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2014-08-21i965/vec4: Remove try_emit_saturatesat_fixAbdiel Janulgue2-22/+0
2014-08-21i965/fs: Refactor try_emit_saturateAbdiel Janulgue1-15/+8
2014-08-21ir_to_mesa, glsl_to_tgsi: Remove try_emit_saturateAbdiel Janulgue2-99/+0
2014-08-21i965/vec4: Allow propagation of instructions with saturate flag to selAbdiel Janulgue1-27/+58
2014-08-21i965/fs: Allow propagation of instructions with saturate flag to selAbdiel Janulgue1-1/+17
2014-08-21glsl: Optimize clamp(x, b, 1.0), where b > 0.0 as max(saturate(x),b)Abdiel Janulgue1-0/+23
2014-08-21glsl: Optimize clamp(x, 0.0, b), where b < 1.0 as min(saturate(x),b)Abdiel Janulgue1-0/+39
2014-08-21glsl: Optimize clamp(x, 0, 1) as saturate(x)Abdiel Janulgue1-0/+36
2014-08-21glsl: Implement saturate as ir_unop_saturateAbdiel Janulgue1-5/+1
2014-08-21i965/vec4: Add support for ir_unop_saturateAbdiel Janulgue1-0/+4
2014-08-21i965/fs: Add support for ir_unop_saturateAbdiel Janulgue2-0/+5
2014-08-21ir_to_mesa, glsl_to_tgsi: Add support for ir_unop_saturateAbdiel Janulgue2-0/+12
2014-08-21ir_to_mesa, glsl_to_tgsi: lower ir_unop_saturateAbdiel Janulgue2-2/+9
2014-08-21glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1)Abdiel Janulgue2-0/+30
2014-08-21glsl: Add constant evaluation of ir_unop_saturateAbdiel Janulgue1-0/+6
2014-08-21glsl: Add ir_unop_saturateAbdiel Janulgue3-0/+4
2014-08-21i965/vec4/fs: Count loops in shader debugAbdiel Janulgue2-4/+8
2014-08-21i965/vec4: inline generate generate_vec4_instruction() within generate_code()Abdiel Janulgue2-319/+299
2014-08-18clover: Refuse to build a program if there are kernel objects attached to it.Francisco Jerez5-3/+18
2014-08-18clover/util: Pass initial count value to ref_counter constructor.Francisco Jerez1-2/+2
2014-08-18clover/util: Implement minimalist reference to clover::ref_counter object.Francisco Jerez1-0/+45
2014-08-17clover: clGetProgramInfo support for OpenCL 1.2.EdB1-0/+11
2014-08-16nouveau: don't keep stale pointer to free'd dataIlia Mirkin1-0/+1
2014-08-16egl: don't exit process on initialization failureIlia Mirkin1-1/+1
2014-08-16mesa: fix compressed_subtexture_error_check() return valueBrian Paul1-3/+3
2014-08-16mesa: move _mesa_compressed_texture_pixel_storage_error_check()Brian Paul5-46/+61
2014-08-16mesa: minor improvements to _mesa_compute_compressed_pixelstore()Brian Paul3-12/+23
2014-08-16util: whitespace and formatting fixes in u_math.hBrian Paul1-17/+23
2014-08-16nouveau: make sure to invalidate any vbo state as wellIlia Mirkin1-0/+1
2014-08-15i965/gen6: Force ALL_SLICES_AT_EACH_LOD for separate stencil/hizJordan Justen1-2/+4
2014-08-15i965/gen6: Stencil/hiz needs an offset for LOD > 0Jordan Justen2-3/+41
2014-08-15i965/gen6: Force tile alignment for each stencil/hiz LODJordan Justen1-3/+36
2014-08-15i965: Support array_layout == ALL_SLICES_AT_EACH_LOD for multiple LODsJordan Justen1-2/+19
2014-08-15i965: Allow forcing miptree->array_layout = ALL_SLICES_AT_EACH_LODJordan Justen7-17/+35
2014-08-15i965: Change mipmap array_spacing_lod0 to array_layout (enum)Jordan Justen7-19/+73
2014-08-15i965/gen6 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surfaceJordan Justen3-59/+51
2014-08-15i965/gen6 fbo: make unmatched depth/stencil configs return unsupportedJordan Justen1-3/+3
2014-08-15i965/gen6 blorp depth: calculate base surface width/heightJordan Justen1-0/+13
2014-08-15i965/gen6 depth surface: calculate minimum array element being renderedJordan Justen2-0/+4
2014-08-15i965/gen6 depth surface: calculate LOD being rendered toJordan Justen2-0/+6
2014-08-15i965/gen6 depth surface: calculate depth (array size) for depth surfaceJordan Justen2-0/+5
2014-08-15i965/gen6 depth surface: calculate more specific surface typeJordan Justen2-0/+50
2014-08-15i965/gen6_depth_state.c: Remove (gen != 6) code pathsJordan Justen1-31/+14
2014-08-15i965: Split gen6 depth hiz state out from brwJordan Justen4-1/+188
2014-08-15i965/gen6: Adjust render height in errata case for MSAAJordan Justen1-1/+17
2014-08-15i965/gen6: Add support for layered renderbuffersJordan Justen2-40/+43
2014-08-15i965/gen6_surface_state.c: Remove (gen < 6) code pathJordan Justen1-22/+0
2014-08-15i965: Split gen6 renderbuffer surface state from gen5 and olderJordan Justen4-0/+159
2014-08-15meta: Use instanced rendering for layered clears.Kenneth Graunke1-16/+5
2014-08-15mesa: Expose vbo_exec_DrawArraysInstanced as _mesa_DrawArraysInstanced.Kenneth Graunke2-0/+10