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authoranholt <anholt>2003-02-21 07:15:40 +0000
committeranholt <anholt>2003-02-21 07:15:40 +0000
commit7ee9f8d25e3ffe804ca112e9f75cabdc676fbe4e (patch)
tree46c16ec3bb1a11c4d3be23861a09f9711acaad1f /xc/extras/Mesa/src/eval.c
parenteb77d6f367c09f476fc06263d7653dd5b4aecf7f (diff)
Merge from trunk to bsd-4-0-0-branch.bsd-4-0-0-20030220bsd-4-0-0-branch
Diffstat (limited to 'xc/extras/Mesa/src/eval.c')
-rw-r--r--xc/extras/Mesa/src/eval.c1102
1 files changed, 266 insertions, 836 deletions
diff --git a/xc/extras/Mesa/src/eval.c b/xc/extras/Mesa/src/eval.c
index a3fb0e9b5..b9c09a569 100644
--- a/xc/extras/Mesa/src/eval.c
+++ b/xc/extras/Mesa/src/eval.c
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -37,18 +37,14 @@
*/
-#ifdef PC_HEADER
-#include "all.h"
-#else
#include "glheader.h"
+#include "imports.h"
#include "colormac.h"
#include "context.h"
#include "eval.h"
#include "macros.h"
-#include "mem.h"
#include "mmath.h"
#include "mtypes.h"
-#endif
/*
@@ -77,7 +73,122 @@ GLuint _mesa_evaluator_components( GLenum target )
case GL_MAP2_TEXTURE_COORD_2: return 2;
case GL_MAP2_TEXTURE_COORD_3: return 3;
case GL_MAP2_TEXTURE_COORD_4: return 4;
- default: return 0;
+ default: break;
+ }
+
+ /* XXX need to check for the vertex program extension
+ if (!ctx->Extensions.NV_vertex_program)
+ return 0;
+ */
+
+ if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
+ target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
+ return 4;
+
+ if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
+ target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
+ return 4;
+
+ return 0;
+}
+
+
+/*
+ * Return pointer to the gl_1d_map struct for the named target.
+ */
+static struct gl_1d_map *
+get_1d_map( GLcontext *ctx, GLenum target )
+{
+ switch (target) {
+ case GL_MAP1_VERTEX_3:
+ return &ctx->EvalMap.Map1Vertex3;
+ case GL_MAP1_VERTEX_4:
+ return &ctx->EvalMap.Map1Vertex4;
+ case GL_MAP1_INDEX:
+ return &ctx->EvalMap.Map1Index;
+ case GL_MAP1_COLOR_4:
+ return &ctx->EvalMap.Map1Color4;
+ case GL_MAP1_NORMAL:
+ return &ctx->EvalMap.Map1Normal;
+ case GL_MAP1_TEXTURE_COORD_1:
+ return &ctx->EvalMap.Map1Texture1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return &ctx->EvalMap.Map1Texture2;
+ case GL_MAP1_TEXTURE_COORD_3:
+ return &ctx->EvalMap.Map1Texture3;
+ case GL_MAP1_TEXTURE_COORD_4:
+ return &ctx->EvalMap.Map1Texture4;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ if (!ctx->Extensions.NV_vertex_program)
+ return NULL;
+ return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
+ default:
+ return NULL;
+ }
+}
+
+
+/*
+ * Return pointer to the gl_2d_map struct for the named target.
+ */
+static struct gl_2d_map *
+get_2d_map( GLcontext *ctx, GLenum target )
+{
+ switch (target) {
+ case GL_MAP2_VERTEX_3:
+ return &ctx->EvalMap.Map2Vertex3;
+ case GL_MAP2_VERTEX_4:
+ return &ctx->EvalMap.Map2Vertex4;
+ case GL_MAP2_INDEX:
+ return &ctx->EvalMap.Map2Index;
+ case GL_MAP2_COLOR_4:
+ return &ctx->EvalMap.Map2Color4;
+ case GL_MAP2_NORMAL:
+ return &ctx->EvalMap.Map2Normal;
+ case GL_MAP2_TEXTURE_COORD_1:
+ return &ctx->EvalMap.Map2Texture1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return &ctx->EvalMap.Map2Texture2;
+ case GL_MAP2_TEXTURE_COORD_3:
+ return &ctx->EvalMap.Map2Texture3;
+ case GL_MAP2_TEXTURE_COORD_4:
+ return &ctx->EvalMap.Map2Texture4;
+ case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ if (!ctx->Extensions.NV_vertex_program)
+ return NULL;
+ return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
+ default:
+ return NULL;
}
}
@@ -95,20 +206,19 @@ GLuint _mesa_evaluator_components( GLenum target )
* of memory.
