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-rw-r--r--xc/extras/Mesa/src/FX/fxdd.c2
-rw-r--r--xc/extras/Mesa/src/FX/fxddspan.c2
-rw-r--r--xc/extras/Mesa/src/FX/fxddtex.c142
-rw-r--r--xc/extras/Mesa/src/FX/fxdrv.h46
-rw-r--r--xc/extras/Mesa/src/FX/fxpipeline.c5
-rw-r--r--xc/extras/Mesa/src/FX/fxrender.c4
-rw-r--r--xc/extras/Mesa/src/FX/fxsetup.c47
-rw-r--r--xc/extras/Mesa/src/FX/fxtritmp.h18
-rw-r--r--xc/extras/Mesa/src/clip.c4
-rw-r--r--xc/extras/Mesa/src/clip_funcs.h163
-rw-r--r--xc/extras/Mesa/src/colortab.c296
-rw-r--r--xc/extras/Mesa/src/colortab.h7
-rw-r--r--xc/extras/Mesa/src/context.c41
-rw-r--r--xc/extras/Mesa/src/copypix.c14
-rw-r--r--xc/extras/Mesa/src/drawpix.c4
-rw-r--r--xc/extras/Mesa/src/fog_tmp.h172
-rw-r--r--xc/extras/Mesa/src/general_clip.h150
-rw-r--r--xc/extras/Mesa/src/image.c360
-rw-r--r--xc/extras/Mesa/src/image.h77
-rw-r--r--xc/extras/Mesa/src/imaging.c2
-rw-r--r--xc/extras/Mesa/src/imaging.h2
-rw-r--r--xc/extras/Mesa/src/pixel.c120
-rw-r--r--xc/extras/Mesa/src/readpix.c13
-rw-r--r--xc/extras/Mesa/src/texobj.c35
-rw-r--r--xc/extras/Mesa/src/texture.c84
-rw-r--r--xc/extras/Mesa/src/types.h11
26 files changed, 1302 insertions, 519 deletions
diff --git a/xc/extras/Mesa/src/FX/fxdd.c b/xc/extras/Mesa/src/FX/fxdd.c
index e89545421..4f179a789 100644
--- a/xc/extras/Mesa/src/FX/fxdd.c
+++ b/xc/extras/Mesa/src/FX/fxdd.c
@@ -696,7 +696,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
}
/* now make the GL_RENDERER string */
- sprintf(buffer, "Mesa DRI %s 20000415", hardware);
+ sprintf(buffer, "Mesa DRI %s 20000420", hardware);
return buffer;
}
case GL_VENDOR:
diff --git a/xc/extras/Mesa/src/FX/fxddspan.c b/xc/extras/Mesa/src/FX/fxddspan.c
index 8256697c3..c7479ebb7 100644
--- a/xc/extras/Mesa/src/FX/fxddspan.c
+++ b/xc/extras/Mesa/src/FX/fxddspan.c
@@ -324,6 +324,7 @@ static void fxDDWriteMonoRGBASpan(const GLcontext *ctx,
}
+#if 0
static void fxDDReadRGBASpan(const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLubyte rgba[][4])
{
@@ -350,6 +351,7 @@ static void fxDDReadRGBASpan(const GLcontext *ctx,
rgba[i][ACOMP] = 255;
}
}
+#endif
/*
diff --git a/xc/extras/Mesa/src/FX/fxddtex.c b/xc/extras/Mesa/src/FX/fxddtex.c
index 374531292..01a67c49e 100644
--- a/xc/extras/Mesa/src/FX/fxddtex.c
+++ b/xc/extras/Mesa/src/FX/fxddtex.c
@@ -332,7 +332,7 @@ void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj)
fprintf(stderr,"fxmesa: fxDDTexDel(%d,%x)\n",tObj->Name,(GLuint)ti);
}
- if(!ti)
+ if (!ti)
return;
fxTMFreeTexture(fxMesa,tObj);
@@ -343,77 +343,105 @@ void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj)
ctx->NewState|=NEW_TEXTURING;
}
-void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)
+
+
+/*
+ * Convert gl_color_table table to Glide's format.
+ */
+
+static void convertPalette(FxU32 data[256], const struct gl_color_table *table)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- int i;
- FxU32 r,g,b,a;
- tfxTexInfo *ti;
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ GLint width = table->Size;
+ FxU32 r, g, b, a;
+ GLint i;
- if(tObj) {
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDTexPalette(%d,%x)\n",tObj->Name,(GLuint)tObj->DriverData);
- }
+ ASSERT(table->TableType == GL_UNSIGNED_BYTE);
- if(tObj->Palette.Format!=GL_RGBA) {
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: unsupported palette format in texpalette()\n");
-#endif
- return;
- }
+ switch (table->Format) {
+ case GL_INTENSITY:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i];
+ g = tableUB[i];
+ b = tableUB[i];
+ a = tableUB[i];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i];
+ g = tableUB[i];
+ b = tableUB[i];
+ a = 255;
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < width; i++) {
+ r = g = b = 255;
+ a = tableUB[i];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < width; i++) {
+ r = g = b = tableUB[i*2+0];
+ a = tableUB[i*2+1];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i*3+0];
+ g = tableUB[i*3+1];
+ b = tableUB[i*3+2];
+ a = 255;
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i*4+0];
+ g = tableUB[i*4+1];
+ b = tableUB[i*4+2];
+ a = tableUB[i*4+3];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ }
+}
- if(tObj->Palette.Size>256) {
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: unsupported palette size in texpalette()\n");
-#endif
- return;
- }
+void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (tObj) {
+ /* per-texture palette */
+ tfxTexInfo *ti;
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDTexPalette(%d,%x)\n",
+ tObj->Name,(GLuint)tObj->DriverData);
+ }
if (!tObj->DriverData)
tObj->DriverData=fxAllocTexObjData(fxMesa);
-
ti=fxTMGetTexInfo(tObj);
-
- for(i=0;i<tObj->Palette.Size;i++) {
- r=tObj->Palette.Table[i*4];
- g=tObj->Palette.Table[i*4+1];
- b=tObj->Palette.Table[i*4+2];
- a=tObj->Palette.Table[i*4+3];
- ti->palette.data[i]=(a<<24)|(r<<16)|(g<<8)|b;
- }
-
+ convertPalette(ti->palette.data, &tObj->Palette);
fxTexInvalidate(ctx,tObj);
- } else {
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDTexPalette(global)\n");
- }
- if(ctx->Texture.Palette.Format!=GL_RGBA) {
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: unsupported palette format in texpalette()\n");
-#endif
- return;
- }
-
- if(ctx->Texture.Palette.Size>256) {
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: unsupported palette size in texpalette()\n");
-#endif
- return;
- }
-
- for(i=0;i<ctx->Texture.Palette.Size;i++) {
- r=ctx->Texture.Palette.Table[i*4];
- g=ctx->Texture.Palette.Table[i*4+1];
- b=ctx->Texture.Palette.Table[i*4+2];
- a=ctx->Texture.Palette.Table[i*4+3];
- fxMesa->glbPalette.data[i]=(a<<24)|(r<<16)|(g<<8)|b;
+ }
+ else {
+ /* global texture palette */
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDTexPalette(global)\n");
}
-
+ convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
fxMesa->new_state|=FX_NEW_TEXTURING;
ctx->Driver.RenderStart = fxSetupFXUnits;
}
}
+
void fxDDTexUseGlbPalette(GLcontext *ctx, GLboolean state)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
diff --git a/xc/extras/Mesa/src/FX/fxdrv.h b/xc/extras/Mesa/src/FX/fxdrv.h
index e12a3244f..924b4a164 100644
--- a/xc/extras/Mesa/src/FX/fxdrv.h
+++ b/xc/extras/Mesa/src/FX/fxdrv.h
@@ -87,8 +87,8 @@ typedef struct tfxMesaContext *fxMesaContext;
-#if defined(MESA_DEBUG) && 0
extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * );
+#if defined(MESA_DEBUG) && 0
#define grDrawTriangle fx_sanity_triangle
#endif
@@ -187,9 +187,9 @@ typedef struct {
}
#if FX_USE_PARGB
-#define GOURAUD2(v, c) { \
- GLubyte *col = c; \
- v->argb=MESACOLOR2PARGB(col); \
+#define GOURAUD2(v, c) { \
+ GLubyte *col = c; \
+ v->argb=MESACOLOR2PARGB(col); \
}
#else
#define GOURAUD2(v, c) { \
@@ -230,13 +230,13 @@ typedef struct {
#define FX_UM_E0_MODULATE 0x00000002
#define FX_UM_E0_DECAL 0x00000004
#define FX_UM_E0_BLEND 0x00000008
-#define FX_UM_E0_ADD 0x00000010
+#define FX_UM_E0_ADD 0x00000010
#define FX_UM_E1_REPLACE 0x00000020
#define FX_UM_E1_MODULATE 0x00000040
#define FX_UM_E1_DECAL 0x00000080
#define FX_UM_E1_BLEND 0x00000100
-#define FX_UM_E1_ADD 0x00000200
+#define FX_UM_E1_ADD 0x00000200
#define FX_UM_E_ENVMODE 0x000003ff
@@ -272,11 +272,9 @@ typedef struct MemRange_t {
} MemRange;
typedef struct {
- GLsizei width, height;
- GLint glideFormat;
-
- unsigned short *data;
- GLboolean translated, used;
+ GLsizei width, height; /* image size */
+ GrTextureFormat_t glideFormat; /* Glide image format */
+ unsigned short *data; /* Glide-formated texture image */
} tfxMipMapLevel;
typedef struct tfxTexInfo_t {
@@ -534,6 +532,7 @@ typedef void (*tfxSetupFunc)(struct vertex_buffer *, GLuint, GLuint);
extern GrHwConfiguration glbHWConfig;
extern int glbCurrentBoard;
+extern void fxPrintSetupFlags( const char *msg, GLuint flags );
extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);
extern void fxDDSetNearFar(GLcontext *, GLfloat, GLfloat);
@@ -567,17 +566,29 @@ extern void fxUpdateDDSpanPointers(GLcontext *);
extern void fxSetupDDSpanPointers(GLcontext *);
extern void fxPrintTextureData(tfxTexInfo *ti);
-extern void fxDDTexEnv(GLcontext *, GLenum, const GLfloat *);
-extern void fxDDTexImg(GLcontext *, GLenum, struct gl_texture_object *,
- GLint, GLint, const struct gl_texture_image *);
+extern GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+extern GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+extern GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj,
+ GLenum *formatOut, GLenum *typeOut,
+ GLboolean *freeImageOut );
+extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
-extern void fxDDTexuseGlbPalette(GLcontext *, GLboolean);
-extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *, GLint,
- GLint, GLint, GLint, GLint, GLint, const struct gl_texture_image *);
extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);
extern void fxDDEnable(GLcontext *, GLenum, GLboolean);
@@ -619,6 +630,7 @@ extern void fxDDInitExtensions( GLcontext *ctx );
#define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData))
extern void fxTMInit(fxMesaContext ctx);
extern void fxTMClose(fxMesaContext ctx);
+extern void fxTMRestoreTextures_NoLock(fxMesaContext ctx);
extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *);
#define fxTMMoveOutTM_NoLock fxTMMoveOutTM
diff --git a/xc/extras/Mesa/src/FX/fxpipeline.c b/xc/extras/Mesa/src/FX/fxpipeline.c
index fe4b76c68..cf4c9ebbc 100644
--- a/xc/extras/Mesa/src/FX/fxpipeline.c
+++ b/xc/extras/Mesa/src/FX/fxpipeline.c
@@ -104,7 +104,7 @@ static void fxDDRenderVB( struct vertex_buffer *VB )
GLcontext *ctx = VB->ctx;
fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
- if ((fxMesa->render_index & ~FX_FLAT) ||
+ if ((fxMesa->render_index != 0) ||
((ctx->Texture.ReallyEnabled & 0xf) && VB->TexCoordPtr[0]->size>2) ||
((ctx->Texture.ReallyEnabled & 0xf0) && VB->TexCoordPtr[1]->size>2))
gl_render_vb( VB );
@@ -281,12 +281,13 @@ void fxDDOptimizePrecalcPipeline( GLcontext *ctx, struct gl_pipeline *pipe )
+/* unused?
