diff options
Diffstat (limited to 'xc/extras/Mesa/src/enable.c')
-rw-r--r-- | xc/extras/Mesa/src/enable.c | 1719 |
1 files changed, 923 insertions, 796 deletions
diff --git a/xc/extras/Mesa/src/enable.c b/xc/extras/Mesa/src/enable.c index 7be8dbf44..2f8f4dab1 100644 --- a/xc/extras/Mesa/src/enable.c +++ b/xc/extras/Mesa/src/enable.c @@ -1,7 +1,7 @@ /* * Mesa 3-D graphics library - * Version: 4.0.4 + * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * @@ -24,9 +24,6 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" #include "context.h" #include "enable.h" @@ -36,55 +33,90 @@ #include "simple_list.h" #include "mtypes.h" #include "enums.h" - #include "math/m_matrix.h" #include "math/m_xform.h" -#endif + + +#define CHECK_EXTENSION(EXTNAME, CAP) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \ + state ? "Enable" : "Disable", CAP); \ + return; \ + } + static void client_state( GLcontext *ctx, GLenum cap, GLboolean state ) { GLuint flag; - GLboolean *var; + GLuint *var; switch (cap) { - case GL_VERTEX_ARRAY: - var = &ctx->Array.Vertex.Enabled; - flag = _NEW_ARRAY_VERTEX; - break; - case GL_NORMAL_ARRAY: - var = &ctx->Array.Normal.Enabled; - flag = _NEW_ARRAY_NORMAL; - break; - case GL_COLOR_ARRAY: - var = &ctx->Array.Color.Enabled; - flag = _NEW_ARRAY_COLOR; - break; - case GL_INDEX_ARRAY: - var = &ctx->Array.Index.Enabled; - flag = _NEW_ARRAY_INDEX; - break; - case GL_TEXTURE_COORD_ARRAY: - var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; - flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); - break; - case GL_EDGE_FLAG_ARRAY: - var = &ctx->Array.EdgeFlag.Enabled; - flag = _NEW_ARRAY_EDGEFLAG; - break; - case GL_FOG_COORDINATE_ARRAY_EXT: - var = &ctx->Array.FogCoord.Enabled; - flag = _NEW_ARRAY_FOGCOORD; - break; - case GL_SECONDARY_COLOR_ARRAY_EXT: - var = &ctx->Array.SecondaryColor.Enabled; - flag = _NEW_ARRAY_SECONDARYCOLOR; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" ); - return; + case GL_VERTEX_ARRAY: + var = &ctx->Array.Vertex.Enabled; + flag = _NEW_ARRAY_VERTEX; + break; + case GL_NORMAL_ARRAY: + var = &ctx->Array.Normal.Enabled; + flag = _NEW_ARRAY_NORMAL; + break; + case GL_COLOR_ARRAY: + var = &ctx->Array.Color.Enabled; + flag = _NEW_ARRAY_COLOR0; + break; + case GL_INDEX_ARRAY: + var = &ctx->Array.Index.Enabled; + flag = _NEW_ARRAY_INDEX; + break; + case GL_TEXTURE_COORD_ARRAY: + var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; + flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); + break; + case GL_EDGE_FLAG_ARRAY: + var = &ctx->Array.EdgeFlag.Enabled; + flag = _NEW_ARRAY_EDGEFLAG; + break; + case GL_FOG_COORDINATE_ARRAY_EXT: + var = &ctx->Array.FogCoord.Enabled; + flag = _NEW_ARRAY_FOGCOORD; + break; + case GL_SECONDARY_COLOR_ARRAY_EXT: + var = &ctx->Array.SecondaryColor.Enabled; + flag = _NEW_ARRAY_COLOR1; + break; + +#if FEATURE_NV_vertex_program + case GL_VERTEX_ATTRIB_ARRAY0_NV: + case GL_VERTEX_ATTRIB_ARRAY1_NV: + case GL_VERTEX_ATTRIB_ARRAY2_NV: + case GL_VERTEX_ATTRIB_ARRAY3_NV: + case GL_VERTEX_ATTRIB_ARRAY4_NV: + case GL_VERTEX_ATTRIB_ARRAY5_NV: + case GL_VERTEX_ATTRIB_ARRAY6_NV: + case GL_VERTEX_ATTRIB_ARRAY7_NV: + case GL_VERTEX_ATTRIB_ARRAY8_NV: + case GL_VERTEX_ATTRIB_ARRAY9_NV: + case GL_VERTEX_ATTRIB_ARRAY10_NV: + case GL_VERTEX_ATTRIB_ARRAY11_NV: + case GL_VERTEX_ATTRIB_ARRAY12_NV: + case GL_VERTEX_ATTRIB_ARRAY13_NV: + case GL_VERTEX_ATTRIB_ARRAY14_NV: + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + { + GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + var = &ctx->Array.VertexAttrib[n].Enabled; + flag = _NEW_ARRAY_ATTRIB(n); + } + break; +#endif /* FEATURE_NV_vertex_program */ + + default: + _mesa_error( ctx, GL_INVALID_ENUM, + "glEnable/DisableClientState(0x%x)", cap); + return; } if (*var == state) @@ -125,709 +157,731 @@ _mesa_DisableClientState( GLenum cap ) } +#undef CHECK_EXTENSION +#define CHECK_EXTENSION(EXTNAME, CAP) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \ + state ? "Enable" : "Disable", CAP); \ + return; \ + } + + /* * Perform glEnable and glDisable calls. */ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) { if (MESA_VERBOSE & VERBOSE_API) - fprintf(stderr, "%s %s (newstate is %x)\n", - state ? "glEnable" : "glDisable", - _mesa_lookup_enum_by_nr(cap), - ctx->NewState); + _mesa_debug(ctx, "%s %s (newstate is %x)\n", + state ? "glEnable" : "glDisable", + _mesa_lookup_enum_by_nr(cap), + ctx->NewState); switch (cap) { - case GL_ALPHA_TEST: - if (ctx->Color.AlphaEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.AlphaEnabled = state; - break; - case GL_AUTO_NORMAL: - if (ctx->Eval.AutoNormal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.AutoNormal = state; - break; - case GL_BLEND: - if (ctx->Color.BlendEnabled == state) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.BlendEnabled = state; - /* The following needed to accomodate 1.0 RGB logic op blending */ - ctx->Color.ColorLogicOpEnabled = - (ctx->Color.BlendEquation == GL_LOGIC_OP && state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: { - GLuint p = cap-GL_CLIP_PLANE0; - - if (ctx->Transform.ClipEnabled[p] == state) - return; - - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.ClipEnabled[p] = state; - - if (state) { - ctx->Transform._AnyClip++; - - if (ctx->ProjectionMatrix.flags & MAT_DIRTY) { - _math_matrix_analyse( &ctx->ProjectionMatrix ); - } - - /* This derived state also calculated in clip.c and - * from _mesa_update_state() on changes to EyeUserPlane - * and ctx->ProjectionMatrix respectively. - */ - _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], - ctx->Transform.EyeUserPlane[p], - ctx->ProjectionMatrix.inv ); + case GL_ALPHA_TEST: + if (ctx->Color.AlphaEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.AlphaEnabled = state; + break; + case GL_AUTO_NORMAL: + if (ctx->Eval.AutoNormal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.AutoNormal = state; + break; + case GL_BLEND: + if (ctx->Color.BlendEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.BlendEnabled = state; + /* The following needed to accomodate 1.0 RGB logic op blending */ + ctx->Color.ColorLogicOpEnabled = + (ctx->Color.BlendEquation == GL_LOGIC_OP && state); + break; + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + { + const GLuint p = cap - GL_CLIP_PLANE0; + + if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p)) + return; + + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + + if (state) { + ctx->Transform.ClipPlanesEnabled |= (1 << p); + + if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY) + _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); + + /* This derived state also calculated in clip.c and + * from _mesa_update_state() on changes to EyeUserPlane + * and ctx->ProjectionMatrix respectively. + */ + _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], + ctx->Transform.EyeUserPlane[p], + ctx->ProjectionMatrixStack.Top->inv ); + } + else { + ctx->Transform.ClipPlanesEnabled &= ~(1 << p); + } + } + break; + case GL_COLOR_MATERIAL: + if (ctx->Light.ColorMaterialEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.ColorMaterialEnabled = state; + if (state) { + FLUSH_CURRENT(ctx, 0); + _mesa_update_color_material( ctx, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); + } + break; + case GL_CULL_FACE: + if (ctx->Polygon.CullFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.CullFlag = state; + break; + case GL_DEPTH_TEST: + if (state && ctx->Visual.depthBits==0) { + _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); + return; + } + if (ctx->Depth.Test==state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Test = state; + break; + case GL_DITHER: + if (ctx->NoDither) { + state = GL_FALSE; /* MESA_NO_DITHER env var */ + } + if (ctx->Color.DitherFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.DitherFlag = state; + break; + case GL_FOG: + if (ctx->Fog.Enabled==state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Enabled = state; + break; + case GL_HISTOGRAM: + CHECK_EXTENSION(EXT_histogram, cap); + if (ctx->Pixel.HistogramEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.HistogramEnabled = state; + break; + case GL_LIGHT0: + case GL_LIGHT1: + case GL_LIGHT2: + case GL_LIGHT3: + case GL_LIGHT4: + case GL_LIGHT5: + case GL_LIGHT6: + case GL_LIGHT7: + if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; + if (state) { + insert_at_tail(&ctx->Light.EnabledList, + &ctx->Light.Light[cap-GL_LIGHT0]); + } + else { + remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); + } + break; + case GL_LIGHTING: + if (ctx->Light.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Enabled = state; + + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + else + ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; + + if ((ctx->Light.Enabled && + ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) + || ctx->Fog.ColorSumEnabled) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; + + break; + case GL_LINE_SMOOTH: + if (ctx->Line.SmoothFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_LINE_SMOOTH; + break; + case GL_LINE_STIPPLE: + if (ctx->Line.StippleFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.StippleFlag = state; + ctx->_TriangleCaps ^= DD_LINE_STIPPLE; + break; + case GL_INDEX_LOGIC_OP: + if (ctx->Color.IndexLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.IndexLogicOpEnabled = state; + break; + case GL_COLOR_LOGIC_OP: + if (ctx->Color.ColorLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ColorLogicOpEnabled = state; + break; + case GL_MAP1_COLOR_4: + if (ctx->Eval.Map1Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Color4 = state; + break; + case GL_MAP1_INDEX: + if (ctx->Eval.Map1Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Index = state; + break; + case GL_MAP1_NORMAL: + if (ctx->Eval.Map1Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Normal = state; + break; + case GL_MAP1_TEXTURE_COORD_1: + if (ctx->Eval.Map1TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord1 = state; + break; + case GL_MAP1_TEXTURE_COORD_2: + if (ctx->Eval.Map1TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord2 = state; + break; + case GL_MAP1_TEXTURE_COORD_3: + if (ctx->Eval.Map1TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord3 = state; + break; + case GL_MAP1_TEXTURE_COORD_4: + if (ctx->Eval.Map1TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord4 = state; + break; + case GL_MAP1_VERTEX_3: + if (ctx->Eval.Map1Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex3 = state; + break; + case GL_MAP1_VERTEX_4: + if (ctx->Eval.Map1Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex4 = state; + break; + case GL_MAP2_COLOR_4: + if (ctx->Eval.Map2Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Color4 = state; + break; + case GL_MAP2_INDEX: + if (ctx->Eval.Map2Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Index = state; + break; + case GL_MAP2_NORMAL: + if (ctx->Eval.Map2Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Normal = state; + break; + case GL_MAP2_TEXTURE_COORD_1: + if (ctx->Eval.Map2TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord1 = state; + break; + case GL_MAP2_TEXTURE_COORD_2: + if (ctx->Eval.Map2TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord2 = state; + break; + case GL_MAP2_TEXTURE_COORD_3: + if (ctx->Eval.Map2TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord3 = state; + break; + case GL_MAP2_TEXTURE_COORD_4: + if (ctx->Eval.Map2TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord4 = state; + break; + case GL_MAP2_VERTEX_3: + if (ctx->Eval.Map2Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex3 = state; + break; + case GL_MAP2_VERTEX_4: + if (ctx->Eval.Map2Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex4 = state; + break; + case GL_MINMAX: + if (ctx->Pixel.MinMaxEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.MinMaxEnabled = state; + break; + case GL_NORMALIZE: + if (ctx->Transform.Normalize == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.Normalize = state; + break; + case GL_POINT_SMOOTH: + if (ctx->Point.SmoothFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_POINT_SMOOTH; + break; + case GL_POLYGON_SMOOTH: + if (ctx->Polygon.SmoothFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_TRI_SMOOTH; + break; + case GL_POLYGON_STIPPLE: + if (ctx->Polygon.StippleFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.StippleFlag = state; + ctx->_TriangleCaps ^= DD_TRI_STIPPLE; + break; + case GL_POLYGON_OFFSET_POINT: + if (ctx->Polygon.OffsetPoint==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetPoint = state; + break; + case GL_POLYGON_OFFSET_LINE: + if (ctx->Polygon.OffsetLine==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetLine = state; + break; + case GL_POLYGON_OFFSET_FILL: + /*case GL_POLYGON_OFFSET_EXT:*/ + if (ctx->Polygon.OffsetFill==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetFill = state; + break; + case GL_RESCALE_NORMAL_EXT: + if (ctx->Transform.RescaleNormals == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.RescaleNormals = state; + break; + case GL_SCISSOR_TEST: + if (ctx->Scissor.Enabled==state) + return; + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.Enabled = state; + break; + case GL_SHARED_TEXTURE_PALETTE_EXT: + if (ctx->Texture.SharedPalette == state) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.SharedPalette = state; + break; + case GL_STENCIL_TEST: + if (state && ctx->Visual.stencilBits==0) { + _mesa_warning(ctx, + "glEnable(GL_STENCIL_TEST) but no stencil buffer"); + return; + } + if (ctx->Stencil.Enabled==state) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Enabled = state; + break; + case GL_TEXTURE_1D: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT; + if (state) + newenabled |= TEXTURE_1D_BIT; + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; } - else { - ctx->Transform._AnyClip--; + case GL_TEXTURE_2D: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT; + if (state) + newenabled |= TEXTURE_2D_BIT; + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; } - } - break; - case GL_COLOR_MATERIAL: - if (ctx->Light.ColorMaterialEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.ColorMaterialEnabled = state; - if (state) { - FLUSH_CURRENT(ctx, 0); - _mesa_update_color_material( ctx, ctx->Current.Color ); + case GL_TEXTURE_3D: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT; + if (state) + newenabled |= TEXTURE_3D_BIT; + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; } - break; - case GL_CULL_FACE: - if (ctx->Polygon.CullFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.CullFlag = state; - break; - case GL_DEPTH_TEST: - if (state && ctx->Visual.depthBits==0) { - _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); - return; + case GL_TEXTURE_GEN_Q: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; + if (state) + newenabled |= Q_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; } - if (ctx->Depth.Test==state) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Test = state; - break; - case GL_DITHER: - if (ctx->NoDither) { - state = GL_FALSE; /* MESA_NO_DITHER env var */ + case GL_TEXTURE_GEN_R: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; + if (state) + newenabled |= R_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; } - if (ctx->Color.DitherFlag==state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.DitherFlag = state; - break; - case GL_FOG: - if (ctx->Fog.Enabled==state) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Enabled = state; break; - case GL_HISTOGRAM: - if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) { - _mesa_error(ctx, GL_INVALID_ENUM, "glEnable(GL_HISTOGRAM)"); - return; + case GL_TEXTURE_GEN_S: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; + if (state) + newenabled |= S_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; } - if (ctx->Pixel.HistogramEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.HistogramEnabled = state; break; - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; - if (state) { - insert_at_tail(&ctx->Light.EnabledList, - &ctx->Light.Light[cap-GL_LIGHT0]); - } - else { - remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); + case GL_TEXTURE_GEN_T: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; + if (state) + newenabled |= T_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; } break; - case GL_LIGHTING: - if (ctx->Light.