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authorkeithw <keithw>2001-10-04 19:13:03 +0000
committerkeithw <keithw>2001-10-04 19:13:03 +0000
commitcb03b5c90da922247fca85d2a9c27e5cb4b56e4f (patch)
tree898a17a276d515bed0cfc8f383b608080d88bd00
parentc725e9065e19928e056b21abec15e22bf8ff64e1 (diff)
Fix fixed quads loop -- Zephaniah Hullmesa-3-5-branch
-rw-r--r--xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c
index f8d54ccfb..1dd48c2bd 100644
--- a/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c
+++ b/xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c
@@ -745,7 +745,7 @@ static void tdfx_render_vb_quads( GLcontext *ctx,
GLuint i;
(void) flags;
- for (i = start ; i < count-4 ; i += 4 ) {
+ for (i = start ; i <= count-4 ; i += 4 ) {
#define VERT(x) (fxVB + ((x)<<shift))
fxMesa->Glide.grDrawTriangle( VERT(i), VERT(i+1), VERT(i+3) );
fxMesa->Glide.grDrawTriangle( VERT(i+1), VERT(i+2), VERT(i+3) );