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authordawes <dawes>2000-12-05 19:51:28 +0000
committerdawes <dawes>2000-12-05 19:51:28 +0000
commit0286e73acf3f1d06a5a5e6881718b050d69d65f7 (patch)
tree28b8810ef9443ecde795b35b5f68f820027d4ec1 /xc/extras/Mesa/src
parented6396cf921b6df825b582dab9df4a3f67418ed0 (diff)
XFree86 4.0.1h merge
Diffstat (limited to 'xc/extras/Mesa/src')
-rw-r--r--xc/extras/Mesa/src/FX/Makefile.am2
-rw-r--r--xc/extras/Mesa/src/FX/Makefile.in405
-rw-r--r--xc/extras/Mesa/src/FX/X86/Makefile.am2
-rw-r--r--xc/extras/Mesa/src/FX/X86/Makefile.in327
-rw-r--r--xc/extras/Mesa/src/FX/fxcva.c4
-rw-r--r--xc/extras/Mesa/src/FX/fxdrv.h2
-rw-r--r--xc/extras/Mesa/src/FX/fxpipeline.c14
-rw-r--r--xc/extras/Mesa/src/FX/fxrender.c12
-rw-r--r--xc/extras/Mesa/src/FX/fxvsetup.c26
-rw-r--r--xc/extras/Mesa/src/Makefile805
-rwxr-xr-xxc/extras/Mesa/src/Makefile.BeOS-R48
-rw-r--r--xc/extras/Mesa/src/Makefile.am2
-rw-r--r--xc/extras/Mesa/src/Makefile.in753
-rw-r--r--xc/extras/Mesa/src/OSmesa/Makefile.am2
-rw-r--r--xc/extras/Mesa/src/OSmesa/Makefile.in320
-rw-r--r--xc/extras/Mesa/src/OSmesa/osmesa.c2
-rw-r--r--xc/extras/Mesa/src/X/Makefile.am2
-rw-r--r--xc/extras/Mesa/src/X/Makefile.in324
-rw-r--r--xc/extras/Mesa/src/X/fakeglx.c2
-rw-r--r--xc/extras/Mesa/src/X/xfonts.c2
-rw-r--r--xc/extras/Mesa/src/X86/3dnow.c13
-rw-r--r--xc/extras/Mesa/src/X86/3dnow.h3
-rw-r--r--xc/extras/Mesa/src/X86/Makefile.am2
-rw-r--r--xc/extras/Mesa/src/X86/Makefile.in472
-rw-r--r--xc/extras/Mesa/src/X86/common_x86.c15
-rw-r--r--xc/extras/Mesa/src/X86/common_x86_asm.h1
-rw-r--r--xc/extras/Mesa/src/X86/katmai.h2
-rw-r--r--xc/extras/Mesa/src/aamask.c39
-rw-r--r--xc/extras/Mesa/src/context.c13
-rw-r--r--xc/extras/Mesa/src/cva.c109
-rw-r--r--xc/extras/Mesa/src/depend429
-rw-r--r--xc/extras/Mesa/src/drawpix2.c407
-rw-r--r--xc/extras/Mesa/src/enable.c72
-rw-r--r--xc/extras/Mesa/src/get.c376
-rw-r--r--xc/extras/Mesa/src/hash.c3
-rw-r--r--xc/extras/Mesa/src/pipeline.c33
-rw-r--r--xc/extras/Mesa/src/shade.c8
-rw-r--r--xc/extras/Mesa/src/shade.h15
-rw-r--r--xc/extras/Mesa/src/stages.c32
-rw-r--r--xc/extras/Mesa/src/texobj.c4
-rw-r--r--xc/extras/Mesa/src/types.h47
-rw-r--r--xc/extras/Mesa/src/varray.c636
-rw-r--r--xc/extras/Mesa/src/vbxform.c5
43 files changed, 1421 insertions, 4331 deletions
diff --git a/xc/extras/Mesa/src/FX/Makefile.am b/xc/extras/Mesa/src/FX/Makefile.am
index c852d92ec..8d08efa3e 100644
--- a/xc/extras/Mesa/src/FX/Makefile.am
+++ b/xc/extras/Mesa/src/FX/Makefile.am
@@ -1,6 +1,6 @@
## Process this file with automake to produce Makefile.in
-AUTOMAKE_OPTIONS = no-dependencies
+#AUTOMAKE_OPTIONS = no-dependencies
INCLUDES = -I$(top_srcdir)/include -I$(top_srcdir)/src $(FX_CFLAGS)
diff --git a/xc/extras/Mesa/src/FX/Makefile.in b/xc/extras/Mesa/src/FX/Makefile.in
deleted file mode 100644
index 2eec49306..000000000
--- a/xc/extras/Mesa/src/FX/Makefile.in
+++ /dev/null
@@ -1,405 +0,0 @@
-# Makefile.in generated automatically by automake 1.4 from Makefile.am
-
-# Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
-# This Makefile.in is free software; the Free Software Foundation
-# gives unlimited permission to copy and/or distribute it,
-# with or without modifications, as long as this notice is preserved.
-
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
-# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
-# PARTICULAR PURPOSE.
-
-
-SHELL = @SHELL@
-
-srcdir = @srcdir@
-top_srcdir = @top_srcdir@
-VPATH = @srcdir@
-prefix = @prefix@
-exec_prefix = @exec_prefix@
-
-bindir = @bindir@
-sbindir = @sbindir@
-libexecdir = @libexecdir@
-datadir = @datadir@
-sysconfdir = @sysconfdir@
-sharedstatedir = @sharedstatedir@
-localstatedir = @localstatedir@
-libdir = @libdir@
-infodir = @infodir@
-mandir = @mandir@
-includedir = @includedir@
-oldincludedir = /usr/include
-
-DESTDIR =
-
-pkgdatadir = $(datadir)/@PACKAGE@
-pkglibdir = $(libdir)/@PACKAGE@
-pkgincludedir = $(includedir)/@PACKAGE@
-
-top_builddir = ../..
-
-ACLOCAL = @ACLOCAL@
-AUTOCONF = @AUTOCONF@
-AUTOMAKE = @AUTOMAKE@
-AUTOHEADER = @AUTOHEADER@
-
-INSTALL = @INSTALL@
-INSTALL_PROGRAM = @INSTALL_PROGRAM@ $(AM_INSTALL_PROGRAM_FLAGS)
-INSTALL_DATA = @INSTALL_DATA@
-INSTALL_SCRIPT = @INSTALL_SCRIPT@
-transform = @program_transform_name@
-
-NORMAL_INSTALL = :
-PRE_INSTALL = :
-POST_INSTALL = :
-NORMAL_UNINSTALL = :
-PRE_UNINSTALL = :
-POST_UNINSTALL = :
-host_alias = @host_alias@
-host_triplet = @host@
-AS = @AS@
-CC = @CC@
-CPP = @CPP@
-DLLTOOL = @DLLTOOL@
-EXEEXT = @EXEEXT@
-FX_CFLAGS = @FX_CFLAGS@
-FX_LIBS = @FX_LIBS@
-GGI_CFLAGS = @GGI_CFLAGS@
-GGI_LIBS = @GGI_LIBS@
-GLUT_CFLAGS = @GLUT_CFLAGS@
-GLUT_LIBS = @GLUT_LIBS@
-LIBGLUT_VERSION = @LIBGLUT_VERSION@
-LIBGLU_VERSION = @LIBGLU_VERSION@
-LIBGL_VERSION = @LIBGL_VERSION@
-LIBTOOL = @LIBTOOL@
-LN_S = @LN_S@
-MAKEINFO = @MAKEINFO@
-OBJDUMP = @OBJDUMP@
-OBJEXT = @OBJEXT@
-PACKAGE = @PACKAGE@
-RANLIB = @RANLIB@
-STRIP = @STRIP@
-SVGA_CFLAGS = @SVGA_CFLAGS@
-SVGA_LIBS = @SVGA_LIBS@
-THREAD_LIBS = @THREAD_LIBS@
-VERSION = @VERSION@
-X_LIBADD = @X_LIBADD@
-ggi_confdir = @ggi_confdir@
-ggi_libdir = @ggi_libdir@
-
-AUTOMAKE_OPTIONS = no-dependencies
-
-INCLUDES = -I$(top_srcdir)/include -I$(top_srcdir)/src $(FX_CFLAGS)
-
-# Build a libtool convenience library.
-@HAVE_FX_TRUE@noinst_LTLIBRARIES = libMesaFX.la
-@HAVE_FX_TRUE@@HAVE_X86_TRUE@SUBDIRS = X86
-
-libMesaFX_la_SOURCES = fxapi.c fxcva.c fxcva.h fxcvatmp.h fxclip.c fxcliptmp.h fxdd.c fxddspan.c fxddtex.c fxdrv.h fxglidew.c fxglidew.h fxfastpath.c fxfasttmp.h fxpipeline.c fxrender.c fxrender.h fxsanity.c fxsetup.c fxtexman.c fxtrifuncs.c fxtritmp.h fxvs_tmp.h fxvsetup.c fxvsetup.h fxwgl.c
-
-
-libMesaFX_la_LIBADD = $(FX_LIBS)
-
-EXTRA_DIST = fxwgl.c
-mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
-CONFIG_HEADER = ../../conf.h
-CONFIG_CLEAN_FILES =
-LTLIBRARIES = $(noinst_LTLIBRARIES)
-
-
-DEFS = @DEFS@ -I. -I$(srcdir) -I../..
-CPPFLAGS = @CPPFLAGS@
-LDFLAGS = @LDFLAGS@
-LIBS = @LIBS@
-X_CFLAGS = @X_CFLAGS@
-X_LIBS = @X_LIBS@
-X_EXTRA_LIBS = @X_EXTRA_LIBS@
-X_PRE_LIBS = @X_PRE_LIBS@
-libMesaFX_la_LDFLAGS =
-libMesaFX_la_DEPENDENCIES =
-libMesaFX_la_OBJECTS = fxapi.lo fxcva.lo fxclip.lo fxdd.lo fxddspan.lo \
-fxddtex.lo fxglidew.lo fxfastpath.lo fxpipeline.lo fxrender.lo \
-fxsanity.lo fxsetup.lo fxtexman.lo fxtrifuncs.lo fxvsetup.lo fxwgl.lo
-CFLAGS = @CFLAGS@
-COMPILE = $(CC) $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
-LTCOMPILE = $(LIBTOOL) --mode=compile $(CC) $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
-CCLD = $(CC)
-LINK = $(LIBTOOL) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(LDFLAGS) -o $@
-DIST_COMMON = Makefile.am Makefile.in
-
-
-DISTFILES = $(DIST_COMMON) $(SOURCES) $(HEADERS) $(TEXINFOS) $(EXTRA_DIST)
-
-TAR = gtar
-GZIP_ENV = --best
-DIST_SUBDIRS = X86
-SOURCES = $(libMesaFX_la_SOURCES)
-OBJECTS = $(libMesaFX_la_OBJECTS)
-
-all: all-redirect
-.SUFFIXES:
-.SUFFIXES: .S .c .lo .o .obj .s
-$(srcdir)/Makefile.in: Makefile.am $(top_srcdir)/configure.in $(ACLOCAL_M4)
- cd $(top_srcdir) && $(AUTOMAKE) --gnu src/FX/Makefile
-
-Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
- cd $(top_builddir) \
- && CONFIG_FILES=$(subdir)/$@ CONFIG_HEADERS= $(SHELL) ./config.status
-
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-mostlyclean-noinstLTLIBRARIES:
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-
-distclean-noinstLTLIBRARIES:
-
-maintainer-clean-noinstLTLIBRARIES:
-
-.c.o:
- $(COMPILE) -c $<
-
-# FIXME: We should only use cygpath when building on Windows,
-# and only if it is available.
-.c.obj:
- $(COMPILE) -c `cygpath -w $<`
-
-.s.o:
- $(COMPILE) -c $<
-
-.S.o:
- $(COMPILE) -c $<
-
-mostlyclean-compile:
- -rm -f *.o core *.core
- -rm -f *.$(OBJEXT)
-
-clean-compile:
-
-distclean-compile:
- -rm -f *.tab.c
-
-maintainer-clean-compile:
-
-.c.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-.s.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-.S.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
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-mostlyclean-libtool:
- -rm -f *.lo
-
-clean-libtool:
- -rm -rf .libs _libs
-
-distclean-libtool:
-
-maintainer-clean-libtool:
-
-libMesaFX.la: $(libMesaFX_la_OBJECTS) $(libMesaFX_la_DEPENDENCIES)
- $(LINK) $(libMesaFX_la_LDFLAGS) $(libMesaFX_la_OBJECTS) $(libMesaFX_la_LIBADD) $(LIBS)
-
-# This directory's subdirectories are mostly independent; you can cd
-# into them and run `make' without going through this Makefile.
-# To change the values of `make' variables: instead of editing Makefiles,
-# (1) if the variable is set in `config.status', edit `config.status'
-# (which will cause the Makefiles to be regenerated when you run `make');
-# (2) otherwise, pass the desired values on the `make' command line.
-
-@SET_MAKE@
-
-all-recursive install-data-recursive install-exec-recursive \
-installdirs-recursive install-recursive uninstall-recursive \
-check-recursive installcheck-recursive info-recursive dvi-recursive:
- @set fnord $(MAKEFLAGS); amf=$$2; \
- dot_seen=no; \
- target=`echo $@ | sed s/-recursive//`; \
- list='$(SUBDIRS)'; for subdir in $$list; do \
- echo "Making $$target in $$subdir"; \
- if test "$$subdir" = "."; then \
- dot_seen=yes; \
- local_target="$$target-am"; \
- else \
- local_target="$$target"; \
- fi; \
- (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \
- || case "$$amf" in *=*) exit 1;; *k*) fail=yes;; *) exit 1;; esac; \
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- $(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \
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- awk ' { files[$$0] = 1; } \
- END { for (i in files) print i; }'`; \
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- && mkid -f$$here/ID $$unique $(LISP)
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diff --git a/xc/extras/Mesa/src/FX/X86/Makefile.am b/xc/extras/Mesa/src/FX/X86/Makefile.am
index cb28ae9d5..3564a9def 100644
--- a/xc/extras/Mesa/src/FX/X86/Makefile.am
+++ b/xc/extras/Mesa/src/FX/X86/Makefile.am
@@ -1,6 +1,6 @@
## Process this file with automake to produce Makefile.in
-AUTOMAKE_OPTIONS = no-dependencies
+#AUTOMAKE_OPTIONS = no-dependencies
INCLUDES = -I$(top_srcdir)/include -I$(top_srcdir)/src $(FX_CFLAGS)
diff --git a/xc/extras/Mesa/src/FX/X86/Makefile.in b/xc/extras/Mesa/src/FX/X86/Makefile.in
deleted file mode 100644
index 867ef41b5..000000000
--- a/xc/extras/Mesa/src/FX/X86/Makefile.in
+++ /dev/null
@@ -1,327 +0,0 @@
-# Makefile.in generated automatically by automake 1.4 from Makefile.am
-
-# Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
-# This Makefile.in is free software; the Free Software Foundation
-# gives unlimited permission to copy and/or distribute it,
-# with or without modifications, as long as this notice is preserved.
-
-# This program is distributed in the hope that it will be useful,
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-sharedstatedir = @sharedstatedir@
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-
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-SVGA_CFLAGS = @SVGA_CFLAGS@
-SVGA_LIBS = @SVGA_LIBS@
-THREAD_LIBS = @THREAD_LIBS@
-VERSION = @VERSION@
-X_LIBADD = @X_LIBADD@
-ggi_confdir = @ggi_confdir@
-ggi_libdir = @ggi_libdir@
-
-AUTOMAKE_OPTIONS = no-dependencies
-
-INCLUDES = -I$(top_srcdir)/include -I$(top_srcdir)/src $(FX_CFLAGS)
-
-x3dnow_files = fx_3dnow_fasttmp.h fx_3dnow_fastpath.S
-
-
-@HAVE_3DNOW_TRUE@x3dnow_sources = $(x3dnow_files)
-
-@HAVE_X86_TRUE@noinst_LTLIBRARIES = libMesaFX_X86.la
-
-libMesaFX_X86_la_SOURCES = $(x3dnow_sources)
-mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
-CONFIG_HEADER = ../../../conf.h
-CONFIG_CLEAN_FILES =
-LTLIBRARIES = $(noinst_LTLIBRARIES)
-
-
-DEFS = @DEFS@ -I. -I$(srcdir) -I../../..
-CPPFLAGS = @CPPFLAGS@
-LDFLAGS = @LDFLAGS@
-LIBS = @LIBS@
-X_CFLAGS = @X_CFLAGS@
-X_LIBS = @X_LIBS@
-X_EXTRA_LIBS = @X_EXTRA_LIBS@
-X_PRE_LIBS = @X_PRE_LIBS@
-libMesaFX_X86_la_LDFLAGS =
-libMesaFX_X86_la_LIBADD =
-@HAVE_3DNOW_FALSE@libMesaFX_X86_la_OBJECTS =
-@HAVE_3DNOW_TRUE@libMesaFX_X86_la_OBJECTS = fx_3dnow_fastpath.lo
-CFLAGS = @CFLAGS@
-COMPILE = $(CC) $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
-LTCOMPILE = $(LIBTOOL) --mode=compile $(CC) $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
-CCLD = $(CC)
-LINK = $(LIBTOOL) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(LDFLAGS) -o $@
-DIST_COMMON = Makefile.am Makefile.in
-
-
-DISTFILES = $(DIST_COMMON) $(SOURCES) $(HEADERS) $(TEXINFOS) $(EXTRA_DIST)
-
-TAR = gtar
-GZIP_ENV = --best
-SOURCES = $(libMesaFX_X86_la_SOURCES)
-OBJECTS = $(libMesaFX_X86_la_OBJECTS)
-
-all: all-redirect
-.SUFFIXES:
-.SUFFIXES: .S .c .lo .o .obj .s
-$(srcdir)/Makefile.in: Makefile.am $(top_srcdir)/configure.in $(ACLOCAL_M4)
- cd $(top_srcdir) && $(AUTOMAKE) --gnu src/FX/X86/Makefile
-
-Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
- cd $(top_builddir) \
- && CONFIG_FILES=$(subdir)/$@ CONFIG_HEADERS= $(SHELL) ./config.status
-
-
-mostlyclean-noinstLTLIBRARIES:
-
-clean-noinstLTLIBRARIES:
- -test -z "$(noinst_LTLIBRARIES)" || rm -f $(noinst_LTLIBRARIES)
-
-distclean-noinstLTLIBRARIES:
-
-maintainer-clean-noinstLTLIBRARIES:
-
-.c.o:
- $(COMPILE) -c $<
-
-# FIXME: We should only use cygpath when building on Windows,
-# and only if it is available.
-.c.obj:
- $(COMPILE) -c `cygpath -w $<`
-
-.s.o:
- $(COMPILE) -c $<
-
-.S.o:
- $(COMPILE) -c $<
-
-mostlyclean-compile:
- -rm -f *.o core *.core
- -rm -f *.$(OBJEXT)
-
-clean-compile:
-
-distclean-compile:
- -rm -f *.tab.c
-
-maintainer-clean-compile:
-
-.c.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-.s.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-.S.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-mostlyclean-libtool:
- -rm -f *.lo
-
-clean-libtool:
- -rm -rf .libs _libs
-
-distclean-libtool:
-
-maintainer-clean-libtool:
-
-libMesaFX_X86.la: $(libMesaFX_X86_la_OBJECTS) $(libMesaFX_X86_la_DEPENDENCIES)
- $(LINK) $(libMesaFX_X86_la_LDFLAGS) $(libMesaFX_X86_la_OBJECTS) $(libMesaFX_X86_la_LIBADD) $(LIBS)
-
-tags: TAGS
-
-ID: $(HEADERS) $(SOURCES) $(LISP)
- list='$(SOURCES) $(HEADERS)'; \
- unique=`for i in $$list; do echo $$i; done | \
- awk ' { files[$$0] = 1; } \
- END { for (i in files) print i; }'`; \
- here=`pwd` && cd $(srcdir) \
- && mkid -f$$here/ID $$unique $(LISP)
-
-TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) $(LISP)
- tags=; \
- here=`pwd`; \
- list='$(SOURCES) $(HEADERS)'; \
- unique=`for i in $$list; do echo $$i; done | \
- awk ' { files[$$0] = 1; } \
- END { for (i in files) print i; }'`; \
- test -z "$(ETAGS_ARGS)$$unique$(LISP)$$tags" \
- || (cd $(srcdir) && etags $(ETAGS_ARGS) $$tags $$unique $(LISP) -o $$here/TAGS)
-
-mostlyclean-tags:
-
-clean-tags:
-
-distclean-tags:
- -rm -f TAGS ID
-
-maintainer-clean-tags:
-
-distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir)
-
-subdir = src/FX/X86
-
-distdir: $(DISTFILES)
- @for file in $(DISTFILES); do \
- d=$(srcdir); \
- if test -d $$d/$$file; then \
- cp -pr $$d/$$file $(distdir)/$$file; \
- else \
- test -f $(distdir)/$$file \
- || ln $$d/$$file $(distdir)/$$file 2> /dev/null \
- || cp -p $$d/$$file $(distdir)/$$file || :; \
- fi; \
- done
-info-am:
-info: info-am
-dvi-am:
-dvi: dvi-am
-check-am: all-am
-check: check-am
-installcheck-am:
-installcheck: installcheck-am
-install-exec-am:
-install-exec: install-exec-am
-
-install-data-am:
-install-data: install-data-am
-
-install-am: all-am
- @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
-install: install-am
-uninstall-am:
-uninstall: uninstall-am
-all-am: Makefile $(LTLIBRARIES)
-all-redirect: all-am
-install-strip:
- $(MAKE) $(AM_MAKEFLAGS) AM_INSTALL_PROGRAM_FLAGS=-s install
-installdirs:
-
-
-mostlyclean-generic:
-
-clean-generic:
-
-distclean-generic:
- -rm -f Makefile $(CONFIG_CLEAN_FILES)
- -rm -f config.cache config.log stamp-h stamp-h[0-9]*
-
-maintainer-clean-generic:
-mostlyclean-am: mostlyclean-noinstLTLIBRARIES mostlyclean-compile \
- mostlyclean-libtool mostlyclean-tags \
- mostlyclean-generic
-
-mostlyclean: mostlyclean-am
-
-clean-am: clean-noinstLTLIBRARIES clean-compile clean-libtool \
- clean-tags clean-generic mostlyclean-am
-
-clean: clean-am
-
-distclean-am: distclean-noinstLTLIBRARIES distclean-compile \
- distclean-libtool distclean-tags distclean-generic \
- clean-am
- -rm -f libtool
-
-distclean: distclean-am
-
-maintainer-clean-am: maintainer-clean-noinstLTLIBRARIES \
- maintainer-clean-compile maintainer-clean-libtool \
- maintainer-clean-tags maintainer-clean-generic \
- distclean-am
- @echo "This command is intended for maintainers to use;"
- @echo "it deletes files that may require special tools to rebuild."
-
-maintainer-clean: maintainer-clean-am
-
-.PHONY: mostlyclean-noinstLTLIBRARIES distclean-noinstLTLIBRARIES \
-clean-noinstLTLIBRARIES maintainer-clean-noinstLTLIBRARIES \
-mostlyclean-compile distclean-compile clean-compile \
-maintainer-clean-compile mostlyclean-libtool distclean-libtool \
-clean-libtool maintainer-clean-libtool tags mostlyclean-tags \
-distclean-tags clean-tags maintainer-clean-tags distdir info-am info \
-dvi-am dvi check check-am installcheck-am installcheck install-exec-am \
-install-exec install-data-am install-data install-am install \
-uninstall-am uninstall all-redirect all-am all installdirs \
-mostlyclean-generic distclean-generic clean-generic \
-maintainer-clean-generic clean mostlyclean distclean maintainer-clean
-
-
-@HAVE_X86_TRUE@fx_3dnow_fastpath.lo: fx_3dnow_fastpath.S fx_3dnow_fasttmp.h
-
-# Tell versions [3.59,3.63) of GNU make to not export all variables.
-# Otherwise a system limit (for SysV at least) may be exceeded.
