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diff --git a/xc/extras/Mesa/src/tnl/t_vtx_api.h b/xc/extras/Mesa/src/tnl/t_vtx_api.h
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index 000000000..6bfdbe8fe
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+++ b/xc/extras/Mesa/src/tnl/t_vtx_api.h
@@ -0,0 +1,234 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ *
+ */
+
+#ifndef __RADEON_VTXFMT_H__
+#define __RADEON_VTXFMT_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "_tnl__context.h"
+
+extern void _tnl_UpdateVtxfmt( GLcontext *ctx );
+extern void _tnl_InitVtxfmt( GLcontext *ctx );
+extern void _tnl_InvalidateVtxfmt( GLcontext *ctx );
+extern void _tnl_DestroyVtxfmt( GLcontext *ctx );
+
+typedef void (*p4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+typedef void (*p3f)( GLfloat, GLfloat, GLfloat );
+typedef void (*p2f)( GLfloat, GLfloat );
+typedef void (*p1f)( GLfloat );
+typedef void (*pe2f)( GLenum, GLfloat, GLfloat );
+typedef void (*pe1f)( GLenum, GLfloat );
+typedef void (*p4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
+typedef void (*p3ub)( GLubyte, GLubyte, GLubyte );
+typedef void (*pfv)( const GLfloat * );
+typedef void (*pefv)( GLenum, const GLfloat * );
+typedef void (*pubv)( const GLubyte * );
+
+/* Want to keep a cache of these around. Each is parameterized by
+ * only a single value which has only a small range. Only expect a
+ * few, so just rescan the list each time?
+ */
+struct dynfn {
+ struct dynfn *next, *prev;
+ int key;
+ char *code;
+};
+
+struct dfn_lists {
+ struct dynfn Vertex2f;
+ struct dynfn Vertex2fv;
+ struct dynfn Vertex3f;
+ struct dynfn Vertex3fv;
+ struct dynfn Color4ub;
+ struct dynfn Color4ubv;
+ struct dynfn Color3ub;
+ struct dynfn Color3ubv;
+ struct dynfn Color4f;
+ struct dynfn Color4fv;
+ struct dynfn Color3f;
+ struct dynfn Color3fv;
+ struct dynfn SecondaryColor3ubEXT;
+ struct dynfn SecondaryColor3ubvEXT;
+ struct dynfn SecondaryColor3fEXT;
+ struct dynfn SecondaryColor3fvEXT;
+ struct dynfn Normal3f;
+ struct dynfn Normal3fv;
+ struct dynfn TexCoord2f;
+ struct dynfn TexCoord2fv;
+ struct dynfn TexCoord1f;
+ struct dynfn TexCoord1fv;
+ struct dynfn MultiTexCoord2fARB;
+ struct dynfn MultiTexCoord2fvARB;
+ struct dynfn MultiTexCoord1fARB;
+ struct dynfn MultiTexCoord1fvARB;
+};
+
+struct _vb;
+
+struct dfn_generators {
+ struct dynfn *(*Vertex2f)( struct _vb *, int );
+ struct dynfn *(*Vertex2fv)( struct _vb *, int );
+ struct dynfn *(*Vertex3f)( struct _vb *, int );
+ struct dynfn *(*Vertex3fv)( struct _vb *, int );
+ struct dynfn *(*Color4ub)( struct _vb *, int );
+ struct dynfn *(*Color4ubv)( struct _vb *, int );
+ struct dynfn *(*Color3ub)( struct _vb *, int );
+ struct dynfn *(*Color3ubv)( struct _vb *, int );
+ struct dynfn *(*Color4f)( struct _vb *, int );
+ struct dynfn *(*Color4fv)( struct _vb *, int );
+ struct dynfn *(*Color3f)( struct _vb *, int );
+ struct dynfn *(*Color3fv)( struct _vb *, int );
+ struct dynfn *(*SecondaryColor3ubEXT)( struct _vb *, int );
+ struct dynfn *(*SecondaryColor3ubvEXT)( struct _vb *, int );
+ struct dynfn *(*SecondaryColor3fEXT)( struct _vb *, int );
+ struct dynfn *(*SecondaryColor3fvEXT)( struct _vb *, int );
+ struct dynfn *(*Normal3f)( struct _vb *, int );
+ struct dynfn *(*Normal3fv)( struct _vb *, int );
+ struct dynfn *(*TexCoord2f)( struct _vb *, int );
+ struct dynfn *(*TexCoord2fv)( struct _vb *, int );
+ struct dynfn *(*TexCoord1f)( struct _vb *, int );
