum magf )
-{
- t->setup.tex_cntl &= ~(R128_MIN_BLEND_MASK | R128_MAG_BLEND_MASK);
-
- switch ( minf ) {
- case GL_NEAREST:
- t->setup.tex_cntl |= R128_MIN_BLEND_NEAREST;
- break;
- case GL_LINEAR:
- t->setup.tex_cntl |= R128_MIN_BLEND_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- t->setup.tex_cntl |= R128_MIN_BLEND_MIPNEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- t->setup.tex_cntl |= R128_MIN_BLEND_LINEARMIPNEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- t->setup.tex_cntl |= R128_MIN_BLEND_MIPLINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- t->setup.tex_cntl |= R128_MIN_BLEND_LINEARMIPLINEAR;
- break;
- }
-
- switch ( magf ) {
- case GL_NEAREST:
- t->setup.tex_cntl |= R128_MAG_BLEND_NEAREST;
- break;
- case GL_LINEAR:
- t->setup.tex_cntl |= R128_MAG_BLEND_LINEAR;
- break;
- }
-}
-
-/* Set the texture border color */
-static void r128SetTexBorderColor( r128TexObjPtr t, GLubyte c[4] )
-{
- t->setup.tex_border_color = r128PackColor( 32, c[0], c[1], c[2], c[3] );
-}
-
-
-/*
-============================================================================
-
-Driver functions called directly from mesa
-
-============================================================================
-*/
-
+/* ================================================================
+ * DD interface texturing functions
+ *
+ * FIXME: Many of these are deprecated -- we should move to the new
+ * single-copy texture interface.
+ */
-/* Set the texture environment state */
static void r128DDTexEnv( GLcontext *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
GLubyte c[4];
- int bias;
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %s )\n",
@@ -1455,59 +1442,71 @@ static void r128DDTexEnv( GLcontext *ctx, GLenum target,
switch ( pname ) {
case GL_TEXTURE_ENV_MODE:
- /* TexEnv modes are handled in UpdateTextureState */
- FLUSH_BATCH( r128ctx );
- r128ctx->new_state |= R128_NEW_TEXTURE | R128_NEW_ALPHA;
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_TEXTURE | R128_NEW_ALPHA;
break;
case GL_TEXTURE_ENV_COLOR:
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
FLOAT_RGBA_TO_UBYTE_RGBA( c, texUnit->EnvColor );
- r128ctx->env_color = r128PackColor( 32, c[0], c[1], c[2], c[3] );
- if ( r128ctx->setup.constant_color_c != r128ctx->env_color ) {
- FLUSH_BATCH( r128ctx );
- r128ctx->setup.constant_color_c = r128ctx->env_color;
+ rmesa->env_color = r128PackColor( 4, c[0], c[1], c[2], c[3] );
+ if ( rmesa->setup.constant_color_c != rmesa->env_color ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.constant_color_c = rmesa->env_color;
- r128ctx->new_state |= R128_NEW_TEXTURE;
+ rmesa->new_state |= R128_NEW_TEXTURE;
/* More complex multitexture/multipass fallbacks for GL_BLEND
* can be done later, but this allows a single pass GL_BLEND
- * in some cases (ie. Performer town demo).
+ * in some cases (ie. Performer town demo). This is only
+ * applicable to the regular Rage 128, as the Pro and M3 can
+ * handle true single-pass GL_BLEND texturing.
*/
- r128ctx->blend_flags &= ~R128_BLEND_ENV_COLOR;
- if ( r128ctx->env_color != 0x00000000 &&
- r128ctx->env_color != 0xff000000 /*&&
- r128ctx->env_color != 0x00ffffff &&
- r128ctx->env_color != 0xffffffff */ ) {
- r128ctx->blend_flags |= R128_BLEND_ENV_COLOR;
+ rmesa->blend_flags &= ~R128_BLEND_ENV_COLOR;
+ if ( R128_IS_PLAIN( rmesa ) &&
+ rmesa->env_color != 0x00000000 &&
+ rmesa->env_color != 0xff000000 &&
+ rmesa->env_color != 0x00ffffff &&
+ rmesa->env_color != 0xffffffff ) {
+ rmesa->blend_flags |= R128_BLEND_ENV_COLOR;
}
}
break;
case GL_TEXTURE_LOD_BIAS_EXT:
- /* GTH: This isn't exactly correct, but gives good results up to a
- * certain point. It is better than completely ignoring the LOD
- * bias. Unfortunately there isn't much range in the bias, the
- * spec mentions strides that vary between 0.5 and 2.0 but these
- * numbers don't seem to relate the the GL LOD bias value at all.
- */
- if ( param[0] >= 1.0 ) {
- bias = -128;
- } else if ( param[0] >= 0.5 ) {
- bias = -64;
- } else if ( param[0] >= 0.25 ) {
- bias = 0;
- } else if ( param[0] >= 0.0 ) {
- bias = 63;
- } else {
- bias = 127;
- }
- if ( r128ctx->lod_bias != bias ) {
- FLUSH_BATCH( r128ctx );
- r128ctx->lod_bias = bias;
+ do {
+ CARD32 t = rmesa->setup.tex_cntl_c;
+ GLint bias;
+ CARD32 b;
+
+ /* GTH: This isn't exactly correct, but gives good results up to a
+ * certain point. It is better than completely ignoring the LOD
+ * bias. Unfortunately there isn't much range in the bias, the
+ * spec mentions strides that vary between 0.5 and 2.0 but these
+ * numbers don't seem to relate the the GL LOD bias value at all.
+ */
+ if ( param[0] >= 1.0 ) {
+ bias = -128;
+ } else if ( param[0] >= 0.5 ) {
+ bias = -64;
+ } else if ( param[0] >= 0.25 ) {
+ bias = 0;
+ } else if ( param[0] >= 0.0 ) {
+ bias = 63;
+ } else {
+ bias = 127;
+ }
- r128ctx->new_state |= R128_NEW_RENDER;
- }
+ b = (CARD32)bias & 0xff;
+ t &= ~R128_LOD_BIAS_MASK;
+ t |= (b << R128_LOD_BIAS_SHIFT);
+
+ if ( rmesa->setup.tex_cntl_c != t ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.tex_cntl_c = t;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
+ }
+ } while (0);
break;
default:
@@ -1515,35 +1514,37 @@ static void r128DDTexEnv( GLcontext *ctx, GLenum target,
}
}
-/* Upload a new texture image */
static void r128DDTexImage( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint internalFormat,
const struct gl_texture_image *image )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
r128TexObjPtr t;
if ( R128_DEBUG & DEBUG_VERBOSE_API )
fprintf( stderr, "%s( %p, level %d )\n", __FUNCTION__, tObj, level );
- if ( ( target != GL_TEXTURE_2D ) && ( target != GL_TEXTURE_1D ) ) return;
- if ( level >= R128_TEX_MAXLEVELS ) return;
+ if ( ( target != GL_TEXTURE_2D ) &&
+ ( target != GL_TEXTURE_1D ) )
+ return;
+
+ if ( level >= R128_MAX_TEXTURE_LEVELS )
+ return;
t = (r128TexObjPtr)tObj->DriverData;
if ( t ) {
- if ( t->bound ) FLUSH_BATCH( r128ctx );
+ if ( t->bound ) FLUSH_BATCH( rmesa );
/* Destroy the old texture, and upload a new one. The actual
* uploading of the texture image occurs in the UploadSubImage
* function.
*/
- r128DestroyTexObj( r128ctx, t );
- r128ctx->new_state |= R128_NEW_TEXTURE;
+ r128DestroyTexObj( rmesa, t );
+ rmesa->new_state |= R128_NEW_TEXTURE;
}
}
-/* Upload a new texture sub-image */
static void r128DDTexSubImage( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint xoffset, GLint yoffset,
@@ -1551,7 +1552,7 @@ static void r128DDTexSubImage( GLcontext *ctx, GLenum target,
GLint internalFormat,
const struct gl_texture_image *image )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
r128TexObjPtr t;
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
@@ -1560,31 +1561,34 @@ static void r128DDTexSubImage( GLcontext *ctx, GLenum target,
image->Width, image->Height );
}
- if ( ( target != GL_TEXTURE_2D ) && ( target != GL_TEXTURE_1D ) ) return;
- if ( level >= R128_TEX_MAXLEVELS ) return;
+ if ( ( target != GL_TEXTURE_2D ) &&
+ ( target != GL_TEXTURE_1D ) )
+ return;
+
+ if ( level >= R128_MAX_TEXTURE_LEVELS )
+ return;
t = (r128TexObjPtr)tObj->DriverData;
if ( t ) {
- if ( t->bound ) FLUSH_BATCH( r128ctx );
+ if ( t->bound ) FLUSH_BATCH( rmesa );
- LOCK_HARDWARE( r128ctx );
- r128UploadSubImage( r128ctx, t, level,
+ LOCK_HARDWARE( rmesa );
+ r128UploadSubImage( rmesa, t, level,
xoffset, yoffset, width, height );
- UNLOCK_HARDWARE( r128ctx );
+ UNLOCK_HARDWARE( rmesa );
/* Update the context state */
- r128ctx->setup.tex_cntl_c |= R128_TEX_CACHE_FLUSH;
+ rmesa->setup.tex_cntl_c |= R128_TEX_CACHE_FLUSH;
- r128ctx->new_state |= R128_NEW_TEXTURE;
+ rmesa->new_state |= R128_NEW_TEXTURE;
}
}
-/* Set the texture parameter state */
static void r128DDTexParameter( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
r128TexObjPtr t = (r128TexObjPtr)tObj->DriverData;
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
@@ -1592,24 +1596,32 @@ static void r128DDTexParameter( GLcontext *ctx, GLenum target,
__FUNCTION__, gl_lookup_enum_by_nr( pname ) );
}
- if ( !t || !t->bound ) return;
- if ( ( target != GL_TEXTURE_2D ) && ( target != GL_TEXTURE_1D ) ) return;
+ /* If we don't have a hardware texture, it will be automatically
+ * created with current state before it is used, so we don't have
+ * to do anything now.
+ */
+ if ( !t || !t->bound )
+ return;
+
+ if ( ( target != GL_TEXTURE_2D ) &&
+ ( target != GL_TEXTURE_1D ) )
+ return;
switch ( pname ) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
- if ( t->bound ) FLUSH_BATCH( r128ctx );
+ if ( t->bound ) FLUSH_BATCH( rmesa );
r128SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
- if ( t->bound ) FLUSH_BATCH( r128ctx );
+ if ( t->bound ) FLUSH_BATCH( rmesa );
r128SetTexWrap( t, tObj->WrapS, tObj->WrapT );
break;
case GL_TEXTURE_BORDER_COLOR:
- if ( t->bound ) FLUSH_BATCH( r128ctx );
+ if ( t->bound ) FLUSH_BATCH( rmesa );
r128SetTexBorderColor( t, tObj->BorderColor );
break;
@@ -1617,14 +1629,13 @@ static void r128DDTexParameter( GLcontext *ctx, GLenum target,
return;
}
- r128ctx->new_state |= R128_NEW_TEXTURE;
+ rmesa->new_state |= R128_NEW_TEXTURE;
}
-/* Bind a texture to the currently active texture unit */
static void r128DDBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLint unit = ctx->Texture.CurrentUnit;
if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
@@ -1632,50 +1643,46 @@ static void r128DDBindTexture( GLcontext *ctx, GLenum target,
__FUNCTION__, tObj, unit );
}
- FLUSH_BATCH( r128ctx );
+ FLUSH_BATCH( rmesa );
- /* Unbind the old texture */
- if ( r128ctx->CurrentTexObj[unit] ) {
- r128ctx->CurrentTexObj[unit]->bound &= ~(unit+1);
- r128ctx->CurrentTexObj[unit] = NULL;
+ if ( rmesa->CurrentTexObj[unit] ) {
+ rmesa->CurrentTexObj[unit]->bound &= ~(unit+1);
+ rmesa->CurrentTexObj[unit] = NULL;
}
- /* The actualy binding occurs in the Tex[01]UpdateState function */
- r128ctx->new_state |= R128_NEW_TEXTURE;
+ rmesa->new_state |= R128_NEW_TEXTURE;
}
-/* Remove texture from AGP/local texture memory */
static void r128DDDeleteTexture( GLcontext *ctx,
struct gl_texture_object *tObj )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
r128TexObjPtr t = (r128TexObjPtr)tObj->DriverData;
if ( t ) {
if ( t->bound ) {
- FLUSH_BATCH( r128ctx );
+ FLUSH_BATCH( rmesa );
- r128ctx->CurrentTexObj[t->bound-1] = 0;
- r128ctx->new_state |= R128_NEW_TEXTURE;
+ if ( t->bound & TEX_0 ) rmesa->CurrentTexObj[0] = NULL;
+ if ( t->bound & TEX_1 ) rmesa->CurrentTexObj[1] = NULL;
+ rmesa->new_state |= R128_NEW_TEXTURE;
}
- r128DestroyTexObj( r128ctx, t );
+ r128DestroyTexObj( rmesa, t );
tObj->DriverData = NULL;
}
}
-/* Determine if a texture is currently residing in either AGP/local
- * texture memory.
- */
static GLboolean r128DDIsTextureResident( GLcontext *ctx,
struct gl_texture_object *tObj )
{
r128TexObjPtr t = (r128TexObjPtr)tObj->DriverData;
- return t && t->memBlock;
+ return ( t && t->memBlock );
}
-/* Initialize the driver's texture functions */
+
+
void r128DDInitTextureFuncs( GLcontext *ctx )
{
ctx->Driver.TexEnv = r128DDTexEnv;
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_tex.h b/xc/lib/GL/mesa/src/drv/r128/r128_tex.h
index fbe39b8c0..92d4c4e3f 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_tex.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_tex.h
@@ -28,58 +28,65 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
-#ifndef _R128_TEX_H_
-#define _R128_TEX_H_
+#ifndef __R128_TEX_H__
+#define __R128_TEX_H__
#ifdef GLX_DIRECT_RENDERING
extern void r128UpdateTextureState( GLcontext *ctx );
-extern int r128UploadTexImages( r128ContextPtr r128ctx, r128TexObjPtr t );
+extern int r128UploadTexImages( r128ContextPtr rmesa, r128TexObjPtr t );
-extern void r128AgeTextures( r128ContextPtr r128ctx, int heap );
-extern void r128DestroyTexObj( r128ContextPtr r128ctx, r128TexObjPtr t );
+extern void r128AgeTextures( r128ContextPtr rmesa, int heap );
+extern void r128DestroyTexObj( r128ContextPtr rmesa, r128TexObjPtr t );
-extern void r128PrintLocalLRU( r128ContextPtr r128ctx, int heap );
-extern void r128PrintGlobalLRU( r128ContextPtr r128ctx, int heap );
+extern void r128PrintLocalLRU( r128ContextPtr rmesa, int heap );
+extern void r128PrintGlobalLRU( r128ContextPtr rmesa, int heap );
extern void r128DDInitTextureFuncs( GLcontext *ctx );
-#define R128PACKCOLOR332(r, g, b) \
- (((r) & 0xe0) | (((g) & 0xe0) >> 3) | (((b) & 0xc0) >> 6))
+/* ================================================================
+ * Color conversion macros:
+ */
+
+#define R128PACKCOLOR332( r, g, b ) \
+ (((r) & 0xe0) | (((g) & 0xe0) >> 3) | (((b) & 0xc0) >> 6))
-#define R128PACKCOLOR1555(r, g, b, a) \
- ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
- ((a) ? 0x8000 : 0))
+#define R128PACKCOLOR1555( r, g, b, a ) \
+ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
+ ((a) ? 0x8000 : 0))
-#define R128PACKCOLOR565(r, g, b) \
- ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
+#define R128PACKCOLOR565( r, g, b ) \
+ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
-#define R128PACKCOLOR888(r, g, b) \
- (((r) << 16) | ((g) << 8) | (b))
+#define R128PACKCOLOR888( r, g, b ) \
+ (((r) << 16) | ((g) << 8) | (b))
-#define R128PACKCOLOR8888(r, g, b, a) \
- (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
+#define R128PACKCOLOR8888( r, g, b, a ) \
+ (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
-#define R128PACKCOLOR4444(r, g, b, a) \
- ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
+#define R128PACKCOLOR4444( r, g, b, a ) \
+ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
-static __inline__ CARD32 r128PackColor( GLuint bpp,
+static __inline__ CARD32 r128PackColor( GLuint cpp,
GLubyte r, GLubyte g,
GLubyte b, GLubyte a )
{
- switch ( bpp ) {
- case 16: return R128PACKCOLOR565( r, g, b );
- case 32: return R128PACKCOLOR8888( r, g, b, a );
- default: return 0;
+ switch ( cpp ) {
+ case 2:
+ return R128PACKCOLOR565( r, g, b );
+ case 4:
+ return R128PACKCOLOR8888( r, g, b, a );
+ default:
+ return 0;
}
}
#endif
-#endif /* _R128_TEX_H_ */
+#endif /* __R128_TEX_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_texobj.h b/xc/lib/GL/mesa/src/drv/r128/r128_texobj.h
index 59b568321..b1611468a 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_texobj.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_texobj.h
@@ -39,44 +39,45 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_sarea.h"
#include "mm.h"
-/* Individual texture image information */
+/* Individual texture image information.
+ */
typedef struct {
- GLuint offset; /* Offset into locally shared texture space (i.e.,
- relative to bufAddr (below) */
- GLuint width; /* Width of texture image */
- GLuint height; /* Height of texture image */
+ GLuint offset; /* Relative to local texture space */
+ GLuint width;
+ GLuint height;
} r128TexImage;
typedef struct r128_tex_obj r128TexObj, *r128TexObjPtr;
-/* Texture object in locally shared texture space */
+/* Texture object in locally shared texture space.
+ */
struct r128_tex_obj {
- r128TexObjPtr next, prev;
+ r128TexObjPtr next, prev;
struct gl_texture_object *tObj; /* Mesa texture object */
- PMemBlock memBlock; /* Memory block containing texture */
- CARD32 bufAddr; /* Offset to start of locally
+ PMemBlock memBlock; /* Memory block containing texture */
+ CARD32 bufAddr; /* Offset to start of locally
shared texture block */
- CARD32 dirty_images; /* Flags for whether or not
+ CARD32 dirty_images; /* Flags for whether or not
images need to be uploaded to
local or AGP texture space */
- GLuint age;
- GLint bound; /* Texture unit currently bound to */
- GLint heap; /* Texture heap currently stored in */
- r128TexImage image[R128_TEX_MAXLEVELS]; /* Image data for all
- mipmap levels */
+ GLuint age;
+ GLint bound; /* Texture unit currently bound to */
+ GLint heap; /* Texture heap currently stored in */
+ r128TexImage image[R128_MAX_TEXTURE_LEVELS]; /* Image data for all
+ mipmap levels */
- GLint totalSize; /* Total size of the texture
+ GLint totalSize; /* Total size of the texture
including all mipmap levels */
- GLuint internFormat; /* Internal GL format used to store
+ GLuint internFormat; /* Internal GL format used to store
texture on card */
- CARD32 textureFormat; /* Actual hardware format */
- GLint texelBytes; /* Number of bytes per texel */
+ CARD32 textureFormat; /* Actual hardware format */
+ GLint texelBytes; /* Number of bytes per texel */
- r128_texture_regs_t setup; /* Setup regs for texture */
+ r128_texture_regs_t setup; /* Setup regs for texture */
};
#endif /* _R128_TEXOBJ_H_ */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_tris.c b/xc/lib/GL/mesa/src/drv/r128/r128_tris.c
index 8d1053e90..aeddb8f95 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_tris.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_tris.c
@@ -28,8 +28,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
@@ -49,25 +49,28 @@ static struct {
quad_func quad;
} rast_tab[R128_MAX_TRIFUNC];
-#define R128_COLOR(to, from) \
-do { \
- (to)[0] = (from)[2]; \
- (to)[1] = (from)[1]; \
- (to)[2] = (from)[0]; \
- (to)[3] = (from)[3]; \
+#define R128_COLOR( to, from ) \
+do { \
+ (to)[0] = (from)[2]; \
+ (to)[1] = (from)[1]; \
+ (to)[2] = (from)[0]; \
+ (to)[3] = (from)[3]; \
} while (0)
static void r128_null_quad( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint v3, GLuint pv ) {
+ GLuint v1, GLuint v2, GLuint v3, GLuint pv )
+{
}
static void r128_null_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv ) {
+ GLuint v1, GLuint v2, GLuint pv )
+{
}
-static void r128_null_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ) {
+static void r128_null_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv )
+{
}
-
-static void r128_null_points( GLcontext *ctx, GLuint first, GLuint last ) {
+static void r128_null_points( GLcontext *ctx, GLuint first, GLuint last )
+{
}
static void r128PrintRenderState( const char *msg, GLuint state )
@@ -114,10 +117,9 @@ static void r128PrintRenderState( const char *msg, GLuint state )
#include "r128_tritmp.h"
-/* Initialize the table of points, line and triangle drawing functions */
void r128DDTriangleFuncsInit( void )
{
- int i;
+ GLint i;
init();
init_flat();
@@ -128,12 +130,12 @@ void r128DDTriangleFuncsInit( void )
init_twoside_offset();
init_twoside_offset_flat();
- for ( i = 0 ; i < 0x20 ; i++ ) {
- if ( (i & (R128_NODRAW_BIT | R128_FALLBACK_BIT)) == R128_NODRAW_BIT ) {
- rast_tab[i].points = r128_null_points;
- rast_tab[i].line = r128_null_line;
- rast_tab[i].triangle = r128_null_triangle;
- rast_tab[i].quad = r128_null_quad;
+ for ( i = 0 ; i < R128_MAX_TRIFUNC ; i++ ) {
+ if ( i & R128_NODRAW_BIT ) {
+ rast_tab[i].points = r128_null_points;
+ rast_tab[i].line = r128_null_line;
+ rast_tab[i].triangle = r128_null_triangle;
+ rast_tab[i].quad = r128_null_quad;
}
}
}
@@ -147,7 +149,7 @@ void r128DDTriangleFuncsInit( void )
#define LINE_FALLBACK (ALL_FALLBACK | DD_LINE_SMOOTH | DD_LINE_STIPPLE)
#define TRI_FALLBACK (ALL_FALLBACK | DD_TRI_SMOOTH | DD_TRI_STIPPLE | DD_TRI_UNFILLED)
#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)
-#define ANY_RASTER_FLAGS (/*DD_FLATSHADE |*/ DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_Z_NEVER)
+#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_Z_NEVER)
/* Setup the Point, Line, Triangle and Quad functions based on the
* current rendering state. Wherever possible, use the hardware to
@@ -155,12 +157,12 @@ void r128DDTriangleFuncsInit( void )
*/
void r128DDChooseRenderState( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint flags = ctx->TriangleCaps;
- CARD32 index = 0;
+ GLuint index = 0;
- if ( r128ctx->Fallback ) {
- r128ctx->RenderIndex = R128_FALLBACK_BIT;
+ if ( rmesa->Fallback ) {
+ rmesa->RenderIndex = R128_FALLBACK_BIT;
return;
}
@@ -171,37 +173,38 @@ void r128DDChooseRenderState( GLcontext *ctx )
if ( flags & DD_Z_NEVER ) index |= R128_NODRAW_BIT;
}
- r128ctx->PointsFunc = rast_tab[index].points;
- r128ctx->LineFunc = rast_tab[index].line;
- r128ctx->TriangleFunc = rast_tab[index].triangle;
- r128ctx->QuadFunc = rast_tab[index].quad;
+ rmesa->PointsFunc = rast_tab[index].points;
+ rmesa->LineFunc = rast_tab[index].line;
+ rmesa->TriangleFunc = rast_tab[index].triangle;
+ rmesa->QuadFunc = rast_tab[index].quad;
- r128ctx->RenderIndex = index;
- r128ctx->IndirectTriangles = 0;
+ rmesa->RenderIndex = index;
+ rmesa->IndirectTriangles = 0;
if ( flags & ANY_FALLBACK ) {
- r128ctx->RenderIndex |= R128_FALLBACK_BIT;
-
if ( flags & POINT_FALLBACK ) {
- r128ctx->PointsFunc = 0;
- r128ctx->IndirectTriangles |= DD_POINT_SW_RASTERIZE;
+ rmesa->RenderIndex |= R128_FALLBACK_BIT;
+ rmesa->PointsFunc = 0;
+ rmesa->IndirectTriangles |= DD_POINT_SW_RASTERIZE;
}
if ( flags & LINE_FALLBACK ) {
- r128ctx->LineFunc = 0;
- r128ctx->IndirectTriangles |= DD_LINE_SW_RASTERIZE;
+ rmesa->RenderIndex |= R128_FALLBACK_BIT;
+ rmesa->LineFunc = 0;
+ rmesa->IndirectTriangles |= DD_LINE_SW_RASTERIZE;
}
if ( flags & TRI_FALLBACK ) {
- r128ctx->TriangleFunc = 0;
- r128ctx->QuadFunc = 0;
- r128ctx->IndirectTriangles |= (DD_TRI_SW_RASTERIZE |
- DD_QUAD_SW_RASTERIZE);
+ rmesa->RenderIndex |= R128_FALLBACK_BIT;
+ rmesa->TriangleFunc = 0;
+ rmesa->QuadFunc = 0;
+ rmesa->IndirectTriangles |= (DD_TRI_SW_RASTERIZE |
+ DD_QUAD_SW_RASTERIZE);
}
}
if ( 0 ) {
gl_print_tri_caps( "tricaps", ctx->TriangleCaps );
- r128PrintRenderState( "r128 render state", r128ctx->RenderIndex );
+ r128PrintRenderState( "r128 render state", rmesa->RenderIndex );
}
}
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_tris.h b/xc/lib/GL/mesa/src/drv/r128/r128_tris.h
index 364aa02c9..fac43f3ce 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_tris.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_tris.h
@@ -28,22 +28,21 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
-#ifndef _R128_TRIS_H_
-#define _R128_TRIS_H_
+#ifndef __R128_TRIS_H__
+#define __R128_TRIS_H__
#ifdef GLX_DIRECT_RENDERING
#include "r128_vb.h"
-extern void r128DDChooseRenderState(GLcontext *ctx);
-extern void r128DDTriangleFuncsInit(void);
+extern void r128DDChooseRenderState( GLcontext *ctx );
+extern void r128DDTriangleFuncsInit( void );
-#define R128_ANTIALIAS_BIT 0x00 /* Ignored for now */
#define R128_FLAT_BIT 0x01
#define R128_OFFSET_BIT 0x02
#define R128_TWOSIDE_BIT 0x04
@@ -51,18 +50,18 @@ extern void r128DDTriangleFuncsInit(void);
#define R128_FALLBACK_BIT 0x10
#define R128_MAX_TRIFUNC 0x20
-/* Draw a triangle from the vertices in the vertex buffer */
-static __inline void r128_draw_triangle( r128ContextPtr r128ctx,
- r128Vertex *v0,
- r128Vertex *v1,
- r128Vertex *v2 )
+
+static __inline void r128_draw_triangle( r128ContextPtr rmesa,
+ r128VertexPtr v0,
+ r128VertexPtr v1,
+ r128VertexPtr v2 )
{
- int vertsize = r128ctx->vertsize;
- CARD32 *vb = r128AllocVerticesInline( r128ctx, 3 );
+ int vertsize = rmesa->vertsize;
+ CARD32 *vb = r128AllocVerticesInline( rmesa, 3 );
int j;
#if defined (USE_X86_ASM)
- /* GTH: We can safely assume the vertex stride is some number of
+ /* GH: We can safely assume the vertex stride is some number of
* dwords, and thus a "rep movsd" is okay. The vb pointer is
* automagically updated with this instruction, so we don't have
* to manually take care of incrementing it.
@@ -93,19 +92,18 @@ static __inline void r128_draw_triangle( r128ContextPtr r128ctx,
#endif
}
-/* Draw a quad from the vertices in the vertex buffer */
-static __inline void r128_draw_quad( r128ContextPtr r128ctx,
- r128Vertex *v0,
- r128Vertex *v1,
- r128Vertex *v2,
- r128Vertex *v3 )
+static __inline void r128_draw_quad( r128ContextPtr rmesa,
+ r128VertexPtr v0,
+ r128VertexPtr v1,
+ r128VertexPtr v2,
+ r128VertexPtr v3 )
{
- int vertsize = r128ctx->vertsize;
- CARD32 *vb = r128AllocVerticesInline( r128ctx, 6 );
+ int vertsize = rmesa->vertsize;
+ CARD32 *vb = r128AllocVerticesInline( rmesa, 6 );
int j;
#if defined (USE_X86_ASM)
- /* GTH: We can safely assume the vertex stride is some number of
+ /* GH: We can safely assume the vertex stride is some number of
* dwords, and thus a "rep movsd" is okay. The vb pointer is
* automagically updated with this instruction, so we don't have
* to manually take care of incrementing it.
@@ -160,15 +158,14 @@ static __inline void r128_draw_quad( r128ContextPtr r128ctx,
#endif
}
-/* Draw a line from the vertices in the vertex buffer */
-static __inline void r128_draw_line( r128ContextPtr r128ctx,
- r128Vertex *tmp0,
- r128Vertex *tmp1,
+static __inline void r128_draw_line( r128ContextPtr rmesa,
+ r128VertexPtr tmp0,
+ r128VertexPtr tmp1,
float width )
{
#if 1
- int vertsize = r128ctx->vertsize;
- CARD32 *vb = r128AllocVerticesInline( r128ctx, 6 );
+ int vertsize = rmesa->vertsize;
+ CARD32 *vb = r128AllocVerticesInline( rmesa, 6 );
float dx, dy, ix, iy;
int j;
@@ -221,12 +218,12 @@ static __inline void r128_draw_line( r128ContextPtr r128ctx,
#else
- int vertsize = r128ctx->vertsize;
- CARD32 *vb = r128AllocVerticesInline( r128ctx, 2 );
+ int vertsize = rmesa->vertsize;
+ CARD32 *vb = r128AllocVerticesInline( rmesa, 2 );
int j;
#if defined (USE_X86_ASM)
- /* GTH: We can safely assume the vertex stride is some number of
+ /* GH: We can safely assume the vertex stride is some number of
* dwords, and thus a "rep movsd" is okay. The vb pointer is
* automagically updated with this instruction, so we don't have
* to manually take care of incrementing it.
@@ -250,13 +247,12 @@ static __inline void r128_draw_line( r128ContextPtr r128ctx,
#endif
}
-/* Draw a point from the vertices in the vertex buffer */
-static __inline void r128_draw_point( r128ContextPtr r128ctx,
- r128Vertex *tmp, float sz )
+static __inline void r128_draw_point( r128ContextPtr rmesa,
+ r128VertexPtr tmp, float sz )
{
#if 1
- int vertsize = r128ctx->vertsize;
- CARD32 *vb = r128AllocVerticesInline( r128ctx, 6 );
+ int vertsize = rmesa->vertsize;
+ CARD32 *vb = r128AllocVerticesInline( rmesa, 6 );
int j;
*(float *)&vb[0] = tmp->v.x - sz;
@@ -295,12 +291,12 @@ static __inline void r128_draw_point( r128ContextPtr r128ctx,
vb[j] = tmp->ui[j];
#else
- int vertsize = r128ctx->vertsize;
- CARD32 *vb = r128AllocVerticesInline( r128ctx, 1 );
+ int vertsize = rmesa->vertsize;
+ CARD32 *vb = r128AllocVerticesInline( rmesa, 1 );
int j;
#if defined (USE_X86_ASM)
- /* GTH: We can safely assume the vertex stride is some number of
+ /* GH: We can safely assume the vertex stride is some number of
* dwords, and thus a "rep movsd" is okay. The vb pointer is
* automagically updated with this instruction, so we don't have
* to manually take care of incrementing it.
@@ -317,4 +313,4 @@ static __inline void r128_draw_point( r128ContextPtr r128ctx,
}
#endif
-#endif /* _R128_TRIS_H_ */
+#endif /* __R128_TRIS_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h b/xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h
index d448493d0..52a63e628 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h
@@ -28,38 +28,31 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
-#if !defined(TAG) || !defined(IND)
-this is an error
-#endif
-
-/* Draw a single triangle. Note that the device-dependent vertex data
- might need to be changed based on the render state. */
static __inline void TAG(triangle)( GLcontext *ctx,
GLuint e0, GLuint e1, GLuint e2,
GLuint pv )
{
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
struct vertex_buffer *VB = ctx->VB;
- r128VertexPtr r128verts = R128_DRIVER_DATA(VB)->verts;
- r128Vertex *v[3];
+ r128VertexPtr verts = R128_DRIVER_DATA(VB)->verts;
+ r128VertexPtr v[3];
#if (IND & R128_OFFSET_BIT)
GLfloat offset;
GLfloat z[3];
#endif
-
#if (IND & R128_TWOSIDE_BIT)
GLuint c[3];
#endif
- v[0] = &r128verts[e0];
- v[1] = &r128verts[e1];
- v[2] = &r128verts[e2];
+ v[0] = &verts[e0];
+ v[1] = &verts[e1];
+ v[2] = &verts[e2];
#if (IND & R128_TWOSIDE_BIT)
c[0] = v[0]->ui[4];
@@ -73,13 +66,13 @@ static __inline void TAG(triangle)( GLcontext *ctx,
GLfloat ey = v[0]->v.y - v[2]->v.y;
GLfloat fx = v[1]->v.x - v[2]->v.x;
GLfloat fy = v[1]->v.y - v[2]->v.y;
- GLfloat cc = ex*fy - ey*fx;
+ GLfloat cc = ex*fy - ey*fx;
#if (IND & R128_TWOSIDE_BIT)
{
- GLuint facing = (cc > 0.0) ^ ctx->Polygon.FrontBit;
+ GLuint facing = ( cc > 0.0 ) ^ ctx->Polygon.FrontBit;
GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
- if (IND & R128_FLAT_BIT) {
+ if ( IND & R128_FLAT_BIT ) {
R128_COLOR( (char *)&v[0]->ui[4], vbcolor[pv] );
v[2]->ui[4] = v[1]->ui[4] = v[0]->ui[4];
} else {
@@ -92,21 +85,21 @@ static __inline void TAG(triangle)( GLcontext *ctx,
#if (IND & R128_OFFSET_BIT)
{
- offset = ctx->Polygon.OffsetUnits * r128ctx->depth_scale;
+ offset = ctx->Polygon.OffsetUnits * rmesa->depth_scale;
z[0] = v[0]->v.z;
z[1] = v[1]->v.z;
z[2] = v[2]->v.z;
- if (cc * cc > 1e-16) {
- GLfloat ez = z[0] - z[2];
- GLfloat fz = z[1] - z[2];
- GLfloat a = ey*fz - ez*fy;
- GLfloat b = ez*fx - ex*fz;
- GLfloat ic = 1.0 / cc;
- GLfloat ac = a * ic;
- GLfloat bc = b * ic;
- if (ac < 0.0f) ac = -ac;
- if (bc < 0.0f) bc = -bc;
- offset += MAX2(ac, bc) * ctx->Polygon.OffsetFactor;
+ if ( cc * cc > 1e-16 ) {
+ GLfloat ez = z[0] - z[2];
+ GLfloat fz = z[1] - z[2];
+ GLfloat a = ey*fz - ez*fy;
+ GLfloat b = ez*fx - ex*fz;
+ GLfloat ic = 1.0 / cc;
+ GLfloat ac = a * ic;
+ GLfloat bc = b * ic;
+ if ( ac < 0.0f ) ac = -ac;
+ if ( bc < 0.0f ) bc = -bc;
+ offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
}
v[0]->v.z += offset;
v[1]->v.z += offset;
@@ -116,7 +109,7 @@ static __inline void TAG(triangle)( GLcontext *ctx,
}
#endif
- r128_draw_triangle( r128ctx, v[0], v[1], v[2] );
+ r128_draw_triangle( rmesa, v[0], v[1], v[2] );
#if (IND & R128_OFFSET_BIT)
v[0]->v.z = z[0];
@@ -140,24 +133,23 @@ static void TAG(quad)( GLcontext *ctx,
TAG(triangle)( ctx, e0, e1, e3, pv );
TAG(triangle)( ctx, e1, e2, e3, pv );
#else
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
struct vertex_buffer *VB = ctx->VB;
- r128VertexPtr r128verts = R128_DRIVER_DATA(VB)->verts;
- r128Vertex *v[4];
+ r128VertexPtr verts = R128_DRIVER_DATA(VB)->verts;
+ r128VertexPtr v[4];
#if (IND & R128_OFFSET_BIT)
GLfloat offset;
GLfloat z[4];
#endif
-
#if (IND & R128_TWOSIDE_BIT)
int c[4];
#endif
- v[0] = &r128verts[e0];
- v[1] = &r128verts[e1];
- v[2] = &r128verts[e2];
- v[3] = &r128verts[e3];
+ v[0] = &verts[e0];
+ v[1] = &verts[e1];
+ v[2] = &verts[e2];
+ v[3] = &verts[e3];
#if (IND & R128_TWOSIDE_BIT)
c[0] = v[0]->ui[4];
@@ -172,42 +164,42 @@ static void TAG(quad)( GLcontext *ctx,
GLfloat ey = v[0]->v.y - v[2]->v.y;
GLfloat fx = v[1]->v.x - v[2]->v.x;
GLfloat fy = v[1]->v.y - v[2]->v.y;
- GLfloat cc = ex*fy - ey*fx;
+ GLfloat cc = ex*fy - ey*fx;
#if (IND & R128_TWOSIDE_BIT)
{
- GLuint facing = (cc > 0.0) ^ ctx->Polygon.FrontBit;
+ GLuint facing = ( cc > 0.0 ) ^ ctx->Polygon.FrontBit;
GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
- if (IND & R128_FLAT_BIT) {
- R128_COLOR((char *)&v[0]->ui[4], vbcolor[pv]);
+ if ( IND & R128_FLAT_BIT ) {
+ R128_COLOR( (char *)&v[0]->ui[4], vbcolor[pv] );
v[3]->ui[4] = v[2]->ui[4] = v[1]->ui[4] = v[0]->ui[4];
} else {
- R128_COLOR((char *)&v[0]->ui[4], vbcolor[e0]);
- R128_COLOR((char *)&v[1]->ui[4], vbcolor[e1]);
- R128_COLOR((char *)&v[2]->ui[4], vbcolor[e2]);
- R128_COLOR((char *)&v[3]->ui[4], vbcolor[e3]);
+ R128_COLOR( (char *)&v[0]->ui[4], vbcolor[e0] );
+ R128_COLOR( (char *)&v[1]->ui[4], vbcolor[e1] );
+ R128_COLOR( (char *)&v[2]->ui[4], vbcolor[e2] );
+ R128_COLOR( (char *)&v[3]->ui[4], vbcolor[e3] );
}
}
#endif
#if (IND & R128_OFFSET_BIT)
{
- offset = ctx->Polygon.OffsetUnits * r128ctx->depth_scale;
+ offset = ctx->Polygon.OffsetUnits * rmesa->depth_scale;
z[0] = v[0]->v.z;
z[1] = v[1]->v.z;
z[2] = v[2]->v.z;
z[3] = v[3]->v.z;
- if (cc * cc > 1e-16) {
- GLfloat ez = z[0] - z[2];
- GLfloat fz = z[1] - z[2];
- GLfloat a = ey*fz - ez*fy;
- GLfloat b = ez*fx - ex*fz;
- GLfloat ic = 1.0 / cc;
- GLfloat ac = a * ic;
- GLfloat bc = b * ic;
- if (ac < 0.0f) ac = -ac;
- if (bc < 0.0f) bc = -bc;
- offset += MAX2(ac, bc) * ctx->Polygon.OffsetFactor;
+ if ( cc * cc > 1e-16 ) {
+ GLfloat ez = z[0] - z[2];
+ GLfloat fz = z[1] - z[2];
+ GLfloat a = ey*fz - ez*fy;
+ GLfloat b = ez*fx - ex*fz;
+ GLfloat ic = 1.0 / cc;
+ GLfloat ac = a * ic;
+ GLfloat bc = b * ic;
+ if ( ac < 0.0f ) ac = -ac;
+ if ( bc < 0.0f ) bc = -bc;
+ offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
}
v[0]->v.z += offset;
v[1]->v.z += offset;
@@ -218,7 +210,7 @@ static void TAG(quad)( GLcontext *ctx,
}
#endif
- r128_draw_quad( r128ctx, v[0], v[1], v[2], v[3] );
+ r128_draw_quad( rmesa, v[0], v[1], v[2], v[3] );
#if (IND & R128_OFFSET_BIT)
v[0]->v.z = z[0];
@@ -237,23 +229,15 @@ static void TAG(quad)( GLcontext *ctx,
}
-/* Draw a single line. Note that the device-dependent vertex data
- * might need to be changed based on the render state.
- *
- * Polygon offset for GL_LINE triangles is dependent on a harness in
- * core mesa setting up LineZoffset on a per-triangle basis.
- *
- * Twosided lighting for GL_LINE triangles is dependent on the same
- * harness.
- */
static void TAG(line)( GLcontext *ctx,
GLuint e0, GLuint e1,
GLuint pv )
{
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
- r128VertexPtr r128verts = R128_DRIVER_DATA(ctx->VB)->verts;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ struct vertex_buffer *VB = ctx->VB;
+ r128VertexPtr verts = R128_DRIVER_DATA(VB)->verts;
GLfloat width = ctx->Line.Width;
- r128Vertex *v[2];
+ r128VertexPtr v[2];
#if (IND & R128_OFFSET_BIT)
GLfloat offset;
@@ -263,8 +247,8 @@ static void TAG(line)( GLcontext *ctx,
int c[2];
#endif
- v[0] = &r128verts[e0];
- v[1] = &r128verts[e1];
+ v[0] = &verts[e0];
+ v[1] = &verts[e1];
#if (IND & R128_TWOSIDE_BIT)
c[0] = v[0]->ui[4];
@@ -274,7 +258,7 @@ static void TAG(line)( GLcontext *ctx,
#if (IND & R128_TWOSIDE_BIT)
{
GLubyte (*vbcolor)[4] = ctx->VB->ColorPtr->data;
- if (IND & R128_FLAT_BIT) {
+ if ( IND & R128_FLAT_BIT ) {
R128_COLOR( (char *)&v[0]->ui[4], vbcolor[pv] );
v[1]->ui[4] = v[0]->ui[4];
} else {
@@ -285,14 +269,14 @@ static void TAG(line)( GLcontext *ctx,
#endif
#if (IND & R128_OFFSET_BIT)
- offset = ctx->LineZoffset * r128ctx->depth_scale;
+ offset = ctx->LineZoffset * rmesa->depth_scale;
z[0] = v[0]->v.z;
z[1] = v[1]->v.z;
v[0]->v.z += offset;
v[1]->v.z += offset;
#endif
- r128_draw_line( r128ctx, v[0], v[1], width );
+ r128_draw_line( rmesa, v[0], v[1], width );
#if (IND & R128_OFFSET_BIT)
v[0]->v.z = z[0];
@@ -303,81 +287,46 @@ static void TAG(line)( GLcontext *ctx,
v[0]->ui[4] = c[0];
v[1]->ui[4] = c[1];
#endif
-
-#if 0
-
-
- if (IND & (R128_TWOSIDE_BIT|R128_FLAT_BIT|R128_OFFSET_BIT)) {
- r128Vertex tmp0 = r128verts[e0];
- r128Vertex tmp1 = r128verts[e1];
-
- if (IND & R128_TWOSIDE_BIT) {
- GLubyte (*vbcolor)[4] = ctx->VB->ColorPtr->data;
-
- if (IND & R128_FLAT_BIT) {
- R128_COLOR((char *)&tmp0.v.color, vbcolor[pv]);
- *(int *)&tmp1.v.color = *(int *)&tmp0.v.color;
- } else {
- R128_COLOR((char *)&tmp0.v.color, vbcolor[e0]);
- R128_COLOR((char *)&tmp1.v.color, vbcolor[e1]);
- }
- } else if (IND & R128_FLAT_BIT) {
- *(int *)&tmp0.v.color = *(int *)&r128verts[pv].v.color;
- *(int *)&tmp1.v.color = *(int *)&r128verts[pv].v.color;
- }
-
- if (IND & R128_OFFSET_BIT) {
- GLfloat offset = ctx->LineZoffset * r128ctx->depth_scale;
- tmp0.v.z += offset;
- tmp1.v.z += offset;
- }
-
- r128_draw_line( r128ctx, &tmp0, &tmp1, width );
- } else {
- r128_draw_line( r128ctx, &r128verts[e0], &r128verts[e1], width );
- }
-#endif
}
-/* Draw a set of points. Note that the device-dependent vertex data
- might need to be changed based on the render state. */
-static void TAG(points)(GLcontext *ctx,
- GLuint first, GLuint last)
-{
- r128ContextPtr r128ctx = R128_CONTEXT(ctx);
- struct vertex_buffer *VB = ctx->VB;
- r128VertexPtr r128verts = R128_DRIVER_DATA(VB)->verts;
- GLfloat size = ctx->Point.Size * 0.5;
- int i;
+static void TAG(points)( GLcontext *ctx,
+ GLuint first, GLuint last )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ struct vertex_buffer *VB = ctx->VB;
+ r128VertexPtr verts = R128_DRIVER_DATA(VB)->verts;
+ GLfloat size = ctx->Point.Size * 0.5;
+ int i;
- for(i = first; i < last; i++) {
- if(VB->ClipMask[i] == 0) {
- if (IND & (R128_TWOSIDE_BIT|R128_OFFSET_BIT)) {
- r128Vertex tmp0 = r128verts[i];
+ for ( i = first ; i < last ; i++) {
+ if ( VB->ClipMask[i] == 0 ) {
+ if ( IND & (R128_TWOSIDE_BIT|R128_OFFSET_BIT) ) {
+ r128Vertex tmp0 = verts[i];
- if (IND & R128_TWOSIDE_BIT) {
+ if ( IND & R128_TWOSIDE_BIT ) {
GLubyte (*vbcolor)[4] = VB->ColorPtr->data;
- R128_COLOR((char *)&tmp0.v.color, vbcolor[i]);
+ R128_COLOR( (char *)&tmp0.v.color, vbcolor[i] );
}
- if (IND & R128_OFFSET_BIT) {
- GLfloat offset = ctx->PointZoffset * r128ctx->depth_scale;
+ if ( IND & R128_OFFSET_BIT ) {
+ GLfloat offset = ctx->PointZoffset * rmesa->depth_scale;
tmp0.v.z += offset;
}
- r128_draw_point( r128ctx, &tmp0, size );
- } else
- r128_draw_point( r128ctx, &r128verts[i], size );
+ r128_draw_point( rmesa, &tmp0, size );
+ } else {
+ r128_draw_point( rmesa, &verts[i], size );
+ }
}
}
}
-/* Initialize the table of primitives to render. */
-static void TAG(init)(void)
+
+static void TAG(init)( void )
{
- rast_tab[IND].triangle = TAG(triangle);
- rast_tab[IND].quad = TAG(quad);
- rast_tab[IND].line = TAG(line);
- rast_tab[IND].points = TAG(points);
+ rast_tab[IND].points = TAG(points);
+ rast_tab[IND].line = TAG(line);
+ rast_tab[IND].triangle = TAG(triangle);
+ rast_tab[IND].quad = TAG(quad);
}
#undef IND
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_vb.c b/xc/lib/GL/mesa/src/drv/r128/r128_vb.c
index 744b3c7c4..3ebacd027 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_vb.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_vb.c
@@ -28,8 +28,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
@@ -78,10 +78,10 @@ do { \
#define TEX0_4 \
do { \
- if (VB->TexCoordPtr[0]->size == 4) { \
+ if ( VB->TexCoordPtr[0]->size == 4 ) { \
GLfloat (*tc)[4] = VB->TexCoordPtr[0]->data; \
v = &(R128_DRIVER_DATA(VB)->verts[start]); \
- for (i = start; i < end; i++, v++) { \
+ for ( i = start ; i < end ; i++, v++ ) { \
float oow = 1.0 / tc[i][3]; \
v->v.rhw *= tc[i][3]; \
v->v.tu0 *= oow; \
@@ -94,10 +94,10 @@ do { \
#define TEX1_4 \
do { \
- if (VB->TexCoordPtr[1]->size == 4) { \
+ if ( VB->TexCoordPtr[1]->size == 4 ) { \
GLfloat (*tc)[4] = VB->TexCoordPtr[1]->data; \
v = &(R128_DRIVER_DATA(VB)->verts[start]); \
- for (i = start; i < end; i++, v++) { \
+ for ( i = start ; i < end ; i++, v++ ) { \
float oow = 1.0 / tc[i][3]; \
v->v.rhw2 *= tc[i][3]; \
v->v.tu1 *= oow; \
@@ -109,9 +109,9 @@ do { \
#define COORD \
do { \
GLfloat *win = VB->Win.data[i]; \
- v->v.x = win[0] + SUBPIXEL_X; \
- v->v.y = r128height - win[1] + SUBPIXEL_Y; \
- v->v.z = scale * win[2]; \
+ v->v.x = win[0] + xoffset; \
+ v->v.y = - win[1] + yoffset; \
+ v->v.z = depth_scale * win[2]; \
v->v.rhw = v->v.rhw2 = win[3]; \
} while (0)
@@ -122,43 +122,44 @@ do { \
#define COORD \
do { \
GLfloat *win = VB->Win.data[i]; \
- v->v.x = win[0] + SUBPIXEL_X; \
- v->v.y = r128height - win[1] + SUBPIXEL_Y; \
- v->v.z = scale * win[2]; \
- v->v.rhw = win[3]; \
+ v->v.x = win[0] + xoffset; \
+ v->v.y = - win[1] + yoffset; \
+ v->v.z = depth_scale * win[2]; \
+ v->v.rhw = win[3]; \
} while (0)
#endif /* USE_RHW2 */
#define NOP
-/* Setup the r128 vertex buffer entries */
+
#define SETUPFUNC(name,win,col,tex0,tex1,tex0_4,tex1_4,spec,fog) \
-static void name(struct vertex_buffer *VB, GLuint start, GLuint end) \
+static void name( struct vertex_buffer *VB, GLuint start, GLuint end ) \
{ \
- r128ContextPtr r128ctx = R128_CONTEXT(VB->ctx); \
- __DRIdrawablePrivate *dPriv = r128ctx->driDrawable; \
- r128VertexPtr v; \
- GLfloat (*tc0)[4]; \
- GLfloat (*tc1)[4]; \
- GLfloat r128height = dPriv->h; \
- GLfloat scale = r128ctx->depth_scale; \
- int i; \
+ r128ContextPtr rmesa = R128_CONTEXT(VB->ctx); \
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
+ r128VertexPtr v; \
+ GLfloat (*tc0)[4]; \
+ GLfloat (*tc1)[4]; \
+ const GLfloat depth_scale = rmesa->depth_scale; \
+ const GLfloat xoffset = SUBPIXEL_X; \
+ const GLfloat yoffset = dPriv->h + SUBPIXEL_Y; \
+ GLint i; \
\
- (void) r128height; (void) r128ctx; (void) scale; \
+ (void) xoffset; (void) yoffset; (void) depth_scale; \
\
- gl_import_client_data(VB, VB->ctx->RenderFlags, \
- (VB->ClipOrMask \
- ? VEC_WRITABLE | VEC_GOOD_STRIDE \
- : VEC_GOOD_STRIDE)); \
+ gl_import_client_data( VB, VB->ctx->RenderFlags, \
+ (VB->ClipOrMask \
+ ? VEC_WRITABLE | VEC_GOOD_STRIDE \
+ : VEC_GOOD_STRIDE) ); \
\
- tc0 = VB->TexCoordPtr[r128ctx->tmu_source[0]]->data; \
- tc1 = VB->TexCoordPtr[r128ctx->tmu_source[1]]->data; \
+ tc0 = VB->TexCoordPtr[rmesa->tmu_source[0]]->data; \
+ tc1 = VB->TexCoordPtr[rmesa->tmu_source[1]]->data; \
\
v = &(R128_DRIVER_DATA(VB)->verts[start]); \
\
- if (VB->ClipOrMask == 0) { \
- for (i = start; i < end; i++, v++) { \
+ if ( VB->ClipOrMask == 0 ) { \
+ for ( i = start ; i < end ; i++, v++ ) { \
win; \
col; \
spec; \
@@ -167,8 +168,8 @@ static void name(struct vertex_buffer *VB, GLuint start, GLuint end) \
tex1; \
} \
} else { \
- for (i = start; i < end; i++, v++) { \
- if (VB->ClipMask[i] == 0) { \
+ for ( i = start ; i < end ; i++, v++ ) { \
+ if ( VB->ClipMask[i] == 0 ) { \
win; \
spec; \
fog; \
@@ -221,20 +222,23 @@ SETUPFUNC(rs_gfst0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, SPC, FOG)
static void rs_invalid( struct vertex_buffer *VB, GLuint start, GLuint end )
{
- fprintf(stderr, "r128RasterSetup(): invalid setup function\n");
+ fprintf( stderr, "r128RasterSetup(): invalid setup function\n" );
}
-typedef void (*setupFunc)(struct vertex_buffer *, GLuint, GLuint);
-static setupFunc setup_func[0x40];
+typedef void (*setupFunc)( struct vertex_buffer *, GLuint, GLuint );
+static setupFunc setup_func[R128_MAX_SETUPFUNC];
+
-/* Initialize the table of vertex buffer setup functions */
void r128DDSetupInit( void )
{
- int i;
+ GLint i;
- for (i = 0; i < 0x20; i++) setup_func[i] = rs_invalid;
+ for ( i = 0 ; i < R128_MAX_SETUPFUNC ; i++ ) {
+ setup_func[i] = rs_invalid;
+ }
- /* Functions to build vertices from scratch */
+ /* Functions to build vertices from scratch
+ */
setup_func[R128_WIN_BIT|R128_TEX0_BIT] = rs_wt0;
setup_func[R128_WIN_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_wt0t1;
setup_func[R128_WIN_BIT|R128_FOG_BIT|R128_TEX0_BIT] = rs_wft0;
@@ -252,7 +256,8 @@ void r128DDSetupInit( void )
setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX0_BIT] = rs_wgfst0;
setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_wgfst0t1;
- /* Repair functions */
+ /* Repair functions
+ */
setup_func[R128_TEX0_BIT] = rs_t0;
setup_func[R128_TEX0_BIT|R128_TEX1_BIT] = rs_t0t1;
setup_func[R128_FOG_BIT] = rs_f;
@@ -272,6 +277,7 @@ void r128DDSetupInit( void )
setup_func[R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_gfst0t1;
}
+
void r128PrintSetupFlags( char *msg, GLuint flags )
{
fprintf( stderr, "%s: %d %s%s%s%s%s%s\n",
@@ -285,29 +291,31 @@ void r128PrintSetupFlags( char *msg, GLuint flags )
(flags & R128_TEX1_BIT) ? " tex-1," : "" );
}
+
/* Initialize the vertex buffer setup functions based on the current
- rendering state */
+ * rendering state.
