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path: root/xc/extras/Mesa/demos/ipers.c
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Diffstat (limited to 'xc/extras/Mesa/demos/ipers.c')
-rw-r--r--xc/extras/Mesa/demos/ipers.c704
1 files changed, 704 insertions, 0 deletions
diff --git a/xc/extras/Mesa/demos/ipers.c b/xc/extras/Mesa/demos/ipers.c
new file mode 100644
index 000000000..8993d3fc2
--- /dev/null
+++ b/xc/extras/Mesa/demos/ipers.c
@@ -0,0 +1,704 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli (tech.hmw@plus.it)
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <time.h>
+
+#ifdef WIN32
+#include <windows.h>
+#include <mmsystem.h>
+#endif
+
+#include <GL/glut.h>
+
+#include "../util/readtex.c"
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen = 1;
+#endif
+
+static int WIDTH = 640;
+static int HEIGHT = 480;
+
+#define MAX_LOD 9
+
+#define TEX_SKY_WIDTH 256
+#define TEX_SKY_HEIGHT TEX_SKY_WIDTH
+
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
+
+#define FROM_NONE 0
+#define FROM_DOWN 1
+#define FROM_UP 2
+#define FROM_LEFT 3
+#define FROM_RIGHT 4
+#define FROM_FRONT 5
+#define FROM_BACK 6
+
+static int win = 0;
+
+static float obs[3] = { 3.8, 0.0, 0.0 };
+static float dir[3];
+static float v = 0.0;
+static float alpha = -90.0;
+static float beta = 90.0;
+
+static int fog = 1;
+static int bfcull = 1;
+static int usetex = 1;
+static int help = 1;
+static int poutline = 0;
+static int normext = 1;
+static int joyavailable = 0;
+static int joyactive = 0;
+static int LODbias = 3;
+static int maxdepth = MAX_LOD;
+
+static unsigned int totpoly = 0;
+
+static GLuint t1id, t2id;
+static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD];
+
+static void
+initlight(void)
+{
+ GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, lspec);
+
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec);
+}
+
+static void
+initdlists(void)
+{
+ static int slicetable[MAX_LOD][2] = {
+ {21, 10},
+ {18, 9},
+ {15, 8},
+ {12, 7},
+ {9, 6},
+ {7, 5},
+ {5, 4},
+ {4, 3},
+ {3, 2}
+ };
+ GLUquadricObj *obj;
+ int i, xslices, yslices;
+
+ obj = gluNewQuadric();
+
+ skydlist = glGenLists(1);
+ glNewList(skydlist, GL_COMPILE);
+ glBindTexture(GL_TEXTURE_2D, t2id);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glColor3f(1.0f, 1.0f, 1.0f);
+
+ gluQuadricDrawStyle(obj, GLU_FILL);
+ gluQuadricNormals(obj, GLU_NONE);
+ gluQuadricTexture(obj, GL_TRUE);
+ gluQuadricOrientation(obj, GLU_INSIDE);
+ gluSphere(obj, 40.0f, 18, 9);
+
+ glEndList();
+
+ for (i = 0; i < MAX_LOD; i++) {
+ LODdlist[i] = glGenLists(1);
+ glNewList(LODdlist[i], GL_COMPILE);
+
+ gluQuadricDrawStyle(obj, GLU_FILL);
+ gluQuadricNormals(obj, GLU_SMOOTH);
+ gluQuadricTexture(obj, GL_TRUE);
+ gluQuadricOrientation(obj, GLU_OUTSIDE);
+ xslices = slicetable[i][0];
+ yslices = slicetable[i][1];
+ gluSphere(obj, 1.0f, xslices, yslices);
+ LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1);
+
+ glEndList();
+ }
+}
+
+static void
+inittextures(void)
+{
+ GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
+ GLuint x, y;
+ GLfloat fact;
+ GLenum gluerr;
+
+ /* Brick */
+
+ glGenTextures(1, &t1id);
+ glBindTexture(GL_TEXTURE_2D, t1id);
+
+ if (!LoadRGBMipmaps("../images/bw.rgb", 3)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ /* Sky */
+
+ glGenTextures(1, &t2id);
+ glBindTexture(GL_TEXTURE_2D, t2id);
+
+ for (y = 0; y < TEX_SKY_HEIGHT; y++)
+ for (x = 0; x < TEX_SKY_WIDTH; x++)
+ if (y < TEX_SKY_HEIGHT / 2) {
+ fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2);
+ tsky[y][x][0] =
+ (GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact)));
+ tsky[y][x][1] =
+ (GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact)));
+ tsky[y][x][2] = 255;
+ }
+ else {
+ tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0];
+ tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1];
+ tsky[y][x][2] = 255;
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (
+ (gluerr =
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
+ GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
+ fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+}
+
+static float
+gettime(void)
+{
+ static clock_t told = 0;
+ clock_t tnew, ris;
