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authorPeter Hutterer <peter.hutterer@who-t.net>2009-05-20 15:28:16 +1000
committerPeter Hutterer <peter.hutterer@who-t.net>2009-05-22 15:44:50 +1000
commitb12d302df8283186ce87882c29b2b0294adb2770 (patch)
tree7b2f4ce175d1a1aec64a354b922429b50dcc8bde /hw/xfree86/ramdac
parentadd2defac7e59dcb355e5ba12b6de60861741d57 (diff)
Input: rename DeviceIntRec->isMaster to ->type.
isMaster is not enough as long as we differ between master pointers and keyboard. With flexible device classes, the usual checks for whether a master device is a pointer (currently check for ->button, ->valuators or ->key) do not work as an SD may post an event through a master and mess this check up. Example, a device with valuators but no buttons would remove the button class from the VCP and thus result in the IsPointerDevice(inputInfo.pointer) == FALSE. This will become worse in the future when new device classes are introduced that aren't provided in the current system (e.g. a switch class). This patch replaces isMaster with "type", one of SLAVE, MASTER_POINTER and MASTER_KEYBOARD. All checks for dev->isMaster are replaced with an IsMaster(dev).
Diffstat (limited to 'hw/xfree86/ramdac')
-rw-r--r--hw/xfree86/ramdac/xf86Cursor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/hw/xfree86/ramdac/xf86Cursor.c b/hw/xfree86/ramdac/xf86Cursor.c
index 2b73b1698..b86655031 100644
--- a/hw/xfree86/ramdac/xf86Cursor.c
+++ b/hw/xfree86/ramdac/xf86Cursor.c
@@ -315,7 +315,7 @@ xf86CursorSetCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCurs,
/* only update for VCP, otherwise we get cursor jumps when removing a
sprite. The second cursor is never HW rendered anyway. */
if (pDev == inputInfo.pointer ||
- (!pDev->isMaster && pDev->u.master == inputInfo.pointer))
+ (!IsMaster(pDev) && pDev->u.master == inputInfo.pointer))
{
ScreenPriv->CurrentCursor = pCurs;
ScreenPriv->x = x;
@@ -380,7 +380,7 @@ xf86CursorMoveCursor(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
/* only update coordinate state for first sprite, otherwise we get jumps
when removing a sprite. The second sprite is never HW rendered anyway */
if (pDev == inputInfo.pointer ||
- (!pDev->isMaster && pDev->u.master == inputInfo.pointer))
+ (!IsMaster(pDev) && pDev->u.master == inputInfo.pointer))
{
ScreenPriv->x = x;
ScreenPriv->y = y;