diff options
author | keithw <keithw> | 2002-07-15 20:20:54 +0000 |
---|---|---|
committer | keithw <keithw> | 2002-07-15 20:20:54 +0000 |
commit | 1f6a19d785a4d7e69ce89f3e6cafa26a2e386fd2 (patch) | |
tree | bfa681c5cfc66b14e29e26c3f867a920749001c5 /xc/extras/Mesa/src/state.c | |
parent | 1a658f72ffebf459e944f7a419618ec7b340d691 (diff) |
Merge trunk into r200-branchr200-0-1-20020715
Diffstat (limited to 'xc/extras/Mesa/src/state.c')
-rw-r--r-- | xc/extras/Mesa/src/state.c | 1129 |
1 files changed, 443 insertions, 686 deletions
diff --git a/xc/extras/Mesa/src/state.c b/xc/extras/Mesa/src/state.c index aa9ad4df0..a611fdb12 100644 --- a/xc/extras/Mesa/src/state.c +++ b/xc/extras/Mesa/src/state.c @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 3.4 + * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,8 +25,8 @@ /* - * This file initializes the immediate-mode dispatch table (which may - * be state-dependant) and manages internal Mesa state update. + * This file manages recalculation of derived values in the + * __GLcontext. */ @@ -35,16 +35,14 @@ #else #include "glheader.h" #include "accum.h" -#include "alpha.h" +#include "api_loopback.h" #include "attrib.h" -#include "bitmap.h" #include "blend.h" #include "buffers.h" #include "clip.h" #include "colortab.h" #include "context.h" -#include "copypix.h" -#include "cva.h" +#include "convolve.h" #include "depth.h" #include "dlist.h" #include "drawpix.h" @@ -54,45 +52,33 @@ #include "feedback.h" #include "fog.h" #include "hint.h" -#include "imaging.h" +#include "histogram.h" #include "light.h" #include "lines.h" -#include "logic.h" -#include "masking.h" #include "matrix.h" #include "mmath.h" -#include "pipeline.h" #include "pixel.h" -#include "pixeltex.h" #include "points.h" #include "polygon.h" -#include "quads.h" #include "rastpos.h" -#include "readpix.h" -#include "rect.h" -#include "scissor.h" -#include "shade.h" #include "state.h" #include "stencil.h" #include "teximage.h" #include "texobj.h" #include "texstate.h" -#include "texture.h" -#include "triangle.h" -#include "types.h" +#include "mtypes.h" #include "varray.h" -#include "vbfill.h" -#include "vbrender.h" -#include "winpos.h" -#endif +#include "math/m_matrix.h" +#include "math/m_xform.h" +#endif static int generic_noop(void) { #ifdef DEBUG - gl_problem(NULL, "undefined function dispatch"); + _mesa_problem(NULL, "undefined function dispatch"); #endif return 0; } @@ -113,9 +99,13 @@ _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize) } + /* * Initialize the given dispatch table with pointers to Mesa's * immediate-mode commands. + * + * Pointers to begin/end object commands and a few others + * are provided via the vtxfmt interface elsewhere. */ void _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) @@ -123,10 +113,11 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) /* first initialize all dispatch slots to no-op */ _mesa_init_no_op_table(exec, tableSize); + _mesa_loopback_init_api_table( exec, GL_TRUE ); + /* load the dispatch slots we understand */ exec->Accum = _mesa_Accum; exec->AlphaFunc = _mesa_AlphaFunc; - exec->Begin = _mesa_Begin; exec->Bitmap = _mesa_Bitmap; exec->BlendFunc = _mesa_BlendFunc; exec->CallList = _mesa_CallList; @@ -138,38 +129,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->ClearIndex = _mesa_ClearIndex; exec->ClearStencil = _mesa_ClearStencil; exec->ClipPlane = _mesa_ClipPlane; - exec->Color3b = _mesa_Color3b; - exec->Color3bv = _mesa_Color3bv; - exec->Color3d = _mesa_Color3d; - exec->Color3dv = _mesa_Color3dv; - exec->Color3f = _mesa_Color3f; - exec->Color3fv = _mesa_Color3fv; - exec->Color3i = _mesa_Color3i; - exec->Color3iv = _mesa_Color3iv; - exec->Color3s = _mesa_Color3s; - exec->Color3sv = _mesa_Color3sv; - exec->Color3ub = _mesa_Color3ub; - exec->Color3ubv = _mesa_Color3ubv; - exec->Color3ui = _mesa_Color3ui; - exec->Color3uiv = _mesa_Color3uiv; - exec->Color3us = _mesa_Color3us; - exec->Color3usv = _mesa_Color3usv; - exec->Color4b = _mesa_Color4b; - exec->Color4bv = _mesa_Color4bv; - exec->Color4d = _mesa_Color4d; - exec->Color4dv = _mesa_Color4dv; - exec->Color4f = _mesa_Color4f; - exec->Color4fv = _mesa_Color4fv; - exec->Color4i = _mesa_Color4i; - exec->Color4iv = _mesa_Color4iv; - exec->Color4s = _mesa_Color4s; - exec->Color4sv = _mesa_Color4sv; - exec->Color4ub = _mesa_Color4ub; - exec->Color4ubv = _mesa_Color4ubv; - exec->Color4ui = _mesa_Color4ui; - exec->Color4uiv = _mesa_Color4uiv; - exec->Color4us = _mesa_Color4us; - exec->Color4usv = _mesa_Color4usv; exec->ColorMask = _mesa_ColorMask; exec->ColorMaterial = _mesa_ColorMaterial; exec->CopyPixels = _mesa_CopyPixels; @@ -181,26 +140,12 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->Disable = _mesa_Disable; exec->DrawBuffer = _mesa_DrawBuffer; exec->DrawPixels = _mesa_DrawPixels; - exec->EdgeFlag = _mesa_EdgeFlag; - exec->EdgeFlagv = _mesa_EdgeFlagv; exec->Enable = _mesa_Enable; - exec->End = _mesa_End; exec->EndList = _mesa_EndList; - exec->EvalCoord1d = _mesa_EvalCoord1d; - exec->EvalCoord1dv = _mesa_EvalCoord1dv; - exec->EvalCoord1f = _mesa_EvalCoord1f; - exec->EvalCoord1fv = _mesa_EvalCoord1fv; - exec->EvalCoord2d = _mesa_EvalCoord2d; - exec->EvalCoord2dv = _mesa_EvalCoord2dv; - exec->EvalCoord2f = _mesa_EvalCoord2f; - exec->EvalCoord2fv = _mesa_EvalCoord2fv; - exec->EvalMesh1 = _mesa_EvalMesh1; - exec->EvalMesh2 = _mesa_EvalMesh2; - exec->EvalPoint1 = _mesa_EvalPoint1; - exec->EvalPoint2 = _mesa_EvalPoint2; exec->FeedbackBuffer = _mesa_FeedbackBuffer; exec->Finish = _mesa_Finish; exec->Flush = _mesa_Flush; + exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT; exec->Fogf = _mesa_Fogf; exec->Fogfv = _mesa_Fogfv; exec->Fogi = _mesa_Fogi; @@ -238,14 +183,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->GetTexParameteriv = _mesa_GetTexParameteriv; exec->Hint = _mesa_Hint; exec->IndexMask = _mesa_IndexMask; - exec->Indexd = _mesa_Indexd; - exec->Indexdv = _mesa_Indexdv; - exec->Indexf = _mesa_Indexf; - exec->Indexfv = _mesa_Indexfv; - exec->Indexi = _mesa_Indexi; - exec->Indexiv = _mesa_Indexiv; - exec->Indexs = _mesa_Indexs; - exec->Indexsv = _mesa_Indexsv; exec->InitNames = _mesa_InitNames; exec->IsEnabled = _mesa_IsEnabled; exec->IsList = _mesa_IsList; @@ -273,24 +210,10 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->MapGrid1f = _mesa_MapGrid1f; exec->MapGrid2d = _mesa_MapGrid2d; exec->MapGrid2f = _mesa_MapGrid2f; - exec->Materialf = _mesa_Materialf; - exec->Materialfv = _mesa_Materialfv; - exec->Materiali = _mesa_Materiali; - exec->Materialiv = _mesa_Materialiv; exec->MatrixMode = _mesa_MatrixMode; exec->MultMatrixd = _mesa_MultMatrixd; exec->MultMatrixf = _mesa_MultMatrixf; exec->NewList = _mesa_NewList; - exec->Normal3b = _mesa_Normal3b; - exec->Normal3bv = _mesa_Normal3bv; - exec->Normal3d = _mesa_Normal3d; - exec->Normal3dv = _mesa_Normal3dv; - exec->Normal3f = _mesa_Normal3f; - exec->Normal3fv = _mesa_Normal3fv; - exec->Normal3i = _mesa_Normal3i; - exec->Normal3iv = _mesa_Normal3iv; - exec->Normal3s = _mesa_Normal3s; - exec->Normal3sv = _mesa_Normal3sv; exec->Ortho = _mesa_Ortho; exec->PassThrough = _mesa_PassThrough; exec->PixelMapfv = _mesa_PixelMapfv; @@ -337,57 +260,18 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->RasterPos4sv = _mesa_RasterPos4sv; exec->ReadBuffer = _mesa_ReadBuffer; exec->ReadPixels = _mesa_ReadPixels; - exec->Rectd = _mesa_Rectd; - exec->Rectdv = _mesa_Rectdv; - exec->Rectf = _mesa_Rectf; - exec->Rectfv = _mesa_Rectfv; - exec->Recti = _mesa_Recti; - exec->Rectiv = _mesa_Rectiv; - exec->Rects = _mesa_Rects; - exec->Rectsv = _mesa_Rectsv; exec->RenderMode = _mesa_RenderMode; exec->Rotated = _mesa_Rotated; exec->Rotatef = _mesa_Rotatef; exec->Scaled = _mesa_Scaled; exec->Scalef = _mesa_Scalef; exec->Scissor = _mesa_Scissor; + exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT; exec->SelectBuffer = _mesa_SelectBuffer; exec->ShadeModel = _mesa_ShadeModel; exec->StencilFunc = _mesa_StencilFunc; exec->StencilMask = _mesa_StencilMask; exec->StencilOp = _mesa_StencilOp; - exec->TexCoord1d = _mesa_TexCoord1d; - exec->TexCoord1dv = _mesa_TexCoord1dv; - exec->TexCoord1f = _mesa_TexCoord1f; - exec->TexCoord1fv = _mesa_TexCoord1fv; - exec->TexCoord1i = _mesa_TexCoord1i; - exec->TexCoord1iv = _mesa_TexCoord1iv; - exec->TexCoord1s = _mesa_TexCoord1s; - exec->TexCoord1sv = _mesa_TexCoord1sv; - exec->TexCoord2d = _mesa_TexCoord2d; - exec->TexCoord2dv = _mesa_TexCoord2dv; - exec->TexCoord2f = _mesa_TexCoord2f; - exec->TexCoord2fv = _mesa_TexCoord2fv; - exec->TexCoord2i = _mesa_TexCoord2i; - exec->TexCoord2iv = _mesa_TexCoord2iv; - exec->TexCoord2s = _mesa_TexCoord2s; - exec->TexCoord2sv = _mesa_TexCoord2sv; - exec->TexCoord3d = _mesa_TexCoord3d; - exec->TexCoord3dv = _mesa_TexCoord3dv; - exec->TexCoord3f = _mesa_TexCoord3f; - exec->TexCoord3fv = _mesa_TexCoord3fv; - exec->TexCoord3i = _mesa_TexCoord3i; - exec->TexCoord3iv = _mesa_TexCoord3iv; - exec->TexCoord3s = _mesa_TexCoord3s; - exec->TexCoord3sv = _mesa_TexCoord3sv; - exec->TexCoord4d = _mesa_TexCoord4d; - exec->TexCoord4dv = _mesa_TexCoord4dv; - exec->TexCoord4f = _mesa_TexCoord4f; - exec->TexCoord4fv = _mesa_TexCoord4fv; - exec->TexCoord4i = _mesa_TexCoord4i; - exec->TexCoord4iv = _mesa_TexCoord4iv; - exec->TexCoord4s = _mesa_TexCoord4s; - exec->TexCoord4sv = _mesa_TexCoord4sv; exec->TexEnvf = _mesa_TexEnvf; exec->TexEnvfv = _mesa_TexEnvfv; exec->TexEnvi = _mesa_TexEnvi; @@ -406,35 +290,10 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->TexParameteriv = _mesa_TexParameteriv; exec->Translated = _mesa_Translated; exec->Translatef = _mesa_Translatef; - exec->Vertex2d = _mesa_Vertex2d; - exec->Vertex2dv = _mesa_Vertex2dv; - exec->Vertex2f = _mesa_Vertex2f; - exec->Vertex2fv = _mesa_Vertex2fv; - exec->Vertex2i = _mesa_Vertex2i; - exec->Vertex2iv = _mesa_Vertex2iv; - exec->Vertex2s = _mesa_Vertex2s; - exec->Vertex2sv = _mesa_Vertex2sv; - exec->Vertex3d = _mesa_Vertex3d; - exec->Vertex3dv = _mesa_Vertex3dv; - exec->Vertex3f = _mesa_Vertex3f; - exec->Vertex3fv = _mesa_Vertex3fv; - exec->Vertex3i = _mesa_Vertex3i; - exec->Vertex3iv = _mesa_Vertex3iv; - exec->Vertex3s = _mesa_Vertex3s; - exec->Vertex3sv = _mesa_Vertex3sv; - exec->Vertex4d = _mesa_Vertex4d; - exec->Vertex4dv = _mesa_Vertex4dv; - exec->Vertex4f = _mesa_Vertex4f; - exec->Vertex4fv = _mesa_Vertex4fv; - exec->Vertex4i = _mesa_Vertex4i; - exec->Vertex4iv = _mesa_Vertex4iv; - exec->Vertex4s = _mesa_Vertex4s; - exec->Vertex4sv = _mesa_Vertex4sv; exec->Viewport = _mesa_Viewport; /* 1.1 */ exec->AreTexturesResident = _mesa_AreTexturesResident; - exec->ArrayElement = _mesa_ArrayElement; exec->BindTexture = _mesa_BindTexture; exec->ColorPointer = _mesa_ColorPointer; exec->CopyTexImage1D = _mesa_CopyTexImage1D; @@ -443,15 +302,11 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D; exec->DeleteTextures = _mesa_DeleteTextures; exec->DisableClientState = _mesa_DisableClientState; - exec->DrawArrays = _mesa_DrawArrays; - exec->DrawElements = _mesa_DrawElements; exec->EdgeFlagPointer = _mesa_EdgeFlagPointer; exec->EnableClientState = _mesa_EnableClientState; exec->GenTextures = _mesa_GenTextures; exec->GetPointerv = _mesa_GetPointerv; exec->IndexPointer = _mesa_IndexPointer; - exec->Indexub = _mesa_Indexub; - exec->Indexubv = _mesa_Indexubv; exec->InterleavedArrays = _mesa_InterleavedArrays; exec->IsTexture = _mesa_IsTexture; exec->NormalPointer = _mesa_NormalPointer; @@ -465,7 +320,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) /* 1.2 */ exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D; - exec->DrawRangeElements = _mesa_DrawRangeElements; exec->TexImage3D = _mesa_TexImage3D; exec->TexSubImage3D = _mesa_TexSubImage3D; @@ -556,9 +410,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->PointParameterfEXT = _mesa_PointParameterfEXT; exec->PointParameterfvEXT = _mesa_PointParameterfvEXT; - /* 77. GL_PGI_misc_hints */ - exec->HintPGI = _mesa_HintPGI; - /* 78. GL_EXT_paletted_texture */ #if 0 exec->ColorTableEXT = _mesa_ColorTableEXT; @@ -607,38 +458,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) /* ARB 1. GL_ARB_multitexture */ exec->ActiveTextureARB = _mesa_ActiveTextureARB; exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB; - exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB; - exec->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB; - exec->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB; - exec->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB; - exec->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB; - exec->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB; - exec->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB; - exec->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB; - exec->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB; - exec->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB; - exec->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB; - exec->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB; - exec->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB; - exec->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB; - exec->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB; - exec->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB; - exec->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB; - exec->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB; - exec->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB; - exec->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB; - exec->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB; - exec->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB; - exec->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB; - exec->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB; - exec->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB; - exec->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB; - exec->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB; - exec->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB; - exec->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB; - exec->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB; - exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB; - exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB; /* ARB 3. GL_ARB_transpose_matrix */ exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB; @@ -646,6 +465,9 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB; exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB; + /* ARB 5. GL_ARB_multisample */ + exec->SampleCoverageARB = _mesa_SampleCoverageARB; + /* ARB 12. GL_ARB_texture_compression */ exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB; exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB; @@ -664,577 +486,512 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) /**********************************************************************/ -/* - * Since the device driver may or may not support pixel logic ops we - * have to make some extensive tests to determine whether or not - * software-implemented logic operations have to be used. +static void +update_polygon( GLcontext *ctx ) +{ + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); + + if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + + /* Any Polygon offsets enabled? */ + ctx->Polygon._OffsetAny = GL_FALSE; + ctx->_TriangleCaps &= ~DD_TRI_OFFSET; + + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) { + ctx->_TriangleCaps |= DD_TRI_OFFSET; + ctx->Polygon._OffsetAny = GL_TRUE; + } +} + +static void +calculate_model_project_matrix( GLcontext *ctx ) +{ + _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix, + &ctx->ProjectionMatrix, + &ctx->ModelView ); + + _math_matrix_analyse( &ctx->_ModelProjectMatrix ); +} + +static void +update_modelview_scale( GLcontext *ctx ) +{ + ctx->_ModelViewInvScale = 1.0F; + if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | + MAT_FLAG_GENERAL_SCALE | + MAT_FLAG_GENERAL_3D | + MAT_FLAG_GENERAL) ) { + const GLfloat *m = ctx->ModelView.inv; + GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10]; + if (f < 1e-12) f = 1.0; + if (ctx->_NeedEyeCoords) + ctx->_ModelViewInvScale = (GLfloat) (1.0/GL_SQRT(f)); + else + ctx->_ModelViewInvScale = (GLfloat) GL_SQRT(f); + } +} + + +/* Bring uptodate any state that relies on _NeedEyeCoords. */ -static void update_pixel_logic( GLcontext *ctx ) +static void +update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) { - if (ctx->Visual->RGBAflag) { - /* RGBA mode blending w/ Logic Op */ - if (ctx->Color.ColorLogicOpEnabled) { - if (ctx->Driver.LogicOp - && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) { - /* Device driver can do logic, don't have to do it in software */ - ctx->Color.SWLogicOpEnabled = GL_FALSE; - } - else { - /* Device driver can't do logic op so we do it in software */ - ctx->Color.SWLogicOpEnabled = GL_TRUE; - } - } - else { - /* no logic op */ - if (ctx->Driver.LogicOp) { - (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY ); - } - ctx->Color.SWLogicOpEnabled = GL_FALSE; - } + /* Check if the truth-value interpretations of the bitfields have + * changed: + */ + if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) { + /* Recalculate all state that depends on _NeedEyeCoords. + */ + update_modelview_scale(ctx); + _mesa_compute_light_positions( ctx ); + + if (ctx->Driver.LightingSpaceChange) + ctx->Driver.LightingSpaceChange( ctx ); } else { - /* CI mode Logic Op */ - if (ctx->Color.IndexLogicOpEnabled) { - if (ctx->Driver.LogicOp - && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) { - /* Device driver can do logic, don't have to do it in software */ - ctx->Color.SWLogicOpEnabled = GL_FALSE; - } - else { - /* Device driver can't do logic op so we do it in software */ - ctx->Color.SWLogicOpEnabled = GL_TRUE; - } - } - else { - /* no logic op */ - if (ctx->Driver.LogicOp) { - (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY ); - } - ctx->Color.SWLogicOpEnabled = GL_FALSE; - } + GLuint new_state = ctx->NewState; + + /* Recalculate that same state only if it has been invalidated + * by other statechanges. + */ + if (new_state & _NEW_MODELVIEW) + update_modelview_scale(ctx); + + if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW)) + _mesa_compute_light_positions( ctx ); } } - -/* - * Check if software implemented RGBA or Color Index masking is needed. - */ -static void update_pixel_masking( GLcontext *ctx ) +static void +update_drawbuffer( GLcontext *ctx ) { - if (ctx->Visual->RGBAflag) { - GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; - if (*colorMask == 0xffffffff) { - /* disable masking */ - if (ctx->Driver.ColorMask) { - (void) (*ctx->Driver.ColorMask)( ctx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); - } - ctx->Color.SWmasking = GL_FALSE; + ctx->DrawBuffer->_Xmin = 0; + ctx->DrawBuffer->_Ymin = 0; + ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width; + ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height; + if (ctx->Scissor.Enabled) { + if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) { + ctx->DrawBuffer->_Xmin = ctx->Scissor.X; } - else { - /* Ask driver to do color masking, if it can't then - * do it in software - */ - GLboolean red = ctx->Color.ColorMask[RCOMP] ? GL_TRUE : GL_FALSE; - GLboolean green = ctx->Color.ColorMask[GCOMP] ? GL_TRUE : GL_FALSE; - GLboolean blue = ctx->Color.ColorMask[BCOMP] ? GL_TRUE : GL_FALSE; - GLboolean alpha = ctx->Color.ColorMask[ACOMP] ? GL_TRUE : GL_FALSE; - if (ctx->Driver.ColorMask - && (*ctx->Driver.ColorMask)( ctx, red, green, blue, alpha )) { - ctx->Color.SWmasking = GL_FALSE; - } - else { - ctx->Color.SWmasking = GL_TRUE; - } + if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) { + ctx->DrawBuffer->_Ymin = ctx->Scissor.Y; } - } - else { - if (ctx->Color.IndexMask==0xffffffff) { - /* disable masking */ - if (ctx->Driver.IndexMask) { - (void) (*ctx->Driver.IndexMask)( ctx, 0xffffffff ); - } - ctx->Color.SWmasking = GL_FALSE; + if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) { + ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; } - else { - /* Ask driver to do index masking, if it can't then - * do it in software - */ - if (ctx->Driver.IndexMask - && (*ctx->Driver.IndexMask)( ctx, ctx->Color.IndexMask )) { - ctx->Color.SWmasking = GL_FALSE; - } - else { - ctx->Color.SWmasking = GL_TRUE; - } + if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) { + ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; } } } -static void update_fog_mode( GLcontext *ctx ) +/* NOTE: This routine references Tranform attribute values to compute + * userclip positions in clip space, but is only called on + * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values + * uptodate across changes to the Transform attributes. + */ +static void +update_projection( GLcontext *ctx ) { - const GLuint old_mode = ctx->FogMode; - - if (ctx->Fog.Enabled) { - if (ctx->Texture.ReallyEnabled) - ctx->FogMode = FOG_FRAGMENT; - else if (ctx->Hint.Fog == GL_NICEST) - ctx->FogMode = FOG_FRAGMENT; - else - ctx->FogMode = FOG_VERTEX; + _math_matrix_analyse( &ctx->ProjectionMatrix ); - if (ctx->Driver.GetParameteri) - if ((ctx->Driver.GetParameteri)( ctx, DD_HAVE_HARDWARE_FOG )) - ctx->FogMode = FOG_FRAGMENT; - } - else { - ctx->FogMode = FOG_NONE; + /* Recompute clip plane positions in clipspace. This is also done + * in _mesa_ClipPlane(). + */ + if (ctx->Transform._AnyClip) { + GLuint p; + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipEnabled[p]) { + _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], + ctx->Transform.EyeUserPlane[p], + ctx->ProjectionMatrix.inv ); + } + } } - - if (old_mode != ctx->FogMode) - ctx->NewState |= NEW_FOG; } /* - * Recompute the value of ctx->RasterMask, etc. according to - * the current context. + * Return a bitmask of IMAGE_*_BIT flags which to indicate which + * pixel transfer operations are enabled. */ -static void update_rasterflags( GLcontext *ctx ) +static void +update_image_transfer_state(GLcontext *ctx) { - ctx->RasterMask = 0; - - if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT; - if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT; - if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT; - if (ctx->FogMode==FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT; - if (ctx->Color.SWLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT; - if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT; - if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT; - if (ctx->Color.SWmasking) ctx->RasterMask |= MASKING_BIT; - if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT; - - if (ctx->DrawBuffer->UseSoftwareAlphaBuffers - && ctx->Color.ColorMask[ACOMP] - && ctx->Color.DrawBuffer != GL_NONE) - ctx->RasterMask |= ALPHABUF_BIT; - - if ( ctx->Viewport.X<0 - || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width - || ctx->Viewport.Y<0 - || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) { - ctx->RasterMask |= WINCLIP_BIT; + GLuint mask = 0; + + if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || + ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || + ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || + ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) + mask |= IMAGE_SCALE_BIAS_BIT; + + if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) + mask |= IMAGE_SHIFT_OFFSET_BIT; + + if (ctx->Pixel.MapColorFlag) + mask |= IMAGE_MAP_COLOR_BIT; + + if (ctx->Pixel.ColorTableEnabled) + mask |= IMAGE_COLOR_TABLE_BIT; + + if (ctx->Pixel.Convolution1DEnabled || + ctx->Pixel.Convolution2DEnabled || + ctx->Pixel.Separable2DEnabled) { + mask |= IMAGE_CONVOLUTION_BIT; + if (ctx->Pixel.PostConvolutionScale[0] != 1.0F || + ctx->Pixel.PostConvolutionScale[1] != 1.0F || + ctx->Pixel.PostConvolutionScale[2] != 1.0F || + ctx->Pixel.PostConvolutionScale[3] != 1.0F || + ctx->Pixel.PostConvolutionBias[0] != 0.0F || + ctx->Pixel.PostConvolutionBias[1] != 0.0F || + ctx->Pixel.PostConvolutionBias[2] != 0.0F || + ctx->Pixel.PostConvolutionBias[3] != 0.0F) { + mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS; + } } - if (ctx->Depth.OcclusionTest) - ctx->RasterMask |= OCCLUSION_BIT; + if (ctx->Pixel.PostConvolutionColorTableEnabled) + mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT; + if (ctx->ColorMatrix.type != MATRIX_IDENTITY || + ctx->Pixel.PostColorMatrixScale[0] != 1.0F || + ctx->Pixel.PostColorMatrixBias[0] != 0.0F || + ctx->Pixel.PostColorMatrixScale[1] != 1.0F || + ctx->Pixel.PostColorMatrixBias[1] != 0.0F || + ctx->Pixel.PostColorMatrixScale[2] != 1.0F || + ctx->Pixel.PostColorMatrixBias[2] != 0.0F || + ctx->Pixel.PostColorMatrixScale[3] != 1.0F || + ctx->Pixel.PostColorMatrixBias[3] != 0.0F) + mask |= IMAGE_COLOR_MATRIX_BIT; - /* If we're not drawing to exactly one color buffer set the - * MULTI_DRAW_BIT flag. Also set it if we're drawing to no - * buffers or the RGBA or CI mask disables all writes. - */ - ctx->TriangleCaps &= ~DD_MULTIDRAW; + if (ctx->Pixel.PostColorMatrixColorTableEnabled) + mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT; - if (ctx->Color.MultiDrawBuffer) { - ctx->RasterMask |= MULTI_DRAW_BIT; - ctx->TriangleCaps |= DD_MULTIDRAW; - } - else if (ctx->Color.DrawBuffer==GL_NONE) { - ctx->RasterMask |= MULTI_DRAW_BIT; - ctx->TriangleCaps |= DD_MULTIDRAW; - } - else if (ctx->Visual->RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) { - /* all RGBA channels disabled */ - ctx->RasterMask |= MULTI_DRAW_BIT; - ctx->TriangleCaps |= DD_MULTIDRAW; - } - else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) { - /* all color index bits disabled */ - ctx->RasterMask |= MULTI_DRAW_BIT; - ctx->TriangleCaps |= DD_MULTIDRAW; - } -} + if (ctx->Pixel.HistogramEnabled) + mask |= IMAGE_HISTOGRAM_BIT; + if (ctx->Pixel.MinMaxEnabled) + mask |= IMAGE_MIN_MAX_BIT; -void gl_print_state( const char *msg, GLuint state ) -{ - fprintf(stderr, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", - msg, - state, - (state & NEW_LIGHTING) ? "lighting, " : "", - (state & NEW_RASTER_OPS) ? "raster-ops, " : "", - (state & NEW_TEXTURING) ? "texturing, " : "", - (state & NEW_POLYGON) ? "polygon, " : "", - (state & NEW_DRVSTATE0) ? "driver-0, " : "", - (state & NEW_DRVSTATE1) ? "driver-1, " : "", - (state & NEW_DRVSTATE2) ? "driver-2, " : "", - (state & NEW_DRVSTATE3) ? "driver-3, " : "", - (state & NEW_MODELVIEW) ? "modelview, " : "", - (state & NEW_PROJECTION) ? "projection, " : "", - (state & NEW_TEXTURE_MATRIX) ? "texture-matrix, " : "", - (state & NEW_USER_CLIP) ? "user-clip, " : "", - (state & NEW_TEXTURE_ENV) ? "texture-env, " : "", - (state & NEW_CLIENT_STATE) ? "client-state, " : "", - (state & NEW_FOG) ? "fog, " : "", - (state & NEW_NORMAL_TRANSFORM) ? "normal-transform, " : "", - (state & NEW_VIEWPORT) ? "viewport, " : "", - (state & NEW_TEXTURE_ENABLE) ? "texture-enable, " : ""); + ctx->_ImageTransferState = mask; } -void gl_print_enable_flags( const char *msg, GLuint flags ) -{ - fprintf(stderr, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n", - msg, - flags, - (flags & ENABLE_TEX0) ? "tex-0, " : "", - (flags & ENABLE_TEX1) ? "tex-1, " : "", - (flags & ENABLE_LIGHT) ? "light, " : "", - (flags & ENABLE_FOG) ? "fog, " : "", - (flags & ENABLE_USERCLIP) ? "userclip, " : "", - (flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "", - (flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "", - (flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "", - (flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "", - (flags & ENABLE_NORMALIZE) ? "normalize, " : "", - (flags & ENABLE_RESCALE) ? "rescale, " : ""); -} -/* - * If ctx->NewState is non-zero then this function MUST be called before - * rendering any primitive. Basically, function pointers and miscellaneous - * flags are updated to reflect the current state of the state machine. +/* Note: This routine refers to derived texture attribute values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT + * flags are updated by _mesa_update_textures(), below. + * + * If both TEXTURE and TEXTURE_MATRIX change at once, these values + * will be computed twice. */ -void gl_update_state( GLcontext *ctx ) +static void +update_texture_matrices( GLcontext *ctx ) { GLuint i; - if (MESA_VERBOSE & VERBOSE_STATE) - gl_print_state("", ctx->NewState); + ctx->Texture._TexMatEnabled = 0; - if (ctx->NewState & NEW_CLIENT_STATE) - gl_update_client_state( ctx ); + for (i=0; i < ctx->Const.MaxTextureUnits; i++) { + if (ctx->TextureMatrix[i].flags & MAT_DIRTY) { + _math_matrix_analyse( &ctx->TextureMatrix[i] ); - if ((ctx->NewState & NEW_TEXTURE_ENABLE) && - (ctx->Enabled & ENABLE_TEX_ANY) != ctx->Texture.ReallyEnabled) { - ctx->NewState |= NEW_TEXTURING | NEW_RASTER_OPS; - } + if (ctx->Texture.Unit[i]._ReallyEnabled && + ctx->TextureMatrix[i].type != MATRIX_IDENTITY) + ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i); - /* XXX