void fxDDOptimizeEltPipeline( GLcontext *ctx, struct gl_pipeline *pipe )
{
(void) ctx;
(void) pipe;
}
-
+*/
#else
diff --git a/xc/extras/Mesa/src/FX/fxrender.c b/xc/extras/Mesa/src/FX/fxrender.c
index 8ce4b0618..5935998f8 100644
--- a/xc/extras/Mesa/src/FX/fxrender.c
+++ b/xc/extras/Mesa/src/FX/fxrender.c
@@ -722,8 +722,8 @@ render_func **fxDDChooseRenderVBTables(GLcontext *ctx)
return null_tables;
switch (fxMesa->render_index) {
- case FX_FLAT:
- return fxDDRenderVBFlat_tables;
+/* case FX_FLAT: */
+/* return fxDDRenderVBFlat_tables; */
case 0:
return fxDDRenderVBSmooth_tables;
default:
diff --git a/xc/extras/Mesa/src/FX/fxsetup.c b/xc/extras/Mesa/src/FX/fxsetup.c
index 8707aed1d..e8c75b7c4 100644
--- a/xc/extras/Mesa/src/FX/fxsetup.c
+++ b/xc/extras/Mesa/src/FX/fxsetup.c
@@ -69,7 +69,7 @@ static void fxSetupDepthTest(GLcontext *ctx);
static void fxSetupScissor(GLcontext *ctx);
static void fxSetupCull(GLcontext *ctx);
static void gl_print_fx_state_flags( const char *msg, GLuint flags);
-static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);
+/*static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);*/
static GLboolean fxMultipassTexture( struct vertex_buffer *, GLuint );
static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
@@ -183,7 +183,7 @@ static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
GLuint envmode=0;
GLuint ifmt=0;
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
@@ -191,11 +191,13 @@ static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
else
unitsmode|=FX_UM_ALPHA_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
unitsmode|=FX_UM_COLOR_ITERATED;
else
unitsmode|=FX_UM_COLOR_CONSTANT;
+
+
/*
OpenGL Feeds Texture 0 into Texture 1
Glide Feeds Texture 1 into Texture 0
@@ -476,8 +478,8 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
else
unitsmode=fxGetTexSetConfiguration(ctx,NULL,tObj);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
+/* if(fxMesa->lastUnitsMode==unitsmode) */
+/* return; */
fxMesa->lastUnitsMode=unitsmode;
@@ -555,9 +557,8 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
FXTRUE);
ctx->Driver.MultipassFunc = fxMultipassBlend;
#else
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
-#endif
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
#endif
break;
case GL_REPLACE:
@@ -588,9 +589,9 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
FXFALSE);
break;
default:
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: %x Texture.EnvMode not yet supported\n",ctx->Texture.Unit[textureset].EnvMode);
-#endif
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n",
+ ctx->Texture.Unit[textureset].EnvMode);
break;
}
@@ -764,8 +765,8 @@ static void fxSetupTextureDoubleTMU_NoLock(GLcontext *ctx)
unitsmode=fxGetTexSetConfiguration(ctx,tObj0,tObj1);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
+/* if(fxMesa->lastUnitsMode==unitsmode) */
+/* return; */
fxMesa->lastUnitsMode=unitsmode;
@@ -1030,7 +1031,7 @@ static void fxSetupTextureNone_NoLock(GLcontext *ctx)
fprintf(stderr,"fxmesa: fxSetupTextureNone(...)\n");
}
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
@@ -1038,7 +1039,7 @@ static void fxSetupTextureNone_NoLock(GLcontext *ctx)
else
locala=GR_COMBINE_LOCAL_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
localc=GR_COMBINE_LOCAL_ITERATED;
else
localc=GR_COMBINE_LOCAL_CONSTANT;
@@ -1615,6 +1616,9 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
fxMesa->new_state |= FX_NEW_SCISSOR;
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ fxDDTexUseGlbPalette(ctx, state);
+ break;
case GL_FOG:
fxMesa->new_state |= FX_NEW_FOG;
ctx->Driver.RenderStart = fxSetupFXUnits;
@@ -1624,6 +1628,7 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_LINE_SMOOTH:
+ case GL_LINE_STIPPLE:
case GL_POINT_SMOOTH:
case GL_POLYGON_SMOOTH:
case GL_TEXTURE_2D:
@@ -1631,7 +1636,7 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
default:
- ; /* XXX no-op??? */
+ ; /* XXX no-op? */
}
}
@@ -1664,10 +1669,10 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
fxDDDepthMask(ctx, FALSE);
}
/* Enable Cc*Ct mode */
- /* ??? Set the Constant Color ??? */
+ /* XXX Set the Constant Color ? */
fxDDEnable(ctx, GL_BLEND, GL_TRUE);
- fxDDBlendFunc(ctx, ???, ???);
- fxSetupTextureSingleTMU(ctx, ???);
+ fxDDBlendFunc(ctx, XXX, XXX);
+ fxSetupTextureSingleTMU(ctx, XXX);
fxSetupBlend(ctx);
fxSetupDepthTest(ctx);
break;
@@ -1675,8 +1680,8 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
case 2:
/* Reset everything back to normal */
fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setupdone &= ???;
- fxSetupTextureSingleTMU(ctx, ???);
+ fxMesa->setupdone &= XXX;
+ fxSetupTextureSingleTMU(ctx, XXX);
fxSetupBlend(ctx);
fxSetupDepthTest(ctx);
break;
diff --git a/xc/extras/Mesa/src/FX/fxtritmp.h b/xc/extras/Mesa/src/FX/fxtritmp.h
index 10bf5ca18..8e5da291f 100644
--- a/xc/extras/Mesa/src/FX/fxtritmp.h
+++ b/xc/extras/Mesa/src/FX/fxtritmp.h
@@ -66,7 +66,9 @@ static void TAG(fx_tri)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3, GLuint
GLuint facing = (c<0.0) ^ ctx->Polygon.FrontBit;
GLubyte (*color)[4] = VB->Color[facing]->data;
if (IND & FX_FLAT) {
- FX_VB_COLOR(fxMesa, color[pv]);
+ GOURAUD2(v1,color[pv]);
+ GOURAUD2(v2,color[pv]);
+ GOURAUD2(v3,color[pv]);
} else {
GOURAUD2(v1,color[e1]);
GOURAUD2(v2,color[e2]);
@@ -103,7 +105,9 @@ static void TAG(fx_tri)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3, GLuint
}
else if (IND & FX_FLAT) {
GLubyte (*color)[4] = VB->Color[0]->data;
- FX_VB_COLOR(fxMesa, color[pv]);
+ GOURAUD2(v1,color[pv]);
+ GOURAUD2(v2,color[pv]);
+ GOURAUD2(v3,color[pv]);
}
if (IND & FX_FRONT_BACK) {
@@ -168,7 +172,10 @@ static void TAG(fx_quad)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3,
GLuint facing = (c<0.0) ^ ctx->Polygon.FrontBit;
GLubyte (*color)[4] = VB->Color[facing]->data;
if (IND & FX_FLAT) {
- FX_VB_COLOR(fxMesa, color[pv]);
+ GOURAUD2(v1,color[pv]);
+ GOURAUD2(v2,color[pv]);
+ GOURAUD2(v3,color[pv]);
+ GOURAUD2(v4,color[pv]);
} else {
GOURAUD2(v1,color[e1]);
GOURAUD2(v2,color[e2]);
@@ -206,7 +213,10 @@ static void TAG(fx_quad)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3,
}
else if (IND & FX_FLAT) {
GLubyte (*color)[4] = VB->Color[0]->data;
- FX_VB_COLOR(fxMesa, color[pv]);
+ GOURAUD2(v1,color[pv]);
+ GOURAUD2(v2,color[pv]);
+ GOURAUD2(v3,color[pv]);
+ GOURAUD2(v4,color[pv]);
}
if (IND & FX_FRONT_BACK) {
diff --git a/xc/extras/Mesa/src/clip.c b/xc/extras/Mesa/src/clip.c
index babf2ac2e..6cfd9e245 100644
--- a/xc/extras/Mesa/src/clip.c
+++ b/xc/extras/Mesa/src/clip.c
@@ -301,10 +301,12 @@ GLuint gl_userclip_point( GLcontext* ctx, const GLfloat v[] )
-#if defined(__i386__)
+#if 0
#define NEGATIVE(x) ((*(int *)&x)<0)
+#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
#else
#define NEGATIVE(x) (x < 0)
+#define DIFFERENT_SIGNS(a,b) ((a*b) < 0)
#endif
diff --git a/xc/extras/Mesa/src/clip_funcs.h b/xc/extras/Mesa/src/clip_funcs.h
index c348c0724..5f0591872 100644
--- a/xc/extras/Mesa/src/clip_funcs.h
+++ b/xc/extras/Mesa/src/clip_funcs.h
@@ -41,7 +41,6 @@ static GLuint TAG(viewclip_line)( struct vertex_buffer *VB,
GLubyte mask )
{
GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLfloat t, dx, dy, dz, dw, neww;
GLuint ii = *i, jj = *j;
GLuint vlist[2];
GLuint n;
@@ -50,31 +49,29 @@ static GLuint TAG(viewclip_line)( struct vertex_buffer *VB,
/*
* We use 6 instances of this code to clip agains the 6 planes.
- * For each plane, we define the OUTSIDE and COMPUTE_INTERSECTION
- * macros apprpriately.
