diff options
Diffstat (limited to 'xc/lib/GL/glx/indirect.h')
-rw-r--r-- | xc/lib/GL/glx/indirect.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/xc/lib/GL/glx/indirect.h b/xc/lib/GL/glx/indirect.h index 4e18e0cde..a88ece441 100644 --- a/xc/lib/GL/glx/indirect.h +++ b/xc/lib/GL/glx/indirect.h @@ -42,10 +42,13 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. void __indirect_glAccum(GLenum op, GLfloat value); void __indirect_glAlphaFunc(GLenum func, GLclampf ref); GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); +GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences); void __indirect_glArrayElement(GLint i); void __indirect_glBegin(GLenum mode); void __indirect_glBindTexture(GLenum target, GLuint texture); void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void __indirect_glBlendEquation(GLenum mode); void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor); void __indirect_glCallList(GLuint list); void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists); @@ -91,14 +94,30 @@ void __indirect_glColor4usv(const GLushort *v); void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void __indirect_glColorMaterial(GLenum face, GLenum mode); void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); +void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); +void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); +void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); +void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); +void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); +void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); +void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void __indirect_glCullFace(GLenum mode); void __indirect_glDeleteLists(GLuint list, GLsizei range); void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures); +void __indirect_glDeleteTexturesEXT(GLsizei n, const GLuint *textures); void __indirect_glDepthFunc(GLenum func); void __indirect_glDepthMask(GLboolean flag); void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar); @@ -108,6 +127,7 @@ void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); void __indirect_glDrawBuffer(GLenum mode); void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void __indirect_glEdgeFlag(GLboolean flag); void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); void __indirect_glEdgeFlagv(const GLboolean *flag); @@ -138,11 +158,21 @@ void __indirect_glFrontFace(GLenum mode); void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint __indirect_glGenLists(GLsizei range); void __indirect_glGenTextures(GLsizei n, GLuint *textures); +void __indirect_glGenTexturesEXT(GLsizei n, GLuint *textures); void __indirect_glGetBooleanv(GLenum val, GLboolean *b); void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation); +void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); +void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); +void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); +void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); +void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); +void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); void __indirect_glGetDoublev(GLenum val, GLdouble *d); GLenum __indirect_glGetError(void); void __indirect_glGetFloatv(GLenum val, GLfloat *f); +void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); +void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); void __indirect_glGetIntegerv(GLenum val, GLint *i); void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params); void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params); @@ -151,12 +181,16 @@ void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v); void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v); void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params); +void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); +void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values); void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values); void __indirect_glGetPixelMapusv(GLenum map, GLushort *values); void __indirect_glGetPointerv(GLenum pname, void **params); void __indirect_glGetPolygonStipple(GLubyte *mask); const GLubyte *__indirect_glGetString(GLenum name); +void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params); void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); @@ -168,6 +202,7 @@ void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pnam void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); void __indirect_glHint(GLenum target, GLenum mode); +void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); void __indirect_glIndexMask(GLuint mask); void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); void __indirect_glIndexd(GLdouble c); @@ -185,6 +220,7 @@ void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid GLboolean __indirect_glIsEnabled(GLenum cap); GLboolean __indirect_glIsList(GLuint list); GLboolean __indirect_glIsTexture(GLuint texture); +GLboolean __indirect_glIsTextureEXT(GLuint texture); void __indirect_glLightModelf(GLenum pname, GLfloat param); void __indirect_glLightModelfv(GLenum pname, const GLfloat *params); void __indirect_glLightModeli(GLenum pname, GLint param); @@ -214,6 +250,7 @@ void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); void __indirect_glMateriali(GLenum face, GLenum pname, GLint param); void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint *params); void __indirect_glMatrixMode(GLenum mode); +void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); void __indirect_glMultMatrixd(const GLdouble *m); void __indirect_glMultMatrixf(const GLfloat *m); void __indirect_glNewList(GLuint list, GLenum mode); @@ -286,12 +323,15 @@ void __indirect_glRectiv(const GLint *v1, const GLint *v2); void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void __indirect_glRectsv(const GLshort *v1, const GLshort *v2); GLint __indirect_glRenderMode(GLenum mode); +void __indirect_glResetHistogram(GLenum target); +void __indirect_glResetMinmax(GLenum target); void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z); void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z); void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer); +void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); void __indirect_glShadeModel(GLenum mode); void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); void __indirect_glStencilMask(GLuint mask); @@ -341,12 +381,14 @@ void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param); void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint *params); void __indirect_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *image); void __indirect_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *image); +void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *image); void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param); void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param); void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint *params); void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *image); void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *image); void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z); void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z); void __indirect_glVertex2d(GLdouble x, GLdouble y); @@ -376,4 +418,41 @@ void __indirect_glVertex4sv(const GLshort *v); void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + +void __indirect_glActiveTextureARB(GLenum texture); +void __indirect_glClientActiveTextureARB(GLenum texture); +void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s); +void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s); +void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s); +void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint *v); +void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s); +void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort *v); +void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint *v); +void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort *v); +void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint *v); +void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort *v); +void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint *v); +void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort *v); + + #endif /* _INDIRECT_H_ */ |