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authorkeithw <keithw>2000-08-17 23:07:29 +0000
committerkeithw <keithw>2000-08-17 23:07:29 +0000
commit06051943e0540097b49f72597e821db8c76f474d (patch)
tree1f36fff9f73623ac7135cff2c20203d523532da2 /xc/lib/GL/mesa/src
parent4f962efba7fd99bdf8d788b64a4f2e70fcfab92b (diff)
Performance work for the standard (non-eltpath) rendering pipelines. Good
speedups for geometry-bound apps like isosurf.
Diffstat (limited to 'xc/lib/GL/mesa/src')
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/Imakefile26
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgabuffers.c1
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgaelttmp.h21
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgaioctl.c2
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgaioctl.h32
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgalib.h1
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgaspan.c1
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgatex.c1
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgatris.c1
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgatris.h75
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgatritmp.h166
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgavb.c40
-rw-r--r--xc/lib/GL/mesa/src/drv/mga/mgavb.h20
13 files changed, 218 insertions, 169 deletions
diff --git a/xc/lib/GL/mesa/src/drv/mga/Imakefile b/xc/lib/GL/mesa/src/drv/mga/Imakefile
index 3eec12d29..f01632491 100644
--- a/xc/lib/GL/mesa/src/drv/mga/Imakefile
+++ b/xc/lib/GL/mesa/src/drv/mga/Imakefile
@@ -45,13 +45,6 @@ MESA_INCLUDES = -I. -I.. -I../../include
DEFINES = $(ALLOC_DEFINES) $(DRI_DEFINES) $(ASM_DEFS)
INCLUDES = -I$(XLIBSRC) -I$(EXTINCSRC) $(MESA_INCLUDES) $(DRI_INCLUDES)
-#if 0
- LOSRC = ../../../../lowpc.c
- LOOBJ = ../../../../lowpc.o
-
- HISRC = ../../../../highpc.c
- HIOBJ = ../../../../highpc.o
-#endif
DRISRCS = ../../../dri/dri_mesa.c \
../../../../dri/dri_tmm.c
@@ -275,14 +268,23 @@ MESA_INCLUDES = -I. -I.. -I../../include
#endif
#endif
+#ifdef GlxSoProf
+ HIOBJS = ../../../../highpc.o
+ LOOBJS = ../../../../lowpc.o
+ HISRCS = ../../../../highpc.c
+ LOSRCS = ../../../../lowpc.c
+#endif
+
ASMSRCS = $(X86_SRCS) $(MMX_SRCS) $(3DNOW_SRCS)
ASMOBJS = $(X86_OBJS) $(MMX_OBJS) $(3DNOW_OBJS)
COMMONSRCS = ../common/mm.c ../common/hwlog.c
COMMONOBJS = ../common/mm.o ../common/hwlog.o
- SRCS = $(LOWSRC) $(DRISRCS) $(DRMSRCS) $(MESASRCS) $(ASMSRCS) $(COMMONSRCS) $(MGASRCS) $(HISRC)
- OBJS = $(LOWOBJ) $(DRIOBJS) $(DRMOBJS) $(MESAOBJS) $(ASMOBJS) $(COMMONOBJS) $(MGAOBJS) $(HIOBJ)
+ SRCS = $(LOSRCS) $(DRISRCS) $(DRMSRCS) $(MESASRCS) $(ASMSRCS) \
+ $(COMMONSRCS) $(MGASRCS) $(HISRCS)
+ OBJS = $(LOOBJS) $(DRIOBJS) $(DRMOBJS) $(MESAOBJS) $(ASMOBJS) \
+ $(COMMONOBJS) $(MGAOBJS) $(HIOBJS)
REQUIREDLIBS += -lm
#if !GlxBuiltInMga
@@ -310,6 +312,12 @@ ALL_OBJS = $(OBJS)
ALL_DEPS = DONE
SharedDepModuleTarget($(LIBNAME),$(ALL_DEPS),$(ALL_OBJS))
InstallDynamicModule($(LIBNAME),$(MODULEDIR),dri)
+
+#ifdef GlxSoProf
+SOPROF_LIBNAME = _mga_dri_p
+NormalDepLibraryTarget($(SOPROF_LIBNAME),$(ALL_DEPS),$(ALL_OBJS))
+InstallLibrary($(SOPROF_LIBNAME),$(MODULEDIR)/dri)
+#endif
#endif
DependTarget()
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgabuffers.c b/xc/lib/GL/mesa/src/drv/mga/mgabuffers.c