*/
-#define GENERAL_CLIP \
- if (mask & PLANE) { \
- GLuint flagI = INSIDE( ii ); \
- GLuint flagJ = INSIDE( jj ); \
- \
- if (!(flagI|flagJ)) \
- return 0; \
- \
- if (flagI ^ flagJ) { \
- COMPUTE_INTERSECTION( jj, ii, vb_free ); \
- interp( VB, vb_free, t, jj, ii); \
- \
- if (flagI) { \
- VB->ClipMask[jj] |= PLANE; \
- jj = vb_free; \
- } else { \
- VB->ClipMask[ii] |= PLANE; \
- ii = vb_free; \
- } \
- \
- VB->ClipMask[vb_free++] = 0; \
- } \
+#define GENERAL_CLIP \
+ if (mask & PLANE) { \
+ GLfloat dpI = CLIP_DOTPROD( ii ); \
+ GLfloat dpJ = CLIP_DOTPROD( jj ); \
+ \
+ if (DIFFERENT_SIGNS(dpI, dpJ)) { \
+ GLfloat t = dpI / (dpI - dpJ); \
+ INTERP_SZ( t, VB->ClipPtr->data, vb_free, ii, jj, SIZE ); \
+ interp( VB, vb_free, t, ii, jj); \
+ \
+ if (NEGATIVE(dpJ)) { \
+ VB->ClipMask[jj] |= PLANE; \
+ jj = vb_free; \
+ VB->ClipMask[vb_free++] = 0; \
+ } else { \
+ VB->ClipMask[ii] |= PLANE; \
+ ii = vb_free; \
+ VB->ClipMask[vb_free++] = 0; \
+ } \
+ } \
+ else if (NEGATIVE(dpI)) \
+ return 0; \
}
#include "general_clip.h"
@@ -142,65 +139,78 @@ static GLuint TAG(viewclip_polygon)( struct vertex_buffer *VB,
GLfloat (*coord)[4] = VB->ClipPtr->data;
GLuint vlist2[VB_SIZE-VB_MAX];
GLuint *inlist = vlist, *outlist = vlist2;
- GLdouble dx, dy, dz, dw, t = 0, neww;
GLuint i;
GLuint vb_free = VB->FirstFree;
+ GLubyte *clipmask = VB->ClipMask;
clip_interp_func interp = VB->ctx->ClipInterpFunc;
if (mask & CLIP_ALL_BITS) {
#define GENERAL_CLIP \
if (mask & PLANE) { \
- GLuint prevj = inlist[n-1]; \
- GLuint prevflag = INSIDE(prevj); \
+ GLuint idxPrev = inlist[0]; \
+ GLfloat dpPrev = CLIP_DOTPROD(idxPrev); \
GLuint outcount = 0; \
- GLuint ef_state = 3; \
GLuint i; \
\
+ inlist[n] = inlist[0]; \
+ \
+ for (i = 1; i < n+1; i++) { \
+ GLuint idx = inlist[i]; \
+ GLfloat dp = CLIP_DOTPROD(idx); \
+ \
+ clipmask[idxPrev] |= (PLANE&CLIP_ALL_BITS); \
\
- for (i = 0; i < n; i++) { \
- GLuint j = inlist[i]; \
- GLuint flag = INSIDE(j); \
+ if (!NEGATIVE(dpPrev)) { \
+ outlist[outcount++] = idxPrev; \
+ clipmask[idxPrev] &= ~(PLANE&CLIP_ALL_BITS); \
+ } \
\
- if (flag ^ prevflag) { \
- if (flag) { \
- /* Coming back in \
+ if (DIFFERENT_SIGNS(dp, dpPrev)) { \
+ if (NEGATIVE(dp)) { \
+ /* Coming back in. Avoid division by zero as we know \
+ * dp != dpPrev from DIFFERENT_SIGNS, above. \
*/ \
- COMPUTE_INTERSECTION( j, prevj, vb_free ); \
- interp( VB, vb_free, t, j, prevj ); \
+ GLfloat t = dp / (dp - dpPrev); \
+ INTERP_SZ( t, VB->ClipPtr->data, vb_free, \
+ idx, idxPrev, SIZE ); \
+ interp( VB, vb_free, t, idx, idxPrev ); \
\
if (IND&CLIP_TAB_EDGEFLAG) \
VB->EdgeFlagPtr->data[vb_free] = \
- VB->EdgeFlagPtr->data[prevj] & ef_state; \
- \
- \
+ VB->EdgeFlagPtr->data[idxPrev]; \
} else { \
/* Going out of bounds \
*/ \
- COMPUTE_INTERSECTION( prevj, j, vb_free ); \
- interp( VB, vb_free, t, prevj, j ); \
+ GLfloat t = dpPrev / (dpPrev - dp); \
+ INTERP_SZ( t, VB->ClipPtr->data, vb_free, \
+ idxPrev, idx, SIZE ); \
+ interp( VB, vb_free, t, idxPrev, idx ); \
\
if (IND&CLIP_TAB_EDGEFLAG) \
- VB->EdgeFlagPtr->data[vb_free] = 1; \
+ VB->EdgeFlagPtr->data[vb_free] = 3; \
+ } \
+ \
+ if (IND&CLIP_TAB_EDGEFLAG) { \
+ /* Demote trailing edge to internal edge. \
+ */ \
+ if (outcount && \
+ (VB->EdgeFlagPtr->data[outlist[outcount-1]] & 0x2)) \
+ VB->EdgeFlagPtr->data[outlist[outcount-1]] = 1; \
} \
\
outlist[outcount++] = vb_free; \
- VB->ClipMask[vb_free++] = 0; \
+ clipmask[vb_free++] = 0; \
} \
\
- if (flag) { \
- outlist[outcount++] = j; \
- } else { \
- VB->ClipMask[j] |= (PLANE&CLIP_ALL_BITS); /* don't setup */ \
- } \
- prevj = j; \
- prevflag = flag; \
- ef_state = 1; \
+ idxPrev = idx; \
+ dpPrev = dp; \
} \
\
if (outcount < 3) \
return 0; \
- else { \
+ \
+ { \
GLuint *tmp = inlist; \
inlist = outlist; \
outlist = tmp; \
@@ -340,49 +350,60 @@ static GLuint TAG(userclip_polygon)( struct vertex_buffer *VB,
register float d = ctx->Transform.ClipUserPlane[p][3];
/* initialize prev to be last in the input list */
- GLuint prevj = inlist[n - 1];
+ GLuint prevj = inlist[0];
GLfloat dpJ = d*W(prevj) + c*Z(prevj) + b*Y(prevj) + a*X(prevj);
GLuint flagJ = INSIDE(dpJ);
GLuint outcount = 0;
GLuint curri;
- for (curri=0;curri<n;curri++) {
+ inlist[n] = inlist[0];
+
+
+ for (curri=1;curri<n+1;curri++) {
GLuint currj = inlist[curri];
GLfloat dpI = d*W(currj) + c*Z(currj) + b*Y(currj) + a*X(currj);
GLuint flagI = INSIDE(dpI);
+ if (flagJ) {
+ outlist[outcount++] = prevj;
+ } else {
+ VB->ClipMask[prevj] |= CLIP_USER_BIT;
+ }
+
if (flagI ^ flagJ) {
GLfloat t;
GLuint in;
GLuint out;
-
+
if (flagI) {
out = prevj;
- in = currj;
- t = dpI/(dpI-dpJ);
+ in = currj;
+ t = dpI/(dpI-dpJ);
- if (IND&CLIP_TAB_EDGEFLAG)
- VB->EdgeFlagPtr->data[vb_free] =
- VB->EdgeFlagPtr->data[prevj];
+ if (IND&CLIP_TAB_EDGEFLAG)
+ VB->EdgeFlagPtr->data[vb_free] =
+ VB->EdgeFlagPtr->data[prevj];
} else {
in = prevj;
- out = currj;
- t = dpJ/(dpJ-dpI);
+ out = currj;
+ t = dpJ/(dpJ-dpI);
- if (IND&CLIP_TAB_EDGEFLAG)
- VB->EdgeFlagPtr->data[vb_free] = 1;
+ if (IND&CLIP_TAB_EDGEFLAG)
+ VB->EdgeFlagPtr->data[vb_free] = 3;
}
+
+ if (IND&CLIP_TAB_EDGEFLAG) {
+ /* Demote trailing edge to internal edge.
+ */
+ if (outcount &&
+ (VB->EdgeFlagPtr->data[outlist[outcount-1]] & 0x2))
+ VB->EdgeFlagPtr->data[outlist[outcount-1]] = 1;
+ }
INTERP_SZ( t, coord, vb_free, in, out, SIZE );
interp( VB, vb_free, t, in, out);
outlist[outcount++] = vb_free;
VB->ClipMask[vb_free++] = 0;
- }
-
- if (flagI) {
- outlist[outcount++] = currj;
- } else {
- VB->ClipMask[currj] |= CLIP_USER_BIT;
}
prevj = currj;
diff --git a/xc/extras/Mesa/src/colortab.c b/xc/extras/Mesa/src/colortab.c
index 82f8c782c..341ceaa25 100644
--- a/xc/extras/Mesa/src/colortab.c
+++ b/xc/extras/Mesa/src/colortab.c
@@ -32,6 +32,7 @@
#include "context.h"
#include "image.h"
#include "macros.h"
+#include "mem.h"
#include "mmath.h"
#include "span.h"
#include "teximage.h"
@@ -39,6 +40,42 @@
+void
+_mesa_init_colortable( struct gl_color_table *p )
+{
+ p->TableType = GL_UNSIGNED_BYTE;
+ /* allocate a width=1 table by default */
+ p->Table = CALLOC(4 * sizeof(GLubyte));
+ if (p->Table) {
+ GLubyte *t = (GLubyte *) p->Table;
+ t[0] = 255;
+ t[1] = 255;
+ t[2] = 255;
+ t[3] = 255;
+ }
+ p->Size = 1;
+ p->IntFormat = GL_RGBA;
+ p->Format = GL_RGBA;
+ p->RedSize = 8;
+ p->GreenSize = 8;
+ p->BlueSize = 8;
+ p->AlphaSize = 8;
+ p->IntensitySize = 0;
+ p->LuminanceSize = 0;
+}
+
+
+
+void
+_mesa_free_colortable_data( struct gl_color_table *p )
+{
+ if (p->Table) {
+ FREE(p->Table);
+ p->Table = NULL;
+ }
+}
+
+
/*
* Examine table's format and set the component sizes accordingly.
*/
@@ -114,6 +151,8 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
GLint baseFormat;
GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0;
GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
+ GLboolean floatTable = GL_FALSE;
+ GLint comps;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorTable");
@@ -150,6 +189,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
break;
case GL_COLOR_TABLE:
table = &ctx->ColorTable;
+ floatTable = GL_TRUE;
rScale = ctx->Pixel.ColorTableScale[0];
gScale = ctx->Pixel.ColorTableScale[1];
bScale = ctx->Pixel.ColorTableScale[2];
@@ -165,6 +205,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
break;
case GL_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->PostConvolutionColorTable;
+ floatTable = GL_TRUE;
rScale = ctx->Pixel.PCCTscale[0];
gScale = ctx->Pixel.PCCTscale[1];
bScale = ctx->Pixel.PCCTscale[2];
@@ -180,6 +221,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->PostColorMatrixColorTable;
+ floatTable = GL_TRUE;
rScale = ctx->Pixel.PCMCTscale[0];
gScale = ctx->Pixel.PCMCTscale[1];
bScale = ctx->Pixel.PCMCTscale[2];
@@ -211,9 +253,9 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
return;
}
- if (width < 1 || width > MAX_COLOR_TABLE_SIZE
+ if (width < 1 || width > ctx->Const.MaxColorTableSize
|| _mesa_bitcount(width) != 1) {
- if (width > MAX_COLOR_TABLE_SIZE)
+ if (width > ctx->Const.MaxColorTableSize)
gl_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
else
gl_error(ctx, GL_INVALID_VALUE, "glColorTable(width)");
@@ -225,23 +267,101 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
return;
}
-
table->Size = width;
table->IntFormat = internalFormat;
table->Format = (GLenum) baseFormat;
set_component_sizes(table);
+ comps = _mesa_components_in_format(table->Format);
+ assert(comps > 0); /* error should have been caught sooner */
+
if (!proxy) {
- _mesa_unpack_ubyte_color_span(ctx, width, table->Format,
- table->Table, /* dest */
- format, type, data,
- &ctx->Unpack, GL_TRUE);
- if (rScale != 1.0 || gScale != 1.0 || bScale != 1.0 || aScale != 1.0 ||
- rBias != 0.0 || gBias != 0.0 || bBias != 0.0 || aBias != 0.0) {
- /* XXX apply scale and bias */
+ /* free old table, if any */
+ if (table->Table) {
+ FREE(table->Table);
+ }
+ if (floatTable) {
+ GLubyte tableUB[MAX_COLOR_TABLE_SIZE * 4];
+ GLfloat *tableF;
+ GLuint i;
+
+ _mesa_unpack_ubyte_color_span(ctx, width, table->Format,
+ tableUB, /* dest */
+ format, type, data,
+ &ctx->Unpack, GL_TRUE);
+
+ table->TableType = GL_FLOAT;
+ table->Table = MALLOC(comps * width * sizeof(GLfloat));
+ if (!table->Table) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
+ return;
+ }
+ /* Apply scale and bias and convert GLubyte values to GLfloats
+ * in [0, 1]. Store results in the tableF[].
