diff options
author | anholt <anholt> | 2003-02-21 07:15:40 +0000 |
---|---|---|
committer | anholt <anholt> | 2003-02-21 07:15:40 +0000 |
commit | 7ee9f8d25e3ffe804ca112e9f75cabdc676fbe4e (patch) | |
tree | 46c16ec3bb1a11c4d3be23861a09f9711acaad1f /xc/extras/Mesa/src/eval.c | |
parent | eb77d6f367c09f476fc06263d7653dd5b4aecf7f (diff) |
Merge from trunk to bsd-4-0-0-branch.bsd-4-0-0-20030220bsd-4-0-0-branch
Diffstat (limited to 'xc/extras/Mesa/src/eval.c')
-rw-r--r-- | xc/extras/Mesa/src/eval.c | 1102 |
1 files changed, 266 insertions, 836 deletions
diff --git a/xc/extras/Mesa/src/eval.c b/xc/extras/Mesa/src/eval.c index a3fb0e9b5..b9c09a569 100644 --- a/xc/extras/Mesa/src/eval.c +++ b/xc/extras/Mesa/src/eval.c @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -37,18 +37,14 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" +#include "imports.h" #include "colormac.h" #include "context.h" #include "eval.h" #include "macros.h" -#include "mem.h" #include "mmath.h" #include "mtypes.h" -#endif /* @@ -77,7 +73,122 @@ GLuint _mesa_evaluator_components( GLenum target ) case GL_MAP2_TEXTURE_COORD_2: return 2; case GL_MAP2_TEXTURE_COORD_3: return 3; case GL_MAP2_TEXTURE_COORD_4: return 4; - default: return 0; + default: break; + } + + /* XXX need to check for the vertex program extension + if (!ctx->Extensions.NV_vertex_program) + return 0; + */ + + if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV && + target <= GL_MAP1_VERTEX_ATTRIB15_4_NV) + return 4; + + if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV && + target <= GL_MAP2_VERTEX_ATTRIB15_4_NV) + return 4; + + return 0; +} + + +/* + * Return pointer to the gl_1d_map struct for the named target. + */ +static struct gl_1d_map * +get_1d_map( GLcontext *ctx, GLenum target ) +{ + switch (target) { + case GL_MAP1_VERTEX_3: + return &ctx->EvalMap.Map1Vertex3; + case GL_MAP1_VERTEX_4: + return &ctx->EvalMap.Map1Vertex4; + case GL_MAP1_INDEX: + return &ctx->EvalMap.Map1Index; + case GL_MAP1_COLOR_4: + return &ctx->EvalMap.Map1Color4; + case GL_MAP1_NORMAL: + return &ctx->EvalMap.Map1Normal; + case GL_MAP1_TEXTURE_COORD_1: + return &ctx->EvalMap.Map1Texture1; + case GL_MAP1_TEXTURE_COORD_2: + return &ctx->EvalMap.Map1Texture2; + case GL_MAP1_TEXTURE_COORD_3: + return &ctx->EvalMap.Map1Texture3; + case GL_MAP1_TEXTURE_COORD_4: + return &ctx->EvalMap.Map1Texture4; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + if (!ctx->Extensions.NV_vertex_program) + return NULL; + return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV]; + default: + return NULL; + } +} + + +/* + * Return pointer to the gl_2d_map struct for the named target. + */ +static struct gl_2d_map * +get_2d_map( GLcontext *ctx, GLenum target ) +{ + switch (target) { + case GL_MAP2_VERTEX_3: + return &ctx->EvalMap.Map2Vertex3; + case GL_MAP2_VERTEX_4: + return &ctx->EvalMap.Map2Vertex4; + case GL_MAP2_INDEX: + return &ctx->EvalMap.Map2Index; + case GL_MAP2_COLOR_4: + return &ctx->EvalMap.Map2Color4; + case GL_MAP2_NORMAL: + return &ctx->EvalMap.Map2Normal; + case GL_MAP2_TEXTURE_COORD_1: + return &ctx->EvalMap.Map2Texture1; + case GL_MAP2_TEXTURE_COORD_2: + return &ctx->EvalMap.Map2Texture2; + case GL_MAP2_TEXTURE_COORD_3: + return &ctx->EvalMap.Map2Texture3; + case GL_MAP2_TEXTURE_COORD_4: + return &ctx->EvalMap.Map2Texture4; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + if (!ctx->Extensions.NV_vertex_program) + return NULL; + return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV]; + default: + return NULL; } } @@ -95,20 +206,19 @@ GLuint _mesa_evaluator_components( GLenum target ) * of memory. */ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, - const GLfloat *points ) + const GLfloat *points ) { GLfloat *buffer, *p; GLint i, k, size = _mesa_evaluator_components(target); - if (!points || size==0) { + if (!points || !size) return NULL; - } buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); - if(buffer) - for(i=0, p=buffer; i<uorder; i++, points+=ustride) - for(k=0; k<size; k++) + if (buffer) + for (i = 0, p = buffer; i < uorder; i++, points += ustride) + for (k = 0; k < size; k++) *p++ = points[k]; return buffer; @@ -120,20 +230,19 @@ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, * Same as above but convert doubles to floats. */ GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, - const