1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
|
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "sp_context.h"
#include "sp_state.h"
#include "sp_fs.h"
#include "sp_texture.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_pstipple.h"
#include "draw/draw_context.h"
#include "draw/draw_vs.h"
#include "draw/draw_gs.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_scan.h"
#include "tgsi/tgsi_parse.h"
/**
* Create a new fragment shader variant.
*/
static struct sp_fragment_shader_variant *
create_fs_variant(struct softpipe_context *softpipe,
struct sp_fragment_shader *fs,
const struct sp_fragment_shader_variant_key *key)
{
struct sp_fragment_shader_variant *var;
struct pipe_shader_state *curfs = &fs->shader;
/* codegen, create variant object */
var = softpipe_create_fs_variant_exec(softpipe);
if (var) {
var->key = *key;
#if DO_PSTIPPLE_IN_HELPER_MODULE
if (key->polygon_stipple) {
/* get new shader that implements polygon stippling */
var->tokens =
util_pstipple_create_fragment_shader(curfs->tokens,
&var->stipple_sampler_unit, 0,
TGSI_FILE_INPUT);
}
else
#endif
{
var->tokens = tgsi_dup_tokens(curfs->tokens);
var->stipple_sampler_unit = 0;
}
tgsi_scan_shader(var->tokens, &var->info);
/* See comments elsewhere about draw fragment shaders */
#if 0
/* draw's fs state */
var->draw_shader = draw_create_fragment_shader(softpipe->draw,
&fs->shader);
if (!var->draw_shader) {
var->delete(var);
FREE((void *) var->tokens);
return NULL;
}
#endif
/* insert variant into linked list */
var->next = fs->variants;
fs->variants = var;
}
return var;
}
struct sp_fragment_shader_variant *
softpipe_find_fs_variant(struct softpipe_context *sp,
struct sp_fragment_shader *fs,
const struct sp_fragment_shader_variant_key *key)
{
struct sp_fragment_shader_variant *var;
for (var = fs->variants; var; var = var->next) {
if (memcmp(&var->key, key, sizeof(*key)) == 0) {
/* found it */
return var;
}
}
return create_fs_variant(sp, fs, key);
}
static void *
softpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader);
/* debug */
if (softpipe->dump_fs)
tgsi_dump(templ->tokens, 0);
/* we need to keep a local copy of the tokens */
state->shader.tokens = tgsi_dup_tokens(templ->tokens);
/* draw's fs state */
state->draw_shader = draw_create_fragment_shader(softpipe->draw,
&state->shader);
if (!state->draw_shader) {
tgsi_free_tokens(state->shader.tokens);
FREE(state);
return NULL;
}
return state;
}
static void
softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs;
if (softpipe->fs == fs)
return;
draw_flush(softpipe->draw);
softpipe->fs = fs;
/* This depends on the current fragment shader and must always be
* re-validated before use.
*/
softpipe->fs_variant = NULL;
if (state)
draw_bind_fragment_shader(softpipe->draw,
state->draw_shader);
else
draw_bind_fragment_shader(softpipe->draw, NULL);
softpipe->dirty |= SP_NEW_FS;
}
static void
softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_fragment_shader *state = fs;
struct sp_fragment_shader_variant *var, *next_var;
assert(fs != softpipe->fs);
/* delete variants */
for (var = state->variants; var; var = next_var) {
next_var = var->next;
assert(var != softpipe->fs_variant);
/* See comments elsewhere about draw fragment shaders */
#if 0
draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
#endif
var->delete(var, softpipe->fs_machine);
}
draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
tgsi_free_tokens(state->shader.tokens);
FREE(state);
}
static void *
softpipe_create_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_vertex_shader *state;
state = CALLOC_STRUCT(sp_vertex_shader);
if (!state)
goto fail;
/* copy shader tokens, the ones passed in will go away.