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.Enabled = state; - - if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) - ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; - else - ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; - - if ((ctx->Light.Enabled && - ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) - || ctx->Fog.ColorSumEnabled) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; - break; - case GL_LINE_SMOOTH: - if (ctx->Line.SmoothFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_LINE_SMOOTH; - break; - case GL_LINE_STIPPLE: - if (ctx->Line.StippleFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.StippleFlag = state; - ctx->_TriangleCaps ^= DD_LINE_STIPPLE; - break; - case GL_INDEX_LOGIC_OP: - if (ctx->Color.IndexLogicOpEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.IndexLogicOpEnabled = state; - break; - case GL_COLOR_LOGIC_OP: - if (ctx->Color.ColorLogicOpEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.ColorLogicOpEnabled = state; - break; - case GL_MAP1_COLOR_4: - if (ctx->Eval.Map1Color4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Color4 = state; - break; - case GL_MAP1_INDEX: - if (ctx->Eval.Map1Index == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Index = state; - break; - case GL_MAP1_NORMAL: - if (ctx->Eval.Map1Normal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Normal = state; - break; - case GL_MAP1_TEXTURE_COORD_1: - if (ctx->Eval.Map1TextureCoord1 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord1 = state; - break; - case GL_MAP1_TEXTURE_COORD_2: - if (ctx->Eval.Map1TextureCoord2 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord2 = state; - break; - case GL_MAP1_TEXTURE_COORD_3: - if (ctx->Eval.Map1TextureCoord3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord3 = state; - break; - case GL_MAP1_TEXTURE_COORD_4: - if (ctx->Eval.Map1TextureCoord4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord4 = state; - break; - case GL_MAP1_VERTEX_3: - if (ctx->Eval.Map1Vertex3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Vertex3 = state; - break; - case GL_MAP1_VERTEX_4: - if (ctx->Eval.Map1Vertex4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Vertex4 = state; - break; - case GL_MAP2_COLOR_4: - if (ctx->Eval.Map2Color4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Color4 = state; - break; - case GL_MAP2_INDEX: - if (ctx->Eval.Map2Index == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Index = state; - break; - case GL_MAP2_NORMAL: - if (ctx->Eval.Map2Normal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Normal = state; - break; - case GL_MAP2_TEXTURE_COORD_1: - if (ctx->Eval.Map2TextureCoord1 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord1 = state; - break; - case GL_MAP2_TEXTURE_COORD_2: - if (ctx->Eval.Map2TextureCoord2 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord2 = state; - break; - case GL_MAP2_TEXTURE_COORD_3: - if (ctx->Eval.Map2TextureCoord3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord3 = state; - break; - case GL_MAP2_TEXTURE_COORD_4: - if (ctx->Eval.Map2TextureCoord4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord4 = state; - break; - case GL_MAP2_VERTEX_3: - if (ctx->Eval.Map2Vertex3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Vertex3 = state; - break; - case GL_MAP2_VERTEX_4: - if (ctx->Eval.Map2Vertex4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Vertex4 = state; - break; - case GL_MINMAX: - if (ctx->Pixel.MinMaxEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.MinMaxEnabled = state; - break; - case GL_NORMALIZE: - if (ctx->Transform.Normalize == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.Normalize = state; - break; - case GL_POINT_SMOOTH: - if (ctx->Point.SmoothFlag==state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_POINT_SMOOTH; - break; - case GL_POLYGON_SMOOTH: - if (ctx->Polygon.SmoothFlag==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_TRI_SMOOTH; - break; - case GL_POLYGON_STIPPLE: - if (ctx->Polygon.StippleFlag==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.StippleFlag = state; - ctx->_TriangleCaps ^= DD_TRI_STIPPLE; - break; - case GL_POLYGON_OFFSET_POINT: - if (ctx->Polygon.OffsetPoint==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetPoint = state; - break; - case GL_POLYGON_OFFSET_LINE: - if (ctx->Polygon.OffsetLine==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetLine = state; - break; - case GL_POLYGON_OFFSET_FILL: - /*case GL_POLYGON_OFFSET_EXT:*/ - if (ctx->Polygon.OffsetFill==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetFill = state; - break; - case GL_RESCALE_NORMAL_EXT: - if (ctx->Transform.RescaleNormals == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.RescaleNormals = state; - break; - case GL_SCISSOR_TEST: - if (ctx->Scissor.Enabled==state) - return; - FLUSH_VERTICES(ctx, _NEW_SCISSOR); - ctx->Scissor.Enabled = state; - break; - case GL_SHARED_TEXTURE_PALETTE_EXT: - if (ctx->Texture.SharedPalette == state) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.SharedPalette = state; - break; - case GL_STENCIL_TEST: - if (state && ctx->Visual.stencilBits==0) { - _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); - return; - } - if (ctx->Stencil.Enabled==state) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Enabled = state; - break; - case GL_TEXTURE_1D: { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D; - if (state) - newenabled |= TEXTURE0_1D; - if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - break; - } - case GL_TEXTURE_2D: { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D; - if (state) - newenabled |= TEXTURE0_2D; - if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - break; - } - case GL_TEXTURE_3D: { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D; - if (state) - newenabled |= TEXTURE0_3D; - if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - break; - } - case GL_TEXTURE_GEN_Q: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; - if (state) - newenabled |= Q_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - break; - } - case GL_TEXTURE_GEN_R: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; - if (state) - newenabled |= R_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - break; - } - break; - case GL_TEXTURE_GEN_S: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; - if (state) - newenabled |= S_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - break; - } - break; - case GL_TEXTURE_GEN_T: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; - if (state) - newenabled |= T_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - break; - } - break; - - /* - * CLIENT STATE!!! - */ - case GL_VERTEX_ARRAY: - case GL_NORMAL_ARRAY: - case GL_COLOR_ARRAY: - case GL_INDEX_ARRAY: - case GL_TEXTURE_COORD_ARRAY: - case GL_EDGE_FLAG_ARRAY: - case GL_FOG_COORDINATE_ARRAY_EXT: - case GL_SECONDARY_COLOR_ARRAY_EXT: - client_state( ctx, cap, state ); - return; + /* + * CLIENT STATE!!! + */ + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_FOG_COORDINATE_ARRAY_EXT: + case GL_SECONDARY_COLOR_ARRAY_EXT: + client_state( ctx, cap, state ); + return; /* GL_HP_occlusion_test */ - case GL_OCCLUSION_TEST_HP: - if (!ctx->Extensions.HP_occlusion_test) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Depth.OcclusionTest == state) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.OcclusionTest = state; - if (state) - ctx->OcclusionResult = ctx->OcclusionResultSaved; - else - ctx->OcclusionResultSaved = ctx->OcclusionResult; - break; + case GL_OCCLUSION_TEST_HP: + CHECK_EXTENSION(HP_occlusion_test, cap); + if (ctx->Depth.OcclusionTest == state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.OcclusionTest = state; + if (state) + ctx->OcclusionResult = ctx->OcclusionResultSaved; + else + ctx->OcclusionResultSaved = ctx->OcclusionResult; + break; /* GL_SGIS_pixel_texture */ - case GL_PIXEL_TEXTURE_SGIS: - if (!ctx->Extensions.SGIS_pixel_texture) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.PixelTextureEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.PixelTextureEnabled = state; - break; + case GL_PIXEL_TEXTURE_SGIS: + CHECK_EXTENSION(SGIS_pixel_texture, cap); + if (ctx->Pixel.PixelTextureEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PixelTextureEnabled = state; + break; /* GL_SGIX_pixel_texture */ - case GL_PIXEL_TEX_GEN_SGIX: - if (!ctx->Extensions.SGIX_pixel_texture) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.PixelTextureEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.PixelTextureEnabled = state; - break; + case GL_PIXEL_TEX_GEN_SGIX: + CHECK_EXTENSION(SGIX_pixel_texture, cap); + if (ctx->Pixel.PixelTextureEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PixelTextureEnabled = state; + break; /* GL_SGI_color_table */ - case GL_COLOR_TABLE_SGI: - if (!ctx->Extensions.SGI_color_table && !ctx->Extensions.ARB_imaging) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.ColorTableEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.ColorTableEnabled = state; - break; - case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - if (!ctx->Extensions.SGI_color_table && !ctx->Extensions.ARB_imaging) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.PostConvolutionColorTableEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.PostConvolutionColorTableEnabled = state; - break; - case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - if (!ctx->Extensions.SGI_color_table && !ctx->Extensions.ARB_imaging) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.PostColorMatrixColorTableEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.PostColorMatrixColorTableEnabled = state; - break; + case