GLdouble *points ) + const GLdouble *points ) { GLfloat *buffer, *p; GLint i, k, size = _mesa_evaluator_components(target); - if (!points || size==0) { + if (!points || !size) return NULL; - } buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); - if(buffer) - for(i=0, p=buffer; i<uorder; i++, points+=ustride) - for(k=0; k<size; k++) + if (buffer) + for (i = 0, p = buffer; i < uorder; i++, points += ustride) + for (k = 0; k < size; k++) *p++ = (GLfloat) points[k]; return buffer; @@ -152,9 +261,9 @@ GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, * of memory. */ GLfloat *_mesa_copy_map_points2f( GLenum target, - GLint ustride, GLint uorder, - GLint vstride, GLint vorder, - const GLfloat *points ) + GLint ustride, GLint uorder, + GLint vstride, GLint vorder, + const GLfloat *points ) { GLfloat *buffer, *p; GLint i, j, k, size, dsize, hsize; @@ -195,9 +304,9 @@ GLfloat *_mesa_copy_map_points2f( GLenum target, * Same as above but convert doubles to floats. */ GLfloat *_mesa_copy_map_points2d(GLenum target, - GLint ustride, GLint uorder, - GLint vstride, GLint vorder, - const GLdouble *points ) + GLint ustride, GLint uorder, + GLint vstride, GLint vorder, + const GLdouble *points ) { GLfloat *buffer, *p; GLint i, j, k, size, hsize, dsize; @@ -250,10 +359,10 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GET_CURRENT_CONTEXT(ctx); GLint k; GLfloat *pnts; - struct gl_1d_map *map = 0; - ASSERT_OUTSIDE_BEGIN_END(ctx); + struct gl_1d_map *map = NULL; - assert(type == GL_FLOAT || type == GL_DOUBLE); + ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT(type == GL_FLOAT || type == GL_DOUBLE); if (u1 == u2) { _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" ); @@ -284,37 +393,10 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, return; } - switch (target) { - case GL_MAP1_VERTEX_3: - map = &ctx->EvalMap.Map1Vertex3; - break; - case GL_MAP1_VERTEX_4: - map = &ctx->EvalMap.Map1Vertex4; - break; - case GL_MAP1_INDEX: - map = &ctx->EvalMap.Map1Index; - break; - case GL_MAP1_COLOR_4: - map = &ctx->EvalMap.Map1Color4; - break; - case GL_MAP1_NORMAL: - map = &ctx->EvalMap.Map1Normal; - break; - case GL_MAP1_TEXTURE_COORD_1: - map = &ctx->EvalMap.Map1Texture1; - break; - case GL_MAP1_TEXTURE_COORD_2: - map = &ctx->EvalMap.Map1Texture2; - break; - case GL_MAP1_TEXTURE_COORD_3: - map = &ctx->EvalMap.Map1Texture3; - break; - case GL_MAP1_TEXTURE_COORD_4: - map = &ctx->EvalMap.Map1Texture4; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); - return; + map = get_1d_map(ctx, target); + if (!map) { + _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); + return; } /* make copy of the control points */ @@ -360,8 +442,10 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GET_CURRENT_CONTEXT(ctx); GLint k; GLfloat *pnts; - struct gl_2d_map *map = 0; + struct gl_2d_map *map = NULL; + ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT(type == GL_FLOAT || type == GL_DOUBLE); if (u1==u2) { _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" ); @@ -403,37 +487,10 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, return; } - switch (target) { - case GL_MAP2_VERTEX_3: - map = &ctx->EvalMap.Map2Vertex3; - break; - case GL_MAP2_VERTEX_4: - map = &ctx->EvalMap.Map2Vertex4; - break; - case GL_MAP2_INDEX: - map = &ctx->EvalMap.Map2Index; - break; - case GL_MAP2_COLOR_4: - map = &ctx->EvalMap.Map2Color4; - break; - case GL_MAP2_NORMAL: - map = &ctx->EvalMap.Map2Normal; - break; - case GL_MAP2_TEXTURE_COORD_1: - map = &ctx->EvalMap.Map2Texture1; - break; - case GL_MAP2_TEXTURE_COORD_2: - map = &ctx->EvalMap.Map2Texture2; - break; - case GL_MAP2_TEXTURE_COORD_3: - map = &ctx->EvalMap.Map2Texture3; - break; - case GL_MAP2_TEXTURE_COORD_4: - map = &ctx->EvalMap.Map2Texture4; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); - return; + map = get_2d_map(ctx, target); + if (!map) { + _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); + return; } /* make copy of the control points */ @@ -487,98 +544,34 @@ void _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ) { GET_CURRENT_CONTEXT(ctx); + struct gl_1d_map *map1d; + struct gl_2d_map *map2d; GLint i, n; GLfloat *data; + GLuint comps; + ASSERT_OUTSIDE_BEGIN_END(ctx); + comps = _mesa_evaluator_components(target); + if (!comps) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); + return; + } + + map1d = get_1d_map(ctx, target); + map2d = get_2d_map(ctx, target); + ASSERT(map1d || map2d); + switch (query) { case GL_COEFF: - switch (target) { - case GL_MAP1_COLOR_4: - data = ctx->EvalMap.Map1Color4.Points; - n = ctx->EvalMap.Map1Color4.Order * 4; - break; - case GL_MAP1_INDEX: - data = ctx->EvalMap.Map1Index.Points; - n = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - data = ctx->EvalMap.Map1Normal.Points; - n = ctx->EvalMap.Map1Normal.