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authorDave Airlie <airlied@redhat.com>2015-04-21 13:44:43 +1000
committerDave Airlie <airlied@redhat.com>2015-04-21 16:37:12 +1000
commit16101933e56109bd9d1b590bc4f85133afca58d6 (patch)
treea2aa1a4486cbc3e48afa242f8b3123e89a15c68c
parent2b5021878791bf79e8fcc03f45d417f76bca9b39 (diff)
shader_subroutine: hacking get.c testarb_shader_subroutine
more get.c
-rw-r--r--tests/spec/arb_shader_subroutine/CMakeLists.txt1
-rw-r--r--tests/spec/arb_shader_subroutine/execution/CMakeLists.gl.txt12
-rw-r--r--tests/spec/arb_shader_subroutine/execution/CMakeLists.txt1
-rw-r--r--tests/spec/arb_shader_subroutine/execution/get.c196
4 files changed, 210 insertions, 0 deletions
diff --git a/tests/spec/arb_shader_subroutine/CMakeLists.txt b/tests/spec/arb_shader_subroutine/CMakeLists.txt
index 144a306f4..e4126fc2d 100644
--- a/tests/spec/arb_shader_subroutine/CMakeLists.txt
+++ b/tests/spec/arb_shader_subroutine/CMakeLists.txt
@@ -1 +1,2 @@
+add_subdirectory (execution)
piglit_include_target_api()
diff --git a/tests/spec/arb_shader_subroutine/execution/CMakeLists.gl.txt b/tests/spec/arb_shader_subroutine/execution/CMakeLists.gl.txt
new file mode 100644
index 000000000..3efcada66
--- /dev/null
+++ b/tests/spec/arb_shader_subroutine/execution/CMakeLists.gl.txt
@@ -0,0 +1,12 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+ piglitutil_${piglit_target_api}
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+)
+
+piglit_add_executable (arb_shader_subroutine-get get.c)
diff --git a/tests/spec/arb_shader_subroutine/execution/CMakeLists.txt b/tests/spec/arb_shader_subroutine/execution/CMakeLists.txt
new file mode 100644
index 000000000..144a306f4
--- /dev/null
+++ b/tests/spec/arb_shader_subroutine/execution/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_shader_subroutine/execution/get.c b/tests/spec/arb_shader_subroutine/execution/get.c
new file mode 100644
index 000000000..261fb9c5c
--- /dev/null
+++ b/tests/spec/arb_shader_subroutine/execution/get.c
@@ -0,0 +1,196 @@
+/*
+ * Copyright © 2015 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 32;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+ config.window_width = 256 + 3;
+ config.window_height = 256 * 2 + 3;
+
+
+PIGLIT_GL_TEST_CONFIG_END
+
+GLuint vao;
+
+GLuint prog;
+
+static const char *vs_text =
+ "#version 130\n"
+ "in vec4 piglit_vertex;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n";
+
+static const char *vs_sub_one =
+ "#version 130\n"
+ "#extension GL_ARB_shader_subroutine : require\n"
+ "in vec4 piglit_vertex;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n";
+
+static const char *fs_sub_one =
+ "#version 130\n"
+ "#extension GL_ARB_shader_subroutine : require\n"
+ "out vec4 color;\n"
+ "subroutine vec4 getcolor();\n"
+ "subroutine uniform getcolor GetColor;\n"
+ "subroutine(getcolor) vec4 color_red()\n"
+ "{\n"
+ " return vec4(1.0, 0.0, 0.0, 1.0);\n"
+ "}\n"
+ "subroutine(getcolor) vec4 color_green()\n"
+ "{\n"
+ " return vec4(0.0, 1.0, 0.0, 1.0);\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " color = GetColor();\n"
+ "}\n";
+
+static const char *fs_sub_array =
+ "#version 130\n"
+ "#extension GL_ARB_shader_subroutine : require\n"
+ "out vec4 color;\n"
+ "out vec4 color2;\n"
+ "subroutine vec4 getcolor();\n"
+ "subroutine vec4 getcolor_longer();\n"
+ "subroutine float getchan();\n"