GL_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table, cap); + if (ctx->Pixel.ColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.ColorTableEnabled = state; + break; + case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table, cap); + if (ctx->Pixel.PostConvolutionColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionColorTableEnabled = state; + break; + case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table, cap); + if (ctx->Pixel.PostColorMatrixColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixColorTableEnabled = state; + break; /* GL_EXT_convolution */ - case GL_CONVOLUTION_1D: - if (!ctx->Extensions.EXT_convolution && !ctx->Extensions.ARB_imaging) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Pixel.Convolution1DEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.Convolution1DEnabled = state; - break; - case GL_CONVOLUTION_2D: - if (!ctx->Extensions.EXT_convolution && !ctx->Extensions.ARB_imaging) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Pixel.Convolution2DEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.Convolution2DEnabled = state; - break; - case GL_SEPARABLE_2D: - if (!ctx->Extensions.EXT_convolution && !ctx->Extensions.ARB_imaging) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Pixel.Separable2DEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.Separable2DEnabled = state; - break; + case GL_CONVOLUTION_1D: + CHECK_EXTENSION(EXT_convolution, cap); + if (ctx->Pixel.Convolution1DEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Convolution1DEnabled = state; + break; + case GL_CONVOLUTION_2D: + CHECK_EXTENSION(EXT_convolution, cap); + if (ctx->Pixel.Convolution2DEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Convolution2DEnabled = state; + break; + case GL_SEPARABLE_2D: + CHECK_EXTENSION(EXT_convolution, cap); + if (ctx->Pixel.Separable2DEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Separable2DEnabled = state; + break; /* GL_ARB_texture_cube_map */ - case GL_TEXTURE_CUBE_MAP_ARB: { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - GLuint newenabled = texUnit->Enabled & ~TEXTURE0_CUBE; - if (state) - newenabled |= TEXTURE0_CUBE; - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - break; - } + case GL_TEXTURE_CUBE_MAP_ARB: + { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT; + CHECK_EXTENSION(ARB_texture_cube_map, cap); + if (state) + newenabled |= TEXTURE_CUBE_BIT; + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + } + break; + /* GL_EXT_secondary_color */ - case GL_COLOR_SUM_EXT: - if (!ctx->Extensions.EXT_secondary_color) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Fog.ColorSumEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.ColorSumEnabled = state; - - if ((ctx->Light.Enabled && - ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) - || ctx->Fog.ColorSumEnabled) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; + case GL_COLOR_SUM_EXT: + CHECK_EXTENSION(EXT_secondary_color, cap); + if (ctx->Fog.ColorSumEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.ColorSumEnabled = state; + + if ((ctx->Light.Enabled && + ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) + || ctx->Fog.ColorSumEnabled) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; - break; + break; /* GL_ARB_multisample */ - case GL_MULTISAMPLE_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.Enabled = state; - break; - case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.SampleAlphaToCoverage == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleAlphaToCoverage = state; - break; - case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.SampleAlphaToOne == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleAlphaToOne = state; - break; - case GL_SAMPLE_COVERAGE_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.SampleCoverage == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleCoverage = state; - break; - case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.SampleCoverageInvert == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleCoverageInvert = state; - break; + case GL_MULTISAMPLE_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.Enabled = state; + break; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.SampleAlphaToCoverage == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleAlphaToCoverage = state; + break; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.SampleAlphaToOne == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleAlphaToOne = state; + break; + case GL_SAMPLE_COVERAGE_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.SampleCoverage == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleCoverage = state; + break; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.SampleCoverageInvert == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleCoverageInvert = state; + break; /* GL_IBM_rasterpos_clip */ - case GL_RASTER_POSITION_UNCLIPPED_IBM: - if (!ctx->Extensions.IBM_rasterpos_clip) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Transform.RasterPositionUnclipped == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.RasterPositionUnclipped = state; - break; + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXTENSION(IBM_rasterpos_clip, cap); + if (ctx->Transform.RasterPositionUnclipped == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.RasterPositionUnclipped = state; + break; - /* GL_MESA_sprite_point */ - case GL_SPRITE_POINT_MESA: - if (!ctx->Extensions.MESA_sprite_point) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Point.SpriteMode == state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.SpriteMode = state; - break; + /* GL_NV_point_sprite */ + case GL_POINT_SPRITE_NV: + CHECK_EXTENSION(NV_point_sprite, cap); + if (ctx->Point.PointSprite == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.PointSprite = state; + break; + +#if FEATURE_NV_vertex_program + case GL_VERTEX_PROGRAM_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + if (ctx->VertexProgram.