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_1: - data = ctx->EvalMap.Map1Texture1.Points; - n = ctx->EvalMap.Map1Texture1.Order * 1; - break; - case GL_MAP1_TEXTURE_COORD_2: - data = ctx->EvalMap.Map1Texture2.Points; - n = ctx->EvalMap.Map1Texture2.Order * 2; - break; - case GL_MAP1_TEXTURE_COORD_3: - data = ctx->EvalMap.Map1Texture3.Points; - n = ctx->EvalMap.Map1Texture3.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_4: - data = ctx->EvalMap.Map1Texture4.Points; - n = ctx->EvalMap.Map1Texture4.Order * 4; - break; - case GL_MAP1_VERTEX_3: - data = ctx->EvalMap.Map1Vertex3.Points; - n = ctx->EvalMap.Map1Vertex3.Order * 3; - break; - case GL_MAP1_VERTEX_4: - data = ctx->EvalMap.Map1Vertex4.Points; - n = ctx->EvalMap.Map1Vertex4.Order * 4; - break; - case GL_MAP2_COLOR_4: - data = ctx->EvalMap.Map2Color4.Points; - n = ctx->EvalMap.Map2Color4.Uorder - * ctx->EvalMap.Map2Color4.Vorder * 4; - break; - case GL_MAP2_INDEX: - data = ctx->EvalMap.Map2Index.Points; - n = ctx->EvalMap.Map2Index.Uorder - * ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - data = ctx->EvalMap.Map2Normal.Points; - n = ctx->EvalMap.Map2Normal.Uorder - * ctx->EvalMap.Map2Normal.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_1: - data = ctx->EvalMap.Map2Texture1.Points; - n = ctx->EvalMap.Map2Texture1.Uorder - * ctx->EvalMap.Map2Texture1.Vorder * 1; - break; - case GL_MAP2_TEXTURE_COORD_2: - data = ctx->EvalMap.Map2Texture2.Points; - n = ctx->EvalMap.Map2Texture2.Uorder - * ctx->EvalMap.Map2Texture2.Vorder * 2; - break; - case GL_MAP2_TEXTURE_COORD_3: - data = ctx->EvalMap.Map2Texture3.Points; - n = ctx->EvalMap.Map2Texture3.Uorder - * ctx->EvalMap.Map2Texture3.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_4: - data = ctx->EvalMap.Map2Texture4.Points; - n = ctx->EvalMap.Map2Texture4.Uorder - * ctx->EvalMap.Map2Texture4.Vorder * 4; - break; - case GL_MAP2_VERTEX_3: - data = ctx->EvalMap.Map2Vertex3.Points; - n = ctx->EvalMap.Map2Vertex3.Uorder - * ctx->EvalMap.Map2Vertex3.Vorder * 3; - break; - case GL_MAP2_VERTEX_4: - data = ctx->EvalMap.Map2Vertex4.Points; - n = ctx->EvalMap.Map2Vertex4.Uorder - * ctx->EvalMap.Map2Vertex4.Vorder * 4; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); - return; - } + if (map1d) { + data = map1d->Points; + n = map1d->Order * comps; + } + else { + data = map2d->Points; + n = map2d->Uorder * map2d->Vorder * comps; + } if (data) { for (i=0;i<n;i++) { v[i] = data[i]; @@ -586,170 +579,25 @@ _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ) } break; case GL_ORDER: - switch (target) { - case GL_MAP1_COLOR_4: - *v = ctx->EvalMap.Map1Color4.Order; - break; - case GL_MAP1_INDEX: - *v = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - *v = ctx->EvalMap.Map1Normal.Order; - break; - case GL_MAP1_TEXTURE_COORD_1: - *v = ctx->EvalMap.Map1Texture1.Order; - break; - case GL_MAP1_TEXTURE_COORD_2: - *v = ctx->EvalMap.Map1Texture2.Order; - break; - case GL_MAP1_TEXTURE_COORD_3: - *v = ctx->EvalMap.Map1Texture3.Order; - break; - case GL_MAP1_TEXTURE_COORD_4: - *v = ctx->EvalMap.Map1Texture4.Order; - break; - case GL_MAP1_VERTEX_3: - *v = ctx->EvalMap.Map1Vertex3.Order; - break; - case GL_MAP1_VERTEX_4: - *v = ctx->EvalMap.Map1Vertex4.Order; - break; - case GL_MAP2_COLOR_4: - v[0] = ctx->EvalMap.Map2Color4.Uorder; - v[1] = ctx->EvalMap.Map2Color4.Vorder; - break; - case GL_MAP2_INDEX: - v[0] = ctx->EvalMap.Map2Index.Uorder; - v[1] = ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - v[0] = ctx->EvalMap.Map2Normal.Uorder; - v[1] = ctx->EvalMap.Map2Normal.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map2Texture1.Uorder; - v[1] = ctx->EvalMap.Map2Texture1.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map2Texture2.Uorder; - v[1] = ctx->EvalMap.Map2Texture2.