diff options
Diffstat (limited to 'xc/extras/Mesa/src/X86/3dnow.c')
-rw-r--r-- | xc/extras/Mesa/src/X86/3dnow.c | 281 |
1 files changed, 134 insertions, 147 deletions
diff --git a/xc/extras/Mesa/src/X86/3dnow.c b/xc/extras/Mesa/src/X86/3dnow.c index ef92d27c0..7b642dc04 100644 --- a/xc/extras/Mesa/src/X86/3dnow.c +++ b/xc/extras/Mesa/src/X86/3dnow.c @@ -1,20 +1,20 @@ /* * Mesa 3-D graphics library - * Version: 3.3 - * + * Version: 3.4 + * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -22,176 +22,163 @@ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/extras/Mesa/src/X86/3dnow.c,v 1.6 2000/09/26 15:56:39 tsi Exp $ */ /* * 3DNow! optimizations contributed by * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de> */ -#if defined(USE_3DNOW_ASM) && defined(USE_X86_ASM) -#include "3dnow.h" - -#include <limits.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> +#include "glheader.h" #include "context.h" #include "types.h" -#include "xform.h" #include "vertices.h" +#include "xform.h" +#include "3dnow.h" #ifdef DEBUG #include "debug_xform.h" #endif +#define XFORM_ARGS GLvector4f *to_vec, \ + const GLfloat m[16], \ + const GLvector4f *from_vec, \ + const GLubyte *mask, \ + const GLubyte flag + + +#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \ + extern void _ASMAPI gl_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS ); + + +#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \ + gl_transform_tab[cma][sz][MATRIX_GENERAL] = \ + gl_##pfx##_transform_points##sz##_general_##masked; \ + gl_transform_tab[cma][sz][MATRIX_IDENTITY] = \ + gl_##pfx##_transform_points##sz##_identity_##masked; \ + gl_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \ + gl_##pfx##_transform_points##sz##_3d_no_rot_##masked; \ + gl_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \ + gl_##pfx##_transform_points##sz##_perspective_##masked; \ + gl_transform_tab[cma][sz][MATRIX_2D] = \ + gl_##pfx##_transform_points##sz##_2d_##masked; \ + gl_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \ + gl_##pfx##_transform_points##sz##_2d_no_rot_##masked; \ + gl_transform_tab[cma][sz][MATRIX_3D] = \ + gl_##pfx##_transform_points##sz##_3d_##masked; + + + +#define NORM_ARGS const GLmatrix *mat, \ + GLfloat scale, \ + const GLvector3f *in, \ + const GLfloat *lengths, \ + const GLubyte mask[], \ + GLvector3f *dest + + +#define DECLARE_NORM_GROUP( pfx, masked ) \ + extern void _ASMAPI gl_##pfx##_rescale_normals_##masked( NORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_normalize_normals_##masked( NORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_normals_##masked( NORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked( NORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked( NORM_ARGS ); \ + extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS ); + + +#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \ + gl_normal_tab[NORM_RESCALE][cma] = \ + gl_##pfx##_rescale_normals_##masked; \ + gl_normal_tab[NORM_NORMALIZE][cma] = \ + gl_##pfx##_normalize_normals_##masked; \ + gl_normal_tab[NORM_TRANSFORM][cma] = \ + gl_##pfx##_transform_normals_##masked; \ + gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \ + gl_##pfx##_transform_normals_no_rot_##masked; \ + gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \ + gl_##pfx##_transform_rescale_normals_##masked; \ + gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \ + gl_##pfx##_transform_rescale_normals_no_rot_##masked; \ + gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \ + gl_##pfx##_transform_normalize_normals_##masked; \ + gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \ + gl_##pfx##_transform_normalize_normals_no_rot_##masked; + + +#ifdef USE_3DNOW_ASM +DECLARE_XFORM_GROUP( 3dnow, 1, raw ) +DECLARE_XFORM_GROUP( 3dnow, 2, raw ) +DECLARE_XFORM_GROUP( 3dnow, 3, raw ) +DECLARE_XFORM_GROUP( 3dnow, 4, raw ) + +DECLARE_XFORM_GROUP( 3dnow, 1, masked ) +DECLARE_XFORM_GROUP( 3dnow, 2, masked ) +DECLARE_XFORM_GROUP( 3dnow, 3, masked ) +DECLARE_XFORM_GROUP( 3dnow, 4, masked ) + +DECLARE_NORM_GROUP( 3dnow, raw ) +/*DECLARE_NORM_GROUP( 3dnow, masked )*/ -#define XFORM_ARGS GLvector4f *to_vec, \ - const GLfloat m[16], \ - const GLvector4f *from_vec, \ - const GLubyte *mask, \ - const GLubyte flag - - - -#define DECLARE_XFORM_GROUP(pfx, v, masked) \ - extern void _ASMAPI gl##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\ - extern void _ASMAPI gl##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS); - - - -#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \ - gl_transform_tab[cma][vsize][MATRIX_GENERAL] \ - = gl##pfx##_transform_points##vsize##_general_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_IDENTITY] \ - = gl##pfx##_transform_points##vsize##_identity_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] \ - = gl##pfx##_transform_points##vsize##_3d_no_rot_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] \ - = gl##pfx##_transform_points##vsize##_perspective_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_2D] \ - = gl##pfx##_transform_points##vsize##_2d_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] \ - = gl##pfx##_transform_points##vsize##_2d_no_rot_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_3D] \ - = gl##pfx##_transform_points##vsize##_3d_##masked; - - - - -#define NORM_ARGS const GLmatrix *mat, \ - GLfloat scale, \ - const GLvector3f *in, \ - const GLfloat *lengths, \ - const GLubyte mask[], \ - GLvector3f *dest - - - -#define DECLARE_NORM_GROUP(pfx, masked) \ - extern void _ASMAPI gl##pfx##_rescale_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_normalize_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_rescale_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_normalize_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS); - - - -#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \ - gl_normal_tab[NORM_RESCALE][cma] = \ - gl##pfx##_rescale_normals_##masked##; \ - gl_normal_tab[NORM_NORMALIZE][cma] = \ - gl##pfx##_normalize_normals_##masked##; \ - gl_normal_tab[NORM_TRANSFORM][cma] = \ - gl##pfx##_transform_normals_##masked##; \ - gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \ - gl##pfx##_transform_normals_no_rot_##masked##; \ - gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \ - gl##pfx##_transform_rescale_normals_##masked##; \ - gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \ - gl##pfx##_transform_rescale_normals_no_rot_##masked##; \ - gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \ - gl##pfx##_transform_normalize_normals_##masked##; \ - gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \ - gl##pfx##_transform_normalize_normals_no_rot_##masked##; - +extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert, + const GLfloat *m, + const GLfloat *src, + GLuint src_stride, + GLuint count ); extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first, - GLfloat *last, - const GLfloat *m, - GLuint stride ); - -extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first, GLfloat *last, const GLfloat *m, - GLuint stride, - const GLubyte *clipmask ); + GLuint stride ); -extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert, - const GLfloat *m, - const GLfloat *src, - GLuint src_stride, - GLuint count ); +extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first, + GLfloat *last, + const GLfloat *m, + GLuint stride, + const GLubyte *clipmask ); +#endif -void gl_init_3dnow_asm_transforms (void) -{ - DECLARE_XFORM_GROUP( _3dnow, 1, raw ) - DECLARE_XFORM_GROUP( _3dnow, 2, raw ) - DECLARE_XFORM_GROUP( _3dnow, 3, raw ) - DECLARE_XFORM_GROUP( _3dnow, 4, raw ) - - DECLARE_XFORM_GROUP( _3dnow, 1, masked ) - DECLARE_XFORM_GROUP( _3dnow, 2, masked ) - DECLARE_XFORM_GROUP( _3dnow, 3, masked ) - DECLARE_XFORM_GROUP( _3dnow, 4, masked ) - - DECLARE_NORM_GROUP( _3dnow, raw ) -/* DECLARE_NORM_GROUP( _3dnow, masked ) -*/ - - ASSIGN_XFORM_GROUP( _3dnow, 0, 1, raw ) - ASSIGN_XFORM_GROUP( _3dnow, 0, 2, raw ) - ASSIGN_XFORM_GROUP( _3dnow, 0, 3, raw ) - ASSIGN_XFORM_GROUP( _3dnow, 0, 4, raw ) - - ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 1, masked ) - ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 2, masked ) - ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 3, masked ) - ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 4, masked ) - - ASSIGN_NORM_GROUP( _3dnow, 0, raw ) -/* ASSIGN_NORM_GROUP( _3dnow, CULL_MASK_ACTIVE, masked ) -*/ -#ifdef DEBUG - gl_test_all_transform_functions("3Dnow!"); - gl_test_all_normal_transform_functions("3Dnow!"); -#endif +void gl_init_3dnow_transform_asm( void ) +{ +#ifdef USE_3DNOW_ASM + ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw ); + ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw ); + ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw ); + ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw ); - /* Hook in some stuff for vertices.c. - */ - gl_xform_points3_v16_general = gl_v16_3dnow_general_xform; - gl_project_v16 = gl_3dnow_project_vertices; - gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices; -} + ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked ); + ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked ); + ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked ); + ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked ); -#else + ASSIGN_NORM_GROUP( 3dnow, 0, raw ); +/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked ); */ +#ifdef DEBUG + gl_test_all_transform_functions( "3DNow!" ); + gl_test_all_normal_transform_functions( "3DNow!" ); +#endif +#endif +} -/* silence compiler warning */ -extern void _mesa_3dnow_dummy_function(void); -void _mesa_3dnow_dummy_function(void) +void gl_init_3dnow_vertex_asm( void ) { -} +#ifdef USE_3DNOW_ASM + gl_xform_points3_v16_general = gl_v16_3dnow_general_xform; + gl_project_v16 = gl_3dnow_project_vertices; + gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices; +#if 0 + gl_test_all_vertex_functions( "3DNow!" ); #endif +#endif +} |