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_PROGRAM); /* XXX OK? */ + ctx->VertexProgram.Enabled = state; + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + if (ctx->VertexProgram.PointSizeEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_PROGRAM); + ctx->VertexProgram.PointSizeEnabled = state; + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + if (ctx->VertexProgram.TwoSideEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); /* XXX OK? */ + ctx->VertexProgram.TwoSideEnabled = state; + break; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + { + const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Attrib[map] = state; + } + break; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + { + const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Attrib[map] = state; + } + break; +#endif /* FEATURE_NV_vertex_program */ /* GL_NV_texture_rectangle */ case GL_TEXTURE_RECTANGLE_NV: + CHECK_EXTENSION(NV_texture_rectangle, cap); { const GLuint curr = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - GLuint newenabled = texUnit->Enabled & ~TEXTURE0_RECT; - if (!ctx->Extensions.NV_texture_rectangle) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } + GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT; + CHECK_EXTENSION(NV_texture_rectangle, cap); if (state) - newenabled |= TEXTURE0_RECT; + newenabled |= TEXTURE_RECT_BIT; if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) return; FLUSH_VERTICES(ctx, _NEW_TEXTURE); @@ -835,8 +889,18 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } break; + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION(EXT_stencil_two_side, cap); + if (ctx->Stencil.TestTwoSide == state) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.TestTwoSide = state; + break; + default: - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(0x%x)", state ? "glEnable" : "glDisable", cap); return; } @@ -846,8 +910,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) } - - void _mesa_Enable( GLenum cap ) { @@ -858,7 +920,6 @@ _mesa_Enable( GLenum cap ) } - void _mesa_Disable( GLenum cap ) { @@ -869,6 +930,13 @@ _mesa_Disable( GLenum cap ) } +#undef CHECK_EXTENSION +#define CHECK_EXTENSION(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \ + return GL_FALSE; \ + } + GLboolean _mesa_IsEnabled( GLenum cap ) @@ -887,7 +955,7 @@ _mesa_IsEnabled( GLenum cap ) case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: - return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0]; + return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1; case GL_COLOR_MATERIAL: return ctx->Light.ColorMaterialEnabled; case GL_CULL_FACE: @@ -898,14 +966,6 @@ _mesa_IsEnabled( GLenum cap ) return ctx->Color.DitherFlag; case GL_FOG: return ctx->Fog.Enabled; - case GL_HISTOGRAM: - if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) { - return ctx->Pixel.HistogramEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } case GL_LIGHTING: return ctx->Light.Enabled; case GL_LIGHT0: @@ -961,8 +1021,6 @@ _mesa_IsEnabled( GLenum cap ) return ctx->Eval.Map2Vertex3; case GL_MAP2_VERTEX_4: return ctx->Eval.Map2Vertex4; - case GL_MINMAX: - return ctx->Pixel.MinMaxEnabled; case GL_NORMALIZE: return ctx->Transform.Normalize; case GL_POINT_SMOOTH: @@ -988,37 +1046,44 @@ _mesa_IsEnabled( GLenum cap ) return ctx->Stencil.Enabled; case GL_TEXTURE_1D: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_2D: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_3D: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_Q: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_R: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_S: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_T: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE; } @@ -1026,133 +1091,195 @@ _mesa_IsEnabled( GLenum cap ) * CLIENT STATE!!! */ case GL_VERTEX_ARRAY: - return ctx->Array.Vertex.Enabled; + return (ctx->Array.Vertex.Enabled != 0); case GL_NORMAL_ARRAY: - return ctx->Array.Normal.Enabled; + return (ctx->Array.Normal.Enabled != 0); case GL_COLOR_ARRAY: - return ctx->Array.Color.Enabled; + return (ctx->Array.Color.Enabled != 0); case GL_INDEX_ARRAY: - return ctx->Array.Index.Enabled; + return (ctx->Array.Index.Enabled != 0); case GL_TEXTURE_COORD_ARRAY: - return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; + return (ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled != 0); case GL_EDGE_FLAG_ARRAY: - return ctx->Array.EdgeFlag.Enabled; + return (ctx->Array.EdgeFlag.Enabled != 0); + case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXTENSION(EXT_fog_coord); + return (ctx->Array.FogCoord.Enabled != 0); + case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION(EXT_secondary_color); + return (ctx->Array.SecondaryColor.Enabled != 0); + + /* GL_EXT_histogram */ + case GL_HISTOGRAM: + CHECK_EXTENSION(EXT_histogram); + return ctx->Pixel.HistogramEnabled; + case GL_MINMAX: + CHECK_EXTENSION(EXT_histogram); + return ctx->Pixel.MinMaxEnabled; /* GL_HP_occlusion_test */ case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HP_occlusion_test) { - return ctx->Depth.OcclusionTest; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glIsEnabled" ); - return GL_FALSE; - } + CHECK_EXTENSION(HP_occlusion_test); + return ctx->Depth.OcclusionTest; /* GL_SGIS_pixel_texture */ case GL_PIXEL_TEXTURE_SGIS: + CHECK_EXTENSION(SGIS_pixel_texture); return ctx->Pixel.PixelTextureEnabled; /* GL_SGIX_pixel_texture */ case GL_PIXEL_TEX_GEN_SGIX: + CHECK_EXTENSION(SGIX_pixel_texture); return ctx->Pixel.PixelTextureEnabled; /* GL_SGI_color_table */ case GL_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table); return ctx->Pixel.ColorTableEnabled; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table); return ctx->Pixel.PostConvolutionColorTableEnabled; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table); return ctx->Pixel.PostColorMatrixColorTableEnabled; /* GL_EXT_convolution */ case GL_CONVOLUTION_1D: + CHECK_EXTENSION(EXT_convolution); return ctx->Pixel.Convolution1DEnabled; case GL_CONVOLUTION_2D: + CHECK_EXTENSION(EXT_convolution); return ctx->Pixel.Convolution2DEnabled; case GL_SEPARABLE_2D: + CHECK_EXTENSION(EXT_convolution); return ctx->Pixel.Separable2DEnabled; /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; + CHECK_EXTENSION(ARB_texture_cube_map); + { + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE; } /* GL_ARB_multisample */ case GL_MULTISAMPLE_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.Enabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.Enabled; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.SampleAlphaToCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleAlphaToCoverage; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.SampleAlphaToOne; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleAlphaToOne; case GL_SAMPLE_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.SampleCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleCoverage; case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.SampleCoverageInvert; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleCoverageInvert; /* GL_IBM_rasterpos_clip */ case GL_RASTER_POSITION_UNCLIPPED_IBM: - if (ctx->Extensions.IBM_rasterpos_clip) { - return ctx->Transform.RasterPositionUnclipped; + CHECK_EXTENSION(IBM_rasterpos_clip); + return ctx->Transform.RasterPositionUnclipped; + + /* GL_NV_point_sprite */ + case GL_POINT_SPRITE_NV: + return ctx->Point.PointSprite; + +#if FEATURE_NV_vertex_program + case GL_VERTEX_PROGRAM_NV: + CHECK_EXTENSION(NV_vertex_program); + return ctx->VertexProgram.Enabled; + case GL_VERTEX_PROGRAM_POINT_SIZE_NV: + CHECK_EXTENSION(NV_vertex_program); + return ctx->VertexProgram.PointSizeEnabled; + case GL_VERTEX_PROGRAM_TWO_SIDE_NV: + CHECK_EXTENSION(NV_vertex_program); + return ctx->VertexProgram.TwoSideEnabled; + case GL_VERTEX_ATTRIB_ARRAY0_NV: + case GL_VERTEX_ATTRIB_ARRAY1_NV: + case GL_VERTEX_ATTRIB_ARRAY2_NV: + case GL_VERTEX_ATTRIB_ARRAY3_NV: + case GL_VERTEX_ATTRIB_ARRAY4_NV: + case GL_VERTEX_ATTRIB_ARRAY5_NV: + case GL_VERTEX_ATTRIB_ARRAY6_NV: + case GL_VERTEX_ATTRIB_ARRAY7_NV: + case GL_VERTEX_ATTRIB_ARRAY8_NV: + case GL_VERTEX_ATTRIB_ARRAY9_NV: + case GL_VERTEX_ATTRIB_ARRAY10_NV: + case GL_VERTEX_ATTRIB_ARRAY11_NV: + case GL_VERTEX_ATTRIB_ARRAY12_NV: + case GL_VERTEX_ATTRIB_ARRAY13_NV: + case GL_VERTEX_ATTRIB_ARRAY14_NV: + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION(NV_vertex_program); + { + GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + return (ctx->Array.VertexAttrib[n].Enabled != 0); } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + { + const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); + return ctx->Eval.Map1Attrib[map]; } - - /* GL_MESA_sprite_point */ - case GL_SPRITE_POINT_MESA: - return ctx->Point.SpriteMode; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + { + const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); + return ctx->Eval.Map2Attrib[map]; + } +#endif /* FEATURE_NV_vertex_program */ /* GL_NV_texture_rectangle */ case GL_TEXTURE_RECTANGLE_NV: - if (ctx->Extensions.NV_texture_rectangle) { + CHECK_EXTENSION(NV_texture_rectangle); + { const struct gl_texture_unit *texUnit; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & TEXTURE0_RECT) ? GL_TRUE : GL_FALSE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; + return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE; } + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION(EXT_stencil_two_side); + return ctx->Stencil.TestTwoSide; + default: - _mesa_error( ctx, GL_INVALID_ENUM, "glIsEnabled" ); + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap); return GL_FALSE; } } |