-.NOEXPORT:
diff --git a/xc/extras/Mesa/src/FX/fxcva.c b/xc/extras/Mesa/src/FX/fxcva.c
index 188210add..44c15c5aa 100644
--- a/xc/extras/Mesa/src/FX/fxcva.c
+++ b/xc/extras/Mesa/src/FX/fxcva.c
@@ -395,7 +395,11 @@ void fxDDCheckMergeAndRender( GLcontext *ctx, struct gl_pipeline_stage *d )
GLuint inputs = ctx->RenderFlags & ~ctx->CVA.pre.outputs;
if (!(ctx->TriangleCaps & DD_TRI_UNFILLED) &&
+#ifdef VAO
+ (ctx->Array.Current->Summary & VERT_OBJ_ANY))
+#else
(ctx->Array.Summary & VERT_OBJ_ANY))
+#endif
{
d->inputs = (VERT_SETUP_PART | VERT_ELT | inputs);
d->outputs = 0;
diff --git a/xc/extras/Mesa/src/FX/fxdrv.h b/xc/extras/Mesa/src/FX/fxdrv.h
index c85c73d8e..19c0d6bab 100644
--- a/xc/extras/Mesa/src/FX/fxdrv.h
+++ b/xc/extras/Mesa/src/FX/fxdrv.h
@@ -274,7 +274,7 @@ typedef struct {
} tfxMipMapLevel;
typedef struct tfxTexInfo_t {
- struct tfxTexInfo *next;
+ struct tfxTexInfo_t *next;
struct gl_texture_object *tObj;
GLuint lastTimeUsed;
diff --git a/xc/extras/Mesa/src/FX/fxpipeline.c b/xc/extras/Mesa/src/FX/fxpipeline.c
index cf4c9ebbc..e7821fa56 100644
--- a/xc/extras/Mesa/src/FX/fxpipeline.c
+++ b/xc/extras/Mesa/src/FX/fxpipeline.c
@@ -217,7 +217,11 @@ GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx )
if (fxMesa->is_in_hardware &&
fxMesa->render_index == 0 &&
(ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
+#ifdef VAO
+ (ctx->Array.Current->Flags & (VERT_OBJ_234|
+#else
(ctx->Array.Flags & (VERT_OBJ_234|
+#endif
VERT_TEX0_4|
VERT_TEX1_4|
VERT_ELT)) == (VERT_OBJ_23|VERT_ELT))
@@ -236,6 +240,7 @@ GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx )
if (fxMesa->using_fast_path)
{
+#if 0
if (MESA_VERBOSE & (VERBOSE_STATE|VERBOSE_DRIVER))
fprintf(stderr, "fxMesa: fall back to full pipeline %x %x %x %x %x\n",
fxMesa->is_in_hardware,
@@ -243,11 +248,16 @@ GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx )
(ctx->Enabled & ILLEGAL_ENABLES),
(ctx->Array.Summary & (VERT_OBJ_23)),
(ctx->Array.Summary & (VERT_OBJ_4|VERT_TEX0_4|VERT_TEX1_4)));
+#endif
fxMesa->using_fast_path = 0;
ctx->CVA.VB->ClipOrMask = 0;
ctx->CVA.VB->ClipAndMask = CLIP_ALL_BITS;
+#ifdef VAO
+ ctx->Array.NewArrayState |= ctx->Array.Current->Summary;
+#else
ctx->Array.NewArrayState |= ctx->Array.Summary;
+#endif
return 0;
}
@@ -272,7 +282,11 @@ void fxDDOptimizePrecalcPipeline( GLcontext *ctx, struct gl_pipeline *pipe )
if (fxMesa->is_in_hardware &&
fxMesa->render_index == 0 &&
(ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
+#ifdef VAO
+ (ctx->Array.Current->Summary & VERT_ELT))
+#else
(ctx->Array.Summary & VERT_ELT))
+#endif
{
pipe->stages[0] = &fx_fast_stage;
pipe->stages[1] = 0;
diff --git a/xc/extras/Mesa/src/FX/fxrender.c b/xc/extras/Mesa/src/FX/fxrender.c
index 5935998f8..b07a67ce7 100644
--- a/xc/extras/Mesa/src/FX/fxrender.c
+++ b/xc/extras/Mesa/src/FX/fxrender.c
@@ -215,7 +215,7 @@ static INLINE void fxSafeClippedTriangle3( struct vertex_buffer *VB,
#define RENDER_POINTS( start, count ) \
(void) gWin; \
(void) VB; \
- (VB->ctx->Driver.PointsFunc)( VB->ctx, start, count-1 )
+ (VB->ctx->Driver.PointsFunc)( VB->ctx, start, count )
#define RENDER_LINE( i1, i ) \
do { \
@@ -278,7 +278,7 @@ static INLINE void fxSafeClippedTriangle3( struct vertex_buffer *VB,
#define RENDER_POINTS( start, count ) \
(void) gWin; \
(void) cullmask; \
- (VB->ctx->Driver.PointsFunc)( VB->ctx, start, count-1 )
+ (VB->ctx->Driver.PointsFunc)( VB->ctx, start, count )
#define RENDER_LINE( i1, i ) \
@@ -376,7 +376,7 @@ static INLINE void fxSafeClippedTriangle3( struct vertex_buffer *VB,
fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
GLubyte *clipmask = VB->ClipMask; \
GLuint i; \
- for (i = start ; i <= count ; i++) \
+ for (i = start ; i < count ; i++) \
if (clipmask[i] == 0) { \
RVB_COLOR(i); \
FX_grDrawPoint( (GrVertex *)gWin[i].f );\
@@ -435,7 +435,7 @@ static INLINE void fxSafeClippedTriangle3( struct vertex_buffer *VB,
fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
GLuint e; \
GLubyte *clipmask = VB->ClipMask; \
- for(e=start;e<=count;e++) \
+ for(e=start;e<count;e++) \
if(clipmask[elt[e]]==0) { \
FX_grDrawPoint((GrVertex *)gWin[elt[e]].f); \
} \
@@ -482,7 +482,7 @@ static INLINE void fxSafeClippedTriangle3( struct vertex_buffer *VB,
fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
GLuint e; \
GLubyte *clipmask = VB->ClipMask; \
- for(e=start;e<=count;e++) \
+ for(e=start;e<count;e++) \
if(clipmask[elt[e]]==0) { \
FX_grDrawPoint((GrVertex *)gWin[elt[e]].f); \
} \
@@ -532,7 +532,7 @@ static INLINE void fxSafeClippedTriangle3( struct vertex_buffer *VB,
#define RENDER_POINTS( start, count ) \
do { \
GLuint e; \
- for(e=start;e<=count;e++) { \
+ for(e=start;e<count;e++) { \
FX_grDrawPoint((GrVertex *)gWin[elt[e]].f); \
} \
} while (0)
diff --git a/xc/extras/Mesa/src/FX/fxvsetup.c b/xc/extras/Mesa/src/FX/fxvsetup.c
index 5b075f404..e8207a37a 100644
--- a/xc/extras/Mesa/src/FX/fxvsetup.c
+++ b/xc/extras/Mesa/src/FX/fxvsetup.c
@@ -378,7 +378,11 @@ void fxDDCheckPartialRasterSetup( GLcontext *ctx, struct gl_pipeline_stage *d )
/* Indirect triangles must be rendered via the immediate pipeline.
* If all rasterization is software, no need to set up.
*/
+#ifdef VAO
+ if ((ctx->Array.Current->Summary & VERT_OBJ_ANY) == 0)
+#else
if ((ctx->Array.Summary & VERT_OBJ_ANY) == 0)
+#endif
return;
if ((ctx->IndirectTriangles & DD_SW_SETUP) ||
@@ -386,7 +390,11 @@ void fxDDCheckPartialRasterSetup( GLcontext *ctx, struct gl_pipeline_stage *d )
return;
if ((ctx->Texture.ReallyEnabled & 0xf) &&
+#ifdef VAO
+ !(ctx->Array.Current->Flags & VERT_TEX0_ANY))
+#else
!(ctx->Array.Flags & VERT_TEX0_ANY))
+#endif
{
if (ctx->TextureMatrix[0].type == MATRIX_GENERAL ||
ctx->TextureMatrix[0].type == MATRIX_PERSPECTIVE ||
@@ -397,7 +405,11 @@ void fxDDCheckPartialRasterSetup( GLcontext *ctx, struct gl_pipeline_stage *d )
}
if ((ctx->Texture.ReallyEnabled & 0xf0) &&
+#ifdef VAO
+ !(ctx->Array.Current->Flags & VERT_TEX1_ANY))
+#else
!(ctx->Array.Flags & VERT_TEX1_ANY))
+#endif
{
if (ctx->TextureMatrix[1].type == MATRIX_GENERAL ||
ctx->TextureMatrix[1].type == MATRIX_PERSPECTIVE ||
@@ -420,27 +432,27 @@ void fxDDCheckPartialRasterSetup( GLcontext *ctx, struct gl_pipeline_stage *d )
*/
void fxDDPartialRasterSetup( struct vertex_buffer *VB )
{
- GLuint new = VB->pipeline->new_outputs;
+ GLuint newOut = VB->pipeline->new_outputs;
fxMesaContext fxMesa = (fxMesaContext)VB->ctx->DriverCtx;
GLuint ind = 0;
FX_DRIVER_DATA(VB)->last_vert = FX_DRIVER_DATA(VB)->verts + VB->Count;
- if (new & VERT_WIN) {
- new = VB->pipeline->outputs;
+ if (newOut & VERT_WIN) {
+ newOut = VB->pipeline->outputs;
ind |= SETUP_XY|SETUP_W|SETUP_Z;
}
- if (new & VERT_TEX0_ANY)
+ if (newOut & VERT_TEX0_ANY)
ind |= SETUP_W | fxMesa->tex_dest[0];
- if (new & VERT_TEX1_ANY)
+ if (newOut & VERT_TEX1_ANY)
ind |= SETUP_W | fxMesa->tex_dest[1];
- if (new & VERT_RGBA)
+ if (newOut & VERT_RGBA)
ind |= SETUP_W|SETUP_RGBA;
- if ((new & VERT_WIN) == 0)
+ if ((newOut & VERT_WIN) == 0)
ind &= ~(fxMesa->setupdone & SETUP_W);
fxMesa->setupdone &= ~ind;
diff --git a/xc/extras/Mesa/src/Makefile b/xc/extras/Mesa/src/Makefile
deleted file mode 100644
index 107781860..000000000
--- a/xc/extras/Mesa/src/Makefile
+++ /dev/null
@@ -1,805 +0,0 @@
-# Generated automatically from Makefile.in by configure.
-# Makefile.in generated automatically by automake 1.4 from Makefile.am
-
-# Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
-# This Makefile.in is free software; the Free Software Foundation
-# gives unlimited permission to copy and/or distribute it,
-# with or without modifications, as long as this notice is preserved.
-
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
-# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
-# PARTICULAR PURPOSE.
-
-#AUTOMAKE_OPTIONS = no-dependencies
-
-
-SHELL = /bin/sh
-
-srcdir = .
-top_srcdir = ..
-prefix = /usr/local
-exec_prefix = ${prefix}
-
-bindir = ${exec_prefix}/bin
-sbindir = ${exec_prefix}/sbin
-libexecdir = ${exec_prefix}/libexec
-datadir = ${prefix}/share
-sysconfdir = ${prefix}/etc
-sharedstatedir = ${prefix}/com
-localstatedir = ${prefix}/var
-libdir = ${exec_prefix}/lib
-infodir = ${prefix}/info
-mandir = ${prefix}/man
-includedir = ${prefix}/include
-oldincludedir = /usr/include
-
-DESTDIR =
-
-pkgdatadir = $(datadir)/Mesa
-pkglibdir = $(libdir)/Mesa
-pkgincludedir = $(includedir)/Mesa
-
-top_builddir = ..
-
-ACLOCAL = aclocal
-AUTOCONF = autoconf
-AUTOMAKE = automake
-AUTOHEADER = autoheader
-
-INSTALL = /usr/bin/install -c
-INSTALL_PROGRAM = ${INSTALL} $(AM_INSTALL_PROGRAM_FLAGS)
-INSTALL_DATA = ${INSTALL} -m 644
-INSTALL_SCRIPT = ${INSTALL_PROGRAM}
-transform = s,x,x,
-
-NORMAL_INSTALL = :
-PRE_INSTALL = :
-POST_INSTALL = :
-NORMAL_UNINSTALL = :
-PRE_UNINSTALL = :
-POST_UNINSTALL = :
-host_alias = i686-pc-linux-gnu
-host_triplet = i686-pc-linux-gnu
-AS = @AS@
-CC = gcc
-CPP = gcc -E
-DLLTOOL = @DLLTOOL@
-EXEEXT =
-FX_CFLAGS = -I/usr/include/glide3 -I/usr/local/include/glide3
-FX_LIBS = -lglide3x
-GGI_CFLAGS =
-GGI_LIBS =
-GLUT_CFLAGS =
-GLUT_LIBS = -lglut
-LIBGLUT_VERSION = 3:7:0
-LIBGLU_VERSION = 1:1:030300
-LIBGL_VERSION = 1:2:030300
-LIBTOOL = $(SHELL) $(top_builddir)/libtool
-LN_S = ln -s
-MAKEINFO = makeinfo
-OBJDUMP = @OBJDUMP@
-OBJEXT = o
-PACKAGE = Mesa
-RANLIB = ranlib
-STRIP = strip
-SVGA_CFLAGS =
-SVGA_LIBS = -lvga
-THREAD_LIBS = -lpthread
-VERSION = 3.3b1
-X_LIBADD = -lXmu -lXext -lXi -lX11
-ggi_confdir = /usr/local/etc
-ggi_libdir = /usr/local/lib
-
-INCLUDES = -I$(top_srcdir)/include
-
-# Build a libtool library for installation in libdir.
-lib_LTLIBRARIES = libGL.la
-
-sysconf_DATA = mesa.conf
-
-EXTRA_DIST = ddsample.c mesa.conf
-
-libGL_la_LDFLAGS = -version-info $(LIBGL_VERSION)
-libGL_la_SOURCES = aatriangle.c aatriangle.h accum.c accum.h all.h alpha.c alpha.h alphabuf.c alphabuf.h attrib.c attrib.h bbox.c bbox.h bitmap.c bitmap.h blend.c blend.h buffers.c buffers.h clip.c clip.h clip_funcs.h clip_tmp.h colortab.c colortab.h config.c config.h context.c context.h copy_tmp.h copypix.c copypix.h cull_tmp.h cva.c cva.h dd.h debug_xform.c debug_xform.h depth.c depth.h dispatch.c dlist.c dlist.h dotprod_tmp.h drawpix.c drawpix.h enable.c enable.h enums.c enums.h eval.c eval.h extensions.c extensions.h feedback.c feedback.h fixed.h glapi.c glapi.h glapinoop.c glapinoop.h glapioffsets.h glapitable.h glapitemp.h glthread.c glthread.h fog.c fog.h fog_tmp.h general_clip.h get.c get.h glheader.h hash.c hash.h hint.c hint.h imaging.c imaging.h image.c image.h indirect_tmp.h interp_tmp.h light.c light.h lines.c lines.h linetemp.h lnaatemp.h logic.c logic.h macros.h masking.c masking.h matrix.c matrix.h mem.c mem.h mmath.c mmath.h norm_tmp.h pb.c pb.h pipeline.c pipeline.h pixel.c pixel.h pixeltex.c pixeltex.h points.c points.h polygon.c polygon.h quads.c quads.h rastpos.c rastpos.h readpix.c readpix.h rect.c rect.h render_tmp.h scissor.c scissor.h shade.c shade.h shade_tmp.h simple_list.h span.c span.h stages.c stages.h state.c state.h stencil.c stencil.h texgen_tmp.h teximage.c teximage.h texobj.c texobj.h texstate.c texstate.h texture.c texture.h texutil.c texutil.h trans_tmp.h translate.c translate.h triangle.c triangle.h tritemp.h types.h varray.c varray.h vb.c vb.h vbcull.c vbcull.h vbfill.c vbfill.h vbindirect.c vbindirect.h vbrender.c vbrender.h vbxform.c vbxform.h vector.c vector.h vertices.c vertices.h winpos.c winpos.h xform.c xform.h xform_tmp.h zoom.c zoom.h
-
-
-DRV_X86 = X86/libMesaX86.la
-SUB_X86 = X86
-
-DRV_FX = FX/libMesaFX.la
-SUB_FX = FX
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diff --git a/xc/extras/Mesa/src/Makefile.BeOS-R4 b/xc/extras/Mesa/src/Makefile.BeOS-R4
index db5c675b0..024165021 100755
--- a/xc/extras/Mesa/src/Makefile.BeOS-R4
+++ b/xc/extras/Mesa/src/Makefile.BeOS-R4
@@ -1,9 +1,9 @@
-# $Id: Makefile.BeOS-R4,v 1.1 2000/11/30 17:31:31 dawes Exp $
+# $Id: Makefile.BeOS-R4,v 1.2 2000/12/05 19:51:29 dawes Exp $
# Mesa 3-D graphics library
-# Version: 3.3
+# Version: 3.4
#
-# Copyright (C) 1999 Brian Paul All Rights Reserved.
+# Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
@@ -98,6 +98,7 @@ CORE_SOURCES = \
teximage.c \
texobj.c \
texstate.c \
+ texture.c \
texutil.c \
translate.c \
triangle.c \
@@ -114,6 +115,7 @@ CORE_SOURCES = \
xform.c \
zoom.c
+
DRIVER_SOURCES = OSmesa/osmesa.c BeOS/GLView.cpp
OBJECTS = $(CORE_SOURCES:.c=.o) OSmesa/osmesa.o BeOS/GLView.o
diff --git a/xc/extras/Mesa/src/Makefile.am b/xc/extras/Mesa/src/Makefile.am
index c23549e21..45642a080 100644
--- a/xc/extras/Mesa/src/Makefile.am
+++ b/xc/extras/Mesa/src/Makefile.am
@@ -1,6 +1,6 @@
## Process this file with automake to produce Makefile.in
-AUTOMAKE_OPTIONS = no-dependencies
+#AUTOMAKE_OPTIONS = no-dependencies
INCLUDES = -I$(top_srcdir)/include
diff --git a/xc/extras/Mesa/src/Makefile.in b/xc/extras/Mesa/src/Makefile.in
deleted file mode 100644
index 437c9684d..000000000
--- a/xc/extras/Mesa/src/Makefile.in
+++ /dev/null
@@ -1,753 +0,0 @@
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-# Build a libtool library for installation in libdir.
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-sysconf_DATA = mesa.conf
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-EXTRA_DIST = ddsample.c mesa.conf
-
-libGL_la_LDFLAGS = -version-info $(LIBGL_VERSION)
-libGL_la_SOURCES = aatriangle.c aatriangle.h accum.c accum.h all.h alpha.c alpha.h alphabuf.c alphabuf.h attrib.c attrib.h bbox.c bbox.h bitmap.c bitmap.h blend.c blend.h buffers.c buffers.h clip.c clip.h clip_funcs.h clip_tmp.h colortab.c colortab.h config.c config.h context.c context.h copy_tmp.h copypix.c copypix.h cull_tmp.h cva.c cva.h dd.h debug_xform.c debug_xform.h depth.c depth.h dispatch.c dlist.c dlist.h dotprod_tmp.h drawpix.c drawpix.h enable.c enable.h enums.c enums.h eval.c eval.h extensions.c extensions.h feedback.c feedback.h fixed.h glapi.c glapi.h glapinoop.c glapinoop.h glapioffsets.h glapitable.h glapitemp.h glthread.c glthread.h fog.c fog.h fog_tmp.h general_clip.h get.c get.h glheader.h hash.c hash.h hint.c hint.h imaging.c imaging.h image.c image.h indirect_tmp.h interp_tmp.h light.c light.h lines.c lines.h linetemp.h lnaatemp.h logic.c logic.h macros.h masking.c masking.h matrix.c matrix.h mem.c mem.h mmath.c mmath.h norm_tmp.h pb.c pb.h pipeline.c pipeline.h pixel.c pixel.h pixeltex.c pixeltex.h points.c points.h polygon.c polygon.h quads.c quads.h rastpos.c rastpos.h readpix.c readpix.h rect.c rect.h render_tmp.h scissor.c scissor.h shade.c shade.h shade_tmp.h simple_list.h span.c span.h stages.c stages.h state.c state.h stencil.c stencil.h texgen_tmp.h teximage.c teximage.h texobj.c texobj.h texstate.c texstate.h texture.c texture.h texutil.c texutil.h trans_tmp.h translate.c translate.h triangle.c triangle.h tritemp.h types.h varray.c varray.h vb.c vb.h vbcull.c vbcull.h vbfill.c vbfill.h vbindirect.c vbindirect.h vbrender.c vbrender.h vbxform.c vbxform.h vector.c vector.h vertices.c vertices.h winpos.c winpos.h xform.c xform.h xform_tmp.h zoom.c zoom.h
-
-
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diff --git a/xc/extras/Mesa/src/OSmesa/Makefile.am b/xc/extras/Mesa/src/OSmesa/Makefile.am
index 9f71106c5..1ff552057 100644
--- a/xc/extras/Mesa/src/OSmesa/Makefile.am
+++ b/xc/extras/Mesa/src/OSmesa/Makefile.am
@@ -1,6 +1,6 @@
## Process this file with automake to produce Makefile.in
-AUTOMAKE_OPTIONS = no-dependencies
+#AUTOMAKE_OPTIONS = no-dependencies
INCLUDES = -I$(top_srcdir)/include -I$(top_srcdir)/src
diff --git a/xc/extras/Mesa/src/OSmesa/Makefile.in b/xc/extras/Mesa/src/OSmesa/Makefile.in
deleted file mode 100644
index a46b7cd8f..000000000
--- a/xc/extras/Mesa/src/OSmesa/Makefile.in
+++ /dev/null
@@ -1,320 +0,0 @@
-# Makefile.in generated automatically by automake 1.4 from Makefile.am
-
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-# with or without modifications, as long as this notice is preserved.
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diff --git a/xc/extras/Mesa/src/OSmesa/osmesa.c b/xc/extras/Mesa/src/OSmesa/osmesa.c
index 4cc3e29d5..09e6ed0e9 100644
--- a/xc/extras/Mesa/src/OSmesa/osmesa.c
+++ b/xc/extras/Mesa/src/OSmesa/osmesa.c
@@ -102,7 +102,7 @@ OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
OSMesaContext osmesa;
GLint rshift, gshift, bshift, ashift;
GLint rind, gind, bind;
- GLint indexBits, alphaBits;
+ GLint indexBits, alphaBits = 0;
GLboolean rgbmode;
GLboolean swalpha;
GLuint i4 = 1;
diff --git a/xc/extras/Mesa/src/X/Makefile.am b/xc/extras/Mesa/src/X/Makefile.am
index bae8b2379..f0d65fd8f 100644
--- a/xc/extras/Mesa/src/X/Makefile.am
+++ b/xc/extras/Mesa/src/X/Makefile.am
@@ -1,6 +1,6 @@
## Process this file with automake to produce Makefile.in
-AUTOMAKE_OPTIONS = no-dependencies
+#AUTOMAKE_OPTIONS = no-dependencies
INCLUDES = -I$(top_srcdir)/include -I$(top_srcdir)/src $(X_CFLAGS) $(FX_CFLAGS)
diff --git a/xc/extras/Mesa/src/X/Makefile.in b/xc/extras/Mesa/src/X/Makefile.in
deleted file mode 100644
index f86974fea..000000000
--- a/xc/extras/Mesa/src/X/Makefile.in
+++ /dev/null
@@ -1,324 +0,0 @@
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-
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- cd $(top_builddir) \
- && CONFIG_FILES=$(subdir)/$@ CONFIG_HEADERS= $(SHELL) ./config.status
-
-
-mostlyclean-noinstLTLIBRARIES:
-
-clean-noinstLTLIBRARIES:
- -test -z "$(noinst_LTLIBRARIES)" || rm -f $(noinst_LTLIBRARIES)
-
-distclean-noinstLTLIBRARIES:
-
-maintainer-clean-noinstLTLIBRARIES:
-
-.c.o:
- $(COMPILE) -c $<
-
-# FIXME: We should only use cygpath when building on Windows,
-# and only if it is available.
