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-rw-r--r--xc/lib/GL/mesa/src/drv/common/depthtmp.h26
-rw-r--r--xc/lib/GL/mesa/src/drv/common/spantmp.h129
-rw-r--r--xc/lib/GL/mesa/src/drv/common/stenciltmp.h29
-rw-r--r--xc/lib/GL/mesa/src/drv/i810/i810span.c18
-rw-r--r--xc/lib/GL/mesa/src/drv/i810/i810state.c21
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/Imakefile2
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgaioctl.c13
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgaioctl.h32
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/BUGS64
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/Imakefile73
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/dri_glide.h63
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxcliptmp.h353
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxcva.h64
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxcvatmp.h278
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.c293
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.h16
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxrender.c780
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxsdettmp.h154
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxstripdet.c161
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxtrifuncs.c365
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/fxvs_tmp.h215
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.c470
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.h774
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.c273
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.h47
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_fastpath.c594
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_fasttmp.h293
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_g3ext.c122
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_g3ext.h145
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_init.c96
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.c96
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.h149
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_pipeline.c177
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_pipeline.h54
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.c638
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.h80
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.c864
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.h54
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.c106
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.h77
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.c1335
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.h48
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.c1558
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.h55
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.c1603
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.h157
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.c968
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.h84
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.c2102
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.h44
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c508
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.h176
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_tritmp.h422
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c498
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.h127
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_wrapper.c382
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_wrapper.h675
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_xmesa.c762
58 files changed, 16415 insertions, 3347 deletions
diff --git a/xc/lib/GL/mesa/src/drv/common/depthtmp.h b/xc/lib/GL/mesa/src/drv/common/depthtmp.h
index 0c10eae19..971401413 100644
--- a/xc/lib/GL/mesa/src/drv/common/depthtmp.h
+++ b/xc/lib/GL/mesa/src/drv/common/depthtmp.h
@@ -4,6 +4,7 @@
#define DBG 0
#endif
+
#ifndef HAVE_HW_DEPTH_SPANS
#define HAVE_HW_DEPTH_SPANS 0
#endif
@@ -11,13 +12,19 @@
#define HAVE_HW_DEPTH_PIXELS 0
#endif
+#ifndef HW_READ_LOCK
+#define HW_READ_LOCK() HW_LOCK()
+#endif
+#ifndef HW_READ_UNLOCK
+#define HW_READ_UNLOCK() HW_UNLOCK()
+#endif
static void TAG(WriteDepthSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
+ GLuint n, GLint x, GLint y,
const GLdepth *depth,
const GLubyte mask[] )
{
- HW_LOCK()
+ HW_WRITE_LOCK()
{
GLint x1;
GLint n1;
@@ -54,7 +61,7 @@ static void TAG(WriteDepthSpan)( GLcontext *ctx,
HW_ENDCLIPLOOP();
#endif
}
- HW_UNLOCK();
+ HW_WRITE_UNLOCK();
}
static void TAG(WriteDepthPixels)( GLcontext *ctx,
@@ -64,7 +71,7 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx,
const GLdepth depth[],
const GLubyte mask[] )
{
- HW_LOCK()
+ HW_WRITE_LOCK()
{
GLint i;
LOCAL_DEPTH_VARS;
@@ -89,7 +96,7 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx,
HW_ENDCLIPLOOP();
#endif
}
- HW_UNLOCK();
+ HW_WRITE_UNLOCK();
}
@@ -99,7 +106,7 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLdepth depth[] )
{
- HW_LOCK()
+ HW_READ_LOCK()
{
GLint x1, n1;
LOCAL_DEPTH_VARS;
@@ -123,14 +130,14 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx,
HW_ENDCLIPLOOP();
#endif
}
- HW_UNLOCK();
+ HW_READ_UNLOCK();
}
static void TAG(ReadDepthPixels)( GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLdepth depth[] )
{
- HW_LOCK()
+ HW_READ_LOCK()
{
GLint i;
LOCAL_DEPTH_VARS;
@@ -153,9 +160,10 @@ static void TAG(ReadDepthPixels)( GLcontext *ctx, GLuint n,
HW_ENDCLIPLOOP();
#endif
}
- HW_UNLOCK();
+ HW_READ_UNLOCK();
}
+
#if HAVE_HW_DEPTH_SPANS
#undef WRITE_DEPTH_SPAN
#undef WRITE_DEPTH_PIXELS
diff --git a/xc/lib/GL/mesa/src/drv/common/spantmp.h b/xc/lib/GL/mesa/src/drv/common/spantmp.h
index 1e69d7b7f..4cac09bd0 100644
--- a/xc/lib/GL/mesa/src/drv/common/spantmp.h
+++ b/xc/lib/GL/mesa/src/drv/common/spantmp.h
@@ -2,21 +2,45 @@
#define DBG 0
#endif
-static void TAG(WriteRGBASpan)( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
+#ifndef HW_WRITE_LOCK
+#define HW_WRITE_LOCK() HW_LOCK()
+#endif
+
+#ifndef HW_WRITE_UNLOCK
+#define HW_WRITE_UNLOCK() HW_UNLOCK()
+#endif
+
+#ifndef HW_READ_LOCK
+#define HW_READ_LOCK() HW_LOCK()
+#endif
+
+#ifndef HW_READ_UNLOCK
+#define HW_READ_UNLOCK() HW_UNLOCK()
+#endif
+
+#ifndef HW_READ_CLIPLOOP
+#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#ifndef HW_WRITE_CLIPLOOP
+#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+
+static void TAG(WriteRGBASpan)( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
const GLubyte mask[] )
{
- HW_LOCK()
+ HW_WRITE_LOCK()
{
GLint x1;
GLint n1;
LOCAL_VARS;
-
- y = Y_FLIP(y);
+ y = Y_FLIP(y);
- HW_CLIPLOOP()
+ HW_WRITE_CLIPLOOP()
{
GLint i = 0;
CLIPSPAN(x,y,n,x1,n1,i);
@@ -26,31 +50,31 @@ static void TAG(WriteRGBASpan)( const GLcontext *ctx,
if (mask)
{
- for (;i<n1;i++,x1++)
+ for (;n1>0;i++,x1++,n1--)
if (mask[i])
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
rgba[i][2], rgba[i][3] );
}
else
{
- for (;i<n1;i++,x1++)
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
rgba[i][2], rgba[i][3] );
}
}
HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_WRITE_UNLOCK();
}
static void TAG(WriteRGBSpan)( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
+ const GLubyte rgb[][3],
const GLubyte mask[] )
{
- HW_LOCK()
+ HW_WRITE_LOCK()
{
GLint x1;
GLint n1;
@@ -58,7 +82,7 @@ static void TAG(WriteRGBSpan)( const GLcontext *ctx,
y = Y_FLIP(y);
- HW_CLIPLOOP()
+ HW_WRITE_CLIPLOOP()
{
GLint i = 0;
CLIPSPAN(x,y,n,x1,n1,i);
@@ -68,59 +92,59 @@ static void TAG(WriteRGBSpan)( const GLcontext *ctx,
if (mask)
{
- for (;i<n1;i++,x1++)
+ for (;n1>0;i++,x1++,n1--)
if (mask[i])
WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
}
else
{
- for (;i<n1;i++,x1++)
+ for (;n1>0;i++,x1++,n1--)
WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
}
}
HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_WRITE_UNLOCK();
}
static void TAG(WriteRGBAPixels)( const GLcontext *ctx,
- GLuint n,
- const GLint x[],
+ GLuint n,
+ const GLint x[],
const GLint y[],
- const GLubyte rgba[][4],
+ const GLubyte rgba[][4],
const GLubyte mask[] )
{
- HW_LOCK()
+ HW_WRITE_LOCK()
{
GLint i;
LOCAL_VARS;
if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
- HW_CLIPLOOP()
+ HW_WRITE_CLIPLOOP()
{
for (i=0;i<n;i++)
{
if (mask[i]) {
const int fy = Y_FLIP(y[i]);
if (CLIPPIXEL(x[i],fy))
- WRITE_RGBA( x[i], fy,
- rgba[i][0], rgba[i][1],
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
rgba[i][2], rgba[i][3] );
}
}
}
HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_WRITE_UNLOCK();
}
-static void TAG(WriteMonoRGBASpan)( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
+static void TAG(WriteMonoRGBASpan)( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
const GLubyte mask[] )
{
- HW_LOCK()
+ HW_WRITE_LOCK()
{
GLint x1;
GLint n1;
@@ -131,26 +155,26 @@ static void TAG(WriteMonoRGBASpan)( const GLcontext *ctx,
if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
- HW_CLIPLOOP()
+ HW_WRITE_CLIPLOOP()
{
GLint i = 0;
CLIPSPAN(x,y,n,x1,n1,i);
- for (;i<n1;i++,x1++)
+ for (;n1>0;i++,x1++,n1--)
if (mask[i])
WRITE_PIXEL( x1, y, p );
}
HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_WRITE_UNLOCK();
}
static void TAG(WriteMonoRGBAPixels)( const GLcontext *ctx,
- GLuint n,
+ GLuint n,
const GLint x[], const GLint y[],
- const GLubyte mask[] )
+ const GLubyte mask[] )
{
- HW_LOCK()
+ HW_WRITE_LOCK()
{
GLint i;
LOCAL_VARS;
@@ -158,7 +182,7 @@ static void TAG(WriteMonoRGBAPixels)( const GLcontext *ctx,
if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
- HW_CLIPLOOP()
+ HW_WRITE_CLIPLOOP()
{
for (i=0;i<n;i++)
if (mask[i]) {
@@ -168,20 +192,16 @@ static void TAG(WriteMonoRGBAPixels)( const GLcontext *ctx,
}
}
HW_ENDCLIPLOOP();
- }
- HW_UNLOCK();
+ }
+ HW_WRITE_UNLOCK();
}
-
-/*
- * Read a horizontal span of color pixels.
- */
static void TAG(ReadRGBASpan)( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4])
{
- HW_LOCK()
+ HW_READ_LOCK()
{
GLint x1,n1;
LOCAL_VARS;
@@ -190,30 +210,31 @@ static void TAG(ReadRGBASpan)( const GLcontext *ctx,
if (DBG) fprintf(stderr, "ReadRGBASpan\n");
- HW_CLIPLOOP()
+ HW_READ_CLIPLOOP()
{
GLint i = 0;
CLIPSPAN(x,y,n,x1,n1,i);
- for (;i<n1;i++)
- READ_RGBA( rgba[i], (x1+i), y );
+ for (;n1>0;i++,x1++,n1--)
+ READ_RGBA( rgba[i], x1, y );
}
- HW_ENDCLIPLOOP();
+ HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_READ_UNLOCK();
}
+
static void TAG(ReadRGBAPixels)( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
- HW_LOCK()
+ HW_READ_LOCK()
{
GLint i;
LOCAL_VARS;
if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
-
- HW_CLIPLOOP()
+
+ HW_READ_CLIPLOOP()
{
for (i=0;i<n;i++)
if (mask[i]) {
@@ -224,7 +245,7 @@ static void TAG(ReadRGBAPixels)( const GLcontext *ctx,
}
HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_READ_UNLOCK();
}
diff --git a/xc/lib/GL/mesa/src/drv/common/stenciltmp.h b/xc/lib/GL/mesa/src/drv/common/stenciltmp.h
index d22f6867c..2dada8da7 100644
--- a/xc/lib/GL/mesa/src/drv/common/stenciltmp.h
+++ b/xc/lib/GL/mesa/src/drv/common/stenciltmp.h
@@ -4,13 +4,26 @@
#define DBG 0
#endif
+#ifndef HW_WRITE_LOCK
+#define HW_WRITE_LOCK() HW_LOCK()
+#endif
+#ifndef HW_WRITE_UNLOCK
+#define HW_WRITE_UNLOCK() HW_UNLOCK()
+#endif
+
+#ifndef HW_READ_LOCK
+#define HW_READ_LOCK() HW_LOCK()
+#endif
+#ifndef HW_READ_UNLOCK
+#define HW_READ_UNLOCK() HW_UNLOCK()
+#endif
static void TAG(WriteStencilSpan)( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLstencil *stencil,
const GLubyte mask[] )
{
- HW_LOCK()
+ HW_WRITE_LOCK()
{
GLint x1;
GLint n1;
@@ -40,7 +53,7 @@ static void TAG(WriteStencilSpan)( GLcontext *ctx,
}
HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_WRITE_UNLOCK();
}
@@ -51,7 +64,7 @@ static void TAG(WriteStencilPixels)( GLcontext *ctx,
const GLstencil stencil[],
const GLubyte mask[] )
{
- HW_LOCK()
+ HW_WRITE_LOCK()
{
GLint i;
LOCAL_STENCIL_VARS;
@@ -71,7 +84,7 @@ static void TAG(WriteStencilPixels)( GLcontext *ctx,
}
HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_WRITE_UNLOCK();
}
@@ -81,7 +94,7 @@ static void TAG(ReadStencilSpan)( GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLstencil stencil[])
{
- HW_LOCK()
+ HW_READ_LOCK()
{
GLint x1,n1;
LOCAL_STENCIL_VARS;
@@ -99,14 +112,14 @@ static void TAG(ReadStencilSpan)( GLcontext *ctx,
}
HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_READ_UNLOCK();
}
static void TAG(ReadStencilPixels)( GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLstencil stencil[] )
{
- HW_LOCK()
+ HW_READ_LOCK()
{
GLint i;
LOCAL_STENCIL_VARS;
@@ -123,7 +136,7 @@ static void TAG(ReadStencilPixels)( GLcontext *ctx, GLuint n,
}
HW_ENDCLIPLOOP();
}
- HW_UNLOCK();
+ HW_READ_UNLOCK();
}
diff --git a/xc/lib/GL/mesa/src/drv/i810/i810span.c b/xc/lib/GL/mesa/src/drv/i810/i810span.c
index aa4f22d0c..9e86e9b68 100644
--- a/xc/lib/GL/mesa/src/drv/i810/i810span.c
+++ b/xc/lib/GL/mesa/src/drv/i810/i810span.c
@@ -36,18 +36,18 @@
_y >= miny && _y < maxy)
-#define CLIPSPAN(_x,_y,_n,_x1,_n1,_i) \
- if (_y < miny || _y >= maxy) _n1 = 0, _x1 = x; \
- else { \
- _n1 = _n; \
- _x1 = _x; \
- if (_x1 < minx) _i += (minx - _x1), _x1 = minx; \
- if (_x1 + _n1 >= maxx) n1 -= (_x1 + n1 - maxx) + 1; \
- }
+#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
+ if ( _y < miny || _y >= maxy ) { \
+ _n1 = 0, _x1 = x; \
+ } else { \
+ _n1 = _n; \
+ _x1 = _x; \
+ if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
+ if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
+ }
#define Y_FLIP(_y) (height - _y - 1)
-
#define HW_LOCK() \
i810ContextPtr imesa = I810_CONTEXT(ctx); \
LOCK_HARDWARE_QUIESCENT(imesa);
diff --git a/xc/lib/GL/mesa/src/drv/i810/i810state.c b/xc/lib/GL/mesa/src/drv/i810/i810state.c
index 55f63db2e..cdccbd5ec 100644
--- a/xc/lib/GL/mesa/src/drv/i810/i810state.c
+++ b/xc/lib/GL/mesa/src/drv/i810/i810state.c
@@ -63,11 +63,18 @@ static void i810DDAlphaFunc(GLcontext *ctx, GLenum func, GLclampf ref)
static void i810DDBlendEquation(GLcontext *ctx, GLenum mode)
{
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+
if (mode != GL_FUNC_ADD_EXT) {
ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
if (0) fprintf(stderr, "Unsupported blend equation: %s\n",
gl_lookup_enum_by_nr(mode));
}
+
+ if (ctx->Color.ColorLogicOpEnabled && ctx->Color.LogicOp != GL_COPY)
+ imesa->Fallback |= I810_FALLBACK_LOGICOP;
+ else
+ imesa->Fallback &= ~I810_FALLBACK_LOGICOP;
}
static void i810DDBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
@@ -244,10 +251,10 @@ static void i810DDDither(GLcontext *ctx, GLboolean enable)
static void i810DDLogicOp( GLcontext *ctx, GLenum opcode )
{
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+
if (ctx->Color.ColorLogicOpEnabled)
{
- i810ContextPtr imesa = I810_CONTEXT(ctx);
-
FLUSH_BATCH( imesa );
if (opcode == GL_COPY)
@@ -255,6 +262,8 @@ static void i810DDLogicOp( GLcontext *ctx, GLenum opcode )
else
imesa->Fallback |= I810_FALLBACK_LOGICOP;
}
+ else
+ imesa->Fallback &= ~I810_FALLBACK_LOGICOP;
}
static GLboolean i810DDSetDrawBuffer(GLcontext *ctx, GLenum mode )
@@ -529,6 +538,13 @@ static void i810DDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
imesa->Setup[I810_CTXREG_B1] &= ~B1_BLEND_ENABLE;
if (state)
imesa->Setup[I810_CTXREG_B1] |= B1_BLEND_ENABLE;
+
+ /* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
+ */
+ if (ctx->Color.ColorLogicOpEnabled && ctx->Color.LogicOp != GL_COPY)
+ imesa->Fallback |= I810_FALLBACK_LOGICOP;
+ else
+ imesa->Fallback &= ~I810_FALLBACK_LOGICOP;
break;
case GL_DEPTH_TEST:
FLUSH_BATCH(imesa);
@@ -621,7 +637,6 @@ static void i810DDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
}
break;
case GL_COLOR_LOGIC_OP:
- case GL_INDEX_LOGIC_OP:
FLUSH_BATCH( imesa );
imesa->Fallback &= ~I810_FALLBACK_LOGICOP;
if (state && ctx->Color.LogicOp != GL_COPY)
diff --git a/xc/lib/GL/mesa/src/drv/mga/Imakefile b/xc/lib/GL/mesa/src/drv/mga/Imakefile
index 2630d8159..219690a8f 100644
--- a/xc/lib/GL/mesa/src/drv/mga/Imakefile
+++ b/xc/lib/GL/mesa/src/drv/mga/Imakefile
@@ -72,6 +72,7 @@ MESA_INCLUDES = -I. -I.. -I../../include \
mgafastpath.c \
mgaioctl.c \
mgapipeline.c \
+ mgapixel.c \
mgaspan.c \
mgastate.c \
mgatex.c \
@@ -87,6 +88,7 @@ MESA_INCLUDES = -I. -I.. -I../../include \
mgafastpath.o \
mgaioctl.o \
mgapipeline.o \
+ mgapixel.o \
mgaspan.o \
mgastate.o \
mgatex.o \
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgaioctl.c b/xc/lib/GL/mesa/src/drv/mga/mgaioctl.c
index 23e5c0409..c803ac5b5 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgaioctl.c
+++ b/xc/lib/GL/mesa/src/drv/mga/mgaioctl.c
@@ -132,7 +132,8 @@ drmBufPtr mga_get_buffer_ioctl( mgaContextPtr mmesa )
if (MGA_DEBUG&DEBUG_VERBOSE_IOCTL)
fprintf(stderr, "\n\nflush");
- mgaUpdateLock( mmesa, DRM_LOCK_FLUSH | DRM_LOCK_QUIESCENT );
+
+ UPDATE_LOCK( mmesa, DRM_LOCK_FLUSH | DRM_LOCK_QUIESCENT );
}
buf = &(mmesa->mgaScreen->bufs->list[idx]);
@@ -371,7 +372,7 @@ void mgaDDFinish( GLcontext *ctx )
fprintf(stderr, "mgaRegetLockQuiescent\n");
LOCK_HARDWARE( mmesa );
- mgaUpdateLock( mmesa, DRM_LOCK_QUIESCENT | DRM_LOCK_FLUSH);
+ UPDATE_LOCK( mmesa, DRM_LOCK_QUIESCENT | DRM_LOCK_FLUSH );
UNLOCK_HARDWARE( mmesa );
mmesa->sarea->last_quiescent = mmesa->sarea->last_enqueue;
@@ -381,7 +382,7 @@ void mgaDDFinish( GLcontext *ctx )
void mgaWaitAgeLocked( mgaContextPtr mmesa, int age )
{
if (GET_DISPATCH_AGE(mmesa) < age) {
- mgaUpdateLock( mmesa, DRM_LOCK_FLUSH );
+ UPDATE_LOCK( mmesa, DRM_LOCK_FLUSH );
}
}
@@ -391,7 +392,7 @@ void mgaWaitAge( mgaContextPtr mmesa, int age )
if (GET_DISPATCH_AGE(mmesa) < age) {
LOCK_HARDWARE(mmesa);
if (GET_DISPATCH_AGE(mmesa) < age) {
- mgaUpdateLock( mmesa, DRM_LOCK_FLUSH );
+ UPDATE_LOCK( mmesa, DRM_LOCK_FLUSH );
}
UNLOCK_HARDWARE(mmesa);
}
@@ -581,7 +582,7 @@ void mgaFireILoadLocked( mgaContextPtr mmesa,
/* HACK
*/
- mgaUpdateLock( mmesa, DRM_LOCK_QUIESCENT | DRM_LOCK_FLUSH);
+ UPDATE_LOCK( mmesa, DRM_LOCK_QUIESCENT | DRM_LOCK_FLUSH );
mga_iload_dma_ioctl( mmesa, offset, length );
}
@@ -619,7 +620,7 @@ void mgaDDFlush( GLcontext *ctx )
*/
if (1 || GET_DISPATCH_AGE( mmesa ) < mmesa->sarea->last_enqueue) {
LOCK_HARDWARE( mmesa );
- mgaUpdateLock( mmesa, DRM_LOCK_FLUSH );
+ UPDATE_LOCK( mmesa, DRM_LOCK_FLUSH );
UNLOCK_HARDWARE( mmesa );
}
}
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgaioctl.h b/xc/lib/GL/mesa/src/drv/mga/mgaioctl.h
index e34a0c65b..1f70d3dbc 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgaioctl.h
+++ b/xc/lib/GL/mesa/src/drv/mga/mgaioctl.h
@@ -7,10 +7,10 @@
#include "mga_xmesa.h"
GLbitfield mgaClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint cx, GLint cy, GLint cw, GLint ch );
+ GLint cx, GLint cy, GLint cw, GLint ch );
-void mgaSwapBuffers( mgaContextPtr mmesa );
+void mgaSwapBuffers( mgaContextPtr mmesa );
@@ -21,19 +21,19 @@ void mgaGetILoadBufferLocked( mgaContextPtr mmesa );
drmBufPtr mgaGetBufferLocked( mgaContextPtr mmesa );
-void mgaFireILoadLocked( mgaContextPtr mmesa,
+void mgaFireILoadLocked( mgaContextPtr mmesa,
GLuint offset, GLuint length );
void mgaWaitAgeLocked( mgaContextPtr mmesa, int age );
void mgaWaitAge( mgaContextPtr mmesa, int age );
int mgaUpdateLock( mgaContextPtr mmesa, drmLockFlags flags );
-void mgaFlushVertices( mgaContextPtr mmesa );
+void mgaFlushVertices( mgaContextPtr mmesa );
void mgaFlushVerticesLocked( mgaContextPtr mmesa );
-void mgaFireEltsLocked( mgaContextPtr mmesa,
- GLuint start,
+void mgaFireEltsLocked( mgaContextPtr mmesa,
+ GLuint start,
GLuint end,
GLuint discard );
@@ -51,7 +51,7 @@ void mgaDDFlush( GLcontext *ctx );
void mgaDDFinish( GLcontext *ctx );
void mgaDDInitIoctlFuncs( GLcontext *ctx );
-
+
#define FLUSH_BATCH(mmesa) do { \
if (MGA_DEBUG&DEBUG_VERBOSE_IOCTL) \
fprintf(stderr, "FLUSH_BATCH in %s\n", __FUNCTION__); \
@@ -70,12 +70,12 @@ GLuint *mgaAllocVertexDwordsInline( mgaContextPtr mmesa, int dwords )
if (!mmesa->vertex_dma_buffer) {
LOCK_HARDWARE( mmesa );
- if (mmesa->first_elt != mmesa->next_elt)
+ if (mmesa->first_elt != mmesa->next_elt)
mgaFlushEltsLocked(mmesa);
mmesa->vertex_dma_buffer = mga_get_buffer_ioctl( mmesa );
UNLOCK_HARDWARE( mmesa );
- } else if (mmesa->vertex_dma_buffer->used + bytes >
+ } else if (mmesa->vertex_dma_buffer->used + bytes >
mmesa->vertex_dma_buffer->total) {
LOCK_HARDWARE( mmesa );
mgaFlushVerticesLocked( mmesa );
@@ -83,11 +83,23 @@ GLuint *mgaAllocVertexDwordsInline( mgaContextPtr mmesa, int dwords )
UNLOCK_HARDWARE( mmesa );
}
- head = (GLuint *)((char *)mmesa->vertex_dma_buffer->address +
+ head = (GLuint *)((char *)mmesa->vertex_dma_buffer->address +
mmesa->vertex_dma_buffer->used);
mmesa->vertex_dma_buffer->used += bytes;
return head;
}
+
+#define UPDATE_LOCK( mmesa, flags ) \
+do { \
+ GLint ret = drmMGAFlushDMA( mmesa->driFd, flags ); \
+ if ( ret ) { \
+ drmMGAEngineReset( mmesa ); \
+ UNLOCK_HARDWARE( mmesa ); \
+ fprintf( stderr, "drmMGAFlushDMA: return = %d\n", ret ); \
+ exit( 1 ); \
+ } \
+} while (0)
+
#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/BUGS b/xc/lib/GL/mesa/src/drv/tdfx/BUGS
new file mode 100644
index 000000000..b15f6a91e
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/BUGS
@@ -0,0 +1,64 @@
+REMOVE THIS FILE BEFORE MERGING WITH TRUNK
+------------------------------------------
+
+OUTSTANDING BUGS
+
+demos/reflect - reading back Z on Voodoo3, image offset to right
+ Fixed in latest Glide.
+
+Q3 - some polygons drawn as vertical strips, similar to bug that was
+ seen in demos/fire. Voodoo3 only. May be related to glDepthMask
+ or glColorMask.
+
+book/fog - not fogging
+ Fog in orthograph mode still not implemented. Checking with
+ 3dfx engineers for ideas.
+
+Q3 demo crashes after changing display settings
+ but the full Q3 game version seems OK.
+
+
+
+MORE OUTSTANDING BUGS
+
+private context was NULL! causing immediate failure of any glx prog. cant
+reproduce after restarting the X server. putting it down as halluc.
+
+texture object image was NULL, causing segmentation failure. happens with
+prboom. ive put a check in tdfx_texstate.c but this isn't a fix.
+
+prboom, wall textures near first chainsaw aren't bound properly. sideways
+movements causes the wall textures to move with you. prboom busted?
+
+16bpp mode, quake3, windowed, q3dm1, floor under rocketlauncher bands. it
+looks like multitexturing gone wrong. i'll disable a tmu and test.
+
+sof, polygons appear at wrong x,y,z positions, intermittent, have not yet
+found reliable way of reproducing. culling? sometimes polys disappear.
+
+descent3 is all black in 16bpp mode - FIXED (palette problems)
+
+smeared pixels in quake3 - FIXED (texture memory overlapped FB)
+
+
+
+PERFORMANCE COMPARISON (Brian / Alan)
+
+ V3/16 is Voodoo3 in 16bpp on a P3/500
+ V5/16 is Voodoo5 in 16bpp on a P3/600
+ V5/32 is Voodoo5 in 32bpp on a P3/600
+ V5A/16 is Voodoo5 in 16bpp on an Alpha AXP/600
+ V5A/32 is Voodoo5 in 32bpp on an Alpha AXP/600
+
+ tdfx-2-1-branch tdfx-3-0-0-branch
+demo V3/16 V5/16 V5/32 V3/16 V5/16 V5/32 V5A/16 V5A/32
+------------------------------------------------------------------------
+gloss 257 183 174 320 308 177 313 167
+fire 42 39 52 41
+fire (no help) 98 80 50 106 113 73 124 80
+tunnel 61 50 70 58
+tunnel (no help) 167 142 57 138 152 113 171 122
+gears 663 554 540 881 1232 776 1484 830
+teapot 20 21 37 36
+teapot (no help) 22 14 14 24 30 30 43 42
+
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/Imakefile b/xc/lib/GL/mesa/src/drv/tdfx/Imakefile
index 160a33da6..ebb353844 100644
--- a/xc/lib/GL/mesa/src/drv/tdfx/Imakefile
+++ b/xc/lib/GL/mesa/src/drv/tdfx/Imakefile
@@ -57,41 +57,43 @@ MESA_INCLUDES = -I. -I.. -I../../include
../../../../dri/drm/xf86drmRandom.o \
../../../../dri/drm/xf86drmSL.o
- TDFXSRCS = tdfx_xmesa.c \
- tdfx_init.c \
- tdfx_inithw.c \
- fxclip.c \
- fxcva.c \
- fxdd.c \
- fxddspan.c \
- fxddtex.c \
- fxfastpath.c \
- fxglidew.c \
- fxpipeline.c \
- fxrender.c \
- fxsanity.c \
- fxsetup.c \
- fxtexman.c \
- fxtrifuncs.c \
- fxvsetup.c
-
- TDFXOBJS = tdfx_xmesa.o \
- tdfx_init.o \
- tdfx_inithw.o \
- fxclip.o \
- fxcva.o \
- fxdd.o \
- fxddspan.o \
- fxddtex.o \
- fxfastpath.o \
- fxglidew.o \
- fxpipeline.o \
- fxrender.o \
- fxsanity.o \
- fxsetup.o \
- fxtexman.o \
- fxtrifuncs.o \
- fxvsetup.o
+ TDFXSRCS = tdfx_context.c \
+ tdfx_dd.c \
+ tdfx_pixels.c \
+ tdfx_fastpath.c \
+ tdfx_g3ext.c \
+ tdfx_lock.c \
+ tdfx_pipeline.c \
+ tdfx_render.c \
+ tdfx_screen.c \
+ tdfx_span.c \
+ tdfx_state.c \
+ tdfx_tex.c \
+ tdfx_texman.c \
+ tdfx_texstate.c \
+ tdfx_tris.c \
+ tdfx_vb.c \
+ tdfx_wrapper.c \
+ tdfx_xmesa.c
+
+ TDFXOBJS = tdfx_context.o \
+ tdfx_dd.o \
+ tdfx_pixels.o \
+ tdfx_fastpath.o \
+ tdfx_g3ext.o \
+ tdfx_lock.o \
+ tdfx_pipeline.o \
+ tdfx_render.o \
+ tdfx_screen.o \
+ tdfx_span.o \
+ tdfx_state.o \
+ tdfx_tex.o \
+ tdfx_texman.o \
+ tdfx_texstate.o \
+ tdfx_tris.o \
+ tdfx_vb.o \
+ tdfx_wrapper.o \
+ tdfx_xmesa.o
MESASRCS = ../../aatriangle.c \
../../accum.c \
@@ -346,7 +348,6 @@ REQUIREDLIBS = -l$(GLIDE3LIBNAME) MathLibrary
REQUIREDLIBS += -L../../../.. -lGL
#endif
-
#if !GlxUseBuiltInDRIDriver
#undef DoNormalLib NormalLibGlx
#undef DoExtraLib SharedLibGlx
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/dri_glide.h b/xc/lib/GL/mesa/src/drv/tdfx/dri_glide.h
new file mode 100644
index 000000000..83223b07c
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/dri_glide.h
@@ -0,0 +1,63 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __DRI_GLIDE_H__
+#define __DRI_GLIDE_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include <glide.h>
+#include "dri_mesaint.h"
+
+/*
+ * This is the private interface between Glide and the DRI.
+ */
+extern void grDRIOpen( char *pFB, char *pRegs, int deviceID,
+ int width, int height,
+ int mem, int cpp, int stride,
+ int fifoOffset, int fifoSize,
+ int fbOffset, int backOffset, int depthOffset,
+ int textureOffset, int textureSize,
+ volatile int *fifoPtr, volatile int *fifoRead );
+extern void grDRIPosition( int x, int y, int w, int h,
+ int numClip, XF86DRIClipRectPtr pClip );
+extern void grDRILostContext( void );
+extern void grDRIImportFifo( int fifoPtr, int fifoRead );
+extern void grDRIInvalidateAll( void );
+extern void grDRIResetSAREA( void );
+extern void grDRIBufferSwap( FxU32 swapInterval );
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxcliptmp.h b/xc/lib/GL/mesa/src/drv/tdfx/fxcliptmp.h
deleted file mode 100644
index b84e3c3f2..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxcliptmp.h
+++ /dev/null
@@ -1,353 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxcliptmp.h,v 1.1 2000/09/24 13:51:13 alanh Exp $ */
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
- */
-
-
-#define V1 VARS_XYZW
-#define S1 DO_SETUP_XYZW
-#define T1 COPY_XYZW_STRIDE
-#define Z1 4
-
-#if (IND & SETUP_RGBA)
-#define V2 V1 VARS_RGBA
-#define S2 S1 DO_SETUP_RGBA
-#define T2 T1 COPY_RGBA_STRIDE
-#define Z2 (Z1 + 4)
-#else
-#define V2 V1
-#define S2 S1
-#define T2 T1
-#define Z2 Z1
-#endif
-
-#if (IND & SETUP_TMU0)
-#define V3 V2 VARS_TMU0
-#define S3 S2 DO_SETUP_TMU0(Z2)
-#define T3 T2 COPY_TMU0_STRIDE(Z2)
-#define Z3 (Z2 + 2)
-#else
-#define V3 V2
-#define S3 S2
-#define T3 T2
-#define Z3 Z2
-#endif
-
-#if (IND & SETUP_TMU1)
-#define V4 V3 VARS_TMU1
-#define S4 S3 DO_SETUP_TMU1(Z3)
-#define T4 T3 COPY_TMU1_STRIDE(Z3)
-#define Z4 (Z3 + 2)
-#else
-#define V4 V3
-#define S4 S3
-#define T4 T3
-#define Z4 Z3
-#endif
-
-#if (Z4 & 2)
-#define SIZE (Z4+2)
-#define COPY_STRIDE T4 COPY_NIL(Z4)
-#else
-#define SIZE Z4
-#define COPY_STRIDE T4
-#endif
-
-#define VARS V4
-#define SETUP S4
-
-#define DRAW_LINE(fxMesa, tmp0, tmp1, width) \
- if (width <= 1.0) { \
- FX_grDrawLine(fxMesa, tmp0, tmp1); \
- } \
- else { \
- GrVertex verts[4]; \
- float dx, dy, ix, iy; \
- \
- dx = tmp0->x - tmp1->x; \
- dy = tmp0->y - tmp1->y; \
- \
- if (dx * dx > dy * dy) { \
- iy = width * .5; \
- ix = 0; \
- } \
- else { \
- iy = 0; \
- ix = width * .5; \
- } \
- \
- verts[0] = *tmp0; \
- verts[1] = *tmp0; \
- verts[2] = *tmp1; \
- verts[3] = *tmp1; \
- \
- verts[0].x = tmp0->x - ix; \
- verts[0].y = tmp0->y - iy; \
- \
- verts[1].x = tmp0->x + ix; \
- verts[1].y = tmp0->y + iy; \
- \
- verts[2].x = tmp1->x + ix; \
- verts[2].y = tmp1->y + iy; \
- \
- verts[3].x = tmp1->x - ix; \
- verts[3].y = tmp1->y - iy; \
- \
- FX_grDrawPolygonVertexList(fxMesa, 4, verts); \
- }
-
-
-
-static void TAG(fx_tri_view_clip) (struct vertex_buffer * VB,
- GLuint v[], GLubyte mask)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- GLfloat data[VB_MAX_CLIPPED_VERTS * 12];
- GLfloat *vlist[VB_MAX_CLIPPED_VERTS];
- GrVertex *verts[VB_MAX_CLIPPED_VERTS];
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
- GLfloat *out = data;
- GLfloat *mat = ctx->Viewport.WindowMap.m;
- GLuint i, n;
- GLubyte *clipmask = VB->ClipMask;
-
- GLuint tmu0_source = fxMesa->tmu_source[0];
- GLuint tmu1_source = fxMesa->tmu_source[1];
- GLvector4f *tc0_vec = VB->TexCoordPtr[tmu0_source];
- GLvector4f *tc1_vec = VB->TexCoordPtr[tmu1_source];
-
- (void) fxMesa;
- (void) tmu0_source;
- (void) tc0_vec;
- (void) tmu1_source;
- (void) tc1_vec;
-
- for (i = 0; i < 3; i++) {
- GLuint e = v[i];
- verts[i] = 0;
- if (!clipmask[e])
- verts[i] = (GrVertex *) gWin[e].f;
- vlist[i] = out;
- COPY_STRIDE;
- out += SIZE;
- }
-
- if ((n = fx_view_clip_triangle(ctx, vlist, verts, SIZE, mask)) >= 3) {
- GrVertex tmp[VB_MAX_CLIPPED_VERTS];
- GrVertex *v = tmp, *v2, *v3;
- VARS;
-
- for (i = 0; i < n; i++)
- if (!verts[i]) {
- GLfloat *data = vlist[i];
- SETUP;
- verts[i] = v++;
- }
-
- v = verts[0];
- v2 = verts[1];
- v3 = verts[2];
-
- for (i = 2; i < n; v2 = v3, v3 = verts[++i])
- FX_grDrawTriangle(fxMesa, v, v2, v3);
- }
-}
-
-
-
-
-
-static void TAG(fx_tri_clip_stride) (struct vertex_buffer * VB,
- GLuint v[], GLuint mask)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- GLfloat data[VB_MAX_CLIPPED_VERTS * 12];
- GLfloat *vlist[VB_MAX_CLIPPED_VERTS];
- GrVertex *verts[VB_MAX_CLIPPED_VERTS];
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
- GLfloat *out = data;
- GLfloat *mat = ctx->Viewport.WindowMap.m;
- GLuint i, n;
- GLubyte *clipmask = VB->ClipMask;
-
- GLuint tmu0_source = fxMesa->tmu_source[0];
- GLuint tmu1_source = fxMesa->tmu_source[1];
- GLvector4f *tc0_vec = VB->TexCoordPtr[tmu0_source];
- GLvector4f *tc1_vec = VB->TexCoordPtr[tmu1_source];
-
- (void) fxMesa;
- (void) tmu0_source;
- (void) tc0_vec;
- (void) tmu1_source;
- (void) tc1_vec;
-
- for (i = 0; i < 3; i++) {
- GLuint e = v[i];
- verts[i] = 0;
- if (!clipmask[e])
- verts[i] = (GrVertex *) gWin[e].f;
- vlist[i] = out;
- COPY_STRIDE;
- out += SIZE;
- }
-
- if (VB->ClipPtr->size < 4) {
- vlist[0][3] = vlist[1][3] = vlist[2][3] = 1.0;
- if (VB->ClipPtr->size == 2)
- vlist[0][2] = vlist[1][2] = vlist[2][2] = 0.0;
- }
-
- if ((n = fx_clip_triangle(ctx, vlist, verts, SIZE, mask)) >= 3) {
- GrVertex tmp[VB_MAX_CLIPPED_VERTS];
- GrVertex *v = tmp, *v2, *v3;
- VARS;
-
- for (i = 0; i < n; i++)
- if (!verts[i]) {
- GLfloat *data = vlist[i];
- SETUP;
- verts[i] = v++;
- }
-
- v = verts[0];
- v2 = verts[1];
- v3 = verts[2];
-
- for (i = 2; i < n; v2 = v3, v3 = verts[++i])
- FX_grDrawTriangle(fxMesa, v, v2, v3);
- }
-}
-
-
-
-static void TAG(fx_line_clip) (struct vertex_buffer * VB,
- GLuint v1, GLuint v2, GLubyte mask)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- GLfloat data[VB_MAX_CLIPPED_VERTS * 12];
- GLfloat *vlist[VB_MAX_CLIPPED_VERTS];
- GLfloat *out = data;
- GLfloat *mat = ctx->Viewport.WindowMap.m;
- GLfloat w = ctx->Line.Width * .5;
- GLuint e, n;
-
- GLuint tmu0_source = fxMesa->tmu_source[0];
- GLuint tmu1_source = fxMesa->tmu_source[1];
- GLvector4f *tc0_vec = VB->TexCoordPtr[tmu0_source];
- GLvector4f *tc1_vec = VB->TexCoordPtr[tmu1_source];
-
- VARS;
-
- (void) fxMesa;
- (void) tmu0_source;
- (void) tc0_vec;
- (void) tmu1_source;
- (void) tc1_vec;
-
- vlist[0] = out;
- e = v1;
- COPY_STRIDE;
- out += SIZE;
-
- vlist[1] = out;
- e = v2;
- COPY_STRIDE;
- out += SIZE;
-
- if (VB->ClipPtr->size < 4) {
- vlist[0][3] = vlist[1][3] = 1.0;
- if (VB->ClipPtr->size == 2)
- vlist[0][2] = vlist[1][2] = 0.0;
- }
-
- if ((n = fx_clip_line(ctx, vlist, SIZE, mask)) != 0) {
- GrVertex gWin[2];
- GrVertex *v;
- GLfloat *data;
-
- v = gWin;
- data = vlist[0];
- SETUP;
-
- v++;
- data = vlist[1];
- SETUP;
-
- DRAW_LINE(fxMesa, gWin, v, w);
- }
-}
-
-
-
-#undef V1
-#undef S1
-#undef C1
-#undef Z1
-#undef T1
-
-#undef V2
-#undef S2
-#undef C2
-#undef Z2
-#undef T2
-
-#undef V3
-#undef S3
-#undef C3
-#undef Z3
-#undef T3
-
-#undef V4
-#undef S4
-#undef C4
-#undef Z4
-#undef T4
-
-#undef VARS
-#undef SETUP
-#undef COPY
-#undef COPY_STRIDE
-#undef SIZE
-#undef IND
-#undef TAG
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxcva.h b/xc/lib/GL/mesa/src/drv/tdfx/fxcva.h
deleted file mode 100644
index 98ae5f075..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxcva.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxcva.h,v 1.1 2000/09/24 13:51:14 alanh Exp $ */
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
- */
-
-
-#ifndef _FXCVA_H_
-#define _FXCVA_H_
-
-
-
-extern GLboolean fxMergeAndRenderCVA(struct vertex_buffer *VB,
- struct vertex_buffer *cvaVB);
-
-extern void fxRenderCVAElements(struct vertex_buffer *VB,
- GLenum mode, GLuint * elts, GLuint n);
-
-extern GLboolean fxCheckCVA(GLcontext * ctx);
-
-extern void fxPrecalcCVA(struct vertex_buffer *VB);
-
-extern void fxDDCheckMergeAndRender(GLcontext * ctx,
- struct gl_pipeline_stage *d);
-
-
-#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxcvatmp.h b/xc/lib/GL/mesa/src/drv/tdfx/fxcvatmp.h
deleted file mode 100644
index 20523e33e..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxcvatmp.h
+++ /dev/null
@@ -1,278 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxcvatmp.h,v 1.1 2000/09/24 13:51:14 alanh Exp $ */
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
- */
-
-
-static void TAG(cva_render_points) (struct vertex_buffer * cvaVB,
- struct vertex_buffer * VB,
- const struct gl_prim_state * state,
- GLuint start, GLuint count)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- fxVertex *gWin = FX_DRIVER_DATA(cvaVB)->verts;
- const GLuint *elt = VB->EltPtr->data;
- GLuint i;
-
- VARS;
- INIT;
- (void) fxMesa;
-
- if (cvaVB->ClipOrMask) {
- const GLubyte *clip = cvaVB->ClipMask;
- for (i = start; i < count; i++ INCR) {
- GLuint e = elt[i];
- if (!clip[e]) {
- GLfloat *v = gWin[e].f;
- (void) v;
- if (!DIRECT) {
- MERGE_VB;
- }
- MERGE_RAST;
- DRAW_POINT;
- }
- }
- }
- else {
- for (i = start; i < count; i++ INCR) {
- GLuint e = elt[i];
- GLfloat *v = gWin[e].f;
- (void) v;
- if (!DIRECT) {
- MERGE_VB;
- }
- MERGE_RAST;
- DRAW_POINT;
- }
- }
-}
-
-static void TAG(cva_render_lines) (struct vertex_buffer * cvaVB,
- struct vertex_buffer * VB,
- const struct gl_prim_state * state,
- GLuint start, GLuint count)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- fxVertex *gWin = FX_DRIVER_DATA(cvaVB)->verts;
- const GLuint *elt = VB->EltPtr->data;
- GLuint i;
-
- VARS;
- INIT;
- (void) fxMesa;
-
- if (cvaVB->ClipOrMask) {
- const GLubyte *clip = cvaVB->ClipMask;
- GLuint prev = 0;
- GLfloat *prev_v = 0;
-
- (void) ctx;
-
- for (i = start; i < count; i++ INCR) {
- GLuint e = elt[i];
- GLfloat *v = gWin[e].f;
-
- MERGE_VB;
-
- if (!clip[e])
- MERGE_RAST;
-
- if (state->draw) {
- if (clip[e] | clip[prev])
- CLIP_LINE;
- else
- DRAW_LINE;
- }
-
- prev = e;
- prev_v = v;
- state = state->next;
- }
- if (state->finish_loop) {
- GLuint e = elt[start];
- GLfloat *v = gWin[e].f;
- (void) v;
-
- if (!DIRECT) {
- MERGE_VB;
- }
- MERGE_RAST;
-
- if (clip[e] | clip[prev])
- CLIP_LINE;
- else
- DRAW_LINE;
- }
- }
- else {
- GLuint prev = 0;
- GLfloat *prev_v = 0;
-
- for (i = start; i < count; i++ INCR) {
- GLuint e = elt[i];
- GLfloat *v = gWin[e].f;
-
- if (!DIRECT) {
- MERGE_VB;
- }
- MERGE_RAST;
- if (state->draw)
- DRAW_LINE;
- prev = e;
- prev_v = v;
- state = state->next;
- }
- if (state->finish_loop) {
- GLuint e = elt[start];
- GLfloat *v = gWin[e].f;
- (void) v;
-
- if (!DIRECT) {
- MERGE_VB;
- }
- MERGE_RAST;
- DRAW_LINE;
- }
- }
-}
-
-
-static void TAG(cva_render_tris) (struct vertex_buffer * cvaVB,
- struct vertex_buffer * VB,
- const struct gl_prim_state * state,
- GLuint start, GLuint count)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- fxVertex *gWin = FX_DRIVER_DATA(cvaVB)->verts;
- const GLuint *elt = VB->EltPtr->data;
- GLuint i;
- VARS;
- INIT;
- (void) fxMesa;
-
- if (cvaVB->ClipOrMask) {
- GLuint vlist[VB_MAX_CLIPPED_VERTS];
- GLuint l[3];
- const GLubyte *clip = cvaVB->ClipMask;
-
- (void) vlist;
-
- for (i = start; i < count; i++ INCR) {
- GLuint e = l[2] = elt[i];
- GLfloat *v = gWin[e].f;
- (void) v;
-
- MERGE_VB; /* needed for clip-interp */
-
- if (!clip[e]) {
- MERGE_RAST;
- }
-
- if (state->draw)
- CLIP_OR_DRAW_TRI;
-
-
- l[0] = l[state->v0];
- l[1] = l[state->v1];
- state = state->next;
- }
- }
- else if (DIRECT) {
- GrVertex *vl[3];
- for (i = start; i < count; i++ INCR) {
- GLuint e = elt[i];
- GLfloat *v = gWin[elt[i]].f;
-
- vl[2] = (GrVertex *) v;
-
- (void) v;
- (void) e;
-
- MERGE_RAST;
-
- if (state->draw)
- DRAW_TRI2;
-
- vl[0] = vl[state->v0];
- vl[1] = vl[state->v1];
- state = state->next;
- }
- }
- else {
- GLuint l[3];
- for (i = start; i < count; i++ INCR) {
- GLuint e = l[2] = elt[i];
- GLfloat *v = gWin[e].f;
- (void) v;
-
- MERGE_VB; /* needed for ctx->trianglefunc? */
- MERGE_RAST;
-
- if (state->draw)
- DRAW_TRI;
-
- l[0] = l[state->v0];
- l[1] = l[state->v1];
- state = state->next;
- }
- }
-}
-
-
-static void TAG(init_cva) (void)
-{
- merge_and_render_tab[DIRECT][IDX][PRIM_POINTS] = TAG(cva_render_points);
- merge_and_render_tab[DIRECT][IDX][PRIM_LINES] = TAG(cva_render_lines);
- merge_and_render_tab[DIRECT][IDX][PRIM_TRIS] = TAG(cva_render_tris);
- merge_and_render_tab[DIRECT][IDX][PRIM_CULLED] = fxCvaRenderNoop;
-}
-
-
-#undef IDX
-#undef MERGE_RAST
-#undef MERGE_VB
-#undef VARS
-#undef INIT
-#undef INCR
-#undef TAG
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.c b/xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.c
deleted file mode 100644
index eaa2ab962..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.c
+++ /dev/null
@@ -1,293 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.c,v 1.1 2000/09/24 13:51:16 alanh Exp $ */
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
- */
-
-
-#include "fxdrv.h"
-#include "fxcva.h"
-#include "fxpipeline.h"
-#include "vbindirect.h"
-
-
-/* We don't handle texcoord-4 in the safe clip routines - maybe we should.
- */
-static void
-fxDDRenderElements(struct vertex_buffer *VB)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-
- if (fxMesa->render_index != 0 ||
- ((ctx->Texture.ReallyEnabled & 0xf) && VB->TexCoordPtr[0]->size > 2)
- || ((ctx->Texture.ReallyEnabled & 0xf0)
- && VB->TexCoordPtr[1]->size > 2) || (VB->ClipPtr->size != 4)) /* Brokes clipping otherwise */
- gl_render_elts(VB);
- else
- fxDDRenderElementsDirect(VB);
-}
-
-static void
-fxDDCheckRenderVBIndirect(GLcontext * ctx, struct gl_pipeline_stage *d)
-{
- d->type = 0;
-
- if ((ctx->IndirectTriangles & DD_SW_SETUP) == 0 &&
- ctx->Driver.MultipassFunc == 0) {
- d->type = PIPE_IMMEDIATE;
- d->inputs = VERT_SETUP_FULL | VERT_ELT | VERT_PRECALC_DATA;
- }
-}
-
-static void
-fxDDRenderVBIndirect(struct vertex_buffer *VB)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- struct vertex_buffer *cvaVB = ctx->CVA.VB;
-
- if (fxMesa->render_index != 0 || ((ctx->Texture.ReallyEnabled & 0xf)
- && cvaVB->TexCoordPtr[0]->size > 2)
- || ((ctx->Texture.ReallyEnabled & 0xf0)
- && cvaVB->TexCoordPtr[1]->size > 2) || (VB->ClipPtr->size != 4)) /* Brokes clipping otherwise */
- gl_render_vb_indirect(VB);
- else
- fxDDRenderVBIndirectDirect(VB);
-}
-
-
-static void
-fxDDRenderVB(struct vertex_buffer *VB)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-
- if ((fxMesa->render_index != 0) ||
- ((ctx->Texture.ReallyEnabled & 0xf) && VB->TexCoordPtr[0]->size > 2)
- || ((ctx->Texture.ReallyEnabled & 0xf0)
- && VB->TexCoordPtr[1]->size > 2))
- gl_render_vb(VB);
- else
- fxDDDoRenderVB(VB);
-}
-
-
-
-
-/* This sort of driver-based reconfiguration of the pipeline could be
- * used to support accelerated transformation and lighting on capable
- * hardware.
- *
- */
-GLuint
-fxDDRegisterPipelineStages(struct gl_pipeline_stage *out,
- const struct gl_pipeline_stage *in, GLuint nr)
-{
- GLuint i, o;
-
- for (i = o = 0; i < nr; i++) {
- switch (in[i].ops) {
- case PIPE_OP_RAST_SETUP_1 | PIPE_OP_RENDER:
- out[o] = in[i];
- out[o].state_change = NEW_CLIENT_STATE;
- out[o].check = fxDDCheckMergeAndRender;
- out[o].run = fxDDMergeAndRender;
- o++;
- break;
- case PIPE_OP_RAST_SETUP_0:
- out[o] = in[i];
- out[o].cva_state_change =
- NEW_LIGHTING | NEW_TEXTURING | NEW_RASTER_OPS;
- out[o].state_change = ~0;
- out[o].check = fxDDCheckPartialRasterSetup;
- out[o].run = fxDDPartialRasterSetup;
- o++;
- break;
- case PIPE_OP_RAST_SETUP_0 | PIPE_OP_RAST_SETUP_1:
- out[o] = in[i];
- out[o].run = fxDDDoRasterSetup;
- o++;
- break;
- case PIPE_OP_RENDER:
- out[o] = in[i];
- if (in[i].run == gl_render_elts) {
- out[o].run = fxDDRenderElements;
- }
- else if (in[i].run == gl_render_vb_indirect) {
- out[o].check = fxDDCheckRenderVBIndirect;
- out[o].run = fxDDRenderVBIndirect;
- }
- else if (in[i].run == gl_render_vb) {
- out[o].run = fxDDRenderVB;
- }
-
- o++;
- break;
- default:
- out[o++] = in[i];
- break;
- }
- }
-
- return o;
-}
-
-#define ILLEGAL_ENABLES (TEXTURE0_3D| \
- TEXTURE1_3D| \
- ENABLE_TEXMAT0 | \
- ENABLE_TEXMAT1 | \
- ENABLE_TEXGEN0 | \
- ENABLE_TEXGEN1 | \
- ENABLE_USERCLIP | \
- ENABLE_LIGHT | \
- ENABLE_FOG)
-
-
-
-/* Because this is slotted in by the OptimizePipeline function, most
- * of the information here is just for gl_print_pipeline(). Only the
- * run member is required.
- */
-static struct gl_pipeline_stage fx_fast_stage = {
- "FX combined vertex transform, setup and rasterization stage",
- PIPE_OP_VERT_XFORM | PIPE_OP_RAST_SETUP_0 | PIPE_OP_RAST_SETUP_1 |
- PIPE_OP_RENDER,
- PIPE_PRECALC,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0, /* never called */
- fxDDFastPath
-};
-
-
-
-
-/* Better than optimizing the pipeline, we can do the whole build very
- * quickly with the aid of a new flags member.
- */
-GLboolean
-fxDDBuildPrecalcPipeline(GLcontext * ctx)
-{
- struct gl_pipeline *pipe = &ctx->CVA.pre;
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
-
- if (fxMesa->is_in_hardware &&
- fxMesa->render_index == 0 &&
- (ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
- (ctx->Array.Flags & (VERT_OBJ_234 |
- VERT_TEX0_4 |
- VERT_TEX1_4 |
- VERT_ELT)) == (VERT_OBJ_23 | VERT_ELT)) {
- if (MESA_VERBOSE & (VERBOSE_STATE | VERBOSE_DRIVER))
- if (!fxMesa->using_fast_path)
- fprintf(stderr, "fxMesa: using fast path\n");
-
- pipe->stages[0] = &fx_fast_stage;
- pipe->stages[1] = 0;
- pipe->new_inputs = ctx->RenderFlags & VERT_DATA;
- pipe->ops = pipe->stages[0]->ops;
- fxMesa->using_fast_path = 1;
- return 1;
- }
-
- if (fxMesa->using_fast_path) {
- if (MESA_VERBOSE & (VERBOSE_STATE | VERBOSE_DRIVER))
- fprintf(stderr,
- "fxMesa: fall back to full pipeline %x %x %x %x %x\n",
- fxMesa->is_in_hardware, fxMesa->render_index,
- (ctx->Enabled & ILLEGAL_ENABLES),
- (ctx->Array.Summary & (VERT_OBJ_23)),
- (ctx->Array.Summary & (VERT_OBJ_4 | VERT_TEX0_4 |
- VERT_TEX1_4)));
-
- fxMesa->using_fast_path = 0;
- ctx->CVA.VB->ClipOrMask = 0;
- ctx->CVA.VB->ClipAndMask = CLIP_ALL_BITS;
- ctx->Array.NewArrayState |= ctx->Array.Summary;
- return 0;
- }
-
- return 0;
-}
-
-
-
-
-
-
-/* Perform global optimizations to the pipeline. The fx driver
- * implements a single such fast path, which corresponds to the standard
- * quake3 cva pipeline.
- *
- * This is now handled by the 'build' function above.
- */
-void
-fxDDOptimizePrecalcPipeline(GLcontext * ctx, struct gl_pipeline *pipe)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
- if (fxMesa->is_in_hardware &&
- fxMesa->render_index == 0 &&
- (ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
- (ctx->Array.Summary & VERT_ELT)) {
- pipe->stages[0] = &fx_fast_stage;
- pipe->stages[1] = 0;
- }
-}
-
-
-
-/* unused?
-void
-fxDDOptimizeEltPipeline( GLcontext *ctx, struct gl_pipeline *pipe )
-{
- (void) ctx;
- (void) pipe;
-}
-*/
-
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.h b/xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.h
deleted file mode 100644
index 49a98320d..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxpipeline.h,v 1.1 2000/09/24 13:51:16 alanh Exp $ */
-#ifndef FXPIPELINE_H
-#define FXPIPELINE_H
-
-
-extern GLuint fxDDRegisterPipelineStages(struct gl_pipeline_stage *out,
- const struct gl_pipeline_stage *in,
- GLuint nr);
-
-extern GLboolean fxDDBuildPrecalcPipeline(GLcontext * ctx);
-
-extern void fxDDOptimizePrecalcPipeline(GLcontext * ctx,
- struct gl_pipeline *pipe);
-
-
-#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxrender.c b/xc/lib/GL/mesa/src/drv/tdfx/fxrender.c
deleted file mode 100644
index 2ec5fa4b3..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxrender.c
+++ /dev/null
@@ -1,780 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxrender.c,v 1.2 2000/11/13 23:31:32 dawes Exp $ */
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
- */
-
-
-/* fxrender.c - 3Dfx VooDoo RenderVB driver function support */
-
-#include "fxdrv.h"
-#include "vbcull.h"
-#include "fxsetup.h"
-
-
-
-/*
- * Render a line segment from VB[v1] to VB[v2] when either one or both
- * endpoints must be clipped.
- */
-#if !defined(__MWERKS__)
-INLINE
-#endif
- void
-fxRenderClippedLine(struct vertex_buffer *VB, GLuint v1, GLuint v2)
-{
- fxMesaContext fxMesa = FX_CONTEXT(VB->ctx);
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
- GLubyte mask = VB->ClipMask[v1] | VB->ClipMask[v2];
-
- if (!mask || (VB->ctx->line_clip_tab[VB->ClipPtr->size]) (VB, &v1, &v2,
- mask))
- FX_grDrawLine(fxMesa, (GrVertex *) gWin[v1].f, (GrVertex *) gWin[v2].f);
-}
-
-
-
-
-/* This is legal for Quads as well as triangles, hence the 'n' parameter.
- */
-INLINE void
-fxRenderClippedTriangle(struct vertex_buffer *VB, GLuint n, GLuint vlist[])
-{
- fxMesaContext fxMesa = FX_CONTEXT(VB->ctx);
- GLubyte mask = 0;
- GLuint i;
-
- for (i = 0; i < n; i++)
- mask |= VB->ClipMask[vlist[i]];
-
- if (mask & CLIP_USER_BIT) {
- GLubyte *userclipmask = VB->UserClipMask;
- if (userclipmask[vlist[0]] & userclipmask[vlist[1]] &
- userclipmask[vlist[2]])
- return;
- }
-
- n = (VB->ctx->poly_clip_tab[VB->ClipPtr->size]) (VB, n, vlist, mask);
- if (n >= 3) {
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
- GrVertex *i0 = (GrVertex *) gWin[vlist[0]].f;
- GrVertex *i1 = (GrVertex *) gWin[vlist[1]].f;
- GrVertex *i2 = (GrVertex *) gWin[vlist[2]].f;
- GLuint i;
-
- for (i = 2; i < n; i++, i1 = i2, i2 = (GrVertex *) gWin[vlist[i]].f) {
- FX_grDrawTriangle(fxMesa, i0, i1, i2);
- }
- }
-}
-
-
-
-
-
-static INLINE void
-fxSafeClippedLine(struct vertex_buffer *VB, GLuint v1, GLuint v2)
-{
- GLubyte mask = VB->ClipMask[v1] | VB->ClipMask[v2];
- fxMesaContext fxMesa = FX_CONTEXT(VB->ctx);
-
- if (!mask) {
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
- FX_grDrawLine(fxMesa, (GrVertex *) gWin[v1].f, (GrVertex *) gWin[v2].f);
- }
- else {
- fxMesaContext fxMesa = (fxMesaContext) VB->ctx->DriverCtx;
- fxLineClipTab[fxMesa->setupindex & 0x7] (VB, v1, v2, mask);
- }
-}
-
-
-static INLINE void
-fxSafeClippedTriangle(struct vertex_buffer *VB,
- fxVertex * gWin,
- tfxTriClipFunc cliptri, GLuint v2, GLuint v1, GLuint v)
-{
- GLubyte *clipmask = VB->ClipMask;
- GLubyte mask = clipmask[v2] | clipmask[v1] | clipmask[v];
- fxMesaContext fxMesa = FX_CONTEXT(VB->ctx);
-
- if (!mask) {
- FX_grDrawTriangle(fxMesa, (GrVertex *) gWin[v2].f,
- (GrVertex *) gWin[v1].f, (GrVertex *) gWin[v].f);
- return;
- }
-
- if (!(clipmask[v2] & clipmask[v1] & clipmask[v] & CLIP_ALL_BITS)) {
- GLuint vl[3];
- GLuint imask = mask;
-
- if (imask & CLIP_USER_BIT) {
- GLubyte *userclipmask = VB->UserClipMask;
- if (userclipmask[v2] & userclipmask[v1] & userclipmask[v])
- return;
- imask |=
- (userclipmask[v2] | userclipmask[v1] | userclipmask[v]) << 8;
- }
-
- ASSIGN_3V(vl, v2, v1, v);
- cliptri(VB, vl, imask);
- }
-}
-
-
-static INLINE void
-fxSafeClippedTriangle2(struct vertex_buffer *VB,
- fxVertex * gWin,
- tfxTriViewClipFunc cliptri,
- GLuint v2, GLuint v1, GLuint v)
-{
- fxMesaContext fxMesa = FX_CONTEXT(VB->ctx);
- GLubyte *clipmask = VB->ClipMask;
- GLubyte mask = clipmask[v2] | clipmask[v1] | clipmask[v];
-
- if (!mask) {
- FX_grDrawTriangle(fxMesa,
- (GrVertex *) gWin[v2].f, (GrVertex *) gWin[v1].f,
- (GrVertex *) gWin[v].f);
- }
- else if (!(clipmask[v2] & clipmask[v1] & clipmask[v])) {
- GLuint vl[3];
- ASSIGN_3V(vl, v2, v1, v);
- cliptri(VB, vl, mask);
- }
-}
-
-
-static INLINE void
-fxSafeClippedTriangle3(struct vertex_buffer *VB,
- fxVertex * gWin,
- tfxTriClipFunc cliptri, GLuint v2, GLuint v1, GLuint v)
-{
- GLubyte *clipmask = VB->ClipMask;
- GLubyte mask = clipmask[v2] | clipmask[v1] | clipmask[v];
- GLuint imask = mask;
-
- if (imask & CLIP_USER_BIT) {
- GLubyte *userclipmask = VB->UserClipMask;
- if (userclipmask[v2] & userclipmask[v1] & userclipmask[v])
- return;
- imask |= (userclipmask[v2] | userclipmask[v1] | userclipmask[v]) << 8;
- }
-
- {
- GLuint vl[3];
- ASSIGN_3V(vl, v2, v1, v);
- cliptri(VB, vl, imask);
- }
-}
-
-
-
-
-
-/************************************************************************/
-/************************ RenderVB functions ****************************/
-/************************************************************************/
-
-
-/* Render front-facing, non-clipped primitives.
- */
-
-#define RENDER_POINTS( start, count ) \
- (void) gWin; \
- (void) VB; \
- (VB->ctx->Driver.PointsFunc)( VB->ctx, start, count )
-
-#define RENDER_LINE( i1, i ) \
- do { \
- RVB_COLOR(i); \
- FX_grDrawLine(fxMesa, (GrVertex *)gWin[i1].f, \
- (GrVertex *)gWin[i].f); \
- } while (0)
-
-#define RENDER_TRI( i2, i1, i, pv, parity ) \
- do { \
- RVB_COLOR(pv); \
- if (parity) { \
- FX_grDrawTriangle(fxMesa, (GrVertex *)gWin[i1].f, \
- (GrVertex *)gWin[i2].f, \
- (GrVertex *)gWin[i].f); \
- } else { \
- FX_grDrawTriangle(fxMesa, (GrVertex *)gWin[i2].f, \
- (GrVertex *)gWin[i1].f, \
- (GrVertex *)gWin[i].f); \
- } \
- } while (0)
-
-#define RENDER_QUAD( i3, i2, i1, i, pv ) \
- do { \
- RVB_COLOR(pv); \
- FX_grDrawTriangle(fxMesa, (GrVertex *)gWin[i3].f, \
- (GrVertex *)gWin[i2].f, \
- (GrVertex *)gWin[i].f); \
- FX_grDrawTriangle(fxMesa, (GrVertex *)gWin[i2].f, \
- (GrVertex *)gWin[i1].f, \
- (GrVertex *)gWin[i].f); \
- } while (0)
-
-
-
-#define LOCAL_VARS \
- fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
- (void) fxMesa;
-
-#define INIT(x)
-
-#define TAG(x) x##_fx_flat_raw
-#undef RVB_COLOR
-#define RVB_COLOR(pv) FX_VB_COLOR(fxMesa, VB->ColorPtr->data[pv])
-#define PRESERVE_VB_DEFS
-
-#include "render_tmp.h"
-
-#define TAG(x) x##_fx_smooth_raw
-#undef RVB_COLOR
-#define RVB_COLOR(x)
-
-#include "render_tmp.h"
-
-
-
-/* Render with clipped and/or culled primitives with cullmask information.
- */
-#define RENDER_POINTS( start, count ) \
- (void) gWin; \
- (void) cullmask; \
- (VB->ctx->Driver.PointsFunc)( VB->ctx, start, count )
-
-
-#define RENDER_LINE( i1, i ) \
- do { \
- const GLubyte flags = cullmask[i]; \
- \
- if (!(flags & PRIM_NOT_CULLED)) \
- continue; \
- \
- RVB_COLOR(i); \
- if (flags & PRIM_ANY_CLIP) \
- fxRenderClippedLine( VB, i1, i ); \
- else \
- FX_grDrawLine( fxMesa, (GrVertex *)gWin[i1].f, (GrVertex *)gWin[i].f ); \
- } while (0)
-
-
-#define RENDER_TRI( i2, i1, i, pv, parity) \
- do { \
- const GLubyte flags = cullmask[i]; \
- GLuint e2,e1; \
- \
- if (!(flags & PRIM_NOT_CULLED)) \
- continue; \
- \
- e2=i2, e1=i1; \
- if (parity) { e2=i1; e1=i2; } \
- \
- RVB_COLOR(pv); \
- if (flags & PRIM_ANY_CLIP) { \
- fxSafeClippedTriangle3(VB,gWin,cliptri,e2,e1,i); \
- } else { \
- FX_grDrawTriangle(fxMesa, (GrVertex *)gWin[e2].f, \
- (GrVertex *)gWin[e1].f, \
- (GrVertex *)gWin[i].f); \
- } \
- } while (0)
-
-
-#define RENDER_QUAD(i3, i2, i1, i, pv) \
- do { \
- const GLubyte flags = cullmask[i]; \
- \
- if (!(flags & PRIM_NOT_CULLED)) \
- continue; \
- \
- RVB_COLOR(pv); \
- if (flags&PRIM_ANY_CLIP) { \
- fxSafeClippedTriangle3(VB,gWin,cliptri,i3,i2,i); \
- fxSafeClippedTriangle3(VB,gWin,cliptri,i2,i1,i); \
- } else { \
- FX_grDrawTriangle(fxMesa, (GrVertex *)gWin[i3].f, \
- (GrVertex *)gWin[i2].f, \
- (GrVertex *)gWin[i].f); \
- FX_grDrawTriangle(fxMesa, (GrVertex *)gWin[i2].f, \
- (GrVertex *)gWin[i1].f, \
- (GrVertex *)gWin[i].f); \
- } \
- } while (0)
-
-
-
-
-
-#define LOCAL_VARS \
- fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
- const GLubyte *cullmask = VB->CullMask; \
- tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
-
-
-
-
-#define INIT(x) (void) cliptri; (void) fxMesa;
-
-#define TAG(x) x##_fx_smooth_culled
-#undef RVB_COLOR
-#define RVB_COLOR(x)
-#define PRESERVE_VB_DEFS
-#include "render_tmp.h"
-
-#define TAG(x) x##_fx_flat_culled
-#undef RVB_COLOR
-#define RVB_COLOR(pv) FX_VB_COLOR(fxMesa, VB->ColorPtr->data[pv])
-
-#include "render_tmp.h"
-
-
-
-
-/* Direct, with the possibility of clipping.
- */
-#define RENDER_POINTS( start, count ) \
- do { \
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
- GLubyte *clipmask = VB->ClipMask; \
- GLuint i; \
- for (i = start ; i < count ; i++) \
- if (clipmask[i] == 0) { \
- RVB_COLOR(i); \
- FX_grDrawPoint( fxMesa, (GrVertex *)gWin[i].f );\
- } \
- } while (0)
-
-#define RENDER_LINE( i1, i ) \
- do { \
- RVB_COLOR(i); \
- fxSafeClippedLine( VB, i1, i ); \
- } while (0)
-
-#define RENDER_TRI( i2, i1, i, pv, parity) \
- do { \
- GLuint e2=i2, e1=i1; \
- if (parity) { GLuint t=e2; e2=e1; e1=t; } \
- RVB_COLOR(pv); \
- fxSafeClippedTriangle(VB,gWin,cliptri,e2,e1,i); \
- } while (0)
-
-#define RENDER_QUAD( i3, i2, i1, i, pv) \
- do { \
- RVB_COLOR(pv); \
- fxSafeClippedTriangle(VB,gWin,cliptri,i3,i2,i); \
- fxSafeClippedTriangle(VB,gWin,cliptri,i2,i1,i); \
- } while (0)
-
-#define LOCAL_VARS \
- fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
- tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
-
-#define INIT(x) (void) cliptri; (void) gWin;
-
-#define TAG(x) x##_fx_smooth_clipped
-#undef RVB_COLOR
-#define RVB_COLOR(x)
-#define PRESERVE_VB_DEFS
-#include "render_tmp.h"
-
-
-#define TAG(x) x##_fx_flat_clipped
-#undef RVB_COLOR
-#define RVB_COLOR(pv) FX_VB_COLOR(fxMesa, VB->ColorPtr->data[pv])
-#include "render_tmp.h"
-
-
-
-
-
-
-/* Indirect, with the possibility of clipping.
- */
-#define RENDER_POINTS( start, count ) \
- do { \
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
- GLuint e; \
- GLubyte *clipmask = VB->ClipMask; \
- for(e=start;e<count;e++) \
- if(clipmask[elt[e]]==0) { \
- FX_grDrawPoint(fxMesa, (GrVertex *)gWin[elt[e]].f); \
- } \
- } while (0)
-
-#define RENDER_LINE( i1, i ) \
- do { \
- GLuint e1 = elt[i1], e = elt[i]; \
- RVB_COLOR(e); \
- fxSafeClippedLine( VB, e1, e ); \
- } while (0)
-
-#define RENDER_TRI( i2, i1, i, pv, parity) \
- do { \
- GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
- if (parity) { GLuint t=e2; e2=e1; e1=t; } \
- fxSafeClippedTriangle(VB,gWin,cliptri,e2,e1,e); \
- } while (0)
-
-#define RENDER_QUAD( i3, i2, i1, i, pv) \
- do { \
- GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i];\
- fxSafeClippedTriangle(VB,gWin,cliptri,e3,e2,e); \
- fxSafeClippedTriangle(VB,gWin,cliptri,e2,e1,e); \
- } while (0)
-
-#define LOCAL_VARS const GLuint *elt = VB->EltPtr->data; \
- fxMesaContext fxMesa = (fxMesaContext)VB->ctx->DriverCtx; \
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
- tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
-
-#define INIT(x) (void) cliptri; (void) gWin;
-
-#define TAG(x) x##_fx_smooth_indirect_clipped
-#undef RVB_COLOR
-#define RVB_COLOR(x)
-#include "render_tmp.h"
-
-
-/* Indirect, clipped, but no user clip.
- */
-#define RENDER_POINTS( start, count ) \
- do { \
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
- GLuint e; \
- GLubyte *clipmask = VB->ClipMask; \
- for(e=start;e<count;e++) \
- if(clipmask[elt[e]]==0) { \
- FX_grDrawPoint(fxMesa, (GrVertex *)gWin[elt[e]].f); \
- } \
- } while (0)
-
-#define RENDER_LINE( i1, i ) \
- do { \
- GLuint e1 = elt[i1], e = elt[i]; \
- RVB_COLOR(e); \
- fxSafeClippedLine( VB, e1, e ); \
- } while (0)
-
-#define RENDER_TRI( i2, i1, i, pv, parity) \
- do { \
- GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
- if (parity) { GLuint t=e2; e2=e1; e1=t; } \
- fxSafeClippedTriangle2(VB,gWin,cliptri,e2,e1,e); \
- } while (0)
-
-#define RENDER_QUAD( i3, i2, i1, i, pv) \
- do { \
- GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i];\
- fxSafeClippedTriangle2(VB,gWin,cliptri,e3,e2,e); \
- fxSafeClippedTriangle2(VB,gWin,cliptri,e2,e1,e); \
- } while (0)
-
-#define LOCAL_VARS const GLuint *elt = VB->EltPtr->data; \
- fxMesaContext fxMesa = (fxMesaContext)VB->ctx->DriverCtx; \
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
- tfxTriViewClipFunc cliptri = fxMesa->view_clip_tri;
-
-#define INIT(x) (void) cliptri; (void) gWin;
-
-#define TAG(x) x##_fx_smooth_indirect_view_clipped
-#undef RVB_COLOR
-#define RVB_COLOR(x)
-#include "render_tmp.h"
-
-
-
-
-
-
-
-/* Indirect, and no clipping required.
- */
-#define RENDER_POINTS( start, count ) \
- do { \
- GLuint e; \
- for(e=start;e<count;e++) { \
- FX_grDrawPoint_NoLock((GrVertex *)gWin[elt[e]].f);\
- } \
- } while (0)
-
-#define RENDER_LINE( i1, i ) \
- do { \
- GLuint e1 = elt[i1], e = elt[i]; \
- FX_grDrawLine_NoLock((GrVertex *)gWin[e1].f, (GrVertex *)gWin[e].f);\
- } while (0)
-
-
-#define RENDER_TRI( i2, i1, i, pv, parity) \
- do { \
- GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
- if (parity) {GLuint tmp = e2; e2 = e1; e1 = tmp;} \
- FX_grDrawTriangle_NoLock((GrVertex *)gWin[e2].f, \
- (GrVertex *)gWin[e1].f, \
- (GrVertex *)gWin[e].f); \
- } while (0)
-
-
-#define RENDER_QUAD( i3, i2, i1, i, pv) \
- do { \
- GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i];\
- FX_grDrawTriangle_NoLock((GrVertex *)gWin[e3].f, \
- (GrVertex *)gWin[e2].f, \
- (GrVertex *)gWin[e].f); \
- FX_grDrawTriangle_NoLock((GrVertex *)gWin[e2].f, \
- (GrVertex *)gWin[e1].f, \
- (GrVertex *)gWin[e].f); \
- } while (0)
-
-#define LOCAL_VARS \
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
- const GLuint *elt = VB->EltPtr->data; \
- fxMesaContext fxMesa = FX_CONTEXT(VB->ctx);
-
-#define INIT(x) BEGIN_CLIP_LOOP(fxMesa);
-#define POSTFIX END_CLIP_LOOP(fxMesa);
-
-#define TAG(x) x##_fx_smooth_indirect
-#undef RVB_COLOR
-#define RVB_COLOR(x)
-#include "render_tmp.h"
-
-
-
-
-
-/* Direct in this context means that triangles, lines, points can be
- * rendered simply by calling grDrawTriangle, etc., without any
- * additional setup (such as calling grConstantColor). We also use a
- * 'safe' set of clipping routines which don't require write-access to
- * the arrays in the vertex buffer, and don't care about array
- * stride.
- *
- * Thus there is no call to gl_import_arrays() in this function.
- *
- * This safe clipping should be generalized to call driver->trianglefunc
- * under the appropriate conditions.
- *
- * We don't handle texcoord-4 in the safe clip routines - maybe we should.
- *
- */
-void
-fxDDRenderElementsDirect(struct vertex_buffer *VB)
-{
- GLcontext *ctx = VB->ctx;
- struct vertex_buffer *saved_vb = ctx->VB;
- GLenum prim = ctx->CVA.elt_mode;
- GLuint nr = VB->EltPtr->count;
- render_func func = render_tab_fx_smooth_indirect[prim];
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- GLuint p = 0;
-
- if (!nr)
- return;
-
- if (fxMesa->new_state)
- fxSetupFXUnits(ctx);
-
- if (!nr)
- return;
-
- if (VB->ClipOrMask) {
- func = render_tab_fx_smooth_indirect_view_clipped[prim];
- if (VB->ClipOrMask & CLIP_USER_BIT)
- func = render_tab_fx_smooth_indirect_clipped[prim];
- }
-
- ctx->VB = VB; /* kludge */
-
- do {
- func(VB, 0, nr, 0);
- } while (ctx->Driver.MultipassFunc && ctx->Driver.MultipassFunc(VB, ++p));
-
-
- ctx->VB = saved_vb;
-}
-
-
-void
-fxDDRenderVBIndirectDirect(struct vertex_buffer *VB)
-{
- GLcontext *ctx = VB->ctx;
- struct vertex_buffer *cvaVB = ctx->CVA.VB;
- struct vertex_buffer *saved_vb = ctx->VB;
- GLuint i, next, count = VB->Count;
- render_func *tab = render_tab_fx_smooth_indirect;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- GLuint p = 0;
-
- if (cvaVB->ClipOrMask)
- tab = render_tab_fx_smooth_indirect_clipped;
-
- if (!VB->CullDone)
- gl_fast_copy_vb(VB);
-
- if (fxMesa->new_state)
- fxSetupFXUnits(ctx);
-
- ctx->VB = cvaVB;
- cvaVB->EltPtr = VB->EltPtr;
-
- do {
- GLuint parity = VB->Parity;
-
- for (i = VB->CopyStart; i < count; parity = 0, i = next) {
- GLuint prim = VB->Primitive[i];
- next = VB->NextPrimitive[i];
- tab[prim] (cvaVB, i, next, parity);
- }
- /* loop never taken */
- } while (ctx->Driver.MultipassFunc &&
- ctx->Driver.MultipassFunc(cvaVB, ++p));
-
- cvaVB->EltPtr = 0;
- ctx->VB = saved_vb;
-}
-
-
-static render_func *fxDDRenderVBSmooth_tables[3] = {
- render_tab_fx_smooth_clipped,
- render_tab_fx_smooth_culled,
- render_tab_fx_smooth_raw
-};
-
-static render_func *fxDDRenderVBFlat_tables[3] = {
- render_tab_fx_flat_clipped,
- render_tab_fx_flat_culled,
- render_tab_fx_flat_raw
-};
-
-
-static render_func *null_tables[3] = {
- 0,
- 0,
- 0
-};
-
-#if defined(FX_GLIDE3)
-#include "fxstripdet.c"
-#endif
-
-void
-fxDDRenderInit(GLcontext * ctx)
-{
- render_init_fx_smooth_indirect_view_clipped();
- render_init_fx_smooth_indirect_clipped();
- render_init_fx_smooth_indirect();
- render_init_fx_smooth_raw();
- render_init_fx_smooth_culled();
- render_init_fx_smooth_clipped();
- render_init_fx_flat_raw();
- render_init_fx_flat_culled();
- render_init_fx_flat_clipped();
-#if defined(FX_GLIDE3)
- fxDDRenderInitGlide3(ctx);
-#endif
-}
-
-
-/* Now used to set an internal var in fxMesa - we hook out at the
- * level of gl_render_vb() instead.
