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-rw-r--r--xc/lib/GL/glx/indirect.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/xc/lib/GL/glx/indirect.h b/xc/lib/GL/glx/indirect.h
index 4e18e0cde..a88ece441 100644
--- a/xc/lib/GL/glx/indirect.h
+++ b/xc/lib/GL/glx/indirect.h
@@ -42,10 +42,13 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
void __indirect_glAccum(GLenum op, GLfloat value);
void __indirect_glAlphaFunc(GLenum func, GLclampf ref);
GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences);
void __indirect_glArrayElement(GLint i);
void __indirect_glBegin(GLenum mode);
void __indirect_glBindTexture(GLenum target, GLuint texture);
void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void __indirect_glBlendEquation(GLenum mode);
void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);
void __indirect_glCallList(GLuint list);
void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
@@ -91,14 +94,30 @@ void __indirect_glColor4usv(const GLushort *v);
void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void __indirect_glColorMaterial(GLenum face, GLenum mode);
void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
+void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void __indirect_glCullFace(GLenum mode);
void __indirect_glDeleteLists(GLuint list, GLsizei range);
void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures);
+void __indirect_glDeleteTexturesEXT(GLsizei n, const GLuint *textures);
void __indirect_glDepthFunc(GLenum func);
void __indirect_glDepthMask(GLboolean flag);
void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);
@@ -108,6 +127,7 @@ void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
void __indirect_glDrawBuffer(GLenum mode);
void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void __indirect_glEdgeFlag(GLboolean flag);
void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
void __indirect_glEdgeFlagv(const GLboolean *flag);
@@ -138,11 +158,21 @@ void __indirect_glFrontFace(GLenum mode);
void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint __indirect_glGenLists(GLsizei range);
void __indirect_glGenTextures(GLsizei n, GLuint *textures);
+void __indirect_glGenTexturesEXT(GLsizei n, GLuint *textures);
void __indirect_glGetBooleanv(GLenum val, GLboolean *b);
void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation);
+void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
void __indirect_glGetDoublev(GLenum val, GLdouble *d);
GLenum __indirect_glGetError(void);
void __indirect_glGetFloatv(GLenum val, GLfloat *f);
+void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
void __indirect_glGetIntegerv(GLenum val, GLint *i);
void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params);
@@ -151,12 +181,16 @@ void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v);
void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v);
void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values);
void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values);
void __indirect_glGetPixelMapusv(GLenum map, GLushort *values);
void __indirect_glGetPointerv(GLenum pname, void **params);
void __indirect_glGetPolygonStipple(GLubyte *mask);
const GLubyte *__indirect_glGetString(GLenum name);
+void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
@@ -168,6 +202,7 @@ void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pnam
void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
void __indirect_glHint(GLenum target, GLenum mode);
+void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
void __indirect_glIndexMask(GLuint mask);
void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
void __indirect_glIndexd(GLdouble c);
@@ -185,6 +220,7 @@ void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid
GLboolean __indirect_glIsEnabled(GLenum cap);
GLboolean __indirect_glIsList(GLuint list);
GLboolean __indirect_glIsTexture(GLuint texture);
+GLboolean __indirect_glIsTextureEXT(GLuint texture);
void __indirect_glLightModelf(GLenum pname, GLfloat param);
void __indirect_glLightModelfv(GLenum pname, const GLfloat *params);
void __indirect_glLightModeli(GLenum pname, GLint param);
@@ -214,6 +250,7 @@ void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);
void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint *params);
void __indirect_glMatrixMode(GLenum mode);
+void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
void __indirect_glMultMatrixd(const GLdouble *m);
void __indirect_glMultMatrixf(const GLfloat *m);
void __indirect_glNewList(GLuint list, GLenum mode);
@@ -286,12 +323,15 @@ void __indirect_glRectiv(const GLint *v1, const GLint *v2);
void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void __indirect_glRectsv(const GLshort *v1, const GLshort *v2);
GLint __indirect_glRenderMode(GLenum mode);
+void __indirect_glResetHistogram(GLenum target);
+void __indirect_glResetMinmax(GLenum target);
void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);
void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);
void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer);
+void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
void __indirect_glShadeModel(GLenum mode);
void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
void __indirect_glStencilMask(GLuint mask);
@@ -341,12 +381,14 @@ void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);
void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
void __indirect_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *image);
void __indirect_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *image);
void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);
void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *image);
void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);
void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void __indirect_glVertex2d(GLdouble x, GLdouble y);
@@ -376,4 +418,41 @@ void __indirect_glVertex4sv(const GLshort *v);
void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+void __indirect_glActiveTextureARB(GLenum texture);
+void __indirect_glClientActiveTextureARB(GLenum texture);
+void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
+void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
+void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
+void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
+void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+
#endif /* _INDIRECT_H_ */