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authorbrianp <brianp>2001-01-23 22:28:59 +0000
committerbrianp <brianp>2001-01-23 22:28:59 +0000
commitf46025871341baf4440e6dc6c6744b3d3ed173f6 (patch)
tree45ff6bc223f6f45a7986bb4d8ddf00214ba5bb7e /xc
parent84a53e3d41ecd187299bba4dfc544a4cc0f51ee1 (diff)
fixed state update bugs by calling internal Mesa functions to restore state in glPopAttrib()
Diffstat (limited to 'xc')
-rw-r--r--xc/extras/Mesa/src/attrib.c374
1 files changed, 203 insertions, 171 deletions
diff --git a/xc/extras/Mesa/src/attrib.c b/xc/extras/Mesa/src/attrib.c
index 93e03802d..2d377f6d6 100644
--- a/xc/extras/Mesa/src/attrib.c
+++ b/xc/extras/Mesa/src/attrib.c
@@ -1,7 +1,7 @@
/*
* Mesa 3-D graphics library
- * Version: 3.4
+ * Version: 3.4.1
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -28,13 +28,29 @@
#include "all.h"
#else
#include "glheader.h"
+#include "accum.h"
+#include "alpha.h"
#include "attrib.h"
+#include "blend.h"
#include "buffers.h"
+#include "clip.h"
#include "context.h"
+#include "depth.h"
#include "enable.h"
#include "enums.h"
+#include "fog.h"
+#include "hint.h"
+#include "light.h"
+#include "lines.h"
+#include "logic.h"
+#include "masking.h"
+#include "matrix.h"
#include "mem.h"
+#include "points.h"
+#include "polygon.h"
+#include "scissor.h"
#include "simple_list.h"
+#include "stencil.h"
#include "texstate.h"
#include "types.h"
#endif
@@ -562,52 +578,49 @@ _mesa_PopAttrib(void)
switch (attr->kind) {
case GL_ACCUM_BUFFER_BIT:
- MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
+ {
+ const struct gl_accum_attrib *accum;
+ accum = (const struct gl_accum_attrib *) attr->data;
+ _mesa_ClearAccum(accum->ClearColor[0],
+ accum->ClearColor[1],
+ accum->ClearColor[2],
+ accum->ClearColor[3]);
+ }
break;
case GL_COLOR_BUFFER_BIT:
{
- GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
- GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
- GLubyte oldAlphaRef = ctx->Color.AlphaRef;
- GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
- GLenum oldBlendDst = ctx->Color.BlendDstRGB;
- GLenum oldLogicOp = ctx->Color.LogicOp;
- MEMCPY( &ctx->Color, attr->data,
- sizeof(struct gl_colorbuffer_attrib) );
- if (ctx->Color.DrawBuffer != oldDrawBuffer) {
- _mesa_DrawBuffer( ctx->Color.DrawBuffer);
- }
- if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
- ctx->Color.BlendDstRGB != oldBlendDst) &&
- ctx->Driver.BlendFunc)
- (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB);
- if (ctx->Color.LogicOp != oldLogicOp &&
- ctx->Driver.LogicOpcode) {
- ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
- }
- if (ctx->Visual->RGBAflag) {
- GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
- GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
- GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
- GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
- (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
- if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
- ctx->Color.AlphaRef != oldAlphaRef) &&
- ctx->Driver.AlphaFunc)
- (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
- ctx->Color.AlphaRef / 255.0F);
- if (ctx->Driver.ColorMask) {
- (*ctx->Driver.ColorMask)(ctx,
- ctx->Color.ColorMask[0],
- ctx->Color.ColorMask[1],
- ctx->Color.ColorMask[2],
- ctx->Color.ColorMask[3]);
- }
- }
- else {
- (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
- }
+ const struct gl_colorbuffer_attrib *color;
+ color = (const struct gl_colorbuffer_attrib *) attr->data;
+ _mesa_ClearIndex(color->ClearIndex);
+ _mesa_ClearColor(color->ClearColor[0],
+ color->ClearColor[1],
+ color->ClearColor[2],
+ color->ClearColor[3]);
+ _mesa_IndexMask(color->IndexMask);
+ _mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0),
+ (GLboolean) (color->ColorMask[1] != 0),
+ (GLboolean) (color->ColorMask[2] != 0),
+ (GLboolean) (color->ColorMask[3] != 0));
+ _mesa_DrawBuffer(color->DrawBuffer);
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
+ _mesa_AlphaFunc(color->AlphaFunc,
+ UBYTE_TO_FLOAT(color->AlphaRef));
+ _mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);
+ _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB,
+ color->BlendDstRGB,
+ color->BlendSrcA,
+ color->BlendDstA);