+ */
void r128DDChooseRasterSetupFunc( GLcontext *ctx )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- int index = R128_WIN_BIT | R128_RGBA_BIT;
-
- r128ctx->multitex = 0;
- r128ctx->vertsize = 8;
- r128ctx->vc_format = R128_TEX0_VERTEX_FORMAT;
- r128ctx->tmu_source[0] = 0;
- r128ctx->tmu_source[1] = 1;
- r128ctx->tex_dest[0] = R128_TEX0_BIT;
- r128ctx->tex_dest[1] = R128_TEX1_BIT;
- r128ctx->blend_flags &= ~R128_BLEND_MULTITEX;
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ GLint index = R128_WIN_BIT | R128_RGBA_BIT;
+
+ rmesa->multitex = 0;
+ rmesa->vertsize = 8;
+ rmesa->vc_format = R128_TEX0_VERTEX_FORMAT;
+ rmesa->tmu_source[0] = 0;
+ rmesa->tmu_source[1] = 1;
+ rmesa->tex_dest[0] = R128_TEX0_BIT;
+ rmesa->tex_dest[1] = R128_TEX1_BIT;
+ rmesa->blend_flags &= ~R128_BLEND_MULTITEX;
if ( ctx->Texture.ReallyEnabled & ENABLE_TEX0 ) {
- if ( ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
- (r128ctx->env_color & 0x00ffffff) ) {
- r128ctx->multitex = 1;
- r128ctx->vertsize = 10;
- r128ctx->vc_format = R128_TEX1_VERTEX_FORMAT;
- r128ctx->tmu_source[1] = 0;
+ if ( R128_IS_PLAIN( rmesa ) && /* Pro/M3 support GL_BLEND */
+ ctx->Texture.Unit[0].EnvMode == GL_BLEND && rmesa->env_color ) {
+ rmesa->multitex = 1;
+ rmesa->vertsize = 10;
+ rmesa->vc_format = R128_TEX1_VERTEX_FORMAT;
+ rmesa->tmu_source[1] = 0;
index |= R128_TEX1_BIT;
}
@@ -316,23 +324,24 @@ void r128DDChooseRasterSetupFunc( GLcontext *ctx )
if ( ctx->Texture.ReallyEnabled & ENABLE_TEX1 ) {
if ( ctx->Texture.ReallyEnabled & ENABLE_TEX0 ) {
- r128ctx->multitex = 1;
- r128ctx->vertsize = 10;
- r128ctx->vc_format = R128_TEX1_VERTEX_FORMAT;
- r128ctx->blend_flags |= R128_BLEND_MULTITEX;
+ rmesa->multitex = 1;
+ rmesa->vertsize = 10;
+ rmesa->vc_format = R128_TEX1_VERTEX_FORMAT;
+ if ( R128_IS_PLAIN( rmesa ) ) /* Pro/M3 support GL_BLEND */
+ rmesa->blend_flags |= R128_BLEND_MULTITEX;
index |= R128_TEX1_BIT;
} else {
/* Just a funny way of doing single texturing.
*/
- r128ctx->tmu_source[0] = 1;
- r128ctx->tex_dest[1] = R128_TEX0_BIT;
-
- if ( ctx->Texture.Unit[1].EnvMode == GL_BLEND &&
- (r128ctx->env_color & 0x00ffffff) ) {
- r128ctx->multitex = 1;
- r128ctx->vertsize = 10;
- r128ctx->vc_format = R128_TEX1_VERTEX_FORMAT;
- r128ctx->tmu_source[1] = 1;
+ rmesa->tmu_source[0] = 1;
+ rmesa->tex_dest[1] = R128_TEX0_BIT;
+
+ if ( R128_IS_PLAIN( rmesa ) && /* Pro/M3 support GL_BLEND */
+ ctx->Texture.Unit[1].EnvMode == GL_BLEND && rmesa->env_color ) {
+ rmesa->multitex = 1;
+ rmesa->vertsize = 10;
+ rmesa->vc_format = R128_TEX1_VERTEX_FORMAT;
+ rmesa->tmu_source[1] = 1;
index |= R128_TEX1_BIT;
}
@@ -351,57 +360,61 @@ void r128DDChooseRasterSetupFunc( GLcontext *ctx )
r128PrintSetupFlags( "full setup function", index );
}
- r128ctx->new_state |= R128_NEW_TEXTURE;
- r128ctx->SetupIndex = index;
+ rmesa->new_state |= R128_NEW_TEXTURE;
+ rmesa->SetupIndex = index;
ctx->Driver.RasterSetup = setup_func[index];
}
-/* Check to see if any updates of the vertex buffer entries are needed */
+/* Check to see if any updates of the vertex buffer entries are needed.
+ */
void r128DDCheckPartialRasterSetup( GLcontext *ctx,
struct gl_pipeline_stage *s )
{
- r128ContextPtr r128ctx = R128_CONTEXT( ctx );
- int tmp = r128ctx->SetupDone;
+ r128ContextPtr rmesa = R128_CONTEXT( ctx );
+ GLint tmp = rmesa->SetupDone;
s->type = 0;
- r128ctx->SetupDone = GL_FALSE;
+ rmesa->SetupDone = 0;
- if ((ctx->Array.Summary & VERT_OBJ_ANY) == 0) return;
- if (ctx->IndirectTriangles) return;
+ if ( (ctx->Array.Summary & VERT_OBJ_ANY) == 0 )
+ return;
- r128ctx->SetupDone = tmp;
-}
+ if ( ctx->IndirectTriangles )
+ return;
+ rmesa->SetupDone = tmp;
+}
-/* Update the vertex buffer entries, if necessary */
+/* Repair existing precalculated vertices with new data.
+ */
void r128DDPartialRasterSetup( struct vertex_buffer *VB )
{
- r128ContextPtr r128ctx = R128_CONTEXT( VB->ctx );
- int new = VB->pipeline->new_outputs;
- int available = VB->pipeline->outputs;
- int index = 0;
+ r128ContextPtr rmesa = R128_CONTEXT(VB->ctx);
+ GLuint new = VB->pipeline->new_outputs;
+ GLuint available = VB->pipeline->outputs;
+ GLuint index = 0;
- if (new & VERT_WIN) {
+ if ( new & VERT_WIN ) {
new = available;
index |= R128_WIN_BIT | R128_FOG_BIT;
}
- if (new & VERT_RGBA)
+ if ( new & VERT_RGBA )
index |= R128_RGBA_BIT | R128_SPEC_BIT;
- if (new & VERT_TEX0_ANY)
+ if ( new & VERT_TEX0_ANY )
index |= R128_TEX0_BIT;
- if (new & VERT_TEX1_ANY)
- index |= r128ctx->tex_dest[1];
+ if ( new & VERT_TEX1_ANY )
+ index |= rmesa->tex_dest[1];
- if (new & VERT_FOG_COORD)
+ if ( new & VERT_FOG_COORD )
index |= R128_FOG_BIT;
- r128ctx->SetupDone &= ~index;
- index &= r128ctx->SetupIndex;
- r128ctx->SetupDone |= index;
+ rmesa->SetupDone &= ~index;
+ index &= rmesa->SetupIndex;
+ rmesa->SetupDone |= index;
if ( R128_DEBUG & DEBUG_VERBOSE_MSG )
r128PrintSetupFlags( "partial setup function", index );
@@ -410,7 +423,6 @@ void r128DDPartialRasterSetup( struct vertex_buffer *VB )
setup_func[index]( VB, VB->Start, VB->Count );
}
-/* Perform the raster setup for the fast path, if using CVA */
void r128DDDoRasterSetup( struct vertex_buffer *VB )
{
GLcontext *ctx = VB->ctx;
@@ -418,87 +430,85 @@ void r128DDDoRasterSetup( struct vertex_buffer *VB )
if ( VB->Type == VB_CVA_PRECALC ) {
r128DDPartialRasterSetup( VB );
} else if ( ctx->Driver.RasterSetup ) {
- ctx->Driver.RasterSetup( VB,
- VB->CopyStart,
- VB->Count );
+ ctx->Driver.RasterSetup( VB, VB->CopyStart, VB->Count );
}
}
-/* Resize an existing vertex buffer */
+
+/* ================================================================
+ * Hardware-format vertex buffers
+ */
+
void r128DDResizeVB( struct vertex_buffer *VB, GLuint size )
{
- r128VertexBufferPtr r128vb = R128_DRIVER_DATA(VB);
+ r128VertexBufferPtr rvb = R128_DRIVER_DATA(VB);
- while ( r128vb->size < size )
- r128vb->size *= 2;
+ while ( rvb->size < size )
+ rvb->size *= 2;
- ALIGN_FREE( r128vb->vert_store );
- r128vb->vert_store = ALIGN_MALLOC( sizeof(r128Vertex) * r128vb->size, 32 );
- if ( !r128vb->vert_store ) {
+ ALIGN_FREE( rvb->vert_store );
+ rvb->vert_store = ALIGN_MALLOC( sizeof(r128Vertex) * rvb->size, 32 );
+ if ( !rvb->vert_store ) {
fprintf( stderr, "Cannot allocate vertex store! Exiting...\n" );
exit( 1 );
}
- r128vb->verts = (r128VertexPtr)r128vb->vert_store;
+ rvb->verts = (r128VertexPtr)rvb->vert_store;
- gl_vector1ui_free( &r128vb->clipped_elements );
- gl_vector1ui_alloc( &r128vb->clipped_elements,
- VEC_WRITABLE, r128vb->size, 32 );
- if ( !r128vb->clipped_elements.start ) {
+ gl_vector1ui_free( &rvb->clipped_elements );
+ gl_vector1ui_alloc( &rvb->clipped_elements, VEC_WRITABLE, rvb->size, 32 );
+ if ( !rvb->clipped_elements.start ) {
fprintf( stderr, "Cannot allocate clipped elements! Exiting...\n" );
exit( 1 );
}
ALIGN_FREE( VB->ClipMask );
- VB->ClipMask = (GLubyte *)ALIGN_MALLOC( sizeof(GLubyte) * r128vb->size, 32 );
+ VB->ClipMask = (GLubyte *)ALIGN_MALLOC( sizeof(GLubyte) * rvb->size, 32 );
if ( !VB->ClipMask ) {
fprintf( stderr, "Cannot allocate clipmask! Exiting...\n" );
exit( 1 );
}
}
-/* Create a new device-dependent vertex buffer */
void r128DDRegisterVB( struct vertex_buffer *VB )
{
- r128VertexBufferPtr r128vb;
+ r128VertexBufferPtr rvb;
- r128vb = (r128VertexBufferPtr)CALLOC( sizeof(*r128vb) );
+ rvb = (r128VertexBufferPtr)CALLOC( sizeof(*rvb) );
- r128vb->size = VB->Size * 2;
- r128vb->vert_store = ALIGN_MALLOC( sizeof(r128Vertex) * r128vb->size, 32 );
- if ( !r128vb->vert_store ) {
+ rvb->size = VB->Size * 2;
+ rvb->vert_store = ALIGN_MALLOC( sizeof(r128Vertex) * rvb->size, 32 );
+ if ( !rvb->vert_store ) {
fprintf( stderr, "Cannot allocate vertex store! Exiting...\n" );
exit( 1 );
}
- r128vb->verts = (r128VertexPtr)r128vb->vert_store;
+ rvb->verts = (r128VertexPtr)rvb->vert_store;
- gl_vector1ui_alloc( &r128vb->clipped_elements,
- VEC_WRITABLE, r128vb->size, 32 );
- if ( !r128vb->clipped_elements.start ) {
+ gl_vector1ui_alloc( &rvb->clipped_elements, VEC_WRITABLE, rvb->size, 32 );
+ if ( !rvb->clipped_elements.start ) {
fprintf( stderr, "Cannot allocate clipped elements! Exiting...\n" );
exit( 1 );
}
ALIGN_FREE( VB->ClipMask );
- VB->ClipMask = (GLubyte *)ALIGN_MALLOC( sizeof(GLubyte) * r128vb->size, 32 );
+ VB->ClipMask = (GLubyte *)ALIGN_MALLOC( sizeof(GLubyte) * rvb->size, 32 );
if ( !VB->ClipMask ) {
fprintf( stderr, "Cannot allocate clipmask! Exiting...\n" );
exit( 1 );
}
- VB->driver_data = r128vb;
+ VB->driver_data = rvb;
}
-/* Destroy a device-dependent vertex buffer */
void r128DDUnregisterVB( struct vertex_buffer *VB )
{
- r128VertexBufferPtr r128vb = R128_DRIVER_DATA(VB);
+ r128VertexBufferPtr rvb = R128_DRIVER_DATA(VB);
- if ( r128vb ) {
- if ( r128vb->vert_store ) ALIGN_FREE( r128vb->vert_store );
- gl_vector1ui_free( &r128vb->clipped_elements );
- FREE( r128vb );
+ if ( rvb ) {
+ if ( rvb->vert_store ) ALIGN_FREE( rvb->vert_store );
+ gl_vector1ui_free( &rvb->clipped_elements );
+ FREE( rvb );
VB->driver_data = 0;
}
}
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_vb.h b/xc/lib/GL/mesa/src/drv/r128/r128_vb.h
index f1afdff2c..2e33dcc1b 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_vb.h
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_vb.h
@@ -28,80 +28,78 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
*
*/
-#ifndef _R128_VB_H_
-#define _R128_VB_H_
+#ifndef __R128_VB_H__
+#define __R128_VB_H__
#ifdef GLX_DIRECT_RENDERING
/* FIXME: This is endian-specific */
typedef struct {
- GLubyte blue;
- GLubyte green;
- GLubyte red;
- GLubyte alpha;
+ GLubyte blue;
+ GLubyte green;
+ GLubyte red;
+ GLubyte alpha;
} r128_color_t;
/* The vertex structure. The final tu1/tv1 values are only used in
* multitexture modes, and the rhw2 value is currently never used.
*/
typedef struct {
- GLfloat x, y, z; /* Coordinates in screen space */
- GLfloat rhw; /* Reciprocal homogeneous w */
- r128_color_t color; /* Diffuse color */
- r128_color_t specular; /* Specular color (alpha is fog) */
- GLfloat tu0, tv0; /* Texture 0 coordinates */
- GLfloat tu1, tv1; /* Texture 1 coordinates */
- GLfloat rhw2; /* Reciprocal homogeneous w2 */
+ GLfloat x, y, z; /* Coordinates in screen space */
+ GLfloat rhw; /* Reciprocal homogeneous w */
+ r128_color_t color; /* Diffuse color */
+ r128_color_t specular; /* Specular color (alpha is fog) */
+ GLfloat tu0, tv0; /* Texture 0 coordinates */
+ GLfloat tu1, tv1; /* Texture 1 coordinates */
+ GLfloat rhw2; /* Reciprocal homogeneous w2 */
} r128_vertex;
-/* Format of vertices in r128_vertex struct */
-#define R128_TEX0_VERTEX_FORMAT \
- R128_CCE_VC_FRMT_RHW | \
- R128_CCE_VC_FRMT_DIFFUSE_ARGB | \
- R128_CCE_VC_FRMT_SPEC_FRGB | \
- R128_CCE_VC_FRMT_S_T
-
-#define R128_TEX1_VERTEX_FORMAT \
- R128_CCE_VC_FRMT_RHW | \
- R128_CCE_VC_FRMT_DIFFUSE_ARGB | \
- R128_CCE_VC_FRMT_SPEC_FRGB | \
- R128_CCE_VC_FRMT_S_T | \
- R128_CCE_VC_FRMT_S2_T2
-
-#define R128_PROJ_TEX1_VERTEX_FORMAT \
- R128_CCE_VC_FRMT_RHW | \
- R128_CCE_VC_FRMT_DIFFUSE_ARGB | \
- R128_CCE_VC_FRMT_SPEC_FRGB | \
- R128_CCE_VC_FRMT_S_T | \
- R128_CCE_VC_FRMT_S2_T2 | \
- R128_CCE_VC_FRMT_RHW2
-
-
-/* FIXME: We currently only have assembly for 16-stride vertices */
+/* Format of vertices in r128_vertex struct:
+ */
+#define R128_TEX0_VERTEX_FORMAT (R128_CCE_VC_FRMT_RHW | \
+ R128_CCE_VC_FRMT_DIFFUSE_ARGB |\
+ R128_CCE_VC_FRMT_SPEC_FRGB | \
+ R128_CCE_VC_FRMT_S_T)
+
+#define R128_TEX1_VERTEX_FORMAT (R128_CCE_VC_FRMT_RHW | \
+ R128_CCE_VC_FRMT_DIFFUSE_ARGB |\
+ R128_CCE_VC_FRMT_SPEC_FRGB | \
+ R128_CCE_VC_FRMT_S_T | \
+ R128_CCE_VC_FRMT_S2_T2)
+
+#define R128_PROJ_TEX1_VERTEX_FORMAT (R128_CCE_VC_FRMT_RHW | \
+ R128_CCE_VC_FRMT_DIFFUSE_ARGB |\
+ R128_CCE_VC_FRMT_SPEC_FRGB | \
+ R128_CCE_VC_FRMT_S_T | \
+ R128_CCE_VC_FRMT_S2_T2 | \
+ R128_CCE_VC_FRMT_RHW2)
+
+
+/* The fastpath code still expects a 16-float stride vertex.
+ */
union r128_vertex_t {
- r128_vertex v;
- GLfloat f[16];
- CARD32 ui[16];
+ r128_vertex v;
+ GLfloat f[16];
+ GLuint ui[16];
};
typedef union r128_vertex_t r128Vertex;
typedef union r128_vertex_t *r128VertexPtr;
-/* Vertex buffer for use when on the fast path */
typedef struct {
- GLuint size; /* Number of vertices in store */
- void *vert_store; /* Storage for vertex buffer */
- r128VertexPtr verts; /* Aligned start of verts in storage */
- int last_vert; /* Index of last vertex used */
- GLvector1ui clipped_elements; /* List of clipped elements */
+ r128VertexPtr verts;
+ GLvector1ui clipped_elements;
+ GLint last_vert;
+ void *vert_store;
+ GLuint size;
} *r128VertexBufferPtr;
-#define R128_DRIVER_DATA(vb) ((r128VertexBufferPtr)((vb)->driver_data))
+#define R128_DRIVER_DATA(vb) ((r128VertexBufferPtr)((vb)->driver_data))
#define R128_WIN_BIT 0x01
#define R128_RGBA_BIT 0x02
@@ -109,20 +107,21 @@ typedef struct {
#define R128_SPEC_BIT 0x08
#define R128_TEX0_BIT 0x10
#define R128_TEX1_BIT 0x20
-
-extern void r128DDSetupInit( void );
+#define R128_MAX_SETUPFUNC 0x40
extern void r128DDChooseRasterSetupFunc( GLcontext *ctx );
extern void r128PrintSetupFlags( char *msg, GLuint flags );
extern void r128DDCheckPartialRasterSetup( GLcontext *ctx,
- struct gl_pipeline_stage *s );
-extern void r128DDPartialRasterSetup(struct vertex_buffer *VB);
-extern void r128DDDoRasterSetup(struct vertex_buffer *VB);
+ struct gl_pipeline_stage *s );
+extern void r128DDPartialRasterSetup( struct vertex_buffer *VB );
+extern void r128DDDoRasterSetup( struct vertex_buffer *VB );
-extern void r128DDResizeVB(struct vertex_buffer *VB, GLuint size);
-extern void r128DDRegisterVB(struct vertex_buffer *VB);
-extern void r128DDUnregisterVB(struct vertex_buffer *VB);
+extern void r128DDResizeVB( struct vertex_buffer *VB, GLuint size );
+extern void r128DDRegisterVB( struct vertex_buffer *VB );
+extern void r128DDUnregisterVB( struct vertex_buffer *VB );
+
+extern void r128DDSetupInit( void );
#endif
-#endif /* _R128_VB_H_ */
+#endif /* __R128_VB_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_xmesa.c b/xc/lib/GL/mesa/src/drv/r128/r128_xmesa.c
index 07450e3c0..31ba8afba 100644
--- a/xc/lib/GL/mesa/src/drv/r128/r128_xmesa.c
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_xmesa.c
@@ -48,42 +48,45 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
extern void __driRegisterExtensions( void );
-static r128ContextPtr r128Context = NULL;
+static r128ContextPtr r128Ctx = NULL;
-/* Initialize the driver specific screen private data */
-GLboolean XMesaInitDriver(__DRIscreenPrivate *sPriv)
+/* Initialize the driver specific screen private data.
+ */
+GLboolean XMesaInitDriver( __DRIscreenPrivate *sPriv )
{
- sPriv->private = (void *)r128CreateScreen(sPriv);
- if (!sPriv->private) {
- r128DestroyScreen(sPriv);
- return GL_FALSE;
- }
+ sPriv->private = (void *) r128CreateScreen( sPriv );
+ if ( !sPriv->private ) {
+ r128DestroyScreen( sPriv );
+ return GL_FALSE;
+ }
- return GL_TRUE;
+ return GL_TRUE;
}
-/* Reset the driver specific screen private data */
-void XMesaResetDriver(__DRIscreenPrivate *sPriv)
+/* Reset the driver specific screen private data.
+ */
+void XMesaResetDriver( __DRIscreenPrivate *sPriv )
{
- r128DestroyScreen(sPriv);
+ r128DestroyScreen( sPriv );
}
-/* Create and initialize the Mesa and driver specific visual data */
-GLvisual *XMesaCreateVisual(Display *dpy,
- __DRIscreenPrivate *driScrnPriv,
- const XVisualInfo *visinfo,
- const __GLXvisualConfig *config)
+/* Create and initialize the Mesa and driver specific visual data.
+ */
+GLvisual *XMesaCreateVisual( Display *dpy,
+ __DRIscreenPrivate *driScrnPriv,
+ const XVisualInfo *visinfo,
+ const __GLXvisualConfig *config )
{
- /* Drivers may change the args to _mesa_create_visual() in order to
- * setup special visuals.
+ /* Drivers may change the args to _mesa_create_visual() in order to
+ * setup special visuals.
*/
- return _mesa_create_visual(config->rgba,
+ return _mesa_create_visual( config->rgba,
config->doubleBuffer,
config->stereo,
- _mesa_bitcount(visinfo->red_mask),
- _mesa_bitcount(visinfo->green_mask),
- _mesa_bitcount(visinfo->blue_mask),
+ _mesa_bitcount( visinfo->red_mask ),
+ _mesa_bitcount( visinfo->green_mask ),
+ _mesa_bitcount( visinfo->blue_mask ),
config->alphaSize,
0, /* index bits */
config->depthSize,
@@ -92,134 +95,186 @@ GLvisual *XMesaCreateVisual(Display *dpy,
config->accumGreenSize,
config->accumBlueSize,
config->accumAlphaSize,
- 0 /* num samples */);
+ 0 /* num samples */ );
}
-/* Create and initialize the Mesa and driver specific context data */
-GLboolean XMesaCreateContext(Display *dpy, GLvisual *mesaVis,
- __DRIcontextPrivate *driContextPriv)
+/* Create and initialize the Mesa and driver specific context data.
+ */
+GLboolean XMesaCreateContext( Display *dpy, GLvisual *mesaVis,
+ __DRIcontextPrivate *driContextPriv )
{
- return r128CreateContext(dpy, mesaVis, driContextPriv);
+ return r128CreateContext( dpy, mesaVis, driContextPriv );
}
-/* Destroy the Mesa and driver specific context data */
+/* Destroy the Mesa and driver specific context data.
+ */
void XMesaDestroyContext(__DRIcontextPrivate *driContextPriv)
{
- r128ContextPtr r128ctx = (r128ContextPtr)driContextPriv->driverPrivate;
+ r128ContextPtr rmesa = (r128ContextPtr)driContextPriv->driverPrivate;
- if (r128ctx == (void *)r128Context) r128Context = NULL;
- r128DestroyContext(r128ctx);
+ if ( rmesa == r128Ctx ) r128Ctx = NULL;
+ r128DestroyContext(rmesa);
}
-/* Create and initialize the Mesa and driver specific pixmap buffer data */
-GLframebuffer *XMesaCreateWindowBuffer(Display *dpy,
- __DRIscreenPrivate *driScrnPriv,
- __DRIdrawablePrivate *driDrawPriv,
- GLvisual *mesaVis)
+/* Create and initialize the Mesa and driver specific pixmap buffer
+ * data.
+ */
+GLframebuffer *XMesaCreateWindowBuffer( Display *dpy,
+ __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ GLvisual *mesaVis )
{
- return gl_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- mesaVis->StencilBits > 0,
- mesaVis->AccumRedBits > 0,
- mesaVis->AlphaBits > 0
- );
+ return gl_create_framebuffer( mesaVis,
+ GL_FALSE, /* software depth buffer? */
+ mesaVis->StencilBits > 0,
+ mesaVis->AccumRedBits > 0,
+ mesaVis->AlphaBits > 0 );
}
-/* Create and initialize the Mesa and driver specific pixmap buffer data */
+/* Create and initialize the Mesa and driver specific pixmap buffer
+ * data.
+ */
GLframebuffer *XMesaCreatePixmapBuffer( Display *dpy,
__DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
- GLvisual *mesaVis)
+ GLvisual *mesaVis )
{
#if 0
- /* Different drivers may have different combinations of hardware and
- * software ancillary buffers.
- */
- return gl_create_framebuffer(mesaVis,
+ /* Different drivers may have different combinations of hardware and
+ * software ancillary buffers.
+ */
+ return gl_create_framebuffer( mesaVis,
GL_FALSE, /* software depth buffer? */
mesaVis->StencilBits > 0,
mesaVis->AccumRedBits > 0,
- mesaVis->AlphaBits > 0);
+ mesaVis->AlphaBits > 0 );
#else
- return NULL; /* not implemented yet */
+ return NULL; /* not implemented yet */
#endif
}
/* Copy the back color buffer to the front color buffer */
-void XMesaSwapBuffers(__DRIdrawablePrivate *driDrawPriv)
+void XMesaSwapBuffers( __DRIdrawablePrivate *driDrawPriv )
{
- /* FIXME: This assumes buffer is currently bound to a context. This
- needs to be able to swap buffers when not currently bound. Also,
- this needs to swap according to buffer, and NOT according to
- context! */
- if (r128Context == NULL) return;
-
- /* Only swap buffers when a back buffer exists */
- if (R128_MESACTX(r128Context)->Visual->DBflag) {
- FLUSH_VB(R128_MESACTX(r128Context), "swap buffers");
- r128SwapBuffers(r128Context);
- }
+ /* FIXME: This assumes buffer is currently bound to a context. This
+ * needs to be able to swap buffers when not currently bound. Also,
+ * this needs to swap according to buffer, and NOT according to
+ * context!
+ */
+ if ( r128Ctx == NULL )
+ return;
+
+ /* Only swap buffers when a back buffer exists.
+ */
+ if ( r128Ctx->glCtx->Visual->DBflag ) {
+ FLUSH_VB( r128Ctx->glCtx, "swap buffers" );
+ if ( !r128Ctx->doPageFlip ) {
+ r128SwapBuffers( r128Ctx );
+ } else {
+ r128PageFlip( r128Ctx );
+ }
+ }
}
/* Force the context `c' to be the current context and associate with it
- buffer `b' */
-GLboolean XMesaMakeCurrent(__DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv)
+ * buffer `b'.
+ */
+GLboolean XMesaMakeCurrent( __DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv )
{
- if (driContextPriv) {
- r128ContextPtr r128ctx = (r128ContextPtr)driContextPriv->driverPrivate;
-
- r128Context = r128MakeCurrent(r128Context, r128ctx, driDrawPriv);
-
- gl_make_current2(R128_MESACTX(r128Context),
- driDrawPriv->mesaBuffer, driReadPriv->mesaBuffer);
-
- if (r128Context->driDrawable != driDrawPriv) {
- r128Context->driDrawable = driDrawPriv;
- r128Context->dirty = R128_UPLOAD_ALL;
- }
-
- /* GH: We need this to correctly calculate the window offset
- * and aux scissor rects.
- */
- r128Context->new_state = R128_NEW_WINDOW | R128_NEW_CLIP;
-
- if (!R128_MESACTX(r128Context)->Viewport.Width) {
- gl_Viewport(R128_MESACTX(r128Context), 0, 0,
- driDrawPriv->w, driDrawPriv->h);
- }
- } else {
- gl_make_current(0,0);
- r128Context = NULL;
- }
-
- return GL_TRUE;
+ if ( driContextPriv ) {
+ r128ContextPtr rmesa = (r128ContextPtr)driContextPriv->driverPrivate;
+
+ r128Ctx = r128MakeCurrent( r128Ctx, rmesa, driDrawPriv );
+
+ gl_make_current2( r128Ctx->glCtx,
+ driDrawPriv->mesaBuffer,
+ driReadPriv->mesaBuffer );
+
+ if ( r128Ctx->driDrawable != driDrawPriv ) {
+ r128Ctx->driDrawable = driDrawPriv;
+ r128Ctx->dirty = R128_UPLOAD_ALL;
+ }
+
+ /* GH: We need this to correctly calculate the window offset
+ * and aux scissor rects.
+ */
+ r128Ctx->new_state = R128_NEW_WINDOW | R128_NEW_CLIP;
+
+ if ( !r128Ctx->glCtx->Viewport.Width ) {
+ gl_Viewport( r128Ctx->glCtx, 0, 0, driDrawPriv->w, driDrawPriv->h );
+ }
+ } else {
+ gl_make_current( 0, 0 );
+ r128Ctx = NULL;
+ }
+
+ return GL_TRUE;
}
-/* Force the context `c' to be unbound from its buffer */
-GLboolean XMesaUnbindContext(__DRIcontextPrivate *driContextPriv)
+/* Force the context `c' to be unbound from its buffer.
+ */
+GLboolean XMesaUnbindContext( __DRIcontextPrivate *driContextPriv )
{
- return GL_TRUE;
+ return GL_TRUE;
}
/* This function is called by libGL.so as soon as libGL.so is loaded.
- * This is where we'd register new extension functions with the dispatcher.
+ * This is where we'd register new extension functions with the
+ * dispatcher.
*/
void __driRegisterExtensions( void )
{
}
+/* Initialize the fullscreen mode.
+ */
GLboolean
-XMesaOpenFullScreen(__DRIcontextPrivate *driContextPriv)
+XMesaOpenFullScreen( __DRIcontextPrivate *driContextPriv )
{
- return GL_TRUE;
+ r128ContextPtr rmesa = (r128ContextPtr)driContextPriv->driverPrivate;
+ GLint ret;
+
+ /* FIXME: Do we need to check this?
+ */
+ if ( !r128Ctx->glCtx->Visual->DBflag )
+ return GL_TRUE;
+
+ LOCK_HARDWARE( rmesa );
+ r128WaitForIdleLocked( rmesa );
+
+ /* Ignore errors. If this fails, we simply don't do page flipping.
+ */
+ ret = drmR128FullScreen( rmesa->driFd, GL_TRUE );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ rmesa->doPageFlip = ( ret == 0 );
+
+ return GL_TRUE;
}
+/* Shut down the fullscreen mode.
+ */
GLboolean
-XMesaCloseFullScreen(__DRIcontextPrivate *driContextPriv)
+XMesaCloseFullScreen( __DRIcontextPrivate *driContextPriv )
{
- return GL_TRUE;
+ r128ContextPtr rmesa = (r128ContextPtr)driContextPriv->driverPrivate;
+
+ LOCK_HARDWARE( rmesa );
+ r128WaitForIdleLocked( rmesa );
+
+ /* Don't care if this fails, we're not page flipping anymore.
+ */
+ drmR128FullScreen( rmesa->driFd, GL_FALSE );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ rmesa->doPageFlip = GL_FALSE;
+ rmesa->currentPage = 0;
+
+ return GL_TRUE;
}
#endif
diff --git a/xc/lib/GL/mesa/src/drv/radeon/Imakefile b/xc/lib/GL/mesa/src/drv/radeon/Imakefile
new file mode 100644
index 000000000..10e71732a
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/Imakefile
@@ -0,0 +1,381 @@
+XCOMM $XFree86$
+
+#include <Threads.tmpl>
+
+#define DoNormalLib NormalLibGlx
+#define DoSharedLib SharedLibGlx
+#define DoExtraLib SharedLibGlx
+#define DoDebugLib DebugLibGlx
+#define DoProfileLib ProfileLibGlx
+
+#if Malloc0ReturnsNull
+ALLOC_DEFINES = -DMALLOC_0_RETURNS_NULL
+#endif
+
+#ifdef i386Architecture
+#ifdef MesaUse3DNow
+ 3DNOW_DEFS = -DUSE_3DNOW_ASM
+#endif
+#ifdef MesaUseKatmai
+ KATMAI_DEFS = -DUSE_KATMAI_ASM
+#endif
+ ASM_DEFINES = -DUSE_X86_ASM -DUSE_MMX_ASM $(3DNOW_DEFS) $(KATMAI_DEFS)
+#endif
+
+#if BuildXF86DRI
+ DRI_DEFINES = GlxDefines -DDRIVERTS
+ DRI_INCLUDES = -I../../../../dri \
+ -I../../../../glx \
+ -I../../../dri \
+ -I$(TOP)/include \
+ -I$(TOP)/include/GL \
+ -I$(XF86OSSRC) \
+ -I$(XF86COMSRC) \
+ -I$(SERVERSRC)/GL/dri \
+ -I$(XF86DRIVERSRC)/ati \
+ -I../../../include \
+ -I../.. \
+ -I../../X \
+ -I../common
+#endif
+
+MESA_INCLUDES = -I. -I.. -I../../include \
+ -I../../../../dri/drm
+
+ DEFINES = $(ALLOC_DEFINES) $(DRI_DEFINES) $(ASM_DEFINES)
+ INCLUDES = -I$(XLIBSRC) -I$(EXTINCSRC) $(MESA_INCLUDES) $(DRI_INCLUDES)
+
+ RADEONSRCS = radeon_context.c \
+ radeon_dd.c \
+ radeon_fastpath.c \
+ radeon_eltpath.c \
+ radeon_ioctl.c \
+ radeon_lock.c \
+ radeon_pipeline.c \
+ radeon_screen.c \
+ radeon_span.c \
+ radeon_state.c \
+ radeon_tex.c \
+ radeon_tris.c \
+ radeon_vb.c \
+ radeon_xmesa.c
+
+ RADEONOBJS = radeon_context.o \
+ radeon_dd.o \
+ radeon_fastpath.o \
+ radeon_eltpath.o \
+ radeon_ioctl.o \
+ radeon_lock.o \
+ radeon_pipeline.o \
+ radeon_screen.o \
+ radeon_span.o \
+ radeon_state.o \
+ radeon_tex.o \
+ radeon_tris.o \
+ radeon_vb.o \
+ radeon_xmesa.o
+
+#if !GlxUseBuiltInDRIDriver
+ DRISRCS = ../../../dri/dri_mesa.c \
+ ../../../../dri/dri_tmm.c
+
+ DRIOBJS = ../../../dri/dri_mesa.o \
+ ../../../../dri/dri_tmm.o
+
+ DRMSRCS = ../../../../dri/drm/xf86drm.c \
+ ../../../../dri/drm/xf86drmHash.c \
+ ../../../../dri/drm/xf86drmRandom.c \
+ ../../../../dri/drm/xf86drmSL.c \
+ ../../../../dri/drm/xf86drmRadeon.c
+
+ DRMOBJS = ../../../../dri/drm/xf86drm.o \
+ ../../../../dri/drm/xf86drmHash.o \
+ ../../../../dri/drm/xf86drmRandom.o \
+ ../../../../dri/drm/xf86drmSL.o \
+ ../../../../dri/drm/xf86drmRadeon.o
+
+ MESASRCS = ../../aatriangle.c \
+ ../../accum.c \
+ ../../alpha.c \
+ ../../alphabuf.c \
+ ../../attrib.c \
+ ../../bbox.c \
+ ../../bitmap.c \
+ ../../blend.c \
+ ../../buffers.c \
+ ../../clip.c \
+ ../../colortab.c \
+ ../../config.c \
+ ../../context.c \
+ ../../copypix.c \
+ ../../cva.c \
+ ../../debug_xform.c \
+ ../../depth.c \
+ ../../dlist.c \
+ ../../drawpix.c \
+ ../../enable.c \
+ ../../enums.c \
+ ../../eval.c \
+ ../../extensions.c \
+ ../../feedback.c \
+ ../../fog.c \
+ ../../get.c \
+ ../../glapi.c \
+ ../../glapinoop.c \
+ ../../glthread.c \
+ ../../hash.c \
+ ../../image.c \
+ ../../imaging.c \
+ ../../light.c \
+ ../../lines.c \
+ ../../logic.c \
+ ../../masking.c \
+ ../../matrix.c \
+ ../../mem.c \
+ ../../mmath.c \
+ ../../pb.c \
+ ../../pipeline.c \
+ ../../pixel.c \
+ ../../pixeltex.c \
+ ../../points.c \
+ ../../polygon.c \
+ ../../quads.c \
+ ../../rastpos.c \
+ ../../readpix.c \
+ ../../rect.c \
+ ../../scissor.c \
+ ../../shade.c \
+ ../../span.c \
+ ../../stages.c \
+ ../../state.c \
+ ../../stencil.c \
+ ../../teximage.c \
+ ../../texobj.c \
+ ../../texstate.c \
+ ../../texture.c \
+ ../../texutil.c \
+ ../../translate.c \
+ ../../triangle.c \
+ ../../varray.c \
+ ../../vb.c \
+ ../../vbcull.c \
+ ../../vbfill.c \
+ ../../vbindirect.c \
+ ../../vbrender.c \
+ ../../vbxform.c \
+ ../../vector.c \
+ ../../vertices.c \
+ ../../winpos.c \
+ ../../xform.c \
+ ../../zoom.c
+
+ MESAOBJS = ../../aatriangle.o \
+ ../../accum.o \
+ ../../alpha.o \
+ ../../alphabuf.o \
+ ../../attrib.o \
+ ../../bbox.o \
+ ../../bitmap.o \
+ ../../blend.o \
+ ../../buffers.o \
+ ../../clip.o \
+ ../../colortab.o \
+ ../../config.o \
+ ../../context.o \
+ ../../copypix.o \
+ ../../cva.o \
+ ../../debug_xform.o \
+ ../../depth.o \
+ ../../dlist.o \
+ ../../drawpix.o \
+ ../../enable.o \
+ ../../enums.o \
+ ../../eval.o \
+ ../../extensions.o \
+ ../../feedback.o \
+ ../../fog.o \
+ ../../get.o \
+ ../../hash.o \
+ ../../hint.o \
+ ../../image.o \
+ ../../imaging.o \
+ ../../light.o \
+ ../../lines.o \
+ ../../logic.o \
+ ../../masking.o \
+ ../../matrix.o \
+ ../../mem.o \
+ ../../mmath.o \
+ ../../pb.o \
+ ../../pipeline.o \
+ ../../pixel.o \
+ ../../pixeltex.o \
+ ../../points.o \
+ ../../polygon.o \
+ ../../quads.o \
+ ../../rastpos.o \
+ ../../readpix.o \
+ ../../rect.o \
+ ../../scissor.o \
+ ../../shade.o \
+ ../../span.o \
+ ../../stages.o \
+ ../../state.o \
+ ../../stencil.o \
+ ../../teximage.o \
+ ../../texobj.o \
+ ../../texstate.o \
+ ../../texture.o \
+ ../../texutil.o \
+ ../../translate.o \
+ ../../triangle.o \
+ ../../varray.o \
+ ../../vb.o \
+ ../../vbcull.o \
+ ../../vbfill.o \
+ ../../vbindirect.o \
+ ../../vbrender.o \
+ ../../vbxform.o \
+ ../../vector.o \
+ ../../vertices.o \
+ ../../winpos.o \
+ ../../xform.o \
+ ../../zoom.o
+
+#ifdef i386Architecture
+ X86_SRCS = ../../X86/common_x86.c \
+ ../../X86/common_x86_asm.S \
+ ../../X86/x86.c \
+ ../../X86/x86_cliptest.S \
+ ../../X86/x86_vertex.S \
+ ../../X86/x86_xform_masked2.S \
+ ../../X86/x86_xform_masked3.S \
+ ../../X86/x86_xform_masked4.S \
+ ../../X86/x86_xform_raw2.S \
+ ../../X86/x86_xform_raw3.S \
+ ../../X86/x86_xform_raw4.S
+
+ X86_OBJS = ../../X86/common_x86.o \
+ ../../X86/common_x86_asm.o \
+ ../../X86/x86.o \
+ ../../X86/x86_cliptest.o \
+ ../../X86/x86_vertex.o \
+ ../../X86/x86_xform_masked2.o \
+ ../../X86/x86_xform_masked3.o \
+ ../../X86/x86_xform_masked4.o \
+ ../../X86/x86_xform_raw2.o \
+ ../../X86/x86_xform_raw3.o \
+ ../../X86/x86_xform_raw4.o
+
+ MMX_SRCS = ../../X86/mmx_blend.S
+
+ MMX_OBJS = ../../X86/mmx_blend.o
+
+#ifdef MesaUse3DNow
+ 3DNOW_SRCS = ../../X86/3dnow.c \
+ ../../X86/3dnow_norm_raw.S \
+ ../../X86/3dnow_vertex.S \
+ ../../X86/3dnow_xform_masked1.S \
+ ../../X86/3dnow_xform_masked2.S \
+ ../../X86/3dnow_xform_masked3.S \
+ ../../X86/3dnow_xform_masked4.S \
+ ../../X86/3dnow_xform_raw1.S \
+ ../../X86/3dnow_xform_raw2.S \
+ ../../X86/3dnow_xform_raw3.S \
+ ../../X86/3dnow_xform_raw4.S
+
+ 3DNOW_OBJS = ../../X86/3dnow.o \
+ ../../X86/3dnow_norm_raw.o \
+ ../../X86/3dnow_vertex.o \
+ ../../X86/3dnow_xform_masked1.o \
+ ../../X86/3dnow_xform_masked2.o \
+ ../../X86/3dnow_xform_masked3.o \
+ ../../X86/3dnow_xform_masked4.o \
+ ../../X86/3dnow_xform_raw1.o \
+ ../../X86/3dnow_xform_raw2.o \
+ ../../X86/3dnow_xform_raw3.o \
+ ../../X86/3dnow_xform_raw4.o
+#endif
+
+#ifdef MesaUseKatmai
+ KATMAI_SRCS = ../../X86/katmai.c \
+ ../../X86/katmai_norm_raw.S \
+ ../../X86/katmai_vertex.S \
+ ../../X86/katmai_xform_masked1.S \
+ ../../X86/katmai_xform_masked2.S \
+ ../../X86/katmai_xform_masked3.S \
+ ../../X86/katmai_xform_masked4.S \
+ ../../X86/katmai_xform_raw1.S \
+ ../../X86/katmai_xform_raw2.S \
+ ../../X86/katmai_xform_raw3.S \
+ ../../X86/katmai_xform_raw4.S
+
+ KATMAI_OBJS = ../../X86/katmai.o \
+ ../../X86/katmai_norm_raw.o \
+ ../../X86/katmai_vertex.o \
+ ../../X86/katmai_xform_masked1.o \
+ ../../X86/katmai_xform_masked2.o \
+ ../../X86/katmai_xform_masked3.o \
+ ../../X86/katmai_xform_masked4.o \
+ ../../X86/katmai_xform_raw1.o \
+ ../../X86/katmai_xform_raw2.o \
+ ../../X86/katmai_xform_raw3.o \
+ ../../X86/katmai_xform_raw4.o
+#endif
+#endif
+#endif
+
+#ifdef GlxSoProf
+ LOSRCS = ../../../../lowpc.c
+ HISRCS = ../../../../highpc.c
+
+ LOOBJS = ../../../../lowpc.o
+ HIOBJS = ../../../../highpc.o
+#endif
+
+ ASMSRCS = $(X86_SRCS) $(MMX_SRCS) $(3DNOW_SRCS) $(KATMAI_SRCS)
+ ASMOBJS = $(X86_OBJS) $(MMX_OBJS) $(3DNOW_OBJS) $(KATMAI_OBJS)
+
+ COMMONSRCS = ../common/mm.c ../common/hwlog.c
+ COMMONOBJS = ../common/mm.o ../common/hwlog.o
+
+ SRCS = $(LOSRCS) $(DRISRCS) $(DRMSRCS) $(MESASRCS) \
+ $(ASMSRCS) $(COMMONSRCS) $(RADEONSRCS) $(HISRCS)
+ OBJS = $(LOOBJS) $(DRIOBJS) $(DRMOBJS) $(MESAOBJS) \
+ $(ASMOBJS) $(COMMONOBJS) $(RADEONOBJS) $(HIOBJS)
+
+REQUIREDLIBS += MathLibrary
+#if !GlxBuiltInRadeon
+REQUIREDLIBS += -L../../../.. -lGL
+#endif
+
+
+#if !GlxUseBuiltInDRIDriver
+#undef DoNormalLib NormalLibGlx
+#undef DoExtraLib SharedLibGlx
+#undef DoDebugLib DebugLibGlx
+#undef DoProfileLib ProfileLibGlx
+#endif
+
+#include <Library.tmpl>
+
+LibraryObjectRule()
+
+SubdirLibraryRule($(OBJS))
+NormalLintTarget($(SRCS))
+
+#if !GlxUseBuiltInDRIDriver
+LIBNAME = radeon_dri.so
+ALL_OBJS = $(OBJS)
+ALL_DEPS = DONE
+SharedDepModuleTarget($(LIBNAME),$(ALL_DEPS),$(ALL_OBJS))
+InstallDynamicModule($(LIBNAME),$(MODULEDIR),dri)
+
+#ifdef GlxSoProf
+SOPROF_LIBNAME = _radeon_dri_p
+NormalDepLibraryTarget($(SOPROF_LIBNAME),$(ALL_DEPS),$(ALL_OBJS))
+InstallLibrary($(SOPROF_LIBNAME),$(MODULEDIR)/dri)
+#endif
+#endif
+
+DependTarget()
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_context.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_context.c
new file mode 100644
index 000000000..2ead8e213
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_context.c
@@ -0,0 +1,234 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include <stdlib.h>
+
+#include "radeon_context.h"
+#include "radeon_ioctl.h"
+#include "radeon_dd.h"
+#include "radeon_state.h"
+#include "radeon_span.h"
+#include "radeon_tex.h"
+#include "radeon_vb.h"
+#include "radeon_pipeline.h"
+
+#include "context.h"
+#include "simple_list.h"
+#include "mem.h"
+
+#ifndef RADEON_DEBUG
+int RADEON_DEBUG = (0
+/* | DEBUG_ALWAYS_SYNC */
+/* | DEBUG_VERBOSE_API */
+/* | DEBUG_VERBOSE_MSG */
+/* | DEBUG_VERBOSE_LRU */
+/* | DEBUG_VERBOSE_DRI */
+/* | DEBUG_VERBOSE_IOCTL */
+/* | DEBUG_VERBOSE_2D */
+ );
+#endif
+
+/* Create the device specific context.
+ */
+GLboolean radeonCreateContext( Display *dpy, GLvisual *glVisual,
+ __DRIcontextPrivate *driContextPriv )
+{
+ GLcontext *ctx = driContextPriv->mesaContext;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ radeonContextPtr rmesa;
+ radeonScreenPtr radeonScreen;
+ int i;
+
+ rmesa = (radeonContextPtr) CALLOC( sizeof(*rmesa) );
+ if ( !rmesa ) return GL_FALSE;
+
+ rmesa->glCtx = ctx;
+ rmesa->display = dpy;
+
+ rmesa->driContext = driContextPriv;
+ rmesa->driScreen = sPriv;
+ rmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */
+
+ rmesa->hHWContext = driContextPriv->hHWContext;
+ rmesa->driHwLock = &sPriv->pSAREA->lock;
+ rmesa->driFd = sPriv->fd;
+
+ radeonScreen = rmesa->radeonScreen = (radeonScreenPtr)(sPriv->private);
+
+ rmesa->sarea = (RADEONSAREAPrivPtr)((char *)sPriv->pSAREA +
+ sizeof(XF86DRISAREARec));
+
+ rmesa->tmp_matrix = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
+ if ( !rmesa->tmp_matrix ) {
+ FREE( rmesa );
+ return GL_FALSE;
+ }
+
+ make_empty_list( &rmesa->SwappedOut );
+
+ for ( i = 0 ; i < radeonScreen->numTexHeaps ; i++ ) {
+ rmesa->CurrentTexObj[i] = NULL;
+ make_empty_list( &rmesa->TexObjList[i] );
+ rmesa->texHeap[i] = mmInit( 0, radeonScreen->texSize[i] );
+ rmesa->lastTexAge[i] = -1;
+ }
+ rmesa->lastTexHeap = radeonScreen->numTexHeaps;
+
+ rmesa->RenderIndex = -1; /* Impossible value */
+ rmesa->OnFastPath = 0;
+
+ rmesa->vert_buf = NULL;
+ rmesa->num_verts = 0;
+
+ rmesa->elt_buf = NULL;
+ rmesa->retained_buf = NULL;
+ rmesa->vert_heap = radeonScreen->buffers->list->address;
+
+ /* KW: Set the maximum texture size small enough that we can
+ * guarentee that both texture units can bind a maximal texture
+ * and have them both in on-card memory at once. (Kevin or
+ * Gareth: Please check these numbers are OK)
+ */
+ if ( radeonScreen->texSize[0] < 2*1024*1024 ) {
+ ctx->Const.MaxTextureLevels = 9;
+ ctx->Const.MaxTextureSize = (1 << 8);
+ } else if ( radeonScreen->texSize[0] < 8*1024*1024 ) {
+ ctx->Const.MaxTextureLevels = 10;
+ ctx->Const.MaxTextureSize = (1 << 9);
+ } else {
+ ctx->Const.MaxTextureLevels = 11;
+ ctx->Const.MaxTextureSize = (1 << 10);
+ }
+
+ /* FIXME: Support all available texture units... */
+ ctx->Const.MaxTextureUnits = 2;
+
+#if ENABLE_PERF_BOXES
+ if (getenv("LIBGL_PERFORMANCE_BOXES"))
+ rmesa->boxes = 1;
+ else
+ rmesa->boxes = 0;
+#endif
+
+ ctx->DriverCtx = (void *)rmesa;
+
+ radeonDDInitExtensions( ctx );
+
+ radeonDDInitDriverFuncs( ctx );
+ radeonDDInitIoctlFuncs( ctx );
+ radeonDDInitStateFuncs( ctx );
+ radeonDDInitSpanFuncs( ctx );
+ radeonDDInitTextureFuncs( ctx );
+
+ ctx->Driver.TriangleCaps = (DD_TRI_CULL |
+ DD_TRI_LIGHT_TWOSIDE |
+ DD_TRI_STIPPLE |
+ DD_TRI_OFFSET);
+
+ /* Ask Mesa to clip fog coordinates for us.
+ */
+ ctx->TriangleCaps |= DD_CLIP_FOG_COORD;
+
+ if ( ctx->VB )
+ radeonDDRegisterVB( ctx->VB );
+
+ if ( ctx->NrPipelineStages ) {
+ ctx->NrPipelineStages =
+ radeonDDRegisterPipelineStages( ctx->PipelineStage,
+ ctx->PipelineStage,
+ ctx->NrPipelineStages );
+ }
+
+ radeonDDInitState( rmesa );
+
+ driContextPriv->driverPrivate = (void *)rmesa;
+
+ return GL_TRUE;
+}
+
+/* Destroy the device specific context.
+ */
+void radeonDestroyContext( radeonContextPtr rmesa )
+{
+ if ( rmesa ) {
+ radeonTexObjPtr t, next_t;
+ int i;
+
+ for ( i = 0 ; i < rmesa->radeonScreen->numTexHeaps ; i++ ) {
+ foreach_s ( t, next_t, &rmesa->TexObjList[i] ) {
+ radeonDestroyTexObj( rmesa, t );
+ }
+ mmDestroy( rmesa->texHeap[i] );
+ }
+
+ foreach_s ( t, next_t, &rmesa->SwappedOut ) {
+ radeonDestroyTexObj( rmesa, t );
+ }
+
+ ALIGN_FREE( rmesa->tmp_matrix );
+ FREE( rmesa );
+ }
+
+#if 0
+ /* Use this to force shared object profiling. */
+ glx_fini_prof();
+#endif
+}
+
+/* Load the device specific context into the hardware. The actual
+ * setting of the hardware state is done in the radeonUpdateHWState().
+ */
+radeonContextPtr radeonMakeCurrent( radeonContextPtr oldCtx,
+ radeonContextPtr newCtx,
+ __DRIdrawablePrivate *dPriv )
+{
+ if ( oldCtx ) {
+ if ( oldCtx != newCtx ) {
+ newCtx->new_state |= RADEON_NEW_CONTEXT;
+ newCtx->dirty = RADEON_UPLOAD_ALL;
+ }
+ if ( oldCtx->driDrawable != dPriv ) {
+ newCtx->new_state |= RADEON_NEW_WINDOW | RADEON_NEW_CLIP;
+ }
+ } else {
+ newCtx->new_state |= RADEON_NEW_CONTEXT;
+ newCtx->dirty = RADEON_UPLOAD_ALL;
+ }
+
+ newCtx->driDrawable = dPriv;
+
+ return newCtx;
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_context.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_context.h
new file mode 100644
index 000000000..be3fef41e
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_context.h
@@ -0,0 +1,253 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_CONTEXT_H__
+#define __RADEON_CONTEXT_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include <X11/Xlibint.h>
+
+#include "dri_mesaint.h"
+#include "dri_tmm.h"
+
+#include "xf86drm.h"
+#include "xf86drmRadeon.h"
+
+#include "types.h"
+
+#include "radeon_sarea.h"
+#include "radeon_reg.h"
+
+struct radeon_context;
+typedef struct radeon_context radeonContextRec;
+typedef struct radeon_context *radeonContextPtr;
+
+#include "radeon_lock.h"
+#include "radeon_texobj.h"
+#include "radeon_screen.h"
+
+/* Flags for what context state needs to be updated */
+#define RADEON_NEW_ALPHA 0x0001
+#define RADEON_NEW_DEPTH 0x0002
+#define RADEON_NEW_FOG 0x0004
+#define RADEON_NEW_CLIP 0x0008
+#define RADEON_NEW_CULL 0x0010
+#define RADEON_NEW_MASKS 0x0020
+#define RADEON_NEW_WINDOW 0x0040
+#define RADEON_NEW_TEXTURE 0x0080
+#define RADEON_NEW_CONTEXT 0x0100
+#define RADEON_NEW_ALL 0x01ff
+
+/* Flags for software fallback cases */
+#define RADEON_FALLBACK_TEXTURE 0x0001
+#define RADEON_FALLBACK_DRAW_BUFFER 0x0002
+#define RADEON_FALLBACK_READ_BUFFER 0x0004
+#define RADEON_FALLBACK_STENCIL 0x0008
+#define RADEON_FALLBACK_RENDER_MODE 0x0010
+#define RADEON_FALLBACK_MULTIDRAW 0x0020
+#define RADEON_FALLBACK_LOGICOP 0x0040
+
+typedef void (*radeon_interp_func)( GLfloat t,
+ GLfloat *result,
+ const GLfloat *in,
+ const GLfloat *out );
+
+struct radeon_elt_tab {
+ void (*emit_unclipped_verts)( struct vertex_buffer *VB );
+
+ void (*build_tri_verts)( radeonContextPtr rmesa,
+ struct vertex_buffer *VB,
+ GLfloat *O, GLuint *elt );
+
+ void (*interp)( GLfloat t, GLfloat *O,
+ const GLfloat *I, const GLfloat *J );
+
+ void (*project_and_emit_verts)( radeonContextPtr rmesa,
+ const GLfloat *verts,
+ GLuint *elts,
+ GLuint nr );
+};
+
+struct radeon_context {
+ GLcontext *glCtx; /* Mesa context */
+
+ /* Driver and hardware state management
+ */
+ GLuint new_state;
+ GLuint dirty; /* Hardware state to be updated */
+ radeon_context_regs_t setup;
+
+ GLuint vertsize;
+ GLuint vc_format;
+ GLfloat depth_scale;
+
+ CARD32 Color; /* Current draw color */
+ CARD32 ClearColor; /* Color used to clear color buffer */
+ CARD32 ClearDepth; /* Value used to clear depth buffer */
+ CARD32 ClearStencil; /* Value used to clear stencil */
+
+ /* Map GL texture units onto hardware
+ */
+ GLint multitex;
+ GLint tmu_source[RADEON_MAX_TEXTURE_UNITS];
+ GLint tex_dest[RADEON_MAX_TEXTURE_UNITS];
+ GLuint color_combine[RADEON_MAX_TEXTURE_UNITS];
+ GLuint alpha_combine[RADEON_MAX_TEXTURE_UNITS];
+ GLuint env_color[RADEON_MAX_TEXTURE_UNITS];
+ GLuint lod_bias[RADEON_MAX_TEXTURE_UNITS];
+
+ /* Texture object bookkeeping
+ */
+ radeonTexObjPtr CurrentTexObj[RADEON_MAX_TEXTURE_UNITS];
+ radeonTexObj TexObjList[RADEON_NR_TEX_HEAPS];
+ radeonTexObj SwappedOut;
+ memHeap_t *texHeap[RADEON_NR_TEX_HEAPS];
+ GLint lastTexAge[RADEON_NR_TEX_HEAPS];
+ GLint lastTexHeap;
+
+ /* Current rendering state, fallbacks
+ */
+ points_func PointsFunc;
+ line_func LineFunc;
+ triangle_func TriangleFunc;
+ quad_func QuadFunc;
+
+ GLuint IndirectTriangles;
+ GLuint Fallback;
+
+ /* Fast path
+ */
+ GLuint SetupIndex;
+ GLuint SetupDone;
+ GLuint RenderIndex;
+ GLuint OnFastPath;
+ radeon_interp_func interp;
+ GLfloat *tmp_matrix;
+
+ /* Vertex buffers
+ */
+ drmBufPtr vert_buf;
+ GLuint vert_prim;
+ GLuint num_verts;
+
+ /* Elt path
+ */
+ drmBufPtr elt_buf, retained_buf;
+ GLushort *first_elt, *next_elt;
+ GLfloat *next_vert, *vert_heap;
+ GLushort next_vert_index;
+ GLushort first_vert_index;
+ GLuint elt_vertsize;
+ struct radeon_elt_tab *elt_tab;
+ GLfloat device_matrix[16];
+
+ /* Page flipping
+ */
+ GLuint doPageFlip;
+ GLuint currentPage;
+
+ /* Drawable, cliprect and scissor information
+ */
+ GLenum DrawBuffer; /* Optimize draw buffer update */
+ GLint drawOffset, drawPitch;
+ GLint readOffset, readPitch;
+
+ GLuint numClipRects; /* Cliprects for the draw buffer */
+ XF86DRIClipRectPtr pClipRects;
+
+ GLuint scissor;
+ XF86DRIClipRectRec scissor_rect; /* Current software scissor */
+
+ /* Mirrors of some DRI state
+ */
+ Display *display; /* X server display */
+
+ __DRIcontextPrivate *driContext; /* DRI context */
+ __DRIscreenPrivate *driScreen; /* DRI screen */
+ __DRIdrawablePrivate *driDrawable; /* DRI drawable bound to this ctx */
+
+ drmContext hHWContext;
+ drmLock *driHwLock;
+ int driFd;
+
+ radeonScreenPtr radeonScreen; /* Screen private DRI data */
+ RADEONSAREAPrivPtr sarea; /* Private SAREA data */
+
+ /* Performance counters
+ */
+ GLuint boxes; /* Draw performance boxes */
+ GLuint hardwareWentIdle;
+ GLuint c_clears;
+ GLuint c_drawWaits;
+ GLuint c_textureSwaps;
+ GLuint c_textureBytes;
+ GLuint c_vertexBuffers;
+};
+
+#define RADEON_CONTEXT(ctx) ((radeonContextPtr)(ctx->DriverCtx))
+
+
+extern GLboolean radeonCreateContext( Display *dpy, GLvisual *glVisual,
+ __DRIcontextPrivate *driContextPriv );
+extern void radeonDestroyContext( radeonContextPtr rmesa );
+extern radeonContextPtr radeonMakeCurrent( radeonContextPtr oldCtx,
+ radeonContextPtr newCtx,
+ __DRIdrawablePrivate *dPriv );
+
+
+/* ================================================================
+ * Debugging:
+ */
+#define DO_DEBUG 0
+#define ENABLE_PERF_BOXES 0
+
+#if DO_DEBUG
+extern int RADEON_DEBUG;
+#else
+#define RADEON_DEBUG 0
+#endif
+
+#define DEBUG_ALWAYS_SYNC 0x01
+#define DEBUG_VERBOSE_API 0x02
+#define DEBUG_VERBOSE_MSG 0x04
+#define DEBUG_VERBOSE_LRU 0x08
+#define DEBUG_VERBOSE_DRI 0x10
+#define DEBUG_VERBOSE_IOCTL 0x20
+#define DEBUG_VERBOSE_2D 0x40
+
+#endif
+#endif /* __RADEON_CONTEXT_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_dd.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_dd.c
new file mode 100644
index 000000000..b86506a8d
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_dd.c
@@ -0,0 +1,217 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "radeon_context.h"
+#include "radeon_ioctl.h"
+#include "radeon_state.h"
+#include "radeon_vb.h"
+#include "radeon_pipeline.h"
+#include "radeon_dd.h"
+
+#include "extensions.h"
+#if defined(USE_X86_ASM) || defined(USE_3DNOW_ASM) || defined(USE_KATMAI_ASM)
+#include "X86/common_x86_asm.h"
+#endif
+
+#define RADEON_DATE "20010105"
+
+
+/* Return the width and height of the current color buffer.
+ */
+static void radeonDDGetBufferSize( GLcontext *ctx,
+ GLuint *width, GLuint *height )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ LOCK_HARDWARE( rmesa );
+ *width = rmesa->driDrawable->w;
+ *height = rmesa->driDrawable->h;
+ UNLOCK_HARDWARE( rmesa );
+}
+
+/* Return various strings for glGetString().
+ */
+static const GLubyte *radeonDDGetString( GLcontext *ctx, GLenum name )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ static GLubyte buffer[128];
+
+ switch ( name ) {
+ case GL_VENDOR:
+ return "VA Linux Systems, Inc.";
+
+ case GL_RENDERER:
+ sprintf( buffer, "Mesa DRI Radeon " RADEON_DATE );
+
+ /* Append any chipset-specific information. None yet.
+ */
+
+ /* Append any AGP-specific information.
+ */
+ switch ( rmesa->radeonScreen->AGPMode ) {
+ case 1:
+ strncat( buffer, " AGP 1x", 7 );
+ break;
+ case 2:
+ strncat( buffer, " AGP 2x", 7 );
+ break;
+ case 4:
+ strncat( buffer, " AGP 4x", 7 );
+ break;
+ }
+
+ /* Append any CPU-specific information.
+ */
+#ifdef USE_X86_ASM
+ if ( gl_x86_cpu_features ) {
+ strncat( buffer, " x86", 4 );
+ }
+#endif
+#ifdef USE_3DNOW_ASM
+ if ( cpu_has_3dnow ) {
+ strncat( buffer, "/3DNow!", 7 );
+ }
+#endif
+#ifdef USE_KATMAI_ASM
+ if ( cpu_has_xmm ) {
+ strncat( buffer, "/SSE", 4 );
+ }
+#endif
+ return buffer;
+
+ default:
+ return NULL;
+ }
+}
+
+/* Send all commands to the hardware. If vertex buffers or indirect
+ * buffers are in use, then we need to make sure they are sent to the
+ * hardware. All commands that are normally sent to the ring are
+ * already considered `flushed'.
+ */
+static void radeonDDFlush( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+
+#if ENABLE_PERF_BOXES
+ if ( rmesa->boxes ) {
+ LOCK_HARDWARE( rmesa );
+ radeonPerformanceBoxesLocked( rmesa );
+ UNLOCK_HARDWARE( rmesa );
+ }
+
+ /* Log the performance counters if necessary */
+ radeonPerformanceCounters( rmesa );
+#endif
+}
+
+/* Make sure all commands have been sent to the hardware and have
+ * completed processing.
+ */
+static void radeonDDFinish( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+#if ENABLE_PERF_BOXES
+ /* Bump the performance counter */
+ rmesa->c_drawWaits++;
+#endif
+
+ radeonDDFlush( ctx );
+ radeonWaitForIdle( rmesa );
+}
+
+/* Return various parameters requested by Mesa (this is deprecated).
+ */
+static GLint radeonDDGetParameteri( const GLcontext *ctx, GLint param )
+{
+ switch ( param ) {
+ case DD_HAVE_HARDWARE_FOG:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+/* Initialize the extensions supported by this driver.
+ */
+void radeonDDInitExtensions( GLcontext *ctx )
+{
+ gl_extensions_disable( ctx, "GL_ARB_imaging" );
+ gl_extensions_disable( ctx, "GL_ARB_texture_compression" );
+ gl_extensions_disable( ctx, "GL_ARB_texture_cube_map" );
+
+ gl_extensions_disable( ctx, "GL_EXT_blend_color" );
+ gl_extensions_disable( ctx, "GL_EXT_blend_logic_op" );
+ gl_extensions_disable( ctx, "GL_EXT_blend_minmax" );
+ gl_extensions_disable( ctx, "GL_EXT_blend_subtract" );
+ gl_extensions_disable( ctx, "GL_EXT_convolution" );
+ gl_extensions_disable( ctx, "GL_EXT_paletted_texture" );
+ gl_extensions_disable( ctx, "GL_EXT_point_parameters" );
+ gl_extensions_disable( ctx, "GL_EXT_shared_texture_palette" );
+ gl_extensions_enable( ctx, "GL_EXT_texture_env_combine" );
+ gl_extensions_enable( ctx, "GL_EXT_texture_env_dot3" );
+
+ gl_extensions_disable( ctx, "GL_HP_occlusion_test" );
+
+ gl_extensions_disable( ctx, "GL_INGR_blend_func_separate" );
+
+ gl_extensions_disable( ctx, "GL_SGI_color_matrix" );
+ gl_extensions_disable( ctx, "GL_SGI_color_table" );
+ gl_extensions_disable( ctx, "GL_SGIX_pixel_texture" );
+}
+
+/* Initialize the driver's misc functions.
+ */
+void radeonDDInitDriverFuncs( GLcontext *ctx )
+{
+ ctx->Driver.GetBufferSize = radeonDDGetBufferSize;
+ ctx->Driver.GetString = radeonDDGetString;
+ ctx->Driver.Finish = radeonDDFinish;
+ ctx->Driver.Flush = radeonDDFlush;
+
+ ctx->Driver.Error = NULL;
+ ctx->Driver.GetParameteri = radeonDDGetParameteri;
+
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.Bitmap = NULL;
+
+ ctx->Driver.RegisterVB = radeonDDRegisterVB;
+ ctx->Driver.UnregisterVB = radeonDDUnregisterVB;
+ ctx->Driver.BuildPrecalcPipeline = radeonDDBuildPrecalcPipeline;
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_dd.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_dd.h
new file mode 100644
index 000000000..98dd22fae
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_dd.h
@@ -0,0 +1,46 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_DD_H__
+#define __RADEON_DD_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern void radeonDDInitExtensions( GLcontext *ctx );
+extern void radeonDDInitDriverFuncs( GLcontext *ctx );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_eltpath.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_eltpath.c
new file mode 100644
index 000000000..a2bf4e1f5
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_eltpath.c
@@ -0,0 +1,504 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#include <stdio.h>
+
+#include "radeon_context.h"
+#include "radeon_pipeline.h"
+#include "radeon_ioctl.h"
+#include "radeon_tris.h"
+#include "radeon_state.h"
+#include "radeon_vb.h"
+
+#include "types.h"
+#include "enums.h"
+#include "cva.h"
+#include "vertices.h"
+#include "mmath.h"
+#include "xform.h"
+
+/* Always use a full-sized stride for vertices. [FIXME]
+ * Stride in the buffers must be a quadword multiple.
+ */
+#define CLIP_STRIDE 10
+
+static void fire_elts( radeonContextPtr rmesa )
+{
+ GLuint vertsize = rmesa->vertsize;
+
+ LOCK_HARDWARE( rmesa );
+
+ /* Fire queued elements and discard that buffer if its contents
+ * won't be referenced by future elements.
+ */
+ if ( rmesa->elt_buf )
+ {
+ GLuint retain = (rmesa->elt_buf == rmesa->retained_buf);
+
+ if ( rmesa->first_elt != rmesa->next_elt ) {
+ radeonFireEltsLocked( rmesa,
+ ((GLuint)rmesa->first_elt -
+ (GLuint)rmesa->elt_buf->address),
+ ((GLuint)rmesa->next_elt -
+ (GLuint)rmesa->elt_buf->address),
+ !retain );
+ } else if ( !retain ) {
+ radeonReleaseBufLocked( rmesa, rmesa->elt_buf );
+ }
+
+ rmesa->elt_buf = 0;
+ }
+ else if ( rmesa->vert_buf )
+ {
+ radeonFlushVerticesLocked( rmesa );
+ }
+
+ radeonGetEltBufLocked( rmesa );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ /* Give the compiler a chance to optimize the divisions.
+ */
+ switch ( vertsize ) {
+ case 8:
+ rmesa->next_vert_index = (GLushort)
+ (((rmesa->elt_buf->idx + 1) *
+ RADEON_BUFFER_SIZE / (8 * sizeof(GLuint))) - 1);
+ rmesa->next_vert = (GLfloat *)
+ ((GLuint)rmesa->vert_heap +
+ rmesa->next_vert_index * 8 * sizeof(GLfloat));
+ break;
+
+ case 10:
+ rmesa->next_vert_index = (GLushort)
+ (((rmesa->elt_buf->idx + 1) *
+ RADEON_BUFFER_SIZE / (10 * sizeof(GLuint))) - 1);
+ rmesa->next_vert = (GLfloat *)
+ ((GLuint)rmesa->vert_heap +
+ rmesa->next_vert_index * 10 * sizeof(GLfloat));
+ break;
+ }
+
+ rmesa->first_elt = rmesa->next_elt = (GLushort *)
+ ((GLubyte *)rmesa->elt_buf->address + RADEON_INDEX_PRIM_OFFSET);
+
+ rmesa->elt_vertsize = vertsize;
+}
+
+
+static void release_bufs( radeonContextPtr rmesa )
+{
+ if ( rmesa->retained_buf && rmesa->retained_buf != rmesa->elt_buf )
+ {
+ LOCK_HARDWARE( rmesa );
+ if ( rmesa->first_elt != rmesa->next_elt ) {
+ radeonFireEltsLocked( rmesa,
+ ((GLuint)rmesa->first_elt -
+ (GLuint)rmesa->elt_buf->address),
+ ((GLuint)rmesa->next_elt -
+ (GLuint)rmesa->elt_buf->address),
+ 0 );
+
+ ALIGN_NEXT_ELT( rmesa );
+ rmesa->first_elt = rmesa->next_elt;
+ }
+
+ radeonReleaseBufLocked( rmesa, rmesa->retained_buf );
+ UNLOCK_HARDWARE( rmesa );
+ }
+
+ rmesa->retained_buf = 0;
+}
+
+
+
+
+#define NEGATIVE( f ) (f < 0)
+#define DIFFERENT_SIGNS( a, b ) ((a * b) < 0)
+#define LINTERP( T, A, B ) ((A) + (T) * ((B) - (A)))
+
+
+#define INTERP_RGBA( t, out, a, b ) { \
+ GLuint i; \
+ for ( i = 0 ; i < 4 ; i++ ) { \
+ GLfloat fa = UBYTE_COLOR_TO_FLOAT_COLOR( a[i] ); \
+ GLfloat fb = UBYTE_COLOR_TO_FLOAT_COLOR( b[i] ); \
+ GLfloat fo = LINTERP( t, fa, fb ); \
+ FLOAT_COLOR_TO_UBYTE_COLOR( out[i], fo ); \
+ } \
+}
+
+
+#define CLIP( SGN, V, PLANE ) \
+do { \
+ if ( mask & PLANE ) { \
+ GLuint *indata = inlist[in]; \
+ GLuint *outdata = inlist[in ^= 1]; \
+ GLuint nr = n; \
+ GLfloat *J = verts[indata[nr-1]]; \
+ GLfloat dpJ = (SGN J[V]) + J[3]; \
+ \
+ for ( i = n = 0 ; i < nr ; i++ ) { \
+ GLuint elt_i = indata[i]; \
+ GLfloat *I = verts[elt_i]; \
+ GLfloat dpI = (SGN I[V]) + I[3]; \
+ \
+ if ( DIFFERENT_SIGNS( dpI, dpJ ) ) { \
+ GLfloat *O = verts[next_vert]; \
+ outdata[n++] = next_vert++; \
+ \
+ if ( NEGATIVE( dpI ) ) { \
+ GLfloat t = dpI / (dpI - dpJ); \
+ interp( t, O, I, J ); \
+ } \
+ else \
+ { \
+ GLfloat t = dpJ / (dpJ - dpI); \
+ interp( t, O, J, I ); \
+ } \
+ } \
+ \
+ if ( !NEGATIVE( dpI ) ) \
+ outdata[n++] = elt_i; \
+ \
+ J = I; \
+ dpJ = dpI; \
+ } \
+ \
+ if ( n < 3 ) return; \
+ } \
+} while (0)
+
+
+static void radeon_tri_clip( radeonContextPtr rmesa,
+ struct vertex_buffer *VB,
+ GLuint *elt,
+ GLubyte mask )
+{
+ struct radeon_elt_tab *tab = rmesa->elt_tab;
+ radeon_interp_func interp = tab->interp;
+ GLuint vertsize = rmesa->vertsize;
+ GLuint inlist[2][VB_MAX_CLIPPED_VERTS];
+ GLuint in = 0;
+ GLuint n = 3, next_vert = 3;
+ GLuint i;
+ GLfloat verts[VB_MAX_CLIPPED_VERTS][CLIP_STRIDE];
+
+ /* Build temporary vertices in clipspace. This is the potential
+ * downside to this path.
+ */
+ tab->build_tri_verts( rmesa, VB, (GLfloat *)verts, elt );
+
+ inlist[0][0] = 0;
+ inlist[0][1] = 1;
+ inlist[0][2] = 2;
+
+ CLIP( -, 0, CLIP_RIGHT_BIT );
+ CLIP( +, 0, CLIP_LEFT_BIT );
+ CLIP( -, 1, CLIP_TOP_BIT );
+ CLIP( +, 1, CLIP_BOTTOM_BIT );
+ CLIP( -, 2, CLIP_FAR_BIT );
+ CLIP( +, 2, CLIP_NEAR_BIT );
+
+
+ {
+ GLuint *out = inlist[in];
+ GLint space = (GLint)((GLuint)rmesa->next_vert -
+ (GLuint)rmesa->next_elt);
+
+ if ( space < (GLint)(n * (vertsize + 2) * sizeof(GLuint)) ) {
+ fire_elts( rmesa );
+ }
+
+ /* Project the new vertices and emit to dma buffers. Translate
+ * out values to physical addresses for setup dma.
+ */
+ tab->project_and_emit_verts( rmesa, (GLfloat *)verts, out, n );
+
+ /* Convert the planar polygon to a list of triangles and emit to
+ * elt buffers.
+ */
+ for ( i = 2 ; i < n ; i++ ) {
+ rmesa->next_elt[0] = (GLushort) out[0];
+ rmesa->next_elt[1] = (GLushort) out[i-1];
+ rmesa->next_elt[2] = (GLushort) out[i];
+ rmesa->next_elt += 3;
+ }
+ }
+}
+
+
+
+
+/* Build a table of functions to clip each primitive type. These
+ * produce a list of elements in the appropriate 'reduced' primitive,
+ * ie (points, lines, triangles) containing all the clipped and
+ * unclipped primitives from the original list.
+ */
+
+#define INIT( x )
+
+#define TRI_THRESHOLD (GLint)(2 * sizeof(GLuint))
+
+#define UNCLIPPED_VERT( x ) (GLushort)(rmesa->first_vert_index - x)
+
+#define TRIANGLE( e2, e1, e0 ) \
+do { \
+ if ( (GLint)((GLuint)rmesa->next_vert - \
+ (GLuint)rmesa->next_elt) < TRI_THRESHOLD ) { \
+ fire_elts( rmesa ); \
+ } \
+ rmesa->next_elt[0] = UNCLIPPED_VERT( e2 ); \
+ rmesa->next_elt[1] = UNCLIPPED_VERT( e1 ); \
+ rmesa->next_elt[2] = UNCLIPPED_VERT( e0 ); \
+ rmesa->next_elt += 3; \
+} while (0)
+
+#define CLIP_TRIANGLE( e2, e1, e0 ) \
+do { \
+ GLubyte ormask = mask[e2] | mask[e1] | mask[e0]; \
+ if ( ormask == 0 ) { \
+ TRIANGLE( e2, e1, e0 ); \
+ } else if ( (mask[e2] & mask[e1] & mask[e0]) == 0 ) { \
+ out[0] = e2; \
+ out[1] = e1; \
+ out[2] = e0; \
+ radeon_tri_clip( rmesa, VB, out, ormask ); \
+ } \
+} while (0)
+
+#define LOCAL_VARS \
+ radeonContextPtr rmesa = RADEON_CONTEXT(VB->ctx); \
+ GLuint *elt = VB->EltPtr->data; \
+ GLuint out[VB_MAX_CLIPPED_VERTS]; \
+ GLubyte *mask = VB->ClipMask; \
+ (void) mask; (void) out; (void) elt; (void) rmesa;
+
+
+
+#define RENDER_POINTS( start, count )
+#define RENDER_LINE( i1, i0 )
+#define RENDER_TRI( i2, i1, i0, pv, parity ) \
+do { \
+ GLuint e2 = elt[i2], e1 = elt[i1], e0 = elt[i0]; \
+ if ( parity ) e2 = elt[i1], e1 = elt[i2]; \
+ CLIP_TRIANGLE( e2, e1, e0 ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i0, pv ) \
+ CLIP_TRIANGLE( elt[i3], elt[i2], elt[i0] ); \
+ CLIP_TRIANGLE( elt[i2], elt[i1], elt[i0] )
+
+#define TAG(x) radeon_##x##_elt
+#include "render_tmp.h"
+
+
+
+#define LOCAL_VARS \
+ radeonContextPtr rmesa = RADEON_CONTEXT(VB->ctx); \
+ GLuint *elt = VB->EltPtr->data; \
+ (void) elt; (void) rmesa;
+
+#define RENDER_POINTS( start, count )
+#define RENDER_LINE( i1, i0 )
+#define RENDER_TRI( i2, i1, i0, pv, parity ) \
+do { \
+ GLuint e2 = elt[i2], e1 = elt[i1], e0 = elt[i0]; \
+ if ( parity ) e2 = elt[i1], e1 = elt[i2]; \
+ TRIANGLE( e2, e1, e0 ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i0, pv ) \
+ TRIANGLE( elt[i3], elt[i2], elt[i0] ); \
+ TRIANGLE( elt[i2], elt[i1], elt[i0] )
+
+#define TAG(x) radeon_##x##_elt_unclipped
+#include "render_tmp.h"
+
+
+
+
+static void refresh_projection_matrix( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLmatrix *mat = &ctx->Viewport.WindowMap;
+ GLfloat *m = rmesa->device_matrix;
+
+ m[MAT_SX] = mat->m[MAT_SX];
+ m[MAT_TX] = mat->m[MAT_TX];
+ m[MAT_SY] = -mat->m[MAT_SY];
+ m[MAT_TY] = -mat->m[MAT_TY];
+ m[MAT_SZ] = mat->m[MAT_SZ];
+ m[MAT_TZ] = mat->m[MAT_TZ];
+}
+
+#define CLIP_UBYTE_R 0
+#define CLIP_UBYTE_G 1
+#define CLIP_UBYTE_B 2
+#define CLIP_UBYTE_A 3
+
+
+#define TYPE (0)
+#define TAG(x) x
+#include "radeon_elttmp.h"
+
+#define TYPE (RADEON_RGBA_BIT)
+#define TAG(x) x##_RGBA
+#include "radeon_elttmp.h"
+
+#define TYPE (RADEON_TEX0_BIT)
+#define TAG(x) x##_TEX0
+#include "radeon_elttmp.h"
+
+#define TYPE (RADEON_RGBA_BIT|RADEON_TEX0_BIT)
+#define TAG(x) x##_RGBA_TEX0
+#include "radeon_elttmp.h"
+
+#define TYPE (RADEON_RGBA_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT)
+#define TAG(x) x##_RGBA_TEX0_TEX1
+#include "radeon_elttmp.h"
+
+#define TYPE (RADEON_TEX0_BIT|RADEON_TEX1_BIT)
+#define TAG(x) x##_TEX0_TEX1
+#include "radeon_elttmp.h"
+
+
+/* Very sparsely popluated array - fix the indices.
+ */
+static struct radeon_elt_tab radeonEltTab[RADEON_MAX_SETUPFUNC];
+
+void radeonDDEltPathInit( void )
+{
+ radeon_render_init_elt();
+ radeon_render_init_elt_unclipped();
+
+ radeon_init_eltpath( &radeonEltTab[0] );
+ radeon_init_eltpath_RGBA( &radeonEltTab[RADEON_RGBA_BIT] );
+ radeon_init_eltpath_TEX0( &radeonEltTab[RADEON_TEX0_BIT] );
+ radeon_init_eltpath_RGBA_TEX0( &radeonEltTab[(RADEON_RGBA_BIT |
+ RADEON_TEX0_BIT)] );
+ radeon_init_eltpath_TEX0_TEX1( &radeonEltTab[(RADEON_TEX0_BIT |
+ RADEON_TEX1_BIT)] );
+ radeon_init_eltpath_RGBA_TEX0_TEX1( &radeonEltTab[(RADEON_RGBA_BIT |
+ RADEON_TEX0_BIT |
+ RADEON_TEX1_BIT)] );
+}
+
+#define VALID_SETUP (RADEON_RGBA_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT)
+
+
+
+/* Use a temporary array for device coordinates, so that we can easily
+ * tap into existing mesa assembly. Otherwise consider emitting
+ * device coordinates to dma buffers directly from the project/cliptest
+ * routine. (requires output stride, potential loss of writecombining
+ * efficiency?)
+ *
+ * This path is a lot closer to the standard vertex path in the
+ * initial stages than the original fastpath. A slightly more optimal
+ * path could be constructed, but would require us to write new
+ * assembly.
+ */
+void radeonDDEltPath( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ GLenum prim = ctx->CVA.elt_mode;
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ struct radeon_elt_tab *tab =
+ &radeonEltTab[rmesa->SetupIndex & VALID_SETUP];
+ GLint vertsize = rmesa->vertsize;
+ GLint space;
+
+ VB->ClipPtr = TransformRaw( &VB->Clip,
+ &ctx->ModelProjectMatrix,
+ VB->ObjPtr );
+
+ refresh_projection_matrix( ctx );
+
+ VB->ClipAndMask = ~0;
+ VB->ClipOrMask = 0;
+ VB->Projected = gl_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ &VB->Win,
+ VB->ClipMask,
+ &VB->ClipOrMask,
+ &VB->ClipAndMask );
+
+ if ( VB->ClipAndMask )
+ return;
+
+ if ( rmesa->vert_buf )
+ radeonFlushVertices( rmesa );
+
+ if ( rmesa->new_state )
+ radeonDDUpdateHWState( ctx );
+
+ space = (GLint)((GLuint)rmesa->next_vert -
+ (GLuint)rmesa->next_elt);
+
+ /* Allocate a single buffer to hold unclipped vertices. All
+ * unclipped vertices must be contiguous.
+ */
+ if ( space < (GLint)(VB->Count * vertsize * sizeof(GLuint)) ||
+ rmesa->vertsize != rmesa->elt_vertsize ) {
+ fire_elts( rmesa );
+ }
+
+ rmesa->retained_buf = rmesa->elt_buf;
+
+ /* Emit unclipped vertices to the buffer.
+ */
+ tab->emit_unclipped_verts( VB );
+
+ /* Emit indices and clipped vertices to one or more buffers.
+ */
+ if ( VB->ClipOrMask ) {
+ rmesa->elt_tab = tab;
+ radeon_render_tab_elt[prim]( VB, 0, VB->EltPtr->count, 0 );
+ } else {
+ radeon_render_tab_elt_unclipped[prim]( VB, 0, VB->EltPtr->count, 0 );
+ }
+
+ /* Send to hardware and release the elt buffer.
+ */
+ release_bufs( rmesa );
+
+ /* This indicates that there is no cached data to reuse.
+ */
+ VB->pipeline->data_valid = 0;
+ VB->pipeline->new_state = 0;
+
+ FLUSH_BATCH( rmesa );
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_elttmp.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_elttmp.h
new file mode 100644
index 000000000..1fa8f60b9
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_elttmp.h
@@ -0,0 +1,246 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+/* Buffers fill from high addresses down with vertices and from low
+ * addresses up with elements.
+ */
+
+
+/* Emit the bulk of the vertices to the first dma buffer. Leave
+ * empty slots for clipped vertices so that we can still address
+ * vertices by index.
+ */
+static void TAG(emit_unclipped_verts)( struct vertex_buffer *VB )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(VB->ctx);
+ GLfloat *dev = VB->Projected->start;
+ GLubyte *color = VB->ColorPtr->start;
+ GLfloat *tex0_data = VB->TexCoordPtr[0]->start;
+ GLfloat *tex1_data = VB->TexCoordPtr[1]->start;
+ GLuint color_stride = VB->ColorPtr->stride;
+ GLuint tex0_stride = VB->TexCoordPtr[0]->stride;
+ GLuint tex1_stride = VB->TexCoordPtr[1]->stride;
+ GLuint buffer_stride = rmesa->vertsize;
+
+ GLfloat *f = rmesa->next_vert;
+ GLuint count = VB->Count;
+ GLubyte *clipmask = VB->ClipMask;
+
+ const GLfloat *m = rmesa->device_matrix;
+ const GLfloat sx = m[0], sy = m[5], sz = m[10];
+ const GLfloat tx = m[12], ty = m[13], tz = m[14];
+ GLuint i;
+
+ rmesa->retained_buf = rmesa->elt_buf;
+ rmesa->first_vert_index = rmesa->next_vert_index;
+
+ for ( i = 0 ; i < count ; f -= buffer_stride, i++ )
+ {
+ if ( !clipmask[i] )
+ {
+ f[0] = sx * dev[0] + tx;
+ f[1] = sy * dev[1] + ty;
+ f[2] = sz * dev[2] + tz;
+ f[3] = dev[3];
+
+ if ( TYPE & RADEON_RGBA_BIT ) {
+ *(GLuint *)&f[4] = *(GLuint *)color;
+ }
+
+ if ( TYPE & RADEON_TEX0_BIT ) {
+ *(GLuint *)&f[6] = *(GLuint *)&tex0_data[0];
+ *(GLuint *)&f[7] = *(GLuint *)&tex0_data[1];
+ }
+
+ if ( TYPE & RADEON_TEX1_BIT ) {
+ *(GLuint *)&f[8] = *(GLuint *)&tex1_data[0];
+ *(GLuint *)&f[9] = *(GLuint *)&tex1_data[1];
+ }
+ }
+
+ STRIDE_F( dev, 16 );
+ if ( TYPE & RADEON_RGBA_BIT ) color += color_stride;
+ if ( TYPE & RADEON_TEX0_BIT ) STRIDE_F( tex0_data, tex0_stride );
+ if ( TYPE & RADEON_TEX1_BIT ) STRIDE_F( tex1_data, tex1_stride );
+ }
+
+ rmesa->next_vert = f;
+ rmesa->next_vert_index -= count;
+}
+
+
+/* Build three temporary clipspace vertex for clipping a triangle.
+ * Recreate from the VB data rather than trying to read back from
+ * uncached memory.
+ */
+static void TAG(build_tri_verts)( radeonContextPtr rmesa,
+ struct vertex_buffer *VB,
+ GLfloat *O,
+ GLuint *elt )
+{
+ GLint i;
+
+ for ( i = 0 ; i < 3 ; i++, O += CLIP_STRIDE ) {
+ GLfloat *clip = VB->Clip.start + elt[i]*4;
+
+ O[0] = clip[0];
+ O[1] = clip[1];
+ O[2] = clip[2];
+ O[3] = clip[3];
+
+ if ( TYPE & RADEON_RGBA_BIT ) {
+ GLubyte *color = VEC_ELT(VB->ColorPtr, GLubyte, elt[i]);
+ *(GLuint *)&O[4] = *(GLuint *)color;
+ }
+
+ *(GLuint *)&O[5] = UNCLIPPED_VERT(elt[i]);
+
+ if ( TYPE & RADEON_TEX0_BIT ) {
+ GLfloat *tex0_data = VEC_ELT(VB->TexCoordPtr[0], GLfloat, elt[i]);
+ *(GLuint *)&O[6] = *(GLuint *)&tex0_data[0];
+ *(GLuint *)&O[7] = *(GLuint *)&tex0_data[1];
+ }
+
+ if ( TYPE & RADEON_TEX1_BIT ) {
+ GLfloat *tex1_data = VEC_ELT(VB->TexCoordPtr[1], GLfloat, elt[i]);
+ *(GLuint *)&O[8] = *(GLuint *)&tex1_data[0];
+ *(GLuint *)&O[9] = *(GLuint *)&tex1_data[1];
+ }
+ }
+}
+
+
+/* Interpolate between two of the vertices constructed above.
+ */
+static void TAG(interp)( GLfloat t,
+ GLfloat *O,
+ const GLfloat *I,
+ const GLfloat *J )
+{
+ O[0] = LINTERP( t, I[0], J[0] );
+ O[1] = LINTERP( t, I[1], J[1] );
+ O[2] = LINTERP( t, I[2], J[2] );
+ O[3] = LINTERP( t, I[3], J[3] );
+
+ if ( TYPE & RADEON_RGBA_BIT ) {
+ INTERP_RGBA( t,
+ ((GLubyte *)&(O[4])),
+ ((GLubyte *)&(I[4])),
+ ((GLubyte *)&(J[4])) );
+ }
+
+ *(GLuint *)&O[5] = ~0; /* note that this is a new vertex */
+
+ if ( TYPE & RADEON_TEX0_BIT ) {
+ O[6] = LINTERP( t, I[6], J[6] );
+ O[7] = LINTERP( t, I[7], J[7] );
+ }
+
+ if ( TYPE & RADEON_TEX1_BIT ) {
+ O[8] = LINTERP( t, I[8], J[8] );
+ O[9] = LINTERP( t, I[9], J[9] );
+ }
+}
+
+
+
+/* When clipping is complete, scan the final vertex list and emit any
+ * new ones to dma buffers. Update the element list to a format
+ * suitable for sending to hardware.
+ */
+static void TAG(project_and_emit_verts)( radeonContextPtr rmesa,
+ const GLfloat *verts,
+ GLuint *elt,
+ GLuint nr)
+{
+ GLfloat *O = rmesa->next_vert;
+ GLushort index = rmesa->next_vert_index;
+ GLuint buffer_stride = rmesa->vertsize;
+
+ const GLfloat *m = rmesa->device_matrix;
+ const GLfloat sx = m[0], sy = m[5], sz = m[10];
+ const GLfloat tx = m[12], ty = m[13], tz = m[14];
+ GLuint i;
+
+ for ( i = 0 ; i < nr ; i++ ) {
+ const GLfloat *I = &verts[elt[i] * CLIP_STRIDE];
+ GLuint tmp = *(GLuint *)&I[5];
+
+ if ( (elt[i] = tmp) == ~0 ) {
+ GLfloat oow = 1.0 / I[3];
+
+ elt[i] = index--;
+
+ O[0] = sx * I[0] * oow + tx;
+ O[1] = sy * I[1] * oow + ty;
+ O[2] = sz * I[2] * oow + tz;
+ O[3] = oow;
+
+ if ( TYPE & RADEON_RGBA_BIT ) {
+ *(GLuint *)&O[4] = *(GLuint *)&I[4];
+ }
+
+ if ( TYPE & RADEON_TEX0_BIT ) {
+ *(GLuint *)&O[6] = *(GLuint *)&I[6];
+ *(GLuint *)&O[7] = *(GLuint *)&I[7];
+ }
+
+ if ( TYPE & RADEON_TEX1_BIT ) {
+ *(GLuint *)&O[8] = *(GLuint *)&I[8];
+ *(GLuint *)&O[9] = *(GLuint *)&I[9];
+ }
+
+ O -= buffer_stride;
+ }
+ }
+
+ rmesa->next_vert = O;
+ rmesa->next_vert_index = index;
+}
+
+
+
+static void TAG(radeon_init_eltpath)( struct radeon_elt_tab *tab )
+{
+ tab->emit_unclipped_verts = TAG(emit_unclipped_verts);
+ tab->build_tri_verts = TAG(build_tri_verts);
+ tab->interp = TAG(interp);
+ tab->project_and_emit_verts = TAG(project_and_emit_verts);
+}
+
+#undef TYPE
+#undef TAG
+#undef STRIDE
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_fastpath.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_fastpath.c
new file mode 100644
index 000000000..b5437e7f9
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_fastpath.c
@@ -0,0 +1,542 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "radeon_state.h"
+#include "radeon_vb.h"
+#include "radeon_pipeline.h"
+#include "radeon_ioctl.h"
+#include "radeon_tris.h"
+
+#include "mmath.h"
+#include "cva.h"
+#include "vertices.h"
+
+
+struct radeon_fast_tab {
+ void (*build_vertices)( struct vertex_buffer *VB, GLuint do_cliptest );
+ void (*interp)( GLfloat t, GLfloat *O, const GLfloat *I, const GLfloat *J );
+};
+
+#define POINT(x) radeon_draw_point( rmesa, &vert[x], psize )
+#define LINE(x,y) radeon_draw_line( rmesa, &vert[x], &vert[y], lwidth )
+#define TRI(x,y,z) radeon_draw_triangle( rmesa, &vert[x], &vert[y], &vert[z] )
+
+
+/* Direct, and no clipping required. The clip funcs have not been
+ * written yet, so this is only useful for the fast path.
+ */
+#define RENDER_POINTS( start, count ) \
+do { \
+ GLuint e; \
+ for ( e = start ; e < count ; e++ ) \
+ POINT( elt[e] ); \
+} while (0)
+
+#define RENDER_LINE( i1, i ) \
+do { \
+ GLuint e1 = elt[i1], e = elt[i]; \
+ LINE( e1, e ); \
+} while (0)
+
+#define RENDER_TRI( i2, i1, i, pv, parity ) \
+do { \
+ GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
+ if ( parity ) { \
+ GLuint tmp = e2; \
+ e2 = e1; \
+ e1 = tmp; \
+ } \
+ TRI( e2, e1, e ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i, pv ) \
+do { \
+ GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
+ TRI( e3, e2, e ); \
+ TRI( e2, e1, e ); \
+} while (0)
+
+#define LOCAL_VARS \
+ radeonVertexPtr vert = RADEON_DRIVER_DATA(VB)->verts; \
+ const GLuint *elt = VB->EltPtr->data; \
+ GLcontext *ctx = VB->ctx; \
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
+ const GLfloat lwidth = ctx->Line.Width; \
+ const GLfloat psize = ctx->Point.Size; \
+ (void) lwidth; (void) psize; (void) vert;
+
+#define TAG(x) radeon_##x##_smooth_indirect
+#include "render_tmp.h"
+
+
+
+#define NEGATIVE( f ) (f < 0)
+#define DIFFERENT_SIGNS( a, b ) ((a * b) < 0)
+#define LINTERP( T, A, B ) ((A) + (T) * ((B) - (A)))
+
+
+#define INTERP_RGBA( t, out, a, b ) \
+do { \
+ int i; \
+ for ( i = 0 ; i < 4 ; i++ ) { \
+ GLfloat fa = UBYTE_COLOR_TO_FLOAT_COLOR( a[i] ); \
+ GLfloat fb = UBYTE_COLOR_TO_FLOAT_COLOR( b[i] ); \
+ GLfloat fo = LINTERP( t, fa, fb ); \
+ FLOAT_COLOR_TO_UBYTE_COLOR( out[i], fo ); \
+ } \
+} while (0)
+
+
+#define CLIP( SGN, V, PLANE ) \
+do { \
+ if ( mask & PLANE ) { \
+ GLuint *indata = inlist[in]; \
+ GLuint *outdata = inlist[in ^= 1]; \
+ GLuint nr = n; \
+ GLfloat *J = verts[indata[nr-1]].f; \
+ GLfloat dpJ = (SGN J[V]) + J[3]; \
+ \
+ inlist[0] = vlist1; \
+ for ( i = n = 0 ; i < nr ; i++ ) { \
+ GLuint elt_i = indata[i]; \
+ GLfloat *I = verts[elt_i].f; \
+ GLfloat dpI = (SGN I[V]) + I[3]; \
+ \
+ if ( DIFFERENT_SIGNS( dpI, dpJ ) ) { \
+ GLfloat *O = verts[next_vert].f; \
+ GLfloat t, *in, *out; \
+ \
+ if ( NEGATIVE( dpI ) ) { \
+ t = dpI / (dpI - dpJ); \
+ in = I; \
+ out = J; \
+ } else { \
+ t = dpJ / (dpJ - dpI); \
+ in = J; \
+ out = I; \
+ } \
+ \
+ interp( t, O, in, out ); \
+ \
+ clipmask[next_vert] = 0; \
+ outdata[n++] = next_vert++; \
+ } \
+ \
+ clipmask[elt_i] |= PLANE; /* don't set up */ \
+ \
+ if ( !NEGATIVE( dpI ) ) { \
+ outdata[n++] = elt_i; \
+ clipmask[elt_i] &= ~PLANE; /* set up after all */ \
+ } \
+ \
+ J = I; \
+ dpJ = dpI; \
+ } \
+ \
+ if ( n < 3 ) return; \
+ } \
+} while (0)
+
+#define LINE_CLIP( x, y, z, w, PLANE ) \
+do { \
+ if ( mask & PLANE ) { \
+ GLfloat dpI = DOT4V( I, x, y, z, w); \
+ GLfloat dpJ = DOT4V( J, x, y, z, w); \
+ \
+ if ( DIFFERENT_SIGNS( dpI, dpJ ) ) { \
+ GLfloat *O = verts[next_vert].f; \
+ GLfloat t = dpI / (dpI - dpJ); \
+ \
+ interp( t, O, I, J ); \
+ \
+ clipmask[next_vert] = 0; \
+ \
+ if ( NEGATIVE( dpI ) ) { \
+ clipmask[elts[0]] |= PLANE; \
+ I = O; \
+ elts[0] = next_vert++; \
+ } else { \
+ clipmask[elts[1]] |= PLANE; \
+ J = O; \
+ elts[1] = next_vert++; \
+ } \
+ } else if ( NEGATIVE( dpI ) ) return; \
+ } \
+} while (0)
+
+
+static __inline void radeon_tri_clip( GLuint **p_elts,
+ radeonVertexPtr verts,
+ GLubyte *clipmask,
+ GLuint *p_next_vert,
+ GLubyte mask,
+ radeon_interp_func interp )
+{
+ GLuint *elts = *p_elts;
+ GLuint next_vert = *p_next_vert;
+ GLuint in = 0;
+ GLuint n = 3;
+ GLuint vlist1[VB_MAX_CLIPPED_VERTS];
+ GLuint vlist2[VB_MAX_CLIPPED_VERTS];
+ GLuint *inlist[2];
+ GLuint *out;
+ GLuint i;
+
+ inlist[0] = elts;
+ inlist[1] = vlist2;
+
+ CLIP( -, 0, CLIP_RIGHT_BIT );
+ CLIP( +, 0, CLIP_LEFT_BIT );
+ CLIP( -, 1, CLIP_TOP_BIT );
+ CLIP( +, 1, CLIP_BOTTOM_BIT );
+ CLIP( -, 2, CLIP_FAR_BIT );
+ CLIP( +, 2, CLIP_NEAR_BIT );
+
+ /* Convert the planar polygon to a list of triangles */
+ out = inlist[in];
+
+ for ( i = 2 ; i < n ; i++ ) {
+ elts[0] = out[0];
+ elts[1] = out[i-1];
+ elts[2] = out[i];
+ elts += 3;
+ }
+
+ *p_next_vert = next_vert;
+ *p_elts = elts;
+}
+
+
+static __inline void radeon_line_clip( GLuint **p_elts,
+ radeonVertexPtr verts,
+ GLubyte *clipmask,
+ GLuint *p_next_vert,
+ GLubyte mask,
+ radeon_interp_func interp )
+{
+ GLuint *elts = *p_elts;
+ GLfloat *I = verts[elts[0]].f;
+ GLfloat *J = verts[elts[1]].f;
+ GLuint next_vert = *p_next_vert;
+
+ LINE_CLIP( 1, 0, 0, -1, CLIP_LEFT_BIT );
+ LINE_CLIP( -1, 0, 0, 1, CLIP_RIGHT_BIT );
+ LINE_CLIP( 0, 1, 0, -1, CLIP_TOP_BIT );
+ LINE_CLIP( 0, -1, 0, 1, CLIP_BOTTOM_BIT );
+ LINE_CLIP( 0, 0, 1, -1, CLIP_FAR_BIT );
+ LINE_CLIP( 0, 0, -1, 1, CLIP_NEAR_BIT );
+
+ *p_next_vert = next_vert;
+ *p_elts += 2;
+}
+
+
+
+#define CLIP_POINT( e ) \
+do { \
+ if ( mask[e] ) *out++ = e; \
+} while (0)
+
+#define CLIP_LINE( e1, e0 ) \
+do { \
+ GLubyte ormask = mask[e0] | mask[e1]; \
+ out[0] = e1; \
+ out[1] = e0; \
+ out += 2; \
+ if ( ormask ) { \
+ out-=2; \
+ if ( !(mask[e0] & mask[e1]) ) { \
+ radeon_line_clip( &out, verts, mask, \
+ &next_vert, ormask, interp ); \
+ } \
+ } \
+} while (0)
+
+#define CLIP_TRIANGLE( e2, e1, e0 ) \
+do { \
+ GLubyte ormask; \
+ out[0] = e2; \
+ out[1] = e1; \
+ out[2] = e0; \
+ out += 3; \
+ ormask = mask[e2] | mask[e1] | mask[e0]; \
+ if ( ormask ) { \
+ out -= 3; \
+ if ( !(mask[e2] & mask[e1] & mask[e0]) ) { \
+ radeon_tri_clip( &out, verts, mask, \
+ &next_vert, ormask, interp ); \
+ } \
+ } \
+} while (0)
+
+
+
+/* Build a table of functions to clip each primitive type. These
+ * produce a list of elements in the appropriate 'reduced' primitive,
+ * ie (points, lines, triangles) containing all the clipped and
+ * unclipped primitives from the original list.
+ */
+#define LOCAL_VARS \
+ radeonContextPtr rmesa = RADEON_CONTEXT(VB->ctx); \
+ radeonVertexBufferPtr rvb = RADEON_DRIVER_DATA(VB); \
+ GLuint *elt = VB->EltPtr->data; \
+ radeonVertexPtr verts = rvb->verts; \
+ GLuint next_vert = rvb->last_vert; \
+ GLuint *out = rvb->clipped_elements.data; \
+ GLubyte *mask = VB->ClipMask; \
+ radeon_interp_func interp = rmesa->interp; \
+ (void) interp; (void) verts;
+
+#define POSTFIX \
+ rvb->clipped_elements.count = out - rvb->clipped_elements.data; \
+ rvb->last_vert = next_vert;
+
+
+#define INIT( x )
+
+#define RENDER_POINTS( start, count ) \
+do { \
+ GLuint i; \
+ for ( i = start; i < count ; i++ ) \
+ CLIP_POINT( elt[i] ); \
+} while (0)
+
+#define RENDER_LINE( i1, i0 ) \
+do { \
+ CLIP_LINE( elt[i1], elt[i0] ); \
+} while (0)
+
+#define RENDER_TRI( i2, i1, i0, pv, parity ) \
+do { \
+ GLuint e2 = elt[i2], e1 = elt[i1], e0 = elt[i0]; \
+ if ( parity ) e2 = elt[i1], e1 = elt[i2]; \
+ CLIP_TRIANGLE( e2, e1, e0 ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i0, pv ) \
+do { \
+ CLIP_TRIANGLE( elt[i3], elt[i2], elt[i0] ); \
+ CLIP_TRIANGLE( elt[i2], elt[i1], elt[i0] ); \
+} while (0)
+
+#define TAG(x) radeon_##x##_clip_elt
+#include "render_tmp.h"
+
+
+
+/* Pack rgba and/or texture into the remaining half of a 32 byte vertex.
+ */
+#define CLIP_UBYTE_COLOR 4
+#define CLIP_UBYTE_R 0
+#define CLIP_UBYTE_G 1
+#define CLIP_UBYTE_B 2
+#define CLIP_UBYTE_A 3
+#define CLIP_S0 6
+#define CLIP_T0 7
+#define CLIP_S1 8
+#define CLIP_T1 9
+
+#define TYPE (0)
+#define TAG(x) x
+#include "radeon_fasttmp.h"
+
+#define TYPE (RADEON_RGBA_BIT)
+#define TAG(x) x##_RGBA
+#include "radeon_fasttmp.h"
+
+#define TYPE (RADEON_TEX0_BIT)
+#define TAG(x) x##_TEX0
+#include "radeon_fasttmp.h"
+
+#define TYPE (RADEON_RGBA_BIT | RADEON_TEX0_BIT)
+#define TAG(x) x##_RGBA_TEX0
+#include "radeon_fasttmp.h"
+
+#define TYPE (RADEON_RGBA_BIT | RADEON_TEX0_BIT | RADEON_TEX1_BIT)
+#define TAG(x) x##_RGBA_TEX0_TEX1
+#include "radeon_fasttmp.h"
+
+/* This one *could* get away with sneaking TEX1 into the color and
+ * specular slots, thus fitting inside a cache line. Would be even
+ * better to switch to a smaller vertex.
+ */
+#define TYPE (RADEON_TEX0_BIT | RADEON_TEX1_BIT)
+#define TAG(x) x##_TEX0_TEX1
+#include "radeon_fasttmp.h"
+
+
+
+static void radeon_render_elements_direct( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLenum prim = ctx->CVA.elt_mode;
+ GLuint nr = VB->EltPtr->count;
+ render_func func = radeon_render_tab_smooth_indirect[prim];
+ GLuint p = 0;
+
+ if ( rmesa->new_state )
+ radeonDDUpdateHWState( ctx );
+
+ do {
+ func( VB, 0, nr, 0 );
+ } while ( ctx->Driver.MultipassFunc &&
+ ctx->Driver.MultipassFunc( VB, ++p ) );
+}
+
+/* GH: These should go away altogether on the Radeon. We should disable
+ * the viewport mapping entirely in Mesa and let the hardware do it in
+ * all cases.
+ */
+static void radeon_project_vertices( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ GLmatrix *mat = &ctx->Viewport.WindowMap;
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeonVertexBufferPtr rvb = RADEON_DRIVER_DATA(VB);
+ GLfloat *m = rmesa->tmp_matrix;
+
+ m[MAT_SX] = mat->m[MAT_SX];
+ m[MAT_TX] = mat->m[MAT_TX];
+ m[MAT_SY] = -mat->m[MAT_SY];
+ m[MAT_TY] = -mat->m[MAT_TY];
+ m[MAT_SZ] = mat->m[MAT_SZ];
+ m[MAT_TZ] = mat->m[MAT_TZ];
+
+ gl_project_v16( rvb->verts[VB->CopyStart].f,
+ rvb->verts[rvb->last_vert].f,
+ m,
+ 16 * 4 );
+}
+
+static void radeon_project_clipped_vertices( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ GLmatrix *mat = &ctx->Viewport.WindowMap;
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeonVertexBufferPtr rvb = RADEON_DRIVER_DATA(VB);
+ GLfloat *m = rmesa->tmp_matrix;
+
+ m[MAT_SX] = mat->m[MAT_SX];
+ m[MAT_TX] = mat->m[MAT_TX];
+ m[MAT_SY] = -mat->m[MAT_SY];
+ m[MAT_TY] = -mat->m[MAT_TY];
+ m[MAT_SZ] = mat->m[MAT_SZ];
+ m[MAT_TZ] = mat->m[MAT_TZ];
+
+ gl_project_clipped_v16( rvb->verts[VB->CopyStart].f,
+ rvb->verts[rvb->last_vert].f,
+ m,
+ 16 * 4,
+ VB->ClipMask + VB->CopyStart );
+}
+
+static struct radeon_fast_tab radeonFastTab[RADEON_MAX_SETUPFUNC];
+
+void radeonDDFastPathInit( void )
+{
+ radeon_render_init_clip_elt();
+ radeon_render_init_smooth_indirect();
+
+ radeon_init_fastpath( &radeonFastTab[0] );
+ radeon_init_fastpath_RGBA( &radeonFastTab[RADEON_RGBA_BIT] );
+ radeon_init_fastpath_TEX0( &radeonFastTab[RADEON_TEX0_BIT] );
+ radeon_init_fastpath_RGBA_TEX0( &radeonFastTab[(RADEON_RGBA_BIT |
+ RADEON_TEX0_BIT)] );
+ radeon_init_fastpath_TEX0_TEX1( &radeonFastTab[(RADEON_TEX0_BIT |
+ RADEON_TEX1_BIT)] );
+ radeon_init_fastpath_RGBA_TEX0_TEX1( &radeonFastTab[(RADEON_RGBA_BIT |
+ RADEON_TEX0_BIT |
+ RADEON_TEX1_BIT)] );
+}
+
+#define VALID_SETUP (RADEON_RGBA_BIT | RADEON_TEX0_BIT | RADEON_TEX1_BIT)
+
+void radeonDDFastPath( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ GLenum prim = ctx->CVA.elt_mode;
+ radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
+ struct radeon_fast_tab *tab =
+ &radeonFastTab[rmesa->SetupIndex & VALID_SETUP];
+ GLuint do_cliptest = 1;
+
+ gl_prepare_arrays_cva( VB ); /* still need this */
+
+ if ( ( gl_reduce_prim[prim] == GL_TRIANGLES ) &&
+ ( VB->Count < (RADEON_BUFFER_SIZE / (10 * sizeof(GLuint))) ) &&
+ ( ctx->ModelProjectMatrix.flags & (MAT_FLAG_GENERAL |
+ MAT_FLAG_PERSPECTIVE) ) )
+ {
+ radeonDDEltPath( VB );
+ return;
+ }
+
+ /* Reserve enough space for the pathological case */
+ if ( VB->EltPtr->count * 12 > RADEON_DRIVER_DATA(VB)->size ) {
+ radeonDDResizeVB( VB, VB->EltPtr->count * 12 );
+ do_cliptest = 1;
+ }
+
+ tab->build_vertices( VB, do_cliptest ); /* object->clip space */
+
+ if ( rmesa->new_state )
+ radeonDDUpdateHWState( ctx );
+
+ if ( VB->ClipOrMask ) {
+ if ( !VB->ClipAndMask ) {
+ render_func *clip = radeon_render_tab_clip_elt;
+
+ rmesa->interp = tab->interp;
+
+ clip[prim]( VB, 0, VB->EltPtr->count, 0 ); /* build new elts */
+
+ ctx->CVA.elt_mode = gl_reduce_prim[prim];
+ VB->EltPtr = &(RADEON_DRIVER_DATA(VB)->clipped_elements);
+
+ radeon_project_clipped_vertices( VB ); /* clip->device space */
+ radeon_render_elements_direct( VB ); /* render using new list */
+ }
+ } else {
+ radeon_project_vertices( VB ); /* clip->device space */
+ radeon_render_elements_direct( VB ); /* render using orig list */
+ }
+
+ /* This indicates that there is no cached data to reuse */
+ VB->pipeline->data_valid = 0;
+ VB->pipeline->new_state = 0;
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_fasttmp.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_fasttmp.h
new file mode 100644
index 000000000..a7bc8e9ca
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_fasttmp.h
@@ -0,0 +1,185 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+/* The first part of setup is applied to all vertices, clipped or
+ * unclipped. This data w!ill be used for clipping, and then all
+ * vertices with a zero clipmask will be projected to device space.
+ *
+ * This could be split into several loops, but - it seems that the
+ * large stride of the fxVertices makes cache issues the big
+ * performance factor, and that multiple loops mean multiple cache
+ * misses....
+ */
+static void TAG(radeon_setup_full)( struct vertex_buffer *VB,
+ GLuint do_cliptest )
+{
+ GLcontext *ctx = VB->ctx;
+ radeonVertexBufferPtr rvb = RADEON_DRIVER_DATA(VB);
+ const GLfloat *m = ctx->ModelProjectMatrix.m;
+ GLuint start = VB->CopyStart;
+ GLuint count = VB->Count;
+
+ gl_xform_points3_v16_general( rvb->verts[start].f,
+ m,
+ VB->ObjPtr->start,
+ VB->ObjPtr->stride,
+ count - start );
+
+ if ( do_cliptest ) {
+ VB->ClipAndMask = ~0;
+ VB->ClipOrMask = 0;
+ gl_cliptest_points4_v16( rvb->verts[start].f,
+ rvb->verts[count].f,
+ &(VB->ClipOrMask),
+ &(VB->ClipAndMask),
+ VB->ClipMask + start );
+ }
+
+ /* These branches are all resolved at compile time. Hopefully all
+ * the pointers are valid addresses even when not enabled.
+ */
+ if ( TYPE ) {
+ GLubyte *color = VB->ColorPtr->start;
+ GLfloat *tex0_data = VB->TexCoordPtr[0]->start;
+ GLfloat *tex1_data = VB->TexCoordPtr[1]->start;
+
+ GLuint color_stride = VB->ColorPtr->stride;
+ GLuint tex0_stride = VB->TexCoordPtr[0]->stride;
+ GLuint tex1_stride = VB->TexCoordPtr[1]->stride;
+
+ GLfloat *f = rvb->verts[start].f;
+ GLfloat *end = f + (16 * (count - start));
+
+ while ( f != end ) {
+ if ( TYPE & RADEON_RGBA_BIT ) {
+#if defined (USE_X86_ASM)
+ /* GH: Finally! Some damned hardware manufacturer uses
+ * little-endian RGBA for vertex color...
+ */
+ __asm__ ( "movl (%%ecx), %%eax \n"
+ "movl %%eax, 16(%%edi) \n"
+ :
+ : "c" (color), "D" (f)
+ : "%eax" );
+#else
+ *(GLuint *)(f+CLIP_UBYTE_COLOR) = *(GLuint *)color;
+#endif
+ }
+ if ( TYPE & RADEON_TEX0_BIT ) {
+#if defined (USE_X86_ASM)
+ __asm__ ( "movl (%%ecx), %%eax \n"
+ "movl %%eax, 24(%%edi) \n"
+ "movl 4(%%ecx), %%eax \n"
+ "movl %%eax, 28(%%edi)"
+ :
+ : "c" (tex0_data), "D" (f)
+ : "%eax" );
+#else
+ *(GLuint *)(f+CLIP_S0) = *(GLuint *)tex0_data;
+ *(GLuint *)(f+CLIP_T0) = *(GLuint *)(tex0_data+1);
+#endif
+ }
+ if ( TYPE & RADEON_TEX1_BIT ) {
+ /* Hits a second cache line.
+ */
+#if defined (USE_X86_ASM)
+ __asm__ ( "movl (%%esi), %%eax \n"
+ "movl %%eax, 32(%%edi) \n"
+ "movl 4(%%esi), %%eax \n"
+ "movl %%eax, 36(%%edi)"
+ :
+ : "S" (tex1_data), "D" (f)
+ : "%eax" );
+#else
+ *(GLuint *)(f+CLIP_S1) = *(GLuint *)tex1_data;
+ *(GLuint *)(f+CLIP_T1) = *(GLuint *)(tex1_data+1);
+#endif
+ }
+ if ( TYPE & RADEON_RGBA_BIT ) color += color_stride;
+ if ( TYPE & RADEON_TEX0_BIT ) STRIDE_F( tex0_data, tex0_stride );
+ if ( TYPE & RADEON_TEX1_BIT ) STRIDE_F( tex1_data, tex1_stride );
+ f += 16;
+ }
+ }
+
+ rvb->clipped_elements.count = start;
+ rvb->last_vert = count;
+}
+
+
+/* Changed to just put the interp func instead of the whole clip
+ * routine into the header. Less code and better chance of doing some
+ * of this stuff in assembly.
+ */
+static void TAG(radeon_interp_vert)( GLfloat t,
+ GLfloat *O,
+ const GLfloat *I,
+ const GLfloat *J )
+{
+ O[0] = LINTERP( t, I[0], J[0] );
+ O[1] = LINTERP( t, I[1], J[1] );
+ O[2] = LINTERP( t, I[2], J[2] );
+ O[3] = LINTERP( t, I[3], J[3] );
+
+ if ( TYPE & RADEON_RGBA_BIT ) {
+ INTERP_RGBA( t,
+ ((GLubyte *)&(O[4])),
+ ((GLubyte *)&(I[4])),
+ ((GLubyte *)&(J[4])) );
+ }
+
+ if ( TYPE & RADEON_TEX0_BIT ) {
+ O[6] = LINTERP( t, I[6], J[6] );
+ O[7] = LINTERP( t, I[7], J[7] );
+ }
+
+ if ( TYPE & RADEON_TEX1_BIT ) {
+ O[8] = LINTERP( t, I[8], J[8] );
+ O[9] = LINTERP( t, I[9], J[9] );
+ }
+}
+
+
+static void TAG(radeon_init_fastpath)( struct radeon_fast_tab *tab )
+{
+ tab->build_vertices = TAG(radeon_setup_full);
+ tab->interp = TAG(radeon_interp_vert);
+}
+
+#undef TYPE
+#undef TAG
+#undef SIZE
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.c
new file mode 100644
index 000000000..9845732c8
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.c
@@ -0,0 +1,703 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "radeon_context.h"
+#include "radeon_state.h"
+#include "radeon_ioctl.h"
+
+#include "mem.h"
+
+#define RADEON_TIMEOUT 2048
+#define USE_IN_MEMORY_SCRATCH_REGS 0
+
+
+/* =============================================================
+ * Hardware vertex buffer handling
+ */
+
+/* Get a new VB from the pool of vertex buffers in AGP space.
+ */
+drmBufPtr radeonGetBufferLocked( radeonContextPtr rmesa )
+{
+ int fd = rmesa->radeonScreen->driScreen->fd;
+ int index = 0;
+ int size = 0;
+ drmDMAReq dma;
+ drmBufPtr buf = NULL;
+ int to = 0;
+ int ret;
+
+ dma.context = rmesa->hHWContext;
+ dma.send_count = 0;
+ dma.send_list = NULL;
+ dma.send_sizes = NULL;
+ dma.flags = 0;
+ dma.request_count = 1;
+ dma.request_size = RADEON_BUFFER_SIZE;
+ dma.request_list = &index;
+ dma.request_sizes = &size;
+ dma.granted_count = 0;
+
+ while ( !buf && ( to++ < RADEON_TIMEOUT ) ) {
+ ret = drmDMA( fd, &dma );
+
+ if ( ret == 0 ) {
+ buf = &rmesa->radeonScreen->buffers->list[index];
+ buf->used = 0;
+#if ENABLE_PERF_BOXES
+ /* Bump the performance counter */
+ rmesa->c_vertexBuffers++;
+#endif
+ return buf;
+ }
+ }
+
+ if ( !buf ) {
+ drmRadeonEngineReset( fd );
+ UNLOCK_HARDWARE( rmesa );
+ fprintf( stderr, "Error: Could not get new VB... exiting\n" );
+ exit( -1 );
+ }
+
+ return buf;
+}
+
+static GLboolean intersect_rect( XF86DRIClipRectPtr out,
+ XF86DRIClipRectPtr a,
+ XF86DRIClipRectPtr b )
+{
+ *out = *a;
+ if ( b->x1 > out->x1 ) out->x1 = b->x1;
+ if ( b->y1 > out->y1 ) out->y1 = b->y1;
+ if ( b->x2 < out->x2 ) out->x2 = b->x2;
+ if ( b->y2 < out->y2 ) out->y2 = b->y2;
+ if ( out->x1 >= out->x2 ) return GL_FALSE;
+ if ( out->y1 >= out->y2 ) return GL_FALSE;
+ return GL_TRUE;
+}
+
+void radeonFlushVerticesLocked( radeonContextPtr rmesa )
+{
+ XF86DRIClipRectPtr pbox = rmesa->pClipRects;
+ int nbox = rmesa->numClipRects;
+ drmBufPtr buffer = rmesa->vert_buf;
+ int count = rmesa->num_verts;
+ int prim = RADEON_TRIANGLES;
+ int fd = rmesa->driScreen->fd;
+ int i;
+
+ rmesa->vert_buf = NULL;
+ rmesa->num_verts = 0;
+
+ if ( !buffer )
+ return;
+
+ if ( rmesa->dirty & ~RADEON_UPLOAD_CLIPRECTS )
+ radeonEmitHwStateLocked( rmesa );
+
+ if ( !nbox )
+ count = 0;
+
+ if ( nbox >= RADEON_NR_SAREA_CLIPRECTS )
+ rmesa->dirty |= RADEON_UPLOAD_CLIPRECTS;
+
+ if ( !count || !(rmesa->dirty & RADEON_UPLOAD_CLIPRECTS) )
+ {
+ if ( nbox == 1 ) {
+ rmesa->sarea->nbox = 0;
+ } else {
+ rmesa->sarea->nbox = nbox;
+ }
+
+ drmRadeonFlushVertexBuffer( fd, prim, buffer->idx, count, 1 );
+ }
+ else
+ {
+ for ( i = 0 ; i < nbox ; ) {
+ int nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS, nbox );
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
+ int discard = 0;
+
+ if ( rmesa->scissor ) {
+ rmesa->sarea->nbox = 0;
+
+ for ( ; i < nr ; i++ ) {
+ *b = pbox[i];
+ if ( intersect_rect( b, b, &rmesa->scissor_rect ) ) {
+ rmesa->sarea->nbox++;
+ b++;
+ }
+ }
+
+ /* Culled?
+ */
+ if ( !rmesa->sarea->nbox ) {
+ if ( nr < nbox ) continue;
+ count = 0;
+ }
+ } else {
+ rmesa->sarea->nbox = nr - i;
+ for ( ; i < nr ; i++) {
+ *b++ = pbox[i];
+ }
+ }
+
+ /* Finished with the buffer?
+ */
+ if ( nr == nbox ) {
+ discard = 1;
+ }
+
+ rmesa->sarea->dirty |= RADEON_UPLOAD_CLIPRECTS;
+ drmRadeonFlushVertexBuffer( fd, prim, buffer->idx, count, discard );
+ }
+ }
+
+ rmesa->dirty &= ~RADEON_UPLOAD_CLIPRECTS;
+}
+
+
+
+/* ================================================================
+ * Indexed vertex buffer handling
+ */
+
+void radeonGetEltBufLocked( radeonContextPtr rmesa )
+{
+ rmesa->elt_buf = radeonGetBufferLocked( rmesa );
+}
+
+void radeonFireEltsLocked( radeonContextPtr rmesa,
+ GLuint start, GLuint end,
+ GLuint discard )
+{
+ XF86DRIClipRectPtr pbox = rmesa->pClipRects;
+ int nbox = rmesa->numClipRects;
+ drmBufPtr buffer = rmesa->elt_buf;
+ int prim = RADEON_TRIANGLES;
+ int fd = rmesa->driScreen->fd;
+ int i;
+
+ if ( !buffer )
+ return;
+
+ if ( rmesa->dirty & ~RADEON_UPLOAD_CLIPRECTS )
+ radeonEmitHwStateLocked( rmesa );
+
+ if ( !nbox )
+ end = start;
+
+ if ( nbox >= RADEON_NR_SAREA_CLIPRECTS )
+ rmesa->dirty |= RADEON_UPLOAD_CLIPRECTS;
+
+ if ( start == end || !(rmesa->dirty & RADEON_UPLOAD_CLIPRECTS) )
+ {
+ if ( nbox == 1 ) {
+ rmesa->sarea->nbox = 0;
+ } else {
+ rmesa->sarea->nbox = nbox;
+ }
+
+ drmRadeonFlushIndices( fd, prim, buffer->idx, start, end, discard );
+ }
+ else
+ {
+ for ( i = 0 ; i < nbox ; ) {
+ int nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS, nbox );
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
+ int d = 0;
+
+ if ( rmesa->scissor ) {
+ rmesa->sarea->nbox = 0;
+
+ for ( ; i < nr ; i++ ) {
+ *b = pbox[i];
+ if ( intersect_rect( b, b, &rmesa->scissor_rect ) ) {
+ rmesa->sarea->nbox++;
+ b++;
+ }
+ }
+
+ /* Culled?
+ */
+ if ( !rmesa->sarea->nbox ) {
+ if ( nr < nbox ) continue;
+ end = start;
+ }
+ } else {
+ rmesa->sarea->nbox = nr - i;
+ for ( ; i < nr ; i++) {
+ *b++ = pbox[i];
+ }
+ }
+
+ /* Finished with the buffer?
+ */
+ if ( nr == nbox ) {
+ d = discard;
+ }
+
+ rmesa->sarea->dirty |= RADEON_UPLOAD_CLIPRECTS;
+ drmRadeonFlushIndices( fd, prim, buffer->idx, start, end, discard );
+ }
+ }
+
+ rmesa->dirty &= ~RADEON_UPLOAD_CLIPRECTS;
+}
+
+void radeonFlushEltsLocked( radeonContextPtr rmesa )
+{
+ if ( rmesa->first_elt != rmesa->next_elt ) {
+ radeonFireEltsLocked( rmesa,
+ ((GLuint)rmesa->first_elt -
+ (GLuint)rmesa->elt_buf->address),
+ ((GLuint)rmesa->next_elt -
+ (GLuint)rmesa->elt_buf->address),
+ 0 );
+
+ ALIGN_NEXT_ELT( rmesa );
+ rmesa->first_elt = rmesa->next_elt;
+ }
+}
+
+void radeonReleaseBufLocked( radeonContextPtr rmesa, drmBufPtr buffer )
+{
+ int fd = rmesa->driScreen->fd;
+
+ if ( !buffer )
+ return;
+
+ drmRadeonFlushVertexBuffer( fd, RADEON_TRIANGLES, buffer->idx, 0, 1 );
+}
+
+
+/* Allocate some space in the current vertex buffer. If the current
+ * buffer is full, flush it and grab another one.
+ */
+CARD32 *radeonAllocVertices( radeonContextPtr rmesa, GLuint count )
+{
+ return radeonAllocVerticesInline( rmesa, count );
+}
+
+
+/* ================================================================
+ * Texture uploads
+ */
+
+void radeonFireBlitLocked( radeonContextPtr rmesa, drmBufPtr buffer,
+ GLint offset, GLint pitch, GLint format,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ GLint ret;
+
+ ret = drmRadeonTextureBlit( rmesa->driFd, buffer->idx,
+ offset, pitch, format,
+ x, y, width, height );
+
+ if ( ret ) {
+ UNLOCK_HARDWARE( rmesa );
+ fprintf( stderr, "drmRadeonTextureBlit: return = %d\n", ret );
+ exit( 1 );
+ }
+}
+
+
+/* ================================================================
+ * SwapBuffers with client-side throttling
+ */
+
+#define RADEON_MAX_OUTSTANDING 2
+
+/* Throttle the frame rate -- only allow one pending swap buffers
+ * request at a time.
+ * GH: We probably don't want a timeout here, as we can wait as
+ * long as we want for a frame to complete. If it never does, then
+ * the card has locked.
+ */
+#if USE_IN_MEMORY_SCRATCH_REGS
+static int radeonWaitForFrameCompletion( radeonContextPtr rmesa )
+{
+ RADEONSAREAPrivPtr sarea = rmesa->sarea;
+ __volatile__ CARD32 *scratch = rmesa->radeonScreen->scratch;
+ CARD32 frame;
+ int wait = 0;
+
+ while ( 1 ) {
+ /* Read the frame counter from the in-memory copy of the scratch
+ * register. Nifty, eh? Should significantly reduce the bus
+ * traffic for SwapBuffers-limited apps (generally pretty trivial
+ * ones, but anyway).
+ */
+ frame = scratch[0];
+ if ( sarea->last_frame - frame <= RADEON_MAX_OUTSTANDING ) {
+ break;
+ }
+ wait++;
+ }
+
+ return wait;
+}
+#else
+static void delay( void ) {
+/* Prevent an optimizing compiler from removing a spin loop */
+}
+
+static int radeonWaitForFrameCompletion( radeonContextPtr rmesa )
+{
+ unsigned char *RADEONMMIO = rmesa->radeonScreen->mmio.map;
+ RADEONSAREAPrivPtr sarea = rmesa->sarea;
+ CARD32 frame;
+ int wait = 0;
+ int i;
+
+ while ( 1 ) {
+ frame = INREG( RADEON_LAST_FRAME_REG );
+ if ( sarea->last_frame - frame <= RADEON_MAX_OUTSTANDING ) {
+ break;
+ }
+ wait++;
+ /* Spin in place a bit so we aren't hammering the bus */
+ for ( i = 0 ; i < 1024 ; i++ ) {
+ delay();
+ }
+ }
+
+ return wait;
+}
+#endif
+
+/* Copy the back color buffer to the front color buffer.
+ */
+void radeonSwapBuffers( radeonContextPtr rmesa )
+{
+ GLint nbox = rmesa->numClipRects;
+ GLint i;
+ GLint ret;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "\n%s( %p )\n\n", __FUNCTION__, rmesa->glCtx );
+ }
+
+ FLUSH_BATCH( rmesa );
+
+ LOCK_HARDWARE( rmesa );
+
+ /* Throttle the frame rate -- only allow one pending swap buffers
+ * request at a time.
+ */
+ if ( !radeonWaitForFrameCompletion( rmesa ) ) {
+ rmesa->hardwareWentIdle = 1;
+ } else {
+ rmesa->hardwareWentIdle = 0;
+ }
+
+ for ( i = 0 ; i < nbox ; ) {
+ GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS , nbox );
+ XF86DRIClipRectPtr box = rmesa->pClipRects;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
+ GLint n = 0;
+
+ for ( ; i < nr ; i++ ) {
+ *b++ = *(XF86DRIClipRectRec *)&box[i];
+ n++;
+ }
+ rmesa->sarea->nbox = n;
+
+ ret = drmRadeonSwapBuffers( rmesa->driFd );
+
+ if ( ret ) {
+ fprintf( stderr, "drmRadeonSwapBuffers: return = %d\n", ret );
+ UNLOCK_HARDWARE( rmesa );
+ exit( 1 );
+ }
+ }
+
+ UNLOCK_HARDWARE( rmesa );
+
+ rmesa->new_state |= RADEON_NEW_CONTEXT;
+ rmesa->dirty |= (RADEON_UPLOAD_CONTEXT |
+ RADEON_UPLOAD_MASKS |
+ RADEON_UPLOAD_CLIPRECTS);
+
+#if ENABLE_PERF_BOXES
+ /* Log the performance counters if necessary */
+ radeonPerformanceCounters( rmesa );
+#endif
+}
+
+void radeonPageFlip( radeonContextPtr rmesa )
+{
+ GLint ret;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "\n%s( %p ): page=%d\n\n",
+ __FUNCTION__, rmesa->glCtx, rmesa->currentPage );
+ }
+
+ FLUSH_BATCH( rmesa );
+
+ LOCK_HARDWARE( rmesa );
+
+ /* Throttle the frame rate -- only allow one pending swap buffers
+ * request at a time.
+ */
+ if ( !radeonWaitForFrameCompletion( rmesa ) ) {
+ rmesa->hardwareWentIdle = 1;
+ } else {
+ rmesa->hardwareWentIdle = 0;
+ }
+
+ /* The kernel will have been initialized to perform page flipping
+ * on a swapbuffers ioctl.
+ */
+ ret = drmRadeonSwapBuffers( rmesa->driFd );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ if ( ret ) {
+ fprintf( stderr, "drmRadeonSwapBuffers: return = %d\n", ret );
+ exit( 1 );
+ }
+
+ if ( rmesa->currentPage == 0 ) {
+ rmesa->drawOffset = rmesa->radeonScreen->frontOffset;
+ rmesa->drawPitch = rmesa->radeonScreen->frontPitch;
+ rmesa->currentPage = 1;
+ } else {
+ rmesa->drawOffset = rmesa->radeonScreen->backOffset;
+ rmesa->drawPitch = rmesa->radeonScreen->backPitch;
+ rmesa->currentPage = 0;
+ }
+
+ rmesa->setup.rb3d_coloroffset = rmesa->drawOffset;
+ rmesa->setup.rb3d_colorpitch = rmesa->drawPitch;
+
+ rmesa->new_state |= RADEON_NEW_WINDOW;
+
+ /* FIXME: Do we need this anymore? */
+ rmesa->new_state |= RADEON_NEW_CONTEXT;
+ rmesa->dirty |= (RADEON_UPLOAD_CONTEXT |
+ RADEON_UPLOAD_MASKS |
+ RADEON_UPLOAD_CLIPRECTS);
+
+#if ENABLE_PERF_BOXES
+ /* Log the performance counters if necessary */
+ radeonPerformanceCounters( rmesa );
+#endif
+}
+
+
+/* ================================================================
+ * Buffer clear
+ */
+#define RADEON_MAX_CLEARS 256
+
+static GLbitfield radeonDDClear( GLcontext *ctx, GLbitfield mask,
+ GLboolean all,
+ GLint cx, GLint cy, GLint cw, GLint ch )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable;
+ RADEONSAREAPrivPtr sarea = rmesa->sarea;
+#if USE_IN_MEMORY_SCRATCH_REGS
+ __volatile__ CARD32 *scratch = rmesa->radeonScreen->scratch;
+#else
+ unsigned char *RADEONMMIO = rmesa->radeonScreen->mmio.map;
+#endif
+ CARD32 clear;
+ GLuint flags = 0;
+ GLint ret, i;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s: all=%d cx=%d cy=%d cw=%d ch=%d\n",
+ __FUNCTION__, all, cx, cy, cw, ch );
+ }
+
+ FLUSH_BATCH( rmesa );
+
+ /* Update and emit any new state. We need to do this here to catch
+ * changes to the masks.
+ * FIXME: Just update the masks?
+ */
+ if ( rmesa->new_state )
+ radeonDDUpdateHWState( ctx );
+
+ if ( mask & DD_FRONT_LEFT_BIT ) {
+ flags |= DRM_RADEON_FRONT;
+ mask &= ~DD_FRONT_LEFT_BIT;
+ }
+
+ if ( mask & DD_BACK_LEFT_BIT ) {
+ flags |= DRM_RADEON_BACK;
+ mask &= ~DD_BACK_LEFT_BIT;
+ }
+
+ if ( mask & DD_DEPTH_BIT ) {
+ if ( ctx->Depth.Mask ) {
+ flags |= DRM_RADEON_DEPTH;
+ }
+ mask &= ~DD_DEPTH_BIT;
+ }
+#if 0
+ /* FIXME: Add stencil support */
+ if ( mask & DD_STENCIL_BIT ) {
+ flags |= DRM_RADEON_DEPTH;
+ mask &= ~DD_STENCIL_BIT;
+ }
+#endif
+
+ if ( !flags )
+ return mask;
+
+ /* Flip top to bottom */
+ cx += dPriv->x;
+ cy = dPriv->y + dPriv->h - cy - ch;
+
+ LOCK_HARDWARE( rmesa );
+
+ /* Throttle the number of clear ioctls we do.
+ */
+#if USE_IN_MEMORY_SCRATCH_REGS
+ while ( 1 ) {
+ clear = scratch[2];
+ if ( sarea->last_clear - clear <= RADEON_MAX_CLEARS ) {
+ break;
+ }
+ }
+#else
+ while ( 1 ) {
+ clear = INREG( RADEON_LAST_CLEAR_REG );
+ if ( sarea->last_clear - clear <= RADEON_MAX_CLEARS ) {
+ break;
+ }
+ /* Spin in place a bit so we aren't hammering the bus */
+ for ( i = 0 ; i < 1024 ; i++ ) {
+ delay();
+ }
+ }
+#endif
+
+ if ( rmesa->dirty & ~RADEON_UPLOAD_CLIPRECTS ) {
+ radeonEmitHwStateLocked( rmesa );
+ }
+
+ for ( i = 0 ; i < rmesa->numClipRects ; ) {
+ GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS, rmesa->numClipRects );
+ XF86DRIClipRectPtr box = rmesa->pClipRects;
+ XF86DRIClipRectPtr b = rmesa->sarea->boxes;
+ GLint n = 0;
+
+ if ( !all ) {
+ for ( ; i < nr ; i++ ) {
+ GLint x = box[i].x1;
+ GLint y = box[i].y1;
+ GLint w = box[i].x2 - x;
+ GLint h = box[i].y2 - y;
+
+ if ( x < cx ) w -= cx - x, x = cx;
+ if ( y < cy ) h -= cy - y, y = cy;
+ if ( x + w > cx + cw ) w = cx + cw - x;
+ if ( y + h > cy + ch ) h = cy + ch - y;
+ if ( w <= 0 ) continue;
+ if ( h <= 0 ) continue;
+
+ b->x1 = x;
+ b->y1 = y;
+ b->x2 = x + w;
+ b->y2 = y + h;
+ b++;
+ n++;
+ }
+ } else {
+ for ( ; i < nr ; i++ ) {
+ *b++ = *(XF86DRIClipRectRec *)&box[i];
+ n++;
+ }
+ }
+
+ rmesa->sarea->nbox = n;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_IOCTL ) {
+ fprintf( stderr,
+ "drmRadeonClear: flag 0x%x color %x depth %x nbox %d\n",
+ flags,
+ (GLuint)rmesa->ClearColor,
+ (GLuint)rmesa->ClearDepth,
+ rmesa->sarea->nbox );
+ }
+
+ ret = drmRadeonClear( rmesa->driFd, flags,
+ cx, cy, cw, ch,
+ rmesa->ClearColor, rmesa->ClearDepth );
+
+ if ( ret ) {
+ UNLOCK_HARDWARE( rmesa );
+ fprintf( stderr, "drmRadeonClear: return = %d\n", ret );
+ exit( 1 );
+ }
+ }
+
+ UNLOCK_HARDWARE( rmesa );
+
+ rmesa->dirty |= RADEON_UPLOAD_CLIPRECTS;
+
+ return mask;
+}
+
+
+void radeonWaitForIdleLocked( radeonContextPtr rmesa )
+{
+ int fd = rmesa->radeonScreen->driScreen->fd;
+ int to = 0;
+ int ret;
+
+ do {
+ ret = drmRadeonWaitForIdleCP( fd );
+ } while ( ( ret == -EBUSY ) && ( to++ < RADEON_TIMEOUT ) );
+
+ if ( ret < 0 ) {
+ drmRadeonEngineReset( fd );
+ UNLOCK_HARDWARE( rmesa );
+ fprintf( stderr, "Error: Radeon timed out... exiting\n" );
+ exit( -1 );
+ }
+}
+
+
+void radeonDDInitIoctlFuncs( GLcontext *ctx )
+{
+ ctx->Driver.Clear = radeonDDClear;
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.h
new file mode 100644
index 000000000..ceb9225da
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.h
@@ -0,0 +1,161 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_IOCTL_H__
+#define __RADEON_IOCTL_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "radeon_dri.h"
+#include "radeon_lock.h"
+
+#include "xf86drm.h"
+#include "xf86drmRadeon.h"
+
+#define RADEON_BUFFER_MAX_DWORDS (RADEON_BUFFER_SIZE / sizeof(CARD32))
+
+
+extern drmBufPtr radeonGetBufferLocked( radeonContextPtr rmesa );
+extern void radeonFlushVerticesLocked( radeonContextPtr rmesa );
+
+extern void radeonGetEltBufLocked( radeonContextPtr rmesa );
+extern void radeonFlushEltsLocked( radeonContextPtr rmesa );
+extern void radeonFireEltsLocked( radeonContextPtr rmesa,
+ GLuint start, GLuint end,
+ GLuint discard );
+extern void radeonReleaseBufLocked( radeonContextPtr rmesa, drmBufPtr buffer );
+
+/* Make this available as both a regular and an inline function.
+ */
+extern CARD32 *radeonAllocVertices( radeonContextPtr rmesa, GLuint count );
+
+static __inline CARD32 *radeonAllocVerticesInline( radeonContextPtr rmesa,
+ GLuint count )
+{
+ int bytes = count * rmesa->vertsize * 4;
+ CARD32 *head;
+
+ if ( !rmesa->vert_buf ) {
+ LOCK_HARDWARE( rmesa );
+
+ if ( rmesa->first_elt != rmesa->next_elt ) {
+ radeonFlushEltsLocked( rmesa );
+ }
+
+ rmesa->vert_buf = radeonGetBufferLocked( rmesa );
+
+ UNLOCK_HARDWARE( rmesa );
+ } else if ( rmesa->vert_buf->used + bytes > rmesa->vert_buf->total ) {
+ LOCK_HARDWARE( rmesa );
+
+ radeonFlushVerticesLocked( rmesa );
+ rmesa->vert_buf = radeonGetBufferLocked( rmesa );
+
+ UNLOCK_HARDWARE( rmesa );
+ }
+
+ head = (CARD32 *)((char *)rmesa->vert_buf->address +
+ rmesa->vert_buf->used);
+
+ rmesa->vert_buf->used += bytes;
+ rmesa->num_verts += count;
+ return head;
+}
+
+extern void radeonFireBlitLocked( radeonContextPtr rmesa,
+ drmBufPtr buffer,
+ GLint offset, GLint pitch, GLint format,
+ GLint x, GLint y,
+ GLint width, GLint height );
+
+extern void radeonSwapBuffers( radeonContextPtr rmesa );
+extern void radeonPageFlip( radeonContextPtr rmesa );
+
+extern void radeonWaitForIdleLocked( radeonContextPtr rmesa );
+
+
+extern void radeonDDInitIoctlFuncs( GLcontext *ctx );
+
+
+/* ================================================================
+ * Helper macros:
+ */
+
+#define FLUSH_BATCH( rmesa ) \
+do { \
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_IOCTL ) \
+ fprintf( stderr, "FLUSH_BATCH in %s\n", __FUNCTION__ ); \
+ if ( rmesa->vert_buf ) { \
+ radeonFlushVertices( rmesa ); \
+ } else if ( rmesa->next_elt != rmesa->first_elt ) { \
+ radeonFlushElts( rmesa ); \
+ } \
+} while (0)
+
+/* 64-bit align the next element address, and then make room for the
+ * next indexed prim packet header.
+ */
+#define ALIGN_NEXT_ELT( rmesa ) \
+do { \
+ rmesa->next_elt = (GLushort *) \
+ (((GLuint)rmesa->next_elt + 7) & ~0x7); \
+ rmesa->next_elt = (GLushort *) \
+ ((GLubyte *)rmesa->next_elt + RADEON_INDEX_PRIM_OFFSET); \
+} while (0)
+
+#define radeonFlushVertices( rmesa ) \
+do { \
+ LOCK_HARDWARE( rmesa ); \
+ radeonFlushVerticesLocked( rmesa ); \
+ UNLOCK_HARDWARE( rmesa ); \
+} while (0)
+
+#define radeonFlushElts( rmesa ) \
+do { \
+ LOCK_HARDWARE( rmesa ); \
+ radeonFlushEltsLocked( rmesa ); \
+ UNLOCK_HARDWARE( rmesa ); \
+} while (0)
+
+#define radeonWaitForIdle( rmesa ) \
+do { \
+ LOCK_HARDWARE( rmesa ); \
+ radeonWaitForIdleLocked( rmesa ); \
+ UNLOCK_HARDWARE( rmesa ); \
+} while (0)
+
+#endif
+#endif /* __RADEON_IOCTL_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_lock.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_lock.c
new file mode 100644
index 000000000..583fd6dfe
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_lock.c
@@ -0,0 +1,95 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "radeon_context.h"
+#include "radeon_lock.h"
+#include "radeon_tex.h"
+
+#if DEBUG_LOCKING
+char *prevLockFile = NULL;
+int prevLockLine = 0;
+#endif
+
+
+/* Update the hardware state. This is called if another context has
+ * grabbed the hardware lock, which includes the X server. This
+ * function also updates the driver's window state after the X server
+ * moves, resizes or restacks a window -- the change will be reflected
+ * in the drawable position and clip rects. Since the X server grabs
+ * the hardware lock when it changes the window state, this routine will
+ * automatically be called after such a change.
+ */
+void radeonGetLock( radeonContextPtr rmesa, GLuint flags )
+{
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable;
+ __DRIscreenPrivate *sPriv = rmesa->driScreen;
+ RADEONSAREAPrivPtr sarea = rmesa->sarea;
+ int stamp = dPriv->lastStamp;
+ int i;
+
+ drmGetLock( rmesa->driFd, rmesa->hHWContext, flags );
+
+ /* The window might have moved, so we might need to get new clip
+ * rects.
+ *
+ * NOTE: This releases and regrabs the hw lock to allow the X server
+ * to respond to the DRI protocol request for new drawable info.
+ * Since the hardware state depends on having the latest drawable
+ * clip rects, all state checking must be done _after_ this call.
+ */
+ XMESA_VALIDATE_DRAWABLE_INFO( rmesa->display, sPriv, dPriv );
+
+ if ( stamp != dPriv->lastStamp ) {
+ rmesa->new_state |= RADEON_NEW_WINDOW | RADEON_NEW_CLIP;
+ rmesa->SetupDone = 0;
+ }
+
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_CLIPRECTS;
+
+ rmesa->numClipRects = dPriv->numClipRects;
+ rmesa->pClipRects = dPriv->pClipRects;
+
+ if ( sarea->ctxOwner != rmesa->hHWContext ) {
+ sarea->ctxOwner = rmesa->hHWContext;
+ rmesa->dirty = RADEON_UPLOAD_ALL;
+ }
+
+ for ( i = 0 ; i < rmesa->lastTexHeap ; i++ ) {
+ if ( sarea->texAge[i] != rmesa->lastTexAge[i] ) {
+ radeonAgeTextures( rmesa, i );
+ }
+ }
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_lock.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_lock.h
new file mode 100644
index 000000000..966f7c80f
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_lock.h
@@ -0,0 +1,112 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_LOCK_H__
+#define __RADEON_LOCK_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern void radeonGetLock( radeonContextPtr rmesa, GLuint flags );
+
+/* Turn DEBUG_LOCKING on to find locking conflicts.
+ */
+#define DEBUG_LOCKING 0
+
+#if DEBUG_LOCKING
+extern char *prevLockFile;
+extern int prevLockLine;
+
+#define DEBUG_LOCK() \
+ do { \
+ prevLockFile = (__FILE__); \
+ prevLockLine = (__LINE__); \
+ } while (0)
+
+#define DEBUG_RESET() \
+ do { \
+ prevLockFile = 0; \
+ prevLockLine = 0; \
+ } while (0)
+
+#define DEBUG_CHECK_LOCK() \
+ do { \
+ if ( prevLockFile ) { \
+ fprintf( stderr, \
+ "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
+ prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
+ exit( 1 ); \
+ } \
+ } while (0)
+
+#else
+
+#define DEBUG_LOCK()
+#define DEBUG_RESET()
+#define DEBUG_CHECK_LOCK()
+
+#endif
+
+/*
+ * !!! We may want to separate locks from locks with validation. This
+ * could be used to improve performance for those things commands that
+ * do not do any drawing !!!
+ */
+
+/* Lock the hardware and validate our state.
+ */
+#define LOCK_HARDWARE( rmesa ) \
+ do { \
+ char __ret = 0; \
+ DEBUG_CHECK_LOCK(); \
+ DRM_CAS( rmesa->driHwLock, rmesa->hHWContext, \
+ (DRM_LOCK_HELD | rmesa->hHWContext), __ret ); \
+ if ( __ret ) \
+ radeonGetLock( rmesa, 0 ); \
+ DEBUG_LOCK(); \
+ } while (0)
+
+/* Unlock the hardware.
+ */
+#define UNLOCK_HARDWARE( rmesa ) \
+ do { \
+ DRM_UNLOCK( rmesa->driFd, \
+ rmesa->driHwLock, \
+ rmesa->hHWContext ); \
+ DEBUG_RESET(); \
+ } while (0)
+
+#endif
+#endif /* __RADEON_LOCK_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_pipeline.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_pipeline.c
new file mode 100644
index 000000000..1c4175575
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_pipeline.c
@@ -0,0 +1,168 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "radeon_context.h"
+#include "radeon_vb.h"
+#include "radeon_pipeline.h"
+
+#include "types.h"
+#include "fog.h"
+
+static struct gl_pipeline_stage radeon_fast_stage = {
+ "Radeon Fast Path",
+ (PIPE_OP_VERT_XFORM |
+ PIPE_OP_RAST_SETUP_0 |
+ PIPE_OP_RAST_SETUP_1 |
+ PIPE_OP_RENDER),
+ PIPE_PRECALC,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ radeonDDFastPath
+};
+
+#define ILLEGAL_ENABLES (TEXTURE0_3D | \
+ TEXTURE1_3D | \
+ ENABLE_TEXMAT0 | \
+ ENABLE_TEXMAT1 | \
+ ENABLE_TEXGEN0 | \
+ ENABLE_TEXGEN1 | \
+ ENABLE_USERCLIP | \
+ ENABLE_LIGHT | \
+ ENABLE_FOG)
+
+/* Build the PRECALC pipeline with our stage, if possible. Otherwise,
+ * return GL_FALSE.
+ */
+GLboolean radeonDDBuildPrecalcPipeline( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ struct gl_pipeline *pipe = &ctx->CVA.pre;
+
+ if ( rmesa->RenderIndex == 0 &&
+ (ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
+ (ctx->Array.Flags & (VERT_OBJ_234 |
+ VERT_TEX0_4 |
+ VERT_TEX1_4 |
+ VERT_ELT)) == (VERT_OBJ_23 | VERT_ELT) )
+ {
+ pipe->stages[0] = &radeon_fast_stage;
+ pipe->stages[1] = 0;
+ pipe->new_inputs = ctx->RenderFlags & VERT_DATA;
+ pipe->ops = pipe->stages[0]->ops;
+
+ rmesa->OnFastPath = GL_TRUE;
+ return GL_TRUE;
+ }
+
+ if ( rmesa->OnFastPath ) {
+ rmesa->OnFastPath = GL_FALSE;
+
+ ctx->CVA.VB->ClipOrMask = 0;
+ ctx->CVA.VB->ClipAndMask = CLIP_ALL_BITS;
+ ctx->Array.NewArrayState |= ctx->Array.Summary;
+ }
+
+ return GL_FALSE;
+}
+
+
+/* Still do the normal fixup and copy-to-current, so this isn't so
+ * bad.
+ */
+#define ILLEGAL_INPUTS_IMM (VERT_OBJ_4 | \
+ VERT_TEX0_4 | \
+ VERT_TEX1_4 | \
+ VERT_MATERIAL)
+
+static void radeonDDCheckRasterSetup( GLcontext *ctx,
+ struct gl_pipeline_stage *d )
+{
+ d->type = PIPE_IMMEDIATE | PIPE_PRECALC;
+ d->inputs = ctx->RenderFlags;
+
+ /* Radeon requires an extra input:
+ */
+ if ( ctx->FogMode == FOG_FRAGMENT )
+ d->inputs |= VERT_FOG_COORD;
+
+ d->outputs = VERT_SETUP_FULL;
+
+ if ( ctx->IndirectTriangles & DD_SW_SETUP )
+ d->type = PIPE_IMMEDIATE;
+}
+
+
+GLuint radeonDDRegisterPipelineStages( struct gl_pipeline_stage *out,
+ const struct gl_pipeline_stage *in,
+ GLuint nr )
+{
+ int i, o;
+
+ for ( i = o = 0 ; i < nr ; i++ ) {
+ switch ( in[i].ops ) {
+ /* Completely replace Mesa's fog processing to generate fog
+ * coordinates instead of messing with colors.
+ */
+ case PIPE_OP_FOG:
+ out[o] = gl_fog_coord_stage;
+ o++;
+ break;
+
+ case PIPE_OP_RAST_SETUP_0:
+ out[o] = in[i];
+ out[o].cva_state_change = (NEW_LIGHTING |
+ NEW_TEXTURING |
+ NEW_RASTER_OPS);
+ out[o].state_change = ~0;
+ out[o].check = radeonDDCheckPartialRasterSetup;
+ out[o].run = radeonDDPartialRasterSetup;
+ o++;
+ break;
+
+ case PIPE_OP_RAST_SETUP_0 | PIPE_OP_RAST_SETUP_1:
+ out[o] = in[i];
+ out[o].check = radeonDDCheckRasterSetup;
+ out[o].run = radeonDDDoRasterSetup;
+ o++;
+ break;
+
+ default:
+ out[o++] = in[i];
+ break;
+ }
+ }
+
+ return o;
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_pipeline.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_pipeline.h
new file mode 100644
index 000000000..01d5cd884
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_pipeline.h
@@ -0,0 +1,54 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_PIPELINE_H__
+#define __RADEON_PIPELINE_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern GLboolean radeonDDBuildPrecalcPipeline( GLcontext *ctx );
+extern GLuint radeonDDRegisterPipelineStages( struct gl_pipeline_stage *out,
+ const struct gl_pipeline_stage *in,
+ GLuint nr );
+
+extern void radeonDDFastPathInit( void );
+extern void radeonDDFastPath( struct vertex_buffer *VB );
+
+extern void radeonDDEltPathInit( void );
+extern void radeonDDEltPath( struct vertex_buffer *VB );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_screen.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_screen.c
new file mode 100644
index 000000000..dea4bb1ef
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_screen.c
@@ -0,0 +1,220 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "radeon_dri.h"
+
+#include "radeon_context.h"
+#include "radeon_ioctl.h"
+#include "radeon_tris.h"
+#include "radeon_vb.h"
+#include "radeon_pipeline.h"
+
+#include "mem.h"
+
+#if 1
+/* Including xf86PciInfo.h introduces a bunch of errors...
+ */
+#define PCI_CHIP_RADEON_QD 0x5144
+#define PCI_CHIP_RADEON_QE 0x5145
+#define PCI_CHIP_RADEON_QF 0x5146
+#define PCI_CHIP_RADEON_QG 0x5147
+#endif
+
+
+/* Create the device specific screen private data struct.
+ */
+radeonScreenPtr radeonCreateScreen( __DRIscreenPrivate *sPriv )
+{
+ radeonScreenPtr radeonScreen;
+ RADEONDRIPtr radeonDRIPriv = (RADEONDRIPtr)sPriv->pDevPriv;
+
+ /* Check the DRI version */
+ {
+ int major, minor, patch;
+ if ( XF86DRIQueryVersion( sPriv->display, &major, &minor, &patch ) ) {
+ if ( major != 3 || minor != 0 || patch < 0 ) {
+ char msg[128];
+ sprintf( msg, "Radeon DRI driver expected DRI version 3.0.x but got version %d.%d.%d", major, minor, patch );
+ __driMesaMessage( msg );
+ return GL_FALSE;
+ }
+ }
+ }
+
+ /* Check that the DDX driver version is compatible */
+ if ( sPriv->ddxMajor != 4 ||
+ sPriv->ddxMinor != 0 ||
+ sPriv->ddxPatch < 0 ) {
+ char msg[128];
+ sprintf( msg, "Radeon DRI driver expected DDX driver version 4.0.x but got version %d.%d.%d", sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch );
+ __driMesaMessage( msg );
+ return GL_FALSE;
+ }
+
+ /* Check that the DRM driver version is compatible */
+ if ( sPriv->drmMajor != 1 ||
+ sPriv->drmMinor != 0 ||
+ sPriv->drmPatch < 0 ) {
+ char msg[128];
+ sprintf( msg, "Radeon DRI driver expected DRM driver version 2.1.x but got version %d.%d.%d", sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch );
+ __driMesaMessage( msg );
+ return GL_FALSE;
+ }
+
+ /* Allocate the private area */
+ radeonScreen = (radeonScreenPtr) CALLOC( sizeof(*radeonScreen) );
+ if ( !radeonScreen ) return NULL;
+
+ /* This is first since which regions we map depends on whether or
+ * not we are using a PCI card.
+ */
+ radeonScreen->IsPCI = radeonDRIPriv->IsPCI;
+
+ radeonScreen->mmio.handle = radeonDRIPriv->registerHandle;
+ radeonScreen->mmio.size = radeonDRIPriv->registerSize;
+ if ( drmMap( sPriv->fd,
+ radeonScreen->mmio.handle,
+ radeonScreen->mmio.size,
+ &radeonScreen->mmio.map ) ) {
+ FREE( radeonScreen );
+ return NULL;
+ }
+
+ radeonScreen->status.handle = radeonDRIPriv->statusHandle;
+ radeonScreen->status.size = radeonDRIPriv->statusSize;
+ if ( drmMap( sPriv->fd,
+ radeonScreen->status.handle,
+ radeonScreen->status.size,
+ &radeonScreen->status.map ) ) {
+ drmUnmap( radeonScreen->mmio.map, radeonScreen->mmio.size );
+ FREE( radeonScreen );
+ return NULL;
+ }
+ radeonScreen->scratch = (__volatile__ CARD32 *)
+ ((GLubyte *)radeonScreen->status.map + RADEON_SCRATCH_REG_OFFSET);
+
+ radeonScreen->buffers = drmMapBufs( sPriv->fd );
+ if ( !radeonScreen->buffers ) {
+ drmUnmap( radeonScreen->status.map, radeonScreen->status.size );
+ drmUnmap( radeonScreen->mmio.map, radeonScreen->mmio.size );
+ FREE( radeonScreen );
+ return NULL;
+ }
+
+ if ( !radeonScreen->IsPCI ) {
+ radeonScreen->agpTextures.handle = radeonDRIPriv->agpTexHandle;
+ radeonScreen->agpTextures.size = radeonDRIPriv->agpTexMapSize;
+ if ( drmMap( sPriv->fd,
+ radeonScreen->agpTextures.handle,
+ radeonScreen->agpTextures.size,
+ (drmAddressPtr)&radeonScreen->agpTextures.map ) ) {
+ drmUnmapBufs( radeonScreen->buffers );
+ drmUnmap( radeonScreen->status.map, radeonScreen->status.size );
+ drmUnmap( radeonScreen->mmio.map, radeonScreen->mmio.size );
+ FREE( radeonScreen );
+ return NULL;
+ }
+ }
+
+
+ switch ( radeonDRIPriv->deviceID ) {
+ case PCI_CHIP_RADEON_QD:
+ case PCI_CHIP_RADEON_QE:
+ case PCI_CHIP_RADEON_QF:
+ case PCI_CHIP_RADEON_QG:
+ radeonScreen->chipset = RADEON_CARD_TYPE_RADEON;
+ break;
+ default:
+ radeonScreen->chipset = RADEON_CARD_TYPE_RADEON;
+ break;
+ }
+
+ radeonScreen->cpp = radeonDRIPriv->bpp / 8;
+ radeonScreen->AGPMode = radeonDRIPriv->AGPMode;
+
+ radeonScreen->frontOffset = radeonDRIPriv->frontOffset;
+ radeonScreen->frontPitch = radeonDRIPriv->frontPitch;
+ radeonScreen->backOffset = radeonDRIPriv->backOffset;
+ radeonScreen->backPitch = radeonDRIPriv->backPitch;
+ radeonScreen->depthOffset = radeonDRIPriv->depthOffset;
+ radeonScreen->depthPitch = radeonDRIPriv->depthPitch;
+
+ radeonScreen->texOffset[RADEON_CARD_HEAP] = radeonDRIPriv->textureOffset;
+ radeonScreen->texSize[RADEON_CARD_HEAP] = radeonDRIPriv->textureSize;
+ radeonScreen->logTexGranularity[RADEON_CARD_HEAP] =
+ radeonDRIPriv->log2TexGran;
+
+ if ( radeonScreen->IsPCI ) {
+ radeonScreen->numTexHeaps = RADEON_NR_TEX_HEAPS - 1;
+ radeonScreen->texOffset[RADEON_AGP_HEAP] = 0;
+ radeonScreen->texSize[RADEON_AGP_HEAP] = 0;
+ radeonScreen->logTexGranularity[RADEON_AGP_HEAP] = 0;
+ } else {
+ radeonScreen->numTexHeaps = RADEON_NR_TEX_HEAPS;
+ radeonScreen->texOffset[RADEON_AGP_HEAP] =
+ radeonDRIPriv->agpTexOffset + RADEON_AGP_TEX_OFFSET;
+ radeonScreen->texSize[RADEON_AGP_HEAP] = radeonDRIPriv->agpTexMapSize;
+ radeonScreen->logTexGranularity[RADEON_AGP_HEAP] =
+ radeonDRIPriv->log2AGPTexGran;
+ }
+
+ radeonScreen->driScreen = sPriv;
+
+ radeonDDSetupInit();
+ radeonDDTriangleFuncsInit();
+ radeonDDFastPathInit();
+ radeonDDEltPathInit();
+
+ return radeonScreen;
+}
+
+/* Destroy the device specific screen private data struct.
+ */
+void radeonDestroyScreen( __DRIscreenPrivate *sPriv )
+{
+ radeonScreenPtr radeonScreen = (radeonScreenPtr)sPriv->private;
+
+ if ( !radeonScreen->IsPCI ) {
+ drmUnmap( radeonScreen->agpTextures.map,
+ radeonScreen->agpTextures.size );
+ }
+ drmUnmapBufs( radeonScreen->buffers );
+ drmUnmap( radeonScreen->status.map, radeonScreen->status.size );
+ drmUnmap( radeonScreen->mmio.map, radeonScreen->mmio.size );
+
+ FREE( radeonScreen );
+ sPriv->private = NULL;
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_screen.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_screen.h
new file mode 100644
index 000000000..4aeb5d73f
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_screen.h
@@ -0,0 +1,87 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_SCREEN_H__
+#define __RADEON_SCREEN_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "radeon_sarea.h"
+
+typedef struct {
+ drmHandle handle; /* Handle to the DRM region */
+ drmSize size; /* Size of the DRM region */
+ drmAddress map; /* Mapping of the DRM region */
+} radeonRegionRec, *radeonRegionPtr;
+
+typedef struct {
+
+ GLint chipset;
+ GLint cpp;
+ GLint IsPCI; /* Current card is a PCI card */
+ GLint AGPMode;
+
+ GLuint frontOffset;
+ GLuint frontPitch;
+ GLuint backOffset;
+ GLuint backPitch;
+
+ GLuint depthOffset;
+ GLuint depthPitch;
+
+ /* Shared texture data */
+ int numTexHeaps;
+ int texOffset[RADEON_NR_TEX_HEAPS];
+ int texSize[RADEON_NR_TEX_HEAPS];
+ int logTexGranularity[RADEON_NR_TEX_HEAPS];
+
+ radeonRegionRec mmio;
+ radeonRegionRec status;
+ radeonRegionRec agpTextures;
+
+ drmBufMapPtr buffers;
+
+ __volatile__ CARD32 *scratch;
+
+ __DRIscreenPrivate *driScreen;
+
+} radeonScreenRec, *radeonScreenPtr;
+
+extern radeonScreenPtr radeonCreateScreen( __DRIscreenPrivate *sPriv );
+extern void radeonDestroyScreen( __DRIscreenPrivate *sPriv );
+
+#endif
+#endif /* __RADEON_SCREEN_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_span.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_span.c
new file mode 100644
index 000000000..75f7a1396
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_span.c
@@ -0,0 +1,345 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#include "radeon_context.h"
+#include "radeon_ioctl.h"
+#include "radeon_state.h"
+#include "radeon_span.h"
+
+#define DBG 0
+
+#define LOCAL_VARS \
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
+ radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
+ __DRIscreenPrivate *sPriv = rmesa->driScreen; \
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
+ GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(sPriv->pFB + \
+ rmesa->drawOffset + \
+ (dPriv->x * radeonScreen->cpp) + \
+ (dPriv->y * pitch)); \
+ char *read_buf = (char *)(sPriv->pFB + \
+ rmesa->readOffset + \
+ (dPriv->x * radeonScreen->cpp) + \
+ (dPriv->y * pitch)); \
+ GLushort p; \
+ (void) read_buf; (void) buf; (void) p
+
+#define LOCAL_DEPTH_VARS \
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
+ radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
+ __DRIscreenPrivate *sPriv = rmesa->driScreen; \
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
+ GLuint pitch = radeonScreen->depthPitch * radeonScreen->cpp; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(sPriv->pFB + \
+ radeonScreen->depthOffset + \
+ (dPriv->x * radeonScreen->cpp) + \
+ (dPriv->y * pitch)); \
+ (void) buf
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+#define INIT_MONO_PIXEL( p ) p = rmesa->Color
+
+#define CLIPPIXEL( _x, _y ) \
+ ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
+
+
+#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
+ if ((_y < miny) || (_y >= maxy)) { \
+ _n1 = 0, _x1 = x; \
+ } else { \
+ _n1 = _n; \
+ _x1 = _x; \
+ if (_x1 < minx) _i += (minx - _x1), _x1 = minx; \
+ if (_x1 + _n1 >= maxx) n1 -= (_x1 + n1 - maxx); \
+ }
+
+#define Y_FLIP( _y ) (height - _y - 1)
+
+
+#define HW_LOCK() \
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
+ FLUSH_BATCH( rmesa ); \
+ LOCK_HARDWARE( rmesa ); \
+ radeonWaitForIdleLocked( rmesa );
+
+#define HW_CLIPLOOP() \
+ do { \
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
+ int _nc = dPriv->numClipRects; \
+ \
+ while ( _nc-- ) { \
+ int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
+ int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
+ int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
+ int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
+
+#define HW_ENDCLIPLOOP() \
+ } \
+ } while (0)
+
+#define HW_UNLOCK() \
+ UNLOCK_HARDWARE( rmesa )
+
+
+
+/* ================================================================
+ * Color buffer
+ */
+
+/* 16 bit, RGB565 color spanline and pixel functions
+ */
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
+ rgba[0] = (p >> 8) & 0xf8; \
+ rgba[1] = (p >> 3) & 0xfc; \
+ rgba[2] = (p << 3) & 0xf8; \
+ rgba[3] = 0xff; \
+ if ( rgba[0] & 0x08 ) rgba[0] |= 0x07; \
+ if ( rgba[1] & 0x04 ) rgba[1] |= 0x03; \
+ if ( rgba[2] & 0x08 ) rgba[2] |= 0x07; \
+ } while (0)
+
+#define TAG(x) radeon##x##_RGB565
+#include "spantmp.h"
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
+ */
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \
+ (g << 8) | \
+ (r << 16) | \
+ (a << 24) )
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+do { \
+ GLuint p = *(GLuint *)(read_buf + _x*4 + _y*pitch); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = (p >> 24) & 0xff; \
+} while (0)
+
+#define TAG(x) radeon##x##_ARGB8888
+#include "spantmp.h"
+
+
+
+/* ================================================================
+ * Depth buffer
+ */
+
+/* The Radeon has depth tiling on all the time, so we have to convert
+ * the x,y coordinates into the memory bus address (mba) in the same
+ * manner as the engine. In each case, the linear block address (ba)
+ * is calculated, and then wired with x and y to produce the final
+ * memory address.
+ */
+static __inline GLuint radeon_mba_z16( radeonContextPtr rmesa,
+ GLint x, GLint y )
+{
+ radeonScreenPtr radeonScreen = rmesa->radeonScreen;
+ GLuint pitch = radeonScreen->frontPitch;
+ GLuint ba, address = 0; /* a[0] = 0 */
+
+ ba = (y / 16) * (pitch / 32) + (x / 32);
+
+ address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
+ address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
+ address |= (x & 0x8) << 4; /* a[7] = x[3] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+
+ return address;
+}
+
+static __inline GLuint radeon_mba_z32( radeonContextPtr rmesa,
+ GLint x, GLint y )
+{
+ radeonScreenPtr radeonScreen = rmesa->radeonScreen;
+ GLuint pitch = radeonScreen->frontPitch;
+ GLuint ba, address = 0; /* a[0..1] = 0 */
+
+ ba = (y / 16) * (pitch / 16) + (x / 16);
+
+ address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
+ address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
+ address |=
+ (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |=
+ (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+
+ return address;
+}
+
+
+/* 16-bit depth buffer functions
+ */
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLushort *)(buf + radeon_mba_z16( rmesa, _x, _y )) = d;
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLushort *)(buf + radeon_mba_z16( rmesa, _x, _y ));
+
+#define TAG(x) radeon##x##_16
+#include "depthtmp.h"
+
+/* 24 bit depth, 8 bit stencil depthbuffer functions
+ */
+#define WRITE_DEPTH( _x, _y, d ) \
+do { \
+ GLuint tmp = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x, _y )); \
+ tmp &= 0xff000000; \
+ tmp |= ((d) & 0x00ffffff); \
+ *(GLuint *)(buf + radeon_mba_z32( rmesa, _x, _y )) = tmp; \
+} while (0)
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x, _y )) & 0x00ffffff;
+
+#define TAG(x) radeon##x##_24_8
+#include "depthtmp.h"
+
+
+/* ================================================================
+ * Stencil buffer
+ */
+
+/* 24 bit depth, 8 bit stencil depthbuffer functions
+ */
+#define WRITE_STENCIL( _x, _y, d ) \
+do { \
+ GLuint tmp = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x, _y )); \
+ tmp &= 0x00ffffff; \
+ tmp |= (((d) & 0xff) << 24); \
+ *(GLuint *)(buf + radeon_mba_z32( rmesa, _x, _y )) = tmp; \
+} while (0)
+
+#define READ_STENCIL( d, _x, _y ) \
+do { \
+ GLuint tmp = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x, _y )); \
+ tmp &= 0xff000000; \
+ d = tmp >> 24; \
+} while (0)
+
+#define TAG(x) radeon##x##_24_8
+#include "stenciltmp.h"
+
+
+
+void radeonDDInitSpanFuncs( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ switch ( rmesa->radeonScreen->cpp ) {
+ case 2:
+ ctx->Driver.WriteRGBASpan = radeonWriteRGBASpan_RGB565;
+ ctx->Driver.WriteRGBSpan = radeonWriteRGBSpan_RGB565;
+ ctx->Driver.WriteMonoRGBASpan = radeonWriteMonoRGBASpan_RGB565;
+ ctx->Driver.WriteRGBAPixels = radeonWriteRGBAPixels_RGB565;
+ ctx->Driver.WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_RGB565;
+ ctx->Driver.ReadRGBASpan = radeonReadRGBASpan_RGB565;
+ ctx->Driver.ReadRGBAPixels = radeonReadRGBAPixels_RGB565;
+ break;
+
+ case 4:
+ ctx->Driver.WriteRGBASpan = radeonWriteRGBASpan_ARGB8888;
+ ctx->Driver.WriteRGBSpan = radeonWriteRGBSpan_ARGB8888;
+ ctx->Driver.WriteMonoRGBASpan = radeonWriteMonoRGBASpan_ARGB8888;
+ ctx->Driver.WriteRGBAPixels = radeonWriteRGBAPixels_ARGB8888;
+ ctx->Driver.WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_ARGB8888;
+ ctx->Driver.ReadRGBASpan = radeonReadRGBASpan_ARGB8888;
+ ctx->Driver.ReadRGBAPixels = radeonReadRGBAPixels_ARGB8888;
+ break;
+
+ default:
+ break;
+ }
+
+ switch ( rmesa->glCtx->Visual->DepthBits ) {
+ case 16:
+ ctx->Driver.ReadDepthSpan = radeonReadDepthSpan_16;
+ ctx->Driver.WriteDepthSpan = radeonWriteDepthSpan_16;
+ ctx->Driver.ReadDepthPixels = radeonReadDepthPixels_16;
+ ctx->Driver.WriteDepthPixels = radeonWriteDepthPixels_16;
+ break;
+
+ case 24:
+ ctx->Driver.ReadDepthSpan = radeonReadDepthSpan_24_8;
+ ctx->Driver.WriteDepthSpan = radeonWriteDepthSpan_24_8;
+ ctx->Driver.ReadDepthPixels = radeonReadDepthPixels_24_8;
+ ctx->Driver.WriteDepthPixels = radeonWriteDepthPixels_24_8;
+
+ ctx->Driver.ReadStencilSpan = radeonReadStencilSpan_24_8;
+ ctx->Driver.WriteStencilSpan = radeonWriteStencilSpan_24_8;
+ ctx->Driver.ReadStencilPixels = radeonReadStencilPixels_24_8;
+ ctx->Driver.WriteStencilPixels = radeonWriteStencilPixels_24_8;
+ break;
+
+ default:
+ break;
+ }
+
+ ctx->Driver.WriteCI8Span = NULL;
+ ctx->Driver.WriteCI32Span = NULL;
+ ctx->Driver.WriteMonoCISpan = NULL;
+ ctx->Driver.WriteCI32Pixels = NULL;
+ ctx->Driver.WriteMonoCIPixels = NULL;
+ ctx->Driver.ReadCI32Span = NULL;
+ ctx->Driver.ReadCI32Pixels = NULL;
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_span.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_span.h
new file mode 100644
index 000000000..e9cb056b8
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_span.h
@@ -0,0 +1,45 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_SPAN_H__
+#define __RADEON_SPAN_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern void radeonDDInitSpanFuncs( GLcontext *ctx );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_state.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_state.c
new file mode 100644
index 000000000..7aa4bc6f6
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_state.c
@@ -0,0 +1,1338 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#include "radeon_context.h"
+#include "radeon_state.h"
+#include "radeon_ioctl.h"
+#include "radeon_tris.h"
+#include "radeon_vb.h"
+#include "radeon_tex.h"
+
+#include "mmath.h"
+#include "pb.h"
+#include "enums.h"
+
+
+/* =============================================================
+ * Alpha blending
+ */
+
+static void radeonUpdateAlphaMode( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ CARD32 a = rmesa->setup.pp_misc;
+ CARD32 p = rmesa->setup.pp_cntl;
+ CARD32 b = rmesa->setup.rb3d_blendcntl;
+ CARD32 c = rmesa->setup.rb3d_cntl;
+
+ if ( ctx->Color.AlphaEnabled ) {
+ GLubyte ref = ctx->Color.AlphaRef;
+
+ a &= ~(RADEON_ALPHA_TEST_OP_MASK | RADEON_REF_ALPHA_MASK);
+
+ switch ( ctx->Color.AlphaFunc ) {
+ case GL_NEVER:
+ a |= RADEON_ALPHA_TEST_FAIL;
+ break;
+ case GL_LESS:
+ a |= RADEON_ALPHA_TEST_LESS;
+ break;
+ case GL_LEQUAL:
+ a |= RADEON_ALPHA_TEST_LEQUAL;
+ break;
+ case GL_EQUAL:
+ a |= RADEON_ALPHA_TEST_EQUAL;
+ break;
+ case GL_GEQUAL:
+ a |= RADEON_ALPHA_TEST_GEQUAL;
+ break;
+ case GL_GREATER:
+ a |= RADEON_ALPHA_TEST_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ a |= RADEON_ALPHA_TEST_NEQUAL;
+ break;
+ case GL_ALWAYS:
+ a |= RADEON_ALPHA_TEST_PASS;
+ break;
+ }
+
+ a |= (ref & RADEON_REF_ALPHA_MASK);
+ p |= RADEON_ALPHA_TEST_ENABLE;
+ } else {
+ p &= ~RADEON_ALPHA_TEST_ENABLE;
+ }
+
+ if ( ctx->Color.BlendEnabled ) {
+ b &= ~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK);
+
+ switch ( ctx->Color.BlendSrcRGB ) {
+ case GL_ZERO:
+ b |= RADEON_SRC_BLEND_GL_ZERO;
+ break;
+ case GL_ONE:
+ b |= RADEON_SRC_BLEND_GL_ONE;
+ break;
+ case GL_DST_COLOR:
+ b |= RADEON_SRC_BLEND_GL_DST_COLOR;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_COLOR;
+ break;
+ case GL_SRC_ALPHA:
+ b |= RADEON_SRC_BLEND_GL_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ b |= RADEON_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ b |= RADEON_SRC_BLEND_GL_DST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ b |= RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ b |= RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE;
+ break;
+ }
+
+ switch ( ctx->Color.BlendDstRGB ) {
+ case GL_ZERO:
+ b |= RADEON_DST_BLEND_GL_ZERO;
+ break;
+ case GL_ONE:
+ b |= RADEON_DST_BLEND_GL_ONE;
+ break;
+ case GL_SRC_COLOR:
+ b |= RADEON_DST_BLEND_GL_SRC_COLOR;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_COLOR;
+ break;
+ case GL_SRC_ALPHA:
+ b |= RADEON_DST_BLEND_GL_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ b |= RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ b |= RADEON_DST_BLEND_GL_DST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ b |= RADEON_DST_BLEND_GL_ONE_MINUS_DST_ALPHA;
+ break;
+ }
+
+ c |= RADEON_ALPHA_BLEND_ENABLE;
+ } else {
+ c &= ~RADEON_ALPHA_BLEND_ENABLE;
+ }
+
+ if ( rmesa->setup.pp_misc != a ) {
+ rmesa->setup.pp_misc = a;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_MASKS;
+ }
+ if ( rmesa->setup.pp_cntl != p ) {
+ rmesa->setup.pp_cntl = p;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_MASKS;
+ }
+ if ( rmesa->setup.rb3d_blendcntl != b ) {
+ rmesa->setup.rb3d_blendcntl = b;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_MASKS;
+ }
+ if ( rmesa->setup.rb3d_cntl != c ) {
+ rmesa->setup.rb3d_cntl = c;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_MASKS;
+ }
+}
+
+static void radeonDDAlphaFunc( GLcontext *ctx, GLenum func, GLclampf ref )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_ALPHA;
+}
+
+static void radeonDDBlendEquation( GLcontext *ctx, GLenum mode )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_ALPHA;
+}
+
+static void radeonDDBlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_ALPHA;
+}
+
+static void radeonDDBlendFuncSeparate( GLcontext *ctx,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_ALPHA;
+}
+
+
+/* =============================================================
+ * Depth testing
+ */
+
+static void radeonUpdateZMode( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ CARD32 z = rmesa->setup.rb3d_zstencilcntl;
+ CARD32 c = rmesa->setup.rb3d_cntl;
+
+ if ( ctx->Depth.Test ) {
+ z &= ~RADEON_Z_TEST_MASK;
+
+ switch ( ctx->Depth.Func ) {
+ case GL_NEVER:
+ z |= RADEON_Z_TEST_NEVER;
+ break;
+ case GL_ALWAYS:
+ z |= RADEON_Z_TEST_ALWAYS;
+ break;
+ case GL_LESS:
+ z |= RADEON_Z_TEST_LESS;
+ break;
+ case GL_LEQUAL:
+ z |= RADEON_Z_TEST_LEQUAL;
+ break;
+ case GL_EQUAL:
+ z |= RADEON_Z_TEST_EQUAL;
+ break;
+ case GL_GEQUAL:
+ z |= RADEON_Z_TEST_GEQUAL;
+ break;
+ case GL_GREATER:
+ z |= RADEON_Z_TEST_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ z |= RADEON_Z_TEST_NEQUAL;
+ break;
+ }
+
+ c |= RADEON_Z_ENABLE;
+ } else {
+ c &= ~RADEON_Z_ENABLE;
+ }
+
+ if ( ctx->Depth.Mask ) {
+ z |= RADEON_Z_WRITE_ENABLE;
+ } else {
+ z &= ~RADEON_Z_WRITE_ENABLE;
+ }
+
+ if ( rmesa->setup.rb3d_zstencilcntl != z ) {
+ rmesa->setup.rb3d_zstencilcntl = z;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+ }
+ if ( rmesa->setup.rb3d_cntl != c ) {
+ rmesa->setup.rb3d_cntl = c;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+ }
+}
+
+static void radeonDDDepthFunc( GLcontext *ctx, GLenum func )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_DEPTH;
+}
+
+static void radeonDDDepthMask( GLcontext *ctx, GLboolean flag )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_DEPTH;
+}
+
+static void radeonDDClearDepth( GLcontext *ctx, GLclampd d )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ switch ( rmesa->setup.rb3d_zstencilcntl & RADEON_DEPTH_FORMAT_MASK ) {
+ case RADEON_DEPTH_FORMAT_16BIT_INT_Z:
+ rmesa->ClearDepth = d * 0x0000ffff;
+ break;
+ case RADEON_DEPTH_FORMAT_24BIT_INT_Z:
+ rmesa->ClearDepth = d * 0x00ffffff;
+ break;
+ }
+}
+
+
+/* =============================================================
+ * Fog
+ */
+
+static void radeonUpdateFogAttrib( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ CARD32 p = rmesa->setup.pp_cntl;
+ GLubyte c[4];
+ CARD32 col;
+
+ if ( ctx->FogMode == FOG_FRAGMENT ) {
+ p |= RADEON_FOG_ENABLE;
+ } else {
+ p &= ~RADEON_FOG_ENABLE;
+ }
+
+ FLOAT_RGB_TO_UBYTE_RGB( c, ctx->Fog.Color );
+ col = radeonPackColor( 4, c[0], c[1], c[2], 0 );
+
+ if ( rmesa->setup.pp_fog_color != col ) {
+ rmesa->setup.pp_fog_color = col;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+ }
+ if ( rmesa->setup.pp_cntl != p ) {
+ rmesa->setup.pp_cntl = p;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+ }
+}
+
+static void radeonDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_FOG;
+}
+
+
+/* =============================================================
+ * Clipping
+ */
+
+static void radeonUpdateClipping( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ if ( rmesa->driDrawable ) {
+ __DRIdrawablePrivate *drawable = rmesa->driDrawable;
+ int x = 0;
+ int y = 0;
+ int w = drawable->w - 1;
+ int h = drawable->h - 1;
+
+ if ( ctx->Scissor.Enabled ) {
+ if ( ctx->Scissor.X > x ) {
+ x = ctx->Scissor.X;
+ }
+ if ( drawable->h - ctx->Scissor.Y - ctx->Scissor.Height > y ) {
+ y = drawable->h - ctx->Scissor.Y - ctx->Scissor.Height;
+ }
+ if ( ctx->Scissor.X + ctx->Scissor.Width - 1 < w ) {
+ w = ctx->Scissor.X + ctx->Scissor.Width - 1;
+ }
+ if ( drawable->h - ctx->Scissor.Y - 1 < h ) {
+ h = drawable->h - ctx->Scissor.Y - 1;
+ }
+ }
+
+ rmesa->scissor_rect.x1 = x + rmesa->driDrawable->x;
+ rmesa->scissor_rect.y1 = y + rmesa->driDrawable->y;
+ rmesa->scissor_rect.x2 = w + rmesa->driDrawable->x;
+ rmesa->scissor_rect.y2 = h + rmesa->driDrawable->y;
+
+ rmesa->dirty |= RADEON_UPLOAD_CLIPRECTS;
+ }
+}
+
+static void radeonDDScissor( GLcontext *ctx,
+ GLint x, GLint y, GLsizei w, GLsizei h )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_CLIP;
+}
+
+
+/* =============================================================
+ * Culling
+ */
+
+static void radeonUpdateCull( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ CARD32 s = rmesa->setup.se_cntl;
+
+ s &= ~RADEON_FFACE_CULL_DIR_MASK;
+
+ switch ( ctx->Polygon.FrontFace ) {
+ case GL_CW:
+ s |= RADEON_FFACE_CULL_CW;
+ break;
+ case GL_CCW:
+ s |= RADEON_FFACE_CULL_CCW;
+ break;
+ }
+
+ s |= RADEON_FFACE_SOLID | RADEON_BFACE_SOLID;
+
+ if ( ctx->Polygon.CullFlag && ctx->PB->primitive == GL_POLYGON ) {
+ switch ( ctx->Polygon.CullFaceMode ) {
+ case GL_FRONT:
+ s &= ~RADEON_FFACE_SOLID;
+ break;
+ case GL_BACK:
+ s &= ~RADEON_BFACE_SOLID;
+ break;
+ case GL_FRONT_AND_BACK:
+ s &= ~(RADEON_FFACE_SOLID | RADEON_BFACE_SOLID);
+ break;
+ }
+ }
+
+ if ( rmesa->setup.se_cntl != s ) {
+ rmesa->setup.se_cntl = s;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_SETUP;
+ }
+}
+
+static void radeonDDCullFace( GLcontext *ctx, GLenum mode )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_CULL;
+}
+
+static void radeonDDFrontFace( GLcontext *ctx, GLenum mode )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_CULL;
+}
+
+
+/* =============================================================
+ * Masks
+ */
+
+static void radeonUpdateMasks( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ GLuint mask = radeonPackColor( rmesa->radeonScreen->cpp,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP] );
+
+ if ( rmesa->setup.rb3d_planemask != mask ) {
+ rmesa->setup.rb3d_planemask = mask;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_MASKS;
+ }
+}
+
+static GLboolean radeonDDColorMask( GLcontext *ctx,
+ GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_MASKS;
+
+ return GL_TRUE;
+}
+
+
+/* =============================================================
+ * Rendering attributes
+ *
+ * We really don't want to recalculate all this every time we bind a
+ * texture. These things shouldn't change all that often, so it makes
+ * sense to break them out of the core texture state update routines.
+ */
+
+static void radeonDDLightModelfv( GLcontext *ctx, GLenum pname,
+ const GLfloat *param )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ if ( pname == GL_LIGHT_MODEL_COLOR_CONTROL ) {
+ CARD32 p = rmesa->setup.pp_cntl;
+
+ FLUSH_BATCH( rmesa );
+
+ if ( ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ) {
+ p |= RADEON_SPECULAR_ENABLE;
+ } else {
+ p &= ~RADEON_SPECULAR_ENABLE;
+ }
+
+ if ( rmesa->setup.pp_cntl != p ) {
+ rmesa->setup.pp_cntl = p;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+ }
+ }
+}
+
+static void radeonDDShadeModel( GLcontext *ctx, GLenum mode )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ CARD32 s = rmesa->setup.se_cntl;
+
+ s &= ~(RADEON_DIFFUSE_SHADE_MASK |
+ RADEON_ALPHA_SHADE_MASK |
+ RADEON_SPECULAR_SHADE_MASK |
+ RADEON_FOG_SHADE_MASK);
+
+ switch ( mode ) {
+ case GL_FLAT:
+ s |= (RADEON_DIFFUSE_SHADE_FLAT |
+ RADEON_ALPHA_SHADE_FLAT |
+ RADEON_SPECULAR_SHADE_FLAT |
+ RADEON_FOG_SHADE_FLAT);
+ break;
+ case GL_SMOOTH:
+ s |= (RADEON_DIFFUSE_SHADE_GOURAUD |
+ RADEON_ALPHA_SHADE_GOURAUD |
+ RADEON_SPECULAR_SHADE_GOURAUD |
+ RADEON_FOG_SHADE_GOURAUD);
+ break;
+ default:
+ return;
+ }
+
+ if ( rmesa->setup.se_cntl != s ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.se_cntl = s;
+
+ rmesa->new_state |= RADEON_NEW_CONTEXT;
+ rmesa->dirty |= RADEON_UPLOAD_SETUP;
+ }
+}
+
+
+/* =============================================================
+ * Window position
+ */
+
+void radeonUpdateWindow( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable;
+ GLfloat xoffset = (GLfloat)dPriv->x;
+ GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
+ const GLfloat one = 1.0;
+#if 0
+ CARD32 m = rmesa->setup.re_misc;
+ CARD32 sx, sy;
+#endif
+
+ rmesa->setup.se_vport_xscale = *(GLuint *)&one;
+ rmesa->setup.se_vport_xoffset = *(GLuint *)&xoffset;
+ rmesa->setup.se_vport_yscale = *(GLuint *)&one;
+ rmesa->setup.se_vport_yoffset = *(GLuint *)&yoffset;
+ rmesa->setup.se_vport_zscale = *(GLuint *)&rmesa->depth_scale;
+ rmesa->setup.se_vport_zoffset = 0x00000000;
+
+#if 0
+ /* FIXME: This appears to be broken...
+ */
+ m &= ~(RADEON_STIPPLE_X_OFFSET_MASK |
+ RADEON_STIPPLE_Y_OFFSET_MASK);
+
+ sx = rmesa->driDrawable->x & RADEON_STIPPLE_COORD_MASK;
+ sy = rmesa->driDrawable->y & RADEON_STIPPLE_COORD_MASK;
+
+ m |= ((sx << RADEON_STIPPLE_X_OFFSET_SHIFT) |
+ (sy << RADEON_STIPPLE_Y_OFFSET_SHIFT));
+
+ if ( rmesa->setup.re_misc != m ) {
+ rmesa->setup.re_misc = m;
+ rmesa->dirty |= RADEON_UPLOAD_MISC;
+ }
+#endif
+ rmesa->dirty |= RADEON_UPLOAD_VIEWPORT;
+}
+
+
+/* =============================================================
+ * Miscellaneous
+ */
+
+static void radeonDDClearColor( GLcontext *ctx,
+ GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ rmesa->ClearColor = radeonPackColor( rmesa->radeonScreen->cpp,
+ r, g, b, a );
+}
+
+static void radeonDDColor( GLcontext *ctx,
+ GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ rmesa->Color = radeonPackColor( rmesa->radeonScreen->cpp,
+ r, g, b, a );
+}
+
+static void radeonDDLogicOpCode( GLcontext *ctx, GLenum opcode )
+{
+ if ( ctx->Color.ColorLogicOpEnabled ) {
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+
+ /* FIXME: We can do color logic ops.
+ */
+ if ( opcode == GL_COPY ) {
+ rmesa->Fallback &= ~RADEON_FALLBACK_LOGICOP;
+ } else {
+ rmesa->Fallback |= RADEON_FALLBACK_LOGICOP;
+ }
+ }
+}
+
+static GLboolean radeonDDSetDrawBuffer( GLcontext *ctx, GLenum mode )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ int found = GL_TRUE;
+
+ FLUSH_BATCH( rmesa );
+
+ if ( rmesa->DrawBuffer != mode ) {
+ rmesa->DrawBuffer = mode;
+ rmesa->Fallback &= ~RADEON_FALLBACK_DRAW_BUFFER;
+
+ switch ( mode ) {
+ case GL_FRONT_LEFT:
+ rmesa->drawOffset = rmesa->radeonScreen->frontOffset;
+ rmesa->drawPitch = rmesa->radeonScreen->frontPitch;
+ break;
+ case GL_BACK_LEFT:
+ rmesa->drawOffset = rmesa->radeonScreen->backOffset;
+ rmesa->drawPitch = rmesa->radeonScreen->backPitch;
+ break;
+ default:
+ rmesa->Fallback |= RADEON_FALLBACK_DRAW_BUFFER;
+ found = GL_FALSE;
+ break;
+ }
+
+ rmesa->setup.rb3d_coloroffset =
+ (rmesa->drawOffset & RADEON_COLOROFFSET_MASK);
+ rmesa->setup.rb3d_colorpitch = rmesa->drawPitch;
+
+ rmesa->new_state |= RADEON_NEW_WINDOW;
+ }
+
+ return found;
+}
+
+static void radeonDDSetReadBuffer( GLcontext *ctx,
+ GLframebuffer *colorBuffer,
+ GLenum mode )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ rmesa->Fallback &= ~RADEON_FALLBACK_READ_BUFFER;
+
+ switch ( mode ) {
+ case GL_FRONT_LEFT:
+ rmesa->readOffset = rmesa->radeonScreen->frontOffset;
+ rmesa->readPitch = rmesa->radeonScreen->frontPitch;
+ break;
+ case GL_BACK_LEFT:
+ rmesa->readOffset = rmesa->radeonScreen->backOffset;
+ rmesa->readPitch = rmesa->radeonScreen->backPitch;
+ break;
+ default:
+ rmesa->Fallback |= RADEON_FALLBACK_READ_BUFFER;
+ break;
+ }
+}
+
+
+/* =============================================================
+ * Polygon stipple
+ */
+
+static void radeonDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLuint *stipple = (GLuint *)mask;
+
+ FLUSH_BATCH( rmesa );
+
+ if ( ctx->Polygon.StippleFlag && ctx->PB->primitive == GL_POLYGON ) {
+ rmesa->setup.pp_cntl |= RADEON_STIPPLE_ENABLE;
+ } else {
+ rmesa->setup.pp_cntl &= ~RADEON_STIPPLE_ENABLE;
+ }
+
+ LOCK_HARDWARE( rmesa );
+
+ /* FIXME: Use window x,y offsets into stipple RAM.
+ */
+ drmRadeonPolygonStipple( rmesa->driFd, stipple );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ rmesa->new_state |= RADEON_NEW_CONTEXT;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+}
+
+
+/* =============================================================
+ * State enable/disable
+ */
+
+static void radeonDDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ switch ( cap ) {
+ case GL_ALPHA_TEST:
+ case GL_BLEND:
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_ALPHA;
+ break;
+
+ case GL_CULL_FACE:
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_CULL;
+ break;
+
+ case GL_DEPTH_TEST:
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_DEPTH;
+ break;
+
+ case GL_DITHER:
+ do {
+ CARD32 r = rmesa->setup.rb3d_cntl;
+ FLUSH_BATCH( rmesa );
+
+ if ( ctx->Color.DitherFlag ) {
+ r |= RADEON_DITHER_ENABLE;
+ } else {
+ r &= ~RADEON_DITHER_ENABLE;
+ }
+
+ if ( rmesa->setup.rb3d_cntl != r ) {
+ rmesa->setup.rb3d_cntl = r;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+ }
+ } while (0);
+ break;
+
+ case GL_FOG:
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_FOG;
+ break;
+
+ case GL_INDEX_LOGIC_OP:
+ case GL_COLOR_LOGIC_OP:
+ FLUSH_BATCH( rmesa );
+ if ( state && ctx->Color.LogicOp != GL_COPY ) {
+ rmesa->Fallback |= RADEON_FALLBACK_LOGICOP;
+ } else {
+ rmesa->Fallback &= ~RADEON_FALLBACK_LOGICOP;
+ }
+ break;
+
+ case GL_SCISSOR_TEST:
+ FLUSH_BATCH( rmesa );
+ rmesa->scissor = state;
+ rmesa->new_state |= RADEON_NEW_CLIP;
+ break;
+
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_TEXTURE;
+ break;
+
+ case GL_POLYGON_STIPPLE:
+ if ( ctx->PB->primitive == GL_POLYGON ) {
+ FLUSH_BATCH( rmesa );
+ if ( state ) {
+ rmesa->setup.pp_cntl |= RADEON_STIPPLE_ENABLE;
+ } else {
+ rmesa->setup.pp_cntl &= ~RADEON_STIPPLE_ENABLE;
+ }
+ rmesa->new_state |= RADEON_NEW_CONTEXT;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+ }
+ break;
+
+ default:
+ return;
+ }
+}
+
+
+/* =============================================================
+ * State initialization, management
+ */
+
+static void radeonDDPrintDirty( const char *msg, GLuint state )
+{
+ fprintf( stderr,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ msg,
+ state,
+ (state & RADEON_UPLOAD_CONTEXT) ? "context, " : "",
+ (state & RADEON_UPLOAD_VERTFMT) ? "vertfmt, " : "",
+ (state & RADEON_UPLOAD_LINE) ? "line, " : "",
+ (state & RADEON_UPLOAD_BUMPMAP) ? "bumpmap, " : "",
+ (state & RADEON_UPLOAD_MASKS) ? "masks, " : "",
+ (state & RADEON_UPLOAD_VIEWPORT) ? "viewport, " : "",
+ (state & RADEON_UPLOAD_SETUP) ? "setup, " : "",
+ (state & RADEON_UPLOAD_TCL) ? "tcl, " : "",
+ (state & RADEON_UPLOAD_MISC) ? "misc, " : "",
+ (state & RADEON_UPLOAD_TEX0) ? "tex0, " : "",
+ (state & RADEON_UPLOAD_TEX1) ? "tex1, " : "",
+ (state & RADEON_UPLOAD_TEX2) ? "tex2, " : "",
+ (state & RADEON_UPLOAD_TEX0IMAGES) ? "tex0 images, " : "",
+ (state & RADEON_UPLOAD_TEX1IMAGES) ? "tex1 images, " : "",
+ (state & RADEON_UPLOAD_TEX2IMAGES) ? "tex2 images, " : "",
+ (state & RADEON_UPLOAD_CLIPRECTS) ? "cliprects, " : "",
+ (state & RADEON_REQUIRE_QUIESCENCE) ? "quiescence, " : "" );
+}
+
+/*
+ * Load the current context's state into the hardware.
+ *
+ * NOTE: Be VERY careful about ensuring the context state is marked for
+ * upload, the only place it shouldn't be uploaded is when the setup
+ * state has changed in ReducedPrimitiveChange as this comes right after
+ * a state update.
+ *
+ * Blits of any type should always upload the context and masks after
+ * they are done.
+ */
+void radeonEmitHwStateLocked( radeonContextPtr rmesa )
+{
+ RADEONSAREAPrivPtr sarea = rmesa->sarea;
+ radeon_context_regs_t *regs = &(rmesa->setup);
+ radeonTexObjPtr t0 = rmesa->CurrentTexObj[0];
+ radeonTexObjPtr t1 = rmesa->CurrentTexObj[1];
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_MSG ) {
+ radeonDDPrintDirty( "radeonEmitHwStateLocked", rmesa->dirty );
+ }
+
+ if ( (rmesa->dirty & RADEON_UPLOAD_TEX0IMAGES) && t0 ) {
+ radeonUploadTexImages( rmesa, t0 );
+ rmesa->dirty &= ~RADEON_UPLOAD_TEX0IMAGES;
+ }
+ if ( (rmesa->dirty & RADEON_UPLOAD_TEX1IMAGES) && t1 ) {
+ radeonUploadTexImages( rmesa, t1 );
+ rmesa->dirty &= ~RADEON_UPLOAD_TEX1IMAGES;
+ }
+ if ( rmesa->dirty & RADEON_UPLOAD_TEX2IMAGES ) {
+ /* FIXME: Enable the third texture unit... */
+ rmesa->dirty &= ~RADEON_UPLOAD_TEX2IMAGES;
+ }
+
+ if ( rmesa->dirty & (RADEON_UPLOAD_CONTEXT |
+ RADEON_UPLOAD_VERTFMT |
+ RADEON_UPLOAD_LINE |
+ RADEON_UPLOAD_BUMPMAP |
+ RADEON_UPLOAD_MASKS |
+ RADEON_UPLOAD_VIEWPORT |
+ RADEON_UPLOAD_SETUP |
+ RADEON_UPLOAD_TCL |
+ RADEON_UPLOAD_MISC) ) {
+ memcpy( &sarea->ContextState, regs, sizeof(sarea->ContextState) );
+ }
+
+ /* Assemble the texture state, combining the texture object and
+ * texture environment state into the hardware texture unit state.
+ */
+ if ( (rmesa->dirty & RADEON_UPLOAD_TEX0) && t0 ) {
+ radeon_texture_regs_t *tex = &sarea->TexState[0];
+
+ tex->pp_txfilter = t0->setup.pp_txfilter | rmesa->lod_bias[0] << 8;
+ tex->pp_txformat = t0->setup.pp_txformat | RADEON_TXF_ST_ROUTE_STQ0;
+ tex->pp_txoffset = t0->setup.pp_txoffset;
+
+ tex->pp_txcblend = rmesa->color_combine[0];
+ tex->pp_txablend = rmesa->alpha_combine[0];
+ tex->pp_tfactor = rmesa->env_color[0];
+
+ tex->pp_border_color = t0->setup.pp_border_color;
+ }
+
+ if ( (rmesa->dirty & RADEON_UPLOAD_TEX1) && t1 ) {
+ radeon_texture_regs_t *tex = &sarea->TexState[1];
+
+ tex->pp_txfilter = t1->setup.pp_txfilter | rmesa->lod_bias[1] << 8;
+ tex->pp_txformat = t1->setup.pp_txformat | RADEON_TXF_ST_ROUTE_STQ1;
+ tex->pp_txoffset = t1->setup.pp_txoffset;
+
+ tex->pp_txcblend = rmesa->color_combine[1];
+ tex->pp_txablend = rmesa->alpha_combine[1];
+ tex->pp_tfactor = rmesa->env_color[1];
+
+ tex->pp_border_color = t1->setup.pp_border_color;
+ }
+
+ if ( rmesa->dirty & RADEON_UPLOAD_TEX2 ) {
+ /* FIXME: Enable the third texture unit... */
+ memset( &sarea->TexState[2], 0, sizeof(sarea->TexState[2]) );
+ }
+
+ sarea->vertsize = rmesa->vertsize;
+ sarea->vc_format = rmesa->vc_format;
+
+ sarea->dirty |= rmesa->dirty;
+ rmesa->dirty &= RADEON_UPLOAD_CLIPRECTS;
+}
+
+static void radeonDDPrintState( const char *msg, GLuint flags )
+{
+ fprintf( stderr,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s\n",
+ msg,
+ flags,
+ (flags & RADEON_NEW_CONTEXT) ? "context, " : "",
+ (flags & RADEON_NEW_ALPHA) ? "alpha, " : "",
+ (flags & RADEON_NEW_DEPTH) ? "depth, " : "",
+ (flags & RADEON_NEW_FOG) ? "fog, " : "",
+ (flags & RADEON_NEW_CLIP) ? "clip, " : "",
+ (flags & RADEON_NEW_TEXTURE) ? "texture, " : "",
+ (flags & RADEON_NEW_CULL) ? "cull, " : "",
+ (flags & RADEON_NEW_MASKS) ? "masks, " : "",
+ (flags & RADEON_NEW_WINDOW) ? "window, " : "" );
+}
+
+void radeonDDUpdateHWState( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ int new_state = rmesa->new_state;
+
+ if ( new_state ) {
+ FLUSH_BATCH( rmesa );
+
+ rmesa->new_state = 0;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_MSG )
+ radeonDDPrintState( "radeonUpdateHwState", new_state );
+
+ /* Update the various parts of the context's state.
+ */
+ if ( new_state & RADEON_NEW_ALPHA )
+ radeonUpdateAlphaMode( ctx );
+
+ if ( new_state & RADEON_NEW_DEPTH )
+ radeonUpdateZMode( ctx );
+
+ if ( new_state & RADEON_NEW_FOG )
+ radeonUpdateFogAttrib( ctx );
+
+ if ( new_state & RADEON_NEW_CLIP )
+ radeonUpdateClipping( ctx );
+
+ if ( new_state & RADEON_NEW_CULL )
+ radeonUpdateCull( ctx );
+
+ if ( new_state & RADEON_NEW_MASKS )
+ radeonUpdateMasks( ctx );
+
+ if ( new_state & RADEON_NEW_WINDOW )
+ radeonUpdateWindow( ctx );
+
+ if ( new_state & RADEON_NEW_TEXTURE )
+ radeonUpdateTextureState( ctx );
+ }
+}
+
+/* This is called when Mesa switches between rendering triangle
+ * primitives (such as GL_POLYGON, GL_QUADS, GL_TRIANGLE_STRIP, etc),
+ * and lines, points and bitmaps.
+ *
+ * As the radeon uses triangles to render lines and points, it is
+ * necessary to turn off hardware culling when rendering these
+ * primitives.
+ */
+static void radeonDDReducedPrimitiveChange( GLcontext *ctx, GLenum prim )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ CARD32 s = rmesa->setup.se_cntl;
+
+ s |= RADEON_FFACE_SOLID | RADEON_BFACE_SOLID;
+
+ if ( ctx->Polygon.CullFlag && ctx->PB->primitive == GL_POLYGON ) {
+ switch ( ctx->Polygon.CullFaceMode ) {
+ case GL_FRONT:
+ s &= ~RADEON_FFACE_SOLID;
+ break;
+ case GL_BACK:
+ s &= ~RADEON_BFACE_SOLID;
+ break;
+ case GL_FRONT_AND_BACK:
+ s &= ~(RADEON_FFACE_SOLID | RADEON_BFACE_SOLID);
+ break;
+ }
+ }
+
+ if ( rmesa->setup.se_cntl != s ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.se_cntl = s;
+
+ /* NOTE: Only upload the setup state, everything else has been
+ * uploaded by the usual means already. Also, note that this is
+ * an optimization (see comment in the kernel's radeon_state.c),
+ * which will not be necessary when/if we use the Radeon's
+ * native point/line support.
+ */
+ rmesa->dirty |= RADEON_UPLOAD_SETUP;
+ }
+}
+
+
+#define INTERESTED (~(NEW_MODELVIEW | \
+ NEW_PROJECTION | \
+ NEW_TEXTURE_MATRIX | \
+ NEW_USER_CLIP | \
+ NEW_CLIENT_STATE))
+
+void radeonDDUpdateState( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ if ( ctx->NewState & INTERESTED ) {
+ radeonDDChooseRenderState( ctx );
+ radeonDDChooseRasterSetupFunc( ctx );
+ }
+
+ /* Need to do this here to detect texture fallbacks before
+ * setting triangle functions.
+ * GH: Do we need this anymore? The Radeon doesn't really have
+ * texturing fallbacks like the r128...
+ */
+ if ( rmesa->new_state & RADEON_NEW_TEXTURE ) {
+ radeonDDUpdateHWState( ctx );
+ }
+
+ if ( !rmesa->Fallback ) {
+ ctx->IndirectTriangles &= ~DD_SW_RASTERIZE;
+ ctx->IndirectTriangles |= rmesa->IndirectTriangles;
+
+ ctx->Driver.PointsFunc = rmesa->PointsFunc;
+ ctx->Driver.LineFunc = rmesa->LineFunc;
+ ctx->Driver.TriangleFunc = rmesa->TriangleFunc;
+ ctx->Driver.QuadFunc = rmesa->QuadFunc;
+ }
+}
+
+
+/* Initialize the context's hardware state.
+ */
+void radeonDDInitState( radeonContextPtr rmesa )
+{
+ GLuint color_fmt, depth_fmt;
+
+ switch ( rmesa->radeonScreen->cpp ) {
+ case 2:
+ color_fmt = RADEON_COLOR_FORMAT_RGB565;
+ break;
+ case 4:
+ color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
+ break;
+ default:
+ fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
+ exit( -1 );
+ }
+
+ rmesa->ClearColor = 0x00000000;
+
+ switch ( rmesa->glCtx->Visual->DepthBits ) {
+ case 16:
+ rmesa->ClearDepth = 0x0000ffff;
+ depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
+ rmesa->depth_scale = 1.0 / (GLfloat)0xffff;
+ break;
+ case 24:
+ rmesa->ClearDepth = 0x00ffffff;
+ depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
+ rmesa->depth_scale = 1.0 / (GLfloat)0xffffff;
+ break;
+ default:
+ fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
+ rmesa->glCtx->Visual->DepthBits );
+ exit( -1 );
+ }
+
+ rmesa->RenderIndex = RADEON_FALLBACK_BIT;
+ rmesa->PointsFunc = NULL;
+ rmesa->LineFunc = NULL;
+ rmesa->TriangleFunc = NULL;
+ rmesa->QuadFunc = NULL;
+
+ rmesa->IndirectTriangles = 0;
+ rmesa->Fallback = 0;
+
+ if ( rmesa->glCtx->Visual->DBflag ) {
+ rmesa->DrawBuffer = GL_BACK_LEFT;
+ rmesa->drawOffset = rmesa->readOffset = rmesa->radeonScreen->backOffset;
+ rmesa->drawPitch = rmesa->readPitch = rmesa->radeonScreen->backPitch;
+ } else {
+ rmesa->DrawBuffer = GL_FRONT_LEFT;
+ rmesa->drawOffset = rmesa->readOffset = rmesa->radeonScreen->frontOffset;
+ rmesa->drawPitch = rmesa->readPitch = rmesa->radeonScreen->frontPitch;
+ }
+
+ /* Harware state:
+ */
+ rmesa->setup.pp_misc = (RADEON_ALPHA_TEST_PASS |
+ RADEON_CHROMA_FUNC_FAIL |
+ RADEON_CHROMA_KEY_NEAREST |
+ RADEON_SHADOW_FUNC_EQUAL |
+ RADEON_SHADOW_PASS_1 |
+ RADEON_RIGHT_HAND_CUBE_OGL);
+
+ rmesa->setup.pp_fog_color = ((0x00000000 & RADEON_FOG_COLOR_MASK) |
+ RADEON_FOG_VERTEX |
+ RADEON_FOG_USE_DEPTH);
+
+ rmesa->setup.re_solid_color = 0x00000000;
+
+ rmesa->setup.rb3d_blendcntl = (RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ZERO );
+
+ rmesa->setup.rb3d_depthoffset = rmesa->radeonScreen->depthOffset;
+
+ rmesa->setup.rb3d_depthpitch = ((rmesa->radeonScreen->depthPitch &
+ RADEON_DEPTHPITCH_MASK) |
+ RADEON_DEPTH_ENDIAN_NO_SWAP);
+
+ rmesa->setup.rb3d_zstencilcntl = (depth_fmt |
+ RADEON_Z_TEST_LESS |
+ RADEON_STENCIL_TEST_ALWAYS |
+ RADEON_STENCIL_S_FAIL_KEEP |
+ RADEON_STENCIL_ZPASS_KEEP |
+ RADEON_STENCIL_ZFAIL_KEEP |
+ RADEON_Z_WRITE_ENABLE);
+
+ rmesa->setup.pp_cntl = (RADEON_SCISSOR_ENABLE |
+ RADEON_ANTI_ALIAS_NONE);
+
+ rmesa->setup.rb3d_cntl = (RADEON_PLANE_MASK_ENABLE |
+ color_fmt |
+ RADEON_ZBLOCK16);
+
+ rmesa->setup.rb3d_coloroffset = (rmesa->drawOffset &
+ RADEON_COLOROFFSET_MASK);
+
+ rmesa->setup.re_width_height = ((0x7ff << RADEON_RE_WIDTH_SHIFT) |
+ (0x7ff << RADEON_RE_HEIGHT_SHIFT));
+
+ rmesa->setup.rb3d_colorpitch = ((rmesa->drawPitch &
+ RADEON_COLORPITCH_MASK) |
+ RADEON_COLOR_ENDIAN_NO_SWAP);
+
+ rmesa->setup.se_cntl = (RADEON_FFACE_CULL_CW |
+ RADEON_BFACE_SOLID |
+ RADEON_FFACE_SOLID |
+ RADEON_FLAT_SHADE_VTX_LAST |
+ RADEON_DIFFUSE_SHADE_GOURAUD |
+ RADEON_ALPHA_SHADE_GOURAUD |
+ RADEON_SPECULAR_SHADE_GOURAUD |
+ RADEON_FOG_SHADE_GOURAUD |
+ RADEON_VPORT_XY_XFORM_ENABLE |
+ RADEON_VPORT_Z_XFORM_ENABLE |
+ RADEON_VTX_PIX_CENTER_OGL |
+ RADEON_ROUND_MODE_TRUNC |
+ RADEON_ROUND_PREC_8TH_PIX);
+
+ rmesa->setup.se_coord_fmt = (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
+ RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
+ RADEON_TEX1_W_ROUTING_USE_Q1);
+
+ rmesa->setup.re_line_pattern = ((0x0000 & RADEON_LINE_PATTERN_MASK) |
+ (0 << RADEON_LINE_REPEAT_COUNT_SHIFT) |
+ (0 << RADEON_LINE_PATTERN_START_SHIFT) |
+ RADEON_LINE_PATTERN_LITTLE_BIT_ORDER);
+
+ rmesa->setup.re_line_state = ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
+ (0 << RADEON_LINE_CURRENT_COUNT_SHIFT));
+
+ rmesa->setup.se_line_width = 0x0000000;
+
+ rmesa->setup.pp_lum_matrix = 0x00000000;
+
+ rmesa->setup.pp_rot_matrix_0 = 0x00000000;
+ rmesa->setup.pp_rot_matrix_1 = 0x00000000;
+
+ rmesa->setup.rb3d_stencilrefmask = ((0x00 << RADEON_STENCIL_REF_SHIFT) |
+ (0xff << RADEON_STENCIL_MASK_SHIFT) |
+ (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
+
+ rmesa->setup.rb3d_ropcntl = 0x00000000;
+ rmesa->setup.rb3d_planemask = 0xffffffff;
+
+ rmesa->setup.se_vport_xscale = 0x00000000;
+ rmesa->setup.se_vport_xoffset = 0x00000000;
+ rmesa->setup.se_vport_yscale = 0x00000000;
+ rmesa->setup.se_vport_yoffset = 0x00000000;
+ rmesa->setup.se_vport_zscale = 0x00000000;
+ rmesa->setup.se_vport_zoffset = 0x00000000;
+
+ rmesa->setup.se_cntl_status = (RADEON_VC_NO_SWAP |
+ RADEON_TCL_BYPASS);
+
+#ifdef TCL_ENABLE
+ /* FIXME: Obviously these need to be properly initialized */
+ rmesa->setup.se_tcl_material_emmissive.red = 0x00000000;
+ rmesa->setup.se_tcl_material_emmissive.green = 0x00000000;
+ rmesa->setup.se_tcl_material_emmissive.blue = 0x00000000;
+ rmesa->setup.se_tcl_material_emmissive.alpha = 0x00000000;
+
+ rmesa->setup.se_tcl_material_ambient.red = 0x00000000;
+ rmesa->setup.se_tcl_material_ambient.green = 0x00000000;
+ rmesa->setup.se_tcl_material_ambient.blue = 0x00000000;
+ rmesa->setup.se_tcl_material_ambient.alpha = 0x00000000;
+
+ rmesa->setup.se_tcl_material_diffuse.red = 0x00000000;
+ rmesa->setup.se_tcl_material_diffuse.green = 0x00000000;
+ rmesa->setup.se_tcl_material_diffuse.blue = 0x00000000;
+ rmesa->setup.se_tcl_material_diffuse.alpha = 0x00000000;
+
+ rmesa->setup.se_tcl_material_specular.red = 0x00000000;
+ rmesa->setup.se_tcl_material_specular.green = 0x00000000;
+ rmesa->setup.se_tcl_material_specular.blue = 0x00000000;
+ rmesa->setup.se_tcl_material_specular.alpha = 0x00000000;
+
+ rmesa->setup.se_tcl_shininess = 0x00000000;
+ rmesa->setup.se_tcl_output_vtx_fmt = 0x00000000;
+ rmesa->setup.se_tcl_output_vtx_sel = 0x00000000;
+ rmesa->setup.se_tcl_matrix_select_0 = 0x00000000;
+ rmesa->setup.se_tcl_matrix_select_1 = 0x00000000;
+ rmesa->setup.se_tcl_ucp_vert_blend_ctl = 0x00000000;
+ rmesa->setup.se_tcl_texture_proc_ctl = 0x00000000;
+ rmesa->setup.se_tcl_light_model_ctl = 0x00000000;
+ for ( i = 0 ; i < 4 ; i++ ) {
+ rmesa->setup.se_tcl_per_light_ctl[i] = 0x00000000;
+ }
+#endif
+
+ rmesa->setup.re_top_left = ((0 << RADEON_RE_LEFT_SHIFT) |
+ (0 << RADEON_RE_TOP_SHIFT) );
+
+ rmesa->setup.re_misc = ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
+ (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
+ RADEON_STIPPLE_LITTLE_BIT_ORDER);
+
+ rmesa->env_color[0] = 0x00000000;
+ rmesa->env_color[1] = 0x00000000;
+ rmesa->env_color[2] = 0x00000000;
+
+ rmesa->new_state = RADEON_NEW_ALL;
+}
+
+/* Initialize the driver's state functions.
+ */
+void radeonDDInitStateFuncs( GLcontext *ctx )
+{
+ ctx->Driver.UpdateState = radeonDDUpdateState;
+
+ ctx->Driver.ClearIndex = NULL;
+ ctx->Driver.ClearColor = radeonDDClearColor;
+ ctx->Driver.Index = NULL;
+ ctx->Driver.Color = radeonDDColor;
+ ctx->Driver.SetDrawBuffer = radeonDDSetDrawBuffer;
+ ctx->Driver.SetReadBuffer = radeonDDSetReadBuffer;
+
+ ctx->Driver.IndexMask = NULL;
+ ctx->Driver.ColorMask = radeonDDColorMask;
+ ctx->Driver.LogicOp = NULL;
+ ctx->Driver.Dither = NULL;
+
+ ctx->Driver.NearFar = NULL;
+
+ ctx->Driver.RenderStart = radeonDDUpdateHWState;
+ ctx->Driver.RenderFinish = NULL;
+ ctx->Driver.RasterSetup = NULL;
+
+ ctx->Driver.RenderVBClippedTab = NULL;
+ ctx->Driver.RenderVBCulledTab = NULL;
+ ctx->Driver.RenderVBRawTab = NULL;
+
+ ctx->Driver.ReducedPrimitiveChange = radeonDDReducedPrimitiveChange;
+ ctx->Driver.MultipassFunc = NULL;
+
+ ctx->Driver.AlphaFunc = radeonDDAlphaFunc;
+ ctx->Driver.BlendEquation = radeonDDBlendEquation;
+ ctx->Driver.BlendFunc = radeonDDBlendFunc;
+ ctx->Driver.BlendFuncSeparate = radeonDDBlendFuncSeparate;
+ ctx->Driver.ClearDepth = radeonDDClearDepth;
+ ctx->Driver.CullFace = radeonDDCullFace;
+ ctx->Driver.FrontFace = radeonDDFrontFace;
+ ctx->Driver.DepthFunc = radeonDDDepthFunc;
+ ctx->Driver.DepthMask = radeonDDDepthMask;
+ ctx->Driver.DepthRange = NULL;
+ ctx->Driver.Enable = radeonDDEnable;
+ ctx->Driver.Fogfv = radeonDDFogfv;
+ ctx->Driver.Hint = NULL;
+ ctx->Driver.Lightfv = NULL;
+ ctx->Driver.LightModelfv = radeonDDLightModelfv;
+ ctx->Driver.LogicOpcode = radeonDDLogicOpCode;
+ ctx->Driver.PolygonMode = NULL;
+ ctx->Driver.PolygonStipple = radeonDDPolygonStipple;
+ ctx->Driver.Scissor = radeonDDScissor;
+ ctx->Driver.ShadeModel = radeonDDShadeModel;
+ ctx->Driver.ClearStencil = NULL;
+ ctx->Driver.StencilFunc = NULL;
+ ctx->Driver.StencilMask = NULL;
+ ctx->Driver.StencilOp = NULL;
+ ctx->Driver.Viewport = NULL;
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_state.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_state.h
new file mode 100644
index 000000000..1be2977af
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_state.h
@@ -0,0 +1,55 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_STATE_H__
+#define __RADEON_STATE_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "radeon_context.h"
+
+extern void radeonDDInitState( radeonContextPtr rmesa );
+extern void radeonDDInitStateFuncs( GLcontext *ctx );
+
+extern void radeonDDUpdateState( GLcontext *ctx );
+extern void radeonDDUpdateHWState( GLcontext *ctx );
+
+extern void radeonUpdateWindow( GLcontext *ctx );
+
+extern void radeonEmitHwStateLocked( radeonContextPtr rmesa );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_tex.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_tex.c
new file mode 100644
index 000000000..5cc4aabef
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_tex.c
@@ -0,0 +1,2248 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "radeon_context.h"
+#include "radeon_state.h"
+#include "radeon_ioctl.h"
+#include "radeon_vb.h"
+#include "radeon_tex.h"
+
+#include "mmath.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "mem.h"
+
+
+static void radeonSetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap )
+{
+ t->setup.pp_txfilter &= ~(RADEON_CLAMP_S_MASK | RADEON_CLAMP_T_MASK);
+
+ switch ( swrap ) {
+ case GL_REPEAT:
+ t->setup.pp_txfilter |= RADEON_CLAMP_S_WRAP;
+ break;
+ case GL_CLAMP:
+ t->setup.pp_txfilter |= RADEON_CLAMP_S_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->setup.pp_txfilter |= RADEON_CLAMP_S_CLAMP_LAST;
+ break;
+ }
+
+ switch ( twrap ) {
+ case GL_REPEAT:
+ t->setup.pp_txfilter |= RADEON_CLAMP_T_WRAP;
+ break;
+ case GL_CLAMP:
+ t->setup.pp_txfilter |= RADEON_CLAMP_T_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->setup.pp_txfilter |= RADEON_CLAMP_T_CLAMP_LAST;
+ break;
+ }
+}
+
+static void radeonSetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
+{
+ t->setup.pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
+
+ switch ( minf ) {
+ case GL_NEAREST:
+ t->setup.pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->setup.pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ t->setup.pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ t->setup.pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ t->setup.pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ t->setup.pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_LINEAR;
+ break;
+ }
+
+ switch ( magf ) {
+ case GL_NEAREST:
+ t->setup.pp_txfilter |= RADEON_MAG_FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->setup.pp_txfilter |= RADEON_MAG_FILTER_LINEAR;
+ break;
+ }
+}
+
+static void radeonSetTexBorderColor( radeonTexObjPtr t, GLubyte c[4] )
+{
+ t->setup.pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
+}
+
+
+/* Allocate and initialize hardware state associated with texture `t'.
+ */
+static radeonTexObjPtr radeonCreateTexObj( radeonContextPtr rmesa,
+ struct gl_texture_object *tObj )
+{
+ radeonTexObjPtr t;
+ struct gl_texture_image *image;
+ GLint log2Width, log2Height, log2Size, log2MinSize;
+ GLint totalSize;
+ GLint texelsPerDword = 0, blitWidth = 0, blitPitch = 0;
+ GLint x, y, width, height;
+ GLint i;
+ GLuint txformat, txalpha;
+
+ image = tObj->Image[0];
+ if ( !image )
+ return NULL;
+
+ t = (radeonTexObjPtr) CALLOC( sizeof(*t) );
+ if ( !t )
+ return NULL;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API )
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, tObj );
+
+ switch ( image->Format ) {
+ case GL_RGBA:
+ if ( image->IntFormat != GL_RGBA4 &&
+ ( image->IntFormat == GL_RGBA8 ||
+ rmesa->radeonScreen->cpp == 4 ) ) {
+ t->texelBytes = 4;
+ txformat = RADEON_TXF_32BPP_ARGB8888;
+ } else {
+ t->texelBytes = 2;
+ txformat = RADEON_TXF_16BPP_ARGB4444;
+ }
+ txalpha = RADEON_TXF_ALPHA_IN_MAP;
+ break;
+
+ case GL_RGB:
+ if ( image->IntFormat != GL_RGB5 &&
+ ( image->IntFormat == GL_RGB8 ||
+ rmesa->radeonScreen->cpp == 4 ) ) {
+ t->texelBytes = 4;
+ txformat = RADEON_TXF_32BPP_ARGB8888;
+ } else {
+ t->texelBytes = 2;
+ txformat = RADEON_TXF_16BPP_RGB565;
+ }
+ txalpha = 0;
+ break;
+
+ case GL_ALPHA:
+ case GL_LUMINANCE_ALPHA:
+ t->texelBytes = 2;
+ txformat = RADEON_TXF_16BPP_AI88;
+ txalpha = RADEON_TXF_ALPHA_IN_MAP;
+ break;
+
+ case GL_LUMINANCE:
+ t->texelBytes = 2;
+ txformat = RADEON_TXF_16BPP_AI88;
+ txalpha = 0;
+ break;
+
+ case GL_INTENSITY:
+ t->texelBytes = 1;
+ txformat = RADEON_TXF_8BPP_I;
+ txalpha = 0;
+ break;
+
+ case GL_COLOR_INDEX:
+ default:
+ fprintf( stderr, "%s: bad image->Format\n", __FUNCTION__ );
+ FREE( t );
+ return NULL;
+ }
+
+ /* Calculate dimensions in log domain.
+ */
+ for ( i = 1, log2Height = 0 ; i < image->Height ; i *= 2 ) {
+ log2Height++;
+ }
+ for ( i = 1, log2Width = 0 ; i < image->Width ; i *= 2 ) {
+ log2Width++;
+ }
+ if ( image->Width > image->Height ) {
+ log2Size = log2Width;
+ } else {
+ log2Size = log2Height;
+ }
+
+ t->dirty_images = 0;
+
+ /* The Radeon has a 64-byte minimum pitch for all blits. We
+ * calculate the equivalent number of texels to simplify the
+ * calculation of the texture image area.
+ */
+ switch ( t->texelBytes ) {
+ case 1:
+ texelsPerDword = 4;
+ blitPitch = 64;
+ break;
+ case 2:
+ texelsPerDword = 2;
+ blitPitch = 32;
+ break;
+ case 4:
+ texelsPerDword = 1;
+ blitPitch = 16;
+ break;
+ }
+
+ /* Select the larger of the two widths for our global texture image
+ * coordinate space. As the Radeon has very strict offset rules, we
+ * can't upload mipmaps directly and have to reference their location
+ * from the aligned start of the whole image.
+ */
+ blitWidth = MAX2( image->Width, blitPitch );
+
+ /* Calculate mipmap offsets and dimensions.
+ */
+ totalSize = 0;
+ x = 0;
+ y = 0;
+
+ for ( i = 0 ; i <= log2Size ; i++ ) {
+ GLuint size;
+
+ image = tObj->Image[i];
+ if ( !image )
+ break;
+
+ width = image->Width;
+ height = image->Height;
+
+ /* Texture images have a minimum pitch of 32 bytes (half of the
+ * 64-byte minimum pitch for blits). For images that have a
+ * width smaller than this, we must pad each texture image
+ * scanline out to this amount.
+ */
+ if ( width < blitPitch / 2 ) {
+ width = blitPitch / 2;
+ }
+
+ size = width * height * t->texelBytes;
+ totalSize += size;
+
+ t->dirty_images |= (1 << i);
+
+ while ( width < blitWidth && height > 1 ) {
+ width *= 2;
+ height /= 2;
+ }
+
+ t->image[i].x = x;
+ t->image[i].y = y;
+
+ t->image[i].width = width;
+ t->image[i].height = height;
+
+ t->image[i].dwords = size / sizeof(CARD32);
+
+ /* While blits must have a pitch of at least 64 bytes, mipmaps
+ * must be aligned on a 32-byte boundary (just like each texture
+ * image scanline).
+ */
+ if ( width >= blitWidth ) {
+ y += height;
+ } else {
+ x += width;
+ if ( x >= blitWidth ) {
+ x = 0;
+ y++;
+ }
+ }
+
+ if ( 0 )
+ fprintf( stderr, "level=%d p=%d %dx%d -> %dx%d at (%d,%d) %d dwords\n",
+ i, blitWidth, image->Width, image->Height,
+ t->image[i].width, t->image[i].height,
+ t->image[i].x, t->image[i].y,
+ t->image[i].dwords );
+ }
+
+ log2MinSize = log2Size - i + 1;
+
+ /* Align the total size of texture memory block.
+ */
+ totalSize = (totalSize + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
+
+ t->totalSize = totalSize;
+
+ t->bound = 0;
+ t->heap = 0;
+ t->tObj = tObj;
+
+ t->memBlock = NULL;
+ t->bufAddr = 0;
+
+ /* Hardware state:
+ */
+ t->setup.pp_txfilter = ((log2Size << RADEON_MAX_MIP_LEVEL_SHIFT) |
+ RADEON_BORDER_MODE_OGL);
+
+ t->setup.pp_txformat = (txformat | txalpha |
+ (log2Width << RADEON_TXF_WIDTH_SHIFT) |
+ (log2Height << RADEON_TXF_HEIGHT_SHIFT) |
+ RADEON_TXF_ENDIAN_NO_SWAP |
+ RADEON_TXF_PERSPECTIVE_ENABLE);
+
+ t->setup.pp_txoffset = 0x00000000;
+ t->setup.pp_txcblend = 0x00000000;
+ t->setup.pp_txablend = 0x00000000;
+ t->setup.pp_tfactor = 0x00000000;
+ t->setup.pp_border_color = 0x00000000;
+
+ radeonSetTexWrap( t, tObj->WrapS, tObj->WrapT );
+ radeonSetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
+ radeonSetTexBorderColor( t, tObj->BorderColor );
+
+ tObj->DriverData = t;
+
+ make_empty_list( t );
+
+ return t;
+}
+
+/* Destroy hardware state associated with texture `t'.
+ */
+void radeonDestroyTexObj( radeonContextPtr rmesa, radeonTexObjPtr t )
+{
+#if ENABLE_PERF_BOXES
+ /* Bump the performace counter */
+ rmesa->c_textureSwaps++;
+#endif
+ if ( !t ) return;
+
+ if ( t->memBlock ) {
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+ }
+
+ if ( t->tObj )
+ t->tObj->DriverData = NULL;
+ if ( t->bound )
+ rmesa->CurrentTexObj[t->bound-1] = NULL;
+
+ remove_from_list( t );
+ FREE( t );
+}
+
+/* Keep track of swapped out texture objects.
+ */
+static void radeonSwapOutTexObj( radeonContextPtr rmesa, radeonTexObjPtr t )
+{
+#if ENABLE_PERF_BOXES
+ /* Bump the performace counter */
+ rmesa->c_textureSwaps++;
+#endif
+ if ( t->memBlock ) {
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+ }
+
+ t->dirty_images = ~0;
+ move_to_tail( &rmesa->SwappedOut, t );
+}
+
+/* Print out debugging information about texture LRU.
+ */
+void radeonPrintLocalLRU( radeonContextPtr rmesa, int heap )
+{
+ radeonTexObjPtr t;
+ int sz = 1 << (rmesa->radeonScreen->logTexGranularity[heap]);
+
+ fprintf( stderr, "\nLocal LRU, heap %d:\n", heap );
+
+ foreach ( t, &rmesa->TexObjList[heap] ) {
+ if (!t->tObj) {
+ fprintf( stderr, "Placeholder %d at 0x%x sz 0x%x\n",
+ t->memBlock->ofs / sz,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ } else {
+ fprintf( stderr, "Texture (bound %d) at 0x%x sz 0x%x\n",
+ t->bound,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+void radeonPrintGlobalLRU( radeonContextPtr rmesa, int heap )
+{
+ radeon_tex_region_t *list = rmesa->sarea->texList[heap];
+ int i, j;
+
+ fprintf( stderr, "\nGlobal LRU, heap %d list %p:\n", heap, list );
+
+ for ( i = 0, j = RADEON_NR_TEX_REGIONS ; i < RADEON_NR_TEX_REGIONS ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d\n",
+ j, list[j].age, list[j].next, list[j].prev );
+ j = list[j].next;
+ if ( j == RADEON_NR_TEX_REGIONS ) break;
+ }
+
+ if ( j != RADEON_NR_TEX_REGIONS ) {
+ fprintf( stderr, "Loop detected in global LRU\n" );
+ for ( i = 0 ; i < RADEON_NR_TEX_REGIONS ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d\n",
+ i, list[i].age, list[i].next, list[i].prev );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+/* Reset the global texture LRU.
+ */
+static void radeonResetGlobalLRU( radeonContextPtr rmesa, int heap )
+{
+ radeon_tex_region_t *list = rmesa->sarea->texList[heap];
+ int sz = 1 << rmesa->radeonScreen->logTexGranularity[heap];
+ int i;
+
+ /*
+ * (Re)initialize the global circular LRU list. The last element in
+ * the array (RADEON_NR_TEX_REGIONS) is the sentinal. Keeping it at
+ * the end of the array allows it to be addressed rationally when
+ * looking up objects at a particular location in texture memory.
+ */
+ for ( i = 0 ; (i+1) * sz <= rmesa->radeonScreen->texSize[heap] ; i++ ) {
+ list[i].prev = i-1;
+ list[i].next = i+1;
+ list[i].age = 0;
+ }
+
+ i--;
+ list[0].prev = RADEON_NR_TEX_REGIONS;
+ list[i].prev = i-1;
+ list[i].next = RADEON_NR_TEX_REGIONS;
+ list[RADEON_NR_TEX_REGIONS].prev = i;
+ list[RADEON_NR_TEX_REGIONS].next = 0;
+ rmesa->sarea->texAge[heap] = 0;
+}
+
+/* Update the local and glock texture LRUs.
+ */
+static void radeonUpdateTexLRU(radeonContextPtr rmesa, radeonTexObjPtr t )
+{
+ int heap = t->heap;
+ radeon_tex_region_t *list = rmesa->sarea->texList[heap];
+ int sz = rmesa->radeonScreen->logTexGranularity[heap];
+ int start = t->memBlock->ofs >> sz;
+ int end = (t->memBlock->ofs + t->memBlock->size-1) >> sz;
+ int i;
+
+ rmesa->lastTexAge[heap] = ++rmesa->sarea->texAge[heap];
+
+ if ( !t->memBlock ) {
+ fprintf( stderr, "no memblock\n\n" );
+ return;
+ }
+
+ /* Update our local LRU */
+ move_to_head( &rmesa->TexObjList[heap], t );
+
+ /* Update the global LRU */
+ for ( i = start ; i <= end ; i++ ) {
+ list[i].in_use = 1;
+ list[i].age = rmesa->lastTexAge[heap];
+
+ /* remove_from_list(i) */
+ list[(CARD32)list[i].next].prev = list[i].prev;
+ list[(CARD32)list[i].prev].next = list[i].next;
+
+ /* insert_at_head(list, i) */
+ list[i].prev = RADEON_NR_TEX_REGIONS;
+ list[i].next = list[RADEON_NR_TEX_REGIONS].next;
+ list[(CARD32)list[RADEON_NR_TEX_REGIONS].next].prev = i;
+ list[RADEON_NR_TEX_REGIONS].next = i;
+ }
+
+ if ( 0 ) {
+ radeonPrintGlobalLRU( rmesa, t->heap );
+ radeonPrintLocalLRU( rmesa, t->heap );
+ }
+}
+
+/* Update our notion of what textures have been changed since we last
+ * held the lock. This pertains to both our local textures and the
+ * textures belonging to other clients. Keep track of other client's
+ * textures by pushing a placeholder texture onto the LRU list -- these
+ * are denoted by (tObj == NULL).
+ */
+static void radeonTexturesGone( radeonContextPtr rmesa, int heap,
+ int offset, int size, int in_use )
+{
+ radeonTexObjPtr t, tmp;
+
+ foreach_s ( t, tmp, &rmesa->TexObjList[heap] ) {
+ if ( t->memBlock->ofs >= offset + size ||
+ t->memBlock->ofs + t->memBlock->size <= offset )
+ continue;
+
+ /* It overlaps - kick it out. Need to hold onto the currently
+ * bound objects, however.
+ */
+ if ( t->bound ) {
+ radeonSwapOutTexObj( rmesa, t );
+ } else {
+ radeonDestroyTexObj( rmesa, t );
+ }
+ }
+
+ if ( in_use ) {
+ t = (radeonTexObjPtr) CALLOC( sizeof(*t) );
+ if ( !t ) return;
+
+ t->memBlock = mmAllocMem( rmesa->texHeap[heap], size, 0, offset );
+ if ( !t->memBlock ) {
+ fprintf( stderr, "Couldn't alloc placeholder sz %x ofs %x\n",
+ (int)size, (int)offset );
+ mmDumpMemInfo( rmesa->texHeap[heap] );
+ return;
+ }
+ insert_at_head( &rmesa->TexObjList[heap], t );
+ }
+}
+
+/* Update our client's shared texture state. If another client has
+ * modified a region in which we have textures, then we need to figure
+ * out which of our textures has been removed, and update our global
+ * LRU.
+ */
+void radeonAgeTextures( radeonContextPtr rmesa, int heap )
+{
+ RADEONSAREAPrivPtr sarea = rmesa->sarea;
+
+ if ( sarea->texAge[heap] != rmesa->lastTexAge[heap] ) {
+ int sz = 1 << rmesa->radeonScreen->logTexGranularity[heap];
+ int nr = 0;
+ int idx;
+
+ for ( idx = sarea->texList[heap][RADEON_NR_TEX_REGIONS].prev ;
+ idx != RADEON_NR_TEX_REGIONS && nr < RADEON_NR_TEX_REGIONS ;
+ idx = sarea->texList[heap][idx].prev, nr++ )
+ {
+ /* If switching texturing schemes, then the SAREA might not
+ * have been properly cleared, so we need to reset the
+ * global texture LRU.
+ */
+ if ( idx * sz > rmesa->radeonScreen->texSize[heap] ) {
+ nr = RADEON_NR_TEX_REGIONS;
+ break;
+ }
+
+ if ( sarea->texList[heap][idx].age > rmesa->lastTexAge[heap] ) {
+ radeonTexturesGone( rmesa, heap, idx * sz, sz,
+ sarea->texList[heap][idx].in_use );
+ }
+ }
+
+ if ( nr == RADEON_NR_TEX_REGIONS ) {
+ radeonTexturesGone( rmesa, heap, 0,
+ rmesa->radeonScreen->texSize[heap], 0 );
+ radeonResetGlobalLRU( rmesa, heap );
+ }
+
+ rmesa->dirty |= (RADEON_UPLOAD_CONTEXT |
+ RADEON_UPLOAD_TEX0IMAGES |
+ RADEON_UPLOAD_TEX1IMAGES);
+ rmesa->lastTexAge[heap] = sarea->texAge[heap];
+ }
+}
+
+
+/* ================================================================
+ * Texture image conversions
+ */
+
+/* Convert a block of Mesa-formatted texture to an 8bpp hardware format.
+ */
+static void radeonConvertTexture8bpp( CARD32 *dst,
+ struct gl_texture_image *image,
+ int x, int y, int width, int height,
+ int pitch )
+{
+ CARD8 *src;
+ int i, j;
+
+ if ( width < 4 ) {
+ width = 4;
+ }
+
+#define ALIGN_DST \
+ do { \
+ if ( width < 32 ) { \
+ dst += ((32 - width) / 4); \
+ } \
+ } while (0)
+
+ switch ( image->Format ) {
+ case GL_INTENSITY:
+ for ( i = 0 ; i < height ; i++ ) {
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x);
+ for ( j = width >> 2 ; j ; j-- ) {
+ *dst++ = src[0] | (src[1] << 8) | (src[2] << 16) | (src[3] << 24);
+ src += 4;
+ }
+ ALIGN_DST;
+ }
+ break;
+
+ case GL_COLOR_INDEX:
+ default:
+ fprintf( stderr, "%s: unsupported format 0x%x\n",
+ __FUNCTION__, image->Format );
+ break;
+ }
+}
+#undef ALIGN_DST
+
+/* Convert a block of Mesa-formatted texture to a 16bpp hardware format.
+ */
+static void radeonConvertTexture16bpp( CARD32 *dst,
+ struct gl_texture_image *image,
+ int x, int y, int width, int height,
+ int pitch )
+{
+ CARD8 *src;
+ int i, j;
+
+ if ( width < 2 ) {
+ width = 2;
+ }
+
+#define ALIGN_DST \
+ do { \
+ if ( width < 16 ) { \
+ dst += ((16 - width) / 2); \
+ } \
+ } while (0)
+
+ switch ( image->Format ) {
+ case GL_RGBA:
+ for ( i = 0 ; i < height ; i++ ) {
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 4;
+ for ( j = width >> 1 ; j ; j-- ) {
+ *dst++ = ((RADEONPACKCOLOR4444( src[0], src[1], src[2], src[3] )) |
+ (RADEONPACKCOLOR4444( src[4], src[5], src[6], src[7] ) << 16));
+ src += 8;
+ }
+ ALIGN_DST;
+ }
+ break;
+
+ case GL_RGB:
+ {
+ for ( i = 0 ; i < height ; i++ ) {
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 3;
+ for ( j = width >> 1 ; j ; j-- ) {
+ *dst++ = ((RADEONPACKCOLOR565( src[0], src[1], src[2] )) |
+ (RADEONPACKCOLOR565( src[3], src[4], src[5] ) << 16));
+ src += 6;
+ }
+ ALIGN_DST;
+ }
+ }
+ break;
+
+ case GL_ALPHA:
+ for ( i = 0 ; i < height ; i++ ) {
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x);
+ for ( j = width >> 1 ; j ; j-- ) {
+ *dst++ = ((RADEONPACKCOLOR88( 0x00, src[0] )) |
+ (RADEONPACKCOLOR88( 0x00, src[1] ) << 16));
+ src += 2;
+ }
+ ALIGN_DST;
+ }
+ break;
+
+ case GL_LUMINANCE:
+ for ( i = 0 ; i < height ; i++ ) {
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x);
+ for ( j = width >> 1 ; j ; j-- ) {
+ *dst++ = ((RADEONPACKCOLOR88( src[0], 0xff )) |
+ (RADEONPACKCOLOR88( src[1], 0xff ) << 16));
+ src += 2;
+ }
+ ALIGN_DST;
+ }
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ for ( i = 0 ; i < height ; i++ ) {
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 2;
+ for ( j = width >> 1 ; j ; j-- ) {
+ *dst++ = ((RADEONPACKCOLOR88( src[0], src[1] )) |
+ (RADEONPACKCOLOR88( src[2], src[3] ) << 16));
+ src += 4;
+ }
+ ALIGN_DST;
+ }
+ break;
+
+ default:
+ fprintf( stderr, "%s: unsupported format 0x%x\n",
+ __FUNCTION__, image->Format );
+ break;
+ }
+}
+#undef ALIGN_DST
+
+/* Convert a block of Mesa-formatted texture to a 32bpp hardware format.
+ */
+static void radeonConvertTexture32bpp( CARD32 *dst,
+ struct gl_texture_image *image,
+ int x, int y, int width, int height,
+ int pitch )
+{
+ CARD8 *src;
+ int i, j;
+
+#define ALIGN_DST \
+ do { \
+ if ( width < 8 ) { \
+ dst += (8 - width); \
+ } \
+ } while (0)
+
+ switch ( image->Format ) {
+ case GL_RGBA:
+ for ( i = 0 ; i < height ; i++ ) {
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 4;
+ for ( j = width ; j ; j-- ) {
+ *dst++ = RADEONPACKCOLOR8888( src[0], src[1], src[2], src[3] );
+ src += 4;
+ }
+ ALIGN_DST;
+ }
+ break;
+
+ case GL_RGB:
+ for ( i = 0 ; i < height ; i++ ) {
+ src = (CARD8 *)image->Data + ((y + i) * pitch + x) * 3;
+ for ( j = width ; j ; j-- ) {
+ *dst++ = RADEONPACKCOLOR8888( src[0], src[1], src[2], 0xff );
+ src += 3;
+ }
+ ALIGN_DST;
+ }
+ break;
+
+ default:
+ fprintf( stderr, "%s: unsupported format 0x%x\n",
+ __FUNCTION__, image->Format );
+ break;
+ }
+}
+
+/* Upload the texture image associated with texture `t' at level `level'
+ * at the address relative to `start'.
+ */
+static void radeonUploadSubImage( radeonContextPtr rmesa,
+ radeonTexObjPtr t, GLint level,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ struct gl_texture_image *image;
+ GLint texelsPerDword = 0;
+ GLint imageX, imageY, imageWidth, imageHeight;
+ GLint blitX, blitY, blitWidth, blitHeight;
+ GLint imageRows, blitRows;
+ GLint remaining ;
+ GLint format, dwords;
+ CARD32 pitch, offset;
+ drmBufPtr buffer;
+ CARD32 *dst;
+
+ /* Ensure we have a valid texture to upload */
+ if ( ( level < 0 ) || ( level >= RADEON_MAX_TEXTURE_LEVELS ) )
+ return;
+
+ image = t->tObj->Image[level];
+ if ( !image )
+ return;
+
+ switch ( t->texelBytes ) {
+ case 1:
+ texelsPerDword = 4;
+ break;
+ case 2:
+ texelsPerDword = 2;
+ break;
+ case 4:
+ texelsPerDword = 1;
+ break;
+ }
+
+ format = t->setup.pp_txformat & RADEON_TXF_FORMAT_MASK;
+
+ imageX = 0;
+ imageY = 0;
+ imageWidth = image->Width;
+ imageHeight = image->Height;
+
+ blitX = t->image[level].x;
+ blitY = t->image[level].y;
+ blitWidth = t->image[level].width;
+ blitHeight = t->image[level].height;
+
+ dwords = t->image[level].dwords;
+ offset = t->bufAddr;
+ pitch = (t->image[0].width * t->texelBytes) / 64;
+
+#if ENABLE_PERF_BOXES
+ /* Bump the performace counter */
+ rmesa->c_textureBytes += (dwords << 2);
+#endif
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_MSG ) {
+ fprintf( stderr, " upload image: %d,%d at %d,%d\n",
+ imageWidth, imageHeight, imageX, imageY );
+ fprintf( stderr, " upload blit: %d,%d at %d,%d\n",
+ blitWidth, blitHeight, blitX, blitY );
+ fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d "
+ "level: %d format: %x\n",
+ (GLuint)offset, (GLuint)pitch, dwords, level, format );
+ }
+
+ /* Subdivide the texture if required */
+ if ( dwords <= RADEON_BUFFER_MAX_DWORDS / 2 ) {
+ imageRows = imageHeight;
+ blitRows = blitHeight;
+ } else {
+ imageRows = (RADEON_BUFFER_MAX_DWORDS * texelsPerDword)/(2 * imageWidth);
+ blitRows = (RADEON_BUFFER_MAX_DWORDS * texelsPerDword) / (2 * blitWidth);
+ }
+
+ for ( remaining = imageHeight ;
+ remaining > 0 ;
+ remaining -= imageRows, imageY += imageRows, blitY += blitRows )
+ {
+ if ( remaining >= imageRows ) {
+ imageHeight = imageRows;
+ blitHeight = blitRows;
+ } else {
+ imageHeight = remaining;
+ blitHeight = blitRows;
+ }
+ dwords = blitWidth * blitHeight / texelsPerDword;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_MSG ) {
+ fprintf( stderr, " blitting: %d,%d at %d,%d\n",
+ imageWidth, imageHeight, imageX, imageY );
+ fprintf( stderr, " %d,%d at %d,%d - %d dwords\n",
+ blitWidth, blitHeight, blitX, blitY, dwords );
+ }
+
+ /* Grab the indirect buffer for the texture blit */
+ buffer = radeonGetBufferLocked( rmesa );
+
+ dst = (CARD32 *)((char *)buffer->address + RADEON_HOSTDATA_BLIT_OFFSET);
+
+ /* Actually do the texture conversion */
+ switch ( t->texelBytes ) {
+ case 1:
+ radeonConvertTexture8bpp( dst, image,
+ imageX, imageY, imageWidth, imageHeight,
+ imageWidth );
+ break;
+ case 2:
+ radeonConvertTexture16bpp( dst, image,
+ imageX, imageY, imageWidth, imageHeight,
+ imageWidth );
+ break;
+ case 4:
+ radeonConvertTexture32bpp( dst, image,
+ imageX, imageY, imageWidth, imageHeight,
+ imageWidth );
+ break;
+ }
+
+ radeonFireBlitLocked( rmesa, buffer,
+ offset, pitch, format,
+ blitX, blitY, blitWidth, blitHeight );
+ }
+
+ rmesa->new_state |= RADEON_NEW_CONTEXT;
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_MASKS;
+}
+
+/* Upload the texture images associated with texture `t'. This might
+ * require removing our own and/or other client's texture objects to
+ * make room for these images.
+ */
+/* NOTE: This function is only called while holding the hardware lock */
+int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t )
+{
+ int i;
+ int heap;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p, %p )\n",
+ __FUNCTION__, rmesa->glCtx, t );
+ }
+
+ if ( !t )
+ return 0;
+
+ /* Choose the heap appropriately */
+ heap = t->heap = RADEON_CARD_HEAP;
+#if 0
+ if ( !rmesa->radeonScreen->IsPCI &&
+ t->totalSize > rmesa->radeonScreen->texSize[heap] ) {
+ heap = t->heap = RADEON_AGP_HEAP;
+ }
+#endif
+
+ /* Do we need to eject LRU texture objects? */
+ if ( !t->memBlock ) {
+ /* Allocate a memory block on a 4k boundary (1<<12 == 4096) */
+ t->memBlock = mmAllocMem( rmesa->texHeap[heap],
+ t->totalSize, 12, 0 );
+
+#if 0
+ /* Try AGP before kicking anything out of local mem */
+ if ( !t->memBlock && heap == RADEON_CARD_HEAP ) {
+ t->memBlock = mmAllocMem( rmesa->texHeap[RADEON_AGP_HEAP],
+ t->totalSize, 12, 0 );
+
+ if ( t->memBlock )
+ heap = t->heap = RADEON_AGP_HEAP;
+ }
+#endif
+
+ /* Kick out textures until the requested texture fits */
+ while ( !t->memBlock ) {
+ if ( rmesa->TexObjList[heap].prev->bound ) {
+ fprintf( stderr,
+ "radeonUploadTexImages: ran into bound texture\n" );
+ return -1;
+ }
+ if ( rmesa->TexObjList[heap].prev ==
+ &rmesa->TexObjList[heap] ) {
+ if ( rmesa->radeonScreen->IsPCI ) {
+ fprintf( stderr, "radeonUploadTexImages: upload texture "
+ "failure on local texture heaps, sz=%d\n",
+ t->totalSize );
+ return -1;
+#if 0
+ } else if ( heap == RADEON_CARD_HEAP ) {
+ heap = t->heap = RADEON_AGP_HEAP;
+ continue;
+#endif
+ } else {
+ fprintf( stderr, "radeonUploadTexImages: upload texture "
+ "failure on both local and AGP texture heaps, "
+ "sz=%d\n",
+ t->totalSize );
+ return -1;
+ }
+ }
+
+ radeonDestroyTexObj( rmesa, rmesa->TexObjList[heap].prev );
+
+ t->memBlock = mmAllocMem( rmesa->texHeap[heap],
+ t->totalSize, 12, 0 );
+ }
+
+ /* Set the base offset of the texture image */
+ t->bufAddr = rmesa->radeonScreen->texOffset[heap] + t->memBlock->ofs;
+
+ t->setup.pp_txoffset = t->bufAddr;
+#if 0
+ /* Fix AGP texture offsets */
+ if ( heap == RADEON_AGP_HEAP ) {
+ t->setup.pp_tx_offset += RADEON_AGP_TEX_OFFSET +
+ rmesa->radeonScreen->agpTexOffset;
+ }
+#endif
+
+ /* Force loading the new state into the hardware */
+ switch ( t->bound ) {
+ case 1:
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_TEX0;
+ break;
+
+ case 2:
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | RADEON_UPLOAD_TEX1;
+ break;
+
+ default:
+ return -1;
+ }
+ }
+
+ /* Let the world know we've used this memory recently */
+ radeonUpdateTexLRU( rmesa, t );
+
+ /* Upload any images that are new */
+ if ( t->dirty_images ) {
+ int num_levels = ((t->setup.pp_txfilter & RADEON_MAX_MIP_LEVEL_MASK) >>
+ RADEON_MAX_MIP_LEVEL_SHIFT);
+
+ for ( i = 0 ; i <= num_levels ; i++ ) {
+ if ( t->dirty_images & (1 << i) ) {
+ radeonUploadSubImage( rmesa, t, i, 0, 0,
+ t->image[i].width, t->image[i].height );
+ }
+ }
+
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+ }
+
+ t->dirty_images = 0;
+ return 0;
+}
+
+
+/* ================================================================
+ * Texture combine functions
+ */
+
+#define RADEON_DISABLE 0
+#define RADEON_REPLACE 1
+#define RADEON_MODULATE 2
+#define RADEON_DECAL 3
+#define RADEON_BLEND 4
+#define RADEON_ADD 5
+#define RADEON_MAX_COMBFUNC 6
+
+static GLuint radeon_color_combine[][RADEON_MAX_COMBFUNC] =
+{
+ /* Unit 0:
+ */
+ {
+ /* Disable combiner stage
+ */
+ (RADEON_COLOR_ARG_A_ZERO |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COLOR_ARG_C_CURRENT_COLOR |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_REPLACE = 0x00802800
+ */
+ (RADEON_COLOR_ARG_A_ZERO |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COLOR_ARG_C_T0_COLOR |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_MODULATE = 0x00800142
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_T0_COLOR |
+ RADEON_COLOR_ARG_C_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_DECAL = 0x008c2d42
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_T0_COLOR |
+ RADEON_COLOR_ARG_C_T0_ALPHA |
+ RADEON_BLEND_CTL_BLEND |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_BLEND = 0x008c2902
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_TFACTOR_COLOR |
+ RADEON_COLOR_ARG_C_T0_COLOR |
+ RADEON_BLEND_CTL_BLEND |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_ADD = 0x00812802
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COLOR_ARG_C_T0_COLOR |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+ },
+
+ /* Unit 1:
+ */
+ {
+ /* Disable combiner stage
+ */
+ (RADEON_COLOR_ARG_A_ZERO |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COLOR_ARG_C_CURRENT_COLOR |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_REPLACE = 0x00803000
+ */
+ (RADEON_COLOR_ARG_A_ZERO |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COLOR_ARG_C_T1_COLOR |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_MODULATE = 0x00800182
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_T1_COLOR |
+ RADEON_COLOR_ARG_C_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_DECAL = 0x008c3582
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_T1_COLOR |
+ RADEON_COLOR_ARG_C_T1_ALPHA |
+ RADEON_BLEND_CTL_BLEND |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_BLEND = 0x008c3102
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_TFACTOR_COLOR |
+ RADEON_COLOR_ARG_C_T1_COLOR |
+ RADEON_BLEND_CTL_BLEND |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_ADD = 0x00813002
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COLOR_ARG_C_T1_COLOR |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+ },
+
+ /* Unit 2:
+ */
+ {
+ /* Disable combiner stage
+ */
+ (RADEON_COLOR_ARG_A_ZERO |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COLOR_ARG_C_CURRENT_COLOR |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_REPLACE = 0x00803800
+ */
+ (RADEON_COLOR_ARG_A_ZERO |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COLOR_ARG_C_T2_COLOR |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_MODULATE = 0x008001c2
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_T2_COLOR |
+ RADEON_COLOR_ARG_C_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_DECAL = 0x008c3dc2
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_T2_COLOR |
+ RADEON_COLOR_ARG_C_T2_ALPHA |
+ RADEON_BLEND_CTL_BLEND |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_BLEND = 0x008c3902
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_TFACTOR_COLOR |
+ RADEON_COLOR_ARG_C_T2_COLOR |
+ RADEON_BLEND_CTL_BLEND |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_ADD = 0x00813802
+ */
+ (RADEON_COLOR_ARG_A_CURRENT_COLOR |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COLOR_ARG_C_T2_COLOR |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+ }
+};
+
+static GLuint radeon_alpha_combine[][RADEON_MAX_COMBFUNC] =
+{
+ /* Unit 0:
+ */
+ {
+ /* Disable combiner stage
+ */
+ (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_REPLACE = 0x00800500
+ */
+ (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_T0_ALPHA |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_MODULATE = 0x00800051
+ */
+ (RADEON_ALPHA_ARG_A_CURRENT_ALPHA |
+ RADEON_ALPHA_ARG_B_T0_ALPHA |
+ RADEON_ALPHA_ARG_C_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_DECAL = 0x00800100
+ */
+ (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_BLEND = 0x00800051
+ */
+ (RADEON_ALPHA_ARG_A_CURRENT_ALPHA |
+ RADEON_ALPHA_ARG_B_TFACTOR_ALPHA |
+ RADEON_ALPHA_ARG_C_T0_ALPHA |
+ RADEON_BLEND_CTL_BLEND |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_ADD = 0x00800051
+ */
+ (RADEON_ALPHA_ARG_A_CURRENT_ALPHA |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_T0_ALPHA |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+ },
+
+ /* Unit 1:
+ */
+ {
+ /* Disable combiner stage
+ */
+ (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_REPLACE = 0x00800600
+ */
+ (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_T1_ALPHA |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_MODULATE = 0x00800061
+ */
+ (RADEON_ALPHA_ARG_A_CURRENT_ALPHA |
+ RADEON_ALPHA_ARG_B_T1_ALPHA |
+ RADEON_ALPHA_ARG_C_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_DECAL = 0x00800100
+ */
+ (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_BLEND = 0x00800061
+ */
+ (RADEON_ALPHA_ARG_A_CURRENT_ALPHA |
+ RADEON_ALPHA_ARG_B_TFACTOR_ALPHA |
+ RADEON_ALPHA_ARG_C_T1_ALPHA |
+ RADEON_BLEND_CTL_BLEND |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_ADD = 0x00800061
+ */
+ (RADEON_ALPHA_ARG_A_CURRENT_ALPHA |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_T1_ALPHA |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+ },
+
+ /* Unit 2:
+ */
+ {
+ /* Disable combiner stage
+ */
+ (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_REPLACE = 0x00800700
+ */
+ (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_T2_ALPHA |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_MODULATE = 0x00800071
+ */
+ (RADEON_ALPHA_ARG_A_CURRENT_ALPHA |
+ RADEON_ALPHA_ARG_B_T2_ALPHA |
+ RADEON_ALPHA_ARG_C_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_DECAL = 0x00800100
+ */
+ (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_BLEND = 0x00800071
+ */
+ (RADEON_ALPHA_ARG_A_CURRENT_ALPHA |
+ RADEON_ALPHA_ARG_B_TFACTOR_ALPHA |
+ RADEON_ALPHA_ARG_C_T2_ALPHA |
+ RADEON_BLEND_CTL_BLEND |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+
+ /* GL_ADD = 0x00800021
+ */
+ (RADEON_ALPHA_ARG_A_CURRENT_ALPHA |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_ALPHA_ARG_C_T2_ALPHA |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_SCALE_1X |
+ RADEON_CLAMP_TX),
+ }
+};
+
+
+/* GL_EXT_texture_env_combine support
+ */
+
+/* The color tables have combine functions for GL_SRC_COLOR,
+ * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
+ */
+static GLuint radeon_texture_color[][RADEON_MAX_TEXTURE_UNITS] =
+{
+ {
+ RADEON_COLOR_ARG_A_T0_COLOR,
+ RADEON_COLOR_ARG_A_T1_COLOR,
+ RADEON_COLOR_ARG_A_T2_COLOR
+ },
+ {
+ RADEON_COLOR_ARG_A_T0_COLOR | RADEON_COMP_ARG_A,
+ RADEON_COLOR_ARG_A_T1_COLOR | RADEON_COMP_ARG_A,
+ RADEON_COLOR_ARG_A_T2_COLOR | RADEON_COMP_ARG_A
+ },
+ {
+ RADEON_COLOR_ARG_A_T0_ALPHA,
+ RADEON_COLOR_ARG_A_T1_ALPHA,
+ RADEON_COLOR_ARG_A_T2_ALPHA
+ },
+ {
+ RADEON_COLOR_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
+ RADEON_COLOR_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
+ RADEON_COLOR_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
+ },
+};
+
+static GLuint radeon_tfactor_color[] =
+{
+ RADEON_COLOR_ARG_A_TFACTOR_COLOR,
+ RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COMP_ARG_A,
+ RADEON_COLOR_ARG_A_TFACTOR_ALPHA,
+ RADEON_COLOR_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
+};
+
+static GLuint radeon_primary_color[] =
+{
+ RADEON_COLOR_ARG_A_DIFFUSE_COLOR,
+ RADEON_COLOR_ARG_A_DIFFUSE_COLOR | RADEON_COMP_ARG_A,
+ RADEON_COLOR_ARG_A_DIFFUSE_ALPHA,
+ RADEON_COLOR_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
+};
+
+static GLuint radeon_previous_color[] =
+{
+ RADEON_COLOR_ARG_A_CURRENT_COLOR,
+ RADEON_COLOR_ARG_A_CURRENT_COLOR | RADEON_COMP_ARG_A,
+ RADEON_COLOR_ARG_A_CURRENT_ALPHA,
+ RADEON_COLOR_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
+};
+
+/* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
+ */
+static GLuint radeon_texture_alpha[][RADEON_MAX_TEXTURE_UNITS] =
+{
+ {
+ RADEON_ALPHA_ARG_A_T0_ALPHA,
+ RADEON_ALPHA_ARG_A_T1_ALPHA,
+ RADEON_ALPHA_ARG_A_T2_ALPHA
+ },
+ {
+ RADEON_ALPHA_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
+ RADEON_ALPHA_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
+ RADEON_ALPHA_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
+ },
+};
+
+static GLuint radeon_tfactor_alpha[] =
+{
+ RADEON_ALPHA_ARG_A_TFACTOR_ALPHA,
+ RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
+};
+
+static GLuint radeon_primary_alpha[] =
+{
+ RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA,
+ RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
+};
+
+static GLuint radeon_previous_alpha[] =
+{
+ RADEON_ALPHA_ARG_A_CURRENT_ALPHA,
+ RADEON_ALPHA_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
+};
+
+
+/* Extract the arg from slot A, shift it into the correct argument slot
+ * and set the corresponding complement bit.
+ */
+#define RADEON_COLOR_ARG( n, arg ) \
+do { \
+ color_combine |= \
+ ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
+ << RADEON_COLOR_ARG_##arg##_SHIFT); \
+ color_combine |= \
+ ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
+ << RADEON_COMP_ARG_##arg##_SHIFT); \
+} while (0)
+
+#define RADEON_ALPHA_ARG( n, arg ) \
+do { \
+ alpha_combine |= \
+ ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
+ << RADEON_ALPHA_ARG_##arg##_SHIFT); \
+ alpha_combine |= \
+ ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
+ << RADEON_COMP_ARG_##arg##_SHIFT); \
+} while (0)
+
+
+/* ================================================================
+ * Texture unit state management
+ */
+
+static void radeonUpdateTextureEnv( GLcontext *ctx, int unit )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ int source = rmesa->tmu_source[unit];
+ struct gl_texture_object *tObj;
+ struct gl_texture_unit *texUnit;
+ GLuint enabled;
+ GLuint color_combine, alpha_combine;
+ GLuint color_arg[3], alpha_arg[3];
+ GLuint i, numColorArgs = 0, numAlphaArgs = 0;
+ GLuint op;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p, %d )\n",
+ __FUNCTION__, ctx, unit );
+ }
+
+ enabled = (ctx->Texture.ReallyEnabled >> (source * 4)) & TEXTURE0_ANY;
+ if ( enabled != TEXTURE0_2D && enabled != TEXTURE0_1D )
+ return;
+
+ /* Only update the hardware texture state if the texture is current,
+ * complete and enabled.
+ */
+ texUnit = &ctx->Texture.Unit[source];
+ tObj = texUnit->Current;
+ if ( !tObj || !tObj->Complete )
+ return;
+
+ if ( ( tObj != texUnit->CurrentD[2] ) &&
+ ( tObj != texUnit->CurrentD[1] ) )
+ return;
+
+ /* Set the texture environment state. Isn't this nice and clean?
+ * The Radeon will automagically set the texture alpha to 0xff when
+ * the texture format does not include an alpha component. This
+ * reduces the amount of special-casing we have to do, alpha-only
+ * textures being a notable exception.
+ */
+ switch ( texUnit->EnvMode ) {
+ case GL_REPLACE:
+ switch ( tObj->Image[0]->Format ) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ color_combine = radeon_color_combine[unit][RADEON_REPLACE];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_REPLACE];
+ break;
+ case GL_ALPHA:
+ color_combine = radeon_color_combine[unit][RADEON_DISABLE];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_REPLACE];
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return;
+ }
+ break;
+
+ case GL_MODULATE:
+ switch ( tObj->Image[0]->Format ) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ color_combine = radeon_color_combine[unit][RADEON_MODULATE];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_MODULATE];
+ break;
+ case GL_ALPHA:
+ color_combine = radeon_color_combine[unit][RADEON_DISABLE];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_MODULATE];
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return;
+ }
+ break;
+
+ case GL_DECAL:
+ switch ( tObj->Image[0]->Format ) {
+ case GL_RGBA:
+ case GL_RGB:
+ color_combine = radeon_color_combine[unit][RADEON_DECAL];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_DISABLE];
+ break;
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ color_combine = radeon_color_combine[unit][RADEON_DISABLE];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_DISABLE];
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return;
+ }
+ break;
+
+ case GL_BLEND:
+ switch ( tObj->Image[0]->Format ) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ color_combine = radeon_color_combine[unit][RADEON_BLEND];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_MODULATE];
+ break;
+ case GL_ALPHA:
+ color_combine = radeon_color_combine[unit][RADEON_DISABLE];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_MODULATE];
+ break;
+ case GL_INTENSITY:
+ color_combine = radeon_color_combine[unit][RADEON_BLEND];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_BLEND];
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return;
+ }
+ break;
+
+ case GL_ADD:
+ switch ( tObj->Image[0]->Format ) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ color_combine = radeon_color_combine[unit][RADEON_ADD];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_MODULATE];
+ break;
+ case GL_ALPHA:
+ color_combine = radeon_color_combine[unit][RADEON_DISABLE];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_MODULATE];
+ break;
+ case GL_INTENSITY:
+ color_combine = radeon_color_combine[unit][RADEON_ADD];
+ alpha_combine = radeon_alpha_combine[unit][RADEON_ADD];
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return;
+ }
+ break;
+
+ case GL_COMBINE_EXT:
+ /* Step 0:
+ * Calculate how many arguments we need to process.
+ */
+ switch ( texUnit->CombineModeRGB ) {
+ case GL_REPLACE:
+ numColorArgs = 1;
+ break;
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED_EXT:
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ numColorArgs = 2;
+ break;
+ case GL_INTERPOLATE_EXT:
+ numColorArgs = 3;
+ break;
+ default:
+ return;
+ }
+
+ switch ( texUnit->CombineModeA ) {
+ case GL_REPLACE:
+ numAlphaArgs = 1;
+ break;
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED_EXT:
+ numAlphaArgs = 2;
+ break;
+ case GL_INTERPOLATE_EXT:
+ numAlphaArgs = 3;
+ break;
+ default:
+ return;
+ }
+
+ /* Step 1:
+ * Extract the color and alpha combine function arguments.
+ */
+ for ( i = 0 ; i < numColorArgs ; i++ ) {
+ op = texUnit->CombineOperandRGB[i] - GL_SRC_COLOR;
+ switch ( texUnit->CombineSourceRGB[i] ) {
+ case GL_TEXTURE:
+ color_arg[i] = radeon_texture_color[op][unit];
+ break;
+ case GL_CONSTANT_EXT:
+ color_arg[i] = radeon_tfactor_color[op];
+ break;
+ case GL_PRIMARY_COLOR_EXT:
+ color_arg[i] = radeon_primary_color[op];
+ break;
+ case GL_PREVIOUS_EXT:
+ color_arg[i] = radeon_previous_color[op];
+ break;
+ default:
+ return;
+ }
+ }
+
+ for ( i = 0 ; i < numAlphaArgs ; i++ ) {
+ op = texUnit->CombineOperandA[i] - GL_SRC_ALPHA;
+ switch ( texUnit->CombineSourceA[i] ) {
+ case GL_TEXTURE:
+ alpha_arg[i] = radeon_texture_alpha[op][unit];
+ break;
+ case GL_CONSTANT_EXT:
+ alpha_arg[i] = radeon_tfactor_alpha[op];
+ break;
+ case GL_PRIMARY_COLOR_EXT:
+ alpha_arg[i] = radeon_primary_alpha[op];
+ break;
+ case GL_PREVIOUS_EXT:
+ alpha_arg[i] = radeon_previous_alpha[op];
+ break;
+ default:
+ return;
+ }
+ }
+
+ /* Step 2:
+ * Build up the color and alpha combine functions.
+ */
+ switch ( texUnit->CombineModeRGB ) {
+ case GL_REPLACE:
+ color_combine = (RADEON_COLOR_ARG_A_ZERO |
+ RADEON_COLOR_ARG_B_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_CLAMP_TX);
+ RADEON_COLOR_ARG( 0, C );
+ break;
+ case GL_MODULATE:
+ color_combine = (RADEON_COLOR_ARG_C_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_CLAMP_TX);
+ RADEON_COLOR_ARG( 0, A );
+ RADEON_COLOR_ARG( 1, B );
+ break;
+ case GL_ADD:
+ color_combine = (RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_CLAMP_TX);
+ RADEON_COLOR_ARG( 0, A );
+ RADEON_COLOR_ARG( 1, C );
+ break;
+ case GL_ADD_SIGNED_EXT:
+ color_combine = (RADEON_COLOR_ARG_B_ZERO |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADDSIGNED |
+ RADEON_CLAMP_TX);
+ RADEON_COLOR_ARG( 0, A );
+ RADEON_COLOR_ARG( 1, C );
+ break;
+ case GL_INTERPOLATE_EXT:
+ color_combine = (RADEON_BLEND_CTL_BLEND |
+ RADEON_CLAMP_TX);
+ RADEON_COLOR_ARG( 0, B );
+ RADEON_COLOR_ARG( 1, A );
+ RADEON_COLOR_ARG( 2, C );
+ break;
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ color_combine = (RADEON_COLOR_ARG_C_ZERO |
+ RADEON_BLEND_CTL_DOT3 |
+ RADEON_CLAMP_TX);
+ RADEON_COLOR_ARG( 0, A );
+ RADEON_COLOR_ARG( 1, B );
+ break;
+ default:
+ return;
+ }
+
+ switch ( texUnit->CombineModeA ) {
+ case GL_REPLACE:
+ alpha_combine = (RADEON_ALPHA_ARG_A_ZERO |
+ RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_CLAMP_TX);
+ RADEON_ALPHA_ARG( 0, C );
+ break;
+ case GL_MODULATE:
+ alpha_combine = (RADEON_ALPHA_ARG_C_ZERO |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_CLAMP_TX);
+ RADEON_ALPHA_ARG( 0, A );
+ RADEON_ALPHA_ARG( 1, B );
+ break;
+ case GL_ADD:
+ alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADD |
+ RADEON_CLAMP_TX);
+ RADEON_ALPHA_ARG( 0, A );
+ RADEON_ALPHA_ARG( 1, C );
+ break;
+ case GL_ADD_SIGNED_EXT:
+ alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
+ RADEON_COMP_ARG_B |
+ RADEON_BLEND_CTL_ADDSIGNED |
+ RADEON_CLAMP_TX);
+ RADEON_ALPHA_ARG( 0, A );
+ RADEON_ALPHA_ARG( 1, C );
+ break;
+ case GL_INTERPOLATE_EXT:
+ alpha_combine = (RADEON_BLEND_CTL_BLEND |
+ RADEON_CLAMP_TX);
+ RADEON_ALPHA_ARG( 0, B );
+ RADEON_ALPHA_ARG( 1, A );
+ RADEON_ALPHA_ARG( 2, C );
+ break;
+ default:
+ return;
+ }
+
+ if ( texUnit->CombineModeRGB == GL_DOT3_RGB_EXT ) {
+ alpha_combine |= RADEON_DOT_ALPHA_DONT_REPLICATE;
+ }
+
+ /* Step 3:
+ * Apply the scale factor. The EXT extension has a somewhat
+ * unnecessary restriction that the scale must be 4x. The ARB
+ * extension will likely drop this and we can just apply the
+ * scale factors regardless.
+ */
+ if ( texUnit->CombineModeRGB != GL_DOT3_RGB_EXT &&
+ texUnit->CombineModeRGB != GL_DOT3_RGBA_EXT ) {
+ color_combine |= (texUnit->CombineScaleShiftRGB << 21);
+ alpha_combine |= (texUnit->CombineScaleShiftA << 21);
+ } else {
+ color_combine |= RADEON_SCALE_4X;
+ alpha_combine |= RADEON_SCALE_4X;
+ }
+
+ /* All done!
+ */
+ break;
+
+ default:
+ return;
+ }
+
+ rmesa->color_combine[source] = color_combine;
+ rmesa->alpha_combine[source] = alpha_combine;
+}
+
+static void radeonUpdateTextureObject( GLcontext *ctx, int unit )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ int source = rmesa->tmu_source[unit];
+ struct gl_texture_object *tObj;
+ radeonTexObjPtr t;
+ GLuint enabled;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p, %d )\n",
+ __FUNCTION__, ctx, unit );
+ }
+
+ enabled = (ctx->Texture.ReallyEnabled >> (source * 4)) & TEXTURE0_ANY;
+ if ( enabled != TEXTURE0_2D && enabled != TEXTURE0_1D ) {
+ if ( enabled )
+ rmesa->Fallback |= RADEON_FALLBACK_TEXTURE;
+ return;
+ }
+
+ /* Only update the hardware texture state if the texture is current,
+ * complete and enabled.
+ */
+ tObj = ctx->Texture.Unit[source].Current;
+ if ( !tObj || !tObj->Complete )
+ return;
+
+ if ( ( tObj != ctx->Texture.Unit[source].CurrentD[2] ) &&
+ ( tObj != ctx->Texture.Unit[source].CurrentD[1] ) )
+ return;
+
+ if ( !tObj->DriverData ) {
+ /* If this is the first time the texture has been used, then create
+ * a new texture object for it.
+ */
+ radeonCreateTexObj( rmesa, tObj );
+
+ if ( !tObj->DriverData ) {
+ /* Can't create a texture object... */
+ fprintf( stderr, "%s: texture object creation failed!\n",
+ __FUNCTION__ );
+ rmesa->Fallback |= RADEON_FALLBACK_TEXTURE;
+ return;
+ }
+ }
+
+ /* We definately have a valid texture now */
+ t = tObj->DriverData;
+
+ /* Force the texture unit state to be loaded into the hardware */
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT | (RADEON_UPLOAD_TEX0 << unit);
+
+ /* Force any texture images to be loaded into the hardware */
+ if ( t->dirty_images )
+ rmesa->dirty |= (RADEON_UPLOAD_TEX0IMAGES << unit);
+
+ /* Bind to the given texture unit */
+ rmesa->CurrentTexObj[unit] = t;
+ t->bound = unit + 1;
+
+ if ( t->memBlock )
+ radeonUpdateTexLRU( rmesa, t );
+
+ switch ( unit ) {
+ case 0:
+ rmesa->setup.pp_cntl |= (RADEON_TEX_0_ENABLE |
+ RADEON_TEX_BLEND_0_ENABLE);
+ break;
+ case 1:
+ rmesa->setup.pp_cntl |= (RADEON_TEX_1_ENABLE |
+ RADEON_TEX_BLEND_1_ENABLE);
+ break;
+ }
+}
+
+void radeonUpdateTextureState( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p ) en=0x%x\n",
+ __FUNCTION__, ctx, ctx->Texture.ReallyEnabled );
+ }
+
+ /* Clear any texturing fallbacks */
+ rmesa->Fallback &= ~RADEON_FALLBACK_TEXTURE;
+
+ /* Unbind any currently bound textures */
+ if ( rmesa->CurrentTexObj[0] ) rmesa->CurrentTexObj[0]->bound = 0;
+ if ( rmesa->CurrentTexObj[1] ) rmesa->CurrentTexObj[1]->bound = 0;
+ rmesa->CurrentTexObj[0] = NULL;
+ rmesa->CurrentTexObj[1] = NULL;
+
+ if ( ctx->Enabled & (TEXTURE0_3D|TEXTURE1_3D) )
+ rmesa->Fallback |= RADEON_FALLBACK_TEXTURE;
+
+ /* Disable all texturing until it is known to be good */
+ rmesa->setup.pp_cntl &= ~(RADEON_TEX_ENABLE_MASK |
+ RADEON_TEX_BLEND_ENABLE_MASK);
+
+ radeonUpdateTextureObject( ctx, 0 );
+ radeonUpdateTextureEnv( ctx, 0 );
+
+ if ( rmesa->multitex ) {
+ radeonUpdateTextureObject( ctx, 1 );
+ radeonUpdateTextureEnv( ctx, 1 );
+ }
+
+ rmesa->dirty |= RADEON_UPLOAD_CONTEXT;
+}
+
+
+/* ================================================================
+ * DD interface texturing functions
+ *
+ * FIXME: Many of these are deprecated -- we should move to the new
+ * single-copy texture interface.
+ */
+#define SCALED_FLOAT_TO_BYTE( x, scale ) \
+ ((((GLint)((256.0F / scale) * (x))) - 1) / 2)
+
+static void radeonDDTexEnv( GLcontext *ctx, GLenum target,
+ GLenum pname, const GLfloat *param )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit;
+ GLuint source;
+ GLubyte c[4];
+ GLuint col;
+ GLfloat bias;
+ GLubyte b;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %s )\n",
+ __FUNCTION__, gl_lookup_enum_by_nr( pname ) );
+ }
+
+ switch ( pname ) {
+ case GL_TEXTURE_ENV_MODE:
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= RADEON_NEW_TEXTURE | RADEON_NEW_ALPHA;
+ break;
+
+ case GL_TEXTURE_ENV_COLOR:
+ source = rmesa->tmu_source[ctx->Texture.CurrentUnit];
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ FLOAT_RGBA_TO_UBYTE_RGBA( c, texUnit->EnvColor );
+ col = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
+ if ( rmesa->env_color[source] != col ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->env_color[source] = col;
+
+ rmesa->new_state |= RADEON_NEW_TEXTURE;
+ }
+ break;
+
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ /* The Radeon's LOD bias is a signed 2's complement value with a
+ * range of -1.0 <= bias < 4.0. We break this into two linear
+ * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping
+ * [0.0,4.0] to [0,127].
+ */
+ source = rmesa->tmu_source[ctx->Texture.CurrentUnit];
+ bias = CLAMP( *param, -1.0, 4.0 );
+ if ( bias == 0 ) {
+ b = 0;
+ } else if ( bias > 0 ) {
+ b = (GLubyte) SCALED_FLOAT_TO_BYTE( bias, 4.0 );
+ } else {
+ b = (GLubyte) SCALED_FLOAT_TO_BYTE( bias, 1.0 );
+ }
+ if ( rmesa->lod_bias[source] != (GLuint)b ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->lod_bias[source] = (GLuint)b;
+
+ rmesa->new_state |= RADEON_NEW_TEXTURE;
+ }
+ break;
+
+ default:
+ return;
+ }
+}
+
+static void radeonDDTexImage( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj, GLint level,
+ GLint internalFormat,
+ const struct gl_texture_image *image )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeonTexObjPtr t;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API )
+ fprintf( stderr, "%s( %p, level %d )\n", __FUNCTION__, tObj, level );
+
+ if ( ( target != GL_TEXTURE_2D ) &&
+ ( target != GL_TEXTURE_1D ) )
+ return;
+
+ if ( level >= RADEON_MAX_TEXTURE_LEVELS )
+ return;
+
+ t = (radeonTexObjPtr)tObj->DriverData;
+ if ( t ) {
+ if ( t->bound ) FLUSH_BATCH( rmesa );
+
+ /* Destroy the old texture, and upload a new one. The actual
+ * uploading of the texture image occurs in the UploadSubImage
+ * function.
+ */
+ radeonDestroyTexObj( rmesa, t );
+ rmesa->new_state |= RADEON_NEW_TEXTURE;
+ }
+}
+
+static void radeonDDTexSubImage( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLint internalFormat,
+ const struct gl_texture_image *image )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeonTexObjPtr t;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p, level %d ) size: %d,%d of %d,%d\n",
+ __FUNCTION__, tObj, level, width, height,
+ image->Width, image->Height );
+ }
+
+ if ( ( target != GL_TEXTURE_2D ) &&
+ ( target != GL_TEXTURE_1D ) )
+ return;
+
+ if ( level >= RADEON_MAX_TEXTURE_LEVELS )
+ return;
+
+ t = (radeonTexObjPtr)tObj->DriverData;
+ if ( t ) {
+ if ( t->bound ) FLUSH_BATCH( rmesa );
+
+ LOCK_HARDWARE( rmesa );
+ radeonUploadSubImage( rmesa, t, level,
+ xoffset, yoffset, width, height );
+ UNLOCK_HARDWARE( rmesa );
+
+ /* Update the context state */
+ rmesa->new_state |= RADEON_NEW_TEXTURE;
+ }
+}
+
+static void radeonDDTexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat *params )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeonTexObjPtr t = (radeonTexObjPtr)tObj->DriverData;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %s )\n",
+ __FUNCTION__, gl_lookup_enum_by_nr( pname ) );
+ }
+
+ /* If we don't have a hardware texture, it will be automatically
+ * created with current state before it is used, so we don't have
+ * to do anything now.
+ */
+ if ( !t || !t->bound )
+ return;
+
+ if ( ( target != GL_TEXTURE_2D ) &&
+ ( target != GL_TEXTURE_1D ) )
+ return;
+
+ switch ( pname ) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ if ( t->bound ) FLUSH_BATCH( rmesa );
+ radeonSetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ if ( t->bound ) FLUSH_BATCH( rmesa );
+ radeonSetTexWrap( t, tObj->WrapS, tObj->WrapT );
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if ( t->bound ) FLUSH_BATCH( rmesa );
+ radeonSetTexBorderColor( t, tObj->BorderColor );
+ break;
+
+ default:
+ return;
+ }
+
+ rmesa->new_state |= RADEON_NEW_TEXTURE;
+}
+
+static void radeonDDBindTexture( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLint unit = ctx->Texture.CurrentUnit;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p ) unit=%d\n",
+ __FUNCTION__, tObj, ctx->Texture.CurrentUnit );
+ }
+
+ FLUSH_BATCH( rmesa );
+
+ if ( rmesa->CurrentTexObj[unit] ) {
+ rmesa->CurrentTexObj[unit]->bound = 0;
+ rmesa->CurrentTexObj[unit] = NULL;
+ }
+
+ rmesa->new_state |= RADEON_NEW_TEXTURE;
+}
+
+static void radeonDDDeleteTexture( GLcontext *ctx,
+ struct gl_texture_object *tObj )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeonTexObjPtr t = (radeonTexObjPtr)tObj->DriverData;
+
+ if ( t ) {
+ if ( t->bound ) {
+ FLUSH_BATCH( rmesa );
+
+ rmesa->CurrentTexObj[t->bound-1] = 0;
+ rmesa->new_state |= RADEON_NEW_TEXTURE;
+ }
+
+ radeonDestroyTexObj( rmesa, t );
+ tObj->DriverData = NULL;
+ }
+}
+
+static GLboolean radeonDDIsTextureResident( GLcontext *ctx,
+ struct gl_texture_object *tObj )
+{
+ radeonTexObjPtr t = (radeonTexObjPtr)tObj->DriverData;
+
+ return ( t && t->memBlock );
+}
+
+
+
+void radeonDDInitTextureFuncs( GLcontext *ctx )
+{
+ ctx->Driver.TexEnv = radeonDDTexEnv;
+ ctx->Driver.TexImage = radeonDDTexImage;
+ ctx->Driver.TexSubImage = radeonDDTexSubImage;
+ ctx->Driver.TexParameter = radeonDDTexParameter;
+ ctx->Driver.BindTexture = radeonDDBindTexture;
+ ctx->Driver.DeleteTexture = radeonDDDeleteTexture;
+ ctx->Driver.UpdateTexturePalette = NULL;
+ ctx->Driver.ActiveTexture = NULL;
+ ctx->Driver.IsTextureResident = radeonDDIsTextureResident;
+ ctx->Driver.PrioritizeTexture = NULL;
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_tex.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_tex.h
new file mode 100644
index 000000000..6bf967761
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_tex.h
@@ -0,0 +1,96 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_TEX_H__
+#define __RADEON_TEX_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern void radeonUpdateTextureState( GLcontext *ctx );
+
+extern int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t );
+
+extern void radeonAgeTextures( radeonContextPtr rmesa, int heap );
+extern void radeonDestroyTexObj( radeonContextPtr rmesa, radeonTexObjPtr t );
+
+extern void radeonPrintLocalLRU( radeonContextPtr rmesa, int heap );
+extern void radeonPrintGlobalLRU( radeonContextPtr rmesa, int heap );
+
+extern void radeonDDInitTextureFuncs( GLcontext *ctx );
+
+
+/* ================================================================
+ * Color conversion macros:
+ */
+
+#define RADEONPACKCOLOR332( r, g, b ) \
+ (((r) & 0xe0) | (((g) & 0xe0) >> 3) | (((b) & 0xc0) >> 6))
+
+#define RADEONPACKCOLOR1555( r, g, b, a ) \
+ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
+ ((a) ? 0x8000 : 0))
+
+#define RADEONPACKCOLOR565( r, g, b ) \
+ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
+
+#define RADEONPACKCOLOR88( i, a ) \
+ (((a) << 8) | (i))
+
+#define RADEONPACKCOLOR888( r, g, b ) \
+ (((r) << 16) | ((g) << 8) | (b))
+
+#define RADEONPACKCOLOR8888( r, g, b, a ) \
+ (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
+
+#define RADEONPACKCOLOR4444( r, g, b, a ) \
+ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
+
+static __inline__ CARD32 radeonPackColor( GLuint cpp,
+ GLubyte r, GLubyte g,
+ GLubyte b, GLubyte a )
+{
+ switch ( cpp ) {
+ case 2:
+ return RADEONPACKCOLOR565( r, g, b );
+ case 4:
+ return RADEONPACKCOLOR8888( r, g, b, a );
+ default:
+ return 0;
+ }
+}
+
+#endif
+#endif /* __RADEON_TEX_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_texobj.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_texobj.h
new file mode 100644
index 000000000..b63d5c6a7
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_texobj.h
@@ -0,0 +1,87 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_TEXOBJ_H__
+#define __RADEON_TEXOBJ_H__
+
+#include "radeon_sarea.h"
+#include "mm.h"
+
+/* Handle the Radeon's tightly packed mipmaps and strict offset,
+ * pitch rules for blits by assigning each mipmap a set of
+ * coordinates that can be used for a hostdata blit.
+ */
+typedef struct {
+ GLuint x; /* Blit coordinates */
+ GLuint y;
+ GLuint width; /* Blit dimensions */
+ GLuint height;
+ GLuint dwords; /* Size of image level */
+} radeonTexImage;
+
+typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
+
+/* Texture object in locally shared texture space.
+ */
+struct radeon_tex_obj {
+ radeonTexObjPtr next, prev;
+
+ struct gl_texture_object *tObj; /* Mesa texture object */
+
+ PMemBlock memBlock; /* Memory block containing texture */
+ CARD32 bufAddr; /* Offset to start of locally
+ shared texture block */
+
+ CARD32 dirty_images; /* Flags for whether or not
+ images need to be uploaded to
+ local or AGP texture space */
+
+ GLint bound; /* Texture unit currently bound to */
+ GLint heap; /* Texture heap currently stored in */
+
+ radeonTexImage image[RADEON_MAX_TEXTURE_LEVELS]; /* Image data for all
+ mipmap levels */
+
+ GLint totalSize; /* Total size of the texture
+ including all mipmap levels */
+ GLint texelBytes; /* Number of bytes per texel */
+
+ GLboolean hasAlpha;
+
+ radeon_texture_regs_t setup; /* Setup regs for texture */
+};
+
+#endif /* __RADEON_TEXOBJ_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_tris.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_tris.c
new file mode 100644
index 000000000..71ed6910b
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_tris.c
@@ -0,0 +1,209 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "radeon_context.h"
+#include "radeon_ioctl.h"
+#include "radeon_vb.h"
+#include "radeon_tris.h"
+#include "radeon_state.h"
+
+#include "pipeline.h"
+#include "vbindirect.h"
+
+static struct {
+ points_func points;
+ line_func line;
+ triangle_func triangle;
+ quad_func quad;
+} rast_tab[RADEON_MAX_TRIFUNC];
+
+#define RADEON_COLOR( to, from ) \
+do { \
+ *(GLuint *)(to) = *(GLuint *)(from); \
+} while (0)
+
+
+static void radeon_null_quad( GLcontext *ctx, GLuint v0,
+ GLuint v1, GLuint v2, GLuint v3, GLuint pv )
+{
+}
+static void radeon_null_triangle( GLcontext *ctx, GLuint v0,
+ GLuint v1, GLuint v2, GLuint pv )
+{
+}
+static void radeon_null_line( GLcontext *ctx,
+ GLuint v1, GLuint v2, GLuint pv )
+{
+}
+static void radeon_null_points( GLcontext *ctx, GLuint first, GLuint last )
+{
+}
+
+static void radeonPrintRenderState( const char *msg, GLuint state )
+{
+ fprintf( stderr, "%s: (0x%x) %s%s%s%s%s\n",
+ msg, state,
+ (state & RADEON_FLAT_BIT) ? "flat, " : "",
+ (state & RADEON_OFFSET_BIT) ? "offset, " : "",
+ (state & RADEON_TWOSIDE_BIT) ? "twoside, " : "",
+ (state & RADEON_NODRAW_BIT) ? "no-draw, " : "",
+ (state & RADEON_FALLBACK_BIT) ? "fallback" : "" );
+}
+
+#define IND (0)
+#define TAG(x) x
+#include "radeon_tritmp.h"
+
+#define IND (RADEON_FLAT_BIT)
+#define TAG(x) x##_flat
+#include "radeon_tritmp.h"
+
+#define IND (RADEON_OFFSET_BIT)
+#define TAG(x) x##_offset
+#include "radeon_tritmp.h"
+
+#define IND (RADEON_OFFSET_BIT | RADEON_FLAT_BIT)
+#define TAG(x) x##_offset_flat
+#include "radeon_tritmp.h"
+
+#define IND (RADEON_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "radeon_tritmp.h"
+
+#define IND (RADEON_TWOSIDE_BIT | RADEON_FLAT_BIT)
+#define TAG(x) x##_twoside_flat
+#include "radeon_tritmp.h"
+
+#define IND (RADEON_TWOSIDE_BIT | RADEON_OFFSET_BIT)
+#define TAG(x) x##_twoside_offset
+#include "radeon_tritmp.h"
+
+#define IND (RADEON_TWOSIDE_BIT | RADEON_OFFSET_BIT | RADEON_FLAT_BIT)
+#define TAG(x) x##_twoside_offset_flat
+#include "radeon_tritmp.h"
+
+
+void radeonDDTriangleFuncsInit( void )
+{
+ GLint i;
+
+ init();
+ init_flat();
+ init_offset();
+ init_offset_flat();
+ init_twoside();
+ init_twoside_flat();
+ init_twoside_offset();
+ init_twoside_offset_flat();
+
+ for ( i = 0 ; i < RADEON_MAX_TRIFUNC ; i++ ) {
+ if ( i & RADEON_NODRAW_BIT ) {
+ rast_tab[i].points = radeon_null_points;
+ rast_tab[i].line = radeon_null_line;
+ rast_tab[i].triangle = radeon_null_triangle;
+ rast_tab[i].quad = radeon_null_quad;
+ }
+ }
+}
+
+
+/* FIXME: Only enable software fallback for stencil in 16 bpp mode after
+ * we have hardware stencil support.
+ */
+#define ALL_FALLBACK (DD_SELECT | DD_FEEDBACK | DD_STENCIL)
+#define POINT_FALLBACK (ALL_FALLBACK | DD_POINT_SMOOTH | DD_POINT_ATTEN)
+#define LINE_FALLBACK (ALL_FALLBACK | DD_LINE_SMOOTH | DD_LINE_STIPPLE)
+#define TRI_FALLBACK (ALL_FALLBACK | DD_TRI_SMOOTH | DD_TRI_UNFILLED)
+#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)
+#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_Z_NEVER)
+
+/* Setup the Point, Line, Triangle and Quad functions based on the
+ * current rendering state. Wherever possible, use the hardware to
+ * render the primitive. Otherwise, fallback to software rendering.
+ */
+void radeonDDChooseRenderState( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLuint flags = ctx->TriangleCaps;
+ GLuint index = 0;
+
+ if ( rmesa->Fallback ) {
+ rmesa->RenderIndex = RADEON_FALLBACK_BIT;
+ return;
+ }
+
+ if ( flags & ANY_RASTER_FLAGS ) {
+ if ( flags & DD_FLATSHADE ) index |= RADEON_FLAT_BIT;
+ if ( flags & DD_TRI_LIGHT_TWOSIDE ) index |= RADEON_TWOSIDE_BIT;
+ if ( flags & DD_TRI_OFFSET ) index |= RADEON_OFFSET_BIT;
+ if ( flags & DD_Z_NEVER ) index |= RADEON_NODRAW_BIT;
+ }
+
+ rmesa->PointsFunc = rast_tab[index].points;
+ rmesa->LineFunc = rast_tab[index].line;
+ rmesa->TriangleFunc = rast_tab[index].triangle;
+ rmesa->QuadFunc = rast_tab[index].quad;
+
+ rmesa->RenderIndex = index;
+ rmesa->IndirectTriangles = 0;
+
+ if ( flags & ANY_FALLBACK ) {
+ if ( flags & POINT_FALLBACK ) {
+ rmesa->RenderIndex |= RADEON_FALLBACK_BIT;
+ rmesa->PointsFunc = 0;
+ rmesa->IndirectTriangles |= DD_POINT_SW_RASTERIZE;
+ }
+
+ if ( flags & LINE_FALLBACK ) {
+ rmesa->RenderIndex |= RADEON_FALLBACK_BIT;
+ rmesa->LineFunc = 0;
+ rmesa->IndirectTriangles |= DD_LINE_SW_RASTERIZE;
+ }
+
+ if ( flags & TRI_FALLBACK ) {
+ rmesa->RenderIndex |= RADEON_FALLBACK_BIT;
+ rmesa->TriangleFunc = 0;
+ rmesa->QuadFunc = 0;
+ rmesa->IndirectTriangles |= (DD_TRI_SW_RASTERIZE |
+ DD_QUAD_SW_RASTERIZE);
+ }
+ }
+
+ if ( 0 ) {
+ gl_print_tri_caps( "tricaps", ctx->TriangleCaps );
+ radeonPrintRenderState( "radeon render state", rmesa->RenderIndex );
+ }
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_tris.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_tris.h
new file mode 100644
index 000000000..5694d5cf1
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_tris.h
@@ -0,0 +1,316 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_TRIS_H__
+#define __RADEON_TRIS_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "radeon_vb.h"
+
+extern void radeonDDChooseRenderState( GLcontext *ctx );
+extern void radeonDDTriangleFuncsInit( void );
+
+#define RADEON_ANTIALIAS_BIT 0x00 /* GH: Do we need this? */
+#define RADEON_FLAT_BIT 0x01
+#define RADEON_OFFSET_BIT 0x02
+#define RADEON_TWOSIDE_BIT 0x04
+#define RADEON_NODRAW_BIT 0x08
+#define RADEON_FALLBACK_BIT 0x10
+#define RADEON_MAX_TRIFUNC 0x20
+
+
+static __inline void radeon_draw_triangle( radeonContextPtr rmesa,
+ radeonVertexPtr v0,
+ radeonVertexPtr v1,
+ radeonVertexPtr v2 )
+{
+ GLuint vertsize = rmesa->vertsize;
+ CARD32 *vb = radeonAllocVerticesInline( rmesa, 3 );
+ GLuint j;
+
+#if defined (USE_X86_ASM)
+ /* GH: We can safely assume the vertex stride is some number of
+ * dwords, and thus a "rep movsd" is okay. The vb pointer is
+ * automagically updated with this instruction, so we don't have
+ * to manually take care of incrementing it.
+ */
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "D" ((long)vb), "S" ((long)v0)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)v1)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)v2)
+ : "memory" );
+#else
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = v0->ui[j];
+
+ vb += vertsize;
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = v1->ui[j];
+
+ vb += vertsize;
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = v2->ui[j];
+#endif
+}
+
+static __inline void radeon_draw_quad( radeonContextPtr rmesa,
+ radeonVertexPtr v0,
+ radeonVertexPtr v1,
+ radeonVertexPtr v2,
+ radeonVertexPtr v3 )
+{
+ GLuint vertsize = rmesa->vertsize;
+ CARD32 *vb = radeonAllocVerticesInline( rmesa, 6 );
+ GLuint j;
+
+#if defined (USE_X86_ASM)
+ /* GH: We can safely assume the vertex stride is some number of
+ * dwords, and thus a "rep movsd" is okay. The vb pointer is
+ * automagically updated with this instruction, so we don't have
+ * to manually take care of incrementing it.
+ */
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "D" ((long)vb), "S" ((long)v0)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)v1)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)v3)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)v1)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)v2)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)v3)
+ : "memory" );
+#else
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = v0->ui[j];
+
+ vb += vertsize;
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = v1->ui[j];
+
+ vb += vertsize;
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = v3->ui[j];
+
+ vb += vertsize;
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = v1->ui[j];
+
+ vb += vertsize;
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = v2->ui[j];
+
+ vb += vertsize;
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = v3->ui[j];
+#endif
+}
+
+static __inline void radeon_draw_line( radeonContextPtr rmesa,
+ radeonVertexPtr tmp0,
+ radeonVertexPtr tmp1,
+ GLfloat width )
+{
+#if 1
+ GLuint vertsize = rmesa->vertsize;
+ CARD32 *vb = radeonAllocVerticesInline( rmesa, 6 );
+ GLfloat dx, dy, ix, iy;
+ GLuint j;
+
+ dx = tmp0->v.x - tmp1->v.x;
+ dy = tmp0->v.y - tmp1->v.y;
+
+ ix = width * .5; iy = 0;
+
+ if ((ix<.5) && (ix>0.1)) ix = .5; /* I want to see lines with width
+ 0.5 also */
+
+ if (dx * dx > dy * dy) {
+ iy = ix; ix = 0;
+ }
+
+ *(float *)&vb[0] = tmp0->v.x - ix;
+ *(float *)&vb[1] = tmp0->v.y - iy;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp0->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp1->v.x + ix;
+ *(float *)&vb[1] = tmp1->v.y + iy;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp1->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp0->v.x + ix;
+ *(float *)&vb[1] = tmp0->v.y + iy;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp0->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp0->v.x - ix;
+ *(float *)&vb[1] = tmp0->v.y - iy;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp0->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp1->v.x - ix;
+ *(float *)&vb[1] = tmp1->v.y - iy;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp1->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp1->v.x + ix;
+ *(float *)&vb[1] = tmp1->v.y + iy;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp1->ui[j];
+#else
+ GLuint vertsize = rmesa->vertsize;
+ CARD32 *vb = radeonAllocVerticesInline( rmesa, RADEON_LINES, 2 );
+ GLuint j;
+
+#if defined (USE_X86_ASM)
+ /* GH: We can safely assume the vertex stride is some number of
+ * dwords, and thus a "rep movsd" is okay. The vb pointer is
+ * automagically updated with this instruction, so we don't have
+ * to manually take care of incrementing it.
+ */
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "D" ((long)vb), "S" ((long)tmp0)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)tmp1)
+ : "memory" );
+#else
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = tmp0->ui[j];
+
+ vb += vertsize;
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = tmp1->ui[j];
+#endif
+#endif
+}
+
+static __inline void radeon_draw_point( radeonContextPtr rmesa,
+ radeonVertexPtr tmp, GLfloat sz )
+{
+#if 1
+ GLuint vertsize = rmesa->vertsize;
+ CARD32 *vb = radeonAllocVerticesInline( rmesa, 6 );
+ GLuint j;
+
+ *(float *)&vb[0] = tmp->v.x - sz;
+ *(float *)&vb[1] = tmp->v.y - sz;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp->v.x + sz;
+ *(float *)&vb[1] = tmp->v.y - sz;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp->v.x + sz;
+ *(float *)&vb[1] = tmp->v.y + sz;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp->v.x + sz;
+ *(float *)&vb[1] = tmp->v.y + sz;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp->v.x - sz;
+ *(float *)&vb[1] = tmp->v.y + sz;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp->ui[j];
+ vb += vertsize;
+
+ *(float *)&vb[0] = tmp->v.x - sz;
+ *(float *)&vb[1] = tmp->v.y - sz;
+ for (j = 2 ; j < vertsize ; j++)
+ vb[j] = tmp->ui[j];
+
+#else
+ int vertsize = rmesa->vertsize;
+ CARD32 *vb = radeonAllocVerticesInline( rmesa, RADEON_3_VERTEX_POINTS, 1 );
+ int j;
+
+#if defined (USE_X86_ASM)
+ /* GH: We can safely assume the vertex stride is some number of
+ * dwords, and thus a "rep movsd" is okay. The vb pointer is
+ * automagically updated with this instruction, so we don't have
+ * to manually take care of incrementing it.
+ */
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "D" ((long)vb), "S" ((long)tmp)
+ : "memory" );
+#else
+ for ( j = 0 ; j < vertsize ; j++ )
+ vb[j] = tmp->ui[j];
+#endif
+#endif
+}
+
+#endif
+#endif /* __RADEON_TRIS_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_tritmp.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_tritmp.h
new file mode 100644
index 000000000..ed5006ea2
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_tritmp.h
@@ -0,0 +1,336 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+static __inline void TAG(triangle)( GLcontext *ctx,
+ GLuint e0, GLuint e1, GLuint e2,
+ GLuint pv )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ struct vertex_buffer *VB = ctx->VB;
+ radeonVertexPtr verts = RADEON_DRIVER_DATA(VB)->verts;
+ radeonVertexPtr v[3];
+
+#if (IND & RADEON_OFFSET_BIT)
+ GLfloat offset;
+ GLfloat z[3];
+#endif
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ GLuint c[3];
+#endif
+
+ v[0] = &verts[e0];
+ v[1] = &verts[e1];
+ v[2] = &verts[e2];
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ c[0] = v[0]->ui[4];
+ c[1] = v[1]->ui[4];
+ c[2] = v[2]->ui[4];
+#endif
+
+#if (IND & (RADEON_TWOSIDE_BIT | RADEON_OFFSET_BIT))
+ {
+ GLfloat ex = v[0]->v.x - v[2]->v.x;
+ GLfloat ey = v[0]->v.y - v[2]->v.y;
+ GLfloat fx = v[1]->v.x - v[2]->v.x;
+ GLfloat fy = v[1]->v.y - v[2]->v.y;
+ GLfloat cc = ex*fy - ey*fx;
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ {
+ GLuint facing = ( cc > 0.0 ) ^ ctx->Polygon.FrontBit;
+ GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
+ if ( IND & RADEON_FLAT_BIT ) {
+ RADEON_COLOR( (char *)&v[0]->ui[4], vbcolor[pv] );
+ v[2]->ui[4] = v[1]->ui[4] = v[0]->ui[4];
+ } else {
+ RADEON_COLOR( (char *)&v[0]->ui[4], vbcolor[e0] );
+ RADEON_COLOR( (char *)&v[1]->ui[4], vbcolor[e1] );
+ RADEON_COLOR( (char *)&v[2]->ui[4], vbcolor[e2] );
+ }
+ }
+#endif
+
+#if (IND & RADEON_OFFSET_BIT)
+ {
+ offset = ctx->Polygon.OffsetUnits * rmesa->depth_scale;
+ z[0] = v[0]->v.z;
+ z[1] = v[1]->v.z;
+ z[2] = v[2]->v.z;
+ if ( cc * cc > 1e-16 ) {
+ GLfloat ez = z[0] - z[2];
+ GLfloat fz = z[1] - z[2];
+ GLfloat a = ey*fz - ez*fy;
+ GLfloat b = ez*fx - ex*fz;
+ GLfloat ic = 1.0 / cc;
+ GLfloat ac = a * ic;
+ GLfloat bc = b * ic;
+ if ( ac < 0.0f ) ac = -ac;
+ if ( bc < 0.0f ) bc = -bc;
+ offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
+ }
+ v[0]->v.z += offset;
+ v[1]->v.z += offset;
+ v[2]->v.z += offset;
+ }
+#endif
+ }
+#endif
+
+ radeon_draw_triangle( rmesa, v[0], v[1], v[2] );
+
+#if (IND & RADEON_OFFSET_BIT)
+ v[0]->v.z = z[0];
+ v[1]->v.z = z[1];
+ v[2]->v.z = z[2];
+#endif
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ v[0]->ui[4] = c[0];
+ v[1]->ui[4] = c[1];
+ v[2]->ui[4] = c[2];
+#endif
+}
+
+
+static void TAG(quad)( GLcontext *ctx,
+ GLuint e0, GLuint e1, GLuint e2, GLuint e3,
+ GLuint pv )
+{
+#if 0
+ TAG(triangle)( ctx, e0, e1, e3, pv );
+ TAG(triangle)( ctx, e1, e2, e3, pv );
+#else
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ struct vertex_buffer *VB = ctx->VB;
+ radeonVertexPtr verts = RADEON_DRIVER_DATA(VB)->verts;
+ radeonVertexPtr v[4];
+
+#if (IND & RADEON_OFFSET_BIT)
+ GLfloat offset;
+ GLfloat z[4];
+#endif
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ int c[4];
+#endif
+
+ v[0] = &verts[e0];
+ v[1] = &verts[e1];
+ v[2] = &verts[e2];
+ v[3] = &verts[e3];
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ c[0] = v[0]->ui[4];
+ c[1] = v[1]->ui[4];
+ c[2] = v[2]->ui[4];
+ c[3] = v[3]->ui[4];
+#endif
+
+#if (IND & (RADEON_TWOSIDE_BIT | RADEON_OFFSET_BIT))
+ {
+ GLfloat ex = v[0]->v.x - v[2]->v.x;
+ GLfloat ey = v[0]->v.y - v[2]->v.y;
+ GLfloat fx = v[1]->v.x - v[2]->v.x;
+ GLfloat fy = v[1]->v.y - v[2]->v.y;
+ GLfloat cc = ex*fy - ey*fx;
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ {
+ GLuint facing = ( cc > 0.0 ) ^ ctx->Polygon.FrontBit;
+ GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
+ if ( IND & RADEON_FLAT_BIT ) {
+ RADEON_COLOR( (char *)&v[0]->ui[4], vbcolor[pv] );
+ v[3]->ui[4] = v[2]->ui[4] = v[1]->ui[4] = v[0]->ui[4];
+ } else {
+ RADEON_COLOR( (char *)&v[0]->ui[4], vbcolor[e0] );
+ RADEON_COLOR( (char *)&v[1]->ui[4], vbcolor[e1] );
+ RADEON_COLOR( (char *)&v[2]->ui[4], vbcolor[e2] );
+ RADEON_COLOR( (char *)&v[3]->ui[4], vbcolor[e3] );
+ }
+ }
+#endif
+
+#if (IND & RADEON_OFFSET_BIT)
+ {
+ offset = ctx->Polygon.OffsetUnits * rmesa->depth_scale;
+ z[0] = v[0]->v.z;
+ z[1] = v[1]->v.z;
+ z[2] = v[2]->v.z;
+ z[3] = v[3]->v.z;
+ if ( cc * cc > 1e-16 ) {
+ GLfloat ez = z[0] - z[2];
+ GLfloat fz = z[1] - z[2];
+ GLfloat a = ey*fz - ez*fy;
+ GLfloat b = ez*fx - ex*fz;
+ GLfloat ic = 1.0 / cc;
+ GLfloat ac = a * ic;
+ GLfloat bc = b * ic;
+ if ( ac < 0.0f ) ac = -ac;
+ if ( bc < 0.0f ) bc = -bc;
+ offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
+ }
+ v[0]->v.z += offset;
+ v[1]->v.z += offset;
+ v[2]->v.z += offset;
+ v[3]->v.z += offset;
+ }
+#endif
+ }
+#endif
+
+ radeon_draw_quad( rmesa, v[0], v[1], v[2], v[3] );
+
+#if (IND & RADEON_OFFSET_BIT)
+ v[0]->v.z = z[0];
+ v[1]->v.z = z[1];
+ v[2]->v.z = z[2];
+ v[3]->v.z = z[3];
+#endif
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ v[0]->ui[4] = c[0];
+ v[1]->ui[4] = c[1];
+ v[2]->ui[4] = c[2];
+ v[3]->ui[4] = c[3];
+#endif
+#endif
+}
+
+
+static void TAG(line)( GLcontext *ctx,
+ GLuint e0, GLuint e1,
+ GLuint pv )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ struct vertex_buffer *VB = ctx->VB;
+ radeonVertexPtr verts = RADEON_DRIVER_DATA(VB)->verts;
+ GLfloat width = ctx->Line.Width;
+ radeonVertexPtr v[2];
+
+#if (IND & RADEON_OFFSET_BIT)
+ GLfloat offset;
+ GLfloat z[2];
+#endif
+#if (IND & RADEON_TWOSIDE_BIT)
+ int c[2];
+#endif
+
+ v[0] = &verts[e0];
+ v[1] = &verts[e1];
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ c[0] = v[0]->ui[4];
+ c[1] = v[1]->ui[4];
+#endif
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ {
+ GLubyte (*vbcolor)[4] = ctx->VB->ColorPtr->data;
+ if ( IND & RADEON_FLAT_BIT ) {
+ RADEON_COLOR( (char *)&v[0]->ui[4], vbcolor[pv] );
+ v[1]->ui[4] = v[0]->ui[4];
+ } else {
+ RADEON_COLOR( (char *)&v[0]->ui[4], vbcolor[e0] );
+ RADEON_COLOR( (char *)&v[1]->ui[4], vbcolor[e1] );
+ }
+ }
+#endif
+
+#if (IND & RADEON_OFFSET_BIT)
+ offset = ctx->LineZoffset * rmesa->depth_scale;
+ z[0] = v[0]->v.z;
+ z[1] = v[1]->v.z;
+ v[0]->v.z += offset;
+ v[1]->v.z += offset;
+#endif
+
+ radeon_draw_line( rmesa, v[0], v[1], width );
+
+#if (IND & RADEON_OFFSET_BIT)
+ v[0]->v.z = z[0];
+ v[1]->v.z = z[1];
+#endif
+
+#if (IND & RADEON_TWOSIDE_BIT)
+ v[0]->ui[4] = c[0];
+ v[1]->ui[4] = c[1];
+#endif
+}
+
+
+static void TAG(points)( GLcontext *ctx,
+ GLuint first, GLuint last )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ struct vertex_buffer *VB = ctx->VB;
+ radeonVertexPtr verts = RADEON_DRIVER_DATA(VB)->verts;
+ GLfloat size = ctx->Point.Size * 0.5;
+ int i;
+
+ for ( i = first ; i < last ; i++ ) {
+ if ( VB->ClipMask[i] == 0 ) {
+ if ( IND & (RADEON_TWOSIDE_BIT|RADEON_OFFSET_BIT) ) {
+ radeonVertex tmp0 = verts[i];
+
+ if ( IND & RADEON_TWOSIDE_BIT ) {
+ GLubyte (*vbcolor)[4] = VB->ColorPtr->data;
+ RADEON_COLOR( (char *)&tmp0.v.color, vbcolor[i] );
+ }
+ if ( IND & RADEON_OFFSET_BIT ) {
+ GLfloat offset = ctx->PointZoffset * rmesa->depth_scale;
+ tmp0.v.z += offset;
+ }
+ radeon_draw_point( rmesa, &tmp0, size );
+ } else {
+ radeon_draw_point( rmesa, &verts[i], size );
+ }
+ }
+ }
+}
+
+
+static void TAG(init)( void )
+{
+ rast_tab[IND].points = TAG(points);
+ rast_tab[IND].line = TAG(line);
+ rast_tab[IND].triangle = TAG(triangle);
+ rast_tab[IND].quad = TAG(quad);
+}
+
+#undef IND
+#undef TAG
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_vb.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_vb.c
new file mode 100644
index 000000000..bf2255f74
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_vb.c
@@ -0,0 +1,483 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "radeon_context.h"
+#include "radeon_ioctl.h"
+#include "radeon_state.h"
+#include "radeon_vb.h"
+
+#include "mem.h"
+#include "stages.h"
+
+#define TEX0 \
+do { \
+ v->v.tu0 = tc0[i][0]; \
+ v->v.tv0 = tc0[i][1]; \
+} while (0)
+
+#define TEX1 \
+do { \
+ v->v.tu1 = tc1[i][0]; \
+ v->v.tv1 = tc1[i][1]; \
+} while (0)
+
+#define SPC \
+do { \
+ GLubyte *spec = &(VB->Spec[0][i][0]); \
+ v->v.specular.red = spec[0]; \
+ v->v.specular.green = spec[1]; \
+ v->v.specular.blue = spec[2]; \
+} while (0)
+
+#define FOG \
+do { \
+ GLubyte *spec = &(VB->Spec[0][i][0]); \
+ v->v.specular.alpha = spec[3]; \
+} while (0)
+
+#define COL \
+do { \
+ GLubyte *col = &(VB->Color[0]->data[i][0]); \
+ v->ui[4] = *(GLuint *)col; \
+} while (0)
+
+#define TEX0_4 \
+do { \
+ if ( VB->TexCoordPtr[0]->size == 4 ) { \
+ GLfloat (*tc)[4] = VB->TexCoordPtr[0]->data; \
+ v = &(RADEON_DRIVER_DATA(VB)->verts[start]); \
+ for ( i = start ; i < end ; i++, v++ ) { \
+ float oow = 1.0 / tc[i][3]; \
+ v->v.rhw *= tc[i][3]; \
+ v->v.tu0 *= oow; \
+ v->v.tv0 *= oow; \
+ } \
+ } \
+} while (0)
+
+#if USE_RHW2
+
+#define TEX1_4 \
+do { \
+ if ( VB->TexCoordPtr[1]->size == 4 ) { \
+ GLfloat (*tc)[4] = VB->TexCoordPtr[1]->data; \
+ v = &(RADEON_DRIVER_DATA(VB)->verts[start]); \
+ for ( i = start ; i < end ; i++, v++ ) { \
+ float oow = 1.0 / tc[i][3]; \
+ v->v.rhw2 *= tc[i][3]; \
+ v->v.tu1 *= oow; \
+ v->v.tv1 *= oow; \
+ } \
+ } \
+} while (0)
+
+#define COORD \
+do { \
+ GLfloat *win = VB->Win.data[i]; \
+ v->v.x = win[0]; \
+ v->v.y = - win[1]; \
+ v->v.z = win[2]; \
+ v->v.rhw = v->v.rhw2 = win[3]; \
+} while (0)
+
+#else /* USE_RHW2 */
+
+#define TEX1_4
+
+#define COORD \
+do { \
+ GLfloat *win = VB->Win.data[i]; \
+ v->v.x = win[0]; \
+ v->v.y = - win[1]; \
+ v->v.z = win[2]; \
+ v->v.rhw = win[3]; \
+} while (0) \
+
+#endif /* USE_RHW2 */
+
+#define NOP
+
+
+#define SETUPFUNC(name,win,col,tex0,tex1,tex0_4,tex1_4,spec,fog) \
+static void name( struct vertex_buffer *VB, GLuint start, GLuint end ) \
+{ \
+ radeonContextPtr rmesa = RADEON_CONTEXT(VB->ctx); \
+ radeonVertexPtr v; \
+ GLfloat (*tc0)[4]; \
+ GLfloat (*tc1)[4]; \
+ GLint i; \
+ \
+ gl_import_client_data( VB, VB->ctx->RenderFlags, \
+ (VB->ClipOrMask \
+ ? VEC_WRITABLE | VEC_GOOD_STRIDE \
+ : VEC_GOOD_STRIDE) ); \
+ \
+ tc0 = VB->TexCoordPtr[rmesa->tmu_source[0]]->data; \
+ tc1 = VB->TexCoordPtr[rmesa->tmu_source[1]]->data; \
+ \
+ v = &(RADEON_DRIVER_DATA(VB)->verts[start]); \
+ \
+ if ( VB->ClipOrMask == 0 ) { \
+ for ( i = start ; i < end ; i++, v++ ) { \
+ win; \
+ col; \
+ spec; \
+ fog; \
+ tex0; \
+ tex1; \
+ } \
+ } else { \
+ for ( i = start ; i < end ; i++, v++ ) { \
+ if ( VB->ClipMask[i] == 0 ) { \
+ win; \
+ spec; \
+ fog; \
+ tex0; \
+ tex1; \
+ } \
+ col; \
+ } \
+ } \
+ tex0_4; \
+ tex1_4; \
+}
+
+
+SETUPFUNC(rs_wt0, COORD, NOP, TEX0, NOP, TEX0_4, NOP, NOP, NOP)
+SETUPFUNC(rs_wt0t1, COORD, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP, NOP)
+SETUPFUNC(rs_wft0, COORD, NOP, TEX0, NOP, TEX0_4, NOP, NOP, FOG)
+SETUPFUNC(rs_wft0t1, COORD, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP, FOG)
+SETUPFUNC(rs_wg, COORD, COL, NOP, NOP, NOP, NOP, NOP, NOP)
+SETUPFUNC(rs_wgs, COORD, COL, NOP, NOP, NOP, NOP, SPC, NOP)
+SETUPFUNC(rs_wgt0, COORD, COL, TEX0, NOP, TEX0_4, NOP, NOP, NOP)
+SETUPFUNC(rs_wgt0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP, NOP)
+SETUPFUNC(rs_wgst0, COORD, COL, TEX0, NOP, TEX0_4, NOP, SPC, NOP)
+SETUPFUNC(rs_wgst0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, SPC, NOP)
+SETUPFUNC(rs_wgf, COORD, COL, NOP, NOP, NOP, NOP, NOP, FOG)
+SETUPFUNC(rs_wgfs, COORD, COL, NOP, NOP, NOP, NOP, SPC, FOG)
+SETUPFUNC(rs_wgft0, COORD, COL, TEX0, NOP, TEX0_4, NOP, NOP, FOG)
+SETUPFUNC(rs_wgft0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP, FOG)
+SETUPFUNC(rs_wgfst0, COORD, COL, TEX0, NOP, TEX0_4, NOP, SPC, FOG)
+SETUPFUNC(rs_wgfst0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, SPC, FOG)
+
+SETUPFUNC(rs_t0, NOP, NOP, TEX0, NOP, TEX0_4, NOP, NOP, NOP)
+SETUPFUNC(rs_t0t1, NOP, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP, NOP)
+SETUPFUNC(rs_f, NOP, NOP, NOP, NOP, NOP, NOP, NOP, FOG)
+SETUPFUNC(rs_ft0, NOP, NOP, TEX0, NOP, TEX0_4, NOP, NOP, FOG)
+SETUPFUNC(rs_ft0t1, NOP, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP, FOG)
+SETUPFUNC(rs_g, NOP, COL, NOP, NOP, NOP, NOP, NOP, NOP)
+SETUPFUNC(rs_gs, NOP, COL, NOP, NOP, NOP, NOP, SPC, NOP)
+SETUPFUNC(rs_gt0, NOP, COL, TEX0, NOP, TEX0_4, NOP, NOP, NOP)
+SETUPFUNC(rs_gt0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP, NOP)
+SETUPFUNC(rs_gst0, NOP, COL, TEX0, NOP, TEX0_4, NOP, SPC, NOP)
+SETUPFUNC(rs_gst0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, SPC, NOP)
+SETUPFUNC(rs_gf, NOP, COL, NOP, NOP, NOP, NOP, NOP, FOG)
+SETUPFUNC(rs_gfs, NOP, COL, NOP, NOP, NOP, NOP, SPC, FOG)
+SETUPFUNC(rs_gft0, NOP, COL, TEX0, NOP, TEX0_4, NOP, NOP, FOG)
+SETUPFUNC(rs_gft0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP, FOG)
+SETUPFUNC(rs_gfst0, NOP, COL, TEX0, NOP, TEX0_4, NOP, SPC, FOG)
+SETUPFUNC(rs_gfst0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, SPC, FOG)
+
+
+static void rs_invalid( struct vertex_buffer *VB, GLuint start, GLuint end )
+{
+ fprintf( stderr, "radeonRasterSetup(): invalid setup function\n" );
+}
+
+typedef void (*setupFunc)( struct vertex_buffer *, GLuint, GLuint );
+static setupFunc setup_func[RADEON_MAX_SETUPFUNC];
+
+
+void radeonDDSetupInit( void )
+{
+ GLint i;
+
+ for ( i = 0 ; i < RADEON_MAX_SETUPFUNC ; i++ ) {
+ setup_func[i] = rs_invalid;
+ }
+
+ /* Functions to build vertices from scratch
+ */
+ setup_func[RADEON_WIN_BIT|RADEON_TEX0_BIT] = rs_wt0;
+ setup_func[RADEON_WIN_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_wt0t1;
+ setup_func[RADEON_WIN_BIT|RADEON_FOG_BIT|RADEON_TEX0_BIT] = rs_wft0;
+ setup_func[RADEON_WIN_BIT|RADEON_FOG_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_wft0t1;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT] = rs_wg;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_SPEC_BIT] = rs_wgs;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_TEX0_BIT] = rs_wgt0;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_wgt0t1;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_SPEC_BIT|RADEON_TEX0_BIT] = rs_wgst0;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_SPEC_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_wgst0t1;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_FOG_BIT] = rs_wgf;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_SPEC_BIT] = rs_wgfs;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_TEX0_BIT] = rs_wgft0;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_wgft0t1;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_SPEC_BIT|RADEON_TEX0_BIT] = rs_wgfst0;
+ setup_func[RADEON_WIN_BIT|RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_SPEC_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_wgfst0t1;
+
+ /* Repair functions
+ */
+ setup_func[RADEON_TEX0_BIT] = rs_t0;
+ setup_func[RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_t0t1;
+ setup_func[RADEON_FOG_BIT] = rs_f;
+ setup_func[RADEON_FOG_BIT|RADEON_TEX0_BIT] = rs_ft0;
+ setup_func[RADEON_FOG_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_ft0t1;
+ setup_func[RADEON_RGBA_BIT] = rs_g;
+ setup_func[RADEON_RGBA_BIT|RADEON_SPEC_BIT] = rs_gs;
+ setup_func[RADEON_RGBA_BIT|RADEON_TEX0_BIT] = rs_gt0;
+ setup_func[RADEON_RGBA_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_gt0t1;
+ setup_func[RADEON_RGBA_BIT|RADEON_SPEC_BIT|RADEON_TEX0_BIT] = rs_gst0;
+ setup_func[RADEON_RGBA_BIT|RADEON_SPEC_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_gst0t1;
+ setup_func[RADEON_RGBA_BIT|RADEON_FOG_BIT] = rs_gf;
+ setup_func[RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_SPEC_BIT] = rs_gfs;
+ setup_func[RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_TEX0_BIT] = rs_gft0;
+ setup_func[RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_gft0t1;
+ setup_func[RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_SPEC_BIT|RADEON_TEX0_BIT] = rs_gfst0;
+ setup_func[RADEON_RGBA_BIT|RADEON_FOG_BIT|RADEON_SPEC_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT] = rs_gfst0t1;
+}
+
+
+void radeonPrintSetupFlags( char *msg, GLuint flags )
+{
+ fprintf( stderr, "%s: %d %s%s%s%s%s%s\n",
+ msg,
+ (int)flags,
+ (flags & RADEON_WIN_BIT) ? " xyzw," : "",
+ (flags & RADEON_RGBA_BIT) ? " rgba," : "",
+ (flags & RADEON_SPEC_BIT) ? " spec," : "",
+ (flags & RADEON_FOG_BIT) ? " fog," : "",
+ (flags & RADEON_TEX0_BIT) ? " tex-0," : "",
+ (flags & RADEON_TEX1_BIT) ? " tex-1," : "" );
+}
+
+
+/* Initialize the vertex buffer setup functions based on the current
+ * rendering state.
+ */
+void radeonDDChooseRasterSetupFunc( GLcontext *ctx )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
+ GLint index = RADEON_WIN_BIT | RADEON_RGBA_BIT;
+
+ rmesa->vertsize = 8;
+ rmesa->vc_format = RADEON_TEX0_VERTEX_FORMAT;
+ rmesa->tmu_source[0] = 0;
+ rmesa->tmu_source[1] = 1;
+ rmesa->tex_dest[0] = RADEON_TEX0_BIT;
+ rmesa->tex_dest[1] = RADEON_TEX1_BIT;
+ rmesa->multitex = 0;
+
+ if ( ctx->Texture.ReallyEnabled & ENABLE_TEX0 ) {
+ index |= RADEON_TEX0_BIT;
+ }
+
+ if ( ctx->Texture.ReallyEnabled & ENABLE_TEX1 ) {
+ if ( ctx->Texture.ReallyEnabled & ENABLE_TEX0 ) {
+ rmesa->multitex = 1;
+ rmesa->vertsize = 10;
+ rmesa->vc_format = RADEON_TEX1_VERTEX_FORMAT;
+ index |= RADEON_TEX1_BIT;
+ } else {
+ /* Just a funny way of doing single texturing.
+ */
+ rmesa->tmu_source[0] = 1;
+ rmesa->tex_dest[1] = RADEON_TEX0_BIT;
+ index |= RADEON_TEX0_BIT;
+ }
+ }
+
+ if ( ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR )
+ index |= RADEON_SPEC_BIT;
+
+ if ( ctx->Fog.Enabled )
+ index |= RADEON_FOG_BIT;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_MSG ) {
+ radeonPrintSetupFlags( "full setup function", index );
+ }
+
+ rmesa->new_state |= RADEON_NEW_TEXTURE;
+ rmesa->SetupIndex = index;
+
+ ctx->Driver.RasterSetup = setup_func[index];
+}
+
+/* Check to see if any updates of the vertex buffer entries are needed.
+ */
+void radeonDDCheckPartialRasterSetup( GLcontext *ctx,
+ struct gl_pipeline_stage *s )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ GLint tmp = rmesa->SetupDone;
+
+ s->type = 0;
+ rmesa->SetupDone = 0;
+
+ if ( (ctx->Array.Summary & VERT_OBJ_ANY) == 0 )
+ return;
+
+ if ( ctx->IndirectTriangles )
+ return;
+
+ rmesa->SetupDone = tmp;
+}
+
+/* Repair existing precalculated vertices with new data.
+ */
+void radeonDDPartialRasterSetup( struct vertex_buffer *VB )
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(VB->ctx);
+ GLuint new = VB->pipeline->new_outputs;
+ GLuint available = VB->pipeline->outputs;
+ GLuint index = 0;
+
+ if ( new & VERT_WIN ) {
+ new = available;
+ index |= RADEON_WIN_BIT | RADEON_FOG_BIT;
+ }
+
+ if ( new & VERT_RGBA )
+ index |= RADEON_RGBA_BIT | RADEON_SPEC_BIT;
+
+ if ( new & VERT_TEX0_ANY )
+ index |= RADEON_TEX0_BIT;
+
+ if ( new & VERT_TEX1_ANY )
+ index |= rmesa->tex_dest[1];
+
+ if ( new & VERT_FOG_COORD )
+ index |= RADEON_FOG_BIT;
+
+ rmesa->SetupDone &= ~index;
+ index &= rmesa->SetupIndex;
+ rmesa->SetupDone |= index;
+
+ if ( RADEON_DEBUG & DEBUG_VERBOSE_MSG )
+ radeonPrintSetupFlags( "partial setup function", index );
+
+ if ( index )
+ setup_func[index]( VB, VB->Start, VB->Count );
+}
+
+void radeonDDDoRasterSetup( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+
+ if ( VB->Type == VB_CVA_PRECALC ) {
+ radeonDDPartialRasterSetup( VB );
+ } else if ( ctx->Driver.RasterSetup ) {
+ ctx->Driver.RasterSetup( VB, VB->CopyStart, VB->Count );
+ }
+}
+
+
+/* ================================================================
+ * Hardware-format vertex buffers
+ */
+
+void radeonDDResizeVB( struct vertex_buffer *VB, GLuint size )
+{
+ radeonVertexBufferPtr rvb = RADEON_DRIVER_DATA(VB);
+
+ while ( rvb->size < size )
+ rvb->size *= 2;
+
+ ALIGN_FREE( rvb->vert_store );
+ rvb->vert_store = ALIGN_MALLOC( sizeof(radeonVertex) * rvb->size, 32 );
+ if ( !rvb->vert_store ) {
+ fprintf( stderr, "Cannot allocate vertex store! Exiting...\n" );
+ exit( 1 );
+ }
+
+ rvb->verts = (radeonVertexPtr)rvb->vert_store;
+
+ gl_vector1ui_free( &rvb->clipped_elements );
+ gl_vector1ui_alloc( &rvb->clipped_elements, VEC_WRITABLE, rvb->size, 32 );
+ if ( !rvb->clipped_elements.start ) {
+ fprintf( stderr, "Cannot allocate clipped elements! Exiting...\n" );
+ exit( 1 );
+ }
+
+ ALIGN_FREE( VB->ClipMask );
+ VB->ClipMask = (GLubyte *)ALIGN_MALLOC( sizeof(GLubyte) * rvb->size, 32 );
+ if ( !VB->ClipMask ) {
+ fprintf( stderr, "Cannot allocate clipmask! Exiting...\n" );
+ exit( 1 );
+ }
+}
+
+void radeonDDRegisterVB( struct vertex_buffer *VB )
+{
+ radeonVertexBufferPtr rvb;
+
+ rvb = (radeonVertexBufferPtr)CALLOC( sizeof(*rvb) );
+
+ rvb->size = VB->Size * 2;
+ rvb->vert_store = ALIGN_MALLOC( sizeof(radeonVertex) * rvb->size, 32 );
+ if ( !rvb->vert_store ) {
+ fprintf( stderr, "Cannot allocate vertex store! Exiting...\n" );
+ exit( 1 );
+ }
+
+ rvb->verts = (radeonVertexPtr)rvb->vert_store;
+
+ gl_vector1ui_alloc( &rvb->clipped_elements, VEC_WRITABLE, rvb->size, 32 );
+ if ( !rvb->clipped_elements.start ) {
+ fprintf( stderr, "Cannot allocate clipped elements! Exiting...\n" );
+ exit( 1 );
+ }
+
+ ALIGN_FREE( VB->ClipMask );
+ VB->ClipMask = (GLubyte *)ALIGN_MALLOC( sizeof(GLubyte) * rvb->size, 32 );
+ if ( !VB->ClipMask ) {
+ fprintf( stderr, "Cannot allocate clipmask! Exiting...\n" );
+ exit( 1 );
+ }
+
+ VB->driver_data = rvb;
+}
+
+void radeonDDUnregisterVB( struct vertex_buffer *VB )
+{
+ radeonVertexBufferPtr rvb = RADEON_DRIVER_DATA(VB);
+
+ if ( rvb ) {
+ if ( rvb->vert_store ) ALIGN_FREE( rvb->vert_store );
+ gl_vector1ui_free( &rvb->clipped_elements );
+ FREE( rvb );
+ VB->driver_data = 0;
+ }
+}
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_vb.h b/xc/lib/GL/mesa/src/drv/radeon/radeon_vb.h
new file mode 100644
index 000000000..42329c002
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_vb.h
@@ -0,0 +1,136 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_VB_H__
+#define __RADEON_VB_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+/* FIXME: This is endian-specific */
+typedef struct {
+ GLubyte red;
+ GLubyte green;
+ GLubyte blue;
+ GLubyte alpha;
+} radeon_color_t;
+
+/* The vertex structure. The final tu1/tv1 values are only used in
+ * multitexture modes, and the rhw2 value is currently never used.
+ */
+typedef struct {
+ GLfloat x, y, z; /* Coordinates in screen space */
+ GLfloat rhw; /* Reciprocal homogeneous w */
+ radeon_color_t color; /* Diffuse color */
+ radeon_color_t specular; /* Specular color (alpha is fog) */
+ GLfloat tu0, tv0; /* Texture 0 coordinates */
+ GLfloat tu1, tv1; /* Texture 1 coordinates */
+ GLfloat rhw2; /* Reciprocal homogeneous w2 */
+} radeon_vertex;
+
+/* Format of vertices in radeon_vertex struct:
+ */
+#define RADEON_TEX0_VERTEX_FORMAT (RADEON_CP_VC_FRMT_XY | \
+ RADEON_CP_VC_FRMT_Z | \
+ RADEON_CP_VC_FRMT_W0 | \
+ RADEON_CP_VC_FRMT_PKCOLOR | \
+ RADEON_CP_VC_FRMT_PKSPEC | \
+ RADEON_CP_VC_FRMT_ST0)
+
+#define RADEON_TEX1_VERTEX_FORMAT (RADEON_CP_VC_FRMT_XY | \
+ RADEON_CP_VC_FRMT_Z | \
+ RADEON_CP_VC_FRMT_W0 | \
+ RADEON_CP_VC_FRMT_PKCOLOR | \
+ RADEON_CP_VC_FRMT_PKSPEC | \
+ RADEON_CP_VC_FRMT_ST0 | \
+ RADEON_CP_VC_FRMT_ST1)
+
+#if 0
+#define RADEON_PROJ_TEX1_VERTEX_FORMAT (RADEON_CP_VC_FRMT_XY | \
+ RADEON_CP_VC_FRMT_Z | \
+ RADEON_CP_VC_FRMT_W0 | \
+ RADEON_CP_VC_FRMT_PKCOLOR | \
+ RADEON_CP_VC_FRMT_PKSPEC | \
+ RADEON_CP_VC_FRMT_ST0 | \
+ RADEON_CP_VC_FRMT_ST1 | \
+ RADEON_CP_VC_FRMT_Q1)
+#endif
+
+
+/* The fastpath code still expects a 16-float stride vertex.
+ */
+union radeon_vertex_t {
+ radeon_vertex v;
+ GLfloat f[16];
+ GLuint ui[16];
+};
+
+typedef union radeon_vertex_t radeonVertex;
+typedef union radeon_vertex_t *radeonVertexPtr;
+
+typedef struct {
+ radeonVertexPtr verts;
+ GLvector1ui clipped_elements;
+ GLint last_vert;
+ void *vert_store;
+ GLuint size;
+} *radeonVertexBufferPtr;
+
+#define RADEON_DRIVER_DATA(vb) ((radeonVertexBufferPtr)((vb)->driver_data))
+
+#define RADEON_WIN_BIT 0x01
+#define RADEON_RGBA_BIT 0x02
+#define RADEON_FOG_BIT 0x04
+#define RADEON_SPEC_BIT 0x08
+#define RADEON_TEX0_BIT 0x10
+#define RADEON_TEX1_BIT 0x20
+#define RADEON_MAX_SETUPFUNC 0x40
+
+extern void radeonDDChooseRasterSetupFunc( GLcontext *ctx );
+extern void radeonPrintSetupFlags( char *msg, GLuint flags );
+
+extern void radeonDDCheckPartialRasterSetup( GLcontext *ctx,
+ struct gl_pipeline_stage *s );
+extern void radeonDDPartialRasterSetup( struct vertex_buffer *VB );
+extern void radeonDDDoRasterSetup( struct vertex_buffer *VB );
+
+extern void radeonDDResizeVB( struct vertex_buffer *VB, GLuint size );
+extern void radeonDDRegisterVB( struct vertex_buffer *VB );
+extern void radeonDDUnregisterVB( struct vertex_buffer *VB );
+
+extern void radeonDDSetupInit( void );
+
+#endif
+#endif /* __RADEON_VB_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_xmesa.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_xmesa.c
new file mode 100644
index 000000000..e4ff4301f
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/radeon/radeon_xmesa.c
@@ -0,0 +1,280 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifdef GLX_DIRECT_RENDERING
+
+/* Radeon Mesa driver includes */
+#include "radeon_context.h"
+#include "radeon_ioctl.h"
+#include "radeon_state.h"
+#include "radeon_tex.h"
+
+/* Mesa src includes */
+#include "context.h"
+#include "simple_list.h"
+#include "mmath.h"
+
+extern void __driRegisterExtensions( void );
+
+static radeonContextPtr radeonCtx = NULL;
+
+
+/* Initialize the driver specific screen private data.
+ */
+GLboolean XMesaInitDriver( __DRIscreenPrivate *sPriv )
+{
+ sPriv->private = (void *) radeonCreateScreen( sPriv );
+ if ( !sPriv->private ) {
+ radeonDestroyScreen( sPriv );
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/* Reset the driver specific screen private data.
+ */
+void XMesaResetDriver( __DRIscreenPrivate *sPriv )
+{
+ radeonDestroyScreen( sPriv );
+}
+
+/* Create and initialize the Mesa and driver specific visual data.
+ */
+GLvisual *XMesaCreateVisual( Display *dpy,
+ __DRIscreenPrivate *driScrnPriv,
+ const XVisualInfo *visinfo,
+ const __GLXvisualConfig *config )
+{
+ /* Drivers may change the args to _mesa_create_visual() in order to
+ * setup special visuals.
+ */
+ return _mesa_create_visual( config->rgba,
+ config->doubleBuffer,
+ config->stereo,
+ _mesa_bitcount( visinfo->red_mask ),
+ _mesa_bitcount( visinfo->green_mask ),
+ _mesa_bitcount( visinfo->blue_mask ),
+ config->alphaSize,
+ 0, /* index bits */
+ config->depthSize,
+ config->stencilSize,
+ config->accumRedSize,
+ config->accumGreenSize,
+ config->accumBlueSize,
+ config->accumAlphaSize,
+ 0 /* num samples */);
+}
+
+/* Create and initialize the Mesa and driver specific context data.
+ */
+GLboolean XMesaCreateContext( Display *dpy, GLvisual *mesaVis,
+ __DRIcontextPrivate *driContextPriv )
+{
+ return radeonCreateContext( dpy, mesaVis, driContextPriv );
+}
+
+/* Destroy the Mesa and driver specific context data.
+ */
+void XMesaDestroyContext( __DRIcontextPrivate *driContextPriv )
+{
+ radeonContextPtr rmesa = (radeonContextPtr)driContextPriv->driverPrivate;
+
+ if ( rmesa == (void *)radeonCtx) radeonCtx = NULL;
+ radeonDestroyContext( rmesa );
+}
+
+/* Create and initialize the Mesa and driver specific pixmap buffer
+ * data.
+ */
+GLframebuffer *XMesaCreateWindowBuffer( Display *dpy,
+ __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ GLvisual *mesaVis )
+{
+ return gl_create_framebuffer( mesaVis,
+ GL_FALSE, /* software depth buffer? */
+ mesaVis->StencilBits > 0,
+ mesaVis->AccumRedBits > 0,
+ GL_FALSE /* software alpha buffer? */ );
+}
+
+/* Create and initialize the Mesa and driver specific pixmap buffer
+ * data.
+ */
+GLframebuffer *XMesaCreatePixmapBuffer( Display *dpy,
+ __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ GLvisual *mesaVis )
+{
+#if 0
+ /* Different drivers may have different combinations of hardware and
+ * software ancillary buffers.
+ */
+ return gl_create_framebuffer( mesaVis,
+ GL_FALSE, /* software depth buffer? */
+ mesaVis->StencilBits > 0,
+ mesaVis->AccumRedBits > 0,
+ mesaVis->AlphaBits > 0 );
+#else
+ return NULL; /* not implemented yet */
+#endif
+}
+
+/* Copy the back color buffer to the front color buffer.
+ */
+void XMesaSwapBuffers( __DRIdrawablePrivate *driDrawPriv )
+{
+ /* FIXME: This assumes buffer is currently bound to a context. This
+ * needs to be able to swap buffers when not currently bound. Also,
+ * this needs to swap according to buffer, and NOT according to
+ * context!
+ */
+ if ( radeonCtx == NULL ) return;
+
+ /* Only swap buffers when a back buffer exists.
+ */
+ if ( radeonCtx->glCtx->Visual->DBflag ) {
+ FLUSH_VB( radeonCtx->glCtx, "swap buffers" );
+ if ( !radeonCtx->doPageFlip ) {
+ radeonSwapBuffers( radeonCtx );
+ } else {
+ radeonPageFlip( radeonCtx );
+ }
+ }
+}
+
+/* Force the context `c' to be the current context and associate with it
+ * buffer `b'.
+ */
+GLboolean XMesaMakeCurrent( __DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv )
+{
+ if ( driContextPriv ) {
+ radeonContextPtr rmesa = (radeonContextPtr)driContextPriv->driverPrivate;
+
+ radeonCtx = radeonMakeCurrent( radeonCtx, rmesa, driDrawPriv );
+
+ gl_make_current2( radeonCtx->glCtx,
+ driDrawPriv->mesaBuffer,
+ driReadPriv->mesaBuffer );
+
+ if ( radeonCtx->driDrawable != driDrawPriv ) {
+ radeonCtx->driDrawable = driDrawPriv;
+ radeonCtx->dirty = RADEON_UPLOAD_ALL;
+ }
+
+ /* GH: We need this to correctly calculate the window offset
+ * and aux scissor rects.
+ */
+ radeonCtx->new_state = RADEON_NEW_WINDOW | RADEON_NEW_CLIP;
+
+ if ( !radeonCtx->glCtx->Viewport.Width ) {
+ gl_Viewport( radeonCtx->glCtx, 0, 0, driDrawPriv->w, driDrawPriv->h );
+ }
+ } else {
+ gl_make_current( 0, 0 );
+ radeonCtx = NULL;
+ }
+
+ return GL_TRUE;
+}
+
+/* Force the context `c' to be unbound from its buffer.
+ */
+GLboolean XMesaUnbindContext( __DRIcontextPrivate *driContextPriv )
+{
+ return GL_TRUE;
+}
+
+/* This function is called by libGL.so as soon as libGL.so is loaded.
+ * This is where we'd register new extension functions with the dispatcher.
+ */
+void __driRegisterExtensions( void )
+{
+}
+
+/* Initialize the fullscreen mode.
+ */
+GLboolean
+XMesaOpenFullScreen( __DRIcontextPrivate *driContextPriv )
+{
+ radeonContextPtr rmesa = (radeonContextPtr)driContextPriv->driverPrivate;
+ GLint ret;
+
+ /* FIXME: Do we need to check this?
+ */
+ if ( !radeonCtx->glCtx->Visual->DBflag )
+ return GL_TRUE;
+
+ LOCK_HARDWARE( rmesa );
+ radeonWaitForIdleLocked( rmesa );
+
+ /* Ignore errors. If this fails, we simply don't do page flipping.
+ */
+ ret = drmRadeonFullScreen( rmesa->driFd, GL_TRUE );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ rmesa->doPageFlip = ( ret == 0 );
+
+ return GL_TRUE;
+}
+
+/* Shut down the fullscreen mode.
+ */
+GLboolean
+XMesaCloseFullScreen( __DRIcontextPrivate *driContextPriv )
+{
+ radeonContextPtr rmesa = (radeonContextPtr)driContextPriv->driverPrivate;
+
+ LOCK_HARDWARE( rmesa );
+ radeonWaitForIdleLocked( rmesa );
+
+ /* Don't care if this fails, we're not page flipping anymore.
+ */
+ drmRadeonFullScreen( rmesa->driFd, GL_FALSE );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ rmesa->doPageFlip = GL_FALSE;
+ rmesa->currentPage = 0;
+
+ return GL_TRUE;
+}
+
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/sis/sis_alloc.c b/xc/lib/GL/mesa/src/drv/sis/sis_alloc.c
index 1caa57200..e166aa96f 100644
--- a/xc/lib/GL/mesa/src/drv/sis/sis_alloc.c
+++ b/xc/lib/GL/mesa/src/drv/sis/sis_alloc.c
@@ -40,7 +40,9 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#if defined(XFree86Server) && !defined(XF86DRI)
# include "xf86fbman.h"
#else
+# define CONFIG_DRM_SIS
# include "drm.h"
+# undef CONFIG_DRM_SIS
# include "sis_drm.h"
# include <sys/ioctl.h>
#endif