*/
GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
- const GLfloat *points )
+ const GLfloat *points )
{
GLfloat *buffer, *p;
GLint i, k, size = _mesa_evaluator_components(target);
- if (!points || size==0) {
+ if (!points || !size)
return NULL;
- }
buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
- if(buffer)
- for(i=0, p=buffer; i<uorder; i++, points+=ustride)
- for(k=0; k<size; k++)
+ if (buffer)
+ for (i = 0, p = buffer; i < uorder; i++, points += ustride)
+ for (k = 0; k < size; k++)
*p++ = points[k];
return buffer;
@@ -120,20 +230,19 @@ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
* Same as above but convert doubles to floats.
*/
GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
- const GLdouble *points )
+ const GLdouble *points )
{
GLfloat *buffer, *p;
GLint i, k, size = _mesa_evaluator_components(target);
- if (!points || size==0) {
+ if (!points || !size)
return NULL;
- }
buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
- if(buffer)
- for(i=0, p=buffer; i<uorder; i++, points+=ustride)
- for(k=0; k<size; k++)
+ if (buffer)
+ for (i = 0, p = buffer; i < uorder; i++, points += ustride)
+ for (k = 0; k < size; k++)
*p++ = (GLfloat) points[k];
return buffer;
@@ -152,9 +261,9 @@ GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
* of memory.
*/
GLfloat *_mesa_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points )
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLfloat *points )
{
GLfloat *buffer, *p;
GLint i, j, k, size, dsize, hsize;
@@ -195,9 +304,9 @@ GLfloat *_mesa_copy_map_points2f( GLenum target,
* Same as above but convert doubles to floats.
*/
GLfloat *_mesa_copy_map_points2d(GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLdouble *points )
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLdouble *points )
{
GLfloat *buffer, *p;
GLint i, j, k, size, hsize, dsize;
@@ -250,10 +359,10 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
GET_CURRENT_CONTEXT(ctx);
GLint k;
GLfloat *pnts;
- struct gl_1d_map *map = 0;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+ struct gl_1d_map *map = NULL;
- assert(type == GL_FLOAT || type == GL_DOUBLE);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
if (u1 == u2) {
_mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
@@ -284,37 +393,10 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
return;
}
- switch (target) {
- case GL_MAP1_VERTEX_3:
- map = &ctx->EvalMap.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- map = &ctx->EvalMap.Map1Vertex4;
- break;
- case GL_MAP1_INDEX:
- map = &ctx->EvalMap.Map1Index;
- break;
- case GL_MAP1_COLOR_4:
- map = &ctx->EvalMap.Map1Color4;
- break;
- case GL_MAP1_NORMAL:
- map = &ctx->EvalMap.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- map = &ctx->EvalMap.Map1Texture1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- map = &ctx->EvalMap.Map1Texture2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- map = &ctx->EvalMap.Map1Texture3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- map = &ctx->EvalMap.Map1Texture4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- return;
+ map = get_1d_map(ctx, target);
+ if (!map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
+ return;
}
/* make copy of the control points */
@@ -360,8 +442,10 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GET_CURRENT_CONTEXT(ctx);
GLint k;
GLfloat *pnts;
- struct gl_2d_map *map = 0;
+ struct gl_2d_map *map = NULL;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
if (u1==u2) {
_mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
@@ -403,37 +487,10 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
return;
}
- switch (target) {
- case GL_MAP2_VERTEX_3:
- map = &ctx->EvalMap.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- map = &ctx->EvalMap.Map2Vertex4;
- break;
- case GL_MAP2_INDEX:
- map = &ctx->EvalMap.Map2Index;
- break;
- case GL_MAP2_COLOR_4:
- map = &ctx->EvalMap.Map2Color4;
- break;
- case GL_MAP2_NORMAL:
- map = &ctx->EvalMap.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- map = &ctx->EvalMap.Map2Texture1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- map = &ctx->EvalMap.Map2Texture2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- map = &ctx->EvalMap.Map2Texture3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- map = &ctx->EvalMap.Map2Texture4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- return;