+ _mesa_BlendEquation(color->BlendEquation);
+ _mesa_BlendColor(color->BlendColor[0],
+ color->BlendColor[1],
+ color->BlendColor[2],
+ color->BlendColor[3]);
+ _mesa_LogicOp(color->LogicOp);
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
+ color->ColorLogicOpEnabled);
+ _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
+ color->IndexLogicOpEnabled);
+ _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
}
break;
case GL_CURRENT_BIT:
@@ -616,20 +629,15 @@ _mesa_PopAttrib(void)
break;
case GL_DEPTH_BUFFER_BIT:
{
- GLboolean oldDepthTest = ctx->Depth.Test;
- GLenum oldDepthFunc = ctx->Depth.Func;
- GLboolean oldDepthMask = ctx->Depth.Mask;
- GLfloat oldDepthClear = ctx->Depth.Clear;
- MEMCPY( &ctx->Depth, attr->data,
- sizeof(struct gl_depthbuffer_attrib) );
- if (ctx->Depth.Test != oldDepthTest && ctx->Driver.Enable)
- (*ctx->Driver.Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test);
- if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
- (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
- if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
- (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
- if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
- (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
+ const struct gl_depthbuffer_attrib *depth;
+ depth = (const struct gl_depthbuffer_attrib *) attr->data;
+ _mesa_DepthFunc(depth->Func);
+ _mesa_ClearDepth(depth->Clear);
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
+ _mesa_DepthMask(depth->Mask);
+ if (ctx->Extensions.HaveHpOcclusionTest)
+ _mesa_set_enable(ctx, GL_OCCLUSION_TEST_HP,
+ depth->OcclusionTest);
}
break;
case GL_ENABLE_BIT:
@@ -637,6 +645,7 @@ _mesa_PopAttrib(void)
const struct gl_enable_attrib *enable;
enable = (const struct gl_enable_attrib *) attr->data;
pop_enable_group(ctx, enable);
+ _mesa_set_enable(ctx, GL_POINT_SMOOTH, enable->PointSmooth);
}
break;
case GL_EVAL_BIT:
@@ -644,70 +653,81 @@ _mesa_PopAttrib(void)
break;
case GL_FOG_BIT:
{
- GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
- MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
- if (anyChange && ctx->Driver.Fogfv) {
- const GLfloat mode = (GLfloat) ctx->Fog.Mode;
- const GLfloat density = ctx->Fog.Density;
- const GLfloat start = ctx->Fog.Start;
- const GLfloat end = ctx->Fog.End;
- const GLfloat index = ctx->Fog.Index;
- (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
- (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
- (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
- (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
- (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
- (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
- }
- ctx->Enabled &= ~ENABLE_FOG;
- if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
+ const struct gl_fog_attrib *fog;
+ fog = (const struct gl_fog_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_FOG, fog->Enabled);
+ _mesa_Fogfv(GL_FOG_COLOR, fog->Color);
+ _mesa_Fogf(GL_FOG_DENSITY, fog->Density);
+ _mesa_Fogf(GL_FOG_START, fog->Start);
+ _mesa_Fogf(GL_FOG_END, fog->End);
+ _mesa_Fogf(GL_FOG_INDEX, fog->Index);
+ _mesa_Fogi(GL_FOG_MODE, fog->Mode);
}
break;
case GL_HINT_BIT:
- MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
- if (ctx->Driver.Hint) {
- (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
- ctx->Hint.PerspectiveCorrection );
- (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
- ctx->Hint.PointSmooth);
- (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
- ctx->Hint.LineSmooth );
- (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
- ctx->Hint.PolygonSmooth );
- (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
+ {
+ const struct gl_hint_attrib *hint;
+ hint = (const struct gl_hint_attrib *) attr->data;
+ /* XXX this memcpy is temporary: */
+ MEMCPY(&ctx->Hint, hint, sizeof(struct gl_hint_attrib));
+ _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
+ hint->PerspectiveCorrection );
+ _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
+ _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
+ _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
+ _mesa_Hint(GL_FOG_HINT, hint->Fog);
+ _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