index 851d66032..0431361d2 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgabuffers.c
+++ b/xc/lib/GL/mesa/src/drv/mga/mgabuffers.c
@@ -37,6 +37,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mgalib.h"
#include "mgabuffers.h"
#include "mgastate.h"
+#include "mgaioctl.h"
static void mgaXMesaSetFrontClipRects( mgaContextPtr mmesa )
{
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgaelttmp.h b/xc/lib/GL/mesa/src/drv/mga/mgaelttmp.h
index ce758a532..19c913f5a 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgaelttmp.h
+++ b/xc/lib/GL/mesa/src/drv/mga/mgaelttmp.h
@@ -83,8 +83,6 @@ static void TAG(emit_unclipped_verts)( struct vertex_buffer *VB )
}
if (TYPE & MGA_TEX0_BIT) {
-/* fprintf(stderr, "i %d tex0 %f, %f\n", i, */
-/* tex0_data[0], tex0_data[1]); */
*(int*)&f[6] = *(int*)&tex0_data[0];
*(int*)&f[7] = *(int*)&tex0_data[1];
}
@@ -127,19 +125,9 @@ static void TAG(build_tri_verts)( mgaContextPtr mmesa,
if (TYPE & MGA_RGBA_BIT) {
GLubyte *col = VEC_ELT(VB->ColorPtr, GLubyte, elt[i]);
- GLubyte *b = (GLubyte *)&O[4];
- b[CLIP_UBYTE_R] = col[0];
- b[CLIP_UBYTE_G] = col[1];
- b[CLIP_UBYTE_B] = col[2];
- b[CLIP_UBYTE_A] = col[3];
+ *(GLuint *)&O[4] = *(GLuint *)col;
}
- if (0)
- fprintf(stderr,
- "build_tri_vert elt[%d]: %d phys: %x (first_phys %x elt_buf %x\n",
- i, elt[i], UNCLIPPED_VERT(elt[i]),
- mmesa->first_vert_phys, (GLuint)mmesa->elt_buf);
-
*(GLuint *)&O[5] = UNCLIPPED_VERT(elt[i]);
if (TYPE & MGA_TEX0_BIT) {
@@ -176,8 +164,6 @@ static void TAG(interp)( GLfloat t,
((GLubyte *)&(J[4])));
}
- if (0) fprintf(stderr, "setting 0x%x to ~0\n", (GLuint)&O[5]);
-
*(GLuint *)&O[5] = ~0; /* note that this is a new vertex */
if (TYPE & MGA_TEX0_BIT) {
@@ -215,10 +201,6 @@ static void TAG(project_and_emit_verts)( mgaContextPtr mmesa,
const GLfloat *I = &verts[elt[i] * CLIP_STRIDE];
GLuint tmp = *(GLuint *)&I[5];
- if (0) fprintf(stderr, "elt[%d] (tmp 0x%x %d) %d --> ", i, (GLuint)&I[5],
- tmp, elt[i]);
-
-
if ((elt[i] = tmp) == ~0)
{
GLfloat oow = 1.0/I[3];
@@ -247,7 +229,6 @@ static void TAG(project_and_emit_verts)( mgaContextPtr mmesa,
O -= BUFFER_STRIDE;
}
- if (0) fprintf(stderr, "0x%x\n", elt[i]);
}
mmesa->next_vert = O;
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgaioctl.c b/xc/lib/GL/mesa/src/drv/mga/mgaioctl.c
index edacb9115..a1875d85d 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgaioctl.c
+++ b/xc/lib/GL/mesa/src/drv/mga/mgaioctl.c
@@ -80,7 +80,7 @@ int mgaUpdateLock( mgaContextPtr mmesa, drmLockFlags flags )
return 0;
}
-static drmBufPtr mga_get_buffer_ioctl( mgaContextPtr mmesa )
+drmBufPtr mga_get_buffer_ioctl( mgaContextPtr mmesa )
{
int idx = 0;
int size = 0;
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgaioctl.h b/xc/lib/GL/mesa/src/drv/mga/mgaioctl.h
index 900e4a4f8..96be18ee1 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgaioctl.h
+++ b/xc/lib/GL/mesa/src/drv/mga/mgaioctl.h
@@ -2,6 +2,7 @@
#define MGA_IOCTL_H
#include "mgalib.h"
+#include "mga_xmesa.h"
GLbitfield mgaClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint cx, GLint cy, GLint cw, GLint ch );
@@ -54,5 +55,36 @@ void mgaDDInitIoctlFuncs( GLcontext *ctx );
else if (mmesa->next_elt != mmesa->first_elt) mgaFlushElts(mmesa); \
} while (0)