-.c.obj:
- $(COMPILE) -c `cygpath -w $<`
-
-.s.o:
- $(COMPILE) -c $<
-
-.S.o:
- $(COMPILE) -c $<
-
-mostlyclean-compile:
- -rm -f *.o core *.core
- -rm -f *.$(OBJEXT)
-
-clean-compile:
-
-distclean-compile:
- -rm -f *.tab.c
-
-maintainer-clean-compile:
-
-.c.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-.s.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-.S.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-mostlyclean-libtool:
- -rm -f *.lo
-
-clean-libtool:
- -rm -rf .libs _libs
-
-distclean-libtool:
-
-maintainer-clean-libtool:
-
-libMesaX11.la: $(libMesaX11_la_OBJECTS) $(libMesaX11_la_DEPENDENCIES)
- $(LINK) $(libMesaX11_la_LDFLAGS) $(libMesaX11_la_OBJECTS) $(libMesaX11_la_LIBADD) $(LIBS)
-
-tags: TAGS
-
-ID: $(HEADERS) $(SOURCES) $(LISP)
- list='$(SOURCES) $(HEADERS)'; \
- unique=`for i in $$list; do echo $$i; done | \
- awk ' { files[$$0] = 1; } \
- END { for (i in files) print i; }'`; \
- here=`pwd` && cd $(srcdir) \
- && mkid -f$$here/ID $$unique $(LISP)
-
-TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) $(LISP)
- tags=; \
- here=`pwd`; \
- list='$(SOURCES) $(HEADERS)'; \
- unique=`for i in $$list; do echo $$i; done | \
- awk ' { files[$$0] = 1; } \
- END { for (i in files) print i; }'`; \
- test -z "$(ETAGS_ARGS)$$unique$(LISP)$$tags" \
- || (cd $(srcdir) && etags $(ETAGS_ARGS) $$tags $$unique $(LISP) -o $$here/TAGS)
-
-mostlyclean-tags:
-
-clean-tags:
-
-distclean-tags:
- -rm -f TAGS ID
-
-maintainer-clean-tags:
-
-distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir)
-
-subdir = src/X
-
-distdir: $(DISTFILES)
- @for file in $(DISTFILES); do \
- d=$(srcdir); \
- if test -d $$d/$$file; then \
- cp -pr $$d/$$file $(distdir)/$$file; \
- else \
- test -f $(distdir)/$$file \
- || ln $$d/$$file $(distdir)/$$file 2> /dev/null \
- || cp -p $$d/$$file $(distdir)/$$file || :; \
- fi; \
- done
-info-am:
-info: info-am
-dvi-am:
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-install-am: all-am
- @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
-install: install-am
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-all-am: Makefile $(LTLIBRARIES)
-all-redirect: all-am
-install-strip:
- $(MAKE) $(AM_MAKEFLAGS) AM_INSTALL_PROGRAM_FLAGS=-s install
-installdirs:
-
-
-mostlyclean-generic:
-
-clean-generic:
-
-distclean-generic:
- -rm -f Makefile $(CONFIG_CLEAN_FILES)
- -rm -f config.cache config.log stamp-h stamp-h[0-9]*
-
-maintainer-clean-generic:
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- mostlyclean-libtool mostlyclean-tags \
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-
-mostlyclean: mostlyclean-am
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- clean-tags clean-generic mostlyclean-am
-
-clean: clean-am
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- distclean-libtool distclean-tags distclean-generic \
- clean-am
- -rm -f libtool
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- @echo "This command is intended for maintainers to use;"
- @echo "it deletes files that may require special tools to rebuild."
-
-maintainer-clean: maintainer-clean-am
-
-.PHONY: mostlyclean-noinstLTLIBRARIES distclean-noinstLTLIBRARIES \
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-uninstall-am uninstall all-redirect all-am all installdirs \
-mostlyclean-generic distclean-generic clean-generic \
-maintainer-clean-generic clean mostlyclean distclean maintainer-clean
-
-
-# Tell versions [3.59,3.63) of GNU make to not export all variables.
-# Otherwise a system limit (for SysV at least) may be exceeded.
-.NOEXPORT:
diff --git a/xc/extras/Mesa/src/X/fakeglx.c b/xc/extras/Mesa/src/X/fakeglx.c
index 0b7cf6bf3..6c9f04aee 100644
--- a/xc/extras/Mesa/src/X/fakeglx.c
+++ b/xc/extras/Mesa/src/X/fakeglx.c
@@ -560,7 +560,7 @@ static XVisualInfo *choose_x_visual( Display *dpy, int screen,
int preferred_class )
{
XVisualInfo *vis;
- int xclass, visclass;
+ int xclass, visclass = 0;
int depth;
if (rgba) {
diff --git a/xc/extras/Mesa/src/X/xfonts.c b/xc/extras/Mesa/src/X/xfonts.c
index 9b1148db9..b56d2471a 100644
--- a/xc/extras/Mesa/src/X/xfonts.c
+++ b/xc/extras/Mesa/src/X/xfonts.c
@@ -179,7 +179,7 @@ fill_bitmap (Display *dpy, Window win, GC gc,
static XCharStruct *isvalid(XFontStruct *fs, int which)
{
unsigned int rows,pages;
- int byte1,byte2;
+ int byte1 = 0,byte2 = 0;
int i,valid = 1;
rows = fs->max_byte1 - fs->min_byte1 + 1;
diff --git a/xc/extras/Mesa/src/X86/3dnow.c b/xc/extras/Mesa/src/X86/3dnow.c
index 7b642dc04..e52809493 100644
--- a/xc/extras/Mesa/src/X86/3dnow.c
+++ b/xc/extras/Mesa/src/X86/3dnow.c
@@ -30,6 +30,7 @@
#include "glheader.h"
#include "context.h"
+#include "shade.h"
#include "types.h"
#include "vertices.h"
#include "xform.h"
@@ -170,6 +171,18 @@ void gl_init_3dnow_transform_asm( void )
#endif
}
+void gl_init_3dnow_shade_asm( void )
+{
+#ifdef USE_3DNOW_ASM
+ /* When the time comes, initialize optimized lighting here.
+ */
+
+#if 0
+ gl_test_all_shade_functions( "3DNow!" );
+#endif
+#endif
+}
+
void gl_init_3dnow_vertex_asm( void )
{
#ifdef USE_3DNOW_ASM
diff --git a/xc/extras/Mesa/src/X86/3dnow.h b/xc/extras/Mesa/src/X86/3dnow.h
index 6e34b6ce4..a65c51060 100644
--- a/xc/extras/Mesa/src/X86/3dnow.h
+++ b/xc/extras/Mesa/src/X86/3dnow.h
@@ -31,9 +31,8 @@
#ifndef __3DNOW_H__
#define __3DNOW_H__
-#include "xform.h"
-
void gl_init_3dnow_transform_asm( void );
+void gl_init_3dnow_shade_asm( void );
void gl_init_3dnow_vertex_asm( void );
#endif
diff --git a/xc/extras/Mesa/src/X86/Makefile.am b/xc/extras/Mesa/src/X86/Makefile.am
index d4d4f2ebd..96c377198 100644
--- a/xc/extras/Mesa/src/X86/Makefile.am
+++ b/xc/extras/Mesa/src/X86/Makefile.am
@@ -1,6 +1,6 @@
## Process this file with automake to produce Makefile.in
-AUTOMAKE_OPTIONS = no-dependencies
+#AUTOMAKE_OPTIONS = no-dependencies
x3dnow_files = \
3dnow.c \
diff --git a/xc/extras/Mesa/src/X86/Makefile.in b/xc/extras/Mesa/src/X86/Makefile.in
deleted file mode 100644
index 31a68c082..000000000
--- a/xc/extras/Mesa/src/X86/Makefile.in
+++ /dev/null
@@ -1,472 +0,0 @@
-# Makefile.in generated automatically by automake 1.4 from Makefile.am
-
-# Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
-# This Makefile.in is free software; the Free Software Foundation
-# gives unlimited permission to copy and/or distribute it,
-# with or without modifications, as long as this notice is preserved.
-
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
-# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
-# PARTICULAR PURPOSE.
-
-
-SHELL = @SHELL@
-
-srcdir = @srcdir@
-top_srcdir = @top_srcdir@
-VPATH = @srcdir@
-prefix = @prefix@
-exec_prefix = @exec_prefix@
-
-bindir = @bindir@
-sbindir = @sbindir@
-libexecdir = @libexecdir@
-datadir = @datadir@
-sysconfdir = @sysconfdir@
-sharedstatedir = @sharedstatedir@
-localstatedir = @localstatedir@
-libdir = @libdir@
-infodir = @infodir@
-mandir = @mandir@
-includedir = @includedir@
-oldincludedir = /usr/include
-
-DESTDIR =
-
-pkgdatadir = $(datadir)/@PACKAGE@
-pkglibdir = $(libdir)/@PACKAGE@
-pkgincludedir = $(includedir)/@PACKAGE@
-
-top_builddir = ../..
-
-ACLOCAL = @ACLOCAL@
-AUTOCONF = @AUTOCONF@
-AUTOMAKE = @AUTOMAKE@
-AUTOHEADER = @AUTOHEADER@
-
-INSTALL = @INSTALL@
-INSTALL_PROGRAM = @INSTALL_PROGRAM@ $(AM_INSTALL_PROGRAM_FLAGS)
-INSTALL_DATA = @INSTALL_DATA@
-INSTALL_SCRIPT = @INSTALL_SCRIPT@
-transform = @program_transform_name@
-
-NORMAL_INSTALL = :
-PRE_INSTALL = :
-POST_INSTALL = :
-NORMAL_UNINSTALL = :
-PRE_UNINSTALL = :
-POST_UNINSTALL = :
-host_alias = @host_alias@
-host_triplet = @host@
-AS = @AS@
-CC = @CC@
-CPP = @CPP@
-DLLTOOL = @DLLTOOL@
-EXEEXT = @EXEEXT@
-FX_CFLAGS = @FX_CFLAGS@
-FX_LIBS = @FX_LIBS@
-GGI_CFLAGS = @GGI_CFLAGS@
-GGI_LIBS = @GGI_LIBS@
-GLUT_CFLAGS = @GLUT_CFLAGS@
-GLUT_LIBS = @GLUT_LIBS@
-LIBGLUT_VERSION = @LIBGLUT_VERSION@
-LIBGLU_VERSION = @LIBGLU_VERSION@
-LIBGL_VERSION = @LIBGL_VERSION@
-LIBTOOL = @LIBTOOL@
-LN_S = @LN_S@
-MAKEINFO = @MAKEINFO@
-OBJDUMP = @OBJDUMP@
-OBJEXT = @OBJEXT@
-PACKAGE = @PACKAGE@
-RANLIB = @RANLIB@
-STRIP = @STRIP@
-SVGA_CFLAGS = @SVGA_CFLAGS@
-SVGA_LIBS = @SVGA_LIBS@
-THREAD_LIBS = @THREAD_LIBS@
-VERSION = @VERSION@
-X_LIBADD = @X_LIBADD@
-ggi_confdir = @ggi_confdir@
-ggi_libdir = @ggi_libdir@
-
-AUTOMAKE_OPTIONS = no-dependencies
-
-x3dnow_files = 3dnow.c 3dnow.h 3dnow_norm_raw.S 3dnow_xform_masked1.S 3dnow_xform_masked2.S 3dnow_xform_masked3.S 3dnow_xform_masked4.S 3dnow_xform_raw1.S 3dnow_xform_raw2.S 3dnow_xform_raw3.S 3dnow_xform_raw4.S vertex_3dnow.S
-
-
-katmai_files = katmai.c katmai.h katmai_norm_raw.S katmai_xform_raw1.S katmai_xform_masked1.S katmai_xform_raw2.S katmai_xform_masked2.S katmai_xform_raw3.S katmai_xform_masked3.S katmai_xform_raw4.S katmai_xform_masked4.S vertex_katmai.S
-
-
-mmx_files = mmx.h mmx_blend.S
-
-@HAVE_3DNOW_TRUE@x3dnow_sources = $(x3dnow_files)
-@HAVE_3DNOW_TRUE@CFLAGS_3DNOW = -DUSE_3DNOW_ASM
-
-@HAVE_SSE_TRUE@katmai_sources = $(katmai_files)
-@HAVE_SSE_TRUE@CFLAGS_KATMAI = -DUSE_KATMAI_ASM
-
-@HAVE_MMX_TRUE@mmx_sources = $(mmx_files)
-@HAVE_MMX_TRUE@CFLAGS_MMX = -DUSE_MMX_ASM
-
-# Build a libtool convenience library.
-@HAVE_X86_TRUE@noinst_LTLIBRARIES = libMesaX86.la
-@HAVE_X86_TRUE@CFLAGS_X86 = -DUSE_X86_ASM
-
-libMesaX86_la_SOURCES = x86a.S assyntax.h common_x86.c common_x86_asm.S common_x86_asm.h common_x86_features.h glapi_x86.S x86.c x86.h vertex.S $(mmx_sources) $(x3dnow_sources) $(katmai_sources)
-
-
-INCLUDES = -I$(top_srcdir)/include -I$(top_srcdir)/src $(CFLAGS_X86) $(CFLAGS_MMX) $(CFLAGS_3DNOW) $(CFLAGS_KATMAI)
-
-EXTRA_DIST = x86flatregs.m4 x86a.S.m4 $(x3dnow_files) $(mmx_files) $(katmai_files)
-mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
-CONFIG_HEADER = ../../conf.h
-CONFIG_CLEAN_FILES =
-LTLIBRARIES = $(noinst_LTLIBRARIES)
-
-
-DEFS = @DEFS@ -I. -I$(srcdir) -I../..
-CPPFLAGS = @CPPFLAGS@
-LDFLAGS = @LDFLAGS@
-LIBS = @LIBS@
-X_CFLAGS = @X_CFLAGS@
-X_LIBS = @X_LIBS@
-X_EXTRA_LIBS = @X_EXTRA_LIBS@
-X_PRE_LIBS = @X_PRE_LIBS@
-libMesaX86_la_LDFLAGS =
-libMesaX86_la_LIBADD =
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@libMesaX86_la_OBJECTS = \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@x86a.lo common_x86.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@common_x86_asm.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@glapi_x86.lo x86.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@vertex.lo mmx_blend.lo
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@libMesaX86_la_OBJECTS = \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@x86a.lo common_x86.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@common_x86_asm.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@glapi_x86.lo x86.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@vertex.lo katmai.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_norm_raw.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_raw1.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_masked1.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_raw2.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_masked2.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_raw3.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_masked3.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_raw4.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_masked4.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@vertex_katmai.lo
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@libMesaX86_la_OBJECTS = \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@x86a.lo common_x86.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@common_x86_asm.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@glapi_x86.lo x86.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@vertex.lo 3dnow.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_norm_raw.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_masked1.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_masked2.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_masked3.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_masked4.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_raw1.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_raw2.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_raw3.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_raw4.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@vertex_3dnow.lo
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@libMesaX86_la_OBJECTS = \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@x86a.lo common_x86.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@common_x86_asm.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@glapi_x86.lo x86.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@vertex.lo 3dnow.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_norm_raw.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_masked1.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_masked2.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_masked3.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_masked4.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_raw1.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_raw2.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_raw3.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_raw4.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@vertex_3dnow.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_norm_raw.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_raw1.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_masked1.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_raw2.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_masked2.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_raw3.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_masked3.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_raw4.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_masked4.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@vertex_katmai.lo
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@libMesaX86_la_OBJECTS = \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@x86a.lo common_x86.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@common_x86_asm.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@glapi_x86.lo x86.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@vertex.lo mmx_blend.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_norm_raw.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_masked1.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_masked2.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_masked3.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_masked4.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_raw1.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_raw2.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_raw3.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@3dnow_xform_raw4.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_FALSE@@HAVE_3DNOW_TRUE@vertex_3dnow.lo
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@libMesaX86_la_OBJECTS = \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@x86a.lo common_x86.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@common_x86_asm.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@glapi_x86.lo x86.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@vertex.lo mmx_blend.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_norm_raw.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_raw1.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_masked1.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_raw2.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_masked2.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_raw3.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_masked3.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_raw4.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@katmai_xform_masked4.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_FALSE@vertex_katmai.lo
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@libMesaX86_la_OBJECTS = \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@x86a.lo common_x86.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@common_x86_asm.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@glapi_x86.lo x86.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@vertex.lo mmx_blend.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_norm_raw.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_masked1.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_masked2.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_masked3.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_masked4.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_raw1.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_raw2.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_raw3.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@3dnow_xform_raw4.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@vertex_3dnow.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_norm_raw.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_raw1.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_masked1.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_raw2.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_masked2.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_raw3.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_masked3.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_raw4.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@katmai_xform_masked4.lo \
-@HAVE_MMX_TRUE@@HAVE_SSE_TRUE@@HAVE_3DNOW_TRUE@vertex_katmai.lo
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@libMesaX86_la_OBJECTS = \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@x86a.lo common_x86.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@common_x86_asm.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@glapi_x86.lo x86.lo \
-@HAVE_MMX_FALSE@@HAVE_SSE_FALSE@@HAVE_3DNOW_FALSE@vertex.lo
-CFLAGS = @CFLAGS@
-COMPILE = $(CC) $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
-LTCOMPILE = $(LIBTOOL) --mode=compile $(CC) $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
-CCLD = $(CC)
-LINK = $(LIBTOOL) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(LDFLAGS) -o $@
-DIST_COMMON = Makefile.am Makefile.in
-
-
-DISTFILES = $(DIST_COMMON) $(SOURCES) $(HEADERS) $(TEXINFOS) $(EXTRA_DIST)
-
-TAR = gtar
-GZIP_ENV = --best
-SOURCES = $(libMesaX86_la_SOURCES)
-OBJECTS = $(libMesaX86_la_OBJECTS)
-
-all: all-redirect
-.SUFFIXES:
-.SUFFIXES: .S .c .lo .o .obj .s
-$(srcdir)/Makefile.in: Makefile.am $(top_srcdir)/configure.in $(ACLOCAL_M4)
- cd $(top_srcdir) && $(AUTOMAKE) --gnu src/X86/Makefile
-
-Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
- cd $(top_builddir) \
- && CONFIG_FILES=$(subdir)/$@ CONFIG_HEADERS= $(SHELL) ./config.status
-
-
-mostlyclean-noinstLTLIBRARIES:
-
-clean-noinstLTLIBRARIES:
- -test -z "$(noinst_LTLIBRARIES)" || rm -f $(noinst_LTLIBRARIES)
-
-distclean-noinstLTLIBRARIES:
-
-maintainer-clean-noinstLTLIBRARIES:
-
-.c.o:
- $(COMPILE) -c $<
-
-# FIXME: We should only use cygpath when building on Windows,
-# and only if it is available.
-.c.obj:
- $(COMPILE) -c `cygpath -w $<`
-
-.s.o:
- $(COMPILE) -c $<
-
-.S.o:
- $(COMPILE) -c $<
-
-mostlyclean-compile:
- -rm -f *.o core *.core
- -rm -f *.$(OBJEXT)
-
-clean-compile:
-
-distclean-compile:
- -rm -f *.tab.c
-
-maintainer-clean-compile:
-
-.c.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-.s.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-.S.lo:
- $(LIBTOOL) --mode=compile $(COMPILE) -c $<
-
-mostlyclean-libtool:
- -rm -f *.lo
-
-clean-libtool:
- -rm -rf .libs _libs
-
-distclean-libtool:
-
-maintainer-clean-libtool:
-
-libMesaX86.la: $(libMesaX86_la_OBJECTS) $(libMesaX86_la_DEPENDENCIES)
- $(LINK) $(libMesaX86_la_LDFLAGS) $(libMesaX86_la_OBJECTS) $(libMesaX86_la_LIBADD) $(LIBS)
-
-tags: TAGS
-
-ID: $(HEADERS) $(SOURCES) $(LISP)
- list='$(SOURCES) $(HEADERS)'; \
- unique=`for i in $$list; do echo $$i; done | \
- awk ' { files[$$0] = 1; } \
- END { for (i in files) print i; }'`; \
- here=`pwd` && cd $(srcdir) \
- && mkid -f$$here/ID $$unique $(LISP)
-
-TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) $(LISP)
- tags=; \
- here=`pwd`; \
- list='$(SOURCES) $(HEADERS)'; \
- unique=`for i in $$list; do echo $$i; done | \
- awk ' { files[$$0] = 1; } \
- END { for (i in files) print i; }'`; \
- test -z "$(ETAGS_ARGS)$$unique$(LISP)$$tags" \
- || (cd $(srcdir) && etags $(ETAGS_ARGS) $$tags $$unique $(LISP) -o $$here/TAGS)
-
-mostlyclean-tags:
-
-clean-tags:
-
-distclean-tags:
- -rm -f TAGS ID
-
-maintainer-clean-tags:
-
-distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir)
-
-subdir = src/X86
-
-distdir: $(DISTFILES)
- @for file in $(DISTFILES); do \
- d=$(srcdir); \
- if test -d $$d/$$file; then \
- cp -pr $$d/$$file $(distdir)/$$file; \
- else \
- test -f $(distdir)/$$file \
- || ln $$d/$$file $(distdir)/$$file 2> /dev/null \
- || cp -p $$d/$$file $(distdir)/$$file || :; \
- fi; \
- done
-info-am:
-info: info-am
-dvi-am:
-dvi: dvi-am
-check-am: all-am
-check: check-am
-installcheck-am:
-installcheck: installcheck-am
-install-exec-am:
-install-exec: install-exec-am
-
-install-data-am:
-install-data: install-data-am
-
-install-am: all-am
- @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
-install: install-am
-uninstall-am:
-uninstall: uninstall-am
-all-am: Makefile $(LTLIBRARIES)
-all-redirect: all-am
-install-strip:
- $(MAKE) $(AM_MAKEFLAGS) AM_INSTALL_PROGRAM_FLAGS=-s install
-installdirs:
-
-
-mostlyclean-generic:
-
-clean-generic:
-
-distclean-generic:
- -rm -f Makefile $(CONFIG_CLEAN_FILES)
- -rm -f config.cache config.log stamp-h stamp-h[0-9]*
-
-maintainer-clean-generic:
-mostlyclean-am: mostlyclean-noinstLTLIBRARIES mostlyclean-compile \
- mostlyclean-libtool mostlyclean-tags \
- mostlyclean-generic
-
-mostlyclean: mostlyclean-am
-
-clean-am: clean-noinstLTLIBRARIES clean-compile clean-libtool \
- clean-tags clean-generic mostlyclean-am
-
-clean: clean-am
-
-distclean-am: distclean-noinstLTLIBRARIES distclean-compile \
- distclean-libtool distclean-tags distclean-generic \
- clean-am
- -rm -f libtool
-
-distclean: distclean-am
-
-maintainer-clean-am: maintainer-clean-noinstLTLIBRARIES \
- maintainer-clean-compile maintainer-clean-libtool \
- maintainer-clean-tags maintainer-clean-generic \
- distclean-am
- @echo "This command is intended for maintainers to use;"
- @echo "it deletes files that may require special tools to rebuild."
-
-maintainer-clean: maintainer-clean-am
-
-.PHONY: mostlyclean-noinstLTLIBRARIES distclean-noinstLTLIBRARIES \
-clean-noinstLTLIBRARIES maintainer-clean-noinstLTLIBRARIES \
-mostlyclean-compile distclean-compile clean-compile \
-maintainer-clean-compile mostlyclean-libtool distclean-libtool \
-clean-libtool maintainer-clean-libtool tags mostlyclean-tags \
-distclean-tags clean-tags maintainer-clean-tags distdir info-am info \
-dvi-am dvi check check-am installcheck-am installcheck install-exec-am \
-install-exec install-data-am install-data install-am install \
-uninstall-am uninstall all-redirect all-am all installdirs \
-mostlyclean-generic distclean-generic clean-generic \
-maintainer-clean-generic clean mostlyclean distclean maintainer-clean
-
-
-x86a.S: $(srcdir)/x86flatregs.m4
-x86a.S: $(srcdir)/x86a.S.m4
- m4 $< >$@
-
-x86a.asm: x86a.S
- gcc -E -P -DNASM_ASSEMBLER $< >$@
-
-# Tell versions [3.59,3.63) of GNU make to not export all variables.
-# Otherwise a system limit (for SysV at least) may be exceeded.
-.NOEXPORT:
diff --git a/xc/extras/Mesa/src/X86/common_x86.c b/xc/extras/Mesa/src/X86/common_x86.c
index 4679613b6..d64484d52 100644
--- a/xc/extras/Mesa/src/X86/common_x86.c
+++ b/xc/extras/Mesa/src/X86/common_x86.c
@@ -212,6 +212,21 @@ void gl_init_all_x86_transform_asm( void )
/* Note: the above function must be called before this one, so that
* gl_x86_cpu_features gets correctly initialized.