+ */
+ rScale /= 255.0;
+ gScale /= 255.0;
+ bScale /= 255.0;
+ aScale /= 255.0;
+ tableF = (GLfloat *) table->Table;
+
+ switch (table->Format) {
+ case GL_INTENSITY:
+ for (i = 0; i < width; i++) {
+ tableF[i] = tableUB[i] * rScale + rBias;
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < width; i++) {
+ tableF[i] = tableUB[i] * rScale + rBias;
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < width; i++) {
+ tableF[i] = tableUB[i] * aScale + aBias;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < width; i++) {
+ tableF[i*2+0] = tableUB[i*2+0] * rScale + rBias;
+ tableF[i*2+1] = tableUB[i*2+1] * aScale + aBias;
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < width; i++) {
+ tableF[i*3+0] = tableUB[i*3+0] * rScale + rBias;
+ tableF[i*3+1] = tableUB[i*3+1] * gScale + gBias;
+ tableF[i*3+2] = tableUB[i*3+2] * bScale + bBias;
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < width; i++) {
+ tableF[i*4+0] = tableUB[i*4+0] * rScale + rBias;
+ tableF[i*4+1] = tableUB[i*4+1] * gScale + gBias;
+ tableF[i*4+2] = tableUB[i*4+2] * bScale + bBias;
+ tableF[i*4+3] = tableUB[i*4+3] * aScale + aBias;
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad format in _mesa_ColorTable");
+ return;
+ }
}
- }
+ else {
+ /* store GLubyte table */
+ table->TableType = GL_UNSIGNED_BYTE;
+ table->Table = MALLOC(comps * width * sizeof(GLubyte));
+ if (!table->Table) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
+ return;
+ }
+ _mesa_unpack_ubyte_color_span(ctx, width, table->Format,
+ table->Table, /* dest */
+ format, type, data,
+ &ctx->Unpack, GL_TRUE);
+ } /* floatTable */
+ } /* proxy */
if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
/* texture object palette, texObj==NULL means the shared palette */
@@ -249,7 +369,6 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
(*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
}
}
-
}
@@ -264,7 +383,6 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
struct gl_texture_object *texObj = NULL;
struct gl_color_table *table = NULL;
GLint comps;
- GLubyte *dest;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorSubTable");
@@ -318,10 +436,22 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
return;
}
- dest = table->Table + start * comps * sizeof(GLubyte);
- _mesa_unpack_ubyte_color_span(ctx, count, table->Format, dest,
- format, type, data,
- &ctx->Unpack, GL_TRUE);
+ if (!table->Table) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glColorSubTable");
+ return;
+ }
+
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ GLubyte *dest = (GLubyte *) table->Table + start * comps * sizeof(GLubyte);
+ _mesa_unpack_ubyte_color_span(ctx, count, table->Format, dest,
+ format, type, data, &ctx->Unpack, GL_TRUE);
+ }
+ else {
+ GLfloat *dest = (GLfloat *) table->Table + start * comps * sizeof(GLfloat);
+ ASSERT(table->TableType == GL_FLOAT);
+ _mesa_unpack_float_color_span(ctx, count, table->Format, dest,
+ format, type, data, &ctx->Unpack, GL_TRUE);
+ }
if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
/* per-texture object palette */
@@ -433,51 +563,123 @@ _mesa_GetColorTable( GLenum target, GLenum format,
switch (table->Format) {
case GL_ALPHA:
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = 0;
- rgba[i][GCOMP] = 0;
- rgba[i][BCOMP] = 0;
- rgba[i][ACOMP] = table->Table[i];
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = (GLint) (tableF[i] * 255.0F);
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = tableUB[i];
+ }
}
break;
case GL_LUMINANCE:
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = table->Table[i];
- rgba[i][GCOMP] = table->Table[i];
- rgba[i][BCOMP] = table->Table[i];
- rgba[i][ACOMP] = 255;
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i];
+ rgba[i][GCOMP] = tableUB[i];
+ rgba[i][BCOMP] = tableUB[i];
+ rgba[i][ACOMP] = 255;
+ }
}
break;
case GL_LUMINANCE_ALPHA:
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = table->Table[i*2+0];
- rgba[i][GCOMP] = table->Table[i*2+0];
- rgba[i][BCOMP] = table->Table[i*2+0];
- rgba[i][ACOMP] = table->Table[i*2+1];
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i*2+0] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i*2+0] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i*2+0] * 255.0F);
+ rgba[i][ACOMP] = (GLint) (tableF[i*2+1] * 255.0F);
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i*2+0];
+ rgba[i][GCOMP] = tableUB[i*2+0];
+ rgba[i][BCOMP] = tableUB[i*2+0];
+ rgba[i][ACOMP] = tableUB[i*2+1];
+ }
}
break;
case GL_INTENSITY:
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = table->Table[i];
- rgba[i][GCOMP] = table->Table[i];
- rgba[i][BCOMP] = table->Table[i];
- rgba[i][ACOMP] = 255;
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][ACOMP] = (GLint) (tableF[i] * 255.0F);
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i];
+ rgba[i][GCOMP] = tableUB[i];
+ rgba[i][BCOMP] = tableUB[i];
+ rgba[i][ACOMP] = tableUB[i];
+ }
}
break;
case GL_RGB:
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = table->Table[i*3+0];
- rgba[i][GCOMP] = table->Table[i*3+1];
- rgba[i][BCOMP] = table->Table[i*3+2];
- rgba[i][ACOMP] = 255;
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i*3+0] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i*3+1] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i*3+2] * 255.0F);
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i*3+0];
+ rgba[i][GCOMP] = tableUB[i*3+1];
+ rgba[i][BCOMP] = tableUB[i*3+2];
+ rgba[i][ACOMP] = 255;
+ }
}
break;
case GL_RGBA:
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = table->Table[i*4+0];
- rgba[i][GCOMP] = table->Table[i*4+1];
- rgba[i][BCOMP] = table->Table[i*4+2];
- rgba[i][ACOMP] = table->Table[i*4+3];
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i*4+0] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i*4+1] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i*4+2] * 255.0F);
+ rgba[i][ACOMP] = (GLint) (tableF[i*4+3] * 255.0F);
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i*4+0];
+ rgba[i][GCOMP] = tableUB[i*4+1];
+ rgba[i][BCOMP] = tableUB[i*4+2];
+ rgba[i][ACOMP] = tableUB[i*4+3];
+ }
}
break;
default:
diff --git a/xc/extras/Mesa/src/colortab.h b/xc/extras/Mesa/src/colortab.h
index 781ee1151..6a3f0cabe 100644
--- a/xc/extras/Mesa/src/colortab.h
+++ b/xc/extras/Mesa/src/colortab.h
@@ -32,6 +32,13 @@
extern void
+_mesa_init_colortable( struct gl_color_table *p );
+
+extern void
+_mesa_free_colortable_data( struct gl_color_table *p );
+
+
+extern void
_mesa_ColorTable( GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *table );
diff --git a/xc/extras/Mesa/src/context.c b/xc/extras/Mesa/src/context.c
index ec6e2b6d5..f72b0caa0 100644
--- a/xc/extras/Mesa/src/context.c
+++ b/xc/extras/Mesa/src/context.c
@@ -31,6 +31,7 @@
#include "accum.h"
#include "alphabuf.h"
#include "clip.h"
+#include "colortab.h"
#include "context.h"
#include "cva.h"
#include "depth.h"
@@ -777,24 +778,6 @@ static void init_2d_map( struct gl_2d_map *map, int n, const float *initial )
}
-static void init_color_table( struct gl_color_table *p )
-{
- p->Table[0] = 255;
- p->Table[1] = 255;
- p->Table[2] = 255;
- p->Table[3] = 255;
- p->Size = 1;
- p->IntFormat = GL_RGBA;
- p->Format = GL_RGBA;
- p->RedSize = 8;
- p->GreenSize = 8;
- p->BlueSize = 8;
- p->AlphaSize = 8;
- p->IntensitySize = 0;
- p->LuminanceSize = 0;
-}
-
-
/*
* Initialize the attribute groups in a GLcontext.
*/
@@ -821,6 +804,7 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
+ ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
/* Modelview matrix */
gl_matrix_ctr( &ctx->ModelView );
@@ -1206,7 +1190,7 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->Texture.Enabled = 0;
for (i=0; i<MAX_TEXTURE_UNITS; i++)
init_texture_unit( ctx, i );
- init_color_table(&ctx->Texture.Palette);
+ _mesa_init_colortable(&ctx->Texture.Palette);
/* Transformation group */
ctx->Transform.MatrixMode = GL_MODELVIEW;
@@ -1324,12 +1308,12 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->CurrentPos = 0;
/* Color tables */
- init_color_table(&ctx->ColorTable);
- init_color_table(&ctx->ProxyColorTable);
- init_color_table(&ctx->PostConvolutionColorTable);
- init_color_table(&ctx->ProxyPostConvolutionColorTable);
- init_color_table(&ctx->PostColorMatrixColorTable);
- init_color_table(&ctx->ProxyPostColorMatrixColorTable);
+ _mesa_init_colortable(&ctx->ColorTable);
+ _mesa_init_colortable(&ctx->ProxyColorTable);
+ _mesa_init_colortable(&ctx->PostConvolutionColorTable);
+ _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
+ _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
+ _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
/* Miscellaneous */
ctx->NewState = NEW_ALL;
@@ -1597,7 +1581,7 @@ void gl_free_context_data( GLcontext *ctx )
FREE( ctx->PB );
- if(ctx->input != ctx->VB->IM)
+ if (ctx->input != ctx->VB->IM)
gl_immediate_free( ctx->input );
gl_vb_free( ctx->VB );
@@ -1660,6 +1644,11 @@ void gl_free_context_data( GLcontext *ctx )
if (ctx->EvalMap.Map2Texture4.Points)
FREE( ctx->EvalMap.Map2Texture4.Points );
+ _mesa_free_colortable_data( &ctx->ColorTable );
+ _mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
+ _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
+ _mesa_free_colortable_data( &ctx->Texture.Palette );
+
/* Free cache of immediate buffers. */
while (ctx->nr_im_queued-- > 0) {
struct immediate * next = ctx->freed_im_queue->next;
diff --git a/xc/extras/Mesa/src/copypix.c b/xc/extras/Mesa/src/copypix.c
index 02b7e4381..17175644b 100644
--- a/xc/extras/Mesa/src/copypix.c
+++ b/xc/extras/Mesa/src/copypix.c
@@ -163,7 +163,9 @@ static void copy_rgba_pixels( GLcontext *ctx,
ctx->Pixel.MapColorFlag ||
ctx->ColorMatrix.type != MATRIX_IDENTITY ||
ctx->Pixel.ScaleOrBiasRGBApcm ||
- ctx->Pixel.ColorTableEnabled;
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled;
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
if (overlapping) {
@@ -216,14 +218,18 @@ static void copy_rgba_pixels( GLcontext *ctx,
if (ctx->Pixel.MapColorFlag) {
_mesa_map_rgba(ctx, width, rgbaFloat);
}
+ /* GL_COLOR_TABLE lookup */
+ if (ctx->Pixel.ColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat);
+ }
/* color matrix */
if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
ctx->Pixel.ScaleOrBiasRGBApcm) {
_mesa_transform_rgba(ctx, width, rgbaFloat);
}
- /* GL_SGI_color_table lookup */
- if (ctx->Pixel.ColorTableEnabled) {
- _mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat);
+ /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgbaFloat);
}
/* clamp to [0,1] and convert float back to ubyte */
for (k = 0; k < width; k++) {
diff --git a/xc/extras/Mesa/src/drawpix.c b/xc/extras/Mesa/src/drawpix.c
index 23c2394f1..362e30b9c 100644
--- a/xc/extras/Mesa/src/drawpix.c
+++ b/xc/extras/Mesa/src/drawpix.c
@@ -120,6 +120,8 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
&& !ctx->Pixel.ScaleOrBiasRGBApcm
&& ctx->ColorMatrix.type == MATRIX_IDENTITY
&& !ctx->Pixel.ColorTableEnabled
+ && !ctx->Pixel.PostColorMatrixColorTableEnabled
+ && !ctx->Pixel.MinMaxEnabled
&& ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
&& ctx->Pixel.MapColorFlag==0
&& ctx->Texture.ReallyEnabled == 0
@@ -649,6 +651,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
pixels, width, height, format, type, 0, row, 0);
_mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba,
format, type, source, unpack, GL_TRUE);
+ if (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
+ continue;
if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
diff --git a/xc/extras/Mesa/src/fog_tmp.h b/xc/extras/Mesa/src/fog_tmp.h
index e288a6efa..5096b0a99 100644
--- a/xc/extras/Mesa/src/fog_tmp.h
+++ b/xc/extras/Mesa/src/fog_tmp.h
@@ -23,6 +23,177 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/* For 3.2: Add a helper function for drivers to do fog coordinate
+ * calculation. Not called from standard pipelines.