+extern drmBufPtr mga_get_buffer_ioctl( mgaContextPtr mmesa );
+
+static __inline
+mgaUI32 *mgaAllocVertexDwordsInline( mgaContextPtr mmesa, int dwords )
+{
+ int bytes = dwords * 4;
+ mgaUI32 *head;
+
+ if (!mmesa->vertex_dma_buffer) {
+ LOCK_HARDWARE( mmesa );
+
+ if (mmesa->first_elt != mmesa->next_elt)
+ mgaFlushEltsLocked(mmesa);
+
+ mmesa->vertex_dma_buffer = mga_get_buffer_ioctl( mmesa );
+ UNLOCK_HARDWARE( mmesa );
+ } else if (mmesa->vertex_dma_buffer->used + bytes >
+ mmesa->vertex_dma_buffer->total) {
+ LOCK_HARDWARE( mmesa );
+ mgaFlushVerticesLocked( mmesa );
+ mmesa->vertex_dma_buffer = mga_get_buffer_ioctl( mmesa );
+ UNLOCK_HARDWARE( mmesa );
+ }
+
+ head = (mgaUI32 *)((char *)mmesa->vertex_dma_buffer->address +
+ mmesa->vertex_dma_buffer->used);
+
+ mmesa->vertex_dma_buffer->used += bytes;
+ return head;
+}
+
#endif
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgalib.h b/xc/lib/GL/mesa/src/drv/mga/mgalib.h
index be843ba8f..1f8c64909 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgalib.h
+++ b/xc/lib/GL/mesa/src/drv/mga/mgalib.h
@@ -39,7 +39,6 @@
#include "mgacommon.h"
#include "mm.h"
#include "mgalog.h"
-#include "mgaioctl.h"
#include "mgatex.h"
#include "mgavb.h"
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgaspan.c b/xc/lib/GL/mesa/src/drv/mga/mgaspan.c
index 4b0bd9ee0..25553bcff 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgaspan.c
+++ b/xc/lib/GL/mesa/src/drv/mga/mgaspan.c
@@ -3,6 +3,7 @@
#include "mgalib.h"
#include "mgalog.h"
#include "mgaspan.h"
+#include "mgaioctl.h"
#define DBG 0
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgatex.c b/xc/lib/GL/mesa/src/drv/mga/mgatex.c
index ebd9ce486..b095807fd 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgatex.c
+++ b/xc/lib/GL/mesa/src/drv/mga/mgatex.c
@@ -37,6 +37,7 @@
#include "mgatex.h"
#include "mgalog.h"
#include "mgaregs.h"
+#include "mgaioctl.h"
#include "simple_list.h"
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgatris.c b/xc/lib/GL/mesa/src/drv/mga/mgatris.c
index 4f5ff299b..2942cec7e 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgatris.c
+++ b/xc/lib/GL/mesa/src/drv/mga/mgatris.c
@@ -108,6 +108,7 @@ static void mgaPrintRenderState( const char *msg, GLuint state )
#define TAG(x) x##_twoside_offset_flat
#include "mgatritmp.h"
+
void mgaDDTrifuncInit()
{
int i;
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgatris.h b/xc/lib/GL/mesa/src/drv/mga/mgatris.h
index 8d340e3ad..bbebbc400 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgatris.h
+++ b/xc/lib/GL/mesa/src/drv/mga/mgatris.h
@@ -28,6 +28,7 @@
#define MGATIS_INC
#include "types.h"
+#include "mgaioctl.h"
extern void mgaDDChooseRenderState(GLcontext *ctx);
extern void mgaDDTrifuncInit( void );
@@ -48,9 +49,28 @@ static __inline void mga_draw_triangle( mgaContextPtr mmesa,
mgaVertex *v2 )
{
mgaUI32 vertsize = mmesa->vertsize;
- mgaUI32 *wv = mgaAllocVertexDwords( mmesa, 3 * vertsize );
+ mgaUI32 *wv = mgaAllocVertexDwordsInline( mmesa, 3 * vertsize );
int j;
+#if defined (USE_X86_ASM)
+ /* GTH: We can safely assume the vertex stride is some number of
+ * dwords, and thus a "rep movsd" is okay. The vb pointer is
+ * automagically updated with this instruction, so we don't have
+ * to manually take care of incrementing it.
