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author | Alex Deucher <alexdeucher@gmail.com> | 2010-12-09 00:13:21 -0500 |
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committer | Alex Deucher <alexdeucher@gmail.com> | 2010-12-09 00:16:02 -0500 |
commit | fd543e1f9506fe41e6e9e78aebbe0bca01df055c (patch) | |
tree | d4512388ce001ad2c4f80375a4896b44fa90898c | |
parent | 09a5e028a6d254f619132e302a96c8535018603d (diff) |
radeon: bump mip tree levels to 15
I forgot to bump this when I bumped the tex levels.
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h index 088f9701722..a68a9768779 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h @@ -49,7 +49,7 @@ struct _radeon_mipmap_level { }; /* store the max possible in the miptree */ -#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 13 +#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 15 /** * A mipmap tree contains texture images in the layout that the hardware |