+ */
+static void TAG(make_fog_coord)( struct vertex_buffer *VB,
+ const GLvector4f *eye,
+ GLubyte flag)
+{
+ const GLcontext *ctx = VB->ctx;
+ GLfloat end = ctx->Fog.End;
+ GLubyte *cullmask = VB->CullMask + VB->Start;
+ GLfloat *v = eye->start;
+ GLuint stride = eye->stride;
+ GLuint n = VB->Count - VB->Start;
+ GLubyte (*out)[4];
+ GLfloat d;
+ GLuint i;
+
+ (void) cullmask;
+ (void) flag;
+
+ /* Use specular alpha (front side) as fog coordinate.
+ */
+ out = VB->Spec[0] + VB->Start;
+
+ if (VB->EyePtr->size > 2) {
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
+ CULLCHECK {
+ GLfloat f = (end - ABSF(v[2])) * d;
+ FLOAT_COLOR_TO_UBYTE_COLOR(out[i][3], f);
+ }
+ }
+ break;
+ case GL_EXP:
+ d = -ctx->Fog.Density;
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
+ CULLCHECK {
+ GLfloat f = exp( d*ABSF(v[2]) ); /* already clamped */
+ FLOAT_COLOR_TO_UBYTE_COLOR(out[i][3], f);
+ }
+ }
+ break;
+ case GL_EXP2:
+ d = -(ctx->Fog.Density*ctx->Fog.Density);
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
+ CULLCHECK {
+ GLfloat z = v[2];
+ GLfloat f = exp( d*z*z ); /* already clamped */
+ FLOAT_COLOR_TO_UBYTE_COLOR(out[i][3], f);
+ }
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad fog mode in make_fog_coord");
+ return;
+ }
+ }
+ else
+ {
+ GLubyte r = 255;
+
+ if (ctx->Fog.Mode == GL_LINEAR) {
+ GLfloat f = 1.0 - ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
+ CLAMP_FLOAT_COLOR( f );
+ FLOAT_COLOR_TO_UBYTE_COLOR(r, f);
+ }
+
+ for (i = 0 ; i < n ; i++)
+ out[i][3] = r;
+ }
+}
+
+
+
+
+
+#if 0
+/* TODO : use fog coordinates as intermediate step in all fog
+ * calculations.
+ */
+
+static void TAG(fog_rgba_vertices)( struct vertex_buffer *VB,
+ GLuint side,
+ GLubyte flag)
+{
+ const GLcontext *ctx = VB->ctx;
+ const GLubyte rFog = ctx->Fog.ByteColor[0];
+ const GLubyte gFog = ctx->Fog.ByteColor[1];
+ const GLubyte bFog = ctx->Fog.ByteColor[2];
+ GLfloat end = ctx->Fog.End;
+ GLubyte *cullmask = VB->CullMask + VB->Start;
+ GLubyte (*fcoord)[4] = VB->SpecPtr[0]->start;
+ GLuint stride = VB->SpecPtr[0]->stride;
+ GLuint n = VB->Count - VB->Start;
+ GLubyte *in;
+ GLuint in_stride;
+ GLubyte (*out)[4];
+ GLfloat d,t;
+ GLuint i;
+
+ (void) cullmask;
+ (void) flag;
+
+ /* Get correct source and destination for fogged colors.
+ */
+ in_stride = VB->Color[side]->stride;
+ in = VB->Color[side]->start;
+ VB->Color[side] = VB->FoggedColor[side];
+ VB->ColorPtr = VB->Color[0];
+ out = (GLubyte (*)[4])VB->Color[side]->start;
+
+ FLOAT_COLOR_TO_UBYTE_COLOR( rFog, ctx->Fog.Color[0] );
+
+ for ( i = 0 ; i < n ; i++, STRIDE_F(spec, sp_stride), in += in_stride) {
+ CULLCHECK {
+ GLint fc = (GLint) spec[3], ifc = 255 - fc;
+
+ out[i][0] = (fc * in[0] + ifc * rFog) >> 8;
+ out[i][1] = (fc * in[1] + ifc * gFog) >> 8;
+ out[i][2] = (fc * in[2] + ifc * bFog) >> 8;
+ }
+ }
+}
+
+
+
+static void TAG(fog_ci_vertices)( struct vertex_buffer *VB,
+ GLuint side,
+ GLubyte flag )
+{
+ GLcontext *ctx = VB->ctx;
+
+ GLubyte *cullmask = VB->CullMask + VB->Start;
+
+ GLfloat *v = VB->EyePtr->start;
+ GLuint stride = VB->EyePtr->stride;
+ GLuint vertex_size = VB->EyePtr->size;
+ GLuint n = VB->EyePtr->count;
+
+ GLuint *in;
+ GLuint in_stride;
+ GLuint *out;
+ GLuint i;
+
+ (void) flag;
+ (void) cullmask;
+
+
+ in = VB->Index[side]->start;
+ in_stride = VB->Index[side]->stride;
+ VB->IndexPtr = VB->FoggedIndex[side];
+ out = VB->IndexPtr->start;
+
+
+ /* NOTE: the use of casts generates better/faster code for MIPS */
+ for ( i = 0; i < n ; i++, STRIDE_F(v,stride), STRIDE_UI(in,in_stride))
+ CULLCHECK {
+ GLfloat f = (fogend - ABSF(v[2])) * d;
+ f = CLAMP( f, 0.0, 1.0 );
+ *out = (GLint) ((GLfloat)(GLint) *in + (1.0F-f) * fogindex);
+ }
+}
+
+#endif
+
+
+
+
+
static void TAG(fog_rgba_vertices)( struct vertex_buffer *VB,
@@ -254,6 +425,7 @@ static void TAG(init_fog_tab)(void)
{
fog_ci_tab[IDX] = TAG(fog_ci_vertices);
fog_rgba_tab[IDX] = TAG(fog_rgba_vertices);
+ make_fog_coord_tab[IDX] = TAG(make_fog_coord);
}
#undef TAG
diff --git a/xc/extras/Mesa/src/general_clip.h b/xc/extras/Mesa/src/general_clip.h
index c49ec3e57..c8bc8890a 100644
--- a/xc/extras/Mesa/src/general_clip.h
+++ b/xc/extras/Mesa/src/general_clip.h
@@ -28,170 +28,56 @@
*/
-/*
- * NOTE: The tests such as this: X(in) - W(in) == dw - dx
- * were added to stop a clipping problem found in Unreal Tournament.
- * The patch was contributed by Andreas Ehliar <ehliar@lysator.liu.se>.
- * There's some concern that this just fixes a problem which occurs
- * earlier in transformation. Well, until that (unknown) problem is
- * fixed, this will have to do.
- */
-
-
-
-/*
- * Clip against +X
- *
- * The if conditions are known at compile time.
