diff options
Diffstat (limited to 'xc/lib/GL/mesa/src/drv/r128/r128_vb.c')
-rw-r--r-- | xc/lib/GL/mesa/src/drv/r128/r128_vb.c | 470 |
1 files changed, 470 insertions, 0 deletions
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_vb.c b/xc/lib/GL/mesa/src/drv/r128/r128_vb.c new file mode 100644 index 000000000..f14ec21bd --- /dev/null +++ b/xc/lib/GL/mesa/src/drv/r128/r128_vb.c @@ -0,0 +1,470 @@ +/* $XFree86$ */ +/************************************************************************** + +Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., + Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * + */ + +#include "r128_init.h" +#include "r128_mesa.h" +#include "r128_xmesa.h" +#include "r128_context.h" +#include "r128_lock.h" +#include "r128_reg.h" +#include "r128_cce.h" +#include "r128_state.h" +#include "r128_vb.h" + +#include "stages.h" + +#define TEX0 \ +do { \ + v->v.tu0 = tc0[i][0]; \ + v->v.tv0 = tc0[i][1]; \ +} while (0) + +#define TEX1 \ +do { \ + v->v.tu1 = tc1[i][0]; \ + v->v.tv1 = tc1[i][1]; \ +} while (0) + +#define SPC \ +do { \ + GLubyte *spec = &(VB->Spec[0][i][0]); \ + v->v.spec_frgb.r = spec[0]; \ + v->v.spec_frgb.g = spec[1]; \ + v->v.spec_frgb.b = spec[2]; \ +} while (0) + +#define FOG \ +do { \ + GLubyte *spec = &(VB->Spec[0][i][0]); \ + v->v.spec_frgb.a = spec[3]; \ +} while (0) + +#define COL \ +do { \ + GLubyte *col = &(VB->Color[0]->data[i][0]); \ + v->v.dif_argb.a = col[3]; \ + v->v.dif_argb.r = col[0]; \ + v->v.dif_argb.g = col[1]; \ + v->v.dif_argb.b = col[2]; \ +} while (0) + +#if 1 +/* FIXME: These are handled by the Rage 128 */ +#define TEX0_4 +#define TEX1_4 +#else +#define TEX0_4 \ +do { \ + if (VB->TexCoordPtr[0]->size == 4) { \ + GLfloat (*tc)[4] = VB->TexCoordPtr[0]->data; \ + v = &(R128_DRIVER_DATA(VB)->verts[start]); \ + for (i = start; i < end; i++, v++) { \ + float oow = 1.0 / tc[i][3]; \ + v->v.rhw *= tc[i][3]; \ + v->v.tu0 *= oow; \ + v->v.tv0 *= oow; \ + } \ + } \ +} while (0) + +#if USE_RHW2 +#define TEX1_4 \ +do { \ + if (VB->TexCoordPtr[1]->size == 4) { \ + GLfloat (*tc)[4] = VB->TexCoordPtr[1]->data; \ + v = &(R128_DRIVER_DATA(VB)->verts[start]); \ + for (i = start; i < end; i++, v++) { \ + float oow = 1.0 / tc[i][3]; \ + v->v.rhw2 *= tc[i][3]; \ + v->v.tu1 *= oow; \ + v->v.tv1 *= oow; \ + } \ + } \ +} while (0) +#else +#define TEX1_4 +#endif +#endif + +#if USE_RHW2 +#define COORD \ +do { \ + GLfloat *win = VB->Win.data[i]; \ + v->v.x = win[0]; \ + v->v.y = r128height - win[1]; \ + v->v.z = scale * win[2]; \ + v->v.rhw = v->v.rhw2 = win[3]; \ +} while (0) +#else +#define COORD \ +do { \ + GLfloat *win = VB->Win.data[i]; \ + v->v.x = win[0]; \ + v->v.y = r128height - win[1]; \ + v->v.z = scale * win[2]; \ + v->v.rhw = win[3]; \ +} while (0) +#endif + +#define NOP + +/* Setup the r128 vertex buffer entries */ +#define SETUPFUNC(name,win,col,tex0,tex1,tex0_4,tex1_4,spec,fog) \ +static void name(struct vertex_buffer *VB, GLuint start, GLuint end) \ +{ \ + r128ContextPtr r128ctx = R128_CONTEXT(VB->ctx); \ + __DRIdrawablePrivate *dPriv = r128ctx->driDrawable; \ + r128VertexPtr v; \ + GLfloat (*tc0)[4]; \ + GLfloat (*tc1)[4]; \ + GLfloat r128height = dPriv->h; \ + GLfloat scale; \ + int i; \ + \ + (void) r128height; (void) r128ctx; \ + \ + gl_import_client_data(VB, VB->ctx->RenderFlags, \ + (VB->ClipOrMask \ + ? VEC_WRITABLE | VEC_GOOD_STRIDE \ + : VEC_GOOD_STRIDE)); \ + \ + switch (VB->ctx->Visual->DepthBits) { \ + case 16: scale = 1.0 / 65536.0; break; \ + case 24: scale = 1.0 / 16777216.0; break; \ + case 32: scale = 1.0 / 4294967296.0; break; \ + default: scale = 1.0 / 65536.0; break; \ + } \ + \ + tc0 = VB->TexCoordPtr[0]->data; \ + tc1 = VB->TexCoordPtr[1]->data; \ + \ + v = &(R128_DRIVER_DATA(VB)->verts[start]); \ + \ + if (VB->ClipOrMask == 0) \ + for (i = start; i < end; i++, v++) { \ + win; \ + col; \ + spec; \ + fog; \ + tex0; \ + tex1; \ + } \ + else \ + for (i = start; i < end; i++, v++) { \ + if (VB->ClipMask[i] == 0) { \ + win; \ + spec; \ + fog; \ + tex0; \ + tex1; \ + } \ + col; \ + } \ + tex0_4; \ + tex1_4; \ +} + + +SETUPFUNC(rs_wt0, COORD, NOP, TEX0, NOP, TEX0_4, NOP, NOP, NOP) +SETUPFUNC(rs_wt1, COORD, NOP, NOP, TEX1, NOP, TEX1_4, NOP, NOP) +SETUPFUNC(rs_wt0t1, COORD, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP, NOP) +SETUPFUNC(rs_wft0, COORD, NOP, TEX0, NOP, TEX0_4, NOP, NOP, FOG) +SETUPFUNC(rs_wft1, COORD, NOP, NOP, TEX1, NOP, TEX1_4, NOP, FOG) +SETUPFUNC(rs_wft0t1, COORD, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP, FOG) +SETUPFUNC(rs_wg, COORD, COL, NOP, NOP, NOP, NOP, NOP, NOP) +SETUPFUNC(rs_wgs, COORD, COL, NOP, NOP, NOP, NOP, SPC, NOP) +SETUPFUNC(rs_wgt0, COORD, COL, TEX0, NOP, TEX0_4, NOP, NOP, NOP) +SETUPFUNC(rs_wgt1, COORD, COL, NOP, TEX1, NOP, TEX1_4, NOP, NOP) +SETUPFUNC(rs_wgt0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP, NOP) +SETUPFUNC(rs_wgst0, COORD, COL, TEX0, NOP, TEX0_4, NOP, SPC, NOP) +SETUPFUNC(rs_wgst1, COORD, COL, NOP, TEX1, NOP, TEX1_4, SPC, NOP) +SETUPFUNC(rs_wgst0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, SPC, NOP) +SETUPFUNC(rs_wgf, COORD, COL, NOP, NOP, NOP, NOP, NOP, FOG) +SETUPFUNC(rs_wgfs, COORD, COL, NOP, NOP, NOP, NOP, SPC, FOG) +SETUPFUNC(rs_wgft0, COORD, COL, TEX0, NOP, TEX0_4, NOP, NOP, FOG) +SETUPFUNC(rs_wgft1, COORD, COL, NOP, TEX1, NOP, TEX1_4, NOP, FOG) +SETUPFUNC(rs_wgft0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP, FOG) +SETUPFUNC(rs_wgfst0, COORD, COL, TEX0, NOP, TEX0_4, NOP, SPC, FOG) +SETUPFUNC(rs_wgfst1 , COORD, COL, NOP, TEX1, NOP, TEX1_4, SPC, FOG) +SETUPFUNC(rs_wgfst0t1, COORD, COL, TEX0, TEX1, TEX0_4, TEX1_4, SPC, FOG) + +SETUPFUNC(rs_t0, NOP, NOP, TEX0, NOP, TEX0_4, NOP, NOP, NOP) +SETUPFUNC(rs_t1, NOP, NOP, NOP, TEX1, NOP, TEX1_4, NOP, NOP) +SETUPFUNC(rs_t0t1, NOP, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP, NOP) +SETUPFUNC(rs_f, NOP, NOP, NOP, NOP, NOP, NOP, NOP, FOG) +SETUPFUNC(rs_ft0, NOP, NOP, TEX0, NOP, TEX0_4, NOP, NOP, FOG) +SETUPFUNC(rs_ft1, NOP, NOP, NOP, TEX1, NOP, TEX1_4, NOP, FOG) +SETUPFUNC(rs_ft0t1, NOP, NOP, TEX0, TEX1, TEX0_4, TEX1_4, NOP, FOG) +SETUPFUNC(rs_g, NOP, COL, NOP, NOP, NOP, NOP, NOP, NOP) +SETUPFUNC(rs_gs, NOP, COL, NOP, NOP, NOP, NOP, SPC, NOP) +SETUPFUNC(rs_gt0, NOP, COL, TEX0, NOP, TEX0_4, NOP, NOP, NOP) +SETUPFUNC(rs_gt1, NOP, COL, NOP, TEX1, NOP, TEX1_4, NOP, NOP) +SETUPFUNC(rs_gt0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP, NOP) +SETUPFUNC(rs_gst0, NOP, COL, TEX0, NOP, TEX0_4, NOP, SPC, NOP) +SETUPFUNC(rs_gst1, NOP, COL, NOP, TEX1, NOP, TEX1_4, SPC, NOP) +SETUPFUNC(rs_gst0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, SPC, NOP) +SETUPFUNC(rs_gf, NOP, COL, NOP, NOP, NOP, NOP, NOP, FOG) +SETUPFUNC(rs_gfs, NOP, COL, NOP, NOP, NOP, NOP, SPC, FOG) +SETUPFUNC(rs_gft0, NOP, COL, TEX0, NOP, TEX0_4, NOP, NOP, FOG) +SETUPFUNC(rs_gft1, NOP, COL, NOP, TEX1, NOP, TEX1_4, NOP, FOG) +SETUPFUNC(rs_gft0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, NOP, FOG) +SETUPFUNC(rs_gfst0, NOP, COL, TEX0, NOP, TEX0_4, NOP, SPC, FOG) +SETUPFUNC(rs_gfst1, NOP, COL, NOP, TEX1, NOP, TEX1_4, SPC, FOG) +SETUPFUNC(rs_gfst0t1, NOP, COL, TEX0, TEX1, TEX0_4, TEX1_4, SPC, FOG) + +static void rs_invalid(struct vertex_buffer *VB, GLuint start, GLuint end) +{ + fprintf(stderr, "r128RasterSetup(): invalid setup function\n"); +} + +typedef void (*setupFunc)(struct vertex_buffer *, GLuint, GLuint); +static setupFunc setup_func[0x80]; + +/* Initialize the table of vertex buffer setup functions */ +void r128SetupInit(void) +{ + int i; + + for (i = 0; i < 0x80; i++) setup_func[i] = rs_invalid; + + /* Funcs to build vertices from scratch */ + setup_func[R128_WIN_BIT|R128_TEX0_BIT] = rs_wt0; + setup_func[R128_WIN_BIT|R128_TEX1_BIT] = rs_wt1; + setup_func[R128_WIN_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_wt0t1; + setup_func[R128_WIN_BIT|R128_FOG_BIT|R128_TEX0_BIT] = rs_wft0; + setup_func[R128_WIN_BIT|R128_FOG_BIT|R128_TEX1_BIT] = rs_wft1; + setup_func[R128_WIN_BIT|R128_FOG_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_wft0t1; + setup_func[R128_WIN_BIT|R128_RGBA_BIT] = rs_wg; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_SPEC_BIT] = rs_wgs; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_TEX0_BIT] = rs_wgt0; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_TEX1_BIT] = rs_wgt1; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_wgt0t1; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX0_BIT] = rs_wgst0; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX1_BIT] = rs_wgst1; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_wgst0t1; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT] = rs_wgf; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT] = rs_wgfs; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_TEX0_BIT] = rs_wgft0; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_TEX1_BIT] = rs_wgft1; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_wgft0t1; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX0_BIT] = rs_wgfst0; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX1_BIT] = rs_wgfst1; + setup_func[R128_WIN_BIT|R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_wgfst0t1; + + /* Funcs