diff options
Diffstat (limited to 'xc/extras/Mesa/src/dlist.c')
-rw-r--r-- | xc/extras/Mesa/src/dlist.c | 555 |
1 files changed, 346 insertions, 209 deletions
diff --git a/xc/extras/Mesa/src/dlist.c b/xc/extras/Mesa/src/dlist.c index 615445b2a..fcf921bd8 100644 --- a/xc/extras/Mesa/src/dlist.c +++ b/xc/extras/Mesa/src/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.4.2.1 2000/02/07 18:50:35 brianp Exp $ */ +/* $Id: dlist.c,v 1.4.2.2 2000/02/12 21:42:05 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -610,7 +610,7 @@ static void save_Accum( GLenum op, GLfloat value ) n[2].f = value; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Accum)( op, value ); + (*ctx->Exec->Accum)( op, value ); } } @@ -626,7 +626,7 @@ static void save_AlphaFunc( GLenum func, GLclampf ref ) n[2].f = (GLfloat) ref; } if (ctx->ExecuteFlag) { - (*ctx->Exec.AlphaFunc)( func, ref ); + (*ctx->Exec->AlphaFunc)( func, ref ); } } @@ -648,7 +648,7 @@ static void save_BindTexture( GLenum target, GLuint texture ) n[2].ui = texture; } if (ctx->ExecuteFlag) { - (*ctx->Exec.BindTexture)( target, texture ); + (*ctx->Exec->BindTexture)( target, texture ); } } @@ -676,7 +676,7 @@ static void save_Bitmap( GLsizei width, GLsizei height, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.Bitmap)( width, height, + (*ctx->Exec->Bitmap)( width, height, xorig, yorig, xmove, ymove, pixels ); } } @@ -692,7 +692,7 @@ static void save_BlendEquation( GLenum mode ) n[1].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.BlendEquationEXT)( mode ); + (*ctx->Exec->BlendEquationEXT)( mode ); } } @@ -708,7 +708,7 @@ static void save_BlendFunc( GLenum sfactor, GLenum dfactor ) n[2].e = dfactor; } if (ctx->ExecuteFlag) { - (*ctx->Exec.BlendFunc)( sfactor, dfactor ); + (*ctx->Exec->BlendFunc)( sfactor, dfactor ); } } @@ -727,7 +727,7 @@ static void save_BlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, n[4].e = dfactorA; } if (ctx->ExecuteFlag) { - (*ctx->Exec.BlendFuncSeparateINGR)( sfactorRGB, dfactorRGB, + (*ctx->Exec->BlendFuncSeparateINGR)( sfactorRGB, dfactorRGB, sfactorA, dfactorA); } } @@ -747,7 +747,7 @@ static void save_BlendColor( GLfloat red, GLfloat green, n[4].f = alpha; } if (ctx->ExecuteFlag) { - (*ctx->Exec.BlendColorEXT)( red, green, blue, alpha ); + (*ctx->Exec->BlendColorEXT)( red, green, blue, alpha ); } } @@ -762,7 +762,7 @@ static void save_CallList( GLuint list ) n[1].ui = list; } if (ctx->ExecuteFlag) { - (*ctx->Exec.CallList)( list ); + (*ctx->Exec->CallList)( list ); } } @@ -781,7 +781,7 @@ static void save_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) } } if (ctx->ExecuteFlag) { - (*ctx->Exec.CallLists)( n, type, lists ); + (*ctx->Exec->CallLists)( n, type, lists ); } } @@ -796,7 +796,7 @@ static void save_Clear( GLbitfield mask ) n[1].bf = mask; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Clear)( mask ); + (*ctx->Exec->Clear)( mask ); } } @@ -815,7 +815,7 @@ static void save_ClearAccum( GLfloat red, GLfloat green, n[4].f = alpha; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ClearAccum)( red, green, blue, alpha ); + (*ctx->Exec->ClearAccum)( red, green, blue, alpha ); } } @@ -834,7 +834,7 @@ static void save_ClearColor( GLclampf red, GLclampf green, n[4].f = alpha; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ClearColor)( red, green, blue, alpha ); + (*ctx->Exec->ClearColor)( red, green, blue, alpha ); } } @@ -849,7 +849,7 @@ static void save_ClearDepth( GLclampd depth ) n[1].f = (GLfloat) depth; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ClearDepth)( depth ); + (*ctx->Exec->ClearDepth)( depth ); } } @@ -864,7 +864,7 @@ static void save_ClearIndex( GLfloat c ) n[1].f = c; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ClearIndex)( c ); + (*ctx->Exec->ClearIndex)( c ); } } @@ -879,7 +879,7 @@ static void save_ClearStencil( GLint s ) n[1].i = s; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ClearStencil)( s ); + (*ctx->Exec->ClearStencil)( s ); } } @@ -898,7 +898,7 @@ static void save_ClipPlane( GLenum plane, const GLdouble *equ ) n[5].f = equ[3]; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ClipPlane)( plane, equ ); + (*ctx->Exec->ClipPlane)( plane, equ ); } } @@ -918,7 +918,7 @@ static void save_ColorMask( GLboolean red, GLboolean green, n[4].b = alpha; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ColorMask)( red, green, blue, alpha ); + (*ctx->Exec->ColorMask)( red, green, blue, alpha ); } } @@ -934,7 +934,7 @@ static void save_ColorMaterial( GLenum face, GLenum mode ) n[2].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ColorMaterial)( face, mode ); + (*ctx->Exec->ColorMaterial)( face, mode ); } } @@ -948,7 +948,7 @@ static void save_ColorTableEXT( GLenum target, GLenum internalFormat, target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_3D) { /* execute immediately */ - (*ctx->Exec.ColorTableEXT)( target, internalFormat, width, + (*ctx->Exec->ColorTableEXT)( target, internalFormat, width, format, type, table ); } else { @@ -969,7 +969,7 @@ static void save_ColorTableEXT( GLenum target, GLenum internalFormat, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.ColorTableEXT)( target, internalFormat, width, + (*ctx->Exec->ColorTableEXT)( target, internalFormat, width, format, type, table ); } } @@ -998,7 +998,7 @@ static void save_ColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.ColorSubTableEXT)(target, start, count, format, type, table); + (*ctx->Exec->ColorSubTableEXT)(target, start, count, format, type, table); } } @@ -1019,7 +1019,7 @@ static void save_CopyPixels( GLint x, GLint y, n[5].e = type; } if (ctx->ExecuteFlag) { - (*ctx->Exec.CopyPixels)( x, y, width, height, type ); + (*ctx->Exec->CopyPixels)( x, y, width, height, type ); } } @@ -1043,7 +1043,7 @@ save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, n[7].i = border; } if (ctx->ExecuteFlag) { - (*ctx->Exec.CopyTexImage1D)( target, level, internalformat, + (*ctx->Exec->CopyTexImage1D)( target, level, internalformat, x, y, width, border ); } } @@ -1070,7 +1070,7 @@ save_CopyTexImage2D( GLenum target, GLint level, n[8].i = border; } if (ctx->ExecuteFlag) { - (*ctx->Exec.CopyTexImage2D)( target, level, internalformat, + (*ctx->Exec->CopyTexImage2D)( target, level, internalformat, x, y, width, height, border ); } } @@ -1095,7 +1095,7 @@ save_CopyTexSubImage1D( GLenum target, GLint level, n[6].i = width; } if (ctx->ExecuteFlag) { - (*ctx->Exec.CopyTexSubImage1D)( target, level, xoffset, x, y, width ); + (*ctx->Exec->CopyTexSubImage1D)( target, level, xoffset, x, y, width ); } } @@ -1121,7 +1121,7 @@ save_CopyTexSubImage2D( GLenum target, GLint level, n[8].i = height; } if (ctx->ExecuteFlag) { - (*ctx->Exec.CopyTexSubImage2D)( target, level, xoffset, yoffset, + (*ctx->Exec->CopyTexSubImage2D)( target, level, xoffset, yoffset, x, y, width, height ); } } @@ -1149,7 +1149,7 @@ save_CopyTexSubImage3D( GLenum target, GLint level, n[9].i = height; } if (ctx->ExecuteFlag) { - (*ctx->Exec.CopyTexSubImage3D)( target, level, + (*ctx->Exec->CopyTexSubImage3D)( target, level, xoffset, yoffset, zoffset, x, y, width, height ); } @@ -1166,7 +1166,7 @@ static void save_CullFace( GLenum mode ) n[1].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.CullFace)( mode ); + (*ctx->Exec->CullFace)( mode ); } } @@ -1181,7 +1181,7 @@ static void save_DepthFunc( GLenum func ) n[1].e = func; } if (ctx->ExecuteFlag) { - (*ctx->Exec.DepthFunc)( func ); + (*ctx->Exec->DepthFunc)( func ); } } @@ -1196,7 +1196,7 @@ static void save_DepthMask( GLboolean mask ) n[1].b = mask; } if (ctx->ExecuteFlag) { - (*ctx->Exec.DepthMask)( mask ); + (*ctx->Exec->DepthMask)( mask ); } } @@ -1212,7 +1212,7 @@ static void save_DepthRange( GLclampd nearval, GLclampd farval ) n[2].f = (GLfloat) farval; } if (ctx->ExecuteFlag) { - (*ctx->Exec.DepthRange)( nearval, farval ); + (*ctx->Exec->DepthRange)( nearval, farval ); } } @@ -1227,7 +1227,7 @@ static void save_Disable( GLenum cap ) n[1].e = cap; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Disable)( cap ); + (*ctx->Exec->Disable)( cap ); } } @@ -1242,7 +1242,7 @@ static void save_DrawBuffer( GLenum mode ) n[1].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.DrawBuffer)( mode ); + (*ctx->Exec->DrawBuffer)( mode ); } } @@ -1268,7 +1268,7 @@ static void save_DrawPixels( GLsizei width, GLsizei height, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.DrawPixels)( width, height, format, type, pixels ); + (*ctx->Exec->DrawPixels)( width, height, format, type, pixels ); } } @@ -1284,7 +1284,7 @@ static void save_Enable( GLenum cap ) n[1].e = cap; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Enable)( cap ); + (*ctx->Exec->Enable)( cap ); } } @@ -1302,7 +1302,7 @@ static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) n[3].i = i2; } if (ctx->ExecuteFlag) { - (*ctx->Exec.EvalMesh1)( mode, i1, i2 ); + (*ctx->Exec->EvalMesh1)( mode, i1, i2 ); } } @@ -1322,7 +1322,7 @@ static void save_EvalMesh2( n[5].i = j2; } if (ctx->ExecuteFlag) { - (*ctx->Exec.EvalMesh2)( mode, i1, i2, j1, j2 ); + (*ctx->Exec->EvalMesh2)( mode, i1, i2, j1, j2 ); } } @@ -1343,7 +1343,7 @@ static void save_Fogfv( GLenum pname, const GLfloat *params ) n[5].f = params[3]; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Fogfv)( pname, params ); + (*ctx->Exec->Fogfv)( pname, params ); } } @@ -1395,7 +1395,7 @@ static void save_FrontFace( GLenum mode ) n[1].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.FrontFace)( mode ); + (*ctx->Exec->FrontFace)( mode ); } } @@ -1417,7 +1417,7 @@ static void save_Frustum( GLdouble left, GLdouble right, n[6].f = farval; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Frustum)( left, right, bottom, top, nearval, farval ); + (*ctx->Exec->Frustum)( left, right, bottom, top, nearval, farval ); } } @@ -1433,7 +1433,7 @@ static void save_Hint( GLenum target, GLenum mode ) n[2].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Hint)( target, mode ); + (*ctx->Exec->Hint)( target, mode ); } } @@ -1450,7 +1450,7 @@ static void save_HintPGI( GLenum target, GLint mode ) n[2].i = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.HintPGI)( target, mode ); + (*ctx->Exec->HintPGI)( target, mode ); } } @@ -1465,7 +1465,7 @@ static void save_IndexMask( GLuint mask ) n[1].ui = mask; } if (ctx->ExecuteFlag) { - (*ctx->Exec.IndexMask)( mask ); + (*ctx->Exec->IndexMask)( mask ); } } @@ -1476,7 +1476,7 @@ static void save_InitNames( void ) FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_INIT_NAMES, 0 ); if (ctx->ExecuteFlag) { - (*ctx->Exec.InitNames)(); + (*ctx->Exec->InitNames)(); } } @@ -1530,7 +1530,7 @@ static void save_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) } } if (ctx->ExecuteFlag) { - (*ctx->Exec.Lightfv)( light, pname, params ); + (*ctx->Exec->Lightfv)( light, pname, params ); } } @@ -1599,7 +1599,7 @@ static void save_LightModelfv( GLenum pname, const GLfloat *params ) n[5].f = params[3]; } if (ctx->ExecuteFlag) { - (*ctx->Exec.LightModelfv)( pname, params ); + (*ctx->Exec->LightModelfv)( pname, params ); } } @@ -1650,7 +1650,7 @@ static void save_LineStipple( GLint factor, GLushort pattern ) n[2].us = pattern; } if (ctx->ExecuteFlag) { - (*ctx->Exec.LineStipple)( factor, pattern ); + (*ctx->Exec->LineStipple)( factor, pattern ); } } @@ -1665,7 +1665,7 @@ static void save_LineWidth( GLfloat width ) n[1].f = width; } if (ctx->ExecuteFlag) { - (*ctx->Exec.LineWidth)( width ); + (*ctx->Exec->LineWidth)( width ); } } @@ -1680,7 +1680,7 @@ static void save_ListBase( GLuint base ) n[1].ui = base; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ListBase)( base ); + (*ctx->Exec->ListBase)( base ); } } @@ -1691,7 +1691,7 @@ static void save_LoadIdentity( void ) FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_LOAD_IDENTITY, 0 ); if (ctx->ExecuteFlag) { - (*ctx->Exec.LoadIdentity)(); + (*ctx->Exec->LoadIdentity)(); } } @@ -1709,7 +1709,7 @@ static void save_LoadMatrixf( const GLfloat *m ) } } if (ctx->ExecuteFlag) { - (*ctx->Exec.LoadMatrixf)( m ); + (*ctx->Exec->LoadMatrixf)( m ); } } @@ -1735,7 +1735,7 @@ static void save_LoadName( GLuint name ) n[1].ui = name; } if (ctx->ExecuteFlag) { - (*ctx->Exec.LoadName)( name ); + (*ctx->Exec->LoadName)( name ); } } @@ -1750,7 +1750,7 @@ static void save_LogicOp( GLenum opcode ) n[1].e = opcode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.LogicOp)( opcode ); + (*ctx->Exec->LogicOp)( opcode ); } } @@ -1772,7 +1772,7 @@ static void save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, n[6].data = (void *) pnts; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Map1d)( target, u1, u2, stride, order, points ); + (*ctx->Exec->Map1d)( target, u1, u2, stride, order, points ); } } @@ -1793,7 +1793,7 @@ static void save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, n[6].data = (void *) pnts; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Map1f)( target, u1, u2, stride, order, points ); + (*ctx->Exec->Map1f)( target, u1, u2, stride, order, points ); } } @@ -1823,7 +1823,7 @@ static void save_Map2d( GLenum target, n[10].data = (void *) pnts; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Map2d)( target, + (*ctx->Exec->Map2d)( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } @@ -1855,7 +1855,7 @@ static void save_Map2f( GLenum target, n[10].data = (void *) pnts; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Map2f)( target, u1, u2, ustride, uorder, + (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } } @@ -1873,7 +1873,7 @@ static void save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) n[3].f = u2; } if (ctx->ExecuteFlag) { - (*ctx->Exec.MapGrid1f)( un, u1, u2 ); + (*ctx->Exec->MapGrid1f)( un, u1, u2 ); } } @@ -1900,7 +1900,7 @@ static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, n[6].f = v2; } if (ctx->ExecuteFlag) { - (*ctx->Exec.MapGrid2f)( un, u1, u2, vn, v1, v2 ); + (*ctx->Exec->MapGrid2f)( un, u1, u2, vn, v1, v2 ); } } @@ -1923,7 +1923,7 @@ static void save_MatrixMode( GLenum mode ) n[1].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.MatrixMode)( mode ); + (*ctx->Exec->MatrixMode)( mode ); } } @@ -1941,7 +1941,7 @@ static void save_MultMatrixf( const GLfloat *m ) } } if (ctx->ExecuteFlag) { - (*ctx->Exec.MultMatrixf)( m ); + (*ctx->Exec->MultMatrixf)( m ); } } @@ -1985,7 +1985,7 @@ static void save_Ortho( GLdouble left, GLdouble right, n[6].f = farval; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Ortho)( left, right, bottom, top, nearval, farval ); + (*ctx->Exec->Ortho)( left, right, bottom, top, nearval, farval ); } } @@ -2003,7 +2003,7 @@ static void save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) ); } if (ctx->ExecuteFlag) { - (*ctx->Exec.PixelMapfv)( map, mapsize, values ); + (*ctx->Exec->PixelMapfv)( map, mapsize, values ); } } @@ -2055,7 +2055,7 @@ static void save_PixelTransferf( GLenum pname, GLfloat param ) n[2].f = param; } if (ctx->ExecuteFlag) { - (*ctx->Exec.PixelTransferf)( pname, param ); + (*ctx->Exec->PixelTransferf)( pname, param ); } } @@ -2077,7 +2077,7 @@ static void save_PixelZoom( GLfloat xfactor, GLfloat yfactor ) n[2].f = yfactor; } if (ctx->ExecuteFlag) { - (*ctx->Exec.PixelZoom)( xfactor, yfactor ); + (*ctx->Exec->PixelZoom)( xfactor, yfactor ); } } @@ -2095,7 +2095,7 @@ static void save_PointParameterfvEXT( GLenum pname, const GLfloat *params ) n[4].f = params[2]; } if (ctx->ExecuteFlag) { - (*ctx->Exec.PointParameterfvEXT)( pname, params ); + (*ctx->Exec->PointParameterfvEXT)( pname, params ); } } @@ -2116,7 +2116,7 @@ static void save_PointSize( GLfloat size ) n[1].f = size; } if (ctx->ExecuteFlag) { - (*ctx->Exec.PointSize)( size ); + (*ctx->Exec->PointSize)( size ); } } @@ -2132,7 +2132,7 @@ static void save_PolygonMode( GLenum face, GLenum mode ) n[2].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.PolygonMode)( face, mode ); + (*ctx->Exec->PolygonMode)( face, mode ); } } @@ -2153,7 +2153,7 @@ static void save_PolygonStipple( const GLubyte *pattern ) MEMCPY( data, pattern, 32 * 4 ); } if (ctx->ExecuteFlag) { - (*ctx->Exec.PolygonStipple)( (GLubyte*) pattern ); + (*ctx->Exec->PolygonStipple)( (GLubyte*) pattern ); } } @@ -2169,7 +2169,7 @@ static void save_PolygonOffset( GLfloat factor, GLfloat units ) n[2].f = units; } if (ctx->ExecuteFlag) { - (*ctx->Exec.PolygonOffset)( factor, units ); + (*ctx->Exec->PolygonOffset)( factor, units ); } } @@ -2186,7 +2186,7 @@ static void save_PopAttrib( void ) FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_POP_ATTRIB, 0 ); if (ctx->ExecuteFlag) { - (*ctx->Exec.PopAttrib)(); + (*ctx->Exec->PopAttrib)(); } } @@ -2197,7 +2197,7 @@ static void save_PopMatrix( void ) FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_POP_MATRIX, 0 ); if (ctx->ExecuteFlag) { - (*ctx->Exec.PopMatrix)(); + (*ctx->Exec->PopMatrix)(); } } @@ -2208,7 +2208,7 @@ static void save_PopName( void ) FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_POP_NAME, 0 ); if (ctx->ExecuteFlag) { - (*ctx->Exec.PopName)(); + (*ctx->Exec->PopName)(); } } @@ -2229,7 +2229,7 @@ static void save_PrioritizeTextures( GLsizei num, const GLuint *textures, } } if (ctx->ExecuteFlag) { - (*ctx->Exec.PrioritizeTextures)( num, textures, priorities ); + (*ctx->Exec->PrioritizeTextures)( num, textures, priorities ); } } @@ -2244,7 +2244,7 @@ static void save_PushAttrib( GLbitfield mask ) n[1].bf = mask; } if (ctx->ExecuteFlag) { - (*ctx->Exec.PushAttrib)( mask ); + (*ctx->Exec->PushAttrib)( mask ); } } @@ -2255,7 +2255,7 @@ static void save_PushMatrix( void ) FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_PUSH_MATRIX, 0 ); if (ctx->ExecuteFlag) { - (*ctx->Exec.PushMatrix)(); + (*ctx->Exec->PushMatrix)(); } } @@ -2270,7 +2270,7 @@ static void save_PushName( GLuint name ) n[1].ui = name; } if (ctx->ExecuteFlag) { - (*ctx->Exec.PushName)( name ); + (*ctx->Exec->PushName)( name ); } } @@ -2288,7 +2288,7 @@ static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) n[4].f = w; } if (ctx->ExecuteFlag) { - (*ctx->Exec.RasterPos4f)( x, y, z, w ); + (*ctx->Exec->RasterPos4f)( x, y, z, w ); } } @@ -2418,7 +2418,7 @@ static void save_PassThrough( GLfloat token ) n[1].f = token; } if (ctx->ExecuteFlag) { - (*ctx->Exec.PassThrough)( token ); + (*ctx->Exec->PassThrough)( token ); } } @@ -2433,7 +2433,7 @@ static void save_ReadBuffer( GLenum mode ) n[1].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ReadBuffer)( mode ); + (*ctx->Exec->ReadBuffer)( mode ); } } @@ -2451,7 +2451,7 @@ static void save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) n[4].f = y2; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Rectf)( x1, y1, x2, y2 ); + (*ctx->Exec->Rectf)( x1, y1, x2, y2 ); } } @@ -2517,7 +2517,7 @@ static void save_Scalef( GLfloat x, GLfloat y, GLfloat z ) n[3].f = z; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Scalef)( x, y, z ); + (*ctx->Exec->Scalef)( x, y, z ); } } @@ -2541,7 +2541,7 @@ static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) n[4].i = height; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Scissor)( x, y, width, height ); + (*ctx->Exec->Scissor)( x, y, width, height ); } } @@ -2556,7 +2556,7 @@ static void save_ShadeModel( GLenum mode ) n[1].e = mode; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ShadeModel)( mode ); + (*ctx->Exec->ShadeModel)( mode ); } } @@ -2573,7 +2573,7 @@ static void save_StencilFunc( GLenum func, GLint ref, GLuint mask ) n[3].ui = mask; } if (ctx->ExecuteFlag) { - (*ctx->Exec.StencilFunc)( func, ref, mask ); + (*ctx->Exec->StencilFunc)( func, ref, mask ); } } @@ -2588,7 +2588,7 @@ static void save_StencilMask( GLuint mask ) n[1].ui = mask; } if (ctx->ExecuteFlag) { - (*ctx->Exec.StencilMask)( mask ); + (*ctx->Exec->StencilMask)( mask ); } } @@ -2605,7 +2605,7 @@ static void save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) n[3].e = zpass; } if (ctx->ExecuteFlag) { - (*ctx->Exec.StencilOp)( fail, zfail, zpass ); + (*ctx->Exec->StencilOp)( fail, zfail, zpass ); } } @@ -2625,7 +2625,7 @@ static void save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) n[6].f = params[3]; } if (ctx->ExecuteFlag) { - (*ctx->Exec.TexEnvfv)( target, pname, params ); + (*ctx->Exec->TexEnvfv)( target, pname, params ); } } @@ -2671,7 +2671,7 @@ static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) n[6].f = params[3]; } if (ctx->ExecuteFlag) { - (*ctx->Exec.TexGenfv)( coord, pname, params ); + (*ctx->Exec->TexGenfv)( coord, pname, params ); } } @@ -2733,7 +2733,7 @@ static void save_TexParameterfv( GLenum target, n[6].f = params[3]; } if (ctx->ExecuteFlag) { - (*ctx->Exec.TexParameterfv)( target, pname, params ); + (*ctx->Exec->TexParameterfv)( target, pname, params ); } } @@ -2771,7 +2771,7 @@ static void save_TexImage1D( GLenum target, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_1D) { /* don't compile, execute immediately */ - (*ctx->Exec.TexImage1D)( target, level, components, width, + (*ctx->Exec->TexImage1D)( target, level, components, width, border, format, type, pixels ); } else { @@ -2794,7 +2794,7 @@ static void save_TexImage1D( GLenum target, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.TexImage1D)( target, level, components, width, + (*ctx->Exec->TexImage1D)( target, level, components, width, border, format, type, pixels ); } } @@ -2810,7 +2810,7 @@ static void save_TexImage2D( GLenum target, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_2D) { /* don't compile, execute immediately */ - (*ctx->Exec.TexImage2D)( target, level, components, width, + (*ctx->Exec->TexImage2D)( target, level, components, width, height, border, format, type, pixels ); } else { @@ -2834,7 +2834,7 @@ static void save_TexImage2D( GLenum target, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.TexImage2D)( target, level, components, width, + (*ctx->Exec->TexImage2D)( target, level, components, width, height, border, format, type, pixels ); } } @@ -2851,7 +2851,7 @@ static void save_TexImage3D( GLenum target, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_3D) { /* don't compile, execute immediately */ - (*ctx->Exec.TexImage3D)( target, level, components, width, + (*ctx->Exec->TexImage3D)( target, level, components, width, height, depth, border, format, type, pixels ); } else { @@ -2876,7 +2876,7 @@ static void save_TexImage3D( GLenum target, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.TexImage3D)( target, level, components, width, + (*ctx->Exec->TexImage3D)( target, level, components, width, height, depth, border, format, type, pixels ); } } @@ -2917,7 +2917,7 @@ static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.TexSubImage1D)( target, level, xoffset, width, + (*ctx->Exec->TexSubImage1D)( target, level, xoffset, width, format, type, pixels ); } } @@ -2950,7 +2950,7 @@ static void save_TexSubImage2D( GLenum target, GLint level, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.TexSubImage2D)( target, level, xoffset, yoffset, + (*ctx->Exec->TexSubImage2D)( target, level, xoffset, yoffset, width, height, format, type, pixels ); } } @@ -2985,7 +2985,7 @@ static void save_TexSubImage3D( GLenum target, GLint level, FREE(image); } if (ctx->ExecuteFlag) { - (*ctx->Exec.TexSubImage3D)( target, level, + (*ctx->Exec->TexSubImage3D)( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); } @@ -3004,7 +3004,7 @@ static void save_Translatef( GLfloat x, GLfloat y, GLfloat z ) n[3].f = z; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Translatef)( x, y, z ); + (*ctx->Exec->Translatef)( x, y, z ); } } @@ -3029,7 +3029,7 @@ static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) n[4].i = (GLint) height; } if (ctx->ExecuteFlag) { - (*ctx->Exec.Viewport)( x, y, width, height ); + (*ctx->Exec->Viewport)( x, y, width, height ); } } @@ -3047,10 +3047,124 @@ static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) n[4].f = w; } if (ctx->ExecuteFlag) { - (*ctx->Exec.WindowPos4fMESA)( x, y, z, w ); + (*ctx->Exec->WindowPos4fMESA)( x, y, z, w ); } } +static void save_WindowPos2dMESA(GLdouble x, GLdouble y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void save_WindowPos2fMESA(GLfloat x, GLfloat y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void save_WindowPos2iMESA(GLint x, GLint y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void save_WindowPos2sMESA(GLshort x, GLshort y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void save_WindowPos3iMESA(GLint x, GLint y, GLint z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void save_WindowPos2dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void save_WindowPos2fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void save_WindowPos2ivMESA(const GLint *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void save_WindowPos2svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void save_WindowPos3dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void save_WindowPos3fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void save_WindowPos3ivMESA(const GLint *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void save_WindowPos3svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void save_WindowPos4dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void save_WindowPos4fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void save_WindowPos4ivMESA(const GLint *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void save_WindowPos4svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} @@ -3065,7 +3179,7 @@ static void save_ActiveTextureARB( GLenum target ) n[1].e = target; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ActiveTextureARB)( target ); + (*ctx->Exec->ActiveTextureARB)( target ); } } @@ -3081,7 +3195,7 @@ static void save_ClientActiveTextureARB( GLenum target ) n[1].e = target; } if (ctx->ExecuteFlag) { - (*ctx->Exec.ClientActiveTextureARB)( target ); + (*ctx->Exec->ClientActiveTextureARB)( target ); } } @@ -3271,34 +3385,34 @@ static void execute_list( GLcontext *ctx, GLuint list ) break; } case OPCODE_ACCUM: - (*ctx->Exec.Accum)( n[1].e, n[2].f ); + (*ctx->Exec->Accum)( n[1].e, n[2].f ); break; case OPCODE_ALPHA_FUNC: - (*ctx->Exec.AlphaFunc)( n[1].e, n[2].f ); + (*ctx->Exec->AlphaFunc)( n[1].e, n[2].f ); break; case OPCODE_BIND_TEXTURE: - (*ctx->Exec.BindTexture)( n[1].e, n[2].ui ); + (*ctx->Exec->BindTexture)( n[1].e, n[2].ui ); break; case OPCODE_BITMAP: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i, + (*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i, n[3].f, n[4].f, n[5].f, n[6].f, n[7].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_BLEND_COLOR: - (*ctx->Exec.BlendColorEXT)( n[1].f, n[2].f, n[3].f, n[4].f ); + (*ctx->Exec->BlendColorEXT)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_BLEND_EQUATION: - (*ctx->Exec.BlendEquationEXT)( n[1].e ); + (*ctx->Exec->BlendEquationEXT)( n[1].e ); break; case OPCODE_BLEND_FUNC: - (*ctx->Exec.BlendFunc)( n[1].e, n[2].e ); + (*ctx->Exec->BlendFunc)( n[1].e, n[2].e ); break; case OPCODE_BLEND_FUNC_SEPARATE: - (*ctx->Exec.BlendFuncSeparateINGR)(n[1].e, n[2].e, n[3].e, n[4].e); + (*ctx->Exec->BlendFuncSeparateINGR)(n[1].e, n[2].e, n[3].e, n[4].e); break; case OPCODE_CALL_LIST: /* Generated by glCallList(), don't add ListBase */ @@ -3313,22 +3427,22 @@ static void execute_list( GLcontext *ctx, GLuint list ) } break; case OPCODE_CLEAR: - (*ctx->Exec.Clear)( n[1].bf ); + (*ctx->Exec->Clear)( n[1].bf ); break; case OPCODE_CLEAR_COLOR: - (*ctx->Exec.ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f ); + (*ctx->Exec->ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_CLEAR_ACCUM: - (*ctx->Exec.ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f ); + (*ctx->Exec->ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_CLEAR_DEPTH: - (*ctx->Exec.ClearDepth)( (GLclampd) n[1].f ); + (*ctx->Exec->ClearDepth)( (GLclampd) n[1].f ); break; case OPCODE_CLEAR_INDEX: - (*ctx->Exec.ClearIndex)( n[1].ui ); + (*ctx->Exec->ClearIndex)( n[1].ui ); break; case OPCODE_CLEAR_STENCIL: - (*ctx->Exec.ClearStencil)( n[1].i ); + (*ctx->Exec->ClearStencil)( n[1].i ); break; case OPCODE_CLIP_PLANE: { @@ -3337,20 +3451,20 @@ static void execute_list( GLcontext *ctx, GLuint list ) eq[1] = n[3].f; eq[2] = n[4].f; eq[3] = n[5].f; - (*ctx->Exec.ClipPlane)( n[1].e, eq ); + (*ctx->Exec->ClipPlane)( n[1].e, eq ); } break; case OPCODE_COLOR_MASK: - (*ctx->Exec.ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b ); + (*ctx->Exec->ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b ); break; case OPCODE_COLOR_MATERIAL: - (*ctx->Exec.ColorMaterial)( n[1].e, n[2].e ); + (*ctx->Exec->ColorMaterial)( n[1].e, n[2].e ); break; case OPCODE_COLOR_TABLE: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.ColorTableEXT)( n[1].e, n[2].e, n[3].i, n[4].e, + (*ctx->Exec->ColorTableEXT)( n[1].e, n[2].e, n[3].i, n[4].e, n[5].e, n[6].data ); ctx->Unpack = save; /* restore */ } @@ -3359,70 +3473,70 @@ static void execute_list( GLcontext *ctx, GLuint list ) { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.ColorSubTableEXT)( n[1].e, n[2].i, n[3].i, + (*ctx->Exec->ColorSubTableEXT)( n[1].e, n[2].i, n[3].i, n[4].e, n[5].e, n[6].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_COPY_PIXELS: - (*ctx->Exec.CopyPixels)( n[1].i, n[2].i, + (*ctx->Exec->CopyPixels)( n[1].i, n[2].i, (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e ); break; case OPCODE_COPY_TEX_IMAGE1D: - (*ctx->Exec.CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i, + (*ctx->Exec->CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].i ); break; case OPCODE_COPY_TEX_IMAGE2D: - (*ctx->Exec.CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i, + (*ctx->Exec->CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i ); break; case OPCODE_COPY_TEX_SUB_IMAGE1D: - (*ctx->Exec.CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i, + (*ctx->Exec->CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i ); break; case OPCODE_COPY_TEX_SUB_IMAGE2D: - (*ctx->Exec.CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i, + (*ctx->Exec->CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i ); break; case OPCODE_COPY_TEX_SUB_IMAGE3D: - (*ctx->Exec.CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i, + (*ctx->Exec->CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i); break; case OPCODE_CULL_FACE: - (*ctx->Exec.CullFace)( n[1].e ); + (*ctx->Exec->CullFace)( n[1].e ); break; case OPCODE_DEPTH_FUNC: - (*ctx->Exec.DepthFunc)( n[1].e ); + (*ctx->Exec->DepthFunc)( n[1].e ); break; case OPCODE_DEPTH_MASK: - (*ctx->Exec.DepthMask)( n[1].b ); + (*ctx->Exec->DepthMask)( n[1].b ); break; case OPCODE_DEPTH_RANGE: - (*ctx->Exec.DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f ); + (*ctx->Exec->DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f ); break; case OPCODE_DISABLE: - (*ctx->Exec.Disable)( n[1].e ); + (*ctx->Exec->Disable)( n[1].e ); break; case OPCODE_DRAW_BUFFER: - (*ctx->Exec.DrawBuffer)( n[1].e ); + (*ctx->Exec->DrawBuffer)( n[1].e ); break; case OPCODE_DRAW_PIXELS: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e, + (*ctx->Exec->DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e, n[5].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_ENABLE: - (*ctx->Exec.Enable)( n[1].e ); + (*ctx->Exec->Enable)( n[1].e ); break; case OPCODE_EVALMESH1: - (*ctx->Exec.EvalMesh1)( n[1].e, n[2].i, n[3].i ); + (*ctx->Exec->EvalMesh1)( n[1].e, n[2].i, n[3].i ); break; case OPCODE_EVALMESH2: - (*ctx->Exec.EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i ); + (*ctx->Exec->EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i ); break; case OPCODE_FOG: { @@ -3431,26 +3545,26 @@ static void execute_list( GLcontext *ctx, GLuint list ) p[1] = n[3].f; p[2] = n[4].f; p[3] = n[5].f; - (*ctx->Exec.Fogfv)( n[1].e, p ); + (*ctx->Exec->Fogfv)( n[1].e, p ); } break; case OPCODE_FRONT_FACE: - (*ctx->Exec.FrontFace)( n[1].e ); + (*ctx->Exec->FrontFace)( n[1].e ); break; case OPCODE_FRUSTUM: - (*ctx->Exec.Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); + (*ctx->Exec->Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); break; case OPCODE_HINT: - (*ctx->Exec.Hint)( n[1].e, n[2].e ); + (*ctx->Exec->Hint)( n[1].e, n[2].e ); break; case OPCODE_HINT_PGI: - (*ctx->Exec.HintPGI)( n[1].e, n[2].i ); + (*ctx->Exec->HintPGI)( n[1].e, n[2].i ); break; case OPCODE_INDEX_MASK: - (*ctx->Exec.IndexMask)( n[1].ui ); + (*ctx->Exec->IndexMask)( n[1].ui ); break; case OPCODE_INIT_NAMES: - (*ctx->Exec.InitNames)(); + (*ctx->Exec->InitNames)(); break; case OPCODE_LIGHT: { @@ -3459,7 +3573,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) p[1] = n[4].f; p[2] = n[5].f; p[3] = n[6].f; - (*ctx->Exec.Lightfv)( n[1].e, n[2].e, p ); + (*ctx->Exec->Lightfv)( n[1].e, n[2].e, p ); } break; case OPCODE_LIGHT_MODEL: @@ -3469,24 +3583,24 @@ static void execute_list( GLcontext *ctx, GLuint list ) p[1] = n[3].f; p[2] = n[4].f; p[3] = n[5].f; - (*ctx->Exec.LightModelfv)( n[1].e, p ); + (*ctx->Exec->LightModelfv)( n[1].e, p ); } break; case OPCODE_LINE_STIPPLE: - (*ctx->Exec.LineStipple)( n[1].i, n[2].us ); + (*ctx->Exec->LineStipple)( n[1].i, n[2].us ); break; case OPCODE_LINE_WIDTH: - (*ctx->Exec.LineWidth)( n[1].f ); + (*ctx->Exec->LineWidth)( n[1].f ); break; case OPCODE_LIST_BASE: - (*ctx->Exec.ListBase)( n[1].ui ); + (*ctx->Exec->ListBase)( n[1].ui ); break; case OPCODE_LOAD_IDENTITY: - (*ctx->Exec.LoadIdentity)(); + (*ctx->Exec->LoadIdentity)(); break; case OPCODE_LOAD_MATRIX: if (sizeof(Node)==sizeof(GLfloat)) { - (*ctx->Exec.LoadMatrixf)( &n[1].f ); + (*ctx->Exec->LoadMatrixf)( &n[1].f ); } else { GLfloat m[16]; @@ -3494,14 +3608,14 @@ static void execute_list( GLcontext *ctx, GLuint list ) for (i=0;i<16;i++) { m[i] = n[1+i].f; } - (*ctx->Exec.LoadMatrixf)( m ); + (*ctx->Exec->LoadMatrixf)( m ); } break; case OPCODE_LOAD_NAME: - (*ctx->Exec.LoadName)( n[1].ui ); + (*ctx->Exec->LoadName)( n[1].ui ); break; case OPCODE_LOGIC_OP: - (*ctx->Exec.LogicOp)( n[1].e ); + (*ctx->Exec->LogicOp)( n[1].e ); break; case OPCODE_MAP1: { @@ -3510,7 +3624,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) GLint uorder = n[5].i; GLfloat u1 = n[2].f; GLfloat u2 = n[3].f; - (*ctx->Exec.Map1f)( target, u1, u2, ustride, uorder, + (*ctx->Exec->Map1f)( target, u1, u2, ustride, uorder, (GLfloat *) n[6].data ); } break; @@ -3525,23 +3639,23 @@ static void execute_list( GLcontext *ctx, GLuint list ) GLint vstride = n[7].i; GLint uorder = n[8].i; GLint vorder = n[9].i; - (*ctx->Exec.Map2f)( target, u1, u2, ustride, uorder, + (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (GLfloat *) n[10].data ); } break; case OPCODE_MAPGRID1: - (*ctx->Exec.MapGrid1f)( n[1].i, n[2].f, n[3].f ); + (*ctx->Exec->MapGrid1f)( n[1].i, n[2].f, n[3].f ); break; case OPCODE_MAPGRID2: - (*ctx->Exec.MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); + (*ctx->Exec->MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); break; case OPCODE_MATRIX_MODE: - (*ctx->Exec.MatrixMode)( n[1].e ); + (*ctx->Exec->MatrixMode)( n[1].e ); break; case OPCODE_MULT_MATRIX: if (sizeof(Node)==sizeof(GLfloat)) { - (*ctx->Exec.MultMatrixf)( &n[1].f ); + (*ctx->Exec->MultMatrixf)( &n[1].f ); } else { GLfloat m[16]; @@ -3549,26 +3663,26 @@ static void execute_list( GLcontext *ctx, GLuint list ) for (i=0;i<16;i++) { m[i] = n[1+i].f; } - (*ctx->Exec.MultMatrixf)( m ); + (*ctx->Exec->MultMatrixf)( m ); } break; case OPCODE_ORTHO: - (*ctx->Exec.Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); + (*ctx->Exec->Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); break; case OPCODE_PASSTHROUGH: - (*ctx->Exec.PassThrough)( n[1].f ); + (*ctx->Exec->PassThrough)( n[1].f ); break; case OPCODE_PIXEL_MAP: - (*ctx->Exec.PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data ); + (*ctx->Exec->PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data ); break; case OPCODE_PIXEL_TRANSFER: - (*ctx->Exec.PixelTransferf)( n[1].e, n[2].f ); + (*ctx->Exec->PixelTransferf)( n[1].e, n[2].f ); break; case OPCODE_PIXEL_ZOOM: - (*ctx->Exec.PixelZoom)( n[1].f, n[2].f ); + (*ctx->Exec->PixelZoom)( n[1].f, n[2].f ); break; case OPCODE_POINT_SIZE: - (*ctx->Exec.PointSize)( n[1].f ); + (*ctx->Exec->PointSize)( n[1].f ); break; case OPCODE_POINT_PARAMETERS: { @@ -3576,65 +3690,65 @@ static void execute_list( GLcontext *ctx, GLuint list ) params[0] = n[2].f; params[1] = n[3].f; params[2] = n[4].f; - (*ctx->Exec.PointParameterfvEXT)( n[1].e, params ); + (*ctx->Exec->PointParameterfvEXT)( n[1].e, params ); } break; case OPCODE_POLYGON_MODE: - (*ctx->Exec.PolygonMode)( n[1].e, n[2].e ); + (*ctx->Exec->PolygonMode)( n[1].e, n[2].e ); break; case OPCODE_POLYGON_STIPPLE: - (*ctx->Exec.PolygonStipple)( (GLubyte *) n[1].data ); + (*ctx->Exec->PolygonStipple)( (GLubyte *) n[1].data ); break; case OPCODE_POLYGON_OFFSET: - (*ctx->Exec.PolygonOffset)( n[1].f, n[2].f ); + (*ctx->Exec->PolygonOffset)( n[1].f, n[2].f ); break; case OPCODE_POP_ATTRIB: - (*ctx->Exec.PopAttrib)(); + (*ctx->Exec->PopAttrib)(); break; case OPCODE_POP_MATRIX: - (*ctx->Exec.PopMatrix)(); + (*ctx->Exec->PopMatrix)(); break; case OPCODE_POP_NAME: - (*ctx->Exec.PopName)(); + (*ctx->Exec->PopName)(); break; case OPCODE_PRIORITIZE_TEXTURE: - (*ctx->Exec.PrioritizeTextures)( 1, &n[1].ui, &n[2].f ); + (*ctx->Exec->PrioritizeTextures)( 1, &n[1].ui, &n[2].f ); break; case OPCODE_PUSH_ATTRIB: - (*ctx->Exec.PushAttrib)( n[1].bf ); + (*ctx->Exec->PushAttrib)( n[1].bf ); break; case OPCODE_PUSH_MATRIX: - (*ctx->Exec.PushMatrix)(); + (*ctx->Exec->PushMatrix)(); break; case OPCODE_PUSH_NAME: - (*ctx->Exec.PushName)( n[1].ui ); + (*ctx->Exec->PushName)( n[1].ui ); break; case OPCODE_RASTER_POS: - (*ctx->Exec.RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f ); + (*ctx->Exec->RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_READ_BUFFER: - (*ctx->Exec.ReadBuffer)( n[1].e ); + (*ctx->Exec->ReadBuffer)( n[1].e ); break; case OPCODE_RECTF: - (*ctx->Exec.Rectf)( n[1].f, n[2].f, n[3].f, n[4].f ); + (*ctx->Exec->Rectf)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_SCALE: - (*ctx->Exec.Scalef)( n[1].f, n[2].f, n[3].f ); + (*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f ); break; case OPCODE_SCISSOR: - (*ctx->Exec.Scissor)( n[1].i, n[2].i, n[3].i, n[4].i ); + (*ctx->Exec->Scissor)( n[1].i, n[2].i, n[3].i, n[4].i ); break; case OPCODE_SHADE_MODEL: - (*ctx->Exec.ShadeModel)( n[1].e ); + (*ctx->Exec->ShadeModel)( n[1].e ); break; case OPCODE_STENCIL_FUNC: - (*ctx->Exec.StencilFunc)( n[1].e, n[2].i, n[3].ui ); + (*ctx->Exec->StencilFunc)( n[1].e, n[2].i, n[3].ui ); break; case OPCODE_STENCIL_MASK: - (*ctx->Exec.StencilMask)( n[1].ui ); + (*ctx->Exec->StencilMask)( n[1].ui ); break; case OPCODE_STENCIL_OP: - (*ctx->Exec.StencilOp)( n[1].e, n[2].e, n[3].e ); + (*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e ); break; case OPCODE_TEXENV: { @@ -3643,7 +3757,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) params[1] = n[4].f; params[2] = n[5].f; params[3] = n[6].f; - (*ctx->Exec.TexEnvfv)( n[1].e, n[2].e, params ); + (*ctx->Exec->TexEnvfv)( n[1].e, n[2].e, params ); } break; case OPCODE_TEXGEN: @@ -3653,7 +3767,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) params[1] = n[4].f; params[2] = n[5].f; params[3] = n[6].f; - (*ctx->Exec.TexGenfv)( n[1].e, n[2].e, params ); + (*ctx->Exec->TexGenfv)( n[1].e, n[2].e, params ); } break; case OPCODE_TEXPARAMETER: @@ -3663,14 +3777,14 @@ static void execute_list( GLcontext *ctx, GLuint list ) params[1] = n[4].f; params[2] = n[5].f; params[3] = n[6].f; - (*ctx->Exec.TexParameterfv)( n[1].e, n[2].e, params ); + (*ctx->Exec->TexParameterfv)( n[1].e, n[2].e, params ); } break; case OPCODE_TEX_IMAGE1D: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.TexImage1D)( + (*ctx->Exec->TexImage1D)( n[1].e, /* target */ n[2].i, /* level */ n[3].i, /* components */ @@ -3686,7 +3800,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.TexImage2D)( + (*ctx->Exec->TexImage2D)( n[1].e, /* target */ n[2].i, /* level */ n[3].i, /* components */ @@ -3703,7 +3817,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.TexImage3D)( + (*ctx->Exec->TexImage3D)( n[1].e, /* target */ n[2].i, /* level */ n[3].i, /* components */ @@ -3721,7 +3835,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.TexSubImage1D)( n[1].e, n[2].i, n[3].i, + (*ctx->Exec->TexSubImage1D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].e, n[6].e, n[7].data ); ctx->Unpack = save; /* restore */ @@ -3731,7 +3845,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.TexSubImage2D)( n[1].e, n[2].i, n[3].i, + (*ctx->Exec->TexSubImage2D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].e, n[6].i, n[7].e, n[8].e, n[9].data ); ctx->Unpack = save; /* restore */ @@ -3741,7 +3855,7 @@ static void execute_list( GLcontext *ctx, GLuint list ) { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; - (*ctx->Exec.TexSubImage3D)( n[1].e, n[2].i, n[3].i, + (*ctx->Exec->TexSubImage3D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].e, n[10].e, n[11].data ); @@ -3749,20 +3863,20 @@ static void execute_list( GLcontext *ctx, GLuint list ) } break; case OPCODE_TRANSLATE: - (*ctx->Exec.Translatef)( n[1].f, n[2].f, n[3].f ); + (*ctx->Exec->Translatef)( n[1].f, n[2].f, n[3].f ); break; case OPCODE_VIEWPORT: - (*ctx->Exec.Viewport)(n[1].i, n[2].i, + (*ctx->Exec->Viewport)(n[1].i, n[2].i, (GLsizei) n[3].i, (GLsizei) n[4].i); break; case OPCODE_WINDOW_POS: - (*ctx->Exec.WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f ); + (*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ - (*ctx->Exec.ActiveTextureARB)( n[1].e ); + (*ctx->Exec->ActiveTextureARB)( n[1].e ); break; case OPCODE_CLIENT_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ - (*ctx->Exec.ClientActiveTextureARB)( n[1].e ); + (*ctx->Exec->ClientActiveTextureARB)( n[1].e ); break; case OPCODE_CONTINUE: n = (Node *) n[1].next; @@ -3906,7 +4020,7 @@ _mesa_NewList( GLuint list, GLenum mode ) ctx->CompileCVAFlag = GL_FALSE; ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); - ctx->CurrentDispatch = &ctx->Save; + ctx->CurrentDispatch = ctx->Save; _glapi_set_dispatch( ctx->CurrentDispatch ); } @@ -3959,7 +4073,7 @@ _mesa_EndList( void ) */ ctx->NewState = ~0; - ctx->CurrentDispatch = &ctx->Exec; + ctx->CurrentDispatch = ctx->Exec; _glapi_set_dispatch( ctx->CurrentDispatch ); } @@ -3987,7 +4101,7 @@ _mesa_CallList( GLuint list ) /* also restore API function pointers to point to "save" versions */ if (save_compile_flag) { - ctx->CurrentDispatch = &ctx->Save; + ctx->CurrentDispatch = ctx->Save; _glapi_set_dispatch( ctx->CurrentDispatch ); } } @@ -4022,7 +4136,7 @@ _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) /* also restore API function pointers to point to "save" versions */ if (save_compile_flag) { - ctx->CurrentDispatch = &ctx->Save; + ctx->CurrentDispatch = ctx->Save; _glapi_set_dispatch( ctx->CurrentDispatch ); } @@ -4509,7 +4623,30 @@ _mesa_init_dlist_table( struct _glapi_table *table ) table->BlendFuncSeparateINGR = save_BlendFuncSeparateINGR; /* GL_MESA_window_pos */ + table->WindowPos2dMESA = save_WindowPos2dMESA; + table->WindowPos2dvMESA = save_WindowPos2dvMESA; + table->WindowPos2fMESA = save_WindowPos2fMESA; + table->WindowPos2fvMESA = save_WindowPos2fvMESA; + table->WindowPos2iMESA = save_WindowPos2iMESA; + table->WindowPos2ivMESA = save_WindowPos2ivMESA; + table->WindowPos2sMESA = save_WindowPos2sMESA; + table->WindowPos2svMESA = save_WindowPos2svMESA; + table->WindowPos3dMESA = save_WindowPos3dMESA; + table->WindowPos3dvMESA = save_WindowPos3dvMESA; + table->WindowPos3fMESA = save_WindowPos3fMESA; + table->WindowPos3fvMESA = save_WindowPos3fvMESA; + table->WindowPos3iMESA = save_WindowPos3iMESA; + table->WindowPos3ivMESA = save_WindowPos3ivMESA; + table->WindowPos3sMESA = save_WindowPos3sMESA; + table->WindowPos3svMESA = save_WindowPos3svMESA; + table->WindowPos4dMESA = save_WindowPos4dMESA; + table->WindowPos4dvMESA = save_WindowPos4dvMESA; table->WindowPos4fMESA = save_WindowPos4fMESA; + table->WindowPos4fvMESA = save_WindowPos4fvMESA; + table->WindowPos4iMESA = save_WindowPos4iMESA; + table->WindowPos4ivMESA = save_WindowPos4ivMESA; + table->WindowPos4sMESA = save_WindowPos4sMESA; + table->WindowPos4svMESA = save_WindowPos4svMESA; /* GL_MESA_resize_buffers */ table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA; |