index
:
~airlied/virglrenderer
arb_gpu_shader5-devel
arb_gpu_shader_fp64
arb_tessellation_shader-hacks
fix-red-blit
fix-red-blit-shader
gl-4.1
gl-4.1-rebase
large-shaders
master
shader-temps-fix
so-wip
tests-new
thread-sync
virgl-gles31-sketch
virgl-gles31-sketch2
virgl-refactor-tex
virgl-wip-tess
warnings
virgil3d renderer standalone repo
airlied
summary
refs
log
tree
commit
diff
log msg
author
committer
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Author
Files
Lines
2015-10-22
virgl/shaders: handle large shaders.
large-shaders
Dave Airlie
6
-193
/
+206
2015-10-20
virgl: use shader stencil export if it's available.
Dave Airlie
1
-1
/
+13
2015-10-16
renderer: fix transform feedback buffers number
Dave Airlie
1
-1
/
+1
2015-10-16
shader: fix two sided color interpolation
Dave Airlie
1
-1
/
+24
2015-10-16
renderer: bail if we don't have a program when we need it.
Dave Airlie
1
-1
/
+4
2015-10-15
renderer: fix compressed transfer gets
Dave Airlie
3
-68
/
+53
2015-10-09
transform feedback: handle haswell lack of ARB_transform_feedback2
Dave Airlie
1
-10
/
+22
2015-10-09
shader: drop the unsupported file declaration for sampler views
Dave Airlie
1
-0
/
+2
2015-04-30
egl: update mesa_dma_buf_img_export usage
Marc-André Lureau
1
-5
/
+7
2015-04-30
egl: call virgl_egl_get_fourcc_for_texture only if use_egl_context
Marc-André Lureau
1
-2
/
+3
2015-04-20
virglrenderer: add license file
Dave Airlie
1
-0
/
+20
2015-04-20
virglrenderer: add some more code liceneses
Dave Airlie
9
-3
/
+207
2015-04-20
virglrenderer: use LT_INIT to keep fedora review happy
Dave Airlie
1
-1
/
+1
2015-04-01
build: move include to virgl subdir
Dave Airlie
2
-2
/
+2
2015-04-01
vtest: rename server and install it
Dave Airlie
1
-3
/
+3
2015-03-23
build: fix make distcheck
Dave Airlie
1
-1
/
+5
2015-03-20
renderer: misc cleanups
Dave Airlie
2
-48
/
+19
2015-03-20
renderer: reorder some structs to remove holes
Dave Airlie
4
-53
/
+55
2015-03-20
renderer: CLEANUP: whitespace and reindent
Dave Airlie
14
-1661
/
+1674
2015-03-20
renderer: fix some minor sparse warnings
Dave Airlie
3
-3
/
+3
2015-03-20
renderer: move explicit locations hack into shader cfg
Dave Airlie
3
-7
/
+7
2015-03-20
add emacs editing/indent rules
Dave Airlie
1
-0
/
+12
2015-03-20
renderer: CLEANUP: boolean/GLboolean -> bool
Dave Airlie
7
-253
/
+247
2015-03-20
renderer: drop unused define
Dave Airlie
1
-1
/
+0
2015-03-20
renderer: drop glewIsSupported wrapper.
Dave Airlie
1
-31
/
+29
2015-03-20
renderer: move mesa invert pack into detection code
Dave Airlie
1
-4
/
+6
2015-03-20
renderer: move some more globals into renderer state
Dave Airlie
1
-35
/
+37
2015-03-20
renderer: move inited into global state object
Dave Airlie
1
-8
/
+10
2015-03-20
renderer: drop commented out line
Dave Airlie
1
-1
/
+0
2015-03-20
renderer: split out draw time sampler/ubo setup to separate functions
Dave Airlie
1
-84
/
+100
2015-03-20
renderer: start trying to support ARB_vertex_attrib_binding
Dave Airlie
1
-23
/
+109
2015-03-19
tests: add a test that engages transform feedback
Dave Airlie
1
-0
/
+247
2015-03-19
renderer: split vertex element/vbo binding code out
Dave Airlie
1
-97
/
+106
2015-03-19
renderer: handle transform feedback 2 and 3 extensions
Dave Airlie
5
-58
/
+212
2015-03-18
renderer: advertise tf2/3 on guest side.
Dave Airlie
1
-0
/
+1
2015-03-18
renderer: fix separate transform feedback
Dave Airlie
1
-3
/
+12
2015-03-18
renderer: transform feedback fixes
Dave Airlie
1
-7
/
+33
2015-03-18
renderer: use DrawElementsInstancedBaseVertex for instance + bias
Dave Airlie
1
-1
/
+3
2015-03-18
renderer: use debug name in some more debug statements
Dave Airlie
2
-7
/
+4
2015-03-18
vtest: expect explicit initialisation with name
Dave Airlie
4
-4
/
+24
2015-03-18
renderer: emit prescale from geom shader when present
Dave Airlie
1
-6
/
+16
2015-03-17
renderer: add base instance support for instanced arrays
Dave Airlie
1
-0
/
+2
2015-03-17
renderer: fix layered depth clears.
Dave Airlie
1
-2
/
+6
2015-03-17
renderer: start of fix to srgb framebuffer
Dave Airlie
1
-1
/
+16
2015-03-17
renderer: fix blitter cube map array shader
Dave Airlie
2
-2
/
+7
2015-03-17
renderer: handle clip distance input to frag shader
Dave Airlie
1
-1
/
+12
2015-03-17
renderer: if the srgb state changes dirty samplers
Dave Airlie
1
-3
/
+7
2015-03-17
renderer: move glsl ver and processor to iterator prolog
Dave Airlie
1
-7
/
+9
2015-03-17
renderer/egl: decrease egl debug output
Dave Airlie
1
-2
/
+2
2015-03-17
renderer: handle block formats better
Dave Airlie
1
-4
/
+3
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