+ struct dynfn *(*TexCoord1fv)( struct _vb *, int );
+ struct dynfn *(*MultiTexCoord2fARB)( struct _vb *, int );
+ struct dynfn *(*MultiTexCoord2fvARB)( struct _vb *, int );
+ struct dynfn *(*MultiTexCoord1fARB)( struct _vb *, int );
+ struct dynfn *(*MultiTexCoord1fvARB)( struct _vb *, int );
+};
+
+struct prim {
+ GLuint start;
+ GLuint end;
+ GLuint prim;
+};
+
+#define _TNL__MAX_PRIMS 64
+
+
+
+struct tnl_vbinfo {
+ /* Keep these first: referenced from codegen templates:
+ */
+ GLint counter;
+ GLint *dmaptr;
+ void (*notify)( void );
+ union { float f; int i; GLubyte ub4[4]; } vertex[16*4];
+
+ GLfloat *attrptr[16];
+ GLuint size[16];
+
+ GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
+ GLuint primflags;
+
+ GLboolean installed;
+ GLboolean recheck;
+
+ GLint vertex_size;
+ GLint initial_counter;
+ GLint nrverts;
+ GLuint vertex_format;
+
+ GLuint installed_vertex_format;
+
+ struct prim primlist[RADEON_MAX_PRIMS];
+ int nrprims;
+
+ struct dfn_lists dfn_cache;
+ struct dfn_generators codegen;
+ GLvertexformat vtxfmt;
+};
+
+
+extern void _tnl_InitVtxfmtChoosers( GLvertexformat *vfmt );
+
+
+#define FIXUP( CODE, OFFSET, CHECKVAL, NEWVAL ) \
+do { \
+ int *icode = (int *)(CODE+OFFSET); \
+ assert (*icode == CHECKVAL); \
+ *icode = (int)NEWVAL; \
+} while (0)
+
+
+/* Useful for figuring out the offsets:
+ */
+#define FIXUP2( CODE, OFFSET, CHECKVAL, NEWVAL ) \
+do { \
+ while (*(int *)(CODE+OFFSET) != CHECKVAL) OFFSET++; \
+ fprintf(stderr, "%s/%d CVAL %x OFFSET %d\n", __FUNCTION__, \
+ __LINE__, CHECKVAL, OFFSET); \
+ *(int *)(CODE+OFFSET) = (int)NEWVAL; \
+ OFFSET += 4; \
+} while (0)
+
+/*
+ */
+void _tnl_InitCodegen( struct dfn_generators *gen );
+void _tnl_InitX86Codegen( struct dfn_generators *gen );
+void _tnl_InitSSECodegen( struct dfn_generators *gen );
+
+void _tnl_copy_to_current( GLcontext *ctx );
+
+
+/* Defined in tnl_vtxfmt_c.c.
+ */
+struct dynfn *tnl_makeX86Vertex2f( TNLcontext *, int );
+struct dynfn *tnl_makeX86Vertex2fv( TNLcontext *, int );
+struct dynfn *tnl_makeX86Vertex3f( TNLcontext *, int );
+struct dynfn *tnl_makeX86Vertex3fv( TNLcontext *, int );
+struct dynfn *tnl_makeX86Color4ub( TNLcontext *, int );
+struct dynfn *tnl_makeX86Color4ubv( TNLcontext *, int );
+struct dynfn *tnl_makeX86Color3ub( TNLcontext *, int );
+struct dynfn *tnl_makeX86Color3ubv( TNLcontext *, int );
+struct dynfn *tnl_makeX86Color4f( TNLcontext *, int );
+struct dynfn *tnl_makeX86Color4fv( TNLcontext *, int );
+struct dynfn *tnl_makeX86Color3f( TNLcontext *, int );
+struct dynfn *tnl_makeX86Color3fv( TNLcontext *, int );
+struct dynfn *tnl_makeX86SecondaryColor3ubEXT( TNLcontext *, int );
+struct dynfn *tnl_makeX86SecondaryColor3ubvEXT( TNLcontext *, int );
+struct dynfn *tnl_makeX86SecondaryColor3fEXT( TNLcontext *, int );
+struct dynfn *tnl_makeX86SecondaryColor3fvEXT( TNLcontext *, int );
+struct dynfn *tnl_makeX86Normal3f( TNLcontext *, int );
+struct dynfn *tnl_makeX86Normal3fv( TNLcontext *, int );
+struct dynfn *tnl_makeX86TexCoord2f( TNLcontext *, int );
+struct dynfn *tnl_makeX86TexCoord2fv( TNLcontext *, int );
+struct dynfn *tnl_makeX86TexCoord1f( TNLcontext *, int );
+struct dynfn *tnl_makeX86TexCoord1fv( TNLcontext *, int );
+struct dynfn *tnl_makeX86MultiTexCoord2fARB( TNLcontext *, int );
+struct dynfn *tnl_makeX86MultiTexCoord2fvARB( TNLcontext *, int );
+struct dynfn *tnl_makeX86MultiTexCoord1fARB( TNLcontext *, int );
+struct dynfn *tnl_makeX86MultiTexCoord1fvARB( TNLcontext *, int );
+
+
+#endif
+#endif