+ */
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "D" ((long)wv), "S" ((long)v0)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)v1)
+ : "memory" );
+ __asm__ __volatile__( "rep ; movsl"
+ : "=%c" (j)
+ : "0" (vertsize), "S" ((long)v2)
+ : "memory" );
+#else
for (j = 0 ; j < vertsize ; j++)
wv[j] = v0->ui[j];
@@ -61,6 +81,7 @@ static __inline void mga_draw_triangle( mgaContextPtr mmesa,
wv += vertsize;
for (j = 0 ; j < vertsize ; j++)
wv[j] = v2->ui[j];
+#endif
}
@@ -71,38 +92,38 @@ static __inline void mga_draw_point( mgaContextPtr mmesa,
mgaUI32 *wv = mgaAllocVertexDwords( mmesa, 6*vertsize);
int j;
- *(float *)&wv[0] = tmp->warp1.x - sz;
- *(float *)&wv[1] = tmp->warp1.y - sz;
+ *(float *)&wv[0] = tmp->v.x - sz;
+ *(float *)&wv[1] = tmp->v.y - sz;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp->warp1.x + sz;
- *(float *)&wv[1] = tmp->warp1.y - sz;
+ *(float *)&wv[0] = tmp->v.x + sz;
+ *(float *)&wv[1] = tmp->v.y - sz;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp->warp1.x + sz;
- *(float *)&wv[1] = tmp->warp1.y + sz;
+ *(float *)&wv[0] = tmp->v.x + sz;
+ *(float *)&wv[1] = tmp->v.y + sz;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp->warp1.x + sz;
- *(float *)&wv[1] = tmp->warp1.y + sz;
+ *(float *)&wv[0] = tmp->v.x + sz;
+ *(float *)&wv[1] = tmp->v.y + sz;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp->warp1.x - sz;
- *(float *)&wv[1] = tmp->warp1.y + sz;
+ *(float *)&wv[0] = tmp->v.x - sz;
+ *(float *)&wv[1] = tmp->v.y + sz;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp->warp1.x - sz;
- *(float *)&wv[1] = tmp->warp1.y - sz;
+ *(float *)&wv[0] = tmp->v.x - sz;
+ *(float *)&wv[1] = tmp->v.y - sz;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp->ui[j];
}
@@ -118,8 +139,8 @@ static __inline void mga_draw_line( mgaContextPtr mmesa,
float dx, dy, ix, iy;
int j;
- dx = tmp0->warp1.x - tmp1->warp1.x;
- dy = tmp0->warp1.y - tmp1->warp1.y;
+ dx = tmp0->v.x - tmp1->v.x;
+ dy = tmp0->v.y - tmp1->v.y;
ix = width * .5; iy = 0;
@@ -130,38 +151,38 @@ static __inline void mga_draw_line( mgaContextPtr mmesa,
iy = ix; ix = 0;
}
- *(float *)&wv[0] = tmp0->warp1.x - ix;
- *(float *)&wv[1] = tmp0->warp1.y - iy;
+ *(float *)&wv[0] = tmp0->v.x - ix;
+ *(float *)&wv[1] = tmp0->v.y - iy;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp0->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp1->warp1.x + ix;
- *(float *)&wv[1] = tmp1->warp1.y + iy;
+ *(float *)&wv[0] = tmp1->v.x + ix;
+ *(float *)&wv[1] = tmp1->v.y + iy;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp1->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp0->warp1.x + ix;
- *(float *)&wv[1] = tmp0->warp1.y + iy;
+ *(float *)&wv[0] = tmp0->v.x + ix;
