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-_C_ License Applicability. Except to the extent portions of this file are
-_C_ made subject to an alternative license as permitted in the SGI Free
-_C_ Software License B, Version 1.1 (the "License"), the contents of this
-_C_ file are subject only to the provisions of the License. You may not use
-_C_ this file except in compliance with the License. You may obtain a copy
-_C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-_C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-_C_
-_C_ http://oss.sgi.com/projects/FreeB
-_C_
-_C_ Note that, as provided in the License, the Software is distributed on an
-_C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-_C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-_C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-_C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-_C_
-_C_ Original Code. The Original Code is: OpenGL Sample Implementation,
-_C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-_C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-_C_ Copyright in any portions created by third parties is as indicated
-_C_ elsewhere herein. All Rights Reserved.
-_C_
-_C_ Additional Notice Provisions: The application programming interfaces
-_C_ established by SGI in conjunction with the Original Code are The
-_C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-_C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-_C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-_C_ Window System(R) (Version 1.3), released October 19, 1998. This software
-_C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation
-_C_ published by SGI, but has not been independently verified as being
-_C_ compliant with the OpenGL(R) version 1.2.1 Specification.
-_C_
-_C_ The first character in this file must be an '_'!
-_C_ Anything on a line after _C_ is ignored
-_define(_filters,eqn|tbl)_C_
-_C_ eqn is automatically replaced with neqn for nroff
-_header(Enable, enable or disable server-side GL capabilities)
-_names(Enable)
-.SH PARAMETERS
-_phead(_param1)
-Specifies a symbolic constant indicating a GL capability.
-_names(Disable)
-.SH PARAMETERS
-_phead(_param1)
-Specifies a symbolic constant indicating a GL capability.
-.SH DESCRIPTION
-_cmnd and _cmnd(Disable) enable and disable various capabilities.
-Use _cmnd(IsEnabled) or _cmnd(Get) to determine the current setting
-of any capability. The initial value for each capability with the
-exception of _const(DITHER) is _const(FALSE). The initial value for
-_const(DITHER) is _const(TRUE).
-.P
-Both _cmnd(Enable) and _cmnd(Disable) take a single argument, _param1,
-which can assume one of the following values:
-.TP 25
-_const(ALPHA_TEST)
-If enabled,
-do alpha testing. See
-_cmnd(AlphaFunc).
-.TP
-_const(AUTO_NORMAL)
-If enabled,
-generate normal vectors when either
-_const(MAP2_VERTEX_3) or
-_const(MAP2_VERTEX_4) is used to generate vertices.
-See _cmnd(Map2).
-.TP
-_const(BLEND)
-If enabled,
-blend the incoming RGBA color values with the values in the color
-buffers. See _cmnd(BlendFunc).
-.TP
-_const(CLIP_PLANE)\f2i\fP
-If enabled,
-clip geometry against user-defined clipping plane \f2i\fP.
-See _cmnd(ClipPlane).
-.TP
-_const(COLOR_LOGIC_OP)
-If enabled,
-apply the currently selected logical operation to the incoming RGBA
-color and color buffer values. See _cmnd(LogicOp).
-.TP
-_const(COLOR_MATERIAL)
-If enabled,
-have one or more material parameters track the current color.
-See _cmnd(ColorMaterial).
-.TP
-_const(COLOR_TABLE)
-If enabled,
-preform a color table lookup on the incoming RGBA color values.
-See _cmnd(ColorTable).
-.TP
-_const(CONVOLUTION_1D)
-If enabled,
-perform a 1D convolution operation on incoming RGBA color values.
-See _cmnd(ConvolutionFilter1D).
-.TP
-_const(CONVOLUTION_2D)
-If enabled,
-perform a 2D convolution operation on incoming RGBA color values.
-See _cmnd(ConvolutionFilter2D).
-.TP
-_const(CULL_FACE)
-If enabled,
-cull polygons based on their winding in window coordinates.
-See _cmnd(CullFace).
-.TP
-_const(DEPTH_TEST)
-If enabled,
-do depth comparisons and update the depth buffer. Note that even if
-the depth buffer exists and the depth mask is non-zero, the
-depth buffer is not updated if the depth test is disabled. See
-_cmnd(DepthFunc) and
-.br
-_cmnd(DepthRange).
-.TP
-_const(DITHER)
-If enabled,
-dither color components or indices before they are written to the
-color buffer.
-.TP
-_const(FOG)
-If enabled,
-blend a fog color into the posttexturing color.
-See _cmnd(Fog).
-.TP
-_const(HISTOGRAM)
-If enabled,
-histogram incoming RGBA color values.
-See _cmnd(Histogram).
