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authoralanh <alanh>2002-10-22 12:59:25 +0000
committeralanh <alanh>2002-10-22 12:59:25 +0000
commit4394c8898a12c04d12277061568c5e76926f2082 (patch)
tree67069f41bf06c3e6f2caf417488004b9f7853094 /xc/extras/Mesa/src/points.c
parent37d6f977b9eadad5c0e6f853aca28f520bcb5413 (diff)
Import of XFree86 4.2.99.2
Diffstat (limited to 'xc/extras/Mesa/src/points.c')
-rw-r--r--xc/extras/Mesa/src/points.c1413
1 files changed, 57 insertions, 1356 deletions
diff --git a/xc/extras/Mesa/src/points.c b/xc/extras/Mesa/src/points.c
index a4eb15863..12ca20689 100644
--- a/xc/extras/Mesa/src/points.c
+++ b/xc/extras/Mesa/src/points.c
@@ -1,20 +1,19 @@
-/* $XFree86: xc/extras/Mesa/src/points.c,v 1.8 2001/12/11 09:18:54 alanh Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.4
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -29,15 +28,11 @@
#else
#include "glheader.h"
#include "context.h"
-#include "feedback.h"
#include "macros.h"
#include "mmath.h"
-#include "pb.h"
#include "points.h"
-#include "span.h"
#include "texstate.h"
-#include "types.h"
-#include "vb.h"
+#include "mtypes.h"
#endif
@@ -46,21 +41,29 @@ void
_mesa_PointSize( GLfloat size )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointSize");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (size <= 0.0) {
- gl_error( ctx, GL_INVALID_VALUE, "glPointSize" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPointSize" );
return;
}
- if (ctx->Point.UserSize != size) {
- ctx->Point.UserSize = size;
- ctx->Point.Size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
- ctx->TriangleCaps &= ~DD_POINT_SIZE;
- if (size != 1.0)
- ctx->TriangleCaps |= DD_POINT_SIZE;
- ctx->NewState |= NEW_RASTER_OPS;
- }
+ if (ctx->Point.Size == size)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.Size = size;
+ ctx->Point._Size = CLAMP(size,
+ ctx->Const.MinPointSize,
+ ctx->Const.MaxPointSize);
+
+ if (ctx->Point._Size == 1.0F)
+ ctx->_TriangleCaps &= ~DD_POINT_SIZE;
+ else
+ ctx->_TriangleCaps |= DD_POINT_SIZE;
+
+ if (ctx->Driver.PointSize)
+ (*ctx->Driver.PointSize)(ctx, size);
}
@@ -76,1369 +79,67 @@ void
_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointParameterfvEXT");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (pname) {
case GL_DISTANCE_ATTENUATION_EXT:
{
- const GLboolean tmp = ctx->Point.Attenuated;
+ const GLboolean tmp = ctx->Point._Attenuated;
+ if (TEST_EQ_3V(ctx->Point.Params, params))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POINT);
COPY_3V(ctx->Point.Params, params);
- ctx->Point.Attenuated = (params[0] != 1.0 ||
- params[1] != 0.0 ||
- params[2] != 0.0);
- if (tmp != ctx->Point.Attenuated) {
- ctx->Enabled ^= ENABLE_POINT_ATTEN;
- ctx->TriangleCaps ^= DD_POINT_ATTEN;
- ctx->NewState |= NEW_RASTER_OPS;
+ /* Update several derived values now. This likely to be
+ * more efficient than trying to catch this statechange in
+ * state.c.
+ */
+ ctx->Point._Attenuated = (params[0] != 1.0 ||
+ params[1] != 0.0 ||
+ params[2] != 0.0);
+
+ if (tmp != ctx->Point._Attenuated) {
+ ctx->_TriangleCaps ^= DD_POINT_ATTEN;
+ ctx->_NeedEyeCoords ^= NEED_EYE_POINT_ATTEN;
}
}
break;
case GL_POINT_SIZE_MIN_EXT:
if (*params < 0.0F) {
- gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
return;
}
+ if (ctx->Point.MinSize == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.MinSize = *params;
break;
case GL_POINT_SIZE_MAX_EXT:
if (*params < 0.0F) {
- gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
return;
}
+ if (ctx->Point.MaxSize == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.MaxSize = *params;
break;
case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
if (*params < 0.0F) {
- gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
return;
}
+ if (ctx->Point.Threshold == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.Threshold = *params;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" );
- return;
- }
-
- ctx->NewState |= NEW_RASTER_OPS;
-}
-
-
-/**********************************************************************/
-/***** Rasterization *****/
-/**********************************************************************/
-
-
-/*
- * There are 3 pairs (RGBA, CI) of point rendering functions:
- * 1. simple: size=1 and no special rasterization functions (fastest)
- * 2. size1: size=1 and any rasterization functions
- * 3. general: any size and rasterization functions (slowest)
- *
- * All point rendering functions take the same two arguments: first and
- * last which specify that the points specified by VB[first] through
- * VB[last] are to be rendered.