+ map = get_2d_map(ctx, target);
+ if (!map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
+ return;
}
/* make copy of the control points */
@@ -487,98 +544,34 @@ void
_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
{
GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
GLint i, n;
GLfloat *data;
+ GLuint comps;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
switch (query) {
case GL_COEFF:
- switch (target) {
- case GL_MAP1_COLOR_4:
- data = ctx->EvalMap.Map1Color4.Points;
- n = ctx->EvalMap.Map1Color4.Order * 4;
- break;
- case GL_MAP1_INDEX:
- data = ctx->EvalMap.Map1Index.Points;
- n = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- data = ctx->EvalMap.Map1Normal.Points;
- n = ctx->EvalMap.Map1Normal.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map1Texture1.Points;
- n = ctx->EvalMap.Map1Texture1.Order * 1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map1Texture2.Points;
- n = ctx->EvalMap.Map1Texture2.Order * 2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map1Texture3.Points;
- n = ctx->EvalMap.Map1Texture3.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map1Texture4.Points;
- n = ctx->EvalMap.Map1Texture4.Order * 4;
- break;
- case GL_MAP1_VERTEX_3:
- data = ctx->EvalMap.Map1Vertex3.Points;
- n = ctx->EvalMap.Map1Vertex3.Order * 3;
- break;
- case GL_MAP1_VERTEX_4:
- data = ctx->EvalMap.Map1Vertex4.Points;
- n = ctx->EvalMap.Map1Vertex4.Order * 4;
- break;
- case GL_MAP2_COLOR_4:
- data = ctx->EvalMap.Map2Color4.Points;
- n = ctx->EvalMap.Map2Color4.Uorder
- * ctx->EvalMap.Map2Color4.Vorder * 4;
- break;
- case GL_MAP2_INDEX:
- data = ctx->EvalMap.Map2Index.Points;
- n = ctx->EvalMap.Map2Index.Uorder
- * ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- data = ctx->EvalMap.Map2Normal.Points;
- n = ctx->EvalMap.Map2Normal.Uorder
- * ctx->EvalMap.Map2Normal.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map2Texture1.Points;
- n = ctx->EvalMap.Map2Texture1.Uorder
- * ctx->EvalMap.Map2Texture1.Vorder * 1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map2Texture2.Points;
- n = ctx->EvalMap.Map2Texture2.Uorder
- * ctx->EvalMap.Map2Texture2.Vorder * 2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map2Texture3.Points;
- n = ctx->EvalMap.Map2Texture3.Uorder
- * ctx->EvalMap.Map2Texture3.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map2Texture4.Points;
- n = ctx->EvalMap.Map2Texture4.Uorder
- * ctx->EvalMap.Map2Texture4.Vorder * 4;
- break;
- case GL_MAP2_VERTEX_3:
- data = ctx->EvalMap.Map2Vertex3.Points;
- n = ctx->EvalMap.Map2Vertex3.Uorder
- * ctx->EvalMap.Map2Vertex3.Vorder * 3;
- break;
- case GL_MAP2_VERTEX_4:
- data = ctx->EvalMap.Map2Vertex4.Points;
- n = ctx->EvalMap.Map2Vertex4.Uorder
- * ctx->EvalMap.Map2Vertex4.Vorder * 4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- return;
- }
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
if (data) {
for (i=0;i<n;i++) {
v[i] = data[i];
@@ -586,170 +579,25 @@ _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
}
break;
case GL_ORDER:
- switch (target) {
- case GL_MAP1_COLOR_4:
- *v = ctx->EvalMap.Map1Color4.Order;
- break;
- case GL_MAP1_INDEX:
- *v = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- *v = ctx->EvalMap.Map1Normal.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *v = ctx->EvalMap.Map1Texture1.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *v = ctx->EvalMap.Map1Texture2.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *v = ctx->EvalMap.Map1Texture3.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *v = ctx->EvalMap.Map1Texture4.Order;
- break;
- case GL_MAP1_VERTEX_3:
- *v = ctx->EvalMap.Map1Vertex3.Order;
- break;
- case GL_MAP1_VERTEX_4:
- *v = ctx->EvalMap.Map1Vertex4.Order;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ctx->EvalMap.Map2Color4.Uorder;
- v[1] = ctx->EvalMap.Map2Color4.Vorder;
- break;
- case GL_MAP2_INDEX:
- v[0] = ctx->EvalMap.Map2Index.Uorder;
- v[1] = ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- v[0] = ctx->EvalMap.Map2Normal.Uorder;
