diff options
author | keithw <keithw> | 2001-03-19 16:42:10 +0000 |
---|---|---|
committer | keithw <keithw> | 2001-03-19 16:42:10 +0000 |
commit | 28daf93b2437713acfd796e71005471c1c71e719 (patch) | |
tree | 53a174423f1d168132618fa9bcb903a9e2cbb308 | |
parent | 3b41cbdd67332c6c667a580bb3619bd1193e3129 (diff) |
Add information about Compaq's funding for AGP accelerated read/draw pixelsX_4_0_99_1-20010319-preimport
support in the MGA driver.
-rw-r--r-- | xc/programs/Xserver/hw/xfree86/doc/README.DRI | 1217 |
1 files changed, 1102 insertions, 115 deletions
diff --git a/xc/programs/Xserver/hw/xfree86/doc/README.DRI b/xc/programs/Xserver/hw/xfree86/doc/README.DRI index 85048b17d..b5e78abc9 100644 --- a/xc/programs/Xserver/hw/xfree86/doc/README.DRI +++ b/xc/programs/Xserver/hw/xfree86/doc/README.DRI @@ -1,115 +1,1102 @@ -Direct Rendering Infrastructure Alpha release ---------------------------------------------- - -Patches for the final sample implementation (SI) of Precision Insight's -Direct Rendering Infrastructure (DRI) have been submitted to XFree86. - - - -Please direct all comments about this release to glx@xfree86.org. - - - - -* What comes with this release? - - There are four main parts of this patch: - - 1. the client- and server-side DRI, - 2. a 2D DDX driver for 3Dlabs' GMX2000, - 3. an OpenGL client side direct rendering driver for the GMX2000, and - 4. a generic kernel driver for Linux 2.2.x (x <= 10) and Linux 2.3.y (y - <= 8). - - The DRI handles the communication and synchronization between the X - server, the client driver and the kernel driver. - - The 3Dlabs XFree86 DDX driver has been enhanced to support the - GMX2000. It has also been extended to communicate with and provide - callbacks for the DRI. - - The client driver implements a subset of OpenGL. The subset required - for id Software's Quake 2 was chosen to demonstrate the capabilities - of the DRI. This driver communicates with the device by filling DMA - buffers and sending them to the kernel driver. Note that the Gamma - chip implements OpenGL 1.1 in hardware, and therefore, does not use - the Mesa internals at this time. However, support for the majority of - current generation of 3D hardware devices will require integration - with Mesa, so an example DRI driver using the Mesa software-only - pipeline was implemented (and is mostly complete for the alpha - release). - - The generic kernel driver handles the allocation of the DMA buffers, - distribution of the buffers to the clients, sending the buffers to the - device, and the management of synchronization between the client - driver, the X server, and the kernel driver (this includes the device - lock and a shared memory region). Note that hardware that does not - support DMA or that does support special synchronization methods will - only make use of a subset of these capabilities. - -* What changed between the alpha release and the sample implementation? - - - Dynamic loading of the OpenGL client driver is implemented - - 3D client death while holding the drawable lock does not cause deadlock - - The kernel module works with Linux 2.2.x [x <= 10] and 2.3.y [y <= 8] - - A better authentication mechanism has been implemented - - XF86Config options for the DRI are supported - -* What are the known problems and/or limitations of the sample - implementation? - - Here are other problems that we did not have time to fix for the SI. - However, we and other open source developers could continue developing - and extending the DRI in follow-on projects. - - - The X server seg faults due to a context switching bug when there - are 10 or more 3D clients running simultaneously - - A better DMA buffer queuing algorithm needs to be implemented - - A device specific shared memory region needs to be added to SAREA - - The DRI protocol request for the framebuffer layout needs to be - extended to support FB width and depth information (for 24 vs. 32 - bpp, 8+24 layouts, etc) - - Direct rendering to a pixmap is not supported - - A more sophisticated texture management routine is required to - handle texture swapping efficiently - - Multi-threaded OpenGL clients are not supported - - glXCopyContext and glXUseXFont are not supported in the DRI - - SwapBuffers does not wait on vertical retrace - - Support wait for vertical retrace in kernel driver - - Handling overlays is not currently supported - - Integrate with DBE - - Completing the software-only Mesa example driver - - Completing the other OpenGL paths for the GMX2000 - - Support for video modes other than 640x480 in both the GMX2000 2D - DDX driver and the 3D client driver - - More than minimal 2D acceleration of the GMX2000 2D DDX driver - should be implemented - - Implement finer grained locking scheme in X server to improve - interactivity - - Only grab the drawable lock and update the drawable stamp when a 3D - window is altered - - The viewport does not scale properly when a 3D window is resized - - Double buffered 3D windows are not clipped to the screen - - glXSwapBuffers is not clipped to the client's viewport - - Only one client is allowed to use texture memory - - glFinish does not wait until the HW completes processing the - outstanding DMA buffers - - Version numbers of the DDX and kernel driver are not verified - - Make lock available during SIGSTOP - - Make drmFinish work while holding the device lock - - Improve /proc/drm - - Improve documentation - - Improve example device-specific kernel driver (not used for SI) - -* Where can I get more information? - - We have made our design and implementation documents available on our - website: - - http://www.precisioninsight.com/piinsights.html - - More documentation will be available with the SI release. - -* Where should I send comments? - - Please send all comments and questions to the glx@xfree86.org list + DRI User Guide + + VA Linux Systems, Inc. Professional Services - Graphics. + + 20 November 2000 + +1. Preamble + +1.1 Copyright + +Copyright © 2000 by VA Linux Systems, Inc. All Rights Reserved. + +Permission is granted to make and distribute verbatim copies of this document +provided the copyright notice and this permission notice are preserved on all +copies. + +1.2 Trademarks + +OpenGL is a registered trademark and SGI is a trademark of Silicon Graphics, +Inc. Unix is a registered trademark of The Open Group. The `X' device and X +Window System are trademarks of The Open Group. XFree86 is a trademark of +The XFree86 Project. Linux is a registered trademark of Linus Torvalds. +Intel is a registered trademark of Intel Corporation. 3Dlabs, GLINT, and +Oxygen are either registered trademarks or trademarks of 3Dlabs Inc. Ltd. +3dfx, Voodoo3, Voodoo4, and Voodoo5 are registered trademarks of 3dfx Inter- +active, Incorporated. Matrox is a registered trademark of Matrox Electronic +Systems Ltd. ATI Rage is a registered trademark of ATI Technologies, Inc. +All other trademarks mentioned are the property of their respective owners. + +2. Introduction + +With XFree86 4.0 and the Direct Rendering Interface (DRI), hardware acceler- +ated 3D graphics can be considered a standard feature on Linux workstations. +Support for other operating systems, such as FreeBSD, is underway. + +This document describes how to use the DRI system and troubleshoot problems +which may occur. Readers should have a basic understanding of Linux, X and +OpenGL. See the resources section at the end for more documentation and +software downloads. + +This document does not cover compilation or installation of XFree86 4.0. It +is assumed that you've already installed a Linux distribution which includes +XFree86 4.0 or that you're an experienced Linux developer who has compiled +the DRI for himself. DRI download, compilation and installation instructions +can be found at http://dri.sourceforge.net/DRIcompile.html + +Edits, corrections and updates to this document may be mailed to brianp@val- +inux.com. + +3. Supported Architectures & Hardware + + " + +3.1 Architectures + + " + +The Architectures currently supported by the DRI have grown from the initial +Intel i386 based machines to now include, the Alpha Processor and the Sun +SPARC machines. + +The build environment for both of these new architectures have a pre-build +environment that will correctly build the DRI drivers and Mesa meaning no +extra configuration is necessary to build the DRI for these architectures. + +3.1.1 Alpha Features + + " + +On newer Alpha processors, it should be noted that a significant performance +increase can be seen with the addition of the -mcpu= command that should be +passed to GCC upon compilation. Dependent of the architecture of the proces- +sor, for example -mcpu=ev6 will build specifically for the EV6 based AXP's, +giving both byte and word alignment access to the DRI/Mesa drivers. + +Use this as an example of compiling with this extra speed. In your host.def +file that should reside in the xc/config directory, add the line. + +#define DefaultGcc2AxpOpt -O2 -mcpu=ev6 + +Additional speed improvements to 3D rendering can be achieved by installing +Compaq's Math Libraries (CPML) which can be obtained from the following URL. + +http://www.support.compaq.com/alpha-tools/software/index.html + +Once installed, you can set this option in your host.def to build against the +CPML libraries. + +#define UseCompaqMathLibrary YES + +3.2 Graphics Hardware + + " + +XFree86 4.0 (or later versions) includes 3D acceleration for the following +graphics hardware: + +NOTE: This is a complete list of graphics hardware supported. It may not be +supported on your platform. + + o 3dfx: + + o Voodoo5 5500 + + o Voodoo3 3500 TV + + o Voodoo3 3000 AGP + + o Voodoo3 3000 PCI + + o Voodoo3 2000 AGP + + o Voodoo3 2000 PCI + + o Voodoo Banshee + + o Velocity 100/200 + + There are many configurations of 3dfx cards on the market. Not all have + been tested. + + o Matrox: + + o Matrox G200 + + o Matrox G400 + + o Intel i810 + + o i810 + + o i810-dc100 + + o i810e + + o ATI Rage 128 + + o Rage Fury AGP + + o Rage Magnum AGP + + o XPERT 2000 AGP + + o XPERT 128 AGP + + o XPERT 99 AGP + + o All-in-Wonder 128 AGP + + The PCI versions of these cards also have minimal support. Note that + there are also Rage 128 Pro based boards on the market, and these are + not yet supported. + + o 3Dlabs Oxygen GMX 2000 (MX/Gamma based) + +Support for other hardware is underway. + +4. Prerequisite Software + + o The DRI is available in XFree86 4.0 and later. + + o Some hardware drivers require specific versions of the Linux kernel for + AGP support, etc. See section 10 for specifics. + + o You DO NOT need to install Mesa separately. The parts of Mesa needed + for hardware acceleration are already in the XFree86/DRI project. + +5. Kernel Modules + + " + +3D hardware acceleration requires a DRI kernel module that's specific to your +graphics hardware. + +The DRI kernel module version must exactly match your running kernel version. +Since there are so many versions of the kernel, it's difficult to provide +precompiled kernel modules. + +While the Linux source tree includes the DRI kernel module sources, the lat- +est DRI kernel sources will be found in the DRI source tree. + +See the DRI Compilation Guide for information on compiling the DRI kernel +modules. + +XFree86 4.0.1 added automatic kernel module loading to the X server. On +Linux, the X server uses modprobe to load kernel modules. In Linux 2.4.x the +DRM kernel modules should be kept in /lib/modules/2.4.x/ker- +nel/driver/char/drm/ for automatic loading to work. + +Optionally, DRM kernel modules can be loaded manually with insmod prior to +starting the X server. + +You can verify that the kernel module was installed with lsmod, checking the +X server startup log, and checking that /proc/dri/0 exists. + +6. XF86Config file + + " + +The XFree86 configuration file is usually found in /etc/X11/XF86Config. This +section describes the parts which must be specially set for the DRI. + +First, the XF86Config file must load the GLX and DRI modules: + + Section "Module" + ... + # This loads the GLX module + Load "glx" + # This loads the DRI module + Load "dri" + EndSection + +Next, the DRI section can be used to restrict access to direct rendering. + +If you want all of the users on your system to be able to use direct-render- +ing, then use a simple DRI section: + + Section "DRI" + Mode 0666 + EndSection + +This section will allow any user with a current connection to the X server to +use direct rendering. + +If you want to restrict the use of direct-rendering to a certain group of +users, then create a group for those users by editing the /etc/group file on +your system. For example, you may want to create a group called xf86dri and +place two users (e.g., fred and jane) in that group. To do that, you might +add the following line to /etc/group: + + xf86dri:x:8000:fred,jane + +You have to be careful that the group id (8000 in this example) is unique. + +Then you would use the following DRI section: + + Section "DRI" + Group "xf86dri" + Mode 0660 + EndSection + +This would limit access to direct-rendering to those users in the xf86dri +group (fred and jane in this example). When other users tried to use direct +rendering, they would fall back to unaccelerated indirect rendering. + +[Note that there is a known bug in XFree86 4.0 that prevents some changes to +the DRI section from taking effect. Until this bug is fixed, if you change +the DRI section, please also remove the /dev/dri directory with the rm -rf +/dev/dri command.] + +Finally, the XF86Config file needs Device and Screen sections specific to +your hardware. Look in section 10: Hardware-Specific Information and Trou- +bleshooting for details. + +7. Memory usage + +Using the 3D features of a graphics card requires more memory than when it's +just used as a 2D device. Double buffering, depth buffering, stencil +buffers, textures, etc. all require extra graphics memory. These features +may require four times the memory used for a simple 2D display. + +If your graphics card doesn't have a lot of memory (less than 16MB, for exam- +ple), you may have to reduce your screen size and/or color depth in order to +use 3D features. Reducing the screen resolution will also leave more space +for texture images, possibly improving 3D performance. If, for example, you +play Quake3 at 1024x768 but start your display at 1600x1200 you might con- +sider restarting X at 1024x768 in order to maximize your texture memory +space. + +The documentation included with your card should have information about maxi- +mum screen size when using 3D. + +8. Using 3D Acceleration + +This section describes how to link your application with libGL.so and verify +that you are in fact using 3D acceleration. + +8.1 libGL.so + +Your OpenGL program must link with the libGL.so.1.2 library provided by +XFree86 4.0. The libGL.so.1.2 library contains a GLX protocol encoder for +indirect/remote rendering and DRI code for accessing hardware drivers. In +particular, be sure you're not using libGL.so from another source such as +Mesa or the Utah GLX project. + +Unless it was built in a special way, the libGL.so library does not contain +any 3D hardware driver code. Instead, libGL.so dynamically loads the appro- +priate 3D driver during initialization. + +Most simple OpenGL programs also use the GLUT and GLU libraries. A source +for these libraries is listed in the Resources section below. + +8.2 Compiling and linking an OpenGL program + +A simple GLUT/OpenGL program may be compiled and linked as follows: + + gcc program.c -I/usr/local/include -L/usr/local/lib -L/usr/X11R6/lib -lglut -lGLU -lGL -o program + +The -I option is used to specify where the GL/glut.h (and possibly the +GL/gl.h and GL/glu.h) header file may be found. + +The -L options specify where the libglut.so and the X libraries are located. +libGL.so and libGLU.so should be in /usr/lib, as specified by the +Linux/OpenGL ABI standard. + +The -lglut -lGLU -lGL arguments specify that the application should link with +the GLUT, GLU and GL libraries, in that order. + +8.3 Running your OpenGL program + +Simply typing ./program in your shell should execute the program. + +If you get an error message such as + + gears: error in loading shared libraries: libGL.so.1: cannot + open shared object file: No such file or directory + +if means that the libGL.so.1 file is not the right location. Proceed to the +trouble shooting section. + +8.4 libOSMesa.so + +OSMesa (Off-Screen Mesa) is an interface and driver for rendering 3D images +into a user-allocated block of memory rather than an on-screen window. It +was originally developed for Mesa before Mesa became part of the XFree86/DRI +project. It can now be used with the XFree86/DRI libGL.so as well. + +libOSMesa.so implements the OSMesa interface and it must be linked with your +application if you want to use the OSMesa functions. You must also link with +libGL.so. For example: + + gcc osdemo.c -lOSMesa -lGLU -lGL -o osdemo + +In stand-alone Mesa this interface was compiled into the monolithic libGL.so +(formerly libMesaGL.so) library. In XFree86 4.0.1 and later this interface +is implemented in a separate library. + +8.5 glxinfo + +glxinfo is a useful program for checking which version of libGL you're using +as well as which DRI-based driver. Simply type glxinfo and examine the +OpenGL vendor, renderer, and version lines. Among the output you should see +something like this: + + OpenGL vendor string: Precision Insight, Inc. + OpenGL renderer string: Mesa DRI Voodoo3 20000224 + OpenGL version string: 1.2 Mesa 3.3 beta + +or this: + + OpenGL vendor string: Precision Insight, Inc. + OpenGL renderer string: Mesa GLX Indirect + OpenGL version string: 1.2 Mesa 3.3 beta + +The first example indicates that the 3dfx driver is using Voodoo3 hardware. +The second example indicates that no hardware driver was found and indirect, +unaccelerated rendering is being used. + +If you see that indirect rendering is being used when direct rendering was +expected, proceed to the troubleshooting section. + +glxinfo also lists all of the GLX-enhanced visuals available so you can +determine which visuals are double-bufferd, have depth (Z) buffers, stencil +buffers, accumulation buffers, etc. + +8.6 Environment Variables + +The libGL.so library recognizes three environment variables. Normally, none +of them need to be defined. If you're using the csh or tcsh shells, type +setenv VARNAME value to set the variable. Otherwise, if you're using sh or +bash, type export VARNAME=value. + + 1. LIBGL_DEBUG, if defined will cause libGL.so to print error and diagnos- + tic messages. This can help to solve problems. Setting LIBGL_DEBUG to + verbose may provide additional information. + + 2. LIBGL_ALWAYS_INDIRECT, if defined this will force libGL.so to always + use indirect rendering instead of hardware acceleration. This can be + useful to isolate rendering errors. + + 3. LIBGL_DRIVERS_PATH can be used to override the default directories + which are searched for 3D drivers. The value is one or more paths sep- + arated by colons. In a typical XFree86 installation, the 3D drivers + should be in /usr/X11R6/lib/modules/dri/ and LIBGL_DRIVERS_PATH need + not be defined. Note that this feature is disabled for set-uid pro- + grams. This variable replaces the LIBGL_DRIVERS_DIR env var used in + XFree86 4.0. + + 4. MESA_DEBUG, if defined, will cause Mesa-based 3D drivers to print user + error messages to stderr. These are errors that you'd otherwise detect + by calling glGetError. + +Mesa-based drivers (this includes most of the drivers listed above) also +observe many of the existing Mesa environment variables. These include the +MESA_DEBUG and MESA_INFO variables. + +9. General Trouble Shooting + +This section contains information to help you diagnose general problems. See +below for additional information for specific hardware. + +9.1 The X Server + + 1. Before you start the X server, verify the appropriate 3D kernel module + is installed. Type lsmod and look for the appropriate kernel module. + For 3dfx hardware you should see tdfx, for example. + + 2. Verify you're running XFree86 4.0 (or newer) and not an older version. + If you run xdpyinfo and look for the following line near the top: + + vendor release number: 4000 + + 3. Verify that your XF86Config file (usually found at /etc/X11/XF86Config) + loads the glx and dri modules and has a DRI section. + + See the Software Resources section below for sample XF86Config files. + + 4. Examine the messages printed during X server startup and check that the + DRM module loaded. Using the Voodoo3 as an example: + + (==) TDFX(0): Write-combining range (0xf0000000,0x2000000) + (II) TDFX(0): Textures Memory 7.93 MB + (0): [drm] created "tdfx" driver at busid "PCI:1:0:0" + (0): [drm] added 4096 byte SAREA at 0xc65dd000 + (0): [drm] mapped SAREA 0xc65dd000 to 0x40013000 + (0): [drm] framebuffer handle = 0xf0000000 + (0): [drm] added 1 reserved context for kernel + (II) TDFX(0): [drm] Registers = 0xfc000000 + (II) TDFX(0): visual configs initialized + (II) TDFX(0): Using XFree86 Acceleration Architecture (XAA) + Screen to screen bit blits + Solid filled rectangles + 8x8 mono pattern filled rectangles + Indirect CPU to Screen color expansion + Solid Lines + Dashed Lines + Offscreen Pixmaps + Driver provided NonTEGlyphRenderer replacement + Setting up tile and stipple cache: + 10 128x128 slots + (==) TDFX(0): Backing store disabled + (==) TDFX(0): Silken mouse enabled + (0): X context handle = 0x00000001 + (0): [drm] installed DRM signal handler + (0): [DRI] installation complete + (II) TDFX(0): direct rendering enabled + + 5. After the X server has started, verify that the required X server + extensions are loaded. Run xdpyinfo and look for the following entries + in the extensions list: + + GLX + SGI-GLX + XFree86-DRI + +9.2 Linking, running and verifying 3D acceleration + +After you've verified that the X server and DRI have started correctly it's +time to verify that the GL library and hardware drivers are working cor- +rectly. + + 1. Verify that you're using the correct libGL.so library with ldd. The + /usr/lib and /usr/X11R6/lib directories are expected locations for + libGL.so. + + Example: + + % ldd /usr/local/bin/glxinfo + libglut.so.3 => /usr/local/lib/libglut.so.3 (0x40019000) + libGLU.so.1 => /usr/local/lib/libGLU.so.1 (0x40051000) + libGL.so.1 => /usr/lib/libGL.so.1 (0x40076000) + libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x402ee000) + libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40301000) + libm.so.6 => /lib/libm.so.6 (0x40309000) + libc.so.6 => /lib/libc.so.6 (0x40325000) + libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40419000) + libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404bd000) + libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40509000) + libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40512000) + libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40529000) + libvga.so.1 => /usr/lib/libvga.so.1 (0x40537000) + libpthread.so.0 => /lib/libpthread.so.0 (0x4057d000) + /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000) + + 2. You may also double check that libGL.so is in fact DRI-capable. Run + strings libGL.so.1.2 | grep DRI and look for symbols prefixed with + "XF86DRI", such as "XF86DRIQueryExtension". + + 3. To be safe one should run ldconfig after installing libGL.so to be sure + the runtime loader will find the proper library. + + 4. Verify that the appropriate 3D driver is in /usr/X11R6/lib/modules/dri/ + For example, the 3dfx driver will be named tdfx_dri.so. + + 5. Set the LIBGL_DEBUG environment variable. This will cause libGL.so to + print an error message if it fails to load a DRI driver. Any error + message printed should be self-explanatory. + + 6. Run glxinfo. Note the line labeled "OpenGL renderer string". It + should have a value which starts with "Mesa DRI" followed by the name + of your hardware. + + 7. Older Linux OpenGL applications may have been linked against Mesa's GL + library and will not automatically use libGL.so. In some cases, making + symbolic links from the Mesa GL library to libGL.so.1 will solve the + problem: + + ln -s libGL.so.1 libMesaGL.so.3 + + In other cases, the application will have to be relinked against the + new XFree86 libGL.so. + + It is reported that part of the problem is that running ldconfig will + silently rewrite symbolic links based on the SONAME field in libraries. + +If you're still having trouble, look in the next section for information spe- +cific to your graphics card. + +10. Hardware-Specific Information and Troubleshooting + +This section presents hardware-specific information for normal use and trou- +bleshooting. + +10.1 3dfx Voodoo3 Series + +10.1.1 Dependencies + +The Voodoo3 DRI driver requires a special versions of the 3dfx Glide library. +It can be downloaded from the DRI website. + +10.1.2 Configuration + +Your XF86Config file's device section must specify the tdfx device: + + Section "Device" + Identifier "Voodoo3" + VendorName "3dfx" + Driver "tdfx" + EndSection + +The Screen section should then reference the Voodoo3 device: + + Section "Screen" + Identifier "Screen 1" + Device "Voodoo3" + Monitor "High Res Monitor" + DefaultDepth 16 + Subsection "Display" + Depth 16 + Modes "1280x1024" "1024x768" "800x600" "640x480" + ViewPort 0 0 + EndSubsection + EndSection + +The kernel module for the Voodoo3 is named tdfx.o and should be installed in +/lib/modules/2.4.x/kernel/driver/char/drm/. It will be automatically loaded +by the Xserver if needed. + +The DRI 3D driver for the Voodoo3 should be in /usr/X11R6/lib/mod- +ules/dri/tdfx_dri.so. This will be automatically loaded by libGL.so. + +10.1.3 Troubleshooting + + o If you try to run an OpenGL application and see an error message similar + to + + gd error (glide): gd error (glide): grSstSelect: non-existent SSTgd error (glide): grSstSelect: non-existent SSTS + + it means that you have the wrong version of the Glide library for your + hardware. + + o 3D acceleration for Voodoo3 is only supported in the 16 bit/pixel screen + mode. Use xdpyinfo to verify that all your visuals are depth 16. Edit + your XF86Config file if needed. + + o The /dev/3dfx device is not used for DRI; it's only for Glide on older + 3dfx hardware. + +10.1.4 Performance + + o Normally, buffer swapping in double-buffered applications is synchro- + nized to your monitor's refresh rate. This may be overridden by setting + the FX_GLIDE_SWAPINTERNVAL environment variable. The value of this + variable indicates the maximum number of swap buffer commands can be + buffered. Zero allows maximum frame rate. + + o The glTexEnv mode GL_BLEND is not directly supported by the Voodoo3 + hardware. It can be accomplished with a multipass algorithm but it's + not implemented at this time. Applications which use that mode, such as + the Performer Town demo, may become sluggish when falling back to soft- + ware rendering to render in that mode. + + o The Voodoo3/Banshee driver reverts to software rendering under the fol- + lowing conditions: + + o Setting GL_LIGHT_MODEL_COLOR_CONTROL to GL_SEPARATE_SPECULAR_COLOR. + + o Enabling line stippling or polygon stippling. + + o Enabling point smoothing or polygon smoothing. + + o Enabling line smoothing when line width is not 1.0. That is, + antialiased lines are done in hardware only when the line width is + 1.0. + + o Using 1-D or 3-D texture maps. + + o Using the GL_BLEND texture environment. + + o Using stencil operations. + + o Using the accumulation buffer. + + o Using glBlendEquation(GL_LOGIC_OP). + + o Using glDrawBuffer(GL_FRONT_AND_BACK). + + o Using glPolygonMode(face, GL_POINT) or glPolygonMode(face, + GL_LINE). + + o Using point size attenuation (i.e. GL_DISTANCE_ATTENUATION_EXT). + + o Using glColorMask(r, g, b, a) when r!=g or g!=b. + +10.1.5 Known Problems + + o The Glide library cannot be used directly; it's only meant to be used + via the tdfx DRI driver. + + o SSystem has problems because of poorly set near and far clipping planes. + The office.unc Performer model also suffers from this problem. + + o The lowest mipmap level is sometimes miscolored in trilinear- sampled + polygons. + +10.2 3dfx Voodoo5 Series + +10.2.1 Dependencies + +The Voodoo5 DRI driver requires a special versions of the 3dfx Glide library, +different than that used for Voodoo3 hardware. It can be downloaded from the +DRI website. + +10.2.2 Configuration + +Your XF86Config file's device section must specify the tdfx device: + + Section "Device" + Identifier "Voodoo5" + VendorName "3dfx" + Driver "tdfx" + EndSection + +The Screen section should then reference the Voodoo3 device: + + Section "Screen" + Identifier "Screen 1" + Device "Voodoo5" + Monitor "High Res Monitor" + DefaultDepth 24 + Subsection "Display" + Depth 16 + Modes "1280x1024" "1024x768" "800x600" "640x480" + ViewPort 0 0 + EndSubsection + Subsection "Display" + Depth 24 + Modes "1280x1024" "1024x768" "800x600" "640x480" + ViewPort 0 0 + EndSubsection + EndSection + +The kernel module for the Voodoo5 is named tdfx.o and should be installed in +/lib/modules/2.4.x/kernel/driver/char/drm/. It will be automatically loaded +by the Xserver if needed. + +The DRI 3D driver for the Voodoo5 should be in /usr/X11R6/lib/mod- +ules/dri/tdfx_dri.so. This will be automatically loaded by libGL.so. + +The Voodoo5 supports 3D rendering in 16 and 32 bpp modes. When running in +32bpp mode an 8-bit stencil buffer and 24-bit Z (depth) buffer are offered. +When running in 16bpp mode only a 16-bit Z (depth) buffer is offered and +stencil is implemented in software. + +A software-based accumulation buffer is available in both 16 and 32bpp modes. + +10.2.3 Troubleshooting + + o The /dev/3dfx device is not used for DRI; it's only for Glide on older + 3dfx hardware. + + o Different versions of Glide are needed for Voodoo3 and Voodoo5. See the + DRI website's resources page to download the right version of Glide. + +10.2.4 Performance + + o Normally, buffer swapping in double-buffered applications is synchro- + nized to your monitor's refresh rate. This may be overridden by setting + the FX_GLIDE_SWAPINTERNVAL environment variable. The value of this + variable indicates the maximum number of swap buffer commands can be + buffered. Zero allows maximum frame rate. + + o Rendering with 16-bit per texel textures is faster than using 32-bit per + texel textures. The internalFormat parameter to glTexImage2D can be + used to control texel size. + + o The Voodoo5 driver reverts to software rendering under the same condi- + tions Voodoo3 with three exceptions. First, stencil operations are + implemented in hardware when the screen is configured for 32 bits/pixel. + Second, the GL_BLEND texture env mode is fully supported in hardware. + Third, glColorMask is fully supported in hardware when the screen is + configured for 32 bits/pixel. + +10.2.5 Known Problems + + o The Glide library cannot be used directly; it's only meant to be used + via the tdfx DRI driver. + + o 24bpp screen modes are supported by the hardware but not by the current + driver. 32bpp is fully supported. + + o As of October, 2000 the second VSA-100 chip on the Voodoo5 is not yet + operational. Therefore, the board isn't being used to its full capac- + ity. The second VSA-100 chip will allow Scan-Line Interleave (SLI) mode + for full-screen applications and games, potentially doubling the sys- + tem's fill rate. + +10.3 Intel i810 + + " + +10.3.1 Dependencies + + " + +A Linux kernel with AGP GART support is required. The 2.2.x kernel series +does not have AGP GART support. The 2.4.x test kernels have AGP GART and +have been tested with the i810. + +10.3.2 Configuration + + " + +Your XF86Config file's device section must specify the i810 device, and spec- +ify a usable amount of video ram to reserve. + + Section "Device" + Identifier "i810" + VendorName "Intel" + Driver "i810" + VideoRam 10000 + EndSection + +The Screen section should then reference the i810 device: + + Section "Screen" + Identifier "Screen 1" + Device "i810" + Monitor "High Res Monitor" + DefaultDepth 16 + Subsection "Display" + Depth 16 + Modes "1280x1024" "1024x768" "800x600" "640x480" + ViewPort 0 0 + EndSubsection + EndSection + +The kernel module for the i810 is named i810.o and should be installed in +/lib/modules/2.4.x/kernel/driver/char/drm/. It will be automatically loaded +by the Xserver if needed. + +The DRI 3D driver for the i810 should be in /usr/X11R6/lib/mod- +ules/dri/i810_dri.so. This will be automatically loaded by libGL.so. + +10.3.3 Troubleshooting + + o 3D acceleration for the i810 is only available in the 16 bit/pixel + screen mode at this time. 32bpp acceleration is not supported by this + hardware. Use xdpyinfo to verify that all your visuals are depth 16. + Edit your XF86Config file if needed. + + o The i810 uses system ram for video and 3d graphics. The X server will + ordinarily reserve 4mb of ram for graphics, which is too little for an + effective 3d setup. To tell the driver to use a larger amount, specify + a VideoRam option in the Device section of your XF86Config file. A num- + ber between 10000 and 16384 seems adequate for most requirements. If + too little memory is available for DMA buffers, back and depth buffers + and textures, direct rendering will be disabled. + +10.4 Matrox G200 and G400 + + " + +10.4.1 Dependencies + + " + +A Linux kernel with AGP GART support (such as the 2.4.x test kernels) is +needed. + +10.4.2 Configuration + + " + +Your XF86Config file's device section must specify the mga device: + + Section "Device" + Identifier "MGA" + VendorName "Matrox" + Driver "mga" + VideoRam 32768 + EndSection + +The Screen section should then reference the MGA device: + + Section "Screen" + Identifier "Screen 1" + Device "MGA" + Monitor "High Res Monitor" + DefaultDepth 16 + Subsection "Display" + Depth 16 + Modes "1280x1024" "1024x768" "800x600" "640x480" + ViewPort 0 0 + EndSubsection + EndSection + +To use a 32bpp screen mode, use this Screen section instead: + + Section "Screen" + Identifier "Screen 1" + Device "MGA" + Monitor "High Res Monitor" + DefaultDepth 24 + DefaultFbBpp 32 + Subsection "Display" + Depth 24 + Modes "1280x1024" "1024x768" "800x600" "640x480" + ViewPort 0 0 + EndSubsection + EndSection + +The kernel module for the G200/G400 is named mga.o and should be installed in +/lib/modules/2.4.x/kernel/driver/char/drm/. It will be automatically loaded +by the Xserver if needed. + +The DRI 3D driver for the G200/G400 should be in /usr/X11R6/lib/mod- +ules/dri/mga_dri.so. This will be automatically loaded by libGL.so. + +10.4.3 Performance + +Software rendering will be used under any of the following conditions: + + o Using glDrawBuffer(GL_FRONT_AND_BACK). + + o Using point, line, or triangle smoothing. + + o Using glLogicOp. + + o Using glPolygonStipple or glLineStipple. + + o Using 1D or 3D textures. + + o Using the accumulation buffer. + +Compaq has funded the implementation of AGP acclerated ReadPixels and +DrawPixels in this driver. With this implementation, on a G400 +drawing directly from AGP memory (exported to the client), throughput +of up to 1 GB/sec has been measured. + +Additionally their funding has produced several new extensions in +Mesa, including one (packed_depth_stencil_MESA) which enables +Read/DrawPixels functionality to operate directly on the packed 24/8 +depth/stencil buffers of this hardware. + +In order to access this functionality, the application must ensure +that all pixel processing operations are disabled. There are in +addition a fairly complex set of rules regarding which +packing/unpacking modes must be used, and which data formats are +supported. See the files in lib/GL/mesa/src/drv/mga/DOCS for a +summary of these. The extension definitions are included in the Mesa +3.4 source distribution. + +10.4.4 IRQ Assignment + +There have been problems in the past with the MGA driver being very sluggish +when the DRI is enabled (to the point of being unusable.) This is caused by +the graphics card not having an interrupt assigned to it. The current DRI +trunk will attempt to detect this condition and bail out gracefully. + +The solution to the above problem is to assign an interrupt to your graphics +card. This is something you must turn on in your system BIOS configuration. +Please consult your system BIOS manual for instructions on how to enable an +interrupt for your graphics card. + +10.4.5 MGA HAL lib + +MGAHALlib.a is a binary library Matrox has provided for use under Linux to +expose functionality for which they can not provide documentation. (For +example TV-Out requires MacroVision be enabled on the output.) This binary +library also sets the pixel/memory clocks to the optimal settings for your +Matrox card. + +Currently the MGAHAL library is required for the G450 to work. You can down- +load this from the driver section on Matrox's website: www.matrox.com/mga + +Here modifications to the DRI build instructions which make the mga ddx +driver use the MGAHAL library: + + 1.Put the following define in your host.def file + #define UseMatroxHal YES + 2. Place mgaHALlib.a in the following directory + xc/programs/Xserver/hw/xfree86/drivers/mga/HALlib/ + +You can use DualHead on the G400/G450 DH cards by creating two device sec- +tions which both point to the same BusID. For most AGP devices the BusID +will be "PCI:1:0:0". Configure your screen section as you would normally +configure XFree86 4.x Multihead. It should be noted that currently the sec- +ond head does not support direct rendering. + +10.4.6 Known Problems + +None. + +10.5 ATI Rage 128 + + " + +10.5.1 Dependencies + + " + +A Linux kernel with AGP GART support (such as the 2.4.x test kernels) is +needed. + +10.5.2 Configuration + + " + +Your XF86Config file's device section must specify the r128 device: + + Section "Device" + Identifier "Rage128" + VendorName "ATI" + Driver "r128" + EndSection + +The Screen section should then reference the Rage 128 device: + + Section "Screen" + Identifier "Screen 1" + Device "Rage128" + Monitor "High Res Monitor" + DefaultDepth 16 + Subsection "Display" + Depth 16 + Modes "1280x1024" "1024x768" "800x600" "640x480" + ViewPort 0 0 + EndSubsection + Subsection "Display" + Depth 32 + Modes "1280x1024" "1024x768" "800x600" "640x480" + ViewPort 0 0 + EndSubsection + EndSection + +The kernel module for the Rage 128 is named r128.o and should be installed in +/lib/modules/2.4.x/kernel/driver/char/drm/. It will be automatically loaded +by the Xserver if needed. + +The DRI 3D driver for the Rage 128 should be in /usr/X11R6/lib/mod- +ules/dri/r128_dri.so. This will be automatically loaded by libGL.so. + +You may also set your screen depth to 32 for 32bpp mode. + +10.5.3 Performance + +While PCI Rage 128 based cards are supported, they do not yet support PCI +GART, so they will not perform as well as their AGP counterparts. + +10.5.4 Known Problems + +DGA is not yet supported in the ATI Rage 128 X server. This feature will be +added in a future release. + +10.6 3DLabs Oxygen GMX 2000 + +The driver for this hardware was experimental and is no longer being devel- +oped or supported. + +11. General Limitations and Known Bugs + +11.1 OpenGL + +The following OpenGL features are not supported at this time: overlays, +stereo, hardware-accelerated indirect rendering. + +OpenGL-like functionality is provided with the Mesa library. XFree86 4.0.1 +uses Mesa 3.3. Subsequent releases of XFree86 will use newer versions of +Mesa. When newer versions of Mesa are available, the 3D drivers can be +updated without reinstalling XFree86 or libGL.so. + +11.2 GLX + +The GLX 1.3 API is exported but none of the new 1.3 functions are opera- +tional. + +The new glXGetProcAddressARB function is fully supported. + +GLXPixmap rendering is only supported for indirect rendering contexts. This +is a common OpenGL limitation. Attempting to use a direct rendering context +with a GLXPixmap will result in an X protocol error. + +11.3 Debugging + +Debugging DRI drivers with gdb can be difficult because of the locking +involved. When debugging OpenGL applications, you should avoid stepping +inside the GL functions. If you're trying to debug a DRI driver it's recom- +mended that you do so remotely, from a second system. + +11.4 Scheduling + +When you run multiple GL applications at once you may notice poor time slic- +ing. This is due to an interaction problem with the Linux scheduler which +will be addressed in the future. + +11.5 libGL.so and dlopen() + +A number of popular OpenGL applications on Linux (such as Quake3, HereticII, +Heavy Gear 2, etc) dynamically open the libGL.so library at runtime with +dlopen(), rather than linking with -lGL at compile/link time. + +If dynamic loading of libGL.so is not implemented carefully, there can be a +number of serious problems. Here are the things to be careful of in your +application: + + o Specify the RTLD_GLOBAL flag to dlopen(). If you don't do this then + you'll likely see a runtime error message complaining that _glapi_Con- + text is undefined when libGL.so tries to open a hardware-specific + driver. Without this flag, nested opening of dynamic libraries does not + work. + + o Do not close the library with dlclose() until after XCloseDisplay() has + been called. When libGL.so initializes itself it registers several + callbacks functions with Xlib. When XCloseDisplay() is called those + callback functions are called. If libGL.so has already been unloaded + with dlclose() this will cause a segmentation fault. + + o Your application should link with -lpthread. On Linux, libGL.so uses + the pthreads library in order to provide thread safety. There is appar- + ently a bug in the dlopen()/dlclose() code which causes crashes if the + library uses pthreads but the parent application doesn't. The only + known work-around is to link the application with -lpthread. + +Some applications don't yet incorporate these procedures and may fail. For +example, changing the graphics settings in some video games will expose this +problem. The DRI developers are working with game vendors to prevent this +problem in the future. + +11.6 Bug Database + +The DRI bug database which includes bugs related to specific drivers is at +the SourceForge DRI Bug Database + +Please scan both the open and closed bug lists to determine if your problem +has already been reported and perhaps fixed. + +12. Resources + +12.1 Software + +A collection of useful configuration files, libraries, headers, utilities and +demo programs is available from http://dri.source- +forge.net/resources/resources.html + +12.2 Documentation + + o General OpenGL information is available at the OpenGL Home Page + + o XFree86 information is available at the XFree86 Home Page + + o Information about the design of the DRI is available from Precision + Insight, Inc. + + o Visit the DRI project on SourceForge.net for the latest development news + about the DRI and 3D drivers. + + o The DRI Compilation Guide explains how to download, compile and install + the DRI for yourself. + +12.3 Support + + o The DRI-users mailing list at SourceForge is a forum for people to dis- + cuss DRI problems. + + o In the future there may be IHV and Linux vendor support resources for + the DRI. + + Generated from XFree86: xc/programs/Xserver/hw/xfree86/doc/sgml/DRI.sgml,v 1.15 2000/12/12 18:54:29 dawes Exp $ + + +$XFree86: xc/programs/Xserver/hw/xfree86/doc/README.DRI,v 1.12 2000/12/12 19:04:02 dawes Exp $ |