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authorbrianp <brianp>2002-10-23 00:54:31 +0000
committerbrianp <brianp>2002-10-23 00:54:31 +0000
commit1b292644f5b30424ccb533ea5d92197c200d914e (patch)
tree269cc19238661b97775a7e3ac5768d926a4c8907
parentb6792bbe184a26296b2787e187a29365c9ea8f31 (diff)
Hardware support for 3D textures (disabled for now - see ENABLE_HW_3D_TEXTURE).
Only works with texgen'd coordinates now since glTexCoord3() isn't handled yet. Re-implemented the r200SetTexImages() function. Always use a 1KB-wide blit pitch. This simplifies things a lot. Misc clean-up (new comments, renamed vars, etc).
-rw-r--r--xc/lib/GL/mesa/src/drv/r200/r200_context.c15
-rw-r--r--xc/lib/GL/mesa/src/drv/r200/r200_context.h7
-rw-r--r--xc/lib/GL/mesa/src/drv/r200/r200_reg.h1418
-rw-r--r--xc/lib/GL/mesa/src/drv/r200/r200_state.c2
-rw-r--r--xc/lib/GL/mesa/src/drv/r200/r200_tex.c143
-rw-r--r--xc/lib/GL/mesa/src/drv/r200/r200_texmem.c82
-rw-r--r--xc/lib/GL/mesa/src/drv/r200/r200_texstate.c229
7 files changed, 1768 insertions, 128 deletions
diff --git a/xc/lib/GL/mesa/src/drv/r200/r200_context.c b/xc/lib/GL/mesa/src/drv/r200/r200_context.c
index 030ca71e7..5cfb9a3ac 100644
--- a/xc/lib/GL/mesa/src/drv/r200/r200_context.c
+++ b/xc/lib/GL/mesa/src/drv/r200/r200_context.c
@@ -369,6 +369,21 @@ GLboolean r200CreateContext( Display *dpy, const __GLcontextModes *glVisual,
ctx->Const.MaxTextureLevels = 9; /* 256x256 */
}
+#if ENABLE_HW_3D_TEXTURE
+ if (r200Screen->texSize[RADEON_CARD_HEAP] >= 2 * 4 * 256 * 256 * 256) {
+ ctx->Const.Max3DTextureLevels = 9; /* 256x256x256 */
+ }
+ else if (r200Screen->texSize[RADEON_CARD_HEAP] >= 2 * 4 * 64 * 64 * 64) {
+ ctx->Const.Max3DTextureLevels = 8; /* 128x128x128 */
+ }
+ else if (r200Screen->texSize[RADEON_CARD_HEAP] >= 2 * 4 * 32 * 32 * 32) {
+ ctx->Const.Max3DTextureLevels = 7; /* 64x64x64 */
+ }
+ else { /* 256KBytes */
+ ctx->Const.Max3DTextureLevels = 6; /* 32x32x32 */
+ }
+#endif
+
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
diff --git a/xc/lib/GL/mesa/src/drv/r200/r200_context.h b/xc/lib/GL/mesa/src/drv/r200/r200_context.h
index ebc24cfbf..fc6ef165e 100644
--- a/xc/lib/GL/mesa/src/drv/r200/r200_context.h
+++ b/xc/lib/GL/mesa/src/drv/r200/r200_context.h
@@ -46,6 +46,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mtypes.h"
#include "r200_reg.h"
+#define ENABLE_HW_3D_TEXTURE 0 /* XXX this is temporary! */
+
struct r200_context;
typedef struct r200_context r200ContextRec;
typedef struct r200_context *r200ContextPtr;
@@ -64,6 +66,10 @@ typedef struct r200_context *r200ContextPtr;
#define R200_FALLBACK_BLEND_FUNC 0x20
#define R200_FALLBACK_DISABLE 0x40
+/* The blit width for texture uploads
+ */
+#define BLIT_WIDTH_BYTES 1024
+
/* Use the templated vertex format:
*/
#define COLOR_IS_RGBA
@@ -155,6 +161,7 @@ struct r200_tex_obj {
GLuint pp_txfilter; /* hardware register values */
GLuint pp_txformat;
+ GLuint pp_txformat_x;
GLuint pp_txoffset;
GLuint pp_txsize; /* npot only */
GLuint pp_txpitch; /* npot only */
diff --git a/xc/lib/GL/mesa/src/drv/r200/r200_reg.h b/xc/lib/GL/mesa/src/drv/r200/r200_reg.h
new file mode 100644
index 000000000..d7488f527
--- /dev/null
+++ b/xc/lib/GL/mesa/src/drv/r200/r200_reg.h
@@ -0,0 +1,1418 @@
+/* $XFree86$ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#ifndef _R200_REG_H_
+#define _R200_REG_H_
+
+#define R200_PP_MISC 0x1c14
+#define R200_REF_ALPHA_MASK 0x000000ff
+#define R200_ALPHA_TEST_FAIL (0 << 8)
+#define R200_ALPHA_TEST_LESS (1 << 8)
+#define R200_ALPHA_TEST_LEQUAL (2 << 8)
+#define R200_ALPHA_TEST_EQUAL (3 << 8)
+#define R200_ALPHA_TEST_GEQUAL (4 << 8)
+#define R200_ALPHA_TEST_GREATER (5 << 8)
+#define R200_ALPHA_TEST_NEQUAL (6 << 8)
+#define R200_ALPHA_TEST_PASS (7 << 8)
+#define R200_ALPHA_TEST_OP_MASK (7 << 8)
+#define R200_CHROMA_FUNC_FAIL (0 << 16)
+#define R200_CHROMA_FUNC_PASS (1 << 16)
+#define R200_CHROMA_FUNC_NEQUAL (2 << 16)
+#define R200_CHROMA_FUNC_EQUAL (3 << 16)
+#define R200_CHROMA_KEY_NEAREST (0 << 18)
+#define R200_CHROMA_KEY_ZERO (1 << 18)
+#define R200_RIGHT_HAND_CUBE_D3D (0 << 24)
+#define R200_RIGHT_HAND_CUBE_OGL (1 << 24)
+#define R200_PP_FOG_COLOR 0x1c18
+#define R200_FOG_COLOR_MASK 0x00ffffff
+#define R200_FOG_VERTEX (0 << 24)
+#define R200_FOG_TABLE (1 << 24)
+#define R200_FOG_USE_DEPTH (0 << 25)
+#define R200_FOG_USE_W (1 << 25)
+#define R200_FOG_USE_DIFFUSE_ALPHA (2 << 25)
+#define R200_FOG_USE_SPEC_ALPHA (3 << 25)
+#define R200_FOG_USE_VTX_FOG (4 << 25)
+#define R200_RE_SOLID_COLOR 0x1c1c
+#define R200_RB3D_BLENDCNTL 0x1c20
+#define R200_COMB_FCN_MASK (7 << 12)
+#define R200_COMB_FCN_ADD_CLAMP (0 << 12)
+#define R200_COMB_FCN_ADD_NOCLAMP (1 << 12)
+#define R200_COMB_FCN_SUB_CLAMP (2 << 12)
+#define R200_COMB_FCN_SUB_NOCLAMP (3 << 12)
+#define R200_COMB_FCN_MIN (4 << 12)
+#define R200_COMB_FCN_MAX (5 << 12)
+#define R200_COMB_FCN_RSUB_CLAMP (6 << 12)
+#define R200_COMB_FCN_RSUB_NOCLAMP (7 << 12)
+#define R200_SRC_BLEND_GL_ZERO (32 << 16)
+#define R200_SRC_BLEND_GL_ONE (33 << 16)
+#define R200_SRC_BLEND_GL_SRC_COLOR (34 << 16)
+#define R200_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 16)
+#define R200_SRC_BLEND_GL_DST_COLOR (36 << 16)
+#define R200_SRC_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 16)
+#define R200_SRC_BLEND_GL_SRC_ALPHA (38 << 16)
+#define R200_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 16)
+#define R200_SRC_BLEND_GL_DST_ALPHA (40 << 16)
+#define R200_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 16)
+#define R200_SRC_BLEND_GL_SRC_ALPHA_SATURATE (42 << 16)
+#define R200_SRC_BLEND_GL_CONST_COLOR (43 << 16)
+#define R200_SRC_BLEND_GL_ONE_MINUS_CONST_COLOR (44 << 16)
+#define R200_SRC_BLEND_GL_CONST_ALPHA (45 << 16)
+#define R200_SRC_BLEND_GL_ONE_MINUS_CONST_ALPHA (46 << 16)
+#define R200_SRC_BLEND_MASK (63 << 16)
+#define R200_DST_BLEND_GL_ZERO (32 << 24)
+#define R200_DST_BLEND_GL_ONE (33 << 24)
+#define R200_DST_BLEND_GL_SRC_COLOR (34 << 24)
+#define R200_DST_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 24)
+#define R200_DST_BLEND_GL_DST_COLOR (36 << 24)
+#define R200_DST_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 24)
+#define R200_DST_BLEND_GL_SRC_ALPHA (38 << 24)
+#define R200_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 24)
+#define R200_DST_BLEND_GL_DST_ALPHA (40 << 24)
+#define R200_DST_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 24)
+#define R200_DST_BLEND_GL_CONST_COLOR (43 << 24)
+#define R200_DST_BLEND_GL_ONE_MINUS_CONST_COLOR (44 << 24)
+#define R200_DST_BLEND_GL_CONST_ALPHA (45 << 24)
+#define R200_DST_BLEND_GL_ONE_MINUS_CONST_ALPHA (46 << 24)
+#define R200_DST_BLEND_MASK (63 << 24)
+#define R200_RB3D_DEPTHOFFSET 0x1c24
+#define R200_RB3D_DEPTHPITCH 0x1c28
+#define R200_DEPTHPITCH_MASK 0x00001ff8
+#define R200_DEPTH_ENDIAN_NO_SWAP (0 << 18)
+#define R200_DEPTH_ENDIAN_WORD_SWAP (1 << 18)
+#define R200_DEPTH_ENDIAN_DWORD_SWAP (2 << 18)
+#define R200_RB3D_ZSTENCILCNTL 0x1c2c
+#define R200_DEPTH_FORMAT_MASK (0xf << 0)
+#define R200_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
+#define R200_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
+#define R200_DEPTH_FORMAT_24BIT_FLOAT_Z (3 << 0)
+#define R200_DEPTH_FORMAT_32BIT_INT_Z (4 << 0)
+#define R200_DEPTH_FORMAT_32BIT_FLOAT_Z (5 << 0)
+#define R200_DEPTH_FORMAT_24BIT_FLOAT_W (9 << 0)
+#define R200_DEPTH_FORMAT_32BIT_FLOAT_W (11 << 0)
+#define R200_Z_TEST_NEVER (0 << 4)
+#define R200_Z_TEST_LESS (1 << 4)
+#define R200_Z_TEST_LEQUAL (2 << 4)
+#define R200_Z_TEST_EQUAL (3 << 4)
+#define R200_Z_TEST_GEQUAL (4 << 4)
+#define R200_Z_TEST_GREATER (5 << 4)
+#define R200_Z_TEST_NEQUAL (6 << 4)
+#define R200_Z_TEST_ALWAYS (7 << 4)
+#define R200_Z_TEST_MASK (7 << 4)
+#define R200_STENCIL_TEST_NEVER (0 << 12)
+#define R200_STENCIL_TEST_LESS (1 << 12)
+#define R200_STENCIL_TEST_LEQUAL (2 << 12)
+#define R200_STENCIL_TEST_EQUAL (3 << 12)
+#define R200_STENCIL_TEST_GEQUAL (4 << 12)
+#define R200_STENCIL_TEST_GREATER (5 << 12)
+#define R200_STENCIL_TEST_NEQUAL (6 << 12)
+#define R200_STENCIL_TEST_ALWAYS (7 << 12)
+#define R200_STENCIL_TEST_MASK (0x7 << 12)
+#define R200_STENCIL_FAIL_KEEP (0 << 16)
+#define R200_STENCIL_FAIL_ZERO (1 << 16)
+#define R200_STENCIL_FAIL_REPLACE (2 << 16)
+#define R200_STENCIL_FAIL_INC (3 << 16)
+#define R200_STENCIL_FAIL_DEC (4 << 16)
+#define R200_STENCIL_FAIL_INVERT (5 << 16)
+#define R200_STENCIL_FAIL_INC_WRAP (6 << 16)
+#define R200_STENCIL_FAIL_DEC_WRAP (7 << 16)
+#define R200_STENCIL_FAIL_MASK (0x7 << 16)
+#define R200_STENCIL_ZPASS_KEEP (0 << 20)
+#define R200_STENCIL_ZPASS_ZERO (1 << 20)
+#define R200_STENCIL_ZPASS_REPLACE (2 << 20)
+#define R200_STENCIL_ZPASS_INC (3 << 20)
+#define R200_STENCIL_ZPASS_DEC (4 << 20)
+#define R200_STENCIL_ZPASS_INVERT (5 << 20)
+#define R200_STENCIL_ZPASS_INC_WRAP (6 << 20)
+#define R200_STENCIL_ZPASS_DEC_WRAP (7 << 20)
+#define R200_STENCIL_ZPASS_MASK (0x7 << 20)
+#define R200_STENCIL_ZFAIL_KEEP (0 << 24)
+#define R200_STENCIL_ZFAIL_ZERO (1 << 24)
+#define R200_STENCIL_ZFAIL_REPLACE (2 << 24)
+#define R200_STENCIL_ZFAIL_INC (3 << 24)
+#define R200_STENCIL_ZFAIL_DEC (4 << 24)