- v[1] = ctx->EvalMap.Map2Normal.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map2Texture1.Uorder;
- v[1] = ctx->EvalMap.Map2Texture1.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map2Texture2.Uorder;
- v[1] = ctx->EvalMap.Map2Texture2.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map2Texture3.Uorder;
- v[1] = ctx->EvalMap.Map2Texture3.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map2Texture4.Uorder;
- v[1] = ctx->EvalMap.Map2Texture4.Vorder;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ctx->EvalMap.Map2Vertex3.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex3.Vorder;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ctx->EvalMap.Map2Vertex4.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex4.Vorder;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- return;
- }
+ if (map1d) {
+ v[0] = (GLdouble) map1d->Order;
+ }
+ else {
+ v[0] = (GLdouble) map2d->Uorder;
+ v[1] = (GLdouble) map2d->Vorder;
+ }
break;
case GL_DOMAIN:
- switch (target) {
- case GL_MAP1_COLOR_4:
- v[0] = ctx->EvalMap.Map1Color4.u1;
- v[1] = ctx->EvalMap.Map1Color4.u2;
- break;
- case GL_MAP1_INDEX:
- v[0] = ctx->EvalMap.Map1Index.u1;
- v[1] = ctx->EvalMap.Map1Index.u2;
- break;
- case GL_MAP1_NORMAL:
- v[0] = ctx->EvalMap.Map1Normal.u1;
- v[1] = ctx->EvalMap.Map1Normal.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map1Texture1.u1;
- v[1] = ctx->EvalMap.Map1Texture1.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map1Texture2.u1;
- v[1] = ctx->EvalMap.Map1Texture2.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map1Texture3.u1;
- v[1] = ctx->EvalMap.Map1Texture3.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map1Texture4.u1;
- v[1] = ctx->EvalMap.Map1Texture4.u2;
- break;
- case GL_MAP1_VERTEX_3:
- v[0] = ctx->EvalMap.Map1Vertex3.u1;
- v[1] = ctx->EvalMap.Map1Vertex3.u2;
- break;
- case GL_MAP1_VERTEX_4:
- v[0] = ctx->EvalMap.Map1Vertex4.u1;
- v[1] = ctx->EvalMap.Map1Vertex4.u2;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ctx->EvalMap.Map2Color4.u1;
- v[1] = ctx->EvalMap.Map2Color4.u2;
- v[2] = ctx->EvalMap.Map2Color4.v1;
- v[3] = ctx->EvalMap.Map2Color4.v2;
- break;
- case GL_MAP2_INDEX:
- v[0] = ctx->EvalMap.Map2Index.u1;
- v[1] = ctx->EvalMap.Map2Index.u2;
- v[2] = ctx->EvalMap.Map2Index.v1;
- v[3] = ctx->EvalMap.Map2Index.v2;
- break;
- case GL_MAP2_NORMAL:
- v[0] = ctx->EvalMap.Map2Normal.u1;
- v[1] = ctx->EvalMap.Map2Normal.u2;
- v[2] = ctx->EvalMap.Map2Normal.v1;
- v[3] = ctx->EvalMap.Map2Normal.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map2Texture1.u1;
- v[1] = ctx->EvalMap.Map2Texture1.u2;
- v[2] = ctx->EvalMap.Map2Texture1.v1;
- v[3] = ctx->EvalMap.Map2Texture1.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map2Texture2.u1;
- v[1] = ctx->EvalMap.Map2Texture2.u2;
- v[2] = ctx->EvalMap.Map2Texture2.v1;
- v[3] = ctx->EvalMap.Map2Texture2.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map2Texture3.u1;
- v[1] = ctx->EvalMap.Map2Texture3.u2;
- v[2] = ctx->EvalMap.Map2Texture3.v1;
- v[3] = ctx->EvalMap.Map2Texture3.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map2Texture4.u1;
- v[1] = ctx->EvalMap.Map2Texture4.u2;
- v[2] = ctx->EvalMap.Map2Texture4.v1;
- v[3] = ctx->EvalMap.Map2Texture4.v2;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ctx->EvalMap.Map2Vertex3.u1;
- v[1] = ctx->EvalMap.Map2Vertex3.u2;
- v[2] = ctx->EvalMap.Map2Vertex3.v1;
- v[3] = ctx->EvalMap.Map2Vertex3.v2;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ctx->EvalMap.Map2Vertex4.u1;
- v[1] = ctx->EvalMap.Map2Vertex4.u2;
- v[2] = ctx->EvalMap.Map2Vertex4.v1;
- v[3] = ctx->EvalMap.Map2Vertex4.v2;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- }
+ if (map1d) {
+ v[0] = (GLdouble) map1d->u1;
+ v[1] = (GLdouble) map1d->u2;
+ }
+ else {
+ v[0] = (GLdouble) map2d->u1;
+ v[1] = (GLdouble) map2d->u2;
+ v[2] = (GLdouble) map2d->v1;
+ v[3] = (GLdouble) map2d->v2;
+ }
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
@@ -761,98 +609,34 @@ void
_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
GLint i, n;
GLfloat *data;
+ GLuint comps;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
switch (query) {
case GL_COEFF:
