Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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made a mistake in the shader binding code, not good,
time for brown paper bag.
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the protocol failed to handle larger shaders, this allow
the renderer to reassemble large shaders and recombined
the chunks before passing them to the GLSL translation.
This also enhances the renderer protocol to allow
for some more info in the shader object, and removes
the separate vs/gs/fs variants in favour of a type field
in the shader.
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This just realigns some of the encoder code with mesa.
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Draws a triangle but engages the geom shader in the process.
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this fixes the test to use a correct handle.
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This clears a buffer and renders a triangle to it
it just confirms something is drawn
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add w/h version for texture 2d
add backed buffer binding fn.
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this just blits a piece from one resource to another, then
reads back the second one.
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Then hook the cmd stream test into it to use it.
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Signed-off-by: Dave Airlie <airlied@redhat.com>
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