+#define R200_STENCIL_ZFAIL_INVERT (5 << 24)
+#define R200_STENCIL_ZFAIL_INC_WRAP (6 << 24)
+#define R200_STENCIL_ZFAIL_DEC_WRAP (7 << 24)
+#define R200_STENCIL_ZFAIL_MASK (0x7 << 24)
+#define R200_Z_WRITE_ENABLE (1 << 30)
+/*gap*/
+#define R200_PP_CNTL 0x1c38
+#define R200_TEX_0_ENABLE 0x00000010
+#define R200_TEX_1_ENABLE 0x00000020
+#define R200_TEX_2_ENABLE 0x00000040
+#define R200_TEX_3_ENABLE 0x00000080
+#define R200_TEX_4_ENABLE 0x00000100
+#define R200_TEX_5_ENABLE 0x00000200
+#define R200_TEX_ENABLE_MASK 0x000003f0
+#define R200_FILTER_ROUND_MODE_MASK 0x00000400
+#define R200_TEX_BLEND_7_ENABLE 0x00000800
+#define R200_TEX_BLEND_0_ENABLE 0x00001000
+#define R200_TEX_BLEND_1_ENABLE 0x00002000
+#define R200_TEX_BLEND_2_ENABLE 0x00004000
+#define R200_TEX_BLEND_3_ENABLE 0x00008000
+#define R200_TEX_BLEND_4_ENABLE 0x00010000
+#define R200_TEX_BLEND_5_ENABLE 0x00020000
+#define R200_TEX_BLEND_6_ENABLE 0x00040000
+#define R200_MULTI_PASS_ENABLE 0x00080000
+#define R200_SPECULAR_ENABLE 0x00200000
+#define R200_FOG_ENABLE 0x00400000
+#define R200_ALPHA_TEST_ENABLE 0x00800000
+#define R200_ANTI_ALIAS_NONE 0x00000000
+#define R200_ANTI_ALIAS_LINE 0x01000000
+#define R200_ANTI_ALIAS_POLY 0x02000000
+#define R200_ANTI_ALIAS_MASK 0x03000000
+#define R200_RB3D_CNTL 0x1c3c
+#define R200_ALPHA_BLEND_ENABLE (1 << 0)
+#define R200_PLANE_MASK_ENABLE (1 << 1)
+#define R200_DITHER_ENABLE (1 << 2)
+#define R200_ROUND_ENABLE (1 << 3)
+#define R200_SCALE_DITHER_ENABLE (1 << 4)
+#define R200_DITHER_INIT (1 << 5)
+#define R200_ROP_ENABLE (1 << 6)
+#define R200_STENCIL_ENABLE (1 << 7)
+#define R200_Z_ENABLE (1 << 8)
+#define R200_DEPTH_XZ_OFFEST_ENABLE (1 << 9)
+#define R200_COLOR_FORMAT_ARGB1555 (3 << 10)
+#define R200_COLOR_FORMAT_RGB565 (4 << 10)
+#define R200_COLOR_FORMAT_ARGB8888 (6 << 10)
+#define R200_COLOR_FORMAT_RGB332 (7 << 10)
+#define R200_COLOR_FORMAT_Y8 (8 << 10)
+#define R200_COLOR_FORMAT_RGB8 (9 << 10)
+#define R200_COLOR_FORMAT_YUV422_VYUY (11 << 10)
+#define R200_COLOR_FORMAT_YUV422_YVYU (12 << 10)
+#define R200_COLOR_FORMAT_aYUV444 (14 << 10)
+#define R200_COLOR_FORMAT_ARGB4444 (15 << 10)
+#define R200_CLRCMP_FLIP_ENABLE (1 << 14)
+#define R200_SEPARATE_ALPHA_ENABLE (1 << 16)
+#define R200_RB3D_COLOROFFSET 0x1c40
+#define R200_COLOROFFSET_MASK 0xfffffff0
+#define R200_RE_WIDTH_HEIGHT 0x1c44
+#define R200_RE_WIDTH_SHIFT 0
+#define R200_RE_HEIGHT_SHIFT 16
+#define R200_RB3D_COLORPITCH 0x1c48
+#define R200_COLORPITCH_MASK 0x000001ff8
+#define R200_COLOR_ENDIAN_NO_SWAP (0 << 18)
+#define R200_COLOR_ENDIAN_WORD_SWAP (1 << 18)
+#define R200_COLOR_ENDIAN_DWORD_SWAP (2 << 18)
+#define R200_SE_CNTL 0x1c4c
+#define R200_FFACE_CULL_CW (0 << 0)
+#define R200_FFACE_CULL_CCW (1 << 0)
+#define R200_FFACE_CULL_DIR_MASK (1 << 0)
+#define R200_BFACE_CULL (0 << 1)
+#define R200_BFACE_SOLID (3 << 1)
+#define R200_FFACE_CULL (0 << 3)
+#define R200_FFACE_SOLID (3 << 3)
+#define R200_FFACE_CULL_MASK (3 << 3)
+#define R200_FLAT_SHADE_VTX_0 (0 << 6)
+#define R200_FLAT_SHADE_VTX_1 (1 << 6)
+#define R200_FLAT_SHADE_VTX_2 (2 << 6)
+#define R200_FLAT_SHADE_VTX_LAST (3 << 6)
+#define R200_DIFFUSE_SHADE_SOLID (0 << 8)
+#define R200_DIFFUSE_SHADE_FLAT (1 << 8)
+#define R200_DIFFUSE_SHADE_GOURAUD (2 << 8)
+#define R200_DIFFUSE_SHADE_MASK (3 << 8)
+#define R200_ALPHA_SHADE_SOLID (0 << 10)
+#define R200_ALPHA_SHADE_FLAT (1 << 10)
+#define R200_ALPHA_SHADE_GOURAUD (2 << 10)
+#define R200_ALPHA_SHADE_MASK (3 << 10)
+#define R200_SPECULAR_SHADE_SOLID (0 << 12)
+#define R200_SPECULAR_SHADE_FLAT (1 << 12)
+#define R200_SPECULAR_SHADE_GOURAUD (2 << 12)
+#define R200_SPECULAR_SHADE_MASK (3 << 12)
+#define R200_FOG_SHADE_SOLID (0 << 14)
+#define R200_FOG_SHADE_FLAT (1 << 14)
+#define R200_FOG_SHADE_GOURAUD (2 << 14)
+#define R200_FOG_SHADE_MASK (3 << 14)
+#define R200_ZBIAS_ENABLE_POINT (1 << 16)
+#define R200_ZBIAS_ENABLE_LINE (1 << 17)
+#define R200_ZBIAS_ENABLE_TRI (1 << 18)
+#define R200_WIDELINE_ENABLE (1 << 20)
+#define R200_VTX_PIX_CENTER_D3D (0 << 27)
+#define R200_VTX_PIX_CENTER_OGL (1 << 27)
+#define R200_ROUND_MODE_TRUNC (0 << 28)
+#define R200_ROUND_MODE_ROUND (1 << 28)
+#define R200_ROUND_MODE_ROUND_EVEN (2 << 28)
+#define R200_ROUND_MODE_ROUND_ODD (3 << 28)
+#define R200_ROUND_PREC_16TH_PIX (0 << 30)
+#define R200_ROUND_PREC_8TH_PIX (1 << 30)
+#define R200_ROUND_PREC_4TH_PIX (2 << 30)
+#define R200_ROUND_PREC_HALF_PIX (3 << 30)
+#define R200_RE_CNTL 0x1c50
+#define R200_STIPPLE_ENABLE 0x1
+#define R200_SCISSOR_ENABLE 0x2
+#define R200_PATTERN_ENABLE 0x4
+#define R200_PERSPECTIVE_ENABLE 0x8
+#define R200_POINT_SMOOTH 0x20
+#define R200_VTX_STQ0_D3D 0x00010000
+#define R200_VTX_STQ1_D3D 0x00040000
+#define R200_VTX_STQ2_D3D 0x00100000
+#define R200_VTX_STQ3_D3D 0x00400000
+#define R200_VTX_STQ4_D3D 0x01000000
+#define R200_VTX_STQ5_D3D 0x04000000
+/* gap */
+#define R200_RE_STIPPLE_ADDR 0x1cc8
+#define R200_RE_STIPPLE_DATA 0x1ccc
+#define R200_RE_LINE_PATTERN 0x1cd0
+#define R200_LINE_PATTERN_MASK 0x0000ffff
+#define R200_LINE_REPEAT_COUNT_SHIFT 16
+#define R200_LINE_PATTERN_START_SHIFT 24
+#define R200_LINE_PATTERN_LITTLE_BIT_ORDER (0 << 28)
+#define R200_LINE_PATTERN_BIG_BIT_ORDER (1 << 28)
+#define R200_LINE_PATTERN_AUTO_RESET (1 << 29)
+#define R200_RE_LINE_STATE 0x1cd4
+#define R200_LINE_CURRENT_PTR_SHIFT 0
+#define R200_LINE_CURRENT_COUNT_SHIFT 8
+#define R200_RE_SCISSOR_TL_0 0x1cd8
+#define R200_RE_SCISSOR_BR_0 0x1cdc
+#define R200_RE_SCISSOR_TL_1 0x1ce0
+#define R200_RE_SCISSOR_BR_1 0x1ce4
+#define R200_RE_SCISSOR_TL_2 0x1ce8
+#define R200_RE_SCISSOR_BR_2 0x1cec
+/* gap */
+#define R200_RB3D_DEPTHXY_OFFSET 0x1d60
+#define R200_DEPTHX_SHIFT 0
+#define R200_DEPTHY_SHIFT 16
+/* gap */
+#define R200_RB3D_STENCILREFMASK 0x1d7c
+#define R200_STENCIL_REF_SHIFT 0
+#define R200_STENCIL_REF_MASK (0xff << 0)
+#define R200_STENCIL_MASK_SHIFT 16
+#define R200_STENCIL_VALUE_MASK (0xff << 16)
+#define R200_STENCIL_WRITEMASK_SHIFT 24
+#define R200_STENCIL_WRITE_MASK (0xff << 24)
+#define R200_RB3D_ROPCNTL 0x1d80
+#define R200_ROP_MASK (15 << 8)
+#define R200_ROP_CLEAR (0 << 8)
+#define R200_ROP_NOR (1 << 8)
+#define R200_ROP_AND_INVERTED (2 << 8)
+#define R200_ROP_COPY_INVERTED (3 << 8)
+#define R200_ROP_AND_REVERSE (4 << 8)
+#define R200_ROP_INVERT (5 << 8)
+#define R200_ROP_XOR (6 << 8)
+#define R200_ROP_NAND (7 << 8)
+#define R200_ROP_AND (8 << 8)
+#define R200_ROP_EQUIV (9 << 8)
+#define R200_ROP_NOOP (10 << 8)
+#define R200_ROP_OR_INVERTED (11 << 8)
+#define R200_ROP_COPY (12 << 8)
+#define R200_ROP_OR_REVERSE (13 << 8)
+#define R200_ROP_OR (14 << 8)
+#define R200_ROP_SET (15 << 8)
+#define R200_RB3D_PLANEMASK 0x1d84
+/* gap */
+#define R200_SE_VPORT_XSCALE 0x1d98
+#define R200_SE_VPORT_XOFFSET 0x1d9c
+#define R200_SE_VPORT_YSCALE 0x1da0
+#define R200_SE_VPORT_YOFFSET 0x1da4
+#define R200_SE_VPORT_ZSCALE 0x1da8
+#define R200_SE_VPORT_ZOFFSET 0x1dac
+#define R200_SE_ZBIAS_FACTOR 0x1db0
+#define R200_SE_ZBIAS_CONSTANT 0x1db4
+#define R200_SE_LINE_WIDTH 0x1db8
+#define R200_LINE_WIDTH_SHIFT 0x00000000
+#define R200_MINPOINTSIZE_SHIFT 0x00000010
+/* gap */
+#define R200_SE_VAP_CNTL 0x2080
+#define R200_VAP_TCL_ENABLE 0x00000001
+#define R200_VAP_SINGLE_BUF_STATE_ENABLE 0x00000010
+#define R200_VAP_FORCE_W_TO_ONE 0x00010000
+#define R200_VAP_D3D_TEX_DEFAULT 0x00020000
+#define R200_VAP_VF_MAX_VTX_NUM__SHIFT 18
+#define R200_VAP_DX_CLIP_SPACE_DEF 0x00400000
+#define R200_SE_VF_CNTL 0x2084
+#define R200_VF_PRIM_NONE 0x00000000
+#define R200_VF_PRIM_POINTS 0x00000001
+#define R200_VF_PRIM_LINES 0x00000002
+#define R200_VF_PRIM_LINE_STRIP 0x00000003
+#define R200_VF_PRIM_TRIANGLES 0x00000004
+#define R200_VF_PRIM_TRIANGLE_FAN 0x00000005
+#define R200_VF_PRIM_TRIANGLE_STRIP 0x00000006
+#define R200_VF_PRIM_RECT_LIST 0x00000008
+#define R200_VF_PRIM_3VRT_POINTS 0x00000009
+#define R200_VF_PRIM_3VRT_LINES 0x0000000a
+#define R200_VF_PRIM_POINT_SPRITES 0x0000000b
+#define R200_VF_PRIM_LINE_LOOP 0x0000000c
+#define R200_VF_PRIM_QUADS 0x0000000d
+#define R200_VF_PRIM_QUAD_STRIP 0x0000000e
+#define R200_VF_PRIM_POLYGON 0x0000000f
+#define R200_VF_PRIM_MASK 0x0000000f
+#define R200_VF_PRIM_WALK_IND 0x00000010
+#define R200_VF_PRIM_WALK_LIST 0x00000020
+#define R200_VF_PRIM_WALK_RING 0x00000030
+#define R200_VF_PRIM_WALK_MASK 0x00000030
+#define R200_VF_COLOR_ORDER_RGBA 0x00000040
+#define R200_VF_TCL_OUTPUT_VTX_ENABLE 0x00000200
+#define R200_VF_INDEX_SZ_4 0x00000800
+#define R200_VF_VERTEX_NUMBER_MASK 0xffff0000
+#define R200_VF_VERTEX_NUMBER_SHIFT 16
+#define R200_SE_VTX_FMT_0 0x2088
+#define R200_VTX_XY 0 /* always have xy */
+#define R200_VTX_Z0 (1<<0)
+#define R200_VTX_W0 (1<<1)
+#define R200_VTX_WEIGHT_COUNT_SHIFT (2)
+#define R200_VTX_PV_MATRIX_SEL (1<<5)
+#define R200_VTX_N0 (1<<6)
+#define R200_VTX_POINT_SIZE (1<<7)
+#define R200_VTX_DISCRETE_FOG (1<<8)
+#define R200_VTX_SHININESS_0 (1<<9)
+#define R200_VTX_SHININESS_1 (1<<10)
+#define R200_VTX_COLOR_NOT_PRESENT 0
+#define R200_VTX_PK_RGBA 1
+#define R200_VTX_FP_RGB 2
+#define R200_VTX_FP_RGBA 3
+#define R200_VTX_COLOR_MASK 3
+#define R200_VTX_COLOR_0_SHIFT 11
+#define R200_VTX_COLOR_1_SHIFT 13
