summaryrefslogtreecommitdiff
path: root/include/mtd/ubi-header.h
AgeCommit message (Collapse)AuthorFilesLines
2008-04-17UBI: make ubi-header.h localArtem Bityutskiy1-372/+0
The new trend in linux is not to store headers which define on-media format in the include/ directory, but instead, store them locally. This is because these headers "do not define any kernel<->userspace interface". Do so for UBI as well. Signed-off-by: Artem Bityutskiy <Artem.Bityutskiy@nokia.com>
2008-01-25UBI: add layout volume informationArtem Bityutskiy1-1/+3
Add more information about layout volume to make userspace tools use the macros instead of constants. Also rename UBI_LAYOUT_VOL_ID to make it consistent with other macros. Signed-off-by: Artem Bityutskiy <Artem.Bityutskiy@nokia.com>
2008-01-25UBI: add auto-resize featureArtem Bityutskiy1-2/+41
The problem: NAND flashes have different amount of initial bad physical eraseblocks (marked as bad by the manufacturer). For example, for 256MiB Samsung OneNAND flash there might be from 0 to 40 bad initial eraseblocks, which is about 2%. When UBI is used as the base system, one needs to know the exact amount of good physical eraseblocks, because this number is needed to create the UBI image which is put to the devices during production. But this number is not know, which forces us to use the minimum number of good physical eraseblocks. And UBI additionally reserves some percentage of physical eraseblocks for bad block handling (default is 1%), so we have 1-3% of PEBs reserved at the end, depending on the amount of initial bad PEBs. But it is desired to always have 1% (or more, depending on the configuration). Solution: this patch adds an "auto-resize" flag to the volume table. The volume which has the "auto-resize" flag will automatically be re-sized (enlarged) on the first UBI initialization. UBI clears the flag when the volume is re-sized. Only one volume may have the "auto-resize" flag. So, the production UBI image may have one volume with "auto-resize" flag set, and its size is automatically adjusted on the first boot of the device. Signed-off-by: Artem Bityutskiy <Artem.Bityutskiy@nokia.com>
2007-07-18UBI: kill homegrown endian macrosChristoph Hellwig1-65/+36
Kill UBI's homegrown endianess handling and replace it with the standard kernel endianess handling. Signed-off-by: Christoph Hellwig <hch@lst.de> Signed-off-by: Artem Bityutskiy <Artem.Bityutskiy@nokia.com>
2007-04-27UBI: Unsorted Block ImagesArtem B. Bityutskiy1-0/+360
UBI (Latin: "where?") manages multiple logical volumes on a single flash device, specifically supporting NAND flash devices. UBI provides a flexible partitioning concept which still allows for wear-levelling across the whole flash device. In a sense, UBI may be compared to the Logical Volume Manager (LVM). Whereas LVM maps logical sector numbers to physical HDD sector numbers, UBI maps logical eraseblocks to physical eraseblocks. More information may be found at http://www.linux-mtd.infradead.org/doc/ubi.html Partitioning/Re-partitioning An UBI volume occupies a certain number of erase blocks. This is limited by a configured maximum volume size, which could also be viewed as the partition size. Each individual UBI volume's size can be changed independently of the other UBI volumes, provided that the sum of all volume sizes doesn't exceed a certain limit. UBI supports dynamic volumes and static volumes. Static volumes are read-only and their contents are protected by CRC check sums. Bad eraseblocks handling UBI transparently handles bad eraseblocks. When a physical eraseblock becomes bad, it is substituted by a good physical eraseblock, and the user does not even notice this. Scrubbing On a NAND flash bit flips can occur on any write operation, sometimes also on read. If bit flips persist on the device, at first they can still be corrected by ECC, but once they accumulate, correction will become impossible. Thus it is best to actively scrub the affected eraseblock, by first copying it to a free eraseblock and then erasing the original. The UBI layer performs this type of scrubbing under the covers, transparently to the UBI volume users. Erase Counts UBI maintains an erase count header per eraseblock. This frees higher-level layers (like file systems) from doing this and allows for centralized erase count management instead. The erase counts are used by the wear-levelling algorithm in the UBI layer. The algorithm itself is exchangeable. Booting from NAND For booting directly from NAND flash the hardware must at least be capable of fetching and executing a small portion of the NAND flash. Some NAND flash controllers have this kind of support. They usually limit the window to a few kilobytes in erase block 0. This "initial program loader" (IPL) must then contain sufficient logic to load and execute the next boot phase. Due to bad eraseblocks, which may be randomly scattered over the flash device, it is problematic to store the "secondary program loader" (SPL) statically. Also, due to bit-flips it may become corrupted over time. UBI allows to solve this problem gracefully by storing the SPL in a small static UBI volume. UBI volumes vs. static partitions UBI volumes are still very similar to static MTD partitions: * both consist of eraseblocks (logical eraseblocks in case of UBI volumes, and physical eraseblocks in case of static partitions; * both support three basic operations - read, write, erase. But UBI volumes have the following advantages over traditional static MTD partitions: * there are no eraseblock wear-leveling constraints in case of UBI volumes, so the user should not care about this; * there are no bit-flips and bad eraseblocks in case of UBI volumes. So, UBI volumes may be considered as flash devices with relaxed restrictions. Where can it be found? Documentation, kernel code and applications can be found in the MTD gits. What are the applications for? The applications help to create binary flash images for two purposes: pfi files (partial flash images) for in-system update of UBI volumes, and plain binary images, with or without OOB data in case of NAND, for a manufacturing step. Furthermore some tools are/and will be created that allow flash content analysis after a system has crashed.. Who did UBI? The original ideas, where UBI is based on, were developed by Andreas Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others were involved too. The implementation of the kernel layer was done by Artem B. Bityutskiy. The user-space applications and tools were written by Oliver Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a patch which modifies JFFS2 so that it can be run on a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander Schmidt made some testing work as well as core functionality improvements. Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de> Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>