- */
-
-
-
-
-
-/*
- * CI points with size == 1.0
- */
-static void
-size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat *win;
- GLint *pbx = PB->x, *pby = PB->y;
- GLdepth *pbz = PB->z;
- GLuint *pbi = PB->index;
- GLuint pbcount = PB->count;
- GLuint i;
-
- win = &VB->Win.data[first][0];
- for (i = first; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
- pbx[pbcount] = (GLint) win[0];
- pby[pbcount] = (GLint) win[1];
- pbz[pbcount] = (GLint) (win[2] + ctx->PointZoffset);
- pbi[pbcount] = VB->IndexPtr->data[i];
- pbcount++;
- }
- win += 3;
- }
- PB->count = pbcount;
- PB_CHECK_FLUSH(ctx, PB);
-}
-
-
-
-/*
- * RGBA points with size == 1.0
- */
-static void
-size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLuint i;
-
- for (i = first; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x, y, z;
- GLint red, green, blue, alpha;
- GLfloat *win = VB->Win.data[i];
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- x = (GLint) win[0];
- y = (GLint) win[1];
- z = (GLint) (win[2] + ctx->PointZoffset);
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
- alpha = VB->ColorPtr->data[i][3];
-
- PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha );
- }
- }
- PB_CHECK_FLUSH(ctx, PB);
-}
-
-
-
-/*
- * General CI points.
- */
-static void
-general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- const GLint isize = (GLint) (ctx->Point.Size + 0.5F);
- GLint radius = isize >> 1;
- GLuint i;
-
- for (i = first; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLfloat *win = VB->Win.data[i];
- GLint x = (GLint) win[0];
- GLint y = (GLint) win[1];
- GLint z = (GLint) (win[2] + ctx->PointZoffset);
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
-
- PB_SET_INDEX( PB, VB->IndexPtr->data[i] );
-
- for (iy = y0; iy <= y1; iy++) {
- for (ix = x0; ix <= x1; ix++) {
- PB_WRITE_PIXEL( PB, ix, iy, z );
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
- }
- }
-}
-
-
-/*
- * General RGBA points.
- */
-static void
-general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLint isize = (GLint) (ctx->Point.Size + 0.5F);
- GLint radius = isize >> 1;
- GLuint i;
-
- for (i = first; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLfloat *win = VB->Win.data[i];
- GLint x = (GLint) win[0];
- GLint y = (GLint) win[1];
- GLint z = (GLint) (win[2] + ctx->PointZoffset);
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
-
- PB_SET_COLOR( PB,
- VB->ColorPtr->data[i][0],
- VB->ColorPtr->data[i][1],
- VB->ColorPtr->data[i][2],
- VB->ColorPtr->data[i][3] );
-
- for (iy = y0; iy <= y1; iy++) {
- for (ix = x0; ix <= x1; ix++) {
- PB_WRITE_PIXEL( PB, ix, iy, z );
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
- }
- }
-}
-
-
-
-
-/*
- * Textured RGBA points.
- */
-static void
-textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLuint i;
-
- for (i = first; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy, radius;
- GLint red, green, blue, alpha;
- GLfloat s, t, u;
- GLint isize = (GLint) (ctx->Point.Size + 0.5F);
- GLfloat *win = VB->Win.data[i];
- GLint x = (GLint) win[0];
- GLint y = (GLint) win[1];
- GLint z = (GLint) (win[2] + ctx->PointZoffset);
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- if (isize < 1) {
- isize = 1;
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
- alpha = VB->ColorPtr->data[i][3];
-
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3];
- t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3];
- u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3];
- break;
- case 3:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = VB->TexCoordPtr[0]->data[i][2];
- break;
- case 2:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = 0.0;
- break;
- case 1:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = 0.0;
- u = 0.0;
- break;
- default:
- /* should never get here */
- s = t = u = 0.0;
- gl_problem(ctx, "unexpected texcoord size in textured_rgba_points()");
- }
-
- for (iy = y0; iy <= y1; iy++) {
- for (ix = x0; ix <= x1; ix++) {
- PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha,
- s, t, u );
- }
- }
-
- PB_CHECK_FLUSH(ctx, PB);
- }
- }
-}
-
-
-/*
- * Multitextured RGBA points.
