diff options
Diffstat (limited to 'xc/extras/Mesa/src/glapi.c')
-rw-r--r-- | xc/extras/Mesa/src/glapi.c | 1619 |
1 files changed, 195 insertions, 1424 deletions
diff --git a/xc/extras/Mesa/src/glapi.c b/xc/extras/Mesa/src/glapi.c index 550a57aa9..3cb4ccca3 100644 --- a/xc/extras/Mesa/src/glapi.c +++ b/xc/extras/Mesa/src/glapi.c @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 4.0.1 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,11 +36,17 @@ * flexible enough to be reused in several places: XFree86, DRI- * based libGL.so, and perhaps the SGI SI. * - * There are no dependencies on Mesa in this code. + * NOTE: There are no dependencies on Mesa in this code. * * Versions (API changes): * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 * 2001/01/16 - added dispatch override feature for Mesa 3.5 + * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1. + * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints + * itself (using offset ~0). _glapi_add_entrypoint() can be + * called afterward and it'll fill in the correct dispatch + * offset. This allows DRI libGL to avoid probing for DRI + * drivers! No changes to the public glapi interface. */ @@ -54,20 +60,37 @@ /***** BEGIN NO-OP DISPATCH *****/ static GLboolean WarnFlag = GL_FALSE; +static _glapi_warning_func warning_func; + +/* + * Enable/disable printing of warning messages. + */ void _glapi_noop_enable_warnings(GLboolean enable) { WarnFlag = enable; } +/* + * Register a callback function for reporting errors. + */ +void +_glapi_set_warning_func( _glapi_warning_func func ) +{ + warning_func = func; +} + static GLboolean warn(void) { - if (WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) + if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) + && warning_func) { return GL_TRUE; - else + } + else { return GL_FALSE; + } } @@ -75,21 +98,19 @@ warn(void) #define KEYWORD2 #define NAME(func) NoOp##func -#define F stderr +#define F NULL -#define DISPATCH(func, args, msg) \ - if (warn()) { \ - fprintf(stderr, "GL User Error: calling "); \ - fprintf msg; \ - fprintf(stderr, " without a current context\n"); \ +#define DISPATCH(func, args, msg) \ + if (warn()) { \ + warning_func(NULL, "GL User Error: called without context:"); \ + warning_func msg; \ } -#define RETURN_DISPATCH(func, args, msg) \ - if (warn()) { \ - fprintf(stderr, "GL User Error: calling "); \ - fprintf msg; \ - fprintf(stderr, " without a current context\n"); \ - } \ +#define RETURN_DISPATCH(func, args, msg) \ + if (warn()) { \ + warning_func(NULL, "GL User Error: called without context:"); \ + warning_func msg; \ + } \ return 0 #define DISPATCH_TABLE_NAME __glapi_noop_table @@ -100,7 +121,7 @@ warn(void) static int NoOpUnused(void) { if (warn()) { - fprintf(stderr, "GL User Error: calling extension function without a current context\n"); + warning_func(NULL, "GL User Error: calling extension function without a current context\n"); } return 0; } @@ -169,12 +190,10 @@ struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_ void *_glapi_Context = NULL; -static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1; -static GLboolean GetSizeCalled = GL_FALSE; - static GLboolean DispatchOverride = GL_FALSE; + /* strdup() is actually not a standard ANSI C or POSIX routine. * Irix will not define it if ANSI mode is in effect. */ @@ -193,8 +212,7 @@ str_dup(const char *str) /* * We should call this periodically from a function such as glXMakeCurrent - * in order to test if multiple threads are being used. When we detect - * that situation we should then call _glapi_enable_thread_safety() + * in order to test if multiple threads are being used. */ void _glapi_check_multithread(void) @@ -421,42 +439,6 @@ _glapi_get_override_dispatch(int layer) } - -/* - * Return size of dispatch table struct as number of functions (or - * slots). - */ -GLuint -_glapi_get_dispatch_table_size(void) -{ - /* return sizeof(struct _glapi_table) / sizeof(void *);*/ - GetSizeCalled = GL_TRUE; - return MaxDispatchOffset + 1; -} - - - -/* - * Get API dispatcher version string. - */ -const char * -_glapi_get_version(void) -{ - return "20010116"; /* YYYYMMDD */ -} - - -/* - * For each entry in static_functions[] which use this function - * we should implement a dispatch function in glapitemp.h and - * in glapinoop.c - */ -static int NotImplemented(void) -{ - return 0; -} - - struct name_address_offset { const char *Name; GLvoid *Address; @@ -464,1287 +446,8 @@ struct name_address_offset { }; -static struct name_address_offset static_functions[] = { - /* GL 1.1 */ - { "glNewList", (GLvoid *) glNewList, _gloffset_NewList }, - { "glEndList", (GLvoid *) glEndList, _gloffset_EndList }, - { "glCallList", (GLvoid *) glCallList, _gloffset_CallList }, - { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists }, - { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists }, - { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists }, - { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase }, - { "glBegin", (GLvoid *) glBegin, _gloffset_Begin }, - { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap }, - { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b }, - { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv }, - { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d }, - { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv }, - { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f }, - { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv }, - { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i }, - { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv }, - { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s }, - { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv }, - { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub }, - { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv }, - { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui }, - { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv }, - { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us }, - { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv }, - { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b }, - { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv }, - { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d }, - { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv }, - { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f }, - { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv }, - { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i }, - { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv }, - { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s }, - { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv }, - { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub }, - { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv }, - { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui }, - { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv }, - { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us }, - { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv }, - { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag }, - { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv }, - { "glEnd", (GLvoid *) glEnd, _gloffset_End }, - { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd }, - { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv }, - { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf }, - { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv }, - { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi }, - { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv }, - { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs }, - { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv }, - { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b }, - { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv }, - { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d }, - { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv }, - { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f }, - { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv }, - { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i }, - { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv }, - { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s }, - { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv }, - { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d }, - { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv }, - { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f }, - { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv }, - { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i }, - { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv }, - { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s }, - { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv }, - { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d }, - { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv }, - { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f }, - { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv }, - { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i }, - { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv }, - { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s }, - { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv }, - { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d }, - { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv }, - { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f }, - { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv }, - { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i }, - { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv }, - { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s }, - { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv }, - { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd }, - { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv }, - { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf }, - { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv }, - { "glRecti", (GLvoid *) glRecti, _gloffset_Recti }, - { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv }, - { "glRects", (GLvoid *) glRects, _gloffset_Rects }, - { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv }, - { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d }, - { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv }, - { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f }, - { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv }, - { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i }, - { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv }, - { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s }, - { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv }, - { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d }, - { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv }, - { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f }, - { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv }, - { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i }, - { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv }, - { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s }, - { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv }, - { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d }, - { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv }, - { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f }, - { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv }, - { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i }, - { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv }, - { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s }, - { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv }, - { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d }, - { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv }, - { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f }, - { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv }, - { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i }, - { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv }, - { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s }, - { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv }, - { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d }, - { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv }, - { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f }, - { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv }, - { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i }, - { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv }, - { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s }, - { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv }, - { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d }, - { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv }, - { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f }, - { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv }, - { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i }, - { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv }, - { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s }, - { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv }, - { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d }, - { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv }, - { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f }, - { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv }, - { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i }, - { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv }, - { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s }, - { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv }, - { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane }, - { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial }, - { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace }, - { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf }, - { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv }, - { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi }, - { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv }, - { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace }, - { "glHint", (GLvoid *) glHint, _gloffset_Hint }, - { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf }, - { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv }, - { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti }, - { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv }, - { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf }, - { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv }, - { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli }, - { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv }, - { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple }, - { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth }, - { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf }, - { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv }, - { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali }, - { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv }, - { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize }, - { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode }, - { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple }, - { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor }, - { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel }, - { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf }, - { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv }, - { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri }, - { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv }, - { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D }, - { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D }, - { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf }, - { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv }, - { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi }, - { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv }, - { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend }, - { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv }, - { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf }, - { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv }, - { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni }, - { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv }, - { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer }, - { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer }, - { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode }, - { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames }, - { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName }, - { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough }, - { "glPopName", (GLvoid *) glPopName, _gloffset_PopName }, - { "glPushName", (GLvoid *) glPushName, _gloffset_PushName }, - { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer }, - { "glClear", (GLvoid *) glClear, _gloffset_Clear }, - { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum }, - { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex }, - { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor }, - { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil }, - { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth }, - { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask }, - { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask }, - { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask }, - { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask }, - { "glAccum", (GLvoid *) glAccum, _gloffset_Accum }, - { "glDisable", (GLvoid *) glDisable, _gloffset_Disable }, - { "glEnable", (GLvoid *) glEnable, _gloffset_Enable }, - { "glFinish", (GLvoid *) glFinish, _gloffset_Finish }, - { "glFlush", (GLvoid *) glFlush, _gloffset_Flush }, - { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib }, - { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib }, - { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d }, - { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f }, - { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d }, - { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f }, - { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d }, - { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f }, - { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d }, - { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f }, - { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d }, - { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv }, - { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f }, - { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv }, - { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d }, - { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv }, - { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f }, - { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv }, - { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 }, - { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 }, - { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 }, - { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 }, - { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc }, - { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc }, - { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp }, - { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc }, - { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp }, - { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc }, - { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom }, - { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf }, - { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi }, - { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref }, - { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei }, - { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv }, - { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv }, - { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv }, - { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer }, - { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels }, - { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels }, - { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels }, - { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv }, - { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane }, - { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev }, - { "glGetError", (GLvoid *) glGetError, _gloffset_GetError }, - { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv }, - { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv }, - { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv }, - { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv }, - { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv }, - { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv }, - { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv }, - { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv }, - { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv }, - { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv }, - { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv }, - { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv }, - { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple }, - { "glGetString", (GLvoid *) glGetString, _gloffset_GetString }, - { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv }, - { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv }, - { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv }, - { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv }, - { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv }, - { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage }, - { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv }, - { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv }, - { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv }, - { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv }, - { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled }, - { "glIsList", (GLvoid *) glIsList, _gloffset_IsList }, - { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange }, - { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum }, - { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity }, - { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf }, - { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd }, - { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode }, - { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf }, - { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd }, - { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho }, - { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix }, - { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix }, - { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated }, - { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef }, - { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled }, - { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef }, - { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated }, - { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef }, - { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport }, - /* 1.1 */ - { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement }, - { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer }, - { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState }, - { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays }, - { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements }, - { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer }, - { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState }, - { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv }, - { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer }, - { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays }, - { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer }, - { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer }, - { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer }, - { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset }, - { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D }, - { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D }, - { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D }, - { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D }, - { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D }, - { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D }, - { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident }, - { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture }, - { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures }, - { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures }, - { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture }, - { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures }, - { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub }, - { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv }, - { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib }, - { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib }, - /* 1.2 */ -#ifdef GL_VERSION_1_2 -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) NotImplemented -#endif - { "glBlendColor", (GLvoid *) NAME(glBlendColor), _gloffset_BlendColor }, - { "glBlendEquation", (GLvoid *) NAME(glBlendEquation), _gloffset_BlendEquation }, - { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements), _gloffset_DrawRangeElements }, - { "glColorTable", (GLvoid *) NAME(glColorTable), _gloffset_ColorTable }, - { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv), _gloffset_ColorTableParameterfv }, - { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv), _gloffset_ColorTableParameteriv }, - { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable), _gloffset_CopyColorTable }, - { "glGetColorTable", (GLvoid *) NAME(glGetColorTable), _gloffset_GetColorTable }, - { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv), _gloffset_GetColorTableParameterfv }, - { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv), _gloffset_GetColorTableParameteriv }, - { "glColorSubTable", (GLvoid *) NAME(glColorSubTable), _gloffset_ColorSubTable }, - { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable), _gloffset_CopyColorSubTable }, - { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D), _gloffset_ConvolutionFilter1D }, - { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D), _gloffset_ConvolutionFilter2D }, - { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf), _gloffset_ConvolutionParameterf }, - { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv), _gloffset_ConvolutionParameterfv }, - { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri), _gloffset_ConvolutionParameteri }, - { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv), _gloffset_ConvolutionParameteriv }, - { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D), _gloffset_CopyConvolutionFilter1D }, - { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D), _gloffset_CopyConvolutionFilter2D }, - { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter), _gloffset_GetConvolutionFilter }, - { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv), _gloffset_GetConvolutionParameterfv }, - { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv), _gloffset_GetConvolutionParameteriv }, - { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter), _gloffset_GetSeparableFilter }, - { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D), _gloffset_SeparableFilter2D }, - { "glGetHistogram", (GLvoid *) NAME(glGetHistogram), _gloffset_GetHistogram }, - { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv), _gloffset_GetHistogramParameterfv }, - { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv), _gloffset_GetHistogramParameteriv }, - { "glGetMinmax", (GLvoid *) NAME(glGetMinmax), _gloffset_GetMinmax }, - { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv), _gloffset_GetMinmaxParameterfv }, - { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv), _gloffset_GetMinmaxParameteriv }, - { "glHistogram", (GLvoid *) NAME(glHistogram), _gloffset_Histogram }, - { "glMinmax", (GLvoid *) NAME(glMinmax), _gloffset_Minmax }, - { "glResetHistogram", (GLvoid *) NAME(glResetHistogram), _gloffset_ResetHistogram }, - { "glResetMinmax", (GLvoid *) NAME(glResetMinmax), _gloffset_ResetMinmax }, - { "glTexImage3D", (GLvoid *) NAME(glTexImage3D), _gloffset_TexImage3D }, - { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D), _gloffset_TexSubImage3D }, - { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D), _gloffset_CopyTexSubImage3D }, -#undef NAME - - /* 1.3 */ -#ifdef GL_VERSION_1_3 -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) NotImplemented -#endif - { "glActiveTexture", (GLvoid *) NAME(glActiveTexture), _gloffset_ActiveTextureARB }, - { "glClientActiveTexture", (GLvoid *) NAME(glClientActiveTexture), _gloffset_ClientActiveTextureARB }, - { "glCompressedTexImage1D", (GLvoid *) NAME(glCompressedTexImage1D), _gloffset_CompressedTexImage1DARB }, - { "glCompressedTexImage2D", (GLvoid *) NAME(glCompressedTexImage2D), _gloffset_CompressedTexImage2DARB }, - { "glCompressedTexImage3D", (GLvoid *) NAME(glCompressedTexImage3D), _gloffset_CompressedTexImage3DARB }, - { "glCompressedTexSubImage1D", (GLvoid *) NAME(glCompressedTexSubImage1D), _gloffset_CompressedTexSubImage1DARB }, - { "glCompressedTexSubImage2D", (GLvoid *) NAME(glCompressedTexSubImage2D), _gloffset_CompressedTexSubImage2DARB }, - { "glCompressedTexSubImage3D", (GLvoid *) NAME(glCompressedTexSubImage3D), _gloffset_CompressedTexSubImage3DARB }, - { "glGetCompressedTexImage", (GLvoid *) NAME(glGetCompressedTexImage), _gloffset_GetCompressedTexImageARB }, - { "glMultiTexCoord1d", (GLvoid *) NAME(glMultiTexCoord1d), _gloffset_MultiTexCoord1dARB }, - { "glMultiTexCoord1dv", (GLvoid *) NAME(glMultiTexCoord1dv), _gloffset_MultiTexCoord1dvARB }, - { "glMultiTexCoord1f", (GLvoid *) NAME(glMultiTexCoord1f), _gloffset_MultiTexCoord1fARB }, - { "glMultiTexCoord1fv", (GLvoid *) NAME(glMultiTexCoord1fv), _gloffset_MultiTexCoord1fvARB }, - { "glMultiTexCoord1i", (GLvoid *) NAME(glMultiTexCoord1i), _gloffset_MultiTexCoord1iARB }, - { "glMultiTexCoord1iv", (GLvoid *) NAME(glMultiTexCoord1iv), _gloffset_MultiTexCoord1ivARB }, - { "glMultiTexCoord1s", (GLvoid *) NAME(glMultiTexCoord1s), _gloffset_MultiTexCoord1sARB }, - { "glMultiTexCoord1sv", (GLvoid *) NAME(glMultiTexCoord1sv), _gloffset_MultiTexCoord1svARB }, - { "glMultiTexCoord2d", (GLvoid *) NAME(glMultiTexCoord2d), _gloffset_MultiTexCoord2dARB }, - { "glMultiTexCoord2dv", (GLvoid *) NAME(glMultiTexCoord2dv), _gloffset_MultiTexCoord2dvARB }, - { "glMultiTexCoord2f", (GLvoid *) NAME(glMultiTexCoord2f), _gloffset_MultiTexCoord2fARB }, - { "glMultiTexCoord2fv", (GLvoid *) NAME(glMultiTexCoord2fv), _gloffset_MultiTexCoord2fvARB }, - { "glMultiTexCoord2i", (GLvoid *) NAME(glMultiTexCoord2i), _gloffset_MultiTexCoord2iARB }, - { "glMultiTexCoord2iv", (GLvoid *) NAME(glMultiTexCoord2iv), _gloffset_MultiTexCoord2ivARB }, - { "glMultiTexCoord2s", (GLvoid *) NAME(glMultiTexCoord2s), _gloffset_MultiTexCoord2sARB }, - { "glMultiTexCoord2sv", (GLvoid *) NAME(glMultiTexCoord2sv), _gloffset_MultiTexCoord2svARB }, - { "glMultiTexCoord3d", (GLvoid *) NAME(glMultiTexCoord3d), _gloffset_MultiTexCoord3dARB }, - { "glMultiTexCoord3dv", (GLvoid *) NAME(glMultiTexCoord3dv), _gloffset_MultiTexCoord3dvARB }, - { "glMultiTexCoord3f", (GLvoid *) NAME(glMultiTexCoord3f), _gloffset_MultiTexCoord3fARB }, - { "glMultiTexCoord3fv", (GLvoid *) NAME(glMultiTexCoord3fv), _gloffset_MultiTexCoord3fvARB }, - { "glMultiTexCoord3i", (GLvoid *) NAME(glMultiTexCoord3i), _gloffset_MultiTexCoord3iARB }, - { "glMultiTexCoord3iv", (GLvoid *) NAME(glMultiTexCoord3iv), _gloffset_MultiTexCoord3ivARB }, - { "glMultiTexCoord3s", (GLvoid *) NAME(glMultiTexCoord3s), _gloffset_MultiTexCoord3sARB }, - { "glMultiTexCoord3sv", (GLvoid *) NAME(glMultiTexCoord3sv), _gloffset_MultiTexCoord3svARB }, - { "glMultiTexCoord4d", (GLvoid *) NAME(glMultiTexCoord4d), _gloffset_MultiTexCoord4dARB }, - { "glMultiTexCoord4dv", (GLvoid *) NAME(glMultiTexCoord4dv), _gloffset_MultiTexCoord4dvARB }, - { "glMultiTexCoord4f", (GLvoid *) NAME(glMultiTexCoord4f), _gloffset_MultiTexCoord4fARB }, - { "glMultiTexCoord4fv", (GLvoid *) NAME(glMultiTexCoord4fv), _gloffset_MultiTexCoord4fvARB }, - { "glMultiTexCoord4i", (GLvoid *) NAME(glMultiTexCoord4i), _gloffset_MultiTexCoord4iARB }, - { "glMultiTexCoord4iv", (GLvoid *) NAME(glMultiTexCoord4iv), _gloffset_MultiTexCoord4ivARB }, - { "glMultiTexCoord4s", (GLvoid *) NAME(glMultiTexCoord4s), _gloffset_MultiTexCoord4sARB }, - { "glMultiTexCoord4sv", (GLvoid *) NAME(glMultiTexCoord4sv), _gloffset_MultiTexCoord4svARB }, - { "glLoadTransposeMatrixd", (GLvoid *) NAME(glLoadTransposeMatrixd), _gloffset_LoadTransposeMatrixdARB }, - { "glLoadTransposeMatrixf", (GLvoid *) NAME(glLoadTransposeMatrixf), _gloffset_LoadTransposeMatrixfARB }, - { "glMultTransposeMatrixd", (GLvoid *) NAME(glMultTransposeMatrixd), _gloffset_MultTransposeMatrixdARB }, - { "glMultTransposeMatrixf", (GLvoid *) NAME(glMultTransposeMatrixf), _gloffset_MultTransposeMatrixfARB }, - { "glSampleCoverage", (GLvoid *) NAME(glSampleCoverage), _gloffset_SampleCoverageARB }, -#if 0 - { "glSamplePass", (GLvoid *) NAME(glSamplePass), _gloffset_SamplePassARB }, -#endif -#undef NAME - - /* ARB 1. GL_ARB_multitexture */ -#ifdef GL_ARB_multitexture -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) NotImplemented -#endif - { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB), _gloffset_ActiveTextureARB }, - { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB), _gloffset_ClientActiveTextureARB }, - { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB), _gloffset_MultiTexCoord1dARB }, - { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB), _gloffset_MultiTexCoord1dvARB }, - { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB), _gloffset_MultiTexCoord1fARB }, - { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB), _gloffset_MultiTexCoord1fvARB }, - { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB), _gloffset_MultiTexCoord1iARB }, - { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB), _gloffset_MultiTexCoord1ivARB }, - { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB), _gloffset_MultiTexCoord1sARB }, - { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB), _gloffset_MultiTexCoord1svARB }, - { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB), _gloffset_MultiTexCoord2dARB }, - { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB), _gloffset_MultiTexCoord2dvARB }, - { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB), _gloffset_MultiTexCoord2fARB }, - { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB), _gloffset_MultiTexCoord2fvARB }, - { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB), _gloffset_MultiTexCoord2iARB }, - { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB), _gloffset_MultiTexCoord2ivARB }, - { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB), _gloffset_MultiTexCoord2sARB }, - { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB), _gloffset_MultiTexCoord2svARB }, - { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB), _gloffset_MultiTexCoord3dARB }, - { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB), _gloffset_MultiTexCoord3dvARB }, - { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB), _gloffset_MultiTexCoord3fARB }, - { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB), _gloffset_MultiTexCoord3fvARB }, - { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB), _gloffset_MultiTexCoord3iARB }, - { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB), _gloffset_MultiTexCoord3ivARB }, - { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB), _gloffset_MultiTexCoord3sARB }, - { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB), _gloffset_MultiTexCoord3svARB }, - { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB), _gloffset_MultiTexCoord4dARB }, - { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB), _gloffset_MultiTexCoord4dvARB }, - { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB), _gloffset_MultiTexCoord4fARB }, - { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB), _gloffset_MultiTexCoord4fvARB }, - { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB), _gloffset_MultiTexCoord4iARB }, - { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB), _gloffset_MultiTexCoord4ivARB }, - { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB), _gloffset_MultiTexCoord4sARB }, - { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB), _gloffset_MultiTexCoord4svARB }, -#undef NAME - - /* ARB 3. GL_ARB_transpose_matrix */ -#ifdef GL_ARB_transpose_matrix -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) NotImplemented -#endif - { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB), _gloffset_LoadTransposeMatrixdARB }, - { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB), _gloffset_LoadTransposeMatrixfARB }, - { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB), _gloffset_MultTransposeMatrixdARB }, - { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB), _gloffset_MultTransposeMatrixfARB }, -#undef NAME - - /* ARB 5. GL_ARB_multisample */ -#ifdef GL_ARB_multisample -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glSampleCoverageARB", NAME(glSampleCoverageARB), _gloffset_SampleCoverageARB }, -#undef NAME - - /* ARB 12. GL_ARB_texture_compression */ -#ifdef GL_ARB_texture_compression -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glCompressedTexImage3DARB", NAME(glCompressedTexImage3DARB), _gloffset_CompressedTexImage3DARB }, - { "glCompressedTexImage2DARB", NAME(glCompressedTexImage2DARB), _gloffset_CompressedTexImage2DARB }, - { "glCompressedTexImage1DARB", NAME(glCompressedTexImage1DARB), _gloffset_CompressedTexImage1DARB }, - { "glCompressedTexSubImage3DARB", NAME(glCompressedTexSubImage3DARB), _gloffset_CompressedTexSubImage3DARB }, - { "glCompressedTexSubImage2DARB", NAME(glCompressedTexSubImage2DARB), _gloffset_CompressedTexSubImage2DARB }, - { "glCompressedTexSubImage1DARB", NAME(glCompressedTexSubImage1DARB), _gloffset_CompressedTexSubImage1DARB }, - { "glGetCompressedTexImageARB", NAME(glGetCompressedTexImageARB), _gloffset_GetCompressedTexImageARB }, -#undef NAME - - /* 2. GL_EXT_blend_color */ -#ifdef GL_EXT_blend_color -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glBlendColorEXT", NAME(glBlendColorEXT), _gloffset_BlendColor }, -#undef NAME - - /* 3. GL_EXT_polygon_offset */ -#ifdef GL_EXT_polygon_offset -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glPolygonOffsetEXT", NAME(glPolygonOffsetEXT), _gloffset_PolygonOffsetEXT }, -#undef NAME - - /* 6. GL_EXT_texture3D */ -#ifdef GL_EXT_texture3D -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glCopyTexSubImage3DEXT", NAME(glCopyTexSubImage3DEXT), _gloffset_CopyTexSubImage3D }, - { "glTexImage3DEXT", NAME(glTexImage3DEXT), _gloffset_TexImage3D }, - { "glTexSubImage3DEXT", NAME(glTexSubImage3DEXT), _gloffset_TexSubImage3D }, -#undef NAME - - /* 7. GL_SGI_texture_filter4 */ -#ifdef GL_SGI_texture_filter4 -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glGetTexFilterFuncSGIS", NAME(glGetTexFilterFuncSGIS), _gloffset_GetTexFilterFuncSGIS }, - { "glTexFilterFuncSGIS", NAME(glTexFilterFuncSGIS), _gloffset_TexFilterFuncSGIS }, -#undef NAME - - /* 9. GL_EXT_subtexture */ -#ifdef GL_EXT_subtexture -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glTexSubImage1DEXT", NAME(glTexSubImage1DEXT), _gloffset_TexSubImage1D }, - { "glTexSubImage2DEXT", NAME(glTexSubImage2DEXT), _gloffset_TexSubImage2D }, -#undef NAME - - /* 10. GL_EXT_copy_texture */ -#ifdef GL_EXT_copy_texture -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glCopyTexImage1DEXT", NAME(glCopyTexImage1DEXT), _gloffset_CopyTexImage1D }, - { "glCopyTexImage2DEXT", NAME(glCopyTexImage2DEXT), _gloffset_CopyTexImage2D }, - { "glCopyTexSubImage1DEXT", NAME(glCopyTexSubImage1DEXT), _gloffset_CopyTexSubImage1D }, - { "glCopyTexSubImage2DEXT", NAME(glCopyTexSubImage2DEXT), _gloffset_CopyTexSubImage2D }, -#undef NAME - - /* 11. GL_EXT_histogram */ -#ifdef GL_EXT_histogram -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glGetHistogramEXT", NAME(glGetHistogramEXT), _gloffset_GetHistogramEXT }, - { "glGetHistogramParameterfvEXT", NAME(glGetHistogramParameterfvEXT), _gloffset_GetHistogramParameterfvEXT }, - { "glGetHistogramParameterivEXT", NAME(glGetHistogramParameterivEXT), _gloffset_GetHistogramParameterivEXT }, - { "glGetMinmaxEXT", NAME(glGetMinmaxEXT), _gloffset_GetMinmaxEXT }, - { "glGetMinmaxParameterfvEXT", NAME(glGetMinmaxParameterfvEXT), _gloffset_GetMinmaxParameterfvEXT }, - { "glGetMinmaxParameterivEXT", NAME(glGetMinmaxParameterivEXT), _gloffset_GetMinmaxParameterivEXT }, - { "glHistogramEXT", NAME(glHistogramEXT), _gloffset_Histogram }, - { "glMinmaxEXT", NAME(glMinmaxEXT), _gloffset_Minmax }, - { "glResetHistogramEXT", NAME(glResetHistogramEXT), _gloffset_ResetHistogram }, - { "glResetMinmaxEXT", NAME(glResetMinmaxEXT), _gloffset_ResetMinmax }, -#undef NAME - - /* 12. GL_EXT_convolution */ -#ifdef GL_EXT_convolution -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glConvolutionFilter1DEXT", NAME(glConvolutionFilter1DEXT), _gloffset_ConvolutionFilter1D }, - { "glConvolutionFilter2DEXT", NAME(glConvolutionFilter2DEXT), _gloffset_ConvolutionFilter2D }, - { "glConvolutionParameterfEXT", NAME(glConvolutionParameterfEXT), _gloffset_ConvolutionParameterf }, - { "glConvolutionParameterfvEXT", NAME(glConvolutionParameterfvEXT), _gloffset_ConvolutionParameterfv }, - { "glConvolutionParameteriEXT", NAME(glConvolutionParameteriEXT), _gloffset_ConvolutionParameteri }, - { "glConvolutionParameterivEXT", NAME(glConvolutionParameterivEXT), _gloffset_ConvolutionParameteriv }, - { "glCopyConvolutionFilter1DEXT", NAME(glCopyConvolutionFilter1DEXT), _gloffset_CopyConvolutionFilter1D }, - { "glCopyConvolutionFilter2DEXT", NAME(glCopyConvolutionFilter2DEXT), _gloffset_CopyConvolutionFilter2D }, - { "glGetConvolutionFilterEXT", NAME(glGetConvolutionFilterEXT), _gloffset_GetConvolutionFilterEXT }, - { "glGetConvolutionParameterivEXT", NAME(glGetConvolutionParameterivEXT), _gloffset_GetConvolutionParameterivEXT }, - { "glGetConvolutionParameterfvEXT", NAME(glGetConvolutionParameterfvEXT), _gloffset_GetConvolutionParameterfvEXT }, - { "glGetSeparableFilterEXT", NAME(glGetSeparableFilterEXT), _gloffset_GetSeparableFilterEXT }, - { "glSeparableFilter2DEXT", NAME(glSeparableFilter2DEXT), _gloffset_SeparableFilter2D }, -#undef NAME - - /* 14. GL_SGI_color_table */ -#ifdef GL_SGI_color_table -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glColorTableSGI", NAME(glColorTableSGI), _gloffset_ColorTable }, - { "glColorTableParameterfvSGI", NAME(glColorTableParameterfvSGI), _gloffset_ColorTableParameterfv }, - { "glColorTableParameterivSGI", NAME(glColorTableParameterivSGI), _gloffset_ColorTableParameteriv }, - { "glCopyColorTableSGI", NAME(glCopyColorTableSGI), _gloffset_CopyColorTable }, - { "glGetColorTableSGI", NAME(glGetColorTableSGI), _gloffset_GetColorTableSGI }, - { "glGetColorTableParameterfvSGI", NAME(glGetColorTableParameterfvSGI), _gloffset_GetColorTableParameterfvSGI }, - { "glGetColorTableParameterivSGI", NAME(glGetColorTableParameterivSGI), _gloffset_GetColorTableParameterivSGI }, -#undef NAME - - /* 15. GL_SGIS_pixel_texture */ -#ifdef GL_SGIS_pixel_texture -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glPixelTexGenParameterfSGIS", NAME(glPixelTexGenParameterfSGIS), _gloffset_PixelTexGenParameterfSGIS }, - { "glPixelTexGenParameterfvSGIS", NAME(glPixelTexGenParameterfvSGIS), _gloffset_PixelTexGenParameterfvSGIS }, - { "glPixelTexGenParameteriSGIS", NAME(glPixelTexGenParameteriSGIS), _gloffset_PixelTexGenParameteriSGIS }, - { "glPixelTexGenParameterivSGIS", NAME(glPixelTexGenParameterivSGIS), _gloffset_PixelTexGenParameterivSGIS }, - { "glGetPixelTexGenParameterfvSGIS", NAME(glGetPixelTexGenParameterfvSGIS), _gloffset_GetPixelTexGenParameterfvSGIS }, - { "glGetPixelTexGenParameterivSGIS", NAME(glGetPixelTexGenParameterivSGIS), _gloffset_GetPixelTexGenParameterivSGIS }, -#undef NAME - - /* 15a. GL_SGIX_pixel_texture */ -#ifdef GL_SGIX_pixel_texture -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glPixelTexGenSGIX", NAME(glPixelTexGenSGIX), _gloffset_PixelTexGenSGIX }, -#undef NAME - - /* 16. GL_SGIS_texture4D */ -#ifdef GL_SGIS_texture4D -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glTexImage4DSGIS", NAME(glTexImage4DSGIS), _gloffset_TexImage4DSGIS }, - { "glTexSubImage4DSGIS", NAME(glTexSubImage4DSGIS), _gloffset_TexSubImage4DSGIS }, -#undef NAME - - /* 20. GL_EXT_texture_object */ -#ifdef GL_EXT_texture_object -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glAreTexturesResidentEXT", NAME(glAreTexturesResidentEXT), _gloffset_AreTexturesResidentEXT }, - { "glBindTextureEXT", NAME(glBindTextureEXT), _gloffset_BindTexture }, - { "glDeleteTexturesEXT", NAME(glDeleteTexturesEXT), _gloffset_DeleteTextures }, - { "glGenTexturesEXT", NAME(glGenTexturesEXT), _gloffset_GenTexturesEXT }, - { "glIsTextureEXT", NAME(glIsTextureEXT), _gloffset_IsTextureEXT }, - { "glPrioritizeTexturesEXT", NAME(glPrioritizeTexturesEXT), _gloffset_PrioritizeTextures }, -#undef NAME - - /* 21. GL_SGIS_detail_texture */ -#ifdef GL_SGIS_detail_texture -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glDetailTexFuncSGIS", NAME(glDetailTexFuncSGIS), _gloffset_DetailTexFuncSGIS }, - { "glGetDetailTexFuncSGIS", NAME(glGetDetailTexFuncSGIS), _gloffset_GetDetailTexFuncSGIS }, -#undef NAME - - /* 22. GL_SGIS_sharpen_texture */ -#ifdef GL_SGIS_sharpen_texture -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glGetSharpenTexFuncSGIS", NAME(glGetSharpenTexFuncSGIS), _gloffset_GetSharpenTexFuncSGIS }, - { "glSharpenTexFuncSGIS", NAME(glSharpenTexFuncSGIS), _gloffset_SharpenTexFuncSGIS }, -#undef NAME - - /* 25. GL_SGIS_multisample */ -#ifdef GL_SGIS_multisample -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glSampleMaskSGIS", NAME(glSampleMaskSGIS), _gloffset_SampleMaskSGIS }, - { "glSamplePatternSGIS", NAME(glSamplePatternSGIS), _gloffset_SamplePatternSGIS }, -#undef NAME - - /* 30. GL_EXT_vertex_array */ -#ifdef GL_EXT_vertex_array -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glArrayElementEXT", NAME(glArrayElementEXT), _gloffset_ArrayElement }, - { "glColorPointerEXT", NAME(glColorPointerEXT), _gloffset_ColorPointerEXT }, - { "glDrawArraysEXT", NAME(glDrawArraysEXT), _gloffset_DrawArrays }, - { "glEdgeFlagPointerEXT", NAME(glEdgeFlagPointerEXT), _gloffset_EdgeFlagPointerEXT }, - { "glGetPointervEXT", NAME(glGetPointervEXT), _gloffset_GetPointerv }, - { "glIndexPointerEXT", NAME(glIndexPointerEXT), _gloffset_IndexPointerEXT }, - { "glNormalPointerEXT", NAME(glNormalPointerEXT), _gloffset_NormalPointerEXT }, - { "glTexCoordPointerEXT", NAME(glTexCoordPointerEXT), _gloffset_TexCoordPointerEXT }, - { "glVertexPointerEXT", NAME(glVertexPointerEXT), _gloffset_VertexPointerEXT }, -#undef NAME - - /* 37. GL_EXT_blend_minmax */ -#ifdef GL_EXT_blend_minmax -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glBlendEquationEXT", NAME(glBlendEquationEXT), _gloffset_BlendEquation }, -#undef NAME - - /* 52. GL_SGIX_sprite */ -#ifdef GL_SGIX_sprite -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glSpriteParameterfSGIX", NAME(glSpriteParameterfSGIX), _gloffset_SpriteParameterfSGIX }, - { "glSpriteParameterfvSGIX", NAME(glSpriteParameterfvSGIX), _gloffset_SpriteParameterfvSGIX }, - { "glSpriteParameteriSGIX", NAME(glSpriteParameteriSGIX), _gloffset_SpriteParameteriSGIX }, - { "glSpriteParameterivSGIX", NAME(glSpriteParameterivSGIX), _gloffset_SpriteParameterivSGIX }, -#undef NAME - - /* 54. GL_EXT_point_parameters */ -#ifdef GL_EXT_point_parameters -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glPointParameterfEXT", NAME(glPointParameterfEXT), _gloffset_PointParameterfEXT }, - { "glPointParameterfvEXT", NAME(glPointParameterfvEXT), _gloffset_PointParameterfvEXT }, - { "glPointParameterfSGIS", NAME(glPointParameterfSGIS), _gloffset_PointParameterfEXT }, - { "glPointParameterfvSGIS", NAME(glPointParameterfvSGIS), _gloffset_PointParameterfvEXT }, -#undef NAME - - /* 55. GL_SGIX_instruments */ -#ifdef GL_SGIX_instruments -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glInstrumentsBufferSGIX", NAME(glInstrumentsBufferSGIX), _gloffset_InstrumentsBufferSGIX }, - { "glStartInstrumentsSGIX", NAME(glStartInstrumentsSGIX), _gloffset_StartInstrumentsSGIX }, - { "glStopInstrumentsSGIX", NAME(glStopInstrumentsSGIX), _gloffset_StopInstrumentsSGIX }, - { "glReadInstrumentsSGIX", NAME(glReadInstrumentsSGIX), _gloffset_ReadInstrumentsSGIX }, - { "glPollInstrumentsSGIX", NAME(glPollInstrumentsSGIX), _gloffset_PollInstrumentsSGIX }, - { "glGetInstrumentsSGIX", NAME(glGetInstrumentsSGIX), _gloffset_GetInstrumentsSGIX }, -#undef NAME - - /* 57. GL_SGIX_framezoom */ -#ifdef GL_SGIX_framezoom -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glFrameZoomSGIX", NAME(glFrameZoomSGIX), _gloffset_FrameZoomSGIX }, -#undef NAME - - /* 58. GL_SGIX_tag_sample_buffer */ -#ifdef GL_SGIX_tag_sample_buffer -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glTagSampleBufferSGIX", NAME(glTagSampleBufferSGIX), _gloffset_TagSampleBufferSGIX }, -#undef NAME - - /* 60. GL_SGIX_reference_plane */ -#ifdef GL_SGIX_reference_plane -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glReferencePlaneSGIX", NAME(glReferencePlaneSGIX), _gloffset_ReferencePlaneSGIX }, -#undef NAME - - /* 61. GL_SGIX_flush_raster */ -#ifdef GL_SGIX_flush_raster -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glFlushRasterSGIX", NAME(glFlushRasterSGIX), _gloffset_FlushRasterSGIX }, -#undef NAME - - /* 66. GL_HP_image_transform */ -#if 0 -#ifdef GL_HP_image_transform -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glGetImageTransformParameterfvHP", NAME(glGetImageTransformParameterfvHP), _gloffset_GetImageTransformParameterfvHP }, - { "glGetImageTransformParameterivHP", NAME(glGetImageTransformParameterivHP), _gloffset_GetImageTransformParameterivHP }, - { "glImageTransformParameterfHP", NAME(glImageTransformParameterfHP), _gloffset_ImageTransformParameterfHP }, - { "glImageTransformParameterfvHP", NAME(glImageTransformParameterfvHP), _gloffset_ImageTransformParameterfvHP }, - { "glImageTransformParameteriHP", NAME(glImageTransformParameteriHP), _gloffset_ImageTransformParameteriHP }, - { "glImageTransformParameterivHP", NAME(glImageTransformParameterivHP), _gloffset_ImageTransformParameterivHP }, -#undef NAME -#endif - - /* 74. GL_EXT_color_subtable */ -#ifdef GL_EXT_color_subtable -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glColorSubTableEXT", NAME(glColorSubTableEXT), _gloffset_ColorSubTable }, - { "glCopyColorSubTableEXT", NAME(glCopyColorSubTableEXT), _gloffset_CopyColorSubTable }, -#undef NAME - - /* 77. GL_PGI_misc_hints */ -#ifdef GL_PGI_misc_hints -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glHintPGI", NAME(glHintPGI), _gloffset_HintPGI }, -#undef NAME - - /* 78. GL_EXT_paletted_texture */ -#ifdef GL_EXT_paletted_texture -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glColorTableEXT", NAME(glColorTableEXT), _gloffset_ColorTable }, - { "glGetColorTableEXT", NAME(glGetColorTableEXT), _gloffset_GetColorTable }, - { "glGetColorTableParameterfvEXT", NAME(glGetColorTableParameterfvEXT), _gloffset_GetColorTableParameterfv }, - { "glGetColorTableParameterivEXT", NAME(glGetColorTableParameterivEXT), _gloffset_GetColorTableParameteriv }, -#undef NAME - - /* 80. GL_SGIX_list_priority */ -#ifdef GL_SGIX_list_priority -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glGetListParameterfvSGIX", NAME(glGetListParameterfvSGIX), _gloffset_GetListParameterfvSGIX }, - { "glGetListParameterivSGIX", NAME(glGetListParameterivSGIX), _gloffset_GetListParameterivSGIX }, - { "glListParameterfSGIX", NAME(glListParameterfSGIX), _gloffset_ListParameterfSGIX }, - { "glListParameterfvSGIX", NAME(glListParameterfvSGIX), _gloffset_ListParameterfvSGIX }, - { "glListParameteriSGIX", NAME(glListParameteriSGIX), _gloffset_ListParameteriSGIX }, - { "glListParameterivSGIX", NAME(glListParameterivSGIX), _gloffset_ListParameterivSGIX }, -#undef NAME - - /* 94. GL_EXT_index_material */ -#ifdef GL_EXT_index_material -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glIndexMaterialEXT", NAME(glIndexMaterialEXT), _gloffset_IndexMaterialEXT }, -#undef NAME - - /* 95. GL_EXT_index_func */ -#ifdef GL_EXT_index_func -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glIndexFuncEXT", NAME(glIndexFuncEXT), _gloffset_IndexFuncEXT }, -#undef NAME - - /* 97. GL_EXT_compiled_vertex_array */ -#ifdef GL_EXT_compiled_vertex_array -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glLockArraysEXT", NAME(glLockArraysEXT), _gloffset_LockArraysEXT }, - { "glUnlockArraysEXT", NAME(glUnlockArraysEXT), _gloffset_UnlockArraysEXT }, -#undef NAME - - /* 98. GL_EXT_cull_vertex */ -#ifdef GL_EXT_cull_vertex -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glCullParameterfvEXT", NAME(glCullParameterfvEXT), _gloffset_CullParameterfvEXT }, - { "glCullParameterdvEXT", NAME(glCullParameterdvEXT), _gloffset_CullParameterdvEXT }, -#undef NAME - - /* 102. GL_SGIX_fragment_lighting */ -#ifdef GL_SGIX_fragment_lighting -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glFragmentColorMaterialSGIX", NAME(glFragmentColorMaterialSGIX), _gloffset_FragmentColorMaterialSGIX }, - { "glFragmentLightfSGIX", NAME(glFragmentLightfSGIX), _gloffset_FragmentLightfSGIX }, - { "glFragmentLightfvSGIX", NAME(glFragmentLightfvSGIX), _gloffset_FragmentLightfvSGIX }, - { "glFragmentLightiSGIX", NAME(glFragmentLightiSGIX), _gloffset_FragmentLightiSGIX }, - { "glFragmentLightivSGIX", NAME(glFragmentLightivSGIX), _gloffset_FragmentLightivSGIX }, - { "glFragmentLightModelfSGIX", NAME(glFragmentLightModelfSGIX), _gloffset_FragmentLightModelfSGIX }, - { "glFragmentLightModelfvSGIX", NAME(glFragmentLightModelfvSGIX), _gloffset_FragmentLightModelfvSGIX }, - { "glFragmentLightModeliSGIX", NAME(glFragmentLightModeliSGIX), _gloffset_FragmentLightModeliSGIX }, - { "glFragmentLightModelivSGIX", NAME(glFragmentLightModelivSGIX), _gloffset_FragmentLightModelivSGIX }, - { "glFragmentMaterialfSGIX", NAME(glFragmentMaterialfSGIX), _gloffset_FragmentMaterialfSGIX }, - { "glFragmentMaterialfvSGIX", NAME(glFragmentMaterialfvSGIX), _gloffset_FragmentMaterialfvSGIX }, - { "glFragmentMaterialiSGIX", NAME(glFragmentMaterialiSGIX), _gloffset_FragmentMaterialiSGIX }, - { "glFragmentMaterialivSGIX", NAME(glFragmentMaterialivSGIX), _gloffset_FragmentMaterialivSGIX }, - { "glGetFragmentLightfvSGIX", NAME(glGetFragmentLightfvSGIX), _gloffset_GetFragmentLightfvSGIX }, - { "glGetFragmentLightivSGIX", NAME(glGetFragmentLightivSGIX), _gloffset_GetFragmentLightivSGIX }, - { "glGetFragmentMaterialfvSGIX", NAME(glGetFragmentMaterialfvSGIX), _gloffset_GetFragmentMaterialfvSGIX }, - { "glGetFragmentMaterialivSGIX", NAME(glGetFragmentMaterialivSGIX), _gloffset_GetFragmentMaterialivSGIX }, - { "glLightEnviSGIX", NAME(glLightEnviSGIX), _gloffset_LightEnviSGIX }, -#undef NAME - - /* 112. GL_EXT_draw_range_elements */ -#if 000 -#ifdef GL_EXT_draw_range_elements -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glDrawRangeElementsEXT", NAME(glDrawRangeElementsEXT), _gloffset_DrawRangeElementsEXT }, -#undef NAME -#endif - - /* 117. GL_EXT_light_texture */ -#if 000 -#ifdef GL_EXT_light_texture -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glApplyTextureEXT", NAME(glApplyTextureEXT), _gloffset_ApplyTextureEXT }, - { "glTextureLightEXT", NAME(glTextureLightEXT), _gloffset_TextureLightEXT }, - { "glTextureMaterialEXT", NAME(glTextureMaterialEXT), _gloffset_TextureMaterialEXT }, -#undef NAME - - /* 135. GL_INTEL_texture_scissor */ -#ifdef GL_INTEL_texture_scissor -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glTexScissorINTEL", NAME(glTexScissorINTEL), _gloffset_TexScissorINTEL }, - { "glTexScissorFuncINTEL", NAME(glTexScissorFuncINTEL), _gloffset_glTexScissorFuncINTEL }, -#undef NAME - - /* 136. GL_INTEL_parallel_arrays */ -#ifdef GL_INTEL_parallel_arrays -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glVertexPointervINTEL", NAME(glVertexPointervINTEL), _gloffset_VertexPointervINTEL }, - { "glNormalPointervINTEL", NAME(glNormalPointervINTEL), _gloffset_NormalPointervINTEL }, - { "glColorPointervINTEL", NAME(glColorPointervINTEL), _gloffset_ColorPointervINTEL }, - { "glTexCoordPointervINTEL", NAME(glTexCoordPointervINTEL), _gloffset_glxCoordPointervINTEL }, -#undef NAME -#endif - - /* 138. GL_EXT_pixel_transform */ -#if 000 -#ifdef GL_EXT_pixel_transform -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glPixelTransformParameteriEXT", NAME(glPixelTransformParameteriEXT), _gloffset_PixelTransformParameteriEXT }, - { "glPixelTransformParameterfEXT", NAME(glPixelTransformParameterfEXT), _gloffset_PixelTransformParameterfEXT }, - { "glPixelTransformParameterivEXT", NAME(glPixelTransformParameterivEXT), _gloffset_PixelTransformParameterivEXT }, - { "glPixelTransformParameterfvEXT", NAME(glPixelTransformParameterfvEXT), _gloffset_PixelTransformParameterfvEXT }, - { "glGetPixelTransformParameterivEXT", NAME(glGetPixelTransformParameterivEXT), _gloffset_GetPixelTransformParameterivEXT }, - { "glGetPixelTransformParameterfvEXT", NAME(glGetPixelTransformParameterfvEXT), _gloffset_GetPixelTransformParameterfvEXT }, -#undef NAME -#endif - - /* 145. GL_EXT_secondary_color */ -#ifdef GL_EXT_secondary_color -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glSecondaryColor3bEXT", NAME(glSecondaryColor3bEXT), _gloffset_SecondaryColor3bEXT }, - { "glSecondaryColor3dEXT", NAME(glSecondaryColor3dEXT), _gloffset_SecondaryColor3dEXT }, - { "glSecondaryColor3fEXT", NAME(glSecondaryColor3fEXT), _gloffset_SecondaryColor3fEXT }, - { "glSecondaryColor3iEXT", NAME(glSecondaryColor3iEXT), _gloffset_SecondaryColor3iEXT }, - { "glSecondaryColor3sEXT", NAME(glSecondaryColor3sEXT), _gloffset_SecondaryColor3sEXT }, - { "glSecondaryColor3ubEXT", NAME(glSecondaryColor3ubEXT), _gloffset_SecondaryColor3ubEXT }, - { "glSecondaryColor3uiEXT", NAME(glSecondaryColor3uiEXT), _gloffset_SecondaryColor3uiEXT }, - { "glSecondaryColor3usEXT", NAME(glSecondaryColor3usEXT), _gloffset_SecondaryColor3usEXT }, - { "glSecondaryColor3bvEXT", NAME(glSecondaryColor3bvEXT), _gloffset_SecondaryColor3bvEXT }, - { "glSecondaryColor3dvEXT", NAME(glSecondaryColor3dvEXT), _gloffset_SecondaryColor3dvEXT }, - { "glSecondaryColor3fvEXT", NAME(glSecondaryColor3fvEXT), _gloffset_SecondaryColor3fvEXT }, - { "glSecondaryColor3ivEXT", NAME(glSecondaryColor3ivEXT), _gloffset_SecondaryColor3ivEXT }, - { "glSecondaryColor3svEXT", NAME(glSecondaryColor3svEXT), _gloffset_SecondaryColor3svEXT }, - { "glSecondaryColor3ubvEXT", NAME(glSecondaryColor3ubvEXT), _gloffset_SecondaryColor3ubvEXT }, - { "glSecondaryColor3uivEXT", NAME(glSecondaryColor3uivEXT), _gloffset_SecondaryColor3uivEXT }, - { "glSecondaryColor3usvEXT", NAME(glSecondaryColor3usvEXT), _gloffset_SecondaryColor3usvEXT }, - { "glSecondaryColorPointerEXT", NAME(glSecondaryColorPointerEXT), _gloffset_SecondaryColorPointerEXT }, -#undef NAME - - /* 147. GL_EXT_texture_perturb_normal */ -#if 000 -#ifdef GL_EXT_texture_perturb_normal -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glTextureNormalEXT", NAME(glTextureNormalEXT), _gloffset_TextureNormalEXT }, -#undef NAME -#endif - - /* 148. GL_EXT_multi_draw_arrays */ -#if 000 -#ifdef GL_EXT_multi_draw_arrays -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glMultiDrawArraysEXT", NAME(glMultiDrawArraysEXT), _gloffset_MultiDrawArraysEXT }, -#undef NAME -#endif - - /* 149. GL_EXT_fog_coord */ -#ifdef GL_EXT_fog_coord -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glFogCoordfEXT", NAME(glFogCoordfEXT), _gloffset_FogCoordfEXT }, - { "glFogCoordfvEXT", NAME(glFogCoordfvEXT), _gloffset_FogCoordfvEXT }, - { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT }, - { "glFogCoorddvEXT", NAME(glFogCoorddvEXT), _gloffset_FogCoorddvEXT }, - { "glFogCoordPointerEXT", NAME(glFogCoordPointerEXT), _gloffset_FogCoordPointerEXT }, -#undef NAME - - /* 156. GL_EXT_coordinate_frame */ -#if 000 -#ifdef GL_EXT_coordinate_frame -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glTangent3bEXT", NAME(glTangent3bEXT), _gloffset_Tangent3bEXT }, - { "glTangent3dEXT", NAME(glTangent3dEXT), _gloffset_Tangent3dEXT }, - { "glTangent3fEXT", NAME(glTangent3fEXT), _gloffset_Tangent3fEXT }, - { "glTangent3iEXT", NAME(glTangent3iEXT), _gloffset_Tangent3iEXT }, - { "glTangent3sEXT", NAME(glTangent3sEXT), _gloffset_Tangent3sEXT }, - { "glTangent3bvEXT", NAME(glTangent3bvEXT), _gloffset_Tangent3bvEXT }, - { "glTangent3dvEXT", NAME(glTangent3dvEXT), _gloffset_Tangent3dvEXT }, - { "glTangent3fvEXT", NAME(glTangent3fvEXT), _gloffset_Tangent3fvEXT }, - { "glTangent3ivEXT", NAME(glTangent3ivEXT), _gloffset_Tangent3ivEXT }, - { "glTangent3svEXT", NAME(glTangent3svEXT), _gloffset_Tangent3svEXT }, - { "glBinormal3bEXT", NAME(glBinormal3bEXT), _gloffset_Binormal3bEXT }, - { "glBinormal3dEXT", NAME(glBinormal3dEXT), _gloffset_Binormal3dEXT }, - { "glBinormal3fEXT", NAME(glBinormal3fEXT), _gloffset_Binormal3fEXT }, - { "glBinormal3iEXT", NAME(glBinormal3iEXT), _gloffset_Binormal3iEXT }, - { "glBinormal3sEXT", NAME(glBinormal3sEXT), _gloffset_Binormal3sEXT }, - { "glBinormal3bvEXT", NAME(glBinormal3bvEXT), _gloffset_Binormal3bvEXT }, - { "glBinormal3dvEXT", NAME(glBinormal3dvEXT), _gloffset_Binormal3dvEXT }, - { "glBinormal3fvEXT", NAME(glBinormal3fvEXT), _gloffset_Binormal3fvEXT }, - { "glBinormal3ivEXT", NAME(glBinormal3ivEXT), _gloffset_Binormal3ivEXT }, - { "glBinormal3svEXT", NAME(glBinormal3svEXT), _gloffset_Binormal3svEXT }, - { "glTangentPointerEXT", NAME(glTangentPointerEXT), _gloffset_TangentPointerEXT }, - { "glBinormalPointerEXT", NAME(glBinormalPointerEXT), _gloffset_BinormalPointerEXT }, -#undef NAME -#endif - - /* 164. GL_SUN_global_alpha */ -#if 000 -#ifdef GL_SUN_global_alpha -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glGlobalAlphaFactorbSUN", NAME(glGlobalAlphaFactorbSUN), _gloffset_GlobalAlphaFactorbSUN }, - { "glGlobalAlphaFactorsSUN", NAME(glGlobalAlphaFactorsSUN), _gloffset_GlobalAlphaFactorsSUN }, - { "glGlobalAlphaFactoriSUN", NAME(glGlobalAlphaFactoriSUN), _gloffset_GlobalAlphaFactoriSUN }, - { "glGlobalAlphaFactorfSUN", NAME(glGlobalAlphaFactorfSUN), _gloffset_GlobalAlphaFactorfSUN }, - { "glGlobalAlphaFactordSUN", NAME(glGlobalAlphaFactordSUN), _gloffset_GlobalAlphaFactordSUN }, - { "glGlobalAlphaFactorubSUN", NAME(glGlobalAlphaFactorubSUN), _gloffset_GlobalAlphaFactorubSUN }, - { "glGlobalAlphaFactorusSUN", NAME(glGlobalAlphaFactorusSUN), _gloffset_GlobalAlphaFactorusSUN }, - { "glGlobalAlphaFactoruiSUN", NAME(glGlobalAlphaFactoruiSUN), _gloffset_GlobalAlphaFactoruiSUN }, -#undef NAME -#endif - - /* 165. GL_SUN_triangle_list */ -#if 000 -#ifdef GL_SUN_triangle_list -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glReplacementCodeuiSUN", NAME(glReplacementCodeuiSUN), _gloffset_ReplacementCodeuiSUN }, - { "glReplacementCodeusSUN", NAME(glReplacementCodeusSUN), _gloffset_ReplacementCodeusSUN }, - { "glReplacementCodeubSUN", NAME(glReplacementCodeubSUN), _gloffset_ReplacementCodeubSUN }, - { "glReplacementCodeuivSUN", NAME(glReplacementCodeuivSUN), _gloffset_ReplacementCodeuivSUN }, - { "glReplacementCodeusvSUN", NAME(glReplacementCodeusvSUN), _gloffset_ReplacementCodeusvSUN }, - { "glReplacementCodeubvSUN", NAME(glReplacementCodeubvSUN), _gloffset_ReplacementCodeubvSUN }, - { "glReplacementCodePointerSUN", NAME(glReplacementCodePointerSUN), _gloffset_ReplacementCodePointerSUN }, -#undef NAME -#endif - - /* 166. GL_SUN_vertex */ -#if 000 -#ifdef GL_SUN_vertex -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glColor4ubVertex2fSUN", NAME(glColor4ubVertex2fSUN), _gloffset_Color4ubVertex2fSUN }, - { "glColor4ubVertex2fvSUN", NAME(glColor4ubVertex2fvSUN), _gloffset_Color4ubVertex2fvSUN }, - { "glColor4ubVertex3fSUN", NAME(glColor4ubVertex3fSUN), _gloffset_Color4ubVertex3fSUN }, - { "glColor4ubVertex3fvSUN", NAME(glColor4ubVertex3fvSUN), _gloffset_Color4ubVertex3fvSUN }, - { "glColor3fVertex3fSUN", NAME(glColor3fVertex3fSUN), _gloffset_Color3fVertex3fSUN }, - { "glColor3fVertex3fvSUN", NAME(glColor3fVertex3fvSUN), _gloffset_Color3fVertex3fvSUN }, - { "glNormal3fVertex3fSUN", NAME(glNormal3fVertex3fSUN), _gloffset_Normal3fVertex3fSUN }, - { "glNormal3fVertex3fvSUN", NAME(glNormal3fVertex3fvSUN), _gloffset_Normal3fVertex3fvSUN }, - { "glColor4fNormal3fVertex3fSUN", NAME(glColor4fNormal3fVertex3fSUN), _gloffset_Color4fNormal3fVertex3fSUN }, - { "glColor4fNormal3fVertex3fvSUN", NAME(glColor4fNormal3fVertex3fvSUN), _gloffset_Color4fNormal3fVertex3fvSUN }, - { "glTexCoord2fVertex3fSUN", NAME(glTexCoord2fVertex3fSUN), _gloffset_TexCoord2fVertex3fSUN }, - { "glTexCoord2fVertex3fvSUN", NAME(glTexCoord2fVertex3fvSUN), _gloffset_TexCoord2fVertex3fvSUN }, - { "glTexCoord4fVertex4fSUN", NAME(glTexCoord4fVertex4fSUN), _gloffset_TexCoord4fVertex4fSUN }, - { "glTexCoord4fVertex4fvSUN", NAME(glTexCoord4fVertex4fvSUN), _gloffset_TexCoord4fVertex4fvSUN }, - { "glTexCoord2fColor4ubVertex3fSUN", NAME(glTexCoord2fColor4ubVertex3fSUN), _gloffset_TexCoord2fColor4ubVertex3fSUN }, - { "glTexCoord2fColor4ubVertex3fvSUN", NAME(glTexCoord2fColor4ubVertex3fvSUN), _gloffset_TexCoord2fColor4ubVertex3fvSUN }, - { "glTexCoord2fColor3fVertex3fSUN", NAME(glTexCoord2fColor3fVertex3fSUN), _gloffset_TexCoord2fColor3fVertex3fSUN }, - { "glTexCoord2fColor3fVertex3fvSUN", NAME(glTexCoord2fColor3fVertex3fvSUN), _gloffset_TexCoord2fColor3fVertex3fvSUN }, - { "glTexCoord2fNormal3fVertex3fSUN", NAME(glTexCoord2fNormal3fVertex3fSUN), _gloffset_TexCoord2fNormal3fVertex3fSUN }, - { "glTexCoord2fNormal3fVertex3fvSUN", NAME(glTexCoord2fNormal3fVertex3fvSUN), _gloffset_TexCoord2fNormal3fVertex3fvSUN }, - { "glTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fSUN }, - { "glTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fvSUN }, - { "glTexCoord4fColor4fNormal3fVertex4fSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fSUN }, - { "glTexCoord4fColor4fNormal3fVertex4fvSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fvSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fvSUN }, - { "glReplacementCodeuiVertex3fSUN", NAME(glReplacementCodeuiVertex3fSUN), _gloffset_ReplacementCodeuiVertex3fSUN }, - { "glReplacementCodeuiVertex3fvSUN", NAME(glReplacementCodeuiVertex3fvSUN), _gloffset_ReplacementCodeuiVertex3fvSUN }, - { "glReplacementCodeuiColor4ubVertex3fSUN", NAME(glReplacementCodeuiColor4ubVertex3fSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fSUN }, - { "glReplacementCodeuiColor4ubVertex3fvSUN", NAME(glReplacementCodeuiColor4ubVertex3fvSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fvSUN }, - { "glReplacementCodeuiColor3fVertex3fSUN", NAME(glReplacementCodeuiColor3fVertex3fSUN), _gloffset_ReplacementCodeuiColor3fVertex3fSUN }, - { "glReplacementCodeuiColor3fVertex3fvSUN", NAME(glReplacementCodeuiColor3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor3fVertex3fvSUN }, - { "glReplacementCodeuiNormal3fVertex3fSUN", NAME(glReplacementCodeuiNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fSUN }, - { "glReplacementCodeuiNormal3fVertex3fvSUN", NAME(glReplacementCodeuiNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fvSUN }, - { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fSUN }, - { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fvSUN }, - { "glReplacementCodeuiTexCoord2fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fSUN }, - { "glReplacementCodeuiTexCoord2fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fvSUN }, - { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN }, - { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN }, - { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN }, - { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN }, -#undef NAME -#endif - - /* 173. GL_EXT/INGR_blend_func_separate */ -#ifdef GL_EXT_blend_func_separate -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glBlendFuncSeparateEXT", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT }, - { "glBlendFuncSeparateINGR", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT }, -#undef NAME - - /* 188. GL_EXT_vertex_weighting */ -#ifdef GL_EXT_vertex_weighting -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glVertexWeightfEXT", NAME(glVertexWeightfEXT), _gloffset_VertexWeightfEXT }, - { "glVertexWeightfvEXT", NAME(glVertexWeightfvEXT), _gloffset_VertexWeightfvEXT }, - { "glVertexWeightPointerEXT", NAME(glVertexWeightPointerEXT), _gloffset_VertexWeightPointerEXT }, -#undef NAME - - /* 190. GL_NV_vertex_array_range */ -#ifdef GL_NV_vertex_array_range -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glFlushVertexArrayRangeNV", NAME(glFlushVertexArrayRangeNV), _gloffset_FlushVertexArrayRangeNV }, - { "glVertexArrayRangeNV", NAME(glVertexArrayRangeNV), _gloffset_VertexArrayRangeNV }, -#undef NAME - - /* 191. GL_NV_register_combiners */ -#ifdef GL_NV_register_combiners -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glCombinerParameterfvNV", NAME(glCombinerParameterfvNV), _gloffset_CombinerParameterfvNV }, - { "glCombinerParameterfNV", NAME(glCombinerParameterfNV), _gloffset_CombinerParameterfNV }, - { "glCombinerParameterivNV", NAME(glCombinerParameterivNV), _gloffset_CombinerParameterivNV }, - { "glCombinerParameteriNV", NAME(glCombinerParameteriNV), _gloffset_CombinerParameteriNV }, - { "glCombinerInputNV", NAME(glCombinerInputNV), _gloffset_CombinerInputNV }, - { "glCombinerOutputNV", NAME(glCombinerOutputNV), _gloffset_CombinerOutputNV }, - { "glFinalCombinerInputNV", NAME(glFinalCombinerInputNV), _gloffset_FinalCombinerInputNV }, - { "glGetCombinerInputParameterfvNV", NAME(glGetCombinerInputParameterfvNV), _gloffset_GetCombinerInputParameterfvNV }, - { "glGetCombinerInputParameterivNV", NAME(glGetCombinerInputParameterivNV), _gloffset_GetCombinerInputParameterivNV }, - { "glGetCombinerOutputParameterfvNV", NAME(glGetCombinerOutputParameterfvNV), _gloffset_GetCombinerOutputParameterfvNV }, - { "glGetCombinerOutputParameterivNV", NAME(glGetCombinerOutputParameterivNV), _gloffset_GetCombinerOutputParameterivNV }, - { "glGetFinalCombinerInputParameterfvNV", NAME(glGetFinalCombinerInputParameterfvNV), _gloffset_GetFinalCombinerInputParameterfvNV }, - { "glGetFinalCombinerInputParameterivNV", NAME(glGetFinalCombinerInputParameterivNV), _gloffset_GetFinalCombinerInputParameterivNV }, -#undef NAME - - /* 196. GL_MESA_resize_buffers */ -#ifdef MESA_resize_buffers -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glResizeBuffersMESA", NAME(glResizeBuffersMESA), _gloffset_ResizeBuffersMESA }, -#undef NAME - - /* 197. GL_MESA_window_pos */ -#ifdef MESA_window_pos -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glWindowPos2iMESA", NAME(glWindowPos2iMESA), _gloffset_WindowPos2iMESA }, - { "glWindowPos2sMESA", NAME(glWindowPos2sMESA), _gloffset_WindowPos2sMESA }, - { "glWindowPos2fMESA", NAME(glWindowPos2fMESA), _gloffset_WindowPos2fMESA }, - { "glWindowPos2dMESA", NAME(glWindowPos2dMESA), _gloffset_WindowPos2dMESA }, - { "glWindowPos2ivMESA", NAME(glWindowPos2ivMESA), _gloffset_WindowPos2ivMESA }, - { "glWindowPos2svMESA", NAME(glWindowPos2svMESA), _gloffset_WindowPos2svMESA }, - { "glWindowPos2fvMESA", NAME(glWindowPos2fvMESA), _gloffset_WindowPos2fvMESA }, - { "glWindowPos2dvMESA", NAME(glWindowPos2dvMESA), _gloffset_WindowPos2dvMESA }, - { "glWindowPos3iMESA", NAME(glWindowPos3iMESA), _gloffset_WindowPos3iMESA }, - { "glWindowPos3sMESA", NAME(glWindowPos3sMESA), _gloffset_WindowPos3sMESA }, - { "glWindowPos3fMESA", NAME(glWindowPos3fMESA), _gloffset_WindowPos3fMESA }, - { "glWindowPos3dMESA", NAME(glWindowPos3dMESA), _gloffset_WindowPos3dMESA }, - { "glWindowPos3ivMESA", NAME(glWindowPos3ivMESA), _gloffset_WindowPos3ivMESA }, - { "glWindowPos3svMESA", NAME(glWindowPos3svMESA), _gloffset_WindowPos3svMESA }, - { "glWindowPos3fvMESA", NAME(glWindowPos3fvMESA), _gloffset_WindowPos3fvMESA }, - { "glWindowPos3dvMESA", NAME(glWindowPos3dvMESA), _gloffset_WindowPos3dvMESA }, - { "glWindowPos4iMESA", NAME(glWindowPos4iMESA), _gloffset_WindowPos4iMESA }, - { "glWindowPos4sMESA", NAME(glWindowPos4sMESA), _gloffset_WindowPos4sMESA }, - { "glWindowPos4fMESA", NAME(glWindowPos4fMESA), _gloffset_WindowPos4fMESA }, - { "glWindowPos4dMESA", NAME(glWindowPos4dMESA), _gloffset_WindowPos4dMESA }, - { "glWindowPos4ivMESA", NAME(glWindowPos4ivMESA), _gloffset_WindowPos4ivMESA }, - { "glWindowPos4svMESA", NAME(glWindowPos4svMESA), _gloffset_WindowPos4svMESA }, - { "glWindowPos4fvMESA", NAME(glWindowPos4fvMESA), _gloffset_WindowPos4fvMESA }, - { "glWindowPos4dvMESA", NAME(glWindowPos4dvMESA), _gloffset_WindowPos4dvMESA }, -#undef NAME - - /* 209. WGL_EXT_multisample */ -#ifdef WGL_EXT_multisample -#define NAME(X) (GLvoid *) X -#else -#define NAME(X) (GLvoid *) NotImplemented -#endif - { "glSampleMaskEXT", NAME(glSampleMaskEXT), _gloffset_SampleMaskSGIS }, - { "glSamplePatternEXT", NAME(glSamplePatternEXT), _gloffset_SamplePatternSGIS }, -#undef NAME - - { NULL, NULL } /* end of list marker */ -}; +/* The code in this file is auto-generated with Python */ +#include "glprocs.h" @@ -1787,8 +490,20 @@ get_static_proc_address(const char *funcName) * Extension function management. */ +/* + * Number of extension functions which we can dynamically add at runtime. + */ +#define MAX_EXTENSION_FUNCS 300 + + +/* + * The disptach table size (number of entries) is the sizeof the + * _glapi_table struct plus the number of dynamic entries we can add. + * The extra slots can be filled in by DRI drivers that register new extension + * functions. + */ +#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS) -#define MAX_EXTENSION_FUNCS 1000 static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS]; static GLuint NumExtEntryPoints = 0; @@ -1822,7 +537,7 @@ generate_entrypoint(GLuint functionOffset) * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax) * 14 15 16 17 18 19 */ - static const unsigned char temp[] = { + static const unsigned char insn_template[] = { 0xa1, 0x00, 0x00, 0x00, 0x00, 0x85, 0xc0, 0x74, 0x06, @@ -1830,10 +545,10 @@ generate_entrypoint(GLuint functionOffset) 0xe8, 0x00, 0x00, 0x00, 0x00, 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00 }; - unsigned char *code = malloc(sizeof(temp)); + unsigned char *code = (unsigned char *) malloc(sizeof(insn_template)); unsigned int next_insn; if (code) { - memcpy(code, temp, sizeof(temp)); + memcpy(code, insn_template, sizeof(insn_template)); *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch; *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4; @@ -1867,7 +582,7 @@ generate_entrypoint(GLuint functionOffset) 0x01000000 /* nop */ }; #endif - unsigned int *code = malloc(sizeof(insn_template)); + unsigned int *code = (unsigned int *) malloc(sizeof(insn_template)); unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch; if (code) { memcpy(code, insn_template, sizeof(insn_template)); @@ -1893,10 +608,42 @@ generate_entrypoint(GLuint functionOffset) return code; #else return NULL; -#endif +#endif /* USE_*_ASM */ } +/* + * This function inserts a new dispatch offset into the assembly language + * stub that was generated with the preceeding function. + */ +static void +fill_in_entrypoint_offset(void *entrypoint, GLuint offset) +{ +#if defined(USE_X86_ASM) + + unsigned char *code = (unsigned char *) entrypoint; + *(unsigned int *)(code + 0x0b) = offset * 4; + *(unsigned int *)(code + 0x16) = offset * 4; + +#elif defined(USE_SPARC_ASM) + + /* XXX this hasn't been tested! */ + unsigned int *code = (unsigned int *) entrypoint; +#ifdef __sparc_v9__ + code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */ + code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */ + code[6] |= ((offset * 8) >> 10); + code[7] |= ((offset * 8) & ((1 << 10) - 1)); + __glapi_sparc_icache_flush(&code[6]); +#else /* __sparc_v9__ */ + code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */ + code[2] |= (offset * 4); + __glapi_sparc_icache_flush(&code[2]); +#endif /* __sparc_v9__ */ + +#endif /* USE_*_ASM */ +} + /* * Add a new extension function entrypoint. @@ -1905,6 +652,10 @@ generate_entrypoint(GLuint functionOffset) GLboolean _glapi_add_entrypoint(const char *funcName, GLuint offset) { + /* trivial rejection test */ + if (!funcName || funcName[0] != 'g' || funcName[1] != 'l') + return GL_FALSE; + /* first check if the named function is already statically present */ { GLint index = get_static_proc_offset(funcName); @@ -1913,103 +664,56 @@ _glapi_add_entrypoint(const char *funcName, GLuint offset) } } + /* See if this function has already been dynamically added */ { - /* make sure this offset/name pair is legal */ - const char *name = _glapi_get_proc_name(offset); - if (name && strcmp(name, funcName) != 0) - return GL_FALSE; /* bad name! */ - } - - { - /* be sure index and name match known data */ GLuint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { - /* function already registered with api */ + /* function already registered */ if (ExtEntryTable[i].Offset == offset) { return GL_TRUE; /* offsets match */ } + else if (ExtEntryTable[i].Offset == ~0 + && offset < DISPATCH_TABLE_SIZE) { + /* need to patch-up the dispatch code */ + if (offset != ~0) { + fill_in_entrypoint_offset(ExtEntryTable[i].Address, offset); + ExtEntryTable[i].Offset = offset; + } + return GL_TRUE; + } else { return GL_FALSE; /* bad offset! */ } } } + } - /* Make sure we don't try to add a new entrypoint after someone - * has already called _glapi_get_dispatch_table_size()! If that's - * happened the caller's information would become out of date. - */ - if (GetSizeCalled) - return GL_FALSE; - - /* make sure we have space */ - if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) { - return GL_FALSE; - } - else { - void *entrypoint = generate_entrypoint(offset); - if (!entrypoint) - return GL_FALSE; - - ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); - ExtEntryTable[NumExtEntryPoints].Offset = offset; - ExtEntryTable[NumExtEntryPoints].Address = entrypoint; - NumExtEntryPoints++; + /* This is a new function, try to add it. */ + if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS || + offset >= DISPATCH_TABLE_SIZE) { + /* No space left */ + return GL_FALSE; + } + else { + void *entrypoint = generate_entrypoint(offset); + if (!entrypoint) + return GL_FALSE; /* couldn't generate assembly */ - if (offset > MaxDispatchOffset) - MaxDispatchOffset = offset; + /* OK! */ + ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); + ExtEntryTable[NumExtEntryPoints].Offset = offset; + ExtEntryTable[NumExtEntryPoints].Address = entrypoint; + NumExtEntryPoints++; - return GL_TRUE; /* success */ - } + return GL_TRUE; /* success */ } - /* should never get here, but play it safe */ + /* should never get here, silence compiler warnings */ return GL_FALSE; } - -#if 0000 /* prototype code for dynamic extension slot allocation */ - -static int NextFreeOffset = 409; /*XXX*/ -#define MAX_DISPATCH_TABLE_SIZE 1000 - -/* - * Dynamically allocate a dispatch slot for an extension entrypoint - * and generate the assembly language dispatch stub. - * Return the dispatch offset for the function or -1 if no room or error. - */ -GLint -_glapi_add_entrypoint2(const char *funcName) -{ - int offset; - - /* first see if extension func is already known */ - offset = _glapi_get_proc_offset(funcName); - if (offset >= 0) - return offset; - - if (NumExtEntryPoints < MAX_EXTENSION_FUNCS - && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) { - void *entryPoint; - offset = NextFreeOffset; - entryPoint = generate_entrypoint(offset); - if (entryPoint) { - NextFreeOffset++; - ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); - ExtEntryTable[NumExtEntryPoints].Offset = offset; - ExtEntryTable[NumExtEntryPoints].Address = entryPoint; - NumExtEntryPoints++; - return offset; - } - } - return -1; -} - -#endif - - - /* * Return offset of entrypoint for named function within dispatch table. */ @@ -2045,9 +749,35 @@ _glapi_get_proc_address(const char *funcName) } /* search static functions */ - return get_static_proc_address(funcName); -} + { + const GLvoid *func = get_static_proc_address(funcName); + if (func) + return func; + } + /* generate new entrypoint - use a temporary dispatch offset of + * ~0 (i.e. -1). Later, when the driver calls _glapi_add_entrypoint() + * we'll put in the proper offset. If that never happens, and the + * user calls this function, he'll segfault. That's what you get + * when you try calling a GL function that doesn't really exist. + */ + if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) { + GLvoid *entrypoint = generate_entrypoint(~0); + if (!entrypoint) + return GL_FALSE; + + ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); + ExtEntryTable[NumExtEntryPoints].Offset = ~0; + ExtEntryTable[NumExtEntryPoints].Address = entrypoint; + NumExtEntryPoints++; + + return entrypoint; + } + else { + /* no space for new functions! */ + return NULL; + } +} @@ -2060,6 +790,8 @@ _glapi_get_proc_name(GLuint offset) { const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset); GLuint i; + + /* search built-in functions */ for (i = 0; i < n; i++) { if (static_functions[i].Offset == offset) return static_functions[i].Name; @@ -2077,6 +809,29 @@ _glapi_get_proc_name(GLuint offset) /* + * Return size of dispatch table struct as number of functions (or + * slots). + */ +GLuint +_glapi_get_dispatch_table_size(void) +{ + return DISPATCH_TABLE_SIZE; +} + + + +/* + * Get API dispatcher version string. + */ +const char * +_glapi_get_version(void) +{ + return "20021001"; /* YYYYMMDD */ +} + + + +/* * Make sure there are no NULL pointers in the given dispatch table. * Intended for debugging purposes. */ @@ -2144,5 +899,21 @@ _glapi_check_table(const struct _glapi_table *table) assert(secondaryColor3fOffset == offset); assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (void *) &glSecondaryColor3fEXT); } + { + GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); + char *pointParameterivFunc = (char*) &table->PointParameterivNV; + GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); + assert(pointParameterivOffset == _gloffset_PointParameterivNV); + assert(pointParameterivOffset == offset); + assert(_glapi_get_proc_address("glPointParameterivNV") == (void *) &glPointParameterivNV); + } + { + GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); + char *setFenceFunc = (char*) &table->SetFenceNV; + GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); + assert(setFenceOffset == _gloffset_SetFenceNV); + assert(setFenceOffset == offset); + assert(_glapi_get_proc_address("glSetFenceNV") == (void *) &glSetFenceNV); + } #endif } |