+ *(float *)&wv[1] = tmp0->v.y + iy;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp0->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp0->warp1.x - ix;
- *(float *)&wv[1] = tmp0->warp1.y - iy;
+ *(float *)&wv[0] = tmp0->v.x - ix;
+ *(float *)&wv[1] = tmp0->v.y - iy;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp0->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp1->warp1.x - ix;
- *(float *)&wv[1] = tmp1->warp1.y - iy;
+ *(float *)&wv[0] = tmp1->v.x - ix;
+ *(float *)&wv[1] = tmp1->v.y - iy;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp1->ui[j];
wv += vertsize;
- *(float *)&wv[0] = tmp1->warp1.x + ix;
- *(float *)&wv[1] = tmp1->warp1.y + iy;
+ *(float *)&wv[0] = tmp1->v.x + ix;
+ *(float *)&wv[1] = tmp1->v.y + iy;
for (j = 2 ; j < vertsize ; j++)
wv[j] = tmp1->ui[j];
wv += vertsize;
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgatritmp.h b/xc/lib/GL/mesa/src/drv/mga/mgatritmp.h
index cc2b8a359..c1b81aa4d 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgatritmp.h
+++ b/xc/lib/GL/mesa/src/drv/mga/mgatritmp.h
@@ -1,94 +1,108 @@
-static __inline void TAG(triangle)( GLcontext *ctx, GLuint e0,
- GLuint e1, GLuint e2, GLuint pv )
+static __inline void TAG(triangle)(GLcontext *ctx,
+ GLuint e0, GLuint e1, GLuint e2,
+ GLuint pv)
{
- mgaContextPtr mmesa = MGA_CONTEXT( ctx );
- GLuint vertsize = mmesa->vertsize;
- mgaUI32 *wv = mgaAllocVertexDwords( mmesa, 3 * vertsize);
-
- struct vertex_buffer *VB = ctx->VB;
- mgaVertexPtr mgaVB = MGA_DRIVER_DATA(VB)->verts;
- const mgaVertex *v[3];
- int i, j;
+ mgaContextPtr mgactx = MGA_CONTEXT(ctx);
+ struct vertex_buffer *VB = ctx->VB;
+ mgaVertexPtr mgaverts = MGA_DRIVER_DATA(VB)->verts;
+ mgaVertex *v[3];
#if (IND & MGA_OFFSET_BIT)
- GLfloat offset = 0.0;
+ GLfloat offset;
+ GLfloat z[3];
#endif
-#if (IND & (MGA_FLAT_BIT|MGA_TWOSIDE_BIT))
- mgaUI32 c[3];
-
- c[2] = c[1] = c[0] = *(mgaUI32 *)&mgaVB[pv].warp2.color;
+#if (IND & (MGA_TWOSIDE_BIT | MGA_FLAT_BIT))
+ GLuint c[3];
#endif
- (void) VB;
+ v[0] = &mgaverts[e0];
+ v[1] = &mgaverts[e1];
+ v[2] = &mgaverts[e2];
- v[0] = &mgaVB[e0];
- v[1] = &mgaVB[e1];
- v[2] = &mgaVB[e2];
+#if (IND & (MGA_TWOSIDE_BIT | MGA_FLAT_BIT))
+ c[0] = v[0]->ui[4];
+ c[1] = v[1]->ui[4];
+ c[2] = v[2]->ui[4];
+#endif
-#if (IND & (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT))
+#if (IND & (MGA_TWOSIDE_BIT | MGA_OFFSET_BIT))
{
- GLfloat ex = v[0]->warp1.x - v[2]->warp1.x;
- GLfloat ey = v[0]->warp1.y - v[2]->warp1.y;
- GLfloat fx = v[1]->warp1.x - v[2]->warp1.x;
- GLfloat fy = v[1]->warp1.y - v[2]->warp1.y;
- GLfloat cc = ex*fy-ey*fx;
-
-#if (IND & MGA_TWOSIDE_BIT)
+ GLfloat ex = v[0]->v.x - v[2]->v.x;
+ GLfloat ey = v[0]->v.y - v[2]->v.y;
