1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
|
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <GL/glxtokens.h>
#include <string.h>
#include <windowstr.h>
#include <os.h>
#include <colormapst.h>
#include "privates.h"
#include "glxserver.h"
#include "glxutil.h"
#include "glxext.h"
#include "protocol-versions.h"
static int glxScreenPrivateKeyIndex;
static DevPrivateKey glxScreenPrivateKey = &glxScreenPrivateKeyIndex;
const char GLServerVersion[] = "1.4";
static const char GLServerExtensions[] =
"GL_ARB_depth_texture "
"GL_ARB_draw_buffers "
"GL_ARB_fragment_program "
"GL_ARB_fragment_program_shadow "
"GL_ARB_imaging "
"GL_ARB_multisample "
"GL_ARB_multitexture "
"GL_ARB_occlusion_query "
"GL_ARB_point_parameters "
"GL_ARB_point_sprite "
"GL_ARB_shadow "
"GL_ARB_shadow_ambient "
"GL_ARB_texture_border_clamp "
"GL_ARB_texture_compression "
"GL_ARB_texture_cube_map "
"GL_ARB_texture_env_add "
"GL_ARB_texture_env_combine "
"GL_ARB_texture_env_crossbar "
"GL_ARB_texture_env_dot3 "
"GL_ARB_texture_mirrored_repeat "
"GL_ARB_texture_non_power_of_two "
"GL_ARB_transpose_matrix "
"GL_ARB_vertex_program "
"GL_ARB_window_pos "
"GL_EXT_abgr "
"GL_EXT_bgra "
"GL_EXT_blend_color "
"GL_EXT_blend_equation_separate "
"GL_EXT_blend_func_separate "
"GL_EXT_blend_logic_op "
"GL_EXT_blend_minmax "
"GL_EXT_blend_subtract "
"GL_EXT_clip_volume_hint "
"GL_EXT_copy_texture "
"GL_EXT_draw_range_elements "
"GL_EXT_fog_coord "
"GL_EXT_framebuffer_object "
"GL_EXT_multi_draw_arrays "
"GL_EXT_packed_pixels "
"GL_EXT_paletted_texture "
"GL_EXT_point_parameters "
"GL_EXT_polygon_offset "
"GL_EXT_rescale_normal "
"GL_EXT_secondary_color "
"GL_EXT_separate_specular_color "
"GL_EXT_shadow_funcs "
"GL_EXT_shared_texture_palette "
"GL_EXT_stencil_two_side "
"GL_EXT_stencil_wrap "
"GL_EXT_subtexture "
"GL_EXT_texture "
"GL_EXT_texture3D "
"GL_EXT_texture_compression_dxt1 "
"GL_EXT_texture_compression_s3tc "
"GL_EXT_texture_edge_clamp "
"GL_EXT_texture_env_add "
"GL_EXT_texture_env_combine "
"GL_EXT_texture_env_dot3 "
"GL_EXT_texture_filter_anisotropic "
"GL_EXT_texture_lod "
"GL_EXT_texture_lod_bias "
"GL_EXT_texture_mirror_clamp "
"GL_EXT_texture_object "
"GL_EXT_texture_rectangle "
"GL_EXT_vertex_array "
"GL_3DFX_texture_compression_FXT1 "
"GL_APPLE_packed_pixels "
"GL_ATI_draw_buffers "
"GL_ATI_texture_env_combine3 "
"GL_ATI_texture_mirror_once "
"GL_HP_occlusion_test "
"GL_IBM_texture_mirrored_repeat "
"GL_INGR_blend_func_separate "
"GL_MESA_pack_invert "
"GL_MESA_ycbcr_texture "
"GL_NV_blend_square "
"GL_NV_depth_clamp "
"GL_NV_fog_distance "
"GL_NV_fragment_program "
"GL_NV_fragment_program_option "
"GL_NV_fragment_program2 "
"GL_NV_light_max_exponent "
"GL_NV_multisample_filter_hint "
"GL_NV_point_sprite "
"GL_NV_texgen_reflection "
"GL_NV_texture_compression_vtc "
"GL_NV_texture_env_combine4 "
"GL_NV_texture_expand_normal "
"GL_NV_texture_rectangle "
"GL_NV_vertex_program "
"GL_NV_vertex_program1_1 "
"GL_NV_vertex_program2 "
"GL_NV_vertex_program2_option "
"GL_NV_vertex_program3 "
"GL_OES_compressed_paletted_texture "
"GL_SGI_color_matrix "
"GL_SGI_color_table "
"GL_SGIS_generate_mipmap "
"GL_SGIS_multisample "
"GL_SGIS_point_parameters "
"GL_SGIS_texture_border_clamp "
"GL_SGIS_texture_edge_clamp "
"GL_SGIS_texture_lod "
"GL_SGIX_depth_texture "
"GL_SGIX_shadow "
"GL_SGIX_shadow_ambient "
"GL_SUN_slice_accum "
;