- switch (target) {
- case GL_MAP1_COLOR_4:
- data = ctx->EvalMap.Map1Color4.Points;
- n = ctx->EvalMap.Map1Color4.Order * 4;
- break;
- case GL_MAP1_INDEX:
- data = ctx->EvalMap.Map1Index.Points;
- n = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- data = ctx->EvalMap.Map1Normal.Points;
- n = ctx->EvalMap.Map1Normal.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map1Texture1.Points;
- n = ctx->EvalMap.Map1Texture1.Order * 1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map1Texture2.Points;
- n = ctx->EvalMap.Map1Texture2.Order * 2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map1Texture3.Points;
- n = ctx->EvalMap.Map1Texture3.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map1Texture4.Points;
- n = ctx->EvalMap.Map1Texture4.Order * 4;
- break;
- case GL_MAP1_VERTEX_3:
- data = ctx->EvalMap.Map1Vertex3.Points;
- n = ctx->EvalMap.Map1Vertex3.Order * 3;
- break;
- case GL_MAP1_VERTEX_4:
- data = ctx->EvalMap.Map1Vertex4.Points;
- n = ctx->EvalMap.Map1Vertex4.Order * 4;
- break;
- case GL_MAP2_COLOR_4:
- data = ctx->EvalMap.Map2Color4.Points;
- n = ctx->EvalMap.Map2Color4.Uorder
- * ctx->EvalMap.Map2Color4.Vorder * 4;
- break;
- case GL_MAP2_INDEX:
- data = ctx->EvalMap.Map2Index.Points;
- n = ctx->EvalMap.Map2Index.Uorder
- * ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- data = ctx->EvalMap.Map2Normal.Points;
- n = ctx->EvalMap.Map2Normal.Uorder
- * ctx->EvalMap.Map2Normal.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map2Texture1.Points;
- n = ctx->EvalMap.Map2Texture1.Uorder
- * ctx->EvalMap.Map2Texture1.Vorder * 1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map2Texture2.Points;
- n = ctx->EvalMap.Map2Texture2.Uorder
- * ctx->EvalMap.Map2Texture2.Vorder * 2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map2Texture3.Points;
- n = ctx->EvalMap.Map2Texture3.Uorder
- * ctx->EvalMap.Map2Texture3.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map2Texture4.Points;
- n = ctx->EvalMap.Map2Texture4.Uorder
- * ctx->EvalMap.Map2Texture4.Vorder * 4;
- break;
- case GL_MAP2_VERTEX_3:
- data = ctx->EvalMap.Map2Vertex3.Points;
- n = ctx->EvalMap.Map2Vertex3.Uorder
- * ctx->EvalMap.Map2Vertex3.Vorder * 3;
- break;
- case GL_MAP2_VERTEX_4:
- data = ctx->EvalMap.Map2Vertex4.Points;
- n = ctx->EvalMap.Map2Vertex4.Uorder
- * ctx->EvalMap.Map2Vertex4.Vorder * 4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- return;
- }
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
if (data) {
for (i=0;i<n;i++) {
v[i] = data[i];
@@ -860,170 +644,25 @@ _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
}
break;
case GL_ORDER:
- switch (target) {
- case GL_MAP1_COLOR_4:
- *v = (GLfloat) ctx->EvalMap.Map1Color4.Order;
- break;
- case GL_MAP1_INDEX:
- *v = (GLfloat) ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- *v = (GLfloat) ctx->EvalMap.Map1Normal.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *v = (GLfloat) ctx->EvalMap.Map1Texture1.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *v = (GLfloat) ctx->EvalMap.Map1Texture2.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *v = (GLfloat) ctx->EvalMap.Map1Texture3.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *v = (GLfloat) ctx->EvalMap.Map1Texture4.Order;
- break;
- case GL_MAP1_VERTEX_3:
- *v = (GLfloat) ctx->EvalMap.Map1Vertex3.Order;
- break;
- case GL_MAP1_VERTEX_4:
- *v = (GLfloat) ctx->EvalMap.Map1Vertex4.Order;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = (GLfloat) ctx->EvalMap.Map2Color4.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Color4.Vorder;
- break;
- case GL_MAP2_INDEX:
- v[0] = (GLfloat) ctx->EvalMap.Map2Index.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- v[0] = (GLfloat) ctx->EvalMap.Map2Normal.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Normal.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = (GLfloat) ctx->EvalMap.Map2Texture1.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Texture1.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = (GLfloat) ctx->EvalMap.Map2Texture2.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Texture2.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = (GLfloat) ctx->EvalMap.Map2Texture3.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Texture3.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = (GLfloat) ctx->EvalMap.Map2Texture4.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Texture4.Vorder;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = (GLfloat) ctx->EvalMap.Map2Vertex3.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Vertex3.Vorder;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = (GLfloat) ctx->EvalMap.Map2Vertex4.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Vertex4.Vorder;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- return;