- */
-render_func **
-fxDDChooseRenderVBTables(GLcontext * ctx)
-{
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-
- if (ctx->IndirectTriangles & DD_SW_SETUP)
- return null_tables;
-
- switch (fxMesa->render_index) {
-/* case FX_FLAT: */
-/* return fxDDRenderVBFlat_tables; */
- case 0:
- return fxDDRenderVBSmooth_tables;
- default:
- return null_tables;
- }
-}
-
-
-void
-fxDDDoRenderVB(struct vertex_buffer *VB)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- GLuint i, next, prim;
- GLuint parity = VB->Parity;
- render_func *tab;
- GLuint count = VB->Count;
- GLint p = 0;
-
- if (fxMesa->new_state)
- fxSetupFXUnits(ctx);
-
- if (VB->Indirect) {
- return;
- }
- else if (VB->CullMode & CLIP_MASK_ACTIVE) {
- tab = fxMesa->RenderVBClippedTab;
- }
- else {
- tab = fxMesa->RenderVBRawTab;
- }
-
- if (!VB->CullDone)
- gl_fast_copy_vb(VB);
-
- do {
- for (i = VB->CopyStart; i < count; parity = 0, i = next) {
- prim = VB->Primitive[i];
- next = VB->NextPrimitive[i];
- tab[prim] (VB, i, next, parity);
- }
-
- } while (ctx->Driver.MultipassFunc && ctx->Driver.MultipassFunc(VB, ++p));
-}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxsdettmp.h b/xc/lib/GL/mesa/src/drv/tdfx/fxsdettmp.h
deleted file mode 100644
index 95794538c..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxsdettmp.h
+++ /dev/null
@@ -1,154 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxsdettmp.h,v 1.1 2000/09/24 13:51:19 alanh Exp $ */
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
- */
-
-
-/*
- * Notes: the folowing code works only if count is > start.
- * Corrently we are looking for the pattern:
- * v0,v1,v2 v2,v1,v3, v2,v3,v4....
- *
- * For this:
- * #define STRIP0 ((u1 == v1) && (u2 == v0))
- * #define STRIP1 ((u0 == v0) && (u2 == v1))
- *
- */
-
-
-static void TAG(render_vb_triangles_smooth_indirect_sd)
- (struct vertex_buffer * VB, GLuint start, GLuint count, GLuint parity)
-{
- GLint u0, u1, u2;
- GLint v0, v1, v2;
- GLuint *elt = VB->EltPtr->data;
-
- int i;
- LOCAL_VARS INIT(GL_TRIANGLES);
-
- elt = &elt[start - 1];
- u0 = *(++elt);
- u1 = *(++elt);
- u2 = *(++elt);
- i = start + 3;
- while (i < count) {
- v0 = *(++elt);
- v1 = *(++elt);
- v2 = *(++elt);
-
- if (CLIPPED(u0, u1, u2)) {
- if (!CULLED(u0, u1, u2))
- SENDCLIPTRI(u0, u1, u2);
- }
- else {
- if (STRIP0(u, v)) {
- int is_strips = 1;
- int parity = 0;
- STRIPSLOCAL_VAR FLUSHTRI();
- STARTSTRIPS(u0, u1, u2);
- while (is_strips && i < count) {
- SENDSTRIPS(v2);
-
- u0 = v0;
- u1 = v1;
- u2 = v2;
- i += 3;
- v0 = *(++elt);
- v1 = *(++elt);
- v2 = *(++elt);
-
- if (parity) {
- is_strips = STRIP0(u, v);
- parity = 0;
- }
- else {
- is_strips = STRIP1(u, v);
- parity = 1;
- }
- }
- FLUSHSTRIPS();
-
- if (i >= count)
- return;
- }
- else {
- SENDTRI(u0, u1, u2);
- }
- }
- u0 = v0;
- u1 = v1;
- u2 = v2;
- i += 3;
- }
- if (CLIPPED(u0, u1, u2)) {
- if (!CULLED(u0, u1, u2))
- SENDCLIPTRI(u0, u1, u2);
- }
- else {
- SENDTRI(u0, u1, u2);
- }
- FLUSHTRI();
-
-}
-
-#ifndef PRESERVE_VB_DEFS
-#undef SENDTRI
-#undef STRIP0
-#undef STRIP1
-#undef LOCAL_VARS
-#undef STRIPSLOCAL_VAR
-#undef INIT
-#undef SENDTRI
-#undef FLUSHTRI
-#undef STARTSTRIPS
-#undef SENDSTRIPS
-#undef FLUSHSTRIPS
-#undef CLIPPED
-#undef CULLED
-#undef SENDCLIPTRI
-#endif
-
-#ifndef PRESERVE_TAG
-#undef TAG
-#endif
-
-#undef PRESERVE_VB_DEFS
-#undef PRESERVE_TAG
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxstripdet.c b/xc/lib/GL/mesa/src/drv/tdfx/fxstripdet.c
deleted file mode 100644
index 98e62b1ff..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxstripdet.c
+++ /dev/null
@@ -1,161 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxstripdet.c,v 1.1 2000/09/24 13:51:19 alanh Exp $ */
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
- */
-
-
-#include "fxdrv.h"
-#include "vbcull.h"
-
-
-#define STRIP0(u,v) ((u1 == v1) && (u2 == v0))
-#define STRIP1(u,v) ((u0 == v0) && (u2 == v1))
-
-#define LOCAL_VARS fxVertex* gWin = FX_DRIVER_DATA(VB)->verts; \
- GrVertex** sb = FX_DRIVER_DATA(VB)->strips_b;\
- fxMesaContext fxMesa = FX_CONTEXT(VB->ctx);
-
-
-#define STRIPSLOCAL_VAR int sc = 0;
-
-#define INIT(a)
-
-#define SENDTRI(u0,u1,u2) FX_grDrawTriangle(fxMesa, (GrVertex*)&(gWin[u0].f),(GrVertex*)&(gWin[u1].f),(GrVertex*)&(gWin[u2].f))
-#define FLUSHTRI() /* No-Op */
-#define STARTSTRIPS(u0,u1,u2) { sb[sc++] = (GrVertex*)&(gWin[u0].f); sb[sc++] = (GrVertex*)&(gWin[u1].f); sb[sc++] = (GrVertex*)&(gWin[u2].f); }
-#define SENDSTRIPS(v2) { sb[sc++] = (GrVertex*)&(gWin[v2].f); }
-#define FLUSHSTRIPS() FX_grDrawVertexArray(fxMesa, GR_TRIANGLE_STRIP,sc,sb)
-
-#define CLIPPED(a,b,c) 0
-#define CULLED(a,b,c) 0
-#define SENDCLIPTRI(a,b,c) /* NoOp */
-
-#define TAG(x) x##_fx
-
-#include "fxsdettmp.h"
-
-
-/* Clipped but no userclip */
-#define STRIP0(u,v) ((u1 == v1) && (u2 == v0)) && !clipmask[v2]
-#define STRIP1(u,v) ((u0 == v0) && (u2 == v1)) && !clipmask[v2]
-
-#define LOCAL_VARS fxVertex* gWin = FX_DRIVER_DATA(VB)->verts; \
- GrVertex** sb = FX_DRIVER_DATA(VB)->strips_b; \
- const GLubyte *const clipmask = VB->ClipMask; \
- const fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
- const tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
-
-#define STRIPSLOCAL_VAR int sc = 0;
-
-#define INIT(a)
-
-#define SENDTRI(u0,u1,u2) FX_grDrawTriangle(fxMesa, (GrVertex*)&(gWin[u0].f),(GrVertex*)&(gWin[u1].f),(GrVertex*)&(gWin[u2].f))
-#define FLUSHTRI() /* No-Op */
-#define STARTSTRIPS(u0,u1,u2) { sb[sc++] = (GrVertex*)&(gWin[u0].f); sb[sc++] = (GrVertex*)&(gWin[u1].f); sb[sc++] = (GrVertex*)&(gWin[u2].f); }
-#define SENDSTRIPS(v2) { sb[sc++] = (GrVertex*)&(gWin[v2].f); }
-#define FLUSHSTRIPS() FX_grDrawVertexArray(fxMesa, GR_TRIANGLE_STRIP,sc,sb)
-
-#define CLIPPED(u0,u1,u2) (clipmask[u0] | clipmask[u1] | clipmask[u2])
-#define CULLED(u0,u1,u2) (clipmask[u0] & clipmask[u1] & clipmask[u2])
-#define SENDCLIPTRI(u0,u1,u2) { \
- GLuint vl[3]; \
- ASSIGN_3V(vl, u0, u1, u2 ); \
- cliptri(VB,vl,clipmask[u0] | clipmask[u1] | clipmask[u2]); \
- }
-
-#define TAG(x) x##_fx_view_clipped
-
-#include "fxsdettmp.h"
-
-/* Clipped and might be userclip */
-#define STRIP0(u,v) ((u1 == v1) && (u2 == v0)) && !clipmask[v2]
-#define STRIP1(u,v) ((u0 == v0) && (u2 == v1)) && !clipmask[v2]
-
-#define LOCAL_VARS fxVertex* gWin = FX_DRIVER_DATA(VB)->verts; \
- GrVertex** sb = FX_DRIVER_DATA(VB)->strips_b; \
- const GLubyte *const clipmask = VB->ClipMask; \
- const GLubyte *userclipmask = VB->UserClipMask; \
- const fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
- const tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
-
-#define STRIPSLOCAL_VAR int sc = 0;
-
-#define INIT(a)
-
-#define SENDTRI(u0,u1,u2) FX_grDrawTriangle(fxMesa, (GrVertex*)&(gWin[u0].f),(GrVertex*)&(gWin[u1].f),(GrVertex*)&(gWin[u2].f))
-#define FLUSHTRI() /* No-Op */
-#define STARTSTRIPS(u0,u1,u2) { sb[sc++] = (GrVertex*)&(gWin[u0].f); sb[sc++] = (GrVertex*)&(gWin[u1].f); sb[sc++] = (GrVertex*)&(gWin[u2].f); }
-#define SENDSTRIPS(v2) { sb[sc++] = (GrVertex*)&(gWin[v2].f); }
-#define FLUSHSTRIPS() FX_grDrawVertexArray(fxMesa, GR_TRIANGLE_STRIP,sc,sb)
-
-#define CLIPPED(u0,u1,u2) (clipmask[u0] | clipmask[u1] | clipmask[u2])
-#define CULLED(u0,u1,u2) (clipmask[u0] & clipmask[u1] & clipmask[u2] & CLIP_ALL_BITS)
-#define SENDCLIPTRI(u0,u1,u2) { \
- GLuint vl[3]; \
- GLuint imask = (clipmask[u0] | clipmask[u1] | clipmask[u2]); \
- \
- if (imask & CLIP_USER_BIT) { \
- if (!(userclipmask[u2] & userclipmask[u1] & userclipmask[u0])) \
- { ASSIGN_3V(vl, u2, u1, u0 ); \
- imask |= (userclipmask[u2] | userclipmask[u1] | userclipmask[u0]) << 8; \
- cliptri( VB, vl, imask );} \
- } \
- else { ASSIGN_3V(vl, u2, u1, u0 ); \
- cliptri( VB, vl, imask ); } \
- }
-
-#define TAG(x) x##_fx_clipped
-
-#include "fxsdettmp.h"
-
-
-void
-fxDDRenderInitGlide3(GLcontext * ctx)
-{
-#if 0
- render_tab_fx_smooth_indirect[GL_TRIANGLES] =
- render_vb_triangles_smooth_indirect_sd_fx;
- render_tab_fx_smooth_indirect_view_clipped[GL_TRIANGLES] =
- render_vb_triangles_smooth_indirect_sd_fx_view_clipped;
- render_tab_fx_smooth_indirect_clipped[GL_TRIANGLES] =
- render_vb_triangles_smooth_indirect_sd_fx_clipped;
-#endif
-}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxtrifuncs.c b/xc/lib/GL/mesa/src/drv/tdfx/fxtrifuncs.c
deleted file mode 100644
index 0980a7ad7..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxtrifuncs.c
+++ /dev/null
@@ -1,365 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxtrifuncs.c,v 1.1 2000/09/24 13:51:20 alanh Exp $ */
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
- */
-
-
-/* fxtris.c - 3Dfx VooDoo triangle functions */
-
-
-#include "fxdrv.h"
-#include "../mmath.h"
-
-
-
-/* Is this enough? Do we need more triangle funcs?
- */
-static triangle_func tri_tab[0x40]; /* only 0x20 actually used */
-static quad_func quad_tab[0x40]; /* only 0x20 actually used */
-static line_func line_tab[0x40]; /* less than 0x20 used */
-static points_func points_tab[0x40]; /* less than 0x20 used */
-
-#define IND (0)
-#define TAG(x) x
-#include "fxtritmp.h"
-
-#define IND (FX_OFFSET)
-#define TAG(x) x##_offset
-#include "fxtritmp.h"
-
-#define IND (FX_TWOSIDE)
-#define TAG(x) x##_twoside
-#include "fxtritmp.h"
-
-#define IND (FX_TWOSIDE|FX_OFFSET)
-#define TAG(x) x##_twoside_offset
-#include "fxtritmp.h"
-
-#define IND (FX_FRONT_BACK)
-#define TAG(x) x##_front_back
-#include "fxtritmp.h"
-
-#define IND (FX_FRONT_BACK|FX_OFFSET)
-#define TAG(x) x##_front_back_offset
-#include "fxtritmp.h"
-
-#define IND (FX_FRONT_BACK|FX_TWOSIDE)
-#define TAG(x) x##_front_back_twoside
-#include "fxtritmp.h"
-
-#define IND (FX_FRONT_BACK|FX_TWOSIDE|FX_OFFSET)
-#define TAG(x) x##_front_back_twoside_offset
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT)
-#define TAG(x) x##_flat
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT|FX_OFFSET)
-#define TAG(x) x##_flat_offset
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT|FX_TWOSIDE)
-#define TAG(x) x##_flat_twoside
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT|FX_TWOSIDE|FX_OFFSET)
-#define TAG(x) x##_flat_twoside_offset
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT|FX_FRONT_BACK)
-#define TAG(x) x##_flat_front_back
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT|FX_FRONT_BACK|FX_OFFSET)
-#define TAG(x) x##_flat_front_back_offset
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT|FX_FRONT_BACK|FX_TWOSIDE)
-#define TAG(x) x##_flat_front_back_twoside
-#include "fxtritmp.h"
-
-#define IND (FX_FLAT|FX_FRONT_BACK|FX_TWOSIDE|FX_OFFSET)
-#define TAG(x) x##_flat_front_back_twoside_offset
-#include "fxtritmp.h"
-
-/* We don't actually do antialiasing correctly. Geometry has to be
- sorted for glide's antialiasing to operate */
-#if 0
-#define IND (FX_ANTIALIAS)
-#define TAG(x) x##_aa
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_OFFSET)
-#define TAG(x) x##_aa_offset
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_TWOSIDE)
-#define TAG(x) x##_aa_twoside
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_TWOSIDE|FX_OFFSET)
-#define TAG(x) x##_aa_twoside_offset
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FRONT_BACK)
-#define TAG(x) x##_aa_front_back
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FRONT_BACK|FX_OFFSET)
-#define TAG(x) x##_aa_front_back_offset
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FRONT_BACK|FX_TWOSIDE)
-#define TAG(x) x##_aa_front_back_twoside
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FRONT_BACK|FX_TWOSIDE|FX_OFFSET)
-#define TAG(x) x##_aa_front_back_twoside_offset
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FLAT)
-#define TAG(x) x##_aa_flat
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FLAT|FX_OFFSET)
-#define TAG(x) x##_aa_flat_offset
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FLAT|FX_TWOSIDE)
-#define TAG(x) x##_aa_flat_twoside
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FLAT|FX_TWOSIDE|FX_OFFSET)
-#define TAG(x) x##_aa_flat_twoside_offset
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FLAT|FX_FRONT_BACK)
-#define TAG(x) x##_aa_flat_front_back
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FLAT|FX_FRONT_BACK|FX_OFFSET)
-#define TAG(x) x##_aa_flat_front_back_offset
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FLAT|FX_FRONT_BACK|FX_TWOSIDE)
-#define TAG(x) x##_aa_flat_front_back_twoside
-#include "fxtritmp.h"
-
-#define IND (FX_ANTIALIAS|FX_FLAT|FX_FRONT_BACK|FX_TWOSIDE|FX_OFFSET)
-#define TAG(x) x##_aa_flat_front_back_twoside_offset
-#include "fxtritmp.h"
-#endif
-
-void
-fxDDTrifuncInit()
-{
- init();
- init_offset();
- init_twoside();
- init_twoside_offset();
- init_front_back();
- init_front_back_offset();
- init_front_back_twoside();
- init_front_back_twoside_offset();
- init_flat();
- init_flat_offset();
- init_flat_twoside();
- init_flat_twoside_offset();
- init_flat_front_back();
- init_flat_front_back_offset();
- init_flat_front_back_twoside();
- init_flat_front_back_twoside_offset();
-#if 0
- init_aa();
- init_aa_offset();
- init_aa_twoside();
- init_aa_twoside_offset();
- init_aa_front_back();
- init_aa_front_back_offset();
- init_aa_front_back_twoside();
- init_aa_front_back_twoside_offset();
- init_aa_flat();
- init_aa_flat_offset();
- init_aa_flat_twoside();
- init_aa_flat_twoside_offset();
- init_aa_flat_front_back();
- init_aa_flat_front_back_offset();
- init_aa_flat_front_back_twoside();
- init_aa_flat_front_back_twoside_offset();
-#endif
-}
-
-void
-fxPrintRenderState(const char *msg, GLuint state)
-{
- fprintf(stderr, "%s: (%x) %s%s%s%s%s%s\n",
- msg, state,
- (state & FX_ANTIALIAS) ? "antialias, " : "",
- (state & FX_FLAT) ? "flat, " : "",
- (state & FX_TWOSIDE) ? "twoside, " : "",
- (state & FX_OFFSET) ? "offset, " : "",
- (state & FX_FRONT_BACK) ? "front-back, " : "",
- (state & FX_FALLBACK) ? "fallback" : "");
-}
-
-
-void
-fxPrintHintState(const char *msg, GLuint state)
-{
- fprintf(stderr, "%s: (%x) %s %s%s %s%s\n",
- msg, state,
- (state & GR_STWHINT_W_DIFF_FBI) ? "w-fbi, " : "",
- (state & GR_STWHINT_W_DIFF_TMU0) ? "w-tmu0, " : "",
- (state & GR_STWHINT_ST_DIFF_TMU0) ? "st-tmu0, " : "",
- (state & GR_STWHINT_W_DIFF_TMU1) ? "w-tmu1, " : "",
- (state & GR_STWHINT_ST_DIFF_TMU1) ? "st-tmu1, " : "");
-
-}
-
-
-void
-fxDDChooseRenderState(GLcontext * ctx)
-{
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- GLuint ind = 0;
- GLuint flags = ctx->TriangleCaps;
-
- ctx->IndirectTriangles &= ~DD_SW_RASTERIZE;
-
- if (flags) {
- if (fxMesa->render_index & FX_OFFSET)
- FX_grDepthBiasLevel(fxMesa, 0);
-
- if (flags & (DD_SELECT | DD_FEEDBACK)) {
- fxMesa->PointsFunc = 0;
- fxMesa->LineFunc = 0;
- fxMesa->TriangleFunc = 0;
- fxMesa->QuadFunc = 0;
- fxMesa->render_index = FX_FALLBACK;
- ctx->IndirectTriangles |= DD_SW_RASTERIZE;
-#if 0
- fprintf(stderr, "Fallback select|feeback\n");
-#endif
- return;
- }
-
- if (flags & DD_FLATSHADE)
- ind |= FX_FLAT;
- if (flags & DD_TRI_LIGHT_TWOSIDE)
- ind |= FX_TWOSIDE;
-#if 000
- /* XXX this is rather broken, don't use it. */
- if (flags & DD_MULTIDRAW)
- ind |= FX_FRONT_BACK;
-#else
- if (flags & DD_MULTIDRAW)
- ctx->IndirectTriangles |= DD_SW_RASTERIZE;
-#endif
-
- if (flags & (DD_POINT_ATTEN | DD_POINT_SMOOTH)) {
- ind |= FX_FALLBACK;
-#if 0
- if (flags & DD_POINT_ATTEN)
- fprintf(stderr, "Fallback point atten\n");
- if (flags & DD_POINT_SMOOTH)
- fprintf(stderr, "Fallback point smooth\n");
-#endif
- }
-
- fxMesa->render_index = ind;
- fxMesa->PointsFunc = points_tab[ind];
- if (ind & FX_FALLBACK)
- ctx->IndirectTriangles |= DD_POINT_SW_RASTERIZE;
- ind &= ~(FX_ANTIALIAS | FX_FALLBACK);
-
- if (flags & (DD_LINE_STIPPLE | DD_LINE_SMOOTH)) {
- ind |= FX_FALLBACK;
-#if 0
- if (flags & DD_LINE_STIPPLE)
- fprintf(stderr, "Fallback line stipple\n");
- if (flags & DD_LINE_SMOOTH)
- fprintf(stderr, "Fallback line smooth\n");
-#endif
- }
-
- fxMesa->render_index |= ind;
- fxMesa->LineFunc = line_tab[ind];
- if (ind & FX_FALLBACK)
- ctx->IndirectTriangles |= DD_LINE_SW_RASTERIZE;
- ind &= ~(FX_ANTIALIAS | FX_FALLBACK);
-
- if (flags & DD_TRI_OFFSET)
- ind |= FX_OFFSET;
- if (flags & (DD_TRI_UNFILLED | DD_TRI_STIPPLE | DD_TRI_SMOOTH)) {
- ind |= FX_FALLBACK;
-#if 0
- if (flags & DD_TRI_UNFILLED)
- fprintf(stderr, "Fallback tri unfilled\n");
- if (flags & DD_TRI_STIPPLE)
- fprintf(stderr, "Fallback tri stippled\n");
- if (flags & DD_TRI_SMOOTH)
- fprintf(stderr, "Fallback tri smooth\n");
-#endif
- }
-
- fxMesa->render_index |= ind;
- fxMesa->TriangleFunc = tri_tab[ind];
- fxMesa->QuadFunc = quad_tab[ind];
-
- if (ind & FX_FALLBACK)
- ctx->IndirectTriangles |=
- DD_TRI_SW_RASTERIZE | DD_QUAD_SW_RASTERIZE;
- }
- else if (fxMesa->render_index) {
- if (fxMesa->render_index & FX_OFFSET)
- FX_grDepthBiasLevel(fxMesa, 0);
-
- fxMesa->render_index = 0;
- fxMesa->PointsFunc = points_tab[0];
- fxMesa->LineFunc = line_tab[0];
- fxMesa->TriangleFunc = tri_tab[0];
- fxMesa->QuadFunc = quad_tab[0];
- }
-
- if (MESA_VERBOSE & (VERBOSE_STATE | VERBOSE_DRIVER))
- fxPrintRenderState("fxmesa: Render state", fxMesa->render_index);
-}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/fxvs_tmp.h b/xc/lib/GL/mesa/src/drv/tdfx/fxvs_tmp.h
deleted file mode 100644
index bc7621aa1..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/fxvs_tmp.h
+++ /dev/null
@@ -1,215 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/fxvs_tmp.h,v 1.1 2000/09/24 13:51:20 alanh Exp $ */
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
- */
-
-
-#if (IND & (SETUP_XY|SETUP_W|SETUP_Z))
-#define V1 VARS_XY
-#define I1 , INCR_XY
-#else
-#define V1
-#define I1
-#endif
-
-#if (IND & SETUP_XY)
-#define S1 DO_SETUP_XY
-#else
-#define S1
-#endif
-
-#if (IND & SETUP_W)
-#define S2 S1 DO_SETUP_W
-#define V2 V1 VARS_W
-#else
-#define S2 S1
-#define V2 V1
-#endif
-
-#if (IND & SETUP_Z)
-#define S3 S2 DO_SETUP_Z
-#else
-#define S3 S2
-#endif
-
-#if (IND & SETUP_RGBA)
-#define V4 V2 VARS_RGBA
-#define S4 S3 DO_SETUP_RGBA
-#define I4 I1 , INCR_RGBA
-#else
-#define V4 V2
-#define S4 S3
-#define I4 I1
-#endif
-
-#if (IND & SETUP_TMU0)
-#define V5 V4 VARS_TMU0
-#define S5 S4 DO_SETUP_TMU0
-#define I5 I4 , INCR_TMU0
-#define F5 FIXUP_TMU0
-#else
-#define V5 V4
-#define S5 S4
-#define I5 I4
-#define F5
-#endif
-
-#if (IND & SETUP_TMU1)
-#define V6 V5 VARS_TMU1
-#define S6 S5 DO_SETUP_TMU1
-#define I6 I5 , INCR_TMU1
-#define F6 F5 FIXUP_TMU1
-#else
-#define V6 V5
-#define S6 S5
-#define I6 I5
-#define F6 F5
-#endif
-
-#if (IND & SETUP_TMU0) && (IND & SETUP_TMU1)
-#define F7 FIXUP_TMU01
-#else
-#define F7 F6
-#endif
-
-#define VARS V6
-#define DO_SETUP S6
-#define INCR I6
-#define FIXUP F7
-
-static void
-NAME(struct vertex_buffer *VB, GLuint start, GLuint end)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
-
- if (fxMesa->new_state)
- fxSetupFXUnits(ctx);
-
- {
- const float snapper = (3L << 18);
- fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
- GLfloat *v = gWin[start].f;
- GLfloat *vend = gWin[end].f;
- VARS;
-
- (void) gWin;
- (void) fxMesa;
- (void) snapper;
-
- if (VB->ClipOrMask) {
- GLubyte *clipmask = &VB->ClipMask[start];
- for (; v != vend; v += 16, clipmask++ INCR) {
- if (*clipmask == 0) {
- DO_SETUP;
- }
- }
- }
- else {
- for (; v != vend; v += 16 INCR) {
- DO_SETUP;
- }
- }
-
- if (ctx->FogMode == FOG_FRAGMENT
- && ctx->ProjectionMatrix.m[15] != 0.0F) {
- /* need to compute W values for fogging purposes */
- const GLfloat m10 = ctx->ProjectionMatrix.m[10];
- const GLfloat m14 = ctx->ProjectionMatrix.m[14];
- const GLfloat v10 = ctx->Viewport.WindowMap.m[10];
- const GLfloat v14 = ctx->Viewport.WindowMap.m[14];
- GLfloat *v = gWin[start].f;
- GLfloat *win = VB->Win.data[start];
- if (VB->ClipOrMask) {
- GLubyte *clipmask = &VB->ClipMask[start];
- for (; v != vend; v += 16, clipmask++, win += 4) {
- if (*clipmask == 0) {
- GLfloat zNDC = (win[2] - v14) / v10;
- GLfloat zEye = (zNDC - m14) / m10;
- v[OOWCOORD] = -1.0F / zEye;
- }
- }
- }
- else {
- for (; v != vend; v += 16, win += 4) {
- GLfloat zNDC = (win[2] - v14) / v10;
- GLfloat zEye = (zNDC - m14) / m10;
- v[OOWCOORD] = -1.0F / zEye;
- }
- }
- }
-
- /* rare - I hope */
- FIXUP;
- }
-}
-
-
-#undef V1
-#undef V2
-#undef V3
-#undef V4
-#undef V5
-#undef V6
-#undef VARS
-
-#undef S1
-#undef S2
-#undef S3
-#undef S4
-#undef S5
-#undef S6
-#undef DO_SETUP
-
-#undef I1
-#undef I4
-#undef I5
-#undef I6
-#undef INCR
-
-#undef F5
-#undef F6
-#undef F7
-#undef FIXUP
-
-
-#undef IND
-#undef NAME
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.c
new file mode 100644
index 000000000..1d6d41724
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.c
@@ -0,0 +1,470 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#include "dri_glide.h"
+#include "tdfx_context.h"
+#include "tdfx_dd.h"
+#include "tdfx_state.h"
+#include "tdfx_vb.h"
+#include "tdfx_render.h"
+#include "tdfx_pipeline.h"
+#include "tdfx_span.h"
+#include "tdfx_texman.h"
+#include "extensions.h"
+
+
+
+#if 0
+/* Example extension function */
+static void
+fxFooBarEXT(GLint i)
+{
+ printf("You called glFooBarEXT(%d)\n", i);
+}
+#endif
+
+
+/*
+ * Enable/Disable the extensions for this context.
+ */
+static void tdfxDDInitExtensions( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ gl_extensions_disable( ctx, "GL_EXT_blend_logic_op" );
+ gl_extensions_disable( ctx, "GL_EXT_blend_minmax" );
+ gl_extensions_disable( ctx, "GL_EXT_blend_subtract" );
+ gl_extensions_disable( ctx, "GL_EXT_blend_color" );
+ gl_extensions_disable( ctx, "GL_EXT_blend_func_separate" );
+ gl_extensions_disable( ctx, "GL_EXT_point_parameters" );
+ gl_extensions_disable( ctx, "GL_EXT_shared_texture_palette" );
+ gl_extensions_disable( ctx, "GL_INGR_blend_func_separate" );
+ gl_extensions_enable( ctx, "GL_HP_occlusion_test" );
+
+ if ( !fxMesa->haveTwoTMUs ) {
+ gl_extensions_disable( ctx, "GL_EXT_texture_env_add" );
+ gl_extensions_disable( ctx, "GL_ARB_multitexture" );
+ }
+
+ if ( TDFX_IS_NAPALM( fxMesa ) ) {
+ gl_extensions_enable( ctx, "GL_ARB_texture_compression" );
+ gl_extensions_enable( ctx, "GL_EXT_texture_env_combine" );
+ gl_extensions_enable( ctx, "GL_3DFX_texture_compression_FXT1" );
+ }
+
+ if (fxMesa->haveHwStencil) {
+ gl_extensions_enable( ctx, "GL_EXT_stencil_wrap" );
+ }
+
+ /* Example of hooking in an extension function.
+ * For DRI-based drivers, also see __driRegisterExtensions in the
+ * tdfx_xmesa.c file.
+ */
+#if 0
+ {
+ void **dispatchTable = (void **) ctx->Exec;
+ const int _gloffset_FooBarEXT = 555; /* just an example number! */
+ const int tabSize = _glapi_get_dispatch_table_size();
+ assert(_gloffset_FooBarEXT < tabSize);
+ dispatchTable[_gloffset_FooBarEXT] = (void *) tdfxFooBarEXT;
+ /* XXX You would also need to hook into the display list dispatch
+ * table. Really, the implementation of extensions might as well
+ * be in the core of Mesa since core Mesa and the device driver
+ * is one big shared lib.
+ */
+ }
+#endif
+}
+
+
+
+GLboolean tdfxCreateContext( Display *dpy, GLvisual *mesaVis,
+ __DRIcontextPrivate *driContextPriv )
+{
+ tdfxContextPtr fxMesa;
+ GLcontext *ctx = driContextPriv->mesaContext;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ tdfxScreenPrivate *fxScreen = (tdfxScreenPrivate *) sPriv->private;
+ TDFXSAREAPriv *saPriv = (TDFXSAREAPriv *) ((char *) sPriv->pSAREA +
+ sizeof(XF86DRISAREARec));
+
+
+ fxMesa = (tdfxContextPtr) Xmalloc( sizeof(tdfxContextRec) );
+ if ( !fxMesa ) {
+ return GL_FALSE;
+ }
+ BZERO(fxMesa, sizeof(tdfxContextRec));
+
+ /* Mirror some important DRI state
+ */
+ fxMesa->hHWContext = driContextPriv->hHWContext;
+ fxMesa->driHwLock = &sPriv->pSAREA->lock;
+ fxMesa->driFd = sPriv->fd;
+
+ fxMesa->driScreen = sPriv;
+ fxMesa->driContext = driContextPriv;
+ fxMesa->fxScreen = fxScreen;
+ fxMesa->sarea = saPriv;
+
+
+
+ fxMesa->haveHwStencil = ( TDFX_IS_NAPALM( fxMesa ) &&
+ mesaVis->StencilBits &&
+ mesaVis->DepthBits == 24 );
+
+ fxMesa->screen_width = fxScreen->width;
+ fxMesa->screen_height = fxScreen->height;
+
+ fxMesa->new_state = ~0;
+ fxMesa->dirty = ~0;
+
+ fxMesa->vertexFormat = 0;
+
+ fxMesa->glCtx = driContextPriv->mesaContext;
+ fxMesa->glVis = mesaVis;
+
+ grDRIOpen( sPriv->pFB, fxScreen->regs.map, fxScreen->deviceID,
+ fxScreen->width, fxScreen->height, fxScreen->mem, fxScreen->cpp,
+ fxScreen->stride, fxScreen->fifoOffset, fxScreen->fifoSize,
+ fxScreen->fbOffset, fxScreen->backOffset, fxScreen->depthOffset,
+ fxScreen->textureOffset, fxScreen->textureSize, &saPriv->fifoPtr,
+ &saPriv->fifoRead );
+
+ if ( getenv( "FX_GLIDE_SWAPINTERVAL" ) ) {
+ fxMesa->Glide.SwapInterval = atoi( getenv( "FX_GLIDE_SWAPINTERVAL" ) );
+ } else {
+ fxMesa->Glide.SwapInterval = 1;
+ }
+ if ( getenv( "FX_MAX_PENDING_SWAPS" ) ) {
+ fxMesa->Glide.MaxPendingSwaps = atoi( getenv( "FX_MAX_PENDING_SWAPS" ) );
+ } else {
+ fxMesa->Glide.MaxPendingSwaps = 2;
+ }
+
+ fxMesa->Glide.Initialized = GL_FALSE;
+ fxMesa->Glide.Board = 0;
+
+
+ if (getenv("FX_EMULATE_SINGLE_TMU")) {
+ fxMesa->haveTwoTMUs = GL_FALSE;
+ }
+ else {
+ if ( TDFX_IS_BANSHEE( fxMesa ) ) {
+ fxMesa->haveTwoTMUs = GL_FALSE;
+ } else {
+ fxMesa->haveTwoTMUs = GL_TRUE;
+ }
+ }
+
+ fxMesa->stats.swapBuffer = 0;
+ fxMesa->stats.reqTexUpload = 0;
+ fxMesa->stats.texUpload = 0;
+ fxMesa->stats.memTexUpload = 0;
+
+ fxMesa->tmuSrc = TDFX_TMU_NONE;
+
+ if ( TDFX_IS_NAPALM( fxMesa ) ) {
+ ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.MaxTextureSize = 2048;
+ ctx->Const.NumCompressedTextureFormats = 1;
+ } else {
+ ctx->Const.MaxTextureLevels = 9;
+ ctx->Const.MaxTextureSize = 256;
+ ctx->Const.NumCompressedTextureFormats = 0;
+ }
+ ctx->Const.MaxTextureUnits = TDFX_IS_BANSHEE( fxMesa ) ? 1 : 2;
+ ctx->NewState |= NEW_DRVSTATE1;
+
+
+ ctx->DriverCtx = (void *) fxMesa;
+
+ tdfxDDInitExtensions( ctx );
+
+ tdfxDDInitDriverFuncs( ctx );
+ tdfxDDInitStateFuncs( ctx );
+ tdfxDDInitRenderFuncs( ctx );
+ tdfxDDInitSpanFuncs( ctx );
+
+ ctx->Driver.TriangleCaps = (DD_TRI_CULL |
+ DD_TRI_LIGHT_TWOSIDE |
+ DD_TRI_STIPPLE |
+ DD_TRI_OFFSET);
+
+ if ( ctx->VB )
+ tdfxDDRegisterVB( ctx->VB );
+
+ if ( ctx->NrPipelineStages )
+ ctx->NrPipelineStages =
+ tdfxDDRegisterPipelineStages( ctx->PipelineStage,
+ ctx->PipelineStage,
+ ctx->NrPipelineStages );
+
+ /* Run the config file */
+ gl_context_initialize( ctx );
+
+#if 0
+ /* HACK: Allocate buffer for vertex data.
+ */
+ if ( fxMesa->buffer ) {
+ ALIGN_FREE( fxMesa->buffer );
+ }
+ fxMesa->buffer = ALIGN_MALLOC( 2048, 32 );
+ fxMesa->buffer_total = 2048;
+ fxMesa->buffer_used = 0;
+#endif
+
+ tdfxInitState( fxMesa );
+
+ driContextPriv->driverPrivate = (void *) fxMesa;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean tdfxInitVertexFormats( tdfxContextPtr fxMesa )
+{
+ FxI32 result;
+ int i;
+
+ LOCK_HARDWARE( fxMesa );
+
+ grGet( GR_GLIDE_VERTEXLAYOUT_SIZE, sizeof(FxI32), &result );
+ for ( i = 0 ; i < TDFX_NUM_LAYOUTS ; i++ ) {
+ fxMesa->layout[i] = MALLOC( result );
+ if ( !fxMesa->layout[i] ) {
+ UNLOCK_HARDWARE( fxMesa );
+ return GL_FALSE;
+ }
+ }
+
+ /* Single textured vertex format - 32 bytes.
+ */
+ grReset( GR_VERTEX_PARAMETER );
+
+ grCoordinateSpace( GR_WINDOW_COORDS );
+ grVertexLayout( GR_PARAM_XY, TDFX_XY_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_Z, TDFX_Z_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_Q, TDFX_Q_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_PARGB, TDFX_ARGB_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_ST0, TDFX_ST0_OFFSET, GR_PARAM_ENABLE );
+#if 0
+ grVertexLayout( GR_PARAM_FOG_EXT, TDFX_FOG_OFFSET, GR_PARAM_ENABLE );
+#endif
+
+ grGlideGetVertexLayout( fxMesa->layout[TDFX_LAYOUT_SINGLE] );
+
+ /* Multitextured vertex format - 40 bytes.
+ */
+ grReset( GR_VERTEX_PARAMETER );
+
+ grCoordinateSpace( GR_WINDOW_COORDS );
+ grVertexLayout( GR_PARAM_XY, TDFX_XY_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_Z, TDFX_Z_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_Q, TDFX_Q_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_PARGB, TDFX_ARGB_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_ST0, TDFX_ST0_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_ST1, TDFX_ST1_OFFSET, GR_PARAM_ENABLE );
+#if 0
+ grVertexLayout( GR_PARAM_FOG_EXT, TDFX_FOG_OFFSET, GR_PARAM_ENABLE );
+#endif
+
+ grGlideGetVertexLayout( fxMesa->layout[TDFX_LAYOUT_MULTI] );
+
+ /* Projected texture vertex format - 48 bytes.
+ */
+ grReset( GR_VERTEX_PARAMETER );
+
+ grCoordinateSpace( GR_WINDOW_COORDS );
+ grVertexLayout( GR_PARAM_XY, TDFX_XY_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_Z, TDFX_Z_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_Q, TDFX_Q_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_PARGB, TDFX_ARGB_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_ST0, TDFX_ST0_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_ST1, TDFX_ST1_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_Q0, TDFX_Q0_OFFSET, GR_PARAM_ENABLE );
+ grVertexLayout( GR_PARAM_Q1, TDFX_Q1_OFFSET, GR_PARAM_ENABLE );
+#if 0
+ grVertexLayout( GR_PARAM_FOG_EXT, TDFX_FOG_OFFSET, GR_PARAM_ENABLE );
+#endif
+
+ grGlideGetVertexLayout( fxMesa->layout[TDFX_LAYOUT_PROJECT] );
+
+ UNLOCK_HARDWARE( fxMesa );
+
+ return GL_TRUE;
+}
+
+
+/*
+ * Initialize the state in an tdfxContextPtr struct.
+ */
+GLboolean tdfxInitContext( __DRIdrawablePrivate *driDrawPriv,
+ tdfxContextPtr fxMesa )
+{
+ /* KW: Would be nice to make one of these a member of the other.
+ */
+ FxI32 result[2];
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, fxMesa );
+ }
+
+#if DEBUG_LOCKING
+ fprintf(stderr, "Debug locking enabled\n");
+#endif
+
+ if ( fxMesa->Glide.Initialized )
+ return GL_TRUE;
+
+ fxMesa->width = driDrawPriv->w;
+ fxMesa->height = driDrawPriv->h;
+
+ /* We have to use a light lock here, because we can't do any glide
+ * operations yet. No use of FX_* functions in this function.
+ */
+ DRM_LIGHT_LOCK( fxMesa->driFd, fxMesa->driHwLock, fxMesa->hHWContext );
+
+ grGlideInit();
+ grSstSelect( fxMesa->Glide.Board );
+
+ fxMesa->Glide.Context = grSstWinOpen( (FxU32) -1,
+ GR_RESOLUTION_NONE,
+ GR_REFRESH_NONE,
+ fxMesa->Glide.ColorFormat,
+ fxMesa->Glide.Origin,
+ 2, 1 );
+
+ grDRIResetSAREA();
+
+ DRM_UNLOCK( fxMesa->driFd, fxMesa->driHwLock, fxMesa->hHWContext );
+
+ if ( !fxMesa->Glide.Context )
+ return GL_FALSE;
+
+
+ /* Perform the Glide-dependant part of the context initialization.
+ */
+ FX_grColorMaskv( fxMesa->glCtx, true4 );
+
+ tdfxTMInit( fxMesa );
+
+ LOCK_HARDWARE( fxMesa );
+
+ if ( fxMesa->glVis->DepthBits > 0 ) {
+ grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
+ } else {
+ grDepthBufferMode(GR_DEPTHBUFFER_DISABLE);
+ }
+
+ grLfbWriteColorFormat( GR_COLORFORMAT_ABGR );
+
+ grGet( GR_TEXTURE_ALIGN, sizeof(FxI32), result );
+ fxMesa->Glide.TextureAlign = result[0];
+
+ fxMesa->Glide.State = NULL;
+ grGet( GR_GLIDE_STATE_SIZE, sizeof(FxI32), result );
+ fxMesa->Glide.State = MALLOC( result[0] );
+
+ fxMesa->Fog.Table = NULL;
+ grGet( GR_FOG_TABLE_ENTRIES, sizeof(FxI32), result );
+ fxMesa->Fog.Table = MALLOC( result[0] * sizeof(GrFog_t) );
+
+ UNLOCK_HARDWARE( fxMesa );
+
+ if ( !fxMesa->Glide.State || !fxMesa->Fog.Table ) {
+ if ( fxMesa->Glide.State )
+ FREE( fxMesa->Glide.State );
+ if ( fxMesa->Fog.Table )
+ FREE( fxMesa->Fog.Table );
+ return GL_FALSE;
+ }
+
+ if ( !tdfxInitVertexFormats( fxMesa ) ) {
+ return GL_FALSE;
+ }
+
+ LOCK_HARDWARE( fxMesa );
+
+ grGlideGetState( fxMesa->Glide.State );
+
+ if ( getenv( "FX_GLIDE_INFO" ) ) {
+ printf( "GR_RENDERER = %s\n", (char *) grGetString( GR_RENDERER ) );
+ printf( "GR_VERSION = %s\n", (char *) grGetString( GR_VERSION ) );
+ printf( "GR_VENDOR = %s\n", (char *) grGetString( GR_VENDOR ) );
+ printf( "GR_HARDWARE = %s\n", (char *) grGetString( GR_HARDWARE ) );
+ printf( "GR_EXTENSION = %s\n", (char *) grGetString( GR_EXTENSION ) );
+ }
+
+ UNLOCK_HARDWARE( fxMesa );
+
+ fxMesa->numClipRects = 0;
+ fxMesa->pClipRects = NULL;
+ fxMesa->scissoredClipRects = GL_FALSE;
+
+ fxMesa->Glide.Initialized = GL_TRUE;
+
+ return GL_TRUE;
+}
+
+
+void tdfxDestroyContext( tdfxContextPtr fxMesa )
+{
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, fxMesa );
+ }
+
+ if ( fxMesa ) {
+ if (fxMesa->glCtx->Shared->RefCount == 1) {
+ /* This share group is about to go away, free our private
+ * texture object data.
+ */
+ struct gl_texture_object *tObj;
+ tObj = fxMesa->glCtx->Shared->TexObjectList;
+ while (tObj) {
+ tdfxTMFreeTexture(fxMesa, tObj);
+ tObj = tObj->Next;
+ }
+ }
+
+ tdfxTMClose(fxMesa); /* free texture memory */
+ XFree( fxMesa );
+ }
+
+#if 0
+ glx_fini_prof();
+#endif
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.h
new file mode 100644
index 000000000..d630184bd
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.h
@@ -0,0 +1,774 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_CONTEXT_H__
+#define __TDFX_CONTEXT_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include <sys/time.h>
+#include "dri_tmm.h"
+#include "dri_mesaint.h"
+#include "dri_mesa.h"
+#include "dri_xmesaapi.h"
+#ifdef XFree86Server
+#include "GL/xf86glx.h"
+#else
+#include "glheader.h"
+#endif
+#if defined(__linux__)
+#include <signal.h>
+#endif
+#include "clip.h"
+#include "context.h"
+
+#include "macros.h"
+#include "matrix.h"
+#include "mem.h"
+#include "texture.h"
+#include "types.h"
+#include "vb.h"
+#include "vbrender.h"
+#include "xform.h"
+
+#include "tdfx_wrapper.h"
+#include "tdfx_screen.h"
+#include "tdfx_lock.h"
+#include "tdfx_g3ext.h"
+
+
+
+/* Mergable items first
+ */
+#define SETUP_RGBA 0x1
+#define SETUP_TMU0 0x2
+#define SETUP_TMU1 0x4
+#define SETUP_XY 0x8
+#define SETUP_Z 0x10
+#define SETUP_W 0x20
+
+#define MAX_MERGABLE 0x8
+
+
+#define TDFX_TMU0 GR_TMU0
+#define TDFX_TMU1 GR_TMU1
+#define TDFX_TMU_SPLIT 98
+#define TDFX_TMU_BOTH 99
+#define TDFX_TMU_NONE 100
+
+
+
+/* Flags for fxMesa->new_state
+ */
+#define TDFX_NEW_COLOR 0x0001
+#define TDFX_NEW_ALPHA 0x0002
+#define TDFX_NEW_DEPTH 0x0004
+#define TDFX_NEW_FOG 0x0008
+#define TDFX_NEW_STENCIL 0x0010
+#define TDFX_NEW_CLIP 0x0020
+#define TDFX_NEW_VIEWPORT 0x0040
+#define TDFX_NEW_CULL 0x0080
+#define TDFX_NEW_GLIDE 0x0100
+#define TDFX_NEW_TEXTURE 0x0200
+#define TDFX_NEW_CONTEXT 0x0400
+#define TDFX_NEW_LINE 0x0800
+#define TDFX_NEW_RENDER 0x1000
+#define TDFX_NEW_STIPPLE 0x2000
+#define TDFX_NEW_TEXTURE_BIND 0x4000 /* experimental */
+
+
+/* Flags for fxMesa->dirty
+ */
+#define TDFX_UPLOAD_COLOR_COMBINE 0x00000001
+#define TDFX_UPLOAD_ALPHA_COMBINE 0x00000002
+#define TDFX_UPLOAD_RENDER_BUFFER 0x00000004
+#define TDFX_UPLOAD_ALPHA_TEST 0x00000008
+#define TDFX_UPLOAD_ALPHA_REF 0x00000010
+#define TDFX_UPLOAD_BLEND_FUNC 0x00000020
+#define TDFX_UPLOAD_DEPTH_MODE 0x00000040
+#define TDFX_UPLOAD_DEPTH_BIAS 0x00000080
+#define TDFX_UPLOAD_DEPTH_FUNC 0x00000100
+#define TDFX_UPLOAD_DEPTH_MASK 0x00000200
+#define TDFX_UPLOAD_FOG_MODE 0x00000400
+#define TDFX_UPLOAD_FOG_COLOR 0x00000800
+#define TDFX_UPLOAD_FOG_TABLE 0x00001000
+
+#define TDFX_UPLOAD_CLIP 0x00002000
+#define TDFX_UPLOAD_CULL 0x00004000
+#define TDFX_UPLOAD_VERTEX_LAYOUT 0x00008000
+#define TDFX_UPLOAD_COLOR_MASK 0x00010000
+#define TDFX_UPLOAD_CONSTANT_COLOR 0x00020000
+#define TDFX_UPLOAD_DITHER 0x00040000
+#define TDFX_UPLOAD_STENCIL 0x00080000
+
+#define TDFX_UPLOAD_TEXTURE_SOURCE 0x00100000
+#define TDFX_UPLOAD_TEXTURE_PARAMS 0x00200000
+#define TDFX_UPLOAD_TEXTURE_PALETTE 0x00400000
+#define TDFX_UPLOAD_TEXTURE_ENV 0x00800000
+#define TDFX_UPLOAD_TEXTURE_IMAGES 0x01000000
+
+#define TDFX_UPLOAD_LINE 0x02000000
+
+#define TDFX_UPLOAD_STIPPLE 0x04000000
+
+/* Flags for software fallback cases
+ */
+#define TDFX_FALLBACK_TEXTURE 0x0001
+#define TDFX_FALLBACK_BUFFER 0x0002
+#define TDFX_FALLBACK_SPECULAR 0x0004
+#define TDFX_FALLBACK_STENCIL 0x0008
+#define TDFX_FALLBACK_RENDER_MODE 0x0010
+#define TDFX_FALLBACK_MULTIDRAW 0x0020
+#define TDFX_FALLBACK_LOGICOP 0x0040
+#define TDFX_FALLBACK_WIDE_AA_LINE 0x0080
+#define TDFX_FALLBACK_TEXTURE_ENV 0x0100
+#define TDFX_FALLBACK_TEXTURE_BORDER 0x0200
+#define TDFX_FALLBACK_COLORMASK 0x0400
+#define TDFX_FALLBACK_BLEND 0x0800
+
+/* Different Glide vertex layouts
+ */
+#define TDFX_LAYOUT_SINGLE 0
+#define TDFX_LAYOUT_MULTI 1
+#define TDFX_LAYOUT_PROJECT 2
+#define TDFX_NUM_LAYOUTS 3
+
+#define TDFX_XY_OFFSET 0
+#define TDFX_Z_OFFSET 8
+#define TDFX_Q_OFFSET 12
+#define TDFX_ARGB_OFFSET 16
+#define TDFX_PAD_OFFSET 20
+#define TDFX_FOG_OFFSET 20 /* experimental */
+#define TDFX_ST0_OFFSET 24
+#define TDFX_ST1_OFFSET 32
+#define TDFX_Q0_OFFSET 40
+#define TDFX_Q1_OFFSET 44
+
+
+/* Flags for buffer clears
+ */
+#define TDFX_FRONT 0x1
+#define TDFX_BACK 0x2
+#define TDFX_DEPTH 0x4
+#define TDFX_STENCIL 0x8
+
+/*
+ * Subpixel offsets to adjust Mesa's (true) window coordinates to
+ * Glide coordinates. We need these to ensure precise rasterization.
+ * Otherwise, we'll fail a bunch of conformance tests.
+ */
+#define TRI_X_OFFSET ( 0.0F)
+#define TRI_Y_OFFSET ( 0.0F)
+#define LINE_X_OFFSET ( 0.0F)
+#define LINE_Y_OFFSET ( 0.125F)
+#define PNT_X_OFFSET ( 0.375F)
+#define PNT_Y_OFFSET ( 0.375F)
+
+
+#define TDFX_DEPTH_BIAS_SCALE 128
+
+/* Including xf86PciInfo.h causes a bunch of errors
+ */
+#ifndef PCI_CHIP_BANSHEE
+#define PCI_CHIP_BANSHEE 0x0003
+#define PCI_CHIP_VOODOO3 0x0005
+#define PCI_CHIP_VOODOO4 0x0009
+#define PCI_CHIP_VOODOO5 0x0009
+#endif
+
+#define TDFX_IS_BANSHEE( fxMesa ) \
+ ( fxMesa->fxScreen->deviceID == PCI_CHIP_BANSHEE )
+#define TDFX_IS_VOODOO3( fxMesa ) \
+ ( fxMesa->fxScreen->deviceID == PCI_CHIP_VOODOO3 )
+#define TDFX_IS_VOODOO4( fxMesa ) \
+ ( fxMesa->fxScreen->deviceID == PCI_CHIP_VOODOO4 )
+#define TDFX_IS_VOODOO5( fxMesa ) \
+ ( fxMesa->fxScreen->deviceID == PCI_CHIP_VOODOO5 )
+#define TDFX_IS_NAPALM( fxMesa ) \
+ ( (fxMesa->fxScreen->deviceID == PCI_CHIP_VOODOO4) || \
+ (fxMesa->fxScreen->deviceID == PCI_CHIP_VOODOO5) )
+
+
+#define PACK_BGRA32(R, G, B, A) \
+ ( (((GLuint) (R)) << 16) | \
+ (((GLuint) (G)) << 8) | \
+ (((GLuint) (B)) ) | \
+ (((GLuint) (A)) << 24) )
+
+#define PACK_RGBA32(R, G, B, A) \
+ ( (((GLuint) (R)) ) | \
+ (((GLuint) (G)) << 8) | \
+ (((GLuint) (B)) << 16) | \
+ (((GLuint) (A)) << 24) )
+
+/*
+ * The first two macros are to pack 8 bit color
+ * channel values into a 565 format.
+ */
+#define PACK_RGB16(R, G, B) \
+ ((((GLuint) (R) & 0xF8) << 8) | \
+ (((GLuint) (G) & 0xFC) << 3) | \
+ (((GLuint) (B) & 0xFF) >> 3))
+#define PACK_BGR16(R, G, B) \
+ ((((GLuint) (B) & 0xF8) << 8) | \
+ (((GLuint) (G) & 0xFC) << 3) | \
+ (((GLuint) (R) & 0xFF) >> 3))
+/*
+ * The second two macros pack 8 bit color channel values
+ * into 1555 values.
+ */
+#define PACK_RGBA16(R, G, B, A) \
+ (((((GLuint) (A) & 0xFF) > 0) << 15)| \
+ (((GLuint) (R) & 0xF8) << 7) | \
+ (((GLuint) (G) & 0xF8) << 2) | \
+ (((GLuint) (B) & 0xF8) >> 3))
+#define PACK_BGRA16(R, G, B, A) \
+ (((((GLuint) (A) & 0xFF) > 0) << 15)| \
+ (((GLuint) (B) & 0xF8) << 7) | \
+ (((GLuint) (G) & 0xF8) << 2) | \
+ (((GLuint) (R) & 0xF8) >> 3))
+
+typedef void (*tdfxRenderEltsFunc)( struct vertex_buffer * );
+
+/* Used in calls to grColorMaskv()...
+ */
+extern const GLboolean false4[4];
+extern const GLboolean true4[4];
+
+
+typedef void (*tdfx_interp_func)( GLfloat t,
+ GLfloat *result,
+ const GLfloat *in,
+ const GLfloat *out );
+
+typedef struct {
+ volatile int fifoPtr;
+ volatile int fifoRead;
+ volatile int fifoOwner;
+ volatile int ctxOwner;
+ volatile int texOwner;
+}
+TDFXSAREAPriv;
+
+
+typedef struct {
+ GLuint swapBuffer;
+ GLuint reqTexUpload;
+ GLuint texUpload;
+ GLuint memTexUpload;
+ GLuint texSwaps;
+} tdfxStats;
+
+
+
+/*
+ * Memory range from startAddr to endAddr-1
+ */
+typedef struct mem_range {
+ struct mem_range *next;
+ FxU32 startAddr, endAddr;
+}
+tdfxMemRange;
+
+
+typedef struct {
+ GLsizei width, height; /* image size */
+ GLint texelSize; /* How many bytes to a texel */
+ GrTextureFormat_t glideFormat; /* Glide image format */
+ void *data; /* Glide-formated texture image */
+ FxU32 dataSize; /* image size in bytes */
+}
+tdfxMipMapLevel;
+
+
+#define TDFX_NUM_TMU 2
+
+
+typedef struct tdfxTexInfo_t
+{
+ GLboolean isInTM;
+ GLboolean reloadImages; /* if true, resend images to Glide */
+ GLuint lastTimeUsed;
+ FxU32 whichTMU;
+
+ GrTexInfo info;
+ GrAspectRatio_t aspectRatio;
+ tdfxMipMapLevel mipmapLevel[MAX_TEXTURE_LEVELS];
+ tdfxMemRange *tm[TDFX_NUM_TMU];
+
+ GLint minLevel, maxLevel;
+ GrTextureFilterMode_t minFilt;
+ GrTextureFilterMode_t magFilt;
+ GrTextureClampMode_t sClamp;
+ GrTextureClampMode_t tClamp;
+ FxBool LODblend;
+ GrMipMapMode_t mmMode;
+
+ GLfloat sScale, tScale; /* texcoord scale factor */
+
+ GuTexPalette palette;
+}
+tdfxTexInfo;
+
+
+#define TDFX_TEXTURE_DATA(mesaObj) ((tdfxTexInfo *)((mesaObj)->DriverData))
+
+
+
+/*
+ * This is state which may be shared by several tdfx contexts.
+ * It hangs off of Mesa's gl_shared_state object (ctx->Shared->DriverData).
+ */
+struct tdfxSharedState {
+ GLboolean umaTexMemory;
+ GLuint totalTexMem[TDFX_NUM_TMU]; /* constant */
+ GLuint freeTexMem[TDFX_NUM_TMU]; /* changes as we go */
+ tdfxMemRange *tmPool;
+ tdfxMemRange *tmFree[TDFX_NUM_TMU];
+};
+
+
+
+
+/* ================================================================
+ *
+ * We want to keep a mirror of the Glide function call parameters so we
+ * can avoid updating our state too often.
+ *
+ * Each of these broad groups will typically have a new state flag
+ * associated with it, and will be updated together. The individual
+ * Glide function calls each have a dirty flag and will only be called
+ * when absolutely necessary.
+ */
+
+/* for grTexSource() */
+struct tdfx_texsource {
+ FxU32 StartAddress;
+ FxU32 EvenOdd;
+ GrTexInfo *Info;
+};
+
+/* Texture object params */
+struct tdfx_texparams {
+ GrTextureClampMode_t sClamp;
+ GrTextureClampMode_t tClamp;
+ GrTextureFilterMode_t minFilt;
+ GrTextureFilterMode_t magFilt;
+ GrMipMapMode_t mmMode;
+ FxBool LODblend;
+ GLfloat LodBias;
+};
+
+/* for grTexDownloadTable() texture palettes */
+struct tdfx_texpalette {
+ GrTexTable_t Type;
+ void *Data;
+};
+
+/* for Voodoo3/Banshee's grColorCombine() and grAlphaCombine() */
+struct tdfx_combine {
+ GrCombineFunction_t Function; /* Combine function */
+ GrCombineFactor_t Factor; /* Combine scale factor */
+ GrCombineLocal_t Local; /* Local combine source */
+ GrCombineOther_t Other; /* Other combine source */
+ FxBool Invert; /* Combine result inversion flag */
+};
+
+/* for Voodoo3's grTexCombine() */
+struct tdfx_texcombine {
+ GrCombineFunction_t FunctionRGB;
+ GrCombineFactor_t FactorRGB;
+ GrCombineFunction_t FunctionAlpha;
+ GrCombineFactor_t FactorAlpha;
+ FxBool InvertRGB;
+ FxBool InvertAlpha;
+};
+
+
+/* for Voodoo5's grColorCombineExt() */
+struct tdfx_combine_color_ext {
+ GrCCUColor_t SourceA;
+ GrCombineMode_t ModeA;
+ GrCCUColor_t SourceB;
+ GrCombineMode_t ModeB;
+ GrCCUColor_t SourceC;
+ FxBool InvertC;
+ GrCCUColor_t SourceD;
+ FxBool InvertD;
+ FxU32 Shift;
+ FxBool Invert;
+};
+
+/* for Voodoo5's grAlphaCombineExt() */
+struct tdfx_combine_alpha_ext {
+ GrACUColor_t SourceA;
+ GrCombineMode_t ModeA;
+ GrACUColor_t SourceB;
+ GrCombineMode_t ModeB;
+ GrACUColor_t SourceC;
+ FxBool InvertC;
+ GrACUColor_t SourceD;
+ FxBool InvertD;
+ FxU32 Shift;
+ FxBool Invert;
+};
+
+/* for Voodoo5's grTexColorCombineExt() */
+struct tdfx_color_texenv {
+ GrTCCUColor_t SourceA;
+ GrCombineMode_t ModeA;
+ GrTCCUColor_t SourceB;
+ GrCombineMode_t ModeB;
+ GrTCCUColor_t SourceC;
+ FxBool InvertC;
+ GrTCCUColor_t SourceD;
+ FxBool InvertD;
+ FxU32 Shift;
+ FxBool Invert;
+};
+
+/* for Voodoo5's grTexAlphaCombineExt() */
+struct tdfx_alpha_texenv {
+ GrTACUColor_t SourceA;
+ GrCombineMode_t ModeA;
+ GrTACUColor_t SourceB;
+ GrCombineMode_t ModeB;
+ GrTACUColor_t SourceC;
+ FxBool InvertC;
+ GrTCCUColor_t SourceD;
+ FxBool InvertD;
+ FxU32 Shift;
+ FxBool Invert;
+};
+
+/* Voodoo5's texture combine environment */
+struct tdfx_texcombine_ext {
+ struct tdfx_alpha_texenv Alpha;
+ struct tdfx_color_texenv Color;
+ GrColor_t EnvColor;
+};
+
+/* Used to track changes between Glide's state and Mesa's */
+struct tdfx_texstate {
+ GLuint Enabled; /* bitmask of all units */
+ GLenum EnvMode[TDFX_NUM_TMU]; /* index is Glide index, not OpenGL */
+ GLenum TexFormat[TDFX_NUM_TMU]; /* index is Glide index, not OpenGL */
+};
+
+struct tdfx_color {
+ GrColor_t ClearColor; /* Buffer clear color value */
+ GrAlpha_t ClearAlpha; /* Buffer clear alpha value */
+ FxBool ColorMask[4]; /* Per-channel write enable flags */
+
+ GrColor_t MonoColor; /* Constant color value */
+
+ /* Alpha testing */
+ GrCmpFnc_t AlphaFunc; /* Alpha test function */
+ GrAlpha_t AlphaRef; /* Alpha ref value in range [0,255] */
+
+ /* Blending */
+ GrAlphaBlendFnc_t BlendSrcRGB; /* Blend source RGB factor */
+ GrAlphaBlendFnc_t BlendDstRGB; /* Blend destination RGB factor */
+ GrAlphaBlendFnc_t BlendSrcA; /* Blend source alpha factor */
+ GrAlphaBlendFnc_t BlendDstA; /* Blend destination alpha factor */
+
+ GrDitherMode_t Dither; /* Dither enable */
+};
+
+struct tdfx_depth {
+ GrDepthBufferMode_t Mode; /* Fixed-point Z or floating-point W */
+ FxI32 Bias; /* Polygon offset factor */
+ GrCmpFnc_t Func; /* Depth test function */
+ FxU32 Clear; /* Buffer clear value */
+ FxBool Mask; /* Write enable flag */
+};
+
+struct tdfx_stipple {
+ GrStippleMode_t Mode; /* Stipple enable/disable */
+ FxU32 Pattern; /* 8x4 Stipple Pattern */
+};
+
+struct tdfx_fog {
+ GrFogMode_t Mode; /* Glide fog mode */
+ GrColor_t Color; /* Fog color value */
+ GLenum TableMode; /* GL fog mode currently in table */
+ GrFog_t *Table; /* Fog value table */
+ FxFloat Density; /* Density >= 0 */
+ FxFloat Near; /* Start distance in eye coords */
+ FxFloat Far; /* End distance in eye coords */
+};
+
+struct tdfx_stencil {
+ GrCmpFnc_t Function; /* Stencil function */
+ GrStencil_t RefValue; /* Stencil reference value */
+ GrStencil_t ValueMask; /* Value mask */
+ GrStencil_t WriteMask; /* Write mask */
+ GrStencil_t FailFunc; /* Stencil fail function */
+ GrStencil_t ZFailFunc; /* Stencil pass, depth fail function */
+ GrStencil_t ZPassFunc; /* Stencil pass, depth pass function */
+ GrStencil_t Clear; /* Buffer clear value */
+};
+
+struct tdfx_scissor {
+ FxU32 minX, minY; /* Lower left corner */
+ FxU32 maxX, maxY; /* Upper right corner */
+};
+
+struct tdfx_viewport {
+ GrCoordinateSpaceMode_t Mode; /* Coordinate space */
+ FxI32 X, Y; /* Position */
+ FxI32 Width, Height; /* Size */
+ FxFloat Near, Far; /* Depth buffer range */
+};
+
+struct tdfx_glide {
+ void *State; /* Mirror of internal Glide state */
+ GrContext_t Context; /* Glide context identifier */
+ FxI32 Board; /* Current graphics subsystem */
+ GrColorFormat_t ColorFormat; /* Framebuffer format */
+ GrOriginLocation_t Origin; /* Location of screen space origin */
+
+ FxBool Initialized; /* Glide initialization done? */
+
+ FxI32 SwapInterval; /* SwapBuffers interval */
+ FxI32 MaxPendingSwaps; /* Maximum outstanding SwapBuffers */
+ FxI32 TextureAlign;
+
+ /* Extensions */
+ FxBool HaveCombineExt; /* COMBINE */
+ FxBool HaveCommandTransportExt; /* COMMAND_TRANSPORT */
+ FxBool HaveFogCoordExt; /* FOGCOORD */
+ FxBool HavePixelExt; /* PIXEXT */
+ FxBool HaveTextureBufferExt; /* TEXTUREBUFFER */
+ FxBool HaveTexFmtExt; /* TEXFMT */
+ FxBool HaveTexUMAExt; /* TEXUMA */
+ FxBool HaveTexus2; /* Texus 2 - FXT1 */
+};
+
+
+struct tdfx_context {
+ /* Set once and never changed:
+ */
+ GLcontext *glCtx; /* The core Mesa context */
+ GLvisual *glVis; /* Describes the color buffer */
+
+ GLuint new_state;
+ GLuint dirty;
+
+ /* Mirror of hardware state, Glide parameters
+ */
+ struct tdfx_texsource TexSource[TDFX_NUM_TMU];
+ struct tdfx_texparams TexParams[TDFX_NUM_TMU];
+ struct tdfx_texpalette TexPalette;
+
+ /* Voodoo3 texture/color combine state */
+ struct tdfx_combine ColorCombine;
+ struct tdfx_combine AlphaCombine;
+ struct tdfx_texcombine TexCombine[TDFX_NUM_TMU];
+
+ /* Voodoo5 texture/color combine state */
+ struct tdfx_combine_color_ext ColorCombineExt;
+ struct tdfx_combine_alpha_ext AlphaCombineExt;
+ struct tdfx_texcombine_ext TexCombineExt[TDFX_NUM_TMU];
+
+ /* Tracks tex state difference between Glide and Mesa */
+ struct tdfx_texstate TexState;
+
+ GrBuffer_t DrawBuffer; /* Current draw buffer */
+ GrBuffer_t ReadBuffer; /* Current read buffer */
+
+ struct tdfx_color Color;
+ struct tdfx_depth Depth;
+ struct tdfx_fog Fog;
+ struct tdfx_stencil Stencil;
+ struct tdfx_scissor Scissor;
+ struct tdfx_viewport Viewport;
+ struct tdfx_stipple Stipple;
+
+ GrCullMode_t CullMode;
+
+ struct tdfx_glide Glide;
+
+ /* Variable-size Glide vertex formats
+ */
+ GLuint vertsize; /* bytes per vertex */
+ GLuint vertexFormat; /* the current format */
+ void *layout[TDFX_NUM_LAYOUTS];
+
+ GLuint tmu_source[TDFX_NUM_TMU];
+ GLuint tex_dest[MAX_TEXTURE_UNITS];
+
+ GLuint SetupIndex;
+ GLuint SetupDone;
+ GLuint RenderIndex;
+
+ GLuint IndirectTriangles;
+ GLuint Fallback;
+
+ GLfloat sScale0, tScale0;
+ GLfloat sScale1, tScale1;
+
+#if 0
+ GLuint last_tri_caps;
+ GLuint stw_hint_state; /* for grHints */
+#endif
+ GLuint using_fast_path, passes, multipass;
+ GLuint texBindNumber;
+ GLint tmuSrc;
+
+ int screen_width;
+ int screen_height;
+
+#if 0
+ void *state; /* Glide state buffer */
+
+ GLint textureAlign;
+ GLboolean verbose;
+#endif
+ GLboolean haveTwoTMUs; /* True if we have 2 tmu's */
+ GLboolean haveHwStencil;
+
+ GLint maxPendingSwapBuffers;
+
+ /* stuff added for DRI */
+ __DRIscreenPrivate *driScreen;
+ __DRIcontextPrivate *driContext;
+ __DRIdrawablePrivate *driDrawable;
+ drmContext hHWContext;
+ drmLock *driHwLock;
+ int driFd;
+ tdfxScreenPrivate *fxScreen;
+ TDFXSAREAPriv *sarea;
+
+
+ /*
+ * Changes during execution:
+ */
+ int width, height; /* size of window */
+ int x_offset; /* distance from window left to screen left */
+ int y_offset; /* distance from window top to screen top */
+ int y_delta; /* distance from window bottom to screen bottom */
+
+ int numClipRects;
+ XF86DRIClipRectPtr pClipRects;
+ GLboolean scissoredClipRects; /* if true, pClipRects is private storage */
+
+
+ GuTexPalette glbPalette; /* global texture palette */
+
+ tdfx_interp_func interp;
+
+ points_func PointsFunc;
+ line_func LineFunc;
+ triangle_func TriangleFunc;
+ quad_func QuadFunc;
+ render_func *RenderVBRawTab;
+ tdfxRenderEltsFunc RenderElementsRaw;
+
+
+ tdfxStats stats;
+
+ /* HACK: Let's get some buffering of vertices happening...
+ */
+ GLuint *buffer;
+ GLuint buffer_total;
+ GLuint buffer_used;
+};
+
+#define TDFX_CONTEXT(ctx) ((tdfxContextPtr)((ctx)->DriverCtx))
+
+
+extern GLboolean tdfxCreateContext( Display *dpy, GLvisual *mesaVis,
+ __DRIcontextPrivate *driContextPriv );
+extern void tdfxDestroyContext( tdfxContextPtr fxMesa );
+
+extern GLboolean tdfxInitContext( __DRIdrawablePrivate *driDrawPriv,
+ tdfxContextPtr fxMesa );
+
+
+/* Color packing utilities
+ */
+#define TDFXPACKCOLOR332( r, g, b ) \
+ (((b) & 0xe0) | (((g) & 0xe0) >> 3) | (((r) & 0xc0) >> 6))
+
+#define TDFXPACKCOLOR1555( r, g, b, a ) \
+ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
+ ((a) ? 0x8000 : 0))
+
+#define TDFXPACKCOLOR565( r, g, b ) \
+ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
+
+#define TDFXPACKCOLOR888( r, g, b ) \
+ (((b) << 16) | ((g) << 8) | (r))
+
+#define TDFXPACKCOLOR8888( r, g, b, a ) \
+ (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
+
+#define TDFXPACKCOLOR4444( r, g, b, a ) \
+ ((((a) & 0xf0) << 8) | (((b) & 0xf0) << 4) | ((g) & 0xf0) | ((r) >> 4))
+
+static __inline__ GrColor_t tdfxPackColor( GLuint cpp,
+ GLubyte r, GLubyte g,
+ GLubyte b, GLubyte a )
+{
+ switch ( cpp ) {
+ case 2:
+ return TDFXPACKCOLOR565( r, g, b );
+ case 4:
+ return TDFXPACKCOLOR8888( r, g, b, a );
+ default:
+ return 0;
+ }
+}
+
+#define DO_DEBUG 0
+#if DO_DEBUG
+extern int TDFX_DEBUG;
+#else
+#define TDFX_DEBUG 0
+#endif
+
+#define DEBUG_ALWAYS_SYNC 0x01
+#define DEBUG_VERBOSE_API 0x02
+#define DEBUG_VERBOSE_MSG 0x04
+#define DEBUG_VERBOSE_LRU 0x08
+#define DEBUG_VERBOSE_DRI 0x10
+#define DEBUG_VERBOSE_IOCTL 0x20
+#define DEBUG_VERBOSE_2D 0x40
+
+#endif /* GLX_DIRECT_RENDERING */
+
+#endif /* __TDFX_CONTEXT_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.c
new file mode 100644
index 000000000..ec5b25871
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.c
@@ -0,0 +1,273 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#include "tdfx_context.h"
+#include "tdfx_dd.h"
+#include "tdfx_vb.h"
+#include "tdfx_pipeline.h"
+#include "tdfx_pixels.h"
+
+#include "enums.h"
+#include "pb.h"
+
+
+#define TDFX_DATE "20010104"
+
+
+/* These are used in calls to FX_grColorMaskv() */
+const GLboolean false4[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
+const GLboolean true4[4] = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
+
+
+
+/* KW: Put the word Mesa in the render string because quakeworld
+ * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
+ * Why?
+ */
+static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
+{
+ tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
+
+ switch ( name ) {
+ case GL_RENDERER:
+ {
+ static char buffer[100];
+ char hardware[100];
+
+ strcpy( hardware, FX_grGetString( fxMesa, GR_HARDWARE ) );
+
+ if ( strcmp( hardware, "Voodoo3 (tm)" ) == 0 ) {
+ strcpy( hardware, "Voodoo3" );
+ }
+ else if ( strcmp( hardware, "Voodoo Banshee (tm)" ) == 0 ) {
+ strcpy( hardware, "VoodooBanshee" );
+ }
+ else if ( strcmp( hardware, "Voodoo4 (tm)" ) == 0 ) {
+ strcpy( hardware, "Voodoo4" );
+ }
+ else if ( strcmp( hardware, "Voodoo5 (tm)" ) == 0 ) {
+ strcpy( hardware, "Voodoo5" );
+ }
+ else {
+ /* unexpected result: replace spaces with hyphens */
+ int i;
+ for ( i = 0 ; hardware[i] ; i++ ) {
+ if ( hardware[i] == ' ' || hardware[i] == '\t' )
+ hardware[i] = '-';
+ }
+ }
+ /* now make the GL_RENDERER string */
+ sprintf( buffer, "Mesa DRI %s " TDFX_DATE, hardware );
+ return buffer;
+ }
+ case GL_VENDOR:
+ return "VA Linux Systems, Inc.";
+ default:
+ return NULL;
+ }
+}
+
+
+/* Return buffer size information.
+ */
+static void tdfxDDGetBufferSize( GLcontext *ctx,
+ GLuint *width, GLuint *height )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ *width = fxMesa->width;
+ *height = fxMesa->height;
+}
+
+
+static GLint tdfxDDGetParameteri( const GLcontext *ctx, GLint param )
+{
+ switch ( param ) {
+ case DD_HAVE_HARDWARE_FOG:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+/*
+ * Return the current value of the occlusion test flag and
+ * reset the flag (hardware counters) to false.
+ */
+static GLboolean get_occlusion_result( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GLboolean result;
+
+ LOCK_HARDWARE( fxMesa );
+
+ if (ctx->Depth.OcclusionTest) {
+ if (ctx->OcclusionResult) {
+ result = GL_TRUE; /* result of software rendering */
+ }
+ else {
+ FxI32 zfail, in;
+ zfail = FX_grGetInteger_NoLock(GR_STATS_PIXELS_DEPTHFUNC_FAIL);
+ in = FX_grGetInteger_NoLock(GR_STATS_PIXELS_IN);
+ if (in == zfail)
+ result = GL_FALSE; /* geom was completely occluded */
+ else
+ result = GL_TRUE; /* all or part of geom was visible */
+ }
+ }
+ else {
+ result = ctx->OcclusionResultSaved;
+ }
+
+ /* reset results now */
+ grReset(GR_STATS_PIXELS);
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+
+ UNLOCK_HARDWARE( fxMesa );
+
+ return result;
+}
+
+
+/*
+ * We're only implementing this function to handle the
+ * GL_OCCLUSTION_TEST_RESULT_HP case. It's special because it
+ * has a side-effect: resetting the occlustion result flag.
