summaryrefslogtreecommitdiff
path: root/xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h
diff options
context:
space:
mode:
Diffstat (limited to 'xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h')
-rw-r--r--xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h327
1 files changed, 327 insertions, 0 deletions
diff --git a/xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h b/xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h
new file mode 100644
index 000000000..833bd832a
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/r128/r128_tritmp.h
@@ -0,0 +1,327 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
+ Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <kevin@precisioninsight.com>
+ *
+ */
+
+#if !defined(TAG) || !defined(IND)
+ this is an error
+#endif
+
+/* Draw a single triangle. Note that the device-dependent vertex data
+ might need to be changed based on the render state. */
+static void TAG(triangle)(GLcontext *ctx,
+ GLuint e0, GLuint e1, GLuint e2,
+ GLuint pv)
+{
+ r128ContextPtr r128ctx = R128_CONTEXT(ctx);
+ struct vertex_buffer *VB = ctx->VB;
+ r128VertexPtr r128verts = R128_DRIVER_DATA(VB)->verts;
+ const r128_vertex *v0 = &r128verts[e0].v;
+ const r128_vertex *v1 = &r128verts[e1].v;
+ const r128_vertex *v2 = &r128verts[e2].v;
+
+#if (IND & R128_OFFSET_BIT)
+ GLfloat offset;
+#endif
+
+#if (IND & (R128_FLAT_BIT | R128_TWOSIDE_BIT))
+ int c0 = *(int *)&r128verts[pv].v.dif_argb;
+ int c1 = c0;
+ int c2 = c0;
+#endif
+
+#if (IND & R128_OFFSET_BIT)
+ switch (ctx->Visual->DepthBits) {
+ case 16: offset = ctx->Polygon.OffsetUnits / 65536.0; break;
+ case 24: offset = ctx->Polygon.OffsetUnits / 16777216.0; break;
+ case 32: offset = ctx->Polygon.OffsetUnits / 4294967296.0; break;
+ default: offset = ctx->Polygon.OffsetUnits / 65536.0; break;
+ }
+#endif
+
+#if (IND & (R128_TWOSIDE_BIT | R128_OFFSET_BIT))
+ {
+ GLfloat ex = v0->x - v2->x;
+ GLfloat ey = v0->y - v2->y;
+ GLfloat fx = v1->x - v2->x;
+ GLfloat fy = v1->y - v2->y;
+ GLfloat c = ex*fy - ey*fx;
+
+#if (IND & R128_TWOSIDE_BIT)
+ {
+ GLuint facing = (c > 0.0) ^ ctx->Polygon.FrontBit;
+ GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
+ if (IND & R128_FLAT_BIT) {
+ R128_COLOR((char *)&c0, vbcolor[pv]);
+ c2 = c1 = c0;
+ } else {
+ R128_COLOR((char *)&c0, vbcolor[e0]);
+ R128_COLOR((char *)&c1, vbcolor[e1]);
+ R128_COLOR((char *)&c2, vbcolor[e2]);
+ }
+ }
+#endif
+
+#if (IND & R128_OFFSET_BIT)
+ {
+ if (c * c > 1e-16) {
+ GLfloat factor = ctx->Polygon.OffsetFactor;
+ GLfloat ez = v0->z - v2->z;
+ GLfloat fz = v1->z - v2->z;
+ GLfloat a = ey*fz - ez*fy;
+ GLfloat b = ez*fx - ex*fz;
+ GLfloat ic = 1.0 / c;
+ GLfloat ac = a * ic;
+ GLfloat bc = b * ic;
+ if (ac < 0.0f) ac = -ac;
+ if (bc < 0.0f) bc = -bc;
+ offset += MAX2(ac, bc) * factor;
+ }
+ }
+#endif
+ }
+#endif
+
+ LOCK_HARDWARE(r128ctx);
+ if (r128ctx->regs.tex_cntl_c & (R128_TEXMAP_ENABLE |
+ R128_SEC_TEXMAP_ENABLE)) {
+ BEGIN_CLIP_LOOP(r128ctx);
+
+#if USE_RHW2
+ R128CCE3(R128_CCE_PACKET3_3D_RNDR_GEN_PRIM, 34);
+#else
+ R128CCE3(R128_CCE_PACKET3_3D_RNDR_GEN_PRIM, 31);
+#endif
+ R128CCE(R128_FULL_VERTEX_FORMAT);
+ R128CCE(R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST |
+ R128_CCE_VC_CNTL_PRIM_WALK_RING |
+ (3 << R128_CCE_VC_CNTL_NUM_SHIFT));
+
+ R128CCEF(v0->x);
+ R128CCEF(v0->y);
+#if (IND & R128_OFFSET_BIT)
+ R128CCEF(v0->z + offset);
+#else
+ R128CCEF(v0->z);
+#endif
+ R128CCEF(v0->rhw);
+
+#if (IND & (R128_FLAT_BIT | R128_TWOSIDE_BIT))
+ R128CCE(c0);
+#else
+ R128CCE(*(int *)&v0->dif_argb);
+#endif
+ R128CCE(*(int *)&v0->spec_frgb);
+
+ R128CCEF(v0->tu0);
+ R128CCEF(v0->tv0);
+ R128CCEF(v0->tu1);
+ R128CCEF(v0->tv1);
+#if USE_RHW2
+ R128CCEF(v0->rhw2);
+#endif
+
+ R128CCEF(v1->x);
+ R128CCEF(v1->y);
+#if (IND & R128_OFFSET_BIT)
+ R128CCEF(v1->z + offset);
+#else
+ R128CCEF(v1->z);
+#endif
+ R128CCEF(v1->rhw);
+
+#if (IND & (R128_FLAT_BIT | R128_TWOSIDE_BIT))
+ R128CCE(c1);
+#else
+ R128CCE(*(int *)&v1->dif_argb);
+#endif
+ R128CCE(*(int *)&v1->spec_frgb);
+
+ R128CCEF(v1->tu0);
+ R128CCEF(v1->tv0);
+ R128CCEF(v1->tu1);
+ R128CCEF(v1->tv1);
+#if USE_RHW2
+ R128CCEF(v1->rhw2);
+#endif
+
+ R128CCEF(v2->x);
+ R128CCEF(v2->y);
+#if (IND & R128_OFFSET_BIT)
+ R128CCEF(v2->z + offset);
+#else
+ R128CCEF(v2->z);
+#endif
+ R128CCEF(v2->rhw);
+
+#if (IND & (R128_FLAT_BIT | R128_TWOSIDE_BIT))
+ R128CCE(c2);
+#else
+ R128CCE(*(int *)&v2->dif_argb);
+#endif
+ R128CCE(*(int *)&v2->spec_frgb);
+
+ R128CCEF(v2->tu0);
+ R128CCEF(v2->tv0);
+ R128CCEF(v2->tu1);
+ R128CCEF(v2->tv1);
+#if USE_RHW2
+ R128CCEF(v2->rhw2);
+#endif
+
+ R128CCE_SUBMIT_PACKETS();
+
+ END_CLIP_LOOP(r128ctx);
+ } else {
+ BEGIN_CLIP_LOOP(r128ctx);
+
+ R128CCE3(R128_CCE_PACKET3_3D_RNDR_GEN_PRIM, 13);
+ R128CCE(R128_CCE_VC_FRMT_DIFFUSE_ARGB);
+ R128CCE(R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST |
+ R128_CCE_VC_CNTL_PRIM_WALK_RING |
+ (3 << R128_CCE_VC_CNTL_NUM_SHIFT));
+
+ R128CCEF(v0->x);
+ R128CCEF(v0->y);
+#if (IND & R128_OFFSET_BIT)
+ R128CCEF(v0->z + offset);
+#else
+ R128CCEF(v0->z);
+#endif
+
+#if (IND & (R128_FLAT_BIT | R128_TWOSIDE_BIT))
+ R128CCE(c0);
+#else
+ R128CCE(*(int *)&v0->dif_argb);
+#endif
+
+ R128CCEF(v1->x);
+ R128CCEF(v1->y);
+#if (IND & R128_OFFSET_BIT)
+ R128CCEF(v1->z + offset);
+#else
+ R128CCEF(v1->z);
+#endif
+
+#if (IND & (R128_FLAT_BIT | R128_TWOSIDE_BIT))
+ R128CCE(c1);
+#else
+ R128CCE(*(int *)&v1->dif_argb);
+#endif
+
+ R128CCEF(v2->x);
+ R128CCEF(v2->y);
+#if (IND & R128_OFFSET_BIT)
+ R128CCEF(v2->z + offset);
+#else
+ R128CCEF(v2->z);
+#endif
+
+#if (IND & (R128_FLAT_BIT | R128_TWOSIDE_BIT))
+ R128CCE(c2);
+#else
+ R128CCE(*(int *)&v2->dif_argb);
+#endif
+
+ R128CCE_SUBMIT_PACKETS();
+
+ END_CLIP_LOOP(r128ctx);
+ }
+ UNLOCK_HARDWARE(r128ctx);
+}
+
+static void TAG(quad)(GLcontext *ctx,
+ GLuint v0, GLuint v1, GLuint v2, GLuint v3,
+ GLuint pv)
+{
+ TAG(triangle)(ctx, v0, v1, v3, pv);
+ TAG(triangle)(ctx, v1, v2, v3, pv);
+}
+
+#if ((IND & ~R128_FLAT_BIT) == 0)
+
+/* Draw a single line. Note that the device-dependent vertex data might
+ need to be changed based on the render state. */
+static void TAG(line)(GLcontext *ctx,
+ GLuint v0, GLuint v1,
+ GLuint pv)
+{
+ r128ContextPtr r128ctx = R128_CONTEXT(ctx);
+ r128VertexPtr r128verts = R128_DRIVER_DATA(ctx->VB)->verts;
+ r128_vertex tmp0 = r128verts[v0].v;
+ r128_vertex tmp1 = r128verts[v1].v;
+ float width = ctx->Line.Width;
+
+ if (IND & R128_FLAT_BIT) {
+ *(int *)&tmp1.dif_argb =
+ *(int *)&tmp0.dif_argb =
+ *(int *)&r128verts[pv].v.dif_argb;
+ }
+
+ r128DrawLine(r128ctx, &tmp0, &tmp1, width);
+}
+
+/* Draw a set of points. Note that the device-dependent vertex data
+ might need to be changed based on the render state. */
+static void TAG(points)(GLcontext *ctx,
+ GLuint first, GLuint last)
+{
+ r128ContextPtr r128ctx = R128_CONTEXT(ctx);
+ struct vertex_buffer *VB = ctx->VB;
+ r128VertexPtr r128verts = R128_DRIVER_DATA(VB)->verts;
+ GLfloat size = ctx->Point.Size * 0.5;
+ int i;
+
+ for(i = first; i <= last; i++) {
+ if(VB->ClipMask[i] == 0) {
+ r128_vertex *tmp = &r128verts[i].v;
+ r128DrawPoint(r128ctx, tmp, size);
+ }
+ }
+}
+
+#endif
+
+/* Initialize the table of primitives to render. */
+static void TAG(init)(void)
+{
+ tri_tab[IND] = TAG(triangle);
+ quad_tab[IND] = TAG(quad);
+
+#if ((IND & ~R128_FLAT_BIT) == 0)
+ line_tab[IND] = TAG(line);
+ points_tab[IND] = TAG(points);
+#endif
+}
+
+#undef IND
+#undef TAG