- }
+ if (map1d) {
+ v[0] = (GLfloat) map1d->Order;
+ }
+ else {
+ v[0] = (GLfloat) map2d->Uorder;
+ v[1] = (GLfloat) map2d->Vorder;
+ }
break;
case GL_DOMAIN:
- switch (target) {
- case GL_MAP1_COLOR_4:
- v[0] = ctx->EvalMap.Map1Color4.u1;
- v[1] = ctx->EvalMap.Map1Color4.u2;
- break;
- case GL_MAP1_INDEX:
- v[0] = ctx->EvalMap.Map1Index.u1;
- v[1] = ctx->EvalMap.Map1Index.u2;
- break;
- case GL_MAP1_NORMAL:
- v[0] = ctx->EvalMap.Map1Normal.u1;
- v[1] = ctx->EvalMap.Map1Normal.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map1Texture1.u1;
- v[1] = ctx->EvalMap.Map1Texture1.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map1Texture2.u1;
- v[1] = ctx->EvalMap.Map1Texture2.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map1Texture3.u1;
- v[1] = ctx->EvalMap.Map1Texture3.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map1Texture4.u1;
- v[1] = ctx->EvalMap.Map1Texture4.u2;
- break;
- case GL_MAP1_VERTEX_3:
- v[0] = ctx->EvalMap.Map1Vertex3.u1;
- v[1] = ctx->EvalMap.Map1Vertex3.u2;
- break;
- case GL_MAP1_VERTEX_4:
- v[0] = ctx->EvalMap.Map1Vertex4.u1;
- v[1] = ctx->EvalMap.Map1Vertex4.u2;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ctx->EvalMap.Map2Color4.u1;
- v[1] = ctx->EvalMap.Map2Color4.u2;
- v[2] = ctx->EvalMap.Map2Color4.v1;
- v[3] = ctx->EvalMap.Map2Color4.v2;
- break;
- case GL_MAP2_INDEX:
- v[0] = ctx->EvalMap.Map2Index.u1;
- v[1] = ctx->EvalMap.Map2Index.u2;
- v[2] = ctx->EvalMap.Map2Index.v1;
- v[3] = ctx->EvalMap.Map2Index.v2;
- break;
- case GL_MAP2_NORMAL:
- v[0] = ctx->EvalMap.Map2Normal.u1;
- v[1] = ctx->EvalMap.Map2Normal.u2;
- v[2] = ctx->EvalMap.Map2Normal.v1;
- v[3] = ctx->EvalMap.Map2Normal.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map2Texture1.u1;
- v[1] = ctx->EvalMap.Map2Texture1.u2;
- v[2] = ctx->EvalMap.Map2Texture1.v1;
- v[3] = ctx->EvalMap.Map2Texture1.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map2Texture2.u1;
- v[1] = ctx->EvalMap.Map2Texture2.u2;
- v[2] = ctx->EvalMap.Map2Texture2.v1;
- v[3] = ctx->EvalMap.Map2Texture2.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map2Texture3.u1;
- v[1] = ctx->EvalMap.Map2Texture3.u2;
- v[2] = ctx->EvalMap.Map2Texture3.v1;
- v[3] = ctx->EvalMap.Map2Texture3.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map2Texture4.u1;
- v[1] = ctx->EvalMap.Map2Texture4.u2;
- v[2] = ctx->EvalMap.Map2Texture4.v1;
- v[3] = ctx->EvalMap.Map2Texture4.v2;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ctx->EvalMap.Map2Vertex3.u1;
- v[1] = ctx->EvalMap.Map2Vertex3.u2;
- v[2] = ctx->EvalMap.Map2Vertex3.v1;
- v[3] = ctx->EvalMap.Map2Vertex3.v2;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ctx->EvalMap.Map2Vertex4.u1;
- v[1] = ctx->EvalMap.Map2Vertex4.u2;
- v[2] = ctx->EvalMap.Map2Vertex4.v1;
- v[3] = ctx->EvalMap.Map2Vertex4.v2;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- }
+ if (map1d) {
+ v[0] = map1d->u1;
+ v[1] = map1d->u2;
+ }
+ else {
+ v[0] = map2d->u1;
+ v[1] = map2d->u2;
+ v[2] = map2d->v1;
+ v[3] = map2d->v2;
+ }
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
@@ -1035,98 +674,34 @@ void
_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
{
GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
GLuint i, n;
GLfloat *data;
+ GLuint comps;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
switch (query) {
case GL_COEFF:
- switch (target) {
- case GL_MAP1_COLOR_4:
- data = ctx->EvalMap.Map1Color4.Points;
- n = ctx->EvalMap.Map1Color4.Order * 4;
- break;
- case GL_MAP1_INDEX:
- data = ctx->EvalMap.Map1Index.Points;
- n = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- data = ctx->EvalMap.Map1Normal.Points;