+#define R200_VTX_COLOR_2_SHIFT 15
+#define R200_VTX_COLOR_3_SHIFT 17
+#define R200_VTX_COLOR_4_SHIFT 19
+#define R200_VTX_COLOR_5_SHIFT 21
+#define R200_VTX_COLOR_6_SHIFT 23
+#define R200_VTX_COLOR_7_SHIFT 25
+#define R200_VTX_XY1 (1<<28)
+#define R200_VTX_Z1 (1<<29)
+#define R200_VTX_W1 (1<<30)
+#define R200_VTX_N1 (1<<31)
+#define R200_SE_VTX_FMT_1 0x208c
+#define R200_VTX_TEX0_COMP_CNT_SHIFT 0
+#define R200_VTX_TEX1_COMP_CNT_SHIFT 3
+#define R200_VTX_TEX2_COMP_CNT_SHIFT 6
+#define R200_VTX_TEX3_COMP_CNT_SHIFT 9
+#define R200_VTX_TEX4_COMP_CNT_SHIFT 12
+#define R200_VTX_TEX5_COMP_CNT_SHIFT 15
+#define R200_SE_TCL_OUTPUT_VTX_FMT_0 0x2090
+#define R200_SE_TCL_OUTPUT_VTX_FMT_1 0x2094
+/* gap */
+#define R200_SE_VTE_CNTL 0x20b0
+#define R200_VPORT_X_SCALE_ENA 0x00000001
+#define R200_VPORT_X_OFFSET_ENA 0x00000002
+#define R200_VPORT_Y_SCALE_ENA 0x00000004
+#define R200_VPORT_Y_OFFSET_ENA 0x00000008
+#define R200_VPORT_Z_SCALE_ENA 0x00000010
+#define R200_VPORT_Z_OFFSET_ENA 0x00000020
+#define R200_VTX_XY_FMT 0x00000100
+#define R200_VTX_Z_FMT 0x00000200
+#define R200_VTX_W0_FMT 0x00000400
+#define R200_VTX_W0_NORMALIZE 0x00000800
+#define R200_VTX_ST_DENORMALIZED 0x00001000
+/* gap */
+#define R200_SE_VTX_NUM_ARRAYS 0x20c0
+#define R200_SE_VTX_AOS_ATTR01 0x20c4
+#define R200_SE_VTX_AOS_ADDR0 0x20c8
+#define R200_SE_VTX_AOS_ADDR1 0x20cc
+#define R200_SE_VTX_AOS_ATTR23 0x20d0
+#define R200_SE_VTX_AOS_ADDR2 0x20d4
+#define R200_SE_VTX_AOS_ADDR3 0x20d8
+#define R200_SE_VTX_AOS_ATTR45 0x20dc
+#define R200_SE_VTX_AOS_ADDR4 0x20e0
+#define R200_SE_VTX_AOS_ADDR5 0x20e4
+#define R200_SE_VTX_AOS_ATTR67 0x20e8
+#define R200_SE_VTX_AOS_ADDR6 0x20ec
+#define R200_SE_VTX_AOS_ADDR7 0x20f0
+#define R200_SE_VTX_AOS_ATTR89 0x20f4
+#define R200_SE_VTX_AOS_ADDR8 0x20f8
+#define R200_SE_VTX_AOS_ADDR9 0x20fc
+#define R200_SE_VTX_AOS_ATTR1011 0x2100
+#define R200_SE_VTX_AOS_ADDR10 0x2104
+#define R200_SE_VTX_AOS_ADDR11 0x2108
+#define R200_SE_VF_MAX_VTX_INDX 0x210c
+#define R200_SE_VF_MIN_VTX_INDX 0x2110
+/* gap */
+#define R200_SE_VAP_CNTL_STATUS 0x2140
+/* gap */
+#define R200_SE_VTX_STATE_CNTL 0x2180
+#define R200_VSC_COLOR_0_ASSEMBLY_CNTL_SHIFT 0x00000000
+#define R200_VSC_COLOR_1_ASSEMBLY_CNTL_SHIFT 0x00000002
+#define R200_VSC_COLOR_2_ASSEMBLY_CNTL_SHIFT 0x00000004
+#define R200_VSC_COLOR_3_ASSEMBLY_CNTL_SHIFT 0x00000006
+#define R200_VSC_COLOR_4_ASSEMBLY_CNTL_SHIFT 0x00000008
+#define R200_VSC_COLOR_5_ASSEMBLY_CNTL_SHIFT 0x0000000a
+#define R200_VSC_COLOR_6_ASSEMBLY_CNTL_SHIFT 0x0000000c
+#define R200_VSC_COLOR_7_ASSEMBLY_CNTL_SHIFT 0x0000000e
+#define R200_VSC_UPDATE_USER_COLOR_0_ENABLE 0x00010000
+#define R200_VSC_UPDATE_USER_COLOR_1_ENABLE 0x00020000
+/* gap */
+#define R200_SE_TCL_VECTOR_INDX_REG 0x2200
+#define R200_SE_TCL_VECTOR_DATA_REG 0x2204
+#define R200_SE_TCL_SCALAR_INDX_REG 0x2208
+#define R200_SE_TCL_SCALAR_DATA_REG 0x220c
+/* gap */
+#define R200_SE_TCL_MATRIX_SEL_0 0x2230
+#define R200_MODELVIEW_0_SHIFT (0)
+#define R200_MODELVIEW_1_SHIFT (8)
+#define R200_MODELVIEW_2_SHIFT (16)
+#define R200_MODELVIEW_3_SHIFT (24)
+#define R200_SE_TCL_MATRIX_SEL_1 0x2234
+#define R200_IT_MODELVIEW_0_SHIFT (0)
+#define R200_IT_MODELVIEW_1_SHIFT (8)
+#define R200_IT_MODELVIEW_2_SHIFT (16)
+#define R200_IT_MODELVIEW_3_SHIFT (24)
+#define R200_SE_TCL_MATRIX_SEL_2 0x2238
+#define R200_MODELPROJECT_0_SHIFT (0)
+#define R200_MODELPROJECT_1_SHIFT (8)
+#define R200_MODELPROJECT_2_SHIFT (16)
+#define R200_MODELPROJECT_3_SHIFT (24)
+#define R200_SE_TCL_MATRIX_SEL_3 0x223c
+#define R200_TEXMAT_0_SHIFT 0
+#define R200_TEXMAT_1_SHIFT 8
+#define R200_TEXMAT_2_SHIFT 16
+#define R200_TEXMAT_3_SHIFT 24
+#define R200_SE_TCL_MATRIX_SEL_4 0x2240
+#define R200_TEXMAT_4_SHIFT 0
+#define R200_TEXMAT_5_SHIFT 8
+/* gap */
+#define R200_SE_TCL_OUTPUT_VTX_COMP_SEL 0x2250
+#define R200_OUTPUT_XYZW (1<<0)
+#define R200_OUTPUT_COLOR_0 (1<<8)
+#define R200_OUTPUT_COLOR_1 (1<<9)
+#define R200_OUTPUT_TEX_0 (1<<16)
+#define R200_OUTPUT_TEX_1 (1<<17)
+#define R200_OUTPUT_TEX_2 (1<<18)
+#define R200_OUTPUT_TEX_3 (1<<19)
+#define R200_OUTPUT_TEX_4 (1<<20)
+#define R200_OUTPUT_TEX_5 (1<<21)
+#define R200_OUTPUT_TEX_MASK (0x3f<<16)
+#define R200_OUTPUT_PT_SIZE (1<<25)
+#define R200_FORCE_INORDER_PROC (1<<31)
+#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0 0x2254
+#define R200_VERTEX_POSITION_ADDR__SHIFT 0x00000000
+#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_1 0x2258
+#define R200_VTX_COLOR_0_ADDR__SHIFT 0x00000000
+#define R200_VTX_COLOR_1_ADDR__SHIFT 0x00000008
+#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_2 0x225c
+#define R200_VTX_TEX_0_ADDR__SHIFT 0x00000000
+#define R200_VTX_TEX_1_ADDR__SHIFT 0x00000008
+#define R200_VTX_TEX_2_ADDR__SHIFT 0x00000010
+#define R200_VTX_TEX_3_ADDR__SHIFT 0x00000018
+#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_3 0x2260
+#define R200_VTX_TEX_4_ADDR__SHIFT 0x00000000
+#define R200_VTX_TEX_5_ADDR__SHIFT 0x00000008
+
+/* gap */
+#define R200_SE_TCL_LIGHT_MODEL_CTL_0 0x2268
+#define R200_LIGHTING_ENABLE (1<<0)
+#define R200_LIGHT_IN_MODELSPACE (1<<1)
+#define R200_LOCAL_VIEWER (1<<2)
+#define R200_NORMALIZE_NORMALS (1<<3)
+#define R200_RESCALE_NORMALS (1<<4)
+#define R200_SPECULAR_LIGHTS (1<<5)
+#define R200_DIFFUSE_SPECULAR_COMBINE (1<<6)
+#define R200_LIGHT_ALPHA (1<<7)
+#define R200_LOCAL_LIGHT_VEC_GL (1<<8)
+#define R200_LIGHT_NO_NORMAL_AMBIENT_ONLY (1<<9)
+#define R200_LIGHT_TWOSIDE (1<<10)
+#define R200_FRONT_SHININESS_SOURCE_SHIFT (0xb)
+#define R200_BACK_SHININESS_SOURCE_SHIFT (0xd)
+#define R200_LM0_SOURCE_MATERIAL_0 (0)
+#define R200_LM0_SOURCE_MATERIAL_1 (1)
+#define R200_LM0_SOURCE_VERTEX_SHININESS_0 (2)
+#define R200_LM0_SOURCE_VERTEX_SHININESS_1 (3)
+#define R200_SE_TCL_LIGHT_MODEL_CTL_1 0x226c
+#define R200_LM1_SOURCE_LIGHT_PREMULT (0)
+#define R200_LM1_SOURCE_MATERIAL_0 (1)
+#define R200_LM1_SOURCE_VERTEX_COLOR_0 (2)
+#define R200_LM1_SOURCE_VERTEX_COLOR_1 (3)
+#define R200_LM1_SOURCE_VERTEX_COLOR_2 (4)
+#define R200_LM1_SOURCE_VERTEX_COLOR_3 (5)
+#define R200_LM1_SOURCE_VERTEX_COLOR_4 (6)
+#define R200_LM1_SOURCE_VERTEX_COLOR_5 (7)
+#define R200_LM1_SOURCE_VERTEX_COLOR_6 (8)
+#define R200_LM1_SOURCE_VERTEX_COLOR_7 (9)
+#define R200_LM1_SOURCE_MATERIAL_1 (0xf)
+#define R200_FRONT_EMISSIVE_SOURCE_SHIFT (0)
+#define R200_FRONT_AMBIENT_SOURCE_SHIFT (4)
+#define R200_FRONT_DIFFUSE_SOURCE_SHIFT (8)
+#define R200_FRONT_SPECULAR_SOURCE_SHIFT (12)
+#define R200_BACK_EMISSIVE_SOURCE_SHIFT (16)
+#define R200_BACK_AMBIENT_SOURCE_SHIFT (20)
+#define R200_BACK_DIFFUSE_SOURCE_SHIFT (24)
+#define R200_BACK_SPECULAR_SOURCE_SHIFT (28)
+#define R200_SE_TCL_PER_LIGHT_CTL_0 0x2270
+#define R200_LIGHT_0_ENABLE (1<<0)
+#define R200_LIGHT_0_ENABLE_AMBIENT (1<<1)
+#define R200_LIGHT_0_ENABLE_SPECULAR (1<<2)
+#define R200_LIGHT_0_IS_LOCAL (1<<3)
+#define R200_LIGHT_0_IS_SPOT (1<<4)
+#define R200_LIGHT_0_DUAL_CONE (1<<5)
+#define R200_LIGHT_0_ENABLE_RANGE_ATTEN (1<<6)
+#define R200_LIGHT_0_CONSTANT_RANGE_ATTEN (1<<7)
+#define R200_LIGHT_1_ENABLE (1<<16)
+#define R200_LIGHT_1_ENABLE_AMBIENT (1<<17)
+#define R200_LIGHT_1_ENABLE_SPECULAR (1<<18)
+#define R200_LIGHT_1_IS_LOCAL (1<<19)
+#define R200_LIGHT_1_IS_SPOT (1<<20)
+#define R200_LIGHT_1_DUAL_CONE (1<<21)
+#define R200_LIGHT_1_ENABLE_RANGE_ATTEN (1<<22)
+#define R200_LIGHT_1_CONSTANT_RANGE_ATTEN (1<<23)
+#define R200_LIGHT_0_SHIFT (0)
+#define R200_LIGHT_1_SHIFT (16)
+#define R200_SE_TCL_PER_LIGHT_CTL_1 0x2274
+#define R200_LIGHT_2_SHIFT (0)
+#define R200_LIGHT_3_SHIFT (16)
+#define R200_SE_TCL_PER_LIGHT_CTL_2 0x2278
+#define R200_LIGHT_4_SHIFT (0)
+#define R200_LIGHT_5_SHIFT (16)
+#define R200_SE_TCL_PER_LIGHT_CTL_3 0x227c
+#define R200_LIGHT_6_SHIFT (0)
+#define R200_LIGHT_7_SHIFT (16)
+/* gap */
+#define R200_SE_TCL_TEX_PROC_CTL_2 0x22a8
+#define R200_TEXGEN_0_COMP_MASK_SHIFT (0)
+#define R200_TEXGEN_1_COMP_MASK_SHIFT (4)
+#define R200_TEXGEN_2_COMP_MASK_SHIFT (8)
+#define R200_TEXGEN_3_COMP_MASK_SHIFT (12)
+#define R200_TEXGEN_4_COMP_MASK_SHIFT (16)
+#define R200_TEXGEN_5_COMP_MASK_SHIFT (20)
+#define R200_SE_TCL_TEX_PROC_CTL_3 0x22ac
+#define R200_TEXGEN_0_INPUT_TEX_SHIFT (0)
+#define R200_TEXGEN_1_INPUT_TEX_SHIFT (4)
+#define R200_TEXGEN_2_INPUT_TEX_SHIFT (8)
+#define R200_TEXGEN_3_INPUT_TEX_SHIFT (12)
+#define R200_TEXGEN_4_INPUT_TEX_SHIFT (16)
+#define R200_TEXGEN_5_INPUT_TEX_SHIFT (20)
+#define R200_SE_TCL_TEX_PROC_CTL_0 0x22b0
+#define R200_TEXGEN_TEXMAT_0_ENABLE (1<<0)
+#define R200_TEXGEN_TEXMAT_1_ENABLE (1<<1)
+#define R200_TEXGEN_TEXMAT_2_ENABLE (1<<2)
+#define R200_TEXGEN_TEXMAT_3_ENABLE (1<<3)
+#define R200_TEXGEN_TEXMAT_4_ENABLE (1<<4)
+#define R200_TEXGEN_TEXMAT_5_ENABLE (1<<5)
+#define R200_TEXMAT_0_ENABLE (1<<8)
+#define R200_TEXMAT_1_ENABLE (1<<9)
+#define R200_TEXMAT_2_ENABLE (1<<10)
+#define R200_TEXMAT_3_ENABLE (1<<11)
+#define R200_TEXMAT_4_ENABLE (1<<12)
+#define R200_TEXMAT_5_ENABLE (1<<13)
+#define R200_TEXGEN_FORCE_W_TO_ONE (1<<16)
+#define R200_SE_TCL_TEX_PROC_CTL_1 0x22b4
+#define R200_TEXGEN_INPUT_MASK (0xf)
+#define R200_TEXGEN_INPUT_TEXCOORD_0 (0)
+#define R200_TEXGEN_INPUT_TEXCOORD_1 (1)
+#define R200_TEXGEN_INPUT_TEXCOORD_2 (2)