-.TP
-_const(INDEX_LOGIC_OP)
-If enabled,
-apply the currently selected logical operation to the incoming index and color
-buffer indices. See
-.br
-_cmnd(LogicOp).
-.TP
-_const(LIGHT)\f2i\fP
-If enabled,
-include light \f2i\fP in the evaluation of the lighting
-equation. See _cmnd(LightModel) and _cmnd(Light).
-.TP
-_const(LIGHTING)
-If enabled,
-use the current lighting parameters to compute the vertex color or index.
-Otherwise, simply associate the current color or index with each
-vertex. See
-.br
-_cmnd(Material), _cmnd(LightModel), and _cmnd(Light).
-.TP
-_const(LINE_SMOOTH)
-If enabled,
-draw lines with correct filtering.
-Otherwise,
-draw aliased lines.
-See _cmnd(LineWidth).
-.TP
-_const(LINE_STIPPLE)
-If enabled,
-use the current line stipple pattern when drawing lines. See
-_cmnd(LineStipple).
-.TP
-_const(MAP1_COLOR_4)
-If enabled,
-calls to
-_cmnd(EvalCoord1),
-_cmnd(EvalMesh1), and
-_cmnd(EvalPoint1) generate RGBA values.
-See _cmnd(Map1).
-.TP
-_const(MAP1_INDEX)
-If enabled,
-calls to
-_cmnd(EvalCoord1),
-_cmnd(EvalMesh1), and
-_cmnd(EvalPoint1) generate color indices.
-See _cmnd(Map1).
-.TP
-_const(MAP1_NORMAL)
-If enabled,
-calls to
-_cmnd(EvalCoord1),
-_cmnd(EvalMesh1), and
-_cmnd(EvalPoint1) generate normals.
-See _cmnd(Map1).
-.TP
-_const(MAP1_TEXTURE_COORD_1)
-If enabled,
-calls to
-_cmnd(EvalCoord1),
-_cmnd(EvalMesh1), and
-_cmnd(EvalPoint1) generate
-\f2s\fP
-texture coordinates.
-See _cmnd(Map1).
-.TP
-_const(MAP1_TEXTURE_COORD_2)
-If enabled,
-calls to
-_cmnd(EvalCoord1),
-_cmnd(EvalMesh1), and
-_cmnd(EvalPoint1) generate
-\f2s\fP and
-\f2t\fP texture coordinates.
-See _cmnd(Map1).
-.TP
-_const(MAP1_TEXTURE_COORD_3)
-If enabled,
-calls to
-_cmnd(EvalCoord1),
-_cmnd(EvalMesh1), and
-_cmnd(EvalPoint1) generate
-\f2s\fP,
-\f2t\fP, and
-\f2r\fP texture coordinates.
-See _cmnd(Map1).
-.TP
-_const(MAP1_TEXTURE_COORD_4)
-If enabled,
-calls to
-_cmnd(EvalCoord1),
-_cmnd(EvalMesh1), and
-_cmnd(EvalPoint1) generate
-\f2s\fP,
-\f2t\fP,
-\f2r\fP, and
-\f2q\fP texture coordinates.
-See _cmnd(Map1).
-.TP
-_const(MAP1_VERTEX_3)
-If enabled,
-calls to
-_cmnd(EvalCoord1),
-_cmnd(EvalMesh1), and
-_cmnd(EvalPoint1) generate
-\f2x\fP, \f2y\fP, and \f2z\fP vertex coordinates.
-See _cmnd(Map1).
-.TP
-_const(MAP1_VERTEX_4)
-If enabled,
-calls to
-_cmnd(EvalCoord1),
-_cmnd(EvalMesh1), and
-_cmnd(EvalPoint1) generate
-homogeneous
-\f2x\fP,
-\f2y\fP,
-\f2z\fP, and
-\f2w\fP vertex coordinates.
-See _cmnd(Map1).
-.TP
-_const(MAP2_COLOR_4)
-If enabled,
-calls to
-_cmnd(EvalCoord2),
-_cmnd(EvalMesh2), and
-_cmnd(EvalPoint2) generate RGBA values.
-See _cmnd(Map2).
-.TP
-_const(MAP2_INDEX)
-If enabled,
-calls to
-_cmnd(EvalCoord2),
-_cmnd(EvalMesh2), and
-_cmnd(EvalPoint2) generate color indices.
-See _cmnd(Map2).
-.TP
-_const(MAP2_NORMAL)
-If enabled,
-calls to
-_cmnd(EvalCoord2),
-_cmnd(EvalMesh2), and
-_cmnd(EvalPoint2) generate normals.
-See _cmnd(Map2).