- n = ctx->EvalMap.Map1Normal.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map1Texture1.Points;
- n = ctx->EvalMap.Map1Texture1.Order * 1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map1Texture2.Points;
- n = ctx->EvalMap.Map1Texture2.Order * 2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map1Texture3.Points;
- n = ctx->EvalMap.Map1Texture3.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map1Texture4.Points;
- n = ctx->EvalMap.Map1Texture4.Order * 4;
- break;
- case GL_MAP1_VERTEX_3:
- data = ctx->EvalMap.Map1Vertex3.Points;
- n = ctx->EvalMap.Map1Vertex3.Order * 3;
- break;
- case GL_MAP1_VERTEX_4:
- data = ctx->EvalMap.Map1Vertex4.Points;
- n = ctx->EvalMap.Map1Vertex4.Order * 4;
- break;
- case GL_MAP2_COLOR_4:
- data = ctx->EvalMap.Map2Color4.Points;
- n = ctx->EvalMap.Map2Color4.Uorder
- * ctx->EvalMap.Map2Color4.Vorder * 4;
- break;
- case GL_MAP2_INDEX:
- data = ctx->EvalMap.Map2Index.Points;
- n = ctx->EvalMap.Map2Index.Uorder
- * ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- data = ctx->EvalMap.Map2Normal.Points;
- n = ctx->EvalMap.Map2Normal.Uorder
- * ctx->EvalMap.Map2Normal.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map2Texture1.Points;
- n = ctx->EvalMap.Map2Texture1.Uorder
- * ctx->EvalMap.Map2Texture1.Vorder * 1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map2Texture2.Points;
- n = ctx->EvalMap.Map2Texture2.Uorder
- * ctx->EvalMap.Map2Texture2.Vorder * 2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map2Texture3.Points;
- n = ctx->EvalMap.Map2Texture3.Uorder
- * ctx->EvalMap.Map2Texture3.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map2Texture4.Points;
- n = ctx->EvalMap.Map2Texture4.Uorder
- * ctx->EvalMap.Map2Texture4.Vorder * 4;
- break;
- case GL_MAP2_VERTEX_3:
- data = ctx->EvalMap.Map2Vertex3.Points;
- n = ctx->EvalMap.Map2Vertex3.Uorder
- * ctx->EvalMap.Map2Vertex3.Vorder * 3;
- break;
- case GL_MAP2_VERTEX_4:
- data = ctx->EvalMap.Map2Vertex4.Points;
- n = ctx->EvalMap.Map2Vertex4.Uorder
- * ctx->EvalMap.Map2Vertex4.Vorder * 4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- return;
- }
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
if (data) {
for (i=0;i<n;i++) {
v[i] = ROUNDF(data[i]);
@@ -1134,170 +709,25 @@ _mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
}
break;
case GL_ORDER:
- switch (target) {
- case GL_MAP1_COLOR_4:
- *v = ctx->EvalMap.Map1Color4.Order;
- break;
- case GL_MAP1_INDEX:
- *v = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- *v = ctx->EvalMap.Map1Normal.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *v = ctx->EvalMap.Map1Texture1.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *v = ctx->EvalMap.Map1Texture2.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *v = ctx->EvalMap.Map1Texture3.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *v = ctx->EvalMap.Map1Texture4.Order;
- break;
- case GL_MAP1_VERTEX_3:
- *v = ctx->EvalMap.Map1Vertex3.Order;
- break;
- case GL_MAP1_VERTEX_4:
- *v = ctx->EvalMap.Map1Vertex4.Order;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ctx->EvalMap.Map2Color4.Uorder;
- v[1] = ctx->EvalMap.Map2Color4.Vorder;
- break;
- case GL_MAP2_INDEX:
- v[0] = ctx->EvalMap.Map2Index.Uorder;
- v[1] = ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- v[0] = ctx->EvalMap.Map2Normal.Uorder;
- v[1] = ctx->EvalMap.Map2Normal.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map2Texture1.Uorder;
- v[1] = ctx->EvalMap.Map2Texture1.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map2Texture2.Uorder;
- v[1] = ctx->EvalMap.Map2Texture2.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map2Texture3.Uorder;
- v[1] = ctx->EvalMap.Map2Texture3.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map2Texture4.Uorder;
- v[1] = ctx->EvalMap.Map2Texture4.Vorder;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ctx->EvalMap.Map2Vertex3.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex3.Vorder;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ctx->EvalMap.Map2Vertex4.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex4.Vorder;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- return;
- }
+ if (map1d) {
