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2015-12-22tests: reset last fence before using itMarc-André Lureau1-0/+3
Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-23renderer: fix regression in shader bindingDave Airlie1-9/+8
made a mistake in the shader binding code, not good, time for brown paper bag.
2015-10-23virgl/shaders: handle large shaders.Dave Airlie1-14/+43
the protocol failed to handle larger shaders, this allow the renderer to reassemble large shaders and recombined the chunks before passing them to the GLSL translation. This also enhances the renderer protocol to allow for some more info in the shader object, and removes the separate vs/gs/fs variants in favour of a type field in the shader.
2015-10-23tests: align viewports/scissor encoding with mesa.Dave Airlie1-3/+3
This just realigns some of the encoder code with mesa.
2015-03-19tests: add a test that engages transform feedbackDave Airlie1-0/+247
2015-03-09tests: add overlapping id testDave Airlie1-0/+34
2015-03-02tests: add simple geom shader testsDave Airlie1-0/+257
Draws a triangle but engages the geom shader in the process.
2015-02-27tests: use proper handle for surfaceDave Airlie1-1/+1
this fixes the test to use a correct handle.
2015-02-27tests: destory vbo in simple rendering testDave Airlie1-0/+1
2015-02-27tests: add simple rendering testDave Airlie1-1/+250
This clears a buffer and renders a triangle to it it just confirms something is drawn
2015-02-27tests: modify some test utility functionsDave Airlie1-3/+3
add w/h version for texture 2d add backed buffer binding fn.
2015-02-26tests: add a simple blitter testDave Airlie1-2/+94
this just blits a piece from one resource to another, then reads back the second one.
2015-02-26tests: add a simple backed resource creation utilityDave Airlie1-24/+9
Then hook the cmd stream test into it to use it.
2015-02-26tests: add a cmdbuf test that verifies a clear on a buffer.Dave Airlie1-0/+148
Signed-off-by: Dave Airlie <airlied@redhat.com>