+ */
+static GLboolean tdfxDDGetBooleanv( GLcontext *ctx, GLenum pname,
+ GLboolean *result )
+{
+ if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
+ *result = get_occlusion_result( ctx );
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+static GLboolean tdfxDDGetDoublev( GLcontext *ctx, GLenum pname,
+ GLdouble *result )
+{
+ if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
+ *result = (GLdouble) get_occlusion_result( ctx );
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+static GLboolean tdfxDDGetFloatv( GLcontext *ctx, GLenum pname,
+ GLfloat *result )
+{
+ if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
+ *result = (GLfloat) get_occlusion_result( ctx );
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+static GLboolean tdfxDDGetIntegerv( GLcontext *ctx, GLenum pname,
+ GLint *result )
+{
+ if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
+ *result = (GLint) get_occlusion_result( ctx );
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+
+#define VISUAL_EQUALS_RGBA(vis, r, g, b, a) \
+ ((vis->RedBits == r) && \
+ (vis->GreenBits == g) && \
+ (vis->BlueBits == b) && \
+ (vis->AlphaBits == a))
+
+void tdfxDDInitDriverFuncs( GLcontext *ctx )
+{
+ if ( MESA_VERBOSE & VERBOSE_DRIVER ) {
+ fprintf( stderr, "tdfx: %s()\n", __FUNCTION__ );
+ }
+
+ ctx->Driver.GetString = tdfxDDGetString;
+ ctx->Driver.GetBufferSize = tdfxDDGetBufferSize;
+ ctx->Driver.Error = NULL;
+ ctx->Driver.GetParameteri = tdfxDDGetParameteri;
+
+ if ( VISUAL_EQUALS_RGBA(ctx->Visual, 8, 8, 8, 8) )
+ {
+ ctx->Driver.DrawPixels = tdfx_drawpixels_R8G8B8A8;
+ ctx->Driver.ReadPixels = tdfx_readpixels_R8G8B8A8;
+ ctx->Driver.CopyPixels = NULL;
+ ctx->Driver.Bitmap = NULL;
+ }
+ else if ( VISUAL_EQUALS_RGBA(ctx->Visual, 5, 6, 5, 0) )
+ {
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.ReadPixels = tdfx_readpixels_R5G6B5;
+ ctx->Driver.CopyPixels = NULL;
+ ctx->Driver.Bitmap = NULL;
+ }
+ else
+ {
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.ReadPixels = NULL;
+ ctx->Driver.CopyPixels = NULL;
+ ctx->Driver.Bitmap = NULL;
+ }
+
+ ctx->Driver.RegisterVB = tdfxDDRegisterVB;
+ ctx->Driver.UnregisterVB = tdfxDDUnregisterVB;
+ ctx->Driver.ResetVB = NULL;
+ ctx->Driver.ResetCvaVB = NULL;
+
+ if ( !getenv( "TDFX_NO_FAST" ) ) {
+ ctx->Driver.BuildPrecalcPipeline = tdfxDDBuildPrecalcPipeline;
+ } else {
+ ctx->Driver.BuildPrecalcPipeline = NULL;
+ }
+ ctx->Driver.BuildEltPipeline = NULL;
+
+ ctx->Driver.OptimizeImmediatePipeline = NULL;
+ ctx->Driver.OptimizePrecalcPipeline = NULL;
+
+ ctx->Driver.GetBooleanv = tdfxDDGetBooleanv;
+ ctx->Driver.GetDoublev = tdfxDDGetDoublev;
+ ctx->Driver.GetFloatv = tdfxDDGetFloatv;
+ ctx->Driver.GetIntegerv = tdfxDDGetIntegerv;
+ ctx->Driver.GetPointerv = NULL;
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.h
new file mode 100644
index 000000000..1bb037a0f
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.h
@@ -0,0 +1,47 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_DD_H__
+#define __TDFX_DD_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "context.h"
+
+extern void tdfxDDInitDriverFuncs( GLcontext *ctx );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_fastpath.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_fastpath.c
new file mode 100644
index 000000000..f41d86b3c
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_fastpath.c
@@ -0,0 +1,594 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#include "types.h"
+#include "enums.h"
+#include "cva.h"
+#include "vertices.h"
+#include "mmath.h"
+
+#include "tdfx_context.h"
+#include "tdfx_state.h"
+#include "tdfx_vb.h"
+#include "tdfx_tris.h"
+#include "tdfx_pipeline.h"
+
+
+struct tdfx_fast_tab {
+ void (*build_vertices)( struct vertex_buffer *VB, GLuint do_cliptest );
+ void (*interp)( GLfloat t, GLfloat *O, const GLfloat *I, const GLfloat *J );
+ void (*project_vertices)( struct vertex_buffer *VB );
+ void (*project_clipped_vertices)( struct vertex_buffer *VB );
+};
+
+
+#define POINT(x) tdfx_draw_point( fxMesa, &vert[x], psize )
+#define LINE(x,y) tdfx_draw_line( fxMesa, &vert[x], &vert[y], lwidth )
+#define TRI(x,y,z) grDrawTriangle( &vert[x], &vert[y], &vert[z] );
+
+
+#define INDIRECT_TRI(x,y,z) \
+do { \
+ out[next_elt + 0] = &vert[x]; \
+ out[next_elt + 1] = &vert[y]; \
+ out[next_elt + 2] = &vert[z]; \
+ next_elt += 3; \
+} while (0)
+
+
+
+/* Direct, and no clipping required. The clip funcs have not been
+ * written yet, so this is only useful for the fast path.
+ */
+#define RENDER_POINTS( start, count ) \
+do { \
+ GLuint e; \
+ for ( e = start ; e < count ; e++ ) \
+ POINT( elt[e] ); \
+} while (0)
+
+#define RENDER_LINE( i1, i ) \
+do { \
+ GLuint e1 = elt[i1], e = elt[i]; \
+ LINE( e1, e ); \
+} while (0)
+
+#define RENDER_TRI( i2, i1, i, pv, parity ) \
+do { \
+ GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
+ if ( parity ) { \
+ GLuint tmp = e2; e2 = e1; e1 = tmp; \
+ } \
+ TRI( e2, e1, e ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i, pv ) \
+do { \
+ GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
+ TRI( e3, e2, e ); \
+ TRI( e2, e1, e ); \
+} while (0)
+
+#define LOCAL_VARS \
+ tdfxVertexPtr vert = TDFX_DRIVER_DATA(VB)->verts; \
+ const GLuint *elt = VB->EltPtr->data; \
+ GLcontext *ctx = VB->ctx; \
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); \
+ const GLfloat lwidth = ctx->Line.Width; \
+ const GLfloat psize = ctx->Point.Size; \
+ (void) lwidth; (void) psize; (void) vert; (void) fxMesa;
+
+#define TAG(x) tdfx_##x##_smooth_direct
+#include "render_tmp.h"
+
+
+
+/* Indirect, and no clipping required. The clip funcs have not been
+ * written yet, so this is only useful for the fast path.
+ */
+#define RENDER_POINTS( start, count ) \
+do { \
+ GLuint e; \
+ for ( e = start ; e < count ; e++ ) \
+ POINT( elt[e] ); \
+} while (0)
+
+#define RENDER_LINE( i1, i ) \
+do { \
+ GLuint e1 = elt[i1], e = elt[i]; \
+ LINE( e1, e ); \
+} while (0)
+
+#define RENDER_TRI( i2, i1, i, pv, parity ) \
+do { \
+ GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
+ if ( parity ) { \
+ GLuint tmp = e2; e2 = e1; e1 = tmp; \
+ } \
+ INDIRECT_TRI( e2, e1, e ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i, pv ) \
+do { \
+ GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
+ TRI( e3, e2, e ); \
+ TRI( e2, e1, e ); \
+} while (0)
+
+#define LOCAL_VARS \
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB); \
+ tdfxVertexPtr vert = fxVB->verts; \
+ GLuint next_elt = fxVB->last_elt; \
+ tdfxVertexPtr *out = fxVB->elts; \
+ const GLuint *elt = VB->EltPtr->data; \
+ GLcontext *ctx = VB->ctx; \
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); \
+ const GLfloat lwidth = ctx->Line.Width; \
+ const GLfloat psize = ctx->Point.Size; \
+ (void) lwidth; (void) psize; (void) vert; (void) out; (void) fxMesa;
+
+#define POSTFIX \
+ fxVB->last_elt = next_elt;
+
+#define TAG(x) tdfx_##x##_smooth_indirect
+#include "render_tmp.h"
+
+
+
+#define NEGATIVE(f) (f < 0)
+#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
+#define LINTERP(T, A, B) ((A) + (T) * ((B) - (A)))
+
+#define INTERP_RGBA( t, out, a, b ) \
+do { \
+ int i; \
+ for ( i = 0 ; i < 4 ; i++ ) { \
+ GLfloat fa = UBYTE_COLOR_TO_FLOAT_COLOR( a[i] ); \
+ GLfloat fb = UBYTE_COLOR_TO_FLOAT_COLOR( b[i] ); \
+ GLfloat fo = LINTERP( t, fa, fb ); \
+ FLOAT_COLOR_TO_UBYTE_COLOR( out[i], fo ); \
+ } \
+} while (0)
+
+#define CLIP( SGN, V, PLANE ) \
+do { \
+ if ( mask & PLANE ) { \
+ GLuint *indata = inlist[in]; \
+ GLuint *outdata = inlist[in ^= 1]; \
+ GLuint nr = n; \
+ GLfloat *J = verts[indata[nr-1]].f; \
+ GLfloat dpJ = (SGN J[V]) + J[3]; \
+ \
+ inlist[0] = vlist1; \
+ for ( i = n = 0 ; i < nr ; i++ ) { \
+ GLuint elt_i = indata[i]; \
+ GLfloat *I = verts[elt_i].f; \
+ GLfloat dpI = (SGN I[V]) + I[3]; \
+ \
+ if ( DIFFERENT_SIGNS( dpI, dpJ ) ) { \
+ GLfloat *O = verts[next_vert].f; \
+ GLfloat t, *in, *out; \
+ \
+ if ( NEGATIVE( dpI ) ) { \
+ t = dpI / (dpI - dpJ); \
+ in = I; \
+ out = J; \
+ } else { \
+ t = dpJ / (dpJ - dpI); \
+ in = J; \
+ out = I; \
+ } \
+ \
+ interp( t, O, in, out ); \
+ \
+ clipmask[next_vert] = 0; \
+ outdata[n++] = next_vert++; \
+ } \
+ \
+ clipmask[elt_i] |= PLANE; /* don't set up */ \
+ \
+ if ( !NEGATIVE( dpI ) ) { \
+ outdata[n++] = elt_i; \
+ clipmask[elt_i] &= ~PLANE; /* set up after all */ \
+ } \
+ \
+ J = I; \
+ dpJ = dpI; \
+ } \
+ \
+ if ( n < 3 ) return; \
+ } \
+} while (0)
+
+#define LINE_CLIP( x, y, z, w, PLANE ) \
+do { \
+ if ( mask & PLANE ) { \
+ GLfloat dpI = DOT4V( I, x, y, z, w ); \
+ GLfloat dpJ = DOT4V( J, x, y, z, w ); \
+ \
+ if ( DIFFERENT_SIGNS( dpI, dpJ ) ) { \
+ GLfloat *O = verts[next_vert].f; \
+ GLfloat t = dpI / (dpI - dpJ); \
+ \
+ interp( t, O, I, J ); \
+ \
+ clipmask[next_vert] = 0; \
+ \
+ if ( NEGATIVE( dpI ) ) { \
+ clipmask[elts[0]] |= PLANE; \
+ I = O; \
+ elts[0] = next_vert++; \
+ } else { \
+ clipmask[elts[1]] |= PLANE; \
+ J = O; \
+ elts[1] = next_vert++; \
+ } \
+ } else if ( NEGATIVE( dpI ) ) { \
+ return; \
+ } \
+ } \
+} while (0)
+
+
+static __inline void tdfx_tri_clip( GLuint **p_elts,
+ tdfxVertex *verts,
+ GLubyte *clipmask,
+ GLuint *p_next_vert,
+ GLubyte mask,
+ tdfx_interp_func interp )
+{
+ GLuint *elts = *p_elts;
+ GLuint next_vert = *p_next_vert;
+ GLuint in = 0;
+ GLuint n = 3;
+ GLuint vlist1[VB_MAX_CLIPPED_VERTS];
+ GLuint vlist2[VB_MAX_CLIPPED_VERTS];
+ GLuint *inlist[2];
+ GLuint *out;
+ GLuint i;
+
+ inlist[0] = elts;
+ inlist[1] = vlist2;
+
+ CLIP( -, 0, CLIP_RIGHT_BIT );
+ CLIP( +, 0, CLIP_LEFT_BIT );
+ CLIP( -, 1, CLIP_TOP_BIT );
+ CLIP( +, 1, CLIP_BOTTOM_BIT );
+ CLIP( -, 2, CLIP_FAR_BIT );
+ CLIP( +, 2, CLIP_NEAR_BIT );
+
+ /* Convert the planar polygon to a list of triangles */
+ out = inlist[in];
+
+ for ( i = 2 ; i < n ; i++ ) {
+ elts[0] = out[0];
+ elts[1] = out[i-1];
+ elts[2] = out[i];
+ elts += 3;
+ }
+
+ *p_next_vert = next_vert;
+ *p_elts = elts;
+}
+
+
+static __inline void tdfx_line_clip( GLuint **p_elts,
+ tdfxVertex *verts,
+ GLubyte *clipmask,
+ GLuint *p_next_vert,
+ GLubyte mask,
+ tdfx_interp_func interp )
+{
+ GLuint *elts = *p_elts;
+ GLfloat *I = verts[elts[0]].f;
+ GLfloat *J = verts[elts[1]].f;
+ GLuint next_vert = *p_next_vert;
+
+ LINE_CLIP( 1, 0, 0, -1, CLIP_LEFT_BIT );
+ LINE_CLIP( -1, 0, 0, 1, CLIP_RIGHT_BIT );
+ LINE_CLIP( 0, 1, 0, -1, CLIP_TOP_BIT );
+ LINE_CLIP( 0, -1, 0, 1, CLIP_BOTTOM_BIT );
+ LINE_CLIP( 0, 0, 1, -1, CLIP_FAR_BIT );
+ LINE_CLIP( 0, 0, -1, 1, CLIP_NEAR_BIT );
+
+ *p_next_vert = next_vert;
+ *p_elts += 2;
+}
+
+
+#define CLIP_POINT( e ) \
+do { \
+ if ( mask[e] ) *out++ = e; \
+} while (0)
+
+#define CLIP_LINE( e1, e0 ) \
+do { \
+ GLubyte ormask = mask[e0] | mask[e1]; \
+ out[0] = e1; \
+ out[1] = e0; \
+ out += 2; \
+ if ( ormask ) { \
+ out-=2; \
+ if ( !(mask[e0] & mask[e1]) ) { \
+ tdfx_line_clip( &out, verts, mask, \
+ &next_vert, ormask, interp ); \
+ } \
+ } \
+} while (0)
+
+#define CLIP_TRIANGLE( e2, e1, e0 ) \
+do { \
+ GLubyte ormask; \
+ out[0] = e2; \
+ out[1] = e1; \
+ out[2] = e0; \
+ out += 3; \
+ ormask = mask[e2] | mask[e1] | mask[e0]; \
+ if ( ormask ) { \
+ out -= 3; \
+ if ( !(mask[e2] & mask[e1] & mask[e0]) ) { \
+ tdfx_tri_clip( &out, verts, mask, \
+ &next_vert, ormask, interp ); \
+ } \
+ } \
+} while (0)
+
+
+
+/* Build a table of functions to clip each primitive type. These
+ * produce a list of elements in the appropriate 'reduced' primitive,
+ * ie (points, lines, triangles) containing all the clipped and
+ * unclipped primitives from the original list.
+ */
+#define LOCAL_VARS \
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(VB->ctx); \
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB); \
+ GLuint *elt = VB->EltPtr->data; \
+ tdfxVertexPtr verts = fxVB->verts; \
+ GLuint next_vert = fxVB->last_vert; \
+ GLuint *out = fxVB->clipped_elements.data; \
+ GLubyte *mask = VB->ClipMask; \
+ tdfx_interp_func interp = fxMesa->interp; \
+ (void) interp; (void) verts;
+
+#define POSTFIX \
+ fxVB->clipped_elements.count = out - fxVB->clipped_elements.data; \
+ fxVB->last_vert = next_vert;
+
+
+#define INIT( x )
+
+#define RENDER_POINTS( start, count ) \
+do { \
+ GLuint i; \
+ for ( i = start ; i < count ; i++ ) \
+ CLIP_POINT( elt[i] ); \
+} while (0)
+
+#define RENDER_LINE( i1, i0 ) \
+do { \
+ CLIP_LINE( elt[i1], elt[i0] ); \
+} while (0)
+
+#define RENDER_TRI( i2, i1, i0, pv, parity ) \
+do { \
+ GLuint e2 = elt[i2], e1 = elt[i1], e0 = elt[i0]; \
+ if ( parity ) e2 = elt[i1], e1 = elt[i2]; \
+ CLIP_TRIANGLE( e2, e1, e0 ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i0, pv ) \
+do { \
+ CLIP_TRIANGLE( elt[i3], elt[i2], elt[i0] ); \
+ CLIP_TRIANGLE( elt[i2], elt[i1], elt[i0] ); \
+} while (0)
+
+#define TAG(x) tdfx_##x##_clip_elt
+#include "render_tmp.h"
+
+
+
+
+/* Pack rgba and/or texture into the remaining half of a 32 byte vertex.
+ */
+#define CLIP_UBYTE_COLOR 4
+#define CLIP_UBYTE_B 0
+#define CLIP_UBYTE_G 1
+#define CLIP_UBYTE_R 2
+#define CLIP_UBYTE_A 3
+#define CLIP_S0 6
+#define CLIP_T0 7
+#define CLIP_S1 8
+#define CLIP_T1 9
+
+#define TYPE (0)
+#define TAG(x) x
+#include "tdfx_fasttmp.h"
+
+#define TYPE (TDFX_RGBA_BIT)
+#define TAG(x) x##_RGBA
+#include "tdfx_fasttmp.h"
+
+#define TYPE (TDFX_TEX0_BIT)
+#define TAG(x) x##_TEX0
+#include "tdfx_fasttmp.h"
+
+#define TYPE (TDFX_RGBA_BIT | TDFX_TEX0_BIT)
+#define TAG(x) x##_RGBA_TEX0
+#include "tdfx_fasttmp.h"
+
+#define TYPE (TDFX_RGBA_BIT | TDFX_TEX0_BIT | TDFX_TEX1_BIT)
+#define TAG(x) x##_RGBA_TEX0_TEX1
+#include "tdfx_fasttmp.h"
+
+/* This one *could* get away with sneaking TEX1 into the color and
+ * specular slots, thus fitting inside a cache line. Would be even
+ * better to switch to a smaller vertex.
+ */
+#define TYPE (TDFX_TEX0_BIT | TDFX_TEX1_BIT)
+#define TAG(x) x##_TEX0_TEX1
+#include "tdfx_fasttmp.h"
+
+
+
+/* Render elements directly from original list of vertices.
+ */
+static void tdfx_render_elements_direct( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GLenum prim = ctx->CVA.elt_mode;
+ GLuint nr = VB->EltPtr->count;
+ render_func func = tdfx_render_tab_smooth_direct[prim];
+ GLuint p = 0;
+
+ if ( fxMesa->new_state )
+ tdfxDDUpdateHwState( ctx );
+
+ BEGIN_CLIP_LOOP( fxMesa );
+ do {
+ func( VB, 0, nr, 0 );
+ } while ( ctx->Driver.MultipassFunc &&
+ ctx->Driver.MultipassFunc( VB, ++p ) );
+ END_CLIP_LOOP( fxMesa );
+}
+
+/* Render elements indirectly from original list of vertices.
+ */
+#if 0
+static void tdfx_render_elements_indirect( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB);
+ GLenum prim = ctx->CVA.elt_mode;
+ GLuint nr = VB->EltPtr->count;
+ render_func func = tdfx_render_tab_smooth_indirect[prim];
+ GLuint p = 0;
+
+ if ( fxMesa->new_state )
+ tdfxDDUpdateHwState( ctx );
+
+ do {
+ func( VB, 0, nr, 0 );
+ } while ( ctx->Driver.MultipassFunc &&
+ ctx->Driver.MultipassFunc( VB, ++p ) );
+
+ BEGIN_CLIP_LOOP( fxMesa );
+ grDrawVertexArray( GR_TRIANGLES, fxVB->last_elt, fxVB->elts );
+ END_CLIP_LOOP( fxMesa );
+
+ fxVB->last_elt = 0;
+}
+#endif
+
+/* Very sparsely popluated array - fix the indices.
+ */
+static struct tdfx_fast_tab fxFastTab[0x80];
+
+void tdfxDDFastPathInit( void )
+{
+ tdfx_render_init_clip_elt();
+ tdfx_render_init_smooth_direct();
+ tdfx_render_init_smooth_indirect();
+
+ tdfx_init_fastpath( &fxFastTab[0] );
+ tdfx_init_fastpath_RGBA( &fxFastTab[TDFX_RGBA_BIT] );
+ tdfx_init_fastpath_TEX0( &fxFastTab[TDFX_TEX0_BIT] );
+ tdfx_init_fastpath_RGBA_TEX0( &fxFastTab[TDFX_RGBA_BIT|TDFX_TEX0_BIT] );
+ tdfx_init_fastpath_TEX0_TEX1( &fxFastTab[TDFX_TEX0_BIT|TDFX_TEX1_BIT] );
+ tdfx_init_fastpath_RGBA_TEX0_TEX1( &fxFastTab[TDFX_RGBA_BIT|TDFX_TEX0_BIT|
+ TDFX_TEX1_BIT] );
+}
+
+
+#define VALID_SETUP (TDFX_RGBA_BIT | TDFX_TEX0_BIT | TDFX_TEX1_BIT)
+
+
+void tdfxDDFastPath( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ GLenum prim = ctx->CVA.elt_mode;
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB);
+ struct tdfx_fast_tab *tab = &fxFastTab[fxMesa->SetupIndex & VALID_SETUP];
+
+ if ( fxMesa->new_state ) {
+ tdfxDDUpdateHwState( ctx );
+ }
+ else if ( fxMesa->dirty & TDFX_UPLOAD_VERTEX_LAYOUT ) {
+ /* After extensive debugging I discovered that the vertex layout
+ * may need to be updated at this point. Not sure how this works
+ * in the other drivers. -BP
+ */
+ LOCK_HARDWARE( fxMesa );
+ grGlideSetVertexLayout( fxMesa->layout[fxMesa->vertexFormat] );
+ fxMesa->dirty &= ~TDFX_UPLOAD_VERTEX_LAYOUT;
+ UNLOCK_HARDWARE( fxMesa );
+ }
+
+ gl_prepare_arrays_cva( VB ); /* still need this */
+
+ /* Reserve enough space for the pathological case */
+ if ( VB->EltPtr->count * 12 > fxVB->size )
+ tdfxDDResizeVB( VB, VB->EltPtr->count * 12 );
+
+ tab->build_vertices( VB, 1 ); /* object->clip space */
+
+ if ( VB->ClipOrMask ) {
+ if ( !VB->ClipAndMask ) {
+ render_func *clip = tdfx_render_tab_clip_elt;
+
+ fxMesa->interp = tab->interp;
+
+ clip[prim]( VB, 0, VB->EltPtr->count, 0 ); /* build new elts */
+
+ ctx->CVA.elt_mode = gl_reduce_prim[prim];
+ VB->EltPtr = &(fxVB->clipped_elements);
+
+ tab->project_clipped_vertices( VB ); /* clip->device space */
+ tdfx_render_elements_direct( VB ); /* render using new list */
+ }
+ } else {
+ tab->project_vertices( VB ); /* clip->device space */
+ tdfx_render_elements_direct( VB ); /* render using orig list */
+ }
+
+ /* This indicates that there is no cached data to reuse */
+ VB->pipeline->data_valid = 0;
+ VB->pipeline->new_state = 0;
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_fasttmp.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_fasttmp.h
new file mode 100644
index 000000000..24abcb4eb
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_fasttmp.h
@@ -0,0 +1,293 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+/* The first part of setup is applied to all vertices, clipped or
+ * unclipped. This data will be used for clipping, and then all
+ * vertices with a zero clipmask will be projected to device space.
+ *
+ * This could be split into several loops, but - it seems that the
+ * large stride of the fxVertices makes cache issues the big
+ * performance factor, and that multiple loops mean multiple cache
+ * misses....
+ */
+
+static void TAG(tdfx_setup_full)( struct vertex_buffer *VB,
+ GLuint do_cliptest )
+{
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB);
+ GLcontext *ctx = VB->ctx;
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ const GLfloat * const m = ctx->ModelProjectMatrix.m;
+ GLuint start = VB->CopyStart;
+ GLuint count = VB->Count;
+
+ if (0) fprintf(stderr, "%s\n", __FUNCTION__);
+
+ gl_xform_points3_v16_general( TDFX_DRIVER_DATA(VB)->verts[start].f,
+ m,
+ VB->ObjPtr->start,
+ VB->ObjPtr->stride,
+ count - start );
+
+ if ( do_cliptest ) {
+ VB->ClipAndMask = ~0;
+ VB->ClipOrMask = 0;
+ gl_cliptest_points4_v16( fxVB->verts[start].f,
+ fxVB->verts[count].f,
+ &(VB->ClipOrMask),
+ &(VB->ClipAndMask),
+ VB->ClipMask + start );
+ }
+
+ /* These branches are all resolved at compile time. Hopefully all
+ * the pointers are valid addresses even when not enabled.
+ */
+ if ( TYPE ) {
+ GLubyte *color = VB->ColorPtr->start;
+ GLfloat *tex0_data = VB->TexCoordPtr[fxMesa->tmu_source[0]]->start;
+ GLfloat *tex1_data = VB->TexCoordPtr[fxMesa->tmu_source[1]]->start;
+
+ const GLuint color_stride = VB->ColorPtr->stride;
+ const GLuint tex0_stride = VB->TexCoordPtr[fxMesa->tmu_source[0]]->stride;
+ const GLuint tex1_stride = VB->TexCoordPtr[fxMesa->tmu_source[1]]->stride;
+
+ GLfloat *f = fxVB->verts[start].f;
+ GLfloat *end = f + (16 * (count - start));
+
+ while ( f != end ) {
+ if ( TYPE & TDFX_RGBA_BIT ) {
+#if defined(USE_X86_ASM)
+ __asm__ (
+ "movl (%%edx),%%eax \n"
+ "bswap %%eax \n"
+ "rorl $8,%%eax \n"
+ "movl %%eax,16(%%edi) \n"
+ :
+ : "d" (color), "D" (f)
+ : "%eax" );
+#else
+ GLubyte *col = color;
+ GLubyte *b = (GLubyte *)&f[CLIP_UBYTE_COLOR];
+ b[CLIP_UBYTE_B] = col[2];
+ b[CLIP_UBYTE_G] = col[1];
+ b[CLIP_UBYTE_R] = col[0];
+ b[CLIP_UBYTE_A] = col[3];
+#endif
+ }
+ if (TYPE & TDFX_TEX0_BIT) {
+#if defined (USE_X86_ASM)
+ __asm__ (
+ "movl (%%ecx), %%eax \n"
+ "movl %%eax, 24(%%edi) \n"
+ "movl 4(%%ecx), %%eax \n"
+ "movl %%eax, 28(%%edi)"
+ :
+ : "c" (tex0_data), "D" (f)
+ : "%eax");
+#else
+ *(unsigned int *)(f+CLIP_S0) = *(unsigned int *)tex0_data;
+ *(unsigned int *)(f+CLIP_T0) = *(unsigned int *)(tex0_data+1);
+#endif
+ }
+ if (TYPE & TDFX_TEX1_BIT) {
+ /* Hits a second cache line.
+ */
+#if defined (USE_X86_ASM)
+ __asm__ (
+ "movl (%%esi), %%eax \n"
+ "movl %%eax, 32(%%edi) \n"
+ "movl 4(%%esi), %%eax \n"
+ "movl %%eax, 36(%%edi)"
+ :
+ : "S" (tex1_data), "D" (f)
+ : "%eax");
+#else
+ *(unsigned int *)(f+CLIP_S1) = *(unsigned int *)tex1_data;
+ *(unsigned int *)(f+CLIP_T1) = *(unsigned int *)(tex1_data+1);
+#endif
+ }
+ if ( TYPE & TDFX_RGBA_BIT ) color += color_stride;
+ if ( TYPE & TDFX_TEX0_BIT ) STRIDE_F( tex0_data, tex0_stride );
+ if ( TYPE & TDFX_TEX1_BIT ) STRIDE_F( tex1_data, tex1_stride );
+ f += 16;
+ }
+ }
+
+ fxVB->clipped_elements.count = start;
+ fxVB->last_vert = count;
+}
+
+
+/* Changed to just put the interp func instead of the whole clip
+ * routine into the header. Less code and better chance of doing some
+ * of this stuff in assembly.
+ */
+static void TAG(tdfx_interp_vert)( GLfloat t,
+ GLfloat *O,
+ const GLfloat *I,
+ const GLfloat *J )
+{
+ O[0] = LINTERP( t, I[0], J[0] );
+ O[1] = LINTERP( t, I[1], J[1] );
+ O[2] = LINTERP( t, I[2], J[2] );
+ O[3] = LINTERP( t, I[3], J[3] );
+
+ if ( TYPE & TDFX_RGBA_BIT ) {
+ INTERP_RGBA( t,
+ ((GLubyte *)&(O[4])),
+ ((GLubyte *)&(I[4])),
+ ((GLubyte *)&(J[4])) );
+ }
+
+ if ( TYPE & TDFX_TEX0_BIT ) {
+ O[6] = LINTERP( t, I[6], J[6] );
+ O[7] = LINTERP( t, I[7], J[7] );
+ }
+
+ if ( TYPE & TDFX_TEX1_BIT ) {
+ O[8] = LINTERP( t, I[8], J[8] );
+ O[9] = LINTERP( t, I[9], J[9] );
+ }
+}
+
+
+
+static void TAG(tdfx_project_vertices)( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ GLmatrix *mat = &ctx->Viewport.WindowMap;
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB);
+ GLfloat *first = fxVB->verts[VB->CopyStart].f;
+ GLfloat *last = fxVB->verts[fxVB->last_vert].f;
+ GLfloat m[16];
+ GLfloat *f;
+
+ m[MAT_SX] = mat->m[MAT_SX];
+ m[MAT_TX] = mat->m[MAT_TX] + fxMesa->x_offset + TRI_X_OFFSET;
+ m[MAT_SY] = mat->m[MAT_SY];
+ m[MAT_TY] = mat->m[MAT_TY] + fxMesa->y_delta + TRI_Y_OFFSET;
+ m[MAT_SZ] = mat->m[MAT_SZ];
+ m[MAT_TZ] = mat->m[MAT_TZ];
+
+ gl_project_v16( first, last, m, 16 * 4 );
+
+ /* V3 at least requires texcoords to be multiplied by 1/w:
+ */
+ if ( TYPE & (TDFX_TEX0_BIT|TDFX_TEX1_BIT) ) {
+
+ const GLfloat sScale0 = fxMesa->sScale0;
+ const GLfloat tScale0 = fxMesa->tScale0;
+ const GLfloat sScale1 = fxMesa->sScale1;
+ const GLfloat tScale1 = fxMesa->tScale1;
+
+
+ for ( f = first ; f != last ; f += 16) {
+ const GLfloat oow = f[3];
+
+ if (TYPE & TDFX_TEX0_BIT) {
+ f[CLIP_S0] *= sScale0 * oow;
+ f[CLIP_T0] *= tScale0 * oow;
+ }
+
+ if (TYPE & TDFX_TEX1_BIT) {
+ f[CLIP_S1] *= sScale1 * oow;
+ f[CLIP_T1] *= tScale1 * oow;
+ }
+ }
+ }
+}
+
+static void TAG(tdfx_project_clipped_vertices)( struct vertex_buffer *VB )
+{
+ GLfloat *f;
+
+ GLcontext *ctx = VB->ctx;
+ GLmatrix *mat = &ctx->Viewport.WindowMap;
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB);
+ GLfloat *first = fxVB->verts[VB->CopyStart].f;
+ GLfloat *last = fxVB->verts[fxVB->last_vert].f;
+ const GLubyte *mask = VB->ClipMask + VB->CopyStart;
+ GLfloat m[16];
+
+ m[MAT_SX] = mat->m[MAT_SX];
+ m[MAT_TX] = mat->m[MAT_TX] + fxMesa->x_offset + TRI_X_OFFSET;
+ m[MAT_SY] = mat->m[MAT_SY];
+ m[MAT_TY] = mat->m[MAT_TY] + fxMesa->y_delta + TRI_Y_OFFSET;
+ m[MAT_SZ] = mat->m[MAT_SZ];
+ m[MAT_TZ] = mat->m[MAT_TZ];
+
+ gl_project_clipped_v16( first, last, m, 16 * 4, mask );
+
+ /* V3 at least requires texcoords to be multiplied by 1/w:
+ */
+ if ( TYPE & (TDFX_TEX0_BIT|TDFX_TEX1_BIT) ) {
+
+ const GLfloat sScale0 = fxMesa->sScale0;
+ const GLfloat tScale0 = fxMesa->tScale0;
+ const GLfloat sScale1 = fxMesa->sScale1;
+ const GLfloat tScale1 = fxMesa->tScale1;
+
+ for ( f = first ; f != last ; f += 16, mask++) {
+ if (!*mask) {
+ const GLfloat oow = f[3];
+ if (TYPE & TDFX_TEX0_BIT) {
+ f[CLIP_S0] *= sScale0 * oow;
+ f[CLIP_T0] *= tScale0 * oow;
+ }
+
+ if (TYPE & TDFX_TEX1_BIT) {
+ f[CLIP_S1] *= sScale1 * oow;
+ f[CLIP_T1] *= tScale1 * oow;
+ }
+ }
+ }
+ }
+}
+
+static void TAG(tdfx_init_fastpath)( struct tdfx_fast_tab *tab )
+{
+ tab->build_vertices = TAG(tdfx_setup_full);
+ tab->interp = TAG(tdfx_interp_vert);
+ tab->project_vertices = TAG(tdfx_project_vertices);
+ tab->project_clipped_vertices = TAG(tdfx_project_clipped_vertices);
+}
+
+#undef TYPE
+#undef TAG
+#undef SIZE
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_g3ext.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_g3ext.c
new file mode 100644
index 000000000..1f49142be
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_g3ext.c
@@ -0,0 +1,122 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <dlfcn.h>
+
+#include "tdfx_context.h"
+#include "tdfx_g3ext.h"
+
+
+/* STENCIL extension
+ */
+GrProc grStencilFuncProc = NULL;
+GrProc grStencilMaskProc = NULL;
+GrProc grStencilOpProc = NULL;
+GrProc grBufferClearExtProc = NULL;
+GrProc grColorMaskExtProc = NULL;
+
+/* COMBINE extension
+ */
+GrProc grColorCombineExtProc = NULL;
+GrProc grTexColorCombineExtProc = NULL;
+GrProc grAlphaCombineExtProc = NULL;
+GrProc grTexAlphaCombineExtProc = NULL;
+GrProc grAlphaBlendFunctionExtProc = NULL;
+GrProc grConstantColorValueExtProc = NULL;
+
+/* Texus 2
+ */
+GrProc txImgQuantizeProc = NULL;
+GrProc txImgDequantizeFXT1Proc = NULL;
+GrProc txErrorSetCallbackProc = NULL;
+
+
+/* Initialize the Glide extensions not exported in the Glide headers.
+ * This is just plain evil stuff...
+ */
+void tdfxDDGlideExtensionsInit( void )
+{
+ void *handle;
+
+ /* Get Glide3 extension function pointers */
+ handle = dlopen( NULL, RTLD_NOW | RTLD_GLOBAL );
+
+ if ( handle ) {
+ /* PIXEXT extension */
+ grStencilFuncProc = dlsym( handle, "grStencilFunc" );
+ grStencilMaskProc = dlsym( handle, "grStencilMask" );
+ grStencilOpProc = dlsym( handle, "grStencilOp" );
+ grBufferClearExtProc = dlsym( handle, "grBufferClearExt" );
+ grColorMaskExtProc = dlsym( handle, "grColorMaskExt" );
+
+ /* COMBINE extension */
+ grColorCombineExtProc = dlsym( handle, "grColorCombineExt" );
+ grTexColorCombineExtProc = dlsym( handle, "grTexColorCombineExt" );
+ grAlphaCombineExtProc = dlsym( handle, "grAlphaCombineExt" );
+ grTexAlphaCombineExtProc = dlsym( handle, "grTexAlphaCombineExt" );
+ grAlphaBlendFunctionExtProc = dlsym( handle, "grAlphaBlendFunctionExt" );
+ grConstantColorValueExtProc = dlsym( handle, "grConstantColorValueExt" );
+
+ /* Texus 2 */
+ txImgQuantizeProc = dlsym( handle, "txImgQuantize" );
+ txImgDequantizeFXT1Proc = dlsym( handle, "_txImgDequantizeFXT1" );
+ txErrorSetCallbackProc = dlsym( handle, "txErrorSetCallback" );
+ } else {
+ /* PIXEXT extension */
+ grStencilFuncProc = NULL;
+ grStencilMaskProc = NULL;
+ grStencilOpProc = NULL;
+ grBufferClearExtProc = NULL;
+ grColorMaskExtProc = NULL;
+
+ /* COMBINE extension */
+ grColorCombineExtProc = NULL;
+ grTexColorCombineExtProc = NULL;
+ grAlphaCombineExtProc = NULL;
+ grTexAlphaCombineExtProc = NULL;
+ grAlphaBlendFunctionExtProc = NULL;
+ grConstantColorValueExtProc = NULL;
+
+ /* Texus 2 */
+ txImgQuantizeProc = NULL;
+ txImgDequantizeFXT1Proc = NULL;
+ txErrorSetCallbackProc = NULL;
+ }
+
+ dlclose( handle );
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_g3ext.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_g3ext.h
new file mode 100644
index 000000000..29cfc0907
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_g3ext.h
@@ -0,0 +1,145 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_G3EXT_H__
+#define __TDFX_G3EXT_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include <glide.h>
+#include <g3ext.h>
+
+/*
+ * These are glide extension definitions. These are not
+ * defined in glide.h. They should really be defined in
+ * g3ext.h, but they are not.
+ */
+typedef void (*grStencilFunc_t)( GrCmpFnc_t fnc, GrStencil_t ref,
+ GrStencil_t mask );
+typedef void (*grStencilMask_t)( GrStencil_t write_mask );
+typedef void (*grStencilOp_t)( GrStencilOp_t stencil_fail,
+ GrStencilOp_t depth_fail,
+ GrStencilOp_t depth_pass );
+typedef void (*grBufferClearExt_t)( GrColor_t color, GrAlpha_t alpha,
+ FxU32 depth, GrStencil_t stencil );
+typedef void (*grColorMaskExt_t)( FxBool r, FxBool g, FxBool b, FxBool a );
+
+/*
+ * "COMBINE" extension for Napalm
+ */
+typedef void (*grColorCombineExt_t)( GrCCUColor_t a, GrCombineMode_t a_mode,
+ GrCCUColor_t b, GrCombineMode_t b_mode,
+ GrCCUColor_t c, FxBool c_invert,
+ GrCCUColor_t d, FxBool d_invert,
+ FxU32 shift, FxBool invert );
+typedef void (*grTexColorCombineExt_t)( FxU32 tmu,
+ GrTCCUColor_t a,
+ GrCombineMode_t a_mode,
+ GrTCCUColor_t b,
+ GrCombineMode_t b_mode,
+ GrTCCUColor_t c, FxBool c_invert,
+ GrTCCUColor_t d, FxBool d_invert,
+ FxU32 shift, FxBool invert );
+typedef void (*grAlphaCombineExt_t)( GrACUColor_t a, GrCombineMode_t a_mode,
+ GrACUColor_t b, GrCombineMode_t b_mode,
+ GrACUColor_t c, FxBool c_invert,
+ GrACUColor_t d, FxBool d_invert,
+ FxU32 shift, FxBool invert );
+typedef void (*grTexAlphaCombineExt_t)( FxU32 tmu,
+ GrTACUColor_t a,
+ GrCombineMode_t a_mode,
+ GrTACUColor_t b,
+ GrCombineMode_t b_mode,
+ GrTACUColor_t c, FxBool c_invert,
+ GrTACUColor_t d, FxBool d_invert,
+ FxU32 shift, FxBool invert );
+typedef void (*grAlphaBlendFunctionExt_t)( GrAlphaBlendFnc_t rgb_sf,
+ GrAlphaBlendFnc_t rgb_df,
+ GrAlphaBlendOp_t rgb_op,
+ GrAlphaBlendFnc_t alpha_sf,
+ GrAlphaBlendFnc_t alpha_df,
+ GrAlphaBlendOp_t alpha_op);
+typedef void (*grConstantColorValueExt_t)( FxU32 tmu, GrColor_t value );
+
+
+
+/*
+ * These are functions to compress and decompress images.
+ * The types of the first and second parameters are not exactly
+ * right. The texus library declares them to be "char *", not
+ * "void *". However, "void *" is more correct, and more convenient.
+ */
+typedef void (*txImgQuantize_t)( void *dst, void *src,
+ int w, int h,
+ FxU32 format, FxU32 dither );
+typedef void (*txImgDeQuantize_t)( void *dst, void *src, int w, int h );
+
+/*
+ * These next three declarations should probably be taken from
+ * texus.h. However, there are duplicate declarations in g3ext.h
+ * and texus.h which make it hard to include them both.
+ */
+typedef void (*TxErrorCallbackFnc_t)( const char *string, FxBool fatal );
+typedef void (*txErrorSetCallback_t)( TxErrorCallbackFnc_t fnc,
+ TxErrorCallbackFnc_t *old_fnc );
+
+/* PIXEXT extension
+ */
+GrProc grStencilFuncProc;
+GrProc grStencilMaskProc;
+GrProc grStencilOpProc;
+GrProc grBufferClearExtProc;
+GrProc grColorMaskExtProc;
+
+/* COMBINE extension
+ */
+GrProc grColorCombineExtProc;
+GrProc grTexColorCombineExtProc;
+GrProc grAlphaCombineExtProc;
+GrProc grTexAlphaCombineExtProc;
+GrProc grAlphaBlendFunctionExtProc;
+GrProc grConstantColorValueExtProc;
+
+/* Texus extensions???
+ */
+GrProc txImgQuantizeProc;
+GrProc txImgDequantizeFXT1Proc;
+GrProc txErrorSetCallbackProc;
+
+extern void tdfxDDGlideExtensionsInit( void );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_init.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_init.c
deleted file mode 100644
index 0c0ae8b0c..000000000
--- a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_init.c
+++ /dev/null
@@ -1,96 +0,0 @@
-/**************************************************************************
-
-Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sub license, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
-ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_init.c,v 1.5 2000/09/26 15:56:50 tsi Exp $ */
-
-/*
- * Authors:
- * Daryll Strauss <daryll@precisioninsight.com>
- *
- */
-
-#ifdef GLX_DIRECT_RENDERING
-
-#include <X11/Xlibint.h>
-#include "xf86dri.h"
-#include "tdfx_dri.h"
-#include "fxdrv.h"
-
-
-#ifdef DEBUG_LOCKING
-char *prevLockFile = 0;
-int prevLockLine = 0;
-#endif
-
-static void
-performMagic(__DRIscreenPrivate * driScrnPriv)
-{
- tdfxScreenPrivate *gPriv = (tdfxScreenPrivate *) driScrnPriv->private;
- TDFXDRIPtr gDRIPriv = (TDFXDRIPtr) driScrnPriv->pDevPriv;
-
- gPriv->regs.handle = gDRIPriv->regs;
- gPriv->regs.size = gDRIPriv->regsSize;
- gPriv->deviceID = gDRIPriv->deviceID;
- gPriv->width = gDRIPriv->width;
- gPriv->height = gDRIPriv->height;
- gPriv->mem = gDRIPriv->mem;
- gPriv->cpp = gDRIPriv->cpp;
- gPriv->stride = gDRIPriv->stride;
- gPriv->fifoOffset = gDRIPriv->fifoOffset;
- gPriv->fifoSize = gDRIPriv->fifoSize;
- gPriv->fbOffset = gDRIPriv->fbOffset;
- gPriv->backOffset = gDRIPriv->backOffset;
- gPriv->depthOffset = gDRIPriv->depthOffset;
- gPriv->textureOffset = gDRIPriv->textureOffset;
- gPriv->textureSize = gDRIPriv->textureSize;
-}
-
-GLboolean
-tdfxMapAllRegions(__DRIscreenPrivate * driScrnPriv)
-{
- tdfxScreenPrivate *gPriv = (tdfxScreenPrivate *) driScrnPriv->private;
-
- /* First, pick apart pDevPriv & friends */
- performMagic(driScrnPriv);
-
- if (drmMap(driScrnPriv->fd, gPriv->regs.handle, gPriv->regs.size,
- &gPriv->regs.map)) {
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-void
-tdfxUnmapAllRegions(__DRIscreenPrivate * driScrnPriv)
-{
- tdfxScreenPrivate *gPriv = (tdfxScreenPrivate *) driScrnPriv->private;
-
- drmUnmap(gPriv->regs.map, gPriv->regs.size);
-}
-
-
-#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.c
new file mode 100644
index 000000000..f63541be9
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.c
@@ -0,0 +1,96 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include "dri_glide.h"
+
+#include "tdfx_context.h"
+#include "tdfx_lock.h"
+#include "tdfx_state.h"
+#include "tdfx_texman.h"
+#include "tdfx_tris.h"
+
+
+void tdfxGetLock( tdfxContextPtr fxMesa )
+{
+ __DRIcontextPrivate *cPriv = fxMesa->driContext;
+ __DRIdrawablePrivate *dPriv = cPriv->driDrawablePriv;
+ __DRIscreenPrivate *sPriv = dPriv->driScreenPriv;
+ TDFXSAREAPriv *saPriv = (TDFXSAREAPriv *) (((char *) sPriv->pSAREA) +
+ sizeof(XF86DRISAREARec));
+ int stamp = dPriv->lastStamp;
+ int one_rect = (fxMesa->numClipRects <= 1);
+
+ drmGetLock( fxMesa->driFd, fxMesa->hHWContext, 0 );
+
+ /* This macro will update dPriv's cliprects if needed */
+ XMESA_VALIDATE_DRAWABLE_INFO( cPriv->display, sPriv, dPriv );
+
+ if ( saPriv->fifoOwner != fxMesa->hHWContext ) {
+ grDRIImportFifo( saPriv->fifoPtr, saPriv->fifoRead );
+ }
+
+ if ( saPriv->ctxOwner != fxMesa->hHWContext ) {
+ /* This sequence looks a little odd. Glide mirrors the state, and
+ * when you get the state you are forcing the mirror to be up to
+ * date, and then getting a copy from the mirror. You can then force
+ * that state onto the hardware when you set the state.
+ */
+ void *state;
+ state = malloc( FX_grGetInteger_NoLock( FX_GLIDE_STATE_SIZE ) );
+ FX_grGlideGetState_NoLock( state );
+ FX_grGlideSetState_NoLock( state );
+ free( state );
+ }
+
+#if 0
+ if ( saPriv->texOwner != fxMesa->hHWContext ) {
+ tdfxTMRestoreTextures_NoLock( fxMesa );
+ }
+#endif
+
+ if ( *dPriv->pStamp != stamp || saPriv->ctxOwner != fxMesa->hHWContext ) {
+ tdfxUpdateClipping(fxMesa->glCtx);
+ tdfxUploadClipping(fxMesa);
+ }
+
+ /* Detect if we have swapped between 1 and >1 cliprects, and change
+ * triangle funcs if necessary.
+ */
+ if (one_rect != (fxMesa->numClipRects <= 1))
+ tdfxDDToggleTriCliprects( fxMesa->glCtx );
+
+ DEBUG_LOCK();
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.h
new file mode 100644
index 000000000..3cfa52c0e
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.h
@@ -0,0 +1,149 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_LOCK_H__
+#define __TDFX_LOCK_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+/* You can turn this on to find locking conflicts.
+ */
+#define DEBUG_LOCKING 0
+
+#if DEBUG_LOCKING
+extern char *prevLockFile;
+extern int prevLockLine;
+
+#define DEBUG_LOCK() \
+ do { \
+ prevLockFile = (__FILE__); \
+ prevLockLine = (__LINE__); \
+ } while (0)
+
+#define DEBUG_RESET() \
+ do { \
+ prevLockFile = 0; \
+ prevLockLine = 0; \
+ } while (0)
+
+#define DEBUG_CHECK_LOCK() \
+ do { \
+ if ( prevLockFile ) { \
+ fprintf( stderr, \
+ "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
+ prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
+ exit( 1 ); \
+ } \
+ } while (0)
+
+#else
+
+#define DEBUG_LOCK()
+#define DEBUG_RESET()
+#define DEBUG_CHECK_LOCK()
+
+#endif /* DEBUG_LOCKING */
+
+
+extern void tdfxGetLock( tdfxContextPtr fxMesa );
+
+
+/* !!! We may want to separate locks from locks with validation.
+ This could be used to improve performance for those things
+ commands that do not do any drawing !!! */
+
+#define DRM_LIGHT_LOCK_RETURN(fd,lock,context,__ret) \
+ do { \
+ DRM_CAS(lock,context,DRM_LOCK_HELD|context,__ret); \
+ if (__ret) drmGetLock(fd,context,0); \
+ } while(0)
+
+#define LOCK_HARDWARE( fxMesa ) \
+ do { \
+ char __ret = 0; \
+ \
+ DEBUG_CHECK_LOCK(); \
+ DRM_CAS( fxMesa->driHwLock, fxMesa->hHWContext, \
+ DRM_LOCK_HELD | fxMesa->hHWContext, __ret ); \
+ if ( __ret ) { \
+ tdfxGetLock( fxMesa ); \
+ } \
+ DEBUG_LOCK(); \
+ } while (0)
+
+/* Unlock the hardware using the global current context */
+#define UNLOCK_HARDWARE( fxMesa ) \
+ do { \
+ DRM_UNLOCK( fxMesa->driFd, fxMesa->driHwLock, fxMesa->hHWContext ); \
+ DEBUG_RESET(); \
+ } while (0)
+
+/*
+ * This pair of macros makes a loop over the drawing operations
+ * so it is not self contained and doesn't have the nice single
+ * statement semantics of most macros.
+ */
+#define BEGIN_CLIP_LOOP(fxMesa) \
+ do { \
+ LOCK_HARDWARE( fxMesa ); \
+ BEGIN_CLIP_LOOP_LOCKED( fxMesa )
+
+#define BEGIN_CLIP_LOOP_LOCKED(fxMesa) \
+ do { \
+ int _nc = fxMesa->numClipRects; \
+ while (_nc--) { \
+ if (fxMesa->numClipRects > 1) { \
+ int _height = fxMesa->screen_height; \
+ grClipWindow(fxMesa->pClipRects[_nc].x1, \
+ _height - fxMesa->pClipRects[_nc].y2, \
+ fxMesa->pClipRects[_nc].x2, \
+ _height - fxMesa->pClipRects[_nc].y1); \
+ }
+
+
+#define END_CLIP_LOOP_LOCKED( fxMesa ) \
+ } \
+ } while (0)
+
+#define END_CLIP_LOOP( fxMesa ) \
+ END_CLIP_LOOP_LOCKED( fxMesa ); \
+ UNLOCK_HARDWARE( fxMesa ); \
+ } while (0)
+
+
+#endif /* GLX_DIRECT_RENDERING */
+
+#endif /* __TDFX_LOCK_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pipeline.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pipeline.c
new file mode 100644
index 000000000..b26e174c8
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pipeline.c
@@ -0,0 +1,177 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#include "tdfx_context.h"
+#include "tdfx_pipeline.h"
+#include "tdfx_vb.h"
+#include "tdfx_tris.h"
+
+#include "vbindirect.h"
+
+static struct gl_pipeline_stage tdfx_fast_stage = {
+ "TDFX Fast Path",
+ (PIPE_OP_VERT_XFORM |
+ PIPE_OP_RAST_SETUP_0 |
+ PIPE_OP_RAST_SETUP_1 |
+ PIPE_OP_RENDER),
+ PIPE_PRECALC,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ tdfxDDFastPath
+};
+
+#define ILLEGAL_ENABLES (TEXTURE0_3D | \
+ TEXTURE1_3D | \
+ ENABLE_TEXMAT0 | \
+ ENABLE_TEXMAT1 | \
+ ENABLE_TEXGEN0 | \
+ ENABLE_TEXGEN1 | \
+ ENABLE_USERCLIP | \
+ ENABLE_LIGHT | \
+ ENABLE_FOG)
+
+/* Build the PRECALC pipeline with our stage, if possible. Otherwise,
+ * return GL_FALSE.
+ */
+GLboolean tdfxDDBuildPrecalcPipeline( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ struct gl_pipeline *pipe = &ctx->CVA.pre;
+
+ if ( (fxMesa->RenderIndex & ~TDFX_CLIPRECT_BIT) == 0 &&
+ (ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
+#ifdef VAO
+ (ctx->Array.Current->Flags & (VERT_OBJ_234 |
+#else
+ (ctx->Array.Flags & (VERT_OBJ_234 |
+#endif
+ VERT_TEX0_4 |
+ VERT_TEX1_4 |
+ VERT_ELT)) == (VERT_OBJ_23 | VERT_ELT) )
+ {
+ pipe->stages[0] = &tdfx_fast_stage;
+ pipe->stages[1] = 0;
+ pipe->new_inputs = ctx->RenderFlags & VERT_DATA;
+ pipe->ops = pipe->stages[0]->ops;
+
+ fxMesa->using_fast_path = GL_TRUE;
+ return GL_TRUE;
+ }
+
+ if ( fxMesa->using_fast_path ) {
+ fxMesa->using_fast_path = GL_FALSE;
+
+ ctx->CVA.VB->ClipOrMask = 0;
+ ctx->CVA.VB->ClipAndMask = CLIP_ALL_BITS;
+#ifdef VAO
+ ctx->Array.NewArrayState |= ctx->Array.Current->Summary;
+#else
+ ctx->Array.NewArrayState |= ctx->Array.Summary;
+#endif
+ }
+
+ return GL_FALSE;
+}
+
+
+static void tdfxDDCheckRasterSetup( GLcontext *ctx,
+ struct gl_pipeline_stage *d )
+{
+ d->type = PIPE_IMMEDIATE | PIPE_PRECALC;
+ d->inputs = ctx->RenderFlags;
+
+ d->outputs = VERT_SETUP_FULL;
+
+ if ( ctx->IndirectTriangles & DD_SW_SETUP )
+ d->type = PIPE_IMMEDIATE;
+}
+
+
+static void tdfxDDRenderElements(struct vertex_buffer *VB)
+{
+ if (VB->ClipOrMask) {
+ gl_render_elts( VB );
+ } else {
+ GLcontext *ctx = VB->ctx;
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ fxMesa->RenderElementsRaw( VB );
+ }
+}
+
+
+/* Register the pipeline with our stages included */
+GLuint tdfxDDRegisterPipelineStages( struct gl_pipeline_stage *out,
+ const struct gl_pipeline_stage *in,
+ GLuint nr )
+{
+ int i, o;
+
+ for ( i = o = 0 ; i < nr ; i++ ) {
+ switch ( in[i].ops ) {
+
+ case PIPE_OP_RAST_SETUP_0:
+ out[o] = in[i];
+ out[o].cva_state_change = (NEW_LIGHTING |
+ NEW_TEXTURING |
+ NEW_RASTER_OPS);
+ out[o].state_change = ~0;
+ out[o].check = tdfxDDCheckPartialRasterSetup;
+ out[o].run = tdfxDDPartialRasterSetup;
+ o++;
+ break;
+
+ case PIPE_OP_RAST_SETUP_0 | PIPE_OP_RAST_SETUP_1:
+ out[o] = in[i];
+ out[o].check = tdfxDDCheckRasterSetup;
+ out[o].run = tdfxDDDoRasterSetup;
+ o++;
+ break;
+
+ case PIPE_OP_RENDER:
+ out[o] = in[i];
+ if (in[i].type == PIPE_PRECALC)
+ out[o].run = tdfxDDRenderElements;
+ o++;
+ break;
+
+ default:
+ out[o++] = in[i];
+ break;
+ }
+ }
+
+ return o;
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pipeline.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pipeline.h
new file mode 100644
index 000000000..a87a8cf74
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pipeline.h
@@ -0,0 +1,54 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_PIPELINE_H__
+#define __TDFX_PIPELINE_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "context.h"
+
+extern GLboolean tdfxDDBuildPrecalcPipeline( GLcontext *ctx );
+extern GLuint tdfxDDRegisterPipelineStages( struct gl_pipeline_stage *out,
+ const struct gl_pipeline_stage *in,
+ GLuint nr );
+
+extern void tdfxDDFastPathInit( void );
+extern void tdfxDDFastPath( struct vertex_buffer *VB );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.c
new file mode 100644
index 000000000..e650e6615
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.c
@@ -0,0 +1,638 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ * Nathan Hand <nhand@valinux.com>
+ *
+ */
+
+#include "tdfx_context.h"
+#include "tdfx_dd.h"
+#include "tdfx_vb.h"
+#include "tdfx_pipeline.h"
+#include "tdfx_pixels.h"
+#include "tdfx_render.h"
+
+#include "../../image.h"
+
+#if 0
+/* test if window coord (px,py) is visible */
+static GLboolean
+inClipRects(tdfxContextPtr fxMesa, int px, int py)
+{
+ int i;
+ for (i = 0; i < fxMesa->numClipRects; i++) {
+ if ((px >= fxMesa->pClipRects[i].x1) &&
+ (px < fxMesa->pClipRects[i].x2) &&
+ (py >= fxMesa->pClipRects[i].y1) &&
+ (py < fxMesa->pClipRects[i].y2)) return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+#endif
+
+/* test if rectangle of pixels (px,py) (px+width,py+height) is visible */
+static GLboolean
+inClipRects_Region(tdfxContextPtr fxMesa, int x, int y, int width, int height)
+{
+ int i;
+ int x1, y1, x2, y2;
+ int xmin, xmax, ymin, ymax, pixelsleft;
+
+ y1 = y - height + 1; y2 = y;
+ x1 = x; x2 = x + width - 1;
+ pixelsleft = width * height;
+
+ for (i = 0; i < fxMesa->numClipRects; i++)
+ {
+ /* algorithm requires x1 < x2 and y1 < y2 */
+ if ((fxMesa->pClipRects[i].x1 < fxMesa->pClipRects[i].x2)) {
+ xmin = fxMesa->pClipRects[i].x1;
+ xmax = fxMesa->pClipRects[i].x2-1;
+ } else {
+ xmin = fxMesa->pClipRects[i].x2;
+ xmax = fxMesa->pClipRects[i].x1-1;
+ }
+ if ((fxMesa->pClipRects[i].y1 < fxMesa->pClipRects[i].y2)) {
+ ymin = fxMesa->pClipRects[i].y1;
+ ymax = fxMesa->pClipRects[i].y2-1;
+ } else {
+ ymin = fxMesa->pClipRects[i].y2;
+ ymax = fxMesa->pClipRects[i].y1-1;
+ }
+
+ /* reject trivial cases */
+ if (xmax < x1) continue;
+ if (ymax < y1) continue;
+ if (xmin > x2) continue;
+ if (ymin > y2) continue;
+
+ /* find the intersection */
+ if (xmin < x1) xmin = x1;
+ if (ymin < y1) ymin = y1;
+ if (xmax > x2) xmax = x2;
+ if (ymax > y2) ymax = y2;
+
+ pixelsleft -= (xmax-xmin+1) * (ymax-ymin+1);
+ }
+
+ return pixelsleft == 0;
+}
+
+#if 0
+GLboolean
+tdfx_bitmap_R5G6B5(GLcontext * ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte * bitmap)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ TdfxU16 color;
+ const struct gl_pixelstore_attrib *finalUnpack;
+ struct gl_pixelstore_attrib scissoredUnpack;
+
+ /* check if there's any raster operations enabled which we can't handle */
+ if (ctx->RasterMask & (ALPHATEST_BIT |
+ BLEND_BIT |
+ DEPTH_BIT |
+ FOG_BIT |
+ LOGIC_OP_BIT |
+ SCISSOR_BIT |
+ STENCIL_BIT |
+ MASKING_BIT |
+ ALPHABUF_BIT | MULTI_DRAW_BIT)) return GL_FALSE;
+
+ if (ctx->Scissor.Enabled) {
+ /* This is a bit tricky, but by carefully adjusting the px, py,
+ * width, height, skipPixels and skipRows values we can do
+ * scissoring without special code in the rendering loop.
+ */
+
+ /* we'll construct a new pixelstore struct */
+ finalUnpack = &scissoredUnpack;
+ scissoredUnpack = *unpack;
+ if (scissoredUnpack.RowLength == 0)
+ scissoredUnpack.RowLength = width;
+
+ /* clip left */
+ if (px < ctx->Scissor.X) {
+ scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+ width -= (ctx->Scissor.X - px);
+ px = ctx->Scissor.X;
+ }
+ /* clip right */
+ if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+ width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+ }
+ /* clip bottom */
+ if (py < ctx->Scissor.Y) {
+ scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+ height -= (ctx->Scissor.Y - py);
+ py = ctx->Scissor.Y;
+ }
+ /* clip top */
+ if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+ height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+ }
+
+ if (width <= 0 || height <= 0)
+ return GL_TRUE; /* totally scissored away */
+ }
+ else {
+ finalUnpack = unpack;
+ }
+
+ /* compute pixel value */
+ {
+ GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
+ /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f); */
+ if (fxMesa->bgrOrder) {
+ color = (TdfxU16)
+ (((TdfxU16) 0xf8 & b) << (11 - 3)) |
+ (((TdfxU16) 0xfc & g) << (5 - 3 + 1)) |
+ (((TdfxU16) 0xf8 & r) >> 3);
+ }
+ else
+ color = (TdfxU16)
+ (((TdfxU16) 0xf8 & r) << (11 - 3)) |
+ (((TdfxU16) 0xfc & g) << (5 - 3 + 1)) |
+ (((TdfxU16) 0xf8 & b) >> 3);
+ }
+
+ info.size = sizeof(info);
+ if (!TDFX_grLfbLock(fxMesa,
+ GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_565,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+#ifndef TDFX_SILENT
+ fprintf(stderr, "tdfx Driver: error locking the linear frame buffer\n");
+#endif
+ return GL_TRUE;
+ }
+
+ {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ /* The dest stride depends on the hardware and whether we're drawing
+ * to the front or back buffer. This compile-time test seems to do
+ * the job for now.
+ */
+ const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width) : (info.strideInBytes / 2);
+ GLint row;
+ /* compute dest address of bottom-left pixel in bitmap */
+ GLushort *dst = (GLushort *) info.lfbPtr
+ + (winY - py) * dstStride + (winX + px);
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(finalUnpack,
+ bitmap, width, height,
+ GL_COLOR_INDEX,
+ GL_BITMAP, 0, row, 0);
+ if (finalUnpack->LsbFirst) {
+ /* least significan bit first */
+ GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ if (inClipRects(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* most significan bit first */
+ GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ if (inClipRects(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ if (mask != 128)
+ src++;
+ }
+ dst -= dstStride;
+ }
+ }
+
+ TDFX_grLfbUnlock(fxMesa, GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ return GL_TRUE;
+}
+#endif
+
+#if 0
+GLboolean
+tdfx_bitmap_R8G8B8A8(GLcontext * ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte * bitmap)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ GLuint color;
+ const struct gl_pixelstore_attrib *finalUnpack;
+ struct gl_pixelstore_attrib scissoredUnpack;
+
+ /* check if there's any raster operations enabled which we can't handle */
+ if (ctx->RasterMask & (ALPHATEST_BIT |
+ BLEND_BIT |
+ DEPTH_BIT |
+ FOG_BIT |
+ LOGIC_OP_BIT |
+ SCISSOR_BIT |
+ STENCIL_BIT |
+ MASKING_BIT |
+ ALPHABUF_BIT | MULTI_DRAW_BIT)) return GL_FALSE;
+
+ if (ctx->Scissor.Enabled) {
+ /* This is a bit tricky, but by carefully adjusting the px, py,
+ * width, height, skipPixels and skipRows values we can do
+ * scissoring without special code in the rendering loop.
+ */
+
+ /* we'll construct a new pixelstore struct */
+ finalUnpack = &scissoredUnpack;
+ scissoredUnpack = *unpack;
+ if (scissoredUnpack.RowLength == 0)
+ scissoredUnpack.RowLength = width;
+
+ /* clip left */
+ if (px < ctx->Scissor.X) {
+ scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+ width -= (ctx->Scissor.X - px);
+ px = ctx->Scissor.X;
+ }
+ /* clip right */
+ if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+ width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+ }
+ /* clip bottom */
+ if (py < ctx->Scissor.Y) {
+ scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+ height -= (ctx->Scissor.Y - py);
+ py = ctx->Scissor.Y;
+ }
+ /* clip top */
+ if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+ height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+ }
+
+ if (width <= 0 || height <= 0)
+ return GL_TRUE; /* totally scissored away */
+ }
+ else {
+ finalUnpack = unpack;
+ }
+
+ /* compute pixel value */
+ {
+ GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
+ GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0f);
+ color = PACK_BGRA32(r, g, b, a);
+ }
+
+ info.size = sizeof(info);
+ if (!TDFX_grLfbLock(fxMesa, GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB, GR_LFBWRITEMODE_8888,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+#ifndef TDFX_SILENT
+ fprintf(stderr, "tdfx Driver: error locking the linear frame buffer\n");
+#endif
+ return GL_TRUE;
+ }
+
+ {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ GLint dstStride;
+ GLuint *dst;
+ GLint row;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ dstStride = fxMesa->screen_width;
+ dst =
+ (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX +
+ px);
+ }
+ else {
+ dstStride = info.strideInBytes / 4;
+ dst =
+ (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX +
+ px);
+ }
+
+ /* compute dest address of bottom-left pixel in bitmap */
+ for (row = 0; row < height; row++) {
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(finalUnpack,
+ bitmap, width, height,
+ GL_COLOR_INDEX,
+ GL_BITMAP, 0, row, 0);
+ if (finalUnpack->LsbFirst) {
+ /* least significan bit first */
+ GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ if (inClipRects(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* most significan bit first */
+ GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ if (inClipRects(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ if (mask != 128)
+ src++;
+ }
+ dst -= dstStride;
+ }
+ }
+
+ TDFX_grLfbUnlock(fxMesa, GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ return GL_TRUE;
+}
+#endif
+
+GLboolean
+tdfx_readpixels_R5G6B5(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid * dstImage)
+{
+ if (!(format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5)) {
+ return GL_FALSE; /* format/type not recognised */
+ }
+
+ if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
+ return GL_FALSE; /* can't do this */
+ }
+
+ {
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ GLboolean result = GL_FALSE;
+
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ LOCK_HARDWARE( fxMesa );
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->ReadBuffer,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
+ const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer ==
+ GL_FRONT) ? (fxMesa->screen_width) : (info.strideInBytes / 2);
+ const GLushort *src = (const GLushort *) info.lfbPtr
+ + scrY * srcStride + scrX;
+ const GLubyte *dst = (GLubyte *) _mesa_image_address(packing,
+ dstImage, width, height, format, type, 0, 0, 0);
+ const GLint dstStride = _mesa_image_row_stride(packing,
+ width, format, type);
+
+ if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
+ /* directly memcpy 5R6G5B pixels into client's buffer */
+ const GLint widthInBytes = width * 2;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->ReadBuffer);
+ }
+ UNLOCK_HARDWARE( fxMesa );
+ return result;
+ }
+}
+
+GLboolean
+tdfx_readpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid * dstImage)
+{
+ if (!(format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8) &&
+ !(format == GL_BGRA && type == GL_UNSIGNED_BYTE)) {
+ return GL_FALSE; /* format/type not optimised */
+ }
+
+ if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
+ return GL_FALSE; /* can't do this */
+ }
+
+ {
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ GLboolean result = GL_FALSE;
+
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ LOCK_HARDWARE(fxMesa);
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->ReadBuffer,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info))
+ {
+ const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width) : (info.strideInBytes / 4);
+ const GLuint *src = (const GLuint *) info.lfbPtr
+ + scrY * srcStride + scrX;
+ const GLint dstStride =
+ _mesa_image_row_stride(packing, width, format, type);
+ const GLubyte *dst = (GLubyte *) _mesa_image_address(packing,
+ dstImage, width, height, format, type, 0, 0, 0);
+ const GLint widthInBytes = width * 4;
+
+ if ((format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8) ||
+ (format == GL_BGRA && type == GL_UNSIGNED_BYTE)) {
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->ReadBuffer);
+ }
+ UNLOCK_HARDWARE(fxMesa);
+ return result;
+ }
+}
+
+GLboolean
+tdfx_drawpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid * pixels)
+{
+ if (!(format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8) &&
+ !(format == GL_BGRA && type == GL_UNSIGNED_BYTE)) {
+ return GL_FALSE; /* format/type not optimised */
+ }
+
+ if (ctx->Pixel.ZoomX!=1.0F || ctx->Pixel.ZoomY!=1.0F) {
+ return GL_FALSE; /* can't scale pixels */
+ }
+
+ if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
+ return GL_FALSE; /* can't do this */
+ }
+
+ if (ctx->RasterMask & (~BLEND_BIT)) {
+ return GL_FALSE; /* can't do any raster ops, except blend */
+ }
+
+ {
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ GLboolean result = GL_FALSE;
+
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ /* lock early to make sure cliprects are right */
+ LOCK_HARDWARE(fxMesa);
+
+ /* make sure hardware has latest blend funcs */
+ if (ctx->RasterMask & BLEND_BIT) {
+ fxMesa->dirty |= TDFX_UPLOAD_BLEND_FUNC;
+ tdfxEmitHwStateLocked( fxMesa );
+ }
+
+ /* look for clipmasks, giveup if region obscured */
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ if (!inClipRects_Region(fxMesa, scrX, scrY, width, height)) {
+ UNLOCK_HARDWARE(fxMesa);
+ return GL_FALSE;
+ }
+ }
+
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->DrawBuffer,
+ GR_LFBWRITEMODE_8888,
+ GR_ORIGIN_UPPER_LEFT, FXTRUE, &info))
+ {
+ const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width * 4) : (info.strideInBytes);
+ const GLubyte *dst = (const GLubyte *) info.lfbPtr
+ + scrY * dstStride + scrX * 4;
+ const GLint srcStride =
+ _mesa_image_row_stride(unpack, width, format, type);
+ const GLubyte *src = (GLubyte *) _mesa_image_address(unpack,
+ pixels, width, height, format, type, 0, 0, 0);
+ const GLint widthInBytes = width * 4;
+
+ if ((format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8) ||
+ (format == GL_BGRA && type == GL_UNSIGNED_BYTE)) {
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst -= dstStride;
+ src += srcStride;
+ }
+ result = GL_TRUE;
+ }
+
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->DrawBuffer);
+ }
+ UNLOCK_HARDWARE(fxMesa);
+ return result;
+ }
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.h
new file mode 100644
index 000000000..655f03bd1
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.h
@@ -0,0 +1,80 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ * Nathan Hand <nhand@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_PIXELS_H__
+#define __TDFX_PIXELS_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "context.h"
+
+extern GLboolean
+tdfx_bitmap_R5G6B5( GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
+
+extern GLboolean
+tdfx_bitmap_R8G8B8A8( GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
+
+extern GLboolean
+tdfx_readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *dstImage );
+
+extern GLboolean
+tdfx_readpixels_R8G8B8A8( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *dstImage );
+
+extern GLboolean
+tdfx_drawpixels_R8G8B8A8( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.c
new file mode 100644
index 000000000..97931a351
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.c
@@ -0,0 +1,864 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#include "dri_glide.h"
+#include "tdfx_context.h"
+#include "tdfx_render.h"
+#include "tdfx_state.h"
+#include "tdfx_texman.h"
+
+/* Clear the color and/or depth buffers.
+ */
+static GLbitfield tdfxDDClear( GLcontext *ctx,
+ GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
+ GLbitfield softwareMask = mask & (DD_ACCUM_BIT);
+ const GLuint stencil_size =
+ fxMesa->haveHwStencil ? fxMesa->glVis->StencilBits : 0;
+
+#if 0
+ GLuint flags;
+
+ FLUSH_BATCH( fxMesa );
+
+ if ( mask & DD_FRONT_LEFT_BIT ) {
+ flags |= TDFX_FRONT;
+ mask &= ~DD_FRONT_LEFT_BIT;
+ }
+
+ if ( mask & DD_BACK_LEFT_BIT ) {
+ flags |= TDFX_BACK;
+ mask &= ~DD_BACK_LEFT_BIT;
+ }
+
+ if ( (mask & DD_DEPTH_BIT) && ctx->Depth.Mask ) {
+ flags |= TDFX_DEPTH;
+ mask &= ~DD_DEPTH_BIT;
+ }
+
+ if ( (mask & DD_STENCIL_BIT) && fxMesa->haveHwStencil ) {
+ clear.flags |= TDFX_STENCIL;
+ mask &= ~DD_STENCIL_BIT;
+ }
+
+ if ( !flags )
+ return mask;
+
+ LOCK_HARDWARE( fxMesa );
+
+
+ if ( flags & TDFX_FRONT ) {
+
+ }
+
+ if ( flags & TDFX_BACK ) {
+
+ }
+
+ if ( flags & TDFX_DEPTH ) {
+
+ }
+
+ if ( flags & TDFX_STENCIL ) {
+ grStencilMask( fxMesa->Stencil.WriteMask );
+ /* set stencil ref value = desired clear value */
+ grStencilFunc( GR_CMP_ALWAYS, fxMesa->Stencil.Clear, 0xff );
+ grStencilOp( GR_STENCILOP_REPLACE,
+ GR_STENCILOP_REPLACE,
+ GR_STENCILOP_REPLACE );
+ grEnable( GR_STENCIL_MODE_EXT );
+
+ if ( ctx->Stencil.Enabled ) {
+ grStencilOp( fxMesa->Stencil.FailFunc,
+ fxMesa->Stencil.ZFailFunc,
+ fxMesa->Stencil.ZPassFunc );
+ grStencilMask( fxMesa->Stencil.WriteMask );
+ grStencilFunc( fxMesa->Stencil.Function,
+ fxMesa->Stencil.RefValue,
+ fxMesa->Stencil.ValueMask );
+ grEnable_NoLock( GR_STENCIL_MODE_EXT );
+ } else {
+ grDisable( GR_STENCIL_MODE_EXT );
+ }
+
+ }
+ UNLOCK_HARDWARE( fxMesa );
+
+#else
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %d, %d, %d, %d )\n",
+ __FUNCTION__, (int) x, (int) y, (int) width, (int) height );
+ }
+
+ /* Need this check to respond to glScissor and clipping updates */
+ if ((fxMesa->new_state & (TDFX_NEW_CLIP | TDFX_NEW_DEPTH)) ||
+ (fxMesa->dirty & TDFX_UPLOAD_COLOR_MASK)) {
+ tdfxDDUpdateHwState(ctx);
+ }
+
+ /* we can't clear accum buffers */
+ mask &= ~(DD_ACCUM_BIT);
+
+ if (mask & DD_STENCIL_BIT) {
+ if (!fxMesa->haveHwStencil || ctx->Stencil.WriteMask != 0xff) {
+ /* Napalm seems to have trouble with stencil write masks != 0xff */
+ /* do stencil clear in software */
+ mask &= ~(DD_STENCIL_BIT);
+ softwareMask |= DD_STENCIL_BIT;
+ }
+ }
+
+ if (fxMesa->glVis->RedBits != 8) {
+ /* can only do color masking if running in 24/32bpp on Napalm */
+ if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] ||
+ ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) {
+ softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+ mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
+ }
+ }
+
+ if (fxMesa->haveHwStencil) {
+ /*
+ * If we want to clear stencil, it must be enabled
+ * in the HW, even if the stencil test is not enabled
+ * in the OGL state.
+ */
+ LOCK_HARDWARE(fxMesa);
+ if (mask & DD_STENCIL_BIT) {
+ FX_grStencilMask_NoLock(/*ctx->Stencil.WriteMask*/ 0xff);
+ /* set stencil ref value = desired clear value */
+ FX_grStencilFunc_NoLock(GR_CMP_ALWAYS, ctx->Stencil.Clear, 0xff);
+ FX_grStencilOp_NoLock(GR_STENCILOP_REPLACE,
+ GR_STENCILOP_REPLACE, GR_STENCILOP_REPLACE);
+ FX_grEnable_NoLock(GR_STENCIL_MODE_EXT);
+ }
+ else {
+ FX_grDisable_NoLock(GR_STENCIL_MODE_EXT);
+ }
+ UNLOCK_HARDWARE(fxMesa);
+ }
+
+ /*
+ * FIXME: This is just plain ugly...
+ */
+ BEGIN_CLIP_LOOP(fxMesa);
+ {
+ /*
+ * This could probably be done fancier but doing each possible case
+ * explicitly is less error prone.
+ */
+ switch (mask & ~DD_STENCIL_BIT) {
+ case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ /* back buffer & depth */
+ FX_grColorMaskv_NoLock(ctx, true4); /* work around Voodoo3 bug */
+ FX_grDepthMask_NoLock(FXTRUE);
+ FX_grRenderBuffer_NoLock(GR_BUFFER_BACKBUFFER);
+ if (stencil_size > 0) {
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ }
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ if (!ctx->Depth.Mask || !ctx->Depth.Test) {
+ FX_grDepthMask_NoLock(FXFALSE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
+ /* XXX it appears that the depth buffer isn't cleared when
+ * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
+ * This is a work-around/
+ */
+ /* clear depth */
+ FX_grDepthMask_NoLock(FXTRUE);
+ FX_grRenderBuffer_NoLock(GR_BUFFER_BACKBUFFER);
+ FX_grColorMaskv_NoLock(ctx, false4);
+ if (stencil_size > 0)
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ /* clear front */
+ FX_grColorMaskv_NoLock(ctx, true4);
+ FX_grRenderBuffer_NoLock(GR_BUFFER_FRONTBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ if (!ctx->Depth.Mask || !ctx->Depth.Test) {
+ FX_grDepthMask_NoLock(FXFALSE);
+ }
+ break;
+ case DD_BACK_LEFT_BIT:
+ /* back buffer only */
+ FX_grDepthMask_NoLock(FXFALSE);
+ FX_grRenderBuffer_NoLock(GR_BUFFER_BACKBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ if (ctx->Depth.Mask && ctx->Depth.Test) {
+ FX_grDepthMask_NoLock(FXTRUE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT:
+ /* front buffer only */
+ FX_grDepthMask_NoLock(FXFALSE);
+ FX_grRenderBuffer_NoLock(GR_BUFFER_FRONTBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ if (ctx->Depth.Mask && ctx->Depth.Test) {
+ FX_grDepthMask_NoLock(FXTRUE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
+ /* front and back */
+ FX_grDepthMask_NoLock(FXFALSE);
+ FX_grRenderBuffer_NoLock(GR_BUFFER_BACKBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ FX_grRenderBuffer_NoLock(GR_BUFFER_FRONTBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ if (ctx->Depth.Mask && ctx->Depth.Test) {
+ FX_grDepthMask_NoLock(FXTRUE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ /* clear front */
+ FX_grDepthMask_NoLock(FXFALSE);
+ FX_grRenderBuffer_NoLock(GR_BUFFER_FRONTBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ /* clear back and depth */
+ FX_grDepthMask_NoLock(FXTRUE);
+ FX_grRenderBuffer_NoLock(GR_BUFFER_BACKBUFFER);
+ if (stencil_size > 0)
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ if (!ctx->Depth.Mask || !ctx->Depth.Mask) {
+ FX_grDepthMask_NoLock(FXFALSE);
+ }
+ break;
+ case DD_DEPTH_BIT:
+ /* just the depth buffer */
+ FX_grRenderBuffer_NoLock(GR_BUFFER_BACKBUFFER);
+ FX_grColorMaskv_NoLock(ctx, false4);
+ FX_grDepthMask_NoLock(FXTRUE);
+ if (stencil_size > 0)
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ else
+ FX_grBufferClear_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear);
+ FX_grColorMaskv_NoLock(ctx, true4);
+ if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT)
+ FX_grRenderBuffer_NoLock(GR_BUFFER_FRONTBUFFER);
+ if (!ctx->Depth.Test || !ctx->Depth.Mask)
+ FX_grDepthMask_NoLock(FXFALSE);
+ break;
+ default:
+ /* clear no color buffers or depth buffer but might clear stencil */
+ if (stencil_size > 0 && (mask & DD_STENCIL_BIT)) {
+ /* XXX need this RenderBuffer call to work around Glide bug */
+ FX_grRenderBuffer_NoLock(GR_BUFFER_BACKBUFFER);
+ FX_grDepthMask_NoLock(FXFALSE);
+ FX_grColorMaskv_NoLock(ctx, false4);
+ FX_grBufferClearExt_NoLock(fxMesa->Color.ClearColor,
+ fxMesa->Color.ClearAlpha,
+ fxMesa->Depth.Clear,
+ (FxU32) ctx->Stencil.Clear);
+ if (ctx->Depth.Mask && ctx->Depth.Test) {
+ FX_grDepthMask_NoLock(FXTRUE);
+ }
+ FX_grColorMaskv_NoLock(ctx, true4);
+ if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT)
+ FX_grRenderBuffer_NoLock(GR_BUFFER_FRONTBUFFER);
+ }
+ }
+ }
+ END_CLIP_LOOP(fxMesa);
+
+ if (fxMesa->haveHwStencil && (mask & DD_STENCIL_BIT)) {
+ /* We changed the stencil state above. Signal that we need to
+ * upload it again.