+ GLfloat fx = v[1]->v.x - v[2]->v.x;
+ GLfloat fy = v[1]->v.y - v[2]->v.y;
+ GLfloat cc = ex*fy - ey*fx;
+
+#if (IND & MGA_TWOSIDE_BIT)
{
- GLuint facing = (cc>0.0) ^ ctx->Polygon.FrontBit;
+ GLuint facing = (cc > 0.0) ^ ctx->Polygon.FrontBit;
GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
if (IND & MGA_FLAT_BIT) {
- MGA_COLOR((char *)&c[0],vbcolor[pv]);
- c[2] = c[1] = c[0];
+ MGA_COLOR((char *)&v[0]->ui[4], vbcolor[pv]);
+ v[2]->ui[4] = v[1]->ui[4] = v[0]->ui[4];
} else {
- MGA_COLOR((char *)&c[0],vbcolor[e0]);
- MGA_COLOR((char *)&c[1],vbcolor[e1]);
- MGA_COLOR((char *)&c[2],vbcolor[e2]);
+ MGA_COLOR((char *)&v[0]->ui[4], vbcolor[e0]);
+ MGA_COLOR((char *)&v[1]->ui[4], vbcolor[e1]);
+ MGA_COLOR((char *)&v[2]->ui[4], vbcolor[e2]);
}
}
#endif
-
-#if (IND & MGA_OFFSET_BIT)
- if (ctx->Polygon.OffsetFill)
+
+#if (IND & MGA_OFFSET_BIT)
{
- offset = ctx->Polygon.OffsetUnits * (1.0/0x10000);
+ offset = ctx->Polygon.OffsetUnits * 1.0/0x10000;
+ z[0] = v[0]->v.z;
+ z[1] = v[1]->v.z;
+ z[2] = v[2]->v.z;
if (cc * cc > 1e-16) {
- GLfloat ez = v[0]->warp1.z - v[2]->warp1.z;
- GLfloat fz = v[1]->warp1.z - v[2]->warp1.z;
- GLfloat a = ey*fz-ez*fy;
- GLfloat b = ez*fx-ex*fz;
- GLfloat ic = 1.0 / cc;
- GLfloat ac = a * ic;
- GLfloat bc = b * ic;
- if (ac<0.0F) ac = -ac;
- if (bc<0.0F) bc = -bc;
- offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
+ GLfloat ez = z[0] - z[2];
+ GLfloat fz = z[1] - z[2];
+ GLfloat a = ey*fz - ez*fy;
+ GLfloat b = ez*fx - ex*fz;
+ GLfloat ic = 1.0 / cc;
+ GLfloat ac = a * ic;
+ GLfloat bc = b * ic;
+ if (ac < 0.0f) ac = -ac;
+ if (bc < 0.0f) bc = -bc;
+ offset += MAX2(ac, bc) * ctx->Polygon.OffsetFactor;
}
+ v[0]->v.z += offset;
+ v[1]->v.z += offset;
+ v[2]->v.z += offset;
}
#endif
}
-#endif
-
-
- for (j = 0 ; j < 3 ; j++, wv += vertsize) {
+#elif (IND & MGA_FLAT_BIT)
+ {
+ GLuint color = mgaverts[pv].ui[4];
+ v[0]->ui[4] = color;
+ v[1]->ui[4] = color;
+ v[2]->ui[4] = color;
+ }
+#endif
- for (i = 0 ; i < vertsize ; i++)
- wv[i] = v[j]->ui[i];
+ mga_draw_triangle( mgactx, v[0], v[1], v[2] );
-#if (IND & (MGA_FLAT_BIT|MGA_TWOSIDE_BIT))
- wv[4] = c[j]; /* color is the fifth element... */
-#endif
#if (IND & MGA_OFFSET_BIT)
- *(float *)&wv[2] = v[j]->warp1.z + offset;
+ v[0]->v.z = z[0];
+ v[1]->v.z = z[1];
+ v[2]->v.z = z[2];
#endif
- }
+
+#if (IND & (MGA_FLAT_BIT | MGA_TWOSIDE_BIT))
+ v[0]->ui[4] = c[0];
+ v[1]->ui[4] = c[1];
+ v[2]->ui[4] = c[2];
+#endif
+
}
+
static void TAG(quad)( GLcontext *ctx, GLuint v0,
GLuint v1, GLuint v2, GLuint v3,
GLuint pv )
@@ -113,37 +127,37 @@ static void TAG(line)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv )
GLubyte (*vbcolor)[4] = ctx->VB->ColorPtr->data;
if (IND & MGA_FLAT_BIT) {
