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authorDave Airlie <airlied@redhat.com>2011-09-14 16:34:49 +0100
committerDave Airlie <airlied@redhat.com>2011-09-14 16:34:49 +0100
commit7f385f4903923210889864a4391ab23ffe4aeea4 (patch)
treebdbcd9b048369eac48bc59a081cf9b67d8be48fb
parent1e4a3f4e6fd0ce12cecec63e7aab3861257bc838 (diff)
fbo - ti -hackti-hack
-rw-r--r--tests/spec/ext_texture_integer/CMakeLists.gl.txt2
-rw-r--r--tests/spec/ext_texture_integer/fbo-ti-hack.c368
2 files changed, 370 insertions, 0 deletions
diff --git a/tests/spec/ext_texture_integer/CMakeLists.gl.txt b/tests/spec/ext_texture_integer/CMakeLists.gl.txt
index 2ae89aecf..2e5d16c61 100644
--- a/tests/spec/ext_texture_integer/CMakeLists.gl.txt
+++ b/tests/spec/ext_texture_integer/CMakeLists.gl.txt
@@ -15,5 +15,7 @@ link_libraries (
add_executable (ext_texture_integer-fbo_integer_precision_clear fbo-integer-precision-clear.c)
add_executable (ext_texture_integer-texture_integer_glsl130 texture-integer-glsl130.c)
+add_executable (fbo-ti-hack fbo-ti-hack.c)
+
# vim: ft=cmake:
diff --git a/tests/spec/ext_texture_integer/fbo-ti-hack.c b/tests/spec/ext_texture_integer/fbo-ti-hack.c
new file mode 100644
index 000000000..0e786d9e9
--- /dev/null
+++ b/tests/spec/ext_texture_integer/fbo-ti-hack.c
@@ -0,0 +1,368 @@
+/*
+ * Copyright (c) 2010 VMware, Inc.
+ * Copyright (c) 2011 Dave Airlie
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * @file
+ * Tests FBO integer clearing with a value that is outside a float precision,
+ * if any part of the stack does an int->float conversion this test will fail
+ * also tests read/draw pixels paths.
+ */
+
+
+#include "piglit-util.h"
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE;
+static int loc;
+
+static const char *TestName = "fbo-integer-precision-clear";
+
+static GLint TexWidth = 256, TexHeight = 256;
+
+struct format_info
+{
+ const char *Name;
+ GLenum IntFormat, BaseFormat;
+ GLuint BitsPerChannel;
+ GLboolean Signed;
+};
+
+/* Only test 32-bit formats - since you won't see precision problems on lower sizes */
+static const struct format_info Formats[] = {
+ { "GL_RGBA8UI_EXT", GL_RGBA8UI_EXT, GL_RGBA_INTEGER_EXT, 8, GL_FALSE },
+#if 0
+ { "GL_RGBA32I_EXT", GL_RGBA32I_EXT, GL_RGBA_INTEGER_EXT, 32, GL_TRUE },
+ { "GL_RGBA32UI_EXT", GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, 32, GL_FALSE },
+
+ { "GL_RGB32I_EXT", GL_RGB32I_EXT, GL_RGB_INTEGER_EXT, 32, GL_TRUE },
+ { "GL_RGB32UI_EXT", GL_RGB32UI_EXT, GL_RGB_INTEGER_EXT, 32, GL_FALSE },
+#endif
+};
+
+#define NUM_FORMATS (sizeof(Formats) / sizeof(Formats[0]))
+static const char *vert_code =
+ "#version 130\n"
+ "flat out ivec4 myin;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+ " myin = ivec4(5, 6, 7, 8);\n"
+ "}\n";
+
+static const char *PassthroughFragShaderText =
+ "#version 130\n"
+ "out ivec4 myoutput;\n"
+ "flat in ivec4 myin;\n"
+ "void main() \n"
+ "{ \n"
+ " myoutput = myin;\n"
+ "} \n";
+
+static GLuint PassthroughFragShader, PassthroughProgram;
+static GLuint PassthroughVertShader, PassthroughVertProgram;
