diff options
Diffstat (limited to 'xc/extras/Mesa/src/points.c')
-rw-r--r-- | xc/extras/Mesa/src/points.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/xc/extras/Mesa/src/points.c b/xc/extras/Mesa/src/points.c index cd73dd1c3..c912d20df 100644 --- a/xc/extras/Mesa/src/points.c +++ b/xc/extras/Mesa/src/points.c @@ -22,7 +22,7 @@ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/extras/Mesa/src/points.c,v 1.6 2000/09/26 15:56:32 tsi Exp $ */ + #ifdef PC_HEADER #include "all.h" @@ -160,7 +160,7 @@ size1_ci_points( GLcontext *ctx, GLuint first, GLuint last ) GLuint i; win = &VB->Win.data[first][0]; - for (i = first; i <= last; i++) { + for (i = first; i < last; i++) { if (VB->ClipMask[i] == 0) { pbx[pbcount] = (GLint) win[0]; pby[pbcount] = (GLint) win[1]; @@ -186,7 +186,7 @@ size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) struct pixel_buffer *PB = ctx->PB; GLuint i; - for (i = first; i <= last; i++) { + for (i = first; i < last; i++) { if (VB->ClipMask[i] == 0) { GLint x, y, z; GLint red, green, blue, alpha; @@ -220,7 +220,7 @@ general_ci_points( GLcontext *ctx, GLuint first, GLuint last ) GLint radius = isize >> 1; GLuint i; - for (i = first; i <= last; i++) { + for (i = first; i < last; i++) { if (VB->ClipMask[i] == 0) { GLint x0, x1, y0, y1; GLint ix, iy; @@ -269,7 +269,7 @@ general_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) GLint radius = isize >> 1; GLuint i; - for (i = first; i <= last; i++) { + for (i = first; i < last; i++) { if (VB->ClipMask[i] == 0) { GLint x0, x1, y0, y1; GLint ix, iy; @@ -322,7 +322,7 @@ textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) struct pixel_buffer *PB = ctx->PB; GLuint i; - for (i = first; i <= last; i++) { + for (i = first; i < last; i++) { if (VB->ClipMask[i] == 0) { GLint x0, x1, y0, y1; GLint ix, iy, radius; @@ -409,7 +409,7 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) struct pixel_buffer *PB = ctx->PB; GLuint i; - for (i = first; i <= last; i++) { + for (i = first; i < last; i++) { if (VB->ClipMask[i] == 0) { GLint x0, x1, y0, y1; GLint ix, iy; @@ -550,7 +550,7 @@ antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) GLuint i; if (ctx->Texture.ReallyEnabled) { - for (i = first; i <= last; i++) { + for (i = first; i < last; i++) { if (VB->ClipMask[i] == 0) { GLint x, y; GLint red, green, blue, alpha; @@ -666,7 +666,7 @@ antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) } else { /* Not texture mapped */ - for (i=first;i<=last;i++) { + for (i=first;i<last;i++) { if (VB->ClipMask[i]==0) { GLint xmin, ymin, xmax, ymax; GLint x, y, z; @@ -737,7 +737,7 @@ dist3(GLfloat *out, GLuint first, GLuint last, const GLfloat *p = VEC_ELT(v, GLfloat, first); GLuint i; - for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) { + for (i = first ; i < last ; i++, STRIDE_F(p, stride) ) { GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]); out[i] = 1.0F / (ctx->Point.Params[0] + dist * (ctx->Point.Params[1] + @@ -754,7 +754,7 @@ dist2(GLfloat *out, GLuint first, GLuint last, const GLfloat *p = VEC_ELT(v, GLfloat, first); GLuint i; - for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) { + for (i = first ; i < last ; i++, STRIDE_F(p, stride) ) { GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]); out[i] = 1.0F / (ctx->Point.Params[0] + dist * (ctx->Point.Params[1] + @@ -794,7 +794,7 @@ clip_dist(GLfloat *out, GLuint first, GLuint last, const GLfloat *from = (GLfloat *)clip_vec->start; const GLuint stride = clip_vec->stride; - for (i = first ; i <= last ; i++ ) + for (i = first ; i < last ; i++ ) { GLfloat dist = win[i][2]; out[i] = 1/(ctx->Point.Params[0]+ @@ -823,7 +823,7 @@ dist_atten_general_ci_points( GLcontext *ctx, GLuint first, GLuint last ) else clip_dist( dist, first, last, ctx, VB->ClipPtr ); - for (i=first;i<=last;i++) { + for (i=first;i<last;i++) { if (VB->ClipMask[i]==0) { GLint x0, x1, y0, y1; GLint ix, iy; @@ -885,7 +885,7 @@ dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) else clip_dist( dist, first, last, ctx, VB->ClipPtr ); - for (i=first;i<=last;i++) { + for (i=first;i<last;i++) { if (VB->ClipMask[i]==0) { GLint x0, x1, y0, y1; GLint ix, iy; @@ -955,7 +955,7 @@ dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) else clip_dist( dist, first, last, ctx, VB->ClipPtr ); - for (i=first;i<=last;i++) { + for (i=first;i<last;i++) { if (VB->ClipMask[i]==0) { GLint x0, x1, y0, y1; GLint ix, iy; @@ -1103,7 +1103,7 @@ dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) clip_dist( dist, first, last, ctx, VB->ClipPtr ); if (ctx->Texture.ReallyEnabled) { - for (i=first;i<=last;i++) { + for (i=first;i<last;i++) { if (VB->ClipMask[i]==0) { GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf; GLint xmin, ymin, xmax, ymax; @@ -1231,7 +1231,7 @@ dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) } else { /* Not texture mapped */ - for (i = first; i <= last; i++) { + for (i = first; i < last; i++) { if (VB->ClipMask[i] == 0) { GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf; GLint xmin, ymin, xmax, ymax; |