- */
-static void
-multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLuint i;
-
- for (i = first; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLint radius;
- GLint red, green, blue, alpha;
- GLint sRed, sGreen, sBlue;
- GLfloat s, t, u;
- GLfloat s1, t1, u1;
- GLint isize = (GLint) (ctx->Point.Size + 0.5F);
- GLfloat *win = VB->Win.data[i];
- GLint x = (GLint) win[0];
- GLint y = (GLint) win[1];
- GLint z = (GLint) (win[2] + ctx->PointZoffset);
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- if (isize < 1) {
- isize = 1;
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
- alpha = VB->ColorPtr->data[i][3];
- sRed = VB->Specular ? VB->Specular[i][0] : 0;
- sGreen = VB->Specular ? VB->Specular[i][1] : 0;
- sBlue = VB->Specular ? VB->Specular[i][2] : 0;
-
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3];
- t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3];
- u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3];
- break;
- case 3:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = VB->TexCoordPtr[0]->data[i][2];
- break;
- case 2:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = 0.0;
- break;
- case 1:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = 0.0;
- u = 0.0;
- break;
- default:
- /* should never get here */
- s = t = u = 0.0;
- gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()");
- }
-
- switch (VB->TexCoordPtr[1]->size) {
- case 4:
- s1 = VB->TexCoordPtr[1]->data[i][0]/VB->TexCoordPtr[1]->data[i][3];
- t1 = VB->TexCoordPtr[1]->data[i][1]/VB->TexCoordPtr[1]->data[i][3];
- u1 = VB->TexCoordPtr[1]->data[i][2]/VB->TexCoordPtr[1]->data[i][3];
- break;
- case 3:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = VB->TexCoordPtr[1]->data[i][1];
- u1 = VB->TexCoordPtr[1]->data[i][2];
- break;
- case 2:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = VB->TexCoordPtr[1]->data[i][1];
- u1 = 0.0;
- break;
- case 1:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = 0.0;
- u1 = 0.0;
- break;
- default:
- /* should never get here */
- s1 = t1 = u1 = 0.0;
- gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()");
- }
-
- for (iy=y0;iy<=y1;iy++) {
- for (ix=x0;ix<=x1;ix++) {
- PB_WRITE_MULTITEX_SPEC_PIXEL( PB, ix, iy, z,
- red, green, blue, alpha,
- sRed, sGreen, sBlue,
- s, t, u, s1, t1, u1 );
- }
- }
- PB_CHECK_FLUSH(ctx, PB);
- }
- }
-}
-
-
-/*
- * NOTES on aa point rasterization:
- *
- * Let d = distance of fragment center from vertex.
- * if d < rmin2 then
- * fragment has 100% coverage
- * else if d > rmax2 then
- * fragment has 0% coverage
- * else
- * fragement has % coverage = (d - rmin2) / (rmax2 - rmin2)
- */
-
-
-/*
- * Antialiased points with or without texture mapping.
