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authorbrianp <brianp>2000-01-30 00:27:01 +0000
committerbrianp <brianp>2000-01-30 00:27:01 +0000
commit713d446c68c05d534c848cd22ad2f6663ed9e960 (patch)
tree8330044e6bc178c6a7e3851547c8341f773700e8 /xc/extras/Mesa/src/blend.c
parent67eb4e0b8d9308db3496a2a52f8cf98463f3305f (diff)
Merged dispatch-0-0-1dispatch-0-0-1-20000129-merge
Diffstat (limited to 'xc/extras/Mesa/src/blend.c')
-rw-r--r--xc/extras/Mesa/src/blend.c77
1 files changed, 40 insertions, 37 deletions
diff --git a/xc/extras/Mesa/src/blend.c b/xc/extras/Mesa/src/blend.c
index e9bf7b434..047bfbe26 100644
--- a/xc/extras/Mesa/src/blend.c
+++ b/xc/extras/Mesa/src/blend.c
@@ -1,8 +1,8 @@
-/* $Id: blend.c,v 1.3 1999/12/14 02:39:38 daryll Exp $ */
+/* $Id: blend.c,v 1.4 2000/01/30 00:27:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -29,13 +29,7 @@
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <stdio.h>
-#include <assert.h>
-#include <stdlib.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "alphabuf.h"
#include "blend.h"
#include "context.h"
@@ -47,8 +41,9 @@
#endif
-void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
+void _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
@@ -108,9 +103,10 @@ void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
/* GL_INGR_blend_func_separate */
void
-gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA )
+_mesa_BlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
@@ -214,8 +210,10 @@ gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
/* This is really an extension function! */
-void gl_BlendEquation( GLcontext *ctx, GLenum mode )
+void
+_mesa_BlendEquationEXT( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
@@ -256,21 +254,26 @@ void gl_BlendEquation( GLcontext *ctx, GLenum mode )
-void gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
+void
+_mesa_BlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
+ GET_CURRENT_CONTEXT(ctx);
ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );
ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F );
}
-
+#ifdef USE_MMX_ASM
+#define _BLENDAPI _ASMAPI
+#else
+#define _BLENDAPI
+#endif
/*
* Common transparency blending mode.
*/
-static void blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
+static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
@@ -315,7 +318,7 @@ static void blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Add src and dest.
*/
-static void blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
+static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
@@ -334,7 +337,7 @@ static void blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
- }
+ }
}
}
@@ -343,20 +346,20 @@ static void blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Blend min function (for GL_EXT_blend_minmax)
*/
-static void blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLubyte rgba[][4], CONST GLubyte dest[][4] )
+static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
(void) ctx;
for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
+ if (mask[i]) {
+ rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
}
}
@@ -365,7 +368,7 @@ static void blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Blend max function (for GL_EXT_blend_minmax)
*/
-static void blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
+static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
@@ -375,10 +378,10 @@ static void blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
for (i=0;i<n;i++) {
if (mask[i]) {
rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
+ rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
}
}
@@ -387,8 +390,8 @@ static void blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Modulate: result = src * dest
*/
-static void blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLubyte rgba[][4], CONST GLubyte dest[][4] )
+static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
(void) ctx;
@@ -416,8 +419,8 @@ static void blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
* In/Out: rgba - the incoming and modified pixels
* Input: dest - the pixels from the dest color buffer
*/
-static void blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLubyte rgba[][4], CONST GLubyte dest[][4] )
+static void _BLENDAPI blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
+ GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLfloat rscale = 1.0F / 255.0F;
GLfloat gscale = 1.0F / 255.0F;
@@ -779,7 +782,7 @@ void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
}
/* Read span of current frame buffer pixels */
- gl_read_rgba_span( ctx, n, x, y, dest );
+ gl_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
if (!ctx->Color.BlendFunc)
set_blend_function(ctx);