+ */
+ fxMesa->dirty |= TDFX_UPLOAD_STENCIL;
+ }
+
+#endif
+ return softwareMask;
+}
+
+
+
+static void tdfxDDFinish( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ FLUSH_BATCH( fxMesa );
+
+ LOCK_HARDWARE( fxMesa );
+ grFinish();
+ UNLOCK_HARDWARE( fxMesa );
+}
+
+static void tdfxDDFlush( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ FLUSH_BATCH( fxMesa );
+
+ LOCK_HARDWARE( fxMesa );
+ grFlush();
+ UNLOCK_HARDWARE( fxMesa );
+}
+
+
+
+static const char *texSource(int k)
+{
+ switch (k) {
+ case GR_CMBX_ZERO:
+ return "GR_CMBX_ZERO";
+ case GR_CMBX_TEXTURE_ALPHA:
+ return "GR_CMBX_TEXTURE_ALPHA";
+ case GR_CMBX_ALOCAL:
+ return "GR_CMBX_ALOCAL";
+ case GR_CMBX_AOTHER:
+ return "GR_CMBX_AOTHER";
+ case GR_CMBX_B:
+ return "GR_CMBX_B";
+ case GR_CMBX_CONSTANT_ALPHA:
+ return "GR_CMBX_CONSTANT_ALPHA";
+ case GR_CMBX_CONSTANT_COLOR:
+ return "GR_CMBX_CONSTANT_COLOR";
+ case GR_CMBX_DETAIL_FACTOR:
+ return "GR_CMBX_DETAIL_FACTOR";
+ case GR_CMBX_ITALPHA:
+ return "GR_CMBX_ITALPHA";
+ case GR_CMBX_ITRGB:
+ return "GR_CMBX_ITRGB";
+ case GR_CMBX_LOCAL_TEXTURE_ALPHA:
+ return "GR_CMBX_LOCAL_TEXTURE_ALPHA";
+ case GR_CMBX_LOCAL_TEXTURE_RGB:
+ return "GR_CMBX_LOCAL_TEXTURE_RGB";
+ case GR_CMBX_LOD_FRAC:
+ return "GR_CMBX_LOD_FRAC";
+ case GR_CMBX_OTHER_TEXTURE_ALPHA:
+ return "GR_CMBX_OTHER_TEXTURE_ALPHA";
+ case GR_CMBX_OTHER_TEXTURE_RGB:
+ return "GR_CMBX_OTHER_TEXTURE_RGB";
+ case GR_CMBX_TEXTURE_RGB:
+ return "GR_CMBX_TEXTURE_RGB";
+ case GR_CMBX_TMU_CALPHA:
+ return "GR_CMBX_TMU_CALPHA";
+ case GR_CMBX_TMU_CCOLOR:
+ return "GR_CMBX_TMU_CCOLOR";
+ default:
+ return "";
+ }
+}
+
+static const char *texMode(int k)
+{
+ switch (k) {
+ case GR_FUNC_MODE_ZERO:
+ return "GR_FUNC_MODE_ZERO";
+ case GR_FUNC_MODE_X:
+ return "GR_FUNC_MODE_X";
+ case GR_FUNC_MODE_ONE_MINUS_X:
+ return "GR_FUNC_MODE_ONE_MINUS_X";
+ case GR_FUNC_MODE_NEGATIVE_X:
+ return "GR_FUNC_MODE_NEGATIVE_X";
+ case GR_FUNC_MODE_X_MINUS_HALF:
+ return "GR_FUNC_MODE_X_MINUS_HALF";
+ default:
+ return "";
+ }
+}
+
+static const char *texInvert(int k)
+{
+ return k ? "FXTRUE" : "FXFALSE";
+}
+
+static void uploadTextureEnv( tdfxContextPtr fxMesa )
+{
+ if (TDFX_IS_NAPALM(fxMesa)) {
+ int unit;
+ for (unit = 0; unit < TDFX_NUM_TMU; unit++) {
+#if 0
+ printf("upload env %d\n", unit);
+ printf(" cSourceA = %s\t", texSource(fxMesa->TexCombineExt[unit].Color.SourceA));
+ printf(" cModeA = %s\n", texMode(fxMesa->TexCombineExt[unit].Color.ModeA));
+ printf(" cSourceB = %s\t", texSource(fxMesa->TexCombineExt[unit].Color.SourceB));
+ printf(" cModeB = %s\n", texMode(fxMesa->TexCombineExt[unit].Color.ModeB));
+ printf(" cSourceC = %s\t", texSource(fxMesa->TexCombineExt[unit].Color.SourceC));
+ printf(" cInvertC = %s\n", texInvert(fxMesa->TexCombineExt[unit].Color.InvertC));
+ printf(" cSourceD = %s\t", texSource(fxMesa->TexCombineExt[unit].Color.SourceD));
+ printf(" cInvertD = %s\n", texInvert(fxMesa->TexCombineExt[unit].Color.InvertD));
+ printf(" cShift = %d\t", fxMesa->TexCombineExt[unit].Color.Shift);
+ printf(" cInvert = %d\n", fxMesa->TexCombineExt[unit].Color.Invert);
+ printf(" aSourceA = %s\t", texSource(fxMesa->TexCombineExt[unit].Alpha.SourceA));
+ printf(" aModeA = %s\n", texMode(fxMesa->TexCombineExt[unit].Alpha.ModeA));
+ printf(" aSourceB = %s\t", texSource(fxMesa->TexCombineExt[unit].Alpha.SourceB));
+ printf(" aModeB = %s\n", texMode(fxMesa->TexCombineExt[unit].Alpha.ModeB));
+ printf(" aSourceC = %s\t", texSource(fxMesa->TexCombineExt[unit].Alpha.SourceC));
+ printf(" aInvertC = %s\n", texInvert(fxMesa->TexCombineExt[unit].Alpha.InvertC));
+ printf(" aSourceD = %s\t", texSource(fxMesa->TexCombineExt[unit].Alpha.SourceD));
+ printf(" aInvertD = %s\n", texInvert(fxMesa->TexCombineExt[unit].Alpha.InvertD));
+ printf(" aShift = %d\t", fxMesa->TexCombineExt[unit].Alpha.Shift);
+ printf(" aInvert = %d\n", fxMesa->TexCombineExt[unit].Alpha.Invert);
+ printf(" Color = 0x%08x\n", fxMesa->TexCombineExt[unit].EnvColor);
+#endif
+ (*grTexColorCombineExtProc)(TDFX_TMU0 + unit,
+ fxMesa->TexCombineExt[unit].Color.SourceA,
+ fxMesa->TexCombineExt[unit].Color.ModeA,
+ fxMesa->TexCombineExt[unit].Color.SourceB,
+ fxMesa->TexCombineExt[unit].Color.ModeB,
+ fxMesa->TexCombineExt[unit].Color.SourceC,
+ fxMesa->TexCombineExt[unit].Color.InvertC,
+ fxMesa->TexCombineExt[unit].Color.SourceD,
+ fxMesa->TexCombineExt[unit].Color.InvertD,
+ fxMesa->TexCombineExt[unit].Color.Shift,
+ fxMesa->TexCombineExt[unit].Color.Invert);
+ (*grTexAlphaCombineExtProc)(TDFX_TMU0 + unit,
+ fxMesa->TexCombineExt[unit].Alpha.SourceA,
+ fxMesa->TexCombineExt[unit].Alpha.ModeA,
+ fxMesa->TexCombineExt[unit].Alpha.SourceB,
+ fxMesa->TexCombineExt[unit].Alpha.ModeB,
+ fxMesa->TexCombineExt[unit].Alpha.SourceC,
+ fxMesa->TexCombineExt[unit].Alpha.InvertC,
+ fxMesa->TexCombineExt[unit].Alpha.SourceD,
+ fxMesa->TexCombineExt[unit].Alpha.InvertD,
+ fxMesa->TexCombineExt[unit].Alpha.Shift,
+ fxMesa->TexCombineExt[unit].Alpha.Invert);
+ (*grConstantColorValueExtProc)(TDFX_TMU0 + unit,
+ fxMesa->TexCombineExt[unit].EnvColor);
+ }
+ }
+ else {
+ /* Voodoo3 */
+ int unit;
+ for (unit = 0; unit < TDFX_NUM_TMU; unit++) {
+ struct tdfx_texcombine *comb = &fxMesa->TexCombine[unit];
+ FX_grTexCombine_NoLock(TDFX_TMU0 + unit,
+ comb->FunctionRGB,
+ comb->FactorRGB,
+ comb->FunctionAlpha,
+ comb->FactorAlpha,
+ comb->InvertRGB,
+ comb->InvertAlpha);
+ }
+ }
+}
+
+
+static void uploadTextureParams( tdfxContextPtr fxMesa )
+{
+ int unit;
+ for (unit = 0; unit < TDFX_NUM_TMU; unit++) {
+ const struct tdfx_texparams *p = &fxMesa->TexParams[unit];
+ /*
+ printf("upload params %d\n", unit);
+ printf(" clamp %x %x\n", env->sClamp, env->tClamp);
+ printf(" filter %x %x\n", env->minFilt, env->magFilt);
+ printf(" mipmap %x %x\n", env->mmMode, env->LODblend);
+ printf(" lod bias %f\n", env->LodBias);
+ */
+ FX_grTexClampMode_NoLock(GR_TMU0 + unit, p->sClamp, p->tClamp);
+ FX_grTexFilterMode_NoLock(GR_TMU0 + unit, p->minFilt, p->magFilt);
+ FX_grTexMipMapMode_NoLock(GR_TMU0 + unit, p->mmMode, p->LODblend);
+ FX_grTexLodBiasValue_NoLock(GR_TMU0 + unit, p->LodBias);
+ }
+}
+
+
+static void uploadTextureSource( tdfxContextPtr fxMesa )
+{
+ int unit;
+ for (unit = 0; unit < TDFX_NUM_TMU; unit++) {
+ const struct tdfx_texsource *src = &fxMesa->TexSource[unit];
+ /*
+ printf("upload source %d @ %d %p\n", unit, src->StartAddress, src->Info);
+ */
+ if (src->Info) {
+ /*
+ printf(" smallLodLog2=%d largeLodLog2=%d ar=%d format=%d data=%p\n",
+ src->Info->smallLodLog2, src->Info->largeLodLog2,
+ src->Info->aspectRatioLog2, src->Info->format,
+ src->Info->data);
+ */
+ FX_grTexSource_NoLock(GR_TMU0 + unit,
+ src->StartAddress,
+ src->EvenOdd,
+ src->Info);
+ }
+ }
+}
+
+
+static void uploadTextureImages( tdfxContextPtr fxMesa )
+{
+ GLcontext *ctx = fxMesa->glCtx;
+ int unit;
+ for (unit = 0; unit < TDFX_NUM_TMU; unit++) {
+ if (ctx->Texture.Unit[unit].ReallyEnabled == TEXTURE0_2D) {
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit].CurrentD[2];
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
+ if (ti && ti->reloadImages) {
+ /*
+ printf("download texture image on unit %d\n", unit);
+ */
+ tdfxTMDownloadTexture(fxMesa, tObj);
+ ti->reloadImages = GL_FALSE;
+ }
+ }
+ }
+}
+
+
+
+/*
+ * If scissoring is enabled, compute intersection of scissor region
+ * with all X clip rects, resulting in new cliprect list.
+ * If number of cliprects is zero or one, call grClipWindow to setup
+ * the clip region. Otherwise we'll call grClipWindow inside the
+ * BEGIN_CLIP_LOOP macro.
+ */
+void tdfxUploadClipping( tdfxContextPtr fxMesa )
+{
+ __DRIdrawablePrivate *dPriv = fxMesa->driDrawable;
+
+ assert(dPriv);
+
+ if (fxMesa->numClipRects == 0) {
+ /* all drawing clipped away */
+ grClipWindow(0, 0, 0, 0);
+ }
+ else if (fxMesa->numClipRects == 1) {
+ grClipWindow(fxMesa->pClipRects[0].x1,
+ fxMesa->screen_height - fxMesa->pClipRects[0].y2,
+ fxMesa->pClipRects[0].x2,
+ fxMesa->screen_height - fxMesa->pClipRects[0].y1);
+ }
+ /* else, we'll do a cliprect loop around all drawing */
+
+ grDRIPosition( dPriv->x, dPriv->y, dPriv->w, dPriv->h,
+ fxMesa->numClipRects, fxMesa->pClipRects );
+}
+
+
+void tdfxEmitHwStateLocked( tdfxContextPtr fxMesa )
+{
+ if ( !fxMesa->dirty )
+ return;
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_COLOR_COMBINE ) {
+ if (TDFX_IS_NAPALM(fxMesa)) {
+ (*grColorCombineExtProc)(fxMesa->ColorCombineExt.SourceA,
+ fxMesa->ColorCombineExt.ModeA,
+ fxMesa->ColorCombineExt.SourceB,
+ fxMesa->ColorCombineExt.ModeB,
+ fxMesa->ColorCombineExt.SourceC,
+ fxMesa->ColorCombineExt.InvertC,
+ fxMesa->ColorCombineExt.SourceD,
+ fxMesa->ColorCombineExt.InvertD,
+ fxMesa->ColorCombineExt.Shift,
+ fxMesa->ColorCombineExt.Invert);
+ }
+ else {
+ /* Voodoo 3 */
+ grColorCombine( fxMesa->ColorCombine.Function,
+ fxMesa->ColorCombine.Factor,
+ fxMesa->ColorCombine.Local,
+ fxMesa->ColorCombine.Other,
+ fxMesa->ColorCombine.Invert );
+ }
+ fxMesa->dirty &= ~TDFX_UPLOAD_COLOR_COMBINE;
+ }
+ if ( fxMesa->dirty & TDFX_UPLOAD_ALPHA_COMBINE ) {
+ if (TDFX_IS_NAPALM(fxMesa)) {
+ (*grAlphaCombineExtProc)(fxMesa->AlphaCombineExt.SourceA,
+ fxMesa->AlphaCombineExt.ModeA,
+ fxMesa->AlphaCombineExt.SourceB,
+ fxMesa->AlphaCombineExt.ModeB,
+ fxMesa->AlphaCombineExt.SourceC,
+ fxMesa->AlphaCombineExt.InvertC,
+ fxMesa->AlphaCombineExt.SourceD,
+ fxMesa->AlphaCombineExt.InvertD,
+ fxMesa->AlphaCombineExt.Shift,
+ fxMesa->AlphaCombineExt.Invert);
+ }
+ else {
+ /* Voodoo 3 */
+ grAlphaCombine( fxMesa->AlphaCombine.Function,
+ fxMesa->AlphaCombine.Factor,
+ fxMesa->AlphaCombine.Local,
+ fxMesa->AlphaCombine.Other,
+ fxMesa->AlphaCombine.Invert );
+ }
+ fxMesa->dirty &= ~TDFX_UPLOAD_ALPHA_COMBINE;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_RENDER_BUFFER ) {
+ grRenderBuffer( fxMesa->DrawBuffer );
+ fxMesa->dirty &= ~TDFX_UPLOAD_RENDER_BUFFER;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_STIPPLE) {
+ grStipplePattern( fxMesa->Stipple.Pattern );
+ grStippleMode( fxMesa->Stipple.Mode );
+ fxMesa->dirty &= ~TDFX_UPLOAD_STIPPLE;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_ALPHA_TEST ) {
+ grAlphaTestFunction( fxMesa->Color.AlphaFunc );
+ fxMesa->dirty &= ~TDFX_UPLOAD_ALPHA_TEST;
+ }
+ if ( fxMesa->dirty & TDFX_UPLOAD_ALPHA_REF ) {
+ grAlphaTestReferenceValue( fxMesa->Color.AlphaRef );
+ fxMesa->dirty &= ~TDFX_UPLOAD_ALPHA_REF;
+ }
+ if ( fxMesa->dirty & TDFX_UPLOAD_BLEND_FUNC ) {
+ if (grAlphaBlendFunctionExtProc) {
+ (*grAlphaBlendFunctionExtProc)( fxMesa->Color.BlendSrcRGB,
+ fxMesa->Color.BlendDstRGB,
+ GR_BLEND_OP_ADD,
+ fxMesa->Color.BlendSrcA,
+ fxMesa->Color.BlendDstA,
+ GR_BLEND_OP_ADD );
+ }
+ else {
+ grAlphaBlendFunction( fxMesa->Color.BlendSrcRGB,
+ fxMesa->Color.BlendDstRGB,
+ fxMesa->Color.BlendSrcA,
+ fxMesa->Color.BlendDstA );
+ }
+ fxMesa->dirty &= ~TDFX_UPLOAD_BLEND_FUNC;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_DEPTH_MODE ) {
+ grDepthBufferMode( fxMesa->Depth.Mode );
+ fxMesa->dirty &= ~TDFX_UPLOAD_DEPTH_MODE;
+ }
+ if ( fxMesa->dirty & TDFX_UPLOAD_DEPTH_BIAS ) {
+ grDepthBiasLevel( fxMesa->Depth.Bias );
+ fxMesa->dirty &= ~TDFX_UPLOAD_DEPTH_BIAS;
+ }
+ if ( fxMesa->dirty & TDFX_UPLOAD_DEPTH_FUNC ) {
+ grDepthBufferFunction( fxMesa->Depth.Func );
+ fxMesa->dirty &= ~TDFX_UPLOAD_DEPTH_FUNC;
+ }
+ if ( fxMesa->dirty & TDFX_UPLOAD_DEPTH_MASK ) {
+ grDepthMask( fxMesa->Depth.Mask );
+ fxMesa->dirty &= ~TDFX_UPLOAD_DEPTH_MASK;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_DITHER) {
+ grDitherMode( fxMesa->Color.Dither );
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_FOG_MODE ) {
+ grFogMode( fxMesa->Fog.Mode );
+ fxMesa->dirty &= ~TDFX_UPLOAD_FOG_MODE;
+ }
+ if ( fxMesa->dirty & TDFX_UPLOAD_FOG_COLOR ) {
+ grFogColorValue( fxMesa->Fog.Color );
+ fxMesa->dirty &= ~TDFX_UPLOAD_FOG_COLOR;
+ }
+ if ( fxMesa->dirty & TDFX_UPLOAD_FOG_TABLE ) {
+ grFogTable( fxMesa->Fog.Table );
+ fxMesa->dirty &= ~TDFX_UPLOAD_FOG_TABLE;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_CULL ) {
+ grCullMode( fxMesa->CullMode );
+ fxMesa->dirty &= ~TDFX_UPLOAD_CULL;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_CLIP ) {
+ tdfxUploadClipping( fxMesa );
+ fxMesa->dirty &= ~TDFX_UPLOAD_CLIP;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_COLOR_MASK ) {
+ if ( grColorMaskExtProc && fxMesa->glCtx->Visual->RedBits == 8) {
+ grColorMaskExtProc( fxMesa->Color.ColorMask[RCOMP],
+ fxMesa->Color.ColorMask[GCOMP],
+ fxMesa->Color.ColorMask[BCOMP],
+ fxMesa->Color.ColorMask[ACOMP] );
+ } else {
+ grColorMask( fxMesa->Color.ColorMask[RCOMP] ||
+ fxMesa->Color.ColorMask[GCOMP] ||
+ fxMesa->Color.ColorMask[BCOMP],
+ fxMesa->Color.ColorMask[ACOMP] );
+ }
+ fxMesa->dirty &= ~TDFX_UPLOAD_COLOR_MASK;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_CONSTANT_COLOR ) {
+ grConstantColorValue( fxMesa->Color.MonoColor );
+ fxMesa->dirty &= ~TDFX_UPLOAD_CONSTANT_COLOR;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_LINE ) {
+ if (fxMesa->glCtx->Line.SmoothFlag && fxMesa->glCtx->Line.Width == 1.0)
+ grEnable(GR_AA_ORDERED);
+ else
+ grDisable(GR_AA_ORDERED);
+ fxMesa->dirty &= ~TDFX_UPLOAD_LINE;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_STENCIL ) {
+ if (fxMesa->glCtx->Stencil.Enabled) {
+ grEnable(GR_STENCIL_MODE_EXT);
+ FX_grStencilOp_NoLock(fxMesa->Stencil.FailFunc,
+ fxMesa->Stencil.ZFailFunc,
+ fxMesa->Stencil.ZPassFunc);
+ FX_grStencilFunc_NoLock(fxMesa->Stencil.Function,
+ fxMesa->Stencil.RefValue,
+ fxMesa->Stencil.ValueMask);
+ FX_grStencilMask_NoLock(fxMesa->Stencil.WriteMask);
+ }
+ else {
+ grDisable(GR_STENCIL_MODE_EXT);
+ }
+ fxMesa->dirty &= ~TDFX_UPLOAD_STENCIL;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_VERTEX_LAYOUT ) {
+ grGlideSetVertexLayout( fxMesa->layout[fxMesa->vertexFormat] );
+ fxMesa->dirty &= ~TDFX_UPLOAD_VERTEX_LAYOUT;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_TEXTURE_ENV ) {
+ uploadTextureEnv(fxMesa);
+ fxMesa->dirty &= ~TDFX_UPLOAD_TEXTURE_ENV;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_TEXTURE_PARAMS ) {
+ uploadTextureParams(fxMesa);
+ fxMesa->dirty &= ~TDFX_UPLOAD_TEXTURE_PARAMS;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_TEXTURE_PALETTE ) {
+ if (fxMesa->TexPalette.Data) {
+ grTexDownloadTable(fxMesa->TexPalette.Type, fxMesa->TexPalette.Data);
+ }
+ fxMesa->dirty &= ~TDFX_UPLOAD_TEXTURE_PALETTE;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_TEXTURE_SOURCE ) {
+ uploadTextureSource(fxMesa);
+ fxMesa->dirty &= ~TDFX_UPLOAD_TEXTURE_SOURCE;
+ }
+
+ if ( fxMesa->dirty & TDFX_UPLOAD_TEXTURE_IMAGES ) {
+ uploadTextureImages(fxMesa);
+ fxMesa->dirty &= ~TDFX_UPLOAD_TEXTURE_IMAGES;
+ }
+
+ fxMesa->dirty = 0;
+}
+
+
+
+void tdfxDDInitRenderFuncs( GLcontext *ctx )
+{
+ ctx->Driver.Clear = tdfxDDClear;
+ ctx->Driver.Finish = tdfxDDFinish;
+ ctx->Driver.Flush = tdfxDDFlush;
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.h
new file mode 100644
index 000000000..9d1c25069
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.h
@@ -0,0 +1,54 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_RENDER_H__
+#define __TDFX_RENDER_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "tdfx_context.h"
+
+extern void tdfxDDInitRenderFuncs( GLcontext *ctx );
+
+extern void tdfxEmitHwStateLocked( tdfxContextPtr fxMesa );
+
+extern void tdfxUploadClipping( tdfxContextPtr fxMesa );
+
+#define FLUSH_BATCH( fxMesa )
+
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.c
new file mode 100644
index 000000000..801cf42e0
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.c
@@ -0,0 +1,106 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include <X11/Xlibint.h>
+
+#include "tdfx_dri.h"
+#include "tdfx_context.h"
+#include "tdfx_vb.h"
+#include "tdfx_tris.h"
+#include "tdfx_pipeline.h"
+
+
+#ifdef DEBUG_LOCKING
+char *prevLockFile = 0;
+int prevLockLine = 0;
+#endif
+
+
+GLboolean tdfxCreateScreen( __DRIscreenPrivate *sPriv )
+{
+ tdfxScreenPrivate *fxScreen;
+ TDFXDRIPtr fxDRIPriv = (TDFXDRIPtr) sPriv->pDevPriv;
+
+ /* Allocate the private area */
+ fxScreen = (tdfxScreenPrivate *) Xmalloc( sizeof(tdfxScreenPrivate) );
+ if ( !fxScreen )
+ return GL_FALSE;
+
+ fxScreen->driScrnPriv = sPriv;
+ sPriv->private = (void *) fxScreen;
+
+ fxScreen->regs.handle = fxDRIPriv->regs;
+ fxScreen->regs.size = fxDRIPriv->regsSize;
+ fxScreen->deviceID = fxDRIPriv->deviceID;
+ fxScreen->width = fxDRIPriv->width;
+ fxScreen->height = fxDRIPriv->height;
+ fxScreen->mem = fxDRIPriv->mem;
+ fxScreen->cpp = fxDRIPriv->cpp;
+ fxScreen->stride = fxDRIPriv->stride;
+ fxScreen->fifoOffset = fxDRIPriv->fifoOffset;
+ fxScreen->fifoSize = fxDRIPriv->fifoSize;
+ fxScreen->fbOffset = fxDRIPriv->fbOffset;
+ fxScreen->backOffset = fxDRIPriv->backOffset;
+ fxScreen->depthOffset = fxDRIPriv->depthOffset;
+ fxScreen->textureOffset = fxDRIPriv->textureOffset;
+ fxScreen->textureSize = fxDRIPriv->textureSize;
+
+
+ if ( drmMap( sPriv->fd, fxScreen->regs.handle,
+ fxScreen->regs.size, &fxScreen->regs.map ) ) {
+ return GL_FALSE;
+ }
+
+ tdfxDDSetupInit();
+ tdfxDDTriangleFuncsInit();
+ tdfxDDFastPathInit();
+
+ tdfxDDGlideExtensionsInit();
+
+ return GL_TRUE;
+}
+
+void tdfxDestroyScreen( __DRIscreenPrivate *sPriv )
+{
+ tdfxScreenPrivate *fxScreen = (tdfxScreenPrivate *) sPriv->private;
+
+ if ( fxScreen ) {
+ drmUnmap( fxScreen->regs.map, fxScreen->regs.size );
+
+ Xfree( fxScreen );
+ sPriv->private = NULL;
+ }
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.h
new file mode 100644
index 000000000..330c394a6
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.h
@@ -0,0 +1,77 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_SCREEN_H__
+#define __TDFX_SCREEN_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "dri_mesaint.h"
+
+typedef struct {
+ drmHandle handle;
+ drmSize size;
+ drmAddress map;
+} tdfxRegion, *tdfxRegionPtr;
+
+typedef struct {
+ tdfxRegion regs;
+
+ int deviceID;
+ int width;
+ int height;
+ int mem;
+ int cpp;
+ int stride;
+
+ int fifoOffset;
+ int fifoSize;
+
+ int fbOffset;
+ int backOffset;
+ int depthOffset;
+ int textureOffset;
+ int textureSize;
+
+ __DRIscreenPrivate *driScrnPriv;
+} tdfxScreenPrivate;
+
+
+extern GLboolean tdfxCreateScreen( __DRIscreenPrivate *driScrnPriv );
+extern void tdfxDestroyScreen( __DRIscreenPrivate *driScrnPriv );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.c
new file mode 100644
index 000000000..61dafe3a8
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.c
@@ -0,0 +1,1335 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#include "tdfx_context.h"
+#include "tdfx_span.h"
+#include "tdfx_render.h"
+
+
+#define DBG 0
+
+
+#define LOCAL_VARS \
+ __DRIdrawablePrivate *dPriv = fxMesa->driDrawable; \
+ tdfxScreenPrivate *fxPriv = fxMesa->fxScreen; \
+ GLuint pitch = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) \
+ ? (fxMesa->screen_width * BYTESPERPIXEL) : \
+ (info.strideInBytes); \
+ GLuint height = fxMesa->height; \
+ char *buf = (char *)((char *)info.lfbPtr + \
+ dPriv->x * fxPriv->cpp + \
+ dPriv->y * pitch); \
+ GLuint p; \
+ (void) buf; (void) p;
+
+
+#define INIT_MONO_PIXEL( p ) p = fxMesa->Color.MonoColor;
+
+#define CLIPPIXEL( _x, _y ) ( _x >= minx && _x < maxx && \
+ _y >= miny && _y < maxy )
+
+#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
+ if ( _y < miny || _y >= maxy ) { \
+ _n1 = 0, _x1 = x; \
+ } else { \
+ _n1 = _n; \
+ _x1 = _x; \
+ if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
+ if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
+ }
+
+#define Y_FLIP(_y) (height - _y - 1)
+
+
+#define HW_WRITE_LOCK() \
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); \
+ GrLfbInfo_t info; \
+ FLUSH_BATCH( fxMesa ); \
+ UNLOCK_HARDWARE( fxMesa ); \
+ LOCK_HARDWARE( fxMesa ); \
+ info.size = sizeof(GrLfbInfo_t); \
+ if ( grLfbLock( GR_LFB_WRITE_ONLY, fxMesa->DrawBuffer, LFB_MODE, \
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) \
+ {
+
+#define HW_WRITE_UNLOCK() \
+ grLfbUnlock( GR_LFB_WRITE_ONLY, fxMesa->DrawBuffer ); \
+ }
+
+
+#define HW_READ_LOCK() \
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); \
+ GrLfbInfo_t info; \
+ FLUSH_BATCH( fxMesa ); \
+ UNLOCK_HARDWARE( fxMesa ); \
+ LOCK_HARDWARE( fxMesa ); \
+ info.size = sizeof(GrLfbInfo_t); \
+ if ( grLfbLock( GR_LFB_READ_ONLY, fxMesa->ReadBuffer, LFB_MODE, \
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) \
+ {
+
+#define HW_READ_UNLOCK() \
+ grLfbUnlock( GR_LFB_READ_ONLY, fxMesa->ReadBuffer ); \
+ }
+
+
+#define HW_WRITE_CLIPLOOP() \
+ do { \
+ int _nc = fxMesa->numClipRects; \
+ while (_nc--) { \
+ int minx = fxMesa->pClipRects[_nc].x1 - fxMesa->x_offset; \
+ int miny = fxMesa->pClipRects[_nc].y1 - fxMesa->y_offset; \
+ int maxx = fxMesa->pClipRects[_nc].x2 - fxMesa->x_offset; \
+ int maxy = fxMesa->pClipRects[_nc].y2 - fxMesa->y_offset;
+
+#define HW_READ_CLIPLOOP() \
+ do { \
+ const __DRIdrawablePrivate *dPriv = fxMesa->driDrawable; \
+ XF86DRIClipRectPtr rect = dPriv->pClipRects; \
+ int _nc = dPriv->numClipRects; \
+ while (_nc--) { \
+ const int minx = rect->x1 - fxMesa->x_offset; \
+ const int miny = rect->y1 - fxMesa->y_offset; \
+ const int maxx = rect->x2 - fxMesa->x_offset; \
+ const int maxy = rect->y2 - fxMesa->y_offset; \
+ rect++;
+
+#define HW_ENDCLIPLOOP() \
+ } \
+ } while (0)
+
+
+
+#define LFB_MODE GR_LFBWRITEMODE_565
+
+
+/* 16 bit, RGB565 color spanline and pixel functions */ \
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
+ rgba[0] = (((p >> 11) & 0x1f) * 255) / 31; \
+ rgba[1] = (((p >> 5) & 0x3f) * 255) / 63; \
+ rgba[2] = (((p >> 0) & 0x1f) * 255) / 31; \
+ rgba[3] = 0xff; \
+ } while (0)
+
+#define TAG(x) tdfx##x##_RGB565
+#define BYTESPERPIXEL 2
+#include "spantmp.h"
+#undef BYTESPERPIXEL
+
+
+/* 16 bit, BGR565 color spanline and pixel functions */ \
+#if 0
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)b & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)r & 0xf8) >> 3))
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
+ rgba[0] = (p << 3) & 0xf8; \
+ rgba[1] = (p >> 3) & 0xfc; \
+ rgba[2] = (p >> 8) & 0xf8; \
+ rgba[3] = 0xff; \
+ } while (0)
+
+#define TAG(x) tdfx##x##_BGR565
+#define BYTESPERPIXEL 2
+#include "spantmp.h"
+#undef BYTESPERPIXEL
+#endif
+
+
+#undef LFB_MODE
+#define LFB_MODE GR_LFBWRITEMODE_888
+
+
+/* 24 bit, RGB888 color spanline and pixel functions */
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLuint *)(buf + _x*3 + _y*pitch) = ((b << 0) | \
+ (g << 8) | \
+ (r << 16))
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLuint *)(buf + _x*3 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+do { \
+ GLuint p = *(GLuint *)(buf + _x*3 + _y*pitch); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = 0xff; \
+} while (0)
+
+#define TAG(x) tdfx##x##_RGB888
+#define BYTESPERPIXEL 4
+#include "spantmp.h"
+#undef BYTESPERPIXEL
+
+
+#undef LFB_MODE
+#define LFB_MODE GR_LFBWRITEMODE_8888
+
+
+/* 32 bit, ARGB8888 color spanline and pixel functions */
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \
+ (g << 8) | \
+ (r << 16) | \
+ (a << 24) )
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+do { \
+ GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = (p >> 24) & 0xff; \
+} while (0)
+
+#define TAG(x) tdfx##x##_ARGB8888
+#define BYTESPERPIXEL 4
+#include "spantmp.h"
+#undef BYTESPERPIXEL
+
+
+
+/* ================================================================
+ * Old span functions below...
+ */
+
+
+/*
+ * Examine the cliprects to generate an array of flags to indicate
+ * which pixels in a span are visible. Note: (x,y) is a screen
+ * coordinate.
+ */
+static void
+generate_vismask(const tdfxContextPtr fxMesa, GLint x, GLint y, GLint n,
+ GLubyte vismask[])
+{
+ GLboolean initialized = GL_FALSE;
+ GLint i, j;
+
+ /* Ensure we clear the visual mask */
+ MEMSET(vismask, 0, n);
+
+ /* turn on flags for all visible pixels */
+ for (i = 0; i < fxMesa->numClipRects; i++) {
+ const XF86DRIClipRectPtr rect = &fxMesa->pClipRects[i];
+
+ if (y >= rect->y1 && y < rect->y2) {
+ if (x >= rect->x1 && x + n <= rect->x2) {
+ /* common case, whole span inside cliprect */
+ MEMSET(vismask, 1, n);
+ return;
+ }
+ if (x < rect->x2 && x + n >= rect->x1) {
+ /* some of the span is inside the rect */
+ GLint start, end;
+ if (!initialized) {
+ MEMSET(vismask, 0, n);
+ initialized = GL_TRUE;
+ }
+ if (x < rect->x1)
+ start = rect->x1 - x;
+ else
+ start = 0;
+ if (x + n > rect->x2)
+ end = rect->x2 - x;
+ else
+ end = n;
+ assert(start >= 0);
+ assert(end <= n);
+ for (j = start; j < end; j++)
+ vismask[j] = 1;
+ }
+ }
+ }
+}
+
+/*
+ * Examine cliprects and determine if the given screen pixel is visible.
+ */
+static GLboolean
+visible_pixel(const tdfxContextPtr fxMesa, int scrX, int scrY)
+{
+ int i;
+ for (i = 0; i < fxMesa->numClipRects; i++) {
+ const XF86DRIClipRectPtr rect = &fxMesa->pClipRects[i];
+ if (scrX >= rect->x1 &&
+ scrX < rect->x2 &&
+ scrY >= rect->y1 && scrY < rect->y2) return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+
+/*
+ * Depth buffer read/write functions.
+ */
+/*
+ * To read the frame buffer, we need to lock and unlock it. The
+ * four macros {READ,WRITE}_FB_SPAN_{LOCK,UNLOCK}
+ * do this for us.
+ *
+ * Note that the lock must be matched with an unlock. These
+ * macros include a spare curly brace, so they must
+ * be syntactically matched.
+ *
+ * Note, also, that you can't lock a buffer twice with different
+ * modes. That is to say, you can't lock a buffer in both read
+ * and write modes. The strideInBytes and LFB pointer will be
+ * the same with read and write locks, so you can use either.
+ * o The HW has different state for reads and writes, so
+ * locking it twice may give screwy results.
+ * o The DRM won't let you lock twice. It hangs. This is probably
+ * because of the LOCK_HARDWARE IN THE *_FB_SPAN_LOCK macros,
+ * and could be eliminated with nonlocking lock routines. But
+ * what's the point after all.
+ */
+#define READ_FB_SPAN_LOCK(fxMesa, info, target_buffer) \
+ UNLOCK_HARDWARE(fxMesa); \
+ LOCK_HARDWARE(fxMesa); \
+ (info).size=sizeof(info); \
+ if (grLfbLock(GR_LFB_READ_ONLY, \
+ target_buffer, \
+ GR_LFBWRITEMODE_ANY, \
+ GR_ORIGIN_UPPER_LEFT, \
+ FXFALSE, \
+ &(info))) {
+
+#define READ_FB_SPAN_UNLOCK(fxMesa, target_buffer) \
+ grLfbUnlock(GR_LFB_READ_ONLY, target_buffer); \
+ } else { \
+ fprintf(stderr, "tdfxDriver: Can't get %s (%d) read lock\n", \
+ (target_buffer == GR_BUFFER_BACKBUFFER) \
+ ? "back buffer" \
+ : ((target_buffer == GR_BUFFER_AUXBUFFER) \
+ ? "depth buffer" \
+ : "unknown buffer"), \
+ target_buffer); \
+ }
+
+#define WRITE_FB_SPAN_LOCK(fxMesa, info, target_buffer, write_mode) \
+ UNLOCK_HARDWARE(fxMesa); \
+ LOCK_HARDWARE(fxMesa); \
+ info.size=sizeof(info); \
+ if (grLfbLock(GR_LFB_WRITE_ONLY, \
+ target_buffer, \
+ write_mode, \
+ GR_ORIGIN_UPPER_LEFT, \
+ FXFALSE, \
+ &info)) {
+
+#define WRITE_FB_SPAN_UNLOCK(fxMesa, target_buffer) \
+ grLfbUnlock(GR_LFB_WRITE_ONLY, target_buffer); \
+ } else { \
+ fprintf(stderr, "tdfxDriver: Can't get %s (%d) write lock\n", \
+ (target_buffer == GR_BUFFER_BACKBUFFER) \
+ ? "back buffer" \
+ : ((target_buffer == GR_BUFFER_AUXBUFFER) \
+ ? "depth buffer" \
+ : "unknown buffer"), \
+ target_buffer); \
+ }
+
+/*
+ * Because the Linear Frame Buffer is not necessarily aligned
+ * with the depth buffer, we have to do some fiddling
+ * around to get the right addresses.
+ *
+ * Perhaps a picture is in order. The Linear Frame Buffer
+ * looks like this:
+ *
+ * |<----------------------info.strideInBytes------------->|
+ * |<-----physicalStrideInBytes------->|
+ * +-----------------------------------+xxxxxxxxxxxxxxxxxxx+
+ * | | |
+ * | Legal Memory | Forbidden Zone |
+ * | | |
+ * +-----------------------------------+xxxxxxxxxxxxxxxxxxx+
+ *
+ * You can only reliably read and write legal locations. Reads
+ * and writes from the Forbidden Zone will return undefined values,
+ * and may cause segmentation faults.
+ *
+ * Now, the depth buffer may not end up in a location such each
+ * scan line is an LFB line. For example, the depth buffer may
+ * look like this:
+ *
+ * wrapped ordinary.
+ * +-----------------------------------+xxxxxxxxxxxxxxxxxxx+
+ * |0000000000000000000000 | | back
+ * |1111111111111111111111 | | buffer
+ * |2222222222222222222222 | |
+ * |4096b align. padxx00000000000000000| Forbidden Zone | depth
+ * |0000 11111111111111111| | buffer
+ * |1111 22222222222222222| |
+ * |2222 | |
+ * +-----------------------------------+xxxxxxxxxxxxxxxxxxx+
+ * where each number is the scan line number. We know it will
+ * be aligned on 128 byte boundaries, at least. Aligning this
+ * on a scanline boundary causes the back and depth buffers to
+ * thrash in the SST1 cache. (Note that the back buffer is always
+ * allocated at the beginning of LFB memory, and so it is always
+ * properly aligned with the LFB stride.)
+ *
+ * We call the beginning of the line (which is the rightmost
+ * part of the depth line in the picture above) the *ordinary* part
+ * of the scanline, and the end of the line (which is the
+ * leftmost part, one line below) the *wrapped* part of the scanline.
+ * a.) We need to know what x value to subtract from the screen
+ * x coordinate to index into the wrapped part.
+ * b.) We also need to figure out if we need to read from the ordinary
+ * part scan line, or from the wrapped part of the scan line.
+ *
+ * [ad a]
+ * The first wrapped x coordinate is that coordinate such that
+ * depthBufferOffset&(info.strideInBytes) + x*elmentSize {*}
+ * > physicalStrideInBytes
+ * where depthBufferOffset is the LFB distance in bytes
+ * from the back buffer to the depth buffer. The expression
+ * depthBufferOffset&(info.strideInBytes)
+ * is then the offset (in bytes) from the beginining of (any)
+ * depth buffer line to first element in the line.
+ * Simplifying inequation {*} above we see that x is the smallest
+ * value such that
+ * x*elementSize > physicalStrideInBytes {**}
+ * - depthBufferOffset&(info.strideInBytes)
+ * Now, we know that both the summands on the right are multiples of
+ * 128, and elementSize <= 4, so if equality holds in {**}, x would
+ * be a multiple of 32. Thus we can set x to
+ * xwrapped = (physicalStrideInBytes
+ * - depthBufferOffset&(info.strideInBytes))/elementSize
+ * + 1
+ *
+ * [ad b]
+ * Question b is now simple. We read from the wrapped scan line if
+ * x is greater than xwrapped.
+ */
+#define TILE_WIDTH_IN_BYTES 128
+#define TILE_WIDTH_IN_ZOXELS(bpz) (TILE_WIDTH_IN_BYTES/(bpz))
+#define TILE_HEIGHT_IN_LINES 32
+typedef struct
+{
+ void *lfbPtr;
+ void *lfbWrapPtr;
+ FxU32 LFBStrideInElts;
+ GLint firstWrappedX;
+}
+LFBParameters;
+
+/*
+ * We need information about the back buffer. Note that
+ * this function *cannot be called* while the aux buffer
+ * is locked, or the caller will hang.
+ *
+ * Only Glide knows the LFB address of the back and depth
+ * offsets. The upper levels of Mesa know the depth offset,
+ * but that is not in LFB space, it is tiled memory space,
+ * and is not useable for us.
+ */
+static void
+GetBackBufferInfo(tdfxContextPtr fxMesa, GrLfbInfo_t * backBufferInfo)
+{
+ READ_FB_SPAN_LOCK(fxMesa, *backBufferInfo, GR_BUFFER_BACKBUFFER);
+ READ_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_BACKBUFFER);
+}
+
+static void
+GetFbParams(tdfxContextPtr fxMesa,
+ GrLfbInfo_t * info,
+ GrLfbInfo_t * backBufferInfo,
+ LFBParameters * ReadParamsp, FxU32 elementSize)
+{
+ FxU32 physicalStrideInBytes, bufferOffset;
+ FxU32 strideInBytes = info->strideInBytes;
+ char *lfbPtr = (char *) (info->lfbPtr); /* For arithmetic, use char * */
+
+ /*
+ * These two come directly from the info structure.
+ */
+ ReadParamsp->lfbPtr = (void *) lfbPtr;
+ ReadParamsp->LFBStrideInElts = strideInBytes / elementSize;
+ /*
+ * Now, calculate the value of firstWrappedX.
+ *
+ * The physical stride is the screen width in bytes rounded up to
+ * the next highest multiple of 128 bytes. Note that this fails
+ * when TILE_WIDTH_IN_BYTES is not a power of two.
+ *
+ * The buffer Offset is the distance between the beginning of
+ * the LFB space, which is the beginning of the back buffer,
+ * and the buffer we are gathering information about.
+ * We want to make this routine usable for operations on the
+ * back buffer, though we don't actually use it on the back
+ * buffer. Note, then, that if bufferOffset == 0, the firstWrappedX
+ * is in the forbidden zone, and is therefore never reached.
+ *
+ * Note that if
+ * physicalStrideInBytes
+ * < bufferOffset&(info->strideInBytes-1)
+ * the buffer begins in the forbidden zone. We assert for this.
+ */
+ bufferOffset = (FxU32)(lfbPtr - (char *) backBufferInfo->lfbPtr);
+ physicalStrideInBytes
+ = (fxMesa->screen_width * elementSize + TILE_WIDTH_IN_BYTES - 1)
+ & ~(TILE_WIDTH_IN_BYTES - 1);
+ assert(physicalStrideInBytes > (bufferOffset & (strideInBytes - 1)));
+ ReadParamsp->firstWrappedX
+ = (physicalStrideInBytes
+ - (bufferOffset & (strideInBytes - 1))) / elementSize;
+ /*
+ * This is the address of the next physical line.
+ */
+ ReadParamsp->lfbWrapPtr
+ = (void *) ((char *) backBufferInfo->lfbPtr
+ + (bufferOffset & ~(strideInBytes - 1))
+ + (TILE_HEIGHT_IN_LINES) * strideInBytes);
+}
+
+/*
+ * These macros fetch data from the frame buffer. The type is
+ * the type of data we want to fetch. It should match the type
+ * whose size was used with GetFbParams to fill in the structure
+ * in *ReadParamsp. We have a macro to read the ordinary
+ * part, a second macro to read the wrapped part, and one which
+ * will do either. When we are reading a span, we will know
+ * when the ordinary part ends, so there's no need to test for
+ * it. However, when reading and writing pixels, we don't
+ * necessarily know. I suppose it's a matter of taste whether
+ * it's better in the macro or in the call.
+ *
+ * Recall that x and y are screen coordinates.
+ */
+#define GET_FB_DATA(ReadParamsp, type, x, y) \
+ (((x) < (ReadParamsp)->firstWrappedX) \
+ ? (((type *)((ReadParamsp)->lfbPtr)) \
+ [(y) * ((ReadParamsp)->LFBStrideInElts) \
+ + (x)]) \
+ : (((type *)((ReadParamsp)->lfbWrapPtr)) \
+ [((y)) * ((ReadParamsp)->LFBStrideInElts) \
+ + ((x) - (ReadParamsp)->firstWrappedX)]))
+#define GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) \
+ (((type *)((ReadParamsp)->lfbPtr)) \
+ [(y) * ((ReadParamsp)->LFBStrideInElts) \
+ + (x)])
+#define GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) \
+ (((type *)((ReadParamsp)->lfbWrapPtr)) \
+ [((y)) * ((ReadParamsp)->LFBStrideInElts) \
+ + ((x) - (ReadParamsp)->firstWrappedX)])
+#define PUT_FB_DATA(ReadParamsp, type, x, y, value) \
+ (GET_FB_DATA(ReadParamsp, type, x, y) = (type)(value))
+#define PUT_ORDINARY_FB_DATA(ReadParamsp, type, x, y, value) \
+ (GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) = (type)(value))
+#define PUT_WRAPPED_FB_DATA(ReadParamsp, type, x, y, value) \
+ (GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) = (type)(value))
+
+static void
+tdfxDDWriteDepthSpan(GLcontext * ctx,
+ GLuint n, GLint x, GLint y, const GLdepth depth[],
+ const GLubyte mask[])
+{
+ tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
+ GLint bottom = fxMesa->y_offset + fxMesa->height - 1;
+ GLuint depth_size = fxMesa->glVis->DepthBits;
+ GLuint stencil_size = fxMesa->glVis->StencilBits;
+ GrLfbInfo_t info;
+ GLubyte visMask[MAX_WIDTH];
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "tdfxmesa: tdfxDDWriteDepthSpan(...)\n");
+ }
+
+ assert((depth_size == 16) || (depth_size == 24) || (depth_size == 32));
+ /*
+ * Convert x and y to screen coordinates.
+ */
+ x += fxMesa->x_offset;
+ y = bottom - y;
+ if (mask) {
+ GLint i;
+ GLushort d16;
+ GrLfbInfo_t backBufferInfo;
+
+ switch (depth_size) {
+ case 16:
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ WRITE_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER,
+ GR_LFBWRITEMODE_ANY);
+ generate_vismask(fxMesa, x, y, n, visMask);
+ {
+ LFBParameters ReadParams;
+ int wrappedPartStart;
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLushort));
+ if (ReadParams.firstWrappedX <= x) {
+ wrappedPartStart = 0;
+ }
+ else if (n <= (ReadParams.firstWrappedX - x)) {
+ wrappedPartStart = n;
+ }
+ else {
+ wrappedPartStart = (ReadParams.firstWrappedX - x);
+ }
+ for (i = 0; i < wrappedPartStart; i++) {
+ if (mask[i] && visMask[i]) {
+ d16 = depth[i];
+ PUT_ORDINARY_FB_DATA(&ReadParams, GLushort, x + i, y, d16);
+ }
+ }
+ for (; i < n; i++) {
+ if (mask[i] && visMask[i]) {
+ d16 = depth[i];
+ PUT_WRAPPED_FB_DATA(&ReadParams, GLushort, x + i, y, d16);
+ }
+ }
+ }
+ WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ case 24:
+ case 32:
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ WRITE_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER,
+ GR_LFBWRITEMODE_ANY);
+ generate_vismask(fxMesa, x, y, n, visMask);
+ {
+ LFBParameters ReadParams;
+ int wrappedPartStart;
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLuint));
+ if (ReadParams.firstWrappedX <= x) {
+ wrappedPartStart = 0;
+ }
+ else if (n <= (ReadParams.firstWrappedX - x)) {
+ wrappedPartStart = n;
+ }
+ else {
+ wrappedPartStart = (ReadParams.firstWrappedX - x);
+ }
+ for (i = 0; i < wrappedPartStart; i++) {
+ GLuint d32;
+ if (mask[i] && visMask[i]) {
+ if (stencil_size > 0) {
+ d32 =
+ GET_ORDINARY_FB_DATA(&ReadParams, GLuint,
+ x + i, y);
+ d32 =
+ (d32 & 0xFF000000) | (depth[i] & 0x00FFFFFF);
+ }
+ else {
+ d32 = depth[i];
+ }
+ PUT_ORDINARY_FB_DATA(&ReadParams, GLuint, x + i, y, d32);
+ }
+ }
+ for (; i < n; i++) {
+ GLuint d32;
+ if (mask[i] && visMask[i]) {
+ if (stencil_size > 0) {
+ d32 =
+ GET_WRAPPED_FB_DATA(&ReadParams, GLuint,
+ x + i, y);
+ d32 =
+ (d32 & 0xFF000000) | (depth[i] & 0x00FFFFFF);
+ }
+ else {
+ d32 = depth[i];
+ }
+ PUT_WRAPPED_FB_DATA(&ReadParams, GLuint, x + i, y, d32);
+ }
+ }
+ }
+ WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ }
+ }
+ else {
+ GLint i;
+ GLuint d32;
+ GLushort d16;
+ GrLfbInfo_t backBufferInfo;
+
+ switch (depth_size) {
+ case 16:
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ WRITE_FB_SPAN_LOCK(fxMesa, info,
+ GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY);
+ generate_vismask(fxMesa, x, y, n, visMask);
+ {
+ LFBParameters ReadParams;
+ GLuint wrappedPartStart;
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLushort));
+ if (ReadParams.firstWrappedX <= x) {
+ wrappedPartStart = 0;
+ }
+ else if (n <= (ReadParams.firstWrappedX - x)) {
+ wrappedPartStart = n;
+ }
+ else {
+ wrappedPartStart = (ReadParams.firstWrappedX - x);
+ }
+ for (i = 0; i < wrappedPartStart; i++) {
+ if (visMask[i]) {
+ d16 = depth[i];
+ PUT_ORDINARY_FB_DATA(&ReadParams,
+ GLushort,
+ x + i, y,
+ d16);
+ }
+ }
+ for (; i < n; i++) {
+ if (visMask[i]) {
+ d16 = depth[i];
+ PUT_WRAPPED_FB_DATA(&ReadParams,
+ GLushort,
+ x + i, y,
+ d16);
+ }
+ }
+ }
+ WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ case 24:
+ case 32:
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ WRITE_FB_SPAN_LOCK(fxMesa, info,
+ GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY);
+ generate_vismask(fxMesa, x, y, n, visMask);
+ {
+ LFBParameters ReadParams;
+ GLuint wrappedPartStart;
+
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLuint));
+ if (ReadParams.firstWrappedX <= x) {
+ wrappedPartStart = 0;
+ }
+ else if (n <= (ReadParams.firstWrappedX - x)) {
+ wrappedPartStart = n;
+ }
+ else {
+ wrappedPartStart = (ReadParams.firstWrappedX - x);
+ }
+ for (i = 0; i < wrappedPartStart; i++) {
+ if (visMask[i]) {
+ if (stencil_size > 0) {
+ d32 = GET_ORDINARY_FB_DATA(&ReadParams, GLuint, x + i, y);
+ d32 =
+ (d32 & 0xFF000000) | (depth[i] & 0x00FFFFFF);
+ }
+ else {
+ d32 = depth[i];
+ }
+ PUT_ORDINARY_FB_DATA(&ReadParams, GLuint, x + i, y, d32);
+ }
+ }
+ for (; i < n; i++) {
+ if (visMask[i]) {
+ if (stencil_size > 0) {
+ d32 = GET_WRAPPED_FB_DATA(&ReadParams, GLuint, x + i, y);
+ d32 =
+ (d32 & 0xFF000000) | (depth[i] & 0x00FFFFFF);
+ }
+ else {
+ d32 = depth[i];
+ }
+ PUT_WRAPPED_FB_DATA(&ReadParams, GLuint, x + i, y, d32);
+ }
+ }
+ }
+ WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ }
+ }
+}
+
+static void
+tdfxDDReadDepthSpan(GLcontext * ctx,
+ GLuint n, GLint x, GLint y, GLdepth depth[])
+{
+ tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLuint i;
+ GLuint depth_size = fxMesa->glVis->DepthBits;
+ GrLfbInfo_t info;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "tdfxmesa: tdfxDDReadDepthSpan(...)\n");
+ }
+
+ /*
+ * Convert to screen coordinates.
+ */
+ x += fxMesa->x_offset;
+ y = bottom - y;
+ switch (depth_size) {
+ case 16:
+ {
+ LFBParameters ReadParams;
+ GrLfbInfo_t backBufferInfo;
+ int wrappedPartStart;
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ READ_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER);
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLushort));
+ if (ReadParams.firstWrappedX <= x) {
+ wrappedPartStart = 0;
+ }
+ else if (n <= (ReadParams.firstWrappedX - x)) {
+ wrappedPartStart = n;
+ }
+ else {
+ wrappedPartStart = (ReadParams.firstWrappedX - x);
+ }
+ /*
+ * Read the line.
+ */
+ for (i = 0; i < wrappedPartStart; i++) {
+ depth[i] =
+ GET_ORDINARY_FB_DATA(&ReadParams, GLushort, x + i, y);
+ }
+ for (; i < n; i++) {
+ depth[i] = GET_WRAPPED_FB_DATA(&ReadParams, GLushort,
+ x + i, y);
+ }
+ READ_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ }
+ case 24:
+ case 32:
+ {
+ LFBParameters ReadParams;
+ GrLfbInfo_t backBufferInfo;
+ int wrappedPartStart;
+ GLuint stencil_size = fxMesa->glVis->StencilBits;
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ READ_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER);
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLuint));
+ if (ReadParams.firstWrappedX <= x) {
+ wrappedPartStart = 0;
+ }
+ else if (n <= (ReadParams.firstWrappedX - x)) {
+ wrappedPartStart = n;
+ }
+ else {
+ wrappedPartStart = (ReadParams.firstWrappedX - x);
+ }
+ /*
+ * Read the line.
+ */
+ for (i = 0; i < wrappedPartStart; i++) {
+ const GLuint mask =
+ (stencil_size > 0) ? 0x00FFFFFF : 0xFFFFFFFF;
+ depth[i] =
+ GET_ORDINARY_FB_DATA(&ReadParams, GLuint, x + i, y);
+ depth[i] &= mask;
+ }
+ for (; i < n; i++) {
+ const GLuint mask =
+ (stencil_size > 0) ? 0x00FFFFFF : 0xFFFFFFFF;
+ depth[i] = GET_WRAPPED_FB_DATA(&ReadParams, GLuint, x + i, y);
+ depth[i] &= mask;
+ }
+ READ_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ }
+ }
+}
+
+
+static void
+tdfxDDWriteDepthPixels(GLcontext * ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLdepth depth[], const GLubyte mask[])
+{
+ tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLuint i;
+ GLushort d16;
+ GLuint d32;
+ GLuint depth_size = fxMesa->glVis->DepthBits;
+ GLuint stencil_size = fxMesa->glVis->StencilBits;
+ GrLfbInfo_t info;
+ int xpos;
+ int ypos;
+ GrLfbInfo_t backBufferInfo;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "tdfxmesa: tdfxDDWriteDepthPixels(...)\n");
+ }
+
+ switch (depth_size) {
+ case 16:
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ WRITE_FB_SPAN_LOCK(fxMesa, info,
+ GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY);
+ {
+ LFBParameters ReadParams;
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLushort));
+ for (i = 0; i < n; i++) {
+ if (mask[i] && visible_pixel(fxMesa, x[i], y[i])) {
+ xpos = x[i] + fxMesa->x_offset;
+ ypos = bottom - y[i];
+ d16 = depth[i];
+ PUT_FB_DATA(&ReadParams, GLushort, xpos, ypos, d16);
+ }
+ }
+ }
+ WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ case 24:
+ case 32:
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ WRITE_FB_SPAN_LOCK(fxMesa, info,
+ GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY);
+ {
+ LFBParameters ReadParams;
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLuint));
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ if (visible_pixel(fxMesa, x[i], y[i])) {
+ xpos = x[i] + fxMesa->x_offset;
+ ypos = bottom - y[i];
+ if (stencil_size > 0) {
+ d32 =
+ GET_FB_DATA(&ReadParams, GLuint, xpos, ypos);
+ d32 = (d32 & 0xFF000000) | (depth[i] & 0xFFFFFF);
+ }
+ else {
+ d32 = depth[i];
+ }
+ PUT_FB_DATA(&ReadParams, GLuint, xpos, ypos, d32);
+ }
+ }
+ }
+ }
+ WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ }
+}
+
+
+static void
+tdfxDDReadDepthPixels(GLcontext * ctx, GLuint n,
+ const GLint x[], const GLint y[], GLdepth depth[])
+{
+ tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLuint i;
+ GLuint depth_size = fxMesa->glVis->DepthBits;
+ GLushort d16;
+ int xpos;
+ int ypos;
+ GrLfbInfo_t info;
+ GLuint stencil_size;
+ GrLfbInfo_t backBufferInfo;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "tdfxmesa: tdfxDDReadDepthPixels(...)\n");
+ }
+
+ assert((depth_size == 16) || (depth_size == 24) || (depth_size == 32));
+ switch (depth_size) {
+ case 16:
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ READ_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER);
+ {
+ LFBParameters ReadParams;
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLushort));
+ for (i = 0; i < n; i++) {
+ /*
+ * Convert to screen coordinates.
+ */
+ xpos = x[i] + fxMesa->x_offset;
+ ypos = bottom - y[i];
+ d16 = GET_FB_DATA(&ReadParams, GLushort, xpos, ypos);
+ depth[i] = d16;
+ }
+ }
+ READ_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ case 24:
+ case 32:
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ READ_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER);
+ stencil_size = fxMesa->glVis->StencilBits;
+ {
+ LFBParameters ReadParams;
+ GetFbParams(fxMesa, &info, &backBufferInfo,
+ &ReadParams, sizeof(GLuint));
+ for (i = 0; i < n; i++) {
+ GLuint d32;
+
+ /*
+ * Convert to screen coordinates.
+ */
+ xpos = x[i] + fxMesa->x_offset;
+ ypos = bottom - y[i];
+ d32 = GET_FB_DATA(&ReadParams, GLuint, xpos, ypos);
+ if (stencil_size > 0) {
+ d32 &= 0x00FFFFFF;
+ }
+ depth[i] = d32;
+ }
+ }
+ READ_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+/*
+ * Stencil buffer read/write functions.
+ */
+#define EXTRACT_S_FROM_ZS(zs) (((zs) >> 24) & 0xFF)
+#define EXTRACT_Z_FROM_ZS(zs) ((zs) & 0xffffff)
+#define BUILD_ZS(z, s) (((s) << 24) | (z))
+
+static void
+write_stencil_span(GLcontext * ctx, GLuint n, GLint x, GLint y,
+ const GLstencil stencil[], const GLubyte mask[])
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ GrLfbInfo_t backBufferInfo;
+
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ WRITE_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY);
+ {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+ LFBParameters ReadParams;
+ GLubyte visMask[MAX_WIDTH];
+ GLuint i;
+ int wrappedPartStart;
+
+ GetFbParams(fxMesa, &info, &backBufferInfo, &ReadParams,
+ sizeof(GLuint));
+ if (ReadParams.firstWrappedX <= x) {
+ wrappedPartStart = 0;
+ }
+ else if (n <= (ReadParams.firstWrappedX - x)) {
+ wrappedPartStart = n;
+ }
+ else {
+ wrappedPartStart = (ReadParams.firstWrappedX - x);
+ }
+ generate_vismask(fxMesa, scrX, scrY, n, visMask);
+ for (i = 0; i < wrappedPartStart; i++) {
+ if (visMask[i] && (!mask || mask[i])) {
+ GLuint z = GET_ORDINARY_FB_DATA(&ReadParams, GLuint,
+ scrX + i, scrY) & 0x00FFFFFF;
+ z |= (stencil[i] & 0xFF) << 24;
+ PUT_ORDINARY_FB_DATA(&ReadParams, GLuint, scrX + i, scrY, z);
+ }
+ }
+ for (; i < n; i++) {
+ if (visMask[i] && (!mask || mask[i])) {
+ GLuint z = GET_WRAPPED_FB_DATA(&ReadParams, GLuint,
+ scrX + i, scrY) & 0x00FFFFFF;
+ z |= (stencil[i] & 0xFF) << 24;
+ PUT_WRAPPED_FB_DATA(&ReadParams, GLuint, scrX + i, scrY, z);
+ }
+ }
+ }
+ WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+}
+
+
+static void
+read_stencil_span(GLcontext * ctx, GLuint n, GLint x, GLint y,
+ GLstencil stencil[])
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ GrLfbInfo_t backBufferInfo;
+
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ READ_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER);
+ {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ GLuint i;
+ LFBParameters ReadParams;
+ int wrappedPartStart;
+
+ /*
+ * Convert to screen coordinates.
+ */
+ x += winX;
+ y = winY - y;
+ GetFbParams(fxMesa, &info, &backBufferInfo, &ReadParams,
+ sizeof(GLuint));
+ if (ReadParams.firstWrappedX <= x) {
+ wrappedPartStart = 0;
+ }
+ else if (n <= (ReadParams.firstWrappedX - x)) {
+ wrappedPartStart = n;
+ }
+ else {
+ wrappedPartStart = (ReadParams.firstWrappedX - x);
+ }
+ for (i = 0; i < wrappedPartStart; i++) {
+ stencil[i] = (GET_ORDINARY_FB_DATA(&ReadParams, GLuint,
+ x + i, y) >> 24) & 0xFF;
+ }
+ for (; i < n; i++) {
+ stencil[i] = (GET_WRAPPED_FB_DATA(&ReadParams, GLuint,
+ x + i, y) >> 24) & 0xFF;
+ }
+ }
+ READ_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+}
+
+
+static void
+write_stencil_pixels(GLcontext * ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLstencil stencil[], const GLubyte mask[])
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ GrLfbInfo_t backBufferInfo;
+
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ WRITE_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY);
+ {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ LFBParameters ReadParams;
+ GLuint i;
+
+ GetFbParams(fxMesa, &info, &backBufferInfo, &ReadParams,
+ sizeof(GLuint));
+ for (i = 0; i < n; i++) {
+ const GLint scrX = winX + x[i];
+ const GLint scrY = winY - y[i];
+ if ((!mask || mask[i]) && visible_pixel(fxMesa, scrX, scrY)) {
+ GLuint z =
+ GET_FB_DATA(&ReadParams, GLuint, scrX, scrY) & 0x00FFFFFF;
+ z |= (stencil[i] & 0xFF) << 24;
+ PUT_FB_DATA(&ReadParams, GLuint, scrX, scrY, z);
+ }
+ }
+ }
+ WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+}
+
+
+static void
+read_stencil_pixels(GLcontext * ctx, GLuint n, const GLint x[],
+ const GLint y[], GLstencil stencil[])
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ GrLfbInfo_t backBufferInfo;
+
+ GetBackBufferInfo(fxMesa, &backBufferInfo);
+ /*
+ * Note that the _LOCK macro adds a curly brace,
+ * and the UNLOCK macro removes it.
+ */
+ READ_FB_SPAN_LOCK(fxMesa, info, GR_BUFFER_AUXBUFFER);
+ {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ GLuint i;
+ LFBParameters ReadParams;
+
+ GetFbParams(fxMesa, &info, &backBufferInfo, &ReadParams,
+ sizeof(GLuint));
+ for (i = 0; i < n; i++) {
+ const GLint scrX = winX + x[i];
+ const GLint scrY = winY - y[i];
+ stencil[i] =
+ (GET_FB_DATA(&ReadParams, GLuint, scrX, scrY) >> 24) & 0xFF;
+ }
+ }
+ READ_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER);
+}
+
+#define VISUAL_EQUALS_RGBA(vis, r, g, b, a) \
+ ((vis->RedBits == r) && \
+ (vis->GreenBits == g) && \
+ (vis->BlueBits == b) && \
+ (vis->AlphaBits == a))
+
+void tdfxDDInitSpanFuncs( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ if ( VISUAL_EQUALS_RGBA(ctx->Visual, 5, 6, 5, 0) )
+ {
+ /* 16bpp mode */
+ ctx->Driver.WriteRGBASpan = tdfxWriteRGBASpan_RGB565;
+ ctx->Driver.WriteRGBSpan = tdfxWriteRGBSpan_RGB565;
+ ctx->Driver.WriteMonoRGBASpan = tdfxWriteMonoRGBASpan_RGB565;
+ ctx->Driver.WriteRGBAPixels = tdfxWriteRGBAPixels_RGB565;
+ ctx->Driver.WriteMonoRGBAPixels = tdfxWriteMonoRGBAPixels_RGB565;
+ ctx->Driver.ReadRGBASpan = tdfxReadRGBASpan_RGB565;
+ ctx->Driver.ReadRGBAPixels = tdfxReadRGBAPixels_RGB565;
+ }
+ else if ( VISUAL_EQUALS_RGBA(ctx->Visual, 8, 8, 8, 0) )
+ {
+ /* 24bpp mode */
+ ctx->Driver.WriteRGBASpan = tdfxWriteRGBASpan_RGB888;
+ ctx->Driver.WriteRGBSpan = tdfxWriteRGBSpan_RGB888;
+ ctx->Driver.WriteMonoRGBASpan = tdfxWriteMonoRGBASpan_RGB888;
+ ctx->Driver.WriteRGBAPixels = tdfxWriteRGBAPixels_RGB888;
+ ctx->Driver.WriteMonoRGBAPixels = tdfxWriteMonoRGBAPixels_RGB888;
+ ctx->Driver.ReadRGBASpan = tdfxReadRGBASpan_RGB888;
+ ctx->Driver.ReadRGBAPixels = tdfxReadRGBAPixels_RGB888;
+ }
+ else if ( VISUAL_EQUALS_RGBA(ctx->Visual, 8, 8, 8, 8) )
+ {
+ /* 32bpp mode */
+ ctx->Driver.WriteRGBASpan = tdfxWriteRGBASpan_ARGB8888;
+ ctx->Driver.WriteRGBSpan = tdfxWriteRGBSpan_ARGB8888;
+ ctx->Driver.WriteMonoRGBASpan = tdfxWriteMonoRGBASpan_ARGB8888;
+ ctx->Driver.WriteRGBAPixels = tdfxWriteRGBAPixels_ARGB8888;
+ ctx->Driver.WriteMonoRGBAPixels = tdfxWriteMonoRGBAPixels_ARGB8888;
+ ctx->Driver.ReadRGBAPixels = tdfxReadRGBAPixels_ARGB8888;
+ ctx->Driver.ReadRGBASpan = tdfxReadRGBASpan_ARGB8888;
+ }
+ else
+ {
+ abort();
+ }
+
+ if ( fxMesa->haveHwStencil ) {
+ ctx->Driver.WriteStencilSpan = write_stencil_span;
+ ctx->Driver.ReadStencilSpan = read_stencil_span;
+ ctx->Driver.WriteStencilPixels = write_stencil_pixels;
+ ctx->Driver.ReadStencilPixels = read_stencil_pixels;
+ }
+
+ ctx->Driver.WriteDepthSpan = tdfxDDWriteDepthSpan;
+ ctx->Driver.WriteDepthPixels = tdfxDDWriteDepthPixels;
+ ctx->Driver.ReadDepthSpan = tdfxDDReadDepthSpan;
+ ctx->Driver.ReadDepthPixels = tdfxDDReadDepthPixels;
+
+ ctx->Driver.WriteCI8Span = NULL;
+ ctx->Driver.WriteCI32Span = NULL;
+ ctx->Driver.WriteMonoCISpan = NULL;
+ ctx->Driver.WriteCI32Pixels = NULL;
+ ctx->Driver.WriteMonoCIPixels = NULL;
+ ctx->Driver.ReadCI32Span = NULL;
+ ctx->Driver.ReadCI32Pixels = NULL;
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.h
new file mode 100644
index 000000000..47303c600
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.h
@@ -0,0 +1,48 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_SPAN_H__
+#define __TDFX_SPAN_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "context.h"
+
+extern void tdfxDDInitSpanFuncs( GLcontext *ctx );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.c
new file mode 100644
index 000000000..eb9a6a98b
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.c
@@ -0,0 +1,1558 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#include "types.h"
+#include "pb.h"
+
+#include "dri_glide.h"
+
+#include "tdfx_context.h"
+#include "tdfx_state.h"
+#include "tdfx_vb.h"
+#include "tdfx_tex.h"
+#include "tdfx_texman.h"
+#include "tdfx_texstate.h"
+#include "tdfx_tris.h"
+#include "tdfx_render.h"
+
+
+
+/* =============================================================
+ * Alpha blending
+ */
+
+static void tdfxUpdateAlphaMode( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrCmpFnc_t func;
+ GrAlphaBlendFnc_t srcRGB, dstRGB, srcA, dstA;
+ GrAlpha_t ref = ctx->Color.AlphaRef;
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ if ( ctx->Color.AlphaEnabled ) {
+ switch ( ctx->Color.AlphaFunc ) {
+ case GL_NEVER:
+ func = GR_CMP_NEVER;
+ break;
+ case GL_LESS:
+ func = GR_CMP_LESS;
+ break;
+ case GL_LEQUAL:
+ func = GR_CMP_LEQUAL;
+ break;
+ case GL_EQUAL:
+ func = GR_CMP_EQUAL;
+ break;
+ case GL_GEQUAL:
+ func = GR_CMP_GEQUAL;
+ break;
+ case GL_GREATER:
+ func = GR_CMP_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ func = GR_CMP_NOTEQUAL;
+ break;
+ case GL_ALWAYS:
+ default:
+ func = GR_CMP_ALWAYS;
+ break;
+ }
+ } else {
+ func = GR_CMP_ALWAYS;
+ }
+
+ if ( ctx->Color.BlendEnabled
+ && (fxMesa->Fallback & TDFX_FALLBACK_BLEND) == 0 ) {
+ switch ( ctx->Color.BlendSrcRGB ) {
+ case GL_ZERO:
+ srcRGB = GR_BLEND_ZERO;
+ break;
+ case GL_ONE:
+ srcRGB = GR_BLEND_ONE;
+ break;
+ case GL_DST_COLOR:
+ srcRGB = GR_BLEND_DST_COLOR;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ srcRGB = GR_BLEND_ONE_MINUS_DST_COLOR;
+ break;
+ case GL_SRC_ALPHA:
+ srcRGB = GR_BLEND_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ srcRGB = GR_BLEND_ONE_MINUS_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ srcRGB = GR_BLEND_DST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ srcRGB = GR_BLEND_ONE_MINUS_DST_ALPHA;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ srcRGB = GR_BLEND_ALPHA_SATURATE;
+ break;
+ default:
+ srcRGB = GR_BLEND_ONE;
+ }
+
+ switch ( ctx->Color.BlendSrcA ) {
+ case GL_ZERO:
+ srcA = GR_BLEND_ZERO;
+ break;
+ case GL_ONE:
+ srcA = GR_BLEND_ONE;
+ break;
+ case GL_DST_COLOR:
+ srcA = GR_BLEND_DST_ALPHA; /* Napalm only */
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ srcA = GR_BLEND_ONE_MINUS_DST_ALPHA; /* Napalm only */
+ break;
+ case GL_SRC_ALPHA:
+ srcA = GR_BLEND_SRC_ALPHA; /* Napalm only */
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ srcA = GR_BLEND_ONE_MINUS_SRC_ALPHA; /* Napalm only */
+ break;
+ case GL_DST_ALPHA:
+ srcA = GR_BLEND_DST_ALPHA; /* Napalm only */
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ srcA = GR_BLEND_ONE_MINUS_DST_ALPHA; /* Napalm only */
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ srcA = GR_BLEND_ONE;
+ break;
+ default:
+ srcA = GR_BLEND_ONE;
+ }
+
+ switch ( ctx->Color.BlendDstRGB ) {
+ case GL_ZERO:
+ dstRGB = GR_BLEND_ZERO;
+ break;
+ case GL_ONE:
+ dstRGB = GR_BLEND_ONE;
+ break;
+ case GL_SRC_COLOR:
+ dstRGB = GR_BLEND_SRC_COLOR;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ dstRGB = GR_BLEND_ONE_MINUS_SRC_COLOR;
+ break;
+ case GL_SRC_ALPHA:
+ dstRGB = GR_BLEND_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ dstRGB = GR_BLEND_ONE_MINUS_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ dstRGB = GR_BLEND_DST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ dstRGB = GR_BLEND_ONE_MINUS_DST_ALPHA;
+ break;
+ default:
+ dstRGB = GR_BLEND_ZERO;
+ }
+
+ switch ( ctx->Color.BlendDstA ) {
+ case GL_ZERO:
+ dstA = GR_BLEND_ZERO;
+ break;
+ case GL_ONE:
+ dstA = GR_BLEND_ONE;
+ break;
+ case GL_SRC_COLOR:
+ dstA = GR_BLEND_SRC_ALPHA; /* Napalm only */
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ dstA = GR_BLEND_ONE_MINUS_SRC_ALPHA; /* Napalm only */
+ break;
+ case GL_SRC_ALPHA:
+ dstA = GR_BLEND_SRC_ALPHA; /* Napalm only */
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ dstA = GR_BLEND_ONE_MINUS_SRC_ALPHA; /* Napalm only */
+ break;
+ case GL_DST_ALPHA:
+ dstA = GR_BLEND_DST_ALPHA; /* Napalm only */
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ dstA = GR_BLEND_ONE_MINUS_DST_ALPHA; /* Napalm only */
+ break;
+ default:
+ dstA = GR_BLEND_ZERO;
+ }
+ } else {
+ /* blend disabled */
+ srcRGB = GR_BLEND_ONE;
+ dstRGB = GR_BLEND_ZERO;
+ srcA = GR_BLEND_ONE;
+ dstA = GR_BLEND_ZERO;
+ }
+
+ if ( fxMesa->Color.AlphaFunc != func ) {
+ fxMesa->Color.AlphaFunc = func;
+ fxMesa->dirty |= TDFX_UPLOAD_ALPHA_TEST;
+ }
+ if ( fxMesa->Color.AlphaRef != ref ) {
+ fxMesa->Color.AlphaRef = ref;
+ fxMesa->dirty |= TDFX_UPLOAD_ALPHA_REF;
+ }
+
+ if ( fxMesa->Color.BlendSrcRGB != srcRGB ||
+ fxMesa->Color.BlendDstRGB != dstRGB ||
+ fxMesa->Color.BlendSrcA != srcA ||
+ fxMesa->Color.BlendDstA != dstA )
+ {
+ fxMesa->Color.BlendSrcRGB = srcRGB;
+ fxMesa->Color.BlendDstRGB = dstRGB;
+ fxMesa->Color.BlendSrcA = srcA;
+ fxMesa->Color.BlendDstA = dstA;
+ fxMesa->dirty |= TDFX_UPLOAD_BLEND_FUNC;
+ }
+}
+
+static void tdfxDDAlphaFunc( GLcontext *ctx, GLenum func, GLclampf ref )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_ALPHA;
+}
+
+static void tdfxDDBlendEquation( GLcontext *ctx, GLenum mode )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_ALPHA;
+
+ if (ctx->Color.ColorLogicOpEnabled && ctx->Color.LogicOp != GL_COPY)
+ fxMesa->Fallback |= TDFX_FALLBACK_LOGICOP;
+ else
+ fxMesa->Fallback &= ~TDFX_FALLBACK_LOGICOP;
+}
+
+static void tdfxDDBlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_ALPHA;
+
+ /*
+ * XXX - Voodoo5 seems to suffer from precision problems in some
+ * blend modes. To pass all the conformance tests we'd have to
+ * fall back to software for many modes. Revisit someday.
+ */
+}
+
+static void tdfxDDBlendFuncSeparate( GLcontext *ctx,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_ALPHA;
+}
+
+/* =============================================================
+ * Stipple
+ */
+
+static void tdfxUpdateStipple( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ GrStippleMode_t mode = GR_STIPPLE_DISABLE;
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ FLUSH_BATCH( fxMesa );
+
+ if (ctx->Polygon.StippleFlag) {
+ mode = GR_STIPPLE_PATTERN;
+ }
+
+ if ( fxMesa->Stipple.Mode != mode ) {
+ fxMesa->Stipple.Mode = mode;
+ fxMesa->dirty |= TDFX_UPLOAD_STIPPLE;
+ }
+}
+
+
+/* =============================================================
+ * Depth testing
+ */
+
+static void tdfxUpdateZMode( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ GrCmpFnc_t func;
+ FxI32 bias;
+ FxBool mask;
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ bias = (FxI32) (ctx->Polygon.OffsetUnits * TDFX_DEPTH_BIAS_SCALE);
+
+ if ( ctx->Depth.Test ) {
+ switch ( ctx->Depth.Func ) {
+ case GL_NEVER:
+ func = GR_CMP_NEVER;
+ break;
+ case GL_LESS:
+ func = GR_CMP_LESS;
+ break;
+ case GL_LEQUAL:
+ func = GR_CMP_LEQUAL;
+ break;
+ case GL_EQUAL:
+ func = GR_CMP_EQUAL;
+ break;
+ case GL_GEQUAL:
+ func = GR_CMP_GEQUAL;
+ break;
+ case GL_GREATER:
+ func = GR_CMP_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ func = GR_CMP_NOTEQUAL;
+ break;
+ case GL_ALWAYS:
+ default:
+ func = GR_CMP_ALWAYS;
+ break;
+ }
+
+ if ( ctx->Depth.Mask ) {
+ mask = FXTRUE;
+ }
+ else {
+ mask = FXFALSE;
+ }
+ }
+ else {
+ /* depth testing disabled */
+ func = GR_CMP_ALWAYS; /* fragments always pass */
+ mask = FXFALSE; /* zbuffer is not touched */
+ }
+
+ fxMesa->Depth.Clear = (FxU32) (((1 << fxMesa->glVis->DepthBits) - 1)
+ * ctx->Depth.Clear);
+
+ if ( fxMesa->Depth.Bias != bias ) {
+ fxMesa->Depth.Bias = bias;
+ fxMesa->dirty |= TDFX_UPLOAD_DEPTH_BIAS;
+ }
+ if ( fxMesa->Depth.Func != func ) {
+ fxMesa->Depth.Func = func;
+ fxMesa->dirty |= TDFX_UPLOAD_DEPTH_FUNC | TDFX_UPLOAD_DEPTH_MASK;
+ }
+ if ( fxMesa->Depth.Mask != mask ) {
+ fxMesa->Depth.Mask = mask;
+ fxMesa->dirty |= TDFX_UPLOAD_DEPTH_MASK;
+ }
+}
+
+static void tdfxDDDepthFunc( GLcontext *ctx, GLenum func )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_DEPTH;
+}
+
+static void tdfxDDDepthMask( GLcontext *ctx, GLboolean flag )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_DEPTH;
+}
+
+static void tdfxDDClearDepth( GLcontext *ctx, GLclampd d )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_DEPTH;
+}
+
+
+
+/* =============================================================
+ * Stencil
+ */
+
+
+/* Evaluate all stencil state and make the Glide calls.