+#define R200_TEXGEN_INPUT_TEXCOORD_3 (3)
+#define R200_TEXGEN_INPUT_TEXCOORD_4 (4)
+#define R200_TEXGEN_INPUT_TEXCOORD_5 (5)
+#define R200_TEXGEN_INPUT_OBJ (8)
+#define R200_TEXGEN_INPUT_EYE (9)
+#define R200_TEXGEN_INPUT_EYE_NORMAL (0xa)
+#define R200_TEXGEN_INPUT_EYE_REFLECT (0xb)
+#define R200_TEXGEN_INPUT_SPHERE (0xd)
+#define R200_TEXGEN_0_INPUT_SHIFT (0)
+#define R200_TEXGEN_1_INPUT_SHIFT (4)
+#define R200_TEXGEN_2_INPUT_SHIFT (8)
+#define R200_TEXGEN_3_INPUT_SHIFT (12)
+#define R200_TEXGEN_4_INPUT_SHIFT (16)
+#define R200_TEXGEN_5_INPUT_SHIFT (20)
+#define R200_SE_TC_TEX_CYL_WRAP_CTL 0x22b8
+/* gap */
+#define R200_SE_TCL_UCP_VERT_BLEND_CTL 0x22c0
+#define R200_UCP_IN_CLIP_SPACE (1<<0)
+#define R200_UCP_IN_MODEL_SPACE (1<<1)
+#define R200_UCP_ENABLE_0 (1<<2)
+#define R200_UCP_ENABLE_1 (1<<3)
+#define R200_UCP_ENABLE_2 (1<<4)
+#define R200_UCP_ENABLE_3 (1<<5)
+#define R200_UCP_ENABLE_4 (1<<6)
+#define R200_UCP_ENABLE_5 (1<<7)
+#define R200_TCL_FOG_MASK (3<<8)
+#define R200_TCL_FOG_DISABLE (0<<8)
+#define R200_TCL_FOG_EXP (1<<8)
+#define R200_TCL_FOG_EXP2 (2<<8)
+#define R200_TCL_FOG_LINEAR (3<<8)
+#define R200_RNG_BASED_FOG (1<<10)
+#define R200_CLIP_DISABLE (1<<11)
+#define R200_CULL_FRONT_IS_CW (0<<28)
+#define R200_CULL_FRONT_IS_CCW (1<<28)
+#define R200_CULL_FRONT (1<<29)
+#define R200_CULL_BACK (1<<30)
+#define R200_SE_TCL_POINT_SPRITE_CNTL 0x22c4
+/* gap */
+#define R200_SE_VTX_ST_POS_0_X_4 0x2300
+#define R200_SE_VTX_ST_POS_0_Y_4 0x2304
+#define R200_SE_VTX_ST_POS_0_Z_4 0x2308
+#define R200_SE_VTX_ST_POS_0_W_4 0x230c
+#define R200_SE_VTX_ST_NORM_0_X 0x2310
+#define R200_SE_VTX_ST_NORM_0_Y 0x2314
+#define R200_SE_VTX_ST_NORM_0_Z 0x2318
+#define R200_SE_VTX_ST_PVMS 0x231c
+#define R200_SE_VTX_ST_CLR_0_R 0x2320
+#define R200_SE_VTX_ST_CLR_0_G 0x2324
+#define R200_SE_VTX_ST_CLR_0_B 0x2328
+#define R200_SE_VTX_ST_CLR_0_A 0x232c
+#define R200_SE_VTX_ST_CLR_1_R 0x2330
+#define R200_SE_VTX_ST_CLR_1_G 0x2334
+#define R200_SE_VTX_ST_CLR_1_B 0x2338
+#define R200_SE_VTX_ST_CLR_1_A 0x233c
+#define R200_SE_VTX_ST_CLR_2_R 0x2340
+#define R200_SE_VTX_ST_CLR_2_G 0x2344
+#define R200_SE_VTX_ST_CLR_2_B 0x2348
+#define R200_SE_VTX_ST_CLR_2_A 0x234c
+#define R200_SE_VTX_ST_CLR_3_R 0x2350
+#define R200_SE_VTX_ST_CLR_3_G 0x2354
+#define R200_SE_VTX_ST_CLR_3_B 0x2358
+#define R200_SE_VTX_ST_CLR_3_A 0x235c
+#define R200_SE_VTX_ST_CLR_4_R 0x2360
+#define R200_SE_VTX_ST_CLR_4_G 0x2364
+#define R200_SE_VTX_ST_CLR_4_B 0x2368
+#define R200_SE_VTX_ST_CLR_4_A 0x236c
+#define R200_SE_VTX_ST_CLR_5_R 0x2370
+#define R200_SE_VTX_ST_CLR_5_G 0x2374
+#define R200_SE_VTX_ST_CLR_5_B 0x2378
+#define R200_SE_VTX_ST_CLR_5_A 0x237c
+#define R200_SE_VTX_ST_CLR_6_R 0x2380
+#define R200_SE_VTX_ST_CLR_6_G 0x2384
+#define R200_SE_VTX_ST_CLR_6_B 0x2388
+#define R200_SE_VTX_ST_CLR_6_A 0x238c
+#define R200_SE_VTX_ST_CLR_7_R 0x2390
+#define R200_SE_VTX_ST_CLR_7_G 0x2394
+#define R200_SE_VTX_ST_CLR_7_B 0x2398
+#define R200_SE_VTX_ST_CLR_7_A 0x239c
+#define R200_SE_VTX_ST_TEX_0_S 0x23a0
+#define R200_SE_VTX_ST_TEX_0_T 0x23a4
+#define R200_SE_VTX_ST_TEX_0_R 0x23a8
+#define R200_SE_VTX_ST_TEX_0_Q 0x23ac
+#define R200_SE_VTX_ST_TEX_1_S 0x23b0
+#define R200_SE_VTX_ST_TEX_1_T 0x23b4
+#define R200_SE_VTX_ST_TEX_1_R 0x23b8
+#define R200_SE_VTX_ST_TEX_1_Q 0x23bc
+#define R200_SE_VTX_ST_TEX_2_S 0x23c0
+#define R200_SE_VTX_ST_TEX_2_T 0x23c4
+#define R200_SE_VTX_ST_TEX_2_R 0x23c8
+#define R200_SE_VTX_ST_TEX_2_Q 0x23cc
+#define R200_SE_VTX_ST_TEX_3_S 0x23d0
+#define R200_SE_VTX_ST_TEX_3_T 0x23d4
+#define R200_SE_VTX_ST_TEX_3_R 0x23d8
+#define R200_SE_VTX_ST_TEX_3_Q 0x23dc
+#define R200_SE_VTX_ST_TEX_4_S 0x23e0
+#define R200_SE_VTX_ST_TEX_4_T 0x23e4
+#define R200_SE_VTX_ST_TEX_4_R 0x23e8
+#define R200_SE_VTX_ST_TEX_4_Q 0x23ec
+#define R200_SE_VTX_ST_TEX_5_S 0x23f0
+#define R200_SE_VTX_ST_TEX_5_T 0x23f4
+#define R200_SE_VTX_ST_TEX_5_R 0x23f8
+#define R200_SE_VTX_ST_TEX_5_Q 0x23fc
+#define R200_SE_VTX_ST_PNT_SPRT_SZ 0x2400
+#define R200_SE_VTX_ST_DISC_FOG 0x2404
+#define R200_SE_VTX_ST_SHININESS_0 0x2408
+#define R200_SE_VTX_ST_SHININESS_1 0x240c
+#define R200_SE_VTX_ST_BLND_WT_0 0x2410
+#define R200_SE_VTX_ST_BLND_WT_1 0x2414
+#define R200_SE_VTX_ST_BLND_WT_2 0x2418
+#define R200_SE_VTX_ST_BLND_WT_3 0x241c
+#define R200_SE_VTX_ST_POS_1_X 0x2420
+#define R200_SE_VTX_ST_POS_1_Y 0x2424
+#define R200_SE_VTX_ST_POS_1_Z 0x2428
+#define R200_SE_VTX_ST_POS_1_W 0x242c
+#define R200_SE_VTX_ST_NORM_1_X 0x2430
+#define R200_SE_VTX_ST_NORM_1_Y 0x2434
+#define R200_SE_VTX_ST_NORM_1_Z 0x2438
+#define R200_SE_VTX_ST_USR_CLR_0_R 0x2440
+#define R200_SE_VTX_ST_USR_CLR_0_G 0x2444
+#define R200_SE_VTX_ST_USR_CLR_0_B 0x2448
+#define R200_SE_VTX_ST_USR_CLR_0_A 0x244c
+#define R200_SE_VTX_ST_USR_CLR_1_R 0x2450
+#define R200_SE_VTX_ST_USR_CLR_1_G 0x2454
+#define R200_SE_VTX_ST_USR_CLR_1_B 0x2458
+#define R200_SE_VTX_ST_USR_CLR_1_A 0x245c
+#define R200_SE_VTX_ST_CLR_0_PKD 0x2460
+#define R200_SE_VTX_ST_CLR_1_PKD 0x2464
+#define R200_SE_VTX_ST_CLR_2_PKD 0x2468
+#define R200_SE_VTX_ST_CLR_3_PKD 0x246c
+#define R200_SE_VTX_ST_CLR_4_PKD 0x2470
+#define R200_SE_VTX_ST_CLR_5_PKD 0x2474
+#define R200_SE_VTX_ST_CLR_6_PKD 0x2478
+#define R200_SE_VTX_ST_CLR_7_PKD 0x247c
+#define R200_SE_VTX_ST_POS_0_X_2 0x2480
+#define R200_SE_VTX_ST_POS_0_Y_2 0x2484
+#define R200_SE_VTX_ST_PAR_CLR_LD 0x2488
+#define R200_SE_VTX_ST_USR_CLR_PKD 0x248c
+#define R200_SE_VTX_ST_POS_0_X_3 0x2490
+#define R200_SE_VTX_ST_POS_0_Y_3 0x2494
+#define R200_SE_VTX_ST_POS_0_Z_3 0x2498
+#define R200_SE_VTX_ST_END_OF_PKT 0x249c
+/* gap */
+#define R200_RE_POINTSIZE 0x2648
+#define R200_POINTSIZE_SHIFT 0
+#define R200_MAXPOINTSIZE_SHIFT 16
+/* gap */
+#define R200_RE_TOP_LEFT 0x26c0
+#define R200_RE_LEFT_SHIFT 0
+#define R200_RE_TOP_SHIFT 16
+#define R200_RE_MISC 0x26c4
+#define R200_STIPPLE_COORD_MASK 0x1f
+#define R200_STIPPLE_X_OFFSET_SHIFT 0
+#define R200_STIPPLE_X_OFFSET_MASK (0x1f << 0)
+#define R200_STIPPLE_Y_OFFSET_SHIFT 8
+#define R200_STIPPLE_Y_OFFSET_MASK (0x1f << 8)
+#define R200_STIPPLE_LITTLE_BIT_ORDER (0 << 16)
+#define R200_STIPPLE_BIG_BIT_ORDER (1 << 16)
+/* gap */
+#define R200_RE_AUX_SCISSOR_CNTL 0x26f0
+#define R200_EXCLUSIVE_SCISSOR_0 0x01000000
+#define R200_EXCLUSIVE_SCISSOR_1 0x02000000
+#define R200_EXCLUSIVE_SCISSOR_2 0x04000000
+#define R200_SCISSOR_ENABLE_0 0x10000000
+#define R200_SCISSOR_ENABLE_1 0x20000000
+#define R200_SCISSOR_ENABLE_2 0x40000000
+/* gap */
+#define R200_PP_TXFILTER_0 0x2c00
+#define R200_MAG_FILTER_NEAREST (0 << 0)
+#define R200_MAG_FILTER_LINEAR (1 << 0)
+#define R200_MAG_FILTER_MASK (1 << 0)
+#define R200_MIN_FILTER_NEAREST (0 << 1)
+#define R200_MIN_FILTER_LINEAR (1 << 1)
+#define R200_MIN_FILTER_NEAREST_MIP_NEAREST (2 << 1)
+#define R200_MIN_FILTER_NEAREST_MIP_LINEAR (3 << 1)
+#define R200_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 1)
+#define R200_MIN_FILTER_LINEAR_MIP_LINEAR (7 << 1)
+#define R200_MIN_FILTER_ANISO_NEAREST (8 << 1)
+#define R200_MIN_FILTER_ANISO_LINEAR (9 << 1)
+#define R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 1)
+#define R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 1)
+#define R200_MIN_FILTER_MASK (15 << 1)
+#define R200_MAX_ANISO_1_TO_1 (0 << 5)
+#define R200_MAX_ANISO_2_TO_1 (1 << 5)
+#define R200_MAX_ANISO_4_TO_1 (2 << 5)
+#define R200_MAX_ANISO_8_TO_1 (3 << 5)
+#define R200_MAX_ANISO_16_TO_1 (4 << 5)
+#define R200_MAX_ANISO_MASK (7 << 5)
+#define R200_MAX_MIP_LEVEL_MASK (0x0f << 16)
+#define R200_MAX_MIP_LEVEL_SHIFT 16
+#define R200_YUV_TO_RGB (1 << 20)
+#define R200_YUV_TEMPERATURE_COOL (0 << 21)
+#define R200_YUV_TEMPERATURE_HOT (1 << 21)
+#define R200_YUV_TEMPERATURE_MASK (1 << 21)
+#define R200_WRAPEN_S (1 << 22)
+#define R200_CLAMP_S_WRAP (0 << 23)
+#define R200_CLAMP_S_MIRROR (1 << 23)
+#define R200_CLAMP_S_CLAMP_LAST (2 << 23)
+#define R200_CLAMP_S_MIRROR_CLAMP_LAST (3 << 23)
+#define R200_CLAMP_S_CLAMP_BORDER (4 << 23)
+#define R200_CLAMP_S_MIRROR_CLAMP_BORDER (5 << 23)
+#define R200_CLAMP_S_MASK (7 << 23)
+#define R200_WRAPEN_T (1 << 26)
+#define R200_CLAMP_T_WRAP (0 << 27)
+#define R200_CLAMP_T_MIRROR (1 << 27)
+#define R200_CLAMP_T_CLAMP_LAST (2 << 27)
+#define R200_CLAMP_T_MIRROR_CLAMP_LAST (3 << 27)
+#define R200_CLAMP_T_CLAMP_BORDER (4 << 27)
+#define R200_CLAMP_T_MIRROR_CLAMP_BORDER (5 << 27)
+#define R200_CLAMP_T_MASK (7 << 27)
+#define R200_KILL_LT_ZERO (1 << 30)
+#define R200_BORDER_MODE_OGL (0 << 31)
+#define R200_BORDER_MODE_D3D (1 << 31)
+#define R200_PP_TXFORMAT_0 0x2c04
+#define R200_TXFORMAT_I8 (0 << 0)
+#define R200_TXFORMAT_AI88 (1 << 0)
+#define R200_TXFORMAT_RGB332 (2 << 0)
+#define R200_TXFORMAT_ARGB1555 (3 << 0)
+#define R200_TXFORMAT_RGB565 (4 << 0)
+#define R200_TXFORMAT_ARGB4444 (5 << 0)
+#define R200_TXFORMAT_ARGB8888 (6 << 0)
+#define R200_TXFORMAT_RGBA8888 (7 << 0)
+#define R200_TXFORMAT_Y8 (8 << 0)
+#define R200_TXFORMAT_AVYU4444 (9 << 0)
+#define R200_TXFORMAT_VYUY422 (10 << 0)
+#define R200_TXFORMAT_YVYU422 (11 << 0)
+#define R200_TXFORMAT_DXT1 (12 << 0)
+#define R200_TXFORMAT_DXT23 (14 << 0)
+#define R200_TXFORMAT_DXT45 (15 << 0)
+#define R200_TXFORMAT_FORMAT_MASK (31 << 0)