- */
-static void
-antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- const GLfloat radius = ctx->Point.Size * 0.5F;
- const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
- const GLfloat rmax = radius + 0.7071F;
- const GLfloat rmin2 = MAX2(0.0, rmin * rmin);
- const GLfloat rmax2 = rmax * rmax;
- const GLfloat cscale = 256.0F / (rmax2 - rmin2);
- GLuint i;
-
- if (ctx->Texture.ReallyEnabled) {
- for (i = first; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x, y;
- GLint red, green, blue, alpha;
- GLfloat s = 0.0F, t = 0.0F, u = 0.0F;
- GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F;
- GLfloat *win = VB->Win.data[i];
- GLfloat vx = win[0];
- GLfloat vy = win[1];
-
- GLint xmin = (GLint) (vx - radius);
- GLint xmax = (GLint) (vx + radius);
- GLint ymin = (GLint) (vy - radius);
- GLint ymax = (GLint) (vy + radius);
- GLint z = (GLint) (win[2] + ctx->PointZoffset);
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
-
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- s = (VB->TexCoordPtr[0]->data[i][0]/
- VB->TexCoordPtr[0]->data[i][3]);
- t = (VB->TexCoordPtr[0]->data[i][1]/
- VB->TexCoordPtr[0]->data[i][3]);
- u = (VB->TexCoordPtr[0]->data[i][2]/
- VB->TexCoordPtr[0]->data[i][3]);
- break;
- case 3:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = VB->TexCoordPtr[0]->data[i][2];
- break;
- case 2:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = 0.0;
- break;
- case 1:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = 0.0;
- u = 0.0;
- break;
- default:
- /* should never get here */
- s = t = u = 0.0;
- gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()");
- }
-
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
- /* Multitextured! This is probably a slow enough path that
- there's no reason to specialize the multitexture case. */
- switch (VB->TexCoordPtr[1]->size) {
- case 4:
- s1 = ( VB->TexCoordPtr[1]->data[i][0] /
- VB->TexCoordPtr[1]->data[i][3]);
- t1 = ( VB->TexCoordPtr[1]->data[i][1] /
- VB->TexCoordPtr[1]->data[i][3]);
- u1 = ( VB->TexCoordPtr[1]->data[i][2] /
- VB->TexCoordPtr[1]->data[i][3]);
- break;
- case 3:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = VB->TexCoordPtr[1]->data[i][1];
- u1 = VB->TexCoordPtr[1]->data[i][2];
- break;
- case 2:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = VB->TexCoordPtr[1]->data[i][1];
- u1 = 0.0;
- break;
- case 1:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = 0.0;
- u1 = 0.0;
- break;
- default:
- /* should never get here */
- s1 = t1 = u1 = 0.0;
- gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()");
- }
- }
-
- /* translate by a half pixel to simplify math below */
- vx -= 0.5F;
- vx -= 0.5F;
-
- for (y = ymin; y <= ymax; y++) {
- for (x = xmin; x <= xmax; x++) {
- const GLfloat dx = x - vx;
- const GLfloat dy = y - vy;
- const GLfloat dist2 = dx*dx + dy*dy;
- if (dist2 < rmax2) {
- alpha = VB->ColorPtr->data[i][3];
- if (dist2 >= rmin2) {
- GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
- /* coverage is in [0,256] */
- alpha = (alpha * coverage) >> 8;
- }
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
- PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue,
- alpha, s, t, u, s1, t1, u1 );
- } else {
- PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue,
- alpha, s, t, u );
- }
- }
- }
- }
-
- PB_CHECK_FLUSH(ctx,PB);
- }
- }
- }
- else {
- /* Not texture mapped */
- for (i=first;i<last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint xmin, ymin, xmax, ymax;
- GLint x, y, z;
- GLint red, green, blue, alpha;
- GLfloat *win = VB->Win.data[i];
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- xmin = (GLint) (win[0] - 0.0 - radius);
- xmax = (GLint) (win[0] - 0.0 + radius);
- ymin = (GLint) (win[1] - 0.0 - radius);
- ymax = (GLint) (win[1] - 0.0 + radius);
- z = (GLint) (win[2] + ctx->PointZoffset);
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
-
- /*
- printf("point %g, %g\n", win[0], win[1]);
- printf("%d..%d X %d..%d\n", xmin, xmax, ymin, ymax);
- */
- for (y = ymin; y <= ymax; y++) {
- for (x = xmin; x <= xmax; x++) {
- const GLfloat dx = x + 0.5F - win[0];
- const GLfloat dy = y + 0.5F - win[1];
- const GLfloat dist2 = dx*dx + dy*dy;
- if (dist2 < rmax2) {
- alpha = VB->ColorPtr->data[i][3];
- if (dist2 >= rmin2) {
- GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
- /* coverage is in [0,256] */
- alpha = (alpha * coverage) >> 8;
- }
- PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue,
- alpha );
- }
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
- }
- }
- }
-}
-
-
-
-/*
- * Null rasterizer for measuring transformation speed.
