diff options
Diffstat (limited to 'sound/pci/azt3328.h')
-rw-r--r-- | sound/pci/azt3328.h | 103 |
1 files changed, 51 insertions, 52 deletions
diff --git a/sound/pci/azt3328.h b/sound/pci/azt3328.h index 974e05122f00..6f46b97650cc 100644 --- a/sound/pci/azt3328.h +++ b/sound/pci/azt3328.h @@ -6,50 +6,59 @@ /*** main I/O area port indices ***/ /* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */ -#define AZF_IO_SIZE_CODEC 0x80 -#define AZF_IO_SIZE_CODEC_PM 0x70 +#define AZF_IO_SIZE_CTRL 0x80 +#define AZF_IO_SIZE_CTRL_PM 0x70 -/* the driver initialisation suggests a layout of 4 main areas: - * from 0x00 (playback), from 0x20 (recording) and from 0x40 (maybe MPU401??). +/* the driver initialisation suggests a layout of 4 areas + * within the main card control I/O: + * from 0x00 (playback codec), from 0x20 (recording codec) + * and from 0x40 (most certainly I2S out codec). * And another area from 0x60 to 0x6f (DirectX timer, IRQ management, * power management etc.???). */ -/** playback area **/ -#define IDX_IO_PLAY_FLAGS 0x00 /* PU:0x0000 */ +#define AZF_IO_OFFS_CODEC_PLAYBACK 0x00 +#define AZF_IO_OFFS_CODEC_CAPTURE 0x20 +#define AZF_IO_OFFS_CODEC_I2S_OUT 0x40 + +#define IDX_IO_CODEC_DMA_FLAGS 0x00 /* PU:0x0000 */ /* able to reactivate output after output muting due to 8/16bit * output change, just like 0x0002. * 0x0001 is the only bit that's able to start the DMA counter */ - #define DMA_RESUME 0x0001 /* paused if cleared ? */ + #define DMA_RESUME 0x0001 /* paused if cleared? */ /* 0x0002 *temporarily* set during DMA stopping. hmm * both 0x0002 and 0x0004 set in playback setup. */ /* able to reactivate output after output muting due to 8/16bit * output change, just like 0x0001. */ - #define DMA_PLAY_SOMETHING1 0x0002 /* \ alternated (toggled) */ + #define DMA_RUN_SOMETHING1 0x0002 /* \ alternated (toggled) */ /* 0x0004: NOT able to reactivate output */ - #define DMA_PLAY_SOMETHING2 0x0004 /* / bits */ + #define DMA_RUN_SOMETHING2 0x0004 /* / bits */ #define SOMETHING_ALMOST_ALWAYS_SET 0x0008 /* ???; can be modified */ #define DMA_EPILOGUE_SOMETHING 0x0010 #define DMA_SOMETHING_ELSE 0x0020 /* ??? */ - #define SOMETHING_UNMODIFIABLE 0xffc0 /* unused ? not modifiable */ -#define IDX_IO_PLAY_IRQTYPE 0x02 /* PU:0x0001 */ + #define SOMETHING_UNMODIFIABLE 0xffc0 /* unused? not modifiable */ +#define IDX_IO_CODEC_IRQTYPE 0x02 /* PU:0x0001 */ /* write back to flags in case flags are set, in order to ACK IRQ in handler * (bit 1 of port 0x64 indicates interrupt for one of these three types) * sometimes in this case it just writes 0xffff to globally ACK all IRQs * settings written are not reflected when reading back, though. - * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows ? */ - #define IRQ_PLAY_SOMETHING 0x0001 /* something & ACK */ - #define IRQ_FINISHED_PLAYBUF_1 0x0002 /* 1st dmabuf finished & ACK */ - #define IRQ_FINISHED_PLAYBUF_2 0x0004 /* 2nd dmabuf finished & ACK */ + * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows? */ + #define IRQ_SOMETHING 0x0001 /* something & ACK */ + #define IRQ_FINISHED_DMABUF_1 0x0002 /* 1st dmabuf finished & ACK */ + #define IRQ_FINISHED_DMABUF_2 0x0004 /* 2nd dmabuf finished & ACK */ #define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */ #define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */ - #define IRQMASK_UNMODIFIABLE 0xffe0 /* unused ? not modifiable */ -#define IDX_IO_PLAY_DMA_START_1 0x04 /* start address of 1st DMA play area, PU:0x00000000 */ -#define IDX_IO_PLAY_DMA_START_2 0x08 /* start address of 2nd DMA play area, PU:0x00000000 */ -#define IDX_IO_PLAY_DMA_LEN_1 0x0c /* length of 1st DMA play area, PU:0x0000 */ -#define IDX_IO_PLAY_DMA_LEN_2 0x0e /* length of 2nd DMA play area, PU:0x0000 */ -#define IDX_IO_PLAY_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */ -#define IDX_IO_PLAY_DMA_CURROFS 0x14 /* offset within current DMA play area, PU:0x0000 */ -#define IDX_IO_PLAY_SOUNDFORMAT 0x16 /* PU:0x0010 */ + #define IRQMASK_UNMODIFIABLE 0xffe0 /* unused? not modifiable */ + /* start address of 1st DMA transfer area, PU:0x00000000 */ +#define IDX_IO_CODEC_DMA_START_1 0x04 + /* start address of 2nd DMA transfer area, PU:0x00000000 */ +#define IDX_IO_CODEC_DMA_START_2 0x08 + /* both lengths of DMA transfer areas, PU:0x00000000 + length1: offset 0x0c, length2: offset 0x0e */ +#define IDX_IO_CODEC_DMA_LENGTHS 0x0c +#define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */ + /* offset within current DMA transfer area, PU:0x0000 */ +#define IDX_IO_CODEC_DMA_CURROFS 0x14 +#define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */ /* all unspecified bits can't be modified */ #define SOUNDFORMAT_FREQUENCY_MASK 0x000f #define SOUNDFORMAT_XTAL1 0x00 @@ -76,6 +85,7 @@ #define SOUNDFORMAT_FLAG_16BIT 0x0010 #define SOUNDFORMAT_FLAG_2CHANNELS 0x0020 + /* define frequency helpers, for maximum value safety */ enum azf_freq_t { #define AZF_FREQ(rate) AZF_FREQ_##rate = rate @@ -96,29 +106,6 @@ enum azf_freq_t { #undef AZF_FREQ }; -/** recording area (see also: playback bit flag definitions) **/ -#define IDX_IO_REC_FLAGS 0x20 /* ??, PU:0x0000 */ -#define IDX_IO_REC_IRQTYPE 0x22 /* ??, PU:0x0000 */ - #define IRQ_REC_SOMETHING 0x0001 /* something & ACK */ - #define IRQ_FINISHED_RECBUF_1 0x0002 /* 1st dmabuf finished & ACK */ - #define IRQ_FINISHED_RECBUF_2 0x0004 /* 2nd dmabuf finished & ACK */ - /* hmm, maybe these are just the corresponding *recording* flags ? - * but OTOH they are most likely at port 0x22 instead */ - #define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */ - #define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */ -#define IDX_IO_REC_DMA_START_1 0x24 /* PU:0x00000000 */ -#define IDX_IO_REC_DMA_START_2 0x28 /* PU:0x00000000 */ -#define IDX_IO_REC_DMA_LEN_1 0x2c /* PU:0x0000 */ -#define IDX_IO_REC_DMA_LEN_2 0x2e /* PU:0x0000 */ -#define IDX_IO_REC_DMA_CURRPOS 0x30 /* PU:0x00000000 */ -#define IDX_IO_REC_DMA_CURROFS 0x34 /* PU:0x00000000 */ -#define IDX_IO_REC_SOUNDFORMAT 0x36 /* PU:0x0000 */ - -/** hmm, what is this I/O area for? MPU401?? or external DAC via I2S?? (after playback, recording, ???, timer) **/ -#define IDX_IO_SOMETHING_FLAGS 0x40 /* gets set to 0x34 just like port 0x0 and 0x20 on card init, PU:0x0000 */ -/* general */ -#define IDX_IO_42H 0x42 /* PU:0x0001 */ - /** DirectX timer, main interrupt area (FIXME: and something else?) **/ #define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */ /* timer countdown value; triggers IRQ when timer is finished */ @@ -133,17 +120,19 @@ enum azf_freq_t { #define IDX_IO_IRQSTATUS 0x64 /* some IRQ bit in here might also be used to signal a power-management timer * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing). - * Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which - * can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */ + * OPL3 hardware contains several timers which confusingly in most cases + * are NOT routed to an IRQ, but some designs (e.g. LM4560) DO support that, + * so I wouldn't be surprised at all to discover that AZF3328 + * supports that thing as well... */ #define IRQ_PLAYBACK 0x0001 #define IRQ_RECORDING 0x0002 - #define IRQ_UNKNOWN1 0x0004 /* most probably I2S port */ + #define IRQ_I2S_OUT 0x0004 /* this IS I2S, right!? (untested) */ #define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */ #define IRQ_MPU401 0x0010 #define IRQ_TIMER 0x0020 /* DirectX timer */ - #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly I2S port? */ - #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly I2S port? */ + #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly OPL3 timer? */ + #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly OPL3 timer? */ #define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */ /* this is set to e.g. 0x3ff or 0x300, and writable; * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */ @@ -206,7 +195,7 @@ enum azf_freq_t { /*** Gameport area port indices ***/ /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */ #define AZF_IO_SIZE_GAME 0x08 -#define AZF_IO_SIZE_GAME_PM 0x06 +#define AZF_IO_SIZE_GAME_PM 0x06 enum { AZF_GAME_LEGACY_IO_PORT = 0x200 @@ -272,6 +261,12 @@ enum { * 11 --> 1/200: */ #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06 + /* FIXME: these values might be reversed... */ + #define GAME_HWCFG_ADC_COUNTER_FREQ_STD 0 + #define GAME_HWCFG_ADC_COUNTER_FREQ_1_2 1 + #define GAME_HWCFG_ADC_COUNTER_FREQ_1_20 2 + #define GAME_HWCFG_ADC_COUNTER_FREQ_1_200 3 + /* enable gameport legacy I/O address (0x200) * I was unable to locate any configurability for a different address: */ #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08 @@ -281,6 +276,7 @@ enum { #define AZF_IO_SIZE_MPU_PM 0x04 /*** OPL3 synth ***/ +/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */ #define AZF_IO_SIZE_OPL3 0x08 #define AZF_IO_SIZE_OPL3_PM 0x06 /* hmm, given that a standard OPL3 has 4 registers only, @@ -340,4 +336,7 @@ enum { #define SET_CHAN_LEFT 1 #define SET_CHAN_RIGHT 2 +/* helper macro to align I/O port ranges to 32bit I/O width */ +#define AZF_ALIGN(x) (((x) + 3) & (~3)) + #endif /* __SOUND_AZT3328_H */ |