+#define R200_TXFORMAT_FORMAT_SHIFT 0
+#define R200_TXFORMAT_ALPHA_IN_MAP (1 << 6)
+#define R200_TXFORMAT_NON_POWER2 (1 << 7)
+#define R200_TXFORMAT_WIDTH_MASK (15 << 8)
+#define R200_TXFORMAT_WIDTH_SHIFT 8
+#define R200_TXFORMAT_HEIGHT_MASK (15 << 12)
+#define R200_TXFORMAT_HEIGHT_SHIFT 12
+#define R200_TXFORMAT_F5_WIDTH_MASK (15 << 15) /* cube face 5 */
+#define R200_TXFORMAT_F5_WIDTH_SHIFT 15
+#define R200_TXFORMAT_F5_HEIGHT_MASK (15 << 20)
+#define R200_TXFORMAT_F5_HEIGHT_SHIFT 20
+#define R200_TXFORMAT_ST_ROUTE_MASK (7 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ0 (0 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ1 (1 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ2 (2 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ3 (3 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ4 (4 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ5 (5 << 24)
+#define R200_TXFORMAT_ALPHA_MASK_ENABLE (1 << 28)
+#define R200_TXFORMAT_CHROMA_KEY_ENABLE (1 << 29)
+#define R200_TXFORMAT_CUBIC_MAP_ENABLE (1 << 30)
+#define R200_PP_TXFORMAT_X_0 0x2c08
+#define R200_DEPTH_LOG2_MASK (0xf << 0)
+#define R200_DEPTH_LOG2_SHIFT 0
+#define R200_VOLUME_FILTER_SHIFT 4
+#define R200_VOLUME_FILTER_MASK (1 << 4)
+#define R200_VOLUME_FILTER_NEAREST (0 << 4)
+#define R200_VOLUME_FILTER_LINEAR (1 << 4)
+#define R200_WRAPEN_Q (1 << 8)
+#define R200_CLAMP_Q_WRAP (0 << 9)
+#define R200_CLAMP_Q_MIRROR (1 << 9)
+#define R200_CLAMP_Q_CLAMP_LAST (2 << 9)
+#define R200_CLAMP_Q_MIRROR_CLAMP_LAST (3 << 9)
+#define R200_CLAMP_Q_CLAMP_BORDER (6 << 9)
+#define R200_CLAMP_Q_MIRROR_CLAMP_BORDER (7 << 9)
+#define R200_CLAMP_Q_MASK (7 << 9)
+#define R200_MIN_MIP_LEVEL_MASK (0xff << 12)
+#define R200_MIN_MIP_LEVEL_SHIFT 12
+#define R200_TEXCOORD_NONPROJ (0 << 16)
+#define R200_TEXCOORD_CUBIC_ENV (1 << 16)
+#define R200_TEXCOORD_VOLUME (2 << 16)
+#define R200_TEXCOORD_PROJ (3 << 16)
+#define R200_TEXCOORD_DEPTH (4 << 16)
+#define R200_TEXCOORD_1D_PROJ (5 << 16)
+#define R200_TEXCOORD_1D (6 << 16)
+#define R200_TEXCOORD_ZERO (7 << 16)
+#define R200_TEXCOORD_MASK (7 << 16)
+#define R200_LOD_BIAS_MASK (0xfff80000)
+#define R200_LOD_BIAS_SHIFT 19
+#define R200_PP_TXSIZE_0 0x2c0c /* NPOT only */
+#define R200_PP_TXPITCH_0 0x2c10 /* NPOT only */
+#define R200_PP_BORDER_COLOR_0 0x2c14
+#define R200_PP_CUBIC_FACES_0 0x2c18
+#define R200_PP_TXFILTER_1 0x2c20
+#define R200_PP_TXFORMAT_1 0x2c24
+#define R200_PP_TXFORMAT_X_1 0x2c28
+#define R200_PP_TXSIZE_1 0x2c2c
+#define R200_PP_TXPITCH_1 0x2c30
+#define R200_PP_BORDER_COLOR_1 0x2c34
+#define R200_PP_CUBIC_FACES_1 0x2c38
+#define R200_PP_TXFILTER_2 0x2c40
+#define R200_PP_TXFORMAT_2 0x2c44
+#define R200_PP_TXSIZE_2 0x2c4c
+#define R200_PP_TXFORMAT_X_2 0x2c48
+#define R200_PP_TXPITCH_2 0x2c50
+#define R200_PP_BORDER_COLOR_2 0x2c54
+#define R200_PP_CUBIC_FACES_2 0x2c58
+#define R200_PP_TXFILTER_3 0x2c60
+#define R200_PP_TXFORMAT_3 0x2c64
+#define R200_PP_TXSIZE_3 0x2c6c
+#define R200_PP_TXFORMAT_X_3 0x2c68
+#define R200_PP_TXPITCH_3 0x2c70
+#define R200_PP_BORDER_COLOR_3 0x2c74
+#define R200_PP_CUBIC_FACES_3 0x2c78
+#define R200_PP_TXFILTER_4 0x2c80
+#define R200_PP_TXFORMAT_4 0x2c84
+#define R200_PP_TXSIZE_4 0x2c8c
+#define R200_PP_TXFORMAT_X_4 0x2c88
+#define R200_PP_TXPITCH_4 0x2c90
+#define R200_PP_BORDER_COLOR_4 0x2c94
+#define R200_PP_CUBIC_FACES_4 0x2c98
+#define R200_PP_TXFILTER_5 0x2ca0
+#define R200_PP_TXFORMAT_5 0x2ca4
+#define R200_PP_TXSIZE_5 0x2cac
+#define R200_PP_TXFORMAT_X_5 0x2ca8
+#define R200_PP_TXPITCH_5 0x2cb0
+#define R200_PP_BORDER_COLOR_5 0x2cb4
+#define R200_PP_CUBIC_FACES_5 0x2cb8
+/* gap */
+#define R200_PP_CNTL_X 0x2cc4
+/* gap */
+#define R200_PP_TXOFFSET_0 0x2d00
+#define R200_TXO_ENDIAN_NO_SWAP (0 << 0)
+#define R200_TXO_ENDIAN_BYTE_SWAP (1 << 0)
+#define R200_TXO_ENDIAN_WORD_SWAP (2 << 0)
+#define R200_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
+#define R200_TXO_OFFSET_MASK 0xffffffe0
+#define R200_TXO_OFFSET_SHIFT 5
+#define R200_PP_CUBIC_OFFSET_F1_0 0x2d04
+#define R200_PP_CUBIC_OFFSET_F2_0 0x2d08
+#define R200_PP_CUBIC_OFFSET_F3_0 0x2d0c
+#define R200_PP_CUBIC_OFFSET_F4_0 0x2d10
+#define R200_PP_CUBIC_OFFSET_F5_0 0x2d14
+#define R200_PP_TXOFFSET_1 0x2d18
+#define R200_PP_CUBIC_OFFSET_F1_1 0x2d1c
+#define R200_PP_CUBIC_OFFSET_F2_1 0x2d20
+#define R200_PP_CUBIC_OFFSET_F3_1 0x2d24
+#define R200_PP_CUBIC_OFFSET_F4_1 0x2d28
+#define R200_PP_CUBIC_OFFSET_F5_1 0x2d2c
+#define R200_PP_TXOFFSET_2 0x2d30
+#define R200_PP_CUBIC_OFFSET_F1_2 0x2d34
+#define R200_PP_CUBIC_OFFSET_F2_2 0x2d38
+#define R200_PP_CUBIC_OFFSET_F3_2 0x2d3c
+#define R200_PP_CUBIC_OFFSET_F4_2 0x2d40
+#define R200_PP_CUBIC_OFFSET_F5_2 0x2d44
+#define R200_PP_TXOFFSET_3 0x2d48
+#define R200_PP_CUBIC_OFFSET_F1_3 0x2d4c
+#define R200_PP_CUBIC_OFFSET_F2_3 0x2d50
+#define R200_PP_CUBIC_OFFSET_F3_3 0x2d54
+#define R200_PP_CUBIC_OFFSET_F4_3 0x2d58
+#define R200_PP_CUBIC_OFFSET_F5_3 0x2d5c
+#define R200_PP_TXOFFSET_4 0x2d60
+#define R200_PP_CUBIC_OFFSET_F1_4 0x2d64
+#define R200_PP_CUBIC_OFFSET_F2_4 0x2d68
+#define R200_PP_CUBIC_OFFSET_F3_4 0x2d6c
+#define R200_PP_CUBIC_OFFSET_F4_4 0x2d70
+#define R200_PP_CUBIC_OFFSET_F5_4 0x2d74
+#define R200_PP_TXOFFSET_5 0x2d78
+#define R200_PP_CUBIC_OFFSET_F1_5 0x2d7c
+#define R200_PP_CUBIC_OFFSET_F2_5 0x2d80
+#define R200_PP_CUBIC_OFFSET_F3_5 0x2d84
+#define R200_PP_CUBIC_OFFSET_F4_5 0x2d88
+#define R200_PP_CUBIC_OFFSET_F5_5 0x2d8c
+/* gap */
+#define R200_PP_TAM_DEBUG3 0x2d9c
+/* gap */
+#define R200_PP_TFACTOR_0 0x2ee0
+#define R200_PP_TFACTOR_1 0x2ee4
+#define R200_PP_TFACTOR_2 0x2ee8
+#define R200_PP_TFACTOR_3 0x2eec
+#define R200_PP_TFACTOR_4 0x2ef0
+#define R200_PP_TFACTOR_5 0x2ef4
+/* gap */
+#define R200_PP_TXCBLEND_0 0x2f00
+#define R200_TXC_ARG_A_ZERO (0)
+#define R200_TXC_ARG_A_CURRENT_COLOR (2)
+#define R200_TXC_ARG_A_CURRENT_ALPHA (3)
+#define R200_TXC_ARG_A_DIFFUSE_COLOR (4)
+#define R200_TXC_ARG_A_DIFFUSE_ALPHA (5)
+#define R200_TXC_ARG_A_SPECULAR_COLOR (6)
+#define R200_TXC_ARG_A_SPECULAR_ALPHA (7)
+#define R200_TXC_ARG_A_TFACTOR_COLOR (8)
+#define R200_TXC_ARG_A_TFACTOR_ALPHA (9)
+#define R200_TXC_ARG_A_R0_COLOR (10)
+#define R200_TXC_ARG_A_R0_ALPHA (11)
+#define R200_TXC_ARG_A_R1_COLOR (12)
+#define R200_TXC_ARG_A_R1_ALPHA (13)
+#define R200_TXC_ARG_A_R2_COLOR (14)
+#define R200_TXC_ARG_A_R2_ALPHA (15)
+#define R200_TXC_ARG_A_R3_COLOR (16)
+#define R200_TXC_ARG_A_R3_ALPHA (17)
+#define R200_TXC_ARG_A_R4_COLOR (18)
+#define R200_TXC_ARG_A_R4_ALPHA (19)
+#define R200_TXC_ARG_A_R5_COLOR (20)
+#define R200_TXC_ARG_A_R5_ALPHA (21)
+#define R200_TXC_ARG_A_TFACTOR1_COLOR (26)
+#define R200_TXC_ARG_A_TFACTOR1_ALPHA (27)
+#define R200_TXC_ARG_A_MASK (31 << 0)
+#define R200_TXC_ARG_A_SHIFT 0
+#define R200_TXC_ARG_B_ZERO (0<<5)
+#define R200_TXC_ARG_B_CURRENT_COLOR (2<<5)
+#define R200_TXC_ARG_B_CURRENT_ALPHA (3<<5)
+#define R200_TXC_ARG_B_DIFFUSE_COLOR (4<<5)
+#define R200_TXC_ARG_B_DIFFUSE_ALPHA (5<<5)
+#define R200_TXC_ARG_B_SPECULAR_COLOR (6<<5)
+#define R200_TXC_ARG_B_SPECULAR_ALPHA (7<<5)
+#define R200_TXC_ARG_B_TFACTOR_COLOR (8<<5)
+#define R200_TXC_ARG_B_TFACTOR_ALPHA (9<<5)
+#define R200_TXC_ARG_B_R0_COLOR (10<<5)
+#define R200_TXC_ARG_B_R0_ALPHA (11<<5)
+#define R200_TXC_ARG_B_R1_COLOR (12<<5)
+#define R200_TXC_ARG_B_R1_ALPHA (13<<5)
+#define R200_TXC_ARG_B_R2_COLOR (14<<5)
+#define R200_TXC_ARG_B_R2_ALPHA (15<<5)
+#define R200_TXC_ARG_B_R3_COLOR (16<<5)
+#define R200_TXC_ARG_B_R3_ALPHA (17<<5)
+#define R200_TXC_ARG_B_R4_COLOR (18<<5)
+#define R200_TXC_ARG_B_R4_ALPHA (19<<5)
+#define R200_TXC_ARG_B_R5_COLOR (20<<5)
+#define R200_TXC_ARG_B_R5_ALPHA (21<<5)
+#define R200_TXC_ARG_B_TFACTOR1_COLOR (26<<5)
+#define R200_TXC_ARG_B_TFACTOR1_ALPHA (27<<5)
+#define R200_TXC_ARG_B_MASK (31 << 5)
+#define R200_TXC_ARG_B_SHIFT 5
+#define R200_TXC_ARG_C_ZERO (0<<10)
+#define R200_TXC_ARG_C_CURRENT_COLOR (2<<10)
+#define R200_TXC_ARG_C_CURRENT_ALPHA (3<<10)
+#define R200_TXC_ARG_C_DIFFUSE_COLOR (4<<10)
+#define R200_TXC_ARG_C_DIFFUSE_ALPHA (5<<10)
+#define R200_TXC_ARG_C_SPECULAR_COLOR (6<<10)
+#define R200_TXC_ARG_C_SPECULAR_ALPHA (7<<10)
+#define R200_TXC_ARG_C_TFACTOR_COLOR (8<<10)
+#define R200_TXC_ARG_C_TFACTOR_ALPHA (9<<10)
+#define R200_TXC_ARG_C_R0_COLOR (10<<10)
+#define R200_TXC_ARG_C_R0_ALPHA (11<<10)
+#define R200_TXC_ARG_C_R1_COLOR (12<<10)
+#define R200_TXC_ARG_C_R1_ALPHA (13<<10)
+#define R200_TXC_ARG_C_R2_COLOR (14<<10)
+#define R200_TXC_ARG_C_R2_ALPHA (15<<10)
+#define R200_TXC_ARG_C_R3_COLOR (16<<10)
+#define R200_TXC_ARG_C_R3_ALPHA (17<<10)
+#define R200_TXC_ARG_C_R4_COLOR (18<<10)
+#define R200_TXC_ARG_C_R4_ALPHA (19<<10)
+#define R200_TXC_ARG_C_R5_COLOR (20<<10)
+#define R200_TXC_ARG_C_R5_ALPHA (21<<10)
+#define R200_TXC_ARG_C_TFACTOR1_COLOR (26<<10)
+#define R200_TXC_ARG_C_TFACTOR1_ALPHA (27<<10)
+#define R200_TXC_ARG_C_MASK (31 << 10)
+#define R200_TXC_ARG_C_SHIFT 10
+#define R200_TXC_COMP_ARG_A (1 << 16)
+#define R200_TXC_COMP_ARG_A_SHIFT (16)
+#define R200_TXC_BIAS_ARG_A (1 << 17)
+#define R200_TXC_SCALE_ARG_A (1 << 18)
+#define R200_TXC_NEG_ARG_A (1 << 19)
+#define R200_TXC_COMP_ARG_B (1 << 20)
+#define R200_TXC_COMP_ARG_B_SHIFT (20)