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map2Texture3.Uorder; - v[1] = ctx->EvalMap.Map2Texture3.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map2Texture4.Uorder; - v[1] = ctx->EvalMap.Map2Texture4.Vorder; - break; - case GL_MAP2_VERTEX_3: - v[0] = ctx->EvalMap.Map2Vertex3.Uorder; - v[1] = ctx->EvalMap.Map2Vertex3.Vorder; - break; - case GL_MAP2_VERTEX_4: - v[0] = ctx->EvalMap.Map2Vertex4.Uorder; - v[1] = ctx->EvalMap.Map2Vertex4.Vorder; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); - return; - } + if (map1d) { + v[0] = (GLdouble) map1d->Order; + } + else { + v[0] = (GLdouble) map2d->Uorder; + v[1] = (GLdouble) map2d->Vorder; + } break; case GL_DOMAIN: - switch (target) { - case GL_MAP1_COLOR_4: - v[0] = ctx->EvalMap.Map1Color4.u1; - v[1] = ctx->EvalMap.Map1Color4.u2; - break; - case GL_MAP1_INDEX: - v[0] = ctx->EvalMap.Map1Index.u1; - v[1] = ctx->EvalMap.Map1Index.u2; - break; - case GL_MAP1_NORMAL: - v[0] = ctx->EvalMap.Map1Normal.u1; - v[1] = ctx->EvalMap.Map1Normal.u2; - break; - case GL_MAP1_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map1Texture1.u1; - v[1] = ctx->EvalMap.Map1Texture1.u2; - break; - case GL_MAP1_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map1Texture2.u1; - v[1] = ctx->EvalMap.Map1Texture2.u2; - break; - case GL_MAP1_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map1Texture3.u1; - v[1] = ctx->EvalMap.Map1Texture3.u2; - break; - case GL_MAP1_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map1Texture4.u1; - v[1] = ctx->EvalMap.Map1Texture4.u2; - break; - case GL_MAP1_VERTEX_3: - v[0] = ctx->EvalMap.Map1Vertex3.u1; - v[1] = ctx->EvalMap.Map1Vertex3.u2; - break; - case GL_MAP1_VERTEX_4: - v[0] = ctx->EvalMap.Map1Vertex4.u1; - v[1] = ctx->EvalMap.Map1Vertex4.u2; - break; - case GL_MAP2_COLOR_4: - v[0] = ctx->EvalMap.Map2Color4.u1; - v[1] = ctx->EvalMap.Map2Color4.u2; - v[2] = ctx->EvalMap.Map2Color4.v1; - v[3] = ctx->EvalMap.Map2Color4.v2; - break; - case GL_MAP2_INDEX: - v[0] = ctx->EvalMap.Map2Index.u1; - v[1] = ctx->EvalMap.Map2Index.u2; - v[2] = ctx->EvalMap.Map2Index.v1; - v[3] = ctx->EvalMap.Map2Index.v2; - break; - case GL_MAP2_NORMAL: - v[0] = ctx->EvalMap.Map2Normal.u1; - v[1] = ctx->EvalMap.Map2Normal.u2; - v[2] = ctx->EvalMap.Map2Normal.v1; - v[3] = ctx->EvalMap.Map2Normal.v2; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map2Texture1.u1; - v[1] = ctx->EvalMap.Map2Texture1.u2; - v[2] = ctx->EvalMap.Map2Texture1.v1; - v[3] = ctx->EvalMap.Map2Texture1.v2; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map2Texture2.u1; - v[1] = ctx->EvalMap.Map2Texture2.u2; - v[2] = ctx->EvalMap.Map2Texture2.v1; - v[3] = ctx->EvalMap.Map2Texture2.v2; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map2Texture3.u1; - v[1] = ctx->EvalMap.Map2Texture3.u2; - v[2] = ctx->EvalMap.Map2Texture3.v1; - v[3] = ctx->EvalMap.Map2Texture3.v2; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map2Texture4.u1; - v[1] = ctx->EvalMap.Map2Texture4.u2; - v[2] = ctx->EvalMap.Map2Texture4.v1; - v[3] = ctx->EvalMap.Map2Texture4.v2; - break; - case GL_MAP2_VERTEX_3: - v[0] = ctx->EvalMap.Map2Vertex3.u1; - v[1] = ctx->EvalMap.Map2Vertex3.u2; - v[2] = ctx->EvalMap.Map2Vertex3.v1; - v[3] = ctx->EvalMap.Map2Vertex3.v2; - break; - case GL_MAP2_VERTEX_4: - v[0] = ctx->EvalMap.Map2Vertex4.u1; - v[1] = ctx->EvalMap.Map2Vertex4.u2; - v[2] = ctx->EvalMap.Map2Vertex4.v1; - v[3] = ctx->EvalMap.Map2Vertex4.v2; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); - } + if (map1d) { + v[0] = (GLdouble) map1d->u1; + v[1] = (GLdouble) map1d->u2; + } + else { + v[0] = (GLdouble) map2d->u1; + v[1] = (GLdouble) map2d->u2; + v[2] = (GLdouble) map2d->v1; + v[3] = (GLdouble) map2d->v2; + } break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" ); @@ -761,98 +609,34 @@ void _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); + struct gl_1d_map *map1d; + struct gl_2d_map *map2d; GLint i, n; GLfloat *data; + GLuint comps; + ASSERT_OUTSIDE_BEGIN_END(ctx); + comps = _mesa_evaluator_components(target); + if (!comps) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); + return; + } + + map1d = get_1d_map(ctx, target); + map2d = get_2d_map(ctx, target); + ASSERT(map1d || map2d); + switch (query) { case GL_COEFF: - switch (target) { - case GL_MAP1_COLOR_4: - data = ctx->EvalMap.Map1Color4.Points; - n = ctx->EvalMap.Map1Color4.Order * 4; - break; - case GL_MAP1_INDEX: - data = ctx->EvalMap.Map1Index.Points; - n = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - data = ctx->EvalMap.Map1Normal.Points; - n = ctx->EvalMap.Map1Normal.