/*
** We have made the simplifying assuption that the same extensions are
** supported across all screens in a multi-screen system.
*/
static char GLXServerVendorName[] = "SGI";
unsigned glxMajorVersion = SERVER_GLX_MAJOR_VERSION;
unsigned glxMinorVersion = SERVER_GLX_MINOR_VERSION;
static char GLXServerExtensions[] =
"GLX_ARB_multisample "
"GLX_EXT_visual_info "
"GLX_EXT_visual_rating "
"GLX_EXT_import_context "
"GLX_EXT_texture_from_pixmap "
"GLX_OML_swap_method "
"GLX_SGI_make_current_read "
#ifndef __APPLE__
"GLX_SGIS_multisample "
"GLX_SGIX_hyperpipe "
"GLX_SGIX_swap_barrier "
#endif
"GLX_SGIX_fbconfig "
"GLX_SGIX_pbuffer "
"GLX_MESA_copy_sub_buffer "
"GLX_INTEL_swap_event"
;
/*
* If your DDX driver wants to register support for swap barriers or hyperpipe
* topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit()
* with a dispatch table of functions to handle the requests. In the XFree86
* DDX, for example, you would call these near the bottom of the driver's
* ScreenInit method, after DRI has been initialized.
*
* This should be replaced with a better method when we teach the server how
* to load DRI drivers.
*/
void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs)
{
__GLXscreen *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
pGlxScreen->hyperpipeFuncs = funcs;
}
void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs)
{
__GLXscreen *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
pGlxScreen->swapBarrierFuncs = funcs;
}
static Bool
glxCloseScreen (int index, ScreenPtr pScreen)
{
__GLXscreen *pGlxScreen = glxGetScreen(pScreen);
pScreen->CloseScreen = pGlxScreen->CloseScreen;
pGlxScreen->destroy(pGlxScreen);
return pScreen->CloseScreen(index, pScreen);
}
__GLXscreen *
glxGetScreen(ScreenPtr pScreen)
{
return dixLookupPrivate(&pScreen->devPrivates, glxScreenPrivateKey);
}
_X_EXPORT void GlxSetVisualConfigs(int nconfigs,
void *configs, void **privates)
{
/* We keep this stub around for the DDX drivers that still
* call it. */
}
GLint glxConvertToXVisualType(int visualType)
{
static const int x_visual_types[] = {
TrueColor, DirectColor,
PseudoColor, StaticColor,
GrayScale, StaticGray
};
return ( (unsigned) (visualType - GLX_TRUE_COLOR) < 6 )
? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
}
/* This code inspired by composite/compinit.c. We could move this to
* mi/ and share it with composite.*/
static VisualPtr
AddScreenVisuals(ScreenPtr pScreen, int count, int d)
{
int i;
DepthPtr depth;
depth = NULL;
for (i = 0; i < pScreen->numDepths; i++) {
if (pScreen->allowedDepths[i].depth == d) {
depth = &pScreen->allowedDepths[i];
break;
}
}
if (depth == NULL)
return NULL;
if (ResizeVisualArray(pScreen, count, depth) == FALSE)
return NULL;
/* Return a pointer to the first of the added visuals. */
return pScreen->visuals + pScreen->numVisuals - count;
}
static int
findFirstSet(unsigned int v)
{
int i;
for (i = 0; i < 32; i++)
if (v & (1 << i))
return i;
return -1;
}
static void
initGlxVisual(VisualPtr visual, __GLXconfig *config)
{
int maxBits;
maxBits = max(config->redBits, max(config->greenBits, config->blueBits));
config->visualID = visual->vid;
visual->class = glxConvertToXVisualType(config->visualType);
visual->bitsPerRGBValue = maxBits;
visual->ColormapEntries = 1 << maxBits;
visual->nplanes = config->redBits + config->greenBits + config->blueBits;
visual->redMask = config->redMask;
visual->greenMask = config->greenMask;
visual->blueMask = config->blueMask;
visual->offsetRed = findFirstSet(config->redMask);
visual->offsetGreen = findFirstSet(config->greenMask);