*/
state->shader.tokens = tgsi_dup_tokens(templ->tokens);
if (state->shader.tokens == NULL)
goto fail;
state->draw_data = draw_create_vertex_shader(softpipe->draw, templ);
if (state->draw_data == NULL)
goto fail;
state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
return state;
fail:
if (state) {
tgsi_free_tokens(state->shader.tokens);
FREE( state->draw_data );
FREE( state );
}
return NULL;
}
static void
softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
softpipe->vs = (struct sp_vertex_shader *) vs;
draw_bind_vertex_shader(softpipe->draw,
(softpipe->vs ? softpipe->vs->draw_data : NULL));
softpipe->dirty |= SP_NEW_VS;
}
static void
softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
draw_delete_vertex_shader(softpipe->draw, state->draw_data);
tgsi_free_tokens(state->shader.tokens);
FREE( state );
}
static void *
softpipe_create_gs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_geometry_shader *state;
state = CALLOC_STRUCT(sp_geometry_shader);
if (!state)
goto fail;
state->shader = *templ;
if (templ->tokens) {
/* debug */
if (softpipe->dump_gs)
tgsi_dump(templ->tokens, 0);
/* copy shader tokens, the ones passed in will go away.
*/
state->shader.tokens = tgsi_dup_tokens(templ->tokens);
if (state->shader.tokens == NULL)
goto fail;
state->draw_data = draw_create_geometry_shader(softpipe->draw, templ);
if (state->draw_data == NULL)
goto fail;
state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
}
return state;
fail:
if (state) {
tgsi_free_tokens(state->shader.tokens);
FREE( state->draw_data );
FREE( state );
}
return NULL;
}
static void
softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
softpipe->gs = (struct sp_geometry_shader *)gs;
draw_bind_geometry_shader(softpipe->draw,
(softpipe->gs ? softpipe->gs->draw_data : NULL));
softpipe->dirty |= SP_NEW_GS;
}
static void
softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_geometry_shader *state =
(struct sp_geometry_shader *)gs;
draw_delete_geometry_shader(softpipe->draw,
(state) ? state->draw_data : 0);
tgsi_free_tokens(state->shader.tokens);
FREE(state);
}
static void
softpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
struct pipe_constant_buffer *cb)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct pipe_resource *constants = cb ? cb->buffer : NULL;
unsigned size;
const void *data;
assert(shader < PIPE_SHADER_TYPES);
if (cb && cb->user_buffer) {
constants = softpipe_user_buffer_create(pipe->screen,
(void *) cb->user_buffer,
cb->buffer_size,
PIPE_BIND_CONSTANT_BUFFER);
}
size = cb ? cb->buffer_size : 0;
data = constants ? softpipe_resource_data(constants) : NULL;
if (data)
data = (const char *) data + cb->buffer_offset;
draw_flush(softpipe->draw);
/* note: reference counting */
pipe_resource_reference(&softpipe->constants[shader][index], constants);
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size);
}
softpipe->mapped_constants[shader][index] = data;
softpipe->const_buffer_size[shader][index] = size;
softpipe->dirty |= SP_NEW_CONSTANTS;
if (cb && cb->user_buffer) {
pipe_resource_reference(&constants, NULL);
}
}
void
softpipe_init_shader_funcs(struct pipe_context *pipe)
{
pipe->create_fs_state = softpipe_create_fs_state;
pipe->bind_fs_state = softpipe_bind_fs_state;
pipe->delete_fs_state = softpipe_delete_fs_state;
pipe->create_vs_state = softpipe_create_vs_state;
pipe->bind_vs_state = softpipe_bind_vs_state;
pipe->delete_vs_state = softpipe_delete_vs_state;
pipe->create_gs_state = softpipe_create_gs_state;
pipe->bind_gs_state = softpipe_bind_gs_state;
pipe->delete_gs_state = softpipe_delete_gs_state;
pipe->set_constant_buffer = softpipe_set_constant_buffer;
}
|