*/
+void gl_init_all_x86_shade_asm( void )
+{
+#ifdef USE_X86_ASM
+ if ( gl_x86_cpu_features ) {
+ /* Nothing here yet... */
+ }
+
+#ifdef USE_3DNOW_ASM
+ if ( cpu_has_3dnow && getenv( "MESA_NO_3DNOW" ) == 0 ) {
+ gl_init_3dnow_shade_asm();
+ }
+#endif
+#endif
+}
+
void gl_init_all_x86_vertex_asm( void )
{
#ifdef USE_X86_ASM
diff --git a/xc/extras/Mesa/src/X86/common_x86_asm.h b/xc/extras/Mesa/src/X86/common_x86_asm.h
index f781d503e..cf1116f8d 100644
--- a/xc/extras/Mesa/src/X86/common_x86_asm.h
+++ b/xc/extras/Mesa/src/X86/common_x86_asm.h
@@ -57,6 +57,7 @@
extern int gl_x86_cpu_features;
extern void gl_init_all_x86_transform_asm( void );
+extern void gl_init_all_x86_shade_asm( void );
extern void gl_init_all_x86_vertex_asm( void );
#endif
diff --git a/xc/extras/Mesa/src/X86/katmai.h b/xc/extras/Mesa/src/X86/katmai.h
index 0deeb629b..e1149e8a0 100644
--- a/xc/extras/Mesa/src/X86/katmai.h
+++ b/xc/extras/Mesa/src/X86/katmai.h
@@ -31,8 +31,6 @@
#ifndef __KATMAI_H__
#define __KATMAI_H__
-#include "xform.h"
-
void gl_init_katmai_transform_asm( void );
void gl_init_katmai_vertex_asm( void );
diff --git a/xc/extras/Mesa/src/aamask.c b/xc/extras/Mesa/src/aamask.c
deleted file mode 100644
index da84e6fc0..000000000
--- a/xc/extras/Mesa/src/aamask.c
+++ /dev/null
@@ -1,39 +0,0 @@
-
-
-static void
-build_aa_samples(GLint xSamples, GLint ySamples,
- GLfloat samples[][2])
-{
- const GLfloat dx = 1.0F / (GLfloat) xSamples;
- const GLfloat dy = 1.0F / (GLfloat) ySamples;
- GLint x, y;
- GLint i;
-
- i = 4;
- for (x = 0; x < xSamples; x++) {
- for (y = 0; y < ySamples; y++) {
- GLint j;
- if (x == 0 && y == 0) {
- /* lower left */
- j = 0;
- }
- else if (x == xSamples - 1 && y == 0) {
- /* lower right */
- j = 1;
- }
- else if (x == 0 && y == ySamples - 1) {
- /* upper left */
- j = 2;
- }
- else if (x == xSamples - 1 && y == ySamples - 1) {
- /* upper right */
- j = 3;
- }
- else {
- j = i++;
- }
- samples[j][0] = x * dx;
- samples[j][1] = y * dy;
- }
- }
-}
diff --git a/xc/extras/Mesa/src/context.c b/xc/extras/Mesa/src/context.c
index 4d4a5974c..43219cd28 100644
--- a/xc/extras/Mesa/src/context.c
+++ b/xc/extras/Mesa/src/context.c
@@ -412,10 +412,10 @@ one_time_init( void )
_mesa_init_fog();
_mesa_init_math();
gl_init_lists();
- gl_init_shade();
gl_init_texture();
gl_init_transformation();
gl_init_translate();
+ gl_init_shade();
gl_init_vbrender();
gl_init_vbxform();
gl_init_vertices();
@@ -456,6 +456,9 @@ alloc_shared_state( void )
ss->DisplayList = _mesa_NewHashTable();
ss->TexObjects = _mesa_NewHashTable();
+#ifdef VAO
+ ss->ArrayObjects = _mesa_NewHashTable();
+#endif
/* Default Texture objects */
outOfMemory = GL_FALSE;
@@ -1188,6 +1191,13 @@ init_attrib_groups( GLcontext *ctx )
ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
/* Vertex arrays */
+#ifdef VAO
+ {
+ struct gl_array_object *arrayObj;
+ arrayObj = _mesa_alloc_vertex_array_object(ctx, 0);
+ ctx->Array.Current = arrayObj;
+ }
+#else
ctx->Array.Vertex.Size = 4;
ctx->Array.Vertex.Type = GL_FLOAT;
ctx->Array.Vertex.Stride = 0;
@@ -1223,6 +1233,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Array.EdgeFlag.StrideB = 0;
ctx->Array.EdgeFlag.Ptr = NULL;
ctx->Array.EdgeFlag.Enabled = GL_FALSE;
+#endif
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
/* Pixel transfer */
diff --git a/xc/extras/Mesa/src/cva.c b/xc/extras/Mesa/src/cva.c
index f4f1a7ba2..1f1c83358 100644
--- a/xc/extras/Mesa/src/cva.c
+++ b/xc/extras/Mesa/src/cva.c
@@ -201,7 +201,11 @@ void gl_merge_cva( struct vertex_buffer *VB,
GLcontext *ctx = VB->ctx;
GLuint *elt = VB->EltPtr->start;
GLuint count = VB->Count - VB->Start;
+#ifdef VAO
+ GLuint available = ctx->CVA.pre.outputs | ctx->Array.Current->Summary;
+#else
GLuint available = ctx->CVA.pre.outputs | ctx->Array.Summary;
+#endif
GLuint required = ctx->CVA.elt.inputs;
GLuint flags;
@@ -391,6 +395,17 @@ _mesa_LockArraysEXT(GLint first, GLsizei count)
{
struct gl_cva *cva = &ctx->CVA;
+#ifdef VAO
+ if (!ctx->Array.Current->LockCount) {
+ ctx->Array.NewArrayState = ~0;
+ ctx->CVA.lock_changed ^= 1;
+ ctx->NewState |= NEW_CLIENT_STATE;
+ }
+
+ ctx->Array.Current->LockFirst = first;
+ ctx->Array.Current->LockCount = count;
+ ctx->CompileCVAFlag = !ctx->CompileFlag;
+#else
if (!ctx->Array.LockCount) {
ctx->Array.NewArrayState = ~0;
ctx->CVA.lock_changed ^= 1;
@@ -400,6 +415,7 @@ _mesa_LockArraysEXT(GLint first, GLsizei count)
ctx->Array.LockFirst = first;
ctx->Array.LockCount = count;
ctx->CompileCVAFlag = !ctx->CompileFlag;
+#endif
if (!cva->VB) {
cva->VB = gl_vb_create_for_cva( ctx, ctx->Const.MaxArrayLockSize );
@@ -409,14 +425,23 @@ _mesa_LockArraysEXT(GLint first, GLsizei count)
}
else
{
+#ifdef VAO
+ if (ctx->Array.Current->LockCount) {
+#else
if (ctx->Array.LockCount) {
+#endif
ctx->CVA.lock_changed ^= 1;
ctx->NewState |= NEW_CLIENT_STATE;
}
+#ifdef VAO
+ ctx->Array.Current->LockFirst = 0;
+ ctx->Array.Current->LockCount = 0;
+#else
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
+#endif
ctx->CompileCVAFlag = 0;
}
}
@@ -433,13 +458,22 @@ _mesa_UnlockArraysEXT( void )
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glUnlockArrays\n");
+#ifdef VAO
+ if (ctx->Array.Current->LockCount) {
+#else
if (ctx->Array.LockCount) {
+#endif
ctx->CVA.lock_changed ^= 1;
ctx->NewState |= NEW_CLIENT_STATE;
}
+#ifdef VAO
+ ctx->Array.Current->LockFirst = 0;
+ ctx->Array.Current->LockCount = 0;
+#else
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
+#endif
ctx->CompileCVAFlag = 0;
}
@@ -477,11 +511,19 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
{
GLcontext *ctx = VB->ctx;
struct gl_cva *cva = &ctx->CVA;
+#ifdef VAO
+ GLuint start = ctx->Array.Current->LockFirst;
+ GLuint n = ctx->Array.Current->LockCount;
+ GLuint enable = ((ctx->Array.NewArrayState & ctx->Array.Current->Summary) |
+ VB->pipeline->fallback);
+ GLuint disable = ctx->Array.NewArrayState & ~enable;
+#else
GLuint start = ctx->Array.LockFirst;
GLuint n = ctx->Array.LockCount;
GLuint enable = ((ctx->Array.NewArrayState & ctx->Array.Summary) |
VB->pipeline->fallback);
GLuint disable = ctx->Array.NewArrayState & ~enable;
+#endif
GLuint i;
if (MESA_VERBOSE&VERBOSE_PIPELINE) {
@@ -519,7 +561,11 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
elt->start = VEC_ELT(elt, GLuint, 0);
elt->count = cva->elt_count;
+#ifdef VAO
+ fallback |= (cva->pre.new_inputs & ~ctx->Array.Current->Summary);
+#else
fallback |= (cva->pre.new_inputs & ~ctx->Array.Summary);
+#endif
enable |= fallback;
disable &= ~fallback;
if (MESA_VERBOSE&VERBOSE_PIPELINE) {
@@ -532,7 +578,11 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
{
GLvector4ub *col = &cva->v.Color;
+#ifdef VAO
+ client_data = &ctx->Array.Current->Color;
+#else
client_data = &ctx->Array.Color;
+#endif
if (fallback & VERT_RGBA) client_data = &ctx->Fallback.Color;
VB->Color[0] = VB->Color[1] = VB->ColorPtr = &cva->v.Color;
@@ -542,7 +592,11 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
{
col->data = cva->store.Color;
col->stride = 4 * sizeof(GLubyte);
+#ifdef VAO
+ ctx->Array.Current->ColorFunc( col->data, client_data, start, n );
+#else
ctx->Array.ColorFunc( col->data, client_data, start, n );
+#endif
col->flags = VEC_WRITABLE|VEC_GOOD_STRIDE;
} else {
col->data = (GLubyte (*)[4]) client_data->Ptr;
@@ -560,14 +614,22 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
GLvector1ui *index = VB->IndexPtr = &cva->v.Index;
VB->Index[0] = VB->Index[1] = VB->IndexPtr;
+#ifdef VAO
+ client_data = &ctx->Array.Current->Index;
+#else
client_data = &ctx->Array.Index;
+#endif
if (fallback & VERT_INDEX) client_data = &ctx->Fallback.Index;
if (client_data->Type != GL_UNSIGNED_INT)
{
index->data = cva->store.Index;
index->stride = sizeof(GLuint);
+#ifdef VAO
+ ctx->Array.Current->IndexFunc( index->data, client_data, start, n );
+#else
ctx->Array.IndexFunc( index->data, client_data, start, n );
+#endif
index->flags = VEC_WRITABLE|VEC_GOOD_STRIDE;
} else {
index->data = (GLuint *) client_data->Ptr;
@@ -584,7 +646,11 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
if (enable & PIPE_TEX(i)) {
GLvector4f *tc = VB->TexCoordPtr[i] = &cva->v.TexCoord[i];
+#ifdef VAO
+ client_data = &ctx->Array.Current->TexCoord[i];
+#else
client_data = &ctx->Array.TexCoord[i];
+#endif
if (fallback & PIPE_TEX(i)) {
client_data = &ctx->Fallback.TexCoord[i];
@@ -604,7 +670,11 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
} else {
tc->data = cva->store.TexCoord[i];
tc->stride = 4 * sizeof(GLfloat);
+#ifdef VAO
+ ctx->Array.Current->TexCoordFunc[i]( tc->data, client_data, start, n );
+#else
ctx->Array.TexCoordFunc[i]( tc->data, client_data, start, n );
+#endif
tc->flags = VEC_WRITABLE|VEC_GOOD_STRIDE;
}
tc->count = n;
@@ -616,6 +686,24 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
{
GLvector4f *obj = VB->ObjPtr = &cva->v.Obj;
+#ifdef VAO
+ if (ctx->Array.Current->Vertex.Type == GL_FLOAT)
+ {
+ obj->data = (GLfloat (*)[4]) ctx->Array.Current->Vertex.Ptr;
+ obj->stride = ctx->Array.Current->Vertex.StrideB;
+ obj->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
+ if (obj->stride != 4 * sizeof(GLfloat))
+ obj->flags ^= VEC_STRIDE_FLAGS;
+ } else {
+ obj->data = cva->store.Obj;
+ obj->stride = 4 * sizeof(GLfloat);
+ ctx->Array.Current->VertexFunc( obj->data, &ctx->Array.Current->Vertex, start, n );
+ obj->flags = VEC_WRITABLE|VEC_GOOD_STRIDE;
+ }
+ obj->count = n;
+ obj->start = VEC_ELT(obj, GLfloat, start);
+ obj->size = ctx->Array.Current->Vertex.Size;
+#else
if (ctx->Array.Vertex.Type == GL_FLOAT)
{
obj->data = (GLfloat (*)[4]) ctx->Array.Vertex.Ptr;
@@ -632,13 +720,18 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
obj->count = n;
obj->start = VEC_ELT(obj, GLfloat, start);
obj->size = ctx->Array.Vertex.Size;
+#endif
}
if (enable & VERT_NORM)
{
GLvector3f *norm = VB->NormalPtr = &cva->v.Normal;
+#ifdef VAO
+ client_data = &ctx->Array.Current->Normal;
+#else
client_data = &ctx->Array.Normal;
+#endif
if (fallback & VERT_NORM)
client_data = &ctx->Fallback.Normal;
@@ -651,7 +744,11 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
} else {
norm->data = cva->store.Normal;
norm->stride = 3 * sizeof(GLfloat);
+#ifdef VAO
+ ctx->Array.Current->NormalFunc( norm->data, client_data, start, n );
+#else
ctx->Array.NormalFunc( norm->data, client_data, start, n );
+#endif
}
norm->flags = 0;
norm->count = n;
@@ -662,7 +759,11 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
{
GLvector1ub *edge = VB->EdgeFlagPtr = &cva->v.EdgeFlag;
+#ifdef VAO
+ client_data = &ctx->Array.Current->EdgeFlag;
+#else
client_data = &ctx->Array.EdgeFlag;
+#endif
if (fallback & VERT_EDGE)
client_data = &ctx->Fallback.EdgeFlag;
@@ -693,12 +794,20 @@ void gl_prepare_arrays_cva( struct vertex_buffer *VB )
if (ctx->Enabled & ENABLE_LIGHT)
{
+#ifdef VAO
+ if (ctx->Array.Current->Flags != VB->Flag[0])
+#else
if (ctx->Array.Flags != VB->Flag[0])
+#endif
VB->FlagMax = 0;
if (VB->FlagMax < n) {
for (i = VB->FlagMax ; i < n ; i++)
+#ifdef VAO
+ VB->Flag[i] = ctx->Array.Current->Flags;
+#else
VB->Flag[i] = ctx->Array.Flags;
+#endif
VB->Flag[i] = 0;
VB->FlagMax = n;
}
diff --git a/xc/extras/Mesa/src/depend b/xc/extras/Mesa/src/depend
deleted file mode 100644
index 1e2404b9a..000000000
--- a/xc/extras/Mesa/src/depend
+++ /dev/null
@@ -1,429 +0,0 @@
-# DO NOT DELETE
-
-aatriangle.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h
-aatriangle.o: aatriangle.h types.h config.h fixed.h glapitable.h glthread.h
-aatriangle.o: macros.h matrix.h vb.h vector.h dd.h span.h aatritemp.h
-accum.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h accum.h types.h
-accum.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-accum.o: vector.h dd.h context.h glapi.h mem.h masking.h span.h state.h
-alpha.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h alpha.h types.h
-alpha.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-alpha.o: vector.h dd.h context.h glapi.h mmath.h
-alphabuf.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h alphabuf.h
-alphabuf.o: types.h config.h fixed.h glapitable.h glthread.h macros.h
-alphabuf.o: matrix.h vb.h vector.h dd.h context.h glapi.h mem.h
-attrib.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h attrib.h
-attrib.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-attrib.o: vb.h vector.h dd.h buffers.h context.h glapi.h enable.h enums.h
-attrib.o: mem.h simple_list.h texstate.h
-bbox.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h bbox.h types.h
-bbox.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-bbox.o: vector.h dd.h xform.h
-bitmap.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h bitmap.h
-bitmap.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-bitmap.o: vb.h vector.h dd.h context.h glapi.h feedback.h image.h pb.h
-bitmap.o: pixel.h state.h vbrender.h
-blend.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h alphabuf.h
-blend.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-blend.o: vb.h vector.h dd.h blend.h context.h glapi.h enums.h pb.h span.h
-buffers.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h accum.h
-buffers.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-buffers.o: vb.h vector.h dd.h alphabuf.h buffers.h context.h glapi.h depth.h
-buffers.o: enums.h masking.h mem.h stencil.h state.h
-clip.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h clip.h types.h
-clip.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-clip.o: vector.h dd.h context.h glapi.h mmath.h xform.h interp_tmp.h
-clip.o: clip_funcs.h general_clip.h
-colortab.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h colortab.h
-colortab.o: types.h config.h fixed.h glapitable.h glthread.h macros.h
-colortab.o: matrix.h vb.h vector.h dd.h context.h glapi.h image.h mem.h
-colortab.o: mmath.h span.h
-config.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h config.h
-config.o: enums.h extensions.h types.h fixed.h glapitable.h glthread.h
-config.o: macros.h matrix.h vb.h vector.h dd.h hint.h simple_list.h mem.h
-context.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h accum.h
-context.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-context.o: vb.h vector.h dd.h alphabuf.h clip.h colortab.h context.h glapi.h
-context.o: cva.h depth.h dlist.h eval.h enums.h extensions.h fog.h get.h
-context.o: glapinoop.h hash.h light.h mem.h mmath.h pb.h pipeline.h shade.h
-context.o: simple_list.h stencil.h stages.h state.h translate.h teximage.h
-context.o: texobj.h texstate.h texture.h varray.h vbcull.h vbrender.h
-context.o: vbxform.h vertices.h xform.h
-copypix.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-copypix.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-copypix.o: matrix.h vb.h vector.h dd.h copypix.h depth.h feedback.h imaging.h
-copypix.o: mem.h mmath.h pixel.h pixeltex.h span.h state.h stencil.h
-copypix.o: texture.h zoom.h
-cva.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h types.h config.h
-cva.o: fixed.h glapitable.h glthread.h macros.h matrix.h vb.h vector.h dd.h
-cva.o: cva.h context.h glapi.h mem.h pipeline.h varray.h vbcull.h vbrender.h
-cva.o: vbxform.h
-debug_xform.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-debug_xform.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h
-debug_xform.o: macros.h matrix.h vb.h vector.h dd.h mem.h xform.h
-debug_xform.o: debug_xform.h
-depth.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-depth.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-depth.o: matrix.h vb.h vector.h dd.h enums.h depth.h mem.h pb.h
-dispatch.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h glapi.h
-dispatch.o: glapitable.h glapitemp.h
-dlist.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h accum.h types.h
-dlist.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-dlist.o: vector.h dd.h attrib.h bitmap.h bbox.h blend.h buffers.h clip.h
-dlist.o: colortab.h context.h glapi.h copypix.h cva.h depth.h enable.h
-dlist.o: enums.h eval.h extensions.h feedback.h get.h hash.h image.h
-dlist.o: imaging.h light.h lines.h dlist.h mem.h pipeline.h pixel.h
-dlist.o: pixeltex.h points.h polygon.h readpix.h rect.h state.h texobj.h
-dlist.o: teximage.h texstate.h varray.h vbfill.h vbxform.h xform.h
-drawpix.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-drawpix.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-drawpix.o: matrix.h vb.h vector.h dd.h drawpix.h feedback.h image.h mem.h
-drawpix.o: mmath.h pixel.h pixeltex.h span.h state.h stencil.h texture.h
-drawpix.o: zoom.h
-enable.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-enable.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-enable.o: matrix.h vb.h vector.h dd.h enable.h light.h mmath.h simple_list.h
-enable.o: vbfill.h xform.h enums.h
-enums.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h enums.h mem.h
-eval.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h glapi.h
-eval.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-eval.o: vb.h vector.h dd.h eval.h mem.h mmath.h vbcull.h vbfill.h vbxform.h
-extensions.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-extensions.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h
-extensions.o: macros.h matrix.h vb.h vector.h dd.h extensions.h mem.h
-extensions.o: simple_list.h
-feedback.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-feedback.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-feedback.o: matrix.h vb.h vector.h dd.h enums.h feedback.h mmath.h triangle.h
-fog.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h glapi.h
-fog.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-fog.o: vb.h vector.h dd.h fog.h mmath.h xform.h fog_tmp.h
-get.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h glapi.h
-get.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-get.o: vb.h vector.h dd.h enable.h enums.h extensions.h get.h mmath.h
-glapi.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h glapi.h
-glapi.o: glapinoop.h glapioffsets.h glapitable.h glthread.h
-glapinoop.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h glapi.h
-glapinoop.o: glapinoop.h glapitable.h glapitemp.h
-glthread.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h glthread.h
-hash.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h glthread.h hash.h
-hash.o: mem.h
-hint.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h enums.h context.h
-hint.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-hint.o: matrix.h vb.h vector.h dd.h hint.h state.h
-image.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-image.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-image.o: matrix.h vb.h vector.h dd.h image.h imaging.h mem.h mmath.h pixel.h
-imaging.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-imaging.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-imaging.o: matrix.h vb.h vector.h dd.h image.h imaging.h mmath.h span.h
-light.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-light.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-light.o: matrix.h vb.h vector.h dd.h enums.h light.h mem.h mmath.h
-light.o: simple_list.h xform.h
-lines.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-lines.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-lines.o: matrix.h vb.h vector.h dd.h depth.h feedback.h lines.h mmath.h pb.h
-lines.o: texstate.h linetemp.h lnaatemp.h
-logic.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h alphabuf.h
-logic.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-logic.o: vb.h vector.h dd.h context.h glapi.h logic.h pb.h span.h
-masking.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h alphabuf.h
-masking.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-masking.o: vb.h vector.h dd.h context.h glapi.h enums.h masking.h pb.h span.h
-matrix.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h buffers.h
-matrix.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-matrix.o: vb.h vector.h dd.h context.h glapi.h enums.h mem.h mmath.h
-mem.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h macros.h mem.h
-mmath.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h mmath.h
-pb.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h alpha.h types.h
-pb.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-pb.o: vector.h dd.h alphabuf.h blend.h depth.h fog.h logic.h mem.h masking.h
-pb.o: pb.h scissor.h stencil.h texture.h
-pipeline.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h bbox.h
-pipeline.o: types.h config.h fixed.h glapitable.h glthread.h macros.h
-pipeline.o: matrix.h vb.h vector.h dd.h clip.h context.h glapi.h cva.h fog.h
-pipeline.o: light.h mem.h mmath.h pipeline.h shade.h stages.h state.h
-pipeline.o: translate.h vbcull.h vbindirect.h vbrender.h vbxform.h xform.h
-pixel.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-pixel.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-pixel.o: matrix.h vb.h vector.h dd.h mem.h pixel.h
-pixeltex.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-pixeltex.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-pixeltex.o: matrix.h vb.h vector.h dd.h pixeltex.h
-points.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-points.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-points.o: matrix.h vb.h vector.h dd.h feedback.h mmath.h pb.h points.h span.h
-points.o: texstate.h
-polygon.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-polygon.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-polygon.o: matrix.h vb.h vector.h dd.h image.h enums.h mem.h polygon.h
-quads.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h quads.h types.h
-quads.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-quads.o: vector.h dd.h
-rastpos.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h clip.h types.h
-rastpos.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-rastpos.o: vector.h dd.h context.h glapi.h feedback.h light.h mmath.h
-rastpos.o: rastpos.h shade.h state.h xform.h
-readpix.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h alphabuf.h
-readpix.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-readpix.o: vb.h vector.h dd.h context.h glapi.h depth.h feedback.h image.h
-readpix.o: mem.h pixel.h readpix.h span.h stencil.h
-rect.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h glapi.h
-rect.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-rect.o: vb.h vector.h dd.h rect.h varray.h vbfill.h
-scissor.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-scissor.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-scissor.o: matrix.h vb.h vector.h dd.h scissor.h
-shade.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h light.h types.h
-shade.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-shade.o: vector.h dd.h mmath.h pipeline.h shade.h simple_list.h shade_tmp.h
-span.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h alpha.h types.h
-span.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-span.o: vector.h dd.h alphabuf.h blend.h depth.h fog.h logic.h masking.h
-span.o: mem.h scissor.h span.h stencil.h texture.h
-stages.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h bbox.h types.h
-stages.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-stages.o: vector.h dd.h clip.h context.h glapi.h cva.h fog.h light.h mmath.h
-stages.o: pipeline.h shade.h stages.h translate.h vbcull.h vbindirect.h
-stages.o: vbrender.h vbxform.h xform.h
-state.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h accum.h types.h
-state.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-state.o: vector.h dd.h alpha.h attrib.h bitmap.h blend.h buffers.h clip.h
-state.o: colortab.h context.h glapi.h copypix.h cva.h depth.h dlist.h
-state.o: drawpix.h enable.h eval.h get.h feedback.h fog.h hint.h imaging.h
-state.o: light.h lines.h logic.h masking.h mmath.h pipeline.h pixel.h
-state.o: pixeltex.h points.h polygon.h quads.h rastpos.h readpix.h rect.h
-state.o: scissor.h shade.h state.h stencil.h teximage.h texobj.h texstate.h
-state.o: texture.h triangle.h varray.h vbfill.h vbrender.h winpos.h
-stencil.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-stencil.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-stencil.o: matrix.h vb.h vector.h dd.h depth.h mem.h pb.h stencil.h enable.h
-teximage.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-teximage.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-teximage.o: matrix.h vb.h vector.h dd.h image.h mem.h mmath.h span.h