- */
-#define PLANE (CLIP_RIGHT_BIT)
-#define INSIDE(K) (X(K) <= W(K))
-#define COMPUTE_INTERSECTION( in, out, new ) \
- dx = X(out) - X(in); \
- dw = W(out) - W(in); \
- if (X(in) - W(in) == dw - dx) \
- t = 1.0F; \
- else \
- t = (X(in) - W(in)) / (dw - dx); \
- neww = W(in) + t * dw; \
- X(new) = neww; \
- Y(new) = Y(in) + t * (Y(out) - Y(in)); \
- if (SIZE>=3) coord[new][2] = Z(in) + t * (Z(out) - Z(in)); \
- if (SIZE==4) coord[new][3] = neww;
+#define PLANE CLIP_RIGHT_BIT
+#define CLIP_DOTPROD(K) (- X(K) + W(K))
GENERAL_CLIP
-#undef INSIDE
+#undef CLIP_DOTPROD
#undef PLANE
-#undef COMPUTE_INTERSECTION
-/*
- * Clip against -X
- */
-#define PLANE (CLIP_LEFT_BIT)
-#define INSIDE(K) (X(K) >= -W(K))
-#define COMPUTE_INTERSECTION( in, out, new ) \
- dx = X(out) - X(in); \
- dw = W(out) - W(in); \
- if (X(in) + W(in) == dw + dx) \
- t = 1.0F; \
- else \
- t = -(X(in) + W(in)) / (dw + dx); \
- neww = W(in) + t * dw; \
- X(new) = -neww; \
- Y(new) = Y(in) + t * (Y(out) - Y(in)); \
- if (SIZE>=3) coord[new][2] = Z(in) + t * (Z(out) - Z(in)); \
- if (SIZE==4) coord[new][3] = neww;
+#define PLANE CLIP_LEFT_BIT
+#define CLIP_DOTPROD(K) (X(K) + W(K))
GENERAL_CLIP
-#undef INSIDE
+#undef CLIP_DOTPROD
#undef PLANE
-#undef COMPUTE_INTERSECTION
-
-/*
- * Clip against +Y
- */
-#define PLANE (CLIP_TOP_BIT)
-#define INSIDE(K) (Y(K) <= W(K))
-#define COMPUTE_INTERSECTION( in, out, new ) \
- dy = Y(out) - Y(in); \
- dw = W(out) - W(in); \
- if (Y(in) - W(in) == dw - dy) \
- t = 1.0F; \
- else \
- t = (Y(in) - W(in)) / (dw - dy); \
- neww = W(in) + t * dw; \
- X(new) = X(in) + t * (X(out) - X(in)); \
- Y(new) = neww; \
- if (SIZE>=3) coord[new][2] = Z(in) + t * (Z(out) - Z(in)); \
- if (SIZE==4) coord[new][3] = neww;
+#define PLANE CLIP_TOP_BIT
+#define CLIP_DOTPROD(K) (- Y(K) + W(K))
GENERAL_CLIP
-#undef INSIDE
+#undef CLIP_DOTPROD
#undef PLANE
-#undef COMPUTE_INTERSECTION
-
-/*
- * Clip against -Y
- */
-#define PLANE (CLIP_BOTTOM_BIT)
-#define INSIDE(K) (Y(K) >= -W(K))
-#define COMPUTE_INTERSECTION( in, out, new ) \
- dy = Y(out) - Y(in); \
- dw = W(out) - W(in); \
- if (Y(in) + W(in) == dw + dy) \
- t = 1.0F; \
- else \
- t = -(Y(in) + W(in)) / (dw + dy); \
- neww = W(in) + t * dw; \
- X(new) = X(in) + t * (X(out) - X(in)); \
- Y(new) = -neww; \
- if (SIZE>=3) coord[new][2] = Z(in) + t * (Z(out) - Z(in)); \
- if (SIZE==4) coord[new][3] = neww;
+#define PLANE CLIP_BOTTOM_BIT
+#define CLIP_DOTPROD(K) (Y(K) + W(K))
GENERAL_CLIP
-#undef INSIDE
+#undef CLIP_DOTPROD
#undef PLANE
-#undef COMPUTE_INTERSECTION
-
-
-/*
- * Clip against +Z
- */
-#define PLANE (CLIP_FAR_BIT)
-#define INSIDE(K) (Z(K) <= W(K))
-#define COMPUTE_INTERSECTION( in, out, new ) \
- dz = Z(out) - Z(in); \
- dw = W(out) - W(in); \
- if (Z(in) - W(in) == dw - dx) \
- t = 1.0F; \
- else \
- t = (Z(in) - W(in)) / (dw - dz); \
- neww = W(in) + t * dw; \
- X(new) = X(in) + t * (X(out) - X(in)); \
- Y(new) = Y(in) + t * (Y(out) - Y(in)); \
- coord[new][2] = neww; \
- if (SIZE==4) coord[new][3] = neww;
+#define PLANE CLIP_FAR_BIT
+#define CLIP_DOTPROD(K) (- Z(K) + W(K))
if (SIZE >= 3) {
GENERAL_CLIP
}
-#undef INSIDE
+#undef CLIP_DOTPROD
#undef PLANE
-#undef COMPUTE_INTERSECTION
-
-/*
- * Clip against -Z
- */
-#define PLANE (CLIP_NEAR_BIT)
-#define INSIDE(K) (Z(K) >= -W(K))
-#define COMPUTE_INTERSECTION( in, out, new ) \
- dz = Z(out) - Z(in); \
- dw = W(out) - W(in); \
- if (Z(in) + W(in) == dw + dz) \
- t = 1.0F; \
- else \
- t = -(Z(in) + W(in)) / (dw + dz); \
- neww = W(in) + t * dw; \
- X(new) = X(in) + t * (X(out) - X(in)); \
- Y(new) = Y(in) + t * (Y(out) - Y(in)); \
- coord[new][2] = -neww; \
- if (SIZE==4) coord[new][3] = neww;
+#define PLANE CLIP_NEAR_BIT
+#define CLIP_DOTPROD(K) (Z(K) + W(K))
if (SIZE >=3 ) {
GENERAL_CLIP
}
-#undef INSIDE
+#undef CLIP_DOTPROD
#undef PLANE
-#undef COMPUTE_INTERSECTION
#undef GENERAL_CLIP
diff --git a/xc/extras/Mesa/src/image.c b/xc/extras/Mesa/src/image.c
index 453366814..3f0720ea0 100644
--- a/xc/extras/Mesa/src/image.c
+++ b/xc/extras/Mesa/src/image.c
@@ -30,6 +30,7 @@
#include "glheader.h"
#include "context.h"
#include "image.h"
+#include "imaging.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
@@ -601,7 +602,7 @@ _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
* applyTransferOps - apply scale/bias/lookup-table ops?
*/
void
-_mesa_pack_rgba_span( const GLcontext *ctx,
+_mesa_pack_rgba_span( GLcontext *ctx,
GLuint n, CONST GLubyte srcRgba[][4],
GLenum format, GLenum type, GLvoid *destination,
const struct gl_pixelstore_attrib *packing,
@@ -611,7 +612,9 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
ctx->Pixel.MapColorFlag ||
ctx->ColorMatrix.type != MATRIX_IDENTITY ||
ctx->Pixel.ScaleOrBiasRGBApcm ||
- ctx->Pixel.ColorTableEnabled);
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled);
/* Test for optimized case first */
if (!applyTransferOps && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
@@ -657,18 +660,31 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
if (ctx->Pixel.ScaleOrBiasRGBA) {
_mesa_scale_and_bias_rgba( ctx, n, rgba );
}
- /* color table lookup */
+ /* color map lookup */
if (ctx->Pixel.MapColorFlag) {
_mesa_map_rgba( ctx, n, rgba );
}
+ /* GL_COLOR_TABLE lookup */
+ if (ctx->Pixel.ColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
+ }
+ /* XXX convolution here */
+ /* XXX post-convolution color table look-up here */
/* color matrix */
if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
ctx->Pixel.ScaleOrBiasRGBApcm) {
_mesa_transform_rgba(ctx, n, rgba);
}
- /* GL_SGI_color_table lookup */
- if (ctx->Pixel.ColorTableEnabled) {
- _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
+ /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
+ }
+ /* XXX histogram here */
+ /* XXX min/max here */
+ if (ctx->Pixel.MinMaxEnabled) {
+ _mesa_update_minmax(ctx, n, (const GLfloat (*)[4]) rgba);
+ if (ctx->MinMax.Sink)
+ return;
}
}
@@ -2118,7 +2134,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
* XXX perhaps expand this to process whole images someday.
*/
void
-_mesa_unpack_ubyte_color_span( const GLcontext *ctx,
+_mesa_unpack_ubyte_color_span( GLcontext *ctx,
GLuint n, GLenum dstFormat, GLubyte dest[],
GLenum srcFormat, GLenum srcType,
const GLvoid *source,
@@ -2175,7 +2191,9 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
ctx->Pixel.MapColorFlag ||
ctx->ColorMatrix.type != MATRIX_IDENTITY ||
ctx->Pixel.ScaleOrBiasRGBApcm ||
- ctx->Pixel.ColorTableEnabled);
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled);
/* Try simple cases first */
if (!applyTransferOps && srcType == GL_UNSIGNED_BYTE) {
@@ -2247,26 +2265,22 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
extract_uint_indexes(n, indexes, srcFormat, srcType, source,
unpacking);
- /* shift and offset indexes */
- _mesa_shift_and_offset_ci(ctx, n, indexes);
+ if (applyTransferOps) {
+ if (ctx->Pixel.MapColorFlag) {
+ _mesa_map_ci(ctx, n, indexes);
+ }
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+ }
if (dstFormat == GL_COLOR_INDEX) {
- if (applyTransferOps) {
- if (ctx->Pixel.MapColorFlag) {
- /* Apply lookup table */
- _mesa_map_ci(ctx, n, indexes);
- }
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
- }
/* convert to GLubyte and return */
- {
- GLuint i;
- for (i = 0; i < n; i++) {
- dest[i] = (GLubyte) (indexes[i] & 0xff);
- }
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dest[i] = (GLubyte) (indexes[i] & 0xff);
}
+ return;
}
else {
/* Convert indexes to RGBA */
@@ -2279,20 +2293,36 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
if (applyTransferOps) {
/* scale and bias colors */
- _mesa_scale_and_bias_rgba(ctx, n, rgba);
- /* color table lookup */
+ if (ctx->Pixel.ScaleOrBiasRGBA) {
+ _mesa_scale_and_bias_rgba(ctx, n, rgba);
+ }
+ /* color map lookup */
if (ctx->Pixel.MapColorFlag) {
_mesa_map_rgba(ctx, n, rgba);
}
- /* color matrix transform */
- if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
- ctx->Pixel.ScaleOrBiasRGBApcm) {
- _mesa_transform_rgba(ctx, n, rgba);
- }
- /* GL_SGI_color_table lookup */
- if (ctx->Pixel.ColorTableEnabled) {
- _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
- }
+ }
+ }
+
+ if (applyTransferOps) {
+ /* GL_COLOR_TABLE lookup */
+ if (ctx->Pixel.ColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
+ }
+ /* XXX convolution here */
+ /* XXX post-convolution color table look-up here */
+ /* color matrix transform */
+ if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm) {
+ _mesa_transform_rgba(ctx, n, rgba);
+ }
+ /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
+ }
+ /* XXX histogram here */
+ /* XXX min/max here */
+ if (ctx->Pixel.MinMaxEnabled) {
+ _mesa_update_minmax(ctx, n, (const GLfloat (*)[4]) rgba);
}
}
@@ -2414,6 +2444,266 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
}
+void
+_mesa_unpack_float_color_span( GLcontext *ctx,
+ GLuint n, GLenum dstFormat, GLfloat dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *unpacking,
+ GLboolean applyTransferOps )
+{
+ ASSERT(dstFormat == GL_ALPHA ||
+ dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_INTENSITY ||
+ dstFormat == GL_RGB ||
+ dstFormat == GL_RGBA ||
+ dstFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ /* this is intended for RGBA mode only */
+ assert(ctx->Visual->RGBAflag);
+
+ applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA ||
+ ctx->Pixel.MapColorFlag ||
+ ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm ||
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled);
+
+ /* general solution, no special cases, yet */
+ {
+ GLfloat rgba[MAX_WIDTH][4];
+ GLint dstComponents;
+ GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
+ GLint dstLuminanceIndex, dstIntensityIndex;
+
+ dstComponents = _mesa_components_in_format( dstFormat );
+ /* source & dest image formats should have been error checked by now */
+ assert(dstComponents > 0);
+
+ /*
+ * Extract image data and convert to RGBA floats
+ */
+ assert(n <= MAX_WIDTH);
+ if (srcFormat == GL_COLOR_INDEX) {
+ GLuint indexes[MAX_WIDTH];
+ extract_uint_indexes(n, indexes, srcFormat, srcType, source,
+ unpacking);
+
+ if (applyTransferOps) {
+ if (ctx->Pixel.MapColorFlag) {
+ _mesa_map_ci(ctx, n, indexes);
+ }
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+ }
+
+ if (dstFormat == GL_COLOR_INDEX) {
+ /* convert to GLubyte and return */
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dest[i] = (GLubyte) (indexes[i] & 0xff);
+ }
+ return;
+ }
+ else {
+ /* Convert indexes to RGBA */
+ _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
+ }
+ }
+ else {
+ extract_float_rgba(n, rgba, srcFormat, srcType, source,
+ unpacking->SwapBytes);
+
+ if (applyTransferOps) {
+ /* scale and bias colors */
+ if (ctx->Pixel.ScaleOrBiasRGBA) {
+ _mesa_scale_and_bias_rgba(ctx, n, rgba);
+ }
+ /* color map lookup */
+ if (ctx->Pixel.MapColorFlag) {
+ _mesa_map_rgba(ctx, n, rgba);
+ }
+ }
+ }
+
+ if (applyTransferOps) {
+ /* GL_COLOR_TABLE lookup */
+ if (ctx->Pixel.ColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
+ }
+ /* XXX convolution here */
+ /* XXX post-convolution color table look-up here */
+ /* color matrix transform */
+ if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm) {
+ _mesa_transform_rgba(ctx, n, rgba);
+ }
+ /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
+ }
+ /* XXX histogram here */
+ /* XXX min/max here */
+ if (ctx->Pixel.MinMaxEnabled) {
+ _mesa_update_minmax(ctx, n, (const GLfloat (*)[4]) rgba);
+ }
+ }
+
+ /* clamp to [0,1] */
+ {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
+ rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
+ rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
+ rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
+ }
+ }
+
+ /* Now determine which color channels we need to produce.