+ v[0] = map1d->Order;
+ }
+ else {
+ v[0] = map2d->Uorder;
+ v[1] = map2d->Vorder;
+ }
break;
case GL_DOMAIN:
- switch (target) {
- case GL_MAP1_COLOR_4:
- v[0] = ROUNDF(ctx->EvalMap.Map1Color4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Color4.u2);
- break;
- case GL_MAP1_INDEX:
- v[0] = ROUNDF(ctx->EvalMap.Map1Index.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Index.u2);
- break;
- case GL_MAP1_NORMAL:
- v[0] = ROUNDF(ctx->EvalMap.Map1Normal.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Normal.u2);
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- v[0] = ROUNDF(ctx->EvalMap.Map1Texture1.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Texture1.u2);
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- v[0] = ROUNDF(ctx->EvalMap.Map1Texture2.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Texture2.u2);
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- v[0] = ROUNDF(ctx->EvalMap.Map1Texture3.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Texture3.u2);
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- v[0] = ROUNDF(ctx->EvalMap.Map1Texture4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Texture4.u2);
- break;
- case GL_MAP1_VERTEX_3:
- v[0] = ROUNDF(ctx->EvalMap.Map1Vertex3.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Vertex3.u2);
- break;
- case GL_MAP1_VERTEX_4:
- v[0] = ROUNDF(ctx->EvalMap.Map1Vertex4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Vertex4.u2);
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ROUNDF(ctx->EvalMap.Map2Color4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Color4.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Color4.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Color4.v2);
- break;
- case GL_MAP2_INDEX:
- v[0] = ROUNDF(ctx->EvalMap.Map2Index.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Index.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Index.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Index.v2);
- break;
- case GL_MAP2_NORMAL:
- v[0] = ROUNDF(ctx->EvalMap.Map2Normal.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Normal.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Normal.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Normal.v2);
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ROUNDF(ctx->EvalMap.Map2Texture1.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Texture1.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Texture1.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Texture1.v2);
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ROUNDF(ctx->EvalMap.Map2Texture2.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Texture2.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Texture2.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Texture2.v2);
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ROUNDF(ctx->EvalMap.Map2Texture3.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Texture3.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Texture3.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Texture3.v2);
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ROUNDF(ctx->EvalMap.Map2Texture4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Texture4.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Texture4.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Texture4.v2);
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ROUNDF(ctx->EvalMap.Map2Vertex3.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Vertex3.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Vertex3.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Vertex3.v2);
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ROUNDF(ctx->EvalMap.Map2Vertex4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Vertex4.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Vertex4.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Vertex4.v2);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- }
+ if (map1d) {
+ v[0] = ROUNDF(map1d->u1);
+ v[1] = ROUNDF(map1d->u2);
+ }
+ else {
+ v[0] = ROUNDF(map2d->u1);
+ v[1] = ROUNDF(map2d->u2);
+ v[2] = ROUNDF(map2d->v1);
+ v[3] = ROUNDF(map2d->v2);
+ }
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );