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The proper macro for Windows operating systems is _WIN32 and not WIN32.
Thanks to Vinson Lee to remind me of that.
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The OpenGL header files on Mac OS X are in the OpenGL framework.
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Signed-off-by: Chad Versace <chad.versace@intel.com>
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Inconsistent spelling, and a typo too, existed among include
guards. Just clobber them all and replace '#pragma once'.
Signed-off-by: Chad Versace <chad.versace@intel.com>
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For example, replace
#include "glut_egl.h"
with
#include <glut_egl/glut_egl.h>
Signed-off-by: Chad Versace <chad.versace@intel.com>
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Some functions used the prefix 'glut', other 'glut_egl'. This changes all
functions to use prefix 'glut'.
Signed-off-by: Chad Versace <chad.versace@intel.com>
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The util directory is getting crowded, and glut_egl is not dependent on
Piglit in any way. It should belong in its own directory.
Signed-off-by: Chad Versace <chad.versace@intel.com>
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A convenience header that includes the actual GLUT headers, which are
chosen according to the macro definitions USE_GLUT and USE_EGLUT.
Note: This belongs to a series that adds GLES2 support to Piglit.
Signed-off-by: Chad Versace <chad.versace@intel.com>
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A convenience header that includes the actual OpenGL headers, which are
chosen according to the macro definitions USE_OPENGL and USE_OPENGL_ES2.
Note: This belongs to a series that adds GLES2 support to Piglit.
Signed-off-by: Chad Versace <chad.versace@intel.com>
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