- MGA_COLOR((char *)&vert0->warp1.color,vbcolor[pv]);
- *(int *)&vert1->warp1.color = *(int *)&vert0->warp1.color;
+ MGA_COLOR((char *)&vert0->v.color,vbcolor[pv]);
+ *(int *)&vert1->v.color = *(int *)&vert0->v.color;
} else {
- MGA_COLOR((char *)&vert0->warp1.color,vbcolor[v0]);
- MGA_COLOR((char *)&vert1->warp1.color,vbcolor[v1]);
+ MGA_COLOR((char *)&vert0->v.color,vbcolor[v0]);
+ MGA_COLOR((char *)&vert1->v.color,vbcolor[v1]);
}
} else if (IND & MGA_FLAT_BIT) {
- c0 = *(GLuint *) &(vert0->warp1.color);
- c1 = *(GLuint *) &(vert1->warp1.color);
- *(int *)&vert0->warp1.color =
- *(int *)&vert1->warp1.color = *(int *)&mgaVB[pv].warp1.color;
+ c0 = *(GLuint *) &(vert0->v.color);
+ c1 = *(GLuint *) &(vert1->v.color);
+ *(int *)&vert0->v.color =
+ *(int *)&vert1->v.color = *(int *)&mgaVB[pv].v.color;
}
if (IND & MGA_OFFSET_BIT) {
GLfloat offset = ctx->LineZoffset * (1.0 / 0x10000);
- z0 = vert0->warp1.z;
- z1 = vert1->warp1.z;
- vert0->warp1.z += offset;
- vert1->warp1.z += offset;
+ z0 = vert0->v.z;
+ z1 = vert1->v.z;
+ vert0->v.z += offset;
+ vert1->v.z += offset;
}
mga_draw_line( mmesa, &mgaVB[v0], &mgaVB[v1], width );
if (IND & MGA_OFFSET_BIT) {
- vert0->warp1.z = z0;
- vert1->warp1.z = z1;
+ vert0->v.z = z0;
+ vert1->v.z = z1;
}
if ((IND & MGA_FLAT_BIT) && !(IND & MGA_TWOSIDE_BIT)) {
- *(GLuint *) &(vert0->warp1.color) = c0;
- *(GLuint *) &(vert1->warp1.color) = c1;
+ *(GLuint *) &(vert0->v.color) = c0;
+ *(GLuint *) &(vert1->v.color) = c1;
}
}
@@ -162,11 +176,11 @@ static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
mgaVertex tmp0 = mgaVB[i];
if (IND & MGA_TWOSIDE_BIT) {
GLubyte (*vbcolor)[4] = VB->ColorPtr->data;
- MGA_COLOR((char *)&tmp0.warp1.color, vbcolor[i]);
+ MGA_COLOR((char *)&tmp0.v.color, vbcolor[i]);
}
if (IND & MGA_OFFSET_BIT) {
GLfloat offset = ctx->PointZoffset * (1.0 / 0x10000);
- tmp0.warp1.z += offset;
+ tmp0.v.z += offset;
}
mga_draw_point( mmesa, &tmp0, sz );
} else
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgavb.c b/xc/lib/GL/mesa/src/drv/mga/mgavb.c
index 742b557e6..3fea4ffe0 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgavb.c
+++ b/xc/lib/GL/mesa/src/drv/mga/mgavb.c
@@ -34,36 +34,36 @@
#include <stdlib.h>
#define TEX0 { \
- v->warp2.tu0 = tc0[i][0]; \
- v->warp2.tv0 = tc0[i][1]; \
+ v->v.tu0 = tc0[i][0]; \
+ v->v.tv0 = tc0[i][1]; \
}
#define TEX1 { \
- v->warp2.tu1 = tc1[i][0]; \
- v->warp2.tv1 = tc1[i][1]; \
+ v->v.tu1 = tc1[i][0]; \
+ v->v.tv1 = tc1[i][1]; \
}
#define SPC { \
GLubyte *spec = &(VB->Spec[0][i][0]); \
- v->warp2.specular.red = spec[0]; \
- v->warp2.specular.green = spec[1]; \
- v->warp2.specular.blue = spec[2]; \
+ v->v.specular.red = spec[0]; \
+ v->v.specular.green = spec[1]; \