- */
-static void
-null_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- (void) ctx;
- (void) first;
- (void) last;
-}
-
-
-
-/* Definition of the functions for GL_EXT_point_parameters */
-
-/* Calculates the distance attenuation formula of a vector of points in
- * eye space coordinates
- */
-static void
-dist3(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, const GLvector4f *v)
-{
- GLuint stride = v->stride;
- const GLfloat *p = VEC_ELT(v, GLfloat, first);
- GLuint i;
-
- for (i = first ; i < last ; i++, STRIDE_F(p, stride) ) {
- GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]);
- out[i] = 1.0F / (ctx->Point.Params[0] +
- dist * (ctx->Point.Params[1] +
- dist * ctx->Point.Params[2]));
- }
-}
-
-
-static void
-dist2(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, const GLvector4f *v)
-{
- GLuint stride = v->stride;
- const GLfloat *p = VEC_ELT(v, GLfloat, first);
- GLuint i;
-
- for (i = first ; i < last ; i++, STRIDE_F(p, stride) ) {
- GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]);
- out[i] = 1.0F / (ctx->Point.Params[0] +
- dist * (ctx->Point.Params[1] +
- dist * ctx->Point.Params[2]));
- }
-}
-
-
-typedef void (*dist_func)(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, const GLvector4f *v);
-
-
-static dist_func eye_dist_tab[5] = {
- 0,
- 0,
- dist2,
- dist3,
- dist3
-};
-
-
-static void
-clip_dist(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, GLvector4f *clip)
-{
- /* this is never called */
- gl_problem(NULL, "clip_dist() called - dead code!\n");
-
- (void) out;
- (void) first;
- (void) last;
- (void) ctx;
- (void) clip;
-
-#if 0
- GLuint i;
- const GLfloat *from = (GLfloat *)clip_vec->start;
- const GLuint stride = clip_vec->stride;
-
- for (i = first ; i < last ; i++ )
- {
- GLfloat dist = win[i][2];
- out[i] = 1/(ctx->Point.Params[0]+
- dist * (ctx->Point.Params[1] +
- dist * ctx->Point.Params[2]));
- }
-#endif
-}
-
-
-
-/*
- * Distance Attenuated General CI points.
- */
-static void
-dist_atten_general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat dist[VB_SIZE];
- const GLfloat psize = ctx->Point.Size;
- GLuint i;
-
- if (ctx->NeedEyeCoords)
- (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
- else
- clip_dist( dist, first, last, ctx, VB->ClipPtr );
-
- for (i=first;i<last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLint isize, radius;
- GLfloat *win = VB->Win.data[i];
- GLint x = (GLint) win[0];
- GLint y = (GLint) win[1];
- GLint z = (GLint) (win[2] + ctx->PointZoffset);
- GLfloat dsize = psize * dist[i];
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
- }
- else {
- isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
-
- PB_SET_INDEX( PB, VB->IndexPtr->data[i] );
-
- for (iy=y0;iy<=y1;iy++) {
- for (ix=x0;ix<=x1;ix++) {
- PB_WRITE_PIXEL( PB, ix, iy, z );
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
- }
- }
-}
-
-/*
- * Distance Attenuated General RGBA points.
- */
-static void
-dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat dist[VB_SIZE];
- const GLfloat psize = ctx->Point.Size;
- GLuint i;
-
- if (ctx->NeedEyeCoords)
- (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
- else
- clip_dist( dist, first, last, ctx, VB->ClipPtr );
-
- for (i=first;i<last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLint isize, radius;
- GLfloat *win = VB->Win.data[i];
- GLint x = (GLint) win[0];
- GLint y = (GLint) win[1];
- GLint z = (GLint) (win[2] + ctx->PointZoffset);
- GLfloat dsize=psize*dist[i];
- GLubyte alpha;
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
- alpha = VB->ColorPtr->data[i][3];
- }
- else {
- isize = (GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
- dsize /= ctx->Point.Threshold;
- alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize));
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
-
- PB_SET_COLOR( PB,
- VB->ColorPtr->data[i][0],
- VB->ColorPtr->data[i][1],
- VB->ColorPtr->data[i][2],
- alpha );
-
- for (iy=y0;iy<=y1;iy++) {
- for (ix=x0;ix<=x1;ix++) {
- PB_WRITE_PIXEL( PB, ix, iy, z );
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
- }
- }
-}
-
-/*
- * Distance Attenuated Textured RGBA points.
