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authorfaith <faith>2000-01-06 13:13:15 +0000
committerfaith <faith>2000-01-06 13:13:15 +0000
commitaaf0250c05ea51b0b850b2b4675d611faccb0fe7 (patch)
tree67e772adedd4bb700536df18442e35e292b20513 /xc/extras/Mesa/src/FX/fxdd.c
parentac92f536404367c9977f8ae8fb7a3eee0242334e (diff)
Import of XFree86 3.9.17X_3_9_17
Diffstat (limited to 'xc/extras/Mesa/src/FX/fxdd.c')
-rw-r--r--xc/extras/Mesa/src/FX/fxdd.c882
1 files changed, 882 insertions, 0 deletions
diff --git a/xc/extras/Mesa/src/FX/fxdd.c b/xc/extras/Mesa/src/FX/fxdd.c
new file mode 100644
index 000000000..cbe63695f
--- /dev/null
+++ b/xc/extras/Mesa/src/FX/fxdd.c
@@ -0,0 +1,882 @@
+/* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *
+ * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
+ * terms stated above.
+ *
+ * Thank you for your contribution, David!
+ *
+ * Please make note of the above copyright/license statement. If you
+ * contributed code or bug fixes to this code under the previous (GNU
+ * Library) license and object to the new license, your code will be
+ * removed at your request. Please see the Mesa docs/COPYRIGHT file
+ * for more information.
+ *
+ * Additional Mesa/3Dfx driver developers:
+ * Daryll Strauss <daryll@precisioninsight.com>
+ * Keith Whitwell <keith@precisioninsight.com>
+ *
+ * See fxapi.h for more revision/author details.
+ */
+
+
+/* fxdd.c - 3Dfx VooDoo Mesa device driver functions */
+
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+#if defined(FX)
+
+#include "types.h"
+#include "fxdrv.h"
+#include "enums.h"
+#include "extensions.h"
+
+
+/* These lookup table are used to extract RGB values in [0,255] from
+ * 16-bit pixel values.
+ */
+GLubyte FX_PixelToR[0x10000];
+GLubyte FX_PixelToG[0x10000];
+GLubyte FX_PixelToB[0x10000];
+
+
+/*
+ * Initialize the FX_PixelTo{RGB} arrays.
+ * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
+ */
+void fxInitPixelTables(GLboolean bgrOrder)
+{
+ GLuint pixel;
+ for (pixel = 0; pixel <= 0xffff; pixel++) {
+ GLuint r, g, b;
+ if (bgrOrder) {
+ r = (pixel & 0x001F) << 3;
+ g = (pixel & 0x07E0) >> 3;
+ b = (pixel & 0xF800) >> 8;
+ }
+ else {
+ r = (pixel & 0xF800) >> 8;
+ g = (pixel & 0x07E0) >> 3;
+ b = (pixel & 0x001F) << 3;
+ }
+ r = r * 255 / 0xF8; /* fill in low-order bits */
+ g = g * 255 / 0xFC;
+ b = b * 255 / 0xF8;
+ FX_PixelToR[pixel] = r;
+ FX_PixelToG[pixel] = g;
+ FX_PixelToB[pixel] = b;
+ }
+}
+
+
+/**********************************************************************/
+/***** Miscellaneous functions *****/
+/**********************************************************************/
+
+/* Enalbe/Disable dithering */
+void fxDDDither(GLcontext *ctx, GLboolean enable)
+{
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDDither()\n");
+ }
+
+ if (enable) {
+ FX_grDitherMode(GR_DITHER_4x4);
+ } else {
+ FX_grDitherMode(GR_DITHER_DISABLE);
+ }
+}
+
+
+/* Return buffer size information */
+void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n");
+ }
+
+ *width=fxMesa->width;
+ *height=fxMesa->height;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n");
+ }
+}
+
+
+/* Set current drawing color */
+static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLubyte col[4];
+ ASSIGN_4V( col, red, green, blue, alpha );
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDSetColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
+ }
+
+ fxMesa->color=FXCOLOR4(col);
+}
+
+
+/* Implements glClearColor() */
+static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLubyte col[4];
+
+
+
+ ASSIGN_4V( col, red, green, blue, 255 );
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
+ }
+
+ fxMesa->clearC=FXCOLOR4( col );
+ fxMesa->clearA=alpha;
+}
+
+/* Clear the color and/or depth buffers */
+static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLbitfield newmask;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n",x,y,width,height);
+ }
+
+ switch(mask & (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)) {
+ case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT):
+ /* clear color and depth buffer */
+
+ if (ctx->Color.DrawDestMask & BACK_LEFT_BIT) {
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
+ (FxU16)(ctx->Depth.Clear*0xffff));
+ }
+ if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) {
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
+ (FxU16)(ctx->Depth.Clear*0xffff));
+ }
+
+ newmask=mask & (~(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT));
+ break;
+ case (GL_COLOR_BUFFER_BIT):
+ /* clear color buffer */
+
+ if(ctx->Color.ColorMask) {
+ FX_grDepthMask(FXFALSE);
+
+ if (ctx->Color.DrawDestMask & BACK_LEFT_BIT) {
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, 0);
+ }
+ if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) {
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, 0);
+ }
+
+ if(ctx->Depth.Mask) {
+ FX_grDepthMask(FXTRUE);
+ }
+ }
+
+ newmask=mask & (~(GL_COLOR_BUFFER_BIT));
+ break;
+ case (GL_DEPTH_BUFFER_BIT):
+ /* clear depth buffer */
+
+ if(ctx->Depth.Mask) {
+ FX_grColorMask(FXFALSE,FXFALSE);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
+ (FxU16)(ctx->Depth.Clear*0xffff));
+
+ FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
+ ctx->Color.ColorMask[GCOMP] ||
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ }
+
+ newmask=mask & (~(GL_DEPTH_BUFFER_BIT));
+ break;
+ default:
+ newmask=mask;
+ break;
+ }
+
+ return newmask;
+}
+
+
+/* Set the buffer used in double buffering */
+static GLboolean fxDDSetBuffer(GLcontext *ctx, GLenum mode )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n",mode);
+ }
+
+ if (mode == GL_FRONT_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+ FX_grRenderBuffer(fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else if (mode == GL_BACK_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+ FX_grRenderBuffer(fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+#ifdef XF86DRI
+static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
+{
+ int i;
+
+ py=fxMesa->height+fxMesa->y_offset-py;
+ for (i=0; i<fxMesa->numClipRects; i++) {
+ if ((px>=fxMesa->pClipRects[i].x1) &&
+ (px<fxMesa->pClipRects[i].x2) &&
+ (py>=fxMesa->pClipRects[i].y1) &&
+ (py<fxMesa->pClipRects[i].y2)) return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+#endif
+
+
+static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ FxU16 *p;
+ GrLfbInfo_t info;
+ const GLubyte *pb;
+ int x,y,xmin,xmax,ymin,ymax;
+ GLint r,g,b,a,scrwidth,scrheight,stride;
+ FxU16 color;
+
+ /* TODO: with a little work, these bitmap unpacking parameter restrictions
+ * could be removed.
+ */
+ if((unpack->Alignment!=1) ||
+ (unpack->RowLength!=0) ||
+ (unpack->SkipPixels!=0) ||
+ (unpack->SkipRows!=0) ||
+ (unpack->SwapBytes) ||
+ (unpack->LsbFirst))
+ return GL_FALSE;
+
+ if (ctx->Scissor.Enabled) {
+ xmin=ctx->Scissor.X;
+ xmax=ctx->Scissor.X+ctx->Scissor.Width;
+ ymin=ctx->Scissor.Y;
+ ymax=ctx->Scissor.Y+ctx->Scissor.Height;
+ } else {
+ xmin=0;
+ xmax=fxMesa->width;
+ ymin=0;
+ ymax=fxMesa->height;
+ }
+
+ xmin+=fxMesa->x_offset;
+ xmax+=fxMesa->x_offset;
+
+#ifdef XF86DRI
+#define ISCLIPPED(rx, ry) ( ((rx)<xmin) || ((rx)>=xmax) || !inClipRects(fxMesa, rx, ry))
+#else
+#define ISCLIPPED(rx, ry) ( ((rx)<xmin) || ((rx)>=xmax) )
+#endif
+#define DRAWBIT(i) { \
+ if(!ISCLIPPED(x+px, y)) \
+ if( (*pb) & (1<<(i)) ) \
+ (*p)=color; \
+ p++; \
+ x++; \
+ if(x>=width) { \
+ pb++; \
+ break; \
+ } \
+}
+
+ scrwidth=fxMesa->width;
+ scrheight=fxMesa->height;
+
+ if ((px>=scrwidth) || (px+width<=0) || (py>=scrheight) || (py+height<=0))
+ return GL_TRUE;
+
+ pb=bitmap;
+
+ if(py<0) {
+ pb+=(height*(-py)) >> (3+1);
+ height+=py;
+ py=0;
+ }
+
+ if (py+height>=scrheight)
+ height-=(py+height)-scrheight;
+
+ info.size=sizeof(info);
+ if(!FX_grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_565,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+#ifndef FX_SILENT
+ fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
+#endif
+ return GL_TRUE;
+ }
+
+ r=(GLint)(ctx->Current.RasterColor[0]*255.0f);
+ g=(GLint)(ctx->Current.RasterColor[1]*255.0f);
+ b=(GLint)(ctx->Current.RasterColor[2]*255.0f);
+ a=(GLint)(ctx->Current.RasterColor[3]*255.0f);
+ color=(FxU16)
+ ( ((FxU16)0xf8 & b) <<(11-3)) |
+ ( ((FxU16)0xfc & g) <<(5-3+1)) |
+ ( ((FxU16)0xf8 & r) >> 3);
+
+ stride=info.strideInBytes>>1;
+
+ /* This code is a bit slow... */
+
+ if (py>ymin) ymin=py;
+ if (py+height<ymax) ymax=py+height;
+
+ px+=fxMesa->x_offset;
+ scrheight=fxMesa->height+fxMesa->y_offset;
+
+ for(y=ymin; y<ymax; y++) {
+
+ p=((FxU16 *)info.lfbPtr)+px+((scrheight-y)*stride);
+
+ for(x=0;;) {
+ DRAWBIT(7); DRAWBIT(6); DRAWBIT(5); DRAWBIT(4);
+ DRAWBIT(3); DRAWBIT(2); DRAWBIT(1); DRAWBIT(0);
+ pb++;
+ }
+ }
+
+ FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
+
+#undef ISCLIPPED
+#undef DRAWBIT
+
+ return GL_TRUE;
+}
+
+static void fxDDFinish(GLcontext *ctx)
+{
+ FX_grFlush();
+}
+
+
+static GLint fxDDGetParameteri(const GLcontext *ctx, GLint param)
+{
+ switch(param) {
+ case DD_HAVE_HARDWARE_FOG:
+ return 1;
+ default:
+ fprintf(stderr,"fx Driver: internal error in fxDDGetParameteri(): %x\n",param);
+ fxCloseHardware();
+ exit(-1);
+ return 0;
+ }
+}
+
+
+void fxDDSetNearFar(GLcontext *ctx, GLfloat n, GLfloat f)
+{
+ FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+/* KW: Put the word Mesa in the render string because quakeworld
+ * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
+ * Why?
+ */
+static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
+{
+ switch (name) {
+ case GL_RENDERER:
+#if defined(GLX_DIRECT_RENDERING)
+ return "Mesa Glide - DRI VB/V3";
+#else
+ {
+ static char buf[80];
+
+ if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO)
+ {
+ GrVoodooConfig_t *vc =
+ &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
+
+ sprintf(buf,
+ "Mesa Glide v0.30 Voodoo_Graphics %d "
+ "CARD/%d FB/%d TM/%d TMU/%s",
+ glbCurrentBoard,
+ (vc->sliDetect ? (vc->fbRam*2) : vc->fbRam),
+ (vc->tmuConfig[GR_TMU0].tmuRam +
+ ((vc->nTexelfx>1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)),
+ vc->nTexelfx,
+ (vc->sliDetect ? "SLI" : "NOSLI"));
+ }
+ else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
+ {
+ GrSst96Config_t *sc =
+ &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
+
+ sprintf(buf,
+ "Glide v0.30 Voodoo_Rush %d "
+ "CARD/%d FB/%d TM/%d TMU/NOSLI",
+ glbCurrentBoard,
+ sc->fbRam,
+ sc->tmuConfig.tmuRam,
+ sc->nTexelfx);
+ }
+ else
+ {
+ strcpy(buf, "Glide v0.30 UNKNOWN");
+ }
+
+ return (GLubyte *) buf;
+ }
+#endif
+ default:
+ return NULL;
+ }
+}
+
+
+int fxDDInitFxMesaContext( fxMesaContext fxMesa )
+{
+
+ FX_setupGrVertexLayout();
+
+ if (getenv("FX_EMULATE_SINGLE_TMU"))
+ fxMesa->haveTwoTMUs = GL_FALSE;
+
+ fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs;
+
+ if (!getenv("FX_DONT_FAKE_MULTITEX"))
+ fxMesa->emulateTwoTMUs = GL_TRUE;
+
+ if(getenv("FX_GLIDE_SWAPINTERVAL"))
+ fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
+ else
+ fxMesa->swapInterval=1;
+
+ if(getenv("MESA_FX_SWAP_PENDING"))
+ fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING"));
+ else
+ fxMesa->maxPendingSwapBuffers=2;
+
+ fxMesa->color=0xffffffff;
+ fxMesa->clearC=0;
+ fxMesa->clearA=0;
+
+ fxMesa->stats.swapBuffer=0;
+ fxMesa->stats.reqTexUpload=0;
+ fxMesa->stats.texUpload=0;
+ fxMesa->stats.memTexUpload=0;
+
+ fxMesa->tmuSrc=FX_TMU_NONE;
+ fxMesa->lastUnitsMode=FX_UM_NONE;
+ fxTMInit(fxMesa);
+
+ /* FX units setup */
+
+ fxMesa->unitsState.alphaTestEnabled=GL_FALSE;
+ fxMesa->unitsState.alphaTestFunc=GR_CMP_ALWAYS;
+ fxMesa->unitsState.alphaTestRefValue=0;
+
+ fxMesa->unitsState.blendEnabled=GL_FALSE;
+ fxMesa->unitsState.blendSrcFuncRGB=GR_BLEND_ONE;
+ fxMesa->unitsState.blendDstFuncRGB=GR_BLEND_ZERO;
+ fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE;
+ fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO;
+
+ fxMesa->unitsState.depthTestEnabled =GL_FALSE;
+ fxMesa->unitsState.depthMask =GL_TRUE;
+ fxMesa->unitsState.depthTestFunc =GR_CMP_LESS;
+
+ FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
+ if(fxMesa->haveDoubleBuffer) {
+ fxMesa->currentFB=GR_BUFFER_BACKBUFFER;
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ } else {
+ fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ }
+
+ fxMesa->state = NULL;
+ fxMesa->fogTable = NULL;
+
+ fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
+ fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES)*sizeof(GrFog_t));
+
+ if (!fxMesa->state || !fxMesa->fogTable) {
+ if (fxMesa->state) free(fxMesa->state);
+ if (fxMesa->fogTable) free(fxMesa->fogTable);
+ return 0;
+ }
+
+ if(fxMesa->haveZBuffer)
+ FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
+
+#if (!FXMESA_USE_ARGB)
+ FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
+#endif
+
+ fxMesa->glCtx->Const.MaxTextureLevels=9;
+ fxMesa->glCtx->Const.MaxTextureSize=256;
+ fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
+ fxMesa->glCtx->NewState|=NEW_DRVSTATE1;
+ fxMesa->new_state = NEW_ALL;
+
+ fxDDSetupInit();
+ fxDDCvaInit();
+ fxDDClipInit();
+ fxDDTrifuncInit();
+ fxDDFastPathInit();
+
+ fxSetupDDPointers(fxMesa->glCtx);
+ fxDDRenderInit(fxMesa->glCtx);
+ fxDDInitExtensions(fxMesa->glCtx);
+
+ fxDDSetNearFar(fxMesa->glCtx,1.0,100.0);
+
+ FX_grGlideGetState((GrState*)fxMesa->state);
+
+ /* XXX Fix me: callback not registered when main VB is created.
+ */
+ if (fxMesa->glCtx->VB)
+ fxDDRegisterVB( fxMesa->glCtx->VB );
+
+ /* XXX Fix me too: need to have the 'struct dd' prepared prior to
+ * creating the context... The below is broken if you try to insert
+ * new stages.
+ */
+ if (fxMesa->glCtx->NrPipelineStages)
+ fxMesa->glCtx->NrPipelineStages = fxDDRegisterPipelineStages(
+ fxMesa->glCtx->PipelineStage,
+ fxMesa->glCtx->PipelineStage,
+ fxMesa->glCtx->NrPipelineStages);
+
+ /* Run the config file */
+ gl_context_initialize( fxMesa->glCtx );
+
+ return 1;
+}
+
+
+
+
+
+void fxDDInitExtensions( GLcontext *ctx )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ gl_extensions_add( ctx, DEFAULT_ON, "3DFX_set_global_palette", 0 );
+ gl_extensions_add( ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
+
+ if(fxMesa->haveTwoTMUs)
+ gl_extensions_add( ctx, DEFAULT_ON, "GL_EXT_texture_env_add", 0);
+
+ if (!fxMesa->emulateTwoTMUs)
+ gl_extensions_disable( ctx, "GL_ARB_multitexture" );
+}
+
+/*
+ This driver may need to move the drawing operations to a different sub
+ window. This modifies the viewport command to add our X,Y offset to all
+ drawn objects that go through the viewport transformation.
+*/
+
+/************************************************************************/
+/************************************************************************/
+/************************************************************************/
+
+/* This is a no-op, since the z-buffer is in hardware */
+static void fxAllocDepthBuffer(GLcontext *ctx)
+{
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxAllocDepthBuffer()\n");
+ }
+}
+
+/************************************************************************/
+/************************************************************************/
+/************************************************************************/
+
+/* Check if the hardware supports the current context
+ *
+ * Performs similar work to fxDDChooseRenderState() - should be merged.
+ */
+static GLboolean fxIsInHardware(GLcontext *ctx)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (!ctx->Hint.AllowDrawMem)
+ return GL_TRUE; /* you'll take it and like it */
+
+ if((ctx->RasterMask & STENCIL_BIT) ||
+ ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
+ ((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) ||
+ (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) ||
+ (!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) &&
+ (ctx->Color.ColorMask[GCOMP]==ctx->Color.ColorMask[BCOMP]) &&
+ (ctx->Color.ColorMask[ACOMP]==ctx->Color.ColorMask[ACOMP])))
+ )
+ {
+ return GL_FALSE;
+ }
+ /* Unsupported texture/multitexture cases */
+
+ if(fxMesa->emulateTwoTMUs) {
+ if((ctx->Enabled & (TEXTURE0_3D | TEXTURE1_3D)) ||
+ /* Not very well written ... */
+ ((ctx->Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
+ ((ctx->Enabled & (TEXTURE0_2D | TEXTURE1_2D))!=(TEXTURE0_2D | TEXTURE1_2D)))
+ ) {
+ return GL_FALSE;
+ }
+
+ if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
+ (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
+ return GL_FALSE;
+ }
+
+ if((ctx->Texture.ReallyEnabled & TEXTURE1_2D) &&
+ (ctx->Texture.Unit[1].EnvMode==GL_BLEND)) {
+ return GL_FALSE;
+ }
+
+
+ if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
+ fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
+ gl_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
+ gl_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
+
+ /* KW: This was wrong (I think) and I changed it... which doesn't mean
+ * it is now correct...
+ */
+ if((ctx->Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
+ (ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)))
+ {
+ /* Can't use multipass to blend a multitextured triangle - fall
+ * back to software.
+ */
+ if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
+ return GL_FALSE;
+ }
+
+ if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) &&
+ (ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) &&
+ (ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */
+ {
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr, "fxMesa: unsupported multitex env mode\n");
+ return GL_FALSE;
+ }
+ }
+ } else {
+ if((ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
+ /* Not very well written ... */
+ ((ctx->Enabled & TEXTURE0_1D) &&
+ (!(ctx->Enabled & TEXTURE0_2D)))
+ ) {
+ return GL_FALSE;
+ }
+
+
+ if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
+ (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+
+#define INTERESTED (~(NEW_MODELVIEW|NEW_PROJECTION|NEW_PROJECTION|NEW_TEXTURE_MATRIX|NEW_USER_CLIP|NEW_CLIENT_STATE|NEW_TEXTURE_ENABLE))
+
+static void fxDDUpdateDDPointers(GLcontext *ctx)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GLuint new_state = ctx->NewState;
+
+ if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_STATE))
+ fprintf(stderr,"fxmesa: fxDDUpdateDDPointers(...)\n");
+
+ if (new_state & (NEW_RASTER_OPS|NEW_TEXTURING))
+ fxMesa->is_in_hardware = fxIsInHardware(ctx);
+
+ if (fxMesa->is_in_hardware) {
+ if (fxMesa->new_state)
+ fxSetupFXUnits(ctx);
+
+ if(new_state & INTERESTED) {
+ fxDDChooseRenderState( ctx );
+ fxMesa->RenderVBTables=fxDDChooseRenderVBTables(ctx);
+ fxMesa->RenderVBClippedTab=fxMesa->RenderVBTables[0];
+ fxMesa->RenderVBCulledTab=fxMesa->RenderVBTables[1];
+ fxMesa->RenderVBRawTab=fxMesa->RenderVBTables[2];
+
+ ctx->Driver.RasterSetup=fxDDChooseSetupFunction(ctx);
+ }
+
+ ctx->Driver.PointsFunc=fxMesa->PointsFunc;
+ ctx->Driver.LineFunc=fxMesa->LineFunc;
+ ctx->Driver.TriangleFunc=fxMesa->TriangleFunc;
+ ctx->Driver.QuadFunc=fxMesa->QuadFunc;
+ } else {
+ fxMesa->render_index = FX_FALLBACK;
+ }
+}
+
+void fxSetupDDPointers(GLcontext *ctx)
+{
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
+ }
+
+ ctx->Driver.UpdateState=fxDDUpdateDDPointers;
+
+ ctx->Driver.AllocDepthBuffer=fxAllocDepthBuffer;
+ ctx->Driver.DepthTestSpan=fxDDDepthTestSpanGeneric;
+ ctx->Driver.DepthTestPixels=fxDDDepthTestPixelsGeneric;
+ ctx->Driver.ReadDepthSpanFloat=fxDDReadDepthSpanFloat;
+ ctx->Driver.ReadDepthSpanInt=fxDDReadDepthSpanInt;
+
+ ctx->Driver.GetString=fxDDGetString;
+
+ ctx->Driver.Dither=fxDDDither;
+
+ ctx->Driver.NearFar=fxDDSetNearFar;
+
+ ctx->Driver.GetParameteri=fxDDGetParameteri;
+
+ ctx->Driver.ClearIndex=NULL;
+ ctx->Driver.ClearColor=fxDDClearColor;
+ ctx->Driver.Clear=fxDDClear;
+
+ ctx->Driver.Index=NULL;
+ ctx->Driver.Color=fxDDSetColor;
+
+ ctx->Driver.SetBuffer=fxDDSetBuffer;
+ ctx->Driver.GetBufferSize=fxDDBufferSize;
+
+ ctx->Driver.Bitmap=fxDDDrawBitMap;
+ ctx->Driver.DrawPixels=NULL;
+
+ ctx->Driver.Finish=fxDDFinish;
+ ctx->Driver.Flush=NULL;
+
+ ctx->Driver.RenderStart=NULL;
+ ctx->Driver.RenderFinish=NULL;
+
+ ctx->Driver.TexEnv=fxDDTexEnv;
+ ctx->Driver.TexImage=fxDDTexImg;
+ ctx->Driver.TexSubImage=fxDDTexSubImg;
+ ctx->Driver.TexParameter=fxDDTexParam;
+ ctx->Driver.BindTexture=fxDDTexBind;
+ ctx->Driver.DeleteTexture=fxDDTexDel;
+ ctx->Driver.UpdateTexturePalette=fxDDTexPalette;
+ ctx->Driver.UseGlobalTexturePalette=fxDDTexUseGlbPalette;
+
+ ctx->Driver.RectFunc=NULL;
+
+ ctx->Driver.AlphaFunc=fxDDAlphaFunc;
+ ctx->Driver.BlendFunc=fxDDBlendFunc;
+ ctx->Driver.DepthFunc=fxDDDepthFunc;
+ ctx->Driver.DepthMask=fxDDDepthMask;
+ ctx->Driver.ColorMask=fxDDColorMask;
+ ctx->Driver.Fogfv=fxDDFogfv;
+ ctx->Driver.Scissor=fxDDScissor;
+ ctx->Driver.FrontFace=fxDDFrontFace;
+ ctx->Driver.CullFace=fxDDCullFace;
+ ctx->Driver.ShadeModel=fxDDShadeModel;
+ ctx->Driver.Enable=fxDDEnable;
+
+ ctx->Driver.RegisterVB=fxDDRegisterVB;
+ ctx->Driver.UnregisterVB=fxDDUnregisterVB;
+
+ ctx->Driver.RegisterPipelineStages = fxDDRegisterPipelineStages;
+
+ ctx->Driver.OptimizeImmediatePipeline = 0; /* nothing done yet */
+ ctx->Driver.OptimizePrecalcPipeline = 0;
+
+/* if (getenv("MESA_USE_FAST") || getenv("FX_USE_FAST")) */
+/* ctx->Driver.OptimizePrecalcPipeline = fxDDOptimizePrecalcPipeline; */
+
+ if (!getenv("FX_NO_FAST"))
+ ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
+
+ ctx->Driver.TriangleCaps = DD_TRI_CULL|DD_TRI_OFFSET|DD_TRI_LIGHT_TWOSIDE;
+
+ fxSetupDDSpanPointers(ctx);
+
+ FX_CONTEXT(ctx)->render_index = 1; /* force an update */
+ fxDDUpdateDDPointers(ctx);
+}
+
+
+#else
+
+
+/*
+ * Need this to provide at least one external definition.
+ */
+
+int gl_fx_dummy_function_dd(void)
+{
+ return 0;
+}
+
+#endif /* FX */
+