+
+ tnew = clock();
+
+ ris = tnew - told;
+
+ told = tnew;
+
+ return (ris / (float) CLOCKS_PER_SEC);
+}
+
+static void
+calcposobs(void)
+{
+ dir[0] = sin(alpha * M_PI / 180.0);
+ dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
+ dir[2] = cos(beta * M_PI / 180.0);
+
+ obs[0] += v * dir[0];
+ obs[1] += v * dir[1];
+ obs[2] += v * dir[2];
+}
+
+static void
+special(int k, int x, int y)
+{
+ switch (k) {
+ case GLUT_KEY_LEFT:
+ alpha -= 2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha += 2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta -= 2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta += 2.0;
+ break;
+ }
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27:
+ exit(0);
+ break;
+
+ case 'a':
+ v += 0.01;
+ break;
+ case 'z':
+ v -= 0.01;
+ break;
+
+#ifdef XMESA
+ case ' ':
+ fullscreen = (!fullscreen);
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ break;
+#endif
+
+ case '+':
+ LODbias--;
+ break;
+ case '-':
+ LODbias++;
+ break;
+ case 'j':
+ joyactive = (!joyactive);
+ break;
+ case 'h':
+ help = (!help);
+ break;
+ case 'f':
+ fog = (!fog);
+ break;
+ case 't':
+ usetex = (!usetex);
+ break;
+ case 'n':
+ normext = (!normext);
+ break;
+ case 'b':
+ if (bfcull) {
+ glDisable(GL_CULL_FACE);
+ bfcull = 0;
+ }
+ else {
+ glEnable(GL_CULL_FACE);
+ bfcull = 1;
+ }
+ break;
+ case 'p':
+ if (poutline) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ poutline = 0;
+ usetex = 1;
+ }
+ else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ poutline = 1;
+ usetex = 0;
+ }
+ break;
+ }
+}
+
+static void
+reshape(int w, int h)
+{
+ WIDTH = w;
+ HEIGHT = h;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(90.0, w / (float) h, 0.8, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glViewport(0, 0, w, h);
+}
+
+static void
+printstring(void *font, char *string)
+{
+ int len, i;
+
+ len = (int) strlen(string);
+ for (i = 0; i < len; i++)
+ glutBitmapCharacter(font, string[i]);
+}
+
+static void
+printhelp(void)
+{
+ glEnable(GL_BLEND);
+ glColor4f(0.5, 0.5, 0.5, 0.5);
+ glRecti(40, 40, 600, 440);
+ glDisable(GL_BLEND);
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(300, 420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
+
+ glRasterPos2i(60, 390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
+ glRasterPos2i(60, 360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
+ glRasterPos2i(60, 330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
+ glRasterPos2i(60, 300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
+ glRasterPos2i(60, 270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
+ glRasterPos2i(60, 240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
+ glRasterPos2i(60, 210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
+ glRasterPos2i(60, 180);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame");
+ glRasterPos2i(60, 150);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "b - Toggle GL_EXT_rescale_normal extension");
+ glRasterPos2i(60, 120);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "+/- - Increase/decrease the Object maximum LOD");
+
+ glRasterPos2i(60, 90);
+ if (joyavailable)
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "j - Toggle jostick control (Joystick control available)");
+ else
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "(No Joystick control available)");
+}
+
+static void
+dojoy(void)
+{
+#ifdef _WIN32
+ static UINT max[2] = { 0, 0 };
+ static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
+ MMRESULT res;
+ JOYINFO joy;
+
+ res = joyGetPos(JOYSTICKID1, &joy);
+
+ if (res == JOYERR_NOERROR) {
+ joyavailable = 1;
+
+ if (max[0] < joy.wXpos)
+ max[0] = joy.wXpos;
+ if (min[0] > joy.wXpos)
+ min[0] = joy.wXpos;
+ center[0] = (max[0] + min[0]) / 2;
+
+ if (max[1] < joy.wYpos)
+ max[1] = joy.wYpos;
+ if (min[1] > joy.wYpos)
+ min[1] = joy.wYpos;
+ center[1] = (max[1] + min[1]) / 2;
+
+ if (joyactive) {
+ if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
+ alpha -=
+ 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
+ if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
+ beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
+
+ if (joy.wButtons & JOY_BUTTON1)