this is a hack, gone in 3.5 */ - if (ctx->NewState & NEW_TEXTURE_ENV) { - if (ctx->Texture.Unit[0].EnvMode == ctx->Texture.Unit[0].LastEnvMode && - ctx->Texture.Unit[1].EnvMode == ctx->Texture.Unit[1].LastEnvMode && - ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT && - ctx->Texture.Unit[1].EnvMode != GL_COMBINE_EXT) - ctx->NewState &= ~NEW_TEXTURE_ENV; - ctx->Texture.Unit[0].LastEnvMode = ctx->Texture.Unit[0].EnvMode; - ctx->Texture.Unit[1].LastEnvMode = ctx->Texture.Unit[1].EnvMode; + if (ctx->Driver.TextureMatrix) + ctx->Driver.TextureMatrix( ctx, i, &ctx->TextureMatrix[i] ); + } } +} - /* Update ctx->Enabled's ENABLE_TEXMATn flags */ - if (ctx->NewState & (NEW_TEXTURE_MATRIX | NEW_TEXTURE_ENABLE)) { - ctx->Enabled &= ~(ENABLE_TEXMAT0 | ENABLE_TEXMAT1); - for (i=0; i < MAX_TEXTURE_UNITS; i++) { - if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) { - gl_matrix_analyze( &ctx->TextureMatrix[i] ); - ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS; - } - if (ctx->Texture.Unit[i].Enabled && - ctx->TextureMatrix[i].type != MATRIX_IDENTITY) { - ctx->Enabled |= ENABLE_TEXMAT0 << i; - } - } - } +/* Note: This routine refers to derived texture matrix values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT + * flags are updated by _mesa_update_texture_matrices, above. + * + * If both TEXTURE and TEXTURE_MATRIX change at once, these values + * will be computed twice. + */ +static void +update_texture_state( GLcontext *ctx ) +{ + GLuint i; - /* Update ctx->Enabled's ENABLE_TEXGENn and ENABLE_TEXn flags */ - if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) { - ctx->Texture.NeedNormals = GL_FALSE; - gl_update_dirty_texobjs(ctx); - ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1); - ctx->Texture.ReallyEnabled = 0; + ctx->Texture._ReallyEnabled = 0; + ctx->Texture._GenFlags = 0; + ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN; + ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN; + ctx->Texture._TexMatEnabled = 0; + ctx->Texture._TexGenEnabled = 0; - for (i=0; i < MAX_TEXTURE_UNITS; i++) { - if (ctx->Texture.Unit[i].Enabled) { - gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] ); + /* Update texture unit state. + */ + for (i=0; i < ctx->Const.MaxTextureUnits; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - ctx->Texture.ReallyEnabled |= - ctx->Texture.Unit[i].ReallyEnabled << (i * 4); + texUnit->_ReallyEnabled = 0; + texUnit->_GenFlags = 0; - if (ctx->Texture.Unit[i].GenFlags != 0) { - ctx->Enabled |= ENABLE_TEXGEN0 << i; + if (!texUnit->Enabled) + continue; - if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) { - ctx->Texture.NeedNormals = GL_TRUE; - ctx->Texture.NeedEyeCoords = GL_TRUE; - } + /* Find the texture of highest dimensionality that is enabled + * and complete. We'll use it for texturing. + */ + if (texUnit->Enabled & TEXTURE0_CUBE) { + struct gl_texture_object *texObj = texUnit->CurrentCubeMap; + if (!texObj->Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->Complete) { + texUnit->_ReallyEnabled = TEXTURE0_CUBE; + texUnit->_Current = texObj; + } + } - if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) { - ctx->Texture.NeedEyeCoords = GL_TRUE; - } - } - } - else { - ctx->Texture.Unit[i].ReallyEnabled = 0; + if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_3D)) { + struct gl_texture_object *texObj = texUnit->Current3D; + if (!texObj->Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->Complete) { + texUnit->_ReallyEnabled = TEXTURE0_3D; + texUnit->_Current = texObj; } } - ctx->Enabled = (ctx->Enabled & ~ENABLE_TEX_ANY) | ctx->Texture.ReallyEnabled; - ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals); - } - if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG | NEW_TEXTURE_ENABLE)) { + if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_2D)) { + struct gl_texture_object *texObj = texUnit->Current2D; + if (!texObj->Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->Complete) { + texUnit->_ReallyEnabled = TEXTURE0_2D; + texUnit->_Current = texObj; + } + } - if (ctx->NewState & (NEW_RASTER_OPS | NEW_TEXTURE_ENABLE)) { - update_pixel_logic(ctx); - update_pixel_masking(ctx); - update_fog_mode(ctx); - update_rasterflags(ctx); - if (ctx->Driver.Dither) { - (*ctx->Driver.Dither)( ctx, ctx->Color.DitherFlag ); - } + if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_1D)) { + struct gl_texture_object *texObj = texUnit->Current1D; + if (!texObj->Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->Complete) { + texUnit->_ReallyEnabled = TEXTURE0_1D; + texUnit->_Current = texObj; + } + } - /* update scissor region */ - ctx->DrawBuffer->Xmin = 0; - ctx->DrawBuffer->Ymin = 0; - ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width-1; - ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height-1; - if (ctx->Scissor.Enabled) { - if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) { - ctx->DrawBuffer->Xmin = ctx->Scissor.X; - } - if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) { - ctx->DrawBuffer->Ymin = ctx->Scissor.Y; - } - if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->DrawBuffer->Xmax) { - ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1; - } - if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->DrawBuffer->Ymax) { - ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1; - } - } + if (!texUnit->_ReallyEnabled) { + texUnit->_Current = NULL; + continue; } - if (ctx->NewState & NEW_LIGHTING) { - ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); - if (ctx->Light.Enabled) { - if (ctx->Light.Model.TwoSide) - ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); - gl_update_lighting(ctx); - } + { + GLuint flag = texUnit->_ReallyEnabled << (i * NUM_TEXTURE_TARGETS); + ctx->Texture._ReallyEnabled |= flag; } - } - if (ctx->NewState & (NEW_POLYGON | NEW_LIGHTING)) { - - ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK; - - if (ctx->NewState & NEW_POLYGON) { - /* Setup CullBits bitmask */ - if (ctx->Polygon.CullFlag) { - ctx->backface_sign = 1; - switch(ctx->Polygon.CullFaceMode) { - case GL_BACK: - if(ctx->Polygon.FrontFace==GL_CCW) - ctx->backface_sign = -1; - ctx->Polygon.CullBits = 1; - break; - case GL_FRONT: - if(ctx->Polygon.FrontFace!