-teximage.o: teximage.h texstate.h
-texobj.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h colortab.h
-texobj.o: types.h config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-texobj.o: vb.h vector.h dd.h context.h glapi.h enums.h hash.h mem.h
-texobj.o: teximage.h texstate.h texobj.h
-texstate.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-texstate.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-texstate.o: matrix.h vb.h vector.h dd.h enums.h extensions.h texobj.h
-texstate.o: teximage.h texstate.h texture.h xform.h
-texture.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-texture.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-texture.o: matrix.h vb.h vector.h dd.h mmath.h mem.h pb.h teximage.h
-texture.o: texture.h xform.h texgen_tmp.h
-texutil.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-texutil.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-texutil.o: matrix.h vb.h vector.h dd.h image.h mem.h texutil.h
-translate.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h mem.h
-translate.o: mmath.h translate.h types.h config.h fixed.h glapitable.h
-translate.o: glthread.h macros.h matrix.h vb.h vector.h dd.h trans_tmp.h
-triangle.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h aatriangle.h
-triangle.o: types.h config.h fixed.h glapitable.h glthread.h macros.h
-triangle.o: matrix.h vb.h vector.h dd.h context.h glapi.h depth.h feedback.h
-triangle.o: mem.h mmath.h span.h teximage.h texstate.h triangle.h tritemp.h
-varray.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-varray.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-varray.o: matrix.h vb.h vector.h dd.h cva.h enable.h enums.h dlist.h light.h
-varray.o: mmath.h pipeline.h state.h texstate.h translate.h varray.h vbfill.h
-varray.o: vbrender.h vbindirect.h vbxform.h xform.h
-vb.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h mem.h types.h
-vb.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-vb.o: vector.h dd.h vbxform.h xform.h
-vbcull.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-vbcull.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-vbcull.o: matrix.h vb.h vector.h dd.h mem.h vbcull.h vbrender.h xform.h
-vbcull.o: cull_tmp.h
-vbfill.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-vbfill.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-vbfill.o: matrix.h vb.h vector.h dd.h enums.h light.h mmath.h state.h
-vbfill.o: varray.h vbcull.h vbfill.h vbrender.h vbxform.h xform.h
-vbindirect.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h pb.h
-vbindirect.o: types.h config.h fixed.h glapitable.h glthread.h macros.h
-vbindirect.o: matrix.h vb.h vector.h dd.h pipeline.h stages.h vbcull.h
-vbindirect.o: vbindirect.h vbrender.h
-vbrender.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h clip.h
-vbrender.o: types.h config.h fixed.h glapitable.h glthread.h macros.h
-vbrender.o: matrix.h vb.h vector.h dd.h context.h glapi.h light.h lines.h
-vbrender.o: pb.h points.h pipeline.h stages.h vbcull.h vbrender.h
-vbrender.o: vbindirect.h xform.h render_tmp.h
-vbxform.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-vbxform.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-vbxform.o: matrix.h vb.h vector.h dd.h cva.h clip.h eval.h enums.h dlist.h
-vbxform.o: fog.h light.h mem.h mmath.h pipeline.h shade.h state.h texture.h
-vbxform.o: varray.h vbcull.h vbfill.h vbrender.h vbxform.h xform.h
-vector.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h config.h
-vector.o: macros.h mem.h vector.h
-vertices.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h types.h
-vertices.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-vertices.o: vector.h dd.h vertices.h
-winpos.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-winpos.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-winpos.o: matrix.h vb.h vector.h dd.h feedback.h mmath.h rastpos.h winpos.h
-xform.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-xform.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-xform.o: matrix.h vb.h vector.h dd.h mmath.h xform.h xform_tmp.h clip_tmp.h
-xform.o: norm_tmp.h dotprod_tmp.h copy_tmp.h
-zoom.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h macros.h span.h
-zoom.o: types.h config.h fixed.h glapitable.h glthread.h matrix.h vb.h
-zoom.o: vector.h dd.h stencil.h zoom.h
-X86/x86.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-X86/x86.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-X86/x86.o: matrix.h vb.h vector.h dd.h vertices.h xform.h X86/x86.h
-X86/common_x86.o: X86/common_x86_asm.h X86/common_x86_features.h
-X86/3dnow.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-X86/3dnow.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h
-X86/3dnow.o: macros.h matrix.h vb.h vector.h dd.h vertices.h xform.h
-X86/3dnow.o: X86/3dnow.h
-X86/katmai.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h context.h
-X86/katmai.o: glapi.h types.h config.h fixed.h glapitable.h glthread.h
-X86/katmai.o: macros.h matrix.h vb.h vector.h dd.h vertices.h xform.h
-X86/katmai.o: X86/katmai.h
-X/glxapi.o: glapi.h ../include/GL/gl.h ../include/GL/glext.h X/glxapi.h
-X/glxapi.o: ../include/GL/glx.h
-X/fakeglx.o: X/glxheader.h glheader.h ../include/GL/gl.h
-X/fakeglx.o: ../include/GL/glext.h X/glxapi.h ../include/GL/glx.h
-X/fakeglx.o: ../include/GL/xmesa.h ../include/GL/xmesa_x.h context.h glapi.h
-X/fakeglx.o: types.h config.h fixed.h glapitable.h glthread.h macros.h
-X/fakeglx.o: matrix.h vb.h vector.h dd.h mmath.h X/xfonts.h X/xmesaP.h
-X/fakeglx.o: ../include/GL/fxmesa.h FX/fxdrv.h mem.h texture.h xform.h clip.h
-X/fakeglx.o: vbrender.h FX/fxglidew.h
-X/xfonts.o: ../include/GL/gl.h ../include/GL/glext.h ../include/GL/glx.h
-X/xfonts.o: context.h glapi.h types.h glheader.h config.h fixed.h
-X/xfonts.o: glapitable.h glthread.h macros.h matrix.h vb.h vector.h dd.h
-X/xfonts.o: mem.h X/xfonts.h
-X/xmesa1.o: X/glxheader.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-X/xmesa1.o: ../include/GL/xmesa.h ../include/GL/xmesa_x.h X/xmesaP.h types.h
-X/xmesa1.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-X/xmesa1.o: vector.h dd.h ../include/GL/fxmesa.h FX/fxdrv.h context.h glapi.h
-X/xmesa1.o: mem.h texture.h xform.h clip.h vbrender.h FX/fxglidew.h
-X/xmesa1.o: extensions.h
-X/xmesa2.o: X/glxheader.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-X/xmesa2.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-X/xmesa2.o: glthread.h macros.h matrix.h vb.h vector.h dd.h drawpix.h mem.h
-X/xmesa2.o: state.h depth.h X/xmesaP.h ../include/GL/xmesa.h
-X/xmesa2.o: ../include/GL/xmesa_x.h ../include/GL/fxmesa.h FX/fxdrv.h
-X/xmesa2.o: texture.h xform.h clip.h vbrender.h FX/fxglidew.h extensions.h
-X/xmesa3.o: X/glxheader.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-X/xmesa3.o: depth.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-X/xmesa3.o: matrix.h vb.h vector.h dd.h X/xmesaP.h ../include/GL/xmesa.h
-X/xmesa3.o: ../include/GL/xmesa_x.h ../include/GL/fxmesa.h FX/fxdrv.h
-X/xmesa3.o: context.h glapi.h mem.h texture.h xform.h clip.h vbrender.h
-X/xmesa3.o: FX/fxglidew.h linetemp.h
-X/xmesa4.o: X/glxheader.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-X/xmesa4.o: depth.h types.h config.h fixed.h glapitable.h glthread.h macros.h
-X/xmesa4.o: matrix.h vb.h vector.h dd.h X/xmesaP.h ../include/GL/xmesa.h
-X/xmesa4.o: ../include/GL/xmesa_x.h ../include/GL/fxmesa.h FX/fxdrv.h
-X/xmesa4.o: context.h glapi.h mem.h texture.h xform.h clip.h vbrender.h
-X/xmesa4.o: FX/fxglidew.h tritemp.h
-OSmesa/osmesa.o: glheader.h ../include/GL/gl.h ../include/GL/glext.h
-OSmesa/osmesa.o: ../include/GL/osmesa.h context.h glapi.h types.h config.h
-OSmesa/osmesa.o: fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-OSmesa/osmesa.o: vector.h dd.h depth.h mem.h extensions.h linetemp.h
-OSmesa/osmesa.o: tritemp.h
-SVGA/svgamesa.o: ../include/GL/svgamesa.h ../include/GL/gl.h
-SVGA/svgamesa.o: ../include/GL/glext.h context.h glapi.h types.h glheader.h
-SVGA/svgamesa.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-SVGA/svgamesa.o: vb.h vector.h dd.h SVGA/svgapix.h SVGA/svgamesa8.h
-SVGA/svgamesa.o: SVGA/svgamesa15.h SVGA/svgamesa16.h SVGA/svgamesa24.h
-SVGA/svgamesa.o: SVGA/svgamesa32.h
-SVGA/svgamesa8.o: SVGA/svgapix.h ../include/GL/gl.h ../include/GL/glext.h
-SVGA/svgamesa8.o: ../include/GL/svgamesa.h context.h glapi.h types.h
-SVGA/svgamesa8.o: glheader.h config.h fixed.h glapitable.h glthread.h
-SVGA/svgamesa8.o: macros.h matrix.h vb.h vector.h dd.h SVGA/svgamesa8.h
-SVGA/svgamesa15.o: SVGA/svgapix.h ../include/GL/gl.h ../include/GL/glext.h
-SVGA/svgamesa15.o: ../include/GL/svgamesa.h context.h glapi.h types.h
-SVGA/svgamesa15.o: glheader.h config.h fixed.h glapitable.h glthread.h
-SVGA/svgamesa15.o: macros.h matrix.h vb.h vector.h dd.h SVGA/svgamesa15.h
-SVGA/svgamesa16.o: SVGA/svgapix.h ../include/GL/gl.h ../include/GL/glext.h
-SVGA/svgamesa16.o: ../include/GL/svgamesa.h context.h glapi.h types.h
-SVGA/svgamesa16.o: glheader.h config.h fixed.h glapitable.h glthread.h
-SVGA/svgamesa16.o: macros.h matrix.h vb.h vector.h dd.h SVGA/svgamesa16.h
-SVGA/svgamesa24.o: SVGA/svgapix.h ../include/GL/gl.h ../include/GL/glext.h
-SVGA/svgamesa24.o: ../include/GL/svgamesa.h context.h glapi.h types.h
-SVGA/svgamesa24.o: glheader.h config.h fixed.h glapitable.h glthread.h
-SVGA/svgamesa24.o: macros.h matrix.h vb.h vector.h dd.h SVGA/svgamesa24.h
-SVGA/svgamesa32.o: SVGA/svgapix.h ../include/GL/gl.h ../include/GL/glext.h
-SVGA/svgamesa32.o: ../include/GL/svgamesa.h context.h glapi.h types.h
-SVGA/svgamesa32.o: glheader.h config.h fixed.h glapitable.h glthread.h
-SVGA/svgamesa32.o: macros.h matrix.h vb.h vector.h dd.h SVGA/svgamesa32.h
-FX/fxapi.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxapi.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxapi.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h texture.h
-FX/fxapi.o: xform.h clip.h vbrender.h ../include/GL/fxmesa.h FX/fxglidew.h
-FX/fxclip.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxclip.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxclip.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h texture.h
-FX/fxclip.o: xform.h clip.h vbrender.h ../include/GL/fxmesa.h FX/fxglidew.h
-FX/fxclip.o: mmath.h FX/fxcliptmp.h
-FX/fxcva.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxcva.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxcva.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h texture.h
-FX/fxcva.o: xform.h clip.h vbrender.h ../include/GL/fxmesa.h FX/fxglidew.h
-FX/fxcva.o: mmath.h vbindirect.h pb.h FX/fxvsetup.h pipeline.h stages.h
-FX/fxcva.o: FX/fxcvatmp.h
-FX/fxdd.o: image.h types.h glheader.h ../include/GL/gl.h
-FX/fxdd.o: ../include/GL/glext.h config.h fixed.h glapitable.h glthread.h
-FX/fxdd.o: macros.h matrix.h vb.h vector.h dd.h FX/fxdrv.h context.h glapi.h
-FX/fxdd.o: mem.h texture.h xform.h clip.h vbrender.h ../include/GL/fxmesa.h
-FX/fxdd.o: FX/fxglidew.h enums.h extensions.h pb.h
-FX/fxddspan.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxddspan.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxddspan.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h
-FX/fxddspan.o: texture.h xform.h clip.h vbrender.h ../include/GL/fxmesa.h
-FX/fxddspan.o: FX/fxglidew.h
-FX/fxddtex.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxddtex.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxddtex.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h texture.h
-FX/fxddtex.o: xform.h clip.h vbrender.h ../include/GL/fxmesa.h FX/fxglidew.h
-FX/fxddtex.o: image.h texutil.h
-FX/fxfastpath.o: types.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxfastpath.o: config.h fixed.h glapitable.h glthread.h macros.h matrix.h
-FX/fxfastpath.o: vb.h vector.h dd.h cva.h mmath.h FX/fxdrv.h context.h
-FX/fxfastpath.o: glapi.h mem.h texture.h xform.h clip.h vbrender.h
-FX/fxfastpath.o: ../include/GL/fxmesa.h FX/fxglidew.h vertices.h
-FX/fxfastpath.o: X86/common_x86_asm.h X86/common_x86_features.h
-FX/fxfastpath.o: FX/fxfasttmp.h render_tmp.h
-FX/fxpipeline.o: FX/fxdrv.h glheader.h ../include/GL/gl.h
-FX/fxpipeline.o: ../include/GL/glext.h context.h glapi.h types.h config.h
-FX/fxpipeline.o: fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-FX/fxpipeline.o: vector.h dd.h mem.h texture.h xform.h clip.h vbrender.h
-FX/fxpipeline.o: ../include/GL/fxmesa.h FX/fxglidew.h vbindirect.h
-FX/fxrender.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxrender.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxrender.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h
-FX/fxrender.o: texture.h xform.h clip.h vbrender.h ../include/GL/fxmesa.h
-FX/fxrender.o: FX/fxglidew.h vbcull.h render_tmp.h
-FX/fxsanity.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxsanity.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxsanity.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h
-FX/fxsanity.o: texture.h xform.h clip.h vbrender.h ../include/GL/fxmesa.h
-FX/fxsanity.o: FX/fxglidew.h
-FX/fxsetup.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxsetup.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxsetup.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h texture.h
-FX/fxsetup.o: xform.h clip.h vbrender.h ../include/GL/fxmesa.h FX/fxglidew.h
-FX/fxsetup.o: enums.h
-FX/fxtexman.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxtexman.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxtexman.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h
-FX/fxtexman.o: texture.h xform.h clip.h vbrender.h ../include/GL/fxmesa.h
-FX/fxtexman.o: FX/fxglidew.h
-FX/fxtrifuncs.o: FX/fxdrv.h glheader.h ../include/GL/gl.h
-FX/fxtrifuncs.o: ../include/GL/glext.h context.h glapi.h types.h config.h
-FX/fxtrifuncs.o: fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-FX/fxtrifuncs.o: vector.h dd.h mem.h texture.h xform.h clip.h vbrender.h
-FX/fxtrifuncs.o: ../include/GL/fxmesa.h FX/fxglidew.h mmath.h FX/fxtritmp.h
-FX/fxvsetup.o: FX/fxdrv.h glheader.h ../include/GL/gl.h ../include/GL/glext.h
-FX/fxvsetup.o: context.h glapi.h types.h config.h fixed.h glapitable.h
-FX/fxvsetup.o: glthread.h macros.h matrix.h vb.h vector.h dd.h mem.h
-FX/fxvsetup.o: texture.h xform.h clip.h vbrender.h ../include/GL/fxmesa.h
-FX/fxvsetup.o: FX/fxglidew.h mmath.h pipeline.h FX/fxvsetup.h FX/fxvs_tmp.h
-FX/fxglidew.o: FX/fxglidew.h FX/fxdrv.h glheader.h ../include/GL/gl.h
-FX/fxglidew.o: ../include/GL/glext.h context.h glapi.h types.h config.h
-FX/fxglidew.o: fixed.h glapitable.h glthread.h macros.h matrix.h vb.h
-FX/fxglidew.o: vector.h dd.h mem.h texture.h xform.h clip.h vbrender.h
-FX/fxglidew.o: ../include/GL/fxmesa.h
diff --git a/xc/extras/Mesa/src/drawpix2.c b/xc/extras/Mesa/src/drawpix2.c
deleted file mode 100644
index 776fc822e..000000000
--- a/xc/extras/Mesa/src/drawpix2.c
+++ /dev/null
@@ -1,407 +0,0 @@
-
-
-/*
- * Try to do a fast glDrawPixels. Conditions include:
- * not using a display list
- * simple pixel unpacking
- * no raster ops
- * etc....
- * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
- */
-GLboolean gl_direct_DrawPixels( GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GLubyte rgb[MAX_WIDTH][3];
- GLubyte rgba[MAX_WIDTH][4];
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
- GL_FALSE);
-
-
- if (ctx->RenderMode != GL_RENDER)
- return GL_FALSE;
-
- if (!ctx->Current.RasterPosValid) {
- /* no-op */
- return GL_TRUE;
- }
-
- if (ctx->NewState) {
- gl_update_state(ctx);
- }
-
- /* see if device driver can do the drawpix */
- if (ctx->Driver.DrawPixels) {
- GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
- unpack, pixels))
- return GL_TRUE;
- }
-
- if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
- && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0
- && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0
- && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0
- && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0
- && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
- && ctx->Pixel.MapColorFlag==0
- && unpack->Alignment==1
- && !unpack->SwapBytes
- && !unpack->LsbFirst) {
-
- GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- GLint drawWidth = width; /* actual width drawn */
- GLint drawHeight = height; /* actual height drawn */
- GLint skipPixels = unpack->SkipPixels;
- GLint skipRows = unpack->SkipRows;
- GLint rowLength;
- GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */
- GLint zoomY0 = 0;
-
- if (unpack->RowLength > 0)
- rowLength = unpack->RowLength;
- else
- rowLength = width;
-
- /* If we're not using pixel zoom then do all clipping calculations
- * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions
- * handle the clipping.
- */
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* horizontal clipping */
- if (destX < ctx->Buffer->Xmin) {
- skipPixels += (ctx->Buffer->Xmin - destX);
- drawWidth -= (ctx->Buffer->Xmin - destX);
- destX = ctx->Buffer->Xmin;
- }
- if (destX + drawWidth > ctx->Buffer->Xmax)
- drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1);
- if (drawWidth <= 0)
- return GL_TRUE;
-
- /* vertical clipping */
- if (destY < ctx->Buffer->Ymin) {
- skipRows += (ctx->Buffer->Ymin - destY);
- drawHeight -= (ctx->Buffer->Ymin - destY);
- destY = ctx->Buffer->Ymin;
- }
- if (destY + drawHeight > ctx->Buffer->Ymax)
- drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1);
- if (drawHeight <= 0)
- return GL_TRUE;
- } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
- /* CUED MODIFICATION */
- /* horizontal clipping */
- if (destX < ctx->Buffer->Xmin) {
- skipPixels += (ctx->Buffer->Xmin - destX);
- drawWidth -= (ctx->Buffer->Xmin - destX);
- destX = ctx->Buffer->Xmin;
- }
- if (destX + drawWidth > ctx->Buffer->Xmax)
- drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1);
- if (drawWidth <= 0)
- return GL_TRUE;
-
- /* vertical clipping */
- if (destY > ctx->Buffer->Ymax) {
- skipRows += (destY - ctx->Buffer->Ymax - 1);
- drawHeight -= (destY - ctx->Buffer->Ymax - 1);
- destY = ctx->Buffer->Ymax + 1;
- }
- if (destY - drawHeight < ctx->Buffer->Ymin)
- drawHeight -= (ctx->Buffer->Ymin - (destY - drawHeight));
- if (drawHeight <= 0)
- return GL_TRUE;
- }
- else {
- /* setup array of fragment Z value to pass to zoom function */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
- GLint i;
- assert(drawWidth < MAX_WIDTH);
- for (i=0; i<drawWidth; i++)
- zSpan[i] = z;
-
- /* save Y value of first row */
- zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- }
-
-
- /*
- * Ready to draw!
- * The window region at (destX, destY) of size (drawWidth, drawHeight)
- * will be written to.
- * We'll take pixel data from buffer pointed to by "pixels" but we'll
- * skip "skipRows" rows and skip "skipPixels" pixels/row.
- */
-
- if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
- if (ctx->Visual->RGBAflag) {
- GLubyte *src = (GLubyte *) pixels
- + (skipRows * rowLength + skipPixels) * 4;
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (void *) src, NULL);
- src += rowLength * 4;
- destY++;
- }
- } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
- /* CUED MODIFICATION */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY-1,
- (void *) src, NULL);
- src += rowLength * 4;
- destY--;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) src, zoomY0);
- src += rowLength * 4;
- destY++;
- }
- }
- }
- return GL_TRUE;
- }
- else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
- if (ctx->Visual->RGBAflag) {
- GLubyte *src = (GLubyte *) pixels
- + (skipRows * rowLength + skipPixels) * 3;
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- GLint row;
- for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
- (void *) src, NULL);
- src += rowLength * 3;
- destY++;
- }
- } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
- /* CUED MODIFICATION */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY-1,
- (void *) src, NULL);
- src += rowLength * 3;
- destY--;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) src, zoomY0);
- src += rowLength * 3;
- destY++;
- }
- }
- }
- return GL_TRUE;
- }
- else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
- if (ctx->Visual->RGBAflag) {
- GLubyte *src = (GLubyte *) pixels
- + (skipRows * rowLength + skipPixels);
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLint i;
- for (i=0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
- (void *) rgb, NULL);
- src += rowLength;
- destY++;
- }
- } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
- /* CUED MODIFICATION */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLint i;
- for (i=0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY-1,
- (void *) rgb, NULL);
- src += rowLength;
- destY--;
- }
- }
- else {
- /* with zooming */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLint i;
- for (i=0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) rgb, zoomY0);
- src += rowLength;
- destY++;
- }
- }
- }
- return GL_TRUE;
- }
- else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
- if (ctx->Visual->RGBAflag) {
- GLubyte *src = (GLubyte *) pixels
- + (skipRows * rowLength + skipPixels)*2;
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLint i;
- GLubyte *ptr = src;
- for (i=0;i<drawWidth;i++) {
- rgba[i][0] = *ptr;
- rgba[i][1] = *ptr;
- rgba[i][2] = *ptr++;
- rgba[i][3] = *ptr++;
- }
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (void *) rgba, NULL);
- src += rowLength*2;
- destY++;
- }
- } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
- /* CUED MODIFICATION */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLint i;
- GLubyte *ptr = src;
- for (i=0;i<drawWidth;i++) {
- rgba[i][0] = *ptr;
- rgba[i][1] = *ptr;
- rgba[i][2] = *ptr++;
- rgba[i][3] = *ptr++;
- }
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY-1,
- (void *) rgba, NULL);
- src += rowLength*2;
- destY--;
- }
- }
- else {
- /* with zooming */
- GLint row;
- assert(drawWidth < MAX_WIDTH);
- for (row=0; row<drawHeight; row++) {
- GLubyte *ptr = src;
- GLint i;
- for (i=0;i<drawWidth;i++) {
- rgba[i][0] = *ptr;
- rgba[i][1] = *ptr;
- rgba[i][2] = *ptr++;
- rgba[i][3] = *ptr++;
- }
- gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) rgba, zoomY0);
- src += rowLength*2;
- destY++;
- }
- }
- }
- return GL_TRUE;
- }
- else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
- GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
- if (ctx->Visual->RGBAflag) {
- /* convert CI data to RGBA */
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- assert(drawWidth < MAX_WIDTH);
- gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
- (const GLubyte (*)[4])rgba,
- NULL);
- src += rowLength;
- destY++;
- }
- return GL_TRUE;
- } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
- GLint row;
- /* CUED MODIFICATION */
- for (row=0; row<drawHeight; row++) {
- assert(drawWidth < MAX_WIDTH);
- gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
- (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY-1,
- (const GLubyte (*)[4])rgba,
- NULL);
- src += rowLength;
- destY--;
- }
- return GL_TRUE;
- }
-
- else {
- /* with zooming */
- GLint row;
- for (row=0; row<drawHeight; row++) {
- assert(drawWidth < MAX_WIDTH);
- gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
- gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
- zSpan, (void *) rgba, zoomY0);
- src += rowLength;
- destY++;
- }
- return GL_TRUE;
- }
- }
- else {
- /* write CI data to CI frame buffer */
- GLint row;
- if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
- /* no zooming */
- for (row=0; row<drawHeight; row++) {
- (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
- src, NULL);
- src += rowLength;
- destY++;
- }
- return GL_TRUE;
- }
- else {
- /* with zooming */
- return GL_FALSE;
- }
- }
- }
- else {
- /* can't handle this pixel format and/or data type here */
- return GL_FALSE;
- }
- }
- else {
- /* can't do direct render, have to use slow path */
- return GL_FALSE;
- }
-}
diff --git a/xc/extras/Mesa/src/enable.c b/xc/extras/Mesa/src/enable.c
index aaf577b1a..1de2d32ac 100644
--- a/xc/extras/Mesa/src/enable.c
+++ b/xc/extras/Mesa/src/enable.c
@@ -432,22 +432,46 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
* CLIENT STATE!!!
