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authorDavid Herrmann <dh.herrmann@gmail.com>2013-10-02 16:58:39 +0200
committerTomi Valkeinen <tomi.valkeinen@ti.com>2013-10-30 12:49:02 +0200
commit9e210be68a396da0f1d030289c323f1785f29d33 (patch)
treeaadf07dfd2814fabd010f1d39a2e85084ef20ca4
parent498f6d3660e8c3343b26a5f8e2707b642bcf3fc8 (diff)
simplefb: use write-combined remapping
Framebuffers shouldn't be cached and it is usually very uncommon to read them. Therefore, use ioremap_wc() to get significant speed improvements on systems which provide it. On all other systems it's aliased to ioremap_nocache() which is also fine. Reported-by: Tom Gundersen <teg@jklm.no> Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Tested-by: Tom Gundersen <teg@jklm.no> Tested-by: Alexandre Courbot <acourbot@nvidia.com> Tested-by: Stephen Warren <swarren@wwwdotorg.org> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
-rw-r--r--drivers/video/simplefb.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/video/simplefb.c b/drivers/video/simplefb.c
index 129ab19732c7..210f3a02121a 100644
--- a/drivers/video/simplefb.c
+++ b/drivers/video/simplefb.c
@@ -219,8 +219,8 @@ static int simplefb_probe(struct platform_device *pdev)
info->fbops = &simplefb_ops;
info->flags = FBINFO_DEFAULT | FBINFO_MISC_FIRMWARE;
- info->screen_base = ioremap(info->fix.smem_start,
- info->fix.smem_len);
+ info->screen_base = ioremap_wc(info->fix.smem_start,
+ info->fix.smem_len);
if (!info->screen_base) {
framebuffer_release(info);
return -ENODEV;