diff options
author | Ilia Mirkin <imirkin@alum.mit.edu> | 2016-03-31 00:48:01 -0400 |
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committer | Ilia Mirkin <imirkin@alum.mit.edu> | 2016-03-31 21:12:49 -0400 |
commit | e0e16830873b945a24880ae515466bf7f9165f42 (patch) | |
tree | 74e1e523354b44bb2e2b8485b74d11d40aa61bd3 /docs | |
parent | a57320a9ba4f453c567716bf8270c0ac629ad0d2 (diff) |
mesa: add GL_OES/EXT_draw_buffers_indexed support
This is the same ext as ARB_draw_buffers_blend (plus some core
functionality that already exists). Add the alias entrypoints.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 2 | ||||
-rw-r--r-- | docs/relnotes/11.3.0.html | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index c76b1e28586..5b6dc89e250 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -257,7 +257,7 @@ GLES3.2, GLSL ES 3.2 GL_KHR_robustness not started (90% done with the ARB variant) GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+) GL_OES_copy_image DONE (core only) - GL_OES_draw_buffers_indexed not started + GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend) GL_OES_draw_elements_base_vertex DONE (all drivers) GL_OES_geometry_shader started (Marta) GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5) diff --git a/docs/relnotes/11.3.0.html b/docs/relnotes/11.3.0.html index 4e23959e314..8aa9444c54c 100644 --- a/docs/relnotes/11.3.0.html +++ b/docs/relnotes/11.3.0.html @@ -49,6 +49,7 @@ Note: some of the new features are only available with certain drivers. <li>GL_ARB_shader_image_load_store on radeonsi, softpipe</li> <li>GL_ARB_shader_image_size on radeonsi</li> <li>GL_ATI_fragment_shader on all Gallium drivers</li> +<li>GL_OES_draw_buffers_indexed and GL_EXT_draw_buffers_indexed on all drivers that support GL_ARB_draw_buffers_blend</li> <li>GL_OES_texture_border_clamp and GL_EXT_texture_border_clamp on all drivers that support GL_ARB_texture_border_clamp</li> <li>GL_OES_shader_image_atomic on all drivers that support GL_ARB_shader_image_load_store</li> </ul> |