*/
case GL_VERTEX_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->Vertex.Enabled = state;
+#else
ctx->Array.Vertex.Enabled = state;
+#endif
break;
case GL_NORMAL_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->Normal.Enabled = state;
+#else
ctx->Array.Normal.Enabled = state;
+#endif
break;
case GL_COLOR_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->Color.Enabled = state;
+#else
ctx->Array.Color.Enabled = state;
+#endif
break;
case GL_INDEX_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->Index.Enabled = state;
+#else
ctx->Array.Index.Enabled = state;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->TexCoord[ctx->Array.ActiveTexture].Enabled = state;
+#else
ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
+#endif
break;
case GL_EDGE_FLAG_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->EdgeFlag.Enabled = state;
+#else
ctx->Array.EdgeFlag.Enabled = state;
+#endif
break;
/* GL_HP_occlusion_test */
@@ -700,17 +724,41 @@ _mesa_IsEnabled( GLenum cap )
* CLIENT STATE!!!
*/
case GL_VERTEX_ARRAY:
+#ifdef VAO
+ return ctx->Array.Current->Vertex.Enabled;
+#else
return ctx->Array.Vertex.Enabled;
+#endif
case GL_NORMAL_ARRAY:
+#ifdef VAO
+ return ctx->Array.Current->Normal.Enabled;
+#else
return ctx->Array.Normal.Enabled;
+#endif
case GL_COLOR_ARRAY:
+#ifdef VAO
+ return ctx->Array.Current->Color.Enabled;
+#else
return ctx->Array.Color.Enabled;
+#endif
case GL_INDEX_ARRAY:
+#ifdef VAO
+ return ctx->Array.Current->Index.Enabled;
+#else
return ctx->Array.Index.Enabled;
+#endif
case GL_TEXTURE_COORD_ARRAY:
+#ifdef VAO
+ return ctx->Array.Current->TexCoord[ctx->Array.ActiveTexture].Enabled;
+#else
return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
+#endif
case GL_EDGE_FLAG_ARRAY:
+#ifdef VAO
+ return ctx->Array.Current->EdgeFlag.Enabled;
+#else
return ctx->Array.EdgeFlag.Enabled;
+#endif
/* GL_HP_occlusion_test */
case GL_OCCLUSION_TEST_HP:
@@ -776,22 +824,46 @@ client_state( GLcontext *ctx, GLenum cap, GLboolean state )
switch (cap) {
case GL_VERTEX_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->Vertex.Enabled = state;
+#else
ctx->Array.Vertex.Enabled = state;
+#endif
break;
case GL_NORMAL_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->Normal.Enabled = state;
+#else
ctx->Array.Normal.Enabled = state;
+#endif
break;
case GL_COLOR_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->Color.Enabled = state;
+#else
ctx->Array.Color.Enabled = state;
+#endif
break;
case GL_INDEX_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->Index.Enabled = state;
+#else
ctx->Array.Index.Enabled = state;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->TexCoord[ctx->Array.ActiveTexture].Enabled = state;
+#else
ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
+#endif
break;
case GL_EDGE_FLAG_ARRAY:
+#ifdef VAO
+ ctx->Array.Current->EdgeFlag.Enabled = state;
+#else
ctx->Array.EdgeFlag.Enabled = state;
+#endif
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
diff --git a/xc/extras/Mesa/src/get.c b/xc/extras/Mesa/src/get.c
index 59e86056a..3f3897411 100644
--- a/xc/extras/Mesa/src/get.c
+++ b/xc/extras/Mesa/src/get.c
@@ -874,79 +874,159 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = FLOAT_TO_BOOL(ctx->Pixel.ZoomY);
break;
case GL_VERTEX_ARRAY:
+#ifdef VAO
+ *params = ctx->Array.Current->Vertex.Enabled;
+#else
*params = ctx->Array.Vertex.Enabled;
+#endif
break;
case GL_VERTEX_ARRAY_SIZE:
+#ifdef VAO
+ *params = INT_TO_BOOL(ctx->Array.Current->Vertex.Size);
+#else
*params = INT_TO_BOOL(ctx->Array.Vertex.Size);
+#endif
break;
case GL_VERTEX_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_BOOL(ctx->Array.Current->Vertex.Type);
+#else
*params = ENUM_TO_BOOL(ctx->Array.Vertex.Type);
+#endif
break;
case GL_VERTEX_ARRAY_STRIDE:
+#ifdef VAO
+ *params = INT_TO_BOOL(ctx->Array.Current->Vertex.Stride);
+#else
*params = INT_TO_BOOL(ctx->Array.Vertex.Stride);
+#endif
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
*params = INT_TO_BOOL(0);
break;
case GL_NORMAL_ARRAY:
+#ifdef VAO
+ *params = ctx->Array.Current->Normal.Enabled;
+#else
*params = ctx->Array.Normal.Enabled;
+#endif
break;
case GL_NORMAL_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_BOOL(ctx->Array.Current->Normal.Type);
+#else
*params = ENUM_TO_BOOL(ctx->Array.Normal.Type);
+#endif
break;
case GL_NORMAL_ARRAY_STRIDE:
+#ifdef VAO
+ *params = INT_TO_BOOL(ctx->Array.Current->Normal.Stride);
+#else
*params = INT_TO_BOOL(ctx->Array.Normal.Stride);
+#endif
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
*params = INT_TO_BOOL(0);
break;
case GL_COLOR_ARRAY:
+#ifdef VAO
+ *params = ctx->Array.Current->Color.Enabled;
+#else
*params = ctx->Array.Color.Enabled;
+#endif
break;
case GL_COLOR_ARRAY_SIZE:
+#ifdef VAO
+ *params = INT_TO_BOOL(ctx->Array.Current->Color.Size);
+#else
*params = INT_TO_BOOL(ctx->Array.Color.Size);
+#endif
break;
case GL_COLOR_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_BOOL(ctx->Array.Current->Color.Type);
+#else
*params = ENUM_TO_BOOL(ctx->Array.Color.Type);
+#endif
break;
case GL_COLOR_ARRAY_STRIDE:
+#ifdef VAO
+ *params = INT_TO_BOOL(ctx->Array.Current->Color.Stride);
+#else
*params = INT_TO_BOOL(ctx->Array.Color.Stride);
+#endif
break;
case GL_COLOR_ARRAY_COUNT_EXT:
*params = INT_TO_BOOL(0);
break;
case GL_INDEX_ARRAY:
+#ifdef VAO
+ *params = ctx->Array.Current->Index.Enabled;
+#else
*params = ctx->Array.Index.Enabled;
+#endif
break;
case GL_INDEX_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_BOOL(ctx->Array.Current->Index.Type);
+#else
*params = ENUM_TO_BOOL(ctx->Array.Index.Type);
+#endif
break;
case GL_INDEX_ARRAY_STRIDE:
+#ifdef VAO
+ *params = INT_TO_BOOL(ctx->Array.Current->Index.Stride);
+#else
*params = INT_TO_BOOL(ctx->Array.Index.Stride);
+#endif
break;
case GL_INDEX_ARRAY_COUNT_EXT:
*params = INT_TO_BOOL(0);
break;
case GL_TEXTURE_COORD_ARRAY:
+#ifdef VAO
+ *params = ctx->Array.Current->TexCoord[texUnit].Enabled;
+#else
*params = ctx->Array.TexCoord[texUnit].Enabled;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
+#ifdef VAO
+ *params = INT_TO_BOOL(ctx->Array.Current->TexCoord[texUnit].Size);
+#else
*params = INT_TO_BOOL(ctx->Array.TexCoord[texUnit].Size);
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_BOOL(ctx->Array.Current->TexCoord[texUnit].Type);
+#else
*params = ENUM_TO_BOOL(ctx->Array.TexCoord[texUnit].Type);
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#ifdef VAO
+ *params = INT_TO_BOOL(ctx->Array.Current->TexCoord[texUnit].Stride);
+#else
*params = INT_TO_BOOL(ctx->Array.TexCoord[texUnit].Stride);
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
*params = INT_TO_BOOL(0);
break;
case GL_EDGE_FLAG_ARRAY:
+#ifdef VAO
+ *params = ctx->Array.Current->EdgeFlag.Enabled;
+#else
*params = ctx->Array.EdgeFlag.Enabled;
+#endif
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
+#ifdef VAO
+ *params = INT_TO_BOOL(ctx->Array.Current->EdgeFlag.Stride);
+#else
*params = INT_TO_BOOL(ctx->Array.EdgeFlag.Stride);
+#endif
break;
/* GL_ARB_multitexture */
@@ -1057,10 +1137,18 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
/* GL_EXT_compiled_vertex_array */
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+#ifdef VAO
+ *params = ctx->Array.Current->LockFirst ? GL_TRUE : GL_FALSE;
+#else
*params = ctx->Array.LockFirst ? GL_TRUE : GL_FALSE;
+#endif
break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+#ifdef VAO
+ *params = ctx->Array.Current->LockCount ? GL_TRUE : GL_FALSE;
+#else
*params = ctx->Array.LockCount ? GL_TRUE : GL_FALSE;
+#endif
break;
/* GL_ARB_transpose_matrix */
@@ -2020,79 +2108,159 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Pixel.ZoomY;
break;
case GL_VERTEX_ARRAY:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Vertex.Enabled;
+#else
*params = (GLdouble) ctx->Array.Vertex.Enabled;
+#endif
break;
case GL_VERTEX_ARRAY_SIZE:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Vertex.Size;
+#else
*params = (GLdouble) ctx->Array.Vertex.Size;
+#endif
break;
case GL_VERTEX_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_DOUBLE(ctx->Array.Current->Vertex.Type);
+#else
*params = ENUM_TO_DOUBLE(ctx->Array.Vertex.Type);
+#endif
break;
case GL_VERTEX_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Vertex.Stride;
+#else
*params = (GLdouble) ctx->Array.Vertex.Stride;
+#endif
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_NORMAL_ARRAY:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Normal.Enabled;
+#else
*params = (GLdouble) ctx->Array.Normal.Enabled;
+#endif
break;
case GL_NORMAL_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_DOUBLE(ctx->Array.Current->Normal.Type);
+#else
*params = ENUM_TO_DOUBLE(ctx->Array.Normal.Type);
+#endif
break;
case GL_NORMAL_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Normal.Stride;
+#else
*params = (GLdouble) ctx->Array.Normal.Stride;
+#endif
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_COLOR_ARRAY:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Color.Enabled;
+#else
*params = (GLdouble) ctx->Array.Color.Enabled;
+#endif
break;
case GL_COLOR_ARRAY_SIZE:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Color.Size;
+#else
*params = (GLdouble) ctx->Array.Color.Size;
+#endif
break;
case GL_COLOR_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_DOUBLE(ctx->Array.Current->Color.Type);
+#else
*params = ENUM_TO_DOUBLE(ctx->Array.Color.Type);
+#endif
break;
case GL_COLOR_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Color.Stride;
+#else
*params = (GLdouble) ctx->Array.Color.Stride;
+#endif
break;
case GL_COLOR_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_INDEX_ARRAY:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Index.Enabled;
+#else
*params = (GLdouble) ctx->Array.Index.Enabled;
+#endif
break;
case GL_INDEX_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_DOUBLE(ctx->Array.Current->Index.Type);
+#else
*params = ENUM_TO_DOUBLE(ctx->Array.Index.Type);
+#endif
break;
case GL_INDEX_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->Index.Stride;
+#else
*params = (GLdouble) ctx->Array.Index.Stride;
+#endif
break;
case GL_INDEX_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_TEXTURE_COORD_ARRAY:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->TexCoord[texUnit].Enabled;
+#else
*params = (GLdouble) ctx->Array.TexCoord[texUnit].Enabled;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->TexCoord[texUnit].Size;
+#else
*params = (GLdouble) ctx->Array.TexCoord[texUnit].Size;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_DOUBLE(ctx->Array.Current->TexCoord[texUnit].Type);
+#else
*params = ENUM_TO_DOUBLE(ctx->Array.TexCoord[texUnit].Type);
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->TexCoord[texUnit].Stride;
+#else
*params = (GLdouble) ctx->Array.TexCoord[texUnit].Stride;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_EDGE_FLAG_ARRAY:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->EdgeFlag.Enabled;
+#else
*params = (GLdouble) ctx->Array.EdgeFlag.Enabled;
+#endif
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->EdgeFlag.Stride;
+#else
*params = (GLdouble) ctx->Array.EdgeFlag.Stride;
+#endif
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
*params = 0.0;
@@ -2206,10 +2374,18 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
/* GL_EXT_compiled_vertex_array */
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->LockFirst;
+#else
*params = (GLdouble) ctx->Array.LockFirst;
+#endif
break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+#ifdef VAO
+ *params = (GLdouble) ctx->Array.Current->LockCount;
+#else
*params = (GLdouble) ctx->Array.LockCount;
+#endif
break;
/* GL_ARB_transpose_matrix */
@@ -3168,79 +3344,159 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Pixel.ZoomY;
break;
case GL_VERTEX_ARRAY:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Vertex.Enabled;
+#else
*params = (GLfloat) ctx->Array.Vertex.Enabled;
+#endif
break;
case GL_VERTEX_ARRAY_SIZE:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Vertex.Size;
+#else
*params = (GLfloat) ctx->Array.Vertex.Size;
+#endif
break;
case GL_VERTEX_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_FLOAT(ctx->Array.Current->Vertex.Type);
+#else
*params = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
+#endif
break;
case GL_VERTEX_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Vertex.Stride;
+#else
*params = (GLfloat) ctx->Array.Vertex.Stride;
+#endif
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_NORMAL_ARRAY:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Normal.Enabled;
+#else
*params = (GLfloat) ctx->Array.Normal.Enabled;
+#endif
break;
case GL_NORMAL_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_FLOAT(ctx->Array.Current->Normal.Type);
+#else
*params = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
+#endif
break;
case GL_NORMAL_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Normal.Stride;
+#else
*params = (GLfloat) ctx->Array.Normal.Stride;
+#endif
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_COLOR_ARRAY:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Color.Enabled;
+#else
*params = (GLfloat) ctx->Array.Color.Enabled;
+#endif
break;
case GL_COLOR_ARRAY_SIZE:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Color.Size;
+#else
*params = (GLfloat) ctx->Array.Color.Size;
+#endif
break;
case GL_COLOR_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_FLOAT(ctx->Array.Current->Color.Type);
+#else
*params = ENUM_TO_FLOAT(ctx->Array.Color.Type);
+#endif
break;
case GL_COLOR_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Color.Stride;
+#else
*params = (GLfloat) ctx->Array.Color.Stride;
+#endif
break;
case GL_COLOR_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_INDEX_ARRAY:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Index.Enabled;
+#else
*params = (GLfloat) ctx->Array.Index.Enabled;
+#endif
break;
case GL_INDEX_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_FLOAT(ctx->Array.Current->Index.Type);
+#else
*params = ENUM_TO_FLOAT(ctx->Array.Index.Type);
+#endif
break;
case GL_INDEX_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->Index.Stride;
+#else
*params = (GLfloat) ctx->Array.Index.Stride;
+#endif
break;
case GL_INDEX_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_TEXTURE_COORD_ARRAY:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->TexCoord[texUnit].Enabled;
+#else
*params = (GLfloat) ctx->Array.TexCoord[texUnit].Enabled;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->TexCoord[texUnit].Size;
+#else
*params = (GLfloat) ctx->Array.TexCoord[texUnit].Size;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
+#ifdef VAO
+ *params = ENUM_TO_FLOAT(ctx->Array.Current->TexCoord[texUnit].Type);
+#else
*params = ENUM_TO_FLOAT(ctx->Array.TexCoord[texUnit].Type);
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->TexCoord[texUnit].Stride;
+#else
*params = (GLfloat) ctx->Array.TexCoord[texUnit].Stride;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
*params = 0.0;
break;
case GL_EDGE_FLAG_ARRAY:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->EdgeFlag.Enabled;
+#else
*params = (GLfloat) ctx->Array.EdgeFlag.Enabled;
+#endif
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->EdgeFlag.Stride;
+#else
*params = (GLfloat) ctx->Array.EdgeFlag.Stride;
+#endif
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
*params = 0.0;
@@ -3354,10 +3610,18 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
/* GL_EXT_compiled_vertex_array */
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->LockFirst;
+#else
*params = (GLfloat) ctx->Array.LockFirst;
+#endif
break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+#ifdef VAO
+ *params = (GLfloat) ctx->Array.Current->LockCount;
+#else
*params = (GLfloat) ctx->Array.LockCount;
+#endif
break;
/* GL_ARB_transpose_matrix */
@@ -4291,79 +4555,159 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Pixel.ZoomY;
break;
case GL_VERTEX_ARRAY:
+#ifdef VAO
+ *params = (GLint) ctx->Array.Current->Vertex.Enabled;
+#else
*params = (GLint) ctx->Array.Vertex.Enabled;
+#endif
break;
case GL_VERTEX_ARRAY_SIZE:
+#ifdef VAO
+ *params = ctx->Array.Current->Vertex.Size;
+#else
*params = ctx->Array.Vertex.Size;
+#endif
break;
case GL_VERTEX_ARRAY_TYPE:
+#ifdef VAO
+ *params = ctx->Array.Current->Vertex.Type;
+#else
*params = ctx->Array.Vertex.Type;
+#endif
break;
case GL_VERTEX_ARRAY_STRIDE:
+#ifdef VAO
+ *params = ctx->Array.Current->Vertex.Stride;
+#else
*params = ctx->Array.Vertex.Stride;
+#endif
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
*params = 0;
break;
case GL_NORMAL_ARRAY:
+#ifdef VAO
+ *params = (GLint) ctx->Array.Current->Normal.Enabled;
+#else
*params = (GLint) ctx->Array.Normal.Enabled;
+#endif
break;
case GL_NORMAL_ARRAY_TYPE:
+#ifdef VAO
+ *params = ctx->Array.Current->Normal.Type;
+#else
*params = ctx->Array.Normal.Type;
+#endif
break;
case GL_NORMAL_ARRAY_STRIDE:
+#ifdef VAO
+ *params = ctx->Array.Current->Normal.Stride;
+#else
*params = ctx->Array.Normal.Stride;
+#endif
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
*params = 0;
break;
case GL_COLOR_ARRAY:
+#ifdef VAO
+ *params = (GLint) ctx->Array.Current->Color.Enabled;
+#else
*params = (GLint) ctx->Array.Color.Enabled;
+#endif
break;
case GL_COLOR_ARRAY_SIZE:
+#ifdef VAO
+ *params = ctx->Array.Current->Color.Size;
+#else
*params = ctx->Array.Color.Size;
+#endif
break;
case GL_COLOR_ARRAY_TYPE:
+#ifdef VAO
+ *params = ctx->Array.Current->Color.Type;
+#else
*params = ctx->Array.Color.Type;
+#endif
break;
case GL_COLOR_ARRAY_STRIDE:
+#ifdef VAO
+ *params = ctx->Array.Current->Color.Stride;
+#else
*params = ctx->Array.Color.Stride;
+#endif
break;
case GL_COLOR_ARRAY_COUNT_EXT:
*params = 0;
break;
case GL_INDEX_ARRAY:
+#ifdef VAO
+ *params = (GLint) ctx->Array.Current->Index.Enabled;
+#else
*params = (GLint) ctx->Array.Index.Enabled;
+#endif
break;
case GL_INDEX_ARRAY_TYPE:
+#ifdef VAO
+ *params = ctx->Array.Current->Index.Type;
+#else
*params = ctx->Array.Index.Type;
+#endif
break;
case GL_INDEX_ARRAY_STRIDE:
+#ifdef VAO
+ *params = ctx->Array.Current->Index.Stride;
+#else
*params = ctx->Array.Index.Stride;
+#endif
break;
case GL_INDEX_ARRAY_COUNT_EXT:
*params = 0;
break;
case GL_TEXTURE_COORD_ARRAY:
+#ifdef VAO
+ *params = (GLint) ctx->Array.Current->TexCoord[texUnit].Enabled;
+#else
*params = (GLint) ctx->Array.TexCoord[texUnit].Enabled;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
+#ifdef VAO
+ *params = ctx->Array.Current->TexCoord[texUnit].Size;
+#else
*params = ctx->Array.TexCoord[texUnit].Size;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
+#ifdef VAO
+ *params = ctx->Array.Current->TexCoord[texUnit].Type;
+#else
*params = ctx->Array.TexCoord[texUnit].Type;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#ifdef VAO
+ *params = ctx->Array.Current->TexCoord[texUnit].Stride;
+#else
*params = ctx->Array.TexCoord[texUnit].Stride;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
*params = 0;
break;
case GL_EDGE_FLAG_ARRAY:
+#ifdef VAO
+ *params = (GLint) ctx->Array.Current->EdgeFlag.Enabled;
+#else
*params = (GLint) ctx->Array.EdgeFlag.Enabled;
+#endif
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
+#ifdef VAO
+ *params = ctx->Array.Current->EdgeFlag.Stride;
+#else
*params = ctx->Array.EdgeFlag.Stride;
+#endif
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
*params = 0;
@@ -4477,10 +4821,18 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
/* GL_EXT_compiled_vertex_array */
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+#ifdef VAO
+ *params = ctx->Array.Current->LockFirst;
+#else
*params = ctx->Array.LockFirst;
+#endif
break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+#ifdef VAO
+ *params = ctx->Array.Current->LockCount;
+#else
*params = ctx->Array.LockCount;
+#endif
break;
/* GL_ARB_transpose_matrix */
@@ -4669,22 +5021,46 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params )
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
+#ifdef VAO
+ *params = ctx->Array.Current->Vertex.Ptr;
+#else
*params = ctx->Array.Vertex.Ptr;
+#endif
break;
case GL_NORMAL_ARRAY_POINTER:
+#ifdef VAO
+ *params = ctx->Array.Current->Normal.Ptr;
+#else
*params = ctx->Array.Normal.Ptr;
+#endif
break;
case GL_COLOR_ARRAY_POINTER:
+#ifdef VAO
+ *params = ctx->Array.Current->Color.Ptr;
+#else
*params = ctx->Array.Color.Ptr;
+#endif
break;
case GL_INDEX_ARRAY_POINTER:
+#ifdef VAO
+ *params = ctx->Array.Current->Index.Ptr;
+#else
*params = ctx->Array.Index.Ptr;
+#endif
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
+#ifdef VAO
+ *params = ctx->Array.Current->TexCoord[texUnit].Ptr;
+#else
*params = ctx->Array.TexCoord[texUnit].Ptr;
+#endif
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
+#ifdef VAO
+ *params = ctx->Array.Current->EdgeFlag.Ptr;
+#else
*params = ctx->Array.EdgeFlag.Ptr;
+#endif
break;
case GL_FEEDBACK_BUFFER_POINTER:
*params = ctx->Feedback.Buffer;
diff --git a/xc/extras/Mesa/src/hash.c b/xc/extras/Mesa/src/hash.c
index a682180ba..efa5c25e5 100644
--- a/xc/extras/Mesa/src/hash.c
+++ b/xc/extras/Mesa/src/hash.c
@@ -100,7 +100,6 @@ void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
const struct HashEntry *entry;
assert(table);
- assert(key);
pos = key & (TABLE_SIZE-1);
entry = table->Table[pos];
@@ -129,7 +128,6 @@ void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
struct HashEntry *entry;
assert(table);
- assert(key);
_glthread_LOCK_MUTEX(table->Mutex);
@@ -171,7 +169,6 @@ void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
struct HashEntry *entry, *prev;
assert(table);
- assert(key);
_glthread_LOCK_MUTEX(table->Mutex);
diff --git a/xc/extras/Mesa/src/pipeline.c b/xc/extras/Mesa/src/pipeline.c
index 0a469894d..efca3012d 100644
--- a/xc/extras/Mesa/src/pipeline.c
+++ b/xc/extras/Mesa/src/pipeline.c
@@ -1,3 +1,4 @@
+/* $Id: pipeline.c,v 1.9 2000/12/05 19:51:30 dawes Exp $*/
/*
* Mesa 3-D graphics library
@@ -219,11 +220,19 @@ static void build_full_precalc_pipeline( GLcontext *ctx )
GLuint changed_ops = 0;
GLuint oldoutputs = pre->outputs;
GLuint oldinputs = pre->inputs;
+#ifdef VAO
+ GLuint fallback = (VERT_CURRENT_DATA & ctx->Current.Flag &
+ ~ctx->Array.Current->Summary);