+#define R200_TXC_BIAS_ARG_B (1 << 21)
+#define R200_TXC_SCALE_ARG_B (1 << 22)
+#define R200_TXC_NEG_ARG_B (1 << 23)
+#define R200_TXC_COMP_ARG_C (1 << 24)
+#define R200_TXC_COMP_ARG_C_SHIFT (24)
+#define R200_TXC_BIAS_ARG_C (1 << 25)
+#define R200_TXC_SCALE_ARG_C (1 << 26)
+#define R200_TXC_NEG_ARG_C (1 << 27)
+#define R200_TXC_OP_MADD (0 << 28)
+#define R200_TXC_OP_CND0 (2 << 28)
+#define R200_TXC_OP_LERP (3 << 28)
+#define R200_TXC_OP_DOT3 (4 << 28)
+#define R200_TXC_OP_DOT4 (5 << 28)
+#define R200_TXC_OP_CONDITIONAL (6 << 28)
+#define R200_TXC_OP_DOT2_ADD (7 << 28)
+#define R200_TXC_OP_MASK (7 << 28)
+#define R200_PP_TXCBLEND2_0 0x2f04
+#define R200_TXC_TFACTOR_SEL_SHIFT 0
+#define R200_TXC_TFACTOR_SEL_MASK 0x7
+#define R200_TXC_TFACTOR1_SEL_SHIFT 4
+#define R200_TXC_TFACTOR1_SEL_MASK (0x7 << 4)
+#define R200_TXC_SCALE_SHIFT 8
+#define R200_TXC_SCALE_MASK (7 << 8)
+#define R200_TXC_SCALE_1X (0 << 8)
+#define R200_TXC_SCALE_2X (1 << 8)
+#define R200_TXC_SCALE_4X (2 << 8)
+#define R200_TXC_SCALE_8X (3 << 8)
+#define R200_TXC_SCALE_INV2 (5 << 8)
+#define R200_TXC_SCALE_INV4 (6 << 8)
+#define R200_TXC_SCALE_INV8 (7 << 8)
+#define R200_TXC_CLAMP_SHIFT 12
+#define R200_TXC_CLAMP_MASK (3 << 12)
+#define R200_TXC_CLAMP_WRAP (0 << 12)
+#define R200_TXC_CLAMP_0_1 (1 << 12)
+#define R200_TXC_CLAMP_8_8 (2 << 12)
+#define R200_TXC_OUTPUT_REG_MASK (7 << 16)
+#define R200_TXC_OUTPUT_REG_NONE (0 << 16)
+#define R200_TXC_OUTPUT_REG_R0 (1 << 16)
+#define R200_TXC_OUTPUT_REG_R1 (2 << 16)
+#define R200_TXC_OUTPUT_REG_R2 (3 << 16)
+#define R200_TXC_OUTPUT_REG_R3 (4 << 16)
+#define R200_TXC_OUTPUT_REG_R4 (5 << 16)
+#define R200_TXC_OUTPUT_REG_R5 (6 << 16)
+#define R200_TXC_OUTPUT_MASK_MASK (7 << 20)
+#define R200_TXC_OUTPUT_MASK_RGB (0 << 20)
+#define R200_TXC_OUTPUT_MASK_RG (1 << 20)
+#define R200_TXC_OUTPUT_MASK_RB (2 << 20)
+#define R200_TXC_OUTPUT_MASK_R (3 << 20)
+#define R200_TXC_OUTPUT_MASK_GB (4 << 20)
+#define R200_TXC_OUTPUT_MASK_G (5 << 20)
+#define R200_TXC_OUTPUT_MASK_B (6 << 20)
+#define R200_TXC_OUTPUT_MASK_NONE (7 << 20)
+#define R200_TXC_REPL_NORMAL 0
+#define R200_TXC_REPL_RED 1
+#define R200_TXC_REPL_GREEN 2
+#define R200_TXC_REPL_BLUE 3
+#define R200_TXC_REPL_ARG_A_SHIFT 26
+#define R200_TXC_REPL_ARG_A_MASK (3 << 26)
+#define R200_TXC_REPL_ARG_B_SHIFT 28
+#define R200_TXC_REPL_ARG_B_MASK (3 << 28)
+#define R200_TXC_REPL_ARG_C_SHIFT 30
+#define R200_TXC_REPL_ARG_C_MASK (3 << 30)
+#define R200_PP_TXABLEND_0 0x2f08
+#define R200_TXA_ARG_A_ZERO (0)
+#define R200_TXA_ARG_A_CURRENT_ALPHA (2) /* guess */
+#define R200_TXA_ARG_A_CURRENT_BLUE (3) /* guess */
+#define R200_TXA_ARG_A_DIFFUSE_ALPHA (4)
+#define R200_TXA_ARG_A_DIFFUSE_BLUE (5)
+#define R200_TXA_ARG_A_SPECULAR_ALPHA (6)
+#define R200_TXA_ARG_A_SPECULAR_BLUE (7)
+#define R200_TXA_ARG_A_TFACTOR_ALPHA (8)
+#define R200_TXA_ARG_A_TFACTOR_BLUE (9)
+#define R200_TXA_ARG_A_R0_ALPHA (10)
+#define R200_TXA_ARG_A_R0_BLUE (11)
+#define R200_TXA_ARG_A_R1_ALPHA (12)
+#define R200_TXA_ARG_A_R1_BLUE (13)
+#define R200_TXA_ARG_A_R2_ALPHA (14)
+#define R200_TXA_ARG_A_R2_BLUE (15)
+#define R200_TXA_ARG_A_R3_ALPHA (16)
+#define R200_TXA_ARG_A_R3_BLUE (17)
+#define R200_TXA_ARG_A_R4_ALPHA (18)
+#define R200_TXA_ARG_A_R4_BLUE (19)
+#define R200_TXA_ARG_A_R5_ALPHA (20)
+#define R200_TXA_ARG_A_R5_BLUE (21)
+#define R200_TXA_ARG_A_TFACTOR1_ALPHA (26)
+#define R200_TXA_ARG_A_TFACTOR1_BLUE (27)
+#define R200_TXA_ARG_A_MASK (31 << 0)
+#define R200_TXA_ARG_A_SHIFT 0
+#define R200_TXA_ARG_B_ZERO (0<<5)
+#define R200_TXA_ARG_B_CURRENT_ALPHA (2<<5) /* guess */
+#define R200_TXA_ARG_B_CURRENT_BLUE (3<<5) /* guess */
+#define R200_TXA_ARG_B_DIFFUSE_ALPHA (4<<5)
+#define R200_TXA_ARG_B_DIFFUSE_BLUE (5<<5)
+#define R200_TXA_ARG_B_SPECULAR_ALPHA (6<<5)
+#define R200_TXA_ARG_B_SPECULAR_BLUE (7<<5)
+#define R200_TXA_ARG_B_TFACTOR_ALPHA (8<<5)
+#define R200_TXA_ARG_B_TFACTOR_BLUE (9<<5)
+#define R200_TXA_ARG_B_R0_ALPHA (10<<5)
+#define R200_TXA_ARG_B_R0_BLUE (11<<5)
+#define R200_TXA_ARG_B_R1_ALPHA (12<<5)
+#define R200_TXA_ARG_B_R1_BLUE (13<<5)
+#define R200_TXA_ARG_B_R2_ALPHA (14<<5)
+#define R200_TXA_ARG_B_R2_BLUE (15<<5)
+#define R200_TXA_ARG_B_R3_ALPHA (16<<5)
+#define R200_TXA_ARG_B_R3_BLUE (17<<5)
+#define R200_TXA_ARG_B_R4_ALPHA (18<<5)
+#define R200_TXA_ARG_B_R4_BLUE (19<<5)
+#define R200_TXA_ARG_B_R5_ALPHA (20<<5)
+#define R200_TXA_ARG_B_R5_BLUE (21<<5)
+#define R200_TXA_ARG_B_TFACTOR1_ALPHA (26<<5)
+#define R200_TXA_ARG_B_TFACTOR1_BLUE (27<<5)
+#define R200_TXA_ARG_B_MASK (31 << 5)
+#define R200_TXA_ARG_B_SHIFT 5
+#define R200_TXA_ARG_C_ZERO (0<<10)
+#define R200_TXA_ARG_C_CURRENT_ALPHA (2<<10) /* guess */
+#define R200_TXA_ARG_C_CURRENT_BLUE (3<<10) /* guess */
+#define R200_TXA_ARG_C_DIFFUSE_ALPHA (4<<10)
+#define R200_TXA_ARG_C_DIFFUSE_BLUE (5<<10)
+#define R200_TXA_ARG_C_SPECULAR_ALPHA (6<<10)
+#define R200_TXA_ARG_C_SPECULAR_BLUE (7<<10)
+#define R200_TXA_ARG_C_TFACTOR_ALPHA (8<<10)
+#define R200_TXA_ARG_C_TFACTOR_BLUE (9<<10)
+#define R200_TXA_ARG_C_R0_ALPHA (10<<10)
+#define R200_TXA_ARG_C_R0_BLUE (11<<10)
+#define R200_TXA_ARG_C_R1_ALPHA (12<<10)
+#define R200_TXA_ARG_C_R1_BLUE (13<<10)
+#define R200_TXA_ARG_C_R2_ALPHA (14<<10)
+#define R200_TXA_ARG_C_R2_BLUE (15<<10)
+#define R200_TXA_ARG_C_R3_ALPHA (16<<10)
+#define R200_TXA_ARG_C_R3_BLUE (17<<10)
+#define R200_TXA_ARG_C_R4_ALPHA (18<<10)
+#define R200_TXA_ARG_C_R4_BLUE (19<<10)
+#define R200_TXA_ARG_C_R5_ALPHA (20<<10)
+#define R200_TXA_ARG_C_R5_BLUE (21<<10)
+#define R200_TXA_ARG_C_TFACTOR1_ALPHA (26<<10)
+#define R200_TXA_ARG_C_TFACTOR1_BLUE (27<<10)
+#define R200_TXA_ARG_C_MASK (31 << 10)
+#define R200_TXA_ARG_C_SHIFT 10
+#define R200_TXA_COMP_ARG_A (1 << 16)
+#define R200_TXA_COMP_ARG_A_SHIFT (16)
+#define R200_TXA_BIAS_ARG_A (1 << 17)
+#define R200_TXA_SCALE_ARG_A (1 << 18)
+#define R200_TXA_NEG_ARG_A (1 << 19)
+#define R200_TXA_COMP_ARG_B (1 << 20)
+#define R200_TXA_COMP_ARG_B_SHIFT (20)
+#define R200_TXA_BIAS_ARG_B (1 << 21)
+#define R200_TXA_SCALE_ARG_B (1 << 22)
+#define R200_TXA_NEG_ARG_B (1 << 23)
+#define R200_TXA_COMP_ARG_C (1 << 24)
+#define R200_TXA_COMP_ARG_C_SHIFT (24)
+#define R200_TXA_BIAS_ARG_C (1 << 25)
+#define R200_TXA_SCALE_ARG_C (1 << 26)
+#define R200_TXA_NEG_ARG_C (1 << 27)
+#define R200_TXA_OP_MADD (0 << 28)
+#define R200_TXA_OP_CND0 (2 << 28)
+#define R200_TXA_OP_LERP (3 << 28)
+#define R200_TXA_OP_CONDITIONAL (6 << 28)
+#define R200_TXA_OP_MASK (7 << 28)
+#define R200_PP_TXABLEND2_0 0x2f0c
+#define R200_TXA_TFACTOR_SEL_SHIFT 0
+#define R200_TXA_TFACTOR_SEL_MASK 0x7
+#define R200_TXA_TFACTOR1_SEL_SHIFT 4
+#define R200_TXA_TFACTOR1_SEL_MASK (0x7 << 4)
+#define R200_TXA_SCALE_SHIFT 8
+#define R200_TXA_SCALE_MASK (7 << 8)
+#define R200_TXA_SCALE_1X (0 << 8)
+#define R200_TXA_SCALE_2X (1 << 8)
+#define R200_TXA_SCALE_4X (2 << 8)
+#define R200_TXA_SCALE_8X (3 << 8)
+#define R200_TXA_SCALE_INV2 (5 << 8)
+#define R200_TXA_SCALE_INV4 (6 << 8)
+#define R200_TXA_SCALE_INV8 (7 << 8)
+#define R200_TXA_CLAMP_SHIFT 12
+#define R200_TXA_CLAMP_MASK (3 << 12)
+#define R200_TXA_CLAMP_WRAP (0 << 12)
+#define R200_TXA_CLAMP_0_1 (1 << 12)
+#define R200_TXA_CLAMP_8_8 (2 << 12)
+#define R200_TXA_OUTPUT_REG_MASK (7 << 16)
+#define R200_TXA_OUTPUT_REG_NONE (0 << 16)
+#define R200_TXA_OUTPUT_REG_R0 (1 << 16)
+#define R200_TXA_OUTPUT_REG_R1 (2 << 16)
+#define R200_TXA_OUTPUT_REG_R2 (3 << 16)
+#define R200_TXA_OUTPUT_REG_R3 (4 << 16)
+#define R200_TXA_OUTPUT_REG_R4 (5 << 16)
+#define R200_TXA_OUTPUT_REG_R5 (6 << 16)
+#define R200_TXA_DOT_ALPHA (1 << 20)
+#define R200_TXA_REPL_NORMAL 0
+#define R200_TXA_REPL_RED 1
+#define R200_TXA_REPL_GREEN 2
+#define R200_TXA_REPL_ARG_A_SHIFT 26
+#define R200_TXA_REPL_ARG_A_MASK (3 << 26)
+#define R200_TXA_REPL_ARG_B_SHIFT 28
+#define R200_TXA_REPL_ARG_B_MASK (3 << 28)
+#define R200_TXA_REPL_ARG_C_SHIFT 30
+#define R200_TXA_REPL_ARG_C_MASK (3 << 30)
+#define R200_PP_TXCBLEND_1 0x2f10
+#define R200_PP_TXCBLEND2_1 0x2f14
+#define R200_PP_TXABLEND_1 0x2f18
+#define R200_PP_TXABLEND2_1 0x2f1c
+#define R200_PP_TXCBLEND_2 0x2f20
+#define R200_PP_TXCBLEND2_2 0x2f24
+#define R200_PP_TXABLEND_2 0x2f28
+#define R200_PP_TXABLEND2_2 0x2f2c
+#define R200_PP_TXCBLEND_3 0x2f30
+#define R200_PP_TXCBLEND2_3 0x2f34
+#define R200_PP_TXABLEND_3 0x2f38
+#define R200_PP_TXABLEND2_3 0x2f3c
+#define R200_PP_TXCBLEND_4 0x2f40
+#define R200_PP_TXCBLEND2_4 0x2f44
+#define R200_PP_TXABLEND_4 0x2f48
+#define R200_PP_TXABLEND2_4 0x2f4c
+#define R200_PP_TXCBLEND_5 0x2f50
+#define R200_PP_TXCBLEND2_5 0x2f54
+#define R200_PP_TXABLEND_5 0x2f58
+#define R200_PP_TXABLEND2_5 0x2f5c
+#define R200_PP_TXCBLEND_6 0x2f60
+#define R200_PP_TXCBLEND2_6 0x2f64
+#define R200_PP_TXABLEND_6 0x2f68
+#define R200_PP_TXABLEND2_6 0x2f6c
+#define R200_PP_TXCBLEND_7 0x2f70
+#define R200_PP_TXCBLEND2_7 0x2f74
+#define R200_PP_TXABLEND_7 0x2f78
+#define R200_PP_TXABLEND2_7 0x2f7c
+/* gap */
+#define R200_RB3D_ABLENDCNTL 0x321C /* see BLENDCTL */
+#define R200_RB3D_CBLENDCNTL 0x3220 /* see BLENDCTL */
+
+
+/*
+ * Offsets in TCL vector state. NOTE: Hardwiring matrix positions.
+ * Multiple contexts could collaberate to eliminate state bouncing.