+ * And determine the dest index (offset) within each color tuple.
+ */
+ switch (dstFormat) {
+ case GL_ALPHA:
+ dstAlphaIndex = 0;
+ dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
+ dstLuminanceIndex = dstIntensityIndex = -1;
+ break;
+ case GL_LUMINANCE:
+ dstLuminanceIndex = 0;
+ dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
+ dstIntensityIndex = -1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ dstLuminanceIndex = 0;
+ dstAlphaIndex = 1;
+ dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
+ dstIntensityIndex = -1;
+ break;
+ case GL_INTENSITY:
+ dstIntensityIndex = 0;
+ dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
+ dstLuminanceIndex = -1;
+ break;
+ case GL_RGB:
+ dstRedIndex = 0;
+ dstGreenIndex = 1;
+ dstBlueIndex = 2;
+ dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
+ break;
+ case GL_RGBA:
+ dstRedIndex = 0;
+ dstGreenIndex = 1;
+ dstBlueIndex = 2;
+ dstAlphaIndex = 3;
+ dstLuminanceIndex = dstIntensityIndex = -1;
+ break;
+ default:
+ gl_problem(ctx, "bad dstFormat in _mesa_unpack_float_span()");
+ return;
+ }
+
+ /* Now pack results in teh requested dstFormat */
+ if (dstRedIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[dstRedIndex] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (dstGreenIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[dstGreenIndex] = rgba[i][GCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (dstBlueIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[dstBlueIndex] = rgba[i][BCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (dstAlphaIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[dstAlphaIndex] = rgba[i][ACOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (dstIntensityIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ assert(dstIntensityIndex == 0);
+ assert(dstComponents == 1);
+ for (i = 0; i < n; i++) {
+ /* Intensity comes from red channel */
+ dst[i] = rgba[i][RCOMP];
+ }
+ }
+
+ if (dstLuminanceIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ assert(dstLuminanceIndex == 0);
+ for (i = 0; i < n; i++) {
+ /* Luminance comes from red channel */
+ dst[0] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+ }
+}
+
+
+
/*
* Unpack a row of color index data from a client buffer according to
diff --git a/xc/extras/Mesa/src/image.h b/xc/extras/Mesa/src/image.h
index 84f104422..25b591ec9 100644
--- a/xc/extras/Mesa/src/image.h
+++ b/xc/extras/Mesa/src/image.h
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -31,57 +31,63 @@
#include "types.h"
-extern struct gl_pixelstore_attrib _mesa_native_packing;
+extern const struct gl_pixelstore_attrib _mesa_native_packing;
-extern void gl_flip_bytes( GLubyte *p, GLuint n );
+extern void
+_mesa_swap2( GLushort *p, GLuint n );
+extern void
+_mesa_swap4( GLuint *p, GLuint n );
-extern void gl_swap2( GLushort *p, GLuint n );
+extern GLint
+_mesa_sizeof_type( GLenum type );
-extern void gl_swap4( GLuint *p, GLuint n );
+extern GLint
+_mesa_sizeof_packed_type( GLenum type );
+extern GLint
+_mesa_components_in_format( GLenum format );
-extern GLint gl_sizeof_type( GLenum type );
+extern GLint
+_mesa_bytes_per_pixel( GLenum format, GLenum type );
-extern GLint gl_sizeof_packed_type( GLenum type );
+extern GLboolean
+_mesa_is_legal_format_and_type( GLenum format, GLenum type );
-extern GLint gl_components_in_format( GLenum format );
-extern GLint gl_bytes_per_pixel( GLenum format, GLenum type );
+extern GLvoid *
+_mesa_image_address( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ GLint img, GLint row, GLint column );
-extern GLboolean gl_is_legal_format_and_type( GLenum format, GLenum type );
-
-extern GLvoid *
-gl_pixel_addr_in_image( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image, GLsizei width,
- GLsizei height, GLenum format, GLenum type,
- GLint img, GLint row, GLint column );
+extern GLint
+_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLenum format, GLenum type );
extern void
-gl_unpack_polygon_stipple( const GLcontext *ctx,
- const GLubyte *pattern,
- GLuint dest[32] );
+_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
+ const struct gl_pixelstore_attrib *unpacking );
extern void
-gl_pack_polygon_stipple( const GLcontext *ctx,
- const GLuint pattern[32],
- GLubyte *dest );
+_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
+ const struct gl_pixelstore_attrib *packing );
extern void
-gl_pack_rgba_span( const GLcontext *ctx,
- GLuint n, CONST GLubyte rgba[][4],
- GLenum format, GLenum type, GLvoid *dest,
- const struct gl_pixelstore_attrib *packing,
- GLboolean applyTransferOps );
+_mesa_pack_rgba_span( GLcontext *ctx,
+ GLuint n, CONST GLubyte rgba[][4],
+ GLenum format, GLenum type, GLvoid *dest,
+ const struct gl_pixelstore_attrib *packing,
+ GLboolean applyTransferOps );
extern void
-_mesa_unpack_ubyte_color_span( const GLcontext *ctx,
+_mesa_unpack_ubyte_color_span( GLcontext *ctx,
GLuint n, GLenum dstFormat, GLubyte dest[],
GLenum srcFormat, GLenum srcType,
const GLvoid *source,
@@ -90,6 +96,15 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
extern void
+_mesa_unpack_float_color_span( GLcontext *ctx,
+ GLuint n, GLenum dstFormat, GLfloat dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *unpacking,
+ GLboolean applyTransferOps );
+
+
+extern void
_mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
GLenum dstType, GLvoid *dest,
GLenum srcType, const GLvoid *source,
@@ -122,5 +137,9 @@ extern GLvoid *
_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
const struct gl_pixelstore_attrib *packing );
+extern void
+_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
+ GLubyte *dest, const struct gl_pixelstore_attrib *packing );
+
#endif
diff --git a/xc/extras/Mesa/src/imaging.c b/xc/extras/Mesa/src/imaging.c
index 4e70968e1..6710e2d3e 100644
--- a/xc/extras/Mesa/src/imaging.c
+++ b/xc/extras/Mesa/src/imaging.c
@@ -532,7 +532,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLs
* Update the min/max values from an array of fragment colors.
*/
void
-_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLchan rgba[][4])
+_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
diff --git a/xc/extras/Mesa/src/imaging.h b/xc/extras/Mesa/src/imaging.h
index 64002d39f..220a99576 100644
--- a/xc/extras/Mesa/src/imaging.h
+++ b/xc/extras/Mesa/src/imaging.h
@@ -85,7 +85,7 @@ extern void _mesa_SeparableFilter2D(GLenum target, GLenum internalformat, GLsize
extern void
-_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLchan rgba[][4]);
+_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]);
extern void
_mesa_update_histogram(GLcontext *ctx, GLuint n, const GLchan rgba[][4]);
diff --git a/xc/extras/Mesa/src/pixel.c b/xc/extras/Mesa/src/pixel.c
index b5a1c0f51..e70f98414 100644
--- a/xc/extras/Mesa/src/pixel.c
+++ b/xc/extras/Mesa/src/pixel.c
@@ -725,40 +725,75 @@ void
_mesa_lookup_rgba(const struct gl_color_table *table,
GLuint n, GLfloat rgba[][4])
{
+ ASSERT(table->TableType == GL_FLOAT);
+ if (!table->Table)
+ return;
+
switch (table->Format) {
case GL_INTENSITY:
- {
+ /* replace RGBA with I */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
const GLfloat scale = (GLfloat) (table->Size - 1);
- const GLubyte *lut = table->Table;
+ const GLubyte *lut = (const GLubyte *) table->Table;
GLuint i;
- /* replace RGBA with I */
for (i = 0; i < n; i++) {
GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
- GLubyte c = lut[j];
+ GLfloat c = lut[j] * (1.0F / 255.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] =
+ rgba[i][BCOMP] = rgba[i][ACOMP] = c;
+ }
+
+ }
+ else {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLfloat *lut = (const GLfloat *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLfloat c = lut[j];
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}
}
break;
case GL_LUMINANCE:
- {
+ /* replace RGB with L */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
const GLfloat scale = (GLfloat) (table->Size - 1);
- const GLubyte *lut = table->Table;
+ const GLubyte *lut = (const GLubyte *) table->Table;
GLuint i;
- /* replace RGB with L */
for (i = 0; i < n; i++) {
GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
- GLubyte c = lut[j];
+ GLfloat c = lut[j] * (1.0F / 255.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
+ }
+ }
+ else {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLfloat *lut = (const GLfloat *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLfloat c = lut[j];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
break;
case GL_ALPHA:
- {
+ /* replace A with A */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+ rgba[i][ACOMP] = lut[j] * (1.0F / 255.0F);
+ }
+ }
+ else {
const GLfloat scale = (GLfloat) (table->Size - 1);
- const GLubyte *lut = table->Table;
+ const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
- /* replace A with A */
for (i = 0; i < n; i++) {
GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
rgba[i][ACOMP] = lut[j];
@@ -766,27 +801,53 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
}
break;
case GL_LUMINANCE_ALPHA:
- {
+ /* replace RGBA with LLLA */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+ GLfloat luminance = lut[jL * 2 + 0] * (1.0F / 255.0F);
+ GLfloat alpha = lut[jA * 2 + 1] * (1.0F / 255.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
+ rgba[i][ACOMP] = alpha;;
+ }
+ }
+ else {
const GLfloat scale = (GLfloat) (table->Size - 1);
- const GLubyte *lut = table->Table;
+ const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
- /* replace RGBA with LLLA */
for (i = 0; i < n; i++) {
GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
- GLubyte luminance = lut[jL * 2 + 0];
- GLubyte alpha = lut[jA * 2 + 1];
+ GLfloat luminance = lut[jL * 2 + 0];
+ GLfloat alpha = lut[jA * 2 + 1];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
rgba[i][ACOMP] = alpha;;
}
}
break;
case GL_RGB:
- {
+ /* replace RGB with RGB */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
const GLfloat scale = (GLfloat) (table->Size - 1);
- const GLubyte *lut = table->Table;
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
+ GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
+ rgba[i][RCOMP] = lut[jR * 3 + 0] * (1.0F / 255.0F);
+ rgba[i][GCOMP] = lut[jG * 3 + 1] * (1.0F / 255.0F);
+ rgba[i][BCOMP] = lut[jB * 3 + 2] * (1.0F / 255.0F);
+ }
+ }
+ else {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
- /* replace RGB with RGB */
for (i = 0; i < n; i++) {
GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
@@ -798,11 +859,26 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
}
break;
case GL_RGBA:
- {
+ /* replace RGBA with RGBA */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
+ GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
+ GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+ rgba[i][RCOMP] = lut[jR * 4 + 0] * (1.0F / 255.0F);
+ rgba[i][GCOMP] = lut[jG * 4 + 1] * (1.0F / 255.0F);