+ GLuint changed_outputs = (ctx->Array.NewArrayState |
+ (fallback & cva->orflag));
+ GLuint available = fallback | ctx->Array.Current->Flags;
+#else
GLuint fallback = (VERT_CURRENT_DATA & ctx->Current.Flag &
~ctx->Array.Summary);
GLuint changed_outputs = (ctx->Array.NewArrayState |
(fallback & cva->orflag));
GLuint available = fallback | ctx->Array.Flags;
+#endif
pre->cva_state_change = 0;
pre->ops = 0;
@@ -232,10 +241,18 @@ static void build_full_precalc_pipeline( GLcontext *ctx )
pre->forbidden_inputs = 0;
pre->fallback = 0;
+#ifdef VAO
+ if (ctx->Array.Current->Summary & VERT_ELT)
+#else
if (ctx->Array.Summary & VERT_ELT)
+#endif
cva->orflag &= VERT_MATERIAL;
+#ifdef VAO
+ cva->orflag &= ~(ctx->Array.Current->Summary & ~VERT_OBJ_ANY);
+#else
cva->orflag &= ~(ctx->Array.Summary & ~VERT_OBJ_ANY);
+#endif
available &= ~cva->orflag;
pre->outputs = available;
@@ -429,7 +446,11 @@ void gl_update_pipelines( GLcontext *ctx )
if (newstate ||
cva->lock_changed ||
cva->orflag != cva->last_orflag ||
+#ifdef VAO
+ ctx->Array.Current->Flags != cva->last_array_flags)
+#else
ctx->Array.Flags != cva->last_array_flags)
+#endif
{
GLuint flags = VERT_WIN;
@@ -470,13 +491,25 @@ void gl_update_pipelines( GLcontext *ctx )
cva->lock_changed = 0;
}
+#ifdef VAO
+ if (ctx->Array.NewArrayState != cva->last_array_new_state)
+#else
if (ctx->Array.NewArrayState != cva->last_array_new_state)
+#endif
cva->pre.pipeline_valid = 0;
cva->pre.data_valid = 0;
+#ifdef VAO
cva->last_array_new_state = ctx->Array.NewArrayState;
+#else
+ cva->last_array_new_state = ctx->Array.NewArrayState;
+#endif
cva->last_orflag = cva->orflag;
+#ifdef VAO
+ cva->last_array_flags = ctx->Array.Current->Flags;
+#else
cva->last_array_flags = ctx->Array.Flags;
+#endif
}
void gl_run_pipeline( struct vertex_buffer *VB )
diff --git a/xc/extras/Mesa/src/shade.c b/xc/extras/Mesa/src/shade.c
index e2516ece7..5c45a6e7e 100644
--- a/xc/extras/Mesa/src/shade.c
+++ b/xc/extras/Mesa/src/shade.c
@@ -38,6 +38,10 @@
#include "types.h"
#endif
+#if defined(USE_X86_ASM)
+#include "X86/common_x86_asm.h"
+#endif
+
/* Lerp between adjacent values in the f(x) lookup table, giving a
* continuous function, with adequeate overall accuracy. (Though
@@ -196,6 +200,10 @@ void gl_init_shade( void )
init_shade_tab_two_sided_masked();
init_shade_tab_two_sided_compacted();
init_shade_tab_two_sided_masked_compacted();
+
+#ifdef USE_X86_ASM
+ gl_init_all_x86_shade_asm();
+#endif
}
void gl_update_lighting_function( GLcontext *ctx )
diff --git a/xc/extras/Mesa/src/shade.h b/xc/extras/Mesa/src/shade.h
index ec90a4ec6..59109114b 100644
--- a/xc/extras/Mesa/src/shade.h
+++ b/xc/extras/Mesa/src/shade.h
@@ -2,19 +2,19 @@
/*
* Mesa 3-D graphics library
* Version: 3.1
- *
+ *
* Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -39,7 +39,11 @@ extern void gl_update_lighting_function( GLcontext *ctx );
extern void gl_init_shade( void );
-extern gl_shade_func gl_shade_func_tab[];
+extern gl_shade_func gl_shade_tab[0x10];
+extern gl_shade_func gl_shade_fast_tab[0x10];
+extern gl_shade_func gl_shade_fast_single_tab[0x10];
+extern gl_shade_func gl_shade_spec_tab[0x10];
+extern gl_shade_func gl_shade_ci_tab[0x10];
void gl_shade_rastpos( GLcontext *ctx,
@@ -49,4 +53,3 @@ void gl_shade_rastpos( GLcontext *ctx,
GLuint *index );
#endif
-
diff --git a/xc/extras/Mesa/src/stages.c b/xc/extras/Mesa/src/stages.c
index adf614270..8597108c3 100644
--- a/xc/extras/Mesa/src/stages.c
+++ b/xc/extras/Mesa/src/stages.c
@@ -93,10 +93,18 @@ void gl_update_materials( struct vertex_buffer *VB )
void gl_clean_color( struct vertex_buffer *VB )
{
GLcontext *ctx = VB->ctx;
+#ifdef VAO
+ struct gl_client_array *client_data = &ctx->Array.Current->Color;
+#else
struct gl_client_array *client_data = &ctx->Array.Color;
+#endif
GLvector4ub *col;
+#ifdef VAO
+ if (!(ctx->Array.Current->Summary & VERT_RGBA))
+#else
if (!(ctx->Array.Summary & VERT_RGBA))
+#endif
client_data = &ctx->Fallback.Color;
if (VB->Type == VB_CVA_PRECALC) {
@@ -116,10 +124,18 @@ void gl_clean_color( struct vertex_buffer *VB )
static void clean_index( struct vertex_buffer *VB )
{
GLcontext *ctx = VB->ctx;
+#ifdef VAO
+ struct gl_client_array *client_data = &ctx->Array.Current->Index;
+#else
struct gl_client_array *client_data = &ctx->Array.Index;
+#endif
GLvector1ui *index;
+#ifdef VAO
+ if (!(ctx->Array.Current->Summary & VERT_INDEX))
+#else
if (!(ctx->Array.Summary & VERT_INDEX))
+#endif
client_data = &ctx->Fallback.Color;
if (VB->Type == VB_CVA_PRECALC) {
@@ -140,10 +156,18 @@ static void clean_index( struct vertex_buffer *VB )
static void clean_edgeflag( struct vertex_buffer *VB )
{
GLcontext *ctx = VB->ctx;
+#ifdef VAO
+ struct gl_client_array *client_data = &ctx->Array.Current->EdgeFlag;
+#else
struct gl_client_array *client_data = &ctx->Array.EdgeFlag;
+#endif
GLvector1ub *edge;
+#ifdef VAO
+ if (!(ctx->Array.Current->Summary & VERT_EDGE))
+#else
if (!(ctx->Array.Summary & VERT_EDGE))
+#endif
client_data = &ctx->Fallback.EdgeFlag;
if (VB->Type == VB_CVA_PRECALC) {
@@ -164,11 +188,19 @@ static void clean_edgeflag( struct vertex_buffer *VB )
static void clean_texcoord( struct vertex_buffer *VB, GLuint i )
{
GLcontext *ctx = VB->ctx;
+#ifdef VAO
+ struct gl_client_array *client_data = &ctx->Array.Current->TexCoord[i];
+#else
struct gl_client_array *client_data = &ctx->Array.TexCoord[i];
+#endif
GLvector4f *tc;
GLuint flag = PIPE_TEX(i);
+#ifdef VAO
+ if (!(ctx->Array.Current->Summary & flag))
+#else
if (!(ctx->Array.Summary & flag))
+#endif
client_data = &ctx->Fallback.TexCoord[i];
if (VB->Type == VB_CVA_PRECALC) {
diff --git a/xc/extras/Mesa/src/texobj.c b/xc/extras/Mesa/src/texobj.c
index f764c6eb4..65d96457c 100644
--- a/xc/extras/Mesa/src/texobj.c
+++ b/xc/extras/Mesa/src/texobj.c
@@ -1,4 +1,4 @@
-/* $Id: texobj.c,v 1.16 2000/11/30 18:49:40 dawes Exp $ */
+/* $Id: texobj.c,v 1.17 2000/12/05 19:51:30 dawes Exp $ */
/*
* Mesa 3-D graphics library
@@ -621,8 +621,6 @@ _mesa_BindTexture( GLenum target, GLuint texName )
/* Pass BindTexture call to device driver */
if (ctx->Driver.BindTexture) {
(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
- /* Make sure the Driver.UpdateState() function gets called! */
- ctx->NewState |= NEW_TEXTURING;
}
if (oldTexObj->Name > 0) {
diff --git a/xc/extras/Mesa/src/types.h b/xc/extras/Mesa/src/types.h
index 9b1e832d7..092760aa5 100644
--- a/xc/extras/Mesa/src/types.h
+++ b/xc/extras/Mesa/src/types.h
@@ -1037,8 +1037,51 @@ typedef void (*trans_elt_3f_func)(GLfloat (*to)[3],
GLuint n );
+/*#define VAO*/
+#ifdef VAO
+struct gl_array_object {
+ GLuint Name;
+ GLuint RefCount;
+
+ struct gl_client_array Vertex; /* client data descriptors */
+ struct gl_client_array Normal;
+ struct gl_client_array Color;
+ struct gl_client_array Index;
+ struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
+ struct gl_client_array EdgeFlag;
+
+ trans_4f_func VertexFunc; /* conversion functions */
+ trans_3f_func NormalFunc;
+ trans_4ub_func ColorFunc;
+ trans_1ui_func IndexFunc;
+ trans_4f_func TexCoordFunc[MAX_TEXTURE_UNITS];
+ trans_1ub_func EdgeFlagFunc;
+
+ trans_elt_4f_func VertexEltFunc; /* array elt conversion functions */
+ trans_elt_3f_func NormalEltFunc;
+ trans_elt_4ub_func ColorEltFunc;
+ trans_elt_1ui_func IndexEltFunc;
+ trans_elt_4f_func TexCoordEltFunc[MAX_TEXTURE_UNITS];
+ trans_elt_1ub_func EdgeFlagEltFunc;
+
+ GLint TexCoordInterleaveFactor;
+
+ GLuint LockFirst;
+ GLuint LockCount;
+
+ GLuint Flag[VB_SIZE]; /* crock */
+ GLuint Flags;
+ GLuint Summary; /* Like flags, but no size information */
+};
+#endif
+
struct gl_array_attrib {
+#ifdef VAO
+ struct gl_array_object *Current;
+ GLint ActiveTexture; /* Client Active Texture */
+ GLuint NewArrayState; /* Tracks which arrays have been changed. */
+#else
struct gl_client_array Vertex; /* client data descriptors */
struct gl_client_array Normal;
struct gl_client_array Color;
@@ -1070,6 +1113,7 @@ struct gl_array_attrib {
GLuint Flags;
GLuint Summary; /* Like flags, but no size information */
GLuint NewArrayState; /* Tracks which arrays have been changed. */
+#endif
};
@@ -1261,6 +1305,9 @@ struct gl_shared_state {
GLint RefCount; /* Reference count */
struct _mesa_HashTable *DisplayList; /* Display lists hash table */
struct _mesa_HashTable *TexObjects; /* Texture objects hash table */
+#ifdef VAO
+ struct _mesa_HashTable *ArrayObjects; /* GL_EXT_vertex_array_set */
+#endif
struct gl_texture_object *TexObjectList;/* Linked list of texture objects */
struct gl_texture_object *DirtyTexObjList; /* List of dirty tex objects */
diff --git a/xc/extras/Mesa/src/varray.c b/xc/extras/Mesa/src/varray.c
index d1b728965..39c07cc7c 100644
--- a/xc/extras/Mesa/src/varray.c
+++ b/xc/extras/Mesa/src/varray.c
@@ -1,4 +1,4 @@
-/* $Id: varray.c,v 1.14 2000/11/21 18:01:52 brianp Exp $ */
+/* $Id: varray.c,v 1.15 2000/12/05 19:51:30 dawes Exp $ */
/*
* Mesa 3-D graphics library
@@ -30,11 +30,13 @@
#include "glheader.h"
#include "context.h"
#include "cva.h"
+#include "dlist.h"
#include "enable.h"
#include "enums.h"
-#include "dlist.h"
+#include "hash.h"
#include "light.h"
#include "macros.h"
+#include "mem.h"
#include "mmath.h"
#include "pipeline.h"
#include "state.h"
@@ -71,26 +73,55 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
gl_lookup_enum_by_nr( type ),
stride);
+#ifdef VAO
+ ctx->Array.Current->Vertex.StrideB = stride;
+#else
ctx->Array.Vertex.StrideB = stride;
+#endif
if (!stride) {
switch (type) {
case GL_SHORT:
+#ifdef VAO
+ ctx->Array.Current->Vertex.StrideB = size*sizeof(GLshort);
+#else
ctx->Array.Vertex.StrideB = size*sizeof(GLshort);
+#endif
break;
case GL_INT:
+#ifdef VAO
+ ctx->Array.Current->Vertex.StrideB = size*sizeof(GLint);
+#else
ctx->Array.Vertex.StrideB = size*sizeof(GLint);
+#endif
break;
case GL_FLOAT:
+#ifdef VAO
+ ctx->Array.Current->Vertex.StrideB = size*sizeof(GLfloat);
+#else
ctx->Array.Vertex.StrideB = size*sizeof(GLfloat);
+#endif
break;
case GL_DOUBLE:
+#ifdef VAO
+ ctx->Array.Current->Vertex.StrideB = size*sizeof(GLdouble);
+#else
ctx->Array.Vertex.StrideB = size*sizeof(GLdouble);
+#endif
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
return;
}
}
+#ifdef VAO
+ ctx->Array.Current->Vertex.Size = size;
+ ctx->Array.Current->Vertex.Type = type;
+ ctx->Array.Current->Vertex.Stride = stride;
+ ctx->Array.Current->Vertex.Ptr = (void *) ptr;
+ ctx->Array.Current->VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)];
+ ctx->Array.Current->VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
+ ctx->Array.NewArrayState |= VERT_OBJ_ANY;
+#else
ctx->Array.Vertex.Size = size;
ctx->Array.Vertex.Type = type;
ctx->Array.Vertex.Stride = stride;
@@ -98,6 +129,7 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
ctx->Array.VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)];
ctx->Array.VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
ctx->Array.NewArrayState |= VERT_OBJ_ANY;
+#endif
ctx->NewState |= NEW_CLIENT_STATE;
}
@@ -119,34 +151,66 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
gl_lookup_enum_by_nr( type ),
stride);
+#ifdef VAO
+ ctx->Array.Current->Normal.StrideB = stride;
+#else
ctx->Array.Normal.StrideB = stride;
+#endif
if (!stride) {
switch (type) {
case GL_BYTE:
+#ifdef VAO
+ ctx->Array.Current->Normal.StrideB = 3*sizeof(GLbyte);
+#else
ctx->Array.Normal.StrideB = 3*sizeof(GLbyte);
+#endif
break;
case GL_SHORT:
+#ifdef VAO
+ ctx->Array.Current->Normal.StrideB = 3*sizeof(GLshort);
+#else
ctx->Array.Normal.StrideB = 3*sizeof(GLshort);
+#endif
break;
case GL_INT:
+#ifdef VAO
+ ctx->Array.Current->Normal.StrideB = 3*sizeof(GLint);
+#else
ctx->Array.Normal.StrideB = 3*sizeof(GLint);
+#endif
break;
case GL_FLOAT:
+#ifdef VAO
+ ctx->Array.Current->Normal.StrideB = 3*sizeof(GLfloat);
+#else
ctx->Array.Normal.StrideB = 3*sizeof(GLfloat);
+#endif
break;
case GL_DOUBLE:
+#ifdef VAO
+ ctx->Array.Current->Normal.StrideB = 3*sizeof(GLdouble);
+#else
ctx->Array.Normal.StrideB = 3*sizeof(GLdouble);
+#endif
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
return;
}
}
+#ifdef VAO
+ ctx->Array.Current->Normal.Type = type;
+ ctx->Array.Current->Normal.Stride = stride;
+ ctx->Array.Current->Normal.Ptr = (void *) ptr;
+ ctx->Array.Current->NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)];
+ ctx->Array.Current->NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)];
+#else
ctx->Array.Normal.Type = type;
ctx->Array.Normal.Stride = stride;
ctx->Array.Normal.Ptr = (void *) ptr;
ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)];
ctx->Array.NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)];
+#endif
ctx->Array.NewArrayState |= VERT_NORM;
ctx->NewState |= NEW_CLIENT_STATE;
}
@@ -172,44 +236,89 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
gl_lookup_enum_by_nr( type ),
stride);
+#ifdef VAO
+ ctx->Array.Current->Color.StrideB = stride;
+#else
ctx->Array.Color.StrideB = stride;
+#endif
if (!stride) {
switch (type) {
case GL_BYTE:
+#ifdef VAO
+ ctx->Array.Current->Color.StrideB = size*sizeof(GLbyte);
+#else
ctx->Array.Color.StrideB = size*sizeof(GLbyte);
+#endif
break;
case GL_UNSIGNED_BYTE:
+#ifdef VAO
+ ctx->Array.Current->Color.StrideB = size*sizeof(GLubyte);
+#else
ctx->Array.Color.StrideB = size*sizeof(GLubyte);
+#endif
break;
case GL_SHORT:
+#ifdef VAO
+ ctx->Array.Current->Color.StrideB = size*sizeof(GLshort);
+#else
ctx->Array.Color.StrideB = size*sizeof(GLshort);
+#endif
break;
case GL_UNSIGNED_SHORT:
+#ifdef VAO
+ ctx->Array.Current->Color.StrideB = size*sizeof(GLushort);
+#else
ctx->Array.Color.StrideB = size*sizeof(GLushort);
+#endif
break;
case GL_INT:
+#ifdef VAO
+ ctx->Array.Current->Color.StrideB = size*sizeof(GLint);
+#else
ctx->Array.Color.StrideB = size*sizeof(GLint);
+#endif
break;
case GL_UNSIGNED_INT:
+#ifdef VAO
+ ctx->Array.Current->Color.StrideB = size*sizeof(GLuint);
+#else
ctx->Array.Color.StrideB = size*sizeof(GLuint);
+#endif
break;
case GL_FLOAT:
+#ifdef VAO
+ ctx->Array.Current->Color.StrideB = size*sizeof(GLfloat);
+#else
ctx->Array.Color.StrideB = size*sizeof(GLfloat);
+#endif
break;
case GL_DOUBLE:
+#ifdef VAO
+ ctx->Array.Current->Color.StrideB = size*sizeof(GLdouble);
+#else
ctx->Array.Color.StrideB = size*sizeof(GLdouble);
+#endif
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
return;
}
}
+#ifdef VAO
+ ctx->Array.Current->Color.Size = size;
+ ctx->Array.Current->Color.Type = type;
+ ctx->Array.Current->Color.Stride = stride;
+ ctx->Array.Current->Color.Ptr = (void *) ptr;
+ ctx->Array.Current->ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
+ ctx->Array.Current->ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
+#else
ctx->Array.Color.Size = size;
ctx->Array.Color.Type = type;
ctx->Array.Color.Stride = stride;
ctx->Array.Color.Ptr = (void *) ptr;
ctx->Array.ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
ctx->Array.ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
+#endif
ctx->Array.NewArrayState |= VERT_RGBA;
ctx->NewState |= NEW_CLIENT_STATE;
}
@@ -226,34 +335,66 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
return;
}
+#ifdef VAO
+ ctx->Array.Current->Index.StrideB = stride;
+#else
ctx->Array.Index.StrideB = stride;
+#endif
if (!stride) {
switch (type) {
case GL_UNSIGNED_BYTE:
+#ifdef VAO
+ ctx->Array.Current->Index.StrideB = sizeof(GLubyte);
+#else
ctx->Array.Index.StrideB = sizeof(GLubyte);
+#endif
break;
case GL_SHORT:
+#ifdef VAO
+ ctx->Array.Current->Index.StrideB = sizeof(GLshort);
+#else
ctx->Array.Index.StrideB = sizeof(GLshort);
+#endif
break;
case GL_INT:
+#ifdef VAO
+ ctx->Array.Current->Index.StrideB = sizeof(GLint);
+#else
ctx->Array.Index.StrideB = sizeof(GLint);
+#endif
break;
case GL_FLOAT:
+#ifdef VAO
+ ctx->Array.Current->Index.StrideB = sizeof(GLfloat);
+#else
ctx->Array.Index.StrideB = sizeof(GLfloat);
+#endif
break;
case GL_DOUBLE:
+#ifdef VAO
+ ctx->Array.Current->Index.StrideB = sizeof(GLdouble);
+#else
ctx->Array.Index.StrideB = sizeof(GLdouble);
+#endif
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
return;
}
}
+#ifdef VAO
+ ctx->Array.Current->Index.Type = type;
+ ctx->Array.Current->Index.Stride = stride;
+ ctx->Array.Current->Index.Ptr = (void *) ptr;
+ ctx->Array.Current->IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
+ ctx->Array.Current->IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)];
+#else
ctx->Array.Index.Type = type;
ctx->Array.Index.Stride = stride;
ctx->Array.Index.Ptr = (void *) ptr;
ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
ctx->Array.IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)];
+#endif
ctx->Array.NewArrayState |= VERT_INDEX;
ctx->NewState |= NEW_CLIENT_STATE;
}
@@ -284,26 +425,55 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr
gl_lookup_enum_by_nr( type ),
stride);
+#ifdef VAO
+ ctx->Array.Current->TexCoord[texUnit].StrideB = stride;
+#else
ctx->Array.TexCoord[texUnit].StrideB = stride;
+#endif
if (!stride) {
switch (type) {
case GL_SHORT:
+#ifdef VAO
+ ctx->Array.Current->TexCoord[texUnit].StrideB = size*sizeof(GLshort);
+#else
ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLshort);
+#endif
break;
case GL_INT:
+#ifdef VAO
+ ctx->Array.Current->TexCoord[texUnit].StrideB = size*sizeof(GLint);
+#else
ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLint);
+#endif
break;
case GL_FLOAT:
+#ifdef VAO
+ ctx->Array.Current->TexCoord[texUnit].StrideB = size*sizeof(GLfloat);
+#else
ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLfloat);
+#endif
break;
case GL_DOUBLE:
+#ifdef VAO
+ ctx->Array.Current->TexCoord[texUnit].StrideB = size*sizeof(GLdouble);
+#else
ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLdouble);
+#endif
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
return;
}
}
+#ifdef VAO
+ ctx->Array.Current->TexCoord[texUnit].Size = size;
+ ctx->Array.Current->TexCoord[texUnit].Type = type;
+ ctx->Array.Current->TexCoord[texUnit].Stride = stride;
+ ctx->Array.Current->TexCoord[texUnit].Ptr = (void *) ptr;
+
+ ctx->Array.Current->TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)];
+ ctx->Array.Current->TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
+#else
ctx->Array.TexCoord[texUnit].Size = size;
ctx->Array.TexCoord[texUnit].Type = type;
ctx->Array.TexCoord[texUnit].Stride = stride;
@@ -311,6 +481,7 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr
ctx->Array.TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)];
ctx->Array.TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
+#endif
ctx->Array.NewArrayState |= PIPE_TEX(texUnit);
ctx->NewState |= NEW_CLIENT_STATE;
}
@@ -328,6 +499,17 @@ _mesa_EdgeFlagPointer(GLsizei stride, const void *vptr)
gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
return;
}
+#ifdef VAO
+ ctx->Array.Current->EdgeFlag.Stride = stride;
+ ctx->Array.Current->EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean);
+ ctx->Array.Current->EdgeFlag.Ptr = (GLboolean *) ptr;
+ if (stride != sizeof(GLboolean)) {
+ ctx->Array.Current->EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
+ } else {
+ ctx->Array.Current->EdgeFlagFunc = 0;
+ }
+ ctx->Array.Current->EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
+#else
ctx->Array.EdgeFlag.Stride = stride;
ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean);
ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr;
@@ -337,6 +519,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const void *vptr)
ctx->Array.EdgeFlagFunc = 0;
}
ctx->Array.EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
+#endif
ctx->Array.NewArrayState |= VERT_EDGE;
ctx->NewState |= NEW_CLIENT_STATE;
}
@@ -440,12 +623,59 @@ void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
{
GLuint *flags = IM->Flag;
GLuint *elts = IM->Elt;
+#ifdef VAO
+ GLuint translate = ctx->Array.Current->Flags;
+#else
GLuint translate = ctx->Array.Flags;
+#endif
GLuint i;
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
+#ifdef VAO
+ if (translate & VERT_OBJ_ANY)
+ (ctx->Array.Current->VertexEltFunc)( IM->Obj,
+ &ctx->Array.Current->Vertex,
+ flags, elts, (VERT_ELT|VERT_OBJ_ANY),
+ start, count);
+
+ if (translate & VERT_NORM)
+ (ctx->Array.Current->NormalEltFunc)( IM->Normal,
+ &ctx->Array.Current->Normal,
+ flags, elts, (VERT_ELT|VERT_NORM),
+ start, count);
+
+ if (translate & VERT_EDGE)
+ (ctx->Array.Current->EdgeFlagEltFunc)( IM->EdgeFlag,
+ &ctx->Array.Current->EdgeFlag,
+ flags, elts, (VERT_ELT|VERT_EDGE),
+ start, count);
+
+ if (translate & VERT_RGBA)
+ (ctx->Array.Current->ColorEltFunc)( IM->Color,
+ &ctx->Array.Current->Color,
+ flags, elts, (VERT_ELT|VERT_RGBA),
+ start, count);
+
+ if (translate & VERT_INDEX)
+ (ctx->Array.Current->IndexEltFunc)( IM->Index,
+ &ctx->Array.Current->Index,
+ flags, elts, (VERT_ELT|VERT_INDEX),
+ start, count);
+
+ if (translate & VERT_TEX0_ANY)
+ (ctx->Array.Current->TexCoordEltFunc[0])( IM->TexCoord[0],
+ &ctx->Array.Current->TexCoord[0],
+ flags, elts, (VERT_ELT|VERT_TEX0_ANY),
+ start, count);
+
+ if (translate & VERT_TEX1_ANY)
+ (ctx->Array.Current->TexCoordEltFunc[1])( IM->TexCoord[1],
+ &ctx->Array.Current->TexCoord[1],
+ flags, elts, (VERT_ELT|VERT_TEX1_ANY),
+ start, count);
+#else
if (translate & VERT_OBJ_ANY)
(ctx->Array.VertexEltFunc)( IM->Obj,
&ctx->Array.Vertex,
@@ -487,7 +717,7 @@ void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
&ctx->Array.TexCoord[1],
flags, elts, (VERT_ELT|VERT_TEX1_ANY),
start, count);
-
+#endif
for (i = start ; i < count ; i++)
if (flags[i] & VERT_ELT)
@@ -544,8 +774,11 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
return;
}
- if (!ctx->CompileFlag && ctx->Array.Vertex.Enabled)
- {
+#ifdef VAO
+ if (!ctx->CompileFlag && ctx->Array.Current->Vertex.Enabled) {
+#else
+ if (!ctx->CompileFlag && ctx->Array.Vertex.Enabled) {
+#endif
GLint remaining = count;
GLint i;
struct gl_client_array *Normal = 0;
@@ -575,11 +808,86 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
gl_build_immediate_pipeline( ctx );
required = elt->inputs;
+#ifdef VAO
+ fallback = (elt->inputs & ~ctx->Array.Current->Summary);
+#else
fallback = (elt->inputs & ~ctx->Array.Summary);
+#endif
/* The translate function doesn't do anything about size. It
* just ensures that type and stride come out right.