+ */
+static GrStencil_t convertGLStencilOp( GLenum op )
+{
+ switch ( op ) {
+ case GL_KEEP:
+ return GR_STENCILOP_KEEP;
+ case GL_ZERO:
+ return GR_STENCILOP_ZERO;
+ case GL_REPLACE:
+ return GR_STENCILOP_REPLACE;
+ case GL_INCR:
+ return GR_STENCILOP_INCR_CLAMP;
+ case GL_DECR:
+ return GR_STENCILOP_DECR_CLAMP;
+ case GL_INVERT:
+ return GR_STENCILOP_INVERT;
+ case GL_INCR_WRAP_EXT:
+ return GR_STENCILOP_INCR_WRAP;
+ case GL_DECR_WRAP_EXT:
+ return GR_STENCILOP_DECR_WRAP;
+ default:
+ gl_problem( NULL, "bad stencil op in convertGLStencilOp" );
+ }
+ return GR_STENCILOP_KEEP; /* never get, silence compiler warning */
+}
+
+
+static void tdfxUpdateStencil( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ if (fxMesa->haveHwStencil) {
+ if (ctx->Stencil.Enabled) {
+ fxMesa->Stencil.Function = ctx->Stencil.Function - GL_NEVER;
+ fxMesa->Stencil.RefValue = ctx->Stencil.Ref;
+ fxMesa->Stencil.ValueMask = ctx->Stencil.ValueMask;
+ fxMesa->Stencil.WriteMask = ctx->Stencil.WriteMask;
+ fxMesa->Stencil.FailFunc = convertGLStencilOp(ctx->Stencil.FailFunc);
+ fxMesa->Stencil.ZFailFunc =convertGLStencilOp(ctx->Stencil.ZFailFunc);
+ fxMesa->Stencil.ZPassFunc =convertGLStencilOp(ctx->Stencil.ZPassFunc);
+ fxMesa->Stencil.Clear = ctx->Stencil.Clear & 0xff;
+ }
+ fxMesa->dirty |= TDFX_UPLOAD_STENCIL;
+ }
+}
+
+
+static void tdfxDDStencilFunc( GLcontext *ctx, GLenum func,
+ GLint ref, GLuint mask )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_STENCIL;
+}
+
+static void tdfxDDStencilMask( GLcontext *ctx, GLuint mask )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_STENCIL;
+}
+
+static void tdfxDDStencilOp( GLcontext *ctx, GLenum sfail,
+ GLenum zfail, GLenum zpass )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_STENCIL;
+}
+
+
+/* =============================================================
+ * Fog - orthographic fog still not working
+ */
+
+static void tdfxUpdateFogAttrib( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrFogMode_t mode;
+ GrColor_t color;
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ if ( ctx->Fog.Enabled ) {
+ mode = GR_FOG_WITH_TABLE_ON_Q;
+ } else {
+ mode = GR_FOG_DISABLE;
+ }
+
+ color = TDFXPACKCOLOR888((GLubyte)(ctx->Fog.Color[0]*255.0F),
+ (GLubyte)(ctx->Fog.Color[1]*255.0F),
+ (GLubyte)(ctx->Fog.Color[2]*255.0F));
+
+ if ( fxMesa->Fog.Mode != mode ) {
+ fxMesa->Fog.Mode = mode;
+ fxMesa->dirty |= TDFX_UPLOAD_FOG_MODE;
+ }
+ if ( fxMesa->Fog.Color != color ) {
+ fxMesa->Fog.Color = color;
+ fxMesa->dirty |= TDFX_UPLOAD_FOG_COLOR;
+ }
+ if ( fxMesa->Fog.TableMode != ctx->Fog.Mode ||
+ fxMesa->Fog.Density != ctx->Fog.Density ||
+ fxMesa->Fog.Near != ctx->Fog.Start ||
+ fxMesa->Fog.Far != ctx->Fog.End )
+ {
+ switch( ctx->Fog.Mode ) {
+ case GL_EXP:
+ guFogGenerateExp( fxMesa->Fog.Table, ctx->Fog.Density );
+ break;
+ case GL_EXP2:
+ guFogGenerateExp2( fxMesa->Fog.Table, ctx->Fog.Density );
+ break;
+ case GL_LINEAR:
+ guFogGenerateLinear( fxMesa->Fog.Table,
+ ctx->Fog.Start, ctx->Fog.End );
+ break;
+ }
+
+ fxMesa->Fog.TableMode = ctx->Fog.Mode;
+ fxMesa->Fog.Density = ctx->Fog.Density;
+ fxMesa->Fog.Near = ctx->Fog.Start;
+ fxMesa->Fog.Far = ctx->Fog.End;
+ fxMesa->dirty |= TDFX_UPLOAD_FOG_TABLE;
+ }
+}
+
+static void tdfxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_FOG;
+}
+
+
+/* =============================================================
+ * Clipping
+ */
+
+static int intersect_rect( XF86DRIClipRectPtr out,
+ const XF86DRIClipRectPtr a,
+ const XF86DRIClipRectPtr b)
+{
+ *out = *a;
+ if (b->x1 > out->x1) out->x1 = b->x1;
+ if (b->y1 > out->y1) out->y1 = b->y1;
+ if (b->x2 < out->x2) out->x2 = b->x2;
+ if (b->y2 < out->y2) out->y2 = b->y2;
+ if (out->x1 >= out->x2) return 0;
+ if (out->y1 >= out->y2) return 0;
+ return 1;
+}
+
+
+/*
+ * Examine XF86 cliprect list and scissor state to recompute our
+ * cliprect list.
+ */
+void tdfxUpdateClipping( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = fxMesa->driDrawable;
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ assert(ctx);
+ assert(fxMesa);
+ assert(dPriv);
+
+ if ( dPriv->x != fxMesa->x_offset || dPriv->y != fxMesa->y_offset ||
+ dPriv->w != fxMesa->width || dPriv->h != fxMesa->height ) {
+ fxMesa->x_offset = dPriv->x;
+ fxMesa->y_offset = dPriv->y;
+ fxMesa->width = dPriv->w;
+ fxMesa->height = dPriv->h;
+ fxMesa->y_delta =
+ fxMesa->screen_height - fxMesa->y_offset - fxMesa->height;
+ }
+
+ if (fxMesa->scissoredClipRects && fxMesa->pClipRects) {
+ free(fxMesa->pClipRects);
+ }
+
+ if (ctx->Scissor.Enabled) {
+ /* intersect OpenGL scissor box with all cliprects to make a new
+ * list of cliprects.
+ */
+ XF86DRIClipRectRec scissor;
+ int x1 = ctx->Scissor.X + fxMesa->x_offset;
+ int y1 = fxMesa->screen_height - fxMesa->y_delta
+ - ctx->Scissor.Y - ctx->Scissor.Height;
+ int x2 = x1 + ctx->Scissor.Width;
+ int y2 = y1 + ctx->Scissor.Height;
+ scissor.x1 = MAX2(x1, 0);
+ scissor.y1 = MAX2(y1, 0);
+ scissor.x2 = MAX2(x2, 0);
+ scissor.y2 = MAX2(y2, 0);
+
+ assert(scissor.x2 >= scissor.x1);
+ assert(scissor.y2 >= scissor.y1);
+
+ fxMesa->pClipRects = malloc(dPriv->numClipRects
+ * sizeof(XF86DRIClipRectRec));
+ if (fxMesa->pClipRects) {
+ int i;
+ fxMesa->numClipRects = 0;
+ for (i = 0; i < dPriv->numClipRects; i++) {
+ if (intersect_rect(&fxMesa->pClipRects[fxMesa->numClipRects],
+ &scissor, &dPriv->pClipRects[i])) {
+ fxMesa->numClipRects++;
+ }
+ }
+ fxMesa->scissoredClipRects = GL_TRUE;
+ }
+ else {
+ /* out of memory, forgo scissor */
+ fxMesa->numClipRects = dPriv->numClipRects;
+ fxMesa->pClipRects = dPriv->pClipRects;
+ fxMesa->scissoredClipRects = GL_FALSE;
+ }
+ }
+ else {
+ fxMesa->numClipRects = dPriv->numClipRects;
+ fxMesa->pClipRects = dPriv->pClipRects;
+ fxMesa->scissoredClipRects = GL_FALSE;
+ }
+
+ fxMesa->dirty |= TDFX_UPLOAD_CLIP;
+}
+
+
+
+/* =============================================================
+ * Culling
+ */
+
+static void tdfxUpdateCull( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrCullMode_t mode = GR_CULL_DISABLE;
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ if ( ctx->Polygon.CullFlag &&
+ (ctx->PB->primitive == GL_POLYGON ||
+ ctx->PB->primitive == GL_BITMAP) ) {
+ switch ( ctx->Polygon.CullFaceMode ) {
+ case GL_FRONT:
+ if ( ctx->Polygon.FrontFace == GL_CCW ) {
+ mode = GR_CULL_POSITIVE;
+ } else {
+ mode = GR_CULL_NEGATIVE;
+ }
+ break;
+
+ case GL_BACK:
+ if ( ctx->Polygon.FrontFace == GL_CCW ) {
+ mode = GR_CULL_NEGATIVE;
+ } else {
+ mode = GR_CULL_POSITIVE;
+ }
+ break;
+
+ case GL_FRONT_AND_BACK:
+ default:
+ mode = GR_CULL_DISABLE;
+ break;
+ }
+ }
+
+ if ( fxMesa->CullMode != mode ) {
+ fxMesa->CullMode = mode;
+ fxMesa->dirty |= TDFX_UPLOAD_CULL;
+ }
+}
+
+static void tdfxDDCullFace( GLcontext *ctx, GLenum mode )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_CULL;
+}
+
+static void tdfxDDFrontFace( GLcontext *ctx, GLenum mode )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_CULL;
+}
+
+
+/* =============================================================
+ * Line drawing.
+ */
+
+static void tdfxUpdateLine( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ FLUSH_BATCH( fxMesa );
+ fxMesa->dirty |= TDFX_UPLOAD_LINE;
+}
+
+
+static void tdfxDDLineWidth( GLcontext *ctx, GLfloat width )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_LINE;
+}
+
+
+
+/* =============================================================
+ * Color Attributes
+ */
+
+static void tdfxDDLogicOp( GLcontext *ctx, GLenum opcode )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ if (ctx->Color.ColorLogicOpEnabled)
+ {
+ FLUSH_BATCH( fxMesa );
+
+ if (opcode == GL_COPY)
+ fxMesa->Fallback &= ~TDFX_FALLBACK_LOGICOP;
+ else
+ fxMesa->Fallback |= TDFX_FALLBACK_LOGICOP;
+ }
+ else
+ fxMesa->Fallback &= ~TDFX_FALLBACK_LOGICOP;
+}
+
+
+static GLboolean tdfxDDColorMask( GLcontext *ctx,
+ GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ FLUSH_BATCH( fxMesa );
+
+ if ( fxMesa->Color.ColorMask[RCOMP] != r ||
+ fxMesa->Color.ColorMask[GCOMP] != g ||
+ fxMesa->Color.ColorMask[BCOMP] != b ||
+ fxMesa->Color.ColorMask[ACOMP] != a ) {
+ fxMesa->Color.ColorMask[RCOMP] = r;
+ fxMesa->Color.ColorMask[GCOMP] = g;
+ fxMesa->Color.ColorMask[BCOMP] = b;
+ fxMesa->Color.ColorMask[ACOMP] = a;
+ fxMesa->dirty |= TDFX_UPLOAD_COLOR_MASK;
+
+ if (ctx->Visual->RedBits < 8) {
+ /* Can't do RGB colormasking in 16bpp mode. */
+ /* We can completely ignore the alpha mask. */
+ if (r != g || g != b) {
+ fxMesa->Fallback |= TDFX_FALLBACK_COLORMASK;
+ }
+ else {
+ fxMesa->Fallback &= ~TDFX_FALLBACK_COLORMASK;
+ }
+ }
+ }
+
+ return GL_FALSE; /* This forces the software paths to do colormasking. */
+ /* This function will return void when we use Mesa 3.5 */
+}
+
+static void tdfxDDColor( GLcontext *ctx,
+ GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrColor_t color;
+
+ FLUSH_BATCH( fxMesa );
+
+ color = tdfxPackColor( fxMesa->fxScreen->cpp, r, g, b, a );
+
+ if ( fxMesa->Color.MonoColor != color ) {
+ fxMesa->Color.MonoColor = color;
+ fxMesa->dirty |= TDFX_UPLOAD_CONSTANT_COLOR;
+ }
+}
+
+static void tdfxDDClearColor( GLcontext *ctx,
+ GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ FLUSH_BATCH( fxMesa );
+
+ fxMesa->Color.ClearColor = TDFXPACKCOLOR888( red, green, blue );
+ fxMesa->Color.ClearAlpha = alpha;
+}
+
+
+/* =============================================================
+ * Light Model
+ */
+
+static void tdfxDDLightModelfv( GLcontext *ctx, GLenum pname,
+ const GLfloat *param )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ if ( pname == GL_LIGHT_MODEL_COLOR_CONTROL ) {
+ FLUSH_BATCH( fxMesa );
+
+ fxMesa->Fallback &= ~TDFX_FALLBACK_SPECULAR;
+
+ if ( ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ) {
+ fxMesa->Fallback |= TDFX_FALLBACK_SPECULAR;
+ }
+ }
+}
+
+static void tdfxDDShadeModel( GLcontext *ctx, GLenum mode )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ /* FIXME: Can we implement native flat shading? */
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+}
+
+
+/* =============================================================
+ * Scissor
+ */
+
+static void
+tdfxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_CLIP;
+}
+
+/* =============================================================
+ * Render
+ */
+
+static void tdfxUpdateRenderAttrib( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ FLUSH_BATCH( fxMesa );
+ fxMesa->dirty |= TDFX_UPLOAD_RENDER_BUFFER;
+}
+
+/* =============================================================
+ * Viewport
+ */
+
+static void tdfxUpdateViewport( GLcontext *ctx )
+{
+ /* XXX: Implement this when we're doing clip coordinates */
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+}
+
+
+static void tdfxDDViewport( GLcontext *ctx, GLint x, GLint y,
+ GLsizei w, GLsizei h )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_VIEWPORT;
+}
+
+
+static void tdfxDDNearFar( GLcontext *ctx, GLfloat nearVal, GLfloat farVal )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_VIEWPORT;
+}
+
+
+/* =============================================================
+ * State enable/disable
+ */
+
+static void tdfxDDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ switch ( cap ) {
+ case GL_ALPHA_TEST:
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_ALPHA;
+ break;
+
+ case GL_BLEND:
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_ALPHA;
+
+ if (ctx->Color.ColorLogicOpEnabled && ctx->Color.LogicOp != GL_COPY)
+ fxMesa->Fallback |= TDFX_FALLBACK_LOGICOP;
+ else
+ fxMesa->Fallback &= ~TDFX_FALLBACK_LOGICOP;
+ break;
+
+ case GL_CULL_FACE:
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_CULL;
+ break;
+
+ case GL_DEPTH_TEST:
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_DEPTH;
+ break;
+
+ case GL_DITHER:
+ FLUSH_BATCH( fxMesa );
+ if ( state ) {
+ fxMesa->Color.Dither = GR_DITHER_2x2;
+ } else {
+ fxMesa->Color.Dither = GR_DITHER_DISABLE;
+ }
+ fxMesa->dirty |= TDFX_UPLOAD_DITHER;
+ break;
+
+ case GL_FOG:
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_FOG;
+ break;
+
+ case GL_COLOR_LOGIC_OP:
+ FLUSH_BATCH( fxMesa );
+ if ( state && ctx->Color.LogicOp != GL_COPY ) {
+ fxMesa->Fallback |= TDFX_FALLBACK_LOGICOP;
+ } else {
+ fxMesa->Fallback &= ~TDFX_FALLBACK_LOGICOP;
+ }
+ break;
+
+ case GL_LINE_SMOOTH:
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_LINE;
+ break;
+
+ case GL_POLYGON_STIPPLE:
+ FLUSH_BATCH(fxMesa);
+ fxMesa->new_state |= TDFX_NEW_STIPPLE;
+ break;
+
+ case GL_SCISSOR_TEST:
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_CLIP;
+ break;
+
+ case GL_STENCIL_TEST:
+ FLUSH_BATCH( fxMesa );
+ if (fxMesa->haveHwStencil)
+ fxMesa->new_state |= TDFX_NEW_STENCIL;
+ else if (state)
+ fxMesa->Fallback |= TDFX_FALLBACK_STENCIL;
+ else
+ fxMesa->Fallback &= ~TDFX_FALLBACK_STENCIL;
+ break;
+
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_3D:
+ if (state)
+ fxMesa->Fallback |= TDFX_FALLBACK_TEXTURE;
+ else
+ fxMesa->Fallback &= ~TDFX_FALLBACK_TEXTURE;
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+ break;
+
+ case GL_TEXTURE_2D:
+ FLUSH_BATCH( fxMesa );
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+ break;
+
+ default:
+ return;
+ }
+}
+
+
+
+/* Set the buffer used for drawing */
+/* XXX support for separate read/draw buffers hasn't been tested */
+static GLboolean tdfxDDSetDrawBuffer( GLcontext *ctx, GLenum mode )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ FLUSH_BATCH( fxMesa );
+
+ fxMesa->Fallback &= ~TDFX_FALLBACK_BUFFER;
+
+ switch ( mode ) {
+ case GL_FRONT_LEFT:
+ fxMesa->DrawBuffer = GR_BUFFER_FRONTBUFFER;
+ fxMesa->new_state |= TDFX_NEW_RENDER;
+ return GL_TRUE;
+
+ case GL_BACK_LEFT:
+ fxMesa->DrawBuffer = GR_BUFFER_BACKBUFFER;
+ fxMesa->new_state |= TDFX_NEW_RENDER;
+ return GL_TRUE;
+
+ case GL_NONE:
+ FX_grColorMaskv( ctx, false4 );
+ return GL_TRUE;
+
+ default:
+ fxMesa->Fallback |= TDFX_FALLBACK_BUFFER;
+ return GL_FALSE;
+ }
+}
+
+
+/* Set the buffer used for reading */
+/* XXX support for separate read/draw buffers hasn't been tested */
+static void tdfxDDSetReadBuffer( GLcontext *ctx,
+ GLframebuffer *buffer, GLenum mode )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ (void) buffer;
+
+ FLUSH_BATCH( fxMesa );
+
+ fxMesa->Fallback &= ~TDFX_FALLBACK_BUFFER;
+
+ switch ( mode ) {
+ case GL_FRONT_LEFT:
+ fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER;
+ break;
+
+ case GL_BACK_LEFT:
+ fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER;
+ break;
+
+ default:
+ fxMesa->Fallback |= TDFX_FALLBACK_BUFFER;
+ break;
+ }
+}
+
+/* =============================================================
+ * Polygon stipple
+ */
+
+static void tdfxDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ const GLubyte *m = mask;
+ GLubyte q[4];
+ int i,j,k;
+ int active = (ctx->Polygon.StippleFlag && ctx->PB->primitive == GL_POLYGON);
+
+ FLUSH_BATCH(fxMesa);
+
+ if (active) {
+ ctx->Driver.TriangleCaps |= DD_TRI_STIPPLE;
+ }
+
+ q[0] = mask[0];
+ q[1] = mask[4];
+ q[2] = mask[8];
+ q[3] = mask[12];
+
+ for (k = 0 ; k < 8 ; k++)
+ for (j = 0 ; j < 4; j++)
+ for (i = 0 ; i < 4 ; i++,m++) {
+ if (*m != q[j]) {
+ ctx->Driver.TriangleCaps &= ~DD_TRI_STIPPLE;
+ fxMesa->Stipple.Pattern = 0xffffffff; /* ensure all pixels on */
+ return;
+ }
+ }
+
+ /* We can do it, so flag an upload of the stipple pattern */
+ fxMesa->Stipple.Pattern = ( (q[0] << 0) |
+ (q[1] << 8) |
+ (q[2] << 16) |
+ (q[3] << 24) );
+ fxMesa->dirty |= TDFX_UPLOAD_STIPPLE;
+}
+
+/* Always called between RenderStart and RenderFinish --> We already
+ * hold the lock.
+ */
+static void tdfxDDReducedPrimitiveChange( GLcontext *ctx, GLenum prim )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+
+ FLUSH_BATCH( fxMesa );
+
+ tdfxUpdateCull(ctx);
+ if ( fxMesa->dirty & TDFX_UPLOAD_CULL ) {
+ grCullMode( fxMesa->CullMode );
+ fxMesa->dirty &= ~TDFX_UPLOAD_CULL;
+ }
+
+ tdfxUpdateStipple(ctx);
+ if ( fxMesa->dirty & TDFX_UPLOAD_STIPPLE ) {
+ grStipplePattern ( fxMesa->Stipple.Pattern );
+ grStippleMode ( fxMesa->Stipple.Mode );
+ fxMesa->dirty &= ~TDFX_UPLOAD_STIPPLE;
+ }
+}
+
+
+
+static void tdfxDDPrintState( const char *msg, GLuint flags )
+{
+ fprintf( stderr,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ msg,
+ flags,
+ (flags & TDFX_NEW_COLOR) ? "color, " : "",
+ (flags & TDFX_NEW_ALPHA) ? "alpha, " : "",
+ (flags & TDFX_NEW_DEPTH) ? "depth, " : "",
+ (flags & TDFX_NEW_RENDER) ? "render, " : "",
+ (flags & TDFX_NEW_FOG) ? "fog, " : "",
+ (flags & TDFX_NEW_STENCIL) ? "stencil, " : "",
+ (flags & TDFX_NEW_STIPPLE) ? "stipple, " : "",
+ (flags & TDFX_NEW_CLIP) ? "clip, " : "",
+ (flags & TDFX_NEW_VIEWPORT) ? "viewport, " : "",
+ (flags & TDFX_NEW_CULL) ? "cull, " : "",
+ (flags & TDFX_NEW_GLIDE) ? "glide, " : "",
+ (flags & TDFX_NEW_TEXTURE) ? "texture, " : "",
+ (flags & TDFX_NEW_CONTEXT) ? "context, " : "");
+}
+
+
+
+void tdfxDDUpdateHwState( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ int new_state = fxMesa->new_state;
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ if ( new_state )
+ {
+ FLUSH_BATCH( fxMesa );
+
+ fxMesa->new_state = 0;
+
+ if ( 0 )
+ tdfxDDPrintState( "tdfxUpdateHwState", new_state );
+
+ /* Update the various parts of the context's state.
+ */
+ if ( new_state & TDFX_NEW_ALPHA ) {
+ tdfxUpdateAlphaMode( ctx );
+ }
+
+ if ( new_state & TDFX_NEW_DEPTH )
+ tdfxUpdateZMode( ctx );
+
+ if ( new_state & TDFX_NEW_FOG )
+ tdfxUpdateFogAttrib( ctx );
+
+ if ( new_state & TDFX_NEW_CLIP )
+ tdfxUpdateClipping( ctx );
+
+ if ( new_state & TDFX_NEW_STIPPLE )
+ tdfxUpdateStipple( ctx );
+
+ if ( new_state & TDFX_NEW_CULL )
+ tdfxUpdateCull( ctx );
+
+ if ( new_state & TDFX_NEW_LINE )
+ tdfxUpdateLine( ctx );
+
+ if ( new_state & TDFX_NEW_VIEWPORT )
+ tdfxUpdateViewport( ctx );
+
+ if ( new_state & TDFX_NEW_RENDER )
+ tdfxUpdateRenderAttrib( ctx );
+
+ if ( new_state & TDFX_NEW_STENCIL )
+ tdfxUpdateStencil( ctx );
+
+ if ( new_state & TDFX_NEW_TEXTURE ) {
+ tdfxUpdateTextureState( ctx );
+ }
+ else if ( new_state & TDFX_NEW_TEXTURE_BIND ) {
+ tdfxUpdateTextureBinding( ctx );
+ }
+ }
+
+ if ( 0 ) {
+ FxI32 bias = (FxI32) (ctx->Polygon.OffsetUnits * TDFX_DEPTH_BIAS_SCALE);
+
+ if ( fxMesa->Depth.Bias != bias ) {
+ fxMesa->Depth.Bias = bias;
+ fxMesa->dirty |= TDFX_UPLOAD_DEPTH_BIAS;
+ }
+ }
+
+ if ( fxMesa->dirty ) {
+ LOCK_HARDWARE( fxMesa );
+ tdfxEmitHwStateLocked( fxMesa );
+ UNLOCK_HARDWARE( fxMesa );
+ }
+}
+
+
+static void tdfxDDRenderStart( GLcontext *ctx )
+{
+ tdfxDDUpdateHwState( ctx );
+ LOCK_HARDWARE( TDFX_CONTEXT(ctx) );
+}
+
+static void tdfxDDRenderFinish( GLcontext *ctx )
+{
+ UNLOCK_HARDWARE( TDFX_CONTEXT(ctx) );
+}
+
+#define INTERESTED (~(NEW_MODELVIEW | \
+ NEW_PROJECTION | \
+ NEW_TEXTURE_MATRIX | \
+ NEW_USER_CLIP | \
+ NEW_CLIENT_STATE | \
+ NEW_TEXTURE_ENABLE))
+
+static void tdfxDDUpdateState( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s()\n", __FUNCTION__ );
+ }
+
+ /* Have to do this here to detect texture, line fallbacks in time:
+ */
+ if ( fxMesa->new_state & (TDFX_NEW_TEXTURE | TDFX_NEW_LINE) )
+ tdfxDDUpdateHwState( ctx );
+
+ if ( ctx->NewState & INTERESTED ) {
+ tdfxDDChooseRenderState( ctx );
+ }
+
+ /* The choise of vertex setup function only depends on whether fog
+ * and/or texturing is enabled.
+ */
+ if ( ctx->NewState & (NEW_FOG | NEW_TEXTURE_ENABLE | NEW_TEXTURING)) {
+ tdfxDDChooseRasterSetupFunc( ctx );
+ }
+
+ if ( 0 )
+ fprintf( stderr, "fallback %x indirect %x\n",
+ fxMesa->Fallback, fxMesa->IndirectTriangles );
+
+ if ( fxMesa->Fallback ) {
+ ctx->IndirectTriangles |= ctx->TriangleCaps;
+ }
+ else {
+ ctx->IndirectTriangles &= ~DD_SW_RASTERIZE;
+ ctx->IndirectTriangles |= fxMesa->IndirectTriangles;
+
+ ctx->Driver.PointsFunc = fxMesa->PointsFunc;
+ ctx->Driver.LineFunc = fxMesa->LineFunc;
+ ctx->Driver.TriangleFunc = fxMesa->TriangleFunc;
+ ctx->Driver.QuadFunc = fxMesa->QuadFunc;
+ ctx->Driver.RenderVBRawTab = fxMesa->RenderVBRawTab;
+ }
+}
+
+
+
+/* Initialize the context's Glide state mirror. These values will be
+ * used as Glide function call parameters when the time comes.
+ */
+void tdfxInitState( tdfxContextPtr fxMesa )
+{
+ GLcontext *ctx = fxMesa->glCtx;
+ GLint i;
+
+ fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->ColorCombine.Factor = GR_COMBINE_FACTOR_NONE;
+ fxMesa->ColorCombine.Local = GR_COMBINE_LOCAL_ITERATED;
+ fxMesa->ColorCombine.Other = GR_COMBINE_OTHER_NONE;
+ fxMesa->ColorCombine.Invert = FXFALSE;
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_NONE;
+ fxMesa->AlphaCombine.Local = GR_COMBINE_LOCAL_ITERATED;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_NONE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+
+ fxMesa->ColorCombineExt.SourceA = GR_CMBX_ITRGB;
+ fxMesa->ColorCombineExt.ModeA = GR_FUNC_MODE_X;
+ fxMesa->ColorCombineExt.SourceB = GR_CMBX_ZERO;
+ fxMesa->ColorCombineExt.ModeB = GR_FUNC_MODE_ZERO;
+ fxMesa->ColorCombineExt.SourceC = GR_CMBX_ZERO;
+ fxMesa->ColorCombineExt.InvertC = FXTRUE;
+ fxMesa->ColorCombineExt.SourceD = GR_CMBX_ZERO;
+ fxMesa->ColorCombineExt.InvertD = FXFALSE;
+ fxMesa->ColorCombineExt.Shift = 0;
+ fxMesa->ColorCombineExt.Invert = FXFALSE;
+ fxMesa->AlphaCombineExt.SourceA = GR_CMBX_ITALPHA;
+ fxMesa->AlphaCombineExt.ModeA = GR_FUNC_MODE_X;
+ fxMesa->AlphaCombineExt.SourceB = GR_CMBX_ZERO;
+ fxMesa->AlphaCombineExt.ModeB = GR_FUNC_MODE_ZERO;
+ fxMesa->AlphaCombineExt.SourceC = GR_CMBX_ZERO;
+ fxMesa->AlphaCombineExt.InvertC = FXTRUE;
+ fxMesa->AlphaCombineExt.SourceD = GR_CMBX_ZERO;
+ fxMesa->AlphaCombineExt.InvertD = FXFALSE;
+ fxMesa->AlphaCombineExt.Shift = 0;
+ fxMesa->AlphaCombineExt.Invert = FXFALSE;
+
+ fxMesa->sScale0 = fxMesa->tScale0 = 1.0;
+ fxMesa->sScale1 = fxMesa->tScale1 = 1.0;
+
+ fxMesa->TexPalette.Type = 0;
+ fxMesa->TexPalette.Data = NULL;
+
+ for ( i = 0 ; i < TDFX_NUM_TMU ; i++ ) {
+ fxMesa->TexSource[i].StartAddress = 0;
+ fxMesa->TexSource[i].EvenOdd = GR_MIPMAPLEVELMASK_EVEN;
+ fxMesa->TexSource[i].Info = NULL;
+
+ fxMesa->TexCombine[i].FunctionRGB = 0;
+ fxMesa->TexCombine[i].FactorRGB = 0;
+ fxMesa->TexCombine[i].FunctionAlpha = 0;
+ fxMesa->TexCombine[i].FactorAlpha = 0;
+ fxMesa->TexCombine[i].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[i].InvertAlpha = FXFALSE;
+
+ fxMesa->TexCombineExt[i].Alpha.SourceA = 0;
+ /* XXX more state to init here */
+ fxMesa->TexCombineExt[i].Color.SourceA = 0;
+ fxMesa->TexCombineExt[i].EnvColor = 0x0;
+
+ fxMesa->TexParams[i].sClamp = GR_TEXTURECLAMP_WRAP;
+ fxMesa->TexParams[i].tClamp = GR_TEXTURECLAMP_WRAP;
+ fxMesa->TexParams[i].minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+ fxMesa->TexParams[i].magFilt = GR_TEXTUREFILTER_BILINEAR;
+ fxMesa->TexParams[i].mmMode = GR_MIPMAP_DISABLE;
+ fxMesa->TexParams[i].LODblend = FXFALSE;
+ fxMesa->TexParams[i].LodBias = 0.0;
+
+ fxMesa->TexState.EnvMode[i] = ~0;
+ fxMesa->TexState.TexFormat[i] = ~0;
+ fxMesa->TexState.Enabled = 0;
+ }
+
+ if ( ctx->Visual->DBflag) {
+ fxMesa->DrawBuffer = GR_BUFFER_BACKBUFFER;
+ fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER;
+ } else {
+ fxMesa->DrawBuffer = GR_BUFFER_FRONTBUFFER;
+ fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER;
+ }
+
+ fxMesa->Color.ClearColor = 0x00000000;
+ fxMesa->Color.ClearAlpha = 0x00;
+ fxMesa->Color.ColorMask[RCOMP] = FXTRUE;
+ fxMesa->Color.ColorMask[BCOMP] = FXTRUE;
+ fxMesa->Color.ColorMask[GCOMP] = FXTRUE;
+ fxMesa->Color.ColorMask[ACOMP] = FXTRUE;
+ fxMesa->Color.MonoColor = 0xffffffff;
+
+ fxMesa->Color.AlphaFunc = GR_CMP_ALWAYS;
+ fxMesa->Color.AlphaRef = 0x00;
+ fxMesa->Color.BlendSrcRGB = GR_BLEND_ONE;
+ fxMesa->Color.BlendDstRGB = GR_BLEND_ZERO;
+ fxMesa->Color.BlendSrcA = GR_BLEND_ONE;
+ fxMesa->Color.BlendSrcA = GR_BLEND_ZERO;
+
+ fxMesa->Color.Dither = GR_DITHER_2x2;
+
+ if ( fxMesa->glVis->DepthBits > 0 ) {
+ fxMesa->Depth.Mode = GR_DEPTHBUFFER_ZBUFFER;
+ } else {
+ fxMesa->Depth.Mode = GR_DEPTHBUFFER_DISABLE;
+ }
+ fxMesa->Depth.Bias = 0;
+ fxMesa->Depth.Func = GR_CMP_LESS;
+ fxMesa->Depth.Clear = 0; /* computed later */
+ fxMesa->Depth.Mask = FXTRUE;
+
+
+ fxMesa->Fog.Mode = GR_FOG_DISABLE;
+ fxMesa->Fog.Color = 0x00000000;
+ fxMesa->Fog.Table = NULL;
+ fxMesa->Fog.Density = 1.0;
+ fxMesa->Fog.Near = 1.0;
+ fxMesa->Fog.Far = 1.0;
+
+ fxMesa->Stencil.Function = GR_CMP_ALWAYS;
+ fxMesa->Stencil.RefValue = 0;
+ fxMesa->Stencil.ValueMask = 0xff;
+ fxMesa->Stencil.WriteMask = 0xff;
+ fxMesa->Stencil.FailFunc = 0;
+ fxMesa->Stencil.ZFailFunc = 0;
+ fxMesa->Stencil.ZPassFunc = 0;
+ fxMesa->Stencil.Clear = 0;
+
+ fxMesa->Stipple.Mode = GR_STIPPLE_DISABLE;
+ fxMesa->Stipple.Pattern = 0xffffffff;
+
+ fxMesa->Scissor.minX = 0;
+ fxMesa->Scissor.minY = 0;
+ fxMesa->Scissor.maxX = 0;
+ fxMesa->Scissor.maxY = 0;
+
+ fxMesa->Viewport.Mode = GR_WINDOW_COORDS;
+ fxMesa->Viewport.X = 0;
+ fxMesa->Viewport.Y = 0;
+ fxMesa->Viewport.Width = 0;
+ fxMesa->Viewport.Height = 0;
+ fxMesa->Viewport.Near = 0.0;
+ fxMesa->Viewport.Far = 0.0;
+
+ fxMesa->CullMode = GR_CULL_DISABLE;
+
+ fxMesa->Glide.ColorFormat = GR_COLORFORMAT_ABGR;
+ fxMesa->Glide.Origin = GR_ORIGIN_LOWER_LEFT;
+ fxMesa->Glide.Initialized = FXFALSE;
+}
+
+
+
+void tdfxDDInitStateFuncs( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ ctx->Driver.UpdateState = tdfxDDUpdateState;
+
+ ctx->Driver.ClearIndex = NULL;
+ ctx->Driver.ClearColor = tdfxDDClearColor;
+ ctx->Driver.Index = NULL;
+ ctx->Driver.Color = tdfxDDColor;
+ ctx->Driver.SetDrawBuffer = tdfxDDSetDrawBuffer;
+ ctx->Driver.SetReadBuffer = tdfxDDSetReadBuffer;
+
+ ctx->Driver.IndexMask = NULL;
+ ctx->Driver.ColorMask = tdfxDDColorMask;
+
+ ctx->Driver.NearFar = tdfxDDNearFar;
+
+ ctx->Driver.RenderStart = tdfxDDRenderStart;
+ ctx->Driver.RenderFinish = tdfxDDRenderFinish;
+ ctx->Driver.RasterSetup = NULL;
+
+ ctx->Driver.RenderVBClippedTab = NULL;
+ ctx->Driver.RenderVBCulledTab = NULL;
+ ctx->Driver.RenderVBRawTab = NULL;
+
+ ctx->Driver.ReducedPrimitiveChange = tdfxDDReducedPrimitiveChange;
+ ctx->Driver.MultipassFunc = NULL;
+
+ ctx->Driver.AlphaFunc = tdfxDDAlphaFunc;
+ ctx->Driver.BlendEquation = tdfxDDBlendEquation;
+ ctx->Driver.BlendFunc = tdfxDDBlendFunc;
+ ctx->Driver.BlendFuncSeparate = tdfxDDBlendFuncSeparate;
+ ctx->Driver.ClearDepth = tdfxDDClearDepth;
+ ctx->Driver.ClearStencil = NULL;
+ ctx->Driver.CullFace = tdfxDDCullFace;
+ ctx->Driver.FrontFace = tdfxDDFrontFace;
+ ctx->Driver.DepthFunc = tdfxDDDepthFunc;
+ ctx->Driver.DepthMask = tdfxDDDepthMask;
+ ctx->Driver.DepthRange = NULL;
+ ctx->Driver.Enable = tdfxDDEnable;
+ ctx->Driver.Fogfv = tdfxDDFogfv;
+ ctx->Driver.Hint = NULL;
+ ctx->Driver.Lightfv = NULL;
+ ctx->Driver.LightModelfv = tdfxDDLightModelfv;
+ ctx->Driver.LineStipple = NULL;
+ ctx->Driver.LineWidth = tdfxDDLineWidth;
+ ctx->Driver.LogicOpcode = tdfxDDLogicOp;
+#if 0
+ ctx->Driver.PolygonMode = NULL;
+#endif
+ ctx->Driver.PolygonStipple = tdfxDDPolygonStipple;
+ ctx->Driver.Scissor = tdfxDDScissor;
+ ctx->Driver.ShadeModel = tdfxDDShadeModel;
+
+ ctx->Driver.BindTexture = tdfxDDBindTexture;
+ ctx->Driver.DeleteTexture = tdfxDDDeleteTexture;
+ ctx->Driver.TexEnv = tdfxDDTexEnv;
+ ctx->Driver.TexParameter = tdfxDDTexParameter;
+ ctx->Driver.TexImage2D = tdfxDDTexImage2D;
+ ctx->Driver.TexSubImage2D = tdfxDDTexSubImage2D;
+ ctx->Driver.GetTexImage = tdfxDDGetTexImage;
+ ctx->Driver.UpdateTexturePalette = tdfxDDTexturePalette;
+
+ if ( fxMesa->haveHwStencil ) {
+ ctx->Driver.StencilFunc = tdfxDDStencilFunc;
+ ctx->Driver.StencilMask = tdfxDDStencilMask;
+ ctx->Driver.StencilOp = tdfxDDStencilOp;
+ } else {
+ ctx->Driver.StencilFunc = NULL;
+ ctx->Driver.StencilMask = NULL;
+ ctx->Driver.StencilOp = NULL;
+ }
+
+ ctx->Driver.Viewport = tdfxDDViewport;
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.h
new file mode 100644
index 000000000..735c858b4
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.h
@@ -0,0 +1,55 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_STATE_H__
+#define __TDFX_STATE_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "context.h"
+#include "tdfx_context.h"
+
+extern void tdfxDDInitStateFuncs( GLcontext *ctx );
+
+extern void tdfxDDUpdateHwState( GLcontext *ctx );
+
+extern void tdfxInitState( tdfxContextPtr fxMesa );
+
+extern void tdfxUpdateClipping( GLcontext *ctx );
+
+#endif
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.c
new file mode 100644
index 000000000..fbdf9a612
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.c
@@ -0,0 +1,1603 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#include "image.h"
+#include "texutil.h"
+#include "tdfx_context.h"
+#include "tdfx_tex.h"
+#include "tdfx_texman.h"
+
+
+
+static int
+logbase2(int n)
+{
+ GLint i = 1;
+ GLint log2 = 0;
+
+ if (n < 0) {
+ return -1;
+ }
+
+ while (n > i) {
+ i *= 2;
+ log2++;
+ }
+ if (i != n) {
+ return -1;
+ }
+ else {
+ return log2;
+ }
+}
+
+
+/*
+ * Compute various texture image parameters.
+ * Input: w, h - source texture width and height
+ * Output: lodlevel - Glide lod level token for the larger texture dimension
+ * aspectratio - Glide aspect ratio token
+ * sscale - S scale factor used during triangle setup
+ * tscale - T scale factor used during triangle setup
+ * wscale - OpenGL -> Glide image width scale factor
+ * hscale - OpenGL -> Glide image height scale factor
+ *
+ * Sample results:
+ * w h lodlevel aspectRatio
+ * 128 128 GR_LOD_LOG2_128 (=7) GR_ASPECT_LOG2_1x1 (=0)
+ * 64 64 GR_LOD_LOG2_64 (=6) GR_ASPECT_LOG2_1x1 (=0)
+ * 64 32 GR_LOD_LOG2_64 (=6) GR_ASPECT_LOG2_2x1 (=1)
+ * 32 64 GR_LOD_LOG2_64 (=6) GR_ASPECT_LOG2_1x2 (=-1)
+ * 32 32 GR_LOD_LOG2_32 (=5) GR_ASPECT_LOG2_1x1 (=0)
+ */
+static void
+tdfxTexGetInfo(const GLcontext *ctx, int w, int h,
+ GrLOD_t *lodlevel, GrAspectRatio_t *aspectratio,
+ float *sscale, float *tscale,
+ int *wscale, int *hscale)
+{
+ int logw, logh, ar, lod, ws, hs;
+ float s, t;
+
+ ASSERT(w >= 1);
+ ASSERT(h >= 1);
+
+ logw = logbase2(w);
+ logh = logbase2(h);
+ ar = logw - logh; /* aspect ratio = difference in log dimensions */
+
+ /* Hardware only allows a maximum aspect ratio of 8x1, so handle
+ |ar| > 3 by scaling the image and using an 8x1 aspect ratio */
+ if (ar >= 0) {
+ ASSERT(width >= height);
+ lod = logw;
+ s = 256.0;
+ ws = 1;
+ if (ar <= GR_ASPECT_LOG2_8x1) {
+ t = 256 >> ar;
+ hs = 1;
+ }
+ else {
+ /* have to stretch image height */
+ t = 32.0;
+ hs = 1 << (ar - 3);
+ }
+ }
+ else {
+ ASSERT(width < height);
+ lod = logh;
+ t = 256.0;
+ hs = 1;
+ if (ar >= GR_ASPECT_LOG2_1x8) {
+ s = 256 >> -ar;
+ ws = 1;
+ }
+ else {
+ /* have to stretch image width */
+ s = 32.0;
+ ws = 1 << (-ar - 3);
+ }
+ }
+
+ if (ar < GR_ASPECT_LOG2_1x8)
+ ar = GR_ASPECT_LOG2_1x8;
+ else if (ar > GR_ASPECT_LOG2_8x1)
+ ar = GR_ASPECT_LOG2_8x1;
+
+ if (lodlevel)
+ *lodlevel = (GrLOD_t) lod;
+ if (aspectratio)
+ *aspectratio = (GrAspectRatio_t) ar;
+ if (sscale)
+ *sscale = s;
+ if (tscale)
+ *tscale = t;
+ if (wscale)
+ *wscale = ws;
+ if (hscale)
+ *hscale = hs;
+}
+
+
+/*
+ * We need to call this when a texture object's minification filter
+ * or texture image sizes change.
+ */
+static void RevalidateTexture(GLcontext *ctx, struct gl_texture_object *tObj)
+{
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
+ GLint minl, maxl;
+
+ if (!ti)
+ return;
+
+ minl = maxl = tObj->BaseLevel;
+
+ if (tObj->Image[minl]) {
+ maxl = MIN2(tObj->MaxLevel, tObj->Image[minl]->MaxLog2);
+
+ /* compute largeLodLog2, aspect ratio and texcoord scale factors */
+ tdfxTexGetInfo(ctx, tObj->Image[minl]->Width, tObj->Image[minl]->Height,
+ &ti->info.largeLodLog2,
+ &ti->info.aspectRatioLog2,
+ &(ti->sScale), &(ti->tScale), NULL, NULL);
+ }
+
+ if (tObj->Image[maxl] && (tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) {
+ /* mipmapping: need to compute smallLodLog2 */
+ tdfxTexGetInfo(ctx, tObj->Image[maxl]->Width,
+ tObj->Image[maxl]->Height,
+ &ti->info.smallLodLog2, NULL,
+ NULL, NULL, NULL, NULL);
+ }
+ else {
+ /* not mipmapping: smallLodLog2 = largeLodLog2 */
+ ti->info.smallLodLog2 = ti->info.largeLodLog2;
+ }
+
+ ti->minLevel = minl;
+ ti->maxLevel = maxl;
+ ti->info.data = NULL;
+}
+
+
+static tdfxTexInfo *
+fxAllocTexObjData(tdfxContextPtr fxMesa)
+{
+ tdfxTexInfo *ti;
+ int i;
+
+ if (!(ti = CALLOC(sizeof(tdfxTexInfo)))) {
+ gl_problem(NULL, "tdfx driver: out of memory");
+ return NULL;
+ }
+
+ ti->isInTM = GL_FALSE;
+
+ ti->whichTMU = TDFX_TMU_NONE;
+
+ ti->tm[TDFX_TMU0] = NULL;
+ ti->tm[TDFX_TMU1] = NULL;
+
+ ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+ ti->magFilt = GR_TEXTUREFILTER_BILINEAR;
+
+ ti->sClamp = GR_TEXTURECLAMP_WRAP;
+ ti->tClamp = GR_TEXTURECLAMP_WRAP;
+
+ ti->mmMode = GR_MIPMAP_NEAREST;
+ ti->LODblend = FXFALSE;
+
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ ti->mipmapLevel[i].data = NULL;
+ }
+
+ return ti;
+}
+
+
+/*
+ * Called via glBindTexture.
+ */
+
+void
+tdfxDDBindTexture(GLcontext * ctx, GLenum target,
+ struct gl_texture_object *tObj)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxTexInfo *ti;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDTexBind(%d,%p)\n", tObj->Name,
+ tObj->DriverData);
+ }
+
+ if (target != GL_TEXTURE_2D)
+ return;
+
+ if (!tObj->DriverData) {
+ tObj->DriverData = fxAllocTexObjData(fxMesa);
+ }
+
+ ti = TDFX_TEXTURE_DATA(tObj);
+ ti->lastTimeUsed = fxMesa->texBindNumber++;
+
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+}
+
+
+/*
+ * Called via glTexEnv.
+ */
+void
+tdfxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
+ const GLfloat * param)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
+ if (param)
+ fprintf(stderr, "fxmesa: texenv(%x,%x)\n", pname,
+ (GLint) (*param));
+ else
+ fprintf(stderr, "fxmesa: texenv(%x)\n", pname);
+ }
+
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+}
+
+
+/*
+ * Called via glTexParameter.
+ */
+void
+tdfxDDTexParameter(GLcontext * ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat * params)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GLenum param = (GLenum) (GLint) params[0];
+ tdfxTexInfo *ti;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDTexParam(%d,%p,%x,%x)\n", tObj->Name,
+ tObj->DriverData, pname, param);
+ }
+
+ if (target != GL_TEXTURE_2D)
+ return;
+
+ if (!tObj->DriverData)
+ tObj->DriverData = fxAllocTexObjData(fxMesa);
+
+ ti = TDFX_TEXTURE_DATA(tObj);
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ switch (param) {
+ case GL_NEAREST:
+ ti->mmMode = GR_MIPMAP_DISABLE;
+ ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+ ti->LODblend = FXFALSE;
+ break;
+ case GL_LINEAR:
+ ti->mmMode = GR_MIPMAP_DISABLE;
+ ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
+ ti->LODblend = FXFALSE;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ if (TDFX_IS_NAPALM(fxMesa)) {
+ if (fxMesa->haveTwoTMUs) {
+ ti->mmMode = GR_MIPMAP_NEAREST;
+ ti->LODblend = FXTRUE;
+ }
+ else {
+ ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
+ ti->LODblend = FXFALSE;
+ }
+ ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+ break;
+ }
+ /* XXX Voodoo3/Banshee mipmap blending seems to produce
+ * incorrectly filtered colors for the smallest mipmap levels.
+ * To work-around we fall-through here and use a different filter.
+ */
+ case GL_NEAREST_MIPMAP_NEAREST:
+ ti->mmMode = GR_MIPMAP_NEAREST;
+ ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+ ti->LODblend = FXFALSE;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (TDFX_IS_NAPALM(fxMesa)) {
+ if (fxMesa->haveTwoTMUs) {
+ ti->mmMode = GR_MIPMAP_NEAREST;
+ ti->LODblend = FXTRUE;
+ }
+ else {
+ ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
+ ti->LODblend = FXFALSE;
+ }
+ ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
+ break;
+ }
+ /* XXX Voodoo3/Banshee mipmap blending seems to produce
+ * incorrectly filtered colors for the smallest mipmap levels.
+ * To work-around we fall-through here and use a different filter.
+ */
+ case GL_LINEAR_MIPMAP_NEAREST:
+ ti->mmMode = GR_MIPMAP_NEAREST;
+ ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
+ ti->LODblend = FXFALSE;
+ break;
+ default:
+ break;
+ }
+ RevalidateTexture(ctx, tObj);
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ switch (param) {
+ case GL_NEAREST:
+ ti->magFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+ break;
+ case GL_LINEAR:
+ ti->magFilt = GR_TEXTUREFILTER_BILINEAR;
+ break;
+ default:
+ break;
+ }
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ switch (param) {
+ case GL_CLAMP:
+ ti->sClamp = GR_TEXTURECLAMP_CLAMP;
+ break;
+ case GL_REPEAT:
+ ti->sClamp = GR_TEXTURECLAMP_WRAP;
+ break;
+ default:
+ break;
+ }
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+ break;
+
+ case GL_TEXTURE_WRAP_T:
+ switch (param) {
+ case GL_CLAMP:
+ ti->tClamp = GR_TEXTURECLAMP_CLAMP;
+ break;
+ case GL_REPEAT:
+ ti->tClamp = GR_TEXTURECLAMP_WRAP;
+ break;
+ default:
+ break;
+ }
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ /* TO DO */
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ /* TO DO */
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ /* TO DO */
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ RevalidateTexture(ctx, tObj);
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ RevalidateTexture(ctx, tObj);
+ break;
+
+ default:
+ break;
+ }
+}
+
+
+/*
+ * Called via glDeleteTextures to delete a texture object.
+ * Here, we delete the Glide data associated with the texture.
+ */
+void
+tdfxDDDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxTMFreeTexture(fxMesa, tObj);
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+}
+
+
+/*
+ * Return true if texture is resident, false otherwise.
+ */
+GLboolean
+tdfxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
+{
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
+ return (GLboolean) (ti && ti->isInTM);
+}
+
+
+
+/*
+ * Convert a gl_color_table texture palette to Glide's format.
+ */
+static void
+convertPalette(FxU32 data[256], const struct gl_color_table *table)
+{
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ GLint width = table->Size;
+ FxU32 r, g, b, a;
+ GLint i;
+
+ ASSERT(table->TableType == GL_UNSIGNED_BYTE);
+
+ switch (table->Format) {
+ case GL_INTENSITY:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i];
+ g = tableUB[i];
+ b = tableUB[i];
+ a = tableUB[i];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i];
+ g = tableUB[i];
+ b = tableUB[i];
+ a = 255;
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < width; i++) {
+ r = g = b = 255;
+ a = tableUB[i];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < width; i++) {
+ r = g = b = tableUB[i * 2 + 0];
+ a = tableUB[i * 2 + 1];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i * 3 + 0];
+ g = tableUB[i * 3 + 1];
+ b = tableUB[i * 3 + 2];
+ a = 255;
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i * 4 + 0];
+ g = tableUB[i * 4 + 1];
+ b = tableUB[i * 4 + 2];
+ a = tableUB[i * 4 + 3];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ }
+}
+
+
+
+void
+tdfxDDTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ if (tObj) {
+ /* per-texture palette */
+ tdfxTexInfo *ti;
+ if (!tObj->DriverData)
+ tObj->DriverData = fxAllocTexObjData(fxMesa);
+ ti = TDFX_TEXTURE_DATA(tObj);
+ convertPalette(ti->palette.data, &tObj->Palette);
+ /*tdfxTexInvalidate(ctx, tObj);*/
+ }
+ else {
+ /* global texture palette */
+ convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
+ }
+ fxMesa->new_state |= TDFX_NEW_TEXTURE; /* XXX too heavy-handed */
+}
+
+
+/*
+ * Given an OpenGL internal texture format, return the corresponding
+ * Glide internal texture format and MesaIntTexFormat.
+ * If allow32bpp is true, we'll return 32-bit texel formats when
+ * appropriate.
+ */
+static void
+tdfxTexGetFormat(GLenum intFormatHint, GLboolean allow32bpp,
+ GrTextureFormat_t *glideFormat,
+ MesaIntTexFormat *mesaFormat,
+ GLint *texelSize)
+{
+ switch (intFormatHint) {
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_INTENSITY_8;
+ if (mesaFormat)
+ *mesaFormat = MESA_L8;
+ if (texelSize)
+ *texelSize = 1;
+ break;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ALPHA_INTENSITY_88;
+ if (mesaFormat)
+ *mesaFormat = MESA_A8_L8;
+ if (texelSize)
+ *texelSize = 2;
+ break;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ALPHA_8;
+ if (mesaFormat)
+ *mesaFormat = MESA_I8;
+ if (texelSize)
+ *texelSize = 1;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ALPHA_8;
+ if (mesaFormat)
+ *mesaFormat = MESA_A8;
+ if (texelSize)
+ *texelSize = 1;
+ break;
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_RGB_565;
+ if (mesaFormat)
+ *mesaFormat = MESA_R5_G6_B5;
+ if (texelSize)
+ *texelSize = 2;
+ break;
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ if (allow32bpp) {
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ARGB_8888;
+ if (mesaFormat)
+ *mesaFormat = MESA_FF_R8_G8_B8;
+ if (texelSize)
+ *texelSize = 4;
+ }
+ else {
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_RGB_565;
+ if (mesaFormat)
+ *mesaFormat = MESA_R5_G6_B5;
+ if (texelSize)
+ *texelSize = 2;
+ }
+ break;
+ case GL_RGBA2:
+ case GL_RGBA4:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ARGB_4444;
+ if (mesaFormat)
+ *mesaFormat = MESA_A4_R4_G4_B4;
+ if (texelSize)
+ *texelSize = 2;
+ break;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ if (allow32bpp) {
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ARGB_8888;
+ if (mesaFormat)
+ *mesaFormat = MESA_A8_R8_G8_B8;
+ if (texelSize)
+ *texelSize = 4;
+ }
+ else {
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ARGB_4444;
+ if (mesaFormat)
+ *mesaFormat = MESA_A4_R4_G4_B4;
+ if (texelSize)
+ *texelSize = 2;
+ }
+ break;
+ case GL_RGB5_A1:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ARGB_1555;
+ if (mesaFormat)
+ *mesaFormat = MESA_A1_R5_G5_B5;
+ if (texelSize)
+ *texelSize = 2;
+ break;
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_P_8;
+ if (mesaFormat)
+ *mesaFormat = MESA_C8;
+ if (texelSize)
+ *texelSize = 1;
+ break;
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ARGB_CMP_FXT1;
+ if (mesaFormat)
+ *mesaFormat = MESA_A8_R8_G8_B8;
+ if (texelSize)
+ *texelSize = 4;
+ break;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ if (glideFormat)
+ *glideFormat = GR_TEXFMT_ARGB_CMP_FXT1;
+ if (mesaFormat)
+ *mesaFormat = MESA_A8_R8_G8_B8;
+ if (texelSize)
+ *texelSize = 4;
+ break;
+ default:
+ fprintf(stderr, "bad texture format in fxTexGetFormat() %d", intFormatHint);
+ break;
+ }
+}
+
+
+/**********************************************************************/
+/**** NEW TEXTURE IMAGE FUNCTIONS ****/
+/**********************************************************************/
+
+static FxBool TexusFatalError = FXFALSE;
+static FxBool TexusError = FXFALSE;
+
+#define TX_DITHER_NONE 0x00000000
+
+static void
+fxTexusError(const char *string, FxBool fatal)
+{
+ gl_problem(NULL, string);
+ /*
+ * Just propagate the fatal value up.
+ */
+ TexusError = FXTRUE;
+ TexusFatalError = fatal;
+}
+
+GLboolean
+tdfxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib * packing,
+ struct gl_texture_object * texObj,
+ struct gl_texture_image * texImage,
+ GLboolean * retainInternalCopy)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ const GLboolean allow32bpt = 0 /*TDFX_IS_NAPALM(fxMesa)*/;
+ GrTextureFormat_t gldformat;
+ tdfxTexInfo *ti;
+ tdfxMipMapLevel *mml;
+ GLint dstWidth, dstHeight, wScale, hScale, texelSize, dstStride;
+ MesaIntTexFormat intFormat;
+ GLboolean isCompressedFormat;
+ GLint texsize;
+ void *uncompressedImage;
+
+ /*
+ printf("TexImage id=%d int 0x%x format 0x%x type 0x%x %dx%d\n",
+ texObj->Name, texImage->IntFormat, format, type,
+ texImage->Width, texImage->Height);
+ */
+
+ isCompressedFormat = texImage->IsCompressed;
+ if (target != GL_TEXTURE_2D || texImage->Border > 0)
+ return GL_FALSE;
+
+ if (!texObj->DriverData)
+ texObj->DriverData = fxAllocTexObjData(fxMesa);
+
+ ti = TDFX_TEXTURE_DATA(texObj);
+ mml = &ti->mipmapLevel[level];
+
+ /* Determine the appropriate GL internal texel format, Mesa internal
+ * texel format, and texelSize (bytes) given the user's internal
+ * texture format hint.
+ */
+ tdfxTexGetFormat(texImage->IntFormat, allow32bpt,
+ &gldformat, &intFormat, &texelSize);
+
+ /* Determine width and height scale factors for texture.
+ * Remember, Glide is limited to 8:1 aspect ratios.
+ */
+ tdfxTexGetInfo(ctx,
+ texImage->Width, texImage->Height,
+ NULL, /* lod level */
+ NULL, /* aspect ratio */
+ NULL, NULL, /* sscale, tscale */
+ &wScale, &hScale);
+ dstWidth = texImage->Width * wScale;
+ dstHeight = texImage->Height * hScale;
+ if (isCompressedFormat) {
+ texsize = tdfxDDCompressedImageSize(ctx,
+ texImage->IntFormat,
+ 2,
+ texImage->Width,
+ texImage->Height,
+ 1);
+ }
+ else {
+ texsize = dstWidth * dstHeight * texelSize;
+ }
+
+ /*
+ * If the image is not compressed, this doesn't
+ * matter, but it might as well have a sensible
+ * value, and it might save a failure later on.
+ */
+ texImage->CompressedSize = texsize;
+ /* housekeeping */
+ _mesa_set_teximage_component_sizes(intFormat, texImage);
+
+ /*
+ * allocate new storage for texture image, if needed.
+ * This conditional wants to set uncompressedImage to
+ * point to the uncompressed image, and mml->data to
+ * the texture data. If the image is uncompressed,
+ * these are identical. If the image is not compressed,
+ * these are different.
+ */
+ if (!mml->data || mml->glideFormat != gldformat ||
+ mml->width != dstWidth || mml->height != dstHeight ||
+ texsize != mml->dataSize ) {
+ if (mml->data) {
+ FREE(mml->data);
+ }
+ uncompressedImage
+ = (void *)MALLOC(dstWidth * dstHeight * texelSize);
+ if (!uncompressedImage) {
+ return GL_FALSE;
+ }
+ if (isCompressedFormat) {
+ mml->data = MALLOC(texsize);
+ if (!mml->data) {
+ FREE(uncompressedImage);
+ return GL_FALSE;
+ }
+ } else {
+ mml->data = uncompressedImage;
+ }
+ mml->texelSize = texelSize;
+ mml->glideFormat = gldformat;
+ mml->width = dstWidth;
+ mml->height = dstHeight;
+ mml->dataSize = texsize;
+ ti->info.format = gldformat;
+ tdfxTMMoveOutTM(fxMesa, texObj);
+ /*tdfxTexInvalidate(ctx, texObj);*/
+ }
+ else {
+ /*
+ * Here we don't have to allocate anything, but we
+ * do have to point uncompressedImage to the uncompressed
+ * data.
+ */
+ if (isCompressedFormat) {
+ uncompressedImage
+ = (void *)MALLOC(dstWidth * dstHeight * texelSize);
+ if (!uncompressedImage) {
+ return GL_FALSE;
+ }
+ } else {
+ uncompressedImage = mml->data;
+ }
+ }
+
+ dstStride = dstWidth * texelSize;
+
+ /* store the texture image into uncompressedImage */
+ if (!_mesa_convert_teximage(intFormat,
+ dstWidth, dstHeight,
+ uncompressedImage,
+ dstStride,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing)) {
+ /*printf("convert failed\n");*/
+ return GL_FALSE; /* not necessarily an error */
+ }
+
+ /*
+ * Now compress it if necessary.
+ */
+ if (isCompressedFormat) {
+ TxErrorCallbackFnc_t oldErrorCallback;
+ (*txErrorSetCallbackProc)(fxTexusError, &oldErrorCallback);
+ (*txImgQuantizeProc)((char *)mml->data,
+ (char *)uncompressedImage,
+ texImage->Width,
+ texImage->Height,
+ gldformat,
+ TX_DITHER_NONE);
+ (*txErrorSetCallbackProc)(oldErrorCallback, NULL);
+ if (uncompressedImage != mml->data) {
+ /*
+ * We do not need this any more, errors or no.
+ */
+ FREE(uncompressedImage);
+ }
+ TexusError = FXFALSE;
+ if (TexusFatalError) {
+ FREE(mml->data);
+ mml->data = NULL;
+ TexusFatalError = FXFALSE;
+ return GL_FALSE;
+ }
+ }
+
+
+ RevalidateTexture(ctx, texObj);
+
+ ti->reloadImages = GL_TRUE;
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+
+ *retainInternalCopy = GL_FALSE;
+ return GL_TRUE;
+}
+
+
+GLboolean
+tdfxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib * packing,
+ struct gl_texture_object * texObj,
+ struct gl_texture_image * texImage)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxTexInfo *ti;
+ GLint wscale, hscale, dstStride = 0;
+ tdfxMipMapLevel *mml;
+ GLboolean result;
+ void *uncompressedImage = (void *)0;
+ FxU32 uncompressedSize;
+ TxErrorCallbackFnc_t oldErrorCallback;
+
+ if (target != GL_TEXTURE_2D)
+ return GL_FALSE;
+
+ if (!texObj->DriverData)
+ return GL_FALSE;
+
+ /*
+ printf("TexSubImage id=%d lvl=%d int=0x%x format=0x%x type=0x%x x=%d y=%d w=%d h=%d fullW=%d fullH=%d\n",
+ texObj->Name, level,
+ texImage->IntFormat, format, type, xoffset, yoffset, width, height,
+ texImage->Width, texImage->Height);
+ */
+
+ ti = TDFX_TEXTURE_DATA(texObj);
+ mml = &ti->mipmapLevel[level];
+
+ tdfxTexGetInfo(ctx, texImage->Width, texImage->Height, NULL, NULL,
+ NULL, NULL, &wscale, &hscale);
+
+ /*
+ * Must have an existing texture image!
+ */
+ assert(mml->data);
+
+ switch (mml->glideFormat) {
+ case GR_TEXFMT_INTENSITY_8:
+ dstStride = mml->width;
+ result = _mesa_convert_texsubimage(MESA_I8, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_ALPHA_8:
+ dstStride = mml->width;
+ result = _mesa_convert_texsubimage(MESA_A8, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_P_8:
+ dstStride = mml->width;
+ result = _mesa_convert_texsubimage(MESA_C8, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_ALPHA_INTENSITY_88:
+ dstStride = mml->width * 2;
+ result = _mesa_convert_texsubimage(MESA_A8_L8, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_RGB_565:
+ dstStride = mml->width * 2;
+ result = _mesa_convert_texsubimage(MESA_R5_G6_B5, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_ARGB_4444:
+ dstStride = mml->width * 2;
+ result = _mesa_convert_texsubimage(MESA_A4_R4_G4_B4, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_ARGB_CMP_FXT1:
+ /*
+ * There are some special legality constraints for compressed
+ * textures.
+ */
+ if ((xoffset != texImage->Border)
+ || (yoffset != texImage->Border)) {
+ gl_error( ctx,
+ GL_INVALID_OPERATION,
+ "glTexSubImage2D(offset)" );
+ return GL_FALSE;
+ }
+ if ((width != texImage->Width)
+ || (height != texImage->Height)) {
+ gl_error( ctx,
+ GL_INVALID_VALUE,
+ "glTexSubImage2D(image size)" );
+ return GL_FALSE;
+ }
+ /*
+ * The width and height have to be multiples of
+ * 8 and 4 respectively.
+ */
+ width = (mml->width + 0x7) &~ 0x7;
+ height = (mml->height + 0x3) &~ 0x3;
+ /*
+ * A texel is 8888 for this format.
+ */
+ uncompressedSize = mml->width * mml->height * 4;
+ uncompressedImage = (void *)MALLOC(uncompressedSize);
+ /*
+ * Convert the data.
+ */
+ dstStride = mml->width * 4;
+ result = _mesa_convert_texsubimage(MESA_A8_R8_G8_B8, xoffset, yoffset,
+ mml->width, mml->height, uncompressedImage,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ if (!result) {
+ FREE(uncompressedImage);
+ printf("TexSubImage convert failed\n");
+ return GL_FALSE;
+ }
+ /*
+ * Now that we have converted the data, then compress it.
+ */
+ (*txErrorSetCallbackProc)(fxTexusError, &oldErrorCallback);
+ (*txImgQuantizeProc)((char *)mml->data,
+ (char *)uncompressedImage,
+ mml->width,
+ mml->height,
+ mml->glideFormat,
+ TX_DITHER_NONE);
+ (*txErrorSetCallbackProc)(oldErrorCallback, NULL);
+ result = TexusFatalError;
+ TexusFatalError = TexusError = FXFALSE;
+ /*
+ * We don't need this any more.
+ */
+ FREE(uncompressedImage);
+ break;
+ case GR_TEXFMT_ARGB_8888:
+ {
+ MesaIntTexFormat intFormat;
+ if (texImage->Format == GL_RGB) {
+ /* An RGB image padded out to 4 bytes/texel */
+ intFormat = MESA_FF_R8_G8_B8;
+ }
+ else {
+ intFormat = MESA_A8_R8_G8_B8;
+ }
+ dstStride = mml->width * 4;
+ result = _mesa_convert_texsubimage(intFormat, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ }
+ break;
+ case GR_TEXFMT_ARGB_1555:
+ dstStride = mml->width * 2;
+ result = _mesa_convert_texsubimage(MESA_A1_R5_G5_B5, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ default:
+ gl_problem(NULL, "tdfx driver: fxTexBuildSubImageMap() bad format");
+ result = GL_FALSE;
+ }
+
+ if (!result) {
+ return GL_FALSE;
+ }
+
+ ti->reloadImages = GL_TRUE; /* signal the image needs to be reloaded */
+ fxMesa->new_state |= TDFX_NEW_TEXTURE; /* XXX this might be a bit much */
+
+ return GL_TRUE;
+}
+
+
+/**********************************************************************/
+/**** COMPRESSED TEXTURE IMAGE FUNCTIONS ****/
+/**********************************************************************/
+
+GLboolean
+tdfxDDCompressedTexImage2D( GLcontext *ctx, GLenum target,
+ GLint level, GLsizei imageSize,
+ const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ const GLboolean allow32bpt = TDFX_IS_NAPALM(fxMesa);
+ GrTextureFormat_t gldformat;
+ tdfxTexInfo *ti;
+ tdfxMipMapLevel *mml;
+ GLint dstWidth, dstHeight, wScale, hScale, texelSize;
+ MesaIntTexFormat intFormat;
+ GLboolean isCompressedFormat;
+ GLsizei texsize;
+
+ if (target != GL_TEXTURE_2D || texImage->Border > 0)
+ return GL_FALSE;
+
+ if (!texObj->DriverData)
+ texObj->DriverData = fxAllocTexObjData(fxMesa);
+
+ ti = TDFX_TEXTURE_DATA(texObj);
+ mml = &ti->mipmapLevel[level];
+
+ isCompressedFormat = tdfxDDIsCompressedGlideFormatMacro(texImage->IntFormat);
+ if (!isCompressedFormat) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(format)" );
+ return GL_FALSE;
+ }
+ /* Determine the apporpriate GL internal texel format, Mesa internal
+ * texel format, and texelSize (bytes) given the user's internal
+ * texture format hint.
+ */
+ tdfxTexGetFormat(texImage->IntFormat, allow32bpt,
+ &gldformat, &intFormat, &texelSize);
+
+ /* Determine width and height scale factors for texture.
+ * Remember, Glide is limited to 8:1 aspect ratios.
+ */
+ tdfxTexGetInfo(ctx,
+ texImage->Width, texImage->Height,
+ NULL, /* lod level */
+ NULL, /* aspect ratio */
+ NULL, NULL, /* sscale, tscale */
+ &wScale, &hScale);
+ dstWidth = texImage->Width * wScale;
+ dstHeight = texImage->Height * hScale;
+ /* housekeeping */
+ _mesa_set_teximage_component_sizes(intFormat, texImage);
+
+ texsize = tdfxDDCompressedImageSize(ctx,
+ texImage->IntFormat,
+ 2,
+ texImage->Width,
+ texImage->Height,
+ 1);
+ if (texsize != imageSize) {
+ gl_error(ctx,
+ GL_INVALID_VALUE,
+ "glCompressedTexImage2D(texsize)");
+ return GL_FALSE;
+ }
+
+ /* allocate new storage for texture image, if needed */
+ if (!mml->data || mml->glideFormat != gldformat ||
+ mml->width != dstWidth || mml->height != dstHeight ||
+ texsize != mml->dataSize) {
+ if (mml->data) {
+ FREE(mml->data);
+ }
+ mml->data = MALLOC(texsize);
+ if (!mml->data) {
+ return GL_FALSE;
+ }
+ mml->texelSize = texelSize;
+ mml->glideFormat = gldformat;
+ mml->width = dstWidth;
+ mml->height = dstHeight;
+ tdfxTMMoveOutTM(fxMesa, texObj);
+ /*tdfxTexInvalidate(ctx, texObj);*/
+ }
+
+ /* save the texture data */
+ MEMCPY(mml->data, data, imageSize);
+
+ RevalidateTexture(ctx, texObj);
+
+ ti->reloadImages = GL_TRUE;
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+
+ *retainInternalCopy = GL_FALSE;
+ return GL_TRUE;
+}
+
+GLboolean
+tdfxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLint height, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxTexInfo *ti;
+ tdfxMipMapLevel *mml;
+
+ /*
+ * We punt if we are not replacing the entire image. This
+ * is allowed by the spec.
+ */
+ if ((xoffset != 0) && (yoffset != 0)
+ && (width != texImage->Width)
+ && (height != texImage->Height)) {
+ return GL_FALSE;
+ }
+
+ ti = TDFX_TEXTURE_DATA(texObj);
+ mml = &ti->mipmapLevel[level];
+ if (imageSize != mml->dataSize) {
+ return GL_FALSE;
+ }
+ MEMCPY(data, mml->data, imageSize);
+
+ ti->reloadImages = GL_TRUE;
+ fxMesa->new_state |= TDFX_NEW_TEXTURE;
+
+ return GL_TRUE;
+}
+
+
+#if 0
+static void
+PrintTexture(int w, int h, int c, const GLubyte * data)
+{
+ int i, j;
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ if (c == 2)
+ printf("%02x %02x ", data[0], data[1]);
+ else if (c == 3)
+ printf("%02x %02x %02x ", data[0], data[1], data[2]);
+ data += c;
+ }
+ printf("\n");
+ }
+}
+#endif
+
+
+GLboolean
+tdfxDDTestProxyTexImage(GLcontext *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLenum format, GLenum type,
+ GLint width, GLint height,
+ GLint depth, GLint border)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ return GL_TRUE; /* software rendering */
+ case GL_PROXY_TEXTURE_2D:
+ {
+ struct gl_texture_object *tObj;
+ tdfxTexInfo *ti;
+ int memNeeded;
+
+ tObj = ctx->Texture.Proxy2D;
+ if (!tObj->DriverData)
+ tObj->DriverData = fxAllocTexObjData(fxMesa);
+ ti = TDFX_TEXTURE_DATA(tObj);
+
+ /* assign the parameters to test against */
+ tObj->Image[level]->Width = width;
+ tObj->Image[level]->Height = height;
+ tObj->Image[level]->Border = border;
+ tObj->Image[level]->IntFormat = internalFormat;
+ if (level == 0) {
+ /* don't use mipmap levels > 0 */
+ tObj->MinFilter = tObj->MagFilter = GL_NEAREST;
+ }
+ else {
+ /* test with all mipmap levels */
+ tObj->MinFilter = GL_LINEAR_MIPMAP_LINEAR;
+ tObj->MagFilter = GL_NEAREST;
+ }
+ RevalidateTexture(ctx, tObj);
+
+ /*
+ printf("small lodlog2 0x%x\n", ti->info.smallLodLog2);
+ printf("large lodlog2 0x%x\n", ti->info.largeLodLog2);
+ printf("aspect ratio 0x%x\n", ti->info.aspectRatioLog2);
+ printf("glide format 0x%x\n", ti->info.format);
+ printf("data %p\n", ti->info.data);
+ printf("lodblend %d\n", (int) ti->LODblend);
+ */
+
+ /* determine where texture will reside */
+ if (ti->LODblend && !shared->umaTexMemory) {
+ /* XXX GR_MIPMAPLEVELMASK_BOTH might not be right, but works */
+ memNeeded = FX_grTexTextureMemRequired_NoLock(
+ GR_MIPMAPLEVELMASK_BOTH, &(ti->info));
+ }
+ else {
+ /* XXX GR_MIPMAPLEVELMASK_BOTH might not be right, but works */
+ memNeeded = FX_grTexTextureMemRequired_NoLock(
+ GR_MIPMAPLEVELMASK_BOTH, &(ti->info));
+ }
+ /*
+ printf("Proxy test %d > %d\n", memNeeded, shared->totalTexMem[0]);
+ */
+ if (memNeeded > shared->totalTexMem[0])
+ return GL_FALSE;
+ else
+ return GL_TRUE;
+ }
+ case GL_PROXY_TEXTURE_3D:
+ return GL_TRUE; /* software rendering */
+ default:
+ return GL_TRUE; /* never happens, silence compiler */
+ }
+}
+
+
+/*
+ * Return a texture image to Mesa. This is either to satisfy
+ * a glGetTexImage() call or to prepare for software texturing.
+ */
+GLvoid *
+tdfxDDGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj,
+ GLenum * formatOut, GLenum * typeOut,
+ GLboolean * freeImageOut)
+{
+ tdfxTexInfo *ti;
+ tdfxMipMapLevel *mml;
+
+ if (target != GL_TEXTURE_2D)
+ return NULL;
+
+ if (!texObj->DriverData)
+ return NULL;
+
+ ti = TDFX_TEXTURE_DATA(texObj);
+ mml = &ti->mipmapLevel[level];
+ if (mml->data) {
+ MesaIntTexFormat mesaFormat;
+ GLenum glFormat;
+ struct gl_texture_image *texImage = texObj->Image[level];
+ GLint srcStride;
+ void *uncompressedImage = NULL;
+
+ GLubyte *data =
+ (GLubyte *) MALLOC(texImage->Width * texImage->Height * 4);
+ if (!data)
+ return NULL;
+
+ uncompressedImage = (void *)mml->data;
+ switch (mml->glideFormat) {
+ case GR_TEXFMT_INTENSITY_8:
+ mesaFormat = MESA_I8;
+ glFormat = GL_INTENSITY;
+ srcStride = mml->width;
+ break;
+ case GR_TEXFMT_ALPHA_INTENSITY_88:
+ mesaFormat = MESA_A8_L8;
+ glFormat = GL_LUMINANCE_ALPHA;
+ srcStride = mml->width;
+ break;
+ case GR_TEXFMT_ALPHA_8:
+ if (texImage->Format == GL_INTENSITY) {
+ mesaFormat = MESA_I8;
+ glFormat = GL_INTENSITY;
+ }
+ else {
+ mesaFormat = MESA_A8;
+ glFormat = GL_ALPHA;
+ }
+ srcStride = mml->width;
+ break;
+ case GR_TEXFMT_RGB_565:
+ mesaFormat = MESA_R5_G6_B5;
+ glFormat = GL_RGB;
+ srcStride = mml->width * 2;
+ break;
+ case GR_TEXFMT_ARGB_8888:
+ mesaFormat = MESA_A8_R8_G8_B8;
+ glFormat = GL_RGBA;
+ srcStride = mml->width * 4;
+ break;
+ case GR_TEXFMT_ARGB_4444:
+ mesaFormat = MESA_A4_R4_G4_B4;
+ glFormat = GL_RGBA;
+ srcStride = mml->width * 2;
+ break;
+ case GR_TEXFMT_ARGB_1555:
+ mesaFormat = MESA_A1_R5_G5_B5;
+ glFormat = GL_RGBA;
+ srcStride = mml->width * 2;
+ break;
+ case GR_TEXFMT_P_8:
+ mesaFormat = MESA_C8;
+ glFormat = GL_COLOR_INDEX;
+ srcStride = mml->width;
+ break;
+ case GR_TEXFMT_ARGB_CMP_FXT1:
+ mesaFormat = MESA_A8_R8_G8_B8;
+ glFormat = GL_RGBA;
+ srcStride = mml->width * 4;
+ /*
+ * Allocate data for the uncompressed image,
+ * decompress the image. The data will be deallocated
+ * after it is converted to the mesa format.
+ */
+ uncompressedImage = MALLOC(mml->width * mml->height * 4);
+ if (!uncompressedImage) {
+ gl_problem(NULL, "can't get memory in tdfxDDGetTexImage");
+ return NULL;
+ }
+ (*txImgDequantizeFXT1Proc)((FxU32 *)uncompressedImage,
+ (FxU32 *)mml->data,
+ mml->width,
+ mml->height);
+ break;
+ default:
+ gl_problem(NULL, "Bad glideFormat in tdfxDDGetTexImage");
+ return NULL;
+ }
+ _mesa_unconvert_teximage(mesaFormat, mml->width, mml->height,
+ uncompressedImage, srcStride, texImage->Width,
+ texImage->Height, glFormat, data);
+ if (uncompressedImage != mml->data) {
+ FREE(uncompressedImage);
+ }
+ *formatOut = glFormat;
+ *typeOut = GL_UNSIGNED_BYTE;
+ *freeImageOut = GL_TRUE;
+ return data;
+ }
+ else {
+ return NULL;
+ }
+}
+
+/*
+ * This is called from _mesa_GetCompressedTexImage. We just
+ * copy out the compressed data.
