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diff --git a/xc/extras/Mesa/OpenStep/Old_NeXT/chess.c b/xc/extras/Mesa/OpenStep/Old_NeXT/chess.c
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+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* chess.c
+ * This program texture maps a checkerboard image onto
+ * two rectangles. The texture coordinates for the
+ * rectangles are 0.0 to 3.0.
+ */
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <stdlib.h>
+#include <math.h>
+#include "glaux.h"
+
+#define checkImageWidth 64
+#define checkImageHeight 64
+GLubyte checkImage[checkImageWidth][checkImageHeight][3];
+
+void makecheckimage(void)
+{
+ int i, j, r, c;
+
+ for (i = 0; i < checkImageWidth; i++) {
+ for (j = 0; j < checkImageHeight; j++) {
+ c = ((((i&0x8)==0)^((j&0x8))==0))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ }
+ }
+}
+
+void myinit(void)
+{
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ makecheckimage();
+ glTexImage2D(GL_TEXTURE_2D, 0, 3,
+ checkImageWidth, checkImageHeight, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &checkImage[0][0][0]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glEnable(GL_TEXTURE_2D);
+ glShadeModel(GL_FLAT);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 3.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(3.0, 3.0); glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(3.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
+
+ glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 3.0); glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(3.0, 3.0); glVertex3f(2.41421, 1.0, -1.41421);
+ glTexCoord2f(3.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
+ glEnd();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -3.6);
+}
+
+int gl_width=500;
+int gl_height=500;
+
+void render_image(void)
+{
+ myinit();
+ myReshape(gl_width,gl_height);
+ display();
+}