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Diffstat (limited to 'xc/extras/Mesa/src/FX/fxsetup.c')
-rw-r--r--xc/extras/Mesa/src/FX/fxsetup.c61
1 files changed, 36 insertions, 25 deletions
diff --git a/xc/extras/Mesa/src/FX/fxsetup.c b/xc/extras/Mesa/src/FX/fxsetup.c
index 8707aed1d..5e82443d7 100644
--- a/xc/extras/Mesa/src/FX/fxsetup.c
+++ b/xc/extras/Mesa/src/FX/fxsetup.c
@@ -69,7 +69,7 @@ static void fxSetupDepthTest(GLcontext *ctx);
static void fxSetupScissor(GLcontext *ctx);
static void fxSetupCull(GLcontext *ctx);
static void gl_print_fx_state_flags( const char *msg, GLuint flags);
-static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);
+/*static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);*/
static GLboolean fxMultipassTexture( struct vertex_buffer *, GLuint );
static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
@@ -183,7 +183,7 @@ static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
GLuint envmode=0;
GLuint ifmt=0;
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
@@ -191,11 +191,13 @@ static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
else
unitsmode|=FX_UM_ALPHA_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
unitsmode|=FX_UM_COLOR_ITERATED;
else
unitsmode|=FX_UM_COLOR_CONSTANT;
+
+
/*
OpenGL Feeds Texture 0 into Texture 1
Glide Feeds Texture 1 into Texture 0
@@ -476,8 +478,8 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
else
unitsmode=fxGetTexSetConfiguration(ctx,NULL,tObj);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
+/* if(fxMesa->lastUnitsMode==unitsmode) */
+/* return; */
fxMesa->lastUnitsMode=unitsmode;
@@ -555,9 +557,8 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
FXTRUE);
ctx->Driver.MultipassFunc = fxMultipassBlend;
#else
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
-#endif
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
#endif
break;
case GL_REPLACE:
@@ -588,9 +589,9 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
FXFALSE);
break;
default:
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: %x Texture.EnvMode not yet supported\n",ctx->Texture.Unit[textureset].EnvMode);
-#endif
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n",
+ ctx->Texture.Unit[textureset].EnvMode);
break;
}
@@ -764,8 +765,8 @@ static void fxSetupTextureDoubleTMU_NoLock(GLcontext *ctx)
unitsmode=fxGetTexSetConfiguration(ctx,tObj0,tObj1);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
+/* if(fxMesa->lastUnitsMode==unitsmode) */
+/* return; */
fxMesa->lastUnitsMode=unitsmode;
@@ -1030,7 +1031,7 @@ static void fxSetupTextureNone_NoLock(GLcontext *ctx)
fprintf(stderr,"fxmesa: fxSetupTextureNone(...)\n");
}
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
@@ -1038,7 +1039,7 @@ static void fxSetupTextureNone_NoLock(GLcontext *ctx)
else
locala=GR_COMBINE_LOCAL_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
localc=GR_COMBINE_LOCAL_ITERATED;
else
localc=GR_COMBINE_LOCAL_CONSTANT;
@@ -1410,14 +1411,20 @@ static void fxSetupColorMask(GLcontext *ctx)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
- ctx->Color.ColorMask[GCOMP] ||
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ if (ctx->Color.DrawBuffer == GL_NONE) {
+ FX_grColorMask(FXFALSE, FXFALSE);
+ }
+ else {
+ FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
+ ctx->Color.ColorMask[GCOMP] ||
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ }
}
+
/************************************************************************/
/**************************** Fog Mode SetUp ****************************/
/************************************************************************/
@@ -1615,6 +1622,9 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
fxMesa->new_state |= FX_NEW_SCISSOR;
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ fxDDTexUseGlbPalette(ctx, state);
+ break;
case GL_FOG:
fxMesa->new_state |= FX_NEW_FOG;
ctx->Driver.RenderStart = fxSetupFXUnits;
@@ -1624,6 +1634,7 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_LINE_SMOOTH:
+ case GL_LINE_STIPPLE:
case GL_POINT_SMOOTH:
case GL_POLYGON_SMOOTH:
case GL_TEXTURE_2D:
@@ -1631,7 +1642,7 @@ void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
default:
- ; /* XXX no-op??? */
+ ; /* XXX no-op? */
}
}
@@ -1664,10 +1675,10 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
fxDDDepthMask(ctx, FALSE);
}
/* Enable Cc*Ct mode */
- /* ??? Set the Constant Color ??? */
+ /* XXX Set the Constant Color ? */
fxDDEnable(ctx, GL_BLEND, GL_TRUE);
- fxDDBlendFunc(ctx, ???, ???);
- fxSetupTextureSingleTMU(ctx, ???);
+ fxDDBlendFunc(ctx, XXX, XXX);
+ fxSetupTextureSingleTMU(ctx, XXX);
fxSetupBlend(ctx);
fxSetupDepthTest(ctx);
break;
@@ -1675,8 +1686,8 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
case 2:
/* Reset everything back to normal */
fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setupdone &= ???;
- fxSetupTextureSingleTMU(ctx, ???);
+ fxMesa->setupdone &= XXX;
+ fxSetupTextureSingleTMU(ctx, XXX);
fxSetupBlend(ctx);
fxSetupDepthTest(ctx);
break;