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_1: - data = ctx->EvalMap.Map1Texture1.Points; - n = ctx->EvalMap.Map1Texture1.Order * 1; - break; - case GL_MAP1_TEXTURE_COORD_2: - data = ctx->EvalMap.Map1Texture2.Points; - n = ctx->EvalMap.Map1Texture2.Order * 2; - break; - case GL_MAP1_TEXTURE_COORD_3: - data = ctx->EvalMap.Map1Texture3.Points; - n = ctx->EvalMap.Map1Texture3.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_4: - data = ctx->EvalMap.Map1Texture4.Points; - n = ctx->EvalMap.Map1Texture4.Order * 4; - break; - case GL_MAP1_VERTEX_3: - data = ctx->EvalMap.Map1Vertex3.Points; - n = ctx->EvalMap.Map1Vertex3.Order * 3; - break; - case GL_MAP1_VERTEX_4: - data = ctx->EvalMap.Map1Vertex4.Points; - n = ctx->EvalMap.Map1Vertex4.Order * 4; - break; - case GL_MAP2_COLOR_4: - data = ctx->EvalMap.Map2Color4.Points; - n = ctx->EvalMap.Map2Color4.Uorder - * ctx->EvalMap.Map2Color4.Vorder * 4; - break; - case GL_MAP2_INDEX: - data = ctx->EvalMap.Map2Index.Points; - n = ctx->EvalMap.Map2Index.Uorder - * ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - data = ctx->EvalMap.Map2Normal.Points; - n = ctx->EvalMap.Map2Normal.Uorder - * ctx->EvalMap.Map2Normal.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_1: - data = ctx->EvalMap.Map2Texture1.Points; - n = ctx->EvalMap.Map2Texture1.Uorder - * ctx->EvalMap.Map2Texture1.Vorder * 1; - break; - case GL_MAP2_TEXTURE_COORD_2: - data = ctx->EvalMap.Map2Texture2.Points; - n = ctx->EvalMap.Map2Texture2.Uorder - * ctx->EvalMap.Map2Texture2.Vorder * 2; - break; - case GL_MAP2_TEXTURE_COORD_3: - data = ctx->EvalMap.Map2Texture3.Points; - n = ctx->EvalMap.Map2Texture3.Uorder - * ctx->EvalMap.Map2Texture3.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_4: - data = ctx->EvalMap.Map2Texture4.Points; - n = ctx->EvalMap.Map2Texture4.Uorder - * ctx->EvalMap.Map2Texture4.Vorder * 4; - break; - case GL_MAP2_VERTEX_3: - data = ctx->EvalMap.Map2Vertex3.Points; - n = ctx->EvalMap.Map2Vertex3.Uorder - * ctx->EvalMap.Map2Vertex3.Vorder * 3; - break; - case GL_MAP2_VERTEX_4: - data = ctx->EvalMap.Map2Vertex4.Points; - n = ctx->EvalMap.Map2Vertex4.Uorder - * ctx->EvalMap.Map2Vertex4.Vorder * 4; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); - return; - } + if (map1d) { + data = map1d->Points; + n = map1d->Order * comps; + } + else { + data = map2d->Points; + n = map2d->Uorder * map2d->Vorder * comps; + } if (data) { for (i=0;i<n;i++) { v[i] = data[i]; @@ -860,170 +644,25 @@ _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ) } break; case GL_ORDER: - switch (target) { - case GL_MAP1_COLOR_4: - *v = (GLfloat) ctx->EvalMap.Map1Color4.Order; - break; - case GL_MAP1_INDEX: - *v = (GLfloat) ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - *v = (GLfloat) ctx->EvalMap.Map1Normal.Order; - break; - case GL_MAP1_TEXTURE_COORD_1: - *v = (GLfloat) ctx->EvalMap.Map1Texture1.Order; - break; - case GL_MAP1_TEXTURE_COORD_2: - *v = (GLfloat) ctx->EvalMap.Map1Texture2.Order; - break; - case GL_MAP1_TEXTURE_COORD_3: - *v = (GLfloat) ctx->EvalMap.Map1Texture3.Order; - break; - case GL_MAP1_TEXTURE_COORD_4: - *v = (GLfloat) ctx->EvalMap.Map1Texture4.Order; - break; - case GL_MAP1_VERTEX_3: - *v = (GLfloat) ctx->EvalMap.Map1Vertex3.Order; - break; - case GL_MAP1_VERTEX_4: - *v = (GLfloat) ctx->EvalMap.Map1Vertex4.Order; - break; - case GL_MAP2_COLOR_4: - v[0] = (GLfloat) ctx->EvalMap.Map2Color4.Uorder; - v[1] = (GLfloat) ctx->EvalMap.Map2Color4.Vorder; - break; - case GL_MAP2_INDEX: - v[0] = (GLfloat) ctx->EvalMap.Map2Index.Uorder; - v[1] = (GLfloat) ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - v[0] = (GLfloat) ctx->EvalMap.Map2Normal.Uorder; - v[1] = (GLfloat) ctx->EvalMap.Map2Normal.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = (GLfloat) ctx->EvalMap.Map2Texture1.Uorder; - v[1] = (GLfloat) ctx->EvalMap.Map2Texture1.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = (GLfloat) ctx->EvalMap.Map2Texture2.Uorder; - v[1] = (GLfloat) ctx->EvalMap.Map2Texture2.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = (GLfloat) ctx->EvalMap.Map2Texture3.Uorder; - v[1] = (GLfloat) ctx->EvalMap.Map2Texture3.