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AgeCommit message (Expand)AuthorFilesLines
2010-12-13st/mesa: reorganize vertex program translation codest-mesa-per-context-shadersBrian Paul4-94/+59
2010-12-13st/mesa: implement geometry shader varientsBrian Paul5-85/+165
2010-12-12st/mesa: restore glDraw/CopyPixels using new fragment program variantsBrian Paul8-120/+182
2010-12-10st/mesa: checkpoint: implement fragment program variantsBrian Paul8-217/+394
2010-12-10st/mesa: make vertex shader variants per-contextBrian Paul4-14/+148
2010-12-10vbo: Avoid the copy to current in dlists if not required.Mathias Fröhlich3-25/+36
2010-12-10mesa/meta: fix broken assertion, rename stack depth varBrian Paul1-5/+7
2010-12-10r600g: fix bo size when creating bo from handleJerome Glisse1-1/+1
2010-12-09mesa: Clean up header file inclusion in arbprogparse.h.Vinson Lee1-1/+5
2010-12-10i965: support for two-sided lighting on SandybridgeXiang, Haihao5-6/+72
2010-12-10meta: allow nested meta operationsXiang, Haihao1-4/+10
2010-12-09i965: Add support for gen6 reladdr VS constant loading.Eric Anholt2-11/+17
2010-12-09i965: Add support for gen6 constant-index constant loading.Eric Anholt2-3/+9
2010-12-10targets/egl: Improve st_GL.so loading.Chia-I Wu1-0/+15
2010-12-10target/egl: Fix misleading debug message.Chia-I Wu1-2/+7
2010-12-09draw/llvm: don't flush in vs_llvm_delete()Brian Paul1-12/+0
2010-12-09draw/llvm: remove redundant commentBrian Paul1-1/+0
2010-12-09draw/llvm: remove extraneous conditionalBrian Paul1-6/+4
2010-12-09glsl: Unroll loops with conditional breaks anywhere (not just the end)Luca Barbieri1-46/+68
2010-12-09glsl: Consider the "else" branch when looking for loop breaks.Kenneth Graunke1-1/+1
2010-12-09glsl: Clean up code by adding a new is_break() function.Kenneth Graunke1-6/+11
2010-12-09glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.Eric Anholt1-20/+15
2010-12-09intel: Set the swizzling for depth textures using the GL_RED depth mode.Eric Anholt2-0/+8
2010-12-09intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.Eric Anholt1-0/+2
2010-12-09i965: Silence uninitialized variable warning.Vinson Lee1-0/+5
2010-12-09r600g: Fix SCons build.Vinson Lee4-4/+5
2010-12-09r600g: indentation cleanupJerome Glisse2-23/+21
2010-12-09r600g: specialized upload managerJerome Glisse8-109/+176
2010-12-09r600g: avoid using pb* helper we are loosing previous cpu cycle with itJerome Glisse9-388/+364
2010-12-09glsl: fix lowering conditional returns in subroutinesFabian Bieler1-1/+5
2010-12-09i965: remove unused variable since brw_wm_glsl.c removal.Eric Anholt2-2/+1
2010-12-09i965: Set render_cache_read_write surface state bit on gen6 constant surfs.Eric Anholt2-0/+9
2010-12-09i965: Set up the correct texture border color state struct for Ironlake.Eric Anholt2-5/+45
2010-12-09i965: Clean up VS constant buffer location setup.Eric Anholt1-15/+3
2010-12-09i965: Fix VS constants regression pre-gen6.Eric Anholt1-1/+1
2010-12-09llvmpipe: Plug fence leaks.José Fonseca2-0/+3
2010-12-09mesa: allow GLfixed arrays for OpenGL ES 2.0Shuang He1-2/+2
2010-12-09mesa: Fix glTexCoordPointer with type GL_FIXED.Chia-I Wu1-1/+2
2010-12-09mesa: Fix GL_FIXED arrays.Chia-I Wu1-0/+2
2010-12-08i965: Drop push-mode reladdr constant loading and always use constant_map.Eric Anholt4-93/+96
2010-12-09radeon: bump mip tree levels to 15Alex Deucher1-1/+1
2010-12-08mesa: simplify target checking for TexImage functionsBrian Paul1-8/+18
2010-12-08mesa: revamp error checking for compressed texture imagesBrian Paul1-67/+44
2010-12-08glsl: In ast_to_hir, check sampler array indexingChad Versace1-0/+14
2010-12-08i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.Eric Anholt3-21/+0
2010-12-08i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.Eric Anholt1-2/+8
2010-12-08i965: Set the render target index in gen6 fixed-function/ARB_fp path.Eric Anholt1-0/+7
2010-12-08i965: Set up the per-render-target blend state on gen6.Eric Anholt1-46/+49
2010-12-08i965: Set up the color masking for the first drawbuffer on gen6.Eric Anholt1-0/+9
2010-12-08mesa: Do not advertise GL_OES_texture_3D.Chia-I Wu1-0/+4