diff options
author | brianp <brianp> | 2000-01-30 00:27:01 +0000 |
---|---|---|
committer | brianp <brianp> | 2000-01-30 00:27:01 +0000 |
commit | 713d446c68c05d534c848cd22ad2f6663ed9e960 (patch) | |
tree | 8330044e6bc178c6a7e3851547c8341f773700e8 /xc/extras/Mesa/src/blend.c | |
parent | 67eb4e0b8d9308db3496a2a52f8cf98463f3305f (diff) |
Merged dispatch-0-0-1dispatch-0-0-1-20000129-merge
Diffstat (limited to 'xc/extras/Mesa/src/blend.c')
-rw-r--r-- | xc/extras/Mesa/src/blend.c | 77 |
1 files changed, 40 insertions, 37 deletions
diff --git a/xc/extras/Mesa/src/blend.c b/xc/extras/Mesa/src/blend.c index e9bf7b434..047bfbe26 100644 --- a/xc/extras/Mesa/src/blend.c +++ b/xc/extras/Mesa/src/blend.c @@ -1,8 +1,8 @@ -/* $Id: blend.c,v 1.3 1999/12/14 02:39:38 daryll Exp $ */ +/* $Id: blend.c,v 1.4 2000/01/30 00:27:01 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * @@ -29,13 +29,7 @@ #ifdef PC_HEADER #include "all.h" #else -#ifndef XFree86Server -#include <stdio.h> -#include <assert.h> -#include <stdlib.h> -#else -#include "GL/xf86glx.h" -#endif +#include "glheader.h" #include "alphabuf.h" #include "blend.h" #include "context.h" @@ -47,8 +41,9 @@ #endif -void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor ) +void _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc"); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -108,9 +103,10 @@ void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor ) /* GL_INGR_blend_func_separate */ void -gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA ) +_mesa_BlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate"); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -214,8 +210,10 @@ gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, /* This is really an extension function! */ -void gl_BlendEquation( GLcontext *ctx, GLenum mode ) +void +_mesa_BlendEquationEXT( GLenum mode ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation"); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -256,21 +254,26 @@ void gl_BlendEquation( GLcontext *ctx, GLenum mode ) -void gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha ) +void +_mesa_BlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { + GET_CURRENT_CONTEXT(ctx); ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F ); ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F ); ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F ); ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F ); } - +#ifdef USE_MMX_ASM +#define _BLENDAPI _ASMAPI +#else +#define _BLENDAPI +#endif /* * Common transparency blending mode. */ -static void blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], +static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; @@ -315,7 +318,7 @@ static void blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], /* * Add src and dest. */ -static void blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], +static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; @@ -334,7 +337,7 @@ static void blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 ); rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 ); rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 ); - } + } } } @@ -343,20 +346,20 @@ static void blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], /* * Blend min function (for GL_EXT_blend_minmax) */ -static void blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLubyte rgba[][4], CONST GLubyte dest[][4] ) +static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], + GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT); (void) ctx; for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); - } + if (mask[i]) { + rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); + rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); + } } } @@ -365,7 +368,7 @@ static void blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], /* * Blend max function (for GL_EXT_blend_minmax) */ -static void blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], +static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; @@ -375,10 +378,10 @@ static void blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], for (i=0;i<n;i++) { if (mask[i]) { rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); - } + rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); + } } } @@ -387,8 +390,8 @@ static void blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], /* * Modulate: result = src * dest */ -static void blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLubyte rgba[][4], CONST GLubyte dest[][4] ) +static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[], + GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLuint i; (void) ctx; @@ -416,8 +419,8 @@ static void blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[], * In/Out: rgba - the incoming and modified pixels * Input: dest - the pixels from the dest color buffer */ -static void blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLubyte rgba[][4], CONST GLubyte dest[][4] ) +static void _BLENDAPI blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], + GLubyte rgba[][4], CONST GLubyte dest[][4] ) { GLfloat rscale = 1.0F / 255.0F; GLfloat gscale = 1.0F / 255.0F; @@ -779,7 +782,7 @@ void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y, } /* Read span of current frame buffer pixels */ - gl_read_rgba_span( ctx, n, x, y, dest ); + gl_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest ); if (!ctx->Color.BlendFunc) set_blend_function(ctx); |