+ */
+void
+tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target,
+ GLint lod, void *image,
+ const struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ tdfxTexInfo *ti;
+ tdfxMipMapLevel *mml;
+
+ if (target != GL_TEXTURE_2D)
+ return;
+
+ if (!texObj->DriverData)
+ return;
+
+ ti = TDFX_TEXTURE_DATA(texObj);
+ mml = &ti->mipmapLevel[lod];
+ if (mml->data) {
+ MEMCPY(image, mml->data, mml->dataSize);
+ }
+}
+
+/*
+ * Calculate a specific texture format given a generic
+ * texture format.
+ */
+GLint
+tdfxDDSpecificCompressedTexFormat(GLcontext *ctx,
+ GLint internalFormat,
+ GLint numDimensions)
+{
+ if (numDimensions != 2) {
+ return internalFormat;
+ }
+ /*
+ * If we don't have pointers to the functions, then
+ * we drop back to uncompressed format. The logic
+ * in Mesa proper handles this for us.
+ *
+ * This is just to ease the transition to a Glide with
+ * the texus2 library.
+ */
+ if (!txImgQuantizeProc || !txImgDequantizeFXT1Proc) {
+ return internalFormat;
+ }
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_ARB:
+ return GL_COMPRESSED_RGB_FXT1_3DFX;
+ case GL_COMPRESSED_RGBA_ARB:
+ return GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ return internalFormat;
+}
+
+/*
+ * Calculate a specific texture format given a generic
+ * texture format.
+ */
+GLint
+tdfxDDBaseCompressedTexFormat(GLcontext *ctx,
+ GLint internalFormat)
+{
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return GL_RGBA;
+ }
+ return -1;
+}
+
+/*
+ * Tell us if an image is compressed. The real work is done
+ * in a macro, but we need to have a function to create a
+ * function pointer.
+ */
+GLboolean
+tdfxDDIsCompressedFormat(GLcontext *ctx, GLint internalFormat)
+{
+ return tdfxDDIsCompressedFormatMacro(internalFormat);
+}
+
+
+/*
+ * Calculate the image size of a compressed texture.
+ *
+ * The current compressed format, the FXT1 family, all
+ * map 8x32 texel blocks into 128 bits.
+ *
+ * We return 0 if we can't calculate the size.
+ *
+ * Glide would report this out to us, but we don't have
+ * exactly the right parameters.
+ */
+GLsizei
+tdfxDDCompressedImageSize(GLcontext *ctx,
+ GLenum intFormat,
+ GLuint numDimensions,
+ GLuint width,
+ GLuint height,
+ GLuint depth)
+{
+ if (numDimensions != 2) {
+ return 0;
+ }
+ switch (intFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ /*
+ * Round height and width to multiples of 4 and 8,
+ * divide the resulting product by 32 to get the number
+ * of blocks, and multiply by 32 = 128/8 to get the.
+ * number of bytes required. That is to say, just
+ * return the product. Remember that we are returning
+ * bytes, not texels, so we have shrunk the texture
+ * by a factor of the texel size.
+ */
+ width = (width + 0x7) &~ 0x7;
+ height = (height + 0x3) &~ 0x3;
+ return width * height;
+ }
+ return 0;
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.h
new file mode 100644
index 000000000..95ef3b018
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.h
@@ -0,0 +1,157 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#ifndef _TDFX_TEX_H_
+#define _TDFX_TEX_H_
+
+
+#include "texutil.h"
+
+
+#define tdfxDDIsCompressedFormatMacro(internalFormat) \
+ (((internalFormat) == GL_COMPRESSED_RGB_FXT1_3DFX) || \
+ ((internalFormat) == GL_COMPRESSED_RGBA_FXT1_3DFX))
+#define tdfxDDIsCompressedGlideFormatMacro(internalFormat) \
+ ((internalFormat) == GR_TEXFMT_ARGB_CMP_FXT1)
+
+
+
+extern void
+tdfxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj);
+
+extern void
+tdfxDDBindTexture(GLcontext * ctx, GLenum target,
+ struct gl_texture_object *tObj);
+
+extern void
+tdfxDDDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj);
+
+extern GLboolean
+tdfxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj);
+
+extern void
+tdfxDDTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj);
+
+#if 000 /* DEAD? */
+extern void
+fxDDTexUseGlobalPalette(GLcontext * ctx, GLboolean state);
+#endif
+
+extern void
+tdfxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
+ const GLfloat * param);
+
+extern void
+tdfxDDTexParameter(GLcontext * ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat * params);
+
+extern GLboolean
+tdfxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib * packing,
+ struct gl_texture_object * texObj,
+ struct gl_texture_image * texImage,
+ GLboolean * retainInternalCopy);
+
+extern GLboolean
+tdfxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib * packing,
+ struct gl_texture_object * texObj,
+ struct gl_texture_image * texImage);
+
+extern GLboolean
+tdfxDDCompressedTexImage2D( GLcontext *ctx, GLenum target,
+ GLint level, GLsizei imageSize,
+ const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+
+extern GLboolean
+tdfxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLint height, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+extern GLboolean
+tdfxDDTestProxyTexImage(GLcontext *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLenum format, GLenum type,
+ GLint width, GLint height,
+ GLint depth, GLint border);
+
+extern GLvoid *
+tdfxDDGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj,
+ GLenum * formatOut, GLenum * typeOut,
+ GLboolean * freeImageOut);
+
+extern void
+tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target,
+ GLint lod, void *image,
+ const struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+extern GLint
+tdfxDDSpecificCompressedTexFormat(GLcontext *ctx,
+ GLint internalFormat,
+ GLint numDimensions);
+
+extern GLint
+tdfxDDBaseCompressedTexFormat(GLcontext *ctx,
+ GLint internalFormat);
+
+extern GLboolean
+tdfxDDIsCompressedFormat(GLcontext *ctx, GLint internalFormat);
+
+extern GLsizei
+tdfxDDCompressedImageSize(GLcontext *ctx,
+ GLenum intFormat,
+ GLuint numDimensions,
+ GLuint width,
+ GLuint height,
+ GLuint depth);
+
+
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.c
new file mode 100644
index 000000000..97fe9d4c6
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.c
@@ -0,0 +1,968 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#include "tdfx_context.h"
+#include "tdfx_tex.h"
+#include "tdfx_texman.h"
+
+
+#define BAD_ADDRESS ((FxU32) -1)
+
+
+#if 0 /* DEBUG use */
+/*
+ * Verify the consistancy of the texture memory manager.
+ * This involves:
+ * Traversing all texture objects and computing total memory used.
+ * Traverse the free block list and computing total memory free.
+ * Compare the total free and total used amounts to the total memory size.
+ * Make various assertions about the results.
+ */
+static void
+VerifyFreeList(tdfxContextPtr fxMesa, FxU32 tmu)
+{
+ struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+ tdfxMemRange *block;
+ int prevStart = -1, prevEnd = -1;
+ int totalFree = 0;
+ int numObj = 0, numRes = 0;
+ int totalUsed = 0;
+
+ for (block = shared->tmFree[tmu]; block; block = block->next) {
+ assert( block->endAddr > 0 );
+ assert( block->startAddr <= shared->totalTexMem[tmu] );
+ assert( block->endAddr <= shared->totalTexMem[tmu] );
+ assert( (int) block->startAddr > prevStart );
+ assert( (int) block->startAddr >= prevEnd );
+ prevStart = (int) block->startAddr;
+ prevEnd = (int) block->endAddr;
+ totalFree += (block->endAddr - block->startAddr);
+ }
+ assert(totalFree == shared->freeTexMem[tmu]);
+
+ {
+ struct gl_texture_object *obj;
+ for (obj = mesaShared->TexObjectList; obj; obj = obj->Next) {
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA(obj);
+ numObj++;
+ if (ti) {
+ if (ti->isInTM) {
+ numRes++;
+ assert(ti->tm[0]);
+ if (ti->tm[tmu])
+ totalUsed += (ti->tm[tmu]->endAddr - ti->tm[tmu]->startAddr);
+ }
+ else {
+ assert(!ti->tm[0]);
+ }
+ }
+ }
+ }
+
+ printf("totalFree: %d totalUsed: %d totalMem: %d #objs=%d #res=%d\n",
+ shared->freeTexMem[tmu], totalUsed, shared->totalTexMem[tmu],
+ numObj, numRes);
+
+ assert(totalUsed + totalFree == shared->totalTexMem[tmu]);
+}
+
+
+static void
+dump_texmem(tdfxContextPtr fxMesa)
+{
+ struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+ struct gl_texture_object *oldestObj, *obj, *lowestPriorityObj;
+ tdfxMemRange *r;
+ FxU32 prev;
+
+ printf("DUMP Objects:\n");
+ for (obj = mesaShared->TexObjectList; obj; obj = obj->Next) {
+ tdfxTexInfo *info = TDFX_TEXTURE_DATA(obj);
+
+ if (info && info->isInTM) {
+ printf("Obj %8p: %4d info = %p\n", obj, obj->Name, info);
+
+ printf(" isInTM=%d whichTMU=%d lastTimeUsed=%d\n",
+ info->isInTM, info->whichTMU, info->lastTimeUsed);
+ printf(" tm[0] = %p", info->tm[0]);
+ assert(info->tm[0]);
+ if (info->tm[0]) {
+ printf(" tm startAddr = %d endAddr = %d",
+ info->tm[0]->startAddr,
+ info->tm[0]->endAddr);
+ }
+ printf("\n");
+ printf(" tm[1] = %p", info->tm[1]);
+ if (info->tm[1]) {
+ printf(" tm startAddr = %d endAddr = %d",
+ info->tm[1]->startAddr,
+ info->tm[1]->endAddr);
+ }
+ printf("\n");
+ }
+ }
+
+ VerifyFreeList(fxMesa, 0);
+ VerifyFreeList(fxMesa, 1);
+
+ printf("Free memory unit 0: %d bytes\n", shared->freeTexMem[0]);
+ prev = 0;
+ for (r = shared->tmFree[0]; r; r = r->next) {
+ printf("%8p: start %8d end %8d size %8d gap %8d\n", r, r->startAddr, r->endAddr, r->endAddr - r->startAddr, r->startAddr - prev);
+ prev = r->endAddr;
+ }
+
+ printf("Free memory unit 1: %d bytes\n", shared->freeTexMem[1]);
+ prev = 0;
+ for (r = shared->tmFree[1]; r; r = r->next) {
+ printf("%8p: start %8d end %8d size %8d gap %8d\n", r, r->startAddr, r->endAddr, r->endAddr - r->startAddr, r->startAddr - prev);
+ prev = r->endAddr;
+ }
+
+}
+#endif
+
+
+
+#ifdef TEXSANITY
+static void
+fubar(void)
+{
+}
+
+/*
+ * Sanity Check
+ */
+static void
+sanity(tdfxContextPtr fxMesa)
+{
+ tdfxMemRange *tmp, *prev, *pos;
+
+ prev = 0;
+ tmp = fxMesa->tmFree[0];
+ while (tmp) {
+ if (!tmp->startAddr && !tmp->endAddr) {
+ fprintf(stderr, "Textures fubar\n");
+ fubar();
+ }
+ if (tmp->startAddr >= tmp->endAddr) {
+ fprintf(stderr, "Node fubar\n");
+ fubar();
+ }
+ if (prev && (prev->startAddr >= tmp->startAddr ||
+ prev->endAddr > tmp->startAddr)) {
+ fprintf(stderr, "Sorting fubar\n");
+ fubar();
+ }
+ prev = tmp;
+ tmp = tmp->next;
+ }
+ prev = 0;
+ tmp = fxMesa->tmFree[1];
+ while (tmp) {
+ if (!tmp->startAddr && !tmp->endAddr) {
+ fprintf(stderr, "Textures fubar\n");
+ fubar();
+ }
+ if (tmp->startAddr >= tmp->endAddr) {
+ fprintf(stderr, "Node fubar\n");
+ fubar();
+ }
+ if (prev && (prev->startAddr >= tmp->startAddr ||
+ prev->endAddr > tmp->startAddr)) {
+ fprintf(stderr, "Sorting fubar\n");
+ fubar();
+ }
+ prev = tmp;
+ tmp = tmp->next;
+ }
+}
+#endif
+
+
+
+
+
+/*
+ * Allocate and initialize a new MemRange struct.
+ * Try to allocate it from the pool of free MemRange nodes rather than malloc.
+ */
+static tdfxMemRange *
+NewRangeNode(tdfxContextPtr fxMesa, FxU32 start, FxU32 end)
+{
+ struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+ tdfxMemRange *result;
+
+ _glthread_LOCK_MUTEX(mesaShared->Mutex);
+ if (shared && shared->tmPool) {
+ result = shared->tmPool;
+ shared->tmPool = shared->tmPool->next;
+ }
+ else {
+ result = MALLOC(sizeof(tdfxMemRange));
+
+ }
+ _glthread_UNLOCK_MUTEX(mesaShared->Mutex);
+
+ if (!result) {
+ /*fprintf(stderr, "fxDriver: out of memory!\n");*/
+ return NULL;
+ }
+
+ result->startAddr = start;
+ result->endAddr = end;
+ result->next = NULL;
+
+ return result;
+}
+
+
+/*
+ * Initialize texture memory.
+ * We take care of one or both TMU's here.
+ */
+void
+tdfxTMInit(tdfxContextPtr fxMesa)
+{
+ if (!fxMesa->glCtx->Shared->DriverData) {
+ const char *extensions;
+ struct tdfxSharedState *shared = CALLOC_STRUCT(tdfxSharedState);
+ if (!shared)
+ return;
+
+ extensions = FX_grGetString(fxMesa, GR_EXTENSION);
+ if (strstr(extensions, "TEXUMA")) {
+ FxU32 start, end;
+ shared->umaTexMemory = GL_TRUE;
+ FX_grEnable(fxMesa, GR_TEXTURE_UMA_EXT);
+ start = FX_grTexMinAddress(fxMesa, 0);
+ end = FX_grTexMaxAddress(fxMesa, 0);
+ shared->totalTexMem[0] = end - start;
+ shared->totalTexMem[1] = 0;
+ shared->freeTexMem[0] = end - start;
+ shared->freeTexMem[1] = 0;
+ shared->tmFree[0] = NewRangeNode(fxMesa, start, end);
+ shared->tmFree[1] = NULL;
+ /*printf("UMA tex memory: %d\n", (int) (end - start));*/
+ }
+ else {
+ const int numTMUs = fxMesa->haveTwoTMUs ? 2 : 1;
+ int tmu;
+ shared->umaTexMemory = GL_FALSE;
+ for (tmu = 0; tmu < numTMUs; tmu++) {
+ FxU32 start = FX_grTexMinAddress(fxMesa, tmu);
+ FxU32 end = FX_grTexMaxAddress(fxMesa, tmu);
+ shared->totalTexMem[tmu] = end - start;
+ shared->freeTexMem[tmu] = end - start;
+ shared->tmFree[tmu] = NewRangeNode(fxMesa, start, end);
+ /*printf("Split tex memory: %d\n", (int) (end - start));*/
+ }
+ }
+
+ shared->tmPool = NULL;
+ fxMesa->glCtx->Shared->DriverData = shared;
+ /*printf("Texture memory init UMA: %d\n", shared->umaTexMemory);*/
+ }
+}
+
+
+/*
+ * Clean-up texture memory before destroying context.
+ */
+void
+tdfxTMClose(tdfxContextPtr fxMesa)
+{
+ if (fxMesa->glCtx->Shared->RefCount == 1) {
+ /* refcount will soon go to zero, free our 3dfx stuff */
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) fxMesa->glCtx->Shared->DriverData;
+
+ const int numTMUs = fxMesa->haveTwoTMUs ? 2 : 1;
+ int tmu;
+ tdfxMemRange *tmp, *next;
+
+ /* Deallocate the pool of free tdfxMemRange nodes */
+ tmp = shared->tmPool;
+ while (tmp) {
+ next = tmp->next;
+ FREE(tmp);
+ tmp = next;
+ }
+
+ /* Delete the texture memory block tdfxMemRange nodes */
+ for (tmu = 0; tmu < numTMUs; tmu++) {
+ tmp = shared->tmFree[tmu];
+ while (tmp) {
+ next = tmp->next;
+ FREE(tmp);
+ tmp = next;
+ }
+ }
+
+ FREE(shared);
+ fxMesa->glCtx->Shared->DriverData = NULL;
+ }
+}
+
+
+
+/*
+ * Delete a tdfxMemRange struct.
+ * We keep a linked list of free/available tdfxMemRange structs to
+ * avoid extra malloc/free calls.
+ */
+#if 0
+static void
+DeleteRangeNode_NoLock(struct TdfxSharedState *shared, tdfxMemRange *range)
+{
+ /* insert at head of list */
+ range->next = shared->tmPool;
+ shared->tmPool = range;
+}
+#endif
+
+#define DELETE_RANGE_NODE(shared, range) \
+ (range)->next = (shared)->tmPool; \
+ (shared)->tmPool = (range)
+
+
+
+/*
+ * When we've run out of texture memory we have to throw out an
+ * existing texture to make room for the new one. This function
+ * determins the texture to throw out.
+ */
+static struct gl_texture_object *
+FindOldestObject(tdfxContextPtr fxMesa, FxU32 tmu)
+{
+ const GLuint bindnumber = fxMesa->texBindNumber;
+ struct gl_texture_object *oldestObj, *obj, *lowestPriorityObj;
+ GLfloat lowestPriority;
+ GLuint oldestAge;
+
+ oldestObj = NULL;
+ oldestAge = 0;
+
+ lowestPriority = 1.0F;
+ lowestPriorityObj = NULL;
+
+ for (obj = fxMesa->glCtx->Shared->TexObjectList; obj; obj = obj->Next) {
+ tdfxTexInfo *info = TDFX_TEXTURE_DATA(obj);
+
+ if (info && info->isInTM &&
+ ((info->whichTMU == tmu) || (info->whichTMU == TDFX_TMU_BOTH) ||
+ (info->whichTMU == TDFX_TMU_SPLIT))) {
+ GLuint age, lasttime;
+
+ assert(info->tm[0]);
+ lasttime = info->lastTimeUsed;
+
+ if (lasttime > bindnumber)
+ age = bindnumber + (UINT_MAX - lasttime + 1); /* TO DO: check wrap around */
+ else
+ age = bindnumber - lasttime;
+
+ if (age >= oldestAge) {
+ oldestAge = age;
+ oldestObj = obj;
+ }
+
+ /* examine priority */
+ if (obj->Priority < lowestPriority) {
+ lowestPriority = obj->Priority;
+ lowestPriorityObj = obj;
+ }
+ }
+ }
+
+ if (lowestPriority < 1.0) {
+ ASSERT(lowestPriorityObj);
+ /*
+ printf("discard %d pri=%f\n", lowestPriorityObj->Name, lowestPriority);
+ */
+ return lowestPriorityObj;
+ }
+ else {
+ /*
+ printf("discard %d age=%d\n", oldestObj->Name, oldestAge);
+ */
+ return oldestObj;
+ }
+}
+
+
+#if 0
+static void
+FlushTexMemory(tdfxContextPtr fxMesa)
+{
+ struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+ struct gl_texture_object *obj;
+
+ for (obj = mesaShared->TexObjectList; obj; obj = obj->Next) {
+ if (obj->RefCount < 2) {
+ /* don't flush currently bound textures */
+ tdfxTMMoveOutTM_NoLock(fxMesa, obj);
+ }
+ }
+}
+#endif
+
+
+/*
+ * Find the address (offset?) at which we can store a new texture.
+ * <tmu> is the texture unit.
+ * <size> is the texture size in bytes.
+ */
+static FxU32
+FindStartAddr(tdfxContextPtr fxMesa, FxU32 tmu, FxU32 size)
+{
+ struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+ tdfxMemRange *prev, *block;
+ FxU32 result;
+#if 0
+ int discardedCount = 0;
+#define MAX_DISCARDS 10
+#endif
+
+ if (shared->umaTexMemory) {
+ assert(tmu == TDFX_TMU0);
+ }
+
+ _glthread_LOCK_MUTEX(mesaShared->Mutex);
+ while (1) {
+ prev = NULL;
+ block = shared->tmFree[tmu];
+ while (block) {
+ if (block->endAddr - block->startAddr >= size) {
+ /* The texture will fit here */
+ result = block->startAddr;
+ block->startAddr += size;
+ if (block->startAddr == block->endAddr) {
+ /* Remove this node since it's empty */
+ if (prev) {
+ prev->next = block->next;
+ }
+ else {
+ shared->tmFree[tmu] = block->next;
+ }
+ DELETE_RANGE_NODE(shared, block);
+ }
+ shared->freeTexMem[tmu] -= size;
+ _glthread_UNLOCK_MUTEX(mesaShared->Mutex);
+ return result;
+ }
+ prev = block;
+ block = block->next;
+ }
+ /* We failed to find a block large enough to accomodate <size> bytes.
+ * Find the oldest texObject and free it.
+ */
+#if 0
+ discardedCount++;
+ if (discardedCount > MAX_DISCARDS + 1) {
+ gl_problem(NULL, "tdfx driver: extreme texmem fragmentation");
+ _glthread_UNLOCK_MUTEX(mesaShared->Mutex);
+ return BAD_ADDRESS;
+ }
+ else if (discardedCount > MAX_DISCARDS) {
+ /* texture memory is probably really fragmented, flush it */
+ FlushTexMemory(fxMesa);
+ }
+ else
+#endif
+ {
+ struct gl_texture_object *obj = FindOldestObject(fxMesa, tmu);
+ if (obj) {
+ tdfxTMMoveOutTM_NoLock(fxMesa, obj);
+ fxMesa->stats.texSwaps++;
+ }
+ else {
+ gl_problem(NULL, "tdfx driver: extreme texmem fragmentation");
+ _glthread_UNLOCK_MUTEX(mesaShared->Mutex);
+ return BAD_ADDRESS;
+ }
+ }
+ }
+
+ /* never get here, but play it safe */
+ _glthread_UNLOCK_MUTEX(mesaShared->Mutex);
+ return BAD_ADDRESS;
+}
+
+
+/*
+ * Remove the given tdfxMemRange node from hardware texture memory.
+ */
+static void
+RemoveRange_NoLock(tdfxContextPtr fxMesa, FxU32 tmu, tdfxMemRange *range)
+{
+ struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+ tdfxMemRange *block, *prev;
+
+ if (shared->umaTexMemory) {
+ assert(tmu == TDFX_TMU0);
+ }
+
+ if (!range)
+ return;
+
+ if (range->startAddr == range->endAddr) {
+ DELETE_RANGE_NODE(shared, range);
+ return;
+ }
+ shared->freeTexMem[tmu] += range->endAddr - range->startAddr;
+
+ /* find position in linked list to insert this tdfxMemRange node */
+ prev = NULL;
+ block = shared->tmFree[tmu];
+ while (block) {
+ assert(range->startAddr != block->startAddr);
+ if (range->startAddr > block->startAddr) {
+ prev = block;
+ block = block->next;
+ }
+ else {
+ break;
+ }
+ }
+
+ /* Insert the free block, combine with adjacent blocks when possible */
+ range->next = block;
+ if (block) {
+ if (range->endAddr == block->startAddr) {
+ /* Combine */
+ block->startAddr = range->startAddr;
+ DELETE_RANGE_NODE(shared, range);
+ range = block;
+ }
+ }
+ if (prev) {
+ if (prev->endAddr == range->startAddr) {
+ /* Combine */
+ prev->endAddr = range->endAddr;
+ prev->next = range->next;
+ DELETE_RANGE_NODE(shared, range);
+ }
+ else {
+ prev->next = range;
+ }
+ }
+ else {
+ shared->tmFree[tmu] = range;
+ }
+}
+
+
+#if 0 /* NOT USED */
+static void
+RemoveRange(tdfxContextPtr fxMesa, FxU32 tmu, tdfxMemRange *range)
+{
+ struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ _glthread_LOCK_MUTEX(mesaShared->Mutex);
+ RemoveRange_NoLock(fxMesa, tmu, range);
+ _glthread_UNLOCK_MUTEX(mesaShared->Mutex);
+}
+#endif
+
+
+/*
+ * Allocate space for a texture image.
+ * <tmu> is the texture unit
+ * <texmemsize> is the number of bytes to allocate
+ */
+static tdfxMemRange *
+AllocTexMem(tdfxContextPtr fxMesa, FxU32 tmu, FxU32 texmemsize)
+{
+ FxU32 startAddr;
+ startAddr = FindStartAddr(fxMesa, tmu, texmemsize);
+ if (startAddr == BAD_ADDRESS) {
+ printf("AllocTexMem returned NULL! tmu=%d texmemsize=%d\n",
+ tmu, texmemsize);
+ return NULL;
+ }
+ else {
+ tdfxMemRange *range;
+ range = NewRangeNode(fxMesa, startAddr, startAddr + texmemsize);
+ return range;
+ }
+}
+
+
+/*
+ * Download (copy) the given texture data (all mipmap levels) into the
+ * Voodoo's texture memory.
+ * The texture memory must have already been allocated.
+ */
+void
+tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
+{
+ tdfxTexInfo *ti;
+ GLint l;
+ FxU32 targetTMU;
+
+ assert(tObj);
+ ti = TDFX_TEXTURE_DATA(tObj);
+ assert(ti);
+ targetTMU = ti->whichTMU;
+
+ switch (targetTMU) {
+ case TDFX_TMU0:
+ case TDFX_TMU1:
+ if (ti->tm[targetTMU]) {
+ for (l = ti->minLevel; l <= ti->maxLevel
+ && ti->mipmapLevel[l].data; l++) {
+ GrLOD_t glideLod = ti->info.largeLodLog2 - l + tObj->BaseLevel;
+ FX_grTexDownloadMipMapLevel_NoLock(targetTMU,
+ ti->tm[targetTMU]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_BOTH,
+ ti->mipmapLevel[l].data);
+ }
+ }
+ break;
+ case TDFX_TMU_SPLIT:
+ if (ti->tm[TDFX_TMU0] && ti->tm[TDFX_TMU1]) {
+ for (l = ti->minLevel; l <= ti->maxLevel
+ && ti->mipmapLevel[l].data; l++) {
+ GrLOD_t glideLod = ti->info.largeLodLog2 - l + tObj->BaseLevel;
+ FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0,
+ ti->tm[TDFX_TMU0]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_ODD,
+ ti->mipmapLevel[l].data);
+
+ FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1,
+ ti->tm[TDFX_TMU1]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_EVEN,
+ ti->mipmapLevel[l].data);
+ }
+ }
+ break;
+ case TDFX_TMU_BOTH:
+ if (ti->tm[TDFX_TMU0] && ti->tm[TDFX_TMU1]) {
+ for (l = ti->minLevel; l <= ti->maxLevel
+ && ti->mipmapLevel[l].data; l++) {
+ GrLOD_t glideLod = ti->info.largeLodLog2 - l + tObj->BaseLevel;
+ FX_grTexDownloadMipMapLevel_NoLock(GR_TMU0,
+ ti->tm[TDFX_TMU0]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_BOTH,
+ ti->mipmapLevel[l].data);
+
+ FX_grTexDownloadMipMapLevel_NoLock(GR_TMU1,
+ ti->tm[TDFX_TMU1]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_BOTH,
+ ti->mipmapLevel[l].data);
+ }
+ }
+ break;
+ default:
+ gl_problem(NULL, "error in tdfxTMDownloadTexture: bad tmu");
+ return;
+ }
+}
+
+
+void
+tdfxTMReloadMipMapLevel(GLcontext *ctx, struct gl_texture_object *tObj,
+ GLint level)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
+ GrLOD_t glideLod;
+ FxU32 tmu;
+
+ tmu = ti->whichTMU;
+ glideLod = ti->info.largeLodLog2 - level + tObj->BaseLevel;
+ ASSERT(ti->isInTM);
+
+ switch (tmu) {
+ case TDFX_TMU0:
+ case TDFX_TMU1:
+ FX_grTexDownloadMipMapLevel(fxMesa, tmu,
+ ti->tm[tmu]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_BOTH,
+ ti->mipmapLevel[level].data);
+ break;
+ case TDFX_TMU_SPLIT:
+ FX_grTexDownloadMipMapLevel(fxMesa, GR_TMU0,
+ ti->tm[GR_TMU0]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_ODD,
+ ti->mipmapLevel[level].data);
+
+ FX_grTexDownloadMipMapLevel(fxMesa, GR_TMU1,
+ ti->tm[GR_TMU1]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_EVEN,
+ ti->mipmapLevel[level].data);
+ break;
+ case TDFX_TMU_BOTH:
+ FX_grTexDownloadMipMapLevel(fxMesa, GR_TMU0,
+ ti->tm[GR_TMU0]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_BOTH,
+ ti->mipmapLevel[level].data);
+
+ FX_grTexDownloadMipMapLevel(fxMesa, GR_TMU1,
+ ti->tm[GR_TMU1]->startAddr,
+ glideLod,
+ ti->info.largeLodLog2,
+ ti->info.aspectRatioLog2,
+ ti->info.format,
+ GR_MIPMAPLEVELMASK_BOTH,
+ ti->mipmapLevel[level].data);
+ break;
+
+ default:
+ gl_problem(ctx, "error in tdfxTMReloadMipMapLevel(): wrong tmu");
+ break;
+ }
+}
+
+
+/*
+ * Allocate space for the given texture in texture memory then
+ * download (copy) it into that space.
+ */
+void
+tdfxTMMoveInTM_NoLock( tdfxContextPtr fxMesa, struct gl_texture_object *tObj,
+ FxU32 targetTMU )
+{
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
+ FxU32 texmemsize;
+
+ fxMesa->stats.reqTexUpload++;
+
+ if (ti->isInTM) {
+ if (ti->whichTMU == targetTMU)
+ return;
+ if (targetTMU == TDFX_TMU_SPLIT || ti->whichTMU == TDFX_TMU_SPLIT) {
+ tdfxTMMoveOutTM_NoLock(fxMesa, tObj);
+ }
+ else {
+ if (ti->whichTMU == TDFX_TMU_BOTH)
+ return;
+ targetTMU = TDFX_TMU_BOTH;
+ }
+ }
+
+ ti->whichTMU = targetTMU;
+
+ switch (targetTMU) {
+ case TDFX_TMU0:
+ case TDFX_TMU1:
+ texmemsize = FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
+ &(ti->info));
+ ti->tm[targetTMU] = AllocTexMem(fxMesa, targetTMU, texmemsize);
+ break;
+ case TDFX_TMU_SPLIT:
+ texmemsize = FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_ODD,
+ &(ti->info));
+ ti->tm[TDFX_TMU0] = AllocTexMem(fxMesa, TDFX_TMU0, texmemsize);
+ if (ti->tm[TDFX_TMU0])
+ fxMesa->stats.memTexUpload += texmemsize;
+
+ texmemsize = FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_EVEN,
+ &(ti->info));
+ ti->tm[TDFX_TMU1] = AllocTexMem(fxMesa, TDFX_TMU1, texmemsize);
+ break;
+ case TDFX_TMU_BOTH:
+ texmemsize = FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
+ &(ti->info));
+ ti->tm[TDFX_TMU0] = AllocTexMem(fxMesa, TDFX_TMU0, texmemsize);
+ if (ti->tm[TDFX_TMU0])
+ fxMesa->stats.memTexUpload += texmemsize;
+
+ texmemsize = FX_grTexTextureMemRequired_NoLock(GR_MIPMAPLEVELMASK_BOTH,
+ &(ti->info));
+ ti->tm[TDFX_TMU1] = AllocTexMem(fxMesa, TDFX_TMU1, texmemsize);
+ break;
+ default:
+ gl_problem(NULL, "error in tdfxTMMoveInTM() -> bad tmu (%d)");
+ return;
+ }
+
+ ti->reloadImages = GL_TRUE;
+ ti->isInTM = GL_TRUE;
+
+ fxMesa->stats.texUpload++;
+}
+
+
+/*
+ * Move the given texture out of hardware texture memory.
+ * This deallocates the texture's memory space.
+ */
+void
+tdfxTMMoveOutTM_NoLock( tdfxContextPtr fxMesa, struct gl_texture_object *tObj )
+{
+ struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxTMMoveOutTM(%p (%d))\n", tObj, tObj->Name);
+ }
+
+ /*
+ VerifyFreeList(fxMesa, 0);
+ VerifyFreeList(fxMesa, 1);
+ */
+
+ if (!ti || !ti->isInTM)
+ return;
+
+ switch (ti->whichTMU) {
+ case TDFX_TMU0:
+ case TDFX_TMU1:
+ RemoveRange_NoLock(fxMesa, ti->whichTMU, ti->tm[ti->whichTMU]);
+ break;
+ case TDFX_TMU_SPLIT:
+ case TDFX_TMU_BOTH:
+ assert(!shared->umaTexMemory);
+ RemoveRange_NoLock(fxMesa, TDFX_TMU0, ti->tm[TDFX_TMU0]);
+ RemoveRange_NoLock(fxMesa, TDFX_TMU1, ti->tm[TDFX_TMU1]);
+ break;
+ default:
+ gl_problem(NULL, "tdfx driver: bad tmu in tdfxTMMOveOutTM()");
+ return;
+ }
+
+ ti->isInTM = GL_FALSE;
+ ti->tm[0] = NULL;
+ ti->tm[1] = NULL;
+ ti->whichTMU = TDFX_TMU_NONE;
+
+ /*
+ VerifyFreeList(fxMesa, 0);
+ VerifyFreeList(fxMesa, 1);
+ */
+}
+
+
+/*
+ * Called via glDeleteTexture to delete a texture object.
+ */
+void
+tdfxTMFreeTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
+{
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
+ if (ti) {
+ int i;
+ tdfxTMMoveOutTM(fxMesa, tObj);
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ if (ti->mipmapLevel[i].data) {
+ FREE(ti->mipmapLevel[i].data);
+ ti->mipmapLevel[i].data = NULL;
+ }
+ }
+ FREE(ti);
+ tObj->DriverData = NULL;
+ }
+ /*
+ VerifyFreeList(fxMesa, 0);
+ VerifyFreeList(fxMesa, 1);
+ */
+}
+
+
+
+/*
+ * After a context switch this function will be called to restore
+ * texture memory for the new context.
+ */
+void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa )
+{
+ GLcontext *ctx = fxMesa->glCtx;
+ struct gl_texture_object *tObj;
+ int i;
+
+ for ( tObj = ctx->Shared->TexObjectList ; tObj ; tObj = tObj->Next ) {
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA( tObj );
+ if ( ti && ti->isInTM ) {
+ for ( i = 0 ; i < MAX_TEXTURE_UNITS ; i++ ) {
+ if ( ctx->Texture.Unit[i].Current == tObj ) {
+ tdfxTMDownloadTexture( fxMesa, tObj );
+ break;
+ }
+ }
+ if ( i == MAX_TEXTURE_UNITS ) {
+ tdfxTMMoveOutTM_NoLock( fxMesa, tObj );
+ }
+ }
+ }
+ /*
+ VerifyFreeList(fxMesa, 0);
+ VerifyFreeList(fxMesa, 1);
+ */
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.h
new file mode 100644
index 000000000..1965aaa84
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.h
@@ -0,0 +1,84 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_TEXMAN_H__
+#define __TDFX_TEXMAN_H__
+
+
+#include "tdfx_lock.h"
+
+
+extern void tdfxTMInit( tdfxContextPtr fxMesa );
+
+extern void tdfxTMClose( tdfxContextPtr fxMesa );
+
+extern void tdfxTMDownloadTexture(tdfxContextPtr fxMesa,
+ struct gl_texture_object *tObj);
+
+extern void tdfxTMReloadMipMapLevel( GLcontext *ctx,
+ struct gl_texture_object *tObj,
+ GLint level );
+
+extern void tdfxTMMoveInTM_NoLock( tdfxContextPtr fxMesa,
+ struct gl_texture_object *tObj,
+ FxU32 targetTMU );
+
+extern void tdfxTMMoveOutTM_NoLock( tdfxContextPtr fxMesa,
+ struct gl_texture_object *tObj );
+
+extern void tdfxTMFreeTexture( tdfxContextPtr fxMesa,
+ struct gl_texture_object *tObj );
+
+extern void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa );
+
+
+#define tdfxTMMoveInTM( fxMesa, tObj, targetTMU ) \
+ do { \
+ LOCK_HARDWARE( fxMesa ); \
+ tdfxTMMoveInTM_NoLock( fxMesa, tObj, targetTMU ); \
+ UNLOCK_HARDWARE( fxMesa ); \
+ } while (0)
+
+#define tdfxTMMoveOutTM( fxMesa, tObj ) \
+ do { \
+ LOCK_HARDWARE( fxMesa ); \
+ tdfxTMMoveOutTM_NoLock( fxMesa, tObj ); \
+ UNLOCK_HARDWARE( fxMesa ); \
+ } while (0)
+
+
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.c
new file mode 100644
index 000000000..5493eea8a
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.c
@@ -0,0 +1,2102 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#include "tdfx_state.h"
+#include "tdfx_tex.h"
+#include "tdfx_texman.h"
+#include "tdfx_texstate.h"
+
+
+/* =============================================================
+ * Texture
+ */
+
+/*
+ * These macros are used below when handling COMBINE_EXT.
+ */
+#define TEXENV_OPERAND_INVERTED(operand) \
+ (((operand) == GL_ONE_MINUS_SRC_ALPHA) \
+ || ((operand) == GL_ONE_MINUS_SRC_COLOR))
+#define TEXENV_OPERAND_ALPHA(operand) \
+ (((operand) == GL_SRC_ALPHA) || ((operand) == GL_ONE_MINUS_SRC_ALPHA))
+#define TEXENV_SETUP_ARG_A(param, source, operand, iteratedAlpha) \
+ switch (source) { \
+ case GL_TEXTURE: \
+ param = GR_CMBX_LOCAL_TEXTURE_ALPHA; \
+ break; \
+ case GL_CONSTANT_EXT: \
+ param = GR_CMBX_TMU_CALPHA; \
+ break; \
+ case GL_PRIMARY_COLOR_EXT: \
+ param = GR_CMBX_ITALPHA; \
+ break; \
+ case GL_PREVIOUS_EXT: \
+ param = iteratedAlpha; \
+ break; \
+ default: \
+ /* \
+ * This is here just to keep from getting \
+ * compiler warnings. \
+ */ \
+ param = GR_CMBX_ZERO; \
+ break; \
+ }
+
+#define TEXENV_SETUP_ARG_RGB(param, source, operand, iteratedColor, iteratedAlpha) \
+ if (!TEXENV_OPERAND_ALPHA(operand)) { \
+ switch (source) { \
+ case GL_TEXTURE: \
+ param = GR_CMBX_LOCAL_TEXTURE_RGB; \
+ break; \
+ case GL_CONSTANT_EXT: \
+ param = GR_CMBX_TMU_CCOLOR; \
+ break; \
+ case GL_PRIMARY_COLOR_EXT: \
+ param = GR_CMBX_ITRGB; \
+ break; \
+ case GL_PREVIOUS_EXT: \
+ param = iteratedColor; \
+ break; \
+ default: \
+ /* \
+ * This is here just to keep from getting \
+ * compiler warnings. \
+ */ \
+ param = GR_CMBX_ZERO; \
+ break; \
+ } \
+ } else { \
+ switch (source) { \
+ case GL_TEXTURE: \
+ param = GR_CMBX_LOCAL_TEXTURE_ALPHA; \
+ break; \
+ case GL_CONSTANT_EXT: \
+ param = GR_CMBX_TMU_CALPHA; \
+ break; \
+ case GL_PRIMARY_COLOR_EXT: \
+ param = GR_CMBX_ITALPHA; \
+ break; \
+ case GL_PREVIOUS_EXT: \
+ param = iteratedAlpha; \
+ break; \
+ default: \
+ /* \
+ * This is here just to keep from getting \
+ * compiler warnings. \
+ */ \
+ param = GR_CMBX_ZERO; \
+ break; \
+ } \
+ }
+
+#define TEXENV_SETUP_MODE_RGB(param, operand) \
+ switch (operand) { \
+ case GL_SRC_COLOR: \
+ case GL_SRC_ALPHA: \
+ param = GR_FUNC_MODE_X; \
+ break; \
+ case GL_ONE_MINUS_SRC_ALPHA: \
+ case GL_ONE_MINUS_SRC_COLOR: \
+ param = GR_FUNC_MODE_ONE_MINUS_X; \
+ break; \
+ default: \
+ param = GR_FUNC_MODE_ZERO; \
+ break; \
+ }
+
+#define TEXENV_SETUP_MODE_A(param, operand) \
+ switch (operand) { \
+ case GL_SRC_ALPHA: \
+ param = GR_FUNC_MODE_X; \
+ break; \
+ case GL_ONE_MINUS_SRC_ALPHA: \
+ param = GR_FUNC_MODE_ONE_MINUS_X; \
+ break; \
+ default: \
+ param = GR_FUNC_MODE_ZERO; \
+ break; \
+ }
+
+
+
+/*
+ * Setup a texture environment on Voodoo5.
+ * Return GL_TRUE for success, GL_FALSE for failure.
+ * If we fail, we'll have to use software rendering.
+ */
+static GLboolean
+SetupTexEnvNapalm(GLcontext *ctx, GLboolean useIteratedRGBA,
+ const struct gl_texture_unit *texUnit, GLenum baseFormat,
+ struct tdfx_texcombine_ext *env)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrTCCUColor_t incomingRGB, incomingAlpha;
+ const GLenum envMode = texUnit->EnvMode;
+
+ if (useIteratedRGBA) {
+ incomingRGB = GR_CMBX_ITRGB;
+ incomingAlpha = GR_CMBX_ITALPHA;
+ }
+ else {
+ incomingRGB = GR_CMBX_OTHER_TEXTURE_RGB;
+ incomingAlpha = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ }
+
+ /* invariant: */
+ env->Color.Shift = 0;
+ env->Color.Invert = FXFALSE;
+ env->Alpha.Shift = 0;
+ env->Alpha.Invert = FXFALSE;
+
+ switch (envMode) {
+ case GL_REPLACE:
+ /* -- Setup RGB combiner */
+ if (baseFormat == GL_ALPHA) {
+ /* Rv = Rf */
+ env->Color.SourceA = incomingRGB;
+ }
+ else {
+ /* Rv = Rt */
+ env->Color.SourceA = GR_CMBX_LOCAL_TEXTURE_RGB;
+ }
+ env->Color.ModeA = GR_FUNC_MODE_X;
+ env->Color.SourceB = GR_CMBX_ZERO;
+ env->Color.ModeB = GR_FUNC_MODE_ZERO;
+ env->Color.SourceC = GR_CMBX_ZERO;
+ env->Color.InvertC = FXTRUE;
+ env->Color.SourceD = GR_CMBX_ZERO;
+ env->Color.InvertD = FXFALSE;
+ /* -- Setup Alpha combiner */
+ if (baseFormat == GL_LUMINANCE || baseFormat == GL_RGB) {
+ /* Av = Af */
+ env->Alpha.SourceD = incomingAlpha;
+ }
+ else {
+ /* Av = At */
+ env->Alpha.SourceD = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ }
+ env->Alpha.SourceA = GR_CMBX_ITALPHA;
+ env->Alpha.ModeA = GR_FUNC_MODE_ZERO;
+ env->Alpha.SourceB = GR_CMBX_ITALPHA;
+ env->Alpha.ModeB = GR_FUNC_MODE_ZERO;
+ env->Alpha.SourceC = GR_CMBX_ZERO;
+ env->Alpha.InvertC = FXFALSE;
+ env->Alpha.InvertD = FXFALSE;
+ break;
+
+ case GL_MODULATE:
+ /* -- Setup RGB combiner */
+ if (baseFormat == GL_ALPHA) {
+ /* Rv = Rf */
+ env->Color.SourceC = GR_CMBX_ZERO;
+ env->Color.InvertC = FXTRUE;
+ }
+ else {
+ /* Result = Frag * Tex */
+ env->Color.SourceC = GR_CMBX_LOCAL_TEXTURE_RGB;
+ env->Color.InvertC = FXFALSE;
+ }
+ env->Color.SourceA = incomingRGB;
+ env->Color.ModeA = GR_FUNC_MODE_X;
+ env->Color.SourceB = GR_CMBX_ZERO;
+ env->Color.ModeB = GR_FUNC_MODE_ZERO;
+ env->Color.SourceD = GR_CMBX_ZERO;
+ env->Color.InvertD = FXFALSE;
+ /* -- Setup Alpha combiner */
+ if (baseFormat == GL_LUMINANCE || baseFormat == GL_RGB) {
+ /* Av = Af */
+ env->Alpha.SourceA = incomingAlpha;
+ env->Alpha.SourceC = GR_CMBX_ZERO;
+ env->Alpha.InvertC = FXTRUE;
+ }
+ else {
+ /* Av = Af * At */
+ env->Alpha.SourceA = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ env->Alpha.SourceC = incomingAlpha;
+ env->Alpha.InvertC = FXFALSE;
+ }
+ env->Alpha.ModeA = GR_FUNC_MODE_X;
+ env->Alpha.SourceB = GR_CMBX_ITALPHA;
+ env->Alpha.ModeB = GR_FUNC_MODE_ZERO;
+ env->Alpha.SourceD = GR_CMBX_ZERO;
+ env->Alpha.InvertD = FXFALSE;
+ break;
+
+ case GL_DECAL:
+ /* -- Setup RGB combiner */
+ if (baseFormat == GL_RGB) {
+ /* Rv = Rt */
+ env->Color.SourceB = GR_CMBX_ZERO;
+ env->Color.ModeB = GR_FUNC_MODE_X;
+ env->Color.SourceC = GR_CMBX_ZERO;
+ env->Color.InvertC = FXTRUE;
+ env->Color.SourceD = GR_CMBX_ZERO;
+ env->Color.InvertD = FXFALSE;
+ }
+ else {
+ /* Rv = Rf * (1 - At) + Rt * At */
+ env->Color.SourceB = incomingRGB;
+ env->Color.ModeB = GR_FUNC_MODE_NEGATIVE_X;
+ env->Color.SourceC = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ env->Color.InvertC = FXFALSE;
+ env->Color.SourceD = GR_CMBX_B;
+ env->Color.InvertD = FXFALSE;
+ }
+ env->Color.SourceA = GR_CMBX_LOCAL_TEXTURE_RGB;
+ env->Color.ModeA = GR_FUNC_MODE_X;
+ /* -- Setup Alpha combiner */
+ /* Av = Af */
+ env->Alpha.SourceA = incomingAlpha;
+ env->Alpha.ModeA = GR_FUNC_MODE_X;
+ env->Alpha.SourceB = GR_CMBX_ITALPHA;
+ env->Alpha.ModeB = GR_FUNC_MODE_ZERO;
+ env->Alpha.SourceC = GR_CMBX_ZERO;
+ env->Alpha.InvertC = FXTRUE;
+ env->Alpha.SourceD = GR_CMBX_ZERO;
+ env->Alpha.InvertD = FXFALSE;
+ break;
+
+ case GL_BLEND:
+ /* -- Setup RGB combiner */
+ if (baseFormat == GL_ALPHA) {
+ /* Rv = Rf */
+ env->Color.SourceA = incomingRGB;
+ env->Color.ModeA = GR_FUNC_MODE_X;
+ env->Color.SourceB = GR_CMBX_ZERO;
+ env->Color.ModeB = GR_FUNC_MODE_ZERO;
+ env->Color.SourceC = GR_CMBX_ZERO;
+ env->Color.InvertC = FXTRUE;
+ env->Color.SourceD = GR_CMBX_ZERO;
+ env->Color.InvertD = FXFALSE;
+ }
+ else {
+ /* Rv = Rf * (1 - Rt) + Rc * Rt */
+ env->Color.SourceA = GR_CMBX_TMU_CCOLOR;
+ env->Color.ModeA = GR_FUNC_MODE_X;
+ env->Color.SourceB = incomingRGB;
+ env->Color.ModeB = GR_FUNC_MODE_NEGATIVE_X;
+ env->Color.SourceC = GR_CMBX_LOCAL_TEXTURE_RGB;
+ env->Color.InvertC = FXFALSE;
+ env->Color.SourceD = GR_CMBX_B;
+ env->Color.InvertD = FXFALSE;
+ }
+ /* -- Setup Alpha combiner */
+ if (baseFormat == GL_LUMINANCE || baseFormat == GL_RGB) {
+ /* Av = Af */
+ env->Alpha.SourceA = incomingAlpha;
+ env->Alpha.ModeA = GR_FUNC_MODE_X;
+ env->Alpha.SourceB = GR_CMBX_ZERO;
+ env->Alpha.ModeB = GR_FUNC_MODE_ZERO;
+ env->Alpha.SourceC = GR_CMBX_ZERO;
+ env->Alpha.InvertC = FXTRUE;
+ env->Alpha.SourceD = GR_CMBX_ZERO;
+ env->Alpha.InvertD = FXFALSE;
+ }
+ else if (baseFormat == GL_INTENSITY) {
+ /* Av = Af * (1 - It) + Ac * It */
+ env->Alpha.SourceA = GR_CMBX_TMU_CALPHA;
+ env->Alpha.ModeA = GR_FUNC_MODE_X;
+ env->Alpha.SourceB = incomingAlpha;
+ env->Alpha.ModeB = GR_FUNC_MODE_NEGATIVE_X;
+ env->Alpha.SourceC = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ env->Alpha.InvertC = FXFALSE;
+ env->Alpha.SourceD = GR_CMBX_B;
+ env->Alpha.InvertD = FXFALSE;
+ }
+ else {
+ /* Av = Af * At */
+ env->Alpha.SourceA = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ env->Alpha.ModeA = GR_FUNC_MODE_X;
+ env->Alpha.SourceB = GR_CMBX_ITALPHA;
+ env->Alpha.ModeB = GR_FUNC_MODE_ZERO;
+ env->Alpha.SourceC = incomingAlpha;
+ env->Alpha.InvertC = FXFALSE;
+ env->Alpha.SourceD = GR_CMBX_ZERO;
+ env->Alpha.InvertD = FXFALSE;
+ }
+ /* Also have to set up the tex env constant color */
+ env->EnvColor = PACK_RGBA32(texUnit->EnvColor[0] * 255.0F,
+ texUnit->EnvColor[1] * 255.0F,
+ texUnit->EnvColor[2] * 255.0F,
+ texUnit->EnvColor[3] * 255.0F);
+ break;
+ case GL_ADD:
+ /* -- Setup RGB combiner */
+ if (baseFormat == GL_ALPHA) {
+ /* Rv = Rf */
+ env->Color.SourceB = GR_CMBX_ZERO;
+ env->Color.ModeB = GR_FUNC_MODE_ZERO;
+ }
+ else {
+ /* Rv = Rf + Tt */
+ env->Color.SourceB = GR_CMBX_LOCAL_TEXTURE_RGB;
+ env->Color.ModeB = GR_FUNC_MODE_X;
+ }
+ env->Color.SourceA = incomingRGB;
+ env->Color.ModeA = GR_FUNC_MODE_X;
+ env->Color.SourceC = GR_CMBX_ZERO;
+ env->Color.InvertC = FXTRUE;
+ env->Color.SourceD = GR_CMBX_ZERO;
+ env->Color.InvertD = FXFALSE;
+ /* -- Setup Alpha combiner */
+ if (baseFormat == GL_LUMINANCE || baseFormat == GL_RGB) {
+ /* Av = Af */
+ env->Alpha.SourceA = incomingAlpha;
+ env->Alpha.SourceB = GR_CMBX_ITALPHA;
+ env->Alpha.ModeB = GR_FUNC_MODE_ZERO;
+ env->Alpha.SourceC = GR_CMBX_ZERO;
+ env->Alpha.InvertC = FXTRUE;
+
+ }
+ else if (baseFormat == GL_INTENSITY) {
+ /* Av = Af + It */
+ env->Alpha.SourceA = incomingAlpha;
+ env->Alpha.SourceB = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ env->Alpha.ModeB = GR_FUNC_MODE_X;
+ env->Alpha.SourceC = GR_CMBX_ZERO;
+ env->Alpha.InvertC = FXTRUE;
+ }
+ else {
+ /* Av = Af * At */
+ env->Alpha.SourceA = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ env->Alpha.SourceB = GR_CMBX_ITALPHA;
+ env->Alpha.ModeB = GR_FUNC_MODE_ZERO;
+ env->Alpha.SourceC = incomingAlpha;
+ env->Alpha.InvertC = FXFALSE;
+ }
+ env->Alpha.ModeA = GR_FUNC_MODE_X;
+ env->Alpha.SourceD = GR_CMBX_ZERO;
+ env->Alpha.InvertD = FXFALSE;
+ break;
+
+ case GL_COMBINE_EXT:
+ {
+ FxU32 A_RGB, B_RGB, C_RGB, D_RGB;
+ FxU32 Amode_RGB, Bmode_RGB;
+ FxBool Cinv_RGB, Dinv_RGB, Ginv_RGB;
+ FxU32 Shift_RGB;
+ FxU32 A_A, B_A, C_A, D_A;
+ FxU32 Amode_A, Bmode_A;
+ FxBool Cinv_A, Dinv_A, Ginv_A;
+ FxU32 Shift_A;
+
+ /*
+ *
+ * In the formulas below, we write:
+ * o "1(x)" for the identity function applied to x,
+ * so 1(x) = x.
+ * o "0(x)" for the constant function 0, so
+ * 0(x) = 0 for all values of x.
+ *
+ * Calculate the color combination.
+ */
+ Shift_RGB = texUnit->CombineScaleShiftRGB;
+ Shift_A = texUnit->CombineScaleShiftA;
+ switch (texUnit->CombineModeRGB) {
+ case GL_REPLACE:
+ /*
+ * The formula is: Arg0
+ * We implement this by the formula:
+ * (Arg0 + 0(0))*(1-0) + 0
+ */
+ TEXENV_SETUP_ARG_RGB(A_RGB,
+ texUnit->CombineSourceRGB[0],
+ texUnit->CombineOperandRGB[0],
+ incomingRGB, incomingAlpha);
+ TEXENV_SETUP_MODE_RGB(Amode_RGB,
+ texUnit->CombineOperandRGB[0]);
+ B_RGB = C_RGB = D_RGB = GR_CMBX_ZERO;
+ Bmode_RGB = GR_FUNC_MODE_ZERO;
+ Cinv_RGB = FXTRUE;
+ Dinv_RGB = Ginv_RGB = FXFALSE;
+ break;
+ case GL_MODULATE:
+ /*
+ * The formula is: Arg0 * Arg1
+ *
+ * We implement this by the formula
+ * (Arg0 + 0(0)) * Arg1 + 0(0)
+ */
+ TEXENV_SETUP_ARG_RGB(A_RGB,
+ texUnit->CombineSourceRGB[0],
+ texUnit->CombineOperandRGB[0],
+ incomingRGB, incomingAlpha);
+ TEXENV_SETUP_MODE_RGB(Amode_RGB,
+ texUnit->CombineOperandRGB[0]);
+ B_RGB = GR_CMBX_ZERO;
+ Bmode_RGB = GR_CMBX_ZERO;
+ TEXENV_SETUP_ARG_RGB(C_RGB,
+ texUnit->CombineSourceRGB[1],
+ texUnit->CombineOperandRGB[1],
+ incomingRGB, incomingAlpha);
+ Cinv_RGB = TEXENV_OPERAND_INVERTED
+ (texUnit->CombineOperandRGB[1]);
+ D_RGB = GR_CMBX_ZERO;
+ Dinv_RGB = Ginv_RGB = FXFALSE;
+ break;
+ case GL_ADD:
+ /*
+ * The formula is Arg0 + Arg1
+ */
+ TEXENV_SETUP_ARG_RGB(A_RGB,
+ texUnit->CombineSourceRGB[0],
+ texUnit->CombineOperandRGB[0],
+ incomingRGB, incomingAlpha);
+ TEXENV_SETUP_MODE_RGB(Amode_RGB,
+ texUnit->CombineOperandRGB[0]);
+ TEXENV_SETUP_ARG_RGB(B_RGB,
+ texUnit->CombineSourceRGB[1],
+ texUnit->CombineOperandRGB[1],
+ incomingRGB, incomingAlpha);
+ TEXENV_SETUP_MODE_RGB(Bmode_RGB,
+ texUnit->CombineOperandRGB[1]);
+ C_RGB = D_RGB = GR_CMBX_ZERO;
+ Cinv_RGB = FXTRUE;
+ Dinv_RGB = Ginv_RGB = FXFALSE;
+ break;
+ case GL_ADD_SIGNED_EXT:
+ /*
+ * The formula is: Arg0 + Arg1 - 0.5.
+ * We compute this by calculating:
+ * (Arg0 - 1/2) + Arg1 if op0 is SRC_{COLOR,ALPHA}
+ * Arg0 + (Arg1 - 1/2) if op1 is SRC_{COLOR,ALPHA}
+ * If both op0 and op1 are ONE_MINUS_SRC_{COLOR,ALPHA}
+ * we cannot implement the formula properly.
+ */
+ TEXENV_SETUP_ARG_RGB(A_RGB,
+ texUnit->CombineSourceRGB[0],
+ texUnit->CombineOperandRGB[0],
+ incomingRGB, incomingAlpha);
+ TEXENV_SETUP_ARG_RGB(B_RGB,
+ texUnit->CombineSourceRGB[1],
+ texUnit->CombineOperandRGB[1],
+ incomingRGB, incomingAlpha);
+ if (!TEXENV_OPERAND_INVERTED(texUnit->CombineOperandRGB[0])) {
+ /*
+ * A is not inverted. So, choose it.
+ */
+ Amode_RGB = GR_FUNC_MODE_X_MINUS_HALF;
+ if (!TEXENV_OPERAND_INVERTED
+ (texUnit->CombineOperandRGB[1])) {
+ Bmode_RGB = GR_FUNC_MODE_X;
+ }
+ else {
+ Bmode_RGB = GR_FUNC_MODE_ONE_MINUS_X;
+ }
+ }
+ else {
+ /*
+ * A is inverted, so try to subtract 1/2
+ * from B.
+ */
+ Amode_RGB = GR_FUNC_MODE_ONE_MINUS_X;
+ if (!TEXENV_OPERAND_INVERTED
+ (texUnit->CombineOperandRGB[1])) {
+ Bmode_RGB = GR_FUNC_MODE_X_MINUS_HALF;
+ }
+ else {
+ /*
+ * Both are inverted. This is the case
+ * we cannot handle properly. We just
+ * choose to not add the - 1/2.
+ */
+ Bmode_RGB = GR_FUNC_MODE_ONE_MINUS_X;
+ return GL_FALSE;
+ }
+ }
+ C_RGB = D_RGB = GR_CMBX_ZERO;
+ Cinv_RGB = FXTRUE;
+ Dinv_RGB = Ginv_RGB = FXFALSE;
+ break;
+ case GL_INTERPOLATE_EXT:
+ /*
+ * The formula is: Arg0 * Arg2 + Arg1 * (1 - Arg2).
+ * We compute this by the formula:
+ * (Arg0 - Arg1) * Arg2 + Arg1
+ * == Arg0 * Arg2 - Arg1 * Arg2 + Arg1
+ * == Arg0 * Arg2 + Arg1 * (1 - Arg2)
+ * However, if both Arg1 is ONE_MINUS_X, the HW does
+ * not support it properly.
+ */
+ TEXENV_SETUP_ARG_RGB(A_RGB,
+ texUnit->CombineSourceRGB[0],
+ texUnit->CombineOperandRGB[0],
+ incomingRGB, incomingAlpha);
+ TEXENV_SETUP_MODE_RGB(Amode_RGB,
+ texUnit->CombineOperandRGB[0]);
+ TEXENV_SETUP_ARG_RGB(B_RGB,
+ texUnit->CombineSourceRGB[1],
+ texUnit->CombineOperandRGB[1],
+ incomingRGB, incomingAlpha);
+ if (TEXENV_OPERAND_INVERTED(texUnit->CombineOperandRGB[1])) {
+ /*
+ * This case is wrong.
+ */
+ Bmode_RGB = GR_FUNC_MODE_NEGATIVE_X;
+ return GL_FALSE;
+ }
+ else {
+ Bmode_RGB = GR_FUNC_MODE_NEGATIVE_X;
+ }
+ /*
+ * The Source/Operand for the C value must
+ * specify some kind of alpha value.
+ */
+ TEXENV_SETUP_ARG_A(C_RGB,
+ texUnit->CombineSourceRGB[2],
+ texUnit->CombineOperandRGB[2],
+ incomingAlpha);
+ Cinv_RGB = FXFALSE;
+ D_RGB = GR_CMBX_B;
+ Dinv_RGB = Ginv_RGB = FXFALSE;
+ break;
+ default:
+ /*
+ * This is here mostly to keep from getting
+ * a compiler warning about these not being set.
+ * However, this should set all the texture values
+ * to zero.
+ */
+ A_RGB = B_RGB = C_RGB = D_RGB = GR_CMBX_ZERO;
+ Amode_RGB = Bmode_RGB = GR_FUNC_MODE_X;
+ Cinv_RGB = Dinv_RGB = Ginv_RGB = FXFALSE;
+ break;
+ }
+ /*
+ * Calculate the alpha combination.
+ */
+ switch (texUnit->CombineModeA) {
+ case GL_REPLACE:
+ /*
+ * The formula is: Arg0
+ * We implement this by the formula:
+ * (Arg0 + 0(0))*(1-0) + 0
+ */
+ TEXENV_SETUP_ARG_A(A_A,
+ texUnit->CombineSourceA[0],
+ texUnit->CombineOperandA[0],
+ incomingAlpha);
+ TEXENV_SETUP_MODE_A(Amode_A,
+ texUnit->CombineOperandA[0]);
+ B_A = GR_CMBX_ITALPHA;
+ Bmode_A = GR_FUNC_MODE_ZERO;
+ C_A = D_A = GR_CMBX_ZERO;
+ Cinv_A = FXTRUE;
+ Dinv_A = Ginv_A = FXFALSE;
+ break;
+ case GL_MODULATE:
+ /*
+ * The formula is: Arg0 * Arg1
+ *
+ * We implement this by the formula
+ * (Arg0 + 0(0)) * Arg1 + 0(0)
+ */
+ TEXENV_SETUP_ARG_A(A_A,
+ texUnit->CombineSourceA[0],
+ texUnit->CombineOperandA[0],
+ incomingAlpha);
+ TEXENV_SETUP_MODE_A(Amode_A,
+ texUnit->CombineOperandA[0]);
+ B_A = GR_CMBX_ZERO;
+ Bmode_A = GR_CMBX_ZERO;
+ TEXENV_SETUP_ARG_A(C_A,
+ texUnit->CombineSourceA[1],
+ texUnit->CombineOperandA[1],
+ incomingAlpha);
+ Cinv_A = TEXENV_OPERAND_INVERTED
+ (texUnit->CombineOperandA[1]);
+ D_A = GR_CMBX_ZERO;
+ Dinv_A = Ginv_A = FXFALSE;
+ break;
+ case GL_ADD:
+ /*
+ * The formula is Arg0 + Arg1
+ */
+ TEXENV_SETUP_ARG_A(A_A,
+ texUnit->CombineSourceA[0],
+ texUnit->CombineOperandA[0],
+ incomingAlpha);
+ TEXENV_SETUP_MODE_A(Amode_A,
+ texUnit->CombineOperandA[0]);
+ TEXENV_SETUP_ARG_A(B_A,
+ texUnit->CombineSourceA[1],
+ texUnit->CombineOperandA[1],
+ incomingAlpha);
+ TEXENV_SETUP_MODE_A(Bmode_A,
+ texUnit->CombineOperandA[0]);
+ C_A = D_A = GR_CMBX_ZERO;
+ Cinv_A = FXTRUE;
+ Dinv_A = Ginv_A = FXFALSE;
+ break;
+ case GL_ADD_SIGNED_EXT:
+ /*
+ * The formula is: Arg0 + Arg1 - 0.5.
+ * We compute this by calculating:
+ * (Arg0 - 1/2) + Arg1 if op0 is SRC_{COLOR,ALPHA}
+ * Arg0 + (Arg1 - 1/2) if op1 is SRC_{COLOR,ALPHA}
+ * If both op0 and op1 are ONE_MINUS_SRC_{COLOR,ALPHA}
+ * we cannot implement the formula properly.
+ */
+ TEXENV_SETUP_ARG_A(A_A,
+ texUnit->CombineSourceA[0],
+ texUnit->CombineOperandA[0],
+ incomingAlpha);
+ TEXENV_SETUP_ARG_A(B_A,
+ texUnit->CombineSourceA[1],
+ texUnit->CombineOperandA[1],
+ incomingAlpha);
+ if (!TEXENV_OPERAND_INVERTED(texUnit->CombineOperandA[0])) {
+ /*
+ * A is not inverted. So, choose it.
+ */
+ Amode_A = GR_FUNC_MODE_X_MINUS_HALF;
+ if (!TEXENV_OPERAND_INVERTED
+ (texUnit->CombineOperandA[1])) {
+ Bmode_A = GR_FUNC_MODE_X;
+ } else {
+ Bmode_A = GR_FUNC_MODE_ONE_MINUS_X;
+ }
+ } else {
+ /*
+ * A is inverted, so try to subtract 1/2
+ * from B.
+ */
+ Amode_A = GR_FUNC_MODE_ONE_MINUS_X;
+ if (!TEXENV_OPERAND_INVERTED
+ (texUnit->CombineOperandA[1])) {
+ Bmode_A = GR_FUNC_MODE_X_MINUS_HALF;
+ } else {
+ /*
+ * Both are inverted. This is the case
+ * we cannot handle properly. We just
+ * choose to not add the - 1/2.
+ */
+ Bmode_A = GR_FUNC_MODE_ONE_MINUS_X;
+ return GL_FALSE;
+ }
+ }
+ C_A = D_A = GR_CMBX_ZERO;
+ Cinv_A = FXTRUE;
+ Dinv_A = Ginv_A = FXFALSE;
+ break;
+ case GL_INTERPOLATE_EXT:
+ /*
+ * The formula is: Arg0 * Arg2 + Arg1 * (1 - Arg2).
+ * We compute this by the formula:
+ * (Arg0 - Arg1) * Arg2 + Arg1
+ * == Arg0 * Arg2 - Arg1 * Arg2 + Arg1
+ * == Arg0 * Arg2 + Arg1 * (1 - Arg2)
+ * However, if both Arg1 is ONE_MINUS_X, the HW does
+ * not support it properly.
+ */
+ TEXENV_SETUP_ARG_A(A_A,
+ texUnit->CombineSourceA[0],
+ texUnit->CombineOperandA[0],
+ incomingAlpha);
+ TEXENV_SETUP_MODE_A(Amode_A,
+ texUnit->CombineOperandA[0]);
+ TEXENV_SETUP_ARG_A(B_A,
+ texUnit->CombineSourceA[1],
+ texUnit->CombineOperandA[1],
+ incomingAlpha);
+ if (!TEXENV_OPERAND_INVERTED(texUnit->CombineOperandA[1])) {
+ Bmode_A = GR_FUNC_MODE_NEGATIVE_X;
+ }
+ else {
+ /*
+ * This case is wrong.
+ */
+ Bmode_A = GR_FUNC_MODE_NEGATIVE_X;
+ return GL_FALSE;
+ }
+ /*
+ * The Source/Operand for the C value must
+ * specify some kind of alpha value.
+ */
+ TEXENV_SETUP_ARG_A(C_A,
+ texUnit->CombineSourceA[2],
+ texUnit->CombineOperandA[2],
+ incomingAlpha);
+ Cinv_A = FXFALSE;
+ D_A = GR_CMBX_ZERO;
+ Dinv_A = Ginv_A = FXFALSE;
+ break;
+ default:
+ /*
+ * This is here mostly to keep from getting
+ * a compiler warning about these not being set.
+ * However, this should set all the alpha values
+ * to one.
+ */
+ A_A = B_A = C_A = D_A = GR_CMBX_ZERO;
+ Amode_A = Bmode_A = GR_FUNC_MODE_X;
+ Cinv_A = Dinv_A = FXFALSE;
+ Ginv_A = FXTRUE;
+ break;
+ }
+ /*
+ * Save the parameters.
+ */
+ env->Color.SourceA = A_RGB;
+ env->Color.ModeA = Amode_RGB;
+ env->Color.SourceB = B_RGB;
+ env->Color.ModeB = Bmode_RGB;
+ env->Color.SourceC = C_RGB;
+ env->Color.InvertC = Cinv_RGB;
+ env->Color.SourceD = D_RGB;
+ env->Color.InvertD = Dinv_RGB;
+ env->Color.Shift = Shift_RGB;
+ env->Color.Invert = Ginv_RGB;
+ env->Alpha.SourceA = A_A;
+ env->Alpha.ModeA = Amode_A;
+ env->Alpha.SourceB = B_A;
+ env->Alpha.ModeB = Bmode_A;
+ env->Alpha.SourceC = C_A;
+ env->Alpha.InvertC = Cinv_A;
+ env->Alpha.SourceD = D_A;
+ env->Alpha.InvertD = Dinv_A;
+ env->Alpha.Shift = Shift_A;
+ env->Alpha.Invert = Ginv_A;
+ env->EnvColor = PACK_RGBA32(texUnit->EnvColor[0] * 255.0F,
+ texUnit->EnvColor[1] * 255.0F,
+ texUnit->EnvColor[2] * 255.0F,
+ texUnit->EnvColor[3] * 255.0F);
+ }
+ break;
+
+ default:
+ gl_problem(ctx, "Bad envMode in SetupTexEnvNapalm");
+ }
+
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_ENV;
+
+ fxMesa->ColorCombineExt.SourceA = GR_CMBX_TEXTURE_RGB;
+ fxMesa->ColorCombineExt.ModeA = GR_FUNC_MODE_X,
+ fxMesa->ColorCombineExt.SourceB = GR_CMBX_ZERO;
+ fxMesa->ColorCombineExt.ModeB = GR_FUNC_MODE_X;
+ fxMesa->ColorCombineExt.SourceC = GR_CMBX_ZERO;
+ fxMesa->ColorCombineExt.InvertC = FXTRUE;
+ fxMesa->ColorCombineExt.SourceD = GR_CMBX_ZERO;
+ fxMesa->ColorCombineExt.InvertD = FXFALSE;
+ fxMesa->ColorCombineExt.Shift = 0;
+ fxMesa->ColorCombineExt.Invert = FXFALSE;
+ fxMesa->dirty |= TDFX_UPLOAD_COLOR_COMBINE;
+ fxMesa->AlphaCombineExt.SourceA = GR_CMBX_TEXTURE_ALPHA;
+ fxMesa->AlphaCombineExt.ModeA = GR_FUNC_MODE_X;
+ fxMesa->AlphaCombineExt.SourceB = GR_CMBX_ZERO;
+ fxMesa->AlphaCombineExt.ModeB = GR_FUNC_MODE_X;
+ fxMesa->AlphaCombineExt.SourceC = GR_CMBX_ZERO;
+ fxMesa->AlphaCombineExt.InvertC = FXTRUE;
+ fxMesa->AlphaCombineExt.SourceD = GR_CMBX_ZERO;
+ fxMesa->AlphaCombineExt.InvertD = FXFALSE;
+ fxMesa->AlphaCombineExt.Shift = 0;
+ fxMesa->AlphaCombineExt.Invert = FXFALSE;
+ fxMesa->dirty |= TDFX_UPLOAD_ALPHA_COMBINE;
+ return GL_TRUE; /* success */
+}
+
+
+
+/*
+ * Setup the Voodoo3 texture environment for a single texture unit.
+ * Return GL_TRUE for success, GL_FALSE for failure.
+ * If failure, we'll use software rendering.
+ */
+static GLboolean
+SetupSingleTexEnvVoodoo3(GLcontext *ctx, int unit,
+ GLenum envMode, GLenum baseFormat)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GrCombineLocal_t localc, locala;
+ struct tdfx_combine alphaComb, colorComb;
+
+ if (1 /*iteratedRGBA*/)
+ localc = locala = GR_COMBINE_LOCAL_ITERATED;
+ else
+ localc = locala = GR_COMBINE_LOCAL_CONSTANT;
+
+ switch (envMode) {
+ case GL_DECAL:
+ alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL;
+ alphaComb.Factor = GR_COMBINE_FACTOR_NONE;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_NONE;
+ alphaComb.Invert = FXFALSE;
+ colorComb.Function = GR_COMBINE_FUNCTION_BLEND;
+ colorComb.Factor = GR_COMBINE_FACTOR_TEXTURE_ALPHA;
+ colorComb.Local = localc;
+ colorComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ colorComb.Invert = FXFALSE;
+ break;
+ case GL_MODULATE:
+ alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ alphaComb.Factor = GR_COMBINE_FACTOR_LOCAL;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ alphaComb.Invert = FXFALSE;
+ if (baseFormat == GL_ALPHA) {
+ colorComb.Function = GR_COMBINE_FUNCTION_LOCAL;
+ colorComb.Factor = GR_COMBINE_FACTOR_NONE;
+ colorComb.Local = localc;
+ colorComb.Other = GR_COMBINE_OTHER_NONE;
+ colorComb.Invert = FXFALSE;
+ }
+ else {
+ colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ colorComb.Factor = GR_COMBINE_FACTOR_LOCAL;
+ colorComb.Local = localc;
+ colorComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ colorComb.Invert = FXFALSE;
+ }
+ break;
+
+ case GL_BLEND:
+ /*
+ * XXX we can't do real GL_BLEND mode. These settings assume that
+ * the TexEnv color is black and incoming fragment color is white.
+ */
+ if (baseFormat == GL_LUMINANCE || baseFormat == GL_RGB) {
+ /* Av = Af */
+ alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL;
+ alphaComb.Factor = GR_COMBINE_FACTOR_NONE;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_NONE;
+ alphaComb.Invert = FXFALSE;
+ }
+ else if (baseFormat == GL_INTENSITY) {
+ /* Av = Af * (1 - It) + Ac * It */
+ /* XXX this is wrong */
+ alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL;
+ alphaComb.Factor = GR_COMBINE_FACTOR_NONE;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_NONE;
+ alphaComb.Invert = FXFALSE;
+ }
+ else {
+ /* Av = Af * At */
+ alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ alphaComb.Factor = GR_COMBINE_FACTOR_LOCAL;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ alphaComb.Invert = FXFALSE;
+ }
+ if (baseFormat == GL_ALPHA) {
+ colorComb.Function = GR_COMBINE_FUNCTION_LOCAL;
+ colorComb.Factor = GR_COMBINE_FACTOR_NONE;
+ colorComb.Local = localc;
+ colorComb.Other = GR_COMBINE_OTHER_NONE;
+ colorComb.Invert = FXFALSE;
+ }
+ else {
+ colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ colorComb.Factor = GR_COMBINE_FACTOR_ONE;
+ colorComb.Local = localc;
+ colorComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ colorComb.Invert = FXTRUE;
+ }
+ /* XXX return GL_FALSE for modes we don't support */
+ break;
+
+ case GL_REPLACE:
+ if ((baseFormat == GL_RGB) || (baseFormat == GL_LUMINANCE)) {
+ alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL;
+ alphaComb.Factor = GR_COMBINE_FACTOR_NONE;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_NONE;
+ alphaComb.Invert = FXFALSE;
+ }
+ else {
+ alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ alphaComb.Factor = GR_COMBINE_FACTOR_ONE;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ alphaComb.Invert = FXFALSE;
+ }
+ if (baseFormat == GL_ALPHA) {
+ colorComb.Function = GR_COMBINE_FUNCTION_LOCAL;
+ colorComb.Factor = GR_COMBINE_FACTOR_NONE;
+ colorComb.Local = localc;
+ colorComb.Other = GR_COMBINE_OTHER_NONE;
+ colorComb.Invert = FXFALSE;
+ }
+ else {
+ colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ colorComb.Factor = GR_COMBINE_FACTOR_ONE;
+ colorComb.Local = localc;
+ colorComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ colorComb.Invert = FXFALSE;
+ }
+ break;
+
+ case GL_ADD:
+ if (baseFormat == GL_ALPHA ||
+ baseFormat == GL_LUMINANCE_ALPHA ||
+ baseFormat == GL_RGBA) {
+ /* product of texel and fragment alpha */
+ alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ alphaComb.Factor = GR_COMBINE_FACTOR_LOCAL;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ alphaComb.Invert = FXFALSE;
+ }
+ else if (baseFormat == GL_LUMINANCE || baseFormat == GL_RGB) {
+ /* fragment alpha is unchanged */
+ alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL;
+ alphaComb.Factor = GR_COMBINE_FACTOR_NONE;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_NONE;
+ alphaComb.Invert = FXFALSE;
+ }
+ else {
+ ASSERT(baseFormat == GL_INTENSITY);
+ /* sum of texel and fragment alpha */
+ alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ alphaComb.Factor = GR_COMBINE_FACTOR_ONE;
+ alphaComb.Local = locala;
+ alphaComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ alphaComb.Invert = FXFALSE;
+ }
+ if (baseFormat == GL_ALPHA) {
+ /* rgb unchanged */
+ colorComb.Function = GR_COMBINE_FUNCTION_LOCAL;
+ colorComb.Factor = GR_COMBINE_FACTOR_NONE;
+ colorComb.Local = localc;
+ colorComb.Other = GR_COMBINE_OTHER_NONE;
+ colorComb.Invert = FXFALSE;
+ }
+ else {
+ /* sum of texel and fragment rgb */
+ colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ colorComb.Factor = GR_COMBINE_FACTOR_ONE;
+ colorComb.Local = localc;
+ colorComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ colorComb.Invert = FXFALSE;
+ }
+ break;
+
+ default:
+ gl_problem(NULL, "bad texture env mode in SetupSingleTexEnvVoodoo3");
+ }
+
+ if (colorComb.Function != fxMesa->ColorCombine.Function ||
+ colorComb.Factor != fxMesa->ColorCombine.Factor ||
+ colorComb.Local != fxMesa->ColorCombine.Local ||
+ colorComb.Other != fxMesa->ColorCombine.Other ||
+ colorComb.Invert != fxMesa->ColorCombine.Invert) {
+ fxMesa->ColorCombine = colorComb;
+ fxMesa->dirty |= TDFX_UPLOAD_COLOR_COMBINE;
+ }
+
+ if (alphaComb.Function != fxMesa->AlphaCombine.Function ||
+ alphaComb.Factor != fxMesa->AlphaCombine.Factor ||
+ alphaComb.Local != fxMesa->AlphaCombine.Local ||
+ alphaComb.Other != fxMesa->AlphaCombine.Other ||
+ alphaComb.Invert != fxMesa->AlphaCombine.Invert) {
+ fxMesa->AlphaCombine = alphaComb;
+ fxMesa->dirty |= TDFX_UPLOAD_ALPHA_COMBINE;
+ }
+ return GL_TRUE;
+}
+
+
+/*
+ * Setup the Voodoo3 texture environment for dual texture units.
+ * Return GL_TRUE for success, GL_FALSE for failure.
+ * If failure, we'll use software rendering.