+
+
+
+static int
+get_max_val(const struct format_info *info)
+{
+ int max;
+
+ switch (info->BitsPerChannel) {
+ case 32:
+ if (info->Signed)
+ max = 300000000; /* don't use 0x8fffffff to avoid overflow issues */
+ else
+ max = 200000000;
+ break;
+ case 8:
+ if (info->Signed)
+ max = 127;
+ else
+ max = 255;
+ break;
+ default:
+ assert(0);
+ max = 0;
+ }
+
+ return max;
+}
+
+
+static int
+num_components(GLenum format)
+{
+ switch (format) {
+ case GL_RGBA:
+ case GL_RGBA_INTEGER_EXT:
+ return 4;
+ case GL_RGB_INTEGER_EXT:
+ return 3;
+ case GL_ALPHA_INTEGER_EXT:
+ return 1;
+ case GL_LUMINANCE_INTEGER_EXT:
+ return 1;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ return 2;
+ case GL_RED_INTEGER_EXT:
+ return 1;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static GLenum
+get_datatype(const struct format_info *info)
+{
+ switch (info->BitsPerChannel) {
+ case 8:
+ return info->Signed ? GL_BYTE : GL_UNSIGNED_BYTE;
+ case 16:
+ return info->Signed ? GL_SHORT : GL_UNSIGNED_SHORT;
+ case 32:
+ return info->Signed ? GL_INT : GL_UNSIGNED_INT;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static GLboolean
+check_error(const char *file, int line)
+{
+ GLenum err = glGetError();
+ if (err) {
+ fprintf(stderr, "%s: error 0x%x at %s:%d\n", TestName, err, file, line);
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+/** \return GL_TRUE for pass, GL_FALSE for fail */
+static GLboolean
+test_fbo(const struct format_info *info)
+{
+ const int max = get_max_val(info);
+ const int comps = num_components(info->BaseFormat);
+ const GLenum type = get_datatype(info);
+ GLint f;
+ GLuint fbo, texObj;
+ GLenum status;
+ GLboolean intMode;
+ GLint buf;
+
+ if (0)
+ fprintf(stderr, "============ Testing format = %s ========\n", info->Name);
+
+ /* Create texture */
+ glGenTextures(1, &texObj);
+ glBindTexture(GL_TEXTURE_2D, texObj);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, info->IntFormat, TexWidth, TexHeight, 0,
+ info->BaseFormat, type, NULL);
+
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
+
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &f);
+ assert(f == info->IntFormat);
+
+
+ /* Create FBO to render to texture */
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, texObj, 0);
+
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
+
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fprintf(stderr, "%s: failure: framebuffer incomplete.\n", TestName);
+ return GL_FALSE;
+ }
+
+
+ glGetBooleanv(GL_RGBA_INTEGER_MODE_EXT, &intMode);
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
+ if (!intMode) {
+ fprintf(stderr, "%s: GL_RGBA_INTEGER_MODE_EXT return GL_FALSE\n",
+ TestName);
+ return GL_FALSE;
+ }
+
+ glGetIntegerv(GL_READ_BUFFER, &buf);
+ assert(buf == GL_COLOR_ATTACHMENT0_EXT);
+ glGetIntegerv(GL_DRAW_BUFFER, &buf);
+ assert(buf == GL_COLOR_ATTACHMENT0_EXT);
+
+#if 0
+ /* test clearing */
+ if (1) {
+ static const GLint clr[4] = { 300000005, 7, 6, 5 };
+ GLint pix[4], i;
+