- */
-static void
-dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat dist[VB_SIZE];
- const GLfloat psize = ctx->Point.Size;
- GLuint i;
-
- if (ctx->NeedEyeCoords)
- (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
- else
- clip_dist( dist, first, last, ctx, VB->ClipPtr );
-
- for (i=first;i<last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLint isize, radius;
- GLint red, green, blue, alpha;
- GLfloat s = 0.0F, t = 0.0F, u = 0.0F;
- GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F;
- GLfloat *win = VB->Win.data[i];
- GLint x = (GLint) win[0];
- GLint y = (GLint) win[1];
- GLint z = (GLint) (win[2] + ctx->PointZoffset);
- GLfloat dsize = psize*dist[i];
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- if(dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
- alpha = VB->ColorPtr->data[i][3];
- }
- else {
- isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
- dsize /= ctx->Point.Threshold;
- alpha = (GLint) (VB->ColorPtr->data[i][3] * (dsize * dsize));
- }
-
- if (isize < 1) {
- isize = 1;
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
-
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- s = (VB->TexCoordPtr[0]->data[i][0]/
- VB->TexCoordPtr[0]->data[i][3]);
- t = (VB->TexCoordPtr[0]->data[i][1]/
- VB->TexCoordPtr[0]->data[i][3]);
- u = (VB->TexCoordPtr[0]->data[i][2]/
- VB->TexCoordPtr[0]->data[i][3]);
- break;
- case 3:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = VB->TexCoordPtr[0]->data[i][2];
- break;
- case 2:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = 0.0;
- break;
- case 1:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = 0.0;
- u = 0.0;
- break;
- default:
- /* should never get here */
- s = t = u = 0.0;
- gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()");
- }
-
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
- /* Multitextured! This is probably a slow enough path that
- there's no reason to specialize the multitexture case. */
- switch (VB->TexCoordPtr[1]->size) {
- case 4:
- s1 = ( VB->TexCoordPtr[1]->data[i][0] /
- VB->TexCoordPtr[1]->data[i][3] );
- t1 = ( VB->TexCoordPtr[1]->data[i][1] /
- VB->TexCoordPtr[1]->data[i][3] );
- u1 = ( VB->TexCoordPtr[1]->data[i][2] /
- VB->TexCoordPtr[1]->data[i][3] );
- break;
- case 3:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = VB->TexCoordPtr[1]->data[i][1];
- u1 = VB->TexCoordPtr[1]->data[i][2];
- break;
- case 2:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = VB->TexCoordPtr[1]->data[i][1];
- u1 = 0.0;
- break;
- case 1:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = 0.0;
- u1 = 0.0;
- break;
- default:
- /* should never get here */
- s1 = t1 = u1 = 0.0;
- gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()");
- }
- }
-
-/* don't think this is needed
- PB_SET_COLOR( red, green, blue, alpha );
-*/
-
- for (iy=y0;iy<=y1;iy++) {
- for (ix=x0;ix<=x1;ix++) {
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
- PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
- } else {
- PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u );
- }
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
- }
- }
-}
-
-/*
- * Distance Attenuated Antialiased points with or without texture mapping.
- */
-static void
-dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat dist[VB_SIZE];
- const GLfloat psize = ctx->Point.Size;
- GLuint i;
-
- if (ctx->NeedEyeCoords)
- (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
- else
- clip_dist( dist, first, last, ctx, VB->ClipPtr );
-
- if (ctx->Texture.ReallyEnabled) {
- for (i=first;i<last;i++) {
- if (VB->ClipMask[i]==0) {
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
- GLint xmin, ymin, xmax, ymax;
- GLint x, y, z;
- GLint red, green, blue, alpha;
- GLfloat s = 0.0F, t = 0.0F, u = 0.0F;
- GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F;
- GLfloat dsize = psize * dist[i];
- GLfloat *win = VB->Win.data[i];
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- if (dsize >= ctx->Point.Threshold) {
- radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
- alphaf = 1.0F;
- }
- else {
- radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
- dsize /= ctx->Point.Threshold;
- alphaf = (dsize*dsize);
- }
- rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
- rmax = radius + 0.7071F;
- rmin2 = MAX2(0.0, rmin * rmin);
- rmax2 = rmax * rmax;
- cscale = 256.0F / (rmax2 - rmin2);
-
- xmin = (GLint) (win[0] - radius);
- xmax = (GLint) (win[0] + radius);
- ymin = (GLint) (win[1] - radius);
- ymax = (GLint) (win[1] + radius);
- z = (GLint) (win[2] + ctx->PointZoffset);
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
-
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- s = (VB->TexCoordPtr[0]->data[i][0]/
- VB->TexCoordPtr[0]->data[i][3]);
- t = (VB->TexCoordPtr[0]->data[i][1]/
- VB->TexCoordPtr[0]->data[i][3]);
- u = (VB->TexCoordPtr[0]->data[i][2]/
- VB->TexCoordPtr[0]->data[i][3]);
- break;
- case 3:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = VB->TexCoordPtr[0]->data[i][2];
- break;
- case 2:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = 0.0;
- break;
- case 1:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = 0.0;
- u = 0.0;
- break;
- default:
- /* should never get here */
- s = t = u = 0.0;
- gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()");
- }
-
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
- /* Multitextured! This is probably a slow enough path that
- there's no reason to specialize the multitexture case. */
- switch (VB->TexCoordPtr[1]->size) {
- case 4:
- s1 = ( VB->TexCoordPtr[1]->data[i][0] /
- VB->TexCoordPtr[1]->data[i][3] );
- t1 = ( VB->TexCoordPtr[1]->data[i][1] /
- VB->TexCoordPtr[1]->data[i][3] );
- u1 = ( VB->TexCoordPtr[1]->data[i][2] /
- VB->TexCoordPtr[1]->data[i][3] );
- break;
- case 3:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = VB->TexCoordPtr[1]->data[i][1];
- u1 = VB->TexCoordPtr[1]->data[i][2];
- break;
- case 2:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = VB->TexCoordPtr[1]->data[i][1];
- u1 = 0.0;
- break;
- case 1:
- s1 = VB->TexCoordPtr[1]->data[i][0];
- t1 = 0.0;
- u1 = 0.0;
- break;
- default:
- /* should never get here */
- s = t = u = 0.0;
- gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()");
- }
- }
-
- for (y = ymin; y <= ymax; y++) {
- for (x = xmin; x <= xmax; x++) {
- const GLfloat dx = x + 0.5F - win[0];
- const GLfloat dy = y + 0.5F - win[1];
- const GLfloat dist2 = dx*dx + dy*dy;
- if (dist2 < rmax2) {
- alpha = VB->ColorPtr->data[i][3];
- if (dist2 >= rmin2) {
- GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
- /* coverage is in [0,256] */
- alpha = (alpha * coverage) >> 8;
- }
- alpha = (GLint) (alpha * alphaf);
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
- PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue,
- alpha, s, t, u, s1, t1, u1 );
- } else {
- PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha,
- s, t, u );
- }
- }
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
- }
- }
- }
- else {
- /* Not texture mapped */
- for (i = first; i < last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
- GLint xmin, ymin, xmax, ymax;
- GLint x, y, z;
- GLint red, green, blue, alpha;
- GLfloat dsize = psize * dist[i];
- GLfloat *win = VB->Win.data[i];
-
- if (IS_INF_OR_NAN(win[0] + win[1]))
- continue;
-
- if (dsize >= ctx->Point.Threshold) {
- radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
- alphaf = 1.0F;
- }
- else {
- radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
- dsize /= ctx->Point.Threshold;
- alphaf = dsize * dsize;
- }
- rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
- rmax = radius + 0.7071F;
- rmin2 = MAX2(0.0, rmin * rmin);
- rmax2 = rmax * rmax;
- cscale = 256.0F / (rmax2 - rmin2);
-
- xmin = (GLint) (win[0] - radius);
- xmax = (GLint) (win[0] + radius);
- ymin = (GLint) (win[1] - radius);
- ymax = (GLint) (win[1] + radius);
- z = (GLint) (win[2] + ctx->PointZoffset);
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
-