-.TP
-_const(MAP2_TEXTURE_COORD_1)
-If enabled,
-calls to
-_cmnd(EvalCoord2),
-_cmnd(EvalMesh2), and
-_cmnd(EvalPoint2) generate
-\f2s\fP
-texture coordinates.
-See _cmnd(Map2).
-.TP
-_const(MAP2_TEXTURE_COORD_2)
-If enabled,
-calls to
-_cmnd(EvalCoord2),
-_cmnd(EvalMesh2), and
-_cmnd(EvalPoint2) generate
-\f2s\fP and
-\f2t\fP texture coordinates.
-See _cmnd(Map2).
-.TP
-_const(MAP2_TEXTURE_COORD_3)
-If enabled,
-calls to
-_cmnd(EvalCoord2),
-_cmnd(EvalMesh2), and
-_cmnd(EvalPoint2) generate
-\f2s\fP,
-\f2t\fP, and
-\f2r\fP texture coordinates.
-See _cmnd(Map2).
-.TP
-_const(MAP2_TEXTURE_COORD_4)
-If enabled,
-calls to
-_cmnd(EvalCoord2),
-_cmnd(EvalMesh2), and
-_cmnd(EvalPoint2) generate
-\f2s\fP,
-\f2t\fP,
-\f2r\fP, and
-\f2q\fP texture coordinates.
-See _cmnd(Map2).
-.TP
-_const(MAP2_VERTEX_3)
-If enabled,
-calls to
-_cmnd(EvalCoord2),
-_cmnd(EvalMesh2), and
-_cmnd(EvalPoint2) generate
-\f2x\fP, \f2y\fP, and \f2z\fP vertex coordinates.
-See _cmnd(Map2).
-.TP
-_const(MAP2_VERTEX_4)
-If enabled,
-calls to
-_cmnd(EvalCoord2),
-_cmnd(EvalMesh2), and
-_cmnd(EvalPoint2) generate
-homogeneous
-\f2x\fP,
-\f2y\fP,
-\f2z\fP, and
-\f2w\fP vertex coordinates.
-See _cmnd(Map2).
-.TP
-_const(MINMAX)
-If enabled,
-compute the minimum and maximum values of incoming RGBA color values.
-See _cmnd(Minmax).
-.TP
-_const(NORMALIZE)
-If enabled,
-normal vectors specified with _cmnd(Normal) are scaled to unit length
-after transformation. See _cmnd(Normal).
-.TP
-_const(POINT_SMOOTH)
-If enabled,
-draw points with proper filtering.
-Otherwise,
-draw aliased points.
-See _cmnd(PointSize).
-.TP
-_const(POLYGON_OFFSET_FILL)
-If enabled, and if the polygon is rendered in
-_const(FILL) mode, an offset is added to depth values of a polygon's
-fragments before the depth comparison is performed.
-See _cmnd(PolygonOffset).
-.TP
-_const(POLYGON_OFFSET_LINE)
-If enabled, and if the polygon is rendered in
-_const(LINE) mode, an offset is added to depth values of a polygon's
-fragments before the depth comparison is performed. See _cmnd(PolygonOffset).
-.TP
-_const(POLYGON_OFFSET_POINT)
-If enabled, an offset is added to depth values of a polygon's fragments
-before the depth comparison is performed, if the polygon is rendered in
-_const(POINT) mode. See _cmnd(PolygonOffset).
-.TP
-_const(POLYGON_SMOOTH)
-If enabled, draw polygons with proper filtering.
-Otherwise, draw aliased polygons. For correct anti-aliased polygons,
-an alpha buffer is needed and the polygons must be sorted front to
-back.
-.TP
-_const(POLYGON_STIPPLE)
-If enabled,
-use the current polygon stipple pattern when rendering
-polygons. See _cmnd(PolygonStipple).
-.TP
-_const(POST_COLOR_MATRIX_COLOR_TABLE)
-If enabled,
-preform a color table lookup on RGBA color values after color matrix
-transformation.
-See _cmnd(ColorTable).
-.TP
-_const(POST_CONVOLUTION_COLOR_TABLE)
-If enabled,
-preform a color table lookup on RGBA color values after convolution.
-See _cmnd(ColorTable).
-.TP
-_const(RESCALE_NORMAL)
-If enabled, normal vectors specified with _cmnd(Normal) are scaled to
-unit length after transformation. See _cmnd(Normal).
-.TP
-_const(SEPARABLE_2D)
-If enabled, perform a two-dimensional convolution operation using a separable
-convolution filter on incoming RGBA color values.
-See _cmnd(SeparableFilter2D).
-.TP
-_const(SCISSOR_TEST)
-If enabled,
-discard fragments that are outside the scissor rectangle.
-See _cmnd(Scissor).