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = (GLfloat) ctx->EvalMap.Map2Texture4.Uorder; - v[1] = (GLfloat) ctx->EvalMap.Map2Texture4.Vorder; - break; - case GL_MAP2_VERTEX_3: - v[0] = (GLfloat) ctx->EvalMap.Map2Vertex3.Uorder; - v[1] = (GLfloat) ctx->EvalMap.Map2Vertex3.Vorder; - break; - case GL_MAP2_VERTEX_4: - v[0] = (GLfloat) ctx->EvalMap.Map2Vertex4.Uorder; - v[1] = (GLfloat) ctx->EvalMap.Map2Vertex4.Vorder; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); - return; - } + if (map1d) { + v[0] = (GLfloat) map1d->Order; + } + else { + v[0] = (GLfloat) map2d->Uorder; + v[1] = (GLfloat) map2d->Vorder; + } break; case GL_DOMAIN: - switch (target) { - case GL_MAP1_COLOR_4: - v[0] = ctx->EvalMap.Map1Color4.u1; - v[1] = ctx->EvalMap.Map1Color4.u2; - break; - case GL_MAP1_INDEX: - v[0] = ctx->EvalMap.Map1Index.u1; - v[1] = ctx->EvalMap.Map1Index.u2; - break; - case GL_MAP1_NORMAL: - v[0] = ctx->EvalMap.Map1Normal.u1; - v[1] = ctx->EvalMap.Map1Normal.u2; - break; - case GL_MAP1_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map1Texture1.u1; - v[1] = ctx->EvalMap.Map1Texture1.u2; - break; - case GL_MAP1_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map1Texture2.u1; - v[1] = ctx->EvalMap.Map1Texture2.u2; - break; - case GL_MAP1_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map1Texture3.u1; - v[1] = ctx->EvalMap.Map1Texture3.u2; - break; - case GL_MAP1_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map1Texture4.u1; - v[1] = ctx->EvalMap.Map1Texture4.u2; - break; - case GL_MAP1_VERTEX_3: - v[0] = ctx->EvalMap.Map1Vertex3.u1; - v[1] = ctx->EvalMap.Map1Vertex3.u2; - break; - case GL_MAP1_VERTEX_4: - v[0] = ctx->EvalMap.Map1Vertex4.u1; - v[1] = ctx->EvalMap.Map1Vertex4.u2; - break; - case GL_MAP2_COLOR_4: - v[0] = ctx->EvalMap.Map2Color4.u1; - v[1] = ctx->EvalMap.Map2Color4.u2; - v[2] = ctx->EvalMap.Map2Color4.v1; - v[3] = ctx->EvalMap.Map2Color4.v2; - break; - case GL_MAP2_INDEX: - v[0] = ctx->EvalMap.Map2Index.u1; - v[1] = ctx->EvalMap.Map2Index.u2; - v[2] = ctx->EvalMap.Map2Index.v1; - v[3] = ctx->EvalMap.Map2Index.v2; - break; - case GL_MAP2_NORMAL: - v[0] = ctx->EvalMap.Map2Normal.u1; - v[1] = ctx->EvalMap.Map2Normal.u2; - v[2] = ctx->EvalMap.Map2Normal.v1; - v[3] = ctx->EvalMap.Map2Normal.v2; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map2Texture1.u1; - v[1] = ctx->EvalMap.Map2Texture1.u2; - v[2] = ctx->EvalMap.Map2Texture1.v1; - v[3] = ctx->EvalMap.Map2Texture1.v2; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map2Texture2.u1; - v[1] = ctx->EvalMap.Map2Texture2.u2; - v[2] = ctx->EvalMap.Map2Texture2.v1; - v[3] = ctx->EvalMap.Map2Texture2.v2; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map2Texture3.u1; - v[1] = ctx->EvalMap.Map2Texture3.u2; - v[2] = ctx->EvalMap.Map2Texture3.v1; - v[3] = ctx->EvalMap.Map2Texture3.v2; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map2Texture4.u1; - v[1] = ctx->EvalMap.Map2Texture4.u2; - v[2] = ctx->EvalMap.Map2Texture4.v1; - v[3] = ctx->EvalMap.Map2Texture4.v2; - break; - case GL_MAP2_VERTEX_3: - v[0] = ctx->EvalMap.Map2Vertex3.u1; - v[1] = ctx->EvalMap.Map2Vertex3.u2; - v[2] = ctx->EvalMap.Map2Vertex3.v1; - v[3] = ctx->EvalMap.Map2Vertex3.v2; - break; - case GL_MAP2_VERTEX_4: - v[0] = ctx->EvalMap.Map2Vertex4.u1; - v[1] = ctx->EvalMap.Map2Vertex4.u2; - v[2] = ctx->EvalMap.Map2Vertex4.v1; - v[3] = ctx->EvalMap.Map2Vertex4.v2; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); - } + if (map1d) { + v[0] = map1d->u1; + v[1] = map1d->u2; + } + else { + v[0] = map2d->u1; + v[1] = map2d->u2; + v[2] = map2d->v1; + v[3] = map2d->v2; + } break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" ); @@ -1035,98 +674,34 @@ void _mesa_GetMapiv( GLenum target, GLenum query, GLint *v ) { GET_CURRENT_CONTEXT(ctx); + struct gl_1d_map *map1d; + struct gl_2d_map *map2d; GLuint i, n; GLfloat *data; + GLuint comps; + ASSERT_OUTSIDE_BEGIN_END(ctx); + comps = _mesa_evaluator_components(target); + if (!comps) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); + return; + } + + map1d = get_1d_map(ctx, target); + map2d = get_2d_map(ctx, target); + ASSERT(map1d || map2d); + switch (query) { case GL_COEFF: - switch (target) { - case GL_MAP1_COLOR_4: - data = ctx->EvalMap.Map1Color4.Points; - n = ctx->EvalMap.Map1Color4.Order * 4; - break; - case GL_MAP1_INDEX: - data = ctx->EvalMap.Map1Index.Points; - n = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - data = ctx->EvalMap.Map1Normal.Points; - n = ctx->EvalMap.Map1Normal.