+ rgba[i][BCOMP] = lut[jB * 4 + 2] * (1.0F / 255.0F);
+ rgba[i][ACOMP] = lut[jA * 4 + 3] * (1.0F / 255.0F);
+ }
+ }
+ else {
const GLfloat scale = (GLfloat) (table->Size - 1);
- const GLubyte *lut = table->Table;
+ const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
- /* replace RGBA with RGBA */
for (i = 0; i < n; i++) {
GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
diff --git a/xc/extras/Mesa/src/readpix.c b/xc/extras/Mesa/src/readpix.c
index 515ee27a9..cc1823897 100644
--- a/xc/extras/Mesa/src/readpix.c
+++ b/xc/extras/Mesa/src/readpix.c
@@ -500,8 +500,17 @@ read_fast_rgba_pixels( GLcontext *ctx,
GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
- /* can't do scale, bias or mapping */
- if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag)
+ GLboolean applyTransferOps;
+
+ applyTransferOps = ctx->Pixel.ScaleOrBiasRGBA ||
+ ctx->Pixel.MapColorFlag ||
+ ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm ||
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled;
+ /* can't do scale, bias, mapping, etc */
+ if (applyTransferOps)
return GL_FALSE;
/* can't do fancy pixel packing */
diff --git a/xc/extras/Mesa/src/texobj.c b/xc/extras/Mesa/src/texobj.c
index e30032376..330943b57 100644
--- a/xc/extras/Mesa/src/texobj.c
+++ b/xc/extras/Mesa/src/texobj.c
@@ -28,6 +28,7 @@
#include "all.h"
#else
#include "glheader.h"
+#include "colortab.h"
#include "context.h"
#include "enums.h"
#include "hash.h"
@@ -73,13 +74,7 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
obj->MinMagThresh = 0.0F;
- obj->Palette.Table[0] = 255;
- obj->Palette.Table[1] = 255;
- obj->Palette.Table[2] = 255;
- obj->Palette.Table[3] = 255;
- obj->Palette.Size = 1;
- obj->Palette.IntFormat = GL_RGBA;
- obj->Palette.Format = GL_RGBA;
+ _mesa_init_colortable(&obj->Palette);
/* insert into linked list */
if (shared) {
@@ -143,12 +138,14 @@ void gl_free_texture_object( struct gl_shared_state *shared,
_mesa_HashRemove(shared->TexObjects, t->Name);
}
- /* free texture image */
+ _mesa_free_colortable_data(&t->Palette);
+
+ /* free texture images */
{
GLuint i;
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
if (t->Image[i]) {
- gl_free_texture_image( t->Image[i] );
+ _mesa_free_texture_image( t->Image[i] );
}
}
}
@@ -167,7 +164,7 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
t->Complete = GL_TRUE; /* be optimistic */
/* Always need level zero image */
- if (!t->Image[0] || !t->Image[0]->Data) {
+ if (!t->Image[0]) {
t->Complete = GL_FALSE;
return;
}
@@ -206,10 +203,6 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
/* Test dimension-independent attributes */
for (i = minLevel; i <= maxLevel; i++) {
if (t->Image[i]) {
- if (!t->Image[i]->Data) {
- t->Complete = GL_FALSE;
- return;
- }
if (t->Image[i]->Format != t->Image[0]->Format) {
t->Complete = GL_FALSE;
return;
@@ -234,10 +227,6 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
t->Complete = GL_FALSE;
return;
}
- if (!t->Image[i]->Data) {
- t->Complete = GL_FALSE;
- return;
- }
if (t->Image[i]->Width2 != width ) {
t->Complete = GL_FALSE;
return;
@@ -324,6 +313,8 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
}
+_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
+
/*
* Execute glGenTextures
@@ -341,6 +332,12 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
return;
}
+
+ /*
+ * This must be atomic (generation and allocation of texture IDs)
+ */
+ _glthread_LOCK_MUTEX(GenTexturesLock);
+
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
/* Return the texture names */
@@ -354,6 +351,8 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
GLuint dims = 0;
(void) gl_alloc_texture_object(ctx->Shared, name, dims);
}
+
+ _glthread_UNLOCK_MUTEX(GenTexturesLock);
}
diff --git a/xc/extras/Mesa/src/texture.c b/xc/extras/Mesa/src/texture.c
index c73171bd2..d101e2518 100644
--- a/xc/extras/Mesa/src/texture.c
+++ b/xc/extras/Mesa/src/texture.c
@@ -32,6 +32,7 @@
#include "macros.h"
#include "mmath.h"
#include "pb.h"
+#include "teximage.h"
#include "texture.h"
#include "types.h"
#include "xform.h"
@@ -245,11 +246,13 @@ static void palette_sample(const struct gl_texture_object *tObj,
GLenum format;
if (ctx->Texture.SharedPalette) {
- palette = ctx->Texture.Palette.Table;
+ ASSERT(ctx->Texture.Palette.TableType == GL_UNSIGNED_BYTE);
+ palette = (const GLubyte *) ctx->Texture.Palette.Table;
format = ctx->Texture.Palette.Format;
}
else {
- palette = tObj->Palette.Table;
+ ASSERT(tObj->Palette.TableType == GL_UNSIGNED_BYTE);
+ palette = (const GLubyte *) tObj->Palette.Table;
format = tObj->Palette.Format;
}
@@ -532,10 +535,10 @@ static void sample_1d_linear( const struct gl_texture_object *tObj,
}
{
- GLfloat a = myFrac(u);
+ const GLfloat a = myFrac(u);
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
- GLint w0 = (GLint) ((1.0F-a) * WEIGHT_SCALE + 0.5F);
- GLint w1 = (GLint) ( a * WEIGHT_SCALE + 0.5F);
+ const GLint w0 = (GLint) ((1.0F-a) * WEIGHT_SCALE + 0.5F);
+ const GLint w1 = (GLint) ( a * WEIGHT_SCALE + 0.5F);
GLubyte t0[4], t1[4]; /* texels */
@@ -614,7 +617,7 @@ sample_1d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4];
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_1d_nearest( tObj, tObj->Image[level ], s, t0 );
sample_1d_nearest( tObj, tObj->Image[level+1], s, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -643,7 +646,7 @@ sample_1d_linear_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4];
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_1d_linear( tObj, tObj->Image[level ], s, t0 );
sample_1d_linear( tObj, tObj->Image[level+1], s, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -906,13 +909,13 @@ static void sample_2d_linear( const struct gl_texture_object *tObj,
}
{
- GLfloat a = myFrac(u);
- GLfloat b = myFrac(v);
+ const GLfloat a = myFrac(u);
+ const GLfloat b = myFrac(v);
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
- GLint w00 = (GLint) ((1.0F-a)*(1.0F-b) * WEIGHT_SCALE + 0.5F);
- GLint w10 = (GLint) ( a *(1.0F-b) * WEIGHT_SCALE + 0.5F);
- GLint w01 = (GLint) ((1.0F-a)* b * WEIGHT_SCALE + 0.5F);
- GLint w11 = (GLint) ( a * b * WEIGHT_SCALE + 0.5F);
+ const GLint w00 = (GLint) ((1.0F-a)*(1.0F-b) * WEIGHT_SCALE + 0.5F);
+ const GLint w10 = (GLint) ( a *(1.0F-b) * WEIGHT_SCALE + 0.5F);
+ const GLint w01 = (GLint) ((1.0F-a)* b * WEIGHT_SCALE + 0.5F);
+ const GLint w11 = (GLint) ( a * b * WEIGHT_SCALE + 0.5F);
GLubyte t00[4];
GLubyte t10[4];
GLubyte t01[4];
@@ -1008,7 +1011,7 @@ sample_2d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4]; /* texels */
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_2d_nearest( tObj, tObj->Image[level ], s, t, t0 );
sample_2d_nearest( tObj, tObj->Image[level+1], s, t, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1037,7 +1040,7 @@ sample_2d_linear_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4]; /* texels */
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_2d_linear( tObj, tObj->Image[level ], s, t, t0 );
sample_2d_linear( tObj, tObj->Image[level+1], s, t, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1385,9 +1388,9 @@ static void sample_3d_linear( const struct gl_texture_object *tObj,
}
{
- GLfloat a = myFrac(u);
- GLfloat b = myFrac(v);
- GLfloat c = myFrac(w);
+ const GLfloat a = myFrac(u);
+ const GLfloat b = myFrac(v);
+ const GLfloat c = myFrac(w);
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
GLint w000 = (GLint) ((1.0F-a)*(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
GLint w100 = (GLint) ( a *(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
@@ -1525,7 +1528,7 @@ sample_3d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4]; /* texels */
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_3d_nearest( tObj, tObj->Image[level ], s, t, r, t0 );
sample_3d_nearest( tObj, tObj->Image[level+1], s, t, r, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1553,7 +1556,7 @@ sample_3d_linear_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4]; /* texels */
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_3d_linear( tObj, tObj->Image[level ], s, t, r, t0 );
sample_3d_linear( tObj, tObj->Image[level+1], s, t, r, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -2096,9 +2099,16 @@ void gl_texture_pixels( GLcontext *ctx, GLuint texUnit, GLuint n,
if (ctx->Texture.Enabled & mask) {
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
if (textureUnit->Current && textureUnit->Current->SampleFunc) {
-
GLubyte texel[PB_SIZE][4];
+ if (textureUnit->LodBias != 0.0F) {
+ /* apply LOD bias, but don't clamp yet */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ lambda[i] += textureUnit->LodBias;
+ }
+ }
+
if (textureUnit->Current->MinLod != -1000.0
|| textureUnit->Current->MaxLod != 1000.0) {
/* apply LOD clamping to lambda */
@@ -2111,6 +2121,38 @@ void gl_texture_pixels( GLcontext *ctx, GLuint texUnit, GLuint n,
}
}
+ /* fetch texture images from device driver, if needed */
+ {
+ static const GLenum targets[] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D};
+ struct gl_texture_object *texObj = textureUnit->Current;
+ GLboolean needLambda = (texObj->MinFilter != texObj->MagFilter);
+ GLenum target = targets[texObj->Dimensions - 1];
+ if (needLambda) {
+ GLint level;
+ /* Get images for all mipmap levels. We might not need them
+ * all but this is easier. We're on a (slow) software path
+ * anyway.
+ */
+ for (level = 0; level <= texObj->P; level++) {
+ struct gl_texture_image *texImg = texObj->Image[level];
+ if (!texImg->Data) {
+ _mesa_get_teximage_from_driver(ctx, target, level, texObj);
+ if (!texImg->Data)
+ return; /* out of memory */
+ }
+ }
+ }
+ else {
+ GLint level = texObj->BaseLevel;
+ struct gl_texture_image *texImg = texObj->Image[level];
+ if (!texImg->Data) {
+ _mesa_get_teximage_from_driver(ctx, target, level, texObj);
+ if (!texImg->Data)
+ return; /* out of memory */
+ }
+ }
+ }
+
/* Sample the texture. */
(*textureUnit->Current->SampleFunc)( textureUnit->Current, n,
s, t, r, lambda, texel );
diff --git a/xc/extras/Mesa/src/types.h b/xc/extras/Mesa/src/types.h
index cf5bebf29..78a40ace1 100644
--- a/xc/extras/Mesa/src/types.h
+++ b/xc/extras/Mesa/src/types.h
@@ -208,7 +208,8 @@ struct gl_texture_image {
/* Data structure for color tables */
struct gl_color_table {
- GLubyte Table[4 * MAX_COLOR_TABLE_SIZE];
+ GLvoid *Table;
+ GLenum TableType; /* GL_UNSIGNED_BYTE or GL_FLOAT */
GLuint Size; /* number of entries (rows) in table */
GLenum Format;
GLenum IntFormat;
@@ -522,10 +523,9 @@ struct gl_histogram_attrib {
struct gl_minmax_attrib {
- GLenum Format;
- GLboolean Sink;
- GLint Min[4]; /* RGBA */
- GLint Max[4]; /* RGBA */
+ GLenum Format;
+ GLboolean Sink;
+ GLfloat Min[4], Max[4]; /* RGBA */
};
@@ -1312,6 +1312,7 @@ struct gl_constants {
GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
GLfloat LineWidthGranularity;
GLuint NumAuxBuffers;
+ GLuint MaxColorTableSize;
};