+ hint->ClipVolumeClipping);
+ if (ctx->Extensions.HaveTextureCompression)
+ _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
+ hint->TextureCompression);
+ /* XXX keep PGI_misc_hints? */
}
break;
case GL_LIGHTING_BIT:
- MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
- if (ctx->Driver.Enable) {
+ {
GLuint i;
+ const struct gl_light_attrib *light;
+ light = (const struct gl_light_attrib *) attr->data;
+ /* lighting enable */
+ _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
+ /* per-light state */
for (i = 0; i < MAX_LIGHTS; i++) {
- GLenum light = (GLenum) (GL_LIGHT0 + i);
- (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
+ GLenum lgt = (GLenum) (GL_LIGHT0 + i);
+ _mesa_set_enable(ctx, lgt, light->Light[i].Enabled);
+ MEMCPY(&ctx->Light.Light[i], &light->Light[i],
+ sizeof(struct gl_light));
}
- (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
+ /* light model */
+ _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
+ light->Model.Ambient);
+ _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,
+ (GLfloat) light->Model.LocalViewer);
+ _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE,
+ (GLfloat) light->Model.TwoSide);
+ _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
+ (GLfloat) light->Model.ColorControl);
+ /* materials */
+ MEMCPY(ctx->Light.Material, light->Material,
+ 2 * sizeof(struct gl_material));
+ /* shade model */
+ _mesa_ShadeModel(ctx->Light.ShadeModel);
+ /* color material */
+ _mesa_ColorMaterial(light->ColorMaterialFace,
+ light->ColorMaterialMode);
+ _mesa_set_enable(ctx, GL_COLOR_MATERIAL,
+ light->ColorMaterialEnabled);
}
- if (ctx->Light.ShadeModel == GL_FLAT)
- ctx->TriangleCaps |= DD_FLATSHADE;
- else
- ctx->TriangleCaps &= ~DD_FLATSHADE;
- if (ctx->Driver.ShadeModel)
- (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
- ctx->Enabled &= ~ENABLE_LIGHT;
- if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
- ctx->Enabled |= ENABLE_LIGHT;
break;
case GL_LINE_BIT:
- MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
- if (ctx->Driver.Enable) {
- (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
- (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
+ {
+ const struct gl_line_attrib *line;
+ line = (const struct gl_line_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag);
+ _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag);
+ _mesa_LineStipple(line->StippleFactor, line->StipplePattern);
+ _mesa_LineWidth(line->Width);
}
- if (ctx->Driver.LineStipple)
- (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
- ctx->Line.StipplePattern);
- if (ctx->Driver.LineWidth)
- (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
break;
case GL_LIST_BIT:
MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
@@ -716,30 +736,38 @@ _mesa_PopAttrib(void)
MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
break;
case GL_POINT_BIT:
- MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
- if (ctx->Driver.Enable)
- (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
+ {
+ const struct gl_point_attrib *point;
+ point = (const struct gl_point_attrib *) attr->data;
+ _mesa_PointSize(point->Size);
+ _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
+ _mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
+ point->Params);
+ _mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT, point->MinSize);
+ _mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT, point->MaxSize);
+ _mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
+ point->Threshold);
+ }
break;
case GL_POLYGON_BIT:
{
- GLenum oldFrontMode = ctx->Polygon.FrontMode;
- GLenum oldBackMode = ctx->Polygon.BackMode;
- MEMCPY( &ctx->Polygon, attr->data,
- sizeof(struct gl_polygon_attrib) );
- if ((ctx->Polygon.FrontMode != oldFrontMode ||
- ctx->Polygon.BackMode != oldBackMode) &&
- ctx->Driver.PolygonMode) {
- (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
- (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
- }
- if (ctx->Driver.CullFace)
- ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
-
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
-
- if (ctx->Driver.Enable)
- (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
+ const struct gl_polygon_attrib *polygon;
