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2016-04-26softpipe: add support for compute shaders.HEADmasterDave Airlie7-3/+325
2016-04-26tgsi/exec: misc fixes for compute shaders.Dave Airlie1-1/+4
2016-04-26tgsi/exec: implement restartable machine.Dave Airlie2-17/+29
2016-04-26tgsi/exec: make inputs/outputs optional for compute shaders.Dave Airlie1-19/+24
2016-04-26tgsi/exec: implement load/store/atomic on MEMORY.Dave Airlie2-3/+110
2016-04-26tgsi/exec: split out setting up masks to separate functionDave Airlie1-9/+14
2016-04-26tgsi: accept a starting PC value for exec machine.Dave Airlie5-5/+5
2016-04-26tgsi/exec: fix system value handling.Dave Airlie1-3/+5
2016-04-26tgsi: move to using vector for system values.Dave Airlie4-7/+7
2016-04-26tgsi: pass a shader type to the machine create and clean up.Dave Airlie5-15/+15
2016-04-26gallium/tgsi: move tgsi_exec.h header out of draw_context.hDave Airlie2-1/+1
2016-04-26gallivm: make sampling more robust against bogus coordinatesRoland Scheidegger3-13/+43
2016-04-26radeonsi: fix missing include for Elements.Dave Airlie1-0/+1
2016-04-26nvc0: bump the amount of shared memory per MP on MaxwellSamuel Pitoiset1-1/+11
2016-04-26r600: fix missing include for Elements macroDave Airlie1-0/+1
2016-04-25gm107/ir: s/invalid load/invalid store/Samuel Pitoiset1-1/+1
2016-04-25freedreno/a3xx: remove unused fxnRob Clark1-6/+0
2016-04-25freedreno/ir3: convert over to rallocRob Clark2-40/+6
2016-04-25freedreno: honor handle->offsetRob Clark1-2/+4
2016-04-25freedreno: disallow cat4 immed srcRob Clark1-1/+1
2016-04-25freedreno/a4xx: add render-target formatsRob Clark1-3/+3
2016-04-25freedreno: update generated headersRob Clark5-5/+8
2016-04-25freedreno: reduce line width for deqp furtherRob Clark1-1/+1
2016-04-25freedreno/ir3: fix sin/cosRob Clark8-1/+92
2016-04-25svga: eliminiate unnecessary constant buffer updatesCharmaine Lee3-2/+23
2016-04-25svga: mark the texture dirty for write transfer map onlyCharmaine Lee1-2/+4
2016-04-25svga: fix assert with PIPE_QUERY_OCCLUSION_PREDICATE for non-vgpu10Charmaine Lee1-23/+20
2016-04-25svga: minimize surface flushCharmaine Lee2-15/+85
2016-04-25util/blitter: use ARRAY_SIZE macroBrian Paul1-9/+3
2016-04-25svga: s/Elements/ARRAY_SIZE/Brian Paul19-55/+55
2016-04-25svga: whitespace and formatting fixes in svga_pipe_rasterizer.cBrian Paul1-16/+13
2016-04-25svga: whitespace and formatting fixes in svga_pipe_depthstencil.cBrian Paul1-14/+14
2016-04-25svga: whitespace and formatting fixes in svga_pipe_sampler.cBrian Paul1-31/+33
2016-04-25gallium/util: initialize pipe_framebuffer_state to zerosBrian Paul1-1/+1
2016-04-25util/cache: add comments, fix formattingBrian Paul1-5/+35
2016-04-25svga: separate HUD counters for state objectsBrian Paul7-12/+29
2016-04-25st/omx: Fix resource leak on OMX_ErrorNoneRobert Foss1-0/+1
2016-04-25gallium: use unreachable instead of assertsGrazvydas Ignotas1-1/+1
2016-04-25gallium: fix warnings in release buildGrazvydas Ignotas7-7/+9
2016-04-25nouveau: codegen: combineLd/St do not combine indirect loadsHans de Goede1-0/+7
2016-04-24freedreno/ir3: relax restriction in groupingRob Clark1-3/+5
2016-04-24freedreno/ir3: fix small memory leakRob Clark1-0/+2
2016-04-24freedreno/ir3: fix small RA bugRob Clark1-1/+2
2016-04-24freedreno/a4xx: better workaround for astc+srgbRob Clark10-22/+195
2016-04-24Revert "freedreno/a4xx: lower srgb in shader for astc textures"Rob Clark7-62/+6
2016-04-24freedreno/a4xx: blend state no longer depends on fb stateRob Clark1-4/+1
2016-04-24Revert "st/dri: add 32-bit RGBX/RGBA formats"Marek Olšák2-10/+0
2016-04-22radeonsi: Implement ddx/ddy on VI using ds_bpermuteTom Stellard1-12/+30
2016-04-22radeonsi: Use llvm.amdgcn.mbcnt.* intrinsics instead of llvm.SI.tidTom Stellard1-1/+16
2016-04-22radeonsi: Set range metadata on calls to llvm.SI.tidTom Stellard1-3/+26