visual->offsetBlue = findFirstSet(config->blueMask);
}
static __GLXconfig *
pickFBConfig(__GLXscreen *pGlxScreen, VisualPtr visual)
{
__GLXconfig *best = NULL, *config;
int best_score = 0;
for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
int score = 0;
if (config->redMask != visual->redMask ||
config->greenMask != visual->greenMask ||
config->blueMask != visual->blueMask)
continue;
if (config->visualRating != GLX_NONE)
continue;
if (glxConvertToXVisualType(config->visualType) != visual->class)
continue;
/* If it's the 32-bit RGBA visual, demand a 32-bit fbconfig. */
if (visual->nplanes == 32 && config->rgbBits != 32)
continue;
/* Can't use the same FBconfig for multiple X visuals. I think. */
if (config->visualID != 0)
continue;
if (config->doubleBufferMode > 0)
score += 8;
if (config->depthBits > 0)
score += 4;
if (config->stencilBits > 0)
score += 2;
if (config->alphaBits > 0)
score++;
if (score > best_score) {
best = config;
best_score = score;
}
}
return best;
}
void __glXScreenInit(__GLXscreen *pGlxScreen, ScreenPtr pScreen)
{
__GLXconfig *m;
__GLXconfig *config;
int i;
pGlxScreen->pScreen = pScreen;
pGlxScreen->GLextensions = xstrdup(GLServerExtensions);
pGlxScreen->GLXvendor = xstrdup(GLXServerVendorName);
pGlxScreen->GLXextensions = xstrdup(GLXServerExtensions);
/* All GLX providers must support all of the functionality required for at
* least GLX 1.2. If the provider supports a higher version, the GLXminor
* version can be changed in the provider's screen-probe routine. For
* most providers, the screen-probe routine is the caller of this
* function.
*/
pGlxScreen->GLXmajor = 1;
pGlxScreen->GLXminor = 2;
pGlxScreen->CloseScreen = pScreen->CloseScreen;
pScreen->CloseScreen = glxCloseScreen;
i = 0;
for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next) {
m->fbconfigID = FakeClientID(0);
m->visualID = 0;
i++;
}
pGlxScreen->numFBConfigs = i;
pGlxScreen->visuals =
calloc(pGlxScreen->numFBConfigs, sizeof (__GLXconfig *));
/* First, try to choose featureful FBconfigs for the existing X visuals.
* Note that if multiple X visuals end up with the same FBconfig being
* chosen, the later X visuals don't get GLX visuals (because we want to
* prioritize the root visual being GLX).
*/
for (i = 0; i < pScreen->numVisuals; i++) {
VisualPtr visual = &pScreen->visuals[i];
config = pickFBConfig(pGlxScreen, visual);
if (config) {
pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
config->visualID = visual->vid;
}
}
/* Then, add new visuals corresponding to all FBconfigs that didn't have
* an existing, appropriate visual.
*/
for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
int depth;
VisualPtr visual;
if (config->visualID != 0)
continue;
/* Only count RGB bits and not alpha, as we're not trying to create
* visuals for compositing (that's what the 32-bit composite visual
* set up above is for.
*/
depth = config->redBits + config->greenBits + config->blueBits;
/* Make sure that our FBconfig's depth can actually be displayed
* (corresponds to an existing visual).
*/
for (i = 0; i < pScreen->numVisuals; i++) {
if (depth == pScreen->visuals[i].nplanes)
break;
}
if (i == pScreen->numVisuals)
continue;
/* Create a new X visual for our FBconfig. */
visual = AddScreenVisuals(pScreen, 1, depth);
if (visual == NULL)
continue;
pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
initGlxVisual(visual, config);
}
dixSetPrivate(&pScreen->devPrivates, glxScreenPrivateKey, pGlxScreen);
}
void __glXScreenDestroy(__GLXscreen *screen)
{
free(screen->GLXvendor);
free(screen->GLXextensions);
free(screen->GLextensions);
}
|