to repair vertices */ + setup_func[R128_TEX0_BIT] = rs_t0; + setup_func[R128_TEX1_BIT] = rs_t1; + setup_func[R128_TEX0_BIT|R128_TEX1_BIT] = rs_t0t1; + setup_func[R128_FOG_BIT] = rs_f; + setup_func[R128_FOG_BIT|R128_TEX0_BIT] = rs_ft0; + setup_func[R128_FOG_BIT|R128_TEX1_BIT] = rs_ft1; + setup_func[R128_FOG_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_ft0t1; + setup_func[R128_RGBA_BIT] = rs_g; + setup_func[R128_RGBA_BIT|R128_SPEC_BIT] = rs_gs; + setup_func[R128_RGBA_BIT|R128_TEX0_BIT] = rs_gt0; + setup_func[R128_RGBA_BIT|R128_TEX1_BIT] = rs_gt1; + setup_func[R128_RGBA_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_gt0t1; + setup_func[R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX0_BIT] = rs_gst0; + setup_func[R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX1_BIT] = rs_gst1; + setup_func[R128_RGBA_BIT|R128_SPEC_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_gst0t1; + setup_func[R128_RGBA_BIT|R128_FOG_BIT] = rs_gf; + setup_func[R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT] = rs_gfs; + setup_func[R128_RGBA_BIT|R128_FOG_BIT|R128_TEX0_BIT] = rs_gft0; + setup_func[R128_RGBA_BIT|R128_FOG_BIT|R128_TEX1_BIT] = rs_gft1; + setup_func[R128_RGBA_BIT|R128_FOG_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_gft0t1; + setup_func[R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX0_BIT] = rs_gfst0; + setup_func[R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX1_BIT] = rs_gfst1; + setup_func[R128_RGBA_BIT|R128_FOG_BIT|R128_SPEC_BIT|R128_TEX0_BIT|R128_TEX1_BIT] = rs_gfst0t1; +} + +/* Initialize the vertex buffer setup functions based on the current + rendering state */ +void r128ChooseRasterSetupFunc(GLcontext *ctx) +{ + r128ContextPtr r128ctx = R128_CONTEXT(ctx); + int funcIndex = R128_WIN_BIT | R128_RGBA_BIT; + + if (ctx->Texture.Enabled & 0xf) { + if (ctx->Texture.Unit[0].EnvMode == GL_REPLACE) + funcIndex &= ~R128_RGBA_BIT; + funcIndex |= R128_TEX0_BIT; + } + + if (ctx->Texture.Enabled & 0xf0) + funcIndex |= R128_TEX1_BIT; + + /* FIXME: Verify this works properly */ + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + funcIndex |= R128_SPEC_BIT; + + if (ctx->FogMode == FOG_FRAGMENT) + funcIndex |= R128_FOG_BIT; + + r128ctx->SetupIndex = funcIndex; + ctx->Driver.RasterSetup = setup_func[funcIndex]; +} + +/* Check to see if any updates of the vertex buffer entries are needed */ +void r128CheckPartialRasterSetup(GLcontext *ctx, + struct gl_pipeline_stage *s) +{ + r128ContextPtr r128ctx = R128_CONTEXT(ctx); + int tmp = r128ctx->SetupDone; + + s->type = 0; + r128ctx->SetupDone = GL_FALSE; + + if ((ctx->Array.Summary & VERT_OBJ_ANY) == 0) return; + if (ctx->IndirectTriangles) return; + + r128ctx->SetupDone = tmp; +} + +/* Update the vertex buffer entries, if necessary */ +void r128PartialRasterSetup(struct vertex_buffer *VB) +{ + r128ContextPtr r128ctx = R128_CONTEXT(VB->ctx); + int new = VB->pipeline->new_outputs; + int available = VB->pipeline->outputs; + int index = 0; + + if (new & VERT_WIN) { + new = available; + index |= R128_WIN_BIT | R128_FOG_BIT; + } + + if (new & VERT_RGBA) index |= R128_RGBA_BIT | R128_SPEC_BIT; + if (new & VERT_TEX0_ANY) index |= R128_TEX0_BIT; + if (new & VERT_TEX1_ANY) index |= R128_TEX1_BIT; +#if 0 + /* FIXME */ + if (new & VERT_FOG_COORD) index |= R128_FOG_BIT; +#endif + + r128ctx->SetupDone &= ~index; + index &= r128ctx->SetupIndex; + r128ctx->SetupDone |= index; + + if (index) setup_func[index & ~R128_ALPHA_BIT](VB, VB->Start, VB->Count); +} + +/* Perform the raster setup for the fast path, if using CVA */ +void r128DoRasterSetup(struct vertex_buffer *VB) +{ + GLcontext *ctx = VB->ctx; + + if (VB->Type == VB_CVA_PRECALC) r128PartialRasterSetup(VB); + else if (ctx->Driver.RasterSetup) ctx->Driver.RasterSetup(VB, + VB->CopyStart, + VB->Count); +} + +/* Resize an existing vertex buffer */ +void r128ResizeVB(struct vertex_buffer *VB, GLuint size) +{ + r128VertexBufferPtr r128vb = R128_DRIVER_DATA(VB); + + while (r128vb->size < size) + r128vb->size *= 2; + + free(r128vb->vert_store); + r128vb->vert_store = malloc(sizeof(r128Vertex) * r128vb->size + 31); + if (!r128vb->vert_store) { + fprintf(stderr, "Cannot allocate vertex store! Exiting...\n"); + exit(1); + } + + r128vb->verts = (r128VertexPtr)(((CARD32)r128vb->vert_store + 31) & ~31); + + gl_vector1ui_free(&r128vb->clipped_elements); + gl_vector1ui_alloc(&r128vb->clipped_elements, + VEC_WRITABLE, r128vb->size, 32); + if (!r128vb->clipped_elements.start) { + fprintf(stderr, "Cannot allocate clipped elements! Exiting...\n"); + exit(1); + } + + free(VB->ClipMask); + VB->ClipMask = (GLubyte *)malloc(sizeof(GLubyte) * r128vb->size); + if (!VB->ClipMask) { + fprintf(stderr, "Cannot allocate clipmask! Exiting...\n"); + exit(1); + } +} + +/* Create a new device-dependent vertex buffer */ +void r128DDRegisterVB(struct vertex_buffer *VB) +{ + r128VertexBufferPtr r128vb; + + r128vb = (r128VertexBufferPtr)calloc(1, sizeof(*r128vb)); + + r128vb->size = VB->Size * 2; + r128vb->vert_store = malloc(sizeof(r128Vertex) * r128vb->size + 31); + if (!r128vb->vert_store) { + fprintf(stderr, "Cannot allocate vertex store! Exiting...\n"); + exit(1); + } + + r128vb->verts = (r128VertexPtr)(((CARD32)r128vb->vert_store + 31) & ~31); + + gl_vector1ui_alloc(&r128vb->clipped_elements, + VEC_WRITABLE, r128vb->size, 32); + if (!r128vb->clipped_elements.start) { + fprintf(stderr, "Cannot allocate clipped elements! Exiting...\n"); + exit(1); + } + + free(VB->ClipMask); + VB->ClipMask = (GLubyte *)malloc(sizeof(GLubyte) * r128vb->size); + if (!VB->ClipMask) { + fprintf(stderr, "Cannot allocate clipmask! Exiting...\n"); + exit(1); + } + + VB->driver_data = r128vb; +} + +/* Destroy a device-dependent vertex buffer */ +void r128DDUnregisterVB(struct vertex_buffer *VB) +{ + r128VertexBufferPtr r128vb = R128_DRIVER_DATA(VB); + + if (r128vb) { + if (r128vb->vert_store) free(r128vb->vert_store); + gl_vector1ui_free(&r128vb->clipped_elements); + free(r128vb); + VB->driver_data = 0; + } +} |