+ glClearColorIiEXT(clr[0], clr[1], clr[2], clr[3]);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glReadPixels(5, 5, 1, 1, GL_RGBA_INTEGER_EXT, GL_INT, pix);
+
+ for (i = 0; i < comps; i++) {
+ if (pix[i] != clr[i]) {
+ fprintf(stderr, "%s: glClear failed\n", TestName);
+ fprintf(stderr, " Texture format = %s\n", info->Name);
+ fprintf(stderr, " Expected %d, %d, %d, %d\n",
+ clr[0], clr[1], clr[2], clr[3]);
+ fprintf(stderr, " Found %d, %d, %d, %d\n",
+ pix[0], pix[1], pix[2], pix[3]);
+ }
+ }
+ }
+
+
+ /* Do glDraw/ReadPixels test */
+ if (1) {
+#define W 15
+#define H 10
+ GLint image[H * W * 4], readback[H * W * 4];
+ GLint i;
+
+ if (info->Signed) {
+ for (i = 0; i < W * H * 4; i++) {
+ image[i] = ((i - 10) % max) + max;
+ }
+ }
+ else {
+ for (i = 0; i < W * H * 4; i++) {
+ image[i] = ((i + 3) % max) + max;
+ }
+ }
+
+ glUseProgram(PassthroughProgram);
+
+ glWindowPos2i(1, 1);
+ glDrawPixels(W, H, GL_RGBA_INTEGER_EXT, GL_INT, image);
+
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
+
+ glReadPixels(1, 1, W, H, GL_RGBA_INTEGER_EXT, GL_INT, readback);
+
+ if (check_error(__FILE__, __LINE__))
+ return GL_FALSE;
+
+ for (i = 0; i < W * H * 4; i++) {
+ if (readback[i] != image[i]) {
+ if (comps == 3 && i % 4 == 3 && readback[i] == 1)
+ continue; /* alpha = 1 if base format == RGB */
+
+ fprintf(stderr,
+ "%s: glDraw/ReadPixels failed at %d. Expected %d, found %d\n",
+ TestName, i, image[i], readback[i]);
+ fprintf(stderr, "Texture format = %s\n", info->Name);
+ return GL_FALSE;
+ }
+ }
+#undef W
+#undef H
+ }
+#endif
+
+ {
+ GLint pix[4];
+
+ glViewport(0, 0, TexWidth, TexHeight);
+ piglit_ortho_projection(TexWidth, TexHeight, GL_FALSE);
+
+ glUseProgram(PassthroughProgram);
+
+ // glUniform4i(loc, 1, 2, 3, 4);
+
+ /* draw a rect */
+ piglit_draw_rect(0, 0, TexWidth, TexHeight);
+
+ glReadPixels(5, 5, 1, 1, GL_RGBA_INTEGER_EXT, GL_INT, pix);
+
+ fprintf(stderr,"%d %d %d %d\n", pix[0], pix[1], pix[2], pix[3]);
+ }
+
+ glDeleteTextures(1, &texObj);
+ glDeleteFramebuffers(1, &fbo);
+
+ return GL_TRUE;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ int f;
+ for (f = 0; f < NUM_FORMATS; f++) {
+ GLboolean pass = test_fbo(&Formats[f]);
+ if (!pass)
+ return PIGLIT_FAIL;
+ }
+ return PIGLIT_PASS;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ bool es;
+ int glslMajor, glslMinor;
+ piglit_require_extension("GL_EXT_texture_integer");
+
+ piglit_get_glsl_version(&es, &glslMajor, &glslMinor);
+ if (glslMajor * 100 + glslMinor < 130) {
+ printf("%s requires GLSL 1.30 or later\n", TestName);
+ piglit_report_result(PIGLIT_SKIP);
+ return;
+ }
+
+ PassthroughVertShader = piglit_compile_shader_text(GL_VERTEX_SHADER,
+ vert_code);
+
+ assert(PassthroughVertShader);
+
+ PassthroughFragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+ PassthroughFragShaderText);
+ assert(PassthroughFragShader);
+ PassthroughProgram = piglit_link_simple_program(PassthroughVertShader, PassthroughFragShader);
+
+ (void) check_error(__FILE__, __LINE__);
+
+ loc = glGetUniformLocation(PassthroughProgram, "myin");
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+}