+ */
+#define R200_VS_LIGHT_AMBIENT_ADDR 0x00000028
+#define R200_VS_LIGHT_DIFFUSE_ADDR 0x00000030
+#define R200_VS_LIGHT_SPECULAR_ADDR 0x00000038
+#define R200_VS_LIGHT_DIRPOS_ADDR 0x00000040
+#define R200_VS_LIGHT_HWVSPOT_ADDR 0x00000048
+#define R200_VS_LIGHT_ATTENUATION_ADDR 0x00000050
+#define R200_VS_SPOT_DUAL_CONE 0x00000058
+#define R200_VS_GLOBAL_AMBIENT_ADDR 0x0000005C
+#define R200_VS_FOG_PARAM_ADDR 0x0000005D
+#define R200_VS_EYE_VECTOR_ADDR 0x0000005E
+#define R200_VS_UCP_ADDR 0x00000060
+#define R200_VS_PNT_SPRITE_VPORT_SCALE 0x00000068
+#define R200_VS_MATRIX_0_MV 0x00000080
+#define R200_VS_MATRIX_1_INV_MV 0x00000084
+#define R200_VS_MATRIX_2_MVP 0x00000088
+#define R200_VS_MATRIX_3_TEX0 0x0000008C
+#define R200_VS_MATRIX_4_TEX1 0x00000090
+#define R200_VS_MATRIX_5_TEX2 0x00000094
+#define R200_VS_MATRIX_6_TEX3 0x00000098
+#define R200_VS_MATRIX_7_TEX4 0x0000009C
+#define R200_VS_MATRIX_8_TEX5 0x000000A0
+#define R200_VS_MAT_0_EMISS 0x000000B0
+#define R200_VS_MAT_0_AMB 0x000000B1
+#define R200_VS_MAT_0_DIF 0x000000B2
+#define R200_VS_MAT_0_SPEC 0x000000B3
+#define R200_VS_MAT_1_EMISS 0x000000B4
+#define R200_VS_MAT_1_AMB 0x000000B5
+#define R200_VS_MAT_1_DIF 0x000000B6
+#define R200_VS_MAT_1_SPEC 0x000000B7
+#define R200_VS_EYE2CLIP_MTX 0x000000B8
+#define R200_VS_PNT_SPRITE_ATT_CONST 0x000000BC
+#define R200_VS_PNT_SPRITE_EYE_IN_MODEL 0x000000BD
+#define R200_VS_PNT_SPRITE_CLAMP 0x000000BE
+#define R200_VS_MAX 0x000001C0
+
+
+/*
+ * Offsets in TCL scalar state
+ */
+#define R200_SS_LIGHT_DCD_ADDR 0x00000000
+#define R200_SS_LIGHT_DCM_ADDR 0x00000008
+#define R200_SS_LIGHT_SPOT_EXPONENT_ADDR 0x00000010
+#define R200_SS_LIGHT_SPOT_CUTOFF_ADDR 0x00000018
+#define R200_SS_LIGHT_SPECULAR_THRESH_ADDR 0x00000020
+#define R200_SS_LIGHT_RANGE_CUTOFF_SQRD 0x00000028
+#define R200_SS_LIGHT_RANGE_ATT_CONST 0x00000030
+#define R200_SS_VERT_GUARD_CLIP_ADJ_ADDR 0x00000080
+#define R200_SS_VERT_GUARD_DISCARD_ADJ_ADDR 0x00000081
+#define R200_SS_HORZ_GUARD_CLIP_ADJ_ADDR 0x00000082
+#define R200_SS_HORZ_GUARD_DISCARD_ADJ_ADDR 0x00000083
+#define R200_SS_MAT_0_SHININESS 0x00000100
+#define R200_SS_MAT_1_SHININESS 0x00000101
+
+
+/*
+ * Matrix indices
+ */
+#define R200_MTX_MV 0
+#define R200_MTX_IMV 1
+#define R200_MTX_MVP 2
+#define R200_MTX_TEX0 3
+#define R200_MTX_TEX1 4
+#define R200_MTX_TEX2 5
+#define R200_MTX_TEX3 6
+#define R200_MTX_TEX4 7
+#define R200_MTX_TEX5 8
+
+/* Color formats for 2d packets
+ */
+#define R200_CP_COLOR_FORMAT_CI8 2
+#define R200_CP_COLOR_FORMAT_ARGB1555 3
+#define R200_CP_COLOR_FORMAT_RGB565 4
+#define R200_CP_COLOR_FORMAT_ARGB8888 6
+#define R200_CP_COLOR_FORMAT_RGB332 7
+#define R200_CP_COLOR_FORMAT_RGB8 9
+#define R200_CP_COLOR_FORMAT_ARGB4444 15
+
+
+/*
+ * CP type-3 packets
+ */
+#define R200_CP_CMD_NOP 0xC0001000
+#define R200_CP_CMD_NEXT_CHAR 0xC0001900
+#define R200_CP_CMD_PLY_NEXTSCAN 0xC0001D00
+#define R200_CP_CMD_SET_SCISSORS 0xC0001E00
+#define R200_CP_CMD_LOAD_MICROCODE 0xC0002400
+#define R200_CP_CMD_WAIT_FOR_IDLE 0xC0002600
+#define R200_CP_CMD_3D_DRAW_VBUF 0xC0002800
+#define R200_CP_CMD_3D_DRAW_IMMD 0xC0002900
+#define R200_CP_CMD_3D_DRAW_INDX 0xC0002A00
+#define R200_CP_CMD_LOAD_PALETTE 0xC0002C00
+#define R200_CP_CMD_3D_LOAD_VBPNTR 0xC0002F00
+#define R200_CP_CMD_INDX_BUFFER 0xC0003300
+#define R200_CP_CMD_3D_DRAW_VBUF_2 0xC0003400
+#define R200_CP_CMD_3D_DRAW_IMMD_2 0xC0003500
+#define R200_CP_CMD_3D_DRAW_INDX_2 0xC0003600
+#define R200_CP_CMD_PAINT 0xC0009100
+#define R200_CP_CMD_BITBLT 0xC0009200
+#define R200_CP_CMD_SMALLTEXT 0xC0009300
+#define R200_CP_CMD_HOSTDATA_BLT 0xC0009400
+#define R200_CP_CMD_POLYLINE 0xC0009500
+#define R200_CP_CMD_POLYSCANLINES 0xC0009800
+#define R200_CP_CMD_PAINT_MULTI 0xC0009A00
+#define R200_CP_CMD_BITBLT_MULTI 0xC0009B00
+#define R200_CP_CMD_TRANS_BITBLT 0xC0009C00
+
+
+#define R200_AGP_TEX_OFFSET 0x02000000
+
+
+
+
+#endif
+
diff --git a/xc/lib/GL/mesa/src/drv/r200/r200_state.c b/xc/lib/GL/mesa/src/drv/r200/r200_state.c
index 1418c4524..621fc416b 100644
--- a/xc/lib/GL/mesa/src/drv/r200/r200_state.c
+++ b/xc/lib/GL/mesa/src/drv/r200/r200_state.c
@@ -1940,7 +1940,7 @@ static void upload_matrix( r200ContextPtr rmesa, GLfloat *src, int idx )
R200_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
}
-static void upload_matrix_t( r200ContextPtr rmesa, GLfloat *src, int idx )
+static void upload_matrix_t( r200ContextPtr rmesa, const GLfloat *src, int idx )
{
float *dest = ((float *)R200_DB_STATE( mat[idx] ))+MAT_ELT_0;
memcpy(dest, src, 16*sizeof(float));
diff --git a/xc/lib/GL/mesa/src/drv/r200/r200_tex.c b/xc/lib/GL/mesa/src/drv/r200/r200_tex.c
index ac5821e66..da3554a19 100644
--- a/xc/lib/GL/mesa/src/drv/r200/r200_tex.c
+++ b/xc/lib/GL/mesa/src/drv/r200/r200_tex.c
@@ -54,7 +54,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Utility functions:
*/
-static void r200SetTexWrap( r200TexObjPtr t, GLenum swrap, GLenum twrap )
+static void r200SetTexWrap( r200TexObjPtr t, GLenum swrap, GLenum twrap, GLenum rwrap )
{
t->pp_txfilter &= ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK);
@@ -109,6 +109,34 @@ static void r200SetTexWrap( r200TexObjPtr t, GLenum swrap, GLenum twrap )
default:
_mesa_problem(NULL, "bad S wrap mode in r200SetTexWrap");
}
+
+ t->pp_txformat_x &= ~R200_CLAMP_Q_MASK;
+
+ switch ( rwrap ) {
+ case GL_REPEAT:
+ t->pp_txformat_x |= R200_CLAMP_Q_WRAP;
+ break;
+ case GL_CLAMP:
+ t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_BORDER;
+ break;
+ case GL_MIRRORED_REPEAT_ARB:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR;
+ break;
+ case GL_MIRROR_CLAMP_ATI:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_BORDER;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_ATI:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST;
+ break;
+ default:
+ _mesa_problem(NULL, "bad R wrap mode in r200SetTexWrap");
+ }
}
static void r200SetTexMaxAnisotropy( r200TexObjPtr t, GLfloat max )
@@ -133,6 +161,7 @@ static void r200SetTexFilter( r200TexObjPtr t, GLenum minf, GLenum magf )
GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK);
t->pp_txfilter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK);
+ t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK;
if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) {
switch ( minf ) {
@@ -174,12 +203,17 @@ static void r200SetTexFilter( r200TexObjPtr t, GLenum minf, GLenum magf )
}
}
+ /* Note we don't have 3D mipmaps so only use the mag filter setting
+ * to set the 3D texture filter mode.
+ */
switch ( magf ) {
case GL_NEAREST:
t->pp_txfilter |= R200_MAG_FILTER_NEAREST;
+ t->pp_txformat_x |= R200_VOLUME_FILTER_NEAREST;
break;
case GL_LINEAR:
t->pp_txfilter |= R200_MAG_FILTER_LINEAR;
+ t->pp_txformat_x |= R200_VOLUME_FILTER_LINEAR;
break;
}
}
@@ -207,7 +241,7 @@ static r200TexObjPtr r200AllocTexObj( struct gl_texture_object *texObj )
/* Initialize non-image-dependent parts of the state:
*/
- r200SetTexWrap( t, texObj->WrapS, texObj->WrapT );
+ r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR );
r200SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
r200SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
r200SetTexBorderColor( t, texObj->_BorderChan );
@@ -575,6 +609,100 @@ static void r200TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
}
+static void r200TexImage3D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200TexObjPtr t = (r200TexObjPtr)texObj->DriverData;
+
+ if ( t ) {
+ r200SwapOutTexObj( rmesa, t );
+ }
+ else {
+ t = r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
+ }
+ texObj->DriverData = t;
+ }
+
+ texImage->IsClientData = GL_FALSE;
+
+#if 0
+ if (r200ValidateClientStorage( ctx, target,
+ internalFormat,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage)) {
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using client storage\n", __FUNCTION__);
+ }
+ else
+#endif
+ {
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
+
+ /* Normal path: copy (to cached memory) and eventually upload
+ * via another copy to agp memory and then a blit... Could
+ * eliminate one copy by going straight to (permanent) agp.
+ *
+ * Note, this will call r200ChooseTextureFormat.
+ */
+ _mesa_store_teximage3d(ctx, target, level, internalFormat,
+ width, height, depth, border,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ t->dirty_images |= (1 << level);
+ }
+}
+
+
+static void
+r200TexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200TexObjPtr t = (r200TexObjPtr) texObj->DriverData;
+
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ assert( t ); /* this _should_ be true */
+ if ( t ) {
+ r200SwapOutTexObj( rmesa, t );
+ }
+ else {
+ t = r200AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
+ return;
+ }
+ texObj->DriverData = t;
+ }
+
+ _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing, texObj, texImage);
+
+ t->dirty_images |= (1 << level);
+}
+
+
+
static void r200TexEnv( GLcontext *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
@@ -656,7 +784,8 @@ static void r200TexParameter( GLcontext *ctx, GLenum target,
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
- r200SetTexWrap( t, texObj->WrapS, texObj->WrapT );
+ case GL_TEXTURE_WRAP_R:
+ r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR );
break;
case GL_TEXTURE_BORDER_COLOR:
@@ -791,10 +920,18 @@ void r200InitTextureFuncs( GLcontext *ctx )
ctx->Driver.ChooseTextureFormat = r200ChooseTextureFormat;
ctx->Driver.TexImage1D = r200TexImage1D;
ctx->Driver.TexImage2D = r200TexImage2D;
+#if ENABLE_HW_3D_TEXTURE
+ ctx->Driver.TexImage3D = r200TexImage3D;
+#else
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+#endif
ctx->Driver.TexSubImage1D = r200TexSubImage1D;
ctx->Driver.TexSubImage2D = r200TexSubImage2D;
+#if ENABLE_HW_3D_TEXTURE
+ ctx->Driver.TexSubImage3D = r200TexSubImage3D;
+#else
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+#endif
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
diff --git a/xc/lib/GL/mesa/src/drv/r200/r200_texmem.c b/xc/lib/GL/mesa/src/drv/r200/r200_texmem.c
index 19cfaba97..e6d07d109 100644
--- a/xc/lib/GL/mesa/src/drv/r200/r200_texmem.c
+++ b/xc/lib/GL/mesa/src/drv/r200/r200_texmem.c
@@ -325,20 +325,30 @@ static void r200UploadAGPClientSubImage( r200ContextPtr rmesa,
GLint width, GLint height )
{
const struct gl_texture_format *texFormat = texImage->TexFormat;
- GLuint pitch = t->image[0].width * texFormat->TexelBytes;
+ GLuint srcPitch, dstPitch;
int blit_format;
int srcOffset;
-
+ /*
+ * XXX it appears that we always upload the full image, not a subimage.
+ * I.e. x==0, y==0, width=texWidth, height=texWidth. If this is ever
+ * changed, the src pitch will have to change.
+ */
switch ( texFormat->TexelBytes ) {
case 1:
blit_format = R200_CP_COLOR_FORMAT_CI8;
+ srcPitch = t->image[0].width * texFormat->TexelBytes;
+ dstPitch = t->image[0].width * texFormat->TexelBytes;
break;
case 2:
blit_format = R200_CP_COLOR_FORMAT_RGB565;
+ srcPitch = t->image[0].width * texFormat->TexelBytes;
+ dstPitch = t->image[0].width * texFormat->TexelBytes;
break;
case 4:
blit_format = R200_CP_COLOR_FORMAT_ARGB8888;
+ srcPitch = t->image[0].width * texFormat->TexelBytes;
+ dstPitch = t->image[0].width * texFormat->TexelBytes;
break;
default:
return;
@@ -357,9 +367,9 @@ static void r200UploadAGPClientSubImage( r200ContextPtr rmesa,
r200EmitWait( rmesa, RADEON_WAIT_3D );
r200EmitBlit( rmesa, blit_format,
- pitch,
+ srcPitch,
srcOffset,
- t->image[0].width * texFormat->TexelBytes, /* dst pitch! */
+ dstPitch,
t->bufAddr,
x,
y,
@@ -378,7 +388,7 @@ static void r200UploadRectSubImage( r200ContextPtr rmesa,
GLint width, GLint height )
{
const struct gl_texture_format *texFormat = texImage->TexFormat;
- int blit_format, blit_pitch, done;
+ int blit_format, dstPitch, done;
switch ( texFormat->TexelBytes ) {
case 1:
@@ -400,7 +410,7 @@ static void r200UploadRectSubImage( r200ContextPtr rmesa,
*/
width = texImage->Width;
height = texImage->Height;
- blit_pitch = t->pp_txpitch + 32;
+ dstPitch = t->pp_txpitch + 32;
if (rmesa->prefer_agp_client_texturing && texImage->IsClientData) {
/* In this case, could also use agp texturing. This is
@@ -424,11 +434,13 @@ static void r200UploadRectSubImage( r200ContextPtr rmesa,
else if (texImage->IsClientData) {
/* Data already in agp memory, with usable pitch.
*/
+ GLuint srcPitch;
+ srcPitch = texImage->RowStride * texFormat->TexelBytes;
r200EmitBlit( rmesa,
blit_format,
- texImage->RowStride * texFormat->TexelBytes,
+ srcPitch,
r200AgpOffsetFromVirtual( rmesa, texImage->Data ),
- blit_pitch, t->bufAddr,
+ dstPitch, t->bufAddr,
0, 0,
0, 0,
width, height );
@@ -438,20 +450,24 @@ static void r200UploadRectSubImage( r200ContextPtr rmesa,
*/
for (done = 0; done < height ; ) {
struct r200_dma_region region;
- int lines = MIN2( height - done, RADEON_BUFFER_SIZE / blit_pitch );
- int src_pitch = texImage->RowStride * texFormat->TexelBytes;
- char *tex = (char *)texImage->Data + done * src_pitch;
+ int lines = MIN2( height - done, RADEON_BUFFER_SIZE / dstPitch );
+ int src_pitch;
+ char *tex;
+
+ src_pitch = texImage->RowStride * texFormat->TexelBytes;
+
+ tex = (char *)texImage->Data + done * src_pitch;
memset(&region, 0, sizeof(region));
- r200AllocDmaRegion( rmesa, &region, lines * blit_pitch, 64 );
+ r200AllocDmaRegion( rmesa, &region, lines * dstPitch, 64 );
/* Copy texdata to dma:
*/
if (0)
- fprintf(stderr, "%s: src_pitch %d blit_pitch %d\n",
- __FUNCTION__, src_pitch, blit_pitch);
+ fprintf(stderr, "%s: src_pitch %d dst_pitch %d\n",
+ __FUNCTION__, src_pitch, dstPitch);
- if (src_pitch == blit_pitch) {
+ if (src_pitch == dstPitch) {
memcpy( region.address, tex, lines * src_pitch );
}
else {
@@ -459,7 +475,7 @@ static void r200UploadRectSubImage( r200ContextPtr rmesa,
int i;
for (i = 0 ; i < lines ; i++) {
memcpy( buf, tex, src_pitch );
- buf += blit_pitch;
+ buf += dstPitch;
tex += src_pitch;
}
}
@@ -470,8 +486,8 @@ static void r200UploadRectSubImage( r200ContextPtr rmesa,
*/
r200EmitBlit( rmesa,
blit_format,
- blit_pitch, GET_START( &region ),
- blit_pitch, t->bufAddr,
+ dstPitch, GET_START( &region ),
+ dstPitch, t->bufAddr,
0, 0,
0, done,
width, lines );
@@ -568,7 +584,10 @@ static void r200UploadSubImage( r200ContextPtr rmesa,
imageHeight = texImage->Height;
offset = t->bufAddr;
- pitch = (t->image[0].width * texFormat->TexelBytes) / 64;
+ if (texFormat->TexelBytes == 0)
+ pitch = (t->image[0].width * 1) / 64;
+ else
+ pitch = (t->image[0].width * texFormat->TexelBytes) / 64;
if ( R200_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) )
@@ -590,13 +609,28 @@ static void r200UploadSubImage( r200ContextPtr rmesa,
t->image[hwlevel].data = texImage->Data;
+ /* Init the DRM_RADEON_TEXTURE command / drmRadeonTexture struct.