+ */
+static GLboolean
+SetupDoubleTexEnvVoodoo3(GLcontext *ctx, int tmu0,
+ GLenum envMode0, GLenum baseFormat0,
+ GLenum envMode1, GLenum baseFormat1)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ const GrCombineLocal_t locala = GR_COMBINE_LOCAL_ITERATED;
+ const GrCombineLocal_t localc = GR_COMBINE_LOCAL_ITERATED;
+ const int tmu1 = 1 - tmu0;
+
+ if (envMode0 == GL_MODULATE && envMode1 == GL_MODULATE) {
+ GLboolean isalpha[TDFX_NUM_TMU];
+
+ if (baseFormat0 == GL_ALPHA)
+ isalpha[tmu0] = GL_TRUE;
+ else
+ isalpha[tmu0] = GL_FALSE;
+
+ if (baseFormat1 == GL_ALPHA)
+ isalpha[tmu1] = GL_TRUE;
+ else
+ isalpha[tmu1] = GL_FALSE;
+
+ if (isalpha[TDFX_TMU1]) {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_ZERO;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXTRUE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ }
+ else {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ }
+ if (isalpha[TDFX_TMU0]) {
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ }
+ else {
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ }
+ fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->ColorCombine.Factor = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->ColorCombine.Local = localc;
+ fxMesa->ColorCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->ColorCombine.Invert = FXFALSE;
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->AlphaCombine.Local = locala;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+ }
+ else if (envMode0 == GL_REPLACE && envMode1 == GL_BLEND) { /* Quake */
+ if (tmu1 == TDFX_TMU1) {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXTRUE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ }
+ else {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ }
+ fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->ColorCombine.Factor = GR_COMBINE_FACTOR_ONE;
+ fxMesa->ColorCombine.Local = localc;
+ fxMesa->ColorCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->ColorCombine.Invert = FXFALSE;
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_NONE;
+ fxMesa->AlphaCombine.Local = locala;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_NONE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+ }
+ else if (envMode0 == GL_REPLACE && envMode1 == GL_MODULATE) {
+ /* Quake 2/3 */
+ if (tmu1 == TDFX_TMU1) {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_ZERO;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[1].InvertAlpha = FXTRUE;
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ }
+ else {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ }
+
+ fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->ColorCombine.Factor = GR_COMBINE_FACTOR_ONE;
+ fxMesa->ColorCombine.Local = localc;
+ fxMesa->ColorCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->ColorCombine.Invert = FXFALSE;
+ if (baseFormat0 == GL_RGB) {
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_NONE;
+ fxMesa->AlphaCombine.Local = locala;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_NONE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+ }
+ else {
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_ONE;
+ fxMesa->AlphaCombine.Local = locala;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_NONE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+ }
+ }
+ else if (envMode0 == GL_MODULATE && envMode1 == GL_ADD) {
+ /* Quake 3 sky */
+ GLboolean isalpha[TDFX_NUM_TMU];
+ if (baseFormat0 == GL_ALPHA)
+ isalpha[tmu0] = GL_TRUE;
+ else
+ isalpha[tmu0] = GL_FALSE;
+ if (baseFormat1 == GL_ALPHA)
+ isalpha[tmu1] = GL_TRUE;
+ else
+ isalpha[tmu1] = GL_FALSE;
+
+ if (isalpha[TDFX_TMU1]) {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_ZERO;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXTRUE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ }
+ else {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ }
+ if (isalpha[TDFX_TMU0]) {
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ }
+ else {
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ }
+ fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->ColorCombine.Factor = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->ColorCombine.Local = localc;
+ fxMesa->ColorCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->ColorCombine.Invert = FXFALSE;
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_LOCAL;
+ fxMesa->AlphaCombine.Local = locala;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+ }
+ else {
+ /*gl_problem(ctx, "Unexpected dual texture mode encountered\n");*/
+ return GL_FALSE;
+ }
+
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_ENV;
+ fxMesa->dirty |= TDFX_UPLOAD_COLOR_COMBINE;
+ fxMesa->dirty |= TDFX_UPLOAD_ALPHA_COMBINE;
+ return GL_TRUE;
+}
+
+
+/*
+ * This function makes sure that the correct mipmap levels are loaded
+ * in the right places in memory and then makes the Glide calls to
+ * setup the texture source pointers.
+ */
+static void
+setupSingleTMU(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
+{
+ struct tdfxSharedState *shared = (struct tdfxSharedState *) fxMesa->glCtx->Shared->DriverData;
+ tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
+ const GLcontext *ctx = fxMesa->glCtx;
+
+ /* Make sure we're not loaded incorrectly */
+ if (ti->isInTM && !shared->umaTexMemory) {
+ /* if doing filtering between mipmap levels, alternate mipmap levels
+ * must be in alternate TMUs.
+ */
+ if (ti->LODblend) {
+ if (ti->whichTMU != TDFX_TMU_SPLIT)
+ tdfxTMMoveOutTM_NoLock(fxMesa, tObj);
+ }
+ else {
+ if (ti->whichTMU == TDFX_TMU_SPLIT)
+ tdfxTMMoveOutTM_NoLock(fxMesa, tObj);
+ }
+ }
+
+ /* Make sure we're loaded correctly */
+ if (!ti->isInTM) {
+ /* Have to download the texture */
+ if (shared->umaTexMemory) {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj, TDFX_TMU0);
+ }
+ else {
+ /* Voodoo3 (split texture memory) */
+ if (ti->LODblend) {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj, TDFX_TMU_SPLIT);
+ }
+ else {
+#if 0
+ /* XXX putting textures into the second memory bank when the
+ * first bank is full is not working at this time.
+ */
+ if (fxMesa->haveTwoTMUs) {
+ GLint memReq = FX_grTexTextureMemRequired_NoLock(
+ GR_MIPMAPLEVELMASK_BOTH, &(ti->info));
+ if (shared->freeTexMem[TDFX_TMU0] > memReq) {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj, TDFX_TMU0);
+ }
+ else {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj, TDFX_TMU1);
+ }
+ }
+ else
+#endif
+ {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj, TDFX_TMU0);
+ }
+ }
+ }
+ }
+
+ if (ti->LODblend && ti->whichTMU == TDFX_TMU_SPLIT) {
+ /* mipmap levels split between texture banks */
+ GLint u;
+
+ if (ti->info.format == GR_TEXFMT_P_8 && !ctx->Texture.SharedPalette) {
+ fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Data = &(ti->palette);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
+ }
+
+ for (u = 0; u < 2; u++) {
+ fxMesa->TexParams[u].sClamp = ti->sClamp;
+ fxMesa->TexParams[u].tClamp = ti->tClamp;
+ fxMesa->TexParams[u].minFilt = ti->minFilt;
+ fxMesa->TexParams[u].magFilt = ti->magFilt;
+ fxMesa->TexParams[u].mmMode = ti->mmMode;
+ fxMesa->TexParams[u].LODblend = ti->LODblend;
+ fxMesa->TexParams[u].LodBias = ctx->Texture.Unit[u].LodBias;
+ }
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PARAMS;
+
+ fxMesa->TexSource[0].StartAddress = ti->tm[TDFX_TMU0]->startAddr;
+ fxMesa->TexSource[0].EvenOdd = GR_MIPMAPLEVELMASK_ODD;
+ fxMesa->TexSource[0].Info = &(ti->info);
+ fxMesa->TexSource[1].StartAddress = ti->tm[TDFX_TMU1]->startAddr;
+ fxMesa->TexSource[1].EvenOdd = GR_MIPMAPLEVELMASK_EVEN;
+ fxMesa->TexSource[1].Info = &(ti->info);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_SOURCE;
+ }
+ else {
+ FxU32 tmu;
+
+ if (ti->whichTMU == TDFX_TMU_BOTH)
+ tmu = TDFX_TMU0;
+ else
+ tmu = ti->whichTMU;
+
+ if (shared->umaTexMemory) {
+ assert(ti->whichTMU == TDFX_TMU0);
+ assert(tmu == TDFX_TMU0);
+ }
+
+ if (ti->info.format == GR_TEXFMT_P_8 && !ctx->Texture.SharedPalette) {
+ fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Data = &(ti->palette);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
+ }
+
+ /* KW: The alternative is to do the download to the other tmu. If
+ * we get to this point, I think it means we are thrashing the
+ * texture memory, so perhaps it's not a good idea.
+ */
+
+ if (fxMesa->TexParams[tmu].sClamp != ti->sClamp ||
+ fxMesa->TexParams[tmu].tClamp != ti->tClamp ||
+ fxMesa->TexParams[tmu].minFilt != ti->minFilt ||
+ fxMesa->TexParams[tmu].magFilt != ti->magFilt ||
+ fxMesa->TexParams[tmu].mmMode != ti->mmMode ||
+ fxMesa->TexParams[tmu].LODblend != FXFALSE ||
+ fxMesa->TexParams[tmu].LodBias != ctx->Texture.Unit[tmu].LodBias) {
+ fxMesa->TexParams[tmu].sClamp = ti->sClamp;
+ fxMesa->TexParams[tmu].tClamp = ti->tClamp;
+ fxMesa->TexParams[tmu].minFilt = ti->minFilt;
+ fxMesa->TexParams[tmu].magFilt = ti->magFilt;
+ fxMesa->TexParams[tmu].mmMode = ti->mmMode;
+ fxMesa->TexParams[tmu].LODblend = FXFALSE;
+ fxMesa->TexParams[tmu].LodBias = ctx->Texture.Unit[tmu].LodBias;
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PARAMS;
+ }
+
+ /* Glide texture source info */
+ fxMesa->TexSource[0].Info = NULL;
+ fxMesa->TexSource[1].Info = NULL;
+ if (ti->tm[tmu]) {
+ fxMesa->TexSource[tmu].StartAddress = ti->tm[tmu]->startAddr;
+ fxMesa->TexSource[tmu].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[tmu].Info = &(ti->info);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_SOURCE;
+ }
+ }
+
+ fxMesa->sScale0 = ti->sScale;
+ fxMesa->tScale0 = ti->tScale;
+}
+
+static void
+selectSingleTMUSrc(tdfxContextPtr fxMesa, GLint tmu, FxBool LODblend)
+{
+ if (LODblend) {
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_BLEND;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_BLEND;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+
+ if (fxMesa->haveTwoTMUs) {
+ const struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ const struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+ int tmu;
+
+ if (shared->umaTexMemory)
+ tmu = GR_TMU0;
+ else
+ tmu = GR_TMU1;
+
+ fxMesa->TexCombine[tmu].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[tmu].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[tmu].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[tmu].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[tmu].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[tmu].InvertAlpha = FXFALSE;
+ }
+ fxMesa->tmuSrc = TDFX_TMU_SPLIT;
+ }
+ else {
+ if (tmu != TDFX_TMU1) {
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ if (fxMesa->haveTwoTMUs) {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_ZERO;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_ZERO;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ }
+ fxMesa->tmuSrc = TDFX_TMU0;
+ }
+ else {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ /* GR_COMBINE_FUNCTION_SCALE_OTHER doesn't work ?!? */
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_BLEND;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_BLEND;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ fxMesa->tmuSrc = TDFX_TMU1;
+ }
+ }
+
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_ENV;
+}
+
+static void print_state(tdfxContextPtr fxMesa)
+{
+ GLcontext *ctx = fxMesa->glCtx;
+ struct gl_texture_object *tObj0 = ctx->Texture.Unit[0].CurrentD[2];
+ struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].CurrentD[2];
+ GLenum base0 = tObj0->Image[tObj0->BaseLevel] ? tObj0->Image[tObj0->BaseLevel]->Format : 99;
+ GLenum base1 = tObj1->Image[tObj1->BaseLevel] ? tObj1->Image[tObj1->BaseLevel]->Format : 99;
+
+ printf("Unit 0: Enabled: GL=%d Gr=%d\n", ctx->Texture.Unit[0].ReallyEnabled,
+ fxMesa->TexState.Enabled);
+ printf(" EnvMode: GL=0x%x Gr=0x%x\n", ctx->Texture.Unit[0].EnvMode,
+ fxMesa->TexState.EnvMode[0]);
+ printf(" BaseFmt: GL=0x%x Gr=0x%x\n", base0, fxMesa->TexState.TexFormat[0]);
+
+
+ printf("Unit 1: Enabled: GL=%d Gr=%d\n", ctx->Texture.Unit[1].ReallyEnabled,
+ fxMesa->TexState.Enabled);
+ printf(" EnvMode: GL=0x%x Gr:0x%x\n", ctx->Texture.Unit[1].EnvMode,
+ fxMesa->TexState.EnvMode[1]);
+ printf(" BaseFmt: GL=0x%x Gr:0x%x\n", base1, fxMesa->TexState.TexFormat[1]);
+}
+
+
+/*
+ * When we're only using a single texture unit, we always use the 0th
+ * Glide/hardware unit, regardless if it's GL_TEXTURE0_ARB or GL_TEXTURE1_ARB
+ * that's enalbed.
+ * Input: ctx - the context
+ * unit - the OpenGL texture unit to use.
+ */
+static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxTexInfo *ti;
+ struct gl_texture_object *tObj;
+ int tmu;
+ GLenum envMode, baseFormat;
+
+ tObj = ctx->Texture.Unit[unit].CurrentD[2];
+
+ if (!tObj->Image[tObj->BaseLevel]) {
+ fprintf(stderr, "tObj->Image[BaseLevel] is nil, how did this happen?!?\n");
+ return;
+ }
+
+ if (tObj->Image[tObj->BaseLevel]->Border > 0) {
+ fxMesa->Fallback |= TDFX_FALLBACK_TEXTURE_BORDER;
+ return;
+ }
+
+ setupSingleTMU(fxMesa, tObj);
+
+ ti = TDFX_TEXTURE_DATA(tObj);
+ if (ti->whichTMU == TDFX_TMU_BOTH)
+ tmu = TDFX_TMU0;
+ else
+ tmu = ti->whichTMU;
+
+ if (fxMesa->tmuSrc != tmu) {
+ selectSingleTMUSrc(fxMesa, tmu, ti->LODblend);
+ }
+
+ if (ti->reloadImages)
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_IMAGES;
+
+ /* Some texture environments not supported */
+ fxMesa->Fallback &= ~TDFX_FALLBACK_TEXTURE_ENV;
+
+ /* Check if we really need to update the texenv state */
+ envMode = ctx->Texture.Unit[unit].EnvMode;
+ baseFormat = tObj->Image[tObj->BaseLevel]->Format;
+
+ if (TDFX_IS_NAPALM(fxMesa)) {
+ /* see if we really need to update the unit */
+ if (fxMesa->TexState.Enabled != ctx->Texture.ReallyEnabled ||
+ envMode != fxMesa->TexState.EnvMode[0] ||
+ envMode == GL_COMBINE_EXT ||
+ baseFormat != fxMesa->TexState.TexFormat[0]) {
+ struct tdfx_texcombine_ext *otherEnv;
+ if (!SetupTexEnvNapalm(ctx, GL_TRUE,
+ &ctx->Texture.Unit[unit], baseFormat,
+ &fxMesa->TexCombineExt[0])) {
+ /* software fallback */
+ fxMesa->Fallback |= TDFX_FALLBACK_TEXTURE_ENV;
+ }
+ /* disable other unit */
+ otherEnv = &fxMesa->TexCombineExt[1];
+ otherEnv->Color.SourceA = GR_CMBX_ZERO;
+ otherEnv->Color.ModeA = GR_FUNC_MODE_ZERO;
+ otherEnv->Color.SourceB = GR_CMBX_ZERO;
+ otherEnv->Color.ModeB = GR_FUNC_MODE_ZERO;
+ otherEnv->Color.SourceC = GR_CMBX_ZERO;
+ otherEnv->Color.InvertC = FXFALSE;
+ otherEnv->Color.SourceD = GR_CMBX_ZERO;
+ otherEnv->Color.InvertD = FXFALSE;
+ otherEnv->Color.Shift = 0;
+ otherEnv->Color.Invert = FXFALSE;
+ otherEnv->Alpha.SourceA = GR_CMBX_ITALPHA;
+ otherEnv->Alpha.ModeA = GR_FUNC_MODE_ZERO;
+ otherEnv->Alpha.SourceB = GR_CMBX_ITALPHA;
+ otherEnv->Alpha.ModeB = GR_FUNC_MODE_ZERO;
+ otherEnv->Alpha.SourceC = GR_CMBX_ZERO;
+ otherEnv->Alpha.InvertC = FXFALSE;
+ otherEnv->Alpha.SourceD = GR_CMBX_ZERO;
+ otherEnv->Alpha.InvertD = FXFALSE;
+ otherEnv->Alpha.Shift = 0;
+ otherEnv->Alpha.Invert = FXFALSE;
+
+ fxMesa->TexState.Enabled = ctx->Texture.ReallyEnabled;
+ fxMesa->TexState.EnvMode[0] = envMode;
+ fxMesa->TexState.TexFormat[0] = baseFormat;
+ fxMesa->TexState.EnvMode[1] = 0;
+ fxMesa->TexState.TexFormat[1] = 0;
+ }
+ }
+ else {
+ /* Voodoo3 */
+
+ /* see if we really need to update the unit */
+ if (fxMesa->TexState.Enabled != ctx->Texture.ReallyEnabled ||
+ envMode != fxMesa->TexState.EnvMode[0] ||
+ envMode == GL_COMBINE_EXT ||
+ baseFormat != fxMesa->TexState.TexFormat[0]) {
+ if (!SetupSingleTexEnvVoodoo3(ctx, tmu, envMode, baseFormat)) {
+ /* software fallback */
+ fxMesa->Fallback |= TDFX_FALLBACK_TEXTURE_ENV;
+ }
+ fxMesa->TexState.Enabled = ctx->Texture.ReallyEnabled;
+ fxMesa->TexState.EnvMode[0] = envMode;
+ fxMesa->TexState.TexFormat[0] = baseFormat;
+ fxMesa->TexState.EnvMode[1] = 0;
+ fxMesa->TexState.TexFormat[1] = 0;
+ }
+ }
+}
+
+
+static void
+setupDoubleTMU(tdfxContextPtr fxMesa,
+ struct gl_texture_object *tObj0,
+ struct gl_texture_object *tObj1)
+{
+#define T0_NOT_IN_TMU 0x01
+#define T1_NOT_IN_TMU 0x02
+#define T0_IN_TMU0 0x04
+#define T1_IN_TMU0 0x08
+#define T0_IN_TMU1 0x10
+#define T1_IN_TMU1 0x20
+
+ const struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ const struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+ const GLcontext *ctx = fxMesa->glCtx;
+ tdfxTexInfo *ti0 = TDFX_TEXTURE_DATA(tObj0);
+ tdfxTexInfo *ti1 = TDFX_TEXTURE_DATA(tObj1);
+ GLuint tstate = 0;
+ int tmu0 = 0, tmu1 = 1;
+
+ if (shared->umaTexMemory) {
+ if (!ti0->isInTM) {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj0, TDFX_TMU0);
+ assert(ti0->isInTM);
+ }
+ if (!ti1->isInTM) {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj1, TDFX_TMU0);
+ assert(ti1->isInTM);
+ }
+ }
+ else {
+ /* We shouldn't need to do this. There is something wrong with
+ multitexturing when the TMUs are swapped. So, we're forcing
+ them to always be loaded correctly. !!! */
+ if (ti0->whichTMU == TDFX_TMU1)
+ tdfxTMMoveOutTM_NoLock(fxMesa, tObj0);
+ if (ti1->whichTMU == TDFX_TMU0)
+ tdfxTMMoveOutTM_NoLock(fxMesa, tObj1);
+
+ if (ti0->isInTM) {
+ switch (ti0->whichTMU) {
+ case TDFX_TMU0:
+ tstate |= T0_IN_TMU0;
+ break;
+ case TDFX_TMU1:
+ tstate |= T0_IN_TMU1;
+ break;
+ case TDFX_TMU_BOTH:
+ tstate |= T0_IN_TMU0 | T0_IN_TMU1;
+ break;
+ case TDFX_TMU_SPLIT:
+ tstate |= T0_NOT_IN_TMU;
+ break;
+ }
+ }
+ else
+ tstate |= T0_NOT_IN_TMU;
+
+ if (ti1->isInTM) {
+ switch (ti1->whichTMU) {
+ case TDFX_TMU0:
+ tstate |= T1_IN_TMU0;
+ break;
+ case TDFX_TMU1:
+ tstate |= T1_IN_TMU1;
+ break;
+ case TDFX_TMU_BOTH:
+ tstate |= T1_IN_TMU0 | T1_IN_TMU1;
+ break;
+ case TDFX_TMU_SPLIT:
+ tstate |= T1_NOT_IN_TMU;
+ break;
+ }
+ }
+ else
+ tstate |= T1_NOT_IN_TMU;
+
+ /* Move texture maps into TMUs */
+
+ if (!(((tstate & T0_IN_TMU0) && (tstate & T1_IN_TMU1)) ||
+ ((tstate & T0_IN_TMU1) && (tstate & T1_IN_TMU0)))) {
+ if (tObj0 == tObj1) {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj1, TDFX_TMU_BOTH);
+ }
+ else {
+ /* Find the minimal way to correct the situation */
+ if ((tstate & T0_IN_TMU0) || (tstate & T1_IN_TMU1)) {
+ /* We have one in the standard order, setup the other */
+ if (tstate & T0_IN_TMU0) {
+ /* T0 is in TMU0, put T1 in TMU1 */
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj1, TDFX_TMU1);
+ }
+ else {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj0, TDFX_TMU0);
+ }
+ /* tmu0 and tmu1 are setup */
+ }
+ else if ((tstate & T0_IN_TMU1) || (tstate & T1_IN_TMU0)) {
+ /* we have one in the reverse order, setup the other */
+ if (tstate & T1_IN_TMU0) {
+ /* T1 is in TMU0, put T0 in TMU1 */
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj0, TDFX_TMU1);
+ }
+ else {
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj1, TDFX_TMU0);
+ }
+ tmu0 = 1;
+ tmu1 = 0;
+ }
+ else { /* Nothing is loaded */
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj0, TDFX_TMU0);
+ tdfxTMMoveInTM_NoLock(fxMesa, tObj1, TDFX_TMU1);
+ /* tmu0 and tmu1 are setup */
+ }
+ }
+ }
+ }
+
+ ti0->lastTimeUsed = fxMesa->texBindNumber;
+ ti1->lastTimeUsed = fxMesa->texBindNumber;
+
+
+ if (!ctx->Texture.SharedPalette) {
+ if (ti0->info.format == GR_TEXFMT_P_8) {
+ fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Data = &(ti0->palette);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
+ }
+ else if (ti1->info.format == GR_TEXFMT_P_8) {
+ fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Data = &(ti1->palette);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
+ }
+ else {
+ fxMesa->TexPalette.Data = NULL;
+ }
+ }
+
+ /*
+ * Setup Unit 0
+ */
+ assert(ti0->isInTM);
+ assert(ti0->tm[tmu0]);
+ fxMesa->TexSource[tmu0].StartAddress = ti0->tm[tmu0]->startAddr;
+ fxMesa->TexSource[tmu0].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[tmu0].Info = &(ti0->info);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_SOURCE;
+
+ if (fxMesa->TexParams[tmu0].sClamp != ti0->sClamp ||
+ fxMesa->TexParams[tmu0].tClamp != ti0->tClamp ||
+ fxMesa->TexParams[tmu0].minFilt != ti0->minFilt ||
+ fxMesa->TexParams[tmu0].magFilt != ti0->magFilt ||
+ fxMesa->TexParams[tmu0].mmMode != ti0->mmMode ||
+ fxMesa->TexParams[tmu0].LODblend != FXFALSE ||
+ fxMesa->TexParams[tmu0].LodBias != ctx->Texture.Unit[tmu0].LodBias) {
+ fxMesa->TexParams[tmu0].sClamp = ti0->sClamp;
+ fxMesa->TexParams[tmu0].tClamp = ti0->tClamp;
+ fxMesa->TexParams[tmu0].minFilt = ti0->minFilt;
+ fxMesa->TexParams[tmu0].magFilt = ti0->magFilt;
+ fxMesa->TexParams[tmu0].mmMode = ti0->mmMode;
+ fxMesa->TexParams[tmu0].LODblend = FXFALSE;
+ fxMesa->TexParams[tmu0].LodBias = ctx->Texture.Unit[tmu0].LodBias;
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PARAMS;
+ }
+
+ /*
+ * Setup Unit 1
+ */
+ if (shared->umaTexMemory) {
+ ASSERT(ti1->isInTM);
+ ASSERT(ti1->tm[0]);
+ fxMesa->TexSource[tmu1].StartAddress = ti1->tm[0]->startAddr;
+ fxMesa->TexSource[tmu1].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[tmu1].Info = &(ti1->info);
+ }
+ else {
+ ASSERT(ti1->isInTM);
+ ASSERT(ti1->tm[tmu1]);
+ fxMesa->TexSource[tmu1].StartAddress = ti1->tm[tmu1]->startAddr;
+ fxMesa->TexSource[tmu1].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[tmu1].Info = &(ti1->info);
+ }
+
+ if (fxMesa->TexParams[tmu1].sClamp != ti1->sClamp ||
+ fxMesa->TexParams[tmu1].tClamp != ti1->tClamp ||
+ fxMesa->TexParams[tmu1].minFilt != ti1->minFilt ||
+ fxMesa->TexParams[tmu1].magFilt != ti1->magFilt ||
+ fxMesa->TexParams[tmu1].mmMode != ti1->mmMode ||
+ fxMesa->TexParams[tmu1].LODblend != FXFALSE ||
+ fxMesa->TexParams[tmu1].LodBias != ctx->Texture.Unit[tmu1].LodBias) {
+ fxMesa->TexParams[tmu1].sClamp = ti1->sClamp;
+ fxMesa->TexParams[tmu1].tClamp = ti1->tClamp;
+ fxMesa->TexParams[tmu1].minFilt = ti1->minFilt;
+ fxMesa->TexParams[tmu1].magFilt = ti1->magFilt;
+ fxMesa->TexParams[tmu1].mmMode = ti1->mmMode;
+ fxMesa->TexParams[tmu1].LODblend = FXFALSE;
+ fxMesa->TexParams[tmu1].LodBias = ctx->Texture.Unit[tmu1].LodBias;
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PARAMS;
+ }
+
+ fxMesa->sScale0 = ti0->sScale;
+ fxMesa->tScale0 = ti0->tScale;
+ fxMesa->sScale1 = ti1->sScale;
+ fxMesa->tScale1 = ti1->tScale;
+
+#undef T0_NOT_IN_TMU
+#undef T1_NOT_IN_TMU
+#undef T0_IN_TMU0
+#undef T1_IN_TMU0
+#undef T0_IN_TMU1
+#undef T1_IN_TMU1
+}
+
+static void setupTextureDoubleTMU(GLcontext * ctx)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ struct gl_texture_object *tObj0 = ctx->Texture.Unit[0].CurrentD[2];
+ struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].CurrentD[2];
+ tdfxTexInfo *ti0 = TDFX_TEXTURE_DATA(tObj0);
+ tdfxTexInfo *ti1 = TDFX_TEXTURE_DATA(tObj1);
+ struct gl_texture_image *baseImage0 = tObj0->Image[tObj0->BaseLevel];
+ struct gl_texture_image *baseImage1 = tObj1->Image[tObj1->BaseLevel];
+ const GLenum envMode0 = ctx->Texture.Unit[0].EnvMode;
+ const GLenum envMode1 = ctx->Texture.Unit[1].EnvMode;
+
+ if (baseImage0->Border > 0 || baseImage1->Border >0) {
+ fxMesa->Fallback |= TDFX_FALLBACK_TEXTURE_BORDER;
+ return;
+ }
+
+ setupDoubleTMU(fxMesa, tObj0, tObj1);
+
+ if (ti0->reloadImages || ti1->reloadImages)
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_IMAGES;
+
+ fxMesa->tmuSrc = TDFX_TMU_BOTH;
+
+ /* Some texture environments not supported */
+ fxMesa->Fallback &= ~TDFX_FALLBACK_TEXTURE_ENV;
+
+ if (TDFX_IS_NAPALM(fxMesa)) {
+ /* Remember, Glide has its texture units numbered in backward
+ * order compared to OpenGL.
+ */
+ GLboolean hw1 = GL_TRUE, hw2 = GL_TRUE;
+
+ /* check if we really need to update glide unit 1 */
+ if (fxMesa->TexState.Enabled != ctx->Texture.ReallyEnabled ||
+ envMode0 != fxMesa->TexState.EnvMode[1] ||
+ envMode0 == GL_COMBINE_EXT ||
+ baseImage0->Format != fxMesa->TexState.TexFormat[1] ||
+ (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)) {
+ hw1 = SetupTexEnvNapalm(ctx, GL_TRUE, &ctx->Texture.Unit[0],
+ baseImage0->Format, &fxMesa->TexCombineExt[1]);
+ fxMesa->TexState.EnvMode[1] = envMode0;
+ fxMesa->TexState.TexFormat[1] = baseImage0->Format;
+ }
+
+ /* check if we really need to update glide unit 0 */
+ if (fxMesa->TexState.Enabled != ctx->Texture.ReallyEnabled ||
+ envMode1 != fxMesa->TexState.EnvMode[0] ||
+ envMode1 == GL_COMBINE_EXT ||
+ baseImage1->Format != fxMesa->TexState.TexFormat[0] ||
+ (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)) {
+ hw2 = SetupTexEnvNapalm(ctx, GL_FALSE, &ctx->Texture.Unit[1],
+ baseImage1->Format, &fxMesa->TexCombineExt[0]);
+ fxMesa->TexState.EnvMode[0] = envMode1;
+ fxMesa->TexState.TexFormat[0] = baseImage1->Format;
+ }
+
+ fxMesa->TexState.Enabled = ctx->Texture.ReallyEnabled;
+
+ if (!hw1 || !hw2) {
+ fxMesa->Fallback |= TDFX_FALLBACK_TEXTURE_ENV;
+ }
+ }
+ else {
+ int unit0, unit1;
+ if ((ti0->whichTMU == TDFX_TMU1) || (ti1->whichTMU == TDFX_TMU0))
+ unit0 = 1;
+ else
+ unit0 = 0;
+ unit1 = 1 - unit0;
+
+ if (fxMesa->TexState.Enabled != ctx->Texture.ReallyEnabled ||
+ envMode0 != fxMesa->TexState.EnvMode[unit0] ||
+ envMode0 == GL_COMBINE_EXT ||
+ envMode1 != fxMesa->TexState.EnvMode[unit1] ||
+ envMode1 == GL_COMBINE_EXT ||
+ baseImage0->Format != fxMesa->TexState.TexFormat[unit0] ||
+ baseImage1->Format != fxMesa->TexState.TexFormat[unit1] ||
+ (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)) {
+
+ if (!SetupDoubleTexEnvVoodoo3(ctx, unit0,
+ ctx->Texture.Unit[0].EnvMode, baseImage0->Format,
+ ctx->Texture.Unit[1].EnvMode, baseImage1->Format)) {
+ fxMesa->Fallback |= TDFX_FALLBACK_TEXTURE_ENV;
+ }
+
+ fxMesa->TexState.EnvMode[unit0] = envMode0;
+ fxMesa->TexState.TexFormat[unit0] = baseImage0->Format;
+ fxMesa->TexState.EnvMode[unit1] = envMode1;
+ fxMesa->TexState.TexFormat[unit1] = baseImage1->Format;
+ fxMesa->TexState.Enabled = ctx->Texture.ReallyEnabled;
+ }
+ }
+}
+
+
+void
+tdfxUpdateTextureState( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ GLuint tex2Denabled = ctx->Texture.ReallyEnabled;
+
+ if (!fxMesa->haveTwoTMUs)
+ tex2Denabled &= TEXTURE0_2D;
+
+ switch (tex2Denabled) {
+ case TEXTURE0_2D:
+ LOCK_HARDWARE( fxMesa ); /* XXX remove locking eventually */
+ setupTextureSingleTMU(ctx, 0);
+ UNLOCK_HARDWARE( fxMesa );
+ break;
+ case TEXTURE1_2D:
+ LOCK_HARDWARE( fxMesa );
+ setupTextureSingleTMU(ctx, 1);
+ UNLOCK_HARDWARE( fxMesa );
+ break;
+ case (TEXTURE0_2D | TEXTURE1_2D):
+ LOCK_HARDWARE( fxMesa );
+ setupTextureDoubleTMU(ctx);
+ UNLOCK_HARDWARE( fxMesa );
+ break;
+ default:
+ /* disable hardware texturing */
+ if (TDFX_IS_NAPALM(fxMesa)) {
+ fxMesa->ColorCombineExt.SourceA = GR_CMBX_ITRGB;
+ fxMesa->ColorCombineExt.ModeA = GR_FUNC_MODE_X;
+ fxMesa->ColorCombineExt.SourceB = GR_CMBX_ZERO;
+ fxMesa->ColorCombineExt.ModeB = GR_FUNC_MODE_ZERO;
+ fxMesa->ColorCombineExt.SourceC = GR_CMBX_ZERO;
+ fxMesa->ColorCombineExt.InvertC = FXTRUE;
+ fxMesa->ColorCombineExt.SourceD = GR_CMBX_ZERO;
+ fxMesa->ColorCombineExt.InvertD = FXFALSE;
+ fxMesa->ColorCombineExt.Shift = 0;
+ fxMesa->ColorCombineExt.Invert = FXFALSE;
+ fxMesa->AlphaCombineExt.SourceA = GR_CMBX_ITALPHA;
+ fxMesa->AlphaCombineExt.ModeA = GR_FUNC_MODE_X;
+ fxMesa->AlphaCombineExt.SourceB = GR_CMBX_ZERO;
+ fxMesa->AlphaCombineExt.ModeB = GR_FUNC_MODE_ZERO;
+ fxMesa->AlphaCombineExt.SourceC = GR_CMBX_ZERO;
+ fxMesa->AlphaCombineExt.InvertC = FXTRUE;
+ fxMesa->AlphaCombineExt.SourceD = GR_CMBX_ZERO;
+ fxMesa->AlphaCombineExt.InvertD = FXFALSE;
+ fxMesa->AlphaCombineExt.Shift = 0;
+ fxMesa->AlphaCombineExt.Invert = FXFALSE;
+ }
+ else {
+ /* Voodoo 3*/
+ fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->ColorCombine.Factor = GR_COMBINE_FACTOR_NONE;
+ fxMesa->ColorCombine.Local = GR_COMBINE_LOCAL_ITERATED;
+ fxMesa->ColorCombine.Other = GR_COMBINE_OTHER_NONE;
+ fxMesa->ColorCombine.Invert = FXFALSE;
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_NONE;
+ fxMesa->AlphaCombine.Local = GR_COMBINE_LOCAL_ITERATED;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_NONE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+ }
+
+ fxMesa->TexState.Enabled = 0;
+ fxMesa->TexState.EnvMode[0] = 0;
+ fxMesa->TexState.EnvMode[1] = 0;
+
+ fxMesa->dirty |= TDFX_UPLOAD_COLOR_COMBINE;
+ fxMesa->dirty |= TDFX_UPLOAD_ALPHA_COMBINE;
+ }
+}
+
+
+
+/*
+ * This is a special case of texture state update.
+ * It's used when we've simply bound a new texture to a texture
+ * unit and the new texture has the exact same attributes as the
+ * previously bound texture.
+ * This is very common in Quake3.
+ */
+void
+tdfxUpdateTextureBinding( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ struct gl_texture_object *tObj0 = ctx->Texture.Unit[0].CurrentD[2];
+ struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].CurrentD[2];
+ tdfxTexInfo *ti0 = TDFX_TEXTURE_DATA(tObj0);
+ tdfxTexInfo *ti1 = TDFX_TEXTURE_DATA(tObj1);
+
+ const struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared;
+ const struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData;
+
+ if (ti0) {
+ fxMesa->sScale0 = ti0->sScale;
+ fxMesa->tScale0 = ti0->tScale;
+ if (ti0->info.format == GR_TEXFMT_P_8) {
+ fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Data = &(ti0->palette);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
+ }
+ else if (ti1 && ti1->info.format == GR_TEXFMT_P_8) {
+ fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Data = &(ti1->palette);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
+ }
+ }
+ if (ti1) {
+ fxMesa->sScale1 = ti1->sScale;
+ fxMesa->tScale1 = ti1->tScale;
+ }
+
+ if (ctx->Texture.ReallyEnabled == TEXTURE0_2D) {
+ if (shared->umaTexMemory) {
+ fxMesa->TexSource[0].StartAddress = ti0->tm[0]->startAddr;
+ fxMesa->TexSource[0].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[0].Info = &(ti0->info);
+ }
+ else {
+ if (ti0->LODblend && ti0->whichTMU == TDFX_TMU_SPLIT) {
+ fxMesa->TexSource[0].StartAddress = ti0->tm[TDFX_TMU0]->startAddr;
+ fxMesa->TexSource[0].EvenOdd = GR_MIPMAPLEVELMASK_ODD;
+ fxMesa->TexSource[0].Info = &(ti0->info);
+ fxMesa->TexSource[1].StartAddress = ti0->tm[TDFX_TMU1]->startAddr;
+ fxMesa->TexSource[1].EvenOdd = GR_MIPMAPLEVELMASK_EVEN;
+ fxMesa->TexSource[1].Info = &(ti0->info);
+ }
+ else {
+ FxU32 tmu;
+ if (ti0->whichTMU == TDFX_TMU_BOTH)
+ tmu = TDFX_TMU0;
+ else
+ tmu = ti0->whichTMU;
+ fxMesa->TexSource[0].Info = NULL;
+ fxMesa->TexSource[1].Info = NULL;
+ if (ti0->tm[tmu]) {
+ fxMesa->TexSource[tmu].StartAddress = ti0->tm[tmu]->startAddr;
+ fxMesa->TexSource[tmu].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[tmu].Info = &(ti0->info);
+ }
+ }
+ }
+ }
+ else if (ctx->Texture.ReallyEnabled == TEXTURE1_2D) {
+ if (shared->umaTexMemory) {
+ fxMesa->TexSource[0].StartAddress = ti1->tm[0]->startAddr;
+ fxMesa->TexSource[0].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[0].Info = &(ti1->info);
+ }
+ }
+ else if (ctx->Texture.ReallyEnabled == (TEXTURE0_2D | TEXTURE1_2D)) {
+ if (shared->umaTexMemory) {
+ const FxU32 tmu0 = 0, tmu1 = 1;
+ fxMesa->TexSource[tmu0].StartAddress = ti0->tm[0]->startAddr;
+ fxMesa->TexSource[tmu0].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[tmu0].Info = &(ti0->info);
+
+ fxMesa->TexSource[tmu1].StartAddress = ti1->tm[0]->startAddr;
+ fxMesa->TexSource[tmu1].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[tmu1].Info = &(ti1->info);
+ }
+ else {
+ const FxU32 tmu0 = 0, tmu1 = 1;
+ fxMesa->TexSource[tmu0].StartAddress = ti0->tm[tmu0]->startAddr;
+ fxMesa->TexSource[tmu0].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[tmu0].Info = &(ti0->info);
+
+ fxMesa->TexSource[tmu1].StartAddress = ti1->tm[tmu1]->startAddr;
+ fxMesa->TexSource[tmu1].EvenOdd = GR_MIPMAPLEVELMASK_BOTH;
+ fxMesa->TexSource[tmu1].Info = &(ti1->info);
+ }
+ }
+
+
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_SOURCE;
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.h
new file mode 100644
index 000000000..0c0d4adcb
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.h
@@ -0,0 +1,44 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_TEXSTATE_H__
+#define __TDFX_TEXSTATE_H__
+
+extern void tdfxUpdateTextureState( GLcontext *ctx );
+extern void tdfxUpdateTextureBinding( GLcontext *ctx );
+
+#endif
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c
new file mode 100644
index 000000000..21f7cdad3
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c
@@ -0,0 +1,508 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#include "tdfx_context.h"
+#include "tdfx_tris.h"
+
+#include "pipeline.h"
+#include "vbindirect.h"
+
+static struct {
+ points_func points;
+ line_func line;
+ triangle_func triangle;
+ quad_func quad;
+ render_func *render_tab;
+} rast_tab[TDFX_MAX_TRIFUNC];
+
+#define TDFX_COLOR( to, from ) \
+ do { \
+ (to)[0] = (from)[2]; \
+ (to)[1] = (from)[1]; \
+ (to)[2] = (from)[0]; \
+ (to)[3] = (from)[3]; \
+ } while (0)
+
+
+static void tdfxPrintRenderState( const char *msg, GLuint state )
+{
+ fprintf( stderr, "%s: (0x%x) %s%s%s%s\n",
+ msg, state,
+ (state & TDFX_FLAT_BIT) ? "flat, " : "",
+ (state & TDFX_OFFSET_BIT) ? "offset, " : "",
+ (state & TDFX_TWOSIDE_BIT) ? "twoside, " : "",
+ (state & TDFX_CLIPRECT_BIT) ? "cliprects, " : "");
+}
+
+
+#define IND (0)
+#define TAG(x) x
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_FLAT_BIT)
+#define TAG(x) x##_flat
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_OFFSET_BIT)
+#define TAG(x) x##_offset
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_OFFSET_BIT | TDFX_FLAT_BIT)
+#define TAG(x) x##_offset_flat
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_TWOSIDE_BIT | TDFX_FLAT_BIT)
+#define TAG(x) x##_twoside_flat
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_TWOSIDE_BIT | TDFX_OFFSET_BIT)
+#define TAG(x) x##_twoside_offset
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_TWOSIDE_BIT | TDFX_OFFSET_BIT | TDFX_FLAT_BIT)
+#define TAG(x) x##_twoside_offset_flat
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_CLIPRECT_BIT)
+#define TAG(x) x##_cliprect
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_FLAT_BIT | TDFX_CLIPRECT_BIT)
+#define TAG(x) x##_flat_cliprect
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_OFFSET_BIT | TDFX_CLIPRECT_BIT)
+#define TAG(x) x##_offset_cliprect
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_OFFSET_BIT | TDFX_FLAT_BIT | TDFX_CLIPRECT_BIT)
+#define TAG(x) x##_offset_flat_cliprect
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_TWOSIDE_BIT | TDFX_CLIPRECT_BIT)
+#define TAG(x) x##_twoside_cliprect
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_TWOSIDE_BIT | TDFX_FLAT_BIT | TDFX_CLIPRECT_BIT)
+#define TAG(x) x##_twoside_flat_cliprect
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_TWOSIDE_BIT | TDFX_OFFSET_BIT | TDFX_CLIPRECT_BIT)
+#define TAG(x) x##_twoside_offset_cliprect
+#include "tdfx_tritmp.h"
+
+#define IND (TDFX_TWOSIDE_BIT | TDFX_OFFSET_BIT | TDFX_FLAT_BIT | TDFX_CLIPRECT_BIT)
+#define TAG(x) x##_twoside_offset_flat_cliprect
+#include "tdfx_tritmp.h"
+
+static void tdfx_render_vb_points( struct vertex_buffer *VB,
+ GLuint start,
+ GLuint count,
+ GLuint parity )
+{
+ GLcontext *ctx = VB->ctx;
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ tdfxVertexPtr fxVB = TDFX_DRIVER_DATA(VB)->verts;
+ GLint i;
+ (void) parity;
+ /* Adjust point coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].v.x += PNT_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].v.y += PNT_Y_OFFSET - TRI_Y_OFFSET;
+ }
+ grDrawVertexArrayContiguous( GR_POINTS, count-start, fxVB+start,
+ sizeof(*fxVB));
+ /* restore point coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].v.x -= PNT_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
+ }
+}
+
+static void tdfx_render_vb_line_strip( struct vertex_buffer *VB,
+ GLuint start,
+ GLuint count,
+ GLuint parity )
+{
+ tdfxVertexPtr fxVB = TDFX_DRIVER_DATA(VB)->verts;
+ GLint i;
+ (void) parity;
+ /* adjust line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].v.x += LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+ grDrawVertexArrayContiguous( GR_LINE_STRIP, count-start, fxVB+start,
+ sizeof(*fxVB));
+ /* restore line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+}
+
+static void tdfx_render_vb_lines( struct vertex_buffer *VB,
+ GLuint start,
+ GLuint count,
+ GLuint parity )
+{
+ tdfxVertexPtr fxVB = TDFX_DRIVER_DATA(VB)->verts;
+ GLint i;
+ (void) parity;
+ /* adjust line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].v.x += LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+ grDrawVertexArrayContiguous( GR_LINES, count-start, fxVB+start,
+ sizeof(*fxVB));
+ /* restore line coords */
+ for (i = start; i < count; i++) {
+ fxVB[i].v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
+ }
+}
+
+static void tdfx_render_vb_triangles( struct vertex_buffer *VB,
+ GLuint start,
+ GLuint count,
+ GLuint parity )
+{
+ tdfxVertexPtr fxVB = TDFX_DRIVER_DATA(VB)->verts;
+ grDrawVertexArrayContiguous( GR_TRIANGLES, count-start, fxVB+start,
+ sizeof(*fxVB));
+ (void) parity;
+}
+
+
+static void tdfx_render_vb_tri_strip( struct vertex_buffer *VB,
+ GLuint start,
+ GLuint count,
+ GLuint parity )
+{
+ tdfxVertexPtr fxVB = TDFX_DRIVER_DATA(VB)->verts;
+ grDrawVertexArrayContiguous( GR_TRIANGLE_STRIP, count-start, fxVB+start,
+ sizeof(*fxVB));
+ (void) parity;
+}
+
+
+static void tdfx_render_vb_tri_fan( struct vertex_buffer *VB,
+ GLuint start,
+ GLuint count,
+ GLuint parity )
+{
+ tdfxVertexPtr fxVB = TDFX_DRIVER_DATA(VB)->verts;
+ grDrawVertexArrayContiguous( GR_TRIANGLE_FAN, count-start, fxVB+start,
+ sizeof(*fxVB) );
+ (void) parity;
+}
+
+
+static void tdfx_render_vb_poly( struct vertex_buffer *VB,
+ GLuint start,
+ GLuint count,
+ GLuint parity )
+{
+ tdfxVertexPtr fxVB = TDFX_DRIVER_DATA(VB)->verts;
+ grDrawVertexArrayContiguous( GR_POLYGON, count-start, fxVB+start,
+ sizeof(*fxVB));
+ (void) parity;
+}
+
+
+#define RENDER_POINTS( start, count ) \
+do { \
+ int i; \
+ for (i = start ; i < count ; i++) { \
+ v[elt[i]].v.x += PNT_X_OFFSET - TRI_X_OFFSET; \
+ v[elt[i]].v.y += PNT_Y_OFFSET - TRI_Y_OFFSET; \
+ grDrawPoint(&v[elt[i]]); \
+ v[elt[i]].v.x -= PNT_X_OFFSET - TRI_X_OFFSET; \
+ v[elt[i]].v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET; \
+ } \
+} while (0)
+
+#define RENDER_LINE( i0, i1 ) \
+do { \
+ v[elt[i0]].v.x += LINE_X_OFFSET - TRI_X_OFFSET; \
+ v[elt[i0]].v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ v[elt[i1]].v.x += LINE_X_OFFSET - TRI_X_OFFSET; \
+ v[elt[i1]].v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ grDrawLine( &v[elt[i0]], &v[elt[i1]] ); \
+ v[elt[i0]].v.x -= LINE_X_OFFSET - TRI_X_OFFSET; \
+ v[elt[i0]].v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ v[elt[i1]].v.x -= LINE_X_OFFSET - TRI_X_OFFSET; \
+ v[elt[i1]].v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
+} while (0)
+
+#define RENDER_TRI( i2, i1, i, pv, parity ) \
+do { \
+ if (parity) grDrawTriangle( &v[elt[i1]], &v[elt[i2]], &v[elt[i]] ); \
+ else grDrawTriangle( &v[elt[i2]], &v[elt[i1]], &v[elt[i]] ); \
+} while (0)
+
+#define RENDER_QUAD( i3, i2, i1, i, pv ) \
+do { \
+ grDrawTriangle( &v[elt[i3]], &v[elt[i2]], &v[elt[i]] ); \
+ grDrawTriangle( &v[elt[i2]], &v[elt[i1]], &v[elt[i]] ); \
+} while (0)
+
+
+#define LOCAL_VARS \
+ GLcontext *ctx = VB->ctx; \
+ const GLuint *elt = VB->EltPtr->data; \
+ tdfxVertexPtr v = TDFX_DRIVER_DATA(VB)->verts; \
+ (void) v; (void) ctx;
+
+#define TAG(x) tdfx_##x##_elts
+#include "render_tmp.h"
+
+
+static void tdfxDDRenderEltsRaw( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ struct vertex_buffer *OldVB = ctx->VB;
+ GLenum prim = ctx->CVA.elt_mode;
+ GLuint nr = VB->EltPtr->count;
+ render_func func = tdfx_render_tab_elts[prim];
+ GLuint p = 0;
+
+ ctx->VB = VB;
+ ctx->Driver.RenderStart( ctx );
+
+ BEGIN_CLIP_LOOP_LOCKED( fxMesa );
+ do {
+ func( VB, 0, nr, 0 );
+ } while ( ctx->Driver.MultipassFunc &&
+ ctx->Driver.MultipassFunc( VB, ++p ) );
+ END_CLIP_LOOP_LOCKED( fxMesa );
+
+ ctx->Driver.RenderFinish( ctx );
+ ctx->VB = OldVB;
+}
+
+
+void tdfxDDTriangleFuncsInit( void )
+{
+ init();
+ init_flat();
+ init_offset();
+ init_offset_flat();
+ init_twoside();
+ init_twoside_flat();
+ init_twoside_offset();
+ init_twoside_offset_flat();
+
+ init_cliprect();
+ init_flat_cliprect();
+ init_offset_cliprect();
+ init_offset_flat_cliprect();
+ init_twoside_cliprect();
+ init_twoside_flat_cliprect();
+ init_twoside_offset_cliprect();
+ init_twoside_offset_flat_cliprect();
+
+ rast_tab[0].render_tab[GL_POINTS] = tdfx_render_vb_points;
+ rast_tab[0].render_tab[GL_LINE_STRIP] = tdfx_render_vb_line_strip;
+ rast_tab[0].render_tab[GL_LINES] = tdfx_render_vb_lines;
+ rast_tab[0].render_tab[GL_TRIANGLES] = tdfx_render_vb_triangles;
+ rast_tab[0].render_tab[GL_TRIANGLE_STRIP] = tdfx_render_vb_tri_strip;
+ rast_tab[0].render_tab[GL_TRIANGLE_FAN] = tdfx_render_vb_tri_fan;
+ rast_tab[0].render_tab[GL_POLYGON] = tdfx_render_vb_poly;
+
+ tdfx_render_init_elts();
+}
+
+
+#define ALL_FALLBACK (DD_SELECT | DD_FEEDBACK)
+#define POINT_FALLBACK (ALL_FALLBACK | DD_POINT_SMOOTH | DD_POINT_ATTEN)
+#define LINE_FALLBACK (ALL_FALLBACK | DD_LINE_STIPPLE)
+#define TRI_FALLBACK (ALL_FALLBACK | DD_TRI_SMOOTH | DD_TRI_UNFILLED)
+#define ANY_FALLBACK (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK | DD_TRI_STIPPLE | DD_LINE_SMOOTH | DD_LINE_WIDTH | DD_POINT_SIZE )
+#define ANY_RENDER_FLAGS (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET)
+
+/* Setup the Point, Line, Triangle and Quad functions based on the
+ * current rendering state. Wherever possible, use the hardware to
+ * render the primitive. Otherwise, fallback to software rendering.
+ */
+void tdfxDDChooseRenderState( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ GLuint flags = ctx->TriangleCaps;
+ CARD32 index = 0;
+ fxMesa->RenderElementsRaw = tdfxDDRenderEltsRaw;
+
+ if ( fxMesa->Fallback ) {
+ fxMesa->RenderElementsRaw = gl_render_elts;
+ fxMesa->RenderIndex = TDFX_FALLBACK_BIT;
+ return;
+ }
+
+ if ( flags & ANY_RENDER_FLAGS ) {
+ if ( flags & DD_FLATSHADE ) index |= TDFX_FLAT_BIT;
+ if ( flags & DD_TRI_LIGHT_TWOSIDE ) index |= TDFX_TWOSIDE_BIT;
+ if ( flags & DD_TRI_OFFSET ) index |= TDFX_OFFSET_BIT;
+ fxMesa->RenderElementsRaw = gl_render_elts;
+ }
+
+ if ( fxMesa->numClipRects > 1 )
+ index |= TDFX_CLIPRECT_BIT;
+
+ fxMesa->PointsFunc = rast_tab[index].points;
+ fxMesa->LineFunc = rast_tab[index].line;
+ fxMesa->TriangleFunc = rast_tab[index].triangle;
+ fxMesa->QuadFunc = rast_tab[index].quad;
+ fxMesa->RenderVBRawTab = rast_tab[index].render_tab;
+ fxMesa->RenderIndex = index;
+ fxMesa->IndirectTriangles = 0;
+
+ if ( flags & ANY_FALLBACK ) {
+ if ( flags & POINT_FALLBACK ) {
+ fxMesa->PointsFunc = 0;
+ fxMesa->RenderVBRawTab = 0;
+ fxMesa->IndirectTriangles |= DD_POINT_SW_RASTERIZE;
+ fxMesa->RenderIndex |= TDFX_FALLBACK_BIT;
+ }
+
+ if ( flags & LINE_FALLBACK ) {
+ fxMesa->LineFunc = 0;
+ fxMesa->RenderVBRawTab = 0;
+ fxMesa->IndirectTriangles |= DD_LINE_SW_RASTERIZE;
+ fxMesa->RenderIndex |= TDFX_FALLBACK_BIT;
+ }
+
+ if ( flags & TRI_FALLBACK ) {
+ fxMesa->TriangleFunc = 0;
+ fxMesa->QuadFunc = 0;
+ fxMesa->RenderVBRawTab = 0;
+ fxMesa->IndirectTriangles |= (DD_TRI_SW_RASTERIZE |
+ DD_QUAD_SW_RASTERIZE);
+ fxMesa->RenderIndex |= TDFX_FALLBACK_BIT;
+ }
+
+ /* Special case: wide, AA lines must be done in software */
+ if (flags & DD_LINE_SMOOTH) {
+ if (ctx->Line.Width != 1.0) {
+ fxMesa->RenderVBRawTab = 0;
+ fxMesa->LineFunc = 0;
+ fxMesa->IndirectTriangles |= DD_LINE_SW_RASTERIZE;
+ fxMesa->RenderIndex |= TDFX_FALLBACK_BIT;
+ }
+ }
+
+ /* Special case: we can do polygon stipples, but otherwise */
+ if ((flags & DD_TRI_STIPPLE) &&
+ (ctx->IndirectTriangles & DD_TRI_STIPPLE)) {
+ fxMesa->TriangleFunc = 0;
+ fxMesa->QuadFunc = 0;
+ fxMesa->RenderVBRawTab = 0;
+ fxMesa->IndirectTriangles |= (DD_TRI_SW_RASTERIZE |
+ DD_QUAD_SW_RASTERIZE);
+ fxMesa->RenderIndex |= TDFX_FALLBACK_BIT;
+ }
+
+ if (flags & (DD_LINE_WIDTH | DD_POINT_SIZE))
+ fxMesa->RenderVBRawTab = 0;
+
+ fxMesa->RenderElementsRaw = gl_render_elts;
+ }
+
+
+ if ( 0 ) {
+ gl_print_tri_caps( "tricaps", ctx->TriangleCaps );
+ tdfxPrintRenderState( "tdfx render state", fxMesa->RenderIndex );
+ }
+}
+
+
+void tdfxDDToggleTriCliprects( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ int oldidx = fxMesa->RenderIndex;
+ int newidx;
+
+ if (fxMesa->Fallback)
+ return;
+
+ if (fxMesa->numClipRects > 1)
+ newidx = (fxMesa->RenderIndex |= TDFX_CLIPRECT_BIT);
+ else
+ newidx = (fxMesa->RenderIndex &= ~TDFX_CLIPRECT_BIT);
+
+ if (ctx->Driver.TriangleFunc == rast_tab[oldidx].triangle)
+ ctx->Driver.TriangleFunc = rast_tab[newidx].triangle;
+
+ if (ctx->Driver.QuadFunc == rast_tab[oldidx].quad)
+ ctx->Driver.QuadFunc = rast_tab[newidx].quad;
+
+ if (ctx->Driver.LineFunc == rast_tab[oldidx].line)
+ ctx->Driver.LineFunc = rast_tab[newidx].line;
+
+ if (ctx->Driver.PointsFunc == rast_tab[oldidx].points)
+ ctx->Driver.PointsFunc = rast_tab[newidx].points;
+
+ if (ctx->Driver.RenderVBRawTab == rast_tab[oldidx].render_tab)
+ ctx->Driver.RenderVBRawTab = rast_tab[newidx].render_tab;
+
+ if (ctx->TriangleFunc == rast_tab[oldidx].triangle)
+ ctx->TriangleFunc = rast_tab[newidx].triangle;
+
+ if (ctx->QuadFunc == rast_tab[oldidx].quad)
+ ctx->QuadFunc = rast_tab[newidx].quad;
+
+ fxMesa->PointsFunc = rast_tab[newidx].points;
+ fxMesa->LineFunc = rast_tab[newidx].line;
+ fxMesa->TriangleFunc = rast_tab[newidx].triangle;
+ fxMesa->QuadFunc = rast_tab[newidx].quad;
+ fxMesa->RenderVBRawTab = rast_tab[newidx].render_tab;
+
+ if (newidx == 0 &&
+ (ctx->IndirectTriangles & (DD_LINE_WIDTH|DD_POINT_SIZE)) == 0)
+ fxMesa->RenderElementsRaw = tdfxDDRenderEltsRaw;
+ else
+ fxMesa->RenderElementsRaw = gl_render_elts;
+
+ if (0)
+ tdfxPrintRenderState( "toggle tdfx render state", fxMesa->RenderIndex );
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.h
new file mode 100644
index 000000000..1de26cefa
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.h
@@ -0,0 +1,176 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_TRIS_H__
+#define __TDFX_TRIS_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "tdfx_vb.h"
+#include "tdfx_render.h"
+
+extern void tdfxDDChooseRenderState( GLcontext *ctx );
+extern void tdfxDDTriangleFuncsInit( void );
+
+
+#define TDFX_FLAT_BIT 0x01
+#define TDFX_OFFSET_BIT 0x02
+#define TDFX_TWOSIDE_BIT 0x04
+#define TDFX_CLIPRECT_BIT 0x10
+#define TDFX_FALLBACK_BIT 0x20
+#define TDFX_MAX_TRIFUNC 0x40
+
+
+static __inline void tdfx_draw_triangle( tdfxContextPtr fxMesa,
+ tdfxVertex *v0,
+ tdfxVertex *v1,
+ tdfxVertex *v2 )
+{
+ grDrawTriangle( v0, v1, v2 );
+}
+
+
+static __inline void tdfx_draw_point( tdfxContextPtr fxMesa,
+ tdfxVertex *tmp, float sz )
+{
+ if ( sz <= 1.0 ) {
+ /* Save and restore original x,y rather than copying whole
+ * vertex.
+ */
+ GLfloat x = tmp->v.x, y = tmp->v.y;
+ tmp->v.x += PNT_X_OFFSET - TRI_X_OFFSET;
+ tmp->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET;
+ grDrawPoint( tmp );
+ tmp->v.x = x;
+ tmp->v.y = y;
+ }
+ else {
+ const GLfloat xLeft = tmp->v.x - 0.5 * sz - TRI_X_OFFSET + PNT_X_OFFSET;
+ const GLfloat xRight = tmp->v.x + 0.5 * sz - TRI_X_OFFSET + PNT_X_OFFSET;
+ const GLfloat yBot = tmp->v.y - 0.5 * sz - TRI_Y_OFFSET + PNT_Y_OFFSET;
+ const GLfloat yTop = tmp->v.y + 0.5 * sz - TRI_Y_OFFSET + PNT_Y_OFFSET;
+ tdfxVertex verts[4];
+
+ verts[0] = *tmp;
+ verts[1] = *tmp;
+ verts[2] = *tmp;
+ verts[3] = *tmp;
+
+ verts[0].v.x = xLeft;
+ verts[0].v.y = yBot;
+
+ verts[1].v.x = xRight;
+ verts[1].v.y = yBot;
+
+ verts[2].v.x = xRight;
+ verts[2].v.y = yTop;
+
+ verts[3].v.x = xLeft;
+ verts[3].v.y = yTop;
+
+ grDrawVertexArrayContiguous( GR_TRIANGLE_FAN, 4, verts,
+ sizeof(tdfxVertex) );
+ }
+}
+
+
+static __inline void tdfx_draw_line( tdfxContextPtr fxMesa,
+ tdfxVertex *tmp0,
+ tdfxVertex *tmp1,
+ float width )
+{
+ if ( width <= 1.0 )
+ {
+ /* Faster to save and restore 4 dwords than to copy 32 dwords.
+ */
+ GLfloat x0 = tmp0->v.x, y0 = tmp0->v.y;
+ GLfloat x1 = tmp1->v.x, y1 = tmp1->v.y;
+ tmp0->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
+ tmp0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ tmp1->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
+ tmp1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ grDrawLine(tmp0, tmp1);
+ tmp0->v.x = x0;
+ tmp0->v.y = y0;
+ tmp1->v.x = x1;
+ tmp1->v.y = y1;
+ }
+ else
+ {
+ tdfxVertex verts[4];
+ float dx, dy, ix, iy;
+
+ dx = tmp0->v.x - tmp1->v.x;
+ dy = tmp0->v.y - tmp1->v.y;
+
+ if (dx * dx > dy * dy) {
+ iy = width * .5;
+ ix = 0;
+ } else {
+ iy = 0;
+ ix = width * .5;
+ }
+
+ verts[0] = *tmp0;
+ verts[1] = *tmp0;
+ verts[2] = *tmp1;
+ verts[3] = *tmp1;
+
+ verts[0].v.x = tmp0->v.x - ix;
+ verts[0].v.y = tmp0->v.y - iy;
+
+ verts[1].v.x = tmp0->v.x + ix;
+ verts[1].v.y = tmp0->v.y + iy;
+
+ verts[2].v.x = tmp1->v.x + ix;
+ verts[2].v.y = tmp1->v.y + iy;
+
+ verts[3].v.x = tmp1->v.x - ix;
+ verts[3].v.y = tmp1->v.y - iy;
+
+ grDrawVertexArrayContiguous( GR_TRIANGLE_FAN, 4, verts,
+ sizeof(tdfxVertex) );
+ }
+}
+
+void tdfxDDToggleTriCliprects( GLcontext *ctx );
+
+
+#endif /* GLX_DIRECT_RENDERING */
+
+#endif /* __TDFX_TRIS_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tritmp.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tritmp.h
new file mode 100644
index 000000000..a1039c99c
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tritmp.h
@@ -0,0 +1,422 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+static __inline void TAG(triangle)( GLcontext *ctx,
+ GLuint e0, GLuint e1, GLuint e2,
+ GLuint pv )
+{
+ struct vertex_buffer *VB = ctx->VB;
+ tdfxVertexPtr fxverts = TDFX_DRIVER_DATA(VB)->verts;
+ tdfxVertex *v[3];
+
+#if (IND & TDFX_OFFSET_BIT)
+ GLfloat offset;
+ GLfloat z[3];
+#endif
+
+#if (IND & (TDFX_TWOSIDE_BIT | TDFX_FLAT_BIT))
+ GLuint c[3];
+#endif
+
+#if (IND & TDFX_CLIPRECT_BIT)
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+#endif
+
+ v[0] = &fxverts[e0];
+ v[1] = &fxverts[e1];
+ v[2] = &fxverts[e2];
+
+#if (IND & (TDFX_TWOSIDE_BIT | TDFX_FLAT_BIT))
+ c[0] = v[0]->ui[4];
+ c[1] = v[1]->ui[4];
+ c[2] = v[2]->ui[4];
+#endif
+
+
+#if (IND & (TDFX_TWOSIDE_BIT | TDFX_OFFSET_BIT))
+ {
+ GLfloat ex = v[0]->v.x - v[2]->v.x;
+ GLfloat ey = v[0]->v.y - v[2]->v.y;
+ GLfloat fx = v[1]->v.x - v[2]->v.x;
+ GLfloat fy = v[1]->v.y - v[2]->v.y;
+ GLfloat cc = ex*fy - ey*fx;
+
+#if (IND & TDFX_TWOSIDE_BIT)
+ {
+ GLuint facing = ( cc < 0.0 ) ^ ctx->Polygon.FrontBit;
+ GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
+ if (IND & TDFX_FLAT_BIT) {
+ TDFX_COLOR( (char *)&v[0]->ui[4], vbcolor[pv] );
+ v[2]->ui[4] = v[1]->ui[4] = v[0]->ui[4];
+ } else {
+ TDFX_COLOR( (char *)&v[0]->ui[4], vbcolor[e0] );
+ TDFX_COLOR( (char *)&v[1]->ui[4], vbcolor[e1] );
+ TDFX_COLOR( (char *)&v[2]->ui[4], vbcolor[e2] );
+ }
+ }
+#endif
+
+#if (IND & TDFX_OFFSET_BIT)
+ {
+ offset = ctx->Polygon.OffsetUnits;
+ z[0] = v[0]->v.z;
+ z[1] = v[1]->v.z;
+ z[2] = v[2]->v.z;
+ if (cc * cc > 1e-16) {
+ GLfloat ez = z[0] - z[2];
+ GLfloat fz = z[1] - z[2];
+ GLfloat a = ey*fz - ez*fy;
+ GLfloat b = ez*fx - ex*fz;
+ GLfloat ic = 1.0 / cc;
+ GLfloat ac = a * ic;
+ GLfloat bc = b * ic;
+ if ( ac < 0.0f ) ac = -ac;
+ if ( bc < 0.0f ) bc = -bc;
+ offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
+
+ }
+ v[0]->v.z += offset;
+ v[1]->v.z += offset;
+ v[2]->v.z += offset;
+ }
+#endif
+ }
+#elif (IND & TDFX_FLAT_BIT)
+ {
+ GLuint color = fxverts[pv].ui[4];
+ v[0]->ui[4] = color;
+ v[1]->ui[4] = color;
+ v[2]->ui[4] = color;
+ }
+#endif
+
+#if (IND & TDFX_CLIPRECT_BIT)
+ BEGIN_CLIP_LOOP_LOCKED( fxMesa );
+ grDrawTriangle( v[0], v[1], v[2] );
+ END_CLIP_LOOP_LOCKED( fxMesa );
+#else
+ grDrawTriangle( v[0], v[1], v[2] );
+#endif
+
+#if (IND & TDFX_OFFSET_BIT)
+ v[0]->v.z = z[0];
+ v[1]->v.z = z[1];
+ v[2]->v.z = z[2];
+#endif
+
+#if (IND & (TDFX_FLAT_BIT | TDFX_TWOSIDE_BIT))
+ v[0]->ui[4] = c[0];
+ v[1]->ui[4] = c[1];
+ v[2]->ui[4] = c[2];
+#endif
+
+}
+
+
+
+static __inline void TAG(quad)( GLcontext *ctx, GLuint e0,
+ GLuint e1, GLuint e2, GLuint e3,
+ GLuint pv )
+{
+ struct vertex_buffer *VB = ctx->VB;
+ tdfxVertexPtr fxverts = TDFX_DRIVER_DATA(VB)->verts;
+ tdfxVertex *v[4];
+
+#if (IND & TDFX_OFFSET_BIT)
+ GLfloat offset;
+ GLfloat z[4];
+#endif
+
+#if (IND & (TDFX_TWOSIDE_BIT | TDFX_FLAT_BIT))
+ GLuint c[4];
+#endif
+
+#if (IND & TDFX_CLIPRECT_BIT)
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+#endif
+
+
+ v[0] = &fxverts[e0];
+ v[1] = &fxverts[e1];
+ v[2] = &fxverts[e2];
+ v[3] = &fxverts[e3];
+
+
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+#if (IND & (TDFX_TWOSIDE_BIT | TDFX_FLAT_BIT))
+ c[0] = v[0]->ui[4];
+ c[1] = v[1]->ui[4];
+ c[2] = v[2]->ui[4];
+ c[3] = v[3]->ui[4];
+#endif
+
+
+#if (IND & (TDFX_TWOSIDE_BIT | TDFX_OFFSET_BIT))
+ {
+ GLfloat ex = v[0]->v.x - v[2]->v.x;
+ GLfloat ey = v[0]->v.y - v[2]->v.y;
+ GLfloat fx = v[1]->v.x - v[2]->v.x;
+ GLfloat fy = v[1]->v.y - v[2]->v.y;
+ GLfloat cc = ex*fy - ey*fx;
+
+#if (IND & TDFX_TWOSIDE_BIT)
+ {
+ GLuint facing = ( cc < 0.0 ) ^ ctx->Polygon.FrontBit;
+ GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
+ if (IND & TDFX_FLAT_BIT) {
+ TDFX_COLOR( (char *)&v[0]->ui[4], vbcolor[pv] );
+ v[3]->ui[4] = v[2]->ui[4] = v[1]->ui[4] = v[0]->ui[4];
+ } else {
+ TDFX_COLOR( (char *)&v[0]->ui[4], vbcolor[e0] );
+ TDFX_COLOR( (char *)&v[1]->ui[4], vbcolor[e1] );
+ TDFX_COLOR( (char *)&v[2]->ui[4], vbcolor[e2] );
+ TDFX_COLOR( (char *)&v[3]->ui[4], vbcolor[e3] );
+ }
+ }
+#endif
+
+#if (IND & TDFX_OFFSET_BIT)
+ {
+ offset = ctx->Polygon.OffsetUnits;
+ z[0] = v[0]->v.z;
+ z[1] = v[1]->v.z;
+ z[2] = v[2]->v.z;
+ z[3] = v[3]->v.z;
+ if (cc * cc > 1e-16) {
+ GLfloat ez = z[0] - z[2];
+ GLfloat fz = z[1] - z[2];
+ GLfloat a = ey*fz - ez*fy;
+ GLfloat b = ez*fx - ex*fz;
+ GLfloat ic = 1.0 / cc;
+ GLfloat ac = a * ic;
+ GLfloat bc = b * ic;
+ if ( ac < 0.0f ) ac = -ac;
+ if ( bc < 0.0f ) bc = -bc;
+ offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
+
+ }
+ v[0]->v.z += offset;
+ v[1]->v.z += offset;
+ v[2]->v.z += offset;
+ v[3]->v.z += offset;
+ }
+#endif
+ }
+#elif (IND & TDFX_FLAT_BIT)
+ {
+ GLuint color = fxverts[pv].ui[4];
+ v[0]->ui[4] = color;
+ v[1]->ui[4] = color;
+ v[2]->ui[4] = color;
+ v[3]->ui[4] = color;
+ }
+#endif
+
+/* Marginally faster to call grDrawTriangle twice
+ * than calling grDrawVertexArray.
+ */
+#if (IND & TDFX_CLIPRECT_BIT)
+ BEGIN_CLIP_LOOP_LOCKED( fxMesa );
+/* grDrawVertexArray( GR_TRIANGLE_FAN, 4, v ); */
+ grDrawTriangle( v[0], v[1], v[3] );
+ grDrawTriangle( v[1], v[2], v[3] );
+ END_CLIP_LOOP_LOCKED( fxMesa );
+#else
+/* grDrawVertexArray( GR_TRIANGLE_FAN, 4, v ); */
+ grDrawTriangle( v[0], v[1], v[3] );
+ grDrawTriangle( v[1], v[2], v[3] );
+#endif
+
+#if (IND & TDFX_OFFSET_BIT)
+ v[0]->v.z = z[0];
+ v[1]->v.z = z[1];
+ v[2]->v.z = z[2];
+ v[3]->v.z = z[3];
+#endif
+
+#if (IND & (TDFX_FLAT_BIT | TDFX_TWOSIDE_BIT))
+ v[0]->ui[4] = c[0];
+ v[1]->ui[4] = c[1];
+ v[2]->ui[4] = c[2];
+ v[3]->ui[4] = c[3];
+#endif
+}
+
+
+
+
+
+static __inline void TAG(line)( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint pv )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ tdfxVertexPtr fxVB = TDFX_DRIVER_DATA(ctx->VB)->verts;
+ float width = ctx->Line.Width;
+ GLfloat z0, z1;
+ GLuint c0, c1;
+ tdfxVertex *vert0 = &fxVB[v0];
+ tdfxVertex *vert1 = &fxVB[v1];
+
+ if ( IND & TDFX_TWOSIDE_BIT ) {
+ GLubyte (*vbcolor)[4] = ctx->VB->ColorPtr->data;
+
+ if ( IND & TDFX_FLAT_BIT ) {
+ TDFX_COLOR( (char *)&vert0->v.color,vbcolor[pv] );
+ *(int *)&vert1->v.color = *(int *)&vert0->v.color;
+ } else {
+ TDFX_COLOR( (char *)&vert0->v.color,vbcolor[v0] );
+ TDFX_COLOR( (char *)&vert1->v.color,vbcolor[v1] );
+ }
+ } else if ( IND & TDFX_FLAT_BIT ) {
+ c0 = *(GLuint *) &(vert0->v.color);
+ c1 = *(GLuint *) &(vert1->v.color);
+ *(int *)&vert0->v.color =
+ *(int *)&vert1->v.color = *(int *)&fxVB[pv].v.color;
+ }
+
+ if ( IND & TDFX_OFFSET_BIT ) {
+ GLfloat offset = ctx->LineZoffset;
+ z0 = vert0->v.z;
+ z1 = vert1->v.z;
+ vert0->v.z += offset;
+ vert1->v.z += offset;
+ }
+
+ if (IND & TDFX_CLIPRECT_BIT) {
+ BEGIN_CLIP_LOOP_LOCKED( fxMesa );
+ tdfx_draw_line( fxMesa, &fxVB[v0], &fxVB[v1], width );
+ END_CLIP_LOOP_LOCKED( fxMesa );
+ } else
+ tdfx_draw_line( fxMesa, &fxVB[v0], &fxVB[v1], width );
+
+ if ( IND & TDFX_OFFSET_BIT ) {
+ vert0->v.z = z0;
+ vert1->v.z = z1;
+ }
+
+ if ( (IND & TDFX_FLAT_BIT) && !(IND & TDFX_TWOSIDE_BIT) ) {
+ *(GLuint *) &(vert0->v.color) = c0;
+ *(GLuint *) &(vert1->v.color) = c1;
+ }
+}
+
+
+static __inline void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ struct vertex_buffer *VB = ctx->VB;
+ tdfxVertexPtr fxVB = TDFX_DRIVER_DATA(VB)->verts;
+ GLfloat sz = ctx->Point.Size;
+ int i;
+
+ for ( i = first ; i < last ; i++ ) {
+ if ( VB->ClipMask[i] == 0 ) {
+ if ( IND & (TDFX_TWOSIDE_BIT|TDFX_OFFSET_BIT) )
+ {
+ tdfxVertex tmp0 = fxVB[i];
+
+ if ( IND & TDFX_TWOSIDE_BIT ) {
+ GLubyte (*vbcolor)[4] = VB->ColorPtr->data;
+ TDFX_COLOR( (char *)&tmp0.v.color, vbcolor[i] );
+ }
+
+ if ( IND & TDFX_OFFSET_BIT ) {
+ GLfloat offset = ctx->PointZoffset;
+ tmp0.v.z += offset;
+ }
+
+ if (IND & TDFX_CLIPRECT_BIT) {
+ BEGIN_CLIP_LOOP_LOCKED( fxMesa );
+ tdfx_draw_point( fxMesa, &tmp0, sz );
+ END_CLIP_LOOP_LOCKED( fxMesa );
+ } else
+ tdfx_draw_point( fxMesa, &tmp0, sz );
+ }
+ else if (IND & TDFX_CLIPRECT_BIT)
+ {
+ BEGIN_CLIP_LOOP_LOCKED( fxMesa );
+ tdfx_draw_point( fxMesa, &fxVB[i], sz );
+ END_CLIP_LOOP_LOCKED( fxMesa );
+ }
+ else
+ tdfx_draw_point( fxMesa, &fxVB[i], sz );
+ }
+ }
+}
+
+
+
+
+/* Accelerate unclipped VB rendering when fxMesa->renderIndex != 0
+ *
+ * The versions for renderIndex == 0 are further optimized and appear
+ * in tdfx_tris.c
+ */
+#if (TYPE == 0)
+#define RENDER_POINTS( start, count ) TAG(points)( ctx, start, count )
+#define RENDER_LINE( i1, i ) TAG(line)( ctx, i1, i, i )
+#define RENDER_TRI( i2, i1, i, pv, parity ) \
+ do { \
+ if (parity) TAG(triangle)( ctx, i1, i2, i, pv ); \
+ else TAG(triangle)( ctx, i2, i1, i, pv ); \
+ } while (0)
+#define RENDER_QUAD( i3, i2, i1, i, pv ) TAG(quad)( ctx, i3, i2, i1, i, pv )
+#define LOCAL_VARS GLcontext *ctx = VB->ctx;
+#define PRESERVE_TAG
+#include "render_tmp.h"
+#endif
+
+
+
+static void TAG(init)( void )
+{
+ rast_tab[IND].triangle = TAG(triangle);
+ rast_tab[IND].quad = TAG(quad);
+ rast_tab[IND].line = TAG(line);
+ rast_tab[IND].points = TAG(points);
+#if (TYPE == 0)
+ rast_tab[IND].render_tab = TAG(render_tab);
+#else
+ rast_tab[IND].render_tab = 0;
+#endif
+ TAG(render_init)();
+}
+
+
+#undef IND
+#undef TAG
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c
new file mode 100644
index 000000000..a5cb9b6bc
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c
@@ -0,0 +1,498 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#include "tdfx_context.h"
+#include "tdfx_vb.h"
+
+#include "stages.h"
+#include "mem.h"
+
+
+#define COORD \
+do { \
+ v->v.x = winCoord[0] + xoffset; \
+ v->v.y = winCoord[1] + yoffset; \
+ v->v.z = winCoord[2]; \
+ v->v.rhw = w; \
+} while (0)
+
+
+/* The assembly is slower...