-.TP
-_const(STENCIL_TEST)
-If enabled,
-do stencil testing and update the stencil buffer.
-See _cmnd(StencilFunc) and _cmnd(StencilOp).
-.TP
-_const(TEXTURE_1D)
-If enabled, one-dimensional texturing is performed
-(unless two- or three-dimensional texturing is also enabled).
-See _cmnd(TexImage1D).
-.TP
-_const(TEXTURE_2D)
-If enabled, two-dimensional texturing is performed
-(unless three-dimensional texturing is also enabled). See _cmnd(TexImage2D).
-.TP
-_const(TEXTURE_3D)
-If enabled, three-dimensional texturing is performed. See _cmnd(TexImage3D).
-.TP
-_const(TEXTURE_GEN_Q)
-If enabled,
-the \f2q\fP texture coordinate is computed using
-the texture generation function defined with _cmnd(TexGen).
-Otherwise, the current \f2q\fP texture coordinate is used.
-See _cmnd(TexGen).
-.TP
-_const(TEXTURE_GEN_R)
-If enabled,
-the \f2r\fP texture coordinate is computed using
-the texture generation function defined with _cmnd(TexGen).
-Otherwise, the current \f2r\fP texture coordinate is used.
-See _cmnd(TexGen).
-.TP
-_const(TEXTURE_GEN_S)
-If enabled,
-the \f2s\fP texture coordinate is computed using
-the texture generation function defined with _cmnd(TexGen).
-Otherwise, the current \f2s\fP texture coordinate is used.
-See _cmnd(TexGen).
-.TP
-_const(TEXTURE_GEN_T)
-If enabled,
-the \f2t\fP texture coordinate is computed using
-the texture generation function defined with _cmnd(TexGen).
-Otherwise, the current \f2t\fP texture coordinate is used.
-See _cmnd(TexGen).
-.SH NOTES
-_const(POLYGON_OFFSET_FILL), _const(POLYGON_OFFSET_LINE),
-_const(POLYGON_OFFSET_POINT),
-_const(COLOR_LOGIC_OP), and _const(INDEX_LOGIC_OP) are available
-only if the GL version is 1.1 or greater.
-.P
-_const(RESCALE_NORMAL), and _const(TEXTURE_3D) are available only if the
-GL version is 1.2 or greater.
-.P
-_const(COLOR_TABLE), _const(CONVOLUTION_1D), _const(CONVOLUTION_2D),
-_const(HISTOGRAM), _const(MINMAX),
-_const(POST_COLOR_MATRIX_COLOR_TABLE),
-_const(POST_CONVOLUTION_COLOR_TABLE), and
-_const(SEPARABLE_2D) are available only if _arbstring(imaging) is returned
-from _cmnd(Get) with an argument of _const(EXTENSIONS).
-.P
-If _arbstring(multitexture) is supported, _const(TEXTURE_1D),
-_const(TEXTURE_2D), _const(TEXTURE_3D), _const(TEXTURE_GEN_S),
-_const(TEXTURE_GEN_T), _const(TEXTURE_GEN_R), and _const(TEXTURE_GEN_Q)
-enable or disable the respective state for the active texture unit
-specified with _cmnd(ActiveTextureARB).
-.SH ERRORS
-_const(INVALID_ENUM) is generated if _param1 is not one of the values
-listed previously.
-.P
-_const(INVALID_OPERATION) is generated if _cmnd(Enable) or _cmnd(Disable)
-is executed between the execution of _cmnd(Begin)
-and the corresponding execution of _cmnd(End).
-.SH SEE ALSO
-_cmnd(ActiveTextureARB),
-_cmnd(AlphaFunc),
-_cmnd(BlendFunc),
-_cmnd(ClipPlane),
-_cmnd(ColorMaterial),
-_cmnd(CullFace),
-_cmnd(DepthFunc),
-_cmnd(DepthRange),
-_cmnd(EnableClientState),
-_cmnd(Fog),
-_cmnd(Get),
-_cmnd(IsEnabled),
-_cmnd(Light),
-_cmnd(LightModel),
-_cmnd(LineWidth),
-_cmnd(LineStipple),
-_cmnd(LogicOp),
-_cmnd(Map1),
-_cmnd(Map2),
-_cmnd(Material),
-_cmnd(Normal),
-_cmnd(PointSize),
-_cmnd(PolygonMode),
-_cmnd(PolygonOffset),
-_cmnd(PolygonStipple),
-_cmnd(Scissor),
-_cmnd(StencilFunc),
-_cmnd(StencilOp),
-_cmnd(TexGen),
-_cmnd(TexImage1D),
-_cmnd(TexImage2D),
-_cmnd(TexImage3D)
-