+ v += 0.01;
+ if (joy.wButtons & JOY_BUTTON2)
+ v -= 0.01;
+ }
+ }
+ else
+ joyavailable = 0;
+#endif
+}
+
+static void
+drawipers(int depth, int from)
+{
+ int lod;
+
+ if (depth == maxdepth)
+ return;
+
+ lod = depth + LODbias;
+ if (lod < 0)
+ lod = 0;
+ if (lod >= MAX_LOD)
+ return;
+
+ switch (from) {
+ case FROM_NONE:
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ break;
+ case FROM_FRONT:
+ glPushMatrix();
+ glTranslatef(0.0f, -1.5f, 0.0f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ case FROM_BACK:
+ glPushMatrix();
+ glTranslatef(0.0f, 1.5f, 0.0f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ case FROM_LEFT:
+ glPushMatrix();
+ glTranslatef(-1.5f, 0.0f, 0.0f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ glPopMatrix();
+ break;
+ case FROM_RIGHT:
+ glPushMatrix();
+ glTranslatef(1.5f, 0.0f, 0.0f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ case FROM_DOWN:
+ glPushMatrix();
+ glTranslatef(0.0f, 0.0f, 1.5f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_DOWN);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ case FROM_UP:
+ glPushMatrix();
+ glTranslatef(0.0f, 0.0f, -1.5f);
+ glScalef(0.5f, 0.5f, 0.5f);
+
+ glCallList(LODdlist[lod]);
+
+ depth++;
+ drawipers(depth, FROM_UP);
+ drawipers(depth, FROM_FRONT);
+ drawipers(depth, FROM_BACK);
+ drawipers(depth, FROM_LEFT);
+ drawipers(depth, FROM_RIGHT);
+ glPopMatrix();
+ break;
+ }
+
+ totpoly += LODnumpoly[lod];
+}
+
+static void
+draw(void)
+{
+ static int count = 0;
+ static char frbuf[80];
+ static GLfloat alpha = 0.0f;
+ static GLfloat beta = 0.0f;
+ float fr;
+
+ dojoy();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (usetex)
+ glEnable(GL_TEXTURE_2D);
+ else
+ glDisable(GL_TEXTURE_2D);
+
+ if (fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glPushMatrix();
+ calcposobs();
+ gluLookAt(obs[0], obs[1], obs[2],
+ obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
+ 0.0, 0.0, 1.0);
+
+ /* Scene */
+ glEnable(GL_DEPTH_TEST);
+
+ glShadeModel(GL_SMOOTH);
+ glBindTexture(GL_TEXTURE_2D, t1id);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glColor3f(1.0f, 1.0f, 1.0f);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+
+ if (normext)
+ glEnable(GL_RESCALE_NORMAL_EXT);
+ else
+ glEnable(GL_NORMALIZE);
+
+ glPushMatrix();
+ glRotatef(alpha, 0.0f, 0.0f, 1.0f);
+ glRotatef(beta, 1.0f, 0.0f, 0.0f);
+ totpoly = 0;
+ drawipers(0, FROM_NONE);
+ glPopMatrix();
+
+ alpha += 0.5f;
+ beta += 0.3f;
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_LIGHT0);
+ glShadeModel(GL_FLAT);
+
+ if (normext)
+ glDisable(GL_RESCALE_NORMAL_EXT);
+ else
+ glDisable(GL_NORMALIZE);
+
+ glCallList(skydlist);
+
+ glPopMatrix();
+
+ /* Help Screen */
+
+ fr = gettime();
+ sprintf(frbuf,
+ "Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
+ 1.0 / fr, LODbias, totpoly, totpoly / fr);
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_FOG);
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DEPTH_TEST);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(10, 10);
+ printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
+ glRasterPos2i(350, 470);
+ printstring(GLUT_BITMAP_HELVETICA_10,
+ "IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
+
+ if (help)
+ printhelp();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+
+ glutSwapBuffers();
+
+ count++;
+}
+
+int
+main(int ac, char **av)
+{
+ float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
+
+ fprintf(stderr,
+ "IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WIDTH, HEIGHT);
+ glutInit(&ac, av);
+
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+ if (!(win = glutCreateWindow("IperS"))) {
+ fprintf(stderr, "Error, couldn't open window\n");
+ exit(-1);
+ }
+
+ reshape(WIDTH, HEIGHT);
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ glFogfv(GL_FOG_COLOR, fogcolor);
+
+ glFogf(GL_FOG_DENSITY, 0.006);
+
+ glHint(GL_FOG_HINT, GL_NICEST);
+
+ inittextures();
+ initdlists();
+ initlight();
+
+ glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ calcposobs();
+
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(draw);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutIdleFunc(draw);
+
+ glutMainLoop();
+
+ return 0;
+}