- for (y = ymin; y <= ymax; y++) {
- for (x = xmin; x <= xmax; x++) {
- const GLfloat dx = x + 0.5F - win[0];
- const GLfloat dy = y + 0.5F - win[1];
- const GLfloat dist2 = dx * dx + dy * dy;
- if (dist2 < rmax2) {
- alpha = VB->ColorPtr->data[i][3];
- if (dist2 >= rmin2) {
- GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
- /* coverage is in [0,256] */
- alpha = (alpha * coverage) >> 8;
- }
- alpha = (GLint) (alpha * alphaf);
- PB_WRITE_RGBA_PIXEL(PB, x, y, z, red, green, blue, alpha);
- }
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
- }
- }
- }
-}
-
-
-#ifdef DEBUG
-void
-_mesa_print_points_function(GLcontext *ctx)
-{
- printf("Point Func == ");
- if (ctx->Driver.PointsFunc == size1_ci_points)
- printf("size1_ci_points\n");
- else if (ctx->Driver.PointsFunc == size1_rgba_points)
- printf("size1_rgba_points\n");
- else if (ctx->Driver.PointsFunc == general_ci_points)
- printf("general_ci_points\n");
- else if (ctx->Driver.PointsFunc == general_rgba_points)
- printf("general_rgba_points\n");
- else if (ctx->Driver.PointsFunc == textured_rgba_points)
- printf("textured_rgba_points\n");
- else if (ctx->Driver.PointsFunc == multitextured_rgba_points)
- printf("multitextured_rgba_points\n");
- else if (ctx->Driver.PointsFunc == antialiased_rgba_points)
- printf("antialiased_rgba_points\n");
- else if (ctx->Driver.PointsFunc == null_points)
- printf("null_points\n");
- else if (ctx->Driver.PointsFunc == dist_atten_general_ci_points)
- printf("dist_atten_general_ci_points\n");
- else if (ctx->Driver.PointsFunc == dist_atten_general_rgba_points)
- printf("dist_atten_general_rgba_points\n");
- else if (ctx->Driver.PointsFunc == dist_atten_textured_rgba_points)
- printf("dist_atten_textured_rgba_points\n");
- else if (ctx->Driver.PointsFunc == dist_atten_antialiased_rgba_points)
- printf("dist_atten_antialiased_rgba_points\n");
- else if (!ctx->Driver.PointsFunc)
- printf("NULL\n");
- else
- printf("Driver func %p\n", ctx->Driver.PointsFunc);
-}
-#endif
-
-
-/*
- * Examine the current context to determine which point drawing function
- * should be used.
- */
-void gl_set_point_function( GLcontext *ctx )
-{
- GLboolean rgbmode = ctx->Visual->RGBAflag;
-
- if (ctx->RenderMode==GL_RENDER) {
- if (ctx->NoRaster) {
- ctx->Driver.PointsFunc = null_points;
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" );
return;
- }
- if (ctx->Driver.PointsFunc) {
- /* Device driver will draw points. */
- ctx->IndirectTriangles &= ~DD_POINT_SW_RASTERIZE;
- return;
- }
-
- if (!ctx->Point.Attenuated) {
- if (ctx->Point.SmoothFlag && rgbmode) {
- ctx->Driver.PointsFunc = antialiased_rgba_points;
- }
- else if (ctx->Texture.ReallyEnabled) {
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D ||
- ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
- ctx->Driver.PointsFunc = multitextured_rgba_points;
- }
- else {
- ctx->Driver.PointsFunc = textured_rgba_points;
- }
- }
- else if (ctx->Point.Size==1.0) {
- /* size=1, any raster ops */
- if (rgbmode)
- ctx->Driver.PointsFunc = size1_rgba_points;
- else
- ctx->Driver.PointsFunc = size1_ci_points;
- }
- else {
- /* every other kind of point rendering */
- if (rgbmode)
- ctx->Driver.PointsFunc = general_rgba_points;
- else
- ctx->Driver.PointsFunc = general_ci_points;
- }
- }
- else if(ctx->Point.SmoothFlag && rgbmode) {
- ctx->Driver.PointsFunc = dist_atten_antialiased_rgba_points;
- }
- else if (ctx->Texture.ReallyEnabled) {
- ctx->Driver.PointsFunc = dist_atten_textured_rgba_points;
- }
- else {
- /* every other kind of point rendering */
- if (rgbmode)
- ctx->Driver.PointsFunc = dist_atten_general_rgba_points;
- else
- ctx->Driver.PointsFunc = dist_atten_general_ci_points;
- }
- }
- else if (ctx->RenderMode==GL_FEEDBACK) {
- ctx->Driver.PointsFunc = gl_feedback_points;
- }
- else {
- /* GL_SELECT mode */
- ctx->Driver.PointsFunc = gl_select_points;
}
- /*_mesa_print_points_function(ctx);*/
+ if (ctx->Driver.PointParameterfv)
+ (*ctx->Driver.PointParameterfv)(ctx, pname, params);
}
-