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_1: - data = ctx->EvalMap.Map1Texture1.Points; - n = ctx->EvalMap.Map1Texture1.Order * 1; - break; - case GL_MAP1_TEXTURE_COORD_2: - data = ctx->EvalMap.Map1Texture2.Points; - n = ctx->EvalMap.Map1Texture2.Order * 2; - break; - case GL_MAP1_TEXTURE_COORD_3: - data = ctx->EvalMap.Map1Texture3.Points; - n = ctx->EvalMap.Map1Texture3.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_4: - data = ctx->EvalMap.Map1Texture4.Points; - n = ctx->EvalMap.Map1Texture4.Order * 4; - break; - case GL_MAP1_VERTEX_3: - data = ctx->EvalMap.Map1Vertex3.Points; - n = ctx->EvalMap.Map1Vertex3.Order * 3; - break; - case GL_MAP1_VERTEX_4: - data = ctx->EvalMap.Map1Vertex4.Points; - n = ctx->EvalMap.Map1Vertex4.Order * 4; - break; - case GL_MAP2_COLOR_4: - data = ctx->EvalMap.Map2Color4.Points; - n = ctx->EvalMap.Map2Color4.Uorder - * ctx->EvalMap.Map2Color4.Vorder * 4; - break; - case GL_MAP2_INDEX: - data = ctx->EvalMap.Map2Index.Points; - n = ctx->EvalMap.Map2Index.Uorder - * ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - data = ctx->EvalMap.Map2Normal.Points; - n = ctx->EvalMap.Map2Normal.Uorder - * ctx->EvalMap.Map2Normal.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_1: - data = ctx->EvalMap.Map2Texture1.Points; - n = ctx->EvalMap.Map2Texture1.Uorder - * ctx->EvalMap.Map2Texture1.Vorder * 1; - break; - case GL_MAP2_TEXTURE_COORD_2: - data = ctx->EvalMap.Map2Texture2.Points; - n = ctx->EvalMap.Map2Texture2.Uorder - * ctx->EvalMap.Map2Texture2.Vorder * 2; - break; - case GL_MAP2_TEXTURE_COORD_3: - data = ctx->EvalMap.Map2Texture3.Points; - n = ctx->EvalMap.Map2Texture3.Uorder - * ctx->EvalMap.Map2Texture3.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_4: - data = ctx->EvalMap.Map2Texture4.Points; - n = ctx->EvalMap.Map2Texture4.Uorder - * ctx->EvalMap.Map2Texture4.Vorder * 4; - break; - case GL_MAP2_VERTEX_3: - data = ctx->EvalMap.Map2Vertex3.Points; - n = ctx->EvalMap.Map2Vertex3.Uorder - * ctx->EvalMap.Map2Vertex3.Vorder * 3; - break; - case GL_MAP2_VERTEX_4: - data = ctx->EvalMap.Map2Vertex4.Points; - n = ctx->EvalMap.Map2Vertex4.Uorder - * ctx->EvalMap.Map2Vertex4.Vorder * 4; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); - return; - } + if (map1d) { + data = map1d->Points; + n = map1d->Order * comps; + } + else { + data = map2d->Points; + n = map2d->Uorder * map2d->Vorder * comps; + } if (data) { for (i=0;i<n;i++) { v[i] = ROUNDF(data[i]); @@ -1134,170 +709,25 @@ _mesa_GetMapiv( GLenum target, GLenum query, GLint *v ) } break; case GL_ORDER: - switch (target) { - case GL_MAP1_COLOR_4: - *v = ctx->EvalMap.Map1Color4.Order; - break; - case GL_MAP1_INDEX: - *v = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - *v = ctx->EvalMap.Map1Normal.Order; - break; - case GL_MAP1_TEXTURE_COORD_1: - *v = ctx->EvalMap.Map1Texture1.Order; - break; - case GL_MAP1_TEXTURE_COORD_2: - *v = ctx->EvalMap.Map1Texture2.Order; - break; - case GL_MAP1_TEXTURE_COORD_3: - *v = ctx->EvalMap.Map1Texture3.Order; - break; - case GL_MAP1_TEXTURE_COORD_4: - *v = ctx->EvalMap.Map1Texture4.Order; - break; - case GL_MAP1_VERTEX_3: - *v = ctx->EvalMap.Map1Vertex3.Order; - break; - case GL_MAP1_VERTEX_4: - *v = ctx->EvalMap.Map1Vertex4.Order; - break; - case GL_MAP2_COLOR_4: - v[0] = ctx->EvalMap.Map2Color4.Uorder; - v[1] = ctx->EvalMap.Map2Color4.Vorder; - break; - case GL_MAP2_INDEX: - v[0] = ctx->EvalMap.Map2Index.Uorder; - v[1] = ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - v[0] = ctx->EvalMap.Map2Normal.Uorder; - v[1] = ctx->EvalMap.Map2Normal.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map2Texture1.Uorder; - v[1] = ctx->EvalMap.Map2Texture1.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map2Texture2.Uorder; - v[1] = ctx->EvalMap.Map2Texture2.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map2Texture3.Uorder; - v[1] = ctx->EvalMap.Map2Texture3.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map2Texture4.Uorder; - v[1] = ctx->EvalMap.Map2Texture4.Vorder; - break; - case GL_MAP2_VERTEX_3: - v[0] = ctx->EvalMap.Map2Vertex3.Uorder; - v[1] = ctx->EvalMap.Map2Vertex3.Vorder; - break; - case GL_MAP2_VERTEX_4: - v[0] = ctx->EvalMap.Map2Vertex4.Uorder; - v[1] = ctx->EvalMap.Map2Vertex4.Vorder; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); - return; - } + if (map1d) { + v[0] = map1d->Order; + } + else { + v[0] = map2d->Uorder; + v[1] = map2d->Vorder; + } break; case GL_DOMAIN: - switch (target) { - case GL_MAP1_COLOR_4: - v[0] = ROUNDF(ctx->EvalMap.Map1Color4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Color4.u2); - break; - case GL_MAP1_INDEX: - v[0] = ROUNDF(ctx->EvalMap.Map1Index.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Index.u2); - break; - case GL_MAP1_NORMAL: - v[0] = ROUNDF(ctx->EvalMap.Map1Normal.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Normal.u2); - break; - case GL_MAP1_TEXTURE_COORD_1: - v[0] = ROUNDF(ctx->EvalMap.Map1Texture1.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Texture1.u2); - break; - case GL_MAP1_TEXTURE_COORD_2: - v[0] = ROUNDF(ctx->EvalMap.Map1Texture2.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Texture2.u2); - break; - case GL_MAP1_TEXTURE_COORD_3: - v[0] = ROUNDF(ctx->EvalMap.Map1Texture3.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Texture3.u2); - break; - case GL_MAP1_TEXTURE_COORD_4: - v[0] = ROUNDF(ctx->EvalMap.Map1Texture4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Texture4.u2); - break; - case GL_MAP1_VERTEX_3: - v[0] = ROUNDF(ctx->EvalMap.Map1Vertex3.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Vertex3.u2); - break; - case GL_MAP1_VERTEX_4: - v[0] = ROUNDF(ctx->EvalMap.Map1Vertex4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Vertex4.u2); - break; - case GL_MAP2_COLOR_4: - v[0] = ROUNDF(ctx->EvalMap.Map2Color4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Color4.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Color4.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Color4.v2); - break; - case GL_MAP2_INDEX: - v[0] = ROUNDF(ctx->EvalMap.Map2Index.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Index.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Index.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Index.v2); - break; - case GL_MAP2_NORMAL: - v[0] = ROUNDF(ctx->EvalMap.Map2Normal.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Normal.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Normal.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Normal.v2); - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ROUNDF(ctx->EvalMap.Map2Texture1.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Texture1.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Texture1.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Texture1.v2); - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ROUNDF(ctx->EvalMap.Map2Texture2.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Texture2.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Texture2.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Texture2.v2); - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ROUNDF(ctx->EvalMap.Map2Texture3.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Texture3.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Texture3.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Texture3.v2); - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ROUNDF(ctx->EvalMap.Map2Texture4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Texture4.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Texture4.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Texture4.v2); - break; - case GL_MAP2_VERTEX_3: - v[0] = ROUNDF(ctx->EvalMap.Map2Vertex3.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Vertex3.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Vertex3.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Vertex3.v2); - break; - case GL_MAP2_VERTEX_4: - v[0] = ROUNDF(ctx->EvalMap.Map2Vertex4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Vertex4.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Vertex4.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Vertex4.v2); - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); - } + if (map1d) { + v[0] = ROUNDF(map1d->u1); + v[1] = ROUNDF(map1d->u2); + } + else { + v[0] = ROUNDF(map2d->u1); + v[1] = ROUNDF(map2d->u2); + v[2] = ROUNDF(map2d->v1); + v[3] = ROUNDF(map2d->v2); + } break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" ); |