=GL_CCW) - ctx->backface_sign = -1; - ctx->Polygon.CullBits = 2; - break; - default: - case GL_FRONT_AND_BACK: - ctx->backface_sign = 0; - ctx->Polygon.CullBits = 0; - ctx->TriangleCaps |= DD_TRI_CULL_FRONT_BACK; - break; - } + if (texUnit->TexGenEnabled) { + if (texUnit->TexGenEnabled & S_BIT) { + texUnit->_GenFlags |= texUnit->_GenBitS; } - else { - ctx->Polygon.CullBits = 3; - ctx->backface_sign = 0; + if (texUnit->TexGenEnabled & T_BIT) { + texUnit->_GenFlags |= texUnit->_GenBitT; + } + if (texUnit->TexGenEnabled & Q_BIT) { + texUnit->_GenFlags |= texUnit->_GenBitQ; + } + if (texUnit->TexGenEnabled & R_BIT) { + texUnit->_GenFlags |= texUnit->_GenBitR; } - /* Any Polygon offsets enabled? */ - ctx->TriangleCaps &= ~DD_TRI_OFFSET; - - if (ctx->Polygon.OffsetPoint || - ctx->Polygon.OffsetLine || - ctx->Polygon.OffsetFill) - ctx->TriangleCaps |= DD_TRI_OFFSET; + ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(i); + ctx->Texture._GenFlags |= texUnit->_GenFlags; } - } - if (ctx->NewState & ~(NEW_CLIENT_STATE| - NEW_DRIVER_STATE|NEW_USER_CLIP| - NEW_POLYGON)) - gl_update_clipmask(ctx); - - if (ctx->NewState & (NEW_LIGHTING| - NEW_RASTER_OPS| - NEW_TEXTURING| - NEW_TEXTURE_ENABLE| - NEW_TEXTURE_ENV| - NEW_POLYGON| - NEW_DRVSTATE0| - NEW_DRVSTATE1| - NEW_DRVSTATE2| - NEW_DRVSTATE3| - NEW_USER_CLIP)) - { - ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps; - ctx->IndirectTriangles |= DD_SW_RASTERIZE; - - if (MESA_VERBOSE&VERBOSE_CULL) - gl_print_tri_caps("initial indirect tris", ctx->IndirectTriangles); - - ctx->Driver.PointsFunc = NULL; - ctx->Driver.LineFunc = NULL; - ctx->Driver.TriangleFunc = NULL; - ctx->Driver.QuadFunc = NULL; - ctx->Driver.RectFunc = NULL; - ctx->Driver.RenderVBClippedTab = NULL; - ctx->Driver.RenderVBCulledTab = NULL; - ctx->Driver.RenderVBRawTab = NULL; - - /* - * Here the driver sets up all the ctx->Driver function pointers to - * it's specific, private functions. - */ - ctx->Driver.UpdateState(ctx); + if (ctx->TextureMatrix[i].type != MATRIX_IDENTITY) + ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i); + } - if (MESA_VERBOSE&VERBOSE_CULL) - gl_print_tri_caps("indirect tris", ctx->IndirectTriangles); + if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) { + ctx->_NeedNormals |= NEED_NORMALS_TEXGEN; + ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; + } - /* - * In case the driver didn't hook in an optimized point, line or - * triangle function we'll now select "core/fallback" point, line - * and triangle functions. - */ - if (ctx->IndirectTriangles & DD_SW_RASTERIZE) { - gl_set_point_function(ctx); - gl_set_line_function(ctx); - gl_set_triangle_function(ctx); - gl_set_quad_function(ctx); - - if ((ctx->IndirectTriangles & - (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) == - (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) - ctx->IndirectTriangles &= ~DD_TRI_CULL; - } + if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) { + ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; + } +} - if (MESA_VERBOSE&VERBOSE_CULL) - gl_print_tri_caps("indirect tris 2", ctx->IndirectTriangles); - gl_set_render_vb_function(ctx); - } +/* + * If ctx->NewState is non-zero then this function MUST be called before + * rendering any primitive. Basically, function pointers and miscellaneous + * flags are updated to reflect the current state of the state machine. + * + * The above constraint is now maintained largely by the two Exec + * dispatch tables, which trigger the appropriate flush on transition + * between State and Geometry modes. + * + * Special care is taken with the derived value _NeedEyeCoords. This + * is a bitflag which is updated with information from a number of + * attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived + * state references this value, and must be treated with care to + * ensure that updates are done correctly. All state dependent on + * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(), + * and from nowhere else. + */ +void _mesa_update_state( GLcontext *ctx ) +{ + const GLuint new_state = ctx->NewState; + const GLuint oldneedeyecoords = ctx->_NeedEyeCoords; - /* Should only be calc'd when !need_eye_coords and not culling. - */ - if (ctx->NewState & (NEW_MODELVIEW|NEW_PROJECTION)) { - if (ctx->NewState & NEW_MODELVIEW) { - gl_matrix_analyze( &ctx->ModelView ); - ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS; - } + if (MESA_VERBOSE & VERBOSE_STATE) + _mesa_print_state("_mesa_update_state", new_state); - if (ctx->NewState & NEW_PROJECTION) { - gl_matrix_analyze( &ctx->ProjectionMatrix ); - ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS; + if (new_state & _NEW_MODELVIEW) + _math_matrix_analyse( &ctx->ModelView ); - if (ctx->Transform.AnyClip) { - gl_update_userclip( ctx ); - } - } + if (new_state & _NEW_PROJECTION) + update_projection( ctx ); - gl_calculate_model_project_matrix( ctx ); - ctx->ModelProjectWinMatrixUptodate = 0; - } + if (new_state & _NEW_TEXTURE_MATRIX) + update_texture_matrices( ctx ); - if (ctx->NewState & NEW_COLOR_MATRIX) { - gl_matrix_analyze( &ctx->ColorMatrix ); - } + if (new_state & _NEW_COLOR_MATRIX) + _math_matrix_analyse( &ctx->ColorMatrix ); - /* Figure out whether we can light in object space or not. If we - * can, find the current positions of the lights in object space + /* References ColorMatrix.type (derived above). */ - if ((ctx->Enabled & (ENABLE_POINT_ATTEN | ENABLE_LIGHT | ENABLE_FOG | - ENABLE_TEXGEN0 | ENABLE_TEXGEN1)) && - (ctx->NewState & (NEW_LIGHTING | - NEW_FOG | - NEW_MODELVIEW | - NEW_PROJECTION | - NEW_TEXTURING | - NEW_RASTER_OPS | - NEW_USER_CLIP))) - { - GLboolean oldcoord, oldnorm; - - oldcoord = ctx->NeedEyeCoords; - oldnorm = ctx->NeedEyeNormals; - - ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals); - ctx->NeedEyeCoords = ((ctx->Fog.Enabled && ctx->Hint.Fog != GL_NICEST) || - ctx->Point.Attenuated); - ctx->NeedEyeNormals = GL_FALSE; - - if (ctx->Light.Enabled) { - if ((ctx->Light.Flags & LIGHT_POSITIONAL) || - ctx->Light.NeedVertices || - !TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) { - /* Need length for attenuation or need angle for spotlights - * or non-uniform scale matrix - */ - ctx->NeedEyeCoords = GL_TRUE; - } - ctx->NeedEyeNormals = ctx->NeedEyeCoords; - } - if (ctx->Texture.ReallyEnabled || ctx->RenderMode==GL_FEEDBACK) { - if (ctx->Texture.NeedEyeCoords) - ctx->NeedEyeCoords = GL_TRUE; - if (ctx->Texture.NeedNormals) - ctx->NeedNormals = ctx->NeedEyeNormals = GL_TRUE; - } - - ctx->vb_proj_matrix = &ctx->ModelProjectMatrix; + if (new_state & _IMAGE_NEW_TRANSFER_STATE) + update_image_transfer_state(ctx); - if (ctx->NeedEyeCoords) - ctx->vb_proj_matrix = &ctx->ProjectionMatrix; + /* Contributes to NeedEyeCoords, NeedNormals. + */ + if (new_state & _NEW_TEXTURE) + update_texture_state( ctx ); - if (ctx->Light.Enabled) { - gl_update_lighting_function(ctx); + if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) + update_drawbuffer( ctx ); - if ( (ctx->NewState & NEW_LIGHTING) || - ((ctx->NewState & (NEW_MODELVIEW| NEW_PROJECTION)) && - !ctx->NeedEyeCoords) || - oldcoord != ctx->NeedEyeCoords || - oldnorm != ctx->NeedEyeNormals) { - gl_compute_light_positions(ctx); - } + if (new_state & _NEW_POLYGON) + update_polygon( ctx ); - ctx->rescale_factor = 1.0F; + /* Contributes to NeedEyeCoords, NeedNormals. + */ + if (new_state & _NEW_LIGHT) + _mesa_update_lighting( ctx ); - if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | - MAT_FLAG_GENERAL_SCALE | - MAT_FLAG_GENERAL_3D | - MAT_FLAG_GENERAL) ) + /* We can light in object space if the modelview matrix preserves + * lengths and relative angles. + */ + if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) { + ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW; + if (ctx->Light.Enabled && + !TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) + ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW; + } - { - GLfloat *m = ctx->ModelView.inv; - GLfloat f = m[2]*m[2] + m[6]*m[6] + m[10]*m[10]; - if (f > 1e-12 && (f-1)*(f-1) > 1e-12) - ctx->rescale_factor = 1.0/GL_SQRT(f); - } - } + /* Keep ModelviewProject uptodate always to allow tnl + * implementations that go model->clip even when eye is required. + */ + if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) + calculate_model_project_matrix(ctx); + + + /* ctx->_NeedEyeCoords is now uptodate. + * + * If the truth value of this variable has changed, update for the + * new lighting space and recompute the positions of lights and the + * normal transform. + * + * If the lighting space hasn't changed, may still need to recompute + * light positions & normal transforms for other reasons. + */ + if (new_state & (_NEW_MODELVIEW | + _NEW_LIGHT | + _MESA_NEW_NEED_EYE_COORDS)) + update_tnl_spaces( ctx, oldneedeyecoords ); + + /* + * Here the driver sets up all the ctx->Driver function pointers + * to it's specific, private functions, and performs any + * internal state management necessary, including invalidating + * state of active modules. + * + * Set ctx->NewState to zero to avoid recursion if + * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) + */ + ctx->NewState = 0; + ctx->Driver.UpdateState(ctx, new_state); + ctx->Array.NewState = 0; - gl_update_normal_transform( ctx ); + /* At this point we can do some assertions to be sure the required + * device driver function pointers are all initialized. + */ + ASSERT(ctx->Driver.GetString); + ASSERT(ctx->Driver.UpdateState); + ASSERT(ctx->Driver.Clear); + ASSERT(ctx->Driver.SetDrawBuffer); + ASSERT(ctx->Driver.GetBufferSize); + if (ctx->Visual.accumRedBits > 0) { + ASSERT(ctx->Driver.Accum); } + ASSERT(ctx->Driver.DrawPixels); + ASSERT(ctx->Driver.ReadPixels); + ASSERT(ctx->Driver.CopyPixels); + ASSERT(ctx->Driver.Bitmap); + ASSERT(ctx->Driver.ResizeBuffers); + ASSERT(ctx->Driver.TexImage1D); + ASSERT(ctx->Driver.TexImage2D); + ASSERT(ctx->Driver.TexImage3D); + ASSERT(ctx->Driver.TexSubImage1D); + ASSERT(ctx->Driver.TexSubImage2D); + ASSERT(ctx->Driver.TexSubImage3D); + ASSERT(ctx->Driver.CopyTexImage1D); + ASSERT(ctx->Driver.CopyTexImage2D); + ASSERT(ctx->Driver.CopyTexSubImage1D); + ASSERT(ctx->Driver.CopyTexSubImage2D); + ASSERT(ctx->Driver.CopyTexSubImage3D); + if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.BaseCompressedTexFormat); + ASSERT(ctx->Driver.CompressedTextureSize); + ASSERT(ctx->Driver.GetCompressedTexImage); +#if 0 /* HW drivers need these, but not SW rasterizers */ + ASSERT(ctx->Driver.CompressedTexImage1D); + ASSERT(ctx->Driver.CompressedTexImage2D); + ASSERT(ctx->Driver.CompressedTexImage3D); + ASSERT(ctx->Driver.CompressedTexSubImage1D); + ASSERT(ctx->Driver.CompressedTexSubImage2D); + ASSERT(ctx->Driver.CompressedTexSubImage3D); +#endif + } +} - gl_update_pipelines(ctx); - ctx->NewState = 0; +/* Is this helpful? + */ +void +_mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag ) +{ + if (flag) + ctx->_NeedEyeCoords &= ~NEED_EYE_DRIVER; + else + ctx->_NeedEyeCoords |= NEED_EYE_DRIVER; + + ctx->NewState |= _NEW_POINT; /* one of the bits from + * _MESA_NEW_NEED_EYE_COORDS. + */ } |