+ polygon = (const struct gl_polygon_attrib *) attr->data;
+ _mesa_CullFace(polygon->CullFaceMode);
+ _mesa_FrontFace(polygon->FrontFace);
+ _mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
+ _mesa_PolygonMode(GL_BACK, polygon->BackMode);
+ _mesa_PolygonOffset(polygon->OffsetFactor,
+ polygon->OffsetUnits);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
+ _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
+ polygon->OffsetPoint);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
+ polygon->OffsetLine);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
+ polygon->OffsetFill);
}
break;
case GL_POLYGON_STIPPLE_BIT:
@@ -748,48 +776,53 @@ _mesa_PopAttrib(void)
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
break;
case GL_SCISSOR_BIT:
- MEMCPY( &ctx->Scissor, attr->data,
- sizeof(struct gl_scissor_attrib) );
- if (ctx->Driver.Enable)
- (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
- if (ctx->Driver.Scissor)
- ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height );
+ {
+ const struct gl_scissor_attrib *scissor;
+ scissor = (const struct gl_scissor_attrib *) attr->data;
+ _mesa_Scissor(scissor->X, scissor->Y,
+ scissor->Width, scissor->Height);
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
+ }
break;
case GL_STENCIL_BUFFER_BIT:
- MEMCPY( &ctx->Stencil, attr->data,
- sizeof(struct gl_stencil_attrib) );
- if (ctx->Driver.StencilFunc)
- (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
- ctx->Stencil.Ref, ctx->Stencil.ValueMask);
- if (ctx->Driver.StencilMask)
- (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
- if (ctx->Driver.StencilOp)
- (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
- ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
- if (ctx->Driver.ClearStencil)
- (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
- if (ctx->Driver.Enable)
- (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
- ctx->TriangleCaps &= ~DD_STENCIL;
- if (ctx->Stencil.Enabled)
- ctx->TriangleCaps |= DD_STENCIL;
-
+ {
+ const struct gl_stencil_attrib *stencil;
+ stencil = (const struct gl_stencil_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
+ _mesa_ClearStencil(stencil->Clear);
+ _mesa_StencilFunc(stencil->Function, stencil->Ref,
+ stencil->ValueMask);
+ _mesa_StencilMask(stencil->WriteMask);
+ _mesa_StencilOp(stencil->FailFunc, stencil->ZFailFunc,
+ stencil->ZPassFunc);
+ }
break;
case GL_TRANSFORM_BIT:
- MEMCPY( &ctx->Transform, attr->data,
- sizeof(struct gl_transform_attrib) );
- if (ctx->Driver.Enable) {
- (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
- (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
+ {
+ GLuint i;
+ const struct gl_transform_attrib *xform;
+ xform = (const struct gl_transform_attrib *) attr->data;
+ _mesa_MatrixMode(xform->MatrixMode);
+ /* clip planes */
+ MEMCPY(ctx->Transform.EyeUserPlane, xform->EyeUserPlane,
+ sizeof(xform->EyeUserPlane));
+ MEMCPY(ctx->Transform.ClipUserPlane, xform->ClipUserPlane,
+ sizeof(xform->EyeUserPlane));
+ /* clip plane enable flags */
+ for (i = 0; i < MAX_CLIP_PLANES; i++) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i,
+ xform->ClipEnabled[i]);
+ }
+ /* normalize/rescale */
+ _mesa_set_enable(ctx, GL_NORMALIZE, ctx->Transform.Normalize);
+ _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
+ ctx->Transform.RescaleNormals);
}
- ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
- if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
- if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
break;
case GL_TEXTURE_BIT:
/* Take care of texture object reference counters */
{
+ /* XXX call _mesa_Tex*() functions directly? */
GLuint u;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
@@ -818,14 +851,13 @@ _mesa_PopAttrib(void)
}
break;
case GL_VIEWPORT_BIT:
- {
- struct gl_viewport_attrib *v =
- (struct gl_viewport_attrib *)attr->data;
-
- _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
- _mesa_DepthRange( v->Near, v->Far );
- break;
- }
+ {
+ const struct gl_viewport_attrib *vp;
+ vp = (const struct gl_viewport_attrib *)attr->data;
+ _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
+ _mesa_DepthRange(vp->Near, vp->Far);
+ }
+ break;
default:
gl_problem( ctx, "Bad attrib flag in PopAttrib");
break;