+ v->v.specular.blue = spec[2]; \
}
#define FOG { \
GLubyte *spec = &(VB->Spec[0][i][0]); \
- v->warp2.specular.alpha = spec[3]; \
+ v->v.specular.alpha = spec[3]; \
}
#define COL { \
GLubyte *col = &(VB->Color[0]->data[i][0]); \
- v->warp2.color.blue = col[2]; \
- v->warp2.color.green = col[1]; \
- v->warp2.color.red = col[0]; \
- v->warp2.color.alpha = col[3]; \
+ v->v.color.blue = col[2]; \
+ v->v.color.green = col[1]; \
+ v->v.color.red = col[0]; \
+ v->v.color.alpha = col[3]; \
}
-/* The warp2 code we have doesn't seem to support projective texturing
+/* The v code we have doesn't seem to support projective texturing
* in the multitexture case. (Would require another 1/w value for the
* second set of texcoords). This may be a problem for the g400.
*/
@@ -75,19 +75,19 @@
mmesa->setupdone &= ~MGA_WIN_BIT; \
for (i=start; i < end; i++, v++) { \
float oow = 1.0 / tc[i][3]; \
- v->warp2.rhw *= tc[i][3]; \
- v->warp2.tu0 *= oow; \
- v->warp2.tv0 *= oow; \
+ v->v.rhw *= tc[i][3]; \
+ v->v.tu0 *= oow; \
+ v->v.tv0 *= oow; \
} \
}
#define COORD \
GLfloat *win = VB->Win.data[i]; \
- v->warp2.rhw = win[3]; \
- v->warp2.z = (1.0/0x10000) * win[2]; \
- v->warp2.x = win[0] + xoffset; \
- v->warp2.y = - win[1] + yoffset;
+ v->v.rhw = win[3]; \
+ v->v.z = (1.0/0x10000) * win[2]; \
+ v->v.x = win[0] + xoffset; \
+ v->v.y = - win[1] + yoffset;
#define NOP
diff --git a/xc/lib/GL/mesa/src/drv/mga/mgavb.h b/xc/lib/GL/mesa/src/drv/mga/mgavb.h
index 675c1779c..e8926ba1f 100644
--- a/xc/lib/GL/mesa/src/drv/mga/mgavb.h
+++ b/xc/lib/GL/mesa/src/drv/mga/mgavb.h
@@ -46,35 +46,25 @@ typedef struct mga_warp_color_t {
} mga_warp_color;
-/*
- * vertex type used for the single-warp g200
- */
-typedef struct mga_warp_vertex_t {
- GLfloat x,y,z; /* coordinates in screen space*/
- GLfloat rhw; /* reciprocal homogeneous w */
- mga_warp_color color; /* vertex color */
- mga_warp_color specular; /* specular color, alpha is fog */
- GLfloat tu0,tv0; /* texture coordinates */
-} mga_warp_vertex1;
/*
- * vertex type used for the dual-warp g400
+ * The vertex structure. The final tu1/tv1 values only used in multitexture
+ * modes.
*/
-typedef struct mga_warp_vertex2_t {
+typedef struct mga_warp_vertex_t {
GLfloat x,y,z; /* coordinates in screen space*/
GLfloat rhw; /* reciprocal homogeneous w */
mga_warp_color color; /* vertex color */
mga_warp_color specular; /* specular color, alpha is fog */
GLfloat tu0,tv0; /* texture coordinates */
GLfloat tu1,tv1; /* same for second stage */
-} mga_warp_vertex2;
+} mga_warp_vertex;
/* The fastpath code still expects a 16-float stride vertex.
*/
union mga_vertex_t {
- mga_warp_vertex1 warp1;
- mga_warp_vertex2 warp2;
+ mga_warp_vertex v;
float f[16];
mgaUI32 ui[16];
};