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authordawes <dawes>2002-02-14 01:59:27 +0000
committerdawes <dawes>2002-02-14 01:59:27 +0000
commit316e8f1af01604b1638a7613f2becd051cf3fcb5 (patch)
tree42de1a90195578a20c62fe804d9bc7db2c1613cf /xc/extras/Mesa/src/swrast/s_points.c
parentd7079b0d92edbc78a16a913bfa9851332bfcc435 (diff)
First pass of mesa-4-0 branch merge into trunk.
Diffstat (limited to 'xc/extras/Mesa/src/swrast/s_points.c')
-rw-r--r--xc/extras/Mesa/src/swrast/s_points.c278
1 files changed, 278 insertions, 0 deletions
diff --git a/xc/extras/Mesa/src/swrast/s_points.c b/xc/extras/Mesa/src/swrast/s_points.c
new file mode 100644
index 000000000..48419d11f
--- /dev/null
+++ b/xc/extras/Mesa/src/swrast/s_points.c
@@ -0,0 +1,278 @@
+/* $Id: s_points.c,v 1.2 2002/02/14 01:59:40 dawes Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mmath.h"
+#include "texstate.h"
+#include "s_context.h"
+#include "s_feedback.h"
+#include "s_pb.h"
+#include "s_points.h"
+#include "s_span.h"
+
+
+
+#define INDEX 0x0
+#define RGBA 0x1
+#define SMOOTH 0x2
+#define TEXTURE 0x4
+#define SPECULAR 0x8
+#define LARGE 0x10
+#define ATTENUATE 0x20
+#define SPRITE 0x40
+
+
+/*
+ * CI points with size == 1.0
+ */
+#define FLAGS (INDEX)
+#define NAME size1_ci_point
+#include "s_pointtemp.h"
+
+
+/*
+ * General CI points.
+ */
+#define FLAGS (INDEX | LARGE)
+#define NAME general_ci_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Antialiased CI points.
+ */
+#define FLAGS (INDEX | SMOOTH)
+#define NAME antialiased_ci_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Distance attenuated, general CI points.
+ */
+#define FLAGS (INDEX | ATTENUATE)
+#define NAME atten_general_ci_point
+#include "s_pointtemp.h"
+
+
+/*
+ * RGBA points with size == 1.0
+ */
+#define FLAGS (RGBA)
+#define NAME size1_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * General RGBA points.
+ */
+#define FLAGS (RGBA | LARGE)
+#define NAME general_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Antialiased RGBA points.
+ */
+#define FLAGS (RGBA | SMOOTH)
+#define NAME antialiased_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Textured RGBA points.
+ */
+#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR)
+#define NAME textured_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Antialiased points with texture mapping.
+ */
+#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR)
+#define NAME antialiased_tex_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Distance attenuated, general RGBA points.
+ */
+#define FLAGS (RGBA | ATTENUATE)
+#define NAME atten_general_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Distance attenuated, textured RGBA points.
+ */
+#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR)
+#define NAME atten_textured_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Distance attenuated, antialiased points with or without texture mapping.
+ */
+#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH)
+#define NAME atten_antialiased_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Sprite (textured point)
+ */
+#define FLAGS (RGBA | TEXTURE | SPRITE)
+#define NAME sprite_point
+#include "s_pointtemp.h"
+
+
+#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPRITE)
+#define NAME atten_sprite_point
+#include "s_pointtemp.h"
+
+
+
+void _swrast_add_spec_terms_point( GLcontext *ctx,
+ const SWvertex *v0 )
+{
+ SWvertex *ncv0 = (SWvertex *)v0;
+ GLchan c[1][4];
+ COPY_CHAN4( c[0], ncv0->color );
+ ACC_3V( ncv0->color, ncv0->specular );
+ SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
+ COPY_CHAN4( ncv0->color, c[0] );
+}
+
+
+
+/* record the current point function name */
+#ifdef DEBUG
+
+static const char *pntFuncName = NULL;
+
+#define USE(pntFunc) \
+do { \
+ pntFuncName = #pntFunc; \
+ /*printf("%s\n", pntFuncName);*/ \
+ swrast->Point = pntFunc; \
+} while (0)
+
+#else
+
+#define USE(pntFunc) swrast->Point = pntFunc
+
+#endif
+
+
+/*
+ * Examine the current context to determine which point drawing function
+ * should be used.
+ */
+void
+_swrast_choose_point( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean rgbMode = ctx->Visual.rgbMode;
+
+ if (ctx->RenderMode==GL_RENDER) {
+ if (ctx->Point.SpriteMode) {
+ /* XXX this might not be good enough */
+ if (ctx->Point._Attenuated)
+ USE(atten_sprite_point);
+ else
+ USE(sprite_point);
+ }
+ else if (ctx->Point.SmoothFlag) {
+ /* Smooth points */
+ if (rgbMode) {
+ if (ctx->Point._Attenuated) {
+ USE(atten_antialiased_rgba_point);
+ }
+ else if (ctx->Texture._ReallyEnabled) {
+ USE(antialiased_tex_rgba_point);
+ }
+ else {
+ USE(antialiased_rgba_point);
+ }
+ }
+ else {
+ USE(antialiased_ci_point);
+ }
+ }
+ else if (ctx->Point._Attenuated) {
+ if (rgbMode) {
+ if (ctx->Texture._ReallyEnabled) {
+ if (ctx->Point.SmoothFlag) {
+ USE(atten_antialiased_rgba_point);
+ }
+ else {
+ USE(atten_textured_rgba_point);
+ }
+ }
+ else {
+ USE(atten_general_rgba_point);
+ }
+ }
+ else {
+ /* ci, atten */
+ USE(atten_general_ci_point);
+ }
+ }
+ else if (ctx->Texture._ReallyEnabled && rgbMode) {
+ /* textured */
+ USE(textured_rgba_point);
+ }
+ else if (ctx->Point.Size != 1.0) {
+ /* large points */
+ if (rgbMode) {
+ USE(general_rgba_point);
+ }
+ else {
+ USE(general_ci_point);
+ }
+ }
+ else {
+ /* single pixel points */
+ if (rgbMode) {
+ USE(size1_rgba_point);
+ }
+ else {
+ USE(size1_ci_point);
+ }
+ }
+ }
+ else if (ctx->RenderMode==GL_FEEDBACK) {
+ USE(_mesa_feedback_point);
+ }
+ else {
+ /* GL_SELECT mode */
+ USE(_mesa_select_point);
+ }
+}