+ /* NOTE: we're always use a 1KB-wide blit and I8 texture format.
+ * We used to use 1, 2 and 4-byte texels and used to use the texture
+ * width to dictate the blit width - but that won't work for compressed
+ * textures. (Brian)
+ */
tex.offset = offset;
- tex.pitch = pitch;
- tex.format = format;
- tex.width = imageWidth;
- tex.height = imageHeight;
+ tex.pitch = BLIT_WIDTH_BYTES / 64;
+ tex.format = R200_TXFORMAT_I8; /* any 1-byte texel format */
+ if (texImage->TexFormat->TexelBytes) {
+ tex.width = imageWidth * texImage->TexFormat->TexelBytes; /* in bytes */
+ tex.height = imageHeight;
+ }
+ else {
+ tex.width = imageWidth; /* compressed */
+ tex.height = imageHeight;
+ if (tex.height < 4)
+ tex.height = 4;
+ }
tex.image = &tmp;
-
+
+ /* copy (x,y,width,height,data) */
memcpy( &tmp, &t->image[hwlevel], sizeof(drmRadeonTexImage) );
LOCK_HARDWARE( rmesa );
diff --git a/xc/lib/GL/mesa/src/drv/r200/r200_texstate.c b/xc/lib/GL/mesa/src/drv/r200/r200_texstate.c
index dcebcaeb4..833e350fc 100644
--- a/xc/lib/GL/mesa/src/drv/r200/r200_texstate.c
+++ b/xc/lib/GL/mesa/src/drv/r200/r200_texstate.c
@@ -55,12 +55,10 @@ static void r200SetTexImages( r200ContextPtr rmesa,
{
r200TexObjPtr t = (r200TexObjPtr)tObj->DriverData;
const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel];
- GLint totalSize;
- GLint texelsPerDword = 0, blitWidth = 0, blitPitch = 0;
- GLint x, y, width, height;
+ GLint curOffset;
GLint i;
GLint firstLevel=0, lastLevel=0, numLevels;
- GLint log2Width, log2Height;
+ GLint log2Width, log2Height, log2Depth;
GLuint txformat = 0;
t->pp_txfilter &= ~R200_YUV_TO_RGB;
@@ -110,44 +108,10 @@ static void r200SetTexImages( r200ContextPtr rmesa,
txformat == R200_TXFORMAT_ARGB8888 ||
txformat == R200_TXFORMAT_ARGB4444 ||
txformat == R200_TXFORMAT_ARGB1555 ||
- txformat == R200_TXFORMAT_AI88 ) {
+ txformat == R200_TXFORMAT_AI88) {
t->pp_txformat |= R200_TXFORMAT_ALPHA_IN_MAP;
}
- /* The R200 has a 64-byte minimum pitch for all blits. We
- * calculate the equivalent number of texels to simplify the
- * calculation of the texture image area.
- */
- switch ( baseImage->TexFormat->TexelBytes ) {
- case 1:
- texelsPerDword = 4;
- blitPitch = 64;
- break;
- case 2:
- texelsPerDword = 2;
- blitPitch = 32;
- break;
- case 4:
- texelsPerDword = 1;
- blitPitch = 16;
- break;
- default:
- assert(0);
- }
-
- /* Select the larger of the two widths for our global texture image
- * coordinate space. As the R200 has very strict offset rules, we
- * can't upload mipmaps directly and have to reference their location
- * from the aligned start of the whole image.
- */
- blitWidth = MAX2( baseImage->Width, blitPitch );
-
- /* Calculate mipmap offsets and dimensions.
- */
- totalSize = 0;
- x = 0;
- y = 0;
-
/* Compute which mipmap levels we really want to send to the hardware.
* This depends on the base image size, GL_TEXTURE_MIN_LOD,
* GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
@@ -174,6 +138,13 @@ static void r200SetTexImages( r200ContextPtr rmesa,
log2Width = tObj->Image[firstLevel]->WidthLog2;
log2Height = tObj->Image[firstLevel]->HeightLog2;
break;
+ case GL_TEXTURE_3D:
+ firstLevel = tObj->BaseLevel;
+ lastLevel = tObj->BaseLevel;
+ log2Width = tObj->Image[firstLevel]->WidthLog2;
+ log2Height = tObj->Image[firstLevel]->HeightLog2;
+ log2Depth = tObj->Image[firstLevel]->DepthLog2;
+ break;
case GL_TEXTURE_RECTANGLE_NV:
firstLevel = lastLevel = 0;
log2Width = log2Height = 1; /* ? */
@@ -200,7 +171,13 @@ static void r200SetTexImages( r200ContextPtr rmesa,
assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
- for ( i = 0 ; i < numLevels ; i++ ) {
+ /* Calculate mipmap offsets and dimensions for blitting (uploading)
+ * The idea is that we lay out the mipmap levels within a block of
+ * memory organized as a rectangle of width BLIT_WIDTH_BYTES.
+ */
+ curOffset = 0;
+
+ for (i = 0; i < numLevels; i++) {
const struct gl_texture_image *texImage;
GLuint size;
@@ -208,61 +185,45 @@ static void r200SetTexImages( r200ContextPtr rmesa,
if ( !texImage )
break;
- width = texImage->Width;
- height = texImage->Height;
-
- /* Texture images have a minimum pitch of 32 bytes (half of the
- * 64-byte minimum pitch for blits). For images that have a
- * width smaller than this, we must pad each texture image
- * scanline out to this amount.
- */
- if ( width < blitPitch / 2 ) {
- width = blitPitch / 2;
+ /* find image size in bytes */
+ if (texImage->IsCompressed) {
+ size = texImage->CompressedSize;
}
-
- if (target == GL_TEXTURE_RECTANGLE_NV)
- size = ((width*baseImage->TexFormat->TexelBytes+63)&~63) * height;
- else
- size = width * height * baseImage->TexFormat->TexelBytes;
-
- totalSize += size;
+ else {
+ int w = texImage->Width * texImage->TexFormat->TexelBytes;
+ if (w < 32)
+ w = 32;
+ size = w * texImage->Height * texImage->Depth;
+ }
+ assert(size > 0);
- if (target != GL_TEXTURE_RECTANGLE_NV) {
- while ( width < blitWidth && height > 1 ) {
- width *= 2;
- height /= 2;
- }
+ if (curOffset & 0x1f) {
+ /* align to 32-byte offset */
+ curOffset = (curOffset + 0x1f) & ~0x1f;
}
- t->image[i].x = x;
- t->image[i].y = y;
- t->image[i].width = width;
- t->image[i].height = height;
+ t->image[i].x = curOffset % BLIT_WIDTH_BYTES;
+ t->image[i].y = curOffset / BLIT_WIDTH_BYTES;
+ t->image[i].width = MIN2(size, BLIT_WIDTH_BYTES);
+ t->image[i].height = size / t->image[i].width;
- /* While blits must have a pitch of at least 64 bytes, mipmaps
- * must be aligned on a 32-byte boundary (just like each texture
- * image scanline).
- */
- if ( width >= blitWidth ) {
- y += height;
- } else {
- x += width;
- if ( x >= blitWidth ) {
- x = 0;
- y++;
- }
- }
+ assert(size % t->image[i].width == 0);
+ assert(t->image[i].x == 0
+ || (size < BLIT_WIDTH_BYTES && t->image[i].height == 1));
- if ( 0 )
- fprintf( stderr, "level=%d p=%d %dx%d -> %dx%d at (%d,%d)\n",
- i, blitWidth, baseImage->Width, baseImage->Height,
- t->image[i].width, t->image[i].height,
- t->image[i].x, t->image[i].y );
+ curOffset += size;
+
+ if (0)
+ fprintf(stderr,
+ "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
+ i, texImage->Width, texImage->Height,
+ t->image[i].x, t->image[i].y,
+ t->image[i].width, t->image[i].height, size, curOffset);
}
/* Align the total size of texture memory block.
*/
- t->totalSize = (totalSize + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
+ t->totalSize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
/* Hardware state:
*/
@@ -274,14 +235,23 @@ static void r200SetTexImages( r200ContextPtr rmesa,
t->pp_txformat |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
(log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
+ t->pp_txformat_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
+ if (target == GL_TEXTURE_3D) {
+ t->pp_txformat_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
+ t->pp_txformat_x |= R200_TEXCOORD_VOLUME;
+ }
+
t->pp_txsize = (((tObj->Image[firstLevel]->Width - 1) << 0) |
- ((tObj->Image[firstLevel]->Height - 1) << 16));
+ ((tObj->Image[firstLevel]->Height - 1) << 16));
/* Only need to round to nearest 32 for textures, but the blitter
* requires 64-byte aligned pitches, and we may/may not need the
- * blitter.
+ * blitter. NPOT only!
*/
- t->pp_txpitch = ((tObj->Image[firstLevel]->Width * baseImage->TexFormat->TexelBytes) + 63) & ~(63);
+ if (baseImage->IsCompressed)
+ t->pp_txpitch = (tObj->Image[firstLevel]->Width + 63) & ~(63);
+ else
+ t->pp_txpitch = ((tObj->Image[firstLevel]->Width * baseImage->TexFormat->TexelBytes) + 63) & ~(63);
t->pp_txpitch -= 32;
t->dirty_state = TEX_ALL;
@@ -1107,6 +1077,10 @@ static void r200UpdateTextureEnv( GLcontext *ctx, int unit )
R200_TXFORMAT_ALPHA_IN_MAP | \
R200_TXFORMAT_NON_POWER2)
+/* XXX might be wrong */
+#define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
+ R200_TEXCOORD_MASK | \
+ R200_VOLUME_FILTER_MASK)
static void import_tex_obj_state( r200ContextPtr rmesa,
@@ -1119,6 +1093,8 @@ static void import_tex_obj_state( r200ContextPtr rmesa,
cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
+ cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
+ cmd[TEX_PP_TXFORMAT_X] |= texobj->pp_txformat_x & TEXOBJ_TXFORMAT_X_MASK;
cmd[TEX_PP_TXSIZE] = texobj->pp_txsize; /* NPOT only! */
cmd[TEX_PP_TXPITCH] = texobj->pp_txpitch; /* NPOT only! */
cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset;
@@ -1133,13 +1109,15 @@ static void import_tex_obj_state( r200ContextPtr rmesa,
static void set_texgen_matrix( r200ContextPtr rmesa,
GLuint unit,
- GLfloat *s_plane,
- GLfloat *t_plane )
+ const GLfloat *s_plane,
+ const GLfloat *t_plane,
+ const GLfloat *r_plane )
{
static const GLfloat scale_identity[4] = { 1,1,1,1 };
if (!TEST_EQ_4V( s_plane, scale_identity) ||
- !(TEST_EQ_4V( t_plane, scale_identity))) {
+ !TEST_EQ_4V( t_plane, scale_identity) ||
+ !TEST_EQ_4V( r_plane, scale_identity)) {
rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit;
rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
@@ -1150,6 +1128,13 @@ static void set_texgen_matrix( r200ContextPtr rmesa,
rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
+
+ /* NOTE: r_plane goes in the 4th row, not 3rd! */
+ rmesa->TexGenMatrix[unit].m[3] = r_plane[0];
+ rmesa->TexGenMatrix[unit].m[7] = r_plane[1];
+ rmesa->TexGenMatrix[unit].m[11] = r_plane[2];
+ rmesa->TexGenMatrix[unit].m[15] = r_plane[3];
+
rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
}
}
@@ -1161,7 +1146,7 @@ static void set_texgen_matrix( r200ContextPtr rmesa,
static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4;
GLuint tmp = rmesa->TexGenEnabled;
@@ -1174,7 +1159,7 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
if (0)
fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
- if ((texUnit->TexGenEnabled & (S_BIT|T_BIT)) == 0) {
+ if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT)) == 0) {
/* Disabled, no fallback:
*/
rmesa->TexGenInputs |=
@@ -1188,29 +1173,43 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
fprintf(stderr, "fallback Q_BIT\n");
return GL_FALSE;
}
- else if ((texUnit->TexGenEnabled & (S_BIT|T_BIT)) != (S_BIT|T_BIT) ||
- texUnit->GenModeS != texUnit->GenModeT) {
+ else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
+ texUnit->GenModeS == texUnit->GenModeT) {
+ /* OK */
+ rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
+ /* continue */
+ }
+ else if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT) &&
+ texUnit->GenModeS == texUnit->GenModeT &&
+ texUnit->GenModeT == texUnit->GenModeR) {
+ /* OK */
+ rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
+ /* continue */
+ }
+ else {
/* Mixed modes, fallback:
*/
-/* fprintf(stderr, "fallback mixed texgen\n"); */
+ /* fprintf(stderr, "fallback mixed texgen\n"); */
return GL_FALSE;
}
- else
- rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
+
+ rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
switch (texUnit->GenModeS) {
case GL_OBJECT_LINEAR:
rmesa->TexGenInputs |= R200_TEXGEN_INPUT_OBJ << inputshift;
set_texgen_matrix( rmesa, unit,
texUnit->ObjectPlaneS,
- texUnit->ObjectPlaneT);
+ texUnit->ObjectPlaneT,
+ texUnit->ObjectPlaneR);
break;
case GL_EYE_LINEAR:
rmesa->TexGenInputs |= R200_TEXGEN_INPUT_EYE << inputshift;
set_texgen_matrix( rmesa, unit,
texUnit->EyePlaneS,
- texUnit->EyePlaneT);
+ texUnit->EyePlaneT,
+ texUnit->EyePlaneR);
break;
case GL_REFLECTION_MAP_NV:
@@ -1318,6 +1317,30 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
return GL_TRUE;
}
+static GLboolean enable_tex_3d( GLcontext *ctx, int unit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r200TexObjPtr t = (r200TexObjPtr) tObj->DriverData;
+
+ /* Need to load the 2d images associated with this unit.
+ */
+ if (t->pp_txformat & R200_TXFORMAT_NON_POWER2) {
+ t->pp_txformat &= ~R200_TXFORMAT_NON_POWER2;
+ t->dirty_images = ~0;
+ }
+
+ if ( t->dirty_images ) {
+ R200_FIREVERTICES( rmesa );
+ r200SetTexImages( rmesa, tObj, GL_TEXTURE_3D );
+ if ( !t->memBlock )
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
static GLboolean enable_tex_rect( GLcontext *ctx, int unit )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
@@ -1412,6 +1435,12 @@ static GLboolean r200UpdateTextureUnit( GLcontext *ctx, int unit )
return (enable_tex_2d( ctx, unit ) &&
update_tex_common( ctx, unit ));
}
+#if ENABLE_HW_3D_TEXTURE
+ else if ( texUnit->_ReallyEnabled & (TEXTURE_3D_BIT) ) {
+ return (enable_tex_3d( ctx, unit ) &&
+ update_tex_common( ctx, unit ));
+ }
+#endif
else if ( texUnit->_ReallyEnabled ) {
return GL_FALSE;
}