*/
+#ifdef VAO
+ IM->v.Obj.size = ctx->Array.Current->Vertex.Size;
+
+ if (required & VERT_RGBA)
+ {
+ Color = &ctx->Array.Current->Color;
+ if (fallback & VERT_RGBA) {
+ Color = &ctx->Fallback.Color;
+ ctx->Array.Current->ColorFunc =
+ gl_trans_4ub_tab[4][TYPE_IDX(GL_UNSIGNED_BYTE)];
+ }
+ }
+
+ if (required & VERT_INDEX)
+ {
+ Index = &ctx->Array.Current->Index;
+ if (fallback & VERT_INDEX) {
+ Index = &ctx->Fallback.Index;
+ ctx->Array.Current->IndexFunc = gl_trans_1ui_tab[TYPE_IDX(GL_UNSIGNED_INT)];
+ }
+ }
+
+ for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ {
+ GLuint flag = VERT_TEX_ANY(i);
+
+ if (required & flag) {
+ TexCoord[i] = &ctx->Array.Current->TexCoord[i];
+
+ if (fallback & flag)
+ {
+ TexCoord[i] = &ctx->Fallback.TexCoord[i];
+ TexCoord[i]->Size = gl_texcoord_size( ctx->Current.Flag, i );
+
+ ctx->Array.Current->TexCoordFunc[i] =
+ gl_trans_4f_tab[TexCoord[i]->Size][TYPE_IDX(GL_FLOAT)];
+ }
+ }
+ }
+
+ if (ctx->Array.Current->Flags != ctx->Array.Current->Flag[0])
+ for (i = 0 ; i < VB_MAX ; i++)
+ ctx->Array.Current->Flag[i] = ctx->Array.Current->Flags;
+
+
+ if (required & VERT_NORM)
+ {
+ Normal = &ctx->Array.Current->Normal;
+ if (fallback & VERT_NORM) {
+ Normal = &ctx->Fallback.Normal;
+ ctx->Array.Current->NormalFunc = gl_trans_3f_tab[TYPE_IDX(GL_FLOAT)];
+ }
+ }
+
+ if ( required & VERT_EDGE )
+ {
+ if (mode == GL_TRIANGLES ||
+ mode == GL_QUADS ||
+ mode == GL_POLYGON)
+ {
+ EdgeFlag = &ctx->Array.Current->EdgeFlag;
+ if (fallback & VERT_EDGE) {
+ EdgeFlag = &ctx->Fallback.EdgeFlag;
+ ctx->Array.Current->EdgeFlagFunc =
+ gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
+ }
+ }
+ else
+ required &= ~VERT_EDGE;
+ }
+#else
IM->v.Obj.size = ctx->Array.Vertex.Size;
if (required & VERT_RGBA)
@@ -649,6 +957,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
else
required &= ~VERT_EDGE;
}
+#endif
VB->Primitive = IM->Primitive;
VB->NextPrimitive = IM->NextPrimitive;
@@ -670,6 +979,42 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
VB->CullMode = 0;
+#ifdef VAO
+ ctx->Array.Current->VertexFunc( IM->Obj + VB_START,
+ &ctx->Array.Current->Vertex, start, n );
+
+ if (required & VERT_NORM) {
+ ctx->Array.Current->NormalFunc( IM->Normal + VB_START,
+ Normal, start, n );
+ }
+
+ if (required & VERT_EDGE) {
+ ctx->Array.Current->EdgeFlagFunc( IM->EdgeFlag + VB_START,
+ EdgeFlag, start, n );
+ }
+
+ if (required & VERT_RGBA) {
+ ctx->Array.Current->ColorFunc( IM->Color + VB_START,
+ Color, start, n );
+ }
+
+ if (required & VERT_INDEX) {
+ ctx->Array.Current->IndexFunc( IM->Index + VB_START,
+ Index, start, n );
+ }
+
+ if (required & VERT_TEX0_ANY) {
+ IM->v.TexCoord[0].size = TexCoord[0]->Size;
+ ctx->Array.Current->TexCoordFunc[0]( IM->TexCoord[0] + VB_START,
+ TexCoord[0], start, n );
+ }
+
+ if (required & VERT_TEX1_ANY) {
+ IM->v.TexCoord[1].size = TexCoord[1]->Size;
+ ctx->Array.Current->TexCoordFunc[1]( IM->TexCoord[1] + VB_START,
+ TexCoord[1], start, n );
+ }
+#else
ctx->Array.VertexFunc( IM->Obj + VB_START,
&ctx->Array.Vertex, start, n );
@@ -704,7 +1049,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
ctx->Array.TexCoordFunc[1]( IM->TexCoord[1] + VB_START,
TexCoord[1], start, n );
}
-
+#endif
VB->ObjPtr = &IM->v.Obj;
VB->NormalPtr = &IM->v.Normal;
VB->ColorPtr = &IM->v.Color;
@@ -714,8 +1059,13 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
VB->TexCoordPtr[0] = &IM->v.TexCoord[0];
VB->TexCoordPtr[1] = &IM->v.TexCoord[1];
+#ifdef VAO
+ VB->Flag = ctx->Array.Current->Flag;
+ VB->OrFlag = ctx->Array.Current->Flags;
+#else
VB->Flag = ctx->Array.Flag;
VB->OrFlag = ctx->Array.Flags;
+#endif
VB->Start = IM->Start = VB_START;
count = VB->Count = IM->Count = VB_START + n;
@@ -738,15 +1088,24 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
VB->NextPrimitive[VB->CopyStart] = VB->Count;
VB->Primitive[VB->CopyStart] = mode;
+#ifdef VAO
+ ctx->Array.Current->Flag[count] |= VERT_END_VB;
+#else
ctx->Array.Flag[count] |= VERT_END_VB;
+#endif
/* Transform and render.
*/
gl_run_pipeline( VB );
gl_reset_vb( VB );
+#ifdef VAO
+ ctx->Array.Current->Flag[count] = ctx->Array.Current->Flags;
+ ctx->Array.Current->Flag[VB_START] = ctx->Array.Current->Flags;
+#else
ctx->Array.Flag[count] = ctx->Array.Flags;
ctx->Array.Flag[VB_START] = ctx->Array.Flags;
+#endif
start += n;
remaining -= n;
@@ -759,7 +1118,11 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
elt->pipeline_valid = 0;
}
}
- else if (ctx->Array.Vertex.Enabled)
+#ifdef VAO
+ else if (ctx->Array.Current->Vertex.Enabled)
+#else
+ else if (ctx->Array.Vertex.Enabled)
+#endif
{
/* The GL_COMPILE and GL_COMPILE_AND_EXECUTE cases. These
* could be handled by the above code, but it gets a little
@@ -897,8 +1260,13 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice
/* Treat VERT_ELT like a special client array.
*/
ctx->Array.NewArrayState |= VERT_ELT;
+#ifdef VAO
+ ctx->Array.Current->Summary |= VERT_ELT;
+ ctx->Array.Current->Flags |= VERT_ELT;
+#else
ctx->Array.Summary |= VERT_ELT;
ctx->Array.Flags |= VERT_ELT;
+#endif
cva->elt_mode = mode;
cva->elt_count = count;
@@ -918,8 +1286,13 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice
*/
if (ctx->CVA.pre.ops & PIPE_OP_RENDER) {
ctx->Array.NewArrayState |= VERT_ELT;
+#ifdef VAO
+ ctx->Array.Current->Summary &= ~VERT_ELT;
+ ctx->Array.Current->Flags &= ~VERT_ELT;
+#else
ctx->Array.Summary &= ~VERT_ELT;
ctx->Array.Flags &= ~VERT_ELT;
+#endif
return;
}
@@ -934,7 +1307,11 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice
case GL_UNSIGNED_BYTE:
{
GLubyte *ub_indices = (GLubyte *) indices;
+#ifdef VAO
+ if (ctx->Array.Current->Summary & VERT_OBJ_ANY) {
+#else
if (ctx->Array.Summary & VERT_OBJ_ANY) {
+#endif
draw_elt_ubyte( ctx, mode, ub_indices, count );
} else {
gl_ArrayElement( ctx, (GLuint) ub_indices[count-1] );
@@ -944,7 +1321,11 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice
case GL_UNSIGNED_SHORT:
{
GLushort *us_indices = (GLushort *) indices;
+#ifdef VAO
+ if (ctx->Array.Current->Summary & VERT_OBJ_ANY) {
+#else
if (ctx->Array.Summary & VERT_OBJ_ANY) {
+#endif
draw_elt_ushort( ctx, mode, us_indices, count );
} else {
gl_ArrayElement( ctx, (GLuint) us_indices[count-1] );
@@ -954,7 +1335,11 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice
case GL_UNSIGNED_INT:
{
GLuint *ui_indices = (GLuint *) indices;
+#ifdef VAO
+ if (ctx->Array.Current->Summary & VERT_OBJ_ANY) {
+#else
if (ctx->Array.Summary & VERT_OBJ_ANY) {
+#endif
draw_elt_uint( ctx, mode, ui_indices, count );
} else {
gl_ArrayElement( ctx, ui_indices[count-1] );
@@ -968,7 +1353,11 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice
if (ctx->CompileCVAFlag) {
ctx->Array.NewArrayState |= VERT_ELT;
+#ifdef VAO
+ ctx->Array.Current->Summary &= ~VERT_ELT;
+#else
ctx->Array.Summary &= ~VERT_ELT;
+#endif
}
}
@@ -1117,7 +1506,11 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
coordUnitSave = ctx->Array.ActiveTexture;
if (tflag) {
GLint i;
+#ifdef VAO
+ GLint factor = ctx->Array.Current->TexCoordInterleaveFactor;
+#else
GLint factor = ctx->Array.TexCoordInterleaveFactor;
+#endif
for (i = 0; i < factor; i++) {
_mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
_mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
@@ -1215,10 +1608,31 @@ void gl_update_client_state( GLcontext *ctx )
VERT_TEX0_123,
VERT_TEX0_1234 };
+#ifdef VAO
+ ctx->Array.Current->Flags = 0;
+ ctx->Array.Current->Summary = 0;
+#else
ctx->Array.Flags = 0;
ctx->Array.Summary = 0;
+#endif
ctx->input->ArrayIncr = 0;
+#ifdef VAO
+ if (ctx->Array.Current->Normal.Enabled) ctx->Array.Current->Flags |= VERT_NORM;
+ if (ctx->Array.Current->Color.Enabled) ctx->Array.Current->Flags |= VERT_RGBA;
+ if (ctx->Array.Current->Index.Enabled) ctx->Array.Current->Flags |= VERT_INDEX;
+ if (ctx->Array.Current->EdgeFlag.Enabled) ctx->Array.Current->Flags |= VERT_EDGE;
+ if (ctx->Array.Current->Vertex.Enabled) {
+ ctx->Array.Current->Flags |= sz_flags[ctx->Array.Current->Vertex.Size];
+ ctx->input->ArrayIncr = 1;
+ }
+ if (ctx->Array.Current->TexCoord[0].Enabled) {
+ ctx->Array.Current->Flags |= tc_flags[ctx->Array.Current->TexCoord[0].Size];
+ }
+ if (ctx->Array.Current->TexCoord[1].Enabled) {
+ ctx->Array.Current->Flags |= (tc_flags[ctx->Array.Current->TexCoord[1].Size] << NR_TEXSIZE_BITS);
+ }
+#else
if (ctx->Array.Normal.Enabled) ctx->Array.Flags |= VERT_NORM;
if (ctx->Array.Color.Enabled) ctx->Array.Flags |= VERT_RGBA;
if (ctx->Array.Index.Enabled) ctx->Array.Flags |= VERT_INDEX;
@@ -1233,11 +1647,219 @@ void gl_update_client_state( GLcontext *ctx )
if (ctx->Array.TexCoord[1].Enabled) {
ctx->Array.Flags |= (tc_flags[ctx->Array.TexCoord[1].Size] << NR_TEXSIZE_BITS);
}
+#endif
/* Not really important any more:
*/
+#ifdef VAO
+ ctx->Array.Current->Summary = ctx->Array.Current->Flags & VERT_DATA;
+ ctx->input->ArrayAndFlags = ~ctx->Array.Current->Flags;
+#else
ctx->Array.Summary = ctx->Array.Flags & VERT_DATA;
ctx->input->ArrayAndFlags = ~ctx->Array.Flags;
+#endif
ctx->input->ArrayEltFlush = !(ctx->CompileCVAFlag);
}
+
+
+/**********************************************************************/
+/* Vertex Array Objects extension */
+/**********************************************************************/
+
+#ifdef VAO
+
+struct gl_array_object *
+_mesa_alloc_vertex_array_object(GLcontext *ctx, GLuint name)
+{
+ struct gl_array_object *arrayObj;
+
+ arrayObj = MALLOC_STRUCT(gl_array_object);
+ if (arrayObj) {
+ GLuint i;
+ arrayObj->Name = name;
+ arrayObj->RefCount = 1;
+ arrayObj->Vertex.Size = 4;
+ arrayObj->Vertex.Type = GL_FLOAT;
+ arrayObj->Vertex.Stride = 0;
+ arrayObj->Vertex.StrideB = 0;
+ arrayObj->Vertex.Ptr = NULL;
+ arrayObj->Vertex.Enabled = GL_FALSE;
+ arrayObj->Normal.Type = GL_FLOAT;
+ arrayObj->Normal.Stride = 0;
+ arrayObj->Normal.StrideB = 0;
+ arrayObj->Normal.Ptr = NULL;
+ arrayObj->Normal.Enabled = GL_FALSE;
+ arrayObj->Color.Size = 4;
+ arrayObj->Color.Type = GL_FLOAT;
+ arrayObj->Color.Stride = 0;
+ arrayObj->Color.StrideB = 0;
+ arrayObj->Color.Ptr = NULL;
+ arrayObj->Color.Enabled = GL_FALSE;
+ arrayObj->Index.Type = GL_FLOAT;
+ arrayObj->Index.Stride = 0;
+ arrayObj->Index.StrideB = 0;
+ arrayObj->Index.Ptr = NULL;
+ arrayObj->Index.Enabled = GL_FALSE;
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ arrayObj->TexCoord[i].Size = 4;
+ arrayObj->TexCoord[i].Type = GL_FLOAT;
+ arrayObj->TexCoord[i].Stride = 0;
+ arrayObj->TexCoord[i].StrideB = 0;
+ arrayObj->TexCoord[i].Ptr = NULL;
+ arrayObj->TexCoord[i].Enabled = GL_FALSE;
+ }
+ arrayObj->TexCoordInterleaveFactor = 1;
+ arrayObj->EdgeFlag.Stride = 0;
+ arrayObj->EdgeFlag.StrideB = 0;
+ arrayObj->EdgeFlag.Ptr = NULL;
+ arrayObj->EdgeFlag.Enabled = GL_FALSE;
+
+ /* Put into hash table */
+ _mesa_HashInsert(ctx->Shared->ArrayObjects, name, arrayObj);
+ }
+ return arrayObj;
+}
+
+
+void
+glGenArraySetsEXT(GLsizei n, GLuint *arrayset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGenArraySetsEXT");
+
+ if (n < 0) {
+ gl_error(ctx, GL_INVALID_VALUE, "glGenArraySetsEXT");
+ return;
+ }
+
+ if (!arrayset)
+ return;
+
+ /*
+ * This must be atomic (generation and allocation of texture IDs)
+ */
+ /*XXX _glthread_LOCK_MUTEX(GenTexturesLock);*/
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ArrayObjects, n);
+
+ /* Return the object names */
+ for (i = 0; i < n; i++) {
+ arrayset[i] = first + i;
+ }
+
+ /* Allocate new array objects */
+ for (i = 0; i < n; i++) {
+ struct gl_array_object *arrayObj;
+ GLuint name = first + i;
+ arrayObj = _mesa_alloc_vertex_array_object(ctx, name);
+ if (!arrayObj) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glGenArraySetsEXT");
+ break;
+ }
+ }
+
+ /*XXX _glthread_UNLOCK_MUTEX(GenTexturesLock);*/
+}
+
+
+void
+glBindArraySetEXT(GLuint arraySet)
+{
+ struct gl_array_object *arrayObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindArraySetEXT");
+
+ if (arraySet < 0) {
+ gl_error(ctx, GL_INVALID_OPERATION, "glBindArraySetEXT");
+ return;
+ }
+
+ ctx->Array.Current->RefCount--;
+ if (ctx->Array.Current->RefCount == 0) {
+ _mesa_HashRemove(ctx->Shared->ArrayObjects, arraySet);
+ FREE(ctx->Array.Current);
+ }
+
+ arrayObj = (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects, arraySet);
+ if (arrayObj) {
+ ctx->Array.Current = arrayObj;
+ }
+ else {
+ /* create the array object and insert into hash table */
+ arrayObj = _mesa_alloc_vertex_array_object(ctx, arraySet);
+ if (!arrayObj) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glBindArraySetEXT");
+ return;
+ }
+ ctx->Array.Current = (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects, 0);
+ }
+
+ ctx->Array.Current->RefCount++;
+
+ /* Signal new state */
+ /* ctx->Array.NewArrayState = ~0;*/
+ ctx->NewState |= NEW_CLIENT_STATE;
+
+#if 0
+ printf("Bind %d\n", ctx->Array.Current->Name);
+ printf("Vertex array size: %d\n", ctx->Array.Current->Vertex.Size);
+ printf("Vertex array enable: %d\n", ctx->Array.Current->Vertex.Enabled);
+
+ printf("Normal array size: %d\n", ctx->Array.Current->Normal.Size);
+ printf("Normal array enable: %d\n", ctx->Array.Current->Normal.Enabled);
+ printf("Lock first %d count %d\n", ctx->Array.Current->LockFirst,
+ ctx->Array.Current->LockCount);
+#endif
+}
+
+
+void
+glDeleteArraySetsEXT(GLsizei n, const GLuint *arraySet)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteArraySetsEXT");
+
+ if (n < 0) {
+ gl_error(ctx, GL_INVALID_OPERATION, "glDeleteArraySetEXT");
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ if (arraySet[i] > 0) {
+ struct gl_array_object *arrayObj;
+ arrayObj = (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects, arraySet[i]);
+ if (arrayObj) {
+ arrayObj->RefCount--;
+ if (arrayObj->RefCount == 0) {
+ _mesa_HashRemove(ctx->Shared->ArrayObjects, arraySet[i]);
+ FREE(arrayObj);
+ }
+ }
+ }
+ }
+}
+
+
+GLboolean
+glIsArraySetEXT(GLuint arraySet)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsArraySetEXT",
+ GL_FALSE);
+
+ if (arraySet > 0 && _mesa_HashLookup(ctx->Shared->ArrayObjects, arraySet)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+#endif
diff --git a/xc/extras/Mesa/src/vbxform.c b/xc/extras/Mesa/src/vbxform.c
index 13d47a398..dc3e3e709 100644
--- a/xc/extras/Mesa/src/vbxform.c
+++ b/xc/extras/Mesa/src/vbxform.c
@@ -269,8 +269,13 @@ void gl_reset_input( GLcontext *ctx )
VERT_BEGIN_0,
IM->Start, gl_lookup_enum_by_nr(ctx->Current.Primitive));
+#ifdef VAO
+ IM->ArrayAndFlags = ~ctx->Array.Current->Flags;
+ IM->ArrayIncr = ctx->Array.Current->Vertex.Enabled;
+#else
IM->ArrayAndFlags = ~ctx->Array.Flags;
IM->ArrayIncr = ctx->Array.Vertex.Enabled;
+#endif
IM->ArrayEltFlush = !(ctx->CompileCVAFlag);
}