+ */
+#if 0 && defined(USE_X86_ASM)
+#define COL \
+do { \
+ __asm__ ( \
+ "movl (%%edx),%%eax \n" \
+ "bswap %%eax \n" \
+ "rorl $8,%%eax \n" \
+ "movl %%eax,16(%%edi) \n" \
+ : \
+ : "d" (color), "D" (v) \
+ : "%eax" ); \
+} while (0)
+#else
+#define COL \
+do { \
+ v->v.color.blue = color[2]; \
+ v->v.color.green = color[1]; \
+ v->v.color.red = color[0]; \
+ v->v.color.alpha = color[3]; \
+} while (0)
+#endif
+
+
+#define TEX0 \
+do { \
+ v->v.tu0 = tc0[i][0] * sScale0 * w; \
+ v->v.tv0 = tc0[i][1] * tScale0 * w; \
+} while (0)
+
+#define TEX1 \
+do { \
+ v->v.tu1 = tc1[i][0] * sScale1 * w; \
+ v->v.tv1 = tc1[i][1] * tScale1 * w; \
+} while (0)
+
+
+#define TEX0_4 \
+ if ( VB->TexCoordPtr[0]->size == 4 ) { \
+ GLfloat (*tc)[4] = VB->TexCoordPtr[0]->data; \
+ winCoord = VB->Win.data[start]; \
+ v = &(TDFX_DRIVER_DATA(VB)->verts[start]); \
+ for ( i = start ; i < end ; i++, v++, winCoord+=4 ) { \
+ v->v.tq0 = tc[i][3] * winCoord[3]; \
+ } \
+ }
+
+#define TEX1_4 \
+ if ( VB->TexCoordPtr[1]->size == 4 ) { \
+ GLfloat (*tc)[4] = VB->TexCoordPtr[1]->data; \
+ winCoord = VB->Win.data[start]; \
+ v = &(TDFX_DRIVER_DATA(VB)->verts[start]); \
+ for ( i = start ; i < end ; i++, v++, winCoord+=4 ) { \
+ v->v.tq1 = tc[i][3] * winCoord[3]; \
+ } \
+ }
+
+
+#define FOG
+
+
+#define NOP
+
+
+
+#define SETUPFUNC(name,win,col,tex0,tex1,tex0_4,tex1_4,fog) \
+static void name( struct vertex_buffer *VB, GLuint start, GLuint end ) \
+{ \
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(VB->ctx); \
+ tdfxVertexPtr v; \
+ const GLfloat *winCoord; \
+ GLfloat (*tc0)[4]; \
+ GLfloat (*tc1)[4]; \
+ const GLfloat xoffset = fxMesa->x_offset + TRI_X_OFFSET; \
+ const GLfloat yoffset = fxMesa->y_delta + TRI_Y_OFFSET; \
+ const GLfloat sScale0 = fxMesa->sScale0; \
+ const GLfloat tScale0 = fxMesa->tScale0; \
+ const GLfloat sScale1 = fxMesa->sScale1; \
+ const GLfloat tScale1 = fxMesa->tScale1; \
+ const GLubyte *color; \
+ int i; \
+ \
+ (void) xoffset; (void) yoffset; \
+ (void) sScale0; (void) tScale0; \
+ (void) sScale1; (void) tScale1; \
+ \
+ if (0) fprintf(stderr, "%s\n", __FUNCTION__); \
+ gl_import_client_data( VB, VB->ctx->RenderFlags, \
+ (VB->ClipOrMask \
+ ? VEC_WRITABLE|VEC_GOOD_STRIDE \
+ : VEC_GOOD_STRIDE)); \
+ \
+ tc0 = VB->TexCoordPtr[fxMesa->tmu_source[0]]->data; \
+ tc1 = VB->TexCoordPtr[fxMesa->tmu_source[1]]->data; \
+ color = VB->Color[0]->data[start]; \
+ winCoord = VB->Win.data[start]; \
+ \
+ v = &(TDFX_DRIVER_DATA(VB)->verts[start]); \
+ \
+ if ( VB->ClipOrMask == 0 ) { \
+ for ( i = start ; i < end ; i++, v++, color+=4, winCoord+=4 ) { \
+ const GLfloat w = winCoord[3]; \
+ (void) w; \
+ win; \
+ col; \
+ fog; \
+ tex0; \
+ tex1; \
+ } \
+ } else { \
+ for ( i = start ; i < end ; i++, v++, color+=4, winCoord+=4 ) { \
+ if ( VB->ClipMask[i] == 0 ) { \
+ const GLfloat w = winCoord[3]; \
+ (void) w; \
+ win; \
+ fog; \
+ tex0; \
+ tex1; \
+ } \
+ col; \
+ } \
+ } \
+ tex0_4; \
+ tex1_4; \
+}
+
+
+SETUPFUNC(rs_wt0, COORD, NOP, TEX0, NOP, TEX0_4, NOP, NOP)
+SETUPFUNC(rs_wt0t1, COORD, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP)
+SETUPFUNC(rs_wft0, COORD, NOP, TEX0, NOP, TEX0_4, NOP, FOG)
+SETUPFUNC(rs_wft0t1, COORD, NOP, TEX0, TEX1, TEX0_4, TEX1_4, FOG)
+SETUPFUNC(rs_wg, COORD, COL, NOP, NOP, NOP, NOP, NOP)
+SETUPFUNC(rs_wgt0, COORD, COL, TEX0, NOP, TEX0_4, NOP, NOP)
+SETUPFUNC(rs_wgt0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP)
+SETUPFUNC(rs_wgf, COORD, COL, NOP, NOP, NOP, NOP, FOG)
+SETUPFUNC(rs_wgft0, COORD, COL, TEX0, NOP, TEX0_4, NOP, FOG)
+SETUPFUNC(rs_wgft0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, FOG)
+
+SETUPFUNC(rs_t0, NOP, NOP, TEX0, NOP, TEX0_4, NOP, NOP)
+SETUPFUNC(rs_t0t1, NOP, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP)
+SETUPFUNC(rs_f, NOP, NOP, NOP, NOP, NOP, NOP, FOG)
+SETUPFUNC(rs_ft0, NOP, NOP, TEX0, NOP, TEX0_4, NOP, FOG)
+SETUPFUNC(rs_ft0t1, NOP, NOP, TEX0, TEX1, TEX0_4, TEX1_4, FOG)
+SETUPFUNC(rs_g, NOP, COL, NOP, NOP, NOP, NOP, NOP)
+SETUPFUNC(rs_gt0, NOP, COL, TEX0, NOP, TEX0_4, NOP, NOP)
+SETUPFUNC(rs_gt0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP)
+SETUPFUNC(rs_gf, NOP, COL, NOP, NOP, NOP, NOP, FOG)
+SETUPFUNC(rs_gft0, NOP, COL, TEX0, NOP, TEX0_4, NOP, FOG)
+SETUPFUNC(rs_gft0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, FOG)
+
+
+
+static void rs_invalid( struct vertex_buffer *VB, GLuint start, GLuint end )
+{
+ fprintf( stderr, "tdfxRasterSetup(): invalid setup function\n" );
+}
+
+typedef void (*setupFunc)( struct vertex_buffer *, GLuint, GLuint );
+
+static setupFunc setup_func[0x40];
+
+
+void tdfxDDSetupInit( void )
+{
+ int i;
+
+ for (i = 0; i < Elements(setup_func); i++)
+ setup_func[i] = rs_invalid;
+
+ /* Functions to build vertices from scratch */
+ setup_func[TDFX_WIN_BIT|TDFX_TEX0_BIT] = rs_wt0;
+ setup_func[TDFX_WIN_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT] = rs_wt0t1;
+ setup_func[TDFX_WIN_BIT|TDFX_FOG_BIT|TDFX_TEX0_BIT] = rs_wft0;
+ setup_func[TDFX_WIN_BIT|TDFX_FOG_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT] = rs_wft0t1;
+ setup_func[TDFX_WIN_BIT|TDFX_RGBA_BIT] = rs_wg;
+ setup_func[TDFX_WIN_BIT|TDFX_RGBA_BIT|TDFX_TEX0_BIT] = rs_wgt0;
+ setup_func[TDFX_WIN_BIT|TDFX_RGBA_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT] = rs_wgt0t1;
+ setup_func[TDFX_WIN_BIT|TDFX_RGBA_BIT|TDFX_FOG_BIT] = rs_wgf;
+ setup_func[TDFX_WIN_BIT|TDFX_RGBA_BIT|TDFX_FOG_BIT|TDFX_TEX0_BIT] = rs_wgft0;
+ setup_func[TDFX_WIN_BIT|TDFX_RGBA_BIT|TDFX_FOG_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT] = rs_wgft0t1;
+
+ /* Repair functions */
+ setup_func[TDFX_TEX0_BIT] = rs_t0;
+ setup_func[TDFX_TEX0_BIT|TDFX_TEX1_BIT] = rs_t0t1;
+ setup_func[TDFX_FOG_BIT] = rs_f;
+ setup_func[TDFX_FOG_BIT|TDFX_TEX0_BIT] = rs_ft0;
+ setup_func[TDFX_FOG_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT] = rs_ft0t1;
+ setup_func[TDFX_RGBA_BIT] = rs_g;
+ setup_func[TDFX_RGBA_BIT|TDFX_TEX0_BIT] = rs_gt0;
+ setup_func[TDFX_RGBA_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT] = rs_gt0t1;
+ setup_func[TDFX_RGBA_BIT|TDFX_FOG_BIT] = rs_gf;
+ setup_func[TDFX_RGBA_BIT|TDFX_FOG_BIT|TDFX_TEX0_BIT] = rs_gft0;
+ setup_func[TDFX_RGBA_BIT|TDFX_FOG_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT] = rs_gft0t1;
+}
+
+
+void tdfxPrintSetupFlags( char *msg, GLuint flags )
+{
+ fprintf( stderr, "%s: 0x%x %s%s%s%s%s\n",
+ msg,
+ (int)flags,
+ (flags & TDFX_WIN_BIT) ? " xyzw," : "",
+ (flags & TDFX_RGBA_BIT) ? " rgba," : "",
+ (flags & TDFX_FOG_BIT) ? " fog," : "",
+ (flags & TDFX_TEX0_BIT) ? " tex-0," : "",
+ (flags & TDFX_TEX1_BIT) ? " tex-1," : "" );
+}
+
+
+/* ================================================================
+ * Raster Setup
+ */
+
+void tdfxDDChooseRasterSetupFunc( GLcontext *ctx )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ int index = TDFX_WIN_BIT | TDFX_RGBA_BIT;
+ int vertexFormat = fxMesa->vertexFormat;
+
+ fxMesa->vertsize = 8;
+ fxMesa->tmu_source[0] = 0;
+ fxMesa->tmu_source[1] = 1;
+ fxMesa->tex_dest[0] = TDFX_TEX0_BIT;
+ fxMesa->tex_dest[1] = TDFX_TEX1_BIT;
+ fxMesa->vertexFormat = TDFX_LAYOUT_SINGLE;
+
+ if ( ctx->Texture.ReallyEnabled & ENABLE_TEX0 ) {
+ index |= TDFX_TEX0_BIT;
+ }
+
+ if ( ctx->Texture.ReallyEnabled & ENABLE_TEX1 ) {
+ if ( ctx->Texture.ReallyEnabled & ENABLE_TEX0 ) {
+ fxMesa->vertexFormat = TDFX_LAYOUT_MULTI;
+ fxMesa->vertsize = 10;
+ index |= TDFX_TEX1_BIT;
+ } else {
+ /* Just a funny way of doing single texturing.
+ */
+ fxMesa->tmu_source[0] = 1;
+ fxMesa->tex_dest[1] = TDFX_TEX0_BIT;
+ index |= TDFX_TEX0_BIT;
+ }
+ }
+
+ if (ctx->Texture.ReallyEnabled & (ENABLE_TEX0 | ENABLE_TEX1)) {
+ if ((ctx->VB->TexCoordPtr[0] && ctx->VB->TexCoordPtr[0]->size == 4) ||
+ (ctx->VB->TexCoordPtr[1] && ctx->VB->TexCoordPtr[1]->size == 4)) {
+ fxMesa->vertexFormat = TDFX_LAYOUT_PROJECT;
+ }
+ }
+
+ if ( ctx->Fog.Enabled )
+ index |= TDFX_FOG_BIT;
+
+ fxMesa->SetupIndex = index;
+ ctx->Driver.RasterSetup = setup_func[index];
+
+ if ( fxMesa->vertexFormat != vertexFormat ) {
+ fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;
+ }
+
+ if (0) {
+ tdfxPrintSetupFlags( "full setup function", index );
+ fprintf(stderr, "full setup function %p\n", ctx->Driver.RasterSetup);
+ }
+}
+
+/* Check to see if vertices need repairing.
+ */
+void tdfxDDCheckPartialRasterSetup( GLcontext *ctx,
+ struct gl_pipeline_stage *d )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ int tmp = fxMesa->SetupDone;
+
+ d->type = 0;
+ fxMesa->SetupDone = 0; /* cleared if we return */
+
+ if ( (ctx->Array.Summary & VERT_OBJ_ANY) == 0 )
+ return;
+ if ( ctx->IndirectTriangles )
+ return;
+
+ fxMesa->SetupDone = tmp;
+}
+
+/* Repair existing precalculated vertices with new data.
+ */
+void tdfxDDPartialRasterSetup( struct vertex_buffer *VB )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( VB->ctx );
+ GLuint new = VB->pipeline->new_outputs;
+ GLuint available = VB->pipeline->outputs;
+ GLuint index = 0;
+
+ if ( new & VERT_WIN ) {
+ new = available;
+ index |= TDFX_WIN_BIT | TDFX_FOG_BIT;
+ }
+
+ if ( new & VERT_RGBA )
+ index |= TDFX_RGBA_BIT;
+
+ if ( new & VERT_TEX0_ANY )
+ index |= TDFX_TEX0_BIT;
+
+ if ( new & VERT_TEX1_ANY )
+ index |= fxMesa->tex_dest[1];
+
+ if ( new & VERT_FOG_COORD )
+ index |= TDFX_FOG_BIT;
+
+ fxMesa->SetupDone &= ~index;
+ index &= fxMesa->SetupIndex;
+ fxMesa->SetupDone |= index;
+
+ if ( 0 )
+ tdfxPrintSetupFlags( "partial setup function", index );
+
+ if ( index )
+ setup_func[index]( VB, VB->Start, VB->Count );
+}
+
+void tdfxDDDoRasterSetup( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+
+ if ( VB->Type == VB_CVA_PRECALC ) {
+ tdfxDDPartialRasterSetup( VB );
+ } else if ( ctx->Driver.RasterSetup ) {
+ ctx->Driver.RasterSetup( VB, VB->CopyStart, VB->Count );
+ }
+}
+
+
+/* ================================================================
+ * Device-specific Vertex Buffers
+ */
+
+void tdfxDDResizeVB( struct vertex_buffer *VB, GLuint size )
+{
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB);
+
+ while ( fxVB->size < size )
+ fxVB->size *= 2;
+
+ ALIGN_FREE( fxVB->vert_store );
+ fxVB->vert_store = ALIGN_MALLOC( sizeof(tdfxVertex) * fxVB->size, 32 );
+ if ( !fxVB->vert_store ) {
+ fprintf( stderr, "Cannot allocate vertex store! Exiting...\n" );
+ exit( 1 );
+ }
+
+ fxVB->verts = (tdfxVertexPtr)fxVB->vert_store;
+
+ gl_vector1ui_free( &fxVB->clipped_elements );
+ gl_vector1ui_alloc( &fxVB->clipped_elements,
+ VEC_WRITABLE, fxVB->size, 32 );
+ if ( !fxVB->clipped_elements.start ) {
+ fprintf( stderr, "Cannot allocate clipped elements! Exiting...\n" );
+ exit( 1 );
+ }
+
+ ALIGN_FREE( VB->ClipMask );
+ VB->ClipMask = (GLubyte *)ALIGN_MALLOC( sizeof(GLubyte) * fxVB->size, 32 );
+ if ( !VB->ClipMask ) {
+ fprintf( stderr, "Cannot allocate clipmask! Exiting...\n" );
+ exit( 1 );
+ }
+}
+
+void tdfxDDResizeElts( struct vertex_buffer *VB, GLuint size )
+{
+#if 0
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB);
+
+ FREE(fxVB->elts);
+
+ while (fxVB->elt_size < size)
+ fxVB->elt_size *= 2;
+
+ FREE(fxVB->elts);
+ fxVB->elts = MALLOC( sizeof(tdfxVertex *) * fxVB->elt_size );
+ if ( !fxVB->elts ) {
+ fprintf( stderr, "Cannot allocate vertex indirection! Exiting...\n" );
+ exit( 1 );
+ }
+#endif
+}
+
+void tdfxDDRegisterVB( struct vertex_buffer *VB )
+{
+ tdfxVertexBufferPtr fxVB;
+
+ fxVB = (tdfxVertexBufferPtr) CALLOC( sizeof(*fxVB) );
+
+ fxVB->elt_size = fxVB->size = VB->Size * 2;
+ fxVB->vert_store = ALIGN_MALLOC( sizeof(tdfxVertex) * fxVB->size, 32 );
+ if ( !fxVB->vert_store ) {
+ fprintf( stderr, "Cannot allocate vertex store! Exiting...\n" );
+ exit( 1 );
+ }
+
+ fxVB->verts = (tdfxVertexPtr)fxVB->vert_store;
+
+#if 0
+ fxVB->elts = MALLOC( sizeof(tdfxVertex *) * fxVB->elt_size );
+ if ( !fxVB->elts ) {
+ fprintf( stderr, "Cannot allocate vertex indirection! Exiting...\n" );
+ exit( 1 );
+ }
+#endif
+
+ gl_vector1ui_alloc( &fxVB->clipped_elements,
+ VEC_WRITABLE, fxVB->size, 32 );
+ if ( !fxVB->clipped_elements.start ) {
+ fprintf( stderr, "Cannot allocate clipped elements! Exiting...\n" );
+ exit( 1 );
+ }
+
+
+ ALIGN_FREE( VB->ClipMask );
+ VB->ClipMask = (GLubyte *)ALIGN_MALLOC( sizeof(GLubyte) * fxVB->size, 32 );
+ if ( !VB->ClipMask ) {
+ fprintf( stderr, "Cannot allocate clipmask! Exiting...\n" );
+ exit( 1 );
+ }
+
+ VB->driver_data = fxVB;
+}
+
+void tdfxDDUnregisterVB( struct vertex_buffer *VB )
+{
+ tdfxVertexBufferPtr fxVB = TDFX_DRIVER_DATA(VB);
+
+ if ( fxVB ) {
+ if ( fxVB->vert_store ) ALIGN_FREE( fxVB->vert_store );
+ if ( fxVB->elts ) ALIGN_FREE( fxVB->elts );
+ gl_vector1ui_free( &fxVB->clipped_elements );
+ FREE( fxVB );
+ VB->driver_data = NULL;
+ }
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.h
new file mode 100644
index 000000000..1f928ea2d
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.h
@@ -0,0 +1,127 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
+ *
+ */
+
+#ifndef __TDFX_VB_H__
+#define __TDFX_VB_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "types.h"
+#include "vb.h"
+
+/*
+ * Color type for the vertex data
+ */
+typedef struct {
+ GLubyte blue;
+ GLubyte green;
+ GLubyte red;
+ GLubyte alpha;
+} tdfx_color_t;
+
+
+/* The vertex structure. The final tu1/tv1 values only used in
+ * multitexture modes, and tq0/tq1 in projected texture modes.
+ */
+typedef struct {
+ GLfloat x, y, z; /* Coordinates in screen space */
+ GLfloat rhw; /* Reciprocal homogeneous w */
+ tdfx_color_t color; /* Diffuse color */
+ GLuint padding; /* ... */
+ GLfloat tu0, tv0; /* Texture 0 coordinates */
+ GLfloat tu1, tv1; /* Texture 1 coordinates */
+ GLfloat tq0, tq1; /* Projected texture coordinates */
+} tdfx_vertex;
+
+
+/* The fastpath code still expects a 16-float stride vertex.
+ */
+union tdfx_vertex_t {
+ tdfx_vertex v;
+ GLfloat f[16];
+ GLuint ui[16];
+};
+
+typedef union tdfx_vertex_t tdfxVertex;
+typedef union tdfx_vertex_t *tdfxVertexPtr;
+
+/* Vertex buffer for use when on the fast path */
+struct tdfx_vertex_buffer {
+ tdfxVertexPtr verts;
+ GLvector1ui clipped_elements;
+ GLuint size;
+ int last_vert;
+ void *vert_store;
+
+ tdfxVertexPtr *elts;
+ GLuint elt_size;
+ GLuint last_elt;
+};
+
+typedef struct tdfx_vertex_buffer *tdfxVertexBufferPtr;
+
+#define TDFX_DRIVER_DATA(vb) ((tdfxVertexBufferPtr)((vb)->driver_data))
+
+
+#define TDFX_WIN_BIT 0x01
+#define TDFX_RGBA_BIT 0x02
+#define TDFX_FOG_BIT 0x04
+#define TDFX_SPEC_BIT 0x08
+#define TDFX_TEX0_BIT 0x10
+#define TDFX_TEX1_BIT 0x20
+
+
+extern void tdfxDDSetupInit( void );
+
+extern void tdfxDDChooseRasterSetupFunc( GLcontext *ctx );
+extern void tdfxPrintSetupFlags( char *msg, GLuint flags );
+
+extern void tdfxDDCheckPartialRasterSetup( GLcontext *ctx,
+ struct gl_pipeline_stage *s );
+extern void tdfxDDPartialRasterSetup( struct vertex_buffer *VB );
+extern void tdfxDDDoRasterSetup( struct vertex_buffer *VB );
+
+extern void tdfxDDResizeVB( struct vertex_buffer *VB, GLuint size );
+extern void tdfxDDResizeElts( struct vertex_buffer *VB, GLuint size );
+extern void tdfxDDRegisterVB( struct vertex_buffer *VB );
+extern void tdfxDDUnregisterVB( struct vertex_buffer *VB );
+
+
+#endif /* GLX_DIRECT_RENDERING */
+
+#endif /* __TDFX_VB_H__ */
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_wrapper.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_wrapper.c
new file mode 100644
index 000000000..e2abe0800
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_wrapper.c
@@ -0,0 +1,382 @@
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
+
+/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "tdfx_context.h"
+
+
+FxI32
+FX_grGetInteger_NoLock(FxU32 pname)
+{
+ switch (pname) {
+ case FX_FOG_TABLE_ENTRIES:
+ case FX_GLIDE_STATE_SIZE:
+ case FX_LFB_PIXEL_PIPE:
+ case FX_PENDING_BUFFERSWAPS:
+ case FX_TEXTURE_ALIGN:
+ case GR_STATS_PIXELS_DEPTHFUNC_FAIL:
+ case GR_STATS_PIXELS_IN:
+ case GR_STATS_PIXELS_OUT:
+ {
+ FxI32 result;
+ FxU32 grname = pname;
+ grGet(grname, 4, &result);
+ return result;
+ }
+ case FX_ZDEPTH_MAX:
+ {
+ FxI32 zvals[2];
+ grGet(GR_ZDEPTH_MIN_MAX, 8, zvals);
+ return zvals[0];
+ }
+ default:
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "Wrong parameter in FX_grGetInteger!\n");
+ }
+ }
+
+ return 0;
+}
+
+
+FxI32
+FX_grGetInteger(tdfxContextPtr fxMesa, FxU32 pname)
+{
+ int result;
+ LOCK_HARDWARE(fxMesa);
+ result = FX_grGetInteger_NoLock(pname);
+ UNLOCK_HARDWARE(fxMesa);
+ return result;
+}
+
+
+const char *
+FX_grGetString(tdfxContextPtr fxMesa, FxU32 pname)
+{
+ const char *s;
+ LOCK_HARDWARE(fxMesa);
+ s = grGetString(pname);
+ UNLOCK_HARDWARE(fxMesa);
+ return s;
+}
+
+
+
+/* Wrapper for grColorMask() and grColorMaskExt().
+ */
+void
+FX_grColorMask(GLcontext *ctx, GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ LOCK_HARDWARE(fxMesa);
+ if (ctx->Visual->RedBits == 8) {
+ /* 32bpp mode */
+ ASSERT( grColorMaskExtProc );
+ grColorMaskExtProc(r, g, b, a);
+ }
+ else {
+ /* 16 bpp mode */
+ /* we never have an alpha buffer */
+ grColorMask(r || g || b, GL_FALSE);
+ }
+ UNLOCK_HARDWARE(fxMesa);
+}
+
+
+void
+FX_grColorMask_NoLock(GLcontext *ctx, GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a)
+{
+ if (ctx->Visual->RedBits == 8) {
+ /* 32bpp mode */
+ ASSERT( grColorMaskExtProc );
+ grColorMaskExtProc(r, g, b, a);
+ }
+ else {
+ /* 16 bpp mode */
+ /* we never have an alpha buffer */
+ grColorMask(r || g || b, GL_FALSE);
+ }
+}
+
+
+/* As above, but pass the mask as an array
+ */
+void
+FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4])
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ LOCK_HARDWARE(fxMesa);
+ if (ctx->Visual->RedBits == 8) {
+ /* 32bpp mode */
+ ASSERT( grColorMaskExtProc );
+ grColorMaskExtProc(rgba[RCOMP], rgba[GCOMP],
+ rgba[BCOMP], rgba[ACOMP]);
+ }
+ else {
+ /* 16 bpp mode */
+ /* we never have an alpha buffer */
+ grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP], GL_FALSE);
+ }
+ UNLOCK_HARDWARE(fxMesa);
+}
+
+void
+FX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4])
+{
+ if (ctx->Visual->RedBits == 8) {
+ /* 32bpp mode */
+ ASSERT( grColorMaskExtProc );
+ grColorMaskExtProc(rgba[RCOMP], rgba[GCOMP],
+ rgba[BCOMP], rgba[ACOMP]);
+ }
+ else {
+ /* 16 bpp mode */
+ /* we never have an alpha buffer */
+ grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP], GL_FALSE);
+ }
+}
+
+
+
+FxBool
+FX_grLfbLock(tdfxContextPtr fxMesa, GrLock_t type, GrBuffer_t buffer,
+ GrLfbWriteMode_t writeMode, GrOriginLocation_t origin,
+ FxBool pixelPipeline, GrLfbInfo_t * info)
+{
+ FxBool result;
+
+ LOCK_HARDWARE(fxMesa);
+ result = grLfbLock(type, buffer, writeMode, origin, pixelPipeline, info);
+ UNLOCK_HARDWARE(fxMesa);
+ return result;
+}
+
+FxU32
+FX_grTexTextureMemRequired(tdfxContextPtr fxMesa, FxU32 evenOdd, GrTexInfo * info)
+{
+ FxU32 result;
+
+ LOCK_HARDWARE(fxMesa);
+ result = grTexTextureMemRequired(evenOdd, info);
+ UNLOCK_HARDWARE(fxMesa);
+ return result;
+}
+
+FxU32
+FX_grTexMinAddress(tdfxContextPtr fxMesa, GrChipID_t tmu)
+{
+ FxU32 result;
+
+ LOCK_HARDWARE(fxMesa);
+ result = grTexMinAddress(tmu);
+ UNLOCK_HARDWARE(fxMesa);
+ return result;
+}
+
+extern FxU32
+FX_grTexMaxAddress(tdfxContextPtr fxMesa, GrChipID_t tmu)
+{
+ FxU32 result;
+
+ LOCK_HARDWARE(fxMesa);
+ result = grTexMaxAddress(tmu);
+ UNLOCK_HARDWARE(fxMesa);
+ return result;
+}
+
+
+int
+FX_getFogTableSize(tdfxContextPtr fxMesa)
+{
+ int result;
+ LOCK_HARDWARE(fxMesa);
+ grGet(GR_FOG_TABLE_ENTRIES, sizeof(int), (void *) &result);
+ UNLOCK_HARDWARE(fxMesa);
+ return result;
+}
+
+int
+FX_getGrStateSize(tdfxContextPtr fxMesa)
+{
+ int result;
+ LOCK_HARDWARE(fxMesa);
+ grGet(GR_GLIDE_STATE_SIZE, sizeof(int), (void *) &result);
+ UNLOCK_HARDWARE(fxMesa);
+ return result;
+}
+
+void
+FX_grAADrawLine(tdfxContextPtr fxMesa, GrVertex * a, GrVertex * b)
+{
+ /* ToDo */
+ BEGIN_CLIP_LOOP(fxMesa);
+ grDrawLine(a, b);
+ END_CLIP_LOOP(fxMesa);
+}
+
+void
+FX_grAADrawPoint(tdfxContextPtr fxMesa, GrVertex * a)
+{
+ BEGIN_CLIP_LOOP(fxMesa);
+ grDrawPoint(a);
+ END_CLIP_LOOP(fxMesa);
+}
+
+void
+FX_grDrawPolygonVertexList(tdfxContextPtr fxMesa, int n, GrVertex * verts)
+{
+ BEGIN_CLIP_LOOP(fxMesa);
+ grDrawVertexArrayContiguous(GR_POLYGON, n, verts, sizeof(GrVertex));
+ END_CLIP_LOOP(fxMesa);
+}
+
+#if TDFX_USE_PARGB
+void
+FX_setupGrVertexLayout(tdfxContextPtr fxMesa)
+{
+ LOCK_HARDWARE(fxMesa);
+ grReset(GR_VERTEX_PARAMETER);
+
+ grCoordinateSpace(GR_WINDOW_COORDS);
+ grVertexLayout(GR_PARAM_XY, GR_VERTEX_X_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PARGB_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_Z, GR_VERTEX_OOZ_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, GR_PARAM_DISABLE);
+ grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE);
+ grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE);
+ UNLOCK_HARDWARE(fxMesa);
+}
+#else /* TDFX_USE_PARGB */
+void
+FX_setupGrVertexLayout(tdfxContextPtr fxMesa)
+{
+ LOCK_HARDWARE(fxMesa);
+ grReset(GR_VERTEX_PARAMETER);
+
+ grCoordinateSpace(GR_WINDOW_COORDS);
+ grVertexLayout(GR_PARAM_XY, GR_VERTEX_X_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_RGB, GR_VERTEX_R_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_A, GR_VERTEX_A_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_Z, GR_VERTEX_OOZ_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2, GR_PARAM_ENABLE);
+ grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, GR_PARAM_DISABLE);
+ grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE);
+ grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, GR_PARAM_DISABLE);
+ UNLOCK_HARDWARE(fxMesa);
+}
+#endif /* TDFX_USE_PARGB */
+
+void
+FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask)
+{
+ switch (hintType) {
+ case GR_HINT_STWHINT:
+ {
+ if (hintMask & GR_STWHINT_W_DIFF_TMU0)
+ grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,
+ GR_PARAM_ENABLE);
+ else
+ grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2,
+ GR_PARAM_DISABLE);
+
+ if (hintMask & GR_STWHINT_ST_DIFF_TMU1)
+ grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2,
+ GR_PARAM_ENABLE);
+ else
+ grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2,
+ GR_PARAM_DISABLE);
+
+ if (hintMask & GR_STWHINT_W_DIFF_TMU1)
+ grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2,
+ GR_PARAM_ENABLE);
+ else
+ grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2,
+ GR_PARAM_DISABLE);
+
+ }
+ }
+}
+
+void
+FX_grHints(tdfxContextPtr fxMesa, GrHint_t hintType, FxU32 hintMask)
+{
+ LOCK_HARDWARE(fxMesa);
+ FX_grHints_NoLock(hintType, hintMask);
+ UNLOCK_HARDWARE(fxMesa);
+}
+
+/* It appears to me that this function is needed either way. */
+FX_GrContext_t
+FX_grSstWinOpen(tdfxContextPtr fxMesa,
+ FxU32 hWnd,
+ GrScreenResolution_t screen_resolution,
+ GrScreenRefresh_t refresh_rate,
+ GrColorFormat_t color_format,
+ GrOriginLocation_t origin_location,
+ int nColBuffers, int nAuxBuffers)
+{
+ FX_GrContext_t i;
+ LOCK_HARDWARE(fxMesa);
+ i = grSstWinOpen(hWnd,
+ screen_resolution,
+ refresh_rate,
+ color_format, origin_location, nColBuffers, nAuxBuffers);
+
+ /*
+ fprintf(stderr,
+ "grSstWinOpen( win %d res %d ref %d fmt %d\n"
+ " org %d ncol %d naux %d )\n"
+ " ==> %d\n",
+ hWnd,
+ screen_resolution,
+ refresh_rate,
+ color_format,
+ origin_location,
+ nColBuffers,
+ nAuxBuffers,
+ i);
+ */
+ UNLOCK_HARDWARE(fxMesa);
+ return i;
+}
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_wrapper.h b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_wrapper.h
new file mode 100644
index 000000000..20e5530c5
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_wrapper.h
@@ -0,0 +1,675 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *
+ * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
+ * terms stated above.
+ *
+ * Thank you for your contribution, David!
+ *
+ * Please make note of the above copyright/license statement. If you
+ * contributed code or bug fixes to this code under the previous (GNU
+ * Library) license and object to the new license, your code will be
+ * removed at your request. Please see the Mesa docs/COPYRIGHT file
+ * for more information.
+ *
+ * Additional Mesa/3Dfx driver developers:
+ * Daryll Strauss <daryll@precisioninsight.com>
+ * Keith Whitwell <keith@precisioninsight.com>
+ *
+ * See fxapi.h for more revision/author details.
+ */
+
+
+#ifndef __FX_GLIDE_WARPER__
+#define __FX_GLIDE_WARPER__
+
+#include <glide.h>
+#include <g3ext.h>
+
+typedef struct tdfx_context tdfxContextRec;
+typedef struct tdfx_context *tdfxContextPtr;
+
+/*
+ * General context:
+ */
+typedef GrContext_t FX_GrContext_t;
+
+#define FX_FOG_TABLE_ENTRIES GR_FOG_TABLE_ENTRIES
+#define FX_GLIDE_STATE_SIZE GR_GLIDE_STATE_SIZE
+#define FX_LFB_PIXEL_PIPE GR_LFB_PIXEL_PIPE
+#define FX_PENDING_BUFFERSWAPS GR_PENDING_BUFFERSWAPS
+#define FX_TEXTURE_ALIGN GR_TEXTURE_ALIGN
+
+#define FX_ZDEPTH_MAX 0x100
+
+
+#define GR_ASPECT_1x1 GR_ASPECT_LOG2_1x1
+#define GR_ASPECT_2x1 GR_ASPECT_LOG2_2x1
+#define GR_ASPECT_4x1 GR_ASPECT_LOG2_4x1
+#define GR_ASPECT_8x1 GR_ASPECT_LOG2_8x1
+#define GR_ASPECT_1x2 GR_ASPECT_LOG2_1x2
+#define GR_ASPECT_1x4 GR_ASPECT_LOG2_1x4
+#define GR_ASPECT_1x8 GR_ASPECT_LOG2_1x8
+
+#define GR_LOD_256 GR_LOD_LOG2_256
+#define GR_LOD_128 GR_LOD_LOG2_128
+#define GR_LOD_64 GR_LOD_LOG2_64
+#define GR_LOD_32 GR_LOD_LOG2_32
+#define GR_LOD_16 GR_LOD_LOG2_16
+#define GR_LOD_8 GR_LOD_LOG2_8
+#define GR_LOD_4 GR_LOD_LOG2_4
+#define GR_LOD_2 GR_LOD_LOG2_2
+#define GR_LOD_1 GR_LOD_LOG2_1
+
+#define GR_FOG_WITH_TABLE GR_FOG_WITH_TABLE_ON_Q
+
+
+typedef FxU32 GrHint_t;
+#define GR_HINTTYPE_MIN 0
+#define GR_HINT_STWHINT 0
+
+typedef FxU32 GrSTWHint_t;
+#define GR_STWHINT_W_DIFF_FBI FXBIT(0)
+#define GR_STWHINT_W_DIFF_TMU0 FXBIT(1)
+#define GR_STWHINT_ST_DIFF_TMU0 FXBIT(2)
+#define GR_STWHINT_W_DIFF_TMU1 FXBIT(3)
+#define GR_STWHINT_ST_DIFF_TMU1 FXBIT(4)
+#define GR_STWHINT_W_DIFF_TMU2 FXBIT(5)
+#define GR_STWHINT_ST_DIFF_TMU2 FXBIT(6)
+
+#define GR_CONTROL_ACTIVATE 1
+#define GR_CONTROL_DEACTIVATE 0
+
+#define GrState void
+
+/*
+** move the vertex layout defintion to application
+*/
+typedef struct
+{
+ GLfloat sow; /* s texture ordinate (s over w) */
+ GLfloat tow; /* t texture ordinate (t over w) */
+ GLfloat oow; /* 1/w (used mipmapping - really 0xfff/w) */
+}
+GrTmuVertex;
+
+
+#if FX_USE_PARGB
+
+/* standard vertex, packed argb, double texture, 12 dwords */
+typedef struct
+{
+ GLfloat x, y; /* X and Y in screen space */
+ GLfloat ooz; /* 65535/Z (used for Z-buffering) */
+ GLfloat oow; /* 1/W (used for W-buffering, texturing) */
+ FxU32 argb; /* R, G, B, A [0..255.0] */
+ GrTmuVertex tmuvtx[GLIDE_NUM_TMU];
+ GLfloat z; /* Z is ignored */
+}
+GrVertex;
+
+/* optimised vertex, packed argb, single texture, 8 dwords = 1 cacheline */
+typedef struct
+{
+ GLfloat x, y; /* X and Y in screen space */
+ GLfloat ooz; /* 65535/Z (used for Z-buffering) */
+ GLfloat oow; /* 1/W (used for W-buffering, texturing) */
+ FxU32 argb; /* R, G, B, A [0..255.0] */
+ GrTmuVertex tmuvtx; /* only 1 TMU used to keep vertex size down */
+}
+GrVertex_Fast;
+
+/* following offsets work for both vertex layouts */
+#define GR_VERTEX_X_OFFSET 0
+#define GR_VERTEX_Y_OFFSET 1
+#define GR_VERTEX_OOZ_OFFSET 2
+#define GR_VERTEX_OOW_OFFSET 3
+#define GR_VERTEX_PARGB_OFFSET 4
+#define GR_VERTEX_SOW_TMU0_OFFSET 5
+#define GR_VERTEX_TOW_TMU0_OFFSET 6
+#define GR_VERTEX_OOW_TMU0_OFFSET 7
+#define GR_VERTEX_SOW_TMU1_OFFSET 8
+#define GR_VERTEX_TOW_TMU1_OFFSET 9
+#define GR_VERTEX_OOW_TMU1_OFFSET 10
+#define GR_VERTEX_Z_OFFSET 11
+
+#if GLIDE_ENDIAN == GLIDE_ENDIAN_BIG
+#define GET_PA(v) ((FxU8*)(v))[GR_VERTEX_PARGB_OFFSET*4+3]
+#define GET_PR(v) ((FxU8*)(v))[GR_VERTEX_PARGB_OFFSET*4+2]
+#define GET_PG(v) ((FxU8*)(v))[GR_VERTEX_PARGB_OFFSET*4+1]
+#define GET_PB(v) ((FxU8*)(v))[GR_VERTEX_PARGB_OFFSET*4+0]
+#else
+#define GET_PA(v) ((FxU8*)(v))[GR_VERTEX_PARGB_OFFSET*4+0]
+#define GET_PR(v) ((FxU8*)(v))[GR_VERTEX_PARGB_OFFSET*4+1]
+#define GET_PG(v) ((FxU8*)(v))[GR_VERTEX_PARGB_OFFSET*4+2]
+#define GET_PB(v) ((FxU8*)(v))[GR_VERTEX_PARGB_OFFSET*4+3]
+#endif
+
+#define GET_PARGB(v) ((FxU32*)(v))[GR_VERTEX_PARGB_OFFSET]
+#define PACK_4F_ARGB(dest, a, r, g, b) { \
+ const GLuint cr = (int)r; \
+ const GLuint cg = (int)g; \
+ const GLuint ca = (int)a; \
+ const GLuint cb = (int)b; \
+ dest = ca << 24 | cr << 16 | cg << 8 | cb; \
+}
+
+#else /* FX_USE_PARGB */
+
+typedef struct
+{
+ float x, y, z; /* X, Y, and Z of scrn space -- Z is ignored */
+ float r, g, b; /* R, G, B, ([0..255.0]) */
+ float ooz; /* 65535/Z (used for Z-buffering) */
+ float a; /* Alpha [0..255.0] */
+ float oow; /* 1/W (used for W-buffering, texturing) */
+ GrTmuVertex tmuvtx[GLIDE_NUM_TMU];
+}
+GrVertex;
+
+#define GR_VERTEX_X_OFFSET 0
+#define GR_VERTEX_Y_OFFSET 1
+#define GR_VERTEX_Z_OFFSET 2
+#define GR_VERTEX_R_OFFSET 3
+#define GR_VERTEX_G_OFFSET 4
+#define GR_VERTEX_B_OFFSET 5
+#define GR_VERTEX_OOZ_OFFSET 6
+#define GR_VERTEX_A_OFFSET 7
+#define GR_VERTEX_OOW_OFFSET 8
+#define GR_VERTEX_SOW_TMU0_OFFSET 9
+#define GR_VERTEX_TOW_TMU0_OFFSET 10
+#define GR_VERTEX_OOW_TMU0_OFFSET 11
+#define GR_VERTEX_SOW_TMU1_OFFSET 12
+#define GR_VERTEX_TOW_TMU1_OFFSET 13
+#define GR_VERTEX_OOW_TMU1_OFFSET 14
+#endif /* FX_USE_PARGB */
+
+
+
+extern FxI32 FX_grGetInteger_NoLock(FxU32 pname);
+
+extern FxI32 FX_grGetInteger(tdfxContextPtr fxMesa, FxU32 pname);
+
+extern const char *FX_grGetString(tdfxContextPtr fxMesa, FxU32 pname);
+
+
+#define FX_grTexDownloadTable(fxMesa, type, data) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grTexDownloadTable(type,data); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0);
+
+#define FX_grTexDownloadTable_NoLock(type, data) \
+ grTexDownloadTable(type, data)
+
+
+#define FX_grFlush(fxMesa) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grFlush(); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grFinish(fxMesa) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grFinish(); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+
+#define FX_grLfbWriteRegion(fxMesa,dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grLfbWriteRegion(dst_buffer,dst_x,dst_y,src_format,src_width,src_height,FXFALSE,src_stride,src_data); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while(0)
+
+
+#define FX_grLfbReadRegion(fxMesa,src_buffer,src_x,src_y,src_width,src_height,dst_stride,dst_data) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grLfbReadRegion(src_buffer,src_x,src_y,src_width,src_height,dst_stride,dst_data); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0);
+
+
+#define FX_grDrawTriangle_NoLock(a,b,c) grDrawTriangle(a,b,c)
+#define FX_grDrawTriangle(fxMesa, a,b,c) \
+ do { \
+ BEGIN_CLIP_LOOP(fxMesa); \
+ FX_grDrawTriangle_NoLock(a,b,c); \
+ END_CLIP_LOOP(fxMesa); \
+ } while (0)
+
+
+
+extern void FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask);
+extern void FX_grHints(tdfxContextPtr fxMesa, GrHint_t hintType, FxU32 hintMask);
+
+
+extern void FX_grAADrawLine(tdfxContextPtr fxMesa, GrVertex * a, GrVertex * b);
+
+extern void FX_grAADrawPoint(tdfxContextPtr fxMesa, GrVertex * a);
+
+
+extern void FX_setupGrVertexLayout(tdfxContextPtr fxMesa);
+
+
+extern FX_GrContext_t FX_grSstWinOpen(tdfxContextPtr fxMesa,
+ FxU32 hWnd,
+ GrScreenResolution_t screen_resolution,
+ GrScreenRefresh_t refresh_rate,
+ GrColorFormat_t color_format,
+ GrOriginLocation_t origin_location,
+ int nColBuffers, int nAuxBuffers);
+
+
+#define FX_grDrawLine_NoLock(v1, v2) grDrawLine(v1, v2)
+#define FX_grDrawLine(fxMesa, v1, v2) \
+ do { \
+ BEGIN_CLIP_LOOP(fxMesa); \
+ FX_grDrawLine_NoLock(v1, v2); \
+ END_CLIP_LOOP(fxMesa); \
+ } while (0)
+
+#define FX_grDrawPoint_NoLock(p) grDrawPoint(p)
+#define FX_grDrawPoint(fxMesa, p) \
+ do { \
+ BEGIN_CLIP_LOOP(fxMesa); \
+ FX_grDrawPoint_NoLock(p); \
+ END_CLIP_LOOP(fxMesa); \
+ } while (0)
+
+extern void FX_grDrawPolygonVertexList(tdfxContextPtr fxMesa,
+ int n, GrVertex * v);
+
+#define FX_grDitherMode(fxMesa, m) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grDitherMode(m); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grRenderBuffer(fxMesa, b) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grRenderBuffer(b); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grRenderBuffer_NoLock(b) grRenderBuffer(b)
+
+#define FX_grBufferClear(fxMesa, c, a, d) \
+ do { \
+ BEGIN_CLIP_LOOP(fxMesa); \
+ grBufferClear(c, a, d); \
+ END_CLIP_LOOP(fxMesa); \
+ } while (0)
+
+#define FX_grBufferClear_NoLock(c, a, d) grBufferClear(c, a, d)
+
+
+#define FX_grBufferClearExt_NoLock(c, a, d, s) grBufferClearExtProc(c, a, d, s)
+
+#define FX_grBufferClearExt(fxMesa, c, a, d, s) \
+ do { \
+ BEGIN_CLIP_LOOP(fxMesa); \
+ grBufferClearExtProc(c, a, d, s); \
+ END_CLIP_LOOP(fxMesa); \
+ } while (0)
+
+#define FX_grEnable(fxMesa, m) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grEnable(m); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grEnable_NoLock(m) grEnable(m)
+
+#define FX_grDisable(fxMesa, m) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grDisable(m); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grDisable_NoLock(m) grDisable(m)
+
+
+#define FX_grStencilFunc(fxMesa, fnc, ref, mask) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grStencilFuncProc((fnc), (ref), (mask)); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grStencilFunc_NoLock(f, r, m) grStencilFuncProc(f, r, m)
+
+#define FX_grStencilMask(fxMesa, write_mask) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grStencilMaskProc(write_mask); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grStencilMask_NoLock(m) grStencilMaskProc(m)
+
+#define FX_grStencilOp(fxMesa, stencil_fail, depth_fail, depth_pass) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grStencilOpProc((stencil_fail), (depth_fail), (depth_pass)); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grStencilOp_NoLock(sf, df, dp) grStencilOpProc(sf, df, dp)
+
+#define FX_grDepthMask(fxMesa, m) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grDepthMask(m); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grDepthMask_NoLock(m) grDepthMask(m)
+
+
+extern void FX_grColorMask(GLcontext *ctx, GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a);
+
+extern void FX_grColorMask_NoLock(GLcontext *ctx, GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a);
+
+extern void FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4]);
+
+extern void FX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4]);
+
+
+extern FxBool FX_grLfbLock(tdfxContextPtr fxMesa,
+ GrLock_t type, GrBuffer_t buffer,
+ GrLfbWriteMode_t writeMode,
+ GrOriginLocation_t origin, FxBool pixelPipeline,
+ GrLfbInfo_t * info);
+
+#define FX_grLfbUnlock(fxMesa, t, b) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grLfbUnlock(t, b); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grConstantColorValue(fxMesa, v) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grConstantColorValue(v); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grConstantColorValue_NoLock grConstantColorValue
+
+#define FX_grAADrawTriangle(fxMesa, a, b, c, ab, bc, ca) \
+ do { \
+ BEGIN_CLIP_LOOP(fxMesa); \
+ grAADrawTriangle(a, b, c, ab, bc, ca); \
+ END_CLIP_LOOP(fxMesa); \
+ } while (0)
+
+#define FX_grAlphaBlendFunction(rs, rd, as, ad) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grAlphaBlendFunction(rs, rd, as, ad); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grAlphaCombine(func, fact, loc, oth, inv) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grAlphaCombine(func, fact, loc, oth, inv); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grAlphaCombine_NoLock grAlphaCombine
+
+#define FX_grAlphaTestFunction(fxMesa, f) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grAlphaTestFunction(f); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grAlphaTestReferenceValue(fxMesa, v) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grAlphaTestReferenceValue(v); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grClipWindow(fxMesa, minx, miny, maxx, maxy) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grClipWindow(minx, miny, maxx, maxy); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grClipWindow_NoLock grClipWindow
+
+#define FX_grColorCombine(fxMesa, func, fact, loc, oth, inv) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grColorCombine(func, fact, loc, oth, inv); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grColorCombine_NoLock grColorCombine
+
+#define FX_grCullMode(fxMesa, m) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grCullMode(m); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grDepthBiasLevel(fxMesa, lev) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grDepthBiasLevel(lev); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grDepthBufferFunction(fxMesa, func) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grDepthBufferFunction(func); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grFogColorValue(fxMesa, c) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grFogColorValue(c); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grFogMode(fxMesa, m) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grFogMode(m); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grFogTable(fxMesa, t)\
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grFogTable(t); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grTexClampMode(fxMesa, t, sc, tc) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grTexClampMode(t, sc, tc); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grTexClampMode_NoLock grTexClampMode
+
+#define FX_grTexCombine(fxMesa, t, rfunc, rfact, afunc, afact, rinv, ainv) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grTexCombine(t, rfunc, rfact, afunc, afact, rinv, ainv); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grTexCombine_NoLock grTexCombine
+
+#define FX_grTexDownloadMipMapLevel(fxMesa, t, sa, tlod, llod, ar, f, eo, d) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grTexDownloadMipMapLevel(t, sa, tlod, llod, ar, f, eo, d); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grTexDownloadMipMapLevel_NoLock grTexDownloadMipMapLevel
+
+#define FX_grTexDownloadMipMapLevelPartial(fxMesa, t, sa, tlod, llod, ar, f, eo, d, s, e); \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grTexDownloadMipMapLevelPartial(t, sa, tlod, llod, ar, f, eo, d, s, e); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grTexFilterMode(fxMesa, t, minf, magf) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grTexFilterMode(t, minf, magf); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grTexFilterMode_NoLock grTexFilterMode
+
+extern FxU32 FX_grTexMinAddress(tdfxContextPtr fxMesa, GrChipID_t tmu);
+extern FxU32 FX_grTexMaxAddress(tdfxContextPtr fxMesa, GrChipID_t tmu);
+
+#define FX_grTexMipMapMode(t, m, lod) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grTexMipMapMode(t, m, lod); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grTexMipMapMode_NoLock grTexMipMapMode
+
+#define FX_grTexSource(t, sa, eo, i) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grTexSource(t, sa, eo, i); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grTexSource_NoLock grTexSource
+
+extern FxU32 FX_grTexTextureMemRequired(tdfxContextPtr fxMesa,
+ FxU32 evenOdd, GrTexInfo * info);
+
+#define FX_grTexTextureMemRequired_NoLock grTexTextureMemRequired
+
+#define FX_grGlideGetState(fxMesa, s) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grGlideGetState(s); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+#define FX_grGlideGetState_NoLock(s) grGlideGetState(s);
+
+#define FX_grDRIBufferSwap(fxMesa, i) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grDRIBufferSwap(i); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grSstSelect(fxMesa, b) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grSstSelect(b); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grSstSelect_NoLock grSstSelect
+
+#define FX_grGlideSetState(fxMesa, s) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grGlideSetState(s); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+#define FX_grGlideSetState_NoLock(s) grGlideSetState(s);
+
+#define FX_grDepthBufferMode(fxMesa, m) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grDepthBufferMode(m); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grLfbWriteColorFormat(fxMesa, f) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grLfbWriteColorFormat(f); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grDrawVertexArray(fxMesa, m, c, p) \
+ do { \
+ BEGIN_CLIP_LOOP(fxMesa); \
+ grDrawVertexArray(m, c, p); \
+ END_CLIP_LOOP(fxMesa); \
+ } while (0)
+
+#define FX_grGlideShutdown(fxMesa) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grGlideShutdown(); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grTexLodBiasValue_NoLock(t, v) grTexLodBiasValue(t, v)
+
+#define FX_grTexLodBiasValue(t, v) \
+ do { \
+ LOCK_HARDWARE(fxMesa); \
+ grTexLodBiasValue(t, v); \
+ UNLOCK_HARDWARE(fxMesa); \
+ } while (0)
+
+#define FX_grGlideInit_NoLock grGlideInit
+#define FX_grSstWinOpen_NoLock grSstWinOpen
+
+extern int FX_getFogTableSize(tdfxContextPtr fxMesa);
+
+extern int FX_getGrStateSize(tdfxContextPtr fxMesa);
+
+#endif /* __FX_GLIDE_WARPER__ */
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_xmesa.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_xmesa.c
index 206953dec..06930691d 100644
--- a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_xmesa.c
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_xmesa.c
@@ -1,139 +1,153 @@
-/**************************************************************************
-
-Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-Copyright 2000 VA Linux Systems, Inc.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sub license, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
-ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_xmesa.c,v 1.10 2000/12/08 19:36:24 alanh Exp $ */
+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/* $XFree86$ */
/*
+ * Original rewrite:
+ * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
+ *
* Authors:
- * Daryll Strauss <daryll@valinux.com>
- * Brian E. Paul <brianp@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ *
*/
#ifdef GLX_DIRECT_RENDERING
#include <X11/Xlibint.h>
-#include <glide.h>
-#include "fxdrv.h"
+
#include "context.h"
#include "matrix.h"
#include "mmath.h"
#include "vbxform.h"
-#include "fxtexman.h"
+#include "dri_glide.h"
+
+#include "tdfx_context.h"
+#include "tdfx_render.h"
+#include "tdfx_state.h"
+#include "tdfx_texman.h"
-/* including xf86PciInfo.h causes a bunch of errors */
-#ifndef PCI_CHIP_VOODOO5
-#define PCI_CHIP_VOODOO5 0x0009
+
+#ifndef TDFX_DEBUG
+int TDFX_DEBUG = (0
+/* | DEBUG_ALWAYS_SYNC */
+/* | DEBUG_VERBOSE_API */
+/* | DEBUG_VERBOSE_MSG */
+/* | DEBUG_VERBOSE_LRU */
+/* | DEBUG_VERBOSE_DRI */
+/* | DEBUG_VERBOSE_IOCTL */
+/* | DEBUG_VERBOSE_2D */
+ );
#endif
GLboolean
-XMesaInitDriver(__DRIscreenPrivate * sPriv)
+XMesaInitDriver( __DRIscreenPrivate *sPriv )
{
- tdfxScreenPrivate *gsp;
-
- /* Check the DRI version */
- {
- int major, minor, patch;
- if (XF86DRIQueryVersion(sPriv->display, &major, &minor, &patch)) {
- if (major != 3 || minor != 0 || patch < 0) {
- char msg[1000];
- sprintf(msg,
- "3dfx DRI driver expected DRI version 3.0.x but got version %d.%d.%d",
- major, minor, patch);
- __driMesaMessage(msg);
- return GL_FALSE;
- }
- }
- }
-
- /* Check that the DDX driver version is compatible */
- if (sPriv->ddxMajor != 1 || sPriv->ddxMinor != 0 || sPriv->ddxPatch < 0) {
- char msg[1000];
- sprintf(msg,
- "3dfx DRI driver expected DDX driver version 1.0.x but got version %d.%d.%d",
- sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch);
- __driMesaMessage(msg);
- return GL_FALSE;
- }
-
- /* Check that the DRM driver version is compatible */
- if (sPriv->drmMajor != 1 || sPriv->drmMinor != 0 || sPriv->drmPatch < 0) {
- char msg[1000];
- sprintf(msg,
- "3dfx DRI driver expected DRM driver version 1.0.x but got version %d.%d.%d",
- sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch);
- __driMesaMessage(msg);
- return GL_FALSE;
- }
-
- /* Allocate the private area */
- gsp = (tdfxScreenPrivate *) Xmalloc(sizeof(tdfxScreenPrivate));
- if (!gsp)
- return GL_FALSE;
-
- gsp->driScrnPriv = sPriv;
-
- sPriv->private = (void *) gsp;
-
- if (!tdfxMapAllRegions(sPriv)) {
- Xfree(gsp);
- sPriv->private = NULL;
- return GL_FALSE;
- }
-
- return GL_TRUE;
+ int major, minor, patch;
+ char msg[1024];
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, sPriv );
+ }
+
+ /* Check the DRI version */
+ if ( XF86DRIQueryVersion( sPriv->display, &major, &minor, &patch ) ) {
+ if ( major != 3 ||
+ minor != 0 ||
+ patch < 0 ) {
+ sprintf( msg,
+ "3dfx DRI driver expected DRI version 3.0.x "
+ "but got version %d.%d.%d",
+ major, minor, patch );
+ __driMesaMessage( msg );
+ return GL_FALSE;
+ }
+ }
+
+ /* Check that the DDX driver version is compatible */
+ if ( sPriv->ddxMajor != 1 ||
+ sPriv->ddxMinor != 0 ||
+ sPriv->ddxPatch < 0 ) {
+ sprintf( msg,
+ "3dfx DRI driver expected DDX driver version 1.0.x "
+ "but got version %d.%d.%d",
+ sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch );
+ __driMesaMessage( msg );
+ return GL_FALSE;
+ }
+
+ /* Check that the DRM driver version is compatible */
+ if ( sPriv->drmMajor != 1 ||
+ sPriv->drmMinor != 0 ||
+ sPriv->drmPatch < 0 ) {
+ sprintf( msg,
+ "3dfx DRI driver expected DRM driver version 1.0.x "
+ "but got version %d.%d.%d",
+ sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch );
+ __driMesaMessage( msg );
+ return GL_FALSE;
+ }
+
+ if ( !tdfxCreateScreen( sPriv ) ) {
+ tdfxDestroyScreen( sPriv );
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
}
void
-XMesaResetDriver(__DRIscreenPrivate * sPriv)
+XMesaResetDriver( __DRIscreenPrivate *sPriv )
{
- tdfxUnmapAllRegions(sPriv);
- Xfree(sPriv->private);
- sPriv->private = NULL;
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, sPriv );
+ }
+
+ tdfxDestroyScreen( sPriv );
}
GLvisual *
-XMesaCreateVisual(Display * dpy,
- __DRIscreenPrivate * driScrnPriv,
- const XVisualInfo * visinfo,
- const __GLXvisualConfig * config)
+XMesaCreateVisual( Display * dpy,
+ __DRIscreenPrivate *driScrnPriv,
+ const XVisualInfo *visinfo,
+ const __GLXvisualConfig *config )
{
- /* Drivers may change the args to _mesa_create_visual() in order to
- * setup special visuals.
- */
- return _mesa_create_visual(config->rgba,
+ /* Drivers may change the args to _mesa_create_visual() in order to
+ * setup special visuals.
+ */
+ return _mesa_create_visual( config->rgba,
config->doubleBuffer,
config->stereo,
- _mesa_bitcount(visinfo->red_mask),
- _mesa_bitcount(visinfo->green_mask),
- _mesa_bitcount(visinfo->blue_mask),
+ _mesa_bitcount( visinfo->red_mask ),
+ _mesa_bitcount( visinfo->green_mask ),
+ _mesa_bitcount( visinfo->blue_mask ),
config->alphaSize,
0, /* index bits */
config->depthSize,
@@ -142,216 +156,247 @@ XMesaCreateVisual(Display * dpy,
config->accumGreenSize,
config->accumBlueSize,
config->accumAlphaSize,
- 0 /* num samples */
- );
+ 0 /* num samples */ );
}
GLboolean
-XMesaCreateContext(Display * dpy, GLvisual * mesaVis,
- __DRIcontextPrivate * driContextPriv)
+XMesaCreateContext( Display *dpy, GLvisual *mesaVis,
+ __DRIcontextPrivate *driContextPriv )
{
- fxMesaContext fxMesa;
- __DRIscreenPrivate *driScrnPriv = driContextPriv->driScreenPriv;
- tdfxScreenPrivate *sPriv = (tdfxScreenPrivate *) driScrnPriv->private;
- TDFXSAREAPriv *saPriv;
-
- fxMesa = (fxMesaContext) Xmalloc(sizeof(struct tfxMesaContext));
- if (!fxMesa) {
- return GL_FALSE;
- }
-
- fxMesa->hHWContext = driContextPriv->hHWContext;
- fxMesa->tdfxScrnPriv = sPriv;
- /* deviceID = 0x05 = Voodoo3 */
- /* deviceID = 0x09 = Voodoo5 (and Voodoo4?) */
- fxMesa->isNapalm = sPriv->deviceID == PCI_CHIP_VOODOO5;
- fxMesa->haveHwStencil = fxMesa->isNapalm && sPriv->cpp == 4;
-
-
- fxMesa->glVis = mesaVis;
- fxMesa->screen_width = sPriv->width;
- fxMesa->screen_height = sPriv->height;
- fxMesa->new_state = ~0;
- fxMesa->driContextPriv = driContextPriv;
- fxMesa->glCtx = driContextPriv->mesaContext;
- fxMesa->initDone = GL_FALSE;
-
- saPriv =
- (TDFXSAREAPriv *) ((char *) driScrnPriv->pSAREA +
- sizeof(XF86DRISAREARec));
- grDRIOpen(driScrnPriv->pFB, sPriv->regs.map, sPriv->deviceID,
- sPriv->width, sPriv->height, sPriv->mem, sPriv->cpp,
- sPriv->stride, sPriv->fifoOffset, sPriv->fifoSize,
- sPriv->fbOffset, sPriv->backOffset, sPriv->depthOffset,
- sPriv->textureOffset, sPriv->textureSize, &saPriv->fifoPtr,
- &saPriv->fifoRead);
-
- driContextPriv->driverPrivate = (void *) fxMesa;
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, driContextPriv );
+ }
- return GL_TRUE;
+ return tdfxCreateContext( dpy, mesaVis, driContextPriv );
}
void
-XMesaDestroyContext(__DRIcontextPrivate * driContextPriv)
+XMesaDestroyContext( __DRIcontextPrivate *driContextPriv )
{
- fxMesaContext fxMesa = (fxMesaContext) driContextPriv->driverPrivate;
- if (fxMesa) {
- if (fxMesa->glCtx->Shared->RefCount == 1) {
- /* This share group is about to go away, free our private
- * texture object data.
- */
- struct gl_texture_object *tObj;
- tObj = fxMesa->glCtx->Shared->TexObjectList;
- while (tObj) {
- fxTMFreeTexture(fxMesa, tObj);
- tObj = tObj->Next;
- }
- }
- XFree(fxMesa);
- driContextPriv->driverPrivate = NULL;
- }
+ tdfxContextPtr fxMesa;
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, driContextPriv );
+ }
+
+ fxMesa = (tdfxContextPtr) driContextPriv->driverPrivate;
+ tdfxDestroyContext( fxMesa );
+ driContextPriv->driverPrivate = NULL;
}
GLframebuffer *
-XMesaCreateWindowBuffer(Display * dpy,
- __DRIscreenPrivate * driScrnPriv,
- __DRIdrawablePrivate * driDrawPriv,
- GLvisual * mesaVis)
+XMesaCreateWindowBuffer( Display *dpy,
+ __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ GLvisual *mesaVis )
{
- return gl_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- mesaVis->StencilBits > 0,
- mesaVis->AccumRedBits > 0,
- GL_FALSE /* software alpha channel? */
- );
+ return gl_create_framebuffer( mesaVis,
+ GL_FALSE, /* software depth buffer? */
+ mesaVis->StencilBits > 0,
+ mesaVis->AccumRedBits > 0,
+ GL_FALSE /* software alpha channel? */ );
}
GLframebuffer *
-XMesaCreatePixmapBuffer(Display * dpy,
- __DRIscreenPrivate * driScrnPriv,
- __DRIdrawablePrivate * driDrawPriv,
- GLvisual * mesaVis)
+XMesaCreatePixmapBuffer( Display *dpy,
+ __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ GLvisual *mesaVis )
{
#if 0
- /* Different drivers may have different combinations of hardware and
- * software ancillary buffers.
- */
- return gl_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- mesaVis->StencilBits > 0,
- mesaVis->AccumRedBits > 0,
- mesaVis->AlphaBits > 0);
+ /* Different drivers may have different combinations of hardware and
+ * software ancillary buffers.
+ */
+ return gl_create_framebuffer( mesaVis,
+ GL_FALSE, /* software depth buffer? */
+ mesaVis->StencilBits > 0,
+ mesaVis->AccumRedBits > 0,
+ mesaVis->AlphaBits > 0 );
#else
- return NULL; /* not implemented yet */
+ return NULL; /* not implemented yet */
#endif
}
-
void
-XMesaSwapBuffers(__DRIdrawablePrivate * driDrawPriv)
+XMesaSwapBuffers( __DRIdrawablePrivate *driDrawPriv )
{
- GET_CURRENT_CONTEXT(ctx);
- fxMesaContext fxMesa = 0;
-
- if (!driDrawPriv->mesaBuffer->Visual->DBflag)
- return; /* can't swap a single-buffered window */
-
- /* If the current context's drawable matches the given drawable
- * we have to do a glFinish (per the GLX spec).
- */
- if (ctx) {
- __DRIdrawablePrivate *curDrawPriv;
- fxMesa = FX_CONTEXT(ctx);
- curDrawPriv = fxMesa->driContextPriv->driDrawablePriv;
- if (curDrawPriv == driDrawPriv) {
- /* swapping window bound to current context, flush first */
- FLUSH_VB(ctx, "swap buffers");
- BEGIN_BOARD_LOCK(fxMesa);
- }
- else {
- /* make fxMesa context current */
- grGlideGetState((GrState *) fxMesa->state);
- fxMesa = (fxMesaContext) driDrawPriv->driContextPriv->driverPrivate;
- BEGIN_BOARD_LOCK(fxMesa);
- grSstSelect(fxMesa->board);
- grGlideSetState((GrState *) fxMesa->state);
- }
- }
-
+ GET_CURRENT_CONTEXT(ctx);
+ tdfxContextPtr fxMesa = 0;
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, driDrawPriv );
+ }
+
+ if ( !driDrawPriv->mesaBuffer->Visual->DBflag )
+ return; /* can't swap a single-buffered window */
+
+ /* If the current context's drawable matches the given drawable
+ * we have to do a glFinish (per the GLX spec).
+ */
+ if ( ctx ) {
+ __DRIdrawablePrivate *curDrawPriv;
+ fxMesa = TDFX_CONTEXT(ctx);
+ curDrawPriv = fxMesa->driContext->driDrawablePriv;
+
+ if ( curDrawPriv == driDrawPriv ) {
+ /* swapping window bound to current context, flush first */
+ FLUSH_VB( ctx, "swap buffers" );
+ LOCK_HARDWARE( fxMesa );
+ }
+ else {
+ /* find the fxMesa context previously bound to the window */
+ fxMesa = (tdfxContextPtr) driDrawPriv->driContextPriv->driverPrivate;
+ if (!fxMesa)
+ return;
+ LOCK_HARDWARE( fxMesa );
+ grSstSelect( fxMesa->Glide.Board );
+ grGlideSetState( (GrState *) fxMesa->Glide.State );
+ }
+ }
#ifdef STATS
- {
- int stalls;
- static int prevStalls = 0;
- stalls = grFifoGetStalls();
- if (stalls != prevStalls) {
- fprintf(stderr, "%d stalls occurred\n", stalls - prevStalls);
- prevStalls = stalls;
- }
- if (fxMesa && fxMesa->texSwaps) {
- fprintf(stderr, "%d texture swaps occurred\n", fxMesa->texSwaps);
- fxMesa->texSwaps = 0;
- }
- }
+ {
+ int stalls;
+ static int prevStalls = 0;
+
+ stalls = grFifoGetStalls();
+
+ fprintf( stderr, "%s:\n", __FUNCTION__ );
+ if ( stalls != prevStalls ) {
+ fprintf( stderr, " %d stalls occurred\n",
+ stalls - prevStalls );
+ prevStalls = stalls;
+ }
+ if ( fxMesa && fxMesa->texSwaps ) {
+ fprintf( stderr, " %d texture swaps occurred\n",
+ fxMesa->texSwaps );
+ fxMesa->texSwaps = 0;
+ }
+ }
#endif
+ if (fxMesa->scissoredClipRects) {
+ /* restore clip rects without scissor box */
+ grDRIPosition( driDrawPriv->x, driDrawPriv->y,
+ driDrawPriv->w, driDrawPriv->h,
+ driDrawPriv->numClipRects, driDrawPriv->pClipRects );
+ }
- /* XXX prototype grDRISwapClipRects() function may not be
- * needed after all
- */
-#if 0
- FX_grDRIBufferSwap(fxMesa, fxMesa->swapInterval);
-#elif 1
- grDRIBufferSwap(fxMesa->swapInterval);
-#else
- grDRISwapClipRects(fxMesa->swapInterval,
- driDrawPriv->numClipRects,
- driDrawPriv->pClipRects);
-#endif
+ grDRIBufferSwap( fxMesa->Glide.SwapInterval );
+
+ if (fxMesa->scissoredClipRects) {
+ /* restore clip rects WITH scissor box */
+ grDRIPosition( driDrawPriv->x, driDrawPriv->y,
+ driDrawPriv->w, driDrawPriv->h,
+ fxMesa->numClipRects, fxMesa->pClipRects );
+ }
#if 0
- {
- FxI32 result;
- do {
- result = FX_grGetInteger(FX_PENDING_BUFFERSWAPS);
- } while (result > fxMesa->maxPendingSwapBuffers);
- }
+ {
+ FxI32 result;
+ do {
+ result = FX_grGetInteger( FX_PENDING_BUFFERSWAPS );
+ } while ( result > fxMesa->maxPendingSwapBuffers );
+ }
#endif
- fxMesa->stats.swapBuffer++;
-
-
- if (ctx) {
- if (ctx->DriverCtx != fxMesa) {
- /* restore original context */
- fxMesa = FX_CONTEXT(ctx);
- grSstSelect(fxMesa->board);
- grGlideSetState((GrState *) fxMesa->state);
- }
- END_BOARD_LOCK(fxMesa);
- }
+
+ fxMesa->stats.swapBuffer++;
+
+ if (ctx) {
+ if (ctx->DriverCtx != fxMesa) {
+ fxMesa = TDFX_CONTEXT(ctx);
+ grSstSelect( fxMesa->Glide.Board );
+ grGlideSetState( (GrState *) fxMesa->Glide.State );
+ }
+ UNLOCK_HARDWARE( fxMesa );
+ }
}
GLboolean
-XMesaUnbindContext(__DRIcontextPrivate * driContextPriv)
+XMesaUnbindContext( __DRIcontextPrivate *driContextPriv )
{
- GET_CURRENT_CONTEXT(ctx);
- if (driContextPriv && driContextPriv->mesaContext == ctx) {
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- FX_grGlideGetState(fxMesa, (GrState *) fxMesa->state);
- }
- return GL_TRUE;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, driContextPriv );
+ }
+
+ if ( driContextPriv && driContextPriv->mesaContext == ctx ) {
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ FX_grGlideGetState( fxMesa, (GrState *) fxMesa->Glide.State );
+ }
+ return GL_TRUE;
}
+
+GLboolean
+XMesaMakeCurrent( __DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv )
+{
+ if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, driContextPriv );
+ }
+
+ if ( driContextPriv ) {
+ tdfxContextPtr fxMesa = (tdfxContextPtr) driContextPriv->driverPrivate;
+ GLcontext *ctx = fxMesa->glCtx;
+
+ if ( fxMesa->driDrawable != driDrawPriv ) {
+ fxMesa->driDrawable = driDrawPriv;
+ fxMesa->dirty = ~0;
+ }
+
+ if ( !fxMesa->Glide.Initialized ) {
+ if ( !tdfxInitContext( driDrawPriv, fxMesa ) )
+ return GL_FALSE;
+
+ LOCK_HARDWARE( fxMesa );
+
+ /* FIXME: Force loading of window information */
+ fxMesa->width = 0;
+ tdfxUpdateClipping(ctx);
+ tdfxUploadClipping(fxMesa);
+
+ UNLOCK_HARDWARE( fxMesa );
+ } else {
+ LOCK_HARDWARE( fxMesa );
+
+ grSstSelect( fxMesa->Glide.Board );
+ grGlideSetState( fxMesa->Glide.State );
+
+ tdfxUpdateClipping(ctx);
+ tdfxUploadClipping(fxMesa);
+
+ UNLOCK_HARDWARE( fxMesa );
+ }
+
+ assert( ctx == driContextPriv->mesaContext );
+
+ gl_make_current2( ctx, driDrawPriv->mesaBuffer,
+ driReadPriv->mesaBuffer );
+
+ if ( !ctx->Viewport.Width ) {
+ gl_Viewport( ctx, 0, 0, driDrawPriv->w, driDrawPriv->h );
+ }
+ } else {
+ gl_make_current( 0, 0 );
+ }
+
+ return GL_TRUE;
+}
+
+
GLboolean
XMesaOpenFullScreen(__DRIcontextPrivate *driContextPriv)
{
- fprintf(stderr,"XMesaOpenFullScreen\n");
+ fprintf(stderr,"***** XMesaOpenFullScreen *****\n");
#if 0 /* When new glide3 calls exist */
return((GLboolean)grDRISetupFullScreen(GL_TRUE));
#else
@@ -359,6 +404,7 @@ XMesaOpenFullScreen(__DRIcontextPrivate *driContextPriv)
#endif
}
+
GLboolean
XMesaCloseFullScreen(__DRIcontextPrivate *driContextPriv)
{
@@ -371,182 +417,24 @@ XMesaCloseFullScreen(__DRIcontextPrivate *driContextPriv)
}
-/*
- * This function sends the window position and cliprect list to
- * Glide for the given context.
- */
-static void
-XMesaWindowMoved(fxMesaContext fxMesa)
-{
- __DRIdrawablePrivate *dPriv = fxMesa->driContextPriv->driDrawablePriv;
- GLcontext *ctx = fxMesa->glCtx;
-
- grDRIPosition(dPriv->x, dPriv->y, dPriv->w, dPriv->h,
- dPriv->numClipRects, dPriv->pClipRects);
- fxMesa->numClipRects = dPriv->numClipRects;
- fxMesa->pClipRects = dPriv->pClipRects;
- if (dPriv->x != fxMesa->x_offset || dPriv->y != fxMesa->y_offset ||
- dPriv->w != fxMesa->width || dPriv->h != fxMesa->height) {
- fxMesa->x_offset = dPriv->x;
- fxMesa->y_offset = dPriv->y;
- fxMesa->width = dPriv->w;
- fxMesa->height = dPriv->h;
- fxMesa->y_delta =
- fxMesa->screen_height - fxMesa->y_offset - fxMesa->height;
- }
- switch (dPriv->numClipRects) {
- case 0:
- fxMesa->clipMinX = dPriv->x;
- fxMesa->clipMaxX = dPriv->x + dPriv->w;
- fxMesa->clipMinY = dPriv->y;
- fxMesa->clipMaxY = dPriv->y + dPriv->h;
- fxSetScissorValues(ctx);
- fxMesa->needClip = 0;
- break;
- case 1:
- fxMesa->clipMinX = dPriv->pClipRects[0].x1;
- fxMesa->clipMaxX = dPriv->pClipRects[0].x2;
- fxMesa->clipMinY = dPriv->pClipRects[0].y1;
- fxMesa->clipMaxY = dPriv->pClipRects[0].y2;
- fxSetScissorValues(ctx);
- fxMesa->needClip = 0;
- break;
- default:
- fxMesa->needClip = 1;
- }
-}
-
-
-GLboolean
-XMesaMakeCurrent(__DRIcontextPrivate * driContextPriv,
- __DRIdrawablePrivate * driDrawPriv,
- __DRIdrawablePrivate * driReadPriv)
-{
- if (driContextPriv) {
- fxMesaContext fxMesa;
-
- fxMesa = (fxMesaContext) driContextPriv->driverPrivate;
-
- if (!fxMesa->initDone) {
- if (!tdfxInitHW(driDrawPriv, fxMesa))
- return GL_FALSE;
- fxMesa->width = 0;
- XMesaWindowMoved(fxMesa);
- FX_grGlideGetState(fxMesa, (GrState *) fxMesa->state);
- }
- else {
- FX_grSstSelect(fxMesa, fxMesa->board);
- FX_grGlideSetState(fxMesa, (GrState *) fxMesa->state);
- XMesaWindowMoved(fxMesa);
- }
-
- assert(fxMesa->glCtx == driContextPriv->mesaContext);
-
- gl_make_current2(fxMesa->glCtx, driDrawPriv->mesaBuffer,
- driReadPriv->mesaBuffer);
-
- if (!fxMesa->glCtx->Viewport.Width)
- gl_Viewport(fxMesa->glCtx, 0, 0, driDrawPriv->w, driDrawPriv->h);
- }
- else {
- gl_make_current(0, 0);
- }
- return GL_TRUE;
-}
-
-
-/* This is called from within the LOCK_HARDWARE routine */
-void
-XMesaUpdateState(fxMesaContext fxMesa)
-{
- __DRIcontextPrivate *cPriv = fxMesa->driContextPriv;
- __DRIdrawablePrivate *dPriv = cPriv->driDrawablePriv;
- __DRIscreenPrivate *sPriv = dPriv->driScreenPriv;
- TDFXSAREAPriv *saPriv = (TDFXSAREAPriv *) (((char *) sPriv->pSAREA) +
- sizeof(XF86DRISAREARec));
- int stamp;
- char ret;
-
- DEBUG_CHECK_LOCK();
- DRM_CAS(&sPriv->pSAREA->lock, dPriv->driContextPriv->hHWContext,
- DRM_LOCK_HELD | dPriv->driContextPriv->hHWContext, ret);
- if (!ret) {
- DEBUG_LOCK();
- return;
- }
- drmGetLock(sPriv->fd, dPriv->driContextPriv->hHWContext, 0);
- stamp = dPriv->lastStamp;
- /* This macro will update dPriv's cliprects if needed */
- XMESA_VALIDATE_DRAWABLE_INFO(cPriv->display, sPriv, dPriv);
- /* fprintf(stderr, "In FifoPtr=%d FifoRead=%d\n", saPriv->fifoPtr, saPriv->fifoRead); */
- if (saPriv->fifoOwner != dPriv->driContextPriv->hHWContext) {
- grDRIImportFifo(saPriv->fifoPtr, saPriv->fifoRead);
- }
- if (saPriv->ctxOwner != dPriv->driContextPriv->hHWContext) {
- /* This sequence looks a little odd. Glide mirrors the state, and
- when you get the state you are forcing the mirror to be up to
- date, and then getting a copy from the mirror. You can then force
- that state onto the hardware when you set the state. */
- void *state;
- state = malloc(FX_grGetInteger_NoLock(FX_GLIDE_STATE_SIZE));
- FX_grGlideGetState_NoLock(state);
- FX_grGlideSetState_NoLock(state);
- free(state);
- }
- if (saPriv->texOwner != dPriv->driContextPriv->hHWContext) {
- fxTMRestoreTextures_NoLock(fxMesa);
- }
-#if 0
- if (*dPriv->pStamp != stamp)
-#else
- if (*dPriv->pStamp != stamp ||
- saPriv->ctxOwner != dPriv->driContextPriv->hHWContext)
-#endif
- XMesaWindowMoved(fxMesa);
- DEBUG_LOCK();
-}
-
-
-/*
- * XXX is this used by anyone?
+/* Silence compiler warnings.
*/
-#if 000
-static void
-XMesaSetSAREA(void)
-{
- __DRIdrawablePrivate *dPriv = gCC->driDrawablePriv;
- __DRIscreenPrivate *sPriv = dPriv->driScreenPriv;
- TDFXSAREAPriv *saPriv =
- (TDFXSAREAPriv *) (((char *) sPriv->pSAREA) +
- sizeof(XF86DRISAREARec));
-
- saPriv->fifoOwner = dPriv->driContextPriv->hHWContext;
- saPriv->ctxOwner = dPriv->driContextPriv->hHWContext;
- saPriv->texOwner = dPriv->driContextPriv->hHWContext;
- grDRIResetSAREA();
- /* fprintf(stderr, "Out FifoPtr=%d FifoRead=%d\n", saPriv->fifoPtr, saPriv->fifoRead); */
-}
-#endif
-
-
-
-extern void __driRegisterExtensions(void); /* silence compiler warning */
+extern void __driRegisterExtensions( void );
/* This function is called by libGL.so as soon as libGL.so is loaded.
* This is where we'd register new extension functions with the dispatcher.
*/
-void
-__driRegisterExtensions(void)
+void __driRegisterExtensions( void )
{
#if 0
- /* Example. Also look in fxdd.c for more details. */
- {
- const int _gloffset_FooBarEXT = 555; /* just an example number! */
- if (_glapi_add_entrypoint("glFooBarEXT", _gloffset_FooBarEXT)) {
- void *f = glXGetProcAddressARB("glFooBarEXT");
- assert(f);
- }
- }
+ /* Example. Also look in tdfx_dd.c for more details. */
+ {
+ const int _gloffset_FooBarEXT = 555; /* just an example number! */
+ if ( _glapi_add_entrypoint( "glFooBarEXT", _gloffset_FooBarEXT ) ) {
+ void *f = glXGetProcAddressARB( "glFooBarEXT" );
+ assert( f );
+ }
+ }
#endif
}