+ "subroutine uniform getcolor GetColor[2];\n"
+ "subroutine uniform getcolor_longer GetColorLonger[6];\n"
+ "subroutine uniform getchan GetChan;\n"
+ "subroutine(getcolor,getcolor_longer) vec4 color_red()\n"
+ "{\n"
+ " return vec4(1.0, 0.0, 0.0, 1.0);\n"
+ "}\n"
+ "subroutine(getcolor,getcolor_longer) vec4 color_green()\n"
+ "{\n"
+ " return vec4(0.0, 1.0, 0.0, 1.0);\n"
+ "}\n"
+ "subroutine(getchan) float chan_full()\n"
+ "{\n"
+ " return 1.0;\n"
+ "}\n"
+ "subroutine(getchan) float chan_empty()\n"
+ "{\n"
+ " return 1.0;\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " color = vec4(vec2(GetColor[0]()), GetChan(), 1.0);\n"
+ " color2 = vec4(vec2(GetColorLonger[3]()), GetChan(), 1.0);\n"
+ "}\n";
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_PASS;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLint value = -1;
+ piglit_require_extension("GL_ARB_shader_subroutine");
+ char buf[255];
+ int len, i, j;
+ int active_subroutines;
+ int active_subroutine_uniform_locations;
+ int active_subroutine_uniforms;
+ GLint val_array[1024];
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+
+ prog = piglit_build_simple_program(vs_text, fs_sub_array);
+
+ glUseProgram(prog);
+
+ glGetProgramStageiv(prog, GL_FRAGMENT_SHADER, GL_ACTIVE_SUBROUTINES,
+ &value);
+
+ active_subroutines = value;
+ fprintf(stderr, "active subroutines is %d\n", value);
+
+ glGetProgramStageiv(prog, GL_FRAGMENT_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS,
+ &value);
+
+ active_subroutine_uniforms = value;
+ fprintf(stderr, "active subroutine uniforms is %d\n", value);
+
+ glGetProgramStageiv(prog, GL_FRAGMENT_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,
+ &value);
+ active_subroutine_uniform_locations = value;
+ fprintf(stderr, "active subroutine uniform locations is %d\n", value);
+
+ glGetProgramStageiv(prog, GL_FRAGMENT_SHADER, GL_ACTIVE_SUBROUTINE_MAX_LENGTH,
+ &value);
+
+ fprintf(stderr, "active subroutine max length is %d\n", value);
+
+ glGetProgramStageiv(prog, GL_FRAGMENT_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,
+ &value);
+
+ fprintf(stderr, "active subroutine uniform max length is %d\n", value);
+
+ for (i = 0; i < active_subroutine_uniforms; i++) {
+
+ glGetActiveSubroutineUniformName(prog, GL_FRAGMENT_SHADER,
+ i, 255, &len, buf);
+ glGetActiveSubroutineUniformiv(prog, GL_FRAGMENT_SHADER,
+ i, GL_NUM_COMPATIBLE_SUBROUTINES, &value);
+ fprintf(stderr, "%d: compat %s is %d: ", i, buf, value);
+ glGetActiveSubroutineUniformiv(prog, GL_FRAGMENT_SHADER,
+ i, GL_COMPATIBLE_SUBROUTINES, val_array);
+ for (j = 0; j < value; j++) {
+ fprintf(stderr, "%d ", val_array[j]);
+ }
+ fprintf(stderr, "\n");
+
+ glGetActiveSubroutineUniformiv(prog, GL_FRAGMENT_SHADER,
+ i, GL_UNIFORM_SIZE, &value);
+ fprintf(stderr, "uniform %s size is %d\n", buf, value);
+
+ glGetActiveSubroutineUniformiv(prog, GL_FRAGMENT_SHADER,
+ i, GL_UNIFORM_NAME_LENGTH, &value);
+ fprintf(stderr, "uniform %s name length is %d\n", buf, value);
+
+ }
+
+ for (i = 0; i < active_subroutines; i++) {
+ glGetActiveSubroutineName(prog, GL_FRAGMENT_SHADER,
+ i, 255, &len, buf);
+ fprintf(stderr, "%d: %d: %s\n", i, len, buf);
+ }
+
+ for (i = 0; i < active_subroutine_uniform_locations; i++) {
+ glGetUniformSubroutineuiv(GL_FRAGMENT_SHADER, i, &value);
+ fprintf(stderr, "loc %d: value %d\n", i, value);
+ }
+ glUseProgram(0);
+ glDeleteProgram(prog);
+}