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authorChris Wilson <chris@chris-wilson.co.uk>2013-09-29 10:57:23 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2013-09-29 11:21:41 +0100
commit4a7587ca1c076f25eed67751f9a9e26c5dcd1692 (patch)
treecc0518393c4d5d200f58d3fad0d51e3aa3a3b917 /src/sna/sna_video.h
parent36d142153b45f4c95d606d14bbbb51d8fdec5d2e (diff)
sna/video: Discard old video buffers when the frame size changes
Back in the good old days of the overlay, we only needed to care about having a frame buffer large enough to hold the data. This changed with the sprite interface which encodes the width x height into the framebuffer and so we need to be careful when handing back a cached buffer that it does indeed match the required dimensions. Reported-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/sna/sna_video.h')
-rw-r--r--src/sna/sna_video.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sna/sna_video.h b/src/sna/sna_video.h
index cbb3ea3b..996377bd 100644
--- a/src/sna/sna_video.h
+++ b/src/sna/sna_video.h
@@ -92,6 +92,7 @@ struct sna_video {
/** YUV data buffers */
struct kgem_bo *